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Reduce Aggro
- 163 statements
- 30 feature instances
- 5 referencing feature instances
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When a character or group faces a threat, they sometimes have ways of making that threat either unable or less likely to notice them. | |
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Dropped link to CompetitiveBalance: Not an Item - FEATURE | |
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Reduce Aggro / int_1aacbbc9 | type |
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Reduce Aggro / int_1aacbbc9 | comment |
In the Dragon Age series abilities like this are a staple of the Rogue and Mage classes. In Dragon Age: Origins, the Stealth skill allows rogues to disappear from view even in the middle of combat, resetting all aggro against them from enemies who cannot see them anymore (which depends on their relative levels) after a short while. The Mages, meanwhile, have a spell called Mind Blast, which pushes nearby enemies away while simultaneously reducing their aggro against the caster. In Dragon Age II, the Rogues can still use Stealth in combat, but have several new talents to reduce enemies' aggro in combat, such as Armistice (nullify all aggro against themselves or another companion), Goad (redirect all aggro from themselves to a companion), Evade (leap away, simultaneously reducing aggro against themselves), and Subtlety (passively slow down the aggro build-up against them). The Mind Blast spell returns for the mages. In Dragon Age: Inquisition, Mind Blast and Stealth are still the main means of aggro reduction for their respective user classes, but mages now have a passive ability called Peaceful Aura, which passively reduces aggro build-up against them, while the Rogues' aggro-manipulating abilities are reduced in number, leaving them with just Easy to Miss (same effect as Subtlety in DA2). |
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Dragon Age (Franchise) | hasFeature |
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Reduce Aggro / int_291e9857 | comment |
In the Dark Souls games you can use spells and items, like Alluring Skull, to make enemies temporarily go after the target spot instead of the player. In Dark Souls you can equip the Ring of Fog to reduce the range of enemies going after the player. |
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Dark Souls (Video Game) | hasFeature |
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Reduce Aggro / int_29ed86a4 | type |
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The Of Pen and Paper series: The Threat stat. Having the highest in the party designates a character as the most likely to be attacked, and it can be lowered, to reduce the chance of that, with a minimum of 1. Knights of Pen and Paper: Naturally set with certain characters having higher than others. Knights of Pen and Paper 2: Can be controlled by equipment that raise and lower it, with weaponry raising it by at least 1. |
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Of Pen and Paper (Video Game) | hasFeature |
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Reduce Aggro / int_2e6bceb9 | type |
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Reduce Aggro / int_2e6bceb9 | comment |
In Monster of the Week, the Flake has a special move called "Often Overlooked", where they can "act all crazy" to appear unthreatening and unimportant to others (including monsters and their minions). | |
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Monster of the Week (Tabletop Game) | hasFeature |
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Epic Battle Fantasy 5 has the Lovable status effect, which makes the afflicted unable to be targeted by single-target attacks. Multi-target attacks are unaffected, however, and attacks which target randomly will typically ignore it. | |
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Epic Battle Fantasy 5 (Video Game) | hasFeature |
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In Luminosity, Allirea's power is to make herself seem irrelevant, even as she's attacking. This allows her to take down combat-trained full vampires even as a comparatively weaker half-vampire, although she's still vulnerable to enemies who have powers that allow them to notice her regardless, or area affects that would block her even if she went unnoticed. | |
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Luminosity / Fan Fic | hasFeature |
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Reduce Aggro / int_39fe00f1 | type |
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Reduce Aggro / int_39fe00f1 | comment |
In Dragon Age: Inquisition, Mind Blast and Stealth are still the main means of aggro reduction for their respective user classes, but mages now have a passive ability called Peaceful Aura, which passively reduces aggro build-up against them, while the Rogues' aggro-manipulating abilities are reduced in number, leaving them with just Easy to Miss (same effect as Subtlety in DA2). | |
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DragonAgeInquisition | hasFeature |
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Reduce Aggro / int_3c2663bd | type |
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The "Not in the Face!" skill on some weapons in Pirates of the Caribbean Online will give the user a chance to break combat with an enemy in case they need to make a quick escape. | |
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Pirates of the Caribbean Online (Video Game) | hasFeature |
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Reduce Aggro / int_49a88442 | type |
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In Final Fantasy XIV, all Tanks share the Shirk ability, which allows them to send a good chunk of the enemy's enmity to another party member. When used properly (as in, not when griefing other players) it's mostly used to swap out the main tank taking the brunt of the boss's attacks. | |
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Final Fantasy XIV (Video Game) | hasFeature |
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Reduce Aggro / int_4be1bdd0 | type |
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Reduce Aggro / int_4be1bdd0 | comment |
Golden Sun: The Jupiter Djinni Haze turns a party member invisible for a turn, making enemies attack elsewhere. | |
Reduce Aggro / int_4be1bdd0 | featureApplicability |
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Golden Sun (Video Game) | hasFeature |
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Reduce Aggro / int_4f115950 | type |
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Robin: When Tim leads the Teen Titans to break into one of Lex Luthor's secret labs he uses parts from the first group of security drones they encounter to fashion devices that cause the rest of the drones to ignore them so long as they don't attack first. | |
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Robin (1993) (Comic Book) | hasFeature |
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Reduce Aggro / int_4f7875eb | type |
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Mastermind: World Conqueror: Notoriety continuously increases as you perform evil acts necessary to expand your criminal empire, resulting in an attack on your base when the gauge hits maximum. Some missions allow you to decrease it by targeting journalists, buying you more time to prepare for the inevitable attack. | |
Reduce Aggro / int_4f7875eb | featureApplicability |
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Mastermind World Conqueror (Video Game) | hasFeature |
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Reduce Aggro / int_515a722e | type |
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Knights of Pen and Paper 2: Can be controlled by equipment that raise and lower it, with weaponry raising it by at least 1. | |
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Knights of Pen and Paper 2 (Video Game) | hasFeature |
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Reduce Aggro / int_53d72a23 | type |
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Reduce Aggro / int_53d72a23 | comment |
Elsword: Code Electra (Eve's third evolution path)'s skill Photon Flare acts as this to the enemies affected. As they got Blinded by the Light, they'll get a status that will not make them aggro if you attack them until the status wears off. | |
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Elsword (Video Game) | hasFeature |
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Reduce Aggro / int_629cd094 | type |
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Reduce Aggro / int_629cd094 | comment |
In Dragon Age: Origins, the Stealth skill allows rogues to disappear from view even in the middle of combat, resetting all aggro against them from enemies who cannot see them anymore (which depends on their relative levels) after a short while. The Mages, meanwhile, have a spell called Mind Blast, which pushes nearby enemies away while simultaneously reducing their aggro against the caster. | |
Reduce Aggro / int_629cd094 | featureApplicability |
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Reduce Aggro / int_629cd094 | featureConfidence |
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Dragon Age: Origins (Video Game) | hasFeature |
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Reduce Aggro / int_6ac55ec7 | type |
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Reduce Aggro / int_6ac55ec7 | comment |
Dungeons & Dragons The 1st Edition Advanced D&D Dungeon Masters Guide has rules for dealing with angry monsters pursuing the Player Character party. Throwing food can distract stupid monsters (who stop and eat the food) and throwing money or other valuable items can allow escape from intelligent monsters (who stop and gather them). D&D has a large number of spells, magic items and psionic abilities that grant invisibility. In most cases, becoming invisible prevents monsters from continuing to attack or attacking in the first place. The only problem is monsters that have enhanced sentences other than sight, such as keen senses of hearing or smell. |
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Reduce Aggro / int_6ac55ec7 | featureApplicability |
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Dungeons & Dragons (Tabletop Game) | hasFeature |
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Reduce Aggro / int_6f1bcb62 | type |
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Reduce Aggro / int_6f1bcb62 | comment |
The Shade skill in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn reduces the chance that its wielder is targeted by enemies. | |
Reduce Aggro / int_6f1bcb62 | featureApplicability |
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Fire Emblem: Path of Radiance (Video Game) | hasFeature |
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Reduce Aggro / int_7988cb68 | type |
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Reduce Aggro / int_7988cb68 | comment |
The infiltrator class in Mass Effect series gives you access to a tactical cloak which makes you temporarily invisible to enemies, making them focus on your squadmates, or simply stand still if your squadmates are KO'd or absent. | |
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Mass Effect (Franchise) | hasFeature |
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Reduce Aggro / int_80369c7f | type |
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Reduce Aggro / int_80369c7f | comment |
In Sunset Shimmer Hunts the Undead and its contemporary partner series A Band of Misfit Losers Hunt the Undead, Wallflower Blush's overuse of the Memory Stone has resulted in her being a Forgettable Character, which while a hindrance for normal socialization becomes a case of Cursed with Awesome for fighting supernatural threats as it allows her to saunter past enemies who don't pay her mind so that she can, say, sabotage their doomsday machine under their noses. As this ability doesn't extend to her being a direct threat (e.g., the effect is nullified if she's aiming a firearm at an enemy), she also uses it to be a Combat Medic when her friends are doing the fighting since the enemy can't Shoot the Medic First if they don't register she's there in the first place. | |
Reduce Aggro / int_80369c7f | featureApplicability |
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Principal Celestia Hunts the Undead (Fanfic) | hasFeature |
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Reduce Aggro / int_806c20e5 | type |
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Reduce Aggro / int_806c20e5 | comment |
In Demon's Souls the Thief Ring reduces the range of enemies going after the player. | |
Reduce Aggro / int_806c20e5 | featureApplicability |
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Demon's Souls (Video Game) | hasFeature |
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Reduce Aggro / int_8ec33a86 | type |
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Reduce Aggro / int_8ec33a86 | comment |
Xenoblade Chronicles 1: Two of Shulk's skills are designed to reduced aggro: "Forced Mercy" and "Stealth Warrior". The former lowers his aggro whenever he takes damage, thereby forcing the enemy to target another party member. The second skill simply makes him less likely to draw aggro by 30% when he uses an Art. Alternatively, the player can also craft Arts Stealth gems which have the same effect as Shulk's "Stealth Warrior" skill. A level VI gem lowers the user's aggro by 25% when using an Art, but the effect caps at 50%. |
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Xenoblade Chronicles 1 (Video Game) | hasFeature |
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Eating a Vanish Seed in Pokémon Mystery Dungeon gives you a status condition of 'invisibility', allowing you to walk past wild pokemon without them taking any notice of you. It makes you invisible to your allies too, though, and they'll wander off on their own without you to guide them. | |
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Pokémon Mystery Dungeon (Video Game) | hasFeature |
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Reduce Aggro / int_a45154c1 | type |
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Reduce Aggro / int_a45154c1 | comment |
The "dummy decoy" item in MDK can be thrown to nearly instantly draw enemies' attention away from the player character, even as he ruthlessly shoots them in the back. | |
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MDK (Video Game) | hasFeature |
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Reduce Aggro / int_a6138e75 | type |
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Reduce Aggro / int_a6138e75 | comment |
Plants vs. Zombies: Garlic is used for this; you plant it on a lane and the zombies on that lane who eats it will switch to another lane, making that lane safe from most attacks and potentially redirecting zombies to the lane that you fill with more danger to be unleashed at the zombies. | |
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Plants vs. Zombies (Video Game) | hasFeature |
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Reduce Aggro / int_afbc40fb | type |
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Prayer of the Faithless: Mia's Timid Passive Ability reduces the chance of her being attacked automatically: | |
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Prayer of the Faithless (Video Game) | hasFeature |
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Reduce Aggro / int_c8d15e84 | type |
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Reduce Aggro / int_c8d15e84 | comment |
Knights of Pen and Paper: Naturally set with certain characters having higher than others. | |
Reduce Aggro / int_c8d15e84 | featureApplicability |
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Knights of Pen and Paper (Video Game) | hasFeature |
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Reduce Aggro / int_d0599129 | type |
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Reduce Aggro / int_d0599129 | comment |
In Ragnarok Online, there are a number of skills that can reduce the chance of monsters attacking. The quest skill "Play Dead" which is only available to Novice and High Novice class characters is exactly what it sounds like. The character reverts to their "dead" sprite and can't move until they turn off the skill. ALL Monsters, even MVPs, will ignore them as if they are dead and they are also immune to almost all player attacks, but can be cancelled by Sorcerer's Dispell and Swordsman's Provoke. There are a number of Invisibility Cloak type skills which let players avoid some monsters (the vast majority of them in the thief class branches) but MVPs, Demon and Insect monsters can see through them and one can't attack while invisible. This includes the Thief's "Hide" skill, which makes the character invisible but they can't move; the Assassin's "Cloaking" skill, which makes the player invisible and able to move at 100% speed at it's maximum level; Rogue's "Stalk" passive skill, which allows some movement while using "Hide"; Assassin Cross's unimplemented "Hallucination Walk" skill, which grants invisibility and summons 'Clones'; Stalker's "Stealth" which grants invisibility and can't be cancelled by detecting skills, although footprints show up so players will still know you're there; Guillotine Cross's "Cloaking Exceed", which is an enhanced cloak and grants invisibility that can't be detected by insect or demon monsters and gives a movement speed bonus; Shadow Chaser's "Invisibility" which grants invisibility that extends to attacking, but all attacks become Ghost element. The only Invisibility Cloak attack not in the Thief tree is the Ranger's (an archer class) "Camouflage" which grants invisibility to most monsters but not players, as well as grants some stat bonuses. Many of these skills can be obtained by other classes with the use of items and cards. Some classes also have skills that let them avoid drawing monsters without being invisible. The High Priest has "Basilica" which is an area of effect skill that makes a 5 x 5 square safe from monsters (except bosses), protecting anyone inside from being attacked but also from attacking. The Rogue Class also has a skill called "Slyness" which allows two or more rogues sitting together to be immune from monster aggro (except for bosses). |
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Ragnarok Online (Video Game) | hasFeature |
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Reduce Aggro / int_e144ba19 | type |
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Reduce Aggro / int_e144ba19 | comment |
In Dragon Age II, the Rogues can still use Stealth in combat, but have several new talents to reduce enemies' aggro in combat, such as Armistice (nullify all aggro against themselves or another companion), Goad (redirect all aggro from themselves to a companion), Evade (leap away, simultaneously reducing aggro against themselves), and Subtlety (passively slow down the aggro build-up against them). The Mind Blast spell returns for the mages. | |
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Dragon Age II (Video Game) | hasFeature |
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Reduce Aggro / int_f891a20d | type |
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Terraria has this as a benefit of the stealth effect of Shroomite and Vortex Armor, as well as the invisibility potion. | |
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Terraria (Video Game) | hasFeature |
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Reduce Aggro / int_fab472d2 | type |
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Reduce Aggro / int_fab472d2 | comment |
In Dark Souls you can equip the Ring of Fog to reduce the range of enemies going after the player. | |
Reduce Aggro / int_fab472d2 | featureApplicability |
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Dark Souls (Video Game) | hasFeature |
Reduce Aggro / int_fab472d2 |
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