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Remixed Level

 Remixed Level
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Remixed Level
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A level in a game has been visited by the character before, either in that game or in another, and has now been radically re-done. Several of these changes are common:
The enemy population changes in terms of either numbers or type. May go as far as changing the Green Hill Zone into an all out battlefield.
The stage is warped. Passages formerly open may be blocked off, or vice versa.
Graphical changes, in combination with at least one of the above, often connected to the plot. e.g.:
The environment has decayed and become dirty.
If the stage was a spaceship, it might have crashed.
The stage has suddenly gotten a lot colder.
The level may suddenly have a time limit,note Or if there's already a time limit, a much stricter one forcing the player to make quick decisions to progress.
This is different from simply revisiting a level that hasn't really changed, that's either a Recurring Location or a Nostalgia Level. Also not to be confused with Dark World or Mirror World, which are versions of the level in an Alternate Dimension; this is the same level you've been in before, but it's been changed in some generally minor way.
Compare Backtracking, Hard Mode Filler, Arrange Mode, and All the Worlds Are a Stage. If the Remixed Level in question is the final area of the game, the first visit qualifies as a Final Dungeon Preview. If the changes strain credibility, it's due to Chaos Architecture.
If the level geometry is unaltered, but the path the player takes is, or if the level geometry is altered simply by flipping/rotating it, then it is a Level in Reverse.
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DBTropes
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Various locations, most often Hyrule Castle. These, however, tend to be vastly redesigned from game to game. Of particular note is the hollowed-out ruin in which you find the Master Sword in The Legend of Zelda: Twilight Princess which you discover is actually the ruins of the Temple of Time from The Legend of Zelda: Ocarina of Time (and in a retroactive version of this trope, the ruins look only a few hundred years away from becoming the Sacred Grove where the Master Sword rests in The Legend of Zelda: A Link to the Past).
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 The Legend of Zelda: Twilight Princess (Video Game)
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Ōkamiden has most of West and East Nippon from the first game, Ōkami, revisited, only omitting Kamui. To compensate the omission, there's a new area to explore, Yakushi Village.
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This is the very schtick of Sonic the Hedgehog CD. Each stage in the game has four versions of itself representing the past, the present, and two possible futures. There are various minor changes in the layout, as well as how various gimmicks function. The most notable change is the water level in Tidal Tempest, which rises from past to present to future.
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Groove Coaster has "Renewal" songs, which are preexisting songs in the game with new charts and visual environments. Notably, Renewal charts permanently replace the old charts.
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One of the subgames in Kirby Super Star Ultra is named Revenge of the King(a remake of Kirby's Dream Land's Extra Game). The first three levels are — you guessed it — remixed versions of the stages from Spring Breezenote  a remake of Kirby's Dream Land , an early subgame. note Purple Plants, Illusion Islands and Crash Clouds respectively.
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 Kirby Super Star (Video Game)
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SpongeBob SquarePants: SuperSponge: Jelly Fields (Industrial Version). The first level Jelly Fields, a Green Hill Zone, is revisted in the final set of levels where the fields are now all covered in oil and the level is a lot more difficult than the first time.
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 SpongeBob SquarePants: SuperSponge (Video Game)
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Guild Wars 2 features areas from the first game's Prophecies and Eye of the North campaigns. In the 250 years between games some of the landscape has changed so drastically it can only be recognized due to settlement and zone names.
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 Guild Wars 2 (Video Game)
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Ninfestation, the second trip to the Piraty Princess Ship in The Fancy Pants Adventure: World 3, gets overrun by ninjas. Its then-current captain points out how Fancy Pants Man needs to defeat the ninjas, as pirates hate (or fear, in the captain's case) them.
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 Fancy Pants Adventures (Video Game)
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A 3D version of Mizuki's stage from Samurai Shodown II is hidden away in KOF: Maximum Impact 2/The King of Fighters 2006.
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 Samurai Shodown (Video Game)
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Crash Bandicoot:
The series usually avoids this, but did it once in The Wrath of Cortex. "The Gauntlet" and "Knight Time" are identical levels except for two differences: the second one is dark and you play as Coco.
The fourth world of Crash Twinsanity is a cross between the first two worlds.
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Dragon Age:
Dragon Age: Origins has several examples: the Return to Ostagar DLC lets you revisit an area from the early game after it's been overrun by monsters, the Circle Tower area will be familiar to a mage PC (only with a lot more abominations, demons, and wrecked bookshelves), and the Very Definitely Final Dungeon is the capital city of Denerim after being invaded by darkspawn and the Archdemon.
Dragon Age II does it both right and wrong. Since the acts are set three years apart, every area you re-visit is justifiably different in each act (including large outdoors levels). On the other hand, it recycles the same level over and over again (with minor modifications, such as different enemies and extra walls blocking different passages) for almost every dungeon, which is just lazy design.
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 Dragon Age (Franchise)
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Champions Online does this repeatedly. On first exposure to many zones, you enter a "Crisis" level, where some significant crisis must be overcome; once the crisis level has been completed, you can then enter and leave that zone as normal. The Crisis zones are usually different in some noticeable way than their regular counterparts, but the most significantly different is the Vibora Bay Apocalypse zone. At the end of that zone, there's pretty much no way to stop the end of the world, so you go back in time before the whole mess started hoping to prevent it.
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 Champions Online (Video Game)
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'Monster Hunter:
'Monster Hunter Portable 3rd: Two locales from Monster Hunter 3 (Tri)'' appear in this game, but adjusted to remove underwater exploration and combat:
The Flooded Forest alters underwater areas to only have knee-deep water at most, due to the removal of underwater mechanics. This dried-up variation would later serve as the basis for the map's incarnation in Monster Hunter: Rise.
To a smaller extent, the Deserted Island. Area 11 is underwater-only and 12 is only connected to the rest of the map by 11, so those two areas were removed for this game; as such, the northern shortcut from area 8 now goes to area 10 instead of 11. Area 10's submerged area is no longer accessible. This version of the map would be reused for Monster Hunter Generations, rather than the tri- / 3 Ultimate incarnation.
Monster Hunter Generations:
A subtle version — locales from pre-Monster Hunter 4 games now have some bumps and cracks in the terrain to facilitate the game's Jump Physics and allow players without jumps in their movesets (i.e. most loadouts without Aerial Style or Insect Glaive) to perform jumping attacks (and therefore mount monsters).
In the expansion Generations Ultimate, the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in 4 Ultimate) in Area 1.
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The first Street Fighter Alpha was notable in that every character shared a stage.
Osaka (Ryu = early morning, Guy = afternoon)
New Orleans* officially listed as "East USA" in-game (Ken = late afternoon, Charlie = after midnight)
Great Wall of China (Chun-Li = night, Akuma = day)
Colosseum (Birdie = morning, Rose = afternoon)
Buddha statue (Adon = high noon, Sagat = night, Dan = dusk)
Train yard* officially listed as "West USA" in-game (M. Bison = day, Sodom = night)
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IceCap Zone — also set on Angel Island — returned in Sonic Adventure as an Action Stage, with Sonic's brief snowboarding stint expanded into him (or Tails) outracing an avalanche and speeding down the slopes to the Goal Ring.
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The final confrontation in Deus Ex: Invisible War takes place at the same island as the first mission of first Deus Ex.
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In Hyrule Warriors:
The Master Quest Adventure Map is almost entirely comprised of identical missions from the original Adventure Map, just with extra "Master Quest rules" added on top of them.
The final map in the regular campaign is also this trope and a spoiler: It's Ganon's Tower but he's taken over Hyrule Castle, the landscape is on fire and giant swords adorn the horizon. Some of the keeps have different exits and entrances too.
Hyrule Warriors: Age of Calamity has three examples of reused levels in its story mode, each slightly different from each other. The ruined Akkala Citadel is an almost identical map aside from the scenery damage. Hyrule Castle Town contains a large portion of the earlier Hyrule Field, except opening up more of the north and cutting off part of the south. And Hyrule Castle is the same location as before, but rearranged due to the destruction and large pools of malice. And that's on top of how nearly every area in the game retains the geography of the same place from The Legend of Zelda: Breath of the Wild.
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Wolfenstein II: The New Colossus has optional assassination missions accessible from the main characters' base of operations, the Eva's Hammer submarine. These missions are unlocked as the player beats corresponding levels in the main story. They feature slightly modified versions of each story level's map. New passageways may open to new areas, while others may be closed off. Main story objectives are replaced with one or more assassination targets. Because the player may have gained access to more weapons, upgrades and abilities while replaying these areas, the enemies are also remixed from the original iterations of each level.
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 Wolfenstein II: The New Colossus (Video Game)
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In Wario Land: Super Mario Land 3:
After defeating the boss of Rice Beach, returning to some of that area's levels reveals that they have become flooded with water, and all the quicksand is gone.
Mount Teapot has a level located at the peak, but once you hit a switch in a later level a levitating landmass slams down to change the topology of that mountaintop level, turning it into the boss level.
After you drain the lake in Parsley Woods, the first level in that zone (which takes place in said lake) is dramatically different from before, for obvious reasons.
In general, there are many levels which change dramatically after hitting switches or finishing certain levels. There is a lot of backtracking involved if you want to find all collectibles in this game.
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 Wario Land (Video Game)
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Dark Souls has the Undead Asylum, which is the tutorial level. When you return, the level contains many more undead, and two Black Knights, one of which is directly outside your starting location. There is also a revamped and much more powerful version of the tutorial boss with some new attacks, underneath a collapsing floor in the room where you fought the Asylum Demon.
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Two Guild Wars examples:
In Prophecies, the first few missions take place in the ruins of the tutorial area.
In Nightfall, after Varesh completes her work in Vabbi, the Garden of Sebhorin takes on the landscape and enemy groups of the Realm of Torment, becoming the Nightfallen Garden. After you finish the game, it returns to its normal state. Also, the first explorable area within the Realm of Torment is a Torment version of an area in Kourna.
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In Metroid Fusion, the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...
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Call of Juarez manages to pull this off without significantly changing the level. When you first play through a level as Billy, you must mostly use stealth, so enemies are few and far in-between. When Ray reaches the same level, the number of enemies increases exponentially and he must blast his way through them.
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Ys: Both classic versions of IV have Adol return to Esteria, the location of the first game, for a portion of the story, and Dawn of Ys also remixes the Shrine and Darm Tower.
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Whereas Ducktales completely reuses Transylvania for its final stage, referring to it as Dracula Duck Manor, the Pirate Ship in Ducktales 2 is Bermuda with a change of music and route, this time with the way down at the start closed off and the barrels blocking the rope at the far right removed, leading directly to the final boss.
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The last GLA mission in Command & Conquer: Generals: Zero Hour becomes the first China mission.
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Etrian Odyssey: Despite being a remake, Etrian Odyssey Untold drastically changes around the layout of most of the Labyrinth's floors, so veterans of the original can't coast through on memory. This was later repeated for the Labyrinth's floors seen in Etrian Odyssey 2 Untold and the returning labyrinths of Etrian Odyssey Nexus (though Lush Woodlands in the latter largely retains the original version's layout for the first two floors and keeps the radical changes for the third, likely to catch veteran players off-guard).
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The first chapter, "Anomalous Materials", in Half-Life. First, you walk through it when it's still a pristine environment. After the accident, it turns into a deathtrap and monster-filled ruin.
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"Point Insertion" in Half-Life 2. You start out here in the very first chapter. Fast-forward through most of the game to "Anticitizen One", and a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.
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Monster Hunter Generations:
A subtle version — locales from pre-Monster Hunter 4 games now have some bumps and cracks in the terrain to facilitate the game's Jump Physics and allow players without jumps in their movesets (i.e. most loadouts without Aerial Style or Insect Glaive) to perform jumping attacks (and therefore mount monsters).
In the expansion Generations Ultimate, the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in 4 Ultimate) in Area 1.
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 Monster Hunter Generations (Video Game)
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Zig-zagged throughout Eternal Darkness, which follows four central locations over the course of two millennia.
The Roivas Mansion, first seen in 1760, has some of its rooms repurposed over the centuries of the family dwelling within, and one room in particular is accessed through a secret panel in a fireplace which is apparently deactivated later, with a more elaborate Bookcase Passage taking its place in later chapters (including Alex's own).
Oublié Cathedral begins life in 814 as a rather simple chapel, albeit one with a wide array of catacombs beneath. In later chapters, the cathedral has been built around it, and what is now the "old tower" is just a very small part of the experience, visibly falling into disuse.
The temple mound in Cambodia could possibly be the same structure for Ellia as it is for Dr. Lindsey, as Ellia is thrown down a trap door which makes her skip a vast majority of what Edwin experiences, but apparently a door was carved out in the interim years that doesn't exist for Ellia.
The Persian "Forbidden City" plays it the straightest. Pious, Karim, Roberto, and Michael all travel through it, and various passageways are blocked by debris for later characters, with new ones being constructed and rooms being redecorated with new panels or objects.
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Castlevania: Aria of Sorrow does this for Chaos's realm.
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Kirby:
The first stage in Kirby 64: The Crystal Shards's final level, Ripple Star, is nearly identical to Pop Star's first stage, right down to the music.
One of the subgames in Kirby Super Star Ultra is named Revenge of the King(a remake of Kirby's Dream Land's Extra Game). The first three levels are — you guessed it — remixed versions of the stages from Spring Breezenote  a remake of Kirby's Dream Land , an early subgame. note Purple Plants, Illusion Islands and Crash Clouds respectively.
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Phantasy Star IV does this in an interesting way: Certain sets of hallways in the lower levels of the Air Castle are based on those of the first-person areas that led to Lassic when you were there in the first game. The difference here is, they're in 2D top-view!
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La-Mulana 2 features parts of the La-Mulana ruins from the first game, but even more ruined than before. Initially, only parts of the Gate of Guidance, the Mausoleum of the Giants, and a very small part of the Gate of Illusion are available. Later, the first floor of the Endless Corridor is made available and while overgrown with plantlife, is intact. The Brutal Bonus Level from the first game serves as the Very Definitely Final Dungeon of this one, but with most of the traps destroyed.
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The King of Fighters:
A general rule of thumb for the series is that if the final match of the KOF tournament takes place inside of a stadium (sometimes against the tournament sponsor, sometimes not), the venue will get destroyed or otherwise be altered by the presence of the Final Boss, giving you some idea of what you're in for. Examples include Goenitz (of the Wildly-Blowing Wind) in '96, Saiki in XIII, and Verse in XIV.
The King of Fighters '97:
A downplayed example with the fights against Orochi Iori or Orochi Leona, which feature red-tinted versions of pre-existing stages meant to be symbolic of their current predicament: the Riot of the Blood. This is furthered by '98: Ultimate Match naming these stages in the stage select as "Bousou" ("Delusion").
The battle against the Orochi Team takes place on an altar* designated as "Different Dimension" in the '98: Ultimate Match stage select with various elemental spectacles taking place in the background — first purple flames light up the altar, then a lightning storm rages in the distance, and finally there's lava and magma everywhere. In '97 proper, the Orochi Team's order is fixed so that each member corresponds to the stage layout (Orochi Chris > Orochi Shermie > Orochi Yashiro), with the altar only changing when the next member steps up to fight (giving the implication it's a show of their respective Elemental Powers), but the scenery merely changes by round in '98: UM (where the CPU tends to switch up the Orochi Team's order at random). Then, Orochi gets revived for the last battle — taking place at the very same altar — and things start to get a bit... psychedelic.
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Chocobo GP, instead of having Mario Kart-style unique tracks, takes nine locations and offers a few flavors of tracks within them, using headers like "Hyperspeed" or "Short" to describe the theme of the track. There isn't any consistency on how many tracks each location can offer; a few only have one track variation while others have up to four.
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The fourth world of Crash Twinsanity is a cross between the first two worlds.
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Half-Life:
The first chapter, "Anomalous Materials", in Half-Life. First, you walk through it when it's still a pristine environment. After the accident, it turns into a deathtrap and monster-filled ruin.
"Point Insertion" in Half-Life 2. You start out here in the very first chapter. Fast-forward through most of the game to "Anticitizen One", and a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.
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The King of Fighters '97:
A downplayed example with the fights against Orochi Iori or Orochi Leona, which feature red-tinted versions of pre-existing stages meant to be symbolic of their current predicament: the Riot of the Blood. This is furthered by '98: Ultimate Match naming these stages in the stage select as "Bousou" ("Delusion").
The battle against the Orochi Team takes place on an altar* designated as "Different Dimension" in the '98: Ultimate Match stage select with various elemental spectacles taking place in the background — first purple flames light up the altar, then a lightning storm rages in the distance, and finally there's lava and magma everywhere. In '97 proper, the Orochi Team's order is fixed so that each member corresponds to the stage layout (Orochi Chris > Orochi Shermie > Orochi Yashiro), with the altar only changing when the next member steps up to fight (giving the implication it's a show of their respective Elemental Powers), but the scenery merely changes by round in '98: UM (where the CPU tends to switch up the Orochi Team's order at random). Then, Orochi gets revived for the last battle — taking place at the very same altar — and things start to get a bit... psychedelic.
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The console version of XIII has Adelheid's stage, Sky Noah, from 2003. This time, however, he's hanging in the background with his sis still on that piano. And his thought-to-be-dead dad Rugal occasionally appears on the monitor feed, presumably keeping tabs on his children.
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Most of the levels in the second half of Transformers: Convoy no Nazo, except for the Guide Dang It! maze level, are rehashes of levels from the first half.
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Halo 3: ODST: Kizingo Boulevard and Tayari Plaza, being Flashback missions set in the same area, reuse the design from Mombasa Streets.
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Halo: Reach:
"The Package" is a remix of "ONI: Sword Base".
Like the other games, Reach remixes several of its campaign levels as multiplayer arenas, such as Sword Base and the power plant from "Nightfall".
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In Super Metroid you can see the old Tourian as well as the starting location of the original Metroid. Parts of the new Brinstar also reuse design elements of Kraid's hideout. Metroid: Zero Mission, being a remake of the original games obviously has similar rooms, but it also has some re-done sections from Super Metroid (or rather pre-done, as the game takes place chronologically before Super Metroid). Of particular note is a series of rooms that occupy the same location as the Wrecked Ship in Super Metroid, and have textures completely unlike the other nearby rooms. It would seem to be that they are indeed a section of the Wrecked Ship, buried under the Chozo ruins. The destruction of the Pirate Mothership in the end of the game probably revealed the buried ship.
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World 1-1 in Super Paper Mario begins looking identical to World 1-1 in Super Mario Bros., until Mario comes across a doorway surrounded by brick platforms and someone's house just beyond that. World 3-1 has a truncated version of Super Mario Bros.'s World 1-2, with the ability to flip into 3D dramatically changing the way Mario proceeds through it. World 3-2 contains a swimming portion that begins much like World 2-3 in Super Mario Bros.
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Near the end of Epic Mickey, Mickey finds himself in the Mad Doctor's Lab, the very first area the player gets to control Mickey. The difference here is that Thinner, highly toxic to Mickey, has flooded the lab and Mickey can now use his magic paintbrush. In addition, the doorway where Mickey had left the lab before has been blocked off, forcing Mickey to take another way out.
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Ace Combat X: Skies of Deception has quite a few of these depending on the path choices you take. The mission types can be quite different. For example, 9A is a sort of-Stealth-Based Mission where you need to weave between "Instant Death" Radius radar coverage circles, while 9B is a particularly annoying Escort Mission. Plus, The Law of Conservation of Detail can add twists to a level; for example in 14A, one of your allies notes the presence of a cave large enough to fly a plane in. Guess what you need to do in 14B?
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Final Fantasy XII has the Giza Plains, which have both a dry-season version and a rainy-season version.
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The "Hard" mode dungeons in Final Fantasy XIV has you revisiting dungeons you cleared previously, except the dungeons themselves have changed by blocking off old routes to open up new ones, changing enemies, or in some cases, starting at the dungeon's end point and working your way backwards.
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World of Warcraft: The Cataclysm did this in a large way to the whole of Azeroth, but near the end of the previous expansion, phasing had started to change individual zones this way. Show up the first time and one area is filled with hostile monsters. Do a few quests, and they're now friendly, and the usual town services such as mailboxes and flight paths are available. People who are not at your point in the questlines will not see you, and vice versa.
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In Thief II: The Metal Age, Garrett revisits the Lost City from the first game, which has been significantly altered by a Mechanist expedition to acquire Lost Technology.
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In the seventh-gen version of Splinter Cell: Double Agent, we have the JBA Headquarters. It's visited four times in total, in which The Protagonist, a Double Agent tasked with infiltrating the JBA, must snoop around, complete their objectives and gather intel without being noticed. Naturally, this prohibits the use of force, lethal and otherwise, making them somewhat more challenging than most missions. On each subsequent visit, new sections of the complex are opened, with tougher security and high-tech locks that can only be bypassed with the use of new gadgets. However, on the final visit, it is possible to blow your cover by saving your superior from execution, turning everyone in the building hostile and enabling force. Even if you don't, you can use force on them anyway, which is justified by the fact that you need to stop the Big Bad from obliterating New York City with a Fantastic Nuke.
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Marathon Infinity has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level. AMS was itself a remix of the third-party multiplayer map "Pfhactory". In 2, "No Disintegrations" is a multiplayer version of "Nuke and Pave". Also common in third-party scenarios, for example, Fell does this with at least four of its levels.
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Stronghold requires you to siege the castle of The Pig as a means to escape. When it's time to finish the pig, it takes place in the same location, with you having a larger army, and the pig having a full garrison (and traps) to protect his holding.
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Strider:
The Balrog and Third Moon stages from the first arcade game were remixed, some even incorporated as parts of other stages, in Strider 2.
Kazakh City in Strider (2014) appears to be a recreation of areas and situations from all previous games. You get to once again storm the Flying Battleship Balrog late in the game as well.
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Any time a minigame gets a second level in Rhythm Heaven, usually with a changed rhythm or a new machanic.
The various Remix minigames can also count, as they take cues from previous games and jumbles them together with a unique music track and new graphics (with the final remixes of each game containing snippits of the original versions of every minigame and respective song), but Remix 7 from the DS installment stands out among them in the context of this trope; its music track is actually an extended version of one of the songs used in Big Rock Finish from earlier in the game.
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EarthBound (1994) has Onett overrun by darkness and Giygas' forces in the late game.
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Gatling Gears: Chapter 3's setting is same as the prologue chapter, except it has changed a lot- thunderstorm generators cause the area to be covered in dark thunderclouds, and the opponents you face are much tougher than before. Also, you're now working for the Freemen instead of The Empire.
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Jak II: Renegade: The Dead Town level is revealed to be this on the second visit: it used to be Sandover Village, with Samos' hut being the only remnant.
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In RC Helicopter, the Empty Land level where the player picks up empty cans off of a yard gets remixed for the final level in the game. This time, the player shoots miniature UFOs with a water gun.
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Call of Duty: Modern Warfare 2 has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from Call of Duty 4), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.
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New Super Mario Bros. has a multiplayer-only level that appears to be a direct remake of Super Mario Bros.' 1-1... until suddenly, platforms and coins quickly rotate into view as you approach them.
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Levels from Hitman: Codename 47 reappear in Hitman: Contracts.
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Resident Evil:
Upon returning to the mansion in Resident Evil, you find out very quickly that zombies have been replaced by much faster Hunters.
The Police Station from Resident Evil 2 is revisited in Resident Evil 3: Nemesisnote technically it's the other way around because RE3 is two-thirds prequel, but whatever, albeit with most areas inaccessable due to boarded-up doors. The In-Universe reason is by the time Leon and Claire roll up to the party the barricades have been torn down by monsters.
The second act of Resident Evil – Code: Veronica is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the Self-Destruct Mechanism, forcing you to take longer routes around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.
Resident Evil 0 and Resident Evil: Outbreak have you visit Umbrella's Elaborate Underground Base from Resident Evil 2, and the latter features several previously inaccessible floors of the facility.
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In addition to the aforementioned Green Hill, Sonic Forces also includes a redesigned Chemical Plant traversed by Classic Sonic, this time an entirely enclosed industrial center located in the arctic north (though not a Slippy-Slidey Ice World). While its layout is very different compared to the original, Chemical Plant does feature many of the same gimmicks, such as the moving yellow blocks and an underwater section involving rising pink chemical liquid. Similarly, two of Sonic's stages, Egg Gate and Network Terminal, are heavily reimagined versions of Death Egg Zone and Chemical Plant Zone respectively.
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The final level of Ratchet & Clank (2002) is Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.
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Hoshi Saga Dokuringo is made mostly of Remixed Levels from the previous four games (Ringo, Ringoame, Ringoen, Ringohime), except the puzzles' difficulty is set extremely high. It is said the change is due to complaints that the previous games were too easy.
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Sonic Adventure 2 has many levels which use the same geometry as other levels the character's counterpart goes through, just with different decorations and doodads. Knuckles' first stage Wild Canyon and Rouge's first stage Dry Lagoon are almost identical in layout except for some scenery changes, a basin of water in Dry Lagoon, and a different method of transitioning between the two halves of each level. The multiplayer versions of those levels are also subtly different—Wild Canyon is set at dawn or twilight, while Dry Lagoon is set at night.
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Warcraft:
The Tomb of Sargeras. In this case, the surrounding terrain seems to change every time you come across it, from Warcraft II to Warcraft III. This may be explained by the fact that it is a chaotic area, with remnants of strong magic, but it is still a bit strange.
The wizard city of Dalaran has in Warcraft III is in ruins by the time of The Frozen Throne.
Several other sites in the original trilogy are recreated in World of Warcraft with varying levels of precision. Possibly the most accurate recreation is the Battle for Mount Hyjal raid. Other sites are largely recognizable only by their names or significant landmarks.
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Yooka-Laylee and the Impossible Lair has this as a core game mechanic. Each of the game's 20 levels has two versions—a basic one, and a "Transformed" one you'll need to solve a puzzle on the overworld to unlock. The transformations range from mild (a conveyor belt level has the conveyors moving in the opposite direction, a previously aboveground level gets flooded with water) to radical shifts that are more or less completely different levels.
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 Yooka-Laylee and the Impossible Lair (Video Game)
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The entirety of Sonic Generations is this: Every area Sonic visits is taken from a previous major release in the series. Naturally, to keep things interesting, the layout is entirely different, and every stage has some feature escalated from the original. For instance, the HD version of Green Hill Zone has a gigantic Chopper enemy that chases Sonic in a cave destroying the landscape behind him, and the 3DS version of Green Hill Zone features a collapsing totem pole that Sonic barely escapes running at top speed.
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In Cave Story, late in the game you are directed to return to the Egg Corridor, which was the second zone you were able to enter. You find that it has been ravaged by a massive explosion, and most of the eggs have hatched.
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Resident Evil 0 and Resident Evil: Outbreak have you visit Umbrella's Elaborate Underground Base from Resident Evil 2, and the latter features several previously inaccessible floors of the facility.
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The DS port of Resident Evil has a Rebirth Mode, which remixes the entire game. The locations are still the same, but several elements have changed. Items are shuffled around, some puzzles are replaced with new ones that need to be solved differently, enemy locations and types are changed, and some areas will have you fight two enemy types at once instead of just one type.
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The Police Station from Resident Evil 2 is revisited in Resident Evil 3: Nemesisnote technically it's the other way around because RE3 is two-thirds prequel, but whatever, albeit with most areas inaccessable due to boarded-up doors. The In-Universe reason is by the time Leon and Claire roll up to the party the barricades have been torn down by monsters.
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Silent Hill: You revisit Brookhaven Hospital and Lakeside Amusement Park in Silent Hill 3, and Alchemilla Hospital and Toluca Prison in Silent Hill: Homecoming.
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The last level of Tomb Raider II takes place at the training level, aka Lara's home, only with people shooting at you.
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In the Knytt Stories level "The Machine", after you turn off the Machine, all the enemies disappear and the barren landscape bursts back into bloom and color.
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Dragon Age: Origins has several examples: the Return to Ostagar DLC lets you revisit an area from the early game after it's been overrun by monsters, the Circle Tower area will be familiar to a mage PC (only with a lot more abominations, demons, and wrecked bookshelves), and the Very Definitely Final Dungeon is the capital city of Denerim after being invaded by darkspawn and the Archdemon.
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In Super Mario Bros., several levels reappear with increased difficulty:
1-3 reappears as 5-3 with Bullet Bills coming from offscreen and smaller platforms.
1-4 resurfaces as 6-4 with more fire bars and the first hammer-throwing Bowser.
2-2 is played again as 7-2 with more enemies.
2-3 is replayed as 7-3 with Koopas.
2-4 repeats as 5-4 with more fire bars (including the game's only long one and fast one).
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In Sonic the Hedgehog, Scrap Brain Act 3 is basically just another act of the earlier Labyrinth Zone with different colors. As such, many consider the aptly named "Final Zone" (which is just the final boss battle) to be the actual Scrap Brain Act 3.
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Tomb Raider:
The last level of Tomb Raider II takes place at the training level, aka Lara's home, only with people shooting at you.
In Tomb Raider Chronicles, one level is set on a submarine that Lara has to sneak around. After a quick underwater level, the next level is the same level in the submarine again except the submarine is now damaged and sinking and different areas are open and closed.
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A subtle version — locales from pre-Monster Hunter 4 games now have some bumps and cracks in the terrain to facilitate the game's Jump Physics and allow players without jumps in their movesets (i.e. most loadouts without Aerial Style or Insect Glaive) to perform jumping attacks (and therefore mount monsters).
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Rainbow Six:
Rogue Spear has two stealth based missions whose maps are later reused for action missions.
Raven Shield's second act remixes four of the levels from the first act: Falcon Hour > Talon Steel, Pearl Castle > Briar Gate, Crimson Hook > Broken Stone, and Stone Cannon > Steel Rose.
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In Call of Duty 4: Modern Warfare, "Heat" is a remix of "Safehouse", set during the day with more enemies and vehicles, and a scrappy timed rush back down the hill at the end.
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Tekken Tag Tournament 2 likewise tweaks a few stages, BGM included, from previous games. This includes the Arena from T4, Moonlight Wilderness from T5 (this time set in the castle ruins seen all the way in the distance of the original), Snow Palace from T5:DR (itself a remix of the Cathedral stage from T5), and Sakura Schoolyard (the above School stage from Tag).
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Tekken 5: Dark Resurrection features modified versions of stages from the original version, complete with musical rearrangements.
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Mortal Kombat: Many classic stages have been revamped in later games. Also counts as Nostalgia Level.
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Super Mario Maker: Some of the sample courses originate from Super Mario Bros., Super Mario Bros. 3 and Super Mario World, and feature different twists that use the custom tools from this game.
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Banjo-Tooie has dilapidated versions of Spiral Mountain and Gruntilda's Lair, which were wrecked by the witches' minions.
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Fallout 2 revisits several locations from Fallout, including Vault 13 and the Mariposa ruins.
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While both Sonic Rivals games use a lot of the same Video Game Settings, the second installment's Sunset Forest Zone is Forest Falls Zone from the first, only in the evening as opposed to daytime.
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Pokémon Gold and Silver and Crystal allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. Some of the changesnote The Fuchsia City gym leader is now Koga's daughter, as he had become a member of the Elite Four, while Cinnabar Island is barely habitable due to a volcanic eruption, were due to a Time Skip versus the first games. Other changesnote The removal of Viridian Forest, Cerulean Cave and the Safari Zone, were due to technical limitations. Heart Gold/Soul Silver reverted most of the latternote The chief exception being the Safari Zone, which was repurposed into Pal Park... yet a new Safari Zone was added in Johto.
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Super Mario Party: Each of the Mario Party boards gets a remixed layout, as well as a different name, when played in Partner Party. This is done to adapt the co-op gameplay, where both players in each team move at the same time in each turn and do so through a grid-based playable area:
Whomp's Domino Ruins becomes Domino Ruins Treasure Hunt, and there's only one chest in the north instead of three, but players can only claim the Star within if they land on the nearby space after collecting the Key found elsewhere on the board.
King Bob-omb's Powderkeg Mine becomes Gold Rush Mine. The central area's countdown is increased from 5 to 10, but the Event Spaces that make the counter go down are now hidden, and players that accidentally land on them spin a roulette to make the counter go down any number from 0 to 5. Additionally, the gold deposits on the western portion of the board now contain Stars, but players must grab one of the Pickaxes on the board before they can dig for them, and the mine carts no longer transport players around the board, instead featuring Bob-ombs who will ride through the tunnels to look for items if the player pay them coins.
Megafruit Paradise becomes Watermelon Walkabout, and most islands gain additional middle platforms to reach the higher areas more easily. This version of Watermelon Island has a free star for players to claim, but it cannot be reached unless a player lands on one of the event spaces after collecting the Silver Pick over on Pineapple Island first.
Kamek's Tantalizing Tower becomes Tantalizing Tower Toys, and the southern half adds a zigzagged path layout to its center. Toadette returns to moving around the board every time a Star is bought, unlike the Mario Party version of the board, where she stays at the top for the entire game. Additionally, the capsule machine now dispenses prizes for players instead of changing the Star price, but in order to claim one of these prizes, one player must buy an item from the shop first, which will also come with a Capsule Ticket.
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The final chapter of StarTropics 2 takes you back to the first stage of the original StarTropics. At the end you fight the reanimated skeleton of the first game's giant C-Serpent. Turns out, that's the Mid-Boss, as afterwards you continue deeper into the caves than previously possible. Also, the infamous fake bonus room (with instant death from Super Drowning Skills) from the first game is turned into a real bonus room instead, albeit a treacherous one lined to 99% with Spikes of Doom.
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Averted (possibly averted intentionally for a bit of comic relief) in Shadow of the Colossus. The route to the final Colossus seems to lead to a rematch with the first one. However, upon reaching the first Colossus it becomes clear that it's still down, and the route to the last one requires a bit of navigation.
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In Ratchet & Clank: Full Frontal Assault, the fourth level is the Hidden City of Balkai, Snow Storm. Instead of rebooting the Planetary Defense Center, your job is to destroy all of the weather beacons, construct a bomb, escort it to the Planetary Defense Center, and blow it up.
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Call of Duty: Black Ops II is also a fan of doing this. In particular, all five Strike Force levels are remixed from other maps in the game (the Afghanistan flashback level for "I.E.D.", various multiplayer maps for the other four). The infamously-famous Black Ops level "Nuketown" was likewise remixed in Black Ops II for both multiplayer (Nuketown 2025) and Zombies mode (Nuketown Zombies).
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A few of the worlds in Kingdom Hearts are revisited in Kingdom Hearts II, but with redesigned or repositioned locales, such as Halloween Town (which now includes Christmas Town) and Agrabah. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.
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The Legend of Zelda:
Various locations, most often Hyrule Castle. These, however, tend to be vastly redesigned from game to game. Of particular note is the hollowed-out ruin in which you find the Master Sword in The Legend of Zelda: Twilight Princess which you discover is actually the ruins of the Temple of Time from The Legend of Zelda: Ocarina of Time (and in a retroactive version of this trope, the ruins look only a few hundred years away from becoming the Sacred Grove where the Master Sword rests in The Legend of Zelda: A Link to the Past).
The Legend of Zelda: Ocarina of Time Master Quest is exactly identical to the original version, with the exception of changed dungeons. While the dungeon's geography remains identical, the puzzles in each room are changed, as well as the location of the dungeon's various key items (Dungeon Map, Compass, and New Item). More often than not, the changes presented by the remixed environments mean that the rooms must be visited in a different order. In addition, the Golden Skulltulas are also changed, many in the Child sections of the game requiring different items (all requiring the Song of Time to fully complete, while the Dodongo Cavern no longer needs the Scarecrow's Song). Various Sequence Breaking tricks are no longer viable in this environment, due to the game's different (and often more thorough) demands.
In Hyrule Warriors:
The Master Quest Adventure Map is almost entirely comprised of identical missions from the original Adventure Map, just with extra "Master Quest rules" added on top of them.
The final map in the regular campaign is also this trope and a spoiler: It's Ganon's Tower but he's taken over Hyrule Castle, the landscape is on fire and giant swords adorn the horizon. Some of the keeps have different exits and entrances too.
Hyrule Warriors: Age of Calamity has three examples of reused levels in its story mode, each slightly different from each other. The ruined Akkala Citadel is an almost identical map aside from the scenery damage. Hyrule Castle Town contains a large portion of the earlier Hyrule Field, except opening up more of the north and cutting off part of the south. And Hyrule Castle is the same location as before, but rearranged due to the destruction and large pools of malice. And that's on top of how nearly every area in the game retains the geography of the same place from The Legend of Zelda: Breath of the Wild.
Due to a combination of a Time Skip and damage from the Upheaval, large portions of Hyrule of The Legend of Zelda: Tears of the Kingdom are vastly different from the Hyrule of its predecessor Breath of the Wild. Towns have either sprung up or expanded, environments have changed greatly, enemies have overrun certain areas, paths you would have took to certain areas no longer exist and/or have been rerouted.
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Doom:
Doom seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and the walls come down revealing an arena reminiscent of Episode 2's boss level — complete with a pissed off Cyberdemon! And that's only the beginning...
Doom³:
You return to Mars City after Hell invades.
After returning from Hell, you have to go back through the Delta Labs. This time, you revisit the first, third and fourth sectors.
Doom (2016) has you revisit "Argent Facility" after returning from Hell, the only difference is that it's destroyed.
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1.0
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Halo is known for this. Bungie in particular liked this trope when they still owned the series. Why? Because they love their fans a lot and try and do all sorts of cool things with their games, and sorta kinda forget to make the campaign until they don't have enough time to. How do you squeeze more hours out of less work? Make them run it twice with superficial changes. For example:
The last three levels of Halo: Combat Evolved are remixes of the fifth, third, and first levels respectively, but with Flood and Sentinels added in.
In Halo 2, the last part of "Oracle" has you revisit the first part of the gas mine. The power is out(due to you cutting the cable), and there are Flood present.
Halo 3:
"Floodgate" is a remix of "The Storm", but with Flood.
The multiplayer map "Rat's Nest" is a remixed version of "Crow's Nest", and "Guardian" is based on the Dummied Out "Guardian Forest" level.
Halo 3: ODST: Kizingo Boulevard and Tayari Plaza, being Flashback missions set in the same area, reuse the design from Mombasa Streets.
Halo: Reach:
"The Package" is a remix of "ONI: Sword Base".
Like the other games, Reach remixes several of its campaign levels as multiplayer arenas, such as Sword Base and the power plant from "Nightfall".
Halo 4's Spartan Ops mode is particularly guilty of this, especially since many of the missions are remixed multiplayer maps.
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Mass Effect's climax takes place in the Citadel's burning tower and Presidium after the station has been attacked by Sovereign. The VI you can speak to earlier in the game malfunctions heavily as it tells you what exactly has happened to the station.
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Mass Effect 2 starts off on the Normandy from Mass Effect as it's getting destroyed. One DLC also allows you to re-visit it at its crash site.
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 Mass Effect 2 (Video Game)
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Mass Effect 3 also has some of this with the initial multiplayer stages. Not only do you visit each of them during the singleplayer in missions that do not resemble the multiplayer at all, some of them were changed in their multiplayer version and a later DLC added Hazard versions for each of these, where new elements are added to the map, such as an acidic rain that drains the shields of players and enemies in the open or a sand storm that reduces visibility. A few of the later maps are also more or less directly based on other locations in the singleplayer, such as London and Palaven.
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 Mass Effect 3 (Video Game)
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Sonic Mania's first Acts of returning levels are remixes of their original levels featuring their most recognizable moments. The second Acts, however, have wholly original layouts and brand new level mechanics.
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 Sonic Mania (Video Game)
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The Halloween Hack: Many of the EarthBound maps are reused in different contexts. For instance, the Twoson Sewers map is an edit of the Fourside Sewers map.
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 The Halloween Hack (Video Game)
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Mass Effect:
Mass Effect's climax takes place in the Citadel's burning tower and Presidium after the station has been attacked by Sovereign. The VI you can speak to earlier in the game malfunctions heavily as it tells you what exactly has happened to the station.
You also visit the Citadel in Mass Effect 2 and Mass Effect 3, but both times give you different areas to explore, which are both very different from the first game.
Mass Effect 2 starts off on the Normandy from Mass Effect as it's getting destroyed. One DLC also allows you to re-visit it at its crash site.
Mass Effect 3 also has some of this with the initial multiplayer stages. Not only do you visit each of them during the singleplayer in missions that do not resemble the multiplayer at all, some of them were changed in their multiplayer version and a later DLC added Hazard versions for each of these, where new elements are added to the map, such as an acidic rain that drains the shields of players and enemies in the open or a sand storm that reduces visibility. A few of the later maps are also more or less directly based on other locations in the singleplayer, such as London and Palaven.
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 Mass Effect (Franchise)
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Black & White:
Land 4 of the first game is the same island as Land 1, now suffering from several Curses inflicted by the Big Bad in retribution for having worshiped you before. It also hides a Creed fragment in the remains of the Creature Guide you met before.
In the second game, the final level of Battle of the Gods is Where It All Began — the site of your former capital city that is destroyed at the beginning of the game, complete with the dormant remains of the volcanoes that finished it off. In your absence, it's been claimed by the enemy god.
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 Black & White (Video Game)
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Klonoa 2: Lunatea's Veil has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.
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 Klonoa 2: Lunatea's Veil (Video Game)
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The last three levels of Halo: Combat Evolved are remixes of the fifth, third, and first levels respectively, but with Flood and Sentinels added in.
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 Halo: Combat Evolved (Video Game)
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The Force Unleashed featured several levels where you returned to previously visited planets after their Imperial makeover, taking a different route through the stages each time and, in the case of Kashyyyk, playing as a completely different character.
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 The Force Unleashed (Video Game)
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GoldenEye (1997) for the Nintendo 64 has several:
Surface: The first time you visit, it is day; the second time, it is night, the original exit has been blocked off, the enemies are different and the cameras have been moved.
Bunker (which comes directly after Surface both times): The first time you visit, it is under construction; the second time it is complete.
Some of the passages accessible in single player are closed off in the Multiplayer versions of Facility, Bunker, Archives, Water Caverns, and Egyptian.
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 GoldenEye (1997) (Video Game)
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The eponymous Radiation Island actually consists of an archipelago of three islands that are exact copies of each other geographically but contain varying levels of resources and dangers. Safe houses, Tesla towers, and dig sites are given different locations for each island.
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The Transformers: Armada-based PS2 Transformers game features this; one level has you fighting your way through a starship. It then crashes, and you have to go all the way back through the same level, but vertically.
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 Transformers: Armada
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Final Fantasy XIII-2 involves a lot of Time Travel, and you often visit the same areas in different times, or in different time lines. The biggest differences are between Academia 400AF (dark, rainy, monster-infested) and Academia 4XXAF (day, sunny, peaceful).
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 Final Fantasy XIII-2 (Video Game)
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Super Mario Bros.:
In Super Mario Bros., several levels reappear with increased difficulty:
1-3 reappears as 5-3 with Bullet Bills coming from offscreen and smaller platforms.
1-4 resurfaces as 6-4 with more fire bars and the first hammer-throwing Bowser.
2-2 is played again as 7-2 with more enemies.
2-3 is replayed as 7-3 with Koopas.
2-4 repeats as 5-4 with more fire bars (including the game's only long one and fast one).
In Super Mario Bros.: The Lost Levels, World C is a remix of World 7.
Super Mario Galaxy's Gold Leaf Galaxy appears to be a vertically mirrored Honeyhive Galaxy set in the autumn. However, the former is a late-game galaxy while the latter is an early-game galaxy for a reason, as the Gold Leaf Galaxy requires Mario to traverse dangerous areas that are unnecessary or inaccessible in Honeyhive. In addition, the two galaxies have entirely different planets that surround them, and the Queen Bee is present only in Honeyhive.
In Wario Land: Super Mario Land 3:
After defeating the boss of Rice Beach, returning to some of that area's levels reveals that they have become flooded with water, and all the quicksand is gone.
Mount Teapot has a level located at the peak, but once you hit a switch in a later level a levitating landmass slams down to change the topology of that mountaintop level, turning it into the boss level.
After you drain the lake in Parsley Woods, the first level in that zone (which takes place in said lake) is dramatically different from before, for obvious reasons.
In general, there are many levels which change dramatically after hitting switches or finishing certain levels. There is a lot of backtracking involved if you want to find all collectibles in this game.
With a few rare exceptions, all levels from the eight Special Worlds in Super Mario 3D Land are remixes of previous main-game levels with different stage mechanics like obstacles, platforms, and even the timer changed to make the levels much harder. This is also true for Worlds Mushroom and Flower in Super Mario 3D World.
All of the sub-areas on the Dark Side of the Moon in Super Mario Odyssey are repeats of sub-areas from previous levels, but with a twist to provide added challenge. Usually the twist is that you don't have Cappy, and will therefore have to figure out an alternate method of obtaining the same Power Moons as before that doesn't require capturing any enemies, but there are a few exceptions. For example, one sub-area is a race across a series of timed platforms originally designed for the moped, except now you have to do it on foot (and you don't have Cappy).
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 Super Mario Bros. (Franchise)
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Civil War Generals II includes alternate versions of historical battles from the American Civil War. Some of these are intended to be more balanced for multiplayer, while others seek to explore alternate deployments that didn't actually happen for one reason or another.
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 Civil War Generals (Video Game)
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Vietcong has the Nui Pek camp. The second game's US campaign is especially guilty of this.
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 Vietcong (Video Game)
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In Super Mario Bros.: The Lost Levels, World C is a remix of World 7.
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 Super Mario Bros.: The Lost Levels (Video Game)
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Doom (2016) has you revisit "Argent Facility" after returning from Hell, the only difference is that it's destroyed.
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 Doom (2016) (Video Game)
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Two dungeons late in Final Fantasy IX are based on Mount Gulg from Final Fantasy and Pandaemonium from Final Fantasy II, even featuring remixes of their background music.
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 Final Fantasy IX (Video Game)
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Final Fantasy X-2 reused a lot of areas from Final Fantasy X but with new bits accessible.
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 Final Fantasy X-2 (Video Game)
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Street Fighter III: 3rd Strike mostly adhered to unique locales associated with a single character, with a few pairs of characters (Alex/Ken, Yun/Yang, Sean/Oro, and Necro/Twelve) sharing stages. Like Alpha 1, the stages take place at different times, but unlike Alpha 1, characters don't have individual themes despite every character having their own by the time of 2nd Impact. note For example, Ken's stage using "Jazzy NYC", which was Alex's Leitmotif throughout the entire trilogy. Yun and Yang are sole the exception, as they share a single version of "Crowded Street" a la New Generation as opposed to the character-exclusive rearrangements found in 2nd Impact. Additionally, Shin Akuma, were he not Dummied Out, was going to have a recolored version of his regular form's stage.
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 Street Fighter III (Video Game)
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The Legend of Zelda: Skyward Sword:
The game has Silent Realms, where Link is forced to collect 15 tears scattered around the level, which has new obstacles, such as fences blocking off pathways.
Faron Woods is revisited many times over the course of the game, and areas such as the woods proper, Sealed Grounds, and Skyview Temple all go through different changes over the course of the game. Eldin Volcano is briefly remixed as well when the Bokoblins imprison Link and the Volcano erupts.
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 The Legend of Zelda: Skyward Sword (Video Game)
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The first stage in Kirby 64: The Crystal Shards's final level, Ripple Star, is nearly identical to Pop Star's first stage, right down to the music.
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 Kirby 64: The Crystal Shards (Video Game)
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In MediEvil, Return to the Graveyard is an expanded version of The Graveyard, since you now possess the key to get through the locked gate. Strangely, it has its own area on the world map.
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 MediEvil (Video Game)
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You revisit the planet of Miltia several times across the three Xenosaga titles, and each time is different, both within the same episode and across episodes.
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 Xenosaga (Video Game)
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Super Smash Bros. Brawl also features a remix of this type. The Subspace Emissary mode concludes with The Great Maze, a Metroidvania-style labyrinth made up of parts of all the previous levels which had been blown up with Subspace bombs. On top of that, the Halberd segment isn't ripped from the previous Halberd stage, but rather, it's based off the elevator portion from the original Revenge of Meta Knight game in Kirby Super Star.
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 Super Smash Bros. Brawl (Video Game)
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Army Men Sarge's Heroes. Fort Plastro is visited a second time in "Showdown", but by then it's nighttime.
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 Army Men (Video Game)
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The Mega Man ROM hack Rockman No Constancy does this with its final Wily Stage, which is a remix of the first segment of Flash Man's stage. The level was a frozen forest before, but everything's all thawed out now, so several of the platforms have shifted in height or location or have been removed entirely, and the mysteriously blocked off boss door at the end of the normal segment has now been uncovered. The stage's normal music has also been replaced with the game's main theme as well.
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 Rockman No Constancy (Video Game)
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In Mario & Luigi: Paper Jam, every area becomes this thanks to the paper terrain creating new paths and areas for the trio to explore when revisiting them. The best example is the game's The Very Definitely Final Dungeon, Neo Bowser Castle, whose layout is identical to Bowser's Castle from earlier but with the lava pits replaced with patches of sky and new puzzles and enemies being incorporated.
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 Mario & Luigi: Paper Jam (Video Game)
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Dragon Quest II includes a very condensed version of Alefgard from the first game on its map, and the interiors of Gwaelin's Cave and Charlock Castle are re-made in larger scale to follow suit with other places in the game.
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 Dragon Quest II (Video Game)
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Also done in Ratchet & Clank: Up Your Arsenal, with the Starship Phoenix when it's attacked by enemies. To some extent, the Leviathan also counts — Dr. Nefarious crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself.
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 Ratchet & Clank: Up Your Arsenal (Video Game)
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Later updates for Soulcalibur VI introduced Master Swordman's Cave: Wicked Depths, a walled-off, nighttime variation of Master Swordman's Cave: Azure Horizon (itself the aforementioned Proving Grounds stage from both Calibur and III).
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 Soulcalibur VI (Video Game)
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The last level of TimeShift, "Consequences", is just like the first level, "Arrival", with plenty of changes that show the Occupants are winning. Commander Cooke is broadcasting on screens instead of Krone, Occupants are seen escorting Krone prisoners(it was the other way around in "Arrival"), a Helo gets taken down by a rocket launcher from Occupants(in the first mission, the Occupants didn't have a rocket launcher), and you finally take down the Sentinel and kill Krone. Bonus points because you actually traveled back in time to change these events.
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 TimeShift (Video Game)
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The Avernum games take this to a comparative extreme: the great majority of 2, and almost everywhere in 4, take place in the same caves as 1. However, the frequent cavequakes, and the unstable political situation, change both the geographical features and the inhabitants of each region.
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Command & Conquer:
The last GLA mission in Command & Conquer: Generals: Zero Hour becomes the first China mission.
The first Soviet mission and last Allied mission in Command & Conquer: Red Alert 3 take place in Leningrad in virtually the same canal system. The difference is, of course, that one is the Tutorial Mission and you're defending; the other is a Timed Mission and The Very Definitely Final Dungeon.
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 Command & Conquer (Video Game)
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Pikmin 2: The places that Olimar and Louie visit are the same places Olimar went to in the first game, with different names and different climates. The exception is Valley of Repose, which doesn't resemble any past level at all.
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 Pikmin 2 (Video Game)
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The second act of Resident Evil – Code: Veronica is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the Self-Destruct Mechanism, forcing you to take longer routes around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.
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 Resident Evil – Code: Veronica (Video Game)
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Ratchet & Clank:
The final level of Ratchet & Clank (2002) is Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.
Also done in Ratchet & Clank: Up Your Arsenal, with the Starship Phoenix when it's attacked by enemies. To some extent, the Leviathan also counts — Dr. Nefarious crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself.
In Ratchet & Clank: Full Frontal Assault, the fourth level is the Hidden City of Balkai, Snow Storm. Instead of rebooting the Planetary Defense Center, your job is to destroy all of the weather beacons, construct a bomb, escort it to the Planetary Defense Center, and blow it up.
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 Ratchet & Clank (Franchise)
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Tekken:
The majority of stages in Tekken Tag Tournament are stages from Tekken 3 with minor tweaks, such as changes in weather. A few, like Law-B and Heihachi, do at least provide a change in scenery compared to the T3 originals. In fact, the only truly new stages are the School stage(s) and Unknown's stage.
Tekken 5: Dark Resurrection features modified versions of stages from the original version, complete with musical rearrangements.
Tekken Tag Tournament 2 likewise tweaks a few stages, BGM included, from previous games. This includes the Arena from T4, Moonlight Wilderness from T5 (this time set in the castle ruins seen all the way in the distance of the original), Snow Palace from T5:DR (itself a remix of the Cathedral stage from T5), and Sakura Schoolyard (the above School stage from Tag).
Tekken Revolution is entirely comprised of Tag 2 stages, only with new music and minor changes to the locales much like the aforementioned Tag and Dark Resurrection.
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1.0
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 Tekken (Franchise)
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With a few rare exceptions, all levels from the eight Special Worlds in Super Mario 3D Land are remixes of previous main-game levels with different stage mechanics like obstacles, platforms, and even the timer changed to make the levels much harder. This is also true for Worlds Mushroom and Flower in Super Mario 3D World.
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1.0
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1.0
 Super Mario 3D Land (Video Game)
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The first level in Star Fox Command. Every time you enter the area, the enemy population increases.
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1.0
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 Star Fox Command (Video Game)
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In Mega Man Zero, after beating the first batch of bosses and clearing the missions, a digger tank will be sent after the Maverick base. Zero beams in to stop it. It's the first non-tutorial level where you faced off against Aztec Falcon, except it's in reverse and you're chasing the tank, trying to take it down before it reaches homebase.
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1.0
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1.0
 Mega Man Zero (Video Game)
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Jak and Daxter:
Jak II: Renegade: The Dead Town level is revealed to be this on the second visit: it used to be Sandover Village, with Samos' hut being the only remnant.
Jak 3: Wastelander reuses large portions of Haven City from the previous installment, albeit with some truncations to make room on the disc for the new Wasteland area. Every sector is altered due to the damage incurred by the war and the Palace collapsing on top of the city, with the most significant being the Stadium and business districts as the Palace fell directly on top of them, and the Markets, which were converted into a Metal Head nest. The only aversion is New Haven, which completely replaces the northern Slums.
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The True Shrine of the Mother in La-Mulana, where giant organic tentacles radiating from the boss room have blocked off many pathways, destroying some structures like moving platforms and spikes. While not nearly as drastic, the player is forced to flood two areas (The Temple of the Sun and The Tower of the Goddess) in order to proceed in the game.
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1.0
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Shadow Moses, where the whole of Metal Gear Solid takes place, reappears in Metal Gear Solid 4: Guns of the Patriots as a derelict, barely inhabited ruin which takes much less time to explore.
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1.0
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Some stages in Mega Man X change based on which other stages you've completed. Defeating Chill Penguin causes the lava in Flame Mammoth's stage to freeze, allowing you to bypass some enemies and grab a previously inaccessible Heart Tank. Defeating Storm Eagle causes his airship to crash into the start of Spark Mandrill's stage, shutting off the electricity. And defeating Launch Octopus causes Sting Chameleon's stage to flood, allowing access to another Heart Tank and also changing how certain enemies move around. However, depending on what order you play the stages in, you might not even see the unaltered versions of these stages.
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1.0
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1.0
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At the end of Mega Man X2, Sigma hides out in Magna Centipede's stage. Other than the hidden items being missing and the level cutting off early for bosses, it's exactly the same stage. It also plays the first stage's music instead of its normal theme.
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1.0
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1.0
 Mega Man X2 (Video Game)
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Mega Man X7 brings back the Central Highway stage from the first game in full 3D, this time traversed by Zero. The newly playable Axl does cross paths with Zero here as well, but only for the game's first Boss Battle; his portion of the intro stage instead has him escaping the headquarters of his former group, Red Alert.
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Mega Man ZX:
ZX has Area D, which is a highway bridge level designed to recall the intro stage of Mega Man X, in both layout and enemies present.
Advent has the Floating Ruins, Highway, Scrapyard, and Control Center, all of which are heavily implied to be Area A, Area D/O, Area F, and Slither HQ from ZX now altered (Floating Ruins is Area A suffering from gravitational distortions lifting land into the sky, while Control Center is the ruined Slither HQ).
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1.0
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Final Fantasy:
The third chapter of Final Fantasy V has a game world which is a hybrid of the first two.
Final Fantasy XII has the Giza Plains, which have both a dry-season version and a rainy-season version.
Final Fantasy XIII-2 involves a lot of Time Travel, and you often visit the same areas in different times, or in different time lines. The biggest differences are between Academia 400AF (dark, rainy, monster-infested) and Academia 4XXAF (day, sunny, peaceful).
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1.0
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In Portal, during the last level, as you wander through the inner workings of the Enrichment Center you eventually come across one of the earlier chambers which you get to beat again in a completely different manner.
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1.0
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 Portal (Video Game)
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In Portal 2, this is subverted, with you having to solve one puzzle twice in a row before you can continue.
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You visit Onderon twice in Knights of the Old Republic II: The Sith Lords. The first time, you're here to contact one of the missing Jedi Masters, but have to quickly leave as chaos starts breaking out. The second time, it's devolved into civil war, with rubble from the fight blocking off other areas, and you have to bring an end to the conflict before the Master Kavar can finally answer your questions.
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 Knights of the Old Republic II: The Sith Lords (Video Game)
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The Legend of Zelda: Ocarina of Time Master Quest is exactly identical to the original version, with the exception of changed dungeons. While the dungeon's geography remains identical, the puzzles in each room are changed, as well as the location of the dungeon's various key items (Dungeon Map, Compass, and New Item). More often than not, the changes presented by the remixed environments mean that the rooms must be visited in a different order. In addition, the Golden Skulltulas are also changed, many in the Child sections of the game requiring different items (all requiring the Song of Time to fully complete, while the Dodongo Cavern no longer needs the Scarecrow's Song). Various Sequence Breaking tricks are no longer viable in this environment, due to the game's different (and often more thorough) demands.
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The series usually avoids this, but did it once in The Wrath of Cortex. "The Gauntlet" and "Knight Time" are identical levels except for two differences: the second one is dark and you play as Coco.
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 Crash Bandicoot: The Wrath of Cortex (Video Game)
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In Metroid Prime, the first tutorial level takes place on a frigate over Tallon IV, which goes into unplanned reentry by the time you're through. You later revisit its flooded, monster-infested wreckage.
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1.0
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Park Area in Mega Man Battle Network 4: Red Sun and Blue Moon must be cleared in various scenarios. Each of them presents some annoying gimmick, such as inverted controls and stealth sequences. Mess up and you get sent to the beginning of the area.
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 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game)
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Quite frequent in Soulcalibur V, with several stages being shared by multiple characters.
Free Imperial City Center (Patroklos/Dampierre) is a pristine, lavish-looking city plaza within the territory of the Holy Roman Empire. Pyrrha's stage, Free Imperial City: Old Quarter, is some distance away in the same city, with this section currently ablaze due to the malfested hunts.
Ancient Citadel: Under Siege (Siegfried) is set upon a drawbridge leading into the fort used by Siegfried's band of mercenaries, Schwarzwind, as the mercs are besieged by malfested sent by Graf Dumas, the new Azure Knight. Ancient Citadel: Peacetime (Z.W.E.I.) lacks any background conflict and takes place at dusk/evening.
Conqueror's Coliseum (Xiba) is an enclosed arena in a remote region of the Mughal Empire, suspended by chains via four giant stone staues, with cloaked onlookers spectating the fights. Conqueror's Coliseum: Underground Fight (Mitsurugi) is the same arena, but now lowered to an underground lake, with the battle taking place under the cover of night.
Unknown Forest (Viola) is a tranquil forest near the Ancient Citadel at dusk. Unknown Forest: Dark Night (Raphael) is Exactly What It Says on the Tin, almost completely devoid of wildlife save for a single owl.
Denevér Castle: Assault (Nightmare) depicts the reverse of Ancient Citadel: Under Siege, with Schwarzwind's forces attacking Graf Dumas' stronghold and facing the nightmarish monsters under his command. When taken over by Pyrrha Omega, the area takes on elements of Astral Chaos (particularly a tear in the darkened sky resembling the "eye" found in the regular Astral Chaos stage), thereby becoming the eerily lifeless Denevér Castle: Eye of Chaos.
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 Soulcalibur V (Video Game)
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In Rogue Squadron II: Rogue Leader's Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first Rogue Squadron, this time to steal the Shuttle Tydirium.
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Left 4 Dead 2's Hard Rain campaign takes place in a small town. It's sunny at first, but as the survivors travel to the only gas station around so they can pick up some fuel for their boat, it starts raining and eventually becomes a full-blown thunderstorm as they are returning back to the boat through the same, but now flooded levels.
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1.0
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 Left 4 Dead 2 (Video Game)
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Sonic the Hedgehog:
In Sonic the Hedgehog, Scrap Brain Act 3 is basically just another act of the earlier Labyrinth Zone with different colors. As such, many consider the aptly named "Final Zone" (which is just the final boss battle) to be the actual Scrap Brain Act 3.
This is the very schtick of Sonic the Hedgehog CD. Each stage in the game has four versions of itself representing the past, the present, and two possible futures. There are various minor changes in the layout, as well as how various gimmicks function. The most notable change is the water level in Tidal Tempest, which rises from past to present to future.
Sonic Adventure 2 has many levels which use the same geometry as other levels the character's counterpart goes through, just with different decorations and doodads. Knuckles' first stage Wild Canyon and Rouge's first stage Dry Lagoon are almost identical in layout except for some scenery changes, a basin of water in Dry Lagoon, and a different method of transitioning between the two halves of each level. The multiplayer versions of those levels are also subtly different—Wild Canyon is set at dawn or twilight, while Dry Lagoon is set at night.
Sky Troops of Shadow the Hedgehog is the same stage as Glyphic Canyon (which, on the neutral path, is only the level before last) except it turns out to be an ancient sky ship. The buildings are exactly the same, albeit rearranged so they form a straight line with floating platforms connecting them, instead of the walkways and... rather strange transportation of the first form. Several gimmicks are also repeated. In the same game, the last stage is a mash-up of Black Comet and Final Haunt — Shadow probably passed through one or the other minutes before.
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You can go back through the ruins of Tourian after the bomb goes off in Metroid: Zero Mission.
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1.0
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Castlevania: Symphony of the Night does this for the inverted castle.
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1.0
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Disaster: Day of Crisis features a set of levels going through a ruined city, a subway and then a different part of the city. Later on you retrace your route through the levels but in reverse order an they have changed in some way. (For example, the Subway is on fire when you visit for the second time and you have to do a minigame to get through it.)
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 Disaster: Day of Crisis (Video Game)
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Assassin's Creed: Brotherhood remixes the city of Monterrigoni from the second game by having it be the Breather Level Desmond can run around in between sessions in the Animus. While most of the old buildings are gone, the Villa Auditore is still there and still bears some of the scars from the Borgia attack that kicks off the main plot.
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1.0
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 Assassin's Creed: Brotherhood (Video Game)
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The Pharcom Expo Center in Syphon Filter is revisited in part 2 where it is now swarming with agents (and MP's whom you can't kill), the passages are now blocked and Gabe has to get around using air vents.
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1.0
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 Syphon Filter (Video Game)
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In Metal Gear Solid 3: Snake Eater, all of the regions visited during the opening Virtuous Mission are revisited a week later in Operation Snake Eater, just at night up until you reach the final area, where Snake goes to sleep. You also visit the Graniny Gorki South area twice, once coming into the eponymous lab at night, then coming back through the next morning where you take on The Fear.
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1.0
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 Metal Gear Solid 3: Snake Eater (Video Game)
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Empire Earth: The final mission of the Russian Campaign, "A bad case of Déjà-Vu", is a slight Perspective Flip of its first one, where you must help a charismatic ultranationalist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout southern Russia and capture the federal city of Voronezh. From there, Grigor goes on to overthrow the Russian government and declare himself the Tsar of "Novaya Russia", creating a Bad Future where Russia conquers and most of the world, so at the end of the campaign a pair of Time Travellers travel back to this moment to stop Grigor's rise to power, and must help the Internal Troops that Grigor steamrolled over in the first mission to defend Voronezh from Grigor's uprising. However to complicate matters, Grigor's evil robotic successor learns of the plan and follows them into the past to jumpstart Novaya Russia's conquest by supplying Grigor's militia with "Nano Age" arms and technology, and the rebels in this scenario are now armed with laser weapons and equipment from several levels up the Tech Tree.
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Kingdom Hearts: Melody of Memory has similar design sensibilities to the Chain of Memories remake, creating its worlds by cobbling setpieces from previous games into cohesive looping tracks for the Rhythm Game levels to run through. It's justified in that this is Kairi's Mental World and the different locations are created from memories.
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Pops up surprisingly frequently in Team Fortress 2, both officially and courtesy of the community.
Maps like Well, Gorge, Badlands, and Granary have multiple different versions based on the gamemode they can be played in. For King of the Hill maps specifically, it is fairly common to see them remade to fit the Arena gamemode(or was, before the mode was abandoned), as very little is changed between the two modes for gameplay purposes — at most, spawn areas in King of the Hill are condensed in Arena, as respawning isn't possible.
This has extended into specially remade versions of popular maps, which are specifically dseigned by the community for competitive play, or to improve upon the core gameplay and solve balance issues that plagued the original maps. Since they're made by various community members, the changes vary in scale, from just being simple movement of spawn areas or adjustment to map timers, to entirely flipping the map and changing almost all of its design, both in terms of gameplay and visuals, creating an almost completely new map in the process.
Surprisingly, some of the game's most famous or infamous maps, such as Dustbowl, 2Fort, and Hydro, don't have any officially added remixes for different game modes. Of course, fan-made remixes exist for almost any map and game mode under the sun, including unnoficial game modes. 2Fort specifically only has an alien invasion-themed reskin that was community-created, and added seven years after the game's release.
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1.0
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 Team Fortress 2 (Video Game)
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The prologue of Wonder Boy III: The Dragon's Trap/Dragon's Curse is a shorter reprise of The Very Definitely Final Dungeon of Wonder Boy in Monster Land.
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1.0
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1.0
 Wonder Boy III: The Dragon's Trap (Video Game)
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The third chapter of Final Fantasy V has a game world which is a hybrid of the first two.
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1.0
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1.0
 Final Fantasy V (Video Game)
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All of the sub-areas on the Dark Side of the Moon in Super Mario Odyssey are repeats of sub-areas from previous levels, but with a twist to provide added challenge. Usually the twist is that you don't have Cappy, and will therefore have to figure out an alternate method of obtaining the same Power Moons as before that doesn't require capturing any enemies, but there are a few exceptions. For example, one sub-area is a race across a series of timed platforms originally designed for the moped, except now you have to do it on foot (and you don't have Cappy).
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1.0
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1.0
 Super Mario Odyssey (Video Game)
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Perfect Dark:
The game has three missions inside the main portion of the DataDyne building, and a subversion in that the Carrington Institute (where Joanna does her training) becomes a level later in the game when she has to defend it from being attacked by the Skedar.
The bonus levels "Mr. Blonde's Revenge", "Maian SOS" and "War!" are just "dataDyne: Defection", "Area 51: Rescue" and "Skedar Ruins" in a different order and with new enemies.
Perfect Dark Zero's Forced Tutorial is a virtual reality training mission set on the Trinity research platform. Later, you visit this location for real. Also, the second part of Laboratory Rescue is remixed in the first part of River Extraction.
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1.0
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1.0
 Perfect Dark (Video Game)
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Call of Duty:
In the original Call of Duty, the "Ste. Mere-Eglise" and "Pegasus Bridge" missions are both followed by daytime versions, respectively: "Ste. Mere-Eglise-Day" and "Pegasus Bridge-Day".
In the United Offensive expansion pack, "Crossroads" reuses part of "Bois Jacques".
In Call of Duty 4: Modern Warfare, "Heat" is a remix of "Safehouse", set during the day with more enemies and vehicles, and a scrappy timed rush back down the hill at the end.
Call of Duty: Modern Warfare 2 has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from Call of Duty 4), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.
Call of Duty: Black Ops has two examples: The first one, a level that remixes itself by being shown from two different POVs, starts off with one character sneaking into the enemy base using stealth, and the other character rolling in with a convoy of Awesome Personnel Carriers. The second example is related to The Reveal: The Framing Story takes place in the same level as the one where you visit the Pentagon.
Call of Duty: Black Ops II is also a fan of doing this. In particular, all five Strike Force levels are remixed from other maps in the game (the Afghanistan flashback level for "I.E.D.", various multiplayer maps for the other four). The infamously-famous Black Ops level "Nuketown" was likewise remixed in Black Ops II for both multiplayer (Nuketown 2025) and Zombies mode (Nuketown Zombies).
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Super Mario Galaxy's Gold Leaf Galaxy appears to be a vertically mirrored Honeyhive Galaxy set in the autumn. However, the former is a late-game galaxy while the latter is an early-game galaxy for a reason, as the Gold Leaf Galaxy requires Mario to traverse dangerous areas that are unnecessary or inaccessible in Honeyhive. In addition, the two galaxies have entirely different planets that surround them, and the Queen Bee is present only in Honeyhive.
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Deus Ex has you visit UNATCO Headquarters after each completed mission, where you get to know people who you are working with. The last time, however, you are an enemy who is about to break out.
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Mission 10 of the original Allied campaign in Command & Conquer: Red Alert 2 in the battle of Germany's Black Forest is the same as the second Soviet mission in the Yuri's Revenge expansion. As in it's literally the same battle — the Soviets, having canonically lost the original battle, steal the time machine the Allies were going to use to prevent Yuri from activating his plan to psychic-dominate the world by going back in time to do it themselves. The original battle had the Allies defend Einstein's lab from three Soviet bases located to the north, northeast, and east; the Soviet version in the expansion has you set up those bases and tasked to destroy the lab.
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The first Soviet mission and last Allied mission in Command & Conquer: Red Alert 3 take place in Leningrad in virtually the same canal system. The difference is, of course, that one is the Tutorial Mission and you're defending; the other is a Timed Mission and The Very Definitely Final Dungeon.
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No More Heroes:
Two of the assassin stages take place in the baseball stadium of Santa Destroy. However, whereas the earlier stage is mainly set within the corridors of the stadium and places the boss in the field, the later one does it the other way around.
Two of the assassin stages require Travis to cross Santa Destroy's interstate road. But in the first one, Travis is boarding a terminal's bus to have a comfy travel... until the mooks start attacking him while the bus drives, anyway; the second time, Travis has to retrieve his stolen motorbike in the avenue whose road forks into the interstate route, and upon doing so he proceeds to drive across it on his own while dispatching all the mooks that appear along the way, eventually reaching a different destination; this turns out to be the final level.
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Call of Duty: Black Ops has two examples: The first one, a level that remixes itself by being shown from two different POVs, starts off with one character sneaking into the enemy base using stealth, and the other character rolling in with a convoy of Awesome Personnel Carriers. The second example is related to The Reveal: The Framing Story takes place in the same level as the one where you visit the Pentagon.
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Mario Kart Tour: The aptly-named Remix Courses are racetracks that take the respective tilesets, music and overall themes of Super Mario Kart courses (the majority of which are also present in Tour itself as retro courses), but then revamp their layouts and add extra assets or obstacles to make them more interesting (as an exception, the remix of the Bowser Castle course theme uses the music of the Mario Kart: Super Circuit castle courses instead of that from the SNES castle courses proper). A total of ten Remix Courses were released.
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Quest for Glory II has this, with Raseir mirroring Shapeir's structure, to the point data-wise, Raseir is a palette swap with a few extra blockades to prevent the Hero from going to some places. It is perfectly well-made in the sense it is just enough familiar, yet unfamiliar to be a very jarring for the player when they notice the gap between the bustling and warm Shapeir and the cold, repressed and dilapidated Raseir.
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Unpacking: Two of the eight levels revisit an old location. Firstly the 2012 level is a remixed version of the first one from 1997, but with mostly new furniture and the addition of a bathroom. Secondly, the 2015 level revisits the previous level (2013) The game keeps track of your progress this time so most of the stuff from 2013 is still there exactly where you placed it, the challenge is to add even more stuff.
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Hitman 2 has the second level of the game (St. Petersburg Stakeout) pulled out again as the penultimate level (St. Petersburg Revisited). Things start out the same: go to the same apartment building and take out the target in the very same Pushkin Building with the same snipe rifle. There's no military this time around but a savvy player could notice something isn't right when you're not allowed to take any weapons into the mission. This intuition is right: the level is a trap specifically set up for 47 with the target being replaced by a paper mache, the sniper rifle being loaded with blanks and a counter-sniper standing by. Killing the sniper results in a cutscene where Sergei notifies 47 that he has Vittorio. The last level (Redemption at Gontranno) is also the remix of the interlude level (The Gontranno Sanctuary) but this time it's night and the place is chock-full of enemies while 47 starts a Roaring Rampage of Revenge. Just as the events of the game kicked off with 47 entering the confession booth, Sergei is holed up in the very same booth with Vittorio.
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Heavy Weapon has the first 9 levels, which you have to revisit after a Your Princess Is in Another Castle! scene. The difference is that you have to face off much stronger enemies the second time round.
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In the original Call of Duty, the "Ste. Mere-Eglise" and "Pegasus Bridge" missions are both followed by daytime versions, respectively: "Ste. Mere-Eglise-Day" and "Pegasus Bridge-Day".
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In Super Lesbian Animal RPG Greenridge becomes corrupted into Glitchridge by the influence of one of Javis' Reality Scrambler machines, becoming both a Remixed Level and a Dungeon Town.
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In Mad Rat Dead, "Some Kind of Hope" has the same layout as the preceding level, "Cottage House", just with additional hazards and a faster song. However, this is a Justified Trope: "Cottage House" is a leisurely stroll through through the city, while "Some Kind of Hope" involves Mad Rat and Heart racing against the clock to save a little girl from being hit by a truck.
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Gradius ReBirth's first stage is a clone of the original Gradius's first stage, with a few differences: the floating island near the end of the stage no longer has laser turrets, and at the beginning of the stage are two objects that control the stage's climate; leave them alone to continue playing the stage as normal, destroy the upper object to freeze the stage (which stops the end-of-stage volcanoes and causes you to face "helicopter" enemies instead), or destroy the lower object to causes all volcanoes in the stage to go active and erupt rocks.
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The entire premise of Prince of Persia: Warrior Within is switching between the Island of Time in the ruined present and the primetime past. While each version has roughly the same layout, the passage of time results in many changes due to the ruination of the architecture; rubble blocks your way, or walls fall down to open new paths.
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Sector 8 of Jumper Two takes place in Lab-03 from original Jumper, with rooms reconnected to keep only those levels, slightly redesigned for the sake of Ogmo's new physics engine.
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While the Soul Series will often bring back stages from older games, sometimes they go beyond mere graphical overhauls.
Astaroth has two different stages that tend to appear alongside him, Kunpaetku Shrine from Soulcalibur and Palgaea Shrine from Soulcalibur II. Notably, the ruins of Kunpaetku Shrine (destroyed by Astaroth himself after turning against his creator) are Astaroth's home stage in III, whereas a newly constructed temple to the snake god Palgaea pops up in V to coincide with the Fygul Cestemus cult's revival and mass production of Astaroth golems.
The Labyrinth stage from II reappears as the Grand Labyrinth in III, IV, and VI, each time with different lighting and ambience. VI's version, Grand Labyrinth - Sealed Corridor, marks the biggest departure from the original, being an infinitely scrolling stage in near complete darkness.
Lotus Garden, Xianghua's stage in Soulcalibur III, is an early morning variation of her original stage from the first Calibur (Emperor's Garden), evidenced by the similar scenery and both locations being described as the Ming Emperor's summer home.
The Lakeside Coliseum stage from SCII also returned in III, this time set at evening as opposed to the original's daytime.
In addition to the above, Soulcalibur IV modified three other returning stages from III: Ostrheinsburg Castle - Twilight (Ostrheinsburg Castle - Battlement), Jyurakudai Villa - Virgin Snow (Jyurakudai Villa), and Egyptian Temple - Sacred Flame (Egyptian Temple). Each is set at different times of day and/or under different weather conditions compared to the originals while featuring rearrangements of the music found in III.
As a PSP port of IV, Soulcalibur: Broken Destiny consists almost entirely of altered stages from the console versions, with the majority of differences being time of day or changes to the terrain/background.
The two Tower of Glory stages in Soulcalibur V, Spiral of Good and Evil (Edge Master) and Most Holy Dichotomy (Algol), are very reminiscent of two stages from IV: Tower of Remembrance - Spiral of Time and Tower of Remembrance - Degradation (which was also Algol's stage). The biggest difference is that the Spiral of Time in IV is completely enclosed, whereas the stained glass windows in Spiral of Good and Evil can be broken, leading to a Ring Out. The New Legend of Project Soul artbook even labels the concept art for Most Holy Dichotomy◊ as "Tower of Remembrance (Top Floor)", though this may be a typo.
Astral Chaos - Tide of the Damned, the stage of Inferno in Soulcalibur VI, is pretty much cobbled together from a majority of the previous Astral Chaos stages in the series, most prominently Valencia Port - Chaos from Soul Edge, Chaos from the original Calibur, Chaos - Spiritual Realm from SCIII, and Astral Chaos from SCV. The stage has the debris floating throughout the surrounding area like the former, while keeping the general layout and space-like setting of the (Astral) Chaos stages from Calibur onward as well as the Soul Edge-esque "eye" in the background that first appeared in III.
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The Flooded Forest alters underwater areas to only have knee-deep water at most, due to the removal of underwater mechanics. This dried-up variation would later serve as the basis for the map's incarnation in Monster Hunter: Rise.
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Played with in Hyrule Warriors: Age of Calamity. At first glance, this trope is downplayed. While the maps look like they are lifted straight from The Legend of Zelda: Breath of the Wild, there are buildings and ascended terrain that create natural borders for Musou-style map design that aren't found 100 years later. This is justified due to the destruction of the Great Calamity. Disregarding the new additions to the map, a closer comparison between the two games shows that this game has a degree of differing map geometry including landmarks being moved closer to one another to facilitate the fast-paced gameplay of Musou and pathways being widened to accommodated large armies fighting. See the comparison here.
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B3313: The Peaceful Sewer Maze has an underwater path into a maze that leads to a strange structure with a warp. This will take the player to the Scary version, where the two areas are disconnected. The maze now leads to a Shadow Mario which turns hostile and burns the player if approached from the front. Getting to Shadow Mario from the side and performing a triple jump from his platform will give the player enough distance to survive the burning floor once he attacks. Then they can explore a grim black-and-red version of the level with no water.
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Doom³:
You return to Mars City after Hell invades.
After returning from Hell, you have to go back through the Delta Labs. This time, you revisit the first, third and fourth sectors.
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In Halo 2, the last part of "Oracle" has you revisit the first part of the gas mine. The power is out(due to you cutting the cable), and there are Flood present.
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Halo 3:
"Floodgate" is a remix of "The Storm", but with Flood.
The multiplayer map "Rat's Nest" is a remixed version of "Crow's Nest", and "Guardian" is based on the Dummied Out "Guardian Forest" level.
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Halo 4's Spartan Ops mode is particularly guilty of this, especially since many of the missions are remixed multiplayer maps.
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R-Type FINAL: The second stages changes depending on which of two growths you shot the last time you fought the boss, with five different settings based on heat and humidity: From a dry desert to a swamp to a half-flooded forest to a sea to a frozen sea.
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In the Tomba! series, the areas cursed by the evil pigs feature various environmental hazards and dangers making it very difficult to make it through safely. After you beat the evil pigs, the areas look completely different and will usually be easier to travel through.
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In Castlevania: Rondo of Blood, the first level is the town of Veros from Castlevania II: Simon's Quest, set on fire, and the second level is a remake of the Entrance Hall from the original Castlevania, which was also remade in Super Castlevania IV. Then there's Dracula's castle itself. Castlevania: Symphony of the Night explains that it takes a different appearance every time it materializes. Actually, most of (if not every) 2D Castlevania games feature the entrance corridor with respawning zombies, Mermen-filled basement section and the Castle Keep with the long stairway. Those sections always have extremely similar geometry and features.
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No More Heroes 2: Desperate Struggle features the return of Bearhug Studios from the first game as one of Shinobu's levels, complete with a rebuilt Destroyman as the boss; the stage itself plays very differently thanks to Shinobu's ability to jump. There's also Destroy University, which serves as the setting for both the Rank 49-to-25 stage and the optional rank defense stage; whereas the former takes Travis into the interior of the University to reach the American football stadium to meet Charlie and his cheerleaders, the latter has him detour to the front yard to meet Kimmy Howell.
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Jak 3: Wastelander reuses large portions of Haven City from the previous installment, albeit with some truncations to make room on the disc for the new Wasteland area. Every sector is altered due to the damage incurred by the war and the Palace collapsing on top of the city, with the most significant being the Stadium and business districts as the Palace fell directly on top of them, and the Markets, which were converted into a Metal Head nest. The only aversion is New Haven, which completely replaces the northern Slums.
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The fifth stage in Cannon Dancer allows Kirin to choose one from three previous areas to battle the stage boss.
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Henry Hatsworth in the Puzzling Adventure: In the final level, you have to go through a short segment based on a previous level, which always ends in a arena gauntlet.
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Shipment from Call of Duty 4 became popular very quickly for its very small layout allowing for lightning-quick matches, and so in addition to reappearing as-is in the 2019 reboot and its sequel, variants with a different aesthetic have appeared in Ghosts ("Showtime" with the Nemesis map pack), Black Ops Declassified ("Container"), WWII ("Shipment 1944"* eventually replaced by the 2019 version of the original map), and Vanguard.
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In Mega Man Zero 2, after you defeat the first four bosses, there's an intermission level where the rebels attack Neo Arcadia and are pretty much massacred horribly. At the end of that stage, after a trio of rather weak mini-bosses, you learn that a bomber is heading straight for the rebel base. In the next stage you deal with it, but one of the next level choices is the crashed remains of the bomber and the caves it crashed into.
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One of the main areas in Mega Man Zero 4 is Area Zero, which is revealed to be where the space colony Eurasia from Mega Man X5 crashed over a century ago.
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Deadly Creatures takes place in the same area of desert for the whole game, with the player alternating between a scorpion and spider. The radically different playing styles between the two result in the player tackling the same object twice in wildly different ways.
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Garfield's Fun Fest: Some of the platforming levels are repeated, often because Garfield and Odie return to them in a later time. In fact, this is the case with the final two levels, which take place in the studio hosting the Fun Fest just like the third and fourth levels respectively.
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After you beat the eight Robot Masters in Mega Man 3, you have to revisit four of the levels to fight (a) Doc Robot.
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Puresabe remixes a few Robot Master levels from Mega Man 7 in Rockman 7 EP to keep it fresh.
Spring Man's level uses Freeze Man's tileset, but changes it so it is now a Japanese hot spring in springtime.
Freeze Man's level uses Cloud Man's tileset, but changes it so a blizzard happens during the second half. This level is an homage to Frost Man's level in Mega Man 8.
Cloud Man's level uses Spring Man's tileset, but changes it into a Kirby homage.
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Freeze Man's level uses Cloud Man's tileset, but changes it so a blizzard happens during the second half. This level is an homage to Frost Man's level in Mega Man 8.
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Portal:
In Portal, during the last level, as you wander through the inner workings of the Enrichment Center you eventually come across one of the earlier chambers which you get to beat again in a completely different manner.
In Portal 2, this is subverted, with you having to solve one puzzle twice in a row before you can continue.
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The Hammerite Cathedral from Thief: The Dark Project is infiltrated twice. In "Strange Bedfellows" the player steal the Eye but the cathedral has become more fortified.
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The fourth chapter of Angry Birds, "The Big Setup", is made up of levels from the first three chapters as they are being rebuilt by pig construction crews.
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Dragon Age II does it both right and wrong. Since the acts are set three years apart, every area you re-visit is justifiably different in each act (including large outdoors levels). On the other hand, it recycles the same level over and over again (with minor modifications, such as different enemies and extra walls blocking different passages) for almost every dungeon, which is just lazy design.
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'Monster Hunter Portable 3rd: Two locales from Monster Hunter 3 (Tri)'' appear in this game, but adjusted to remove underwater exploration and combat:
The Flooded Forest alters underwater areas to only have knee-deep water at most, due to the removal of underwater mechanics. This dried-up variation would later serve as the basis for the map's incarnation in Monster Hunter: Rise.
To a smaller extent, the Deserted Island. Area 11 is underwater-only and 12 is only connected to the rest of the map by 11, so those two areas were removed for this game; as such, the northern shortcut from area 8 now goes to area 10 instead of 11. Area 10's submerged area is no longer accessible. This version of the map would be reused for Monster Hunter Generations, rather than the tri- / 3 Ultimate incarnation.
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Stages in the Tenchu franchise tend to look and play different depending on the character chosen, as they start from different points and have different set of enemies to deal with. More directly, Gohda's castle has appeared several times in the series, with wildly different looks. Other areas such as the Checkpoint and Mei-Oh's lair have also been recreated in bigger graphics in the sequels.
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In Bonk's Revenge, the Fireball Field and Orange Waterfall are fiery versions of Flower Field and Waterfall, respectively, and Round 6-1 is a nighttime version of Round 4-1.
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The Dante's World endgame of Croc 2 does this with a grab-bag of previous levels remixed to be the hardest levels in the game. Even their hub worlds are completely devoid of NPCs and the shop is boarded up.
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Doom seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and the walls come down revealing an arena reminiscent of Episode 2's boss level — complete with a pissed off Cyberdemon! And that's only the beginning...
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Levels 7 and 9 in P.N.03 are set in the same areas as Levels 3 and 6, respectively, with darker corridors and tougher enemies, and the doors that were previously locked have since been unlocked. The latter also has a rematch with Orchidee who now has a second form, and an Escape Sequence after a Self-Destruct Mechanism activates.
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The original, interactive movie-style S.W.A.T. featured only three non-training levels, but each had two major versions:
Suburban home: One version had the player armed with an MP5 and clearing the backyard. The other had the player armed with a shotgun and entering the house itself. The suspect could be encountered in one of two locations — or not at all — in the backyard, or hiding in the shower inside, with further variations depending on whether or not she was armed.
Warehouse: These missions would begin the same way, then diverge after the first room was cleared. One had the team stealthily clear the ground floor of the warehouse, then be forced into a standoff when the suspect came up from the basement. The second version had the team switch to dynamic entry early on and encounter the suspect in the basement.
Industrial complex: These missions differed widely. One version had the player as a sniper, reporting what he saw through the exterior windows and ultimately taking a shot. The other cast the player as the element leader, with four different options for entering and clearing the buildingnote stealth or dynamic entry through one of two entrances though in practice only a stealth entry through the office entrance would end successfully.
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In Tomb Raider Chronicles, one level is set on a submarine that Lara has to sneak around. After a quick underwater level, the next level is the same level in the submarine again except the submarine is now damaged and sinking and different areas are open and closed.
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Originally, Akuma had no stage of his own in Super Street Fighter II Turbo, as he would usurp Bison's place as the Final Boss and challenge you in Thailand. For Super Street Fighter II Turbo Revival for the Game Boy Advance, (Shin) Akuma was given a variant of Ryu's stage (Suzaku Castle), set at sunset as opposed to evening/midnight.
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Super Street Fighter IV replaces the Secret Laboratory stage from vanilla SFIV with Crumbling Laboratory, which depicts the S.I.N. laboratory where Seth is waiting as having suffered from some significant post-battle destruction.
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Sky Troops of Shadow the Hedgehog is the same stage as Glyphic Canyon (which, on the neutral path, is only the level before last) except it turns out to be an ancient sky ship. The buildings are exactly the same, albeit rearranged so they form a straight line with floating platforms connecting them, instead of the walkways and... rather strange transportation of the first form. Several gimmicks are also repeated. In the same game, the last stage is a mash-up of Black Comet and Final Haunt — Shadow probably passed through one or the other minutes before.
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Street Fighter:
Originally, Akuma had no stage of his own in Super Street Fighter II Turbo, as he would usurp Bison's place as the Final Boss and challenge you in Thailand. For Super Street Fighter II Turbo Revival for the Game Boy Advance, (Shin) Akuma was given a variant of Ryu's stage (Suzaku Castle), set at sunset as opposed to evening/midnight.
The first Street Fighter Alpha was notable in that every character shared a stage.
Osaka (Ryu = early morning, Guy = afternoon)
New Orleans* officially listed as "East USA" in-game (Ken = late afternoon, Charlie = after midnight)
Great Wall of China (Chun-Li = night, Akuma = day)
Colosseum (Birdie = morning, Rose = afternoon)
Buddha statue (Adon = high noon, Sagat = night, Dan = dusk)
Train yard* officially listed as "West USA" in-game (M. Bison = day, Sodom = night)
Though Street Fighter Alpha 3 gave most characters their own individual stages, a handful of characters shared, with the only differences being the time of day or background effects. For example, Bison's stage (Secret Point 48106) is reused for the sub-bosses Balrog, Juli, and Juni, with their version featuring fuchsia skies and a thunderstorm as opposed to the dreary gray skyline and skull-shaped storm cloud of Bison's. The console versions rectified some of this, such as bringing back Balrog's classic Las Vegas stage from SFII and letting Karin fight on her family's yacht as opposed to a nighttime variant of Sakura's stage (Flower Shopping District), but also made it so that Evil Ryu and Shin Akuma's home stages were recolored variants of Akuma's (Oni Fang Cave).
Street Fighter III: 3rd Strike mostly adhered to unique locales associated with a single character, with a few pairs of characters (Alex/Ken, Yun/Yang, Sean/Oro, and Necro/Twelve) sharing stages. Like Alpha 1, the stages take place at different times, but unlike Alpha 1, characters don't have individual themes despite every character having their own by the time of 2nd Impact. note For example, Ken's stage using "Jazzy NYC", which was Alex's Leitmotif throughout the entire trilogy. Yun and Yang are sole the exception, as they share a single version of "Crowded Street" a la New Generation as opposed to the character-exclusive rearrangements found in 2nd Impact. Additionally, Shin Akuma, were he not Dummied Out, was going to have a recolored version of his regular form's stage.
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Mega Man:
After you beat the eight Robot Masters in Mega Man 3, you have to revisit four of the levels to fight (a) Doc Robot.
Some stages in Mega Man X change based on which other stages you've completed. Defeating Chill Penguin causes the lava in Flame Mammoth's stage to freeze, allowing you to bypass some enemies and grab a previously inaccessible Heart Tank. Defeating Storm Eagle causes his airship to crash into the start of Spark Mandrill's stage, shutting off the electricity. And defeating Launch Octopus causes Sting Chameleon's stage to flood, allowing access to another Heart Tank and also changing how certain enemies move around. However, depending on what order you play the stages in, you might not even see the unaltered versions of these stages.
At the end of Mega Man X2, Sigma hides out in Magna Centipede's stage. Other than the hidden items being missing and the level cutting off early for bosses, it's exactly the same stage. It also plays the first stage's music instead of its normal theme.
In Mega Man Zero, after beating the first batch of bosses and clearing the missions, a digger tank will be sent after the Maverick base. Zero beams in to stop it. It's the first non-tutorial level where you faced off against Aztec Falcon, except it's in reverse and you're chasing the tank, trying to take it down before it reaches homebase.
In Mega Man Zero 2, after you defeat the first four bosses, there's an intermission level where the rebels attack Neo Arcadia and are pretty much massacred horribly. At the end of that stage, after a trio of rather weak mini-bosses, you learn that a bomber is heading straight for the rebel base. In the next stage you deal with it, but one of the next level choices is the crashed remains of the bomber and the caves it crashed into.
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Metroid:
In Metroid Prime, the first tutorial level takes place on a frigate over Tallon IV, which goes into unplanned reentry by the time you're through. You later revisit its flooded, monster-infested wreckage.
In Metroid Fusion, the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...
You can go back through the ruins of Tourian after the bomb goes off in Metroid: Zero Mission.
In Metroid Prime 3: Corruption, the first area you visit is the G.F.S. Olympus. You later have to explore the G.F.S. Valhalla, which is of the same make and model as the Olympus but is a shattered wreck after it was attacked by the Space Pirates.
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In World in Conflict, the multiplayer maps do_Riverbed and tw_Wasteland are actually one and the same location, only before and after a nuclear blast, respectively. You'd barely guess, though, unless you played the campaign, thanks to vastly different gameplay styles and palettes of the two maps.
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DM-Deck17 in Unreal Tournament 2004 is a remake of the popular DM-Deck16][ from the previous game with a justification as to why it is now a lava pit rather than a slime pit: Deck16, now connected to Deck17, was closed for renovation. Indeed, you can see a bit of Deck16 in blackout near the hallway with the Flak Cannon.
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Kingdom Hearts 3D [Dream Drop Distance] revisits Traverse Town and the World that Never Was. The first case adds a few new districts and a weird underground complex, with the old areas reproduced pretty faithfully. The latter is an even more twisted mess than before.
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Kingdom Hearts:
A few of the worlds in Kingdom Hearts are revisited in Kingdom Hearts II, but with redesigned or repositioned locales, such as Halloween Town (which now includes Christmas Town) and Agrabah. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.
Kingdom Hearts: Chain of Memories is mostly comprised of levels based on Sora's memories of the worlds visited in Kingdom Hearts. This is downplayed somewhat in the original version for the Game Boy Advance due to it having simpler graphics, but the remakes directly mash up objects from those worlds to create the rooms and battlefields your cards generate. A few of the old boss rooms such as Jafar's are also modified to better fit the game's mechanics. The worlds' plots are also simplified and thematically refocused around memories.
Kingdom Hearts 3D [Dream Drop Distance] revisits Traverse Town and the World that Never Was. The first case adds a few new districts and a weird underground complex, with the old areas reproduced pretty faithfully. The latter is an even more twisted mess than before.
Kingdom Hearts: Melody of Memory has similar design sensibilities to the Chain of Memories remake, creating its worlds by cobbling setpieces from previous games into cohesive looping tracks for the Rhythm Game levels to run through. It's justified in that this is Kairi's Mental World and the different locations are created from memories.
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Kingdom Hearts: Chain of Memories is mostly comprised of levels based on Sora's memories of the worlds visited in Kingdom Hearts. This is downplayed somewhat in the original version for the Game Boy Advance due to it having simpler graphics, but the remakes directly mash up objects from those worlds to create the rooms and battlefields your cards generate. A few of the old boss rooms such as Jafar's are also modified to better fit the game's mechanics. The worlds' plots are also simplified and thematically refocused around memories.
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In Hollow Knight, either obtaining Monarch Wings or defeating one of the Dreamers results in the Forgotten Crossroads becoming completely overrun with the Infection, permanently blocking off a few convenient routes and replacing many of the local enemies with stronger variants.
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Need for Speed:
The Run's Challenge Series. Basically, once you completed one of the Stages of the title event, you unlocked a set of races in the same tracks, but with different objectives.
The game's production was so rushed the developer had to recycle some tracks in the main storyline but disguise it the best they could, for example mirroring some turns and making sure to make the backgrounds and other visuals as different as possible so that the players wouldn't mind.
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Medal of Honor:
Fort Schmerzen from the first game is heavily reinforced by the time of Allied Assault. The theme music also receives an awesome rearrangement. Earlier, in Mission 4, you revisit locations from the first game's G3 Officer and Railgun Greta missions.
The secret campaign "Panzerknacker Unleashed!" in MOH: Underground is composed of levels made from multiplayer maps from the first game.
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The Super Smash Bros. series converts levels from other games (Zebes, Mute City, etc) into fighting arenas, keeping a lot of the environmental obstacles from the original games. Mushroomy Kingdom consists of World 1-1 and World 1-2 from Super Mario Bros. in a decayed state, and is more of a Nostalgia Level.
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In Metroid Prime 3: Corruption, the first area you visit is the G.F.S. Olympus. You later have to explore the G.F.S. Valhalla, which is of the same make and model as the Olympus but is a shattered wreck after it was attacked by the Space Pirates.
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The following is a list of statements referring to the current page from other pages.

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 MegamanADayInTheLimelight
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 Ace Combat: Assault Horizon (Video Game) / int_b1ddb121
type
Remixed Level
 Ace Combat Infinity (Video Game) / int_b1ddb121
type
Remixed Level
 Ace Combat X: Skies of Deception (Video Game) / int_b1ddb121
type
Remixed Level
 Ace Combat Zero: The Belkan War (Video Game) / int_b1ddb121
type
Remixed Level
 Action 52 (Video Game) / int_b1ddb121
type
Remixed Level
 Alice: Madness Returns (Video Game) / int_b1ddb121
type
Remixed Level
 Aliens versus Predator (1999) (Video Game) / int_b1ddb121
type
Remixed Level
 America's Army (Video Game) / int_b1ddb121
type
Remixed Level
 Amorous Adventures (Video Game) / int_b1ddb121
type
Remixed Level
 Angry Birds (Video Game) / int_b1ddb121
type
Remixed Level
 Angry Birds Space (Video Game) / int_b1ddb121
type
Remixed Level
 Azure Striker Gunvolt 3 (Video Game) / int_b1ddb121
type
Remixed Level
 B3313 (Video Game) / int_b1ddb121
type
Remixed Level
 Baba is You (Video Game) / int_b1ddb121
type
Remixed Level
 BanG Dream! Girls Band Party! (Video Game) / int_b1ddb121
type
Remixed Level
 Banjo-Tooie (Video Game) / int_b1ddb121
type
Remixed Level
 Black & White (Video Game) / int_b1ddb121
type
Remixed Level
 Blade of Honor (Video Game) / int_b1ddb121
type
Remixed Level
 Bloodborne (Video Game) / int_b1ddb121
type
Remixed Level
 Boulder Dash (Video Game) / int_b1ddb121
type
Remixed Level
 Bowser's Fury (Video Game) / int_b1ddb121
type
Remixed Level
 Bugs Bunny: Lost in Time (Video Game) / int_b1ddb121
type
Remixed Level
 Bullet Hell Monday (Video Game) / int_b1ddb121
type
Remixed Level
 Call of Cthulhu: The Official Video Game (Video Game) / int_b1ddb121
type
Remixed Level
 Castlevania: Bloodlines (Video Game) / int_b1ddb121
type
Remixed Level
 Castlevania: Symphony of the Night (Video Game) / int_b1ddb121
type
Remixed Level
 Cave Story (Video Game) / int_b1ddb121
type
Remixed Level
 Celeste (Video Game) / int_b1ddb121
type
Remixed Level
 Chocobo Racing (Video Game) / int_b1ddb121
type
Remixed Level
 Chrono Cross (Video Game) / int_b1ddb121
type
Remixed Level
 Chrono Trigger (Video Game) / int_b1ddb121
type
Remixed Level
 ChuChu Rocket! (Video Game) / int_b1ddb121
type
Remixed Level
 Command & Conquer: Renegade (Video Game) / int_b1ddb121
type
Remixed Level
 Commandos (Video Game) / int_b1ddb121
type
Remixed Level
 Commandos 2: Destination Paris (Video Game) / int_b1ddb121
type
Remixed Level
 Copy Kitty (Video Game) / int_b1ddb121
type
Remixed Level
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_b1ddb121
type
Remixed Level
 Crash Bash (Video Game) / int_b1ddb121
type
Remixed Level
 Crash Nitro Kart (Video Game) / int_b1ddb121
type
Remixed Level
 Cruis'n (Video Game) / int_b1ddb121
type
Remixed Level
 Darius (Video Game) / int_b1ddb121
type
Remixed Level
 Dark Souls III (Video Game) / int_b1ddb121
type
Remixed Level
 Dawn of the Tiberium Age (Video Game) / int_b1ddb121
type
Remixed Level
 Deadly Rooms of Death (Video Game) / int_b1ddb121
type
Remixed Level
 Deepest Sword (Video Game) / int_b1ddb121
type
Remixed Level
 Desperados: Wanted Dead or Alive (Video Game) / int_b1ddb121
type
Remixed Level
 Disc Room (Video Game) / int_b1ddb121
type
Remixed Level
 Doom (Video Game) / int_b1ddb121
type
Remixed Level
 Doom³ (Video Game) / int_b1ddb121
type
Remixed Level
 Dragon: Marked for Death (Video Game) / int_b1ddb121
type
Remixed Level
 Dragon Quest XI (Video Game) / int_b1ddb121
type
Remixed Level
 DuckTales (Video Game) / int_b1ddb121
type
Remixed Level
 Eagle Eye Mysteries (Video Game) / int_b1ddb121
type
Remixed Level
 Earth Defense Force 5 (Video Game) / int_b1ddb121
type
Remixed Level
 Elsword (Video Game) / int_b1ddb121
type
Remixed Level
 Entropy : Zero 2 (Video Game) / int_b1ddb121
type
Remixed Level
 EquestriaBound (Video Game) / int_b1ddb121
type
Remixed Level
 Eternal Darkness (Video Game) / int_b1ddb121
type
Remixed Level
 Etrian Odyssey (Video Game) / int_b1ddb121
type
Remixed Level
 Etrian Odyssey Nexus (Video Game) / int_b1ddb121
type
Remixed Level
 Eye of the Beholder (Video Game) / int_b1ddb121
type
Remixed Level
 FAST (Video Game) / int_b1ddb121
type
Remixed Level
 F-Zero (1990) (Video Game) / int_b1ddb121
type
Remixed Level
 F-Zero 99 (Video Game) / int_b1ddb121
type
Remixed Level
 F-Zero: GP Legend (Video Game) / int_b1ddb121
type
Remixed Level
 Fallen London (Video Game) / int_b1ddb121
type
Remixed Level
 Fallout: Dust (Video Game) / int_b1ddb121
type
Remixed Level
 Fancy Pants Adventures (Video Game) / int_b1ddb121
type
Remixed Level
 Final Fantasy VI (Video Game) / int_b1ddb121
type
Remixed Level
 Frogger (Video Game) / int_b1ddb121
type
Remixed Level
 G-Saviour (Video Game) / int_b1ddb121
type
Remixed Level
 Ghostrunner (Video Game) / int_b1ddb121
type
Remixed Level
 Go! Go! Hypergrind (Video Game) / int_b1ddb121
type
Remixed Level
 Gran Turismo (Video Game) / int_b1ddb121
type
Remixed Level
 Grandia II (Video Game) / int_b1ddb121
type
Remixed Level
 Gravitar (Video Game) / int_b1ddb121
type
Remixed Level
 GRIS (Video Game) / int_b1ddb121
type
Remixed Level
 Groove Coaster (Video Game) / int_b1ddb121
type
Remixed Level
 Hard West (Video Game) / int_b1ddb121
type
Remixed Level
 Hatsune Miku: Project DIVA (Video Game) / int_b1ddb121
type
Remixed Level
 Havoc (Video Game) / int_b1ddb121
type
Remixed Level
 Headbangers: Rhythm Royale (Video Game) / int_b1ddb121
type
Remixed Level
 Heavy Weapon (Video Game) / int_b1ddb121
type
Remixed Level
 Hitman 2: Silent Assassin (Video Game) / int_b1ddb121
type
Remixed Level
 Hitman: Codename 47 (Video Game) / int_b1ddb121
type
Remixed Level
 Home Sheep Home (Video Game) / int_b1ddb121
type
Remixed Level
 Horizon Chase (Video Game) / int_b1ddb121
type
Remixed Level
 Hoshi Saga (Video Game) / int_b1ddb121
type
Remixed Level
 Hyrule Warriors (Video Game) / int_b1ddb121
type
Remixed Level
 Hyrule Warriors: Age of Calamity (Video Game) / int_b1ddb121
type
Remixed Level
 Jak 3 (Video Game) / int_b1ddb121
type
Remixed Level
 Jet Set Radio (Video Game) / int_b1ddb121
type
Remixed Level
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_b1ddb121
type
Remixed Level
 Kingdom Hearts coded (Video Game) / int_b1ddb121
type
Remixed Level
 Kingdom Hearts: Melody of Memory (Video Game) / int_b1ddb121
type
Remixed Level
 Kirby and the Forgotten Land (Video Game) / int_b1ddb121
type
Remixed Level
 Kirby: Revenge of Dream Land (Video Game) / int_b1ddb121
type
Remixed Level
 Kirby Star Allies (Video Game) / int_b1ddb121
type
Remixed Level
 Kirby's Halloween Adventure (Video Game) / int_b1ddb121
type
Remixed Level
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_b1ddb121
type
Remixed Level
 Knights of the Old Republic II: The Sith Lords (Video Game) / int_b1ddb121
type
Remixed Level
 Knytt Stories (Video Game) / int_b1ddb121
type
Remixed Level
 La-Mulana (Video Game) / int_b1ddb121
type
Remixed Level
 La-Mulana 2 (Video Game) / int_b1ddb121
type
Remixed Level
 La Tale (Video Game) / int_b1ddb121
type
Remixed Level
 Lies of P (Video Game) / int_b1ddb121
type
Remixed Level
 LittleBigPlanet (Video Game) / int_b1ddb121
type
Remixed Level
 Luminous Avenger iX (Video Game) / int_b1ddb121
type
Remixed Level
 Luxor (Video Game) / int_b1ddb121
type
Remixed Level
 Make a Good Mega Man Level Contest (Video Game) / int_b1ddb121
type
Remixed Level
 Marble Blast Platinum (Video Game) / int_b1ddb121
type
Remixed Level
 Mario & Luigi: Paper Jam (Video Game) / int_b1ddb121
type
Remixed Level
 Mario Kart Tour (Video Game) / int_b1ddb121
type
Remixed Level
 Marvel vs. Capcom: Infinite (Video Game) / int_b1ddb121
type
Remixed Level
 Medal of Honor (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man 3 (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man: A Day in the Limelight (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man X (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man: Revenge of the Fallen (Video Game) / int_b1ddb121
type
Remixed Level
 Mental Omega (Video Game) / int_b1ddb121
type
Remixed Level
 Metal Gear Solid 2: Sons of Liberty (Video Game) / int_b1ddb121
type
Remixed Level
 Metal Gear Solid 3: Snake Eater (Video Game) / int_b1ddb121
type
Remixed Level
 Metroid Prime (Video Game) / int_b1ddb121
type
Remixed Level
 Metroid Prime 3: Corruption (Video Game) / int_b1ddb121
type
Remixed Level
 Might and Magic (Video Game) / int_b1ddb121
type
Remixed Level
 Mighty No. 9 (Video Game) / int_b1ddb121
type
Remixed Level
 Minoria (Video Game) / int_b1ddb121
type
Remixed Level
 Monster Hunter Generations (Video Game) / int_b1ddb121
type
Remixed Level
 Monster Hunter Portable 3rd (Video Game) / int_b1ddb121
type
Remixed Level
 Monster Hunter: Rise (Video Game) / int_b1ddb121
type
Remixed Level
 Mortal Kombat 1 (Video Game) / int_b1ddb121
type
Remixed Level
 Mortal Kombat 3 (Video Game) / int_b1ddb121
type
Remixed Level
 NES Remix (Video Game) / int_b1ddb121
type
Remixed Level
 New Pokémon Snap (Video Game) / int_b1ddb121
type
Remixed Level
 New Super Mario Bros. Wii (Video Game) / int_b1ddb121
type
Remixed Level
 Nexuiz (Video Game) / int_b1ddb121
type
Remixed Level
 Nintendo Land (Video Game) / int_b1ddb121
type
Remixed Level
 No More Heroes (Video Game) / int_b1ddb121
type
Remixed Level
 No More Heroes 2: Desperate Struggle (Video Game) / int_b1ddb121
type
Remixed Level
 Ōkamiden (Video Game) / int_b1ddb121
type
Remixed Level
 Origin (Video Game) / int_b1ddb121
type
Remixed Level
 Papo & Yo (Video Game) / int_b1ddb121
type
Remixed Level
 Party Hard (Video Game) / int_b1ddb121
type
Remixed Level
 Path of Exile (Video Game) / int_b1ddb121
type
Remixed Level
 Pilotwings (Video Game) / int_b1ddb121
type
Remixed Level
 Plague Tree (Video Game) / int_b1ddb121
type
Remixed Level
 Plants vs. Zombies 2: It's About Time (Video Game) / int_b1ddb121
type
Remixed Level
 Platform Racing (Video Game) / int_b1ddb121
type
Remixed Level
 Pokémon Ultra Sun and Ultra Moon (Video Game) / int_b1ddb121
type
Remixed Level
 pop'n music (Video Game) / int_b1ddb121
type
Remixed Level
 Portal 2 (Video Game) / int_b1ddb121
type
Remixed Level
 Primal Carnage (Video Game) / int_b1ddb121
type
Remixed Level
 Pulp Adventures (Video Game) / int_b1ddb121
type
Remixed Level
 Pump It Up (Video Game) / int_b1ddb121
type
Remixed Level
 Quake Champions (Video Game) / int_b1ddb121
type
Remixed Level
 Quake (Video Game) / int_b1ddb121
type
Remixed Level
 Quake II (Video Game) / int_b1ddb121
type
Remixed Level
 Quake III: Arena (Video Game) / int_b1ddb121
type
Remixed Level
 Quake IV (Video Game) / int_b1ddb121
type
Remixed Level
 Quest for Glory II (Video Game) / int_b1ddb121
type
Remixed Level
 RC Helicopter (Video Game) / int_b1ddb121
type
Remixed Level
 R-Type (Video Game) / int_b1ddb121
type
Remixed Level
 Ratchet & Clank: Full Frontal Assault (Video Game) / int_b1ddb121
type
Remixed Level
 Ratchet & Clank: Going Commando (Video Game) / int_b1ddb121
type
Remixed Level
 RAY Series (Video Game) / int_b1ddb121
type
Remixed Level
 Red Resurrection (Video Game) / int_b1ddb121
type
Remixed Level
 Remember Me (Video Game) / int_b1ddb121
type
Remixed Level
 Resident Evil 3: Nemesis (Video Game) / int_b1ddb121
type
Remixed Level
 Resident Evil 4 (Remake) (Video Game) / int_b1ddb121
type
Remixed Level
 Rhythm Heaven (Video Game) / int_b1ddb121
type
Remixed Level
 Rise of the East (Video Game) / int_b1ddb121
type
Remixed Level
 Rise of the Rebellion (Video Game) / int_b1ddb121
type
Remixed Level
 Rockman 7 EP (Video Game) / int_b1ddb121
type
Remixed Level
 Sekiro: Shadows Die Twice (Video Game) / int_b1ddb121
type
Remixed Level
 Sierra 7 (2019) (Video Game) / int_b1ddb121
type
Remixed Level
 Silent Hill (Video Game) / int_b1ddb121
type
Remixed Level
 Skies of Arcadia (Video Game) / int_b1ddb121
type
Remixed Level
 Skylanders (Video Game) / int_b1ddb121
type
Remixed Level
 Sonic Adventure 2 (Video Game) / int_b1ddb121
type
Remixed Level
 Sonic: After the Sequel (Video Game) / int_b1ddb121
type
Remixed Level
 Sonic.Exe: Spirits of Hell (Video Game) / int_b1ddb121
type
Remixed Level
 Sonic Mania (Video Game) / int_b1ddb121
type
Remixed Level
 Sonic the Hedgehog CD (Video Game) / int_b1ddb121
type
Remixed Level
 SpongeBob SquarePants: SuperSponge (Video Game) / int_b1ddb121
type
Remixed Level
 Star Fox Command (Video Game) / int_b1ddb121
type
Remixed Level
 Star Revenge (Video Game) / int_b1ddb121
type
Remixed Level
 Star Wars: Squadrons (Video Game) / int_b1ddb121
type
Remixed Level
 Street Fighter Alpha (Video Game) / int_b1ddb121
type
Remixed Level
 Street Fighter IV (Video Game) / int_b1ddb121
type
Remixed Level
 Stronghold (Video Game) / int_b1ddb121
type
Remixed Level
 Stubbs the Zombie (Video Game) / int_b1ddb121
type
Remixed Level
 Super Mario 3D Land (Video Game) / int_b1ddb121
type
Remixed Level
 Super Mario 3D World (Video Game) / int_b1ddb121
type
Remixed Level
 Super Mario Galaxy 2 (Video Game) / int_b1ddb121
type
Remixed Level
 Super Mario Maker (Video Game) / int_b1ddb121
type
Remixed Level
 Super Mario Party (Video Game) / int_b1ddb121
type
Remixed Level
 Super Metroid (Video Game) / int_b1ddb121
type
Remixed Level
 Super Monkey Ball (Video Game) / int_b1ddb121
type
Remixed Level
 Super Smash Bros. Brawl (Video Game) / int_b1ddb121
type
Remixed Level
 Syphon Filter (Video Game) / int_b1ddb121
type
Remixed Level
 Tales of Vesperia (Video Game) / int_b1ddb121
type
Remixed Level
 The Battle Cats (Video Game) / int_b1ddb121
type
Remixed Level
 The Bridge (2013) (Video Game) / int_b1ddb121
type
Remixed Level
 The End Is Nigh (Video Game) / int_b1ddb121
type
Remixed Level
 The Floor is Jelly (Video Game) / int_b1ddb121
type
Remixed Level
 The Halloween Hack (Video Game) / int_b1ddb121
type
Remixed Level
 The Legend of Dragoon (Video Game) / int_b1ddb121
type
Remixed Level
 The Messenger (2018) (Video Game) / int_b1ddb121
type
Remixed Level
 The Warriors (Video Game) / int_b1ddb121
type
Remixed Level
 Thief (Video Game) / int_b1ddb121
type
Remixed Level
 Thief (2014) (Video Game) / int_b1ddb121
type
Remixed Level
 Thief II: The Metal Age (Video Game) / int_b1ddb121
type
Remixed Level
 Thief: The Dark Project (Video Game) / int_b1ddb121
type
Remixed Level
 Time Crisis (Video Game) / int_b1ddb121
type
Remixed Level
 Tomba! (Video Game) / int_b1ddb121
type
Remixed Level
 Trials of Mana (Video Game) / int_b1ddb121
type
Remixed Level
 Turbo Overkill (Video Game) / int_b1ddb121
type
Remixed Level
 Unpacking (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Championship 2: The Liandri Conflict (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament 2003 (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament 2004 (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament III (Video Game) / int_b1ddb121
type
Remixed Level
 Wangan Midnight (Video Game) / int_b1ddb121
type
Remixed Level
 Warcraft (Video Game) / int_b1ddb121
type
Remixed Level
 Wario Land 3 (Video Game) / int_b1ddb121
type
Remixed Level
 Wario Land II (Video Game) / int_b1ddb121
type
Remixed Level
 Wario Land: Super Mario Land 3 (Video Game) / int_b1ddb121
type
Remixed Level
 Where's My Water? (Video Game) / int_b1ddb121
type
Remixed Level
 Wii Party (Video Game) / int_b1ddb121
type
Remixed Level
 Wonder Boy III: The Dragon's Trap (Video Game) / int_b1ddb121
type
Remixed Level
 Wynncraft (Video Game) / int_b1ddb121
type
Remixed Level
 Yooka-Laylee and the Impossible Lair (Video Game) / int_b1ddb121
type
Remixed Level
 Splatoon (Video Game) / int_b1ddb121
type
Remixed Level
 Vietcong (Video Game) / int_b1ddb121
type
Remixed Level
 Twitch Plays Pokémon Crystal Anniversary (Web Video) / int_b1ddb121
type
Remixed Level