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Research, Inc.

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Research Inc. is a company that serves as the birthplace of technology and innovation. Generally, for technology that doesn't yet exist in the real world. It may be a whole company dedicated to one aspect of science, or an independent contractor, or just one part of a larger MegaCorp, but in any case, they're usually in it for a profit or new toys.
Think tanks, policy institutes, research laboratories, military bases, secret facilities; there are many locations a scientist (mad or otherwise) can get a decent salary (plus benefits) and never have to worry about ethical problems.
The actual facilities very likely double as a modern Mad Scientist Laboratory, but could also be found abandoned. Actual research may occur or it could just be there For Science! Often they're run by a Corrupt Corporate Executive.
Compare with Cut Lex Luthor a Check. Contrast with For Science!, as this tends to be For Money!
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2024-03-10T06:31:14Z
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Abraxas (Hrodvitnon): Apex Cybernetics are this; printing blueprints for protective suits and vehicles designed to enable soldiers to survive amidst Titans in mind.
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Hereti-Corp from Sluggy Freelance even programs their muffins to self-destruct lest they fall into the hands of a competitor.
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Better Off Ted takes place in the R&D section of Viridian Dynamics, and they develop everything from artificial meat to killer cyborgs.
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In Helix, Arctic Biosystems is a private company staffed by over a hundred Morally Ambiguous Doctorates who specifically come to the base, stationed in international territory, to exploit the opportunity to perform research unburdened by regulatory agencies. Its problems begin when a Synthetic Plague it's been developing gets out of control, and results in an outbreak of The Virus amongst its research scientists.
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Eureka has Global Dynamics, which isn't a true MegaCorp as it only does R&D with government supervision.
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A central element of First Encounter Assault Recon is the Armacham Technology Corporation (ATC), which is almost entirely responsible for all the problems in the game.
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In Urinetown, this is supposedly one of the primary missions of the UGC (Urine Good Company), the company that owns and operates the public toilets. It's mentioned mainly in passing in a musical number:
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Fringe's Massive Dynamic specializes in biotech.
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The Old World of Darkness has a few:
Mage: The Ascension has groups within the Technocracy — Iteration X and the Progenitors — responsible for futuristic technology, but they’re conspiracies, not companies; front companies operated by the Syndicate, the branch of the Technocracy responsible for economics, may appear to fill this role.
The trope is subverted in Werewolf: The Apocalypse, where Pentex and its subsidiaries are all just a front for an Eldritch Abomination, lying about their curses coming from research when it's really magic.
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Alien: Isolation: Gemini Exoplanet Solutions, a research and development company specializing in mineral extraction. It operated a laboratory on Sevastopol from which it ran Project KG-348.
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Venom (2018): The Life Foundation is a multibillion-dollar corporation that's investigating everything from cancer treatments to space exploration. Unfortunately, its founder is mostly concerned with surviving any sort of global crisis the future might hold, and is willing to chew through any number of human test subjects to do so.
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With This Ring: Paul would prefer to work through LexCorp, since Lex is an excellent manager, but since Lex remains involved in supervillainy, Paul instead funnels ideas through Ted Kord and his company KordTech. Weather control drones based on Professor Morrow's robots (including Red Tornado), arcane metals like orichalcum based on Themyscira's expertise, the Thinking Cap that grants telepathy and telekinesis...
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Black Mesa Research Facility from Half-Life.
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The Cities of Tomorrow expansion pack for SimCity introduces "The Academy", a super-advanced facility full of science gurus that lets mayors research expensive, but very useful additions to their cities/region.
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The SCP Foundation has a dedicated research staff who study the paranormal, primarily to figure out how to track down, capture and safely contain the things they've already encountered, secondarily to try to figure out how the paranormal in general works, and thirdly to figure out how to use the paranormal to create resources the Foundation can use (which is part of the reason the Foundation is an Organization with Unlimited Funding).
Played even straighter with Prometheus Labs, one of the groups of interest tracked by the Foundation. This GOI is a rather sketchy research group with a great track record on figuring out how to turn anomalous effects into even more anomalous devices... and not such a great track record on things like remembering to add an off switch to an infinite power source.
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BioShock Infinite also features Fink Industries, but it's eventually revealed that their "research" amounts mostly to stealing secrets from other timelines.
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PandoraHearts has a Gaslamp Fantasy variation of this: the organization Pandora (unrelated to that from Darker than Black) was made for the express purpose of studying the Abyss, the Chains, the Will of the Abyss, and their impact on the real world. The true object of their research is kept secret from the general public, and the main character only learns the truth after getting thrown into the Abyss himself and being forced to join the organization.
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Resident Evil initially features the Umbrella Corporation and later TRICELL, which were both into pharmaceutical R&D.
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Bradford Labs in Inspector Gadget (1999).
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Ghost Hound has a research facility in the hills just outside town, Dai-Nippon Bio.
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In the Vorkosigan Saga, the Durona Group was set up by Miles' brother Mark (using some of the millions he got at Jackson's Whole) to research life-extension techniques that will help put an end to the morally repugnant Jacksonian clone-and-brain-swap business.
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Ghost in the Shell has a lot of these: Derumo, Kenbishi Heavy Industries, Kyo-Re, Locus-Solus, Meditech Corp, Hanka Precision Instruments, Poseidon Industrial Co., Serano Genomics, Tokura Electronics, and likely others; all do commercial R&D.
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In the Marvel Universe, Stark Industries often seems to fill this role, getting the credit for any real fancy tech that needs explaining, although it's primarily an armaments manufacturer that’s diversified. A.I.M. (Advanced Ideas Mechanics) is more of a criminal conspiracy with a heavy super-science bent, but it may sometimes work through front companies.
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Mutants & Masterminds: Freedom City has The Foundry. Lead by the ancient android Talos, they are often hired by other supervillains and crime syndicates to provide research and technical expertise. Its west coast rival, Ghostworks, does much the same in Emerald City.
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Stark Industries in the Marvel Cinematic Universe seems to be responsible for just about all technology more advanced than what is actually available in the present day — except when their competitor Justin Hammer gets the blame. Hammer's stuff is often grossly unreliable and/or salvaged alien tech (or a bad copy of a Stark development).
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[PROTOTYPE] and [PROTOTYPE 2] have GenTek, a genetics company that seems to be a front for the shadowy military agency Blackwatch. They claim to be researching ways to cure diseases, disfigurement, and death, but in practice they're more like a mob of Sociopathic Soldiers and Mad Scientists interested mainly in terrorizing the citizens of New York. In the second game, you can find GenTek loudspeakers broadcasting messages telling citizens to "ignore the rumors" and trying to hit them up for money.
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A villainous example from Mass Effect: Binary Helix, a corporation primarily owned by Saren, invests heavily in (as the name implies) genetics research — meaning that it's the source of the entire incident on Noveria with the rachni, Saren's genophage cure, and most of his Offscreen Villain Dark Matter.
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In Delta Green, the most prominent is March Industries. Originally started as a front company of MAJESTIC-12 for advanced research, but after their collapse many ex-MAJESTIC personnel went to work at March (Including four former members of the MJ-12's Steering Committee). The reformed Delta Green can't shut down March since it's a major part of the Military-Industrial complex and are the only ones with know-how to research alien technologies and the paranormal. So the Program made an alliance (or better said, an uneasy truce) to have March make research for them, while March executives abuse that position to profit and maybe take their position back in the future.
The real-life RAND Corporation and Lockheed Martin appear as possible options of employers for player characters in the sourcebook The Complex.
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BioShock:
Fontaine Industries, Ryan Industries and Sinclair Solutions are among the Mega Corps who heavily and agresively invested in research, whether in ADAM or other fields. BioShock 2: Minervas Den feature very advanced artificial intelligences, even compared to the ones available on 2022.
BioShock Infinite also features Fink Industries, but it's eventually revealed that their "research" amounts mostly to stealing secrets from other timelines.
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The Murkoff Corporation from Outlast is a highly immoral research organization holding incredibly dangerous technologies that they use to perform experiments on humans. The company apparently has multiple research projects at multiple locations, with Mount Massive Asylum being the grounds for their Walrider Project.
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Cassie's workplace in Times Like This is TerCon Technologies, a nanotech laboratory. The products that she says "may happen in the future" at the conventions are generally ones she's actually witnessed while time-tripping in the future.
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The Hanso Foundation from Lost has the motto "Reach Out to a Better Tomorrow" and financed the DHARMA Initiative. Mittelos Bioscience doesn't count as it's just a front the Others use for recruitment.
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PANDORA from Darker than Black does research on Hell's Gate and may or may not develop technology based on its properties.
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When The Drew Carey Show gang infiltrates Lewis's workplace of DrugCo, we see things like gigantic insects and interchangeable heads. They also offered large amounts of money for a man to test breast implants. Double if they pose for the calendar.
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Gizmonic Institute in Mystery Science Theater 3000. We don't get a clear picture of what they do (Science things? Joel mentions cleaning up a Flubber spill in the subbasement), but even a low-level janitor like Joel is a skilled, if eccentric, inventor.
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In Transhuman Space, pretty much any company that's worth mentioning in the game supplements ends up playing this part to some extent; it's a near-future SF setting with the technology jammed on fast forward, after all. But especially notable examples would include Biotech Euphrates, a major biotech company with a sometimes shaky grasp of ethics, Omokage Laboratories, another biotech outfit with no detectable ethics at all, and Exogenesis, a corporate research division who, after they were bought out, came under armed assault from their own management because their idea of science seemed to come with the mandatory prefix "mad". The latter two are based in the asteroid belt, where supervision is harder.
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Galactic Cybersystems Corporation in The History of the Galaxy had a planet dedicated to R&D.
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Bartok Industries starts up where Seth Brundle left off in The Fly II.
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The DCU:
S.T.A.R. Labs (Scientific and Technological Advanced Research) is an independent group of research laboratories throughout the U.S. It has a long history of coming up with high technology and new inventions, and has also regularly gotten involved in superheroic activities.
Project Cadmus was into genetic engineering; its abandoned laboratories are in some caverns near Metropolis. The most famous results of their work are Superboy/Kon-El — or S-13 as they labeled him — and Golden Guardian.
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Vector Thrust has Sigsawa Heavy Industries, who specialize completely in research and development of new heavy industry and force-application technology to sell to nations and manufacturers.
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Mage: The Ascension has groups within the Technocracy — Iteration X and the Progenitors — responsible for futuristic technology, but they’re conspiracies, not companies; front companies operated by the Syndicate, the branch of the Technocracy responsible for economics, may appear to fill this role.
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Deus Ex: Human Revolution has an entire field of biotech corporations specializing in researching and developing new mechanical augmentations, the most prominent of which are Sarif Industries, Tai Yong Medical and Darrow Industries, the latter of which has shifted to geoengineering to combat global warming.
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Godzilla vs. Kong: Apex Cybernetics are highly invested in the fields of robotics, A.I. and neurology, and it's overall implied that humanity's technological progress has sped up in response to the Titans' mere existence. Apex's inventions include maglev (magnetic levitation) underground trains, Mechagodzilla, Electronic Telepathy, and HEAVs built to survive planetary gravity inversions.
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Yoglabs from Yogscast is mod testing disguised as this.
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Perfect Dark concerns a shadow conflict between two of these. The dataDyne corporation is a US defense contractor — in an early level you can find a prototype rifle the NSA forces use in a later mission — but is secretly conspiring to overthrow the government on behalf of the reptilians. Its rival the Carrington Institute presents itself as a private R&D center, and helped develop the setting's Flying Cars, but is secretly a Spy School that runs covert operations against corporations and even the US government, and is allied with The Greys.
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Doctor Who, being a Long Runner, has quite a few:
Cybus Industries made the Cybermen (mostly) and earpiece communicator thingies (that double as Mind Control Devices).
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Deus Ex has pharmaceutical giant Versalife, which even has secret underground labs.
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Command & Conquer: Red Alert 3: Future Tech is a Netherlands-based company that provides the Allies with just about all their higher-tech weapons, including freeze weaponry, the proton collider, and the chronosphere. They get upgraded to villain status (including Villain Protagonist) in the expansion, when their CEO plans something sinister involving stopping time.
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Aperture Science from the Portal series was the aforementioned Black Mesa's Unknown Rival, but gradually went into decline over decades of being more interested in wild experimentation and building insane contraptions than in corporate profit. GLaDOS killing off most the staff and taking over the main testing facility just put the nail in the coffin.
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Invincible (2021): The Global Defense Agency specifically have access to technology and research that the public has no access to or even knowledge of, including but not limited to a chemical that inhibits the ability to see certain frequencies of light and renders rooms' contents completely invisible.
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Triax from Rifts used to be one of these, but now acts more an arm of the New German Republic.
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In the Heechee Saga, the Gateway Corporation makes all its money by researching applications of alien technology and other discoveries brought back by the volunteers who fly in the mysterious and often deadly alien ships found on Gateway asteroid.
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System Shock has the player run into a lot of products from TriOptimum, a MegaCorp with a division dedicated to science.
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Deus Ex Universe:
Deus Ex has pharmaceutical giant Versalife, which even has secret underground labs.
Deus Ex: Human Revolution has an entire field of biotech corporations specializing in researching and developing new mechanical augmentations, the most prominent of which are Sarif Industries, Tai Yong Medical and Darrow Industries, the latter of which has shifted to geoengineering to combat global warming.
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Babylon 5 and Crusade have Interplanetary Expeditions (IPX for short), a private Earth-based commercial company which funds archaeological expeditions to alien planets in the hopes of finding ancient technology to reverse-engineer and incorporate into Earth technology. They sort of dance on the line between outright corrupt and merely kind of dodgy, and the minor characters in B5 and main character in Crusade that we see work for them often aren't the greatest of people even when they're on the good guys' side.
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Abstergo in Assassin's Creed. It also helps make money to keep a secret society going strong.
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Cyberpunk Tropes
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Organization Index
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