Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Respawning Enemies

 Respawning Enemies
type
FeatureClass
 Respawning Enemies
label
Respawning Enemies
 Respawning Enemies
page
RespawningEnemies
 Respawning Enemies
comment
Hooray, you have managed to defeat the enemies that attacked you in this room. Don't get too cocky! Because when you return to this room later on, the enemies are fine and well again.
May even happen in games where levels aren't based on rooms, but set in one big area; in this case, the enemies respawn in a set position after a set period of time. Or possibly as soon as you move out of sight/attack range.
Respawning enemies come in several varieties:
Enemies that respawn when a certain time limit has passed.
Enemies that respawn every time a room is reentered.
Enemies that respawn when they're scrolled off screen.
Enemies that respawn when the game is saved and reloaded.
Enemies that respawn when the player dies.
Bosses are exempt from this. Bonus and other items usually don't respawn this way, unless something Randomly Drops, then you're expected to come back and fight the same enemy over and over until the Random Number God smiles in your favor.
This could be pleasurable for people who like to endlessly slaughter things, mildly to extremely tedious for most people, and absolutely horrible for people who feel guilty about killing them (which prompts the question: why are you playing a game that requires you to do exactly that?).
With very few exceptions, this applies to every online combat game ever created. (One of those exceptions: some early MUDs removed slain enemies from the game semi-permanently; they would only return when the game was reset.)
Compare Puzzle Reset, which applies to more than just enemies. Contrast Reviving Enemy, in which an enemy gets back up rather than replaced. See also Mook Maker.
 Respawning Enemies
fetched
2024-04-25T08:16:52Z
 Respawning Enemies
parsed
2024-04-25T08:16:52Z
 Respawning Enemies
processingComment
Dropped link to AloneInTheDarkTheNewNightmare: Not an Item - UNKNOWN
 Respawning Enemies
processingComment
Dropped link to BloodstainedRitualOftheNight: Not an Item - UNKNOWN
 Respawning Enemies
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Respawning Enemies
processingComment
Dropped link to DigitalPinballTable: Not an Item - UNKNOWN
 Respawning Enemies
processingComment
Dropped link to GuideDangIt: Not an Item - FEATURE
 Respawning Enemies
processingComment
Dropped link to Mooks: Not an Item - FEATURE
 Respawning Enemies
processingComment
Dropped link to WaveMotionGun: Not an Item - FEATURE
 Respawning Enemies
processingComment
Dropped link to WizardMode: Not an Item - FEATURE
 Respawning Enemies
processingComment
Dropped link to Wizardry8: Not an Item - UNKNOWN
 Respawning Enemies
processingComment
Dropped link to lampshadehanging: Not an Item - FEATURE
 Respawning Enemies
processingUnknown
DigitalPinballTable
 Respawning Enemies
processingUnknown
BloodstainedRitualOftheNight
 Respawning Enemies
processingUnknown
Wizardry8
 Respawning Enemies
processingUnknown
AloneInTheDarkTheNewNightmare
 Respawning Enemies
isPartOf
DBTropes
 Respawning Enemies / int_11fd7982
type
Respawning Enemies
 Respawning Enemies / int_11fd7982
comment
Metroid Prime Trilogy: Enemies don't respawn until you've moved at least two rooms away, and in some rooms will spawn in different places depending on which way you come in, as it would suck to have Shriekbats in your face as soon as the door opens.
 Respawning Enemies / int_11fd7982
featureApplicability
1.0
 Respawning Enemies / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Respawning Enemies / int_11fd7982
 Respawning Enemies / int_129cc93d
type
Respawning Enemies
 Respawning Enemies / int_129cc93d
comment
In Distorted Travesty 3, there are a few places where enemies respawn. A notable case is an enemy that drops off a ledge you need to climb up to. However, defeating the enemy simply makes it respawn on the ledge, meaning you'll have no choice but to deal with it when climbing up.
 Respawning Enemies / int_129cc93d
featureApplicability
1.0
 Respawning Enemies / int_129cc93d
featureConfidence
1.0
 Distorted Travesty (Video Game)
hasFeature
Respawning Enemies / int_129cc93d
 Respawning Enemies / int_12e3e094
type
Respawning Enemies
 Respawning Enemies / int_12e3e094
comment
In Stranglehold, the final showdown against Wong has the bad guy's men coming in waves every time that Wong was out of the room.
 Respawning Enemies / int_12e3e094
featureApplicability
1.0
 Respawning Enemies / int_12e3e094
featureConfidence
1.0
 Stranglehold (Video Game)
hasFeature
Respawning Enemies / int_12e3e094
 Respawning Enemies / int_14cb9f30
type
Respawning Enemies
 Respawning Enemies / int_14cb9f30
comment
In the A Bug's Life video game, enemies will respawn after a few seconds... unless you collect and kill them with the Gold Berry powerup, in which they will stay dead. This is one of the parts necessary for getting 100% Completion in that level, too.
 Respawning Enemies / int_14cb9f30
featureApplicability
1.0
 Respawning Enemies / int_14cb9f30
featureConfidence
1.0
 A Bug's Life
hasFeature
Respawning Enemies / int_14cb9f30
 Respawning Enemies / int_15433c06
type
Respawning Enemies
 Respawning Enemies / int_15433c06
comment
Generally Fur Fighters is quite good at avoiding this trope but one level, which was based in hell so it gets away with it, had Elite Mooks spawn all over the place while you avoid cannon fire from tanks and then destroy said tanks.
 Respawning Enemies / int_15433c06
featureApplicability
1.0
 Respawning Enemies / int_15433c06
featureConfidence
1.0
 Fur Fighters (Video Game)
hasFeature
Respawning Enemies / int_15433c06
 Respawning Enemies / int_1670bd19
type
Respawning Enemies
 Respawning Enemies / int_1670bd19
comment
(possibly) Lampshaded in S.T.A.L.K.E.R. when people talk about ruins they keep clearing of bandits and mutants, who keep coming back. As one person on 4chan put it:
 Respawning Enemies / int_1670bd19
featureApplicability
1.0
 Respawning Enemies / int_1670bd19
featureConfidence
1.0
 S.T.A.L.K.E.R. (Video Game)
hasFeature
Respawning Enemies / int_1670bd19
 Respawning Enemies / int_18bdbe61
type
Respawning Enemies
 Respawning Enemies / int_18bdbe61
comment
In Zombicide, the undead spawn from specific points every turn. Even better, characters have an experience track that progresses with each kill and grants them new abilities whenever they pass a threshold. But when that happens, the spawn points are designed to level as well and release more and/or tougher enemies.
 Respawning Enemies / int_18bdbe61
featureApplicability
1.0
 Respawning Enemies / int_18bdbe61
featureConfidence
1.0
 Zombicide (Tabletop Game)
hasFeature
Respawning Enemies / int_18bdbe61
 Respawning Enemies / int_1acf3832
type
Respawning Enemies
 Respawning Enemies / int_1acf3832
comment
The sequel to No One Lives Forever added this mechanic.
 Respawning Enemies / int_1acf3832
featureApplicability
1.0
 Respawning Enemies / int_1acf3832
featureConfidence
1.0
 No One Lives Forever (Video Game)
hasFeature
Respawning Enemies / int_1acf3832
 Respawning Enemies / int_1c1ceec7
type
Respawning Enemies
 Respawning Enemies / int_1c1ceec7
comment
Monster Hunter:
Usually, enemies will not respawn. Sometimes, enemies will respawn for a pretty long time, but eventually stop. Rarely, they will never stop spawning, and there will always be multiples of them in that zone. This can be bad when the enemies in question are particularly dangerous or annoying.
Monster Hunter Freedom 2: The monsters that aren't on your kill list only respawn once (except Vespoid & Honrnetaur) and when you come back the third time, they're completely gone. If you're going for 'kill X number of Y' missions, they'll respawn in a different place (again, only once). Good thing to remember if you're trying to get rid of a very big annoying monster using a weak weapon.
 Respawning Enemies / int_1c1ceec7
featureApplicability
1.0
 Respawning Enemies / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Respawning Enemies / int_1c1ceec7
 Respawning Enemies / int_1cc11947
type
Respawning Enemies
 Respawning Enemies / int_1cc11947
comment
The Descent series has the purple-veined walls that spawn a wave of enemies when triggered by an Event Flag. On most difficulties, they stop producing after three or so waves, but on Insane starting with the second game, they can generate indefinitely.
 Respawning Enemies / int_1cc11947
featureApplicability
1.0
 Respawning Enemies / int_1cc11947
featureConfidence
1.0
 Descent (Video Game)
hasFeature
Respawning Enemies / int_1cc11947
 Respawning Enemies / int_1e81fec
type
Respawning Enemies
 Respawning Enemies / int_1e81fec
comment
In Hello Kitty Online you just put enemies to sleep in the first place, so to respawn, they merely wake up.
 Respawning Enemies / int_1e81fec
featureApplicability
1.0
 Respawning Enemies / int_1e81fec
featureConfidence
1.0
 Hello Kitty (Franchise)
hasFeature
Respawning Enemies / int_1e81fec
 Respawning Enemies / int_1f253b14
type
Respawning Enemies
 Respawning Enemies / int_1f253b14
comment
In Keith Courage in Alpha Zones, enemies spawn continuously if you hold in one position, which is useful for money grinding on the overworld levels.
 Respawning Enemies / int_1f253b14
featureApplicability
1.0
 Respawning Enemies / int_1f253b14
featureConfidence
1.0
 Keith Courage in Alpha Zones (Video Game)
hasFeature
Respawning Enemies / int_1f253b14
 Respawning Enemies / int_213bbab3
type
Respawning Enemies
 Respawning Enemies / int_213bbab3
comment
In Mini Ninjas, the actual enemies only respawn when revisiting a level, but there's a much more egregious example with the fishes you can catch. You've been fishing in a single spot and there's no more fishes? Just turn around and when you'll look back at the same spot, there will be fishes again.
 Respawning Enemies / int_213bbab3
featureApplicability
1.0
 Respawning Enemies / int_213bbab3
featureConfidence
1.0
 Mini Ninjas (Video Game)
hasFeature
Respawning Enemies / int_213bbab3
 Respawning Enemies / int_223c2a48
type
Respawning Enemies
 Respawning Enemies / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom: Monsters stay dead for a long time. However, every time a Blood Moon comes around, it revives everything.
 Respawning Enemies / int_223c2a48
featureApplicability
1.0
 Respawning Enemies / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Respawning Enemies / int_223c2a48
 Respawning Enemies / int_26674ed5
type
Respawning Enemies
 Respawning Enemies / int_26674ed5
comment
In Metal Gear Solid 2: Sons of Liberty: During a cutscene in the first part of the game, Otacon informs you that there are a little over twenty enemies on the tanker. No matter how many dozens or even hundreds of the bad guys you chew through and dump overboard, however, there are always more to take their place. Later in the game there's a similar situation where the enemy's forces are supposed to be low, and yet no matter how many you blow up, stab, or otherwise obliterate there are always replacement guards.
 Respawning Enemies / int_26674ed5
featureApplicability
1.0
 Respawning Enemies / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Respawning Enemies / int_26674ed5
 Respawning Enemies / int_2797cd40
type
Respawning Enemies
 Respawning Enemies / int_2797cd40
comment
In most, if not all, other Castlevania games, enemies respawn when you leave, then re-enter a room, such as in Castlevania: Harmony of Dissonance, Circle Of The Moon, and Castlevania: Aria of Sorrow.
 Respawning Enemies / int_2797cd40
featureApplicability
1.0
 Respawning Enemies / int_2797cd40
featureConfidence
1.0
 Castlevania: Harmony of Dissonance (Video Game)
hasFeature
Respawning Enemies / int_2797cd40
 Respawning Enemies / int_2797f1b0
type
Respawning Enemies
 Respawning Enemies / int_2797f1b0
comment
Geometry Wars is an example of the "period of time" version of this trope.
 Respawning Enemies / int_2797f1b0
featureApplicability
1.0
 Respawning Enemies / int_2797f1b0
featureConfidence
1.0
 Geometry Wars (Video Game)
hasFeature
Respawning Enemies / int_2797f1b0
 Respawning Enemies / int_28438266
type
Respawning Enemies
 Respawning Enemies / int_28438266
comment
Wario Land The Shake Dimension had this on a per room basis in the huge levels.
 Respawning Enemies / int_28438266
featureApplicability
1.0
 Respawning Enemies / int_28438266
featureConfidence
1.0
 Wario Land (Video Game)
hasFeature
Respawning Enemies / int_28438266
 Respawning Enemies / int_2a04866b
type
Respawning Enemies
 Respawning Enemies / int_2a04866b
comment
Guild Wars averts it though, no enemy will ever respawn while the players are still in the instance, and the entire game is instanced.
 Respawning Enemies / int_2a04866b
featureApplicability
1.0
 Respawning Enemies / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Respawning Enemies / int_2a04866b
 Respawning Enemies / int_2a6eefe5
type
Respawning Enemies
 Respawning Enemies / int_2a6eefe5
comment
Metroid Fusion put a little explanation into this game mechanic, in that the bodies of dead enemies keep getting reposessed by more X Parasites. In fact, if you don't gather the X Parasite left behind after killing an enemy, it will do just that without waiting for you to leave.
 Respawning Enemies / int_2a6eefe5
featureApplicability
1.0
 Respawning Enemies / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Respawning Enemies / int_2a6eefe5
 Respawning Enemies / int_2c3ecd51
type
Respawning Enemies
 Respawning Enemies / int_2c3ecd51
comment
In Retro Mud enemies spawn after a certain timer, rather than when you leave the room. Usually allows for some banter in between farming.
 Respawning Enemies / int_2c3ecd51
featureApplicability
1.0
 Respawning Enemies / int_2c3ecd51
featureConfidence
1.0
 Retro Mud (Video Game)
hasFeature
Respawning Enemies / int_2c3ecd51
 Respawning Enemies / int_2dc12aeb
type
Respawning Enemies
 Respawning Enemies / int_2dc12aeb
comment
NetHack: A staple in this game, as enemies can often be seen to appear out of thin air. However, it's actually possible to render monsters extinct by personally butchering (or simply causing the game to spawn) 120 of them.
 Respawning Enemies / int_2dc12aeb
featureApplicability
1.0
 Respawning Enemies / int_2dc12aeb
featureConfidence
1.0
 NetHack (Video Game)
hasFeature
Respawning Enemies / int_2dc12aeb
 Respawning Enemies / int_3038d75c
type
Respawning Enemies
 Respawning Enemies / int_3038d75c
comment
In Diablo II, enemies respawn when leaving the game and coming back. In online games, the map will also change. Both online and offline, what enemies appear in which area can change. Also of note is that bosses also reappear like normal enemies.
 Respawning Enemies / int_3038d75c
featureApplicability
1.0
 Respawning Enemies / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Respawning Enemies / int_3038d75c
 Respawning Enemies / int_318fe3d2
type
Respawning Enemies
 Respawning Enemies / int_318fe3d2
comment
Etrian Odyssey: The FOE and the bosses respawn after a few days. While this means the areas around them become dangerous when they revive, this also allows the player's party to attempt to obtain a Rare Random Drop upon defeating them, so it's ultimately a necessary feature.
 Respawning Enemies / int_318fe3d2
featureApplicability
1.0
 Respawning Enemies / int_318fe3d2
featureConfidence
1.0
 Etrian Odyssey (Video Game)
hasFeature
Respawning Enemies / int_318fe3d2
 Respawning Enemies / int_324cbf56
type
Respawning Enemies
 Respawning Enemies / int_324cbf56
comment
In the Wii version of A Boy and His Blob, enemies that are important puzzle elements respawn shortly after being killed.
 Respawning Enemies / int_324cbf56
featureApplicability
1.0
 Respawning Enemies / int_324cbf56
featureConfidence
1.0
 A Boy and His Blob (Video Game)
hasFeature
Respawning Enemies / int_324cbf56
 Respawning Enemies / int_3314d9a2
type
Respawning Enemies
 Respawning Enemies / int_3314d9a2
comment
In Valkyria Chronicles II, during enemy turns, enemy units may appear from an enemy camp. Capturing enemy camps is able to keep them from respawning. During the mission with the Final Boss, enemies will respawn even if all enemy camps have been captured.
 Respawning Enemies / int_3314d9a2
featureApplicability
1.0
 Respawning Enemies / int_3314d9a2
featureConfidence
1.0
 Valkyria Chronicles II (Video Game)
hasFeature
Respawning Enemies / int_3314d9a2
 Respawning Enemies / int_332cb317
type
Respawning Enemies
 Respawning Enemies / int_332cb317
comment
An area of Silver's Kingdom Valley level in Sonic the Hedgehog (2006) has two enemies that you can down, only for two more to come down onto the opposite side. Defeat those and two more will come down on the opposite side of them and so on and so forth.
 Respawning Enemies / int_332cb317
featureApplicability
1.0
 Respawning Enemies / int_332cb317
featureConfidence
1.0
 Sonic the Hedgehog (2006) (Video Game)
hasFeature
Respawning Enemies / int_332cb317
 Respawning Enemies / int_33dd1d90
type
Respawning Enemies
 Respawning Enemies / int_33dd1d90
comment
The Antlions of Half-Life 2 are the only enemy in the series that do this. It gets to be an asset once they're on your side, especially since you may have developed such twitch reflexes by then that you wind up killing several anyway.
 Respawning Enemies / int_33dd1d90
featureApplicability
1.0
 Respawning Enemies / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Respawning Enemies / int_33dd1d90
 Respawning Enemies / int_36953184
type
Respawning Enemies
 Respawning Enemies / int_36953184
comment
Tenkai Knights: Brave Battle has enemies that respawn in their original locations shortly after being killed, which makes no logical sense in missions whose formula is "Defeat N Corrupted soldiers."
 Respawning Enemies / int_36953184
featureApplicability
1.0
 Respawning Enemies / int_36953184
featureConfidence
1.0
 Tenkai Knights
hasFeature
Respawning Enemies / int_36953184
 Respawning Enemies / int_38e1d779
type
Respawning Enemies
 Respawning Enemies / int_38e1d779
comment
This was kept up throughout the LEGO Adaptation Game series, and the one level in each game in which you can't stem the flow of infinitely respawning baddies is usually the most hated in the game: Defense of Kashyyyk (Lego Star Wars), Pursuing the Ark (Lego Indiana Jones), and A Poisonous Appointment (Lego Batman).
 Respawning Enemies / int_38e1d779
featureApplicability
1.0
 Respawning Enemies / int_38e1d779
featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
Respawning Enemies / int_38e1d779
 Respawning Enemies / int_3a64aba3
type
Respawning Enemies
 Respawning Enemies / int_3a64aba3
comment
The Shantae series:
Shantae: Risky's Revenge: Enemies usually respawn when they get off screen.
Shantae and the Pirate's Curse: Most enemies respawn upon the screen losing visuals of their spawn point, but others are more aggressive about it, respawning on-screen, but drops never stop being possible, at least:
Zombies of Spiderweb Island come up from the ground endlessly.
Reapers of The Village Of Lost Souls reappear in the same exact location.
 Respawning Enemies / int_3a64aba3
featureApplicability
1.0
 Respawning Enemies / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Respawning Enemies / int_3a64aba3
 Respawning Enemies / int_3be31c4
type
Respawning Enemies
 Respawning Enemies / int_3be31c4
comment
Modern Warfare also did it, but at a slower rate than the previous games, outside of one segment in the first US Marines mission, "Charlie Don't Surf", in which a veritable swarm of insurgents assault you and your squad in the TV station.
 Respawning Enemies / int_3be31c4
featureApplicability
1.0
 Respawning Enemies / int_3be31c4
featureConfidence
1.0
 Modern Warfare (Video Game)
hasFeature
Respawning Enemies / int_3be31c4
 Respawning Enemies / int_3e5c6c5a
type
Respawning Enemies
 Respawning Enemies / int_3e5c6c5a
comment
Super Mario 64: Certain enemies (Piranha Plants and Bob-ombs, for example) respawn after you move away so they're offscreen and wait for a few seconds. You only get items from them the first time, but select enemies and items respawn.
 Respawning Enemies / int_3e5c6c5a
featureApplicability
1.0
 Respawning Enemies / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Respawning Enemies / int_3e5c6c5a
 Respawning Enemies / int_41a279b3
type
Respawning Enemies
 Respawning Enemies / int_41a279b3
comment
Star Fox: Assault: The game handwaves it with generators that will teleport in enemy reinforcements, and actually makes a point about airborne enemy presence being possibly overwhelming for your teammates due to this, so if you take too long, you'll have to take to the skies and shoot down baddies for a while. Unfortunately, a large number of generators can only be reached by foot or tank.
 Respawning Enemies / int_41a279b3
featureApplicability
1.0
 Respawning Enemies / int_41a279b3
featureConfidence
1.0
 Star Fox: Assault (Video Game)
hasFeature
Respawning Enemies / int_41a279b3
 Respawning Enemies / int_41d79599
type
Respawning Enemies
 Respawning Enemies / int_41d79599
comment
A really bad offender is Dark Forces; after clearing out a room you can turn your back on the wall and a storm trooper will almost invariably spring into existence between your back and said wall. This is sort of OK until the game starts respawing enemies carrying concussion rifles, the shots of which are practically impossible to dodge and knock off 10% of your total hitpoints.
 Respawning Enemies / int_41d79599
featureApplicability
1.0
 Respawning Enemies / int_41d79599
featureConfidence
1.0
 Dark Forces Saga (Video Game)
hasFeature
Respawning Enemies / int_41d79599
 Respawning Enemies / int_463cfe3a
type
Respawning Enemies
 Respawning Enemies / int_463cfe3a
comment
Star Fox:
Star Fox Adventures: This happens very often, usually only a few seconds after you've defeated the enemies in the first place.
Star Fox: Assault: The game handwaves it with generators that will teleport in enemy reinforcements, and actually makes a point about airborne enemy presence being possibly overwhelming for your teammates due to this, so if you take too long, you'll have to take to the skies and shoot down baddies for a while. Unfortunately, a large number of generators can only be reached by foot or tank.
 Respawning Enemies / int_463cfe3a
featureApplicability
1.0
 Respawning Enemies / int_463cfe3a
featureConfidence
1.0
 Star Fox (Franchise)
hasFeature
Respawning Enemies / int_463cfe3a
 Respawning Enemies / int_46f8bfdb
type
Respawning Enemies
 Respawning Enemies / int_46f8bfdb
comment
Inverted in Turrican games on the C64. Here, if you move an enemy off screen, then come back, the enemy is gone forever. Unfortunately the same applies to bonus items.
 Respawning Enemies / int_46f8bfdb
featureApplicability
1.0
 Respawning Enemies / int_46f8bfdb
featureConfidence
1.0
 Turrican (Video Game)
hasFeature
Respawning Enemies / int_46f8bfdb
 Respawning Enemies / int_49a88435
type
Respawning Enemies
 Respawning Enemies / int_49a88435
comment
Final Fantasy XII's enemies generally won't respawn unless you go several screens away and come back, but there are some lower-level enemies in each area that will indeed keep coming back.
 Respawning Enemies / int_49a88435
featureApplicability
1.0
 Respawning Enemies / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Respawning Enemies / int_49a88435
 Respawning Enemies / int_49ad83ee
type
Respawning Enemies
 Respawning Enemies / int_49ad83ee
comment
Non-boss enemies in World of Warcraft eventually respawn, as do outdoor raid bosses. For normal outdoor enemies the speed is dependent on the number of players in the region, and in extreme cases can lead to people being assailed by the enemy they killed seconds earlier. Respawns used to be a major annoyance in dungeons after a wipe, but now the shortened length of dungeons has made it less problematic. Maruadon in particular had people get lost in there, die, then get lost again because with enemies respawning they could no longer tell where they'd already been. Rare spawn enemies operate on their own timers, which in the case of the much sought after and aptly named Time-Lost Proto Drake is erratic but very long.
 Respawning Enemies / int_49ad83ee
featureApplicability
1.0
 Respawning Enemies / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Respawning Enemies / int_49ad83ee
 Respawning Enemies / int_4a2b34ad
type
Respawning Enemies
 Respawning Enemies / int_4a2b34ad
comment
Star Fox Adventures: This happens very often, usually only a few seconds after you've defeated the enemies in the first place.
 Respawning Enemies / int_4a2b34ad
featureApplicability
1.0
 Respawning Enemies / int_4a2b34ad
featureConfidence
1.0
 Star Fox Adventures (Video Game)
hasFeature
Respawning Enemies / int_4a2b34ad
 Respawning Enemies / int_507dfb6a
type
Respawning Enemies
 Respawning Enemies / int_507dfb6a
comment
EarthBound (1994) possess a unique respawn system where enemies would be arranged in a mostly random fashion as you traverse an area and would respawn in areas a short distance off screen. While it means that there is no limit to the amount of enemies in a level, it is actually a system that's heavily beneficial to the player. The obvious application being that it is very easy to grind when you want, but since the enemies were randomized each time you moved away from and returned to an area, you could /choose/ whether or not you encountered certain enemies or groups of enemies by waiting till you found a bunch you were willing to fight (or not fight).
 Respawning Enemies / int_507dfb6a
featureApplicability
1.0
 Respawning Enemies / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Respawning Enemies / int_507dfb6a
 Respawning Enemies / int_50cfb3ae
type
Respawning Enemies
 Respawning Enemies / int_50cfb3ae
comment
Castlevania: Lament of Innocence. Upon entering a room for the first time, you can't leave until you kill all of the enemies. They'll respawn eventually, but don't have to be killed, and Lament's control system makes it very easy to bypass them. On the "Crazy" difficulty level, not only are there more enemies, they respawn every time you enter a room.
 Respawning Enemies / int_50cfb3ae
featureApplicability
1.0
 Respawning Enemies / int_50cfb3ae
featureConfidence
1.0
 Castlevania: Lament of Innocence (Video Game)
hasFeature
Respawning Enemies / int_50cfb3ae
 Respawning Enemies / int_53cac49a
type
Respawning Enemies
 Respawning Enemies / int_53cac49a
comment
Freedom Fighters (2003) will send in an armored car or transport helicopter to bring in new troops in some levels. They can be stopped by blowing up the bridge they travel across or their refueling pad.
 Respawning Enemies / int_53cac49a
featureApplicability
1.0
 Respawning Enemies / int_53cac49a
featureConfidence
1.0
 Freedom Fighters (2003) (Video Game)
hasFeature
Respawning Enemies / int_53cac49a
 Respawning Enemies / int_53f9ae8a
type
Respawning Enemies
 Respawning Enemies / int_53f9ae8a
comment
I Woke Up As a Dungeon, Now What?: Dungeons have the option to purchase "spawn rooms", each of which can be linked to a certain number of minions. If those minions are killed, they reincarnate in the spawn room after sufficient time has passed. After Taylor gets spawners and confirms that respawned minions retain their memories and personalities, she starts allowing the inhabitants of Fort Aresya to kill her minions for loot drops.
 Respawning Enemies / int_53f9ae8a
featureApplicability
1.0
 Respawning Enemies / int_53f9ae8a
featureConfidence
1.0
 I Woke Up As a Dungeon, Now What? (Fanfic)
hasFeature
Respawning Enemies / int_53f9ae8a
 Respawning Enemies / int_5425ce75
type
Respawning Enemies
 Respawning Enemies / int_5425ce75
comment
Committing sufficiently violent crimes (or hopping the fence at the naval base) in Grand Theft Auto games will spawn an endless supply of enemies, until you sufficiently reduce your wanted level.
 Respawning Enemies / int_5425ce75
featureApplicability
1.0
 Respawning Enemies / int_5425ce75
featureConfidence
1.0
 Grand Theft Auto (Video Game)
hasFeature
Respawning Enemies / int_5425ce75
 Respawning Enemies / int_57ad0c07
type
Respawning Enemies
 Respawning Enemies / int_57ad0c07
comment
Resident Evil:
Enemies in the series only respawn after a room's been cleared in response to story events, and even then almost always only when you have to pass through those specific rooms. It's pretty handy if you don't know where the game wants you to go: If you see monsters, that's probably where you have to go next.
Resident Evil: Happens in most remakes of the game. Not only will zombies get back up if you don't blow their head off or burn their body, they will quite literally Turn Red, turning into dreaded Crimson Heads, which are much faster, stronger, and take many more hits. Luckily they don't get back up after going down a second time, but it is best just to avoid letting get up the first time due to the fact you don't even get enough ammo to handle all the enemies once.
 Respawning Enemies / int_57ad0c07
featureApplicability
1.0
 Respawning Enemies / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Respawning Enemies / int_57ad0c07
 Respawning Enemies / int_59151283
type
Respawning Enemies
 Respawning Enemies / int_59151283
comment
The rooftops in the original Metal Gear had infinitely respawning jetpack soldiers. When you recover your gear after being captured, it has a transponder planted in it that will constantly summon enemies until you discard it.
 Respawning Enemies / int_59151283
featureApplicability
1.0
 Respawning Enemies / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Respawning Enemies / int_59151283
 Respawning Enemies / int_5921531a
type
Respawning Enemies
 Respawning Enemies / int_5921531a
comment
In Persona 3, enemies slowly respawn on individual Tartarus floors. The longer you stay on a floor, the higher the chance that red Shadows, the stronger type, will appear - handy for Level Grinding. Be careful, as staying too long makes the Reaper show up.
 Respawning Enemies / int_5921531a
featureApplicability
1.0
 Respawning Enemies / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Respawning Enemies / int_5921531a
 Respawning Enemies / int_59da62aa
type
Respawning Enemies
 Respawning Enemies / int_59da62aa
comment
Fallout: New Vegas: Some animals and Feral Ghouls respawn after a few days. In the case of Old World Blues, the outdoor enemies regenerate about every other day, sometimes in random positions, and those are often toughies such as Lobotomites, Night Stalkers, or robots, that will burn through your limited supplies of ammo.
 Respawning Enemies / int_59da62aa
featureApplicability
1.0
 Respawning Enemies / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Respawning Enemies / int_59da62aa
 Respawning Enemies / int_5a1506e6
type
Respawning Enemies
 Respawning Enemies / int_5a1506e6
comment
Eternal Sonata: Rid the area of Mooks, leave, and return.
 Respawning Enemies / int_5a1506e6
featureApplicability
1.0
 Respawning Enemies / int_5a1506e6
featureConfidence
1.0
 Eternal Sonata (Video Game)
hasFeature
Respawning Enemies / int_5a1506e6
 Respawning Enemies / int_5e91c7a
type
Respawning Enemies
 Respawning Enemies / int_5e91c7a
comment
Resident Evil: Happens in most remakes of the game. Not only will zombies get back up if you don't blow their head off or burn their body, they will quite literally Turn Red, turning into dreaded Crimson Heads, which are much faster, stronger, and take many more hits. Luckily they don't get back up after going down a second time, but it is best just to avoid letting get up the first time due to the fact you don't even get enough ammo to handle all the enemies once.
 Respawning Enemies / int_5e91c7a
featureApplicability
1.0
 Respawning Enemies / int_5e91c7a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Respawning Enemies / int_5e91c7a
 Respawning Enemies / int_62bf542
type
Respawning Enemies
 Respawning Enemies / int_62bf542
comment
Super Mario Bros. 2: Enemies respawn from Behind the Black as you move around (this also applies to Birdo, who is a Mini-Boss). This can be helpful, as certain areas might easily be made Unwinnable otherwise. This also applies to the game's precursor, Doki Doki Panic.
 Respawning Enemies / int_62bf542
featureApplicability
1.0
 Respawning Enemies / int_62bf542
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Respawning Enemies / int_62bf542
 Respawning Enemies / int_631805af
type
Respawning Enemies
 Respawning Enemies / int_631805af
comment
Used in Metal Gear Solid 4: Guns of the Patriots as enemies in a few areas will constantly spawn, however there are places in the game that have a ridiculous amount of enemies spawn one after another that it can be mistaken that the whole game has it.
 Respawning Enemies / int_631805af
featureApplicability
1.0
 Respawning Enemies / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Respawning Enemies / int_631805af
 Respawning Enemies / int_6bf2d08
type
Respawning Enemies
 Respawning Enemies / int_6bf2d08
comment
Super Mario Maker and Super Mario Maker 2: For technical reasons, the majority of elements placed within a level will respawn when you re-enter an area after leaving. This includes enemies, which allows designers to put "reset doors"note pairs of doors that don't really take you anywhere; when you enter one, you exit from the other at the start of Kaizo or puzzle rooms so you can reload the enemies and other elements necessary to progress in case you fail in some way.
 Respawning Enemies / int_6bf2d08
featureApplicability
1.0
 Respawning Enemies / int_6bf2d08
featureConfidence
1.0
 Super Mario Maker (Video Game)
hasFeature
Respawning Enemies / int_6bf2d08
 Respawning Enemies / int_6bff288f
type
Respawning Enemies
 Respawning Enemies / int_6bff288f
comment
Banjo-Tooie: Every foe respawns in levels, save bosses. This is both a blessing and a curse compared to the previous game, as you have to deal with the mostly 1-hit-kill foes again and again, but it also means Honeycombs are unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.
 Respawning Enemies / int_6bff288f
featureApplicability
1.0
 Respawning Enemies / int_6bff288f
featureConfidence
1.0
 Banjo-Tooie (Video Game)
hasFeature
Respawning Enemies / int_6bff288f
 Respawning Enemies / int_6c1d09b3
type
Respawning Enemies
 Respawning Enemies / int_6c1d09b3
comment
Fallout 3: Some enemies, such as Raiders, respawn after a few days if you kill them (as long as they are outside). Interestingly, if you enslave a Raider rather than killing him, he will never respawn. You can also kill enemies and drag their bodies to a location that their enemies spawn, allowing for massive cross faction battles every time you re-enter that area.
 Respawning Enemies / int_6c1d09b3
featureApplicability
1.0
 Respawning Enemies / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Respawning Enemies / int_6c1d09b3
 Respawning Enemies / int_6e34b51b
type
Respawning Enemies
 Respawning Enemies / int_6e34b51b
comment
In Soldier of Fortune, making too much noise causes enemies to randomly "teleport in", sometimes in plain sight. The Unfair difficulty takes this further.
 Respawning Enemies / int_6e34b51b
featureApplicability
1.0
 Respawning Enemies / int_6e34b51b
featureConfidence
1.0
 Soldier of Fortune (Video Game)
hasFeature
Respawning Enemies / int_6e34b51b
 Respawning Enemies / int_747d9a6f
type
Respawning Enemies
 Respawning Enemies / int_747d9a6f
comment
[PROTOTYPE]:
The first game is a major offender, nearly every mission (bar some escort missions and the like) will spawn endless hunters and/or helicopters for Mercer to contend with. Some of the more annoying missions give the military and unlimited supply of super soldiers and tanks which roll in off-screen to replace any you’ve destroyed. Even outside of missions, the Marines can call in new strike teams just as soon as you’ve defeated the last one. The sequel thankfully cuts down on this.
Structures are special in a certain way. They take a few minutes to reset after destroyed, but you must also be far away enough for the physical structure to respawn. If you stick around nearby, the structure will remain destroyed and not spawn enemies, but its area influence will reset and take effect, therefore mooks that spawn in the influence will continue to do so.
 Respawning Enemies / int_747d9a6f
featureApplicability
1.0
 Respawning Enemies / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Respawning Enemies / int_747d9a6f
 Respawning Enemies / int_74f7210c
type
Respawning Enemies
 Respawning Enemies / int_74f7210c
comment
The Legend of Zelda: Every game uses respawning enemies, who can drop items. Generally they don't respawn until you go a few screens away and come back.
The Legend of Zelda: It's possible to save yourself a lot of fighting if you know that enemies only respawn if you kill all of them on a screen. If you kill all the enemies but one, it stays like that for the rest of the session, making it a lot safer to walk through the rooms you've cleaned out.
Zelda II: The Adventure of Link: Wosu respawn endlessly, in a steady stream from offscreen. As a result, they don't drop any experience when killed to prevent infinite experience farming.
The Legend of Zelda: The Wind Waker: The Miniblins in the second visit to the Forsaken Fortress do this endlessly in the rooms they appear in, making it so that the room can never be emptied of enemies, although it makes those areas great for Rupee and Spoils grinding.
The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom: Monsters stay dead for a long time. However, every time a Blood Moon comes around, it revives everything.
 Respawning Enemies / int_74f7210c
featureApplicability
1.0
 Respawning Enemies / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Respawning Enemies / int_74f7210c
 Respawning Enemies / int_755997ac
type
Respawning Enemies
 Respawning Enemies / int_755997ac
comment
The Nightmare difficulty in the Doom games has this as part of what makes it so hard, where any enemy that leaves a corpse would get back up after a random interval that could be anywhere from eight seconds to five minutes (usually closer to the former).
 Respawning Enemies / int_755997ac
featureApplicability
1.0
 Respawning Enemies / int_755997ac
featureConfidence
1.0
 Doom (Franchise)
hasFeature
Respawning Enemies / int_755997ac
 Respawning Enemies / int_755b343f
type
Respawning Enemies
 Respawning Enemies / int_755b343f
comment
Halo:
Halo: Combat Evolved approaches this, especially in the Library, especially on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a really long time and killing them all can take more ammo than you have available.
In Halo 2, the Prophet of Regret and Tartarus both have respawning reinforcements On Easy, it's the player who has respawning reinforcements in the fight against Tartarus..
 Respawning Enemies / int_755b343f
featureApplicability
1.0
 Respawning Enemies / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Respawning Enemies / int_755b343f
 Respawning Enemies / int_758d474d
type
Respawning Enemies
 Respawning Enemies / int_758d474d
comment
In Glider PRO, balloons, copters and darts are the only things you can shoot down with rubber bands. The moment one leaves the screen, either by reaching the edge or being shot down, it respawns after a fixed interval, or perhaps immediately. (The same enemies would also respawn in Glider 4.0, but in entirely random locations.)
 Respawning Enemies / int_758d474d
featureApplicability
1.0
 Respawning Enemies / int_758d474d
featureConfidence
1.0
 Glider PRO (Video Game)
hasFeature
Respawning Enemies / int_758d474d
 Respawning Enemies / int_7b039953
type
Respawning Enemies
 Respawning Enemies / int_7b039953
comment
The game tie-in for Avatar is particularly bad in this regard: You can clear a room, turn around, and find viperwolves or Na'vi where there was no way for some to get in... and the Na'vi and RDA forces are supposed to both be somewhat limited in size, raising questions about how you managed to personally kill or see the deaths of what should be a large fraction of your opponent's forces...
 Respawning Enemies / int_7b039953
featureApplicability
1.0
 Respawning Enemies / int_7b039953
featureConfidence
1.0
 Avatar
hasFeature
Respawning Enemies / int_7b039953
 Respawning Enemies / int_7bff7264
type
Respawning Enemies
 Respawning Enemies / int_7bff7264
comment
Halo: Combat Evolved approaches this, especially in the Library, especially on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a really long time and killing them all can take more ammo than you have available.
 Respawning Enemies / int_7bff7264
featureApplicability
1.0
 Respawning Enemies / int_7bff7264
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Respawning Enemies / int_7bff7264
 Respawning Enemies / int_7f5bc680
type
Respawning Enemies
 Respawning Enemies / int_7f5bc680
comment
Fallout:
Fallout 3: Some enemies, such as Raiders, respawn after a few days if you kill them (as long as they are outside). Interestingly, if you enslave a Raider rather than killing him, he will never respawn. You can also kill enemies and drag their bodies to a location that their enemies spawn, allowing for massive cross faction battles every time you re-enter that area.
Fallout: New Vegas: Some animals and Feral Ghouls respawn after a few days. In the case of Old World Blues, the outdoor enemies regenerate about every other day, sometimes in random positions, and those are often toughies such as Lobotomites, Night Stalkers, or robots, that will burn through your limited supplies of ammo.
 Respawning Enemies / int_7f5bc680
featureApplicability
1.0
 Respawning Enemies / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Respawning Enemies / int_7f5bc680
 Respawning Enemies / int_7f9dbbcc
type
Respawning Enemies
 Respawning Enemies / int_7f9dbbcc
comment
In Far Cry 2, every cleared outpost will be filled with enemies again, once you go away far enough. It's worse if you draw attention on you in a weapon-restricted area though. The two factions will start an all-out war against you, spawning new mooks to keep their numbers up whenever you kill one of them. The only way to stop them running at you is to flee from the area.
 Respawning Enemies / int_7f9dbbcc
featureApplicability
1.0
 Respawning Enemies / int_7f9dbbcc
featureConfidence
1.0
 Far Cry 2 (Video Game)
hasFeature
Respawning Enemies / int_7f9dbbcc
 Respawning Enemies / int_7f9dbbce
type
Respawning Enemies
 Respawning Enemies / int_7f9dbbce
comment
In Far Cry 4, meanwhile, liberated outposts, fortresses, and belltowers will remain cleared, but enemies will still spawn on the open road at random.
 Respawning Enemies / int_7f9dbbce
featureApplicability
1.0
 Respawning Enemies / int_7f9dbbce
featureConfidence
1.0
 Far Cry 4 (Video Game)
hasFeature
Respawning Enemies / int_7f9dbbce
 Respawning Enemies / int_802ca7b
type
Respawning Enemies
 Respawning Enemies / int_802ca7b
comment
GoldenEye (1997), as mentioned in the intro. Example: the first Severnaya bunker level, where you will inevitably trip the alarm and have to fight endless waves of Elite Mooks to escape.
 Respawning Enemies / int_802ca7b
featureApplicability
1.0
 Respawning Enemies / int_802ca7b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
Respawning Enemies / int_802ca7b
 Respawning Enemies / int_80ddf5c1
type
Respawning Enemies
 Respawning Enemies / int_80ddf5c1
comment
In God of War, there is a segment in which you must push a cage up a slope while fending off infinitely respawning enemies. Getting hit causes you to release the cage, letting it slide back down the slope.
 Respawning Enemies / int_80ddf5c1
featureApplicability
1.0
 Respawning Enemies / int_80ddf5c1
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Respawning Enemies / int_80ddf5c1
 Respawning Enemies / int_8258e260
type
Respawning Enemies
 Respawning Enemies / int_8258e260
comment
Super Mario Bros.. Most games usually avoid this; the respawning enemies are either part of an Eternal Engine (or an enemy-spawning device in general) and you only get items from the first few, or they respawn when they provide a way to progress through a level to prevent an Unwinnable situation. However, it's played straight in the following games:
Super Mario Bros. 2: Enemies respawn from Behind the Black as you move around (this also applies to Birdo, who is a Mini-Boss). This can be helpful, as certain areas might easily be made Unwinnable otherwise. This also applies to the game's precursor, Doki Doki Panic.
Super Mario 64: Certain enemies (Piranha Plants and Bob-ombs, for example) respawn after you move away so they're offscreen and wait for a few seconds. You only get items from them the first time, but select enemies and items respawn.
Super Mario Maker and Super Mario Maker 2: For technical reasons, the majority of elements placed within a level will respawn when you re-enter an area after leaving. This includes enemies, which allows designers to put "reset doors"note pairs of doors that don't really take you anywhere; when you enter one, you exit from the other at the start of Kaizo or puzzle rooms so you can reload the enemies and other elements necessary to progress in case you fail in some way.
Wario World: Enemies respawn if you go offscreen from their spawn point.
 Respawning Enemies / int_8258e260
featureApplicability
1.0
 Respawning Enemies / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Respawning Enemies / int_8258e260
 Respawning Enemies / int_83f8495b
type
Respawning Enemies
 Respawning Enemies / int_83f8495b
comment
Zelda II: The Adventure of Link: Wosu respawn endlessly, in a steady stream from offscreen. As a result, they don't drop any experience when killed to prevent infinite experience farming.
 Respawning Enemies / int_83f8495b
featureApplicability
1.0
 Respawning Enemies / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Respawning Enemies / int_83f8495b
 Respawning Enemies / int_898a1932
type
Respawning Enemies
 Respawning Enemies / int_898a1932
comment
Journey to Chaos: Monsters are created by a natural phenomenon called "mana mutation". No matter how many are killed by hunters and the like there will always be more. Studying this monster re-spawning is a major plot point in both Looming Shadow as well as Mana Mutation Menace.
 Respawning Enemies / int_898a1932
featureApplicability
1.0
 Respawning Enemies / int_898a1932
featureConfidence
1.0
 Journey to Chaos
hasFeature
Respawning Enemies / int_898a1932
 Respawning Enemies / int_8a0f6e8a
type
Respawning Enemies
 Respawning Enemies / int_8a0f6e8a
comment
Donkey Kong 64: Shortly after you defeat an enemy, it will respawn thanks to an aura represented with purple-colored stars.
 Respawning Enemies / int_8a0f6e8a
featureApplicability
1.0
 Respawning Enemies / int_8a0f6e8a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Respawning Enemies / int_8a0f6e8a
 Respawning Enemies / int_8ec33a86
type
Respawning Enemies
 Respawning Enemies / int_8ec33a86
comment
The normal monsters in Xenoblade Chronicles 1 will respawn immediately if you warp to a different area, reload a save, or allow a large amount of time to pass. The stronger unique monsters can respawn in the same ways, but it's random, as opposed to guaranteed.
 Respawning Enemies / int_8ec33a86
featureApplicability
1.0
 Respawning Enemies / int_8ec33a86
featureConfidence
1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Respawning Enemies / int_8ec33a86
 Respawning Enemies / int_8f8233e
type
Respawning Enemies
 Respawning Enemies / int_8f8233e
comment
Usually Blasphemous only respawns enemies when you use an altar, Dark Souls-style, but one of the optional difficulties you can activate on a New Game Plus changes this so that enemies respawn every time you leave and reenter a room.
 Respawning Enemies / int_8f8233e
featureApplicability
1.0
 Respawning Enemies / int_8f8233e
featureConfidence
1.0
 Blasphemous (Video Game)
hasFeature
Respawning Enemies / int_8f8233e
 Respawning Enemies / int_91209b29
type
Respawning Enemies
 Respawning Enemies / int_91209b29
comment
Xenosaga did this as well, though in varying amounts over the different games.
 Respawning Enemies / int_91209b29
featureApplicability
1.0
 Respawning Enemies / int_91209b29
featureConfidence
1.0
 Xenosaga (Video Game)
hasFeature
Respawning Enemies / int_91209b29
 Respawning Enemies / int_9330ec5d
type
Respawning Enemies
 Respawning Enemies / int_9330ec5d
comment
Yoshi's Island had certain spots (usually pipes) where enemies will keep spawning unless Yoshi has six eggs. Their only purpose is to provide Yoshi with more eggs, and it's always an easy enemy like a Shy Guy. Boss battles usually also have infinite respawns for the same reason. As a bonus, these enemies were appropriately named in the player's guide under a fake genus, Edibilis Boringus.
 Respawning Enemies / int_9330ec5d
featureApplicability
1.0
 Respawning Enemies / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Respawning Enemies / int_9330ec5d
 Respawning Enemies / int_93489ff
type
Respawning Enemies
 Respawning Enemies / int_93489ff
comment
Dungeon Crawler Carl: This isn't usually in effect, mobs can be depleted, but Carl does notice that when the AI has "accelerated" him in order to force him to crush his enemies under his feet, the frenzied gerbils just keep coming, and coming, and coming.
 Respawning Enemies / int_93489ff
featureApplicability
1.0
 Respawning Enemies / int_93489ff
featureConfidence
1.0
 Dungeon Crawler Carl
hasFeature
Respawning Enemies / int_93489ff
 Respawning Enemies / int_95818d99
type
Respawning Enemies
 Respawning Enemies / int_95818d99
comment
Many rooms in Killer7 have one or two heaven smiles that keep teleporting in with a chuckle. Handy for collecting blood.
 Respawning Enemies / int_95818d99
featureApplicability
1.0
 Respawning Enemies / int_95818d99
featureConfidence
1.0
 Killer7 (Video Game)
hasFeature
Respawning Enemies / int_95818d99
 Respawning Enemies / int_9ce0907
type
Respawning Enemies
 Respawning Enemies / int_9ce0907
comment
The Tenth Line: All (regular) enemies on the map respawn after you exit it and return or after you reload a save.
 Respawning Enemies / int_9ce0907
featureApplicability
1.0
 Respawning Enemies / int_9ce0907
featureConfidence
1.0
 The Tenth Line (Video Game)
hasFeature
Respawning Enemies / int_9ce0907
 Respawning Enemies / int_9e003c9
type
Respawning Enemies
 Respawning Enemies / int_9e003c9
comment
Resident Evil – Code: Veronica also does this somewhat, exacerbated by the scarcity of ammo. Enemies don't exactly respawn every time you leave an area and return (save for those goddamned moths), but several rooms and passageways you've already cleared out are scripted to fill back up with enemies again after certain events, giving the player incentive to do as little backtracking as possible.
 Respawning Enemies / int_9e003c9
featureApplicability
1.0
 Respawning Enemies / int_9e003c9
featureConfidence
1.0
 Resident Evil – Code: Veronica (Video Game)
hasFeature
Respawning Enemies / int_9e003c9
 Respawning Enemies / int_9fbd3925
type
Respawning Enemies
 Respawning Enemies / int_9fbd3925
comment
In Kolibri, most enemies respawn once their starting positions scroll off screen, which can hinder exploration in the open-ended levels.
 Respawning Enemies / int_9fbd3925
featureApplicability
1.0
 Respawning Enemies / int_9fbd3925
featureConfidence
1.0
 Kolibri (Video Game)
hasFeature
Respawning Enemies / int_9fbd3925
 Respawning Enemies / int_a096e56f
type
Respawning Enemies
 Respawning Enemies / int_a096e56f
comment
The Table top game Super Dungeon Explore exploits this trope as its primary game mechanic, with "spawning points" serving as the primary objective of heroes and the source of never ending waves of mooks, and one or two MiniBosses.
 Respawning Enemies / int_a096e56f
featureApplicability
1.0
 Respawning Enemies / int_a096e56f
featureConfidence
1.0
 Super Dungeon Explore (Tabletop Game)
hasFeature
Respawning Enemies / int_a096e56f
 Respawning Enemies / int_a2dee471
type
Respawning Enemies
 Respawning Enemies / int_a2dee471
comment
The Legend of Zelda: The Wind Waker: The Miniblins in the second visit to the Forsaken Fortress do this endlessly in the rooms they appear in, making it so that the room can never be emptied of enemies, although it makes those areas great for Rupee and Spoils grinding.
 Respawning Enemies / int_a2dee471
featureApplicability
1.0
 Respawning Enemies / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Respawning Enemies / int_a2dee471
 Respawning Enemies / int_a3984fe3
type
Respawning Enemies
 Respawning Enemies / int_a3984fe3
comment
Fake Happy End: Regular enemies respawn when a healing save point is used, but minibosses and bosses don't.
 Respawning Enemies / int_a3984fe3
featureApplicability
1.0
 Respawning Enemies / int_a3984fe3
featureConfidence
1.0
 Fake Happy End (Video Game)
hasFeature
Respawning Enemies / int_a3984fe3
 Respawning Enemies / int_a43b0fda
type
Respawning Enemies
 Respawning Enemies / int_a43b0fda
comment
Certain scenarios in Descent: Journeys in the Dark allow the Overlord to respawn monsters at their starting locations after they have been killed by the heroes.
 Respawning Enemies / int_a43b0fda
featureApplicability
1.0
 Respawning Enemies / int_a43b0fda
featureConfidence
1.0
 Descent: Journeys in the Dark (Tabletop Game)
hasFeature
Respawning Enemies / int_a43b0fda
 Respawning Enemies / int_a5e6a399
type
Respawning Enemies
 Respawning Enemies / int_a5e6a399
comment
In Command & Conquer: Renegade, there are officers constantly calling new troops, and in the later levels enemies simply appearing out of thin air. In a possible Good Bad Bug, the point they appear at can be blown up, stopping the respawning.
 Respawning Enemies / int_a5e6a399
featureApplicability
1.0
 Respawning Enemies / int_a5e6a399
featureConfidence
1.0
 Command & Conquer: Renegade (Video Game)
hasFeature
Respawning Enemies / int_a5e6a399
 Respawning Enemies / int_a6543322
type
Respawning Enemies
 Respawning Enemies / int_a6543322
comment
Towards the end of Touhou Project fangame Fantasy Explorer Nitroid's Extra Stage, there are red-color Kedamas that explode upon hitting something and are the only normal enemies that can die. They endlessly spawn from a red-color smiley face and you need to guide them into walls that they can break.
 Respawning Enemies / int_a6543322
featureApplicability
1.0
 Respawning Enemies / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Respawning Enemies / int_a6543322
 Respawning Enemies / int_a6b951e9
type
Respawning Enemies
 Respawning Enemies / int_a6b951e9
comment
In Legacy of the Wizard, circles will appear at the spots where enemies respawn a few seconds before they do.
 Respawning Enemies / int_a6b951e9
featureApplicability
1.0
 Respawning Enemies / int_a6b951e9
featureConfidence
1.0
 Legacy of the Wizard (Video Game)
hasFeature
Respawning Enemies / int_a6b951e9
 Respawning Enemies / int_a6fb0678
type
Respawning Enemies
 Respawning Enemies / int_a6fb0678
comment
La-Mulana has these. Considering that most of the enemies in that game are classified as Goddamned Bats and main character can get easily kicked back to the other screen, it can cause frustration quite frequently.
 Respawning Enemies / int_a6fb0678
featureApplicability
1.0
 Respawning Enemies / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Respawning Enemies / int_a6fb0678
 Respawning Enemies / int_a74ec89b
type
Respawning Enemies
 Respawning Enemies / int_a74ec89b
comment
Castlevania: Circle of the Moon: Bats, unlike most other enemies, respawn after being a certain distance from the player instead of needing to leave and reenter the room to respawn.
 Respawning Enemies / int_a74ec89b
featureApplicability
1.0
 Respawning Enemies / int_a74ec89b
featureConfidence
1.0
 Castlevania: Circle of the Moon (Video Game)
hasFeature
Respawning Enemies / int_a74ec89b
 Respawning Enemies / int_a796bde8
type
Respawning Enemies
 Respawning Enemies / int_a796bde8
comment
In Metal Gear Solid's Communications Tower, the enemy is on permanent alert until you fight your way to the top.
 Respawning Enemies / int_a796bde8
featureApplicability
1.0
 Respawning Enemies / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Respawning Enemies / int_a796bde8
 Respawning Enemies / int_a895dcb
type
Respawning Enemies
 Respawning Enemies / int_a895dcb
comment
In Holy Umbrella, enemies will respawn as soon as their spawn point is offscreen.
 Respawning Enemies / int_a895dcb
featureApplicability
1.0
 Respawning Enemies / int_a895dcb
featureConfidence
1.0
 Holy Umbrella (Video Game)
hasFeature
Respawning Enemies / int_a895dcb
 Respawning Enemies / int_ac8a8d1e
type
Respawning Enemies
 Respawning Enemies / int_ac8a8d1e
comment
Shantae: Risky's Revenge: Enemies usually respawn when they get off screen.
 Respawning Enemies / int_ac8a8d1e
featureApplicability
1.0
 Respawning Enemies / int_ac8a8d1e
featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
Respawning Enemies / int_ac8a8d1e
 Respawning Enemies / int_ad11427a
type
Respawning Enemies
 Respawning Enemies / int_ad11427a
comment
In Might and Magic VII and VIII the enemies will usually respawn after certain in-game time has passed. The exact time depends on the map and the type of the location; dungeons have usually shorter respawning times than the open landscape. There are some exceptions to this however; some locations will stay empty after killing everything there, usually due to plot/quest reasons (such as the Castle Harmondale in VII) and some will respawn the enemies right away after quitting the place (The Pit in VII, aggravantingly enough).
 Respawning Enemies / int_ad11427a
featureApplicability
1.0
 Respawning Enemies / int_ad11427a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Respawning Enemies / int_ad11427a
 Respawning Enemies / int_ad34ca69
type
Respawning Enemies
 Respawning Enemies / int_ad34ca69
comment
Final Fantasy Tactics A2 uses this in a rather creative manner. In one chain quest, you have to kill a specified number of a specified type of enemy and turn them in to the apprentice chef to complete the mission. If all of the type of enemy you want to kill are not on the field, more will spawn in at regular intervals, provided the enemy party has room. If this is the case, you are more than welcome to kill the undesired type if it means getting the desired type to spawn. Some math skills are required, as you must turn in the exact number needed.
 Respawning Enemies / int_ad34ca69
featureApplicability
1.0
 Respawning Enemies / int_ad34ca69
featureConfidence
1.0
 Final Fantasy Tactics A2 (Video Game)
hasFeature
Respawning Enemies / int_ad34ca69
 Respawning Enemies / int_aedc983a
type
Respawning Enemies
 Respawning Enemies / int_aedc983a
comment
Used in the Wing Commander games several times:
In Wing Commander III, in the final Behemoth defense mission, Kilrathi fighters respawn infinitely until the Behemoth is destroyed.
In the final mission of the same game, the Strakha ace "Stalker" will respawn just before going to the planet until your final wingman is no longer present, to ensure you fly the final leg of the run alone.
In Wing Commander IV, an infinite number of Border Worlds bombers will spawn if you refuse the second opportunity to defect from Confed until the Lexington is destroyed.
One mid-game mission in Wing Commander Prophecy feature infinitely respawning Nephilim fighters. The goal not to kill them all, but to keep your fighter and the Midway alive until the carrier is ready to jump out.
 Respawning Enemies / int_aedc983a
featureApplicability
1.0
 Respawning Enemies / int_aedc983a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Respawning Enemies / int_aedc983a
 Respawning Enemies / int_aeedf9b7
type
Respawning Enemies
 Respawning Enemies / int_aeedf9b7
comment
You can clear rooms in Vagrant Story, but if you come back a little bit later, they'll be occupied again.
 Respawning Enemies / int_aeedf9b7
featureApplicability
1.0
 Respawning Enemies / int_aeedf9b7
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Respawning Enemies / int_aeedf9b7
 Respawning Enemies / int_af60702d
type
Respawning Enemies
 Respawning Enemies / int_af60702d
comment
The Legend of Zelda: It's possible to save yourself a lot of fighting if you know that enemies only respawn if you kill all of them on a screen. If you kill all the enemies but one, it stays like that for the rest of the session, making it a lot safer to walk through the rooms you've cleaned out.
 Respawning Enemies / int_af60702d
featureApplicability
1.0
 Respawning Enemies / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Respawning Enemies / int_af60702d
 Respawning Enemies / int_afbc40fb
type
Respawning Enemies
 Respawning Enemies / int_afbc40fb
comment
Prayer of the Faithless: Most enemies will reappear if an area is exited and reentered. It's the Stationary Enemies that block paths and powerful minibosses who thankfully don't respawn.
 Respawning Enemies / int_afbc40fb
featureApplicability
1.0
 Respawning Enemies / int_afbc40fb
featureConfidence
1.0
 Prayer of the Faithless (Video Game)
hasFeature
Respawning Enemies / int_afbc40fb
 Respawning Enemies / int_b0a85073
type
Respawning Enemies
 Respawning Enemies / int_b0a85073
comment
In Trogdor!! The Board Game, whenever the peasants move there's a chance that more peasants will spawn from any un-burninated cottage.
 Respawning Enemies / int_b0a85073
featureApplicability
1.0
 Respawning Enemies / int_b0a85073
featureConfidence
1.0
 Trogdor!! The Board Game (Tabletop Game)
hasFeature
Respawning Enemies / int_b0a85073
 Respawning Enemies / int_b1bdcb18
type
Respawning Enemies
 Respawning Enemies / int_b1bdcb18
comment
In Aliens vs Predator for the PC, human and xenomorph enemies continuously respawn throughout the level, making it impossible to clear an area, and forcing the player to always be on alert for attack from all sides.
 Respawning Enemies / int_b1bdcb18
featureApplicability
1.0
 Respawning Enemies / int_b1bdcb18
featureConfidence
1.0
 Alien vs. Predator (Franchise)
hasFeature
Respawning Enemies / int_b1bdcb18
 Respawning Enemies / int_b24662b4
type
Respawning Enemies
 Respawning Enemies / int_b24662b4
comment
In Mighty Bomb Jack, a mummy would spawn on the nearest platform whenever less than four enemies were on screen. The original Bomb Jack also had enemies respawning after they were collected as coins.
 Respawning Enemies / int_b24662b4
featureApplicability
1.0
 Respawning Enemies / int_b24662b4
featureConfidence
1.0
 Bomb Jack (Video Game)
hasFeature
Respawning Enemies / int_b24662b4
 Respawning Enemies / int_b4967d43
type
Respawning Enemies
 Respawning Enemies / int_b4967d43
comment
Sonic the Hedgehog
An area of Silver's Kingdom Valley level in Sonic the Hedgehog (2006) has two enemies that you can down, only for two more to come down onto the opposite side. Defeat those and two more will come down on the opposite side of them and so on and so forth.
Sonic Frontiers, similar to Breath of the Wild, regularly respawns defeated enemies and guardians in "Starfall" events.
 Respawning Enemies / int_b4967d43
featureApplicability
1.0
 Respawning Enemies / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Respawning Enemies / int_b4967d43
 Respawning Enemies / int_b55b8015
type
Respawning Enemies
 Respawning Enemies / int_b55b8015
comment
Also applies to the NES series of Ninja Gaiden. If you position yourself just right, you can literally see an enemy respawn after you killed it and can just stand around all day killing enemies that just keep coming. Many rooms in the Xbox reboot have enemies respawn upon reentry.
 Respawning Enemies / int_b55b8015
featureApplicability
1.0
 Respawning Enemies / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Respawning Enemies / int_b55b8015
 Respawning Enemies / int_b79005ed
type
Respawning Enemies
 Respawning Enemies / int_b79005ed
comment
Final Fantasy Adventure: All non-boss enemies will respawn after you've left them alone for long enough, but there are also a few places where they respawn instantly upon leaving the screen. This is actually useful, as it creates a Peninsula of Power Leveling.
 Respawning Enemies / int_b79005ed
featureApplicability
1.0
 Respawning Enemies / int_b79005ed
featureConfidence
1.0
 Final Fantasy Adventure (Video Game)
hasFeature
Respawning Enemies / int_b79005ed
 Respawning Enemies / int_b80b5c0d
type
Respawning Enemies
 Respawning Enemies / int_b80b5c0d
comment
Sonic Frontiers, similar to Breath of the Wild, regularly respawns defeated enemies and guardians in "Starfall" events.
 Respawning Enemies / int_b80b5c0d
featureApplicability
1.0
 Respawning Enemies / int_b80b5c0d
featureConfidence
1.0
 Sonic Frontiers (Video Game)
hasFeature
Respawning Enemies / int_b80b5c0d
 Respawning Enemies / int_b9e70490
type
Respawning Enemies
 Respawning Enemies / int_b9e70490
comment
The Wolf and the Waves: Any zombies or bunnies you kill will respawn somewhere else on the island.
 Respawning Enemies / int_b9e70490
featureApplicability
1.0
 Respawning Enemies / int_b9e70490
featureConfidence
1.0
 The Wolf and the Waves (Video Game)
hasFeature
Respawning Enemies / int_b9e70490
 Respawning Enemies / int_ba366aa8
type
Respawning Enemies
 Respawning Enemies / int_ba366aa8
comment
The Syphon Filter series has its share of respawning enemies, which can sometimes be observed appearing via Enemy-Detecting Radar, but The Omega Strain is a noticable example, as every level has infinitely respawning enemies. If the player has a sharp eye, they will occasionally see enemies spawning out of thin air, which makes some escort missions exceedingly tough.
 Respawning Enemies / int_ba366aa8
featureApplicability
1.0
 Respawning Enemies / int_ba366aa8
featureConfidence
1.0
 Syphon Filter (Video Game)
hasFeature
Respawning Enemies / int_ba366aa8
 Respawning Enemies / int_bac0f6b1
type
Respawning Enemies
 Respawning Enemies / int_bac0f6b1
comment
Certain levels in the LEGO Star Wars games will keep sending squads of mooks after you until a certain goal is completed, be it building a path or killing the guy who keeps calling in the mooks.
This was kept up throughout the LEGO Adaptation Game series, and the one level in each game in which you can't stem the flow of infinitely respawning baddies is usually the most hated in the game: Defense of Kashyyyk (Lego Star Wars), Pursuing the Ark (Lego Indiana Jones), and A Poisonous Appointment (Lego Batman).
 Respawning Enemies / int_bac0f6b1
featureApplicability
1.0
 Respawning Enemies / int_bac0f6b1
featureConfidence
1.0
 LEGO Star Wars (Video Game)
hasFeature
Respawning Enemies / int_bac0f6b1
 Respawning Enemies / int_bf948159
type
Respawning Enemies
 Respawning Enemies / int_bf948159
comment
Many minor enemies in Little Big Adventure games respawn when you leave the scene and re-enter it. This can work for you, though, since the enemies often leave money/life/magic bonuses when killed.
 Respawning Enemies / int_bf948159
featureApplicability
1.0
 Respawning Enemies / int_bf948159
featureConfidence
1.0
 Little Big Adventure (Video Game)
hasFeature
Respawning Enemies / int_bf948159
 Respawning Enemies / int_c4a1d59e
type
Respawning Enemies
 Respawning Enemies / int_c4a1d59e
comment
Call of Duty:
1 and 2 do this to a ridiculous degree,note and would spam complaints in the console if the player could see where it was trying to spawn all those enemies from sometimes with odds as lopsided as ten-to-one, particularly during Hold the Line missions. The intention is for the player to do an aggressive push to reach the objectives, and be pressured with lots of targets to shoot at while in defense until the timer runs out. Turtling or losing the initiative will always result in a stalemate at best, or being eventually overrun at worst. United Offensive, the Expansion Pack for the first game, is particularly criticized for using this system: it's bad enough that every one in three Germans is now a barely-stoppable avatar of death at any range because they get the amazing Gewehr 43; add on that he'll respawn in five seconds every time you think you've taken care of him but your medkits won't, and it gets really frustrating.
Modern Warfare also did it, but at a slower rate than the previous games, outside of one segment in the first US Marines mission, "Charlie Don't Surf", in which a veritable swarm of insurgents assault you and your squad in the TV station.
Modern Warfare 2 went to great lengths to avoid this trope, and the dev team swore up and down that almost every group of enemies was finite, if only you had enough ammo to hold out; this is particularly highlighted in Special Ops mode, where a decent chunk of missions simply involve clearing a map of enemies, with an on-screen counter showing you how many are left. So when the game does finally give in to it during the Second Sun segment of the campaign, it's highly amusing: Due to an EMP, helicopters are literally falling out of the sky. As soon as the sergeant tells you to "Get to cover!", the game begins aiming for you with a never-ending rain of Blackhawks, Hinds, and even Hornets until you find that cover. Keep your eyes on the sky and step lively.
Call of Duty: Black Ops brought it back in various places.
One of the most often (rightfully) complained about parts is the hallway at the end of Executive Order, where it seems the entire Red Army is hanging out somewhere behind a corner.
The Khe Sanh level is one of the other most-complained areas of the game for throwing the entire NVA at you, which is bad enough on Normal but becomes an absolute nightmare when you foolishly try to play the level on Veteran. When attempting to descend the hill, all mooks begin to assault you. If, by the grace of God, you make it down the hill and into a bunker, be prepared to run out of ammo before advancing because there are 10-plus enemies that respawn continuously and consecutively. On top of that, the only way to advance is to kick (yes, kick) napalm barrels into the trenches. This wouldn't be a problem if the trench, filled with thousands of enemies, was not refilled with Vietcong shooting at you as you stand up to kick the barrel, an action you cannot avoid, if you wish to advance (or if the game made a better attempt to explain what you're actually supposed to do, but that's a different trope).
Roebuck from World at War lampshades this; when under attack by infinitely-respawning Japanese soldiers (who even get camouflaged hatches to crawl out from underneath, since the Marine levels are too open for them to always have a corner to spawn behind), he may shout "Where did they come from?!"
Despite the Modern Warfare 2 example above, due to the major turnover at Infinity Ward, this trope comes back into effect in Modern Warfare 3.
 Respawning Enemies / int_c4a1d59e
featureApplicability
1.0
 Respawning Enemies / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Respawning Enemies / int_c4a1d59e
 Respawning Enemies / int_c8b1bf83
type
Respawning Enemies
 Respawning Enemies / int_c8b1bf83
comment
Monster Hunter Freedom 2: The monsters that aren't on your kill list only respawn once (except Vespoid & Honrnetaur) and when you come back the third time, they're completely gone. If you're going for 'kill X number of Y' missions, they'll respawn in a different place (again, only once). Good thing to remember if you're trying to get rid of a very big annoying monster using a weak weapon.
 Respawning Enemies / int_c8b1bf83
featureApplicability
1.0
 Respawning Enemies / int_c8b1bf83
featureConfidence
1.0
 Monster Hunter Freedom 2 (Video Game)
hasFeature
Respawning Enemies / int_c8b1bf83
 Respawning Enemies / int_ca92edf1
type
Respawning Enemies
 Respawning Enemies / int_ca92edf1
comment
Call of Duty: Black Ops brought it back in various places.
One of the most often (rightfully) complained about parts is the hallway at the end of Executive Order, where it seems the entire Red Army is hanging out somewhere behind a corner.
The Khe Sanh level is one of the other most-complained areas of the game for throwing the entire NVA at you, which is bad enough on Normal but becomes an absolute nightmare when you foolishly try to play the level on Veteran. When attempting to descend the hill, all mooks begin to assault you. If, by the grace of God, you make it down the hill and into a bunker, be prepared to run out of ammo before advancing because there are 10-plus enemies that respawn continuously and consecutively. On top of that, the only way to advance is to kick (yes, kick) napalm barrels into the trenches. This wouldn't be a problem if the trench, filled with thousands of enemies, was not refilled with Vietcong shooting at you as you stand up to kick the barrel, an action you cannot avoid, if you wish to advance (or if the game made a better attempt to explain what you're actually supposed to do, but that's a different trope).
 Respawning Enemies / int_ca92edf1
featureApplicability
1.0
 Respawning Enemies / int_ca92edf1
featureConfidence
1.0
 Call of Duty: Black Ops (Video Game)
hasFeature
Respawning Enemies / int_ca92edf1
 Respawning Enemies / int_cc9a34a9
type
Respawning Enemies
 Respawning Enemies / int_cc9a34a9
comment
In The Adventures of Lomax, the enemies have a fascinating tendency of appearing (and sometimes even disappearing) where you were a second ago the first moment the spawn area is off-screen.
 Respawning Enemies / int_cc9a34a9
featureApplicability
1.0
 Respawning Enemies / int_cc9a34a9
featureConfidence
1.0
 The Adventures of Lomax (Video Game)
hasFeature
Respawning Enemies / int_cc9a34a9
 Respawning Enemies / int_cd00c365
type
Respawning Enemies
 Respawning Enemies / int_cd00c365
comment
Super Star Wars also has these, most prominently on the 3rd level, where you need to get to the top of the Sandcrawler. If you fall down, you will find that all the Jawas you have killed are there again, and even the various mounted guns on the side of the vehicle have been mysteriously repaired. In fact, the Super Star Wars games have enemies that respawn after a second or two on screen.
 Respawning Enemies / int_cd00c365
featureApplicability
1.0
 Respawning Enemies / int_cd00c365
featureConfidence
1.0
 Super Star Wars (Video Game)
hasFeature
Respawning Enemies / int_cd00c365
 Respawning Enemies / int_cd81ac45
type
Respawning Enemies
 Respawning Enemies / int_cd81ac45
comment
Bug: Most enemies do not respawn, however there are exceptions, usually those enemies that suddenly pop up from the foreground/background for an ambush. Those will respawn as soon as you scroll off the screen far enough from their ambush point. There's also one section in Quaria with never-ending streams of starfish that bounce down a slope.
 Respawning Enemies / int_cd81ac45
featureApplicability
1.0
 Respawning Enemies / int_cd81ac45
featureConfidence
1.0
 Bug! (1995) (Video Game)
hasFeature
Respawning Enemies / int_cd81ac45
 Respawning Enemies / int_cf3fc678
type
Respawning Enemies
 Respawning Enemies / int_cf3fc678
comment
Most maps of Final Fantasy XII: Revenant Wings have this. This mostly just keeps it from being overly easy, but there are a few times where you can have difficulty killing them faster than they spawn.
 Respawning Enemies / int_cf3fc678
featureApplicability
1.0
 Respawning Enemies / int_cf3fc678
featureConfidence
1.0
 Final Fantasy XII: Revenant Wings (Video Game)
hasFeature
Respawning Enemies / int_cf3fc678
 Respawning Enemies / int_cf98de54
type
Respawning Enemies
 Respawning Enemies / int_cf98de54
comment
1 and 2 do this to a ridiculous degree,note and would spam complaints in the console if the player could see where it was trying to spawn all those enemies from sometimes with odds as lopsided as ten-to-one, particularly during Hold the Line missions. The intention is for the player to do an aggressive push to reach the objectives, and be pressured with lots of targets to shoot at while in defense until the timer runs out. Turtling or losing the initiative will always result in a stalemate at best, or being eventually overrun at worst. United Offensive, the Expansion Pack for the first game, is particularly criticized for using this system: it's bad enough that every one in three Germans is now a barely-stoppable avatar of death at any range because they get the amazing Gewehr 43; add on that he'll respawn in five seconds every time you think you've taken care of him but your medkits won't, and it gets really frustrating.
 Respawning Enemies / int_cf98de54
featureApplicability
1.0
 Respawning Enemies / int_cf98de54
featureConfidence
1.0
 Call of Duty 2 (Video Game)
hasFeature
Respawning Enemies / int_cf98de54
 Respawning Enemies / int_d20d7367
type
Respawning Enemies
 Respawning Enemies / int_d20d7367
comment
Abyss Crossing: Floor Enemies will respawn upon reentering the map. This is actually a good thing, since it hastens the process of farming their rare drops.
 Respawning Enemies / int_d20d7367
featureApplicability
1.0
 Respawning Enemies / int_d20d7367
featureConfidence
1.0
 Abyss Crossing (Video Game)
hasFeature
Respawning Enemies / int_d20d7367
 Respawning Enemies / int_d30d27d
type
Respawning Enemies
 Respawning Enemies / int_d30d27d
comment
In the Rune Factory series, the monsters are re-created every few seconds, unless you destroy the generators in each room.
 Respawning Enemies / int_d30d27d
featureApplicability
1.0
 Respawning Enemies / int_d30d27d
featureConfidence
1.0
 Rune Factory (Video Game)
hasFeature
Respawning Enemies / int_d30d27d
 Respawning Enemies / int_d31cdea
type
Respawning Enemies
 Respawning Enemies / int_d31cdea
comment
In The Hunger Games, the dead tributes are returned as half-human, half-wolf "mutations" to attack the surviving players (Or they are simply modified to look like them, it is never truly explained). In Catching Fire, the Quarter Quell course sends fresh monsters at the tributes for one specific hour per day.
 Respawning Enemies / int_d31cdea
featureApplicability
1.0
 Respawning Enemies / int_d31cdea
featureConfidence
1.0
 The Hunger Games
hasFeature
Respawning Enemies / int_d31cdea
 Respawning Enemies / int_d371eaa5
type
Respawning Enemies
 Respawning Enemies / int_d371eaa5
comment
Most monsters in the Klonoa series respawn extremely quickly. It sometimes takes only a second or less for a portal to drop off another enemy after you've destroyed the last one. This also serves as a handy Puzzle Reset, as you use enemies in jumping puzzles; it is possible, and occasionally required, to continuously grab and jump off a single constantly respawning enemy.
 Respawning Enemies / int_d371eaa5
featureApplicability
1.0
 Respawning Enemies / int_d371eaa5
featureConfidence
1.0
 Klonoa (Video Game)
hasFeature
Respawning Enemies / int_d371eaa5
 Respawning Enemies / int_d3c4a6ce
type
Respawning Enemies
 Respawning Enemies / int_d3c4a6ce
comment
Enemies in Trials of Mana respawn after your party moves two screens away. Nice if you need to backtrack a short distance after entering a dead-end room.
 Respawning Enemies / int_d3c4a6ce
featureApplicability
1.0
 Respawning Enemies / int_d3c4a6ce
featureConfidence
1.0
 Trials of Mana (Video Game)
hasFeature
Respawning Enemies / int_d3c4a6ce
 Respawning Enemies / int_d5166b43
type
Respawning Enemies
 Respawning Enemies / int_d5166b43
comment
In Halo 2, the Prophet of Regret and Tartarus both have respawning reinforcements On Easy, it's the player who has respawning reinforcements in the fight against Tartarus..
 Respawning Enemies / int_d5166b43
featureApplicability
1.0
 Respawning Enemies / int_d5166b43
featureConfidence
1.0
 Halo 2 (Video Game)
hasFeature
Respawning Enemies / int_d5166b43
 Respawning Enemies / int_d51868d1
type
Respawning Enemies
 Respawning Enemies / int_d51868d1
comment
Spending too much time on a particular stage in Hexen' will cause more enemies to teleport in. In the beginning, it's only a few Ettins, but by the end of the game you'll get Afrits and Centaurs (as well as Reivers in the Necropolis,) and in the Deathkings of the Dark Citadel expansion enemies will teleport in by the dozens and almost any enemy type is fair game (though it's still usually Ettins.)
 Respawning Enemies / int_d51868d1
featureApplicability
1.0
 Respawning Enemies / int_d51868d1
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Respawning Enemies / int_d51868d1
 Respawning Enemies / int_d54469f8
type
Respawning Enemies
 Respawning Enemies / int_d54469f8
comment
The Kirby series is an interesting example. In most of the games, enemies will always respawn offscreen. This means that if you defeat an enemy, backtrack a little, then head back forward, the enemy will be there again. It's quite useful for if you accidentally kill an enemy whose ability you want to have, so it makes the game much more convenient in that respect.
 Respawning Enemies / int_d54469f8
featureApplicability
1.0
 Respawning Enemies / int_d54469f8
featureConfidence
1.0
 Kirby
hasFeature
Respawning Enemies / int_d54469f8
 Respawning Enemies / int_d5905da1
type
Respawning Enemies
 Respawning Enemies / int_d5905da1
comment
In Putty, not only will enemies respawn after a while (sometimes on top of you), so will the Bots if they suffer mishaps.
 Respawning Enemies / int_d5905da1
featureApplicability
1.0
 Respawning Enemies / int_d5905da1
featureConfidence
1.0
 Putty (Video Game)
hasFeature
Respawning Enemies / int_d5905da1
 Respawning Enemies / int_d5c8b37a
type
Respawning Enemies
 Respawning Enemies / int_d5c8b37a
comment
In the original Turok game, enemies (even dinosaurs) would be teleported right in front of you without any explanation.
In the sequel, enemies respawn when you die and respawn or return from a save portal.
 Respawning Enemies / int_d5c8b37a
featureApplicability
1.0
 Respawning Enemies / int_d5c8b37a
featureConfidence
1.0
 Turok (Video Game)
hasFeature
Respawning Enemies / int_d5c8b37a
 Respawning Enemies / int_d6a5b189
type
Respawning Enemies
 Respawning Enemies / int_d6a5b189
comment
Ruphand: An Apothecary's Adventure: In the Ice Orb's dungeon, there's a poem on a plaque on the wall, that talks about the respawning, since it's required to progress if mistakes are made:
 Respawning Enemies / int_d6a5b189
featureApplicability
1.0
 Respawning Enemies / int_d6a5b189
featureConfidence
1.0
 Ruphand: An Apothecary's Adventure (Video Game)
hasFeature
Respawning Enemies / int_d6a5b189
 Respawning Enemies / int_da3c9aea
type
Respawning Enemies
 Respawning Enemies / int_da3c9aea
comment
Mickey Mousecapade was especially cruel with this on levels where you have to backtrack. For example, jumping up to the next screen, only to fall back down into the previous room with all the enemies respawned, :lands on respawned enemy:, :dies:. Even the instant-death-on-contact minibosses respawned, which meant that you could get stuck in an Unwinnable situation if you missed the key in the castle.
 Respawning Enemies / int_da3c9aea
featureApplicability
1.0
 Respawning Enemies / int_da3c9aea
featureConfidence
1.0
 Mickey Mousecapade (Video Game)
hasFeature
Respawning Enemies / int_da3c9aea
 Respawning Enemies / int_daa180
type
Respawning Enemies
 Respawning Enemies / int_daa180
comment
Manafinder: Enemies only respawn if the party rests in the Settlement tent or at a campsite. The only exception is in Allaror's Wrath, where enemies will endlessly spawn and home in on Lambda's location. However, the Plains' Crown accessory prevents the Allaror's Wrath enemies from spawning.
 Respawning Enemies / int_daa180
featureApplicability
1.0
 Respawning Enemies / int_daa180
featureConfidence
1.0
 Manafinder (Video Game)
hasFeature
Respawning Enemies / int_daa180
 Respawning Enemies / int_dbee7cb5
type
Respawning Enemies
 Respawning Enemies / int_dbee7cb5
comment
Shantae and the Pirate's Curse: Most enemies respawn upon the screen losing visuals of their spawn point, but others are more aggressive about it, respawning on-screen, but drops never stop being possible, at least:
Zombies of Spiderweb Island come up from the ground endlessly.
Reapers of The Village Of Lost Souls reappear in the same exact location.
 Respawning Enemies / int_dbee7cb5
featureApplicability
1.0
 Respawning Enemies / int_dbee7cb5
featureConfidence
1.0
 Shantae and the Pirate's Curse (Video Game)
hasFeature
Respawning Enemies / int_dbee7cb5
 Respawning Enemies / int_e0ce3a77
type
Respawning Enemies
 Respawning Enemies / int_e0ce3a77
comment
Wario World: Enemies respawn if you go offscreen from their spawn point.
 Respawning Enemies / int_e0ce3a77
featureApplicability
1.0
 Respawning Enemies / int_e0ce3a77
featureConfidence
1.0
 Wario World (Video Game)
hasFeature
Respawning Enemies / int_e0ce3a77
 Respawning Enemies / int_e5dbd763
type
Respawning Enemies
 Respawning Enemies / int_e5dbd763
comment
Qwak: In the original BBC Micro version, enemies would respawn faster and tougher a few seconds after they were killed. This was removed entirely in later versions.
 Respawning Enemies / int_e5dbd763
featureApplicability
1.0
 Respawning Enemies / int_e5dbd763
featureConfidence
1.0
 Qwak (Video Game)
hasFeature
Respawning Enemies / int_e5dbd763
 Respawning Enemies / int_e5dfd265
type
Respawning Enemies
 Respawning Enemies / int_e5dfd265
comment
Zool and its sequel, Zool 2.
 Respawning Enemies / int_e5dfd265
featureApplicability
1.0
 Respawning Enemies / int_e5dfd265
featureConfidence
1.0
 Zool (Video Game)
hasFeature
Respawning Enemies / int_e5dfd265
 Respawning Enemies / int_e8c042eb
type
Respawning Enemies
 Respawning Enemies / int_e8c042eb
comment
Slash'EM Extended starts out with a slow respawn rate, but the more turns passed in a game, the faster it becomes. Hurrying to get the Amulet of Yendor doesn't help; as soon as the player acquires it, the respawn rate is set to its maximum and doesn't go down ever again. Yes, this means new monsters get created every couple of turns.
 Respawning Enemies / int_e8c042eb
featureApplicability
1.0
 Respawning Enemies / int_e8c042eb
featureConfidence
1.0
 Slash'EM Extended (Video Game)
hasFeature
Respawning Enemies / int_e8c042eb
 Respawning Enemies / int_ea377bc0
type
Respawning Enemies
 Respawning Enemies / int_ea377bc0
comment
In the System Shock games and their spiritual successor Bioshock, enemies will reappear in previously cleared areas. This is a mixed blessing, as although you need resources to beat them, you can also get resources from them, as well as research them. Since this game is part RPG, this would be the equivalent of Level Grinding. It's also far less annoying than other games, since there are far fewer enemies in these areas when you revisit them. There is one particular area in Bioshock where Spider Splicers keep respawning right after you kill one. They climb out of a dark hole in the ceiling that's inaccessible to the player. Lastly, in an odd glitch, Sander Cohen will respawn and try to do you in if you mess with his quadtych after you've killed him at his apartment.
 Respawning Enemies / int_ea377bc0
featureApplicability
1.0
 Respawning Enemies / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Respawning Enemies / int_ea377bc0
 Respawning Enemies / int_ea73c216
type
Respawning Enemies
 Respawning Enemies / int_ea73c216
comment
Shining Wisdom has most enemies respawn once you've moved down a length of a screen. What's odd is that not all the enemies reappear and sometimes they'll be in different areas which just makes it seem like the game is playing with you. However the respawn in partially annoying when you're changing floors in dungeons; as enemies tend to appear around the entrance and if you're hit you're likely to be knock back into the entrance, back to the last floor you where on.
 Respawning Enemies / int_ea73c216
featureApplicability
1.0
 Respawning Enemies / int_ea73c216
featureConfidence
1.0
 Shining Wisdom (Video Game)
hasFeature
Respawning Enemies / int_ea73c216
 Respawning Enemies / int_ea91a4bf
type
Respawning Enemies
 Respawning Enemies / int_ea91a4bf
comment
The Elder Scrolls II: Daggerfall. Every dungeon is a Clowncar Grave. It doesn't matter how many in-game days it took to spelunk any dungeon: soon as you leave, new tenants have already moved in.
Don't forget that being in a city while having a bounty causes infinite numbers of guards to spawn, each single one of them yelling HALT! HALT! HALT!
 Respawning Enemies / int_ea91a4bf
featureApplicability
1.0
 Respawning Enemies / int_ea91a4bf
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Respawning Enemies / int_ea91a4bf
 Respawning Enemies / int_ecd2d797
type
Respawning Enemies
 Respawning Enemies / int_ecd2d797
comment
The first Baldur's Gate game had some areas with enemies respawning wherever the Fog of War was. While this might have been plausible in some games, BG had the player controlling a party of up to six characters, which allowed you to fully encircle one spot and then watch as fresh monsters seemed to appear out of thin air atop the corpses of their kin every time you brought a character back in range of the spawnpoint. Thankfully toned down quite a bit in the sequel.
 Respawning Enemies / int_ecd2d797
featureApplicability
1.0
 Respawning Enemies / int_ecd2d797
featureConfidence
1.0
 Baldur's Gate (Video Game)
hasFeature
Respawning Enemies / int_ecd2d797
 Respawning Enemies / int_eedcb4cd
type
Respawning Enemies
 Respawning Enemies / int_eedcb4cd
comment
TorchlightII only saves the state of the three most recent world maps and three most recent dungeons. Visiting another will clear the earliest one, so it can be revisited for more loot and experience, or to force certain Random Drops.
 Respawning Enemies / int_eedcb4cd
featureApplicability
1.0
 Respawning Enemies / int_eedcb4cd
featureConfidence
1.0
 Torchlight II (Video Game)
hasFeature
Respawning Enemies / int_eedcb4cd
 Respawning Enemies / int_ef215943
type
Respawning Enemies
 Respawning Enemies / int_ef215943
comment
PAYDAY: The Heist has cops and SWAT units spawn continuously during assault waves and fewer spawns during the lulls between assaults. They usually spawn in places you can't reach, similar to how Left 4 Dead does it. In levels where cameras are involved, shooting out cameras reduces the intensity of the spawn waves by forcing the cops to spawn farther away since without the cameras, the police can't know where you exactly are.
 Respawning Enemies / int_ef215943
featureApplicability
1.0
 Respawning Enemies / int_ef215943
featureConfidence
1.0
 PAYDAY: The Heist (Video Game)
hasFeature
Respawning Enemies / int_ef215943
 Respawning Enemies / int_ef353339
type
Respawning Enemies
 Respawning Enemies / int_ef353339
comment
In Nuts & Milk, Nuts could respawn in a few seconds after drowning in the water at the bottom of the screen.
 Respawning Enemies / int_ef353339
featureApplicability
1.0
 Respawning Enemies / int_ef353339
featureConfidence
1.0
 Nuts And Milk (Video Game)
hasFeature
Respawning Enemies / int_ef353339
 Respawning Enemies / int_ef8bd4a5
type
Respawning Enemies
 Respawning Enemies / int_ef8bd4a5
comment
Most 2D Mega Man games have enemies respawning the very moment their position is scrolled off-screen. Mega Man X7 is notable in this regard in that, if you stood around after killing a foe, the player could see it respawn right before them.
 Respawning Enemies / int_ef8bd4a5
featureApplicability
1.0
 Respawning Enemies / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Respawning Enemies / int_ef8bd4a5
 Respawning Enemies / int_f17c3b1d
type
Respawning Enemies
 Respawning Enemies / int_f17c3b1d
comment
Lampshaded in Dead Rising— when you kill what should have been the last zombie in the entire city, much less the mall the game takes place in, you get an achievement (the aptly-named "Zombie Genocider") and the Real Mega Buster.
 Respawning Enemies / int_f17c3b1d
featureApplicability
1.0
 Respawning Enemies / int_f17c3b1d
featureConfidence
1.0
 Dead Rising (Video Game)
hasFeature
Respawning Enemies / int_f17c3b1d
 Respawning Enemies / int_f2b3c535
type
Respawning Enemies
 Respawning Enemies / int_f2b3c535
comment
In BurgerTime, enemies respawn around the edges of the screen a few seconds after getting squashed.
 Respawning Enemies / int_f2b3c535
featureApplicability
1.0
 Respawning Enemies / int_f2b3c535
featureConfidence
1.0
 BurgerTime (Video Game)
hasFeature
Respawning Enemies / int_f2b3c535
 Respawning Enemies / int_f59e607f
type
Respawning Enemies
 Respawning Enemies / int_f59e607f
comment
On the hardest difficulty of Duke Nukem 3D enemies will constantly respawn unless blown up. The Starship Troopers Game Mod of it uses enemies that respawn on all difficulties.
 Respawning Enemies / int_f59e607f
featureApplicability
1.0
 Respawning Enemies / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Respawning Enemies / int_f59e607f
 Respawning Enemies / int_f6a54e75
type
Respawning Enemies
 Respawning Enemies / int_f6a54e75
comment
Kingdom Hearts games have enemies that appear while fighting, but they aren't random; there's a set amount of enemies that will appear and then you'll have "cleared" the area. You need to go three screens away and come back to get them to reappear, except in Kingdom Hearts: Birth by Sleep, where it is only one screen.
 Respawning Enemies / int_f6a54e75
featureApplicability
1.0
 Respawning Enemies / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Respawning Enemies / int_f6a54e75
 Respawning Enemies / int_f8e081e5
type
Respawning Enemies
 Respawning Enemies / int_f8e081e5
comment
Done by necessity in Messiah. Many puzzles in the game involve possessing the right person and using them to accomplish something, and you cannot possess dead people, so characters tend to respawn to prevent Unwinnable situations.
 Respawning Enemies / int_f8e081e5
featureApplicability
1.0
 Respawning Enemies / int_f8e081e5
featureConfidence
1.0
 Messiah (Video Game)
hasFeature
Respawning Enemies / int_f8e081e5
 Respawning Enemies / int_f8ee3c81
type
Respawning Enemies
 Respawning Enemies / int_f8ee3c81
comment
Metroid does it immediately after leaving the room. Such mechanics may be referred to as "Metroid-style" when appearing in other games.
Metroid Prime Trilogy: Enemies don't respawn until you've moved at least two rooms away, and in some rooms will spawn in different places depending on which way you come in, as it would suck to have Shriekbats in your face as soon as the door opens.
Metroid Prime 3: Corruption has a room with respawning aerotroopers guarding an anti-air turret. To expose the turret's weak point, you must pull three switches on raised platforms, and the enemies can reset the switches. The only way to win is to ignore the enemies and do it as quickly as possible.
Metroid Fusion put a little explanation into this game mechanic, in that the bodies of dead enemies keep getting reposessed by more X Parasites. In fact, if you don't gather the X Parasite left behind after killing an enemy, it will do just that without waiting for you to leave.
 Respawning Enemies / int_f8ee3c81
featureApplicability
1.0
 Respawning Enemies / int_f8ee3c81
featureConfidence
1.0
 Metroid
hasFeature
Respawning Enemies / int_f8ee3c81
 Respawning Enemies / int_f97683ef
type
Respawning Enemies
 Respawning Enemies / int_f97683ef
comment
In Hollow Knight, most small enemies always respawn if you leave their area and come back, whereas tougher enemies will stay killed until after you use a Healing Checkpoint.
 Respawning Enemies / int_f97683ef
featureApplicability
1.0
 Respawning Enemies / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Respawning Enemies / int_f97683ef
 Respawning Enemies / int_fd8ef85e
type
Respawning Enemies
 Respawning Enemies / int_fd8ef85e
comment
Left 4 Dead does this, with the only enemy that doesn't respawn being witches (being close to Demonic Spiders themselves due to using a 1-hit-KO attack on the survivor that alerts them) and tanks (Lightning Bruisers which take considerable amounts of time to kill). One of the Special Infected even weaponizes this, by way of coating survivors in bile which forces more zombies to spawn in and swarm them.
 Respawning Enemies / int_fd8ef85e
featureApplicability
1.0
 Respawning Enemies / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Respawning Enemies / int_fd8ef85e
 Respawning Enemies / int_fe24dd6f
type
Respawning Enemies
 Respawning Enemies / int_fe24dd6f
comment
Averted in the early Medal of Honor games, where there are a fixed amount of enemies in each level. Installments from Allied Assault onwards, however, occasionally employ this trope. Two notable examples from the aforementioned are Escape From Trondheim and The Communications Blackout.
 Respawning Enemies / int_fe24dd6f
featureApplicability
-1.0
 Respawning Enemies / int_fe24dd6f
featureConfidence
1.0
 Medal of Honor (Video Game)
hasFeature
Respawning Enemies / int_fe24dd6f
 Respawning Enemies / int_ff9ca30
type
Respawning Enemies
 Respawning Enemies / int_ff9ca30
comment
Metroid Prime 3: Corruption has a room with respawning aerotroopers guarding an anti-air turret. To expose the turret's weak point, you must pull three switches on raised platforms, and the enemies can reset the switches. The only way to win is to ignore the enemies and do it as quickly as possible.
 Respawning Enemies / int_ff9ca30
featureApplicability
1.0
 Respawning Enemies / int_ff9ca30
featureConfidence
1.0
 Metroid Prime 3: Corruption (Video Game)
hasFeature
Respawning Enemies / int_ff9ca30

The following is a list of statements referring to the current page from other pages.

 Respawning Enemies
processingCategory2
Video Game Difficulty Tropes
 I Woke Up As a Dungeon, Now What? (Fanfic) / int_a121abc7
type
Respawning Enemies
 Alien vs. Predator (Franchise) / int_a121abc7
type
Respawning Enemies
 Carmen Sandiego (Franchise) / int_a121abc7
type
Respawning Enemies
 Kirby (Franchise) / int_a121abc7
type
Respawning Enemies
 Goblin Slayer / int_a121abc7
type
Respawning Enemies
 Goblin Slayer / int_a121abc7
type
Respawning Enemies
 Iron Druid Chronicles / int_a121abc7
type
Respawning Enemies
 Johnny Maxwell Trilogy / int_a121abc7
type
Respawning Enemies
 Journey to Chaos / int_a121abc7
type
Respawning Enemies
 Log Horizon / int_a121abc7
type
Respawning Enemies
 Magic 2.0 / int_a121abc7
type
Respawning Enemies
 So I'm a Spider, So What? / int_a121abc7
type
Respawning Enemies
 Meritous
seeAlso
Respawning Enemies
 The Protomen Tropes (Music)
seeAlso
Respawning Enemies
 Arcadia Quest (Tabletop Game) / int_a121abc7
type
Respawning Enemies
 A Boy and His Blob (Video Game) / int_a121abc7
type
Respawning Enemies
 A Bug's Life (Video Game) / int_a121abc7
type
Respawning Enemies
 AdventureQuest (Video Game) / int_a121abc7
type
Respawning Enemies
 Adventures of Lolo (Video Game) / int_a121abc7
type
Respawning Enemies
 Afraid of Monsters (Video Game) / int_a121abc7
type
Respawning Enemies
 Afterimage (Video Game) / int_a121abc7
type
Respawning Enemies
 Age of Empires III (Video Game) / int_a121abc7
type
Respawning Enemies
 Alice: Madness Returns (Video Game) / int_a121abc7
type
Respawning Enemies
 Alien Breed (Video Game) / int_a121abc7
type
Respawning Enemies
 Alien Syndrome (Video Game) / int_a121abc7
type
Respawning Enemies
 Alien Vs. Predator (Jaguar) (Video Game) / int_a121abc7
type
Respawning Enemies
 Aliens Go Home Run! (Video Game) / int_a121abc7
type
Respawning Enemies
 Aliens versus Predator (1999) (Video Game) / int_a121abc7
type
Respawning Enemies
 Alone in the Dark (Video Game) / int_a121abc7
type
Respawning Enemies
 Annalynn (Video Game) / int_a121abc7
type
Respawning Enemies
 Arc Rise Fantasia (Video Game) / int_a121abc7
type
Respawning Enemies
 Asheron's Call (Video Game) / int_a121abc7
type
Respawning Enemies
 Atonement RPI (Video Game) / int_a121abc7
type
Respawning Enemies
 Banjo-Tooie (Video Game) / int_a121abc7
type
Respawning Enemies
 Battle Kid 2: Mountain of Torment (Video Game) / int_a121abc7
type
Respawning Enemies
 Battle Kid: Fortress of Peril (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock Infinite: Burial at Sea (Video Game) / int_a121abc7
type
Respawning Enemies
 Bionic Commando (Video Game) / int_a121abc7
type
Respawning Enemies
 Bleed (Video Game) / int_a121abc7
type
Respawning Enemies
 Boktai (Video Game) / int_a121abc7
type
Respawning Enemies
 Bomb Jack (Video Game) / int_a121abc7
type
Respawning Enemies
 Borderlands (Video Game) / int_a121abc7
type
Respawning Enemies
 Bugs Bunny: Lost in Time (Video Game) / int_a121abc7
type
Respawning Enemies
 BurgerTime (Video Game) / int_a121abc7
type
Respawning Enemies
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_a121abc7
type
Respawning Enemies
 Castlevania: Circle of the Moon (Video Game) / int_a121abc7
type
Respawning Enemies
 Castlevania: Lament of Innocence (Video Game) / int_a121abc7
type
Respawning Enemies
 Cave Story (Video Game) / int_a121abc7
type
Respawning Enemies
 Conflict Series (Video Game) / int_a121abc7
type
Respawning Enemies
 Control (Video Game) / int_a121abc7
type
Respawning Enemies
 Cool Spot (Video Game) / int_a121abc7
type
Respawning Enemies
 Crackdown (Video Game) / int_a121abc7
type
Respawning Enemies
 Cube World (Video Game) / int_a121abc7
type
Respawning Enemies
 Dead Island (Video Game) / int_a121abc7
type
Respawning Enemies
 Dead Rising (Video Game) / int_a121abc7
type
Respawning Enemies
 Dead Rising: Chop Till You Drop (Video Game) / int_a121abc7
type
Respawning Enemies
 Dead Space 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Deadlight (Video Game) / int_a121abc7
type
Respawning Enemies
 Deadly Towers (Video Game) / int_a121abc7
type
Respawning Enemies
 Deltarune (Video Game) / int_a121abc7
type
Respawning Enemies
 Dementium: The Ward (Video Game) / int_a121abc7
type
Respawning Enemies
 Devil World (Video Game) / int_a121abc7
type
Respawning Enemies
 Diablo II (Video Game) / int_a121abc7
type
Respawning Enemies
 Dino Crisis (Video Game) / int_a121abc7
type
Respawning Enemies
 Donkey Kong 64 (Video Game) / int_a121abc7
type
Respawning Enemies
 Donkey Kong Country Returns (Video Game) / int_a121abc7
type
Respawning Enemies
 Doom (Video Game) / int_a121abc7
type
Respawning Enemies
 Draconus (Video Game) / int_a121abc7
type
Respawning Enemies
 Dragonstomper (Video Game) / int_a121abc7
type
Respawning Enemies
 Dungeon Lords (Video Game) / int_a121abc7
type
Respawning Enemies
 Dwarf Fortress (Video Game) / int_a121abc7
type
Respawning Enemies
 Dying Light (Video Game) / int_a121abc7
type
Respawning Enemies
 E.Y.E: Divine Cybermancy (Video Game) / int_a121abc7
type
Respawning Enemies
 Ed, Edd n Eddy: The Mis-Edventures (Video Game) / int_a121abc7
type
Respawning Enemies
 Epic Battle Fantasy (Video Game) / int_a121abc7
type
Respawning Enemies
 Etrian Odyssey (Video Game) / int_a121abc7
type
Respawning Enemies
 Expendable (Video Game) / int_a121abc7
type
Respawning Enemies
 Far Cry 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Fate/EXTRA (Video Game) / int_a121abc7
type
Respawning Enemies
 Final Fantasy III (Video Game) / int_a121abc7
type
Respawning Enemies
 Final Fantasy XII: Revenant Wings (Video Game) / int_a121abc7
type
Respawning Enemies
 Foodfight! (Video Game) / int_a121abc7
type
Respawning Enemies
 Freedom Fighters (2003) (Video Game) / int_a121abc7
type
Respawning Enemies
 Fur Fighters (Video Game) / int_a121abc7
type
Respawning Enemies
 Future Tactics: The Uprising (Video Game) / int_a121abc7
type
Respawning Enemies
 Garden Story (Video Game) / int_a121abc7
type
Respawning Enemies
 Ghoul School (Video Game) / int_a121abc7
type
Respawning Enemies
 God of Thunder (Video Game) / int_a121abc7
type
Respawning Enemies
 GoldenEye (1997) (Video Game) / int_a121abc7
type
Respawning Enemies
 Götzendiener (Video Game) / int_a121abc7
type
Respawning Enemies
 Half-Life 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Hardwar (Video Game) / int_a121abc7
type
Respawning Enemies
 Heidelberg 1693 (Video Game) / int_a121abc7
type
Respawning Enemies
 Hexen (Video Game) / int_a121abc7
type
Respawning Enemies
 Hollow Knight (Video Game) / int_a121abc7
type
Respawning Enemies
 Ikenfell (Video Game) / int_a121abc7
type
Respawning Enemies
 Impressive Title (Video Game) / int_a121abc7
type
Respawning Enemies
 Ion Fury (Video Game) / int_a121abc7
type
Respawning Enemies
 Jagged Alliance (Video Game) / int_a121abc7
type
Respawning Enemies
 Kao the Kangaroo (Video Game) / int_a121abc7
type
Respawning Enemies
 Kena: Bridge of Spirits (Video Game) / int_a121abc7
type
Respawning Enemies
 Killer7 (Video Game) / int_a121abc7
type
Respawning Enemies
 Killing Floor (Video Game) / int_a121abc7
type
Respawning Enemies
 Kingdom Hearts (Video Game) / int_a121abc7
type
Respawning Enemies
 Kirby's Halloween Adventure (Video Game) / int_a121abc7
type
Respawning Enemies
 Klonoa (Video Game) / int_a121abc7
type
Respawning Enemies
 LEGO Adaptation Game (Video Game) / int_a121abc7
type
Respawning Enemies
 La-Mulana (Video Game) / int_a121abc7
type
Respawning Enemies
 Left 4 Dead (Video Game) / int_a121abc7
type
Respawning Enemies
 Left 4 Dead 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Legacy of Kain (Video Game) / int_a121abc7
type
Respawning Enemies
 Legacy of the Wizard (Video Game) / int_a121abc7
type
Respawning Enemies
 Legend of Grimrock (Video Game) / int_a121abc7
type
Respawning Enemies
 LEGO Indiana Jones (Video Game) / int_a121abc7
type
Respawning Enemies
 LEGO Star Wars (Video Game) / int_a121abc7
type
Respawning Enemies
 Little Big Adventure (Video Game) / int_a121abc7
type
Respawning Enemies
 Little Fighter 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Little Red Hood (Video Game) / int_a121abc7
type
Respawning Enemies
 Lode Runner (Video Game) / int_a121abc7
type
Respawning Enemies
 Lords of the Fallen (Video Game) / int_a121abc7
type
Respawning Enemies
 LunarLux (Video Game) / int_a121abc7
type
Respawning Enemies
 Mana Series (Video Game) / int_a121abc7
type
Respawning Enemies
 Mantra (Video Game) / int_a121abc7
type
Respawning Enemies
 Marathon (Video Game) / int_a121abc7
type
Respawning Enemies
 Marrow (Video Game) / int_a121abc7
type
Respawning Enemies
 Medal of Honor (Video Game) / int_a121abc7
type
Respawning Enemies
 Mega Man Maker (Video Game) / int_a121abc7
type
Respawning Enemies
 Melolune (Video Game) / int_a121abc7
type
Respawning Enemies
 Messiah (Video Game) / int_a121abc7
type
Respawning Enemies
 Metal Gear (Video Game) / int_a121abc7
type
Respawning Enemies
 Metal Gear Solid 4: Guns of the Patriots (Video Game) / int_a121abc7
type
Respawning Enemies
 Metal Gear Solid V: Ground Zeroes (Video Game) / int_a121abc7
type
Respawning Enemies
 Metroid Prime 3: Corruption (Video Game) / int_a121abc7
type
Respawning Enemies
 Mickey Mousecapade (Video Game) / int_a121abc7
type
Respawning Enemies
 Midnight Ghost Hunt (Video Game) / int_a121abc7
type
Respawning Enemies
 Might and Magic (Video Game) / int_a121abc7
type
Respawning Enemies
 Milon's Secret Castle (Video Game) / int_a121abc7
type
Respawning Enemies
 Mist Survival (Video Game) / int_a121abc7
type
Respawning Enemies
 Monster Hunter Freedom 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Mordor: The Depths of Dejenol (Video Game) / int_a121abc7
type
Respawning Enemies
 My Friendly Neighborhood (Video Game) / int_a121abc7
type
Respawning Enemies
 Nezumi Man (Video Game) / int_a121abc7
type
Respawning Enemies
 Night Creatures (Video Game) / int_a121abc7
type
Respawning Enemies
 Ninja Gaiden (Video Game) / int_a121abc7
type
Respawning Enemies
 No More Room In Hell (Video Game) / int_a121abc7
type
Respawning Enemies
 No One Lives Forever (Video Game) / int_a121abc7
type
Respawning Enemies
 102 Dalmatians: Puppies to the Rescue (Video Game) / int_a121abc7
type
Respawning Enemies
 Outward (Video Game) / int_a121abc7
type
Respawning Enemies
 Overkill's The Walking Dead (Video Game) / int_a121abc7
type
Respawning Enemies
 PAYDAY: The Heist (Video Game) / int_a121abc7
type
Respawning Enemies
 Perfect Dark (Video Game) / int_a121abc7
type
Respawning Enemies
 Pikmin 4 (Video Game) / int_a121abc7
type
Respawning Enemies
 Pixel Dungeon (Video Game) / int_a121abc7
type
Respawning Enemies
 Popeye (Video Game) / int_a121abc7
type
Respawning Enemies
 Popful Mail (Video Game) / int_a121abc7
type
Respawning Enemies
 Prayer of the Faithless (Video Game) / int_a121abc7
type
Respawning Enemies
 Prince of Persia: The Sands of Time (Video Game) / int_a121abc7
type
Respawning Enemies
 Prince of Qin (Video Game) / int_a121abc7
type
Respawning Enemies
 Project Eden (Video Game) / int_a121abc7
type
Respawning Enemies
 Putt-Putt (Video Game) / int_a121abc7
type
Respawning Enemies
 Rally-X (Video Game) / int_a121abc7
type
Respawning Enemies
 Ravensword: Shadowlands (Video Game) / int_a121abc7
type
Respawning Enemies
 Rebel Galaxy (Video Game) / int_a121abc7
type
Respawning Enemies
 Requiem: Avenging Angel (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil 0 (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil – Code: Veronica (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil: Gun Survivor (Video Game) / int_a121abc7
type
Respawning Enemies
 Rolling Thunder (Video Game) / int_a121abc7
type
Respawning Enemies
 Ruphand: An Apothecary's Adventure (Video Game) / int_a121abc7
type
Respawning Enemies
 S.T.A.L.K.E.R. (Video Game) / int_a121abc7
type
Respawning Enemies
 Second Sight (Video Game) / int_a121abc7
type
Respawning Enemies
 Secret Scout In The Temple Of Demise (Video Game) / int_a121abc7
type
Respawning Enemies
 Shantae and the Pirate's Curse (Video Game) / int_a121abc7
type
Respawning Enemies
 Shantae and the Seven Sirens (Video Game) / int_a121abc7
type
Respawning Enemies
 Shiness: The Lightning Kingdom (Video Game) / int_a121abc7
type
Respawning Enemies
 Shining Force (Video Game) / int_a121abc7
type
Respawning Enemies
 Shining the Holy Ark (Video Game) / int_a121abc7
type
Respawning Enemies
 Shroud of the Avatar: Forsaken Virtues (Video Game) / int_a121abc7
type
Respawning Enemies
 Slash'EM Extended (Video Game) / int_a121abc7
type
Respawning Enemies
 Sonic Chronicles (Video Game) / int_a121abc7
type
Respawning Enemies
 Sonic Unleashed (Video Game) / int_a121abc7
type
Respawning Enemies
 Sorcerer's Lair (Video Game) / int_a121abc7
type
Respawning Enemies
 Space Beast Terror Fright (Video Game) / int_a121abc7
type
Respawning Enemies
 Star Fox Adventures (Video Game) / int_a121abc7
type
Respawning Enemies
 Star Fox: Assault (Video Game) / int_a121abc7
type
Respawning Enemies
 Stranglehold (Video Game) / int_a121abc7
type
Respawning Enemies
 Street Fighter X Mega Man (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario 64 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario Bros. 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario Maker (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario Maker 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Robot Wars W (Video Game) / int_a121abc7
type
Respawning Enemies
 Survival (Video Game) / int_a121abc7
type
Respawning Enemies
 SWAT Kats (Video Game) / int_a121abc7
type
Respawning Enemies
 Syphon Filter (Video Game) / int_a121abc7
type
Respawning Enemies
 System Shock 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles (1989) (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles II: Back from the Sewers (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles III: Radical Rescue (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles Two Back From The Sewers (Video Game) / int_a121abc7
type
Respawning Enemies
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_a121abc7
type
Respawning Enemies
 The Adventures of Lomax (Video Game) / int_a121abc7
type
Respawning Enemies
 The Elder Scrolls II: Daggerfall (Video Game) / int_a121abc7
type
Respawning Enemies
 The Great Escape (Video Game) / int_a121abc7
type
Respawning Enemies
 The Last Night (Video Game) / int_a121abc7
type
Respawning Enemies
 The Lucky Dime Caper (Video Game) / int_a121abc7
type
Respawning Enemies
 The Simpsons Game (Video Game) / int_a121abc7
type
Respawning Enemies
 The World Ends with You (Video Game) / int_a121abc7
type
Respawning Enemies
 The World Is Not Enough (Video Game) / int_a121abc7
type
Respawning Enemies
 Unturned (Video Game) / int_a121abc7
type
Respawning Enemies
 Wario Land (Video Game) / int_a121abc7
type
Respawning Enemies
 Wario Land 3 (Video Game) / int_a121abc7
type
Respawning Enemies
 Wario: Master of Disguise (Video Game) / int_a121abc7
type
Respawning Enemies
 Wario World (Video Game) / int_a121abc7
type
Respawning Enemies
 Water's Fine (Video Game) / int_a121abc7
type
Respawning Enemies
 Wing Commander (Video Game) / int_a121abc7
type
Respawning Enemies
 World War Z (2019) (Video Game) / int_a121abc7
type
Respawning Enemies
 Zeliard (Video Game) / int_a121abc7
type
Respawning Enemies
 ZombiU (Video Game) / int_a121abc7
type
Respawning Enemies
 TheKarateKid
seeAlso
Respawning Enemies
 Deadly Premonition / Videogame / int_a121abc7
type
Respawning Enemies
 P.N.03 / Videogame
seeAlso
Respawning Enemies
 [PROTOTYPE] / Videogame / int_a121abc7
type
Respawning Enemies
 Subnautica (Video Game) / int_a121abc7
type
Respawning Enemies
 Vietcong (Video Game) / int_a121abc7
type
Respawning Enemies
 Ross's Game Dungeon (Web Video) / int_a121abc7
type
Respawning Enemies
 Level 30 Psychiatry (Webcomic) / int_a121abc7
type
Respawning Enemies
 The Legend of Zelda (1989) / int_a121abc7
type
Respawning Enemies
 Gaia Online (Website) / int_a121abc7
type
Respawning Enemies