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Revisiting the Roots

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A series has diverged from its original premise or formula, perhaps because it grew a beard and outgrew a few old gags. Or perhaps it jumped a shark or two to the detriment of itself. In any case, the series (in style, tone, or premise; the characters are not necessarily literally going back) returns to an earlier format, maybe for a nostalgic or humorous look at itself to poke fun at the behavior and actions of the characters early on in the series or maybe perhaps to fix some problems they've gained along the way. This needn't be done all within a single storyline or work: a video game series may trim the fat and refocus on the core gameplay mechanics, or a movie franchise intentionally evokes the earlier stories that sparked its popularity.
Tropes Are Tools is in full effect; when done well, it can delight audiences with fun throwbacks to earlier stories, revive abandoned concepts and do them right, or even use the old ideas to create fresh new takes. But when applied badly it can result in unbreakable status quos or, much worse, an Audience-Alienating Era that revisits roots that only appeal to one guy in the creative team and not the audience. Use with caution.
Expect to see long-running franchises do this repeatedly. And with differing ideas on what the 'roots' of a series are. See also Retool, Continuity Drift, Genre Throwback, Stylistic Callback, and Truer to the Text.
Not to be confused with "Rediscovering Roots" Trip — that's when a character travels to their family's origin to connect with their heritage.
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The Legend of Zelda: A Link Between Worlds was a return to the 2D roots of the series after years spent refining the mechanics of the 3D iterations of the series, and the experimental 2.5D games for Nintendo DS. It also harkens back to the much more non-linear titles of the franchise's early years, going so far as to reintroduce two concepts (buying a quest-important items outside of dungeons and the ability to enter dungeons in any order) that hadn't been seen since the very first game. And the title, of course, is deliberately evocative of the Super Nintendo-era A Link to the Past, as are the visual style and The Overworld.
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In Terror of Mechagodzilla, the new monster of the movie, Titanosaurus, is a throwback to the kinds of monsters that appeared at the start of the franchise. While the last few movies had featured more exotic and weird (and often blatantly evil) creatures like a pollution-based slime monster or a bird-like cyborg, Titanosaurus is simply a dinosaur-like beast with no flashy abilities (beyond using it's tail like a giant fan) and is portrayed much more sympathetically than previous monsters.
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The Rise of Skywalker follows suit, especially compared to its more subversive predecessor, although not quite to the same literal-minded extent of The Force Awakens.
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Law & Order: Special Victims Unit was forced by Christopher Meloni's departure to go back to a more rounded set of characters instead of being centered around Stabler and Benson.
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Metallica's St. Anger (2003) was hyped as a return to the band's thrash metal roots (though the songs rarely had any guitar solos, which was a huge difference). 2008's Death Magnetic returned to the sound and style of their '80s material (albeit with some appropriately modern touches). Eight years later, Hardwired... to Self-Destruct went ever further with the "roots" motif, given the main inspiration was the band's debut album Kill 'Em All.
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The Super Mario Bros. Movie revisits the brothers' original backstory of being Italian-American plumbers from Brooklyn who ended up in the Mushroom Kingdom after unknowingly falling into a Warp Pipe, which was dropped from the games after Super Mario World 2: Yoshi's Island. It even uses the Theme Tune Rap from The Super Mario Bros. Super Show! as part of a Kitschy Local Commercial for their business. The movie also revisits the series' original conceit of "Small" Mario being his normal size and Super Mushrooms making him grow, as opposed to Mario shrinking when he gets hit.
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Sonic Unleashed was prominently described as this in the wake of the infamous Sonic 2006 disaster, with levels having a lot of 2D sections with seamless transitions to and from 3D, along with a very minimal cast of characters as opposed to the sprawling rosters of the prior 3D entries. The reception was mixed in just about every way possible.
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X-Men: Grant Morrison's New X-Men did this for the X-Men comics. It's one of the few modern X-Men runs that takes most of its cues from Stan Lee and Jack Kirby's earliest X-Men stories from the '60s, rather than Chris Claremont and John Byrne's stories from the '70s and '80s (which influenced most later writers). As such: the story sees the X-Men becoming teachers and mentors for a new generation of teenage mutants after the truth about the Xavier Institute is finally revealed to the world, hearkening back to the series' origins as a teen-focused series set at a boarding school for young mutants. There are five core X-Men, and they wear matching costumes once again. It's relatively light on action and spectacle, generally portraying various mutants' powers as more weird than cool, recalling the X-Men's origins as "The strangest super-heroes of all!". More controversially: Morrison's interpretation of Magneto returns the character to his roots as a deranged megalomaniac with zero redeeming qualities (mostly disregarding his years as a tormented Well-Intentioned Extremist). note Due to this development being met with a mixed reaction, the Magneto who appears in the series was later retconned as an imposter.
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Pokémon Let's Go, Pikachu! and Let's Go, Eevee! borrows many elements from the Gen I Pokémon games. Being a modernized remake of Pokémon Yellow, players receive a starter Pokémon that follows their character around: either Pikachu or Eevee, depending on the version played. The games take place in the Kanto region (the setting of the original games) and features only the original 151 Pokémon (not counting Alolan variants or Meltan). Held items, breeding, abilities, and weather effects (all additions made over previous installments) have been removed to simplify the experience.
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After its initial gimmick of mashing two or more popular weapons into a single weapon fell flat with the fans, Man At Arms: Reforged went back to the original series' premise of simply forging weapons from various fantasy series.
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The Irate Gamer, since the jump to HD, had an ongoing storyline. Towards the end of the storyline, Bores created some non-sequential episodes that were closer to the earlier videos.
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Etrian Odyssey V: Beyond the Myth: After the third game added seafaring on a separate series of maps and the fourth game introduced an overworld that the player can explore, as well as the Untold games that retell the first two games with characters that have canon personalities and dialogue and the spinoff Etrian Mystery Dungeon, EOV ditches a lot of these elements and goes back to focusing on the "scale a 30-floor dungeon with a guild of player-created blank-slate adventurers" format.
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Fire Emblem: After Fire Emblem Fates and Fire Emblem: Three Houses dabbled in darker, more political stories, Fire Emblem Engage returns to the franchise's classic "divine dragons vs. fell dragon" plotline. While there are some political machinations going on, they're mostly relegated to the background and don't have much impact on the main story.
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Arrow in its fifth season made a conscious effort to return to being the gritty crime drama and "street-level show" it was in the first (and to a lesser extent, second) season, after two seasons of introducing sci-fi and mystical elements to the show in order to help establish the shared universe. Notable changes include a renewed focus on the organized crime element in Star City and Green Arrow abandoning his strict policy of Thou Shalt Not Kill, making him once again the lethal vigilante he was early in the show. Furthermore, the Big Bad of this season, Prometheus, is a skilled archer and Badass Normal more akin to Season One Big Bad Malcolm Merlyn than the nemeses of subsequent seasons. Also, Prometheus' origin is tied to Oliver's actions during Season One and is connected to the List, another early element of the show which has now been made relevant again.
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With The Legend of Zelda: Breath of the Wild, series producer Eiji Aonuma explicitly stated that his goal was to make a Wide-Open Sandbox comparable to the original NES game, in stark contrast to the increasing linearity that the 3D installments had been presenting since The Legend of Zelda: Ocarina of Time. This is to the point where the sweeping shot of Link looking out at the mountains at the start of the game deliberately mirrors artwork from the first game's instruction booklet◊. It's even possible to go straight to the final boss immediately after completing the tutorial area, skipping a large majority of the game's story, if you so wish. One of the more blatant homages is the Old Man who gives Link his quest early on. In the effort to re-establish the core experience of the franchise, the game eschews or reinvents many of its expected features, such as the formulaic dungeons, Hyperspace Arsenal of distinct tools, and even Link's Iconic Outfit, which is an optional bonus rather than something given at the outset.
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The cancellation of Star Trek: Enterprise placed the Star Trek franchise in a 4-year limbo void of any new content. With seemingly nowhere to go, it went back to the crew that started it all with Star Trek (2009), albeit in a branching Alternate Timeline to form a new continuity. The 2009 film attempted to revitalize the spirit of the original series down to the classic mid-23rd century Starfleet uniform design including the miniskirts and go-go boots for female officers.
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For the most part, The Young Indiana Jones Chronicles is considerably different from the Indiana Jones movies in tone and style, being a (mostly) grounded and realistic historical fiction series with a strong edutainment component. But there are a few notable exceptions that have more in common with the original films.
"Transylvania, January 1918" (released on video as the film Masks of Evil), features Indy battling a deranged Romanian general who may or may not be the reincarnation of Vlad the Impaler (and also possibly a vampire). While the episode is rather infamous among fans for having almost nothing in common with the rest of the show, its story would fit in just fine alongside the original films, which were famous for mixing supernatural elements in with the action.
The made-for-TV film The Phantom Train of Doom is ostensibly historical fiction (it prominently features the Historical Domain Characters Frederick Selous, Jan Christiaan Smuts, and Paul von Lettow-Vorbeck), but its action-packed narrative and pulpy tone are right out of Raiders of the Lost Ark. Case in point: it's all about Indy and Remy teaming up with a wacky band of aging soldiers in the British Royal Fusiliers to blow up a German artillery train hidden in an elaborate mountain lair on the African savanna. Apart from taking place during World War I instead of World War II, its over-the-top action sequences would feel right at home in one of the movies. It even has dastardly German soldiers (although they're obviously not Nazis), and a scene where Indy and co. get chased by angry Bantus.
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Sub-Mariner: The 2008 miniseries Sub-Mariner: The Depths was an attempt at bringing Namor back to his original Golden Age roots, where he was a murderous Villain Protagonist instead of the Jerkass Revolving Door Anti-Hero he's best known as today. The mini-series was basically a horror story and Psychological Thriller rather than a superhero tale, with Namor depicted in a manner similar to Godzilla or the shark from Jaws. Curiously, Namor saves Dr. Stein at the end and brings him back to the surface, rather than killing him. It's implied that Namor did this because Stein is famous for providing rational explanations for unsolved mysteries, such as the Yeti, and ultimately he does so with Atlantis, declaring that it doesn't exist even though it does, with footage of it being recorded.
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Looney Tunes has been doing this since the 2010's with Wabbit: A Looney Tunes Production / New Looney Tunes and Looney Tunes Cartoons, returning to their slapstick roots, after two decades of experimenting with sitcoms (Tiny Toon Adventures, Taz-Mania, The Looney Tunes Show), action-oriented shows (Duck Dodgers, Loonatics Unleashed), a mystery show (The Sylvester and Tweety Mysteries) and a Spin-Off Babies show (Baby Looney Tunes).
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Teenage Mutant Ninja Turtles (2003) was heavily inspired by the original Mirage comics, instead of the cheesy '87 series. This meant being less afraid to go Darker and Edgier (though still nowhere near Mirage's parodic levels of bloodshed; they still had censors to deal with), keeping Stockman black, and using characters like the Justice Force, Renet, and the Fugitoid.
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Marvel vs. Capcom: Infinite returned to the 2-on-2 bouts that were first featured in X-Men vs. Street Fighter, making it easier for newcomers. It also brought back the Infinity Gems (now renamed "Infinity Stones"), a gameplay mechanic that hadn't been used since Marvel Super Heroes back in 1995.
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Sonic the Hedgehog (2006) was actually intended to be this in response to the reception to Shadow the Hedgehog, and to a lesser extent, the Adventure games - a fresh start on a new generation of HD hardware with the simple title of SONIC the Hedgehog. Instead, it became the go-to example of all of the problems 3D Sonic games had been plagued by up to that point.
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When Star Trek television was revived on streaming in the late 2010s, the first two live-action series Discovery and Picard were based around strongly-serialised season-long story arcs involving interstellar wars and civilisation-ending catastrophes. By contrast, Star Trek: Strange New Worlds was a deliberate return to episodic storytelling about exploring strange new worlds in the same spirit as the original series, even bringing back the iconic Opening Narration. In fact, Strange New Worlds goes right back to the roots of Star Trek, being about the crew of the Enterprise who starred in the unaired pilot episode "The Cage".
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To date, nearly every game based on the Alien series has taken its cues from the later movies (Aliens onward), featuring badass Space Marines facing waves of Xenomorphs with BFGs. Alien: Isolation revisited the franchise's Survival Horror roots, pitting a lone everyman protagonist against a single alien in a dark spaceship, just as the 1979 original did. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original Alien in some way.
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Hannibal is a prequel to the Hannibal Lecter saga, but it notably takes most of its cues from the original novel Red Dragon rather than its more famous sequel The Silence of the Lambs; the opening credits even specifically say "Based on the characters from the book Red Dragon by Thomas Harris". Among other things: veteran psychological profiler Will Graham is back in the protagonist role, most episodes heavily play up Graham's uncanny ability to understand the thinking process of serial killers by empathizing with them, and the story largely focuses on Lecter's official backstory from Red Dragon—in which he was a respected Baltimore psychologist who frequently advised the police on how to catch serial killers, despite secretly being a serial killer himself. Lecter's original backstory was somewhat downplayed in the sequels, which focused on the more iconic story of his twisted mentor-student relationship with Clarice Starling and his escape from Frederick Chilton's mental institution.
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While Resident Evil 7: Biohazard differs in its first-person camera, it's a throwback to the first game, Resident Evil. Several classic mechanics return, such as scarce ammo and health items, convoluted puzzles and locked doors, and frequent backtracking in a residence full of evil.
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Dragon Ball:
The Majin Buu saga of Dragon Ball Z tries to mix the subversive humor from the series' early days with its existing Fighting Series style. Said humor was always present, but started taking a backseat once Piccolo Daima� showed up. Its implementation in the Buu Arc is generally mixed, since it results in a lot of Mood Whiplash.
This was also attempted with the beginning of Dragon Ball GT, but bad reception (and a lack of story direction) lead to it being steered back to something closer to the villain arcs from Z. As a result of this, the initial US broadcast and home video release skipped the first 16 episodes, condensing the more important things into a Recap Episode.
Dragon Ball Super is another crack at this, though trying to combine both the humor of the original series and the action of Z so as not to alienate the audience it built. Compared to the above two, it's been much more successful in balancing lighthearted and comedic tones with more serious moments.
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Delicious Party♡Pretty Cure has many elements that were supposedly gone in older series. To name a few: villain rotating doesn't exist (which will eventually followed up to the next series), no single off-world Cures in the team, and the final arc took place in Christmas Day.
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Discussed in Weezer's song "Back to the Shack", which is written as an apology for the band's poppier output (which received a lackluster reception from the fans) and expresses Rivers Cuomo's desire to return to his roots:
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Dead Rising 4 was explicitly being called this in its advertising, as it takes place back in the city of Williamette, CO and once more stars Frank West (the protagonist of the original Dead Rising). It also takes place in a mall (same as the original game), however it's a different mall (Williamette Memorial Mall as opposed to Williamette Parkview Mall) and it's 16 years after the events of Dead Rising (one year after Dead Rising 3). Ultimately, the game is pretty different from the original, despite those few similarities.
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The Saints Row series began going into Denser and Wackier territory starting with the third game, with the Saints now living high on the hog and by the fourth game their reputation extended to the point they became ruler of the universe and the afterlife. Saints Row (2022) reboots the franchise to when the Saints were just starting out as their struggle to rise up in the criminal underworld, and tries to move the style of humor towards something that resembles Saints Row 2 more.
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Halo Wars 2 features aesthetics more reminiscent of Bungie-era Halo than 343 Industries' take. This is even justified by the story: the Spirit of Fire's UNSC forces have just come out of a 28-years-long stay in cryosleep, while the Banished broke away from the Covenant before the events of Halo 2.
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Yu-Gi-Oh! manga: After nothing but Duel Monsters post-Dungeon Dice Monsters, the manga switches games during the Millennium World arc, showcasing an elaborate tabletop RPG, as well as showcasing a flashback with Yugi's grandpa taking on a room game within the Pharaoh's tomb among other things.
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Aquaman: Monster brings Aquaman more in line with his Silver Age self, who talked to fish and didn't have super strength or bulletproof skin.
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Total Drama does this for the main Island series in its 2023 edition, by using Camp Wawanakwa as its main setting once again, but without the incredibly unsafe hazards of Revenge of the Island or the more ridiculous Toilet Humor elements of All-Stars, the eliminations are comparatively more down-to-earth in contrast to the over-the-top ones in most seasons following the original, the tone is firmly on the lighter side, and Chris is back as a charismatic host with a sneaky sense of humor while toning down his sadistic tendencies. Bonus points for following the more experimental Ridonculous Race and DramaRama spin-offs.
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After the sharply negative reception to the fifth film, A New Beginning, the Friday the 13th series did this with the next film, Jason Lives. Whereas A New Beginning attempted to move on after Jason Voorhees was supposedly Killed Off for Real in the presumptively-titled previous film The Final Chapter by making Jason a Legacy Character and having a copycat killer take up the mantle, Jason Lives did exactly what the title promised and literally brought Jason Back from the Dead as a Revenant Zombie. What's more, it also brought back the summer camp setting that hadn't been seen since the second film, this time with the camp open and having children running around as well.
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Ace Combat, after a decade away from making mainline games in its established Strangereal universe, in which there were rather divisive games that for fans felt like a Follow the Leader of Call of Duty and an Allegedly Free Game, respectively, is apparently back to the style and setting of the PS2 era that earned it its fans with Ace Combat 7: Skies Unknown.
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The first two seasons of X-Men: Evolution are essentially this for the X-Men mythos, returning to the original premise of the comics: a High School drama about teenage mutants learning to control their powers while dealing with the typical struggles of growing up.
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Resident Evil: Revelations has the player stuck on a ship in the middle of nowhere with limited supplies and plenty of exploration and backtracking.
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Thief: Deadly Shadows was in many ways a blend of the sensibilities of the first two games, but it recalls the style of the first one a bit more, without being a homage. It has a tighter story focus, more firmly medieval set dressing with less overt steampunk, a slightly more supernatural tone, and a smaller, humbler assortment of gadgets. All this while also keeping the narrative and gameplay focus on The City and on the mundane heist missions, just like the second game.
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Gladiators (2024): A lot of changes made for the 2008 version are reversed. The show moves back to an arena setting, removes the water, adopts the original blue and pink colour scheme for Gladiator uniforms and uses a version of the 1993 theme tune. The Eliminator challenge is also heavily influenced by the original series rather than Sky's version.
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Resident Evil moved from a survival horror series to an increasingly action-focused direction starting with Resident Evil 4. There have been a couple of efforts to return to the series' survival horror roots:
Resident Evil: Revelations has the player stuck on a ship in the middle of nowhere with limited supplies and plenty of exploration and backtracking.
While Resident Evil 7: Biohazard differs in its first-person camera, it's a throwback to the first game, Resident Evil. Several classic mechanics return, such as scarce ammo and health items, convoluted puzzles and locked doors, and frequent backtracking in a residence full of evil.
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PAYDAY 3 brings things far more in line with the original PAYDAY: The Heist and the early stages of PAYDAY 2, with mostly realistic, non-gimmicky guns, masks, and the lack of a heavily-implied-to-be-supernatural conspiracy.
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Shortly after the release of Sonic Adventure 2 — which continued Sonic's trajectory into 3D gameplay and more elaborate and darker storylines— came the release of the first Sonic Advance, which played in 2D and served as a basic recreation of the earliest Genesis games (taking after Sonic the Hedgehog 2 in particular) in stage design, game mechanics, and a simple plot "Dr. Eggman kidnaps animals; Sonic rescues them". (Advance is however more of a downplayed example, as it wasn't explicitly stated to be based off of the originals and comes with its own fair share of changes, such as having the character designs and aesthetics introduced in Adventure and onwards.) While considered not quite as good as the Genesis originals, Advance generally gets approval as a solid Spiritual Successor.
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To a lesser extent, this is the entire point of Crash Bandicoot N. Sane Trilogy, as well as Spyro Reignited Trilogy. While all remakes inherently have some of this, the N-Sane and Reignited Trilogies were the first time classic gameplay had been seen for Crash and Spyro the Dragon since the PlayStation 1 days, and many fans saw them as testing the waters for a proper "fourth" game. Thus far, only Crash Bandicoot has gotten one, though there have been hints that a similar game is in the works for Spyro.
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James Bond:
Several Bond movies have been seen as "back-to-basics" returns to more naturalistic spy fiction after things were thought to have gotten too campy and/or too fantastic in scale and content. The first two examples were On Her Majesty's Secret Service and For Your Eyes Only (which had notable and deliberate homages to OHMSS).
The Living Daylights attempted to bring Bond back to the Darker and Grittier Anti-Hero he was in the Fleming novels following the end of the relatively lighthearted Moore-era films.
After Die Another Day, which was heavy on science fiction, gadgets, CGI, humor and whatnot, Casino Royale took a more down-to-earth and gritty approach to the Spy Fiction genre, closer to the words of Ian Fleming and closer to the pre-Goldfinger movies in tone and simplicity. It was also implied to be a full-scale Continuity Reboot.
Inversely, Skyfall reintroduced elements from the earlier Eon movies, including the Universal Exports office, Q, Miss Moneypenny, and a male M.
Spectre featured the namesake Nebulous Evil Organization, which was last seen in Diamonds Are Forever (although it should be noted it was kept out of the movie series for over four decades due to a rights dispute).
No Time to Die is partly set and filmed in Jamaica, likely a reference to the first film (and many of the novels) being set there.
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Joueur du Grenier: The X-Perts 2016 episode is done in the style of the videos from the beginning of the series, poking fun at their low quality and mocking several tropes used at the time.
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After the relatively grounded Adventure games, Sonic Heroes went full-tilt on recaptuing the tone and visual style of the classic Genesis games, with fantastical and colorful locations and nary a human other than Eggman in sight.
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Red Dwarf: Series X (aired in 2012, and the first full series of the show in thirteen years) returned to the basic setup of the four main characters alone on Red Dwarf, last seen in 1992's Series V. It was also entirely confined to the titular ship, like the very first series in 1988 was, although this was not intentional but the result of various difficulties surrounding the production which meant all the planned location filming had to be cancelled.
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Half of the premise of Sonic Generations is that Sonic from the Classic era games is brought forward in time to the present, and also marks the first time Sonic's original design from that era is used in a new game. Classic Sonic plays very close to the original games, much closer than in Sonic 4, and is near indistinguishable in the 3DS version.
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Binging with Babish did this as an April Fool's Day prank in the episode on "Pizza in a Cup" from The Jerk. The video is done in the style of Andy's earliest cooking videos from the mid-2010s: he introduces himself as "Oliver Babish", he directly addresses his followers on Reddit, he uses the theme from Frasier as his opening theme, he uses his old background music, and he wears a wig to make himself look like he did before he decided to shave his head. He even manages to replicate the audio quality of his early videos, which had a much smaller budget than his later ones.
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Like his earliest appearances, Batman's main clash is against the mob and corruption in Gotham with only very sparse supernatural elements, many of his gadgets are less explicitly bat-themed and he operates mostly solo, without a Robin.
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Since his 2013 return, The Nostalgia Critic cycled between reviews that contain sketches with a supporting cast, and editorials where he discusses subjects ranging from fandom reactions to film trivia. Starting with the Cats Don't Dance review, however, the Critic has phased out the editorials in favor of a return to his earlier flavor of reviewing movies without his supporting cast or the emphasis on sketches.
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The Dark Knight Trilogy features much of this approach to Batman.
Like his earliest appearances, Batman's main clash is against the mob and corruption in Gotham with only very sparse supernatural elements, many of his gadgets are less explicitly bat-themed and he operates mostly solo, without a Robin.
His villains are also strongly influenced by their original depictions in the comics: Two-Face is without a split personality, Bane is portrayed as the Genius Bruiser he was in his original appearance, and Heath Ledger and Anne Hathaway were reported to have studied The Man Who Laughs and actress Hedy Lamarr, the inspiration for their respective characters.
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Sonic the Hedgehog 4 was the first Sonic game specifically billed as a direct attempt at going back to basics, and was also the first 2D Sonic game released on consoles since Sonic 3 & Knuckles.
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The 2016 revival of The X-Files: Mulder and Scully are broken up, and back working as FBI agents. On the behind the scenes side, the show returned to filming in Vancouver, and featured episodes written by early season writers such as Darin Morgan.
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Teenage Mutant Ninja Turtles: Shredder's Revenge differs from other modern TMNT games by being based on the classic 1987 cartoon, rather than recent series or the IDW comic, something that hadn't been done in decades since Tournament Fighters. In addition, the gameplay goes back to the Turtles being individually selectable, rather than grouped-up at all times. Furthermore, it's in 16-bit graphics like the classic side-scrolling Konami beat 'em ups that it is patterned after (most particularly The Arcade Game and Turtles In Time), but with even punchier animations and a more dynamic art style (helped by the staff having previously worked on Scott Pilgrim vs. The World: The Game and the 2007 TMNT Game Boy Advance game).
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Both the Black and White and Sun and Moon arcs of Pokémon: The Series have attempted to return to the general style of the anime's original Kanto arc, though both sought to emulate and expand on different elements; the former recreating character dynamics, and the latter a mix of Kanto's adventure and comedy. The series following Sun and Moon took it one step further and actually was named simply Pokémon in Japanese, just like the original Kanto through Johto series of the anime.
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Mortal Kombat had two Continuity Reboots, and both of them had a "back-to-basics" approach that were executed in very particular ways depending on the nature of the entry:
Mortal Kombat 9 was a throwback to the 16-bit "klassic era" arcade trilogy, with the story roughly retelling the events of the first three games and featuring a roster comprised almost exclusively of characters from said gamesnote The sole exceptions are Quan Chi (who originally came from a console spinoff), a cyborg version of Sub-Zero, Skarlet (who originally came from playground rumors of the trilogy era), and Guest Fighters, all of whom are either unlockable or DLC. It also abandoned the 3D gameplay and Stance System mechanics found in the "3D era" (between Mortal Kombat 4 to Mortal Kombat: Armageddon), returning to the 2D kombat found from the arcade trilogy, though given modern-day refinement, most prominently through "super meters" to enhance moves and pull off fancier stuff.
Mortal Kombat 1 revisits the roots in a much more thematic way, heavily focusing on the mystical and eastern martial arts-inspired elements and aesthetics that were most prominent in the very first game, way before the series began introducing more western, modern-day/scifi elements. The game makes a committed effort to feature a roster of largely supernatural-oriented kombatants and ends up sourcing from more characters from the "3D era", while several franchise mainstays like Kano (a cyborg who runs modern criminal syndicate), Sonya Blade (a Special Forces agent), and Jax (a cyborg Special Forces agent) aren't playable on the main roster and almost never appear in the plot.
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DoDonPachi SaiDaiOuJou is more in line with its twice-removed predecessor DoDonPachi dai ou jou than its immediate predecessor DoDonPachi DaiFukkatsu, bringing back Element Dolls as partners (whereas in DFK, the Element Dolls are all enemy bosses), using a Hyper-stacking system similar to DOJ (whereas DFK does not have it), doing away with the bullet-cancelling focus of DFK, and making the strongest gameplay style an explicitly-billed "Expert" mode once again.
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Mortal Kombat 1 revisits the roots in a much more thematic way, heavily focusing on the mystical and eastern martial arts-inspired elements and aesthetics that were most prominent in the very first game, way before the series began introducing more western, modern-day/scifi elements. The game makes a committed effort to feature a roster of largely supernatural-oriented kombatants and ends up sourcing from more characters from the "3D era", while several franchise mainstays like Kano (a cyborg who runs modern criminal syndicate), Sonya Blade (a Special Forces agent), and Jax (a cyborg Special Forces agent) aren't playable on the main roster and almost never appear in the plot.
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Mortal Kombat 9 was a throwback to the 16-bit "klassic era" arcade trilogy, with the story roughly retelling the events of the first three games and featuring a roster comprised almost exclusively of characters from said gamesnote The sole exceptions are Quan Chi (who originally came from a console spinoff), a cyborg version of Sub-Zero, Skarlet (who originally came from playground rumors of the trilogy era), and Guest Fighters, all of whom are either unlockable or DLC. It also abandoned the 3D gameplay and Stance System mechanics found in the "3D era" (between Mortal Kombat 4 to Mortal Kombat: Armageddon), returning to the 2D kombat found from the arcade trilogy, though given modern-day refinement, most prominently through "super meters" to enhance moves and pull off fancier stuff.
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Halo 5: Guardians once again features a pair of protagonists, an idea that was tried in Halo 2 but was not expanded upon. Also, Halo 5's Arena-mode multiplayer was designed to reflect the original trilogy's multiplayer, resulting in the complete removal of the Armor Abilities, loadout customization, and ordinance drops introduced in Reach and Halo 4.
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Super Mario Party: After seven years of the franchise experimenting with alternate formulas, the game returns to the non-linear board game mechanic where players navigate around the board to search for stars and collect coins, and a minigame is played between rounds. Nintendo even describes it as a "complete relaunch" or "complete refresh" of the series. The back-to-basics approach is further endorsed with the follow-up Mario Party Superstars, which additionally brings back boards from the first three games.
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Full Frontal Assault was coined as being this for the camera angle after All 4 One used an on-rails third-person camera, while Into the Nexus was this for the gameplay overall.
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Grand Theft Auto: San Andreas does this within the game itself, and in-universe. Early in the game you would be killing rival gangs in Los Santos, taking over their territories. During the game you will end up buying properties in San Fierro, getting a share in a casino in Las Venturas, etc... - until Sweet reminds you of where you came from. Then, once you return to LS, you'll start shooting Ballas and conquering their territories again.
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The Legend of Zelda:
The Legend of Zelda: A Link Between Worlds was a return to the 2D roots of the series after years spent refining the mechanics of the 3D iterations of the series, and the experimental 2.5D games for Nintendo DS. It also harkens back to the much more non-linear titles of the franchise's early years, going so far as to reintroduce two concepts (buying a quest-important items outside of dungeons and the ability to enter dungeons in any order) that hadn't been seen since the very first game. And the title, of course, is deliberately evocative of the Super Nintendo-era A Link to the Past, as are the visual style and The Overworld.
With The Legend of Zelda: Breath of the Wild, series producer Eiji Aonuma explicitly stated that his goal was to make a Wide-Open Sandbox comparable to the original NES game, in stark contrast to the increasing linearity that the 3D installments had been presenting since The Legend of Zelda: Ocarina of Time. This is to the point where the sweeping shot of Link looking out at the mountains at the start of the game deliberately mirrors artwork from the first game's instruction booklet◊. It's even possible to go straight to the final boss immediately after completing the tutorial area, skipping a large majority of the game's story, if you so wish. One of the more blatant homages is the Old Man who gives Link his quest early on. In the effort to re-establish the core experience of the franchise, the game eschews or reinvents many of its expected features, such as the formulaic dungeons, Hyperspace Arsenal of distinct tools, and even Link's Iconic Outfit, which is an optional bonus rather than something given at the outset.
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Halo has done this a number of times over the years:
While Halo 2 and Halo 3 added all sorts of new aspects like duel-wielding and fully rechargeable heath (instead of just the shields), Gaiden Game Halo 3: ODST and prequel Halo: Reach deliberately scaled them back, hewing closer to the original gameplay model presented by Halo: Combat Evolved.
Halo 5: Guardians once again features a pair of protagonists, an idea that was tried in Halo 2 but was not expanded upon. Also, Halo 5's Arena-mode multiplayer was designed to reflect the original trilogy's multiplayer, resulting in the complete removal of the Armor Abilities, loadout customization, and ordinance drops introduced in Reach and Halo 4.
Halo Wars 2 features aesthetics more reminiscent of Bungie-era Halo than 343 Industries' take. This is even justified by the story: the Spirit of Fire's UNSC forces have just come out of a 28-years-long stay in cryosleep, while the Banished broke away from the Covenant before the events of Halo 2.
Halo Infinite is one of the most obvious cases. Following the extended criticisms of Halo 4 and Halo 5, Infinite features a story taking place entirely on a mysterious Halo ring, with Master Chief as the sole protagonist (with a female AI companion), the Covenant species as the primary enemies (in the form of the Banished faction from Halo Wars 2), and many of 343 Industries' controversial enemy design changes rolled back to look much more like Bungie's.
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Guitar Hero Live ditched the bass guitar and drums that were added in Guitar Hero: World Tour, but it kept the vocals and introduced a new guitar controller.
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The second direct attempt at going back to the roots was made with Sonic Mania, built from Christian Whitehead's Retro Engine to replicate 1:1 the classic Sonic physics; designed by long-time fans and modders, the game was a mix of redesigned classic stages with new ones. Going the full retraux route of having 32-bit sprites reminiscent of the 16-bit sprites of the Genesis games (imagining what a 2D Sonic game would look like on the Sega Saturn), exclusively using the original designs, and billing itself as a direct sequel to Sonic 3 & Knuckles (and thus knocking Sonic 4 into Canon Discontinuitynote Well not entirely, as the events of Mania are later revealed in Sonic Forces and Word of God to have occurred in an Alternate Timeline, meaning the events of Sonic 4 still happened in the main universe).
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X-Men: Days of Future Past undid the slightly more grounded feel and the established continuity of the first three or so films. This had the advantage of restoring much of the original status quo and introducing various elements more familiar to the fans of the comics or cartoon, like Xavier's hover wheelchair and the Sentinels. The trend continued in X-Men: Apocalypse, which looked at the team's pre-adult life and gave them their iconic costumes.
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Halo Infinite is one of the most obvious cases. Following the extended criticisms of Halo 4 and Halo 5, Infinite features a story taking place entirely on a mysterious Halo ring, with Master Chief as the sole protagonist (with a female AI companion), the Covenant species as the primary enemies (in the form of the Banished faction from Halo Wars 2), and many of 343 Industries' controversial enemy design changes rolled back to look much more like Bungie's.
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Ultraman Blazar: This series drops many of the traditions developed in the modern series. Where the last decade of Ultramen tended to draw their powers from previous heroes and occasionally see some return as special guest stars, Blazar has no legacy crossover elements from earlier series and is completely standalone. The majority of kaiju are also brand new, instead of relying on bringing back old favorites. And most of the flashier just-for-style or -for-merchandising elements like elaborate Invocations, form changes, and scenes of the hero "inside" Ultraman's mindspace using the toyetic gadgets are either minimized or ditched entirely.
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Batman: Every so often, when the main members of the Rogues Gallery just can't come up with particularly good ideas for capers and run-of-the-mill street crime in Gotham City spikes upward, Batman will be called upon to beat down ordinary muggers and two-bit murderers. This never seems to bore Batman, however, but to strengthen his resolve: it reminds him how his lifelong quest began in the first place.
Grant Morrison again in their run on Batman. Remember back in the Silver Age, when Batman made a social club for all his international imitators? Or when he participated in a psychological isolation experiment for NASA? Or when a female socialite became Batwoman to try and get his attention? Grant did, and they reminded us all.
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Godzilla: King of the Monsters (2019), conversely, was more in the spirit of '60s Godzilla movies (most specifically the 1964 film Ghidorah, the Three-Headed Monster), with an overtly heroic Godzilla against a clear-cut bad guy monster, and other sci-fi elements (many of them references to the earlier films) subtly slipped into the world-building.
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The 2001 The Flintstones special The Flintstones: On the Rocks returns to its roots from the original show's early run as it is aimed for an older demographic.
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Several Bond movies have been seen as "back-to-basics" returns to more naturalistic spy fiction after things were thought to have gotten too campy and/or too fantastic in scale and content. The first two examples were On Her Majesty's Secret Service and For Your Eyes Only (which had notable and deliberate homages to OHMSS).
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Final Fantasy VII Remake is much closer in tone to the original 1997 Final Fantasy VII than the Compilation of Final Fantasy VII titles of the 2000s had been, incorporating more of the original's goofy humour and irony (presenting Cloud as a "dorky" character) as well as its anti-corporation, environmentalist politics (which had been neglected in later titles). It also synthesises this with Advent Children-style character designs and environments, creating a more realistic, detailed and plausible world than the more abstract and cartoony depiction in the original game.
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Ultraman Trigger: New Generation Tiga and Ultraman Decker: Like Ultraman X before it, the shows are pretty disconnected from the M78 Universe, instead opting to base itself on a self-contained plot involving only inhabitants of its universe; and though there are connections to past series they're instead geared for the Neo Frontier Universe that both series commemorate. They also bring back a proper attack team after the more mundane support teams since Orb.
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After decades of dark, serious Batman stories, Batman: The Brave and the Bold revived the goofy silliness of the Silver Age stories.
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Star Trek:
Star Trek: Voyager was this for the Star Trek franchise after Star Trek: Deep Space Nine focused more on political intrigue and Darker and Edgier themes: A lone Federation starship exploring the dangerous unknowns and meeting new life and new civilizations. Unfortunately, Voyager ended up becoming an example of why this trope isn't always a good thing: A lot of fans had rather appreciated DS9's switch to season-long story arcs and tighter focus on getting to know a couple of individual alien cultures, which combined with behind the scenes drama that got worse with every season resulted in the series becoming one of the most polarising parts of the franchise.
When Star Trek television was revived on streaming in the late 2010s, the first two live-action series Discovery and Picard were based around strongly-serialised season-long story arcs involving interstellar wars and civilisation-ending catastrophes. By contrast, Star Trek: Strange New Worlds was a deliberate return to episodic storytelling about exploring strange new worlds in the same spirit as the original series, even bringing back the iconic Opening Narration. In fact, Strange New Worlds goes right back to the roots of Star Trek, being about the crew of the Enterprise who starred in the unaired pilot episode "The Cage".
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Yu-Gi-Oh! ARC-V stands out of the Yu-Gi-Oh! spin-offs because it shows the older ways of advanced summoning (Fusion, Ritual, Synchro, XYZ) alongside the newest (Pendulum summoning) and considers them as special. It also brings back old school's monsters and past archetypes, pleasing many fans.
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Ratchet & Clank Future: Tools of Destruction is purported to be this by the developers. After a war-like third entry and a darker game-show-arena fourth entry, Tools distilled the series down to the core elements that worked the best from all four previous titles, whilst also adding in a few new ideas of its own and a larger emphasis on the plot. While later games went in different directions again, the tone and basic gameplay never deviated far from what Tools of Destruction established.
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Doom (2016) returned the Doom franchise to its fast-paced and action-packed run-and-gun roots, in sharp contrast to how the previous main entry, Doom³, was more of a survival-horror game.
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The series; after VI was a steampunk world that coined the term Magitek, VII and VIII shifted to a modern-esque setting with electricity and spaceships. IX then brought things back to a medieval setting of castles, airships and villages. As well, while VII and VIII had a three-character party system where they were as unique in battle (or not) as the character customized them, IX went back to the style of four party members with pre-set skills as earlier games had done.
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Shingata Medarot was puported to be this: the plot is a remake of the original Medarot and the gameplay ditches all of the mechanics introduced in Medarot 3-onward like Medalias and Medachanging, playing identically to Medabots: Metabee and Rokusho. On the other hand, its radically different artstyle was not well-received by the series core audience.
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Godzilla Minus One goes back to the very first film in tone, plot, and setting, being a Period Piece primarily set shortly after the end of World War II and its Godzilla incarnation going back to having a very conventional design and smaller height of only fifty metres, after previous Reiwa Godzilla designs tended to be more unusual and of increasingly larger sizes tipping well over one-hundred metres. The story functions as a loose remake of the original film and follows many almost identical plot beats.
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Inversely, Skyfall reintroduced elements from the earlier Eon movies, including the Universal Exports office, Q, Miss Moneypenny, and a male M.
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Superman:
Grant Morrison's Action Comics run from the New 52 was based around doing this for Superman. Like in the original Golden Age stories, their Superman was physically weaker and had an Anti-Hero streak, as well as a strong inclination towards social justice. This was justified by having their stories be a Prequel of sorts, showing Superman as a brash, young idealist.
The storyline Kryptonite Nevermore was an attempt by returning Superman to his Golden Age roots as a weaker but wiser and more human character.
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Disintegration (1989) marked The Cure's return to their Goth Rock roots after several years of a more accessible commercial sound.
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Crash Bandicoot 4: It's About Time is this for the Crash Bandicoot franchise. Since the PS2 era, practically every Crash game tried to figure out how to make him work in fully expansive 3D environments, to varying degrees of success and often the addition of extra gimmicks, like with the two Titans games. It's About Time deliberately evokes the PS1 Trilogy with a linear map screen, Nintendo Hard difficulty and other hallmarks, while modernizing it with razor-sharp handling, infinite lives and new mechanics that add to the original gameplay rather than distract from or replace it.
To a lesser extent, this is the entire point of Crash Bandicoot N. Sane Trilogy, as well as Spyro Reignited Trilogy. While all remakes inherently have some of this, the N-Sane and Reignited Trilogies were the first time classic gameplay had been seen for Crash and Spyro the Dragon since the PlayStation 1 days, and many fans saw them as testing the waters for a proper "fourth" game. Thus far, only Crash Bandicoot has gotten one, though there have been hints that a similar game is in the works for Spyro.
Crash Team Racing Nitro-Fueled followed suit by doing this for the Crash racing games, but was so incredibly expansive that it practically counts as both: it rolls in the original Crash Team Racing with Crash Nitro Kart, plus many new tracks and practically every character in the franchise.
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Spectre featured the namesake Nebulous Evil Organization, which was last seen in Diamonds Are Forever (although it should be noted it was kept out of the movie series for over four decades due to a rights dispute).
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While The Spectacular Spider-Man took a lot of aspects from across Spidey's canon, it specifically drew many storylines and plotlines from The Amazing Spider-Man: making it very much a high school drama, with Gwen Stacy and Liz Allan appearing before Mary Jane for the spot of Peter's main Love Interests (and returning the latter to her original aloof and independent party-girl personality while making her Peter and Gwen's friend and who would have became the main love interest had the show continued, especially since Peter's other relationships with Liz and Gwen end on a low note by Season 2. The show is even credited as "created by" Stan Lee and Steve Ditko, and only "adapted" by Greg Weisman and Victor Cook.
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Rocky V was an attempt to return to the grittier and more realistic tone of Rocky and Rocky II after the lighter and more over the top tone of Rocky IV. They even brought back John G. Avildsen, the director of the first movie. It didn't work, and the movie was disowned by everyone, including Sylvester Stallone. Rocky Balboa and Creed were far more successful examples, combining the serious tone with Character Aged with the Actor.
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Dragon Ball Super is another crack at this, though trying to combine both the humor of the original series and the action of Z so as not to alienate the audience it built. Compared to the above two, it's been much more successful in balancing lighthearted and comedic tones with more serious moments.
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This was also attempted with the beginning of Dragon Ball GT, but bad reception (and a lack of story direction) lead to it being steered back to something closer to the villain arcs from Z. As a result of this, the initial US broadcast and home video release skipped the first 16 episodes, condensing the more important things into a Recap Episode.
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Soulcalibur VI returns to the original setting of the Soul Series, specifically the very first game titled Soulcalibur (which was actually the second in the series). This was after the infamous Soft Reboot attempted by the seventeen year Time Skip of Soulcalibur V, where many longtime iconic characters were replaced with younger, poorly-defined newcomers. With the setting, comes a complete host of iconic returning characters, a story the retells the tale of Souls and Swords, as well as gameplay elements that had been forgotten such as day/night settings and classic stages from the older games.
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After a 2-year phase of more commentary and reaction-based videos ala h3h3productions and Pyrocynical, PewDiePie returned to playing Minecraft in mid-2019 for “Gaming Week�.
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Scooby-Doo! Team-Up: The comic does this with a lot of the characters Mystery Inc. team up with, playing their premises relatively straight while keeping a light, comedic tone to the stories. Space Ghost for instance, is portrayed as The Cape like he was in his original series instead of the bumbling egomaniac Space Ghost Coast to Coast portrayed him as, while still poking fun at his sidekicks constantly being kidnapped by his foes.
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Elvis Costello's Blood & Chocolate was a conscious attempt to get back to basics after several albums of baroque pop and more tech-heavy eighties rock; Costello reunited with his backing band, The Attractions, and the producer of his early records, Nick Lowe. The songs were recorded quickly, with the band performing the basic tracks simultaneously in one room, leading to a rawer sound more akin to his second album, This Year's Model.
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The storyline Kryptonite Nevermore was an attempt by returning Superman to his Golden Age roots as a weaker but wiser and more human character.
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Ratchet & Clank:
Ratchet & Clank Future: Tools of Destruction is purported to be this by the developers. After a war-like third entry and a darker game-show-arena fourth entry, Tools distilled the series down to the core elements that worked the best from all four previous titles, whilst also adding in a few new ideas of its own and a larger emphasis on the plot. While later games went in different directions again, the tone and basic gameplay never deviated far from what Tools of Destruction established.
Full Frontal Assault was coined as being this for the camera angle after All 4 One used an on-rails third-person camera, while Into the Nexus was this for the gameplay overall.
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Godzilla:
In Terror of Mechagodzilla, the new monster of the movie, Titanosaurus, is a throwback to the kinds of monsters that appeared at the start of the franchise. While the last few movies had featured more exotic and weird (and often blatantly evil) creatures like a pollution-based slime monster or a bird-like cyborg, Titanosaurus is simply a dinosaur-like beast with no flashy abilities (beyond using it's tail like a giant fan) and is portrayed much more sympathetically than previous monsters.
The Return of Godzilla restored Godzilla to an antagonistic role after spending several movies as an unambiguously heroic figure. It's also the first film since the original where Godzilla doesn't fight another monster (although another monster does technically appear; giant sea lice called Shockirus that were mutated by contact with Godzilla).
Godzilla (2014) goes back to the roots of the original, this one is being made Darker and Edgier to feel more like a horror film, with Godzilla being more of a terrifying force of nature and with the grim results of his rampage not being glossed over.
Godzilla: King of the Monsters (2019), conversely, was more in the spirit of '60s Godzilla movies (most specifically the 1964 film Ghidorah, the Three-Headed Monster), with an overtly heroic Godzilla against a clear-cut bad guy monster, and other sci-fi elements (many of them references to the earlier films) subtly slipped into the world-building.
Shin Godzilla presented itself as a Disaster Movie mixed with some horror like the original 1954 film (and goes way darker than the 2014 film). Like the first film and The Return of Godzilla, it also goes back to starring Godzilla alone, with no other monsters.
Godzilla Minus One goes back to the very first film in tone, plot, and setting, being a Period Piece primarily set shortly after the end of World War II and its Godzilla incarnation going back to having a very conventional design and smaller height of only fifty metres, after previous Reiwa Godzilla designs tended to be more unusual and of increasingly larger sizes tipping well over one-hundred metres. The story functions as a loose remake of the original film and follows many almost identical plot beats.
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Blue's Clues & You!: There were a few things that were brought back from the early seasons of the original series. They even used them in the non remakes in Season 2.
"We Just Figured Out Blue's Clues" song returns from the first 4 seasons of the original series after its absence from the last 2 seasons of that series.
"The So Long Song" returns from the first 5 seasons of the original series after its absence from the final season of that series.
The full version of "Play Blue's Clues" returns from the first 5 seasons of the original series.
Standing up in the striped background before singing "Play Blue's Clues" returns from the first 2 seasons of the original series.
Guessing wrong answers to the Blue's Clues game returns from the first 2 seasons of the original series.
The music clues return from the first 5 seasons of the original series after their absences from the second half of the fifth season and final season of that series.
The clues shown being drawn returns from the first 5 seasons of the original series after they were replaced by self drawing talking clues in the second half of the fifth season and the final season of that series.
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Ultimate X-Men: The mainstream Magneto started as a completely evil villain with no redeeming qualities. He was turned into a morally complex, ambiguous figure later on. Here, he's back to the roots, as nothing more than a repugnant mutant supremacist and genocidal maniac.
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Hetalia: Axis Powers began with a focus on World War II, but gradually moved beyond it as the series went on. When it was serialized in Birz magazine, it returned to the original setting.
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Mega Man 11 also keeps to the simplistic gameplay style of Mega Man 9 and 10, but modernizes it with cel-shaded 2½D graphics, a slightly expanded story, and new mechanics like the Double Gear System. It also notably lacks an intro stage like the classic games.
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Final Fantasy:
The series; after VI was a steampunk world that coined the term Magitek, VII and VIII shifted to a modern-esque setting with electricity and spaceships. IX then brought things back to a medieval setting of castles, airships and villages. As well, while VII and VIII had a three-character party system where they were as unique in battle (or not) as the character customized them, IX went back to the style of four party members with pre-set skills as earlier games had done.
Final Fantasy VII Remake is much closer in tone to the original 1997 Final Fantasy VII than the Compilation of Final Fantasy VII titles of the 2000s had been, incorporating more of the original's goofy humour and irony (presenting Cloud as a "dorky" character) as well as its anti-corporation, environmentalist politics (which had been neglected in later titles). It also synthesises this with Advent Children-style character designs and environments, creating a more realistic, detailed and plausible world than the more abstract and cartoony depiction in the original game.
According to producer Naoki Yoshida, he wanted to create a more "straightforward fantasy" game with Final Fantasy XVI, which many fans welcomed after the last few games were very Science Fiction-heavy.
In their 2021 E3 presentation, Square Enix announced the Final Fantasy Pixel Remaster series, which encompasses I through VI of the franchise. Compared to previous remakes which had updated the mechanics of the games and added extra bonus content such as dungeons and collectibles, the Pixel Remasters are instead mostly sourced from the original releases, keeping their presentations similar to the NES and SNES games (albeit with slightly more polish to accommodate high-definition widescreen displays), with all the aforementioned extra content largely stripped out.
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Magic: The Gathering:
The 2009 core set, Magic 2010, marked a return to the flavor-driven design sensibility of the original Alpha and Beta releases.
One of the game's earliest major stories was the Cain and Abel conflict between Urza and Mishra, which served as the foundation of the Antiquities set in 1994, but would recede further and further into the background as the story continued: Mishra died, then Urza died (coincidentally also taking out a recreated Mishra) in Apocalypse in 2001, then the story moved on for quite some time without them. In 2022, The Brothers' War sent Time Master Teferi back to observe the original conflict in a bid to recreate Urza's Fantastic Nuke, allowing the concepts and weapons of the Brothers' War to be revisited, but with much more modern mechanical design.
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Scream (2022) has this as a plot point, with frequent discussions on what the characters refer to as a "re-quel", a sequel that borders on a remake through exploited nostalgia and copied beats, down to exploiting connections to characters from the original and replicating its scenes.
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Good as I Been to You (1992) by Bob Dylan marked his return to his roots by being the first solo acoustic studio album he recorded since Another Side of Bob Dylan (1964).
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The Force Awakens was meant to be this for the Star Wars series. J. J. Abrams brought back Lawrence Kasdan to write the screenplay after he hadn't been involved with the franchise since Return of the Jedi, he made a special point of avoiding CGI whenever possible (bringing back the puppetry, models and animatronics that made the original trilogy famous), and decided to film it with traditional 35mm film—making it the first Star Wars movie since Return of the Jedi to be filmed in a non-digital format. The first trailer takes special care to emphasize the movie's Used Future aesthetic, which was a hallmark of the original trilogy, and uses the only theme not used in the Prequels, the Han/Leia love theme. And the final plot took so much from the original movie (with some elements from Empire and Jedi) some felt it was downright a Recycled Script.
The Rise of Skywalker follows suit, especially compared to its more subversive predecessor, although not quite to the same literal-minded extent of The Force Awakens.
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Parodied in a Saturday Night Live sketch based on Soylent Green. The sketch portrays a series of fictional sequels (the real Soylent Green had none), each featuring the "twist" that some new Soylent product is made out of people. They end by saying that the next film will take the franchise back to its roots. Cue clip of Phil Hartman as Charlton Heston yelling, "Soylent Green is still made out of people! They didn't change the recipe like they said they were going to! It's stiiiilllll peeeopllllllle!"
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Transformers: Robots in Disguise was a return to the traditional 2-D animation, a lighter tone, and vehicle modes reminescent of the 80s after the more mature, CGI Beast Wars and Beast Machines.
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Ultra Series: Due to it being a Long Runner, the franchise has seen major deviations in formula as much as it has seen return to the classic feeling of old shows.
Ultraman Max: After Ultraman Nexus proved to be a ratings bomb in its attempt to completely reboot the franchise in a Darker and Edgier manner, Ultraman Max returned to the franchise's roots of simple but exciting adventures against kaiju and aliens, maintaining a lighthearted and optimistic tone even when delving into serious matters, and producing numerous homages to the original series: Ultraman, Ultra Q, and Ultraseven.
Ultraman X: The series deals with a self-contained plot involving silly adventures and weekly unconnected antagonists, keeping an optimistic tone even in the darker moments and finally, having a proper fully-fledged attack team after Ultraman Ginga and Ginga S had none and a minor support team, respectively.
Ultraman Trigger: New Generation Tiga and Ultraman Decker: Like Ultraman X before it, the shows are pretty disconnected from the M78 Universe, instead opting to base itself on a self-contained plot involving only inhabitants of its universe; and though there are connections to past series they're instead geared for the Neo Frontier Universe that both series commemorate. They also bring back a proper attack team after the more mundane support teams since Orb.
Ultraman Blazar: This series drops many of the traditions developed in the modern series. Where the last decade of Ultramen tended to draw their powers from previous heroes and occasionally see some return as special guest stars, Blazar has no legacy crossover elements from earlier series and is completely standalone. The majority of kaiju are also brand new, instead of relying on bringing back old favorites. And most of the flashier just-for-style or -for-merchandising elements like elaborate Invocations, form changes, and scenes of the hero "inside" Ultraman's mindspace using the toyetic gadgets are either minimized or ditched entirely.
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Sonic the Hedgehog: Sonic's legendarily rough career has led to a large number of games that claimed to be doing this, with wildly varying degrees of success.
Shortly after the release of Sonic Adventure 2 — which continued Sonic's trajectory into 3D gameplay and more elaborate and darker storylines— came the release of the first Sonic Advance, which played in 2D and served as a basic recreation of the earliest Genesis games (taking after Sonic the Hedgehog 2 in particular) in stage design, game mechanics, and a simple plot "Dr. Eggman kidnaps animals; Sonic rescues them". (Advance is however more of a downplayed example, as it wasn't explicitly stated to be based off of the originals and comes with its own fair share of changes, such as having the character designs and aesthetics introduced in Adventure and onwards.) While considered not quite as good as the Genesis originals, Advance generally gets approval as a solid Spiritual Successor.
After the relatively grounded Adventure games, Sonic Heroes went full-tilt on recaptuing the tone and visual style of the classic Genesis games, with fantastical and colorful locations and nary a human other than Eggman in sight.
Sonic the Hedgehog (2006) was actually intended to be this in response to the reception to Shadow the Hedgehog, and to a lesser extent, the Adventure games - a fresh start on a new generation of HD hardware with the simple title of SONIC the Hedgehog. Instead, it became the go-to example of all of the problems 3D Sonic games had been plagued by up to that point.
Sonic Unleashed was prominently described as this in the wake of the infamous Sonic 2006 disaster, with levels having a lot of 2D sections with seamless transitions to and from 3D, along with a very minimal cast of characters as opposed to the sprawling rosters of the prior 3D entries. The reception was mixed in just about every way possible.
Sonic the Hedgehog 4 was the first Sonic game specifically billed as a direct attempt at going back to basics, and was also the first 2D Sonic game released on consoles since Sonic 3 & Knuckles.
Half of the premise of Sonic Generations is that Sonic from the Classic era games is brought forward in time to the present, and also marks the first time Sonic's original design from that era is used in a new game. Classic Sonic plays very close to the original games, much closer than in Sonic 4, and is near indistinguishable in the 3DS version.
The second direct attempt at going back to the roots was made with Sonic Mania, built from Christian Whitehead's Retro Engine to replicate 1:1 the classic Sonic physics; designed by long-time fans and modders, the game was a mix of redesigned classic stages with new ones. Going the full retraux route of having 32-bit sprites reminiscent of the 16-bit sprites of the Genesis games (imagining what a 2D Sonic game would look like on the Sega Saturn), exclusively using the original designs, and billing itself as a direct sequel to Sonic 3 & Knuckles (and thus knocking Sonic 4 into Canon Discontinuitynote Well not entirely, as the events of Mania are later revealed in Sonic Forces and Word of God to have occurred in an Alternate Timeline, meaning the events of Sonic 4 still happened in the main universe).
After the one-two punch of Sonic Lost World failing to impress and the disaster of Sonic Boom: Rise of Lyric, Sonic Forces pulled out the Generations playbook and stuck to it hard, reviving the "boost" gameplay style, the presence of Classic Sonic as a playable character and the full-on usage of classic stages like Green Hill and Chemical Plant, not just similar-looking expies. This attempt to replicate the success of Generations was largely regarded as a failure.
Sonic Superstars was yet another go at capturing the style of the classic games like Sonic Mania. This time, the game was developed by Arzest, the company founded by Naoto Ohshima, the co-creator and character designer of Sonic himself, as well as old Sega employees who left during the Sega Dreamcast era. To avoid the pitfalls of Sonic 4, the game was built from the start to emulate the classics as closely as possible before building on top of it, using a slight variation on Sonic Mania's physics engine instead of the Rush-based engine from Sonic 4. Superstars is also explicitly stated to be an evolution of the classic gameplay, featuring 3D graphics and new mechanics that push the style forward. Co-existing with the more ambitious Sonic Frontiers, Superstars is the foundation for future 2D Sonic titles, instead of a one-off celebration.
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The Incredible Hulk: Al Ewing's The Immortal Hulk; not only is Bruce Banner Walking the Earth once again, but the book revisits the horror tone of the earliest Hulk comics. Instead of the "wounded child" or "bar-room brawler" interpretations, this Hulk is a smirking monster who enjoys taunting people about their unspeakable desires. And he only hulks out at night. Additionally, it was retconned that the Immortal Hulk is the true form of the Devil Hulk—and relevant to this trope, the Devil/Immortal Hulk is actually the Hulk seen in Banner's first few appearances.
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Korn's 2002 album Untouchables featured a mellow, more experimental soundscape, and was not well received by fans, so the group decided to change their plans for the next album, Take a Look in the Mirror. As the band's vocalist Jonathan Davis put it, even the title refers to going back to the style of their self-titled debut album from 1994: "[Take a Look in the Mirror] is about us as a band, taking a look in the mirror and remembering where we came from, remembering our roots, going back to basics." Featuring the signature aggressive vocals and distorted bass guitar riffs, it's much more recognizable, than the sounds of Untouchables were. In 2016, the release of The Serenity of Suffering also marked a similar period in their career. Guitarist, Head gave the following description: "[This album] is heavier than anyone's heard us in a long time.", referring to the album offering a style very similar to their early releases.
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Ratt's 2010 album Infestation brought back the band's classic hard rock sound.
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Juno Reactor's The Golden Sun of the Great East returns to the duo's psytrance roots, following the more eclectic and experimental Shango, Labyrinth, and Gods and Monsters albums.
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After over ten years of collecting Stars and Shine Sprites in 3D, New Super Mario Bros. marked Mario's return to 2D gameplay and the original Super Mario premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that it not only spawned its own series of sequels, this linear gameplay style was transferred to the 3D installments: loosely into the two Galaxy games and fully-adhered to in Super Mario 3D Land and Super Mario 3D World, which were themselves described by the two developers as having the exact game design style transferred to 3D. Things then came full circle when the shift to linear 3D Mario titles resulted in Nintendo's returning to Mario's 3D roots; with the open-ended exploration of Super Mario 64 and Super Mario Sunshine revisited with the development of Super Mario Odyssey.
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His villains are also strongly influenced by their original depictions in the comics: Two-Face is without a split personality, Bane is portrayed as the Genius Bruiser he was in his original appearance, and Heath Ledger and Anne Hathaway were reported to have studied The Man Who Laughs and actress Hedy Lamarr, the inspiration for their respective characters.
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Christopher Robin does this for the Winnie the Pooh franchise, while also being a sequel about an adult Christopher Robin. Though it's a Disney production, it's based much more closely on the original books than on the animated Disney film and related works, being a wistful Coming of Age Story about a boy's relationship with his childhood imaginary friends. Among other things, it acknowledges the bittersweet ending of the first book (where Christopher goes off to boarding school and leaves Pooh and his friends behind), which Disney famously left out. note  The Many Adventures of Winnie the Pooh does end with Christopher Robin "going away to school," but if Pooh's Grand Adventure is canon, then it's just a day school, so he'll still be with Pooh and his friends, just not all day, every day anymore. And since it's the first Pooh adaptation that's done with a mix of CGI and live actors, the new designs of Pooh and co. make it explicit that they're Living Toys rather than simply funny animals.
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The 3-2-1 Penguins! episodes "12 Angry Hens", "Kennel Club Blues", "Oh, Mercy", and "Promises, Promises" had only one of the twins going on the mission like they did in the direct-to-video episodes instead of both of them.
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Crash Team Racing Nitro-Fueled followed suit by doing this for the Crash racing games, but was so incredibly expansive that it practically counts as both: it rolls in the original Crash Team Racing with Crash Nitro Kart, plus many new tracks and practically every character in the franchise.
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El Goonish Shive: The 10th anniversary sketchbook recreates the self-aware dialogue of the first strip, but with color, updated artwork, and the Voluntary Shapeshifting and Gender Bending dynamics introduced later.
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Shin Godzilla presented itself as a Disaster Movie mixed with some horror like the original 1954 film (and goes way darker than the 2014 film). Like the first film and The Return of Godzilla, it also goes back to starring Godzilla alone, with no other monsters.
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AKB48 56th single "Sustainable" has the MV that revisiting their previous singles as well scenes that echoing them. Going all the way back to their first major single "Aitakatta"note 2006, "Iiwake Maybe" and "10nen Sakura"note 2009, "Koisuru Fortune Cookie"note 2013, "Teacher Teacher"note 2018. All shown singles are basically the major points in their historynote Their first major single, when they start recognized, when they become national and international sensation, when they began reforming themselves, as well showing the "future"
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My Little Pony: Friendship Is Magic zigzags this by having double-length episodes be similar in scale and tone to the adventure stories that were seen in the first generation of the franchise, while a majority of episodes consist of the Slice of Life seen in most other MLP shows.
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Doctor Who:
The Third Doctor's tenure Retooled the series as a Spy Fiction show and made numerous changes like making the Doctor all suave and fashionable, giving him a Cool Car, having most of his adventures take place on Earth, and pairing him up with one main female companion with a gaggle of coworkers who could rotate in and out as needed. Season 12, after one transitional piece, took the show right back to the First and Second Doctor eras — the Doctor abandoned his job to travel in space, was back to having a boy/girl companion team (like most of the black-and-white era), gained a clownish and shambolic personality inspired by Patrick Troughton's portrayal while incorporating Hartnell's Blue-and-Orange Morality and more alien psychology, and rekindled the Hartnell-era practice of linking every story onto every other story with Cliffhangers directly in a run-on Arc format. One story in this season ("The Ark in Space") is a reworking of a proposed and unmade script submitted for William Hartnell's Doctor, and starts with a Hartnell-style first episode of the TARDIS crew wandering around solo trying to work out where they are. Another ("Genesis of the Daleks") is an origin story for the Daleks about them being locked in a nuclear war against the Thals, another thing done back in the Hartnell era. Initial plans were to cast an elderly Non-Action Guy in the role similar to William Hartnell, to break from the Third Doctor's Action Hero traits, but Tom Baker so impressed the producers and casting director that they ended up casting him even though he was at the time the youngest actor to take the role. A lot of these changes are dropped after Season 12 (like the lead-ons and the male companion) but most are kept.
Season 17 was a conscious attempt to move away from the Arc-based storyline and Order Versus Chaos mythology of Season 16, and back to the idea of the Doctor going on loose adventures having fun and solving smaller-scale problems. He even had his direct control of the TARDIS removed in favour of the random travel associated with Hartnell and Pertwee.
The Ninth Doctor's tenure, while very different in a lot of ways, stripped away a lot of continuity for a "back to basics" approach and re-established points about the tone and the Doctor's character that had been part of the show right at the very beginning but were forgotten about later. The Doctor being a refugee from a terrible war who could never return home was part of the initial series premise (that got changed by Steven Moffat when he actually got to write The Reveal) and agony over changing the past and the Dirty Business involved in world-saving were emblematic tropes of the early years that soon got buried by the Monster of the Week premise the show developed — and RTD dug them both back up again in order to connect new viewers to the Doctor. While the show drew a lot from the Expanded Universe, it was much closer in tone and feel to the old show than the books had become by that point.
The Eleventh Doctor's tenure reintroduced a number of elements from the classic series that had been long gone. Series 7, itself a loose prologue to the 50th anniversary specials, saw the gradual reintroduction of the Doctor's face superimposed over the time vortex in the title sequence, and several 1960s and 1970s-era antagonists (the Great Intelligence, the Ice Warriors, the Zygons) were finally reintroduced into the show. Even the Eleventh's costume, bow tie and all, is based closely on the Second Doctor's old threads.
Peter Capaldi era:
Series 8's casting of Peter Capaldi as the Twelfth Doctor was a further move in this direction, bringing the Doctor back to the Cool Old Guy/Grumpy Old Man aesthetic of the character in the show's early days. Tellingly, Capaldi ties with William Hartnell for the oldest actor ever to take the role, but he follows Matt Smith — the youngest actor ever to take it. This is all heavily lampshaded in Twelve's debut story "Deep Breath", where Vastra points out to Clara that the Doctor has been an old asexual alien for far longer than he's been a handsome young Chick Magnet in a bow tie. His stories go on to take even more cues from the Classic series, with heavy use of major Internal Homage ("The Tenth Planet", "The Tomb of the Cybermen", "The Moonbase", "Robot", "The Ark in Space", "Genesis of the Daleks", "Terror of the Zygons", "Pyramids of Mars", "The Android Invasion", "The Deadly Assassin", and "The Invisible Enemy" all contribute major plot points and setpieces to various stories) and longer actor-driven scenes returning to the series' theatrical history. Series 8 even has two teachers at Coal Hill School and a disruptive Coal Hill School pupil serving as companions to varying extents, directly referencing the original companion team of Ian, Barbara, and Susan. (The Spinoff Class, which debuted between Series 9 and 10, is set at Coal Hill; Twelve appears in its first episode.)
The modern series brought longer episodes than classic Who — 45 minutes or longer compared to 25 minutes or lessnote though Season 23 experimented with 45-minute serialization — but also more single-episode stories, meaning fewer cliffhanger episode endings. For Series 7 Steven Moffat eliminated cliffhangers altogether, and this held for Series 8 until the Season Finale: a two-parter with a classical cliffhanger in the middle that also brings back some classic series villains for the first time in Twelve's tenure. Series 9 is almost entirely multi-part stories. Series 10 returns to a mix of one-off and multi-part stories, partially to break in new companion Bill, and the first two episodes hearken back to the Hartnell era by being one-offs with endings that lead into the next episode's opening scene! (In DWM, Moffat explained that whenever they feel comfortable making Doctor Who, it's a sign they should try doing it differently.)
Chris Chibnall put his own spin on taking the show back to its roots in series 11, with there being three companions, and the show taking on an educational/family-orientated approach, much like the Hartnell era.
In "Spyfall", he introduced a new incarnation of the Master who, instead of the laser screwdrivers, disintegrators and sonic umbrellas of his new series predecessors, goes back to having the Tissue Compression Eliminator as his primary weapon.
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The Driver series started off as a pure driving game and a homage to classic Car Chase scenes. As the series went on however it began to Follow the Leader of Grand Theft Auto, with mixed results. Come Driver: San Francisco: gunplay and on-foot gameplay is gone, and all the new mechanics focus purely on driving. The final result is considered the highlight of the series, and one of the most unique driving games out there.
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After the second and third movies in the Jurassic Park series focused on people navigating Isla Sorna and surviving the wild, uncontained dinosaurs there, Jurassic World returns to the first movie's focus on the logistics and ethics of operating a dinosaur theme park. The movie emphasizes this with specific themes and elements directly paying homage to it (even if unlike in the original, the park is opened to the general public), such as the overgrown ruins of the original park, a big entrance gate through which tourists enter the park, and even the return of the original Tyrannosaurus rex from the old park.
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Digimon Adventure tri. is this for the Digimon franchise, returning back to the popular Adventure setting and featuring the original eight Digidestined back into the main roles once again along with their Digimon partners. It even features the remixed classic soundtracks, including the original opening and ending themes.
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Ultraman Max: After Ultraman Nexus proved to be a ratings bomb in its attempt to completely reboot the franchise in a Darker and Edgier manner, Ultraman Max returned to the franchise's roots of simple but exciting adventures against kaiju and aliens, maintaining a lighthearted and optimistic tone even when delving into serious matters, and producing numerous homages to the original series: Ultraman, Ultra Q, and Ultraseven.
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Konami's and M2's ReBirth games — Gradius ReBirth, Contra ReBirth, and Castlevania: The Adventure ReBirth — are all designed to go back to the 16- and 32-bit days of their respective series. For Castlevania in particular, it also marked the first linear-progression "Classicvania" (as opposed to the more modern "Metroidvania" exploration-based format) since Castlevania Legends. Gradius ReBirth and Castlevania ReBirth also stand out for exploring elements of their respective canons that hadn't been touched since the early 90's (The MSX Nemesis / Burton-vs-Venom arc for Gradius, Christopher Belmont for Castlevania).
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While Halo 2 and Halo 3 added all sorts of new aspects like duel-wielding and fully rechargeable heath (instead of just the shields), Gaiden Game Halo 3: ODST and prequel Halo: Reach deliberately scaled them back, hewing closer to the original gameplay model presented by Halo: Combat Evolved.
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After the one-two punch of Sonic Lost World failing to impress and the disaster of Sonic Boom: Rise of Lyric, Sonic Forces pulled out the Generations playbook and stuck to it hard, reviving the "boost" gameplay style, the presence of Classic Sonic as a playable character and the full-on usage of classic stages like Green Hill and Chemical Plant, not just similar-looking expies. This attempt to replicate the success of Generations was largely regarded as a failure.
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The Return of Godzilla restored Godzilla to an antagonistic role after spending several movies as an unambiguously heroic figure. It's also the first film since the original where Godzilla doesn't fight another monster (although another monster does technically appear; giant sea lice called Shockirus that were mutated by contact with Godzilla).
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The Living Daylights attempted to bring Bond back to the Darker and Grittier Anti-Hero he was in the Fleming novels following the end of the relatively lighthearted Moore-era films.
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Mega Man 9 and Mega Man 10: By that time, Mega Man games had complex storylines and complicated gameplay. These two games kept their plots simple and played almost exactly like an extension of Mega Man 2, even keeping the NES appearance. In fact, these two games were designed by the same people who made the original Mega Man games.
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Super Monkey Ball managed to get a grand total of two games on the Nintendo Gamecube, plus their Compilation Rerelease on PlayStation 2 and Xbox as Deluxe, that series fans herald as the golden era before immediately plummeting off a cliff with mediocre games heavily focused around Waggle or being more generic party platformer style titles in general. Then, for the series' 20th anniversary, Banana Mania came out as a Video Game Remake of the first three games, recreating them specifically to bring back in the old crowd and attract new fans in with what really kicked off Super Monkey Ball as a franchise in the first place.
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Once Upon a Time spent Seasons 2 through 5 pitting the heroes against all manner of villains, including Peter Pan, The Snow Queen, Hades, and Mr. Hyde and sending them to all sorts of magical lands, including Neverland, Camelot, and The Underworld. Season 6 stays in Storybrooke the whole way through and pits the heroes against Rumpelstiltskin and (a version of) The Evil Queen, the villains who started it all, making it feel it a lot more like Season 1, to the point of recreating several iconic moments from it and ending in a finale featuring a perfected version of the Dark Curse being cast.
Season 7 also attempts this, being a Soft Reboot for the show, with the Dark Curse cast and characters being in a new location (a neighborhood in Seattle rather than a small town in Maine), an adult Henry playing Emma's old role while his daughter plays his old role, and the Wicked Stepmother from Cinderella playing a similar role to Regina.
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Godzilla (2014) goes back to the roots of the original, this one is being made Darker and Edgier to feel more like a horror film, with Godzilla being more of a terrifying force of nature and with the grim results of his rampage not being glossed over.
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No Time to Die is partly set and filmed in Jamaica, likely a reference to the first film (and many of the novels) being set there.
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After several years of shows that took place after or downplayed the Autobot-Decepticon War, Transformers: Cyberverse returns the conflict to the fore.
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CKY's fifth album The Phoenix deliberately returns to a style far more in line with the band's first two albums, being written to be a follow-up to the band's second album Infiltrate. Destroy. Build. and building off of its sound.
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For the Homestar Runner short "Hremail 7" (which retcons the origins of the Strong Bad Emails), the characters reverted back to older models (and for some of them, older voices), and the dialogue features a bunch of catch phrases or running gags that hadn't been used in years.
sbemail 100 which tells the story of Strong Bad and Homestar's first meeting, adopts a storybook motif and the designs from the original children's book.
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Buffy the Vampire Slayer
"The Gift" ends with a battle against a demonic god for the fate of reality... but starts with Buffy killing a vampire in an alleyway. This is after she'd already blown up a giant demon snake in season three and fought off a man-made demon-cyborg in season four. Buffy even lampshades this by pointing out she hadn't done something so simple in a while.
The final season likewise moved the action back to the now rebuilt Sunnydale High School where Buffy now works as a counselor.
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Ultraman X: The series deals with a self-contained plot involving silly adventures and weekly unconnected antagonists, keeping an optimistic tone even in the darker moments and finally, having a proper fully-fledged attack team after Ultraman Ginga and Ginga S had none and a minor support team, respectively.
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DiRT Rally was deliberately developed as a technically up-to-date, no-nonsense Nintendo Hard rally simulation game, in the vein of the preceding Colin McRae Rally series (in which DiRT games are a Sequel Series to) and once-rival titles such as Richard Burns Rally. Codemasters kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.
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Mike Oldfield: Return to Ommadawn was made as a conscious re-exploration of the style of Oldfield's first three albums, particularly Ommadawn, to which it is a sequel. Like those albums, Return to Ommadawn almost exclusively uses acoustic instruments, features a sound closely inspired by Celtic folk music, and consists of a lengthy instrumental suite split across two sides of vinyl. According to Oldfield, the decision to take this approach was inspired by two factors: a conversation with Jean-Michel Jarre where the latter revealed that he considered a collaboration with Oldfield, but chose not to seek him out after deciding that his style was too acoustic, and a fan poll on social media where voters requested that Oldfield go back to the style of his early work.
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The Majin Buu saga of Dragon Ball Z tries to mix the subversive humor from the series' early days with its existing Fighting Series style. Said humor was always present, but started taking a backseat once Piccolo Daima� showed up. Its implementation in the Buu Arc is generally mixed, since it results in a lot of Mood Whiplash.
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Star Trek: Voyager was this for the Star Trek franchise after Star Trek: Deep Space Nine focused more on political intrigue and Darker and Edgier themes: A lone Federation starship exploring the dangerous unknowns and meeting new life and new civilizations. Unfortunately, Voyager ended up becoming an example of why this trope isn't always a good thing: A lot of fans had rather appreciated DS9's switch to season-long story arcs and tighter focus on getting to know a couple of individual alien cultures, which combined with behind the scenes drama that got worse with every season resulted in the series becoming one of the most polarising parts of the franchise.
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Mega Man:
Mega Man 9 and Mega Man 10: By that time, Mega Man games had complex storylines and complicated gameplay. These two games kept their plots simple and played almost exactly like an extension of Mega Man 2, even keeping the NES appearance. In fact, these two games were designed by the same people who made the original Mega Man games.
Mega Man 11 also keeps to the simplistic gameplay style of Mega Man 9 and 10, but modernizes it with cel-shaded 2½D graphics, a slightly expanded story, and new mechanics like the Double Gear System. It also notably lacks an intro stage like the classic games.
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Kazunori "Kaz" Yamauchi, the lead producer on the Gran Turismo series, has described Gran Turismo 7, the series' PlayStation 5 debut, as a return to the "CarPG" style of the older games in the series. Gran Turismo Sport, the series' lone PlayStation 4 entry, diverged heavily from series tradition by largely jettisoning most of the single-player mode and most of the tuning in favor of a focus on online multiplayer and e-sports, a move that was widely criticized by longtime fans who saw the series' appeal laying as much in collecting and tuning Cool Cars as in racing them. GT7 keeps the online multiplayer, but also brings back a massive single-player mode comparable to the older games in the series.
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Grant Morrison again in their run on Batman. Remember back in the Silver Age, when Batman made a social club for all his international imitators? Or when he participated in a psychological isolation experiment for NASA? Or when a female socialite became Batwoman to try and get his attention? Grant did, and they reminded us all.
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Charmed's Sorting Algorithm of Evil became somewhat more akin to a bell-curve. The first three seasons dealt with them battling warlocks and demons, the fourth had them battling the very Source Of All Evil, the fifth ended with them battling the classic Greek Titans, the sixth had them go against a Well-Intentioned Extremist Angel, and the seventh had them end destroying a past contender of the Source. By the eighth and final season, Word of God says that Billie and Christy, sibling female witches like the protagonists, was a great way to ground the show.
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The Batman started out doing its own thing with the Bat-mythos, but gradually, that got into more familiar territory: introducing Batgirl and Robin, giving Bats his signature Lantern Jaw of Justice (possibly to indicate aging), replacing Marion Grange with Hamilton Hill (who would be more familiar to the viewers of the previous animated Batman series) and playing down the new stylized designs of the villains.
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Much in line with the anime, the Arc-V associated era of the Yu-Gi-Oh! Trading and Official Card Game introduced Pendulum Monsters, which meant to be a throwback to the old days when your boss monsters were in your Main Deck not Extra Deck.
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The Muppets (2011) notably returns the Muppets franchise to its variety show roots. Where previous Muppets films (The Muppet Movie, The Great Muppet Caper, The Muppets Take Manhattan, etc.) were self-contained stories that focused on the Muppets having various adventures or reenacting classic stories, the 2011 film is a direct feature-length continuation of The Muppet Show, and it's all about the Muppets reuniting to put on a show at the original Muppet Theater—complete with Kermit as host, Fozzie as a stand-up comic, Gonzo as a daredevil stuntman, Scooter as stage manager, and Dr. Teeth and the Electric Mayhem as the house band. They even sing the original theme song!
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In Dragon Ball Xenoverse's pre-fight dialogue, Broly behaves much closer to his original characterization in Broly – The Legendary Super Saiyan than in its two sequels. After years of his more infamous portrayal as a mindless rage monster only capable of Pokémon Speak, Broly is much closer to his much earlier Blood Knight portayal.
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Sonic Superstars was yet another go at capturing the style of the classic games like Sonic Mania. This time, the game was developed by Arzest, the company founded by Naoto Ohshima, the co-creator and character designer of Sonic himself, as well as old Sega employees who left during the Sega Dreamcast era. To avoid the pitfalls of Sonic 4, the game was built from the start to emulate the classics as closely as possible before building on top of it, using a slight variation on Sonic Mania's physics engine instead of the Rush-based engine from Sonic 4. Superstars is also explicitly stated to be an evolution of the classic gameplay, featuring 3D graphics and new mechanics that push the style forward. Co-existing with the more ambitious Sonic Frontiers, Superstars is the foundation for future 2D Sonic titles, instead of a one-off celebration.
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After several Assassin's Creed games moving closer and closer to a modern setting, culminating in the Victorian Assassin's Creed Syndicate, Assassin's Creed Origins brought the series back to it's ancient roots - being set in Ptolemaic Egypt, albeit with a radically different gameplay style. Assassin's Creed: Mirage continues this trend, heading back to the middle east around the turn of the first millennium and returning to the parkour-heavy gameplay of the original series.
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The Saw film Spiral is partly an attempt at bringing the franchise back to its roots, taking most of its cues from the first film in the series (which was a mystery/suspense thriller relatively light on gore) rather than the following installments (which progressively emphasized spectacle over suspense, and dialed up the violence considerably). Among other things, it has a more minimalistic presentation and a pair of detectives as the co-protagonists. Even the casting (which features Chris Rock and Samuel L. Jackson among the main characters) may have been intended as a throwback to the first film, which prominently featured Danny Glover and Cary Elwes (in contrast to the other films, which include very few big-name actors their casts).
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Transformers
Transformers: Robots in Disguise was a return to the traditional 2-D animation, a lighter tone, and vehicle modes reminescent of the 80s after the more mature, CGI Beast Wars and Beast Machines.
After several years of shows that took place after or downplayed the Autobot-Decepticon War, Transformers: Cyberverse returns the conflict to the fore.
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After Die Another Day, which was heavy on science fiction, gadgets, CGI, humor and whatnot, Casino Royale took a more down-to-earth and gritty approach to the Spy Fiction genre, closer to the words of Ian Fleming and closer to the pre-Goldfinger movies in tone and simplicity. It was also implied to be a full-scale Continuity Reboot.
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Season 3 of Justice League Unlimited takes many cues from the earliest Justice League of America stories from the Silver Age as well as, to an extent, Super Friends, in marked contrast to earlier seasons, which were mainly based on more recent Bronze Age stories. Most notably, the first episode features the League establishing the Metrotower on Earth (a building heavily modeled on the Hall of Justice) as a second base in addition to the Watchtower, and continues the story with a fugitive Lex Luthor joining the new Secret Society (which is very much modeled after the Legion of Doom; they would've called it the Legion outright had some DC higher-up decided they couldn't use the term) after having his many crimes exposed. Overlaps with Decon-Recon Switch; the season spends much time reconstructing the same Superhero Tropes that the previous season deconstructed, returning to the light-hearted and optimistic tone of early League stories.
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The following is a list of statements referring to the current page from other pages.

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Series Tropes
 Bakugan: Battle Planet / int_8eb3d48f
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 Rocky V / int_8eb3d48f
type
Revisiting the Roots
 Scream (2022) / int_8eb3d48f
type
Revisiting the Roots
 Shin Godzilla / int_8eb3d48f
type
Revisiting the Roots
 Shin Kamen Rider (2023) / int_8eb3d48f
type
Revisiting the Roots
 Skyfall / int_8eb3d48f
type
Revisiting the Roots
 Spectre / int_8eb3d48f
type
Revisiting the Roots
 Spider-Man: Far From Home / int_8eb3d48f
type
Revisiting the Roots
 Spiral (2021) / int_8eb3d48f
type
Revisiting the Roots
 Terminator: Dark Fate / int_8eb3d48f
type
Revisiting the Roots
 The Force Awakens / int_8eb3d48f
type
Revisiting the Roots
 The Invisible Man (2020) / int_8eb3d48f
type
Revisiting the Roots
 The Karate Kid Part III / int_8eb3d48f
type
Revisiting the Roots
 The Mummy (2017) / int_8eb3d48f
type
Revisiting the Roots
 The Return of Godzilla / int_8eb3d48f
type
Revisiting the Roots
 Transformers: Age of Extinction / int_8eb3d48f
type
Revisiting the Roots
 Halo (Franchise) / int_8eb3d48f
type
Revisiting the Roots
 Shin Japan Heroes Universe (Franchise) / int_8eb3d48f
type
Revisiting the Roots
 Nerd³ (Lets Play) / int_8eb3d48f
type
Revisiting the Roots
 PewDiePie (Lets Play) / int_8eb3d48f
type
Revisiting the Roots
 VanossGaming & Company (Lets Play) / int_8eb3d48f
type
Revisiting the Roots
 Holly / int_8eb3d48f
type
Revisiting the Roots
 The Three Investigators / int_8eb3d48f
type
Revisiting the Roots
 Red vs. Blue: The Project Freelancer Saga (Machinima) / int_8eb3d48f
type
Revisiting the Roots
 Fairy Tail: 100 Years Quest (Manga) / int_8eb3d48f
type
Revisiting the Roots
 Gather! Mystery Research Club (Manga) / int_8eb3d48f
type
Revisiting the Roots
 Harlem Beat (Manga) / int_8eb3d48f
type
Revisiting the Roots
 JoJo's Bizarre Adventure: Steel Ball Run (Manga) / int_8eb3d48f
type
Revisiting the Roots
 Karakuridouji Ultimo (Manga) / int_8eb3d48f
type
Revisiting the Roots
 Yu-Gi-Oh! (Manga) / int_8eb3d48f
type
Revisiting the Roots
 YuruYuri (Manga) / int_8eb3d48f
type
Revisiting the Roots
 AJR (Music) / int_8eb3d48f
type
Revisiting the Roots
 Adam Ant (Music) / int_8eb3d48f
type
Revisiting the Roots
 Blind Guardian (Music) / int_8eb3d48f
type
Revisiting the Roots
 CKY (Music) / int_8eb3d48f
type
Revisiting the Roots
 Caravan Palace (Music) / int_8eb3d48f
type
Revisiting the Roots
 Charli XCX (Music) / int_8eb3d48f
type
Revisiting the Roots
 Death Angel (Music) / int_8eb3d48f
type
Revisiting the Roots
 Death Magnetic (Music) / int_8eb3d48f
type
Revisiting the Roots
 Devourment (Music) / int_8eb3d48f
type
Revisiting the Roots
 Disintegration (Music) / int_8eb3d48f
type
Revisiting the Roots
 Disintegration (Album) (Music) / int_8eb3d48f
type
Revisiting the Roots
 Elvis Costello (Music) / int_8eb3d48f
type
Revisiting the Roots
 Exhumed (Music) / int_8eb3d48f
type
Revisiting the Roots
 Good as I Been to You (Music) / int_8eb3d48f
type
Revisiting the Roots
 Heart (Band) (Music) / int_8eb3d48f
type
Revisiting the Roots
 Humanz (Music) / int_8eb3d48f
type
Revisiting the Roots
 Illdisposed (Music) / int_8eb3d48f
type
Revisiting the Roots
 In Utero (Music) / int_8eb3d48f
type
Revisiting the Roots
 Innuendo (Music) / int_8eb3d48f
type
Revisiting the Roots
 John Foxx (Music) / int_8eb3d48f
type
Revisiting the Roots
 Kagerou Project (Music) / int_8eb3d48f
type
Revisiting the Roots
 Let It Be (Music) / int_8eb3d48f
type
Revisiting the Roots
 Lover (Music) / int_8eb3d48f
type
Revisiting the Roots
 Mayhem (Music) / int_8eb3d48f
type
Revisiting the Roots
 Mike Oldfield (Music) / int_8eb3d48f
type
Revisiting the Roots
 Misery Index (Music) / int_8eb3d48f
type
Revisiting the Roots
 Never Let Me Down (Music) / int_8eb3d48f
type
Revisiting the Roots
 Post Traumatic (Music) / int_8eb3d48f
type
Revisiting the Roots
 Rage (Band) (Music) / int_8eb3d48f
type
Revisiting the Roots
 Sepultura (Music) / int_8eb3d48f
type
Revisiting the Roots
 Six Feet Under (Music) / int_8eb3d48f
type
Revisiting the Roots
 Sparks (Music) / int_8eb3d48f
type
Revisiting the Roots
 Steven Wilson (Music) / int_8eb3d48f
type
Revisiting the Roots
 Sugababes (Music) / int_8eb3d48f
type
Revisiting the Roots
 The Basement Tapes (Music) / int_8eb3d48f
type
Revisiting the Roots
 The Black Eyed Peas (Music) / int_8eb3d48f
type
Revisiting the Roots
 The Miracle (Music) / int_8eb3d48f
type
Revisiting the Roots
 The Temptations (Music) / int_8eb3d48f
type
Revisiting the Roots
 Theatre of Tragedy (Music) / int_8eb3d48f
type
Revisiting the Roots
 The First Podcast (Podcast) / int_8eb3d48f
type
Revisiting the Roots
 Wait, Wait, Don't Tell Me (Radio) / int_8eb3d48f
type
Revisiting the Roots
 Bakuage Sentai Boonboomger / int_8eb3d48f
type
Revisiting the Roots
 Charmed (1998) / int_8eb3d48f
type
Revisiting the Roots
 Fort Boyard / int_8eb3d48f
type
Revisiting the Roots
 Gladiators (2024) / int_8eb3d48f
type
Revisiting the Roots
 He Will Not Divide Us / int_8eb3d48f
type
Revisiting the Roots
 Hissatsu / int_8eb3d48f
type
Revisiting the Roots
 Kamen Rider Build / int_8eb3d48f
type
Revisiting the Roots
 My Name Is Earl / int_8eb3d48f
type
Revisiting the Roots
 Portlandia / int_8eb3d48f
type
Revisiting the Roots
 Press Your Luck / int_8eb3d48f
type
Revisiting the Roots
 Raven's Home / int_8eb3d48f
type
Revisiting the Roots
 Star Trek: Strange New Worlds / int_8eb3d48f
type
Revisiting the Roots
 Star Trek: Voyager / int_8eb3d48f
type
Revisiting the Roots
 Strike Back / int_8eb3d48f
type
Revisiting the Roots
 The Beatles: Get Back / int_8eb3d48f
type
Revisiting the Roots
 The Confessions of Dorian Gray / int_8eb3d48f
type
Revisiting the Roots
 The O.C. / int_8eb3d48f
type
Revisiting the Roots
 Tokumei Sentai Go-Busters / int_8eb3d48f
type
Revisiting the Roots
 Ultraman Blazar / int_8eb3d48f
type
Revisiting the Roots
 Ultraman Trigger: New Generation Tiga / int_8eb3d48f
type
Revisiting the Roots
 Who Wants to Be a Millionaire? / int_8eb3d48f
type
Revisiting the Roots
 The Dark Eye (Tabletop Game) / int_8eb3d48f
type
Revisiting the Roots
 Yu-Gi-Oh! Rush Duel (Tabletop Game) / int_8eb3d48f
type
Revisiting the Roots
 ARMA (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Alien: Isolation (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Alone in the Dark (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Amnesia: The Bunker (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Assassin's Creed: Mirage (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Atelier Rorona: The Alchemist of Arland (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Blaster Master (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Broken Sword (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Call of Duty: Modern Warfare (2019) (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Call of Duty: WWII (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Castlevania: Order of Ecclesia (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Contra (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Crash Team Racing Nitro-Fueled (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Darius (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Dead Rising 4 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 DiRT (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Digimon Survive (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Donkey Kong Country Returns (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Doom (2016) (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Etrian Odyssey (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Etrian Odyssey V: Beyond the Myth (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 F-Zero (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 F-Zero 99 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Final Fantasy (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Fire Emblem Engage (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Five Nights at Freddy's 4 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Five Nights at Freddy's: Sister Location (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Five Nights at Freddy's World (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Game & Watch Gallery (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Guitar Hero Live (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Halo 5: Guardians (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Halo Infinite (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Halo Wars 2 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Hitman (2016) (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 I'm On Observation Duty (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Jurassic Park: Survival (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Lost Judgment (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Luminous Avenger iX 2 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Mario Party (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Marvel vs. Capcom: Infinite (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Mega Man (Classic) (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Monster Hunter: World (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Mortal Kombat 1 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Mortal Kombat 4 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 New Super Mario Bros. (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Open Fortress (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Pac-Man Championship Edition (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 PAYDAY 3 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Pikmin 4 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Pokémon Let's Go, Pikachu! and Let's Go, Eevee! (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Postal: Brain Damaged (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Puyo Puyo Chronicle (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 RWBY: Amity Arena (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Rayman Origins (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Red Resurrection (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Resident Evil 7: Biohazard (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Shantae and the Seven Sirens (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Shiren the Wanderer (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Shovel Knight (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Sonic Advance Trilogy (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Soulcalibur VI (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Street Fighter IV (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Strong Bad's Cool Game for Attractive People (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Charisma Bros (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Mario 3D Land (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Mario Bros. Wonder (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Mario Party (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Robot Wars (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Robot Wars 30 (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Robot Wars DD (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Robot Wars T (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Tales of Luminaria (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Team Fortress 2 Classic (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 The King of Fighters XIII (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 The Last Guardian (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 The Legend of Heroes: Kuro no Kiseki (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 The Legend of Heroes: Trails through Daybreak (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Thief: Deadly Shadows (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Tony Hawk's Pro Skater (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Touhou Tenkuushou ~ Hidden Star in Four Seasons (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Watch Dogs: Legion (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Wolfenstein: The New Order (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Zenless Zone Zero (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f
type
Revisiting the Roots
 Hiveswap Friendsim (Visual Novel) / int_8eb3d48f
type
Revisiting the Roots
 A Fox in Space (Web Animation) / int_8eb3d48f
type
Revisiting the Roots
 Homestar Runner (Web Animation) / int_8eb3d48f
type
Revisiting the Roots
 Red vs. Blue: The Project Freelancer Saga (Web Animation) / int_8eb3d48f
type
Revisiting the Roots
 Sonic for Hire (Web Animation) / int_8eb3d48f
type
Revisiting the Roots
 Velma Meets the Original Velma (Web Animation) / int_8eb3d48f
type
Revisiting the Roots
 Alpharad (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Arkham Patient Sessions (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Jacksepticeye (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Joueur du Grenier (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Man at Arms (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Minecraft Raven (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Pokémon Friendlocke (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Sgt. Frog Abridged (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Spaz Attack Commentaries (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Stampy's Lovely World (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 The Irate Gamer (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 You Suck at Cooking (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 YouTube Rewind (Web Video) / int_8eb3d48f
type
Revisiting the Roots
 Dumbing of Age (Webcomic) / int_8eb3d48f
type
Revisiting the Roots
 Homestuck^2 (Webcomic) / int_8eb3d48f
type
Revisiting the Roots
 Homestuck: Beyond Canon (Webcomic) / int_8eb3d48f
type
Revisiting the Roots
 Fantendo (Website) / int_8eb3d48f
type
Revisiting the Roots
 The Agony Booth (Website) / int_8eb3d48f
type
Revisiting the Roots
 Batman vs. The Teenage Mutant Ninja Turtles / int_8eb3d48f
type
Revisiting the Roots
 Ben 10: Omniverse / int_8eb3d48f
type
Revisiting the Roots
 Blue's Clues & You! / int_8eb3d48f
type
Revisiting the Roots
 DC Super Hero Girls (2019) / int_8eb3d48f
type
Revisiting the Roots
 Justice League Action / int_8eb3d48f
type
Revisiting the Roots
 Looney Tunes Cartoons / int_8eb3d48f
type
Revisiting the Roots
 Mickey Mouse (2013) / int_8eb3d48f
type
Revisiting the Roots
 My Little Pony: Equestria Girls – Forgotten Friendship / int_8eb3d48f
type
Revisiting the Roots
 Puss in Boots: The Last Wish / int_8eb3d48f
type
Revisiting the Roots
 Rise of the Teenage Mutant Ninja Turtles / int_8eb3d48f
type
Revisiting the Roots
 Scooby-Doo and Guess Who? / int_8eb3d48f
type
Revisiting the Roots
 Scooby-Doo! and the Legend of the Vampire / int_8eb3d48f
type
Revisiting the Roots
 Spidey and His Amazing Friends / int_8eb3d48f
type
Revisiting the Roots
 The Intruder II / int_8eb3d48f
type
Revisiting the Roots
 The Last Days of Coney Island / int_8eb3d48f
type
Revisiting the Roots
 The Legend of Frosty the Snowman / int_8eb3d48f
type
Revisiting the Roots
 The Spectacular Spider-Man / int_8eb3d48f
type
Revisiting the Roots
 The Super Mario Bros. Movie / int_8eb3d48f
type
Revisiting the Roots
 The VeggieTales Show / int_8eb3d48f
type
Revisiting the Roots
 Thomas & Friends / int_8eb3d48f
type
Revisiting the Roots
 3-2-1 Penguins! / int_8eb3d48f
type
Revisiting the Roots
 Transformers: Cyberverse / int_8eb3d48f
type
Revisiting the Roots
 Transformers: EarthSpark / int_8eb3d48f
type
Revisiting the Roots
 Wabbit: A Looney Tunes Production / int_8eb3d48f
type
Revisiting the Roots
 Winnie the Pooh (2011) / int_8eb3d48f
type
Revisiting the Roots
 X-Men: Evolution / int_8eb3d48f
type
Revisiting the Roots
 Young Justice - Revival Series / int_8eb3d48f
type
Revisiting the Roots
 Ring of Honor (Wrestling) / int_8eb3d48f
type
Revisiting the Roots
 Sirusho (Music) / int_8eb3d48f
type
Revisiting the Roots