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Ridiculously Difficult Route

 Ridiculously Difficult Route
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Ridiculously Difficult Route
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Not many people use a particular route. Why? It's damn difficult, that's why otherwise most people probably would. But, for some reason, a character needs to use it, probably because the usual route has been destroyed or otherwise blocked off. This is a case of Don't Try This at Home as the success of such a plan is rarely Truth in Television due to the probability of things going wrong. Dangerous Clifftop Road is a subtrope.
The route is either difficult because the terrain is physically difficult to travel, in which case any enemies will also find it difficult, or (more commonly) there are lots of hostile mooks in the way, in which case, whether enemies find it difficult to travel, depends on exactly who the mooks are hostile to. Often it is a combination of both. Either way, because of the difficulty the route is rarely used.
Usually (though not always) this route is rather shorter than the main journey, and sometimes (though not necessarily) shorter than the usual route. Sometimes said the route is the only route to a place, in which case that place is also rarely traveled to. The route may have a dangerous-sounding name like "the Devil's Backbone" or "Dead Man's Pass".
This trope is more frequently seen in media that tend to have longer stories such as Literature or a series of films rather than things like Live-Action Television (TV series can have long story arcs but the individual stories are usually quite short). The reason being the route can take a long time to travel and is therefore impractical in shorter stories unless Played for Laughs.
This trope often appears as a part of a Walk into Mordor, can be a part of The Homeward Journey, and is sometimes a necessary step in The Quest. However, this trope is not about a whole journey generally being difficult. It is more about a specific route to, or sometimes through, a specific place, which if not for the whole "difficult" thing would probably be rather frequently traveled.
If in a game, a route is chosen deliberately because the most challenging path seems the most likely to yield good results in the long run, then the route is instead the Path of Most Resistance.
In games, this trope can overlap with Railroading (Tabletop Games), No Sidepaths, No Exploration, No Freedom, and But Thou Must! (Video Games).
Compare That One Level. Contrast Took a Shortcut and Shortcuts Make Long Delays.
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In The Great Pacific War, the portion of the American fleet based in the Atlantic is forced into this by the wrecking of the Panama Canal, having to traverse the narrow passageways of the Straits of Magellan instead.
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Guild Wars Prophecies uses these in conjunction with Beef Gates to keep beginner players from wandering away from the main story.
The pass that leads from Ascalon to the Northern Shiverpeaks is bypassed via story progression. On foot, it is a long climb along a narrow path densely populated by the deadliest monsters in the region.
Completing Divinity's Reachmission takes the player deep into Maguuma Jungle. This bypasses four zones densely populated with undead enemies, swamps, and most notably Rotscale.
The Southern Shiverpeaks are reached by portal after completing a majority of the campaign's story. The ground route runs through Lornar's Pass and two other zones, with the travel time made even worse by the curvy path. This is on top of the mobs being twice the level of most players who might attempt this skip and having a limited part size. The armor crafters make the best armor in the game which can be worn at any level. As such many players pay max-level characters to escort them through Lornar's Pass to the southern city.
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 Guild Wars (Video Game)
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In The Phantom Menace, Qui-gon, Obi-Wan, and Jar Jar Binks have to take a submarine through the planet Naboo's core (which is made of water for some reason), in order to get to Naboo's capitol in time. While this may not be as dangerous as traveling through a core of molten rock, they still almost get eaten by many giant sea monsters on the way.
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 The Phantom Menace
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Half-Life 2. You end up having to go through Ravenholm (a zombie-infested town on a route that "no-one uses anymore") because the other route you were originally going to take gets cut off by the Combine attack.
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Road Trip: The characters take a back country road to try to shave some time off the titular trek. It soon becomes obvious why more people don't go that way: a wooden bridge (which obviously was not intended for car travel in the first place) is out. The characters decide to jump it.
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Shang-Chi and the Legend of the Ten Rings: The entrance to Ta Lo is hidden in a mystical bamboo maze that's constantly shifting, devouring any who attempt to pass through the seemingly open path. There is only one straight route into Ta Lo, but it only opens on a single day every year. The pendants that Shang-chi and Xialing were given by their mother show this path and the day it will open. When The Mandarin/Xu Wenwu figures out the path, the heroes need to find a way to get to Ta Lo first to warn the village. It turns out, it's possible if you can stay in one of the maze's moving pockets, but you need one of Ta Lo's native mythical creatures to guide you. Morris, a Hundun from Ta Lo, manages to guide the heroes with Trevor interpreting for it.
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Thor: The Dark World: Loki and Thor use a secret "back door" to travel from Asgard to Svartalfheim. This involves flying a ship at top speed into a tiny crevice inside a very rocky mountain, with, one can imagine, disastrous consequences if one misses. Even with Loki's expert piloting skills, they barely avoid crashing on their way out.
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 Thor: The Dark World
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Blatantly ridiculous in the reboot era of the franchise of Tomb Raider, where you can reach sites (sometimes even showing to be still active) through paths that are basically impossible for normal people. How did the ancient inhabitants manage to constantly cross hundreds of meters attached to a rope, manipulate complex gear, move tons of rocks and climb extreme cliffs just to get to a small shrine for daily prays?
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 Tomb Raider (Franchise)
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Marvel Cinematic Universe:
Thor: The Dark World: Loki and Thor use a secret "back door" to travel from Asgard to Svartalfheim. This involves flying a ship at top speed into a tiny crevice inside a very rocky mountain, with, one can imagine, disastrous consequences if one misses. Even with Loki's expert piloting skills, they barely avoid crashing on their way out.
Thor: Ragnarok: In order to return to Asgard in time to stop Hela, the heroes need to go through the Devil's Anus, a giant wormhole full of debris, and forces that would tear apart most ships.
Shang-Chi and the Legend of the Ten Rings: The entrance to Ta Lo is hidden in a mystical bamboo maze that's constantly shifting, devouring any who attempt to pass through the seemingly open path. There is only one straight route into Ta Lo, but it only opens on a single day every year. The pendants that Shang-chi and Xialing were given by their mother show this path and the day it will open. When The Mandarin/Xu Wenwu figures out the path, the heroes need to find a way to get to Ta Lo first to warn the village. It turns out, it's possible if you can stay in one of the maze's moving pockets, but you need one of Ta Lo's native mythical creatures to guide you. Morris, a Hundun from Ta Lo, manages to guide the heroes with Trevor interpreting for it.
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Thor: Ragnarok: In order to return to Asgard in time to stop Hela, the heroes need to go through the Devil's Anus, a giant wormhole full of debris, and forces that would tear apart most ships.
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In the Avatar: The Last Airbender episode "The Serpent's Pass", Team Avatar has to take a family of Earth Kingdom refugees through The Serpent's Pass after an Obstructive Bureaucrat denies the family entry to the (much safer) ferry.
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 Avatar: The Last Airbender
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ThunderCats (1985): The five-part episode "Lion-O's Anointment" has Lion-O tested by his teammates as a Coming of Age ceremony that every Lord of the Thundercats must go through to earn the title. (And no, you're not allowed to interrupt it to fight the villains who show up to attack in mid-test.) In the second one, he actually has to race Cheetarah. As impossible as that seems, Lion-O is allowed to take an alternate route (which makes winning possible, given that Cheetarah can't run at full speed for as long as he can) but there's one catch - it's far more dangerous than the route she takes. After avoiding a Man-Eating Plant, a two-headed monster, and dwarf-like savages, he's able to win.
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 ThunderCats (1985)
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The Lord of the Rings:
Passing over (Caradhras)/under (Moria) the Misty Mountains was this trope for the Fellowship, especially since they're also traveling in the middle of winter when most or all of the usual passes are closed by snow. There is an easy passage further south (the Gap of Rohan) that is commonly used by travelers, but it was out of the question due to Saruman keeping watch over it.
Frodo and Sam have to get into Mordor by climbing up hundreds of "stairs" on an almost vertical mountain and crawling through a giant spider's lair.
Aragorn has to go through the ghost-infested mountains that no one has ever returned from before. This is an invoked form since he was aiming to gain the alliance of said ghosts.
King Théoden is leading a force of Rohirrim to reinforce Minas Tirith. The direct path is blocked by forces loyal to Sauron, and it will be very costly and time-consuming to fight their way through. So they elect to take an alternate route through the territory of men historically hostile to Rohan, who the heroes convince to let them pass for the greater good.
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 The Lord of the Rings
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Star Fox Level 3 can easily be considered this. The path is intended to take Andross by surprise, no better surprise than to travel through the most heavily-guarded planets and space fleets en route to the most heavily-guarded part of Venom. Andross will even compliment you for taking him by surprise once you defeat the Great Commander for the second time.
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 Star Fox (Video Game)
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In Les Misérables (2012), the escape route through the sewers is this. Valjean has to force himself and Marius through a tiny tunnel, and the parts where the ceiling is high enough to stand are so filled with gunk that it's easier to drown.
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 Les Misérables (2012)
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In the Regular Show episode "Busted Cart", to make up for lost time and to get the cart fixed before the warranty expires, Mordecai and Rigby take Highway 13 to get to the dealership faster. It's considered the most dangerous highway in the country due to the road crumbling, spikes on the road, giant boulders rolling down the valley, and a crater with a green portal in the center.
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 Regular Show
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In Need for Speed: The Run, the goal is to get from San Francisco to New York as fast as possible, and the most direct route goes through Independence Pass in Colorado. When protagonist Jack gets there, though, it's closed due to avalanche risk: there's blasting planned to drop the snow to reduce the risk. Jack looks particularly uncertain about continuing, but when another racer blasts past him, he jumps in his car and starts driving. The level is particularly dangerous as the blasting happens while you're driving, and if you go too slow around the icy hairpin turns, you could end up buried by literal tons of snow. When you finally get to the bottom, you also have to contend with massive boulders. It's notable that each checkpoint gives you a bonus labeled "Survived".
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 Need for Speed: The Run (Video Game)
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The Wages of Fear: The road to the oil field is a ridiculously difficult route even though it is the only road there. However, the difficulties are multiplied many times over when you are hauling cargo like nitroglycerine.
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 The Wages of Fear
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The Magic: The Gathering card "Canyon Minotaur" references this.
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 Magic: The Gathering (Tabletop Game)
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In Solo, we finally see the famous Kessel Run, and it lives up to its reputation. Filled with massive colliding debris everywhere, black holes, and giant space monsters, the Millennium Falcon barely makes it out intact. There are safer ways through, but they require taking more circuitous routes, and they needed to get an unstable substance to a place where it could be refined before it went critical and exploded.
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The Princess Bride: The Fire Swamp. Blasts of fire, lightning sand and Rodents of Unusual Size.
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 The Princess Bride
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Granblue Fantasy has the Celestial Strait, featured in "What Makes the Sky Blue Part II: Paradise Lost". According to Rackam and Eugen, nobody who ever dared to challenge it ever returned, and the name is rumored to either come from the idea of what lies beyond it or the fate of whoever tries to brave it. Rackam outright claims that it's impossible with the Grandcypher as it is, and sure enough, the path is filled with falling rocks, heavy turbulence, tornadoes, monster, magnetic interference, and space-time distortions. The Grandcypher only barely manages to make the trip.
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The Dead Can Wait by Robert Ryan. During World War One, Sherlock Holmes and Dr. Watson are detained under the Defence of the Realm Act on Foulness Island, and the only means of escape is The Broomway, a dangerous path across the sands at low tide, guided only by a row of posts that can easily disappear in the mist. Things become even more dangerous when the tide starts rushing in faster than the elderly Holmes and Watson can outrun it.
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Ghost of Tsushima: The paths to the various shrines to the kami around the island are incredibly difficult to traverse, usually requiring at least some measure of rock climbing, and frequently very athletic jumps over death-defying precipices. Some would be completely inaccessible but for the fact that Jin has a grappling hook, a device that no one else has or even thought of before he acquired it. Justified in that many of the shrines were in disrepair to begin with, and the Mongol invaders have gone out of their way to destroy critical infrastructure, including the bridges and pathways that would allow people to simply walk to the shrines. You come across several notes lamenting the fact that ordinary people can't pray to the kami properly because of the damage the Mongols inflicted.
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Pirates of the Caribbean: At World's End: Getting from the normal world to Davy Jones' Locker involves sailing through a frozen sea, into an ice cavern, and straight off the edge of the map. Literally. And getting back is harder.
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In The Matrix Revolutions, the humans have to fly their ship through the maintenance tunnels to get back to the city in time to join the fight against the machines. The tunnels are only marginally wider than the ship itself and have several hairpin turns. Fortunately for humans, Niobe is an Ace Pilot.
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 The Matrix Revolutions
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The My Little Pony: Friendship Is Magic season 4 episode "Somepony to Watch Over Me" has Applejack and Apple Bloom going through a swamp with fire geysers that is home to a hungry chimera (who has a craving for "Filly Fillet") just to deliver pies.
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 My Little Pony: Friendship Is Magic
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King Solomon's Mines: Invoked. The heroes follow a route given in an old account that turns out to be barely survivable; at the end of the novel they discover the natives know of a longer but less risky alternative.
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Frontier Wolf. A huge bog, the Long Moss, with a secret path through it to the Chieftains' Death Place that the Frontier Wolves don't actually know. They expect Short Cuts Make Long Delays.
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Star Wars Legends: The Kessel Run, a hyperspace smuggling route between Kessel and Tatooine, skirts a black hole cluster near the Kessel System where it's easy for a less competent pilot than Han Solo to get killed. Most people don't go that way.
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Wii Fit U occasionally has an Easter Egg in the Basic Run activity where it's snowing and the main route through Wuhu Island is (presumably) blocked off. So your Mii starts following a cat who intentionally takes a wrong turn, leading you through an alternate route that involves Le Parkour and ends with the cat and your Mii on a boat.
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Firefly: In "The Message", Mal invokes the trope by having Wash fly the ship through a very narrow, twisty, and uneven canyon (which even Ace Pilot Wash visibly finds difficult) in order to escape the (larger) ship that is chasing them. However, the police aboard that ship defy the trope by simply flying their ship above the canyon and shooting at them from there.
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Star Trek: Voyager: Captain Janeway is so intent on taking Voyager home that she has a habit of barging through territory that it would be safer to go around. Radioactive nebulas ("One"), xenophobic alien species ("The Swarm", "Counterpoint"), a warzone between aliens with superior technology bent on conquest ("Scorpion", "Year of Hell") — nothing stops her! However, in the first episode, the crew estimates that even in a straight line it would take Voyager seventy years to get home, so Janeway is taking every shortcut she can find. She makes it in seven.
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Shows up during the Trials at the beginning of Horizon Zero Dawn, when Alloy has to scramble to get a second trophy from a specific mechanical after her first one is destroyed by a rival. The last of the young braves to make it to the starting point of the racing portion of the Trials, Alloy is informed there is a second, faster route to the finish line that would let her make up the lead her competitors got. The said route is a broken, craggy trail featuring climbing ropes and the like that no sane person would take over the much more stable race trail. Of course, Alloy is supposed to win (she needs the special prize for being the top Brave in her generation), so even if you can see your competitors' progress along the easier path, you can take your time with the obstacles and still be the first to arrive at the finish line. Then the fun starts...
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Dead Space 2 has this combined with Tempting Fate. Isaac's Mission Control mentions that the Medical Bay has a massive Necromorph infestation, and makes the mistake of saying aloud that Isaac won't have to go through it. So of course the tram route past the Medical Bay is blocked, forcing it to park there.
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In Artemis Fowl: The Arctic Incident, Artemis and his friends are trying to find a way inside Koboi Labs. The good news is, Mulch has a cousin who worked as a contractor during the labs' construction, and they discovered an underground fissure that leads straight to the labs' foundations. The bad news is, the fissure opens and shuts periodically as it expands and contracts with heat from the Earth's core, it will only be wide enough for their shuttle to navigate safely for three minutes at a time, and it's at its widest for a few moments right before the next magma flare, so if they don't time their approach perfectly, they'll be crushed, burned alive, or both.
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The following is a list of statements referring to the current page from other pages.

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Adverbly Adjective Noun
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Narrative Devices
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 Viz (Comic Book) / int_ac9bfdcc
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 Smart Adversaries AU (Fanfic) / int_ac9bfdcc
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 Pirates of the Caribbean: At World's End / int_ac9bfdcc
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 Sorcerer / int_ac9bfdcc
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 The Lord of the Rings / int_ac9bfdcc
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 The Lord of the Rings: The Fellowship of the Ring / int_ac9bfdcc
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 The Lord of the Rings: The Return of the King / int_ac9bfdcc
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 The Phantom Menace / int_ac9bfdcc
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 The Princess Bride / int_ac9bfdcc
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 The Wages of Fear / int_ac9bfdcc
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 Thor: Ragnarok / int_ac9bfdcc
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 Thor: The Dark World / int_ac9bfdcc
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 Star Wars Legends (Franchise) / int_ac9bfdcc
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 Artemis Fowl / int_ac9bfdcc
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 The Great Pacific War / int_ac9bfdcc
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 The Ballad of Edgardo (Roleplay) / int_ac9bfdcc
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 Blue Rose (Tabletop Game) / int_ac9bfdcc
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 Numenera (Tabletop Game) / int_ac9bfdcc
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 Predation (Tabletop Game) / int_ac9bfdcc
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 Caves of Qud (Video Game) / int_ac9bfdcc
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 Li'l Howie's Fun House (Video Game) / int_ac9bfdcc
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 osu! (Video Game) / int_ac9bfdcc
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 The Surge (Video Game) / int_ac9bfdcc
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