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Ring Menu

 Ring Menu
type
FeatureClass
 Ring Menu
label
Ring Menu
 Ring Menu
page
RingMenu
 Ring Menu
comment
A Ring Menu (also known as a radial menu, a pie menu, or a weapon wheel) is an interface element where a list of possible actions are displayed in a ring or circle, often centered around a character. That said, Ring Menus aren't exclusive to selecting stuff in the middle of gameplay; they can sometimes be found in pause menus as a way of organizing menu items.
This type of menu is navigated in two general methods:
Using the directional pad or buttons (or driving wheel in an Arcade Game that uses one) to rotate the menu like a wheel, with the item in a specific, static section being the one highlighted for use. The player will be required to move through each item on the list on the way to the one they want, but the upshot is that all items on the wheel are visible at the same time.
Using an analog stick, a mouse, or a motion controller to "point" in the direction of the desired item, while the menu itself remains stationary. Once the player memorizes the position of the items on the wheel, this can be one of the fastest methods of accessing them. This option only became prevalent once console controllers gained a second analog stick to support this function across a wider swath of games.
A practical upshot of this format is that it can hide the fact that not all options are yet available to the player, since removing one option will not leave an empty space behind. The second type also has the advantage of being quicker than a traditional menu, sometimes quick enough to be accessed without having to pause the actual gameplay in progress, thus allowing the player to be more fluid in their item selection in involved gameplay sequences.
Compare Spinventory.
 Ring Menu
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2024-02-21T09:01:21Z
 Ring Menu
parsed
2024-02-21T09:01:21Z
 Ring Menu
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Dropped link to RacingGame: Not an Item - FEATURE
 Ring Menu
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Dropped link to TempleOfElementalEvil: Not an Item - UNKNOWN
 Ring Menu
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Dropped link to TheHunterCallOFTheWild: Not an Item - UNKNOWN
 Ring Menu
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Dropped link to UrExample: Not an Item - FEATURE
 Ring Menu
processingUnknown
TempleOfElementalEvil
 Ring Menu
processingUnknown
TheHunterCallOFTheWild
 Ring Menu
isPartOf
DBTropes
 Ring Menu / int_10ddd3d5
type
Ring Menu
 Ring Menu / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess uses this for Link's inventory items specifically to avoid an Interface Spoiler — although it still provides a separate 'Quest Status' screen with a traditional layout.
 Ring Menu / int_10ddd3d5
featureApplicability
1.0
 Ring Menu / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Ring Menu / int_10ddd3d5
 Ring Menu / int_11fd7982
type
Ring Menu
 Ring Menu / int_11fd7982
comment
The Metroid Prime Trilogy uses this to switch between Samus's visors and beam weapons. In the Nintendo GameCube originals, they correspond to the controller's directional pad and second analog stick respectively; Metroid Prime 3: Corruption (and the Trilogy edition) makes this explicit by overlaying the menu across the game screen for selection with the motion controls.
 Ring Menu / int_11fd7982
featureApplicability
1.0
 Ring Menu / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Ring Menu / int_11fd7982
 Ring Menu / int_13ec5d27
type
Ring Menu
 Ring Menu / int_13ec5d27
comment
Thunder Blade had a letter wheel on the arcade version's name entry screen, for no better reason than to make one more use of zooming sprites.
 Ring Menu / int_13ec5d27
featureApplicability
1.0
 Ring Menu / int_13ec5d27
featureConfidence
1.0
 Thunder Blade (Video Game)
hasFeature
Ring Menu / int_13ec5d27
 Ring Menu / int_1a1a594f
type
Ring Menu
 Ring Menu / int_1a1a594f
comment
The Battlefield series trademarked "Commo Rose" for voice communications, featured in Battlefield 2 Battlefield 2142.
 Ring Menu / int_1a1a594f
featureApplicability
1.0
 Ring Menu / int_1a1a594f
featureConfidence
1.0
 Battlefield (Video Game)
hasFeature
Ring Menu / int_1a1a594f
 Ring Menu / int_1aacbbc9
type
Ring Menu
 Ring Menu / int_1aacbbc9
comment
Dragon Age, mostly in the console versions much like Mass Effect
 Ring Menu / int_1aacbbc9
featureApplicability
1.0
 Ring Menu / int_1aacbbc9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Ring Menu / int_1aacbbc9
 Ring Menu / int_1f7005aa
type
Ring Menu
 Ring Menu / int_1f7005aa
comment
Rune Factory Frontier uses separate ring menus for tools, seeds, and weaponry. You can even customize a ring menu to store the tools you use most frequently.
 Ring Menu / int_1f7005aa
featureApplicability
1.0
 Ring Menu / int_1f7005aa
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1.0
 Rune Factory Frontier (Video Game)
hasFeature
Ring Menu / int_1f7005aa
 Ring Menu / int_2172e43f
type
Ring Menu
 Ring Menu / int_2172e43f
comment
Batman: Arkham Knight does this in a way not unlike the Zelda example above, pressing down to bring down a ring menu of your gadgets. You can also bring up ring menus to select the current mission or AR challenge you plan on doing.
 Ring Menu / int_2172e43f
featureApplicability
1.0
 Ring Menu / int_2172e43f
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1.0
 Batman: Arkham Knight (Video Game)
hasFeature
Ring Menu / int_2172e43f
 Ring Menu / int_265fb4f1
type
Ring Menu
 Ring Menu / int_265fb4f1
comment
Hyrule Warriors had two versions of the item inventory. One which just cycled from left two right, but the other was a direct copy of the Skyward Sword menu. The difference being that you touch the Gamepad's screen to select the item rather than pointing the Wii Remote, and they only display as many slots as you have items, so there is no interface spoiler. With all the items you get in the game, this means there are 5 slots, but you can potentially go up to 7 or as low as 4 depending on the mission and if you choose to use the limited items.
 Ring Menu / int_265fb4f1
featureApplicability
1.0
 Ring Menu / int_265fb4f1
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1.0
 Hyrule Warriors (Video Game)
hasFeature
Ring Menu / int_265fb4f1
 Ring Menu / int_268c84f9
type
Ring Menu
 Ring Menu / int_268c84f9
comment
Skinwalker Hunt: The inventory is presented as a circle, with each section being a space to select a certain item.
 Ring Menu / int_268c84f9
featureApplicability
1.0
 Ring Menu / int_268c84f9
featureConfidence
1.0
 Skinwalker Hunt (Video Game)
hasFeature
Ring Menu / int_268c84f9
 Ring Menu / int_289f3039
type
Ring Menu
 Ring Menu / int_289f3039
comment
Super Smash Bros. Ultimate added the ability to select Shulk's Monado Arts through a ring menu by holding the special button, though the old method of repeatedly tapping the button to cycle through Arts is still available.
 Ring Menu / int_289f3039
featureApplicability
1.0
 Ring Menu / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Ring Menu / int_289f3039
 Ring Menu / int_2ccd14d
type
Ring Menu
 Ring Menu / int_2ccd14d
comment
Secret of Evermore, which was built using an engine which mimicked the Mana game engine.
 Ring Menu / int_2ccd14d
featureApplicability
1.0
 Ring Menu / int_2ccd14d
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1.0
 Secret of Evermore (Video Game)
hasFeature
Ring Menu / int_2ccd14d
 Ring Menu / int_2e79ce7a
type
Ring Menu
 Ring Menu / int_2e79ce7a
comment
Odin Sphere uses separate rings for each inventory pouch in the player's possession.
 Ring Menu / int_2e79ce7a
featureApplicability
1.0
 Ring Menu / int_2e79ce7a
featureConfidence
1.0
 Odin Sphere (Video Game)
hasFeature
Ring Menu / int_2e79ce7a
 Ring Menu / int_30940081
type
Ring Menu
 Ring Menu / int_30940081
comment
Grand Theft Auto V has three wheels: The radio wheel, the character wheel, and the weapon wheel. On the radio wheel, you press a button to open the wheel and choose which radio station you want to listen to, depending on the area you're currently in. For the character wheel, it works the same as the radio wheel, except you determine which character you want to switch to. For the weapon wheel, it works the same as the previous two wheels, except you determine which weapon you can to use in combat (ranging from melee to ranged to thrown).
 Ring Menu / int_30940081
featureApplicability
1.0
 Ring Menu / int_30940081
featureConfidence
1.0
 Grand Theft Auto V (Video Game)
hasFeature
Ring Menu / int_30940081
 Ring Menu / int_31313512
type
Ring Menu
 Ring Menu / int_31313512
comment
ANNO: Mutationem: When in battle, using the right stick with bring up a ring menu displaying each of Ann's weapons for quick selection.
 Ring Menu / int_31313512
featureApplicability
1.0
 Ring Menu / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Ring Menu / int_31313512
 Ring Menu / int_3b7abee2
type
Ring Menu
 Ring Menu / int_3b7abee2
comment
Half-Life mod Natural Selection expanded this into point to select submenus — to build something, for example, you opened the ring menu with left click, then you moved the mouse left to "Buildings", then you moved the mouse up or down to select a type of building, then you selected the building.
 Ring Menu / int_3b7abee2
featureApplicability
1.0
 Ring Menu / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Ring Menu / int_3b7abee2
 Ring Menu / int_3f9e415
type
Ring Menu
 Ring Menu / int_3f9e415
comment
Saints Row uses a type 2 with two such wheels: a larger one holding guns selected with the left stick, and a smaller one for food/drugs selected with the D-pad. The Third changes this slightly - the D-Pad now selects which grenade to throw, as food items were removed entirely and grenades do not need to be equipped like other weapons to be used.
 Ring Menu / int_3f9e415
featureApplicability
1.0
 Ring Menu / int_3f9e415
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1.0
 Saints Row (Video Game)
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Ring Menu / int_3f9e415
 Ring Menu / int_49ad83ee
type
Ring Menu
 Ring Menu / int_49ad83ee
comment
While the default interface in World of Warcraft doesn't have this feature, a popular add-on, OPie allows it to be applied in-game. It is a great tool to utilize sparsely used skills, items, macros, abilities, and other things while minimizing interface clutter.
 Ring Menu / int_49ad83ee
featureApplicability
1.0
 Ring Menu / int_49ad83ee
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1.0
 World of Warcraft (Video Game)
hasFeature
Ring Menu / int_49ad83ee
 Ring Menu / int_4be17a92
type
Ring Menu
 Ring Menu / int_4be17a92
comment
Golden Axe used this to select your player character.
 Ring Menu / int_4be17a92
featureApplicability
1.0
 Ring Menu / int_4be17a92
featureConfidence
1.0
 Golden Axe (Video Game)
hasFeature
Ring Menu / int_4be17a92
 Ring Menu / int_4d5a9bf6
type
Ring Menu
 Ring Menu / int_4d5a9bf6
comment
Roots of Pacha arranges your tools and seeds this way, where you can either cycle through them one at a time or bring up the radial menu to select them instantly. You can also rearrange the order of your tools and seeds for your convenience.
 Ring Menu / int_4d5a9bf6
featureApplicability
1.0
 Ring Menu / int_4d5a9bf6
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1.0
 Roots of Pacha (Video Game)
hasFeature
Ring Menu / int_4d5a9bf6
 Ring Menu / int_4d6ad22f
type
Ring Menu
 Ring Menu / int_4d6ad22f
comment
Virtue's Last Reward had all of your inventory items in a ring. Most rooms didn't have too many at once, but it could get frustrating rotating through the items in the lounge.
 Ring Menu / int_4d6ad22f
featureApplicability
1.0
 Ring Menu / int_4d6ad22f
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1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Ring Menu / int_4d6ad22f
 Ring Menu / int_5921531a
type
Ring Menu
 Ring Menu / int_5921531a
comment
Persona 3 uses this as its battle UI. Persona 3 Portable takes this a step further by making it look like a revolver. This style of menu was unfortunately dropped in the remake.
 Ring Menu / int_5921531a
featureApplicability
1.0
 Ring Menu / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Ring Menu / int_5921531a
 Ring Menu / int_5bfa9c98
type
Ring Menu
 Ring Menu / int_5bfa9c98
comment
Warframe’s item menu used to be the “point to select� variation, but it was updated to be a hybrid where your pointer moves around the inside of a spiral. To access more items, you rotate the pointer around and the menu spirals down to reveal them.
 Ring Menu / int_5bfa9c98
featureApplicability
1.0
 Ring Menu / int_5bfa9c98
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1.0
 Warframe (Video Game)
hasFeature
Ring Menu / int_5bfa9c98
 Ring Menu / int_5e8c5a15
type
Ring Menu
 Ring Menu / int_5e8c5a15
comment
Dungeons And Dragons: Tower of Doom as well as its sequel Shadow Over Mystara had this. Spellcasters got more rings for spells.
 Ring Menu / int_5e8c5a15
featureApplicability
1.0
 Ring Menu / int_5e8c5a15
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1.0
 DungeonsAndDragons
hasFeature
Ring Menu / int_5e8c5a15
 Ring Menu / int_6209d3ce
type
Ring Menu
 Ring Menu / int_6209d3ce
comment
The Wii versions of Trauma Center use the second type. The hand and bandage tools are removed (the Bandages are only used at the end of an operation, anyways) so that there are an even 8-points for directional tool switching. It takes a bit of getting used to, but it's probably easier to play the game this way than on the DS.
 Ring Menu / int_6209d3ce
featureApplicability
1.0
 Ring Menu / int_6209d3ce
featureConfidence
1.0
 Trauma Center / Videogame
hasFeature
Ring Menu / int_6209d3ce
 Ring Menu / int_65f49106
type
Ring Menu
 Ring Menu / int_65f49106
comment
Phantom Brave uses a ring menu for character creation. This gets a little annoying as you always start at the same spot in the ring each time and you eventually get enough generic character classes for two rings.
 Ring Menu / int_65f49106
featureApplicability
1.0
 Ring Menu / int_65f49106
featureConfidence
1.0
 Phantom Brave (Video Game)
hasFeature
Ring Menu / int_65f49106
 Ring Menu / int_66a1dcea
type
Ring Menu
 Ring Menu / int_66a1dcea
comment
Tomb Raiders I, II, III, and Anniversary, for both its frontend and in-game menus.
 Ring Menu / int_66a1dcea
featureApplicability
1.0
 Ring Menu / int_66a1dcea
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1.0
 Tomb Raider (Franchise)
hasFeature
Ring Menu / int_66a1dcea
 Ring Menu / int_6819fb9f
type
Ring Menu
 Ring Menu / int_6819fb9f
comment
Rainbow Six Vegas and Vegas 2 have two such menus of this type. The first brings up the inventory menu for switching weapons and grenades/equipment. The second brings up options for your current gun, such as changing the rate of fire and attaching a suppressor.
 Ring Menu / int_6819fb9f
featureApplicability
1.0
 Ring Menu / int_6819fb9f
featureConfidence
1.0
 Rainbow Six (Video Game)
hasFeature
Ring Menu / int_6819fb9f
 Ring Menu / int_7357234c
type
Ring Menu
 Ring Menu / int_7357234c
comment
Beyond Good & Evil: S.A.C, which combines Hyperspace Arsenal and the pause menu, arranges items in a circular pattern with the cursor rotating through them. The keypads for unlocking doors is also arranged in a spiral.
 Ring Menu / int_7357234c
featureApplicability
1.0
 Ring Menu / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
Ring Menu / int_7357234c
 Ring Menu / int_741e52f9
type
Ring Menu
 Ring Menu / int_741e52f9
comment
Night Delivery: The inventory is presented in this manner. It spins when you move to view other items.
 Ring Menu / int_741e52f9
featureApplicability
1.0
 Ring Menu / int_741e52f9
featureConfidence
1.0
 Night Delivery (Video Game)
hasFeature
Ring Menu / int_741e52f9
 Ring Menu / int_747d9a6f
type
Ring Menu
 Ring Menu / int_747d9a6f
comment
[PROTOTYPE] features this as the primary way to switch abilities, though there is also a quick select feature for when you're in a hurry.
 Ring Menu / int_747d9a6f
featureApplicability
1.0
 Ring Menu / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Ring Menu / int_747d9a6f
 Ring Menu / int_74f7210c
type
Ring Menu
 Ring Menu / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Twilight Princess uses this for Link's inventory items specifically to avoid an Interface Spoiler — although it still provides a separate 'Quest Status' screen with a traditional layout.
The Legend of Zelda: Skyward Sword: The game has two rings, one for weaponry such as bombs and the bow, the other for miscellaneous equipment; however, the design in this case invokes an Interface Spoiler, as both rings have an identifiable number of slots, unlike in Twilight Princess. You have to physically point the Wii Remote at what you want to select.
Hyrule Warriors had two versions of the item inventory. One which just cycled from left two right, but the other was a direct copy of the Skyward Sword menu. The difference being that you touch the Gamepad's screen to select the item rather than pointing the Wii Remote, and they only display as many slots as you have items, so there is no interface spoiler. With all the items you get in the game, this means there are 5 slots, but you can potentially go up to 7 or as low as 4 depending on the mission and if you choose to use the limited items.
 Ring Menu / int_74f7210c
featureApplicability
1.0
 Ring Menu / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Ring Menu / int_74f7210c
 Ring Menu / int_755d1424
type
Ring Menu
 Ring Menu / int_755d1424
comment
This is how you change character in the majority of LEGO games.
 Ring Menu / int_755d1424
featureApplicability
1.0
 Ring Menu / int_755d1424
featureConfidence
1.0
 LEGO (Franchise)
hasFeature
Ring Menu / int_755d1424
 Ring Menu / int_7885acfd
type
Ring Menu
 Ring Menu / int_7885acfd
comment
The World of Mana series, if not the Ur-Example, is likely the Trope Maker, using a ring menu system in almost every game of the series. The first game with a radial menu was Secret of Mana (1993).
 Ring Menu / int_7885acfd
featureApplicability
1.0
 Ring Menu / int_7885acfd
featureConfidence
1.0
 World of Mana (Video Game)
hasFeature
Ring Menu / int_7885acfd
 Ring Menu / int_7988cb68
type
Ring Menu
 Ring Menu / int_7988cb68
comment
Mass Effect's abilities, as shown in the page image, are displayed like this in the console versions; the PC version has a traditional◊ menu◊ for pointing at with the mouse. The dialog system also uses a ring menu.
 Ring Menu / int_7988cb68
featureApplicability
1.0
 Ring Menu / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Ring Menu / int_7988cb68
 Ring Menu / int_7b2ca7a2
type
Ring Menu
 Ring Menu / int_7b2ca7a2
comment
The inventory menus in Bayonetta are rings. Sub-menus, menus outside gameplay, and Rodin's inventory in the Gates of Hell are traditional linear menus.
 Ring Menu / int_7b2ca7a2
featureApplicability
1.0
 Ring Menu / int_7b2ca7a2
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
Ring Menu / int_7b2ca7a2
 Ring Menu / int_7cf1b706
type
Ring Menu
 Ring Menu / int_7cf1b706
comment
The inventory from Escape from Monkey Island, in a variation similar to the one from Metroid Prime 2: Echoes.
 Ring Menu / int_7cf1b706
featureApplicability
1.0
 Ring Menu / int_7cf1b706
featureConfidence
1.0
 Escape from Monkey Island (Video Game)
hasFeature
Ring Menu / int_7cf1b706
 Ring Menu / int_7f40104e
type
Ring Menu
 Ring Menu / int_7f40104e
comment
Alien Soldier, although it doesn't pause the action.
 Ring Menu / int_7f40104e
featureApplicability
1.0
 Ring Menu / int_7f40104e
featureConfidence
1.0
 Alien Soldier (Video Game)
hasFeature
Ring Menu / int_7f40104e
 Ring Menu / int_86e041e3
type
Ring Menu
 Ring Menu / int_86e041e3
comment
Second Life used to have a few of those, but they are cranky. Now replaced with drop-down menus, that are crankier.
 Ring Menu / int_86e041e3
featureApplicability
1.0
 Ring Menu / int_86e041e3
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1.0
 Second Life (Video Game)
hasFeature
Ring Menu / int_86e041e3
 Ring Menu / int_8a0f6e8a
type
Ring Menu
 Ring Menu / int_8a0f6e8a
comment
Donkey Kong 64 has this in its primary menu screen.
 Ring Menu / int_8a0f6e8a
featureApplicability
1.0
 Ring Menu / int_8a0f6e8a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Ring Menu / int_8a0f6e8a
 Ring Menu / int_8c87469c
type
Ring Menu
 Ring Menu / int_8c87469c
comment
The Legend of Zelda: Skyward Sword: The game has two rings, one for weaponry such as bombs and the bow, the other for miscellaneous equipment; however, the design in this case invokes an Interface Spoiler, as both rings have an identifiable number of slots, unlike in Twilight Princess. You have to physically point the Wii Remote at what you want to select.
 Ring Menu / int_8c87469c
featureApplicability
1.0
 Ring Menu / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Ring Menu / int_8c87469c
 Ring Menu / int_9b1987d4
type
Ring Menu
 Ring Menu / int_9b1987d4
comment
The Night Way Home: The inventory is presented like this.
 Ring Menu / int_9b1987d4
featureApplicability
1.0
 Ring Menu / int_9b1987d4
featureConfidence
1.0
 The Night Way Home (Video Game)
hasFeature
Ring Menu / int_9b1987d4
 Ring Menu / int_9e3e83ee
type
Ring Menu
 Ring Menu / int_9e3e83ee
comment
WarioWare: Twisted!: In a variation, since the game cartridge features a tilt sensor, you have to tilt the Game Boy Advance itself to cycle through them.
 Ring Menu / int_9e3e83ee
featureApplicability
1.0
 Ring Menu / int_9e3e83ee
featureConfidence
1.0
 WarioWare: Twisted! (Video Game)
hasFeature
Ring Menu / int_9e3e83ee
 Ring Menu / int_a2c37f38
type
Ring Menu
 Ring Menu / int_a2c37f38
comment
Planescape: Torment replaced the standard Infinity Engine UI with one of these. It left something to be desired.
 Ring Menu / int_a2c37f38
featureApplicability
1.0
 Ring Menu / int_a2c37f38
featureConfidence
1.0
 Planescape: Torment (Video Game)
hasFeature
Ring Menu / int_a2c37f38
 Ring Menu / int_a512f762
type
Ring Menu
 Ring Menu / int_a512f762
comment
Weapons and spells in Clive Barker's Undying.
 Ring Menu / int_a512f762
featureApplicability
1.0
 Ring Menu / int_a512f762
featureConfidence
1.0
 Clive Barker's Undying (Video Game)
hasFeature
Ring Menu / int_a512f762
 Ring Menu / int_a6bce733
type
Ring Menu
 Ring Menu / int_a6bce733
comment
Astral Chain: The support items (power-ups, healers, etc.) are selected directly from an 8-slot ring. The player can pause the game to decide what items are given direct access for use whenever necessary.
 Ring Menu / int_a6bce733
featureApplicability
1.0
 Ring Menu / int_a6bce733
featureConfidence
1.0
 Astral Chain (Video Game)
hasFeature
Ring Menu / int_a6bce733
 Ring Menu / int_a6f6433c
type
Ring Menu
 Ring Menu / int_a6f6433c
comment
Jak and Daxter: Both II and 3 use this style to switch between sub menus (options, missions, secrets, etc.) in the pause menu.
 Ring Menu / int_a6f6433c
featureApplicability
1.0
 Ring Menu / int_a6f6433c
featureConfidence
1.0
 Jak and Daxter (Video Game)
hasFeature
Ring Menu / int_a6f6433c
 Ring Menu / int_a7bb2a13
type
Ring Menu
 Ring Menu / int_a7bb2a13
comment
The A-Trans menu in Mega Man ZX Advent is Type 2 in the Pause screen, and Type 1 when you access it via a preset button.
 Ring Menu / int_a7bb2a13
featureApplicability
1.0
 Ring Menu / int_a7bb2a13
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1.0
 Mega Man ZX (Video Game)
hasFeature
Ring Menu / int_a7bb2a13
 Ring Menu / int_a895e9d3
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Ring Menu
 Ring Menu / int_a895e9d3
comment
Portal 2: In co-operative play, this is used to place markers indicating where your testing partner should look, place a portal, press a button and so on. Gestures are also selected this way.
 Ring Menu / int_a895e9d3
featureApplicability
1.0
 Ring Menu / int_a895e9d3
featureConfidence
1.0
 Portal 2 (Video Game)
hasFeature
Ring Menu / int_a895e9d3
 Ring Menu / int_a90d239a
type
Ring Menu
 Ring Menu / int_a90d239a
comment
Psychic powers and items in Psychonauts.
 Ring Menu / int_a90d239a
featureApplicability
1.0
 Ring Menu / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Ring Menu / int_a90d239a
 Ring Menu / int_accb04fd
type
Ring Menu
 Ring Menu / int_accb04fd
comment
The level-up screen in The Matrix: Path of Neo has multiple rings made of green code, while Neo floats in the middle in golden code. When you finish leveling up one thing, either yourself or the computer, if you've finished that ring, it moves to the next ring with more powerful abilities.
 Ring Menu / int_accb04fd
featureApplicability
1.0
 Ring Menu / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Ring Menu / int_accb04fd
 Ring Menu / int_b839568e
type
Ring Menu
 Ring Menu / int_b839568e
comment
The player select screen in Matrimelee is this.
 Ring Menu / int_b839568e
featureApplicability
1.0
 Ring Menu / int_b839568e
featureConfidence
1.0
 Power Instinct (Video Game)
hasFeature
Ring Menu / int_b839568e
 Ring Menu / int_be492827
type
Ring Menu
 Ring Menu / int_be492827
comment
Metroid Prime 2: Echoes has a variation in which menu options are displayed emanating from a central node, and the user rotates the menu in three dimensions to bring one node to the front.
 Ring Menu / int_be492827
featureApplicability
1.0
 Ring Menu / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
Ring Menu / int_be492827
 Ring Menu / int_bee7440
type
Ring Menu
 Ring Menu / int_bee7440
comment
In Drakengard, you choose your weapon from a ring of sharp objects.
 Ring Menu / int_bee7440
featureApplicability
1.0
 Ring Menu / int_bee7440
featureConfidence
1.0
 Drakengard (Video Game)
hasFeature
Ring Menu / int_bee7440
 Ring Menu / int_c3e7ab30
type
Ring Menu
 Ring Menu / int_c3e7ab30
comment
Perfect Dark displayed your weapons and gadgets like this - optional for weapons, which you could just scroll through like most FPSes, but the only way to access things like night-vision.
 Ring Menu / int_c3e7ab30
featureApplicability
1.0
 Ring Menu / int_c3e7ab30
featureConfidence
1.0
 Perfect Dark (Video Game)
hasFeature
Ring Menu / int_c3e7ab30
 Ring Menu / int_c4e17916
type
Ring Menu
 Ring Menu / int_c4e17916
comment
The iPod game Song Summoner had this to match the clickwheel interface of the platform.
 Ring Menu / int_c4e17916
featureApplicability
1.0
 Ring Menu / int_c4e17916
featureConfidence
1.0
 Song Summoner (Video Game)
hasFeature
Ring Menu / int_c4e17916
 Ring Menu / int_ccef62d7
type
Ring Menu
 Ring Menu / int_ccef62d7
comment
The Ghost Train has one that allows you to hold eight items.
 Ring Menu / int_ccef62d7
featureApplicability
1.0
 Ring Menu / int_ccef62d7
featureConfidence
1.0
 The Ghost Train (Video Game)
hasFeature
Ring Menu / int_ccef62d7
 Ring Menu / int_cdb7b8a3
type
Ring Menu
 Ring Menu / int_cdb7b8a3
comment
Hanako: The inventory, when viewed from the inventory screen, shows the items you collected in a ring.
 Ring Menu / int_cdb7b8a3
featureApplicability
1.0
 Ring Menu / int_cdb7b8a3
featureConfidence
1.0
 Hanako (Video Game)
hasFeature
Ring Menu / int_cdb7b8a3
 Ring Menu / int_ce2c3c13
type
Ring Menu
 Ring Menu / int_ce2c3c13
comment
The Curse of Monkey Island, where the menu appeared as a coin.
 Ring Menu / int_ce2c3c13
featureApplicability
1.0
 Ring Menu / int_ce2c3c13
featureConfidence
1.0
 The Curse of Monkey Island (Video Game)
hasFeature
Ring Menu / int_ce2c3c13
 Ring Menu / int_cf6ccaa7
type
Ring Menu
 Ring Menu / int_cf6ccaa7
comment
Animal Crossing: New Horizons adds the Tool Wheel, allowing the player to access a ring of just their Tools instead of having to pick it from their inventory. Unfortunately it doesn't replace the inventory outright, as the Tools still need to be in your inventory so they can be put onto the Tool Wheel, taking up precious slots.
 Ring Menu / int_cf6ccaa7
featureApplicability
1.0
 Ring Menu / int_cf6ccaa7
featureConfidence
1.0
 Animal Crossing: New Horizons (Video Game)
hasFeature
Ring Menu / int_cf6ccaa7
 Ring Menu / int_d0aa1fb1
type
Ring Menu
 Ring Menu / int_d0aa1fb1
comment
Grandia: Every game has one in battle menu.
 Ring Menu / int_d0aa1fb1
featureApplicability
1.0
 Ring Menu / int_d0aa1fb1
featureConfidence
1.0
 Grandia (Video Game)
hasFeature
Ring Menu / int_d0aa1fb1
 Ring Menu / int_d12aa2ae
type
Ring Menu
 Ring Menu / int_d12aa2ae
comment
The powers/weapons menu of Dishonored works like this, with time being slowed down while it's activated.
 Ring Menu / int_d12aa2ae
featureApplicability
1.0
 Ring Menu / int_d12aa2ae
featureConfidence
1.0
 Dishonored (Video Game)
hasFeature
Ring Menu / int_d12aa2ae
 Ring Menu / int_d29994ae
type
Ring Menu
 Ring Menu / int_d29994ae
comment
Live A Live shows sprites of the seven protagonists in a ring for the "Select Scenario" screen (or "Select-A-Live" as the soundtrack calls it). An eighth scenario is added to the ring after the first seven are cleared.
 Ring Menu / int_d29994ae
featureApplicability
1.0
 Ring Menu / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
Ring Menu / int_d29994ae
 Ring Menu / int_d3111230
type
Ring Menu
 Ring Menu / int_d3111230
comment
Monster Hunter: Rise lets the player customise numerous ring menus that can be saved and swapped about as desired. Quest ring menus and Village ring menus can be set up separately and up to four can be accessed at any one time so that the player can create dedicated ring menus for things like items, gestures, etc.
 Ring Menu / int_d3111230
featureApplicability
1.0
 Ring Menu / int_d3111230
featureConfidence
1.0
 Monster Hunter: Rise (Video Game)
hasFeature
Ring Menu / int_d3111230
 Ring Menu / int_d5b7d2aa
type
Ring Menu
 Ring Menu / int_d5b7d2aa
comment
Sonny uses this in combat. You click on the target, at which point any useable options are highlighted (healing/buffs on Sonny or allies, attacks on enemies).
 Ring Menu / int_d5b7d2aa
featureApplicability
1.0
 Ring Menu / int_d5b7d2aa
featureConfidence
1.0
 Sonny (Video Game)
hasFeature
Ring Menu / int_d5b7d2aa
 Ring Menu / int_d5c8b37a
type
Ring Menu
 Ring Menu / int_d5c8b37a
comment
Turok 2 has two separate versions. One that consists of two rings, one for each activation button, and a massive ring that spins on one side of the screen, like the first game.
 Ring Menu / int_d5c8b37a
featureApplicability
1.0
 Ring Menu / int_d5c8b37a
featureConfidence
1.0
 Turok (Video Game)
hasFeature
Ring Menu / int_d5c8b37a
 Ring Menu / int_d616724d
type
Ring Menu
 Ring Menu / int_d616724d
comment
League of Legends uses this to choose four out of eight types of map ping — missing enemy, incoming danger, help needed or going somewhere. (Generic ping and retreat warning are directly available from the game UI; focusing an enemy and defending a building are contextual).
 Ring Menu / int_d616724d
featureApplicability
1.0
 Ring Menu / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Ring Menu / int_d616724d
 Ring Menu / int_dc58e164
type
Ring Menu
 Ring Menu / int_dc58e164
comment
Ratchet & Clank: Every game features a Quick Select wheel accessed by holding Triangle to get fast access to your eight chosen weapons / gadgets (or Clank's various commands). The second game paused the gameplay while the wheel was up, and later games even expanded the menu to hold two or more 'pages' of items. While Ratchet & Clank wasn't the first video game to implement this mechanic, it did popularize it; there's a very good reason why almost every other "point to select" ring menu listed here is after the original Ratchet.
 Ring Menu / int_dc58e164
featureApplicability
1.0
 Ring Menu / int_dc58e164
featureConfidence
1.0
 Ratchet & Clank (Video Game)
hasFeature
Ring Menu / int_dc58e164
 Ring Menu / int_dcb78c8c
type
Ring Menu
 Ring Menu / int_dcb78c8c
comment
The Resistance series-except for the second game, which imposes a two-weapon limit on the player-uses this when selecting weapons.
 Ring Menu / int_dcb78c8c
featureApplicability
1.0
 Ring Menu / int_dcb78c8c
featureConfidence
1.0
 Resistance (Video Game)
hasFeature
Ring Menu / int_dcb78c8c
 Ring Menu / int_e7d04a92
type
Ring Menu
 Ring Menu / int_e7d04a92
comment
Onryō (2020) has its inventory set up like this.
 Ring Menu / int_e7d04a92
featureApplicability
1.0
 Ring Menu / int_e7d04a92
featureConfidence
1.0
 Onryo (2020) (Video Game)
hasFeature
Ring Menu / int_e7d04a92
 Ring Menu / int_ec02633a
type
Ring Menu
 Ring Menu / int_ec02633a
comment
The Witcher 3: Wild Hunt has a radial menu for selecting your active Sign and secondary item. When you select certain items you can also use the directional keys for a sub-selection, like choosing different bolts for the crossbow.
 Ring Menu / int_ec02633a
featureApplicability
1.0
 Ring Menu / int_ec02633a
featureConfidence
1.0
 The Witcher 3: Wild Hunt (Video Game)
hasFeature
Ring Menu / int_ec02633a
 Ring Menu / int_f52439f2
type
Ring Menu
 Ring Menu / int_f52439f2
comment
The three levels of magic in Bullet Witch are displayed in a ring setup. The size of the ring is inversely proportionate to the power of the magic you select.
 Ring Menu / int_f52439f2
featureApplicability
1.0
 Ring Menu / int_f52439f2
featureConfidence
1.0
 Bullet Witch (Video Game)
hasFeature
Ring Menu / int_f52439f2
 Ring Menu / int_f7d93e4a
type
Ring Menu
 Ring Menu / int_f7d93e4a
comment
In Assassin's Creed, every game from I to III has this kind of menu when selecting weapons.
 Ring Menu / int_f7d93e4a
featureApplicability
1.0
 Ring Menu / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Ring Menu / int_f7d93e4a

The following is a list of statements referring to the current page from other pages.

 Ring Menu
processingCategory2
Video Game Items and Inventory
 ANNO: Mutationem (Video Game) / int_91d77894
type
Ring Menu
 Alien Soldier (Video Game) / int_91d77894
type
Ring Menu
 Assassin's Creed III (Video Game) / int_91d77894
type
Ring Menu
 Astral Chain (Video Game) / int_91d77894
type
Ring Menu
 Attack the Light (Video Game) / int_91d77894
type
Ring Menu
 Bayonetta (Video Game) / int_91d77894
type
Ring Menu
 BeamNG (Video Game) / int_91d77894
type
Ring Menu
 Beyond Good & Evil (Video Game) / int_91d77894
type
Ring Menu
 Broken Sword (Video Game) / int_91d77894
type
Ring Menu
 Cereal Soup (Video Game) / int_91d77894
type
Ring Menu
 Clive Barker's Undying (Video Game) / int_91d77894
type
Ring Menu
 Drakengard (Video Game) / int_91d77894
type
Ring Menu
 Hades Vanquish (Video Game) / int_91d77894
type
Ring Menu
 La-Mulana (Video Game) / int_91d77894
type
Ring Menu
 LittleBigPlanet (Video Game) / int_91d77894
type
Ring Menu
 Mana Series (Video Game) / int_91d77894
type
Ring Menu
 Mega Man ZX (Video Game) / int_91d77894
type
Ring Menu
 Metal Slug (Video Game) / int_91d77894
type
Ring Menu
 Metroid Prime 2: Echoes (Video Game) / int_91d77894
type
Ring Menu
 Metroid Prime 3: Corruption (Video Game) / int_91d77894
type
Ring Menu
 Monster Hunter: Rise (Video Game) / int_91d77894
type
Ring Menu
 Night Delivery (Video Game) / int_91d77894
type
Ring Menu
 Onryo (2020) (Video Game) / int_91d77894
type
Ring Menu
 Planescape: Torment (Video Game) / int_91d77894
type
Ring Menu
 Project Reality (Video Game) / int_91d77894
type
Ring Menu
 Quiz Nanairo DREAMS (Video Game) / int_91d77894
type
Ring Menu
 Red Dead Redemption (Video Game) / int_91d77894
type
Ring Menu
 Rockman 7 EP (Video Game) / int_91d77894
type
Ring Menu
 Roots of Pacha (Video Game) / int_91d77894
type
Ring Menu
 Skinwalker Hunt (Video Game) / int_91d77894
type
Ring Menu
 Squad (Video Game) / int_91d77894
type
Ring Menu
 The Ghost Train (Video Game) / int_91d77894
type
Ring Menu
 The Matrix: Path of Neo (Video Game) / int_91d77894
type
Ring Menu
 The Night Way Home (Video Game) / int_91d77894
type
Ring Menu
 Ty the Tasmanian Tiger (Video Game) / int_91d77894
type
Ring Menu
 War Thunder (Video Game) / int_91d77894
type
Ring Menu
 WarioWare: Twisted! (Video Game) / int_91d77894
type
Ring Menu
 Wild Hearts (Video Game) / int_91d77894
type
Ring Menu
 Project Brutality (Video Game) / int_91d77894
type
Ring Menu
 [PROTOTYPE] / Videogame / int_91d77894
type
Ring Menu
 ULTRAKILL (Video Game) / int_91d77894
type
Ring Menu
 [PROTOTYPE 2] (Video Game) / int_91d77894
type
Ring Menu