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Save Point

 Save Point
type
FeatureClass
 Save Point
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Save Point
 Save Point
page
SavePoint
 Save Point
comment
For the best experience, listen to this while reading.
Video gamers often take the technical difficulty of saving the game to disc for granted. To be able to stop the game and then restart it later from that exact same point requires that the entire state of the game be rendered into a serial representation and saved to some non-volatile medium (that is, a disk, battery-backed memory within a cartridge, or flash memory on a card). This is actually a very tricky problem, especially if you don't have the luxury of just writing out the entire contents of memory. Such a luxury certainly isn't available on platforms lacking disk or battery backup, where the save file has to be translated into a reasonably compact sequence of letters and numbers to produce a password for the player to write down. It simplifies things greatly to place substantial restrictions on where and when the game may be saved.
The two options most games go for are to restrict saving either by position in the storyline, or by position in the geography.
In the former, saving occurs only at certain breaks in the action, particularly at the end of a Game Level or chapter in the storyline. When play continues, a new level can be loaded "fresh": the state of the game will be the same for any player. Thus, all the saved game needs to contain is the number of the current level, and a comparatively small set of flags indicating whether various optional or level-independent tasks have been completed. Note that most FPS games do not let the player carry the weapons he has retrieved from chapter to chapter, eliminating the need even to track inventory in the saved game. Other genres may need to record inventory, but can still do away with recording the location of the player and enemies, as well as tracking health.
In the latter, the player can only save the game to disk or password at certain special locations in the game geography. These locations are specially marked and few in number, so, again, the game need only record the number of the current save point. This model is more common in games that do not track the movement and state of individual enemies once they are outside of the current room — when the player re-enters a room, they will generally find that the enemies have returned to their original positions. The save point often also acts to restore the player's health, so their state of wellbeing needs not be recorded in the save data. The game may allow the player to save only when they are at a save point, or it may allow saving at any time, but act as if the player had implicitly returned to the nearest save point upon restoring the game.
Though improvements in technology make more space for data, which would allow much more thorough save data for most games, many games, particularly Metroidvanias, still retain the save point model to increase difficulty by forcing players to play through levels without a break and to theoretically protect players from making the game Unwinnable by saving in an unsafe location.
Many games also place limits on the number of save files, which simplifies the tracking of these files for the game, and fixes the storage space used for such games. With passwords, of course, there is no theoretical limit on how many the player can write down.
Some games will also have a secondary save system known as a Suspend Save that can be used at any time so the player doesn't have to keep playing to the next save point. The catch is that once this save is recovered, it is erased; if the player fails to make it to a save point next time, they're sent back to the last real Save Point they reached.
A Save Point is a kind of Checkpoint. Some games with them also have Save Tokens, either offering the tokens as an alternate way to save, or forcing the player to be at a Save Point and have a Token to save. If saving is worked into the game's story, it's a Justified Save Point. A subversion of a Save Point can be a Treacherous Checkpoint.
Compare Autosave.
 Save Point
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2024-03-02T03:17:02Z
 Save Point
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2024-03-02T03:17:02Z
 Save Point
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Clea 2019 (Video Game)
 Save Point
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DBTropes
 Save Point / int_10a1dd0c
type
Save Point
 Save Point / int_10a1dd0c
comment
In Eastward, refrigerators acts as the use for manual saves, with each of them discussing the current progress before going silent and allowing to save.
 Save Point / int_10a1dd0c
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1.0
 Save Point / int_10a1dd0c
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 Eastward (Video Game)
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Save Point / int_10a1dd0c
 Save Point / int_110dcdca
type
Save Point
 Save Point / int_110dcdca
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The Legend of Zelda: A Link Between Worlds: The game requires going to a weather vane to save. Thankfully, they also serve as Warp Whistle destinations, and there's one at the entrance of every dungeon, so it's always easy to reach one. They also squawk and spin around as a reminder to save after important events or accomplishments.
 Save Point / int_110dcdca
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1.0
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 The Legend of Zelda: A Link Between Worlds / Videogame
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Save Point / int_110dcdca
 Save Point / int_17678ef9
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Save Point
 Save Point / int_17678ef9
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Sydney Hunter and the Curse of the Mayan has statues with a cauldron in front of them. Lighting a fire in the cauldron will save the game and restore Sydney's health.
 Save Point / int_17678ef9
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1.0
 Save Point / int_17678ef9
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 Sydney Hunter and the Curse of the Mayan (Video Game)
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Save Point / int_17678ef9
 Save Point / int_188d2347
type
Save Point
 Save Point / int_188d2347
comment
Cold Fear features a very frustrating checkpoint system, consisting of 25 one-time saves, all of which are scripted to certain doors (usually leading to a cutscene or an increase in difficulty). These are spread through the game in such a way as to follow the linear plot, but in fact can be triggered - and lost - by walking through the wrong door at the wrong time. This means potentially stripping sizeable portions of the game from any form of saving whatsoever.
 Save Point / int_188d2347
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 Cold Fear (Video Game)
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Save Point / int_188d2347
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Save Point
 Save Point / int_19b710e2
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Her Majesty's Spiffing: Even though the game has an Autosave function that activates at certain points, there's a typewriter located in the ship's lab that Captain Frank Lee English can save the game at.
 Save Point / int_19b710e2
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1.0
 Save Point / int_19b710e2
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 Her Majesty's Spiffing (Video Game)
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Save Point / int_19b710e2
 Save Point / int_1a452af4
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Save Point
 Save Point / int_1a452af4
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In The Twisted Tales of Spike McFang, some of the helpful moai are there to save your game.
 Save Point / int_1a452af4
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1.0
 Save Point / int_1a452af4
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 The Twisted Tales of Spike McFang (Video Game)
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Save Point / int_1a452af4
 Save Point / int_1a76a111
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Save Point
 Save Point / int_1a76a111
comment
Crash Bandicoot:
Crash Bandicoot (1996) has two methods of saving, but both come with caveats:
Tawna's Bonus Stages act as save points, allowing you to save your progress and, depending on the case, either consider the current level complete (even if you don't reach the end) or at least allows you to resume from the start on your next session. However, in order to access those stages, you need to collect all Tawna-related collectibles (three in total) located in the level; also, if you fail to complete the bonus stage, you'll have to repeat the whole level (including getting Tawna's items again) to have another chance. Also, the Gems and Keys collected are not saved this way, and not all levels have this type of bonus stage.
Collecting a Gem in a level by breaking all crates will allow you to save the collection, but not the level's completion (also, all crates must be destroyed without losing a life, or else the procedure won't work). The same applies to collecting a Key in Neo Cortex's bonus stage, which in turn is unlocked after you get all three items with Neo's face marked in them (and make sure not to fail the round, or else you'll have to repeat the entire level to restart the process).
Crash Bandicoot 2: Cortex Strikes Back: This game set the tradition in itself and subsequent games of featuring a Hub Level from which all levels (including bosses) can be unlocked and accessed, which also allows the implementation of a save point that not only records your level completion but also all major collectibles (Gems and Crystals, as well as the Time Relics in Crash Bandicoot 3: Warped and onward).
 Save Point / int_1a76a111
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1.0
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 Crash Bandicoot (Video Game)
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Save Point / int_1a76a111
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Save Point
 Save Point / int_1af341a1
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(Currently Pictured) The platforming spin-off of Disgaea, Prinny: Can I Really Be the Hero? and its sequel do something a little different. Defeating the tutorial boss gives you a Soul that unlocks the Save NPC at the base, usually a Prinny holding up a large sign that says "Save" on it.
 Save Point / int_1af341a1
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1.0
 Save Point / int_1af341a1
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1.0
 Disgaea (Franchise)
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Save Point / int_1af341a1
 Save Point / int_1c1ceec7
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Save Point
 Save Point / int_1c1ceec7
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Monster Hunter: There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the Hub City. In Monster Hunter 4 and Monster Hunter Generations (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.
 Save Point / int_1c1ceec7
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1.0
 Save Point / int_1c1ceec7
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 Monster Hunter (Video Game)
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Save Point / int_1c1ceec7
 Save Point / int_1dade242
type
Save Point
 Save Point / int_1dade242
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Inexistence Rebirth: Fountains serve this purpose in the game, along with refilling your health. You can also teleport between them.
 Save Point / int_1dade242
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1.0
 Save Point / int_1dade242
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1.0
 Inexistence Rebirth (Video Game)
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Save Point / int_1dade242
 Save Point / int_1f40d0b4
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Save Point
 Save Point / int_1f40d0b4
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Ni no Kuni has save points in the dungeons and wildlife locations. For the sake of convenience, when Oliver is in his hometown in present day, he can save from the pause menu.
 Save Point / int_1f40d0b4
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1.0
 Save Point / int_1f40d0b4
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 Ni no Kuni (Video Game)
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Save Point / int_1f40d0b4
 Save Point / int_23e1c5d9
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Save Point
 Save Point / int_23e1c5d9
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Tales of Eternia implemented a "Load Point" system, in which you could save anywhere in the dungeon and keep your experience and items, but would reload at the last-checked Load Point.
 Save Point / int_23e1c5d9
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1.0
 Save Point / int_23e1c5d9
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 Tales of Eternia (Video Game)
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Save Point / int_23e1c5d9
 Save Point / int_25305527
type
Save Point
 Save Point / int_25305527
comment
In the .hack games on PS2, there are two ways to save your progress: with the "Data" application on your ALTIMAT computer desktop, or at Save Shops in Root Towns while logged into The World.
 Save Point / int_25305527
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1.0
 Save Point / int_25305527
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1.0
 .hack (Franchise)
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Save Point / int_25305527
 Save Point / int_2797cd40
type
Save Point
 Save Point / int_2797cd40
comment
Castlevania: Harmony of Dissonance has the series' most generous save system to date. You can save everything but your position at any time; if you die, you'll load from the last saveroom you used, but without losing any equipment or EXP you'd gained. This eliminates the familiar problem of desperately trying to make it back to a saveroom, low on HP and carrying some precious rare item drop.
 Save Point / int_2797cd40
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1.0
 Save Point / int_2797cd40
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 Castlevania: Harmony of Dissonance (Video Game)
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Save Point / int_2797cd40
 Save Point / int_2acb12c5
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Save Point
 Save Point / int_2acb12c5
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The X-Universe series normally only allows you to save while docked at a space station (it autosaves when you dock, then you can save again after you do your business if you like). Players can also buy Salvage Insurance, which lets them save in flight at the cost of one unit.
 Save Point / int_2acb12c5
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1.0
 Save Point / int_2acb12c5
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 X (Video Game)
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Save Point / int_2acb12c5
 Save Point / int_2b8a9a79
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Save Point
 Save Point / int_2b8a9a79
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The video and PC games based on the Harry Potter movies featured save books, enchanted books floating in midair at which the game could be saved. The first game in the series included the books along the path of action, which was much more strictly guided than the later games; this was rather obnoxious because unless you continued playing until you reached the next save book, you would lose anything you had achieved since you reached the previous one. The later games were wisely outfitted with a handful of permanent save books around the school, which could be utilized at any time.
 Save Point / int_2b8a9a79
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1.0
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 Harry Potter (Video Game)
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Save Point / int_2b8a9a79
 Save Point / int_2d644371
type
Save Point
 Save Point / int_2d644371
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The Tales Series generally allows you to save anywhere on the world map or at specified points in dungeons. For example:
In Tales of Symphonia, you can save freely on the overworld, but must use a save point anywhere else. Furthermore, about half the save points not in towns are not activated; you need to use up a "Memory Gem" to activate it, which is a drop from an enemy in the area. Mercifully, they stay activated forever and for unlimited uses, the Gems are interchangeable between all areas, they will always drop from the same specific enemy the first time you beat them, and on a New Game Plus for a trivial amount of GRADE you can have it so any previously activated spots remain activated on the new playthrough.
Tales of Eternia implemented a "Load Point" system, in which you could save anywhere in the dungeon and keep your experience and items, but would reload at the last-checked Load Point.
 Save Point / int_2d644371
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1.0
 Save Point / int_2d644371
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 Tales Series (Video Game)
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Save Point / int_2d644371
 Save Point / int_2dc12aeb
type
Save Point
 Save Point / int_2dc12aeb
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NetHack and most other roguelikes only permits save-and-exit, and restores the player's most recently saved position automatically when the game is restarted.
 Save Point / int_2dc12aeb
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1.0
 Save Point / int_2dc12aeb
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 NetHack (Video Game)
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Save Point / int_2dc12aeb
 Save Point / int_2e97446c
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Save Point
 Save Point / int_2e97446c
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Ib uses small diaries on tables stationed throughout the gallery world for saving.
 Save Point / int_2e97446c
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1.0
 Save Point / int_2e97446c
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1.0
 Ib (Video Game)
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Save Point / int_2e97446c
 Save Point / int_2f203125
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Save Point
 Save Point / int_2f203125
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Shin Megami Tensei:
Shin Megami Tensei III: Nocturne had the Terminals, which served not only as Save Points, but also warp points (the player can instantly teleport himself from one terminal to another). This comes in handy later when you need to revisit certain locations.
Shin Megami Tensei I had your home computer as the only save point at first, then later also had Terminals which also served as warp points. In this case, these were computer terminals which were part of the teleportation network Stephen was working to develop before everything went to hell (almost literally, as the experiments accidentally connected to the demon world of Makai, which started it all).
Shin Megami Tensei V has blue glowing lights that allows to save at any point, with it also as a Warp Whistle to travel between every location.
Persona has the Agastya Trees, which you inscribe your story onto.
Persona 4 has blue butterflies as save points, which Word of God states to be representations of Philemon, the Persona franchise's Big Good. In the real world, you can also save at the calendar in the Dojima residence.
Persona 5 has an interesting variation: you save your progress in the game with an activity log the protagonist is supposed to keep as part of his probation, meaning you can save anywhere it's safe enough to take it out and write down what you're doing. During Dungeon Crawling however, this means you can only save if you find one of a small number of safe rooms where enemies won't attack you.
 Save Point / int_2f203125
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1.0
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 Shin Megami Tensei (Franchise)
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Save Point / int_2f203125
 Save Point / int_31313512
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Save Point
 Save Point / int_31313512
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ANNO: Mutationem: There are laptops dispersed throughout each major area with the function to manually save progress and improve Ann's Skill Scores and Perks.
 Save Point / int_31313512
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1.0
 Save Point / int_31313512
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 ANNO: Mutationem (Video Game)
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Save Point / int_31313512
 Save Point / int_318fe3d2
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Save Point
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In the Etrian Odyssey games from the second onward, there are two ways to save: In the town's inn (which requires a small payment), and by touching the Geomagnetic Poles found in the Yggdrasil (namely in the first floor of each stratum except the first). These Poles take the form of a pink-colored source of energy elevating to the sky (or ceiling, depending on the stratum's setting), and also serve as handy warp points between the town and Yggdrasil. In the third and fourth games, Geomagnetic Poles can also be found in the overworld, having the same benefits as those of the labyrinths. However, Etrian Odyssey Nexus averts the trope with them, as their only purpose is to connect each conquered Shrine with the next uncharted part of Lemuria; the only save points present in the game are the inn at Maginia, an emergency save option between two bosses in Lush Woodlands, and a camp in the third floor of Primitive Jungle (which becomes useless after the player's party manages to return safely to the second floor).
 Save Point / int_318fe3d2
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1.0
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 Etrian Odyssey (Video Game)
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Save Point / int_318fe3d2
 Save Point / int_32a71696
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Save Point
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The Witch's House uses a snarky talking cat for saving. The cat is actually a demon inhabiting a cat's corpse; it's in his interest to let you save, because you (actually Ellen in Viola's body) are his witch.
 Save Point / int_32a71696
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1.0
 Save Point / int_32a71696
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 The Witch's House (Video Game)
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Save Point / int_32a71696
 Save Point / int_334c4b70
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Save Point
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Save points in An Untitled Story are represented in the form of strange statues. With the proper upgrade, players can use them as teleporters. They also completely restore your health.
 Save Point / int_334c4b70
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1.0
 Save Point / int_334c4b70
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 An Untitled Story (Video Game)
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Save Point / int_334c4b70
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Save Point
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A Save Point shows up at the beginning of the third book in the Scott Pilgrim graphic novel series. Since Scott's life is a video game, no-one is shocked by this. (There are experience points, levels, and extra lives, and the people he defeats turn into money). They're never actually seen being used so far, so what they do exactly is something of a mystery.
 Save Point / int_33860f9f
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 Scott Pilgrim (Comic Book)
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Save Point / int_33860f9f
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Save Point
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Eternal Darkness only lets you save during a break in the action: the room has to be enemy free. Annoyingly, a few rooms contain enemies that never animate, which means that you can never save in that particular room.
 Save Point / int_3583b777
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 Save Point / int_3583b777
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 Eternal Darkness (Video Game)
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Save Point / int_3583b777
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Save Point
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Castlevania: Aria of Sorrow, on the other hand, provides saverooms and save-and-exit. The DS games have followed suit (which led to a useful glitch in Castlevania: Portrait of Ruin).
 Save Point / int_36343514
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 Castlevania: Aria of Sorrow (Video Game)
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Rule of Rose: Because of the game's heavy reliance on symbolism, not even the save points got away. You save at Bucket Knights — the symbolism being that their stated goal is to help Jennifer remember a promise she once made; by saving her progress (the memories she has recovered/relived), Jennifer can remember her promise.
 Save Point / int_3802ca35
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 Rule of Rose (Video Game)
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Phantasy Star II had Data Memory banks, where players could save their game with the in-game explanation being that you are uploading your memories to a database. Meanwhile, Phantasy Star III only allowed you to save your game if you decide to stay at an inn, thus making saving cost money, which becomes more costly the further into the game you progress. Phantasy Star I and Phantasy Star IV let you save your game anywhere.
 Save Point / int_38304f1d
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 Phantasy Star II (Video Game)
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Intrepid Izzy: These take the form of a magic possum sitting in a tent with a crystal ball.
 Save Point / int_39a86f4c
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 Intrepid Izzy (Video Game)
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Save Point / int_39a86f4c
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Shin Megami Tensei I had your home computer as the only save point at first, then later also had Terminals which also served as warp points. In this case, these were computer terminals which were part of the teleportation network Stephen was working to develop before everything went to hell (almost literally, as the experiments accidentally connected to the demon world of Makai, which started it all).
 Save Point / int_3a596334
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1.0
 Save Point / int_3a596334
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 Shin Megami Tensei I (Video Game)
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Save Point / int_3a596334
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Shin Megami Tensei V has blue glowing lights that allows to save at any point, with it also as a Warp Whistle to travel between every location.
 Save Point / int_3a596341
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1.0
 Save Point / int_3a596341
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 Shin Megami Tensei V (Video Game)
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Save Point / int_3a596341
 Save Point / int_3bca9114
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Save Point
 Save Point / int_3bca9114
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Quest Arrest: The game has these in the form of floating crystals. Detective Bennett can use these to save the game and regenerate health.
 Save Point / int_3bca9114
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1.0
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 Quest Arrest (Video Game)
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Save Point
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Anachronox features Timeminders. Timeminders are in-game creatures that exist outside of time, seeing all of history concurrently, and, supposedly, touching one makes them see your whole life in an instant. People pet them for good luck; you pet them to save your progress.
 Save Point / int_3c294634
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1.0
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 Anachronox (Video Game)
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Save Point / int_3c294634
 Save Point / int_3c935019
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Save Point
 Save Point / int_3c935019
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Mad Father uses random crows that fly throughout the mansion for saving (the crow allowing you to save is implied to be a ghost).
 Save Point / int_3c935019
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1.0
 Save Point / int_3c935019
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 Mad Father (Video Game)
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Save Point / int_3c935019
 Save Point / int_3e0b28b5
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Save Point
 Save Point / int_3e0b28b5
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In Dead Rising 2 , instead of just one save slot, you have three, so it's easy enough to make an emergency save in another slot in case you really don't have time to get to the next event after all. It's still highly frustrating when you save at 1 health block and the tiniest mistake could send you back miles, meaning a lot of trudging through long loading screens.
 Save Point / int_3e0b28b5
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1.0
 Save Point / int_3e0b28b5
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 Dead Rising 2 (Video Game)
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Save Point / int_3e0b28b5
 Save Point / int_3e72a7f0
type
Save Point
 Save Point / int_3e72a7f0
comment
Bevel's Painting uses laptops placed at the beginning of each new world for saving.
 Save Point / int_3e72a7f0
featureApplicability
1.0
 Save Point / int_3e72a7f0
featureConfidence
1.0
 Bevel's Painting (Video Game)
hasFeature
Save Point / int_3e72a7f0
 Save Point / int_3f633fb4
type
Save Point
 Save Point / int_3f633fb4
comment
Listed by Cracked as a violation of one of the "7 Commandments All Video Games Should Obey" in that it forces repetition on the player.
 Save Point / int_3f633fb4
featureApplicability
1.0
 Save Point / int_3f633fb4
featureConfidence
1.0
 Cracked (Website)
hasFeature
Save Point / int_3f633fb4
 Save Point / int_4030c9e8
type
Save Point
 Save Point / int_4030c9e8
comment
Ninja Outbreak: A circle of red and green light on the floor serves this purpose. You just walk over them, and your game's saved.
 Save Point / int_4030c9e8
featureApplicability
1.0
 Save Point / int_4030c9e8
featureConfidence
1.0
 Ninja Outbreak (Video Game)
hasFeature
Save Point / int_4030c9e8
 Save Point / int_416968a6
type
Save Point
 Save Point / int_416968a6
comment
Crash Bandicoot 2: Cortex Strikes Back: This game set the tradition in itself and subsequent games of featuring a Hub Level from which all levels (including bosses) can be unlocked and accessed, which also allows the implementation of a save point that not only records your level completion but also all major collectibles (Gems and Crystals, as well as the Time Relics in Crash Bandicoot 3: Warped and onward).
 Save Point / int_416968a6
featureApplicability
1.0
 Save Point / int_416968a6
featureConfidence
1.0
 Crash Bandicoot 2: Cortex Strikes Back (Video Game)
hasFeature
Save Point / int_416968a6
 Save Point / int_4546801b
type
Save Point
 Save Point / int_4546801b
comment
The Nintendo DS game Izuna: Legend of the Unemployed Ninja is similar, but easier on quitting without saving, instead just taking everything you have that wasn't holed up in storage.
 Save Point / int_4546801b
featureApplicability
1.0
 Save Point / int_4546801b
featureConfidence
1.0
 Izuna: Legend of the Unemployed Ninja (Video Game)
hasFeature
Save Point / int_4546801b
 Save Point / int_49a87cb3
type
Save Point
 Save Point / int_49a87cb3
comment
Final Fantasy VII threw in a mild twist by giving the player an item that let them place one save point anywhere in the game's final dungeon.
 Save Point / int_49a87cb3
featureApplicability
1.0
 Save Point / int_49a87cb3
featureConfidence
1.0
 Final Fantasy VII (Video Game)
hasFeature
Save Point / int_49a87cb3
 Save Point / int_4b2ffeb7
type
Save Point
 Save Point / int_4b2ffeb7
comment
Concept Road has several save points that Louis Starsky runs into during the story. At one point, he even suffers a GameOver and returns to his last save. Yeah...
 Save Point / int_4b2ffeb7
featureApplicability
1.0
 Save Point / int_4b2ffeb7
featureConfidence
1.0
 Concept Road (Fanfic)
hasFeature
Save Point / int_4b2ffeb7
 Save Point / int_4ce969a9
type
Save Point
 Save Point / int_4ce969a9
comment
Marathon contains "Pattern Buffers."
 Save Point / int_4ce969a9
featureApplicability
1.0
 Save Point / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Save Point / int_4ce969a9
 Save Point / int_51005dfa
type
Save Point
 Save Point / int_51005dfa
comment
Pandora's Tower: The only save point in the game is Aeron's diary, located in the Observatory where Elena, Mavda and the latter's husband hide. Since entering any of the Towers will resume the evolution of Elena's curse (and saving outside the Observatory right before the time limit expires would potentially lead to an Unwinnable by Design scenario), this is necessary.
 Save Point / int_51005dfa
featureApplicability
1.0
 Save Point / int_51005dfa
featureConfidence
1.0
 Pandora's Tower (Video Game)
hasFeature
Save Point / int_51005dfa
 Save Point / int_514b9ee5
type
Save Point
 Save Point / int_514b9ee5
comment
SIGNALIS: Save points are computers with red screens in safe rooms. The red colour is one of several Shout Outs that the game makes to Silent Hill.
 Save Point / int_514b9ee5
featureApplicability
1.0
 Save Point / int_514b9ee5
featureConfidence
1.0
 SIGNALIS (Video Game)
hasFeature
Save Point / int_514b9ee5
 Save Point / int_5209cf3c
type
Save Point
 Save Point / int_5209cf3c
comment
The Mario & Luigi series has save blocks or albums every couple of rooms to save the game at. In the first three games, this was the only way you could save, but Mario & Luigi: Dream Team manages to have both these and a save anywhere feature at the same time, using the former to mark spots where the player probably should save the game. Mario & Luigi: Paper Jam finally bucks the trend entirely, giving the player a permanent save button on the bottom screen. The ability to save anywhere was also kept in the remake of Mario & Luigi: Superstar Saga, but ultimately removed again for the remake of Mario & Luigi: Bowser's Inside Story.
 Save Point / int_5209cf3c
featureApplicability
1.0
 Save Point / int_5209cf3c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Save Point / int_5209cf3c
 Save Point / int_543eaae8
type
Save Point
 Save Point / int_543eaae8
comment
Reincarnation Fish in Head over Heels function as save points, but they can only be reloaded once. Collecting them saves the position automatically but it won't be there to collect again when you restart, so if you die after that you go back to the previous fish, and so on. (The remake eschews this in favour of them being usable anywhere, but only up to the number you have; if you've collected six fish you can save six times, and so on and so forth.) Finally, only live (wriggling) fish save the game; dead ones kill you.
 Save Point / int_543eaae8
featureApplicability
1.0
 Save Point / int_543eaae8
featureConfidence
1.0
 Head over Heels (Video Game)
hasFeature
Save Point / int_543eaae8
 Save Point / int_5586ce95
type
Save Point
 Save Point / int_5586ce95
comment
Mario Party: In certain games, such as Mario Party 2 (with Mini-Game Coaster) and Mario Party 7 (with King of the River), there's a mode where the player has to win minigames across worlds or sections. At the start of each world, the player reaches a space where they can save their progress, which becomes handy in such modes because the number of extra lives is limited (and one is lost upon each defeat in a minigame). In the main party sessions proper, the game either provides the option to save after every turn, or does so automatically (though some of the later games do not have the option and thus the player(s) have to keep playing until the end to record the whole party session).
 Save Point / int_5586ce95
featureApplicability
1.0
 Save Point / int_5586ce95
featureConfidence
1.0
 Mario Party (Video Game)
hasFeature
Save Point / int_5586ce95
 Save Point / int_5779deb9
type
Save Point
 Save Point / int_5779deb9
comment
Most of the old-style CV games used chapter-based saves, implemented through either passwords or savefiles. The big exception is the original Castlevania for NES, which has no saving at all except in the Japanese Disk System version. Ports and remakes usually give it a chapter-based system, which helps a bit. None of the GB games (Castlevania: The Adventure, Castlevania II: Belmont's Revenge, or Castlevania Legends) or WiiWare's 'Castlevania The Adventure Rebirth have saving either.
 Save Point / int_5779deb9
featureApplicability
1.0
 Save Point / int_5779deb9
featureConfidence
1.0
 CastlevaniaI
hasFeature
Save Point / int_5779deb9
 Save Point / int_57ad0c07
type
Save Point
 Save Point / int_57ad0c07
comment
Resident Evil not only constrains saving to a small number of special locations, but requires the player to expend a certain inventory item each time he saves. The paucity with which these items are provided, coupled with the inventory limit, makes for a very trying game experience. This does not apply to Resident Evil 4, which retains the limited number of locations but does away with the inventory items... most fans saw this as a boon. The fifth game does away with it completely, automatically saving every time you pass a checkpoint. The seventh game (and the remakes of the second and the third game) still uses the checkpoint system, but also brings back the save style from the earlier games: In the hardest difficulty, it works similar the way it did in games before the fourth one; in lesser difficulties, it works like in the fourth one.
 Save Point / int_57ad0c07
featureApplicability
1.0
 Save Point / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Save Point / int_57ad0c07
 Save Point / int_59215318
type
Save Point
 Save Point / int_59215318
comment
Persona has the Agastya Trees, which you inscribe your story onto.
 Save Point / int_59215318
featureApplicability
1.0
 Save Point / int_59215318
featureConfidence
1.0
 Persona (Video Game)
hasFeature
Save Point / int_59215318
 Save Point / int_5921531b
type
Save Point
 Save Point / int_5921531b
comment
Persona 4 has blue butterflies as save points, which Word of God states to be representations of Philemon, the Persona franchise's Big Good. In the real world, you can also save at the calendar in the Dojima residence.
 Save Point / int_5921531b
featureApplicability
1.0
 Save Point / int_5921531b
featureConfidence
1.0
 Persona 4 (Video Game)
hasFeature
Save Point / int_5921531b
 Save Point / int_5921531c
type
Save Point
 Save Point / int_5921531c
comment
Persona 5 has an interesting variation: you save your progress in the game with an activity log the protagonist is supposed to keep as part of his probation, meaning you can save anywhere it's safe enough to take it out and write down what you're doing. During Dungeon Crawling however, this means you can only save if you find one of a small number of safe rooms where enemies won't attack you.
 Save Point / int_5921531c
featureApplicability
1.0
 Save Point / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Save Point / int_5921531c
 Save Point / int_5956d496
type
Save Point
 Save Point / int_5956d496
comment
The Save Points in Tales of the Drunken Paladin is a magic hobo, assigned to the hero by the Save Council.
 Save Point / int_5956d496
featureApplicability
1.0
 Save Point / int_5956d496
featureConfidence
1.0
 Tales of the Drunken Paladin (Video Game)
hasFeature
Save Point / int_5956d496
 Save Point / int_5afbc0cb
type
Save Point
 Save Point / int_5afbc0cb
comment
The save points of Undertale are marked as a yellow star. In-game description refers to it as the "character's determination". They're even plot-critical, as several characters in-universe know you have the ability to undo your decisions any time you want, and that this technically makes you Nigh-Invulnerable.
 Save Point / int_5afbc0cb
featureApplicability
1.0
 Save Point / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Save Point / int_5afbc0cb
 Save Point / int_5d848fb4
type
Save Point
 Save Point / int_5d848fb4
comment
Giraffe and Annika: Mrs. Saves serve this purpose in the game. They have impeccable memory.
 Save Point / int_5d848fb4
featureApplicability
1.0
 Save Point / int_5d848fb4
featureConfidence
1.0
 Giraffe and Annika (Video Game)
hasFeature
Save Point / int_5d848fb4
 Save Point / int_5d8835b3
type
Save Point
 Save Point / int_5d8835b3
comment
Observo: Desks serve this role in the game, like the one in Room 9 (the room Edgar checked into), and the one in the lost and found.
 Save Point / int_5d8835b3
featureApplicability
1.0
 Save Point / int_5d8835b3
featureConfidence
1.0
 Observo (Video Game)
hasFeature
Save Point / int_5d8835b3
 Save Point / int_6053d9f9
type
Save Point
 Save Point / int_6053d9f9
comment
Silent Hill:
Silent Hill, the original game, used notepads.
Subsequent games utilized occult symbols or other writing material like journals. In Silent Hill 3, Heather can come across some of these notepads when she visits areas which appeared in the first game, and can read the notes Harry wrote when he 'saved'.
Silent Hill 2:
Red-tinted objects served as windows looking through the fourth wall. When on the save/load screen, the background is tinted red, and the character being used is looking at you through the screen.
At one point, the player comes across nine save points arranged in a square next to a door they need to go through to progress. This does not work any differently to a normal save point but informs the player that they should really, really save before going through that door.
 Save Point / int_6053d9f9
featureApplicability
1.0
 Save Point / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Save Point / int_6053d9f9
 Save Point / int_61de95d6
type
Save Point
 Save Point / int_61de95d6
comment
Freelancer allows saving only when you're on a planet or space station. However, it makes an autosave each time you leave a station, or enter a new system, in case you didn't save, or get destroyed as soon as you leave. The autosave isn't intelligent, since jumping through a wormhole patrolled by hostile forces makes it difficult to use said saved game.
 Save Point / int_61de95d6
featureApplicability
1.0
 Save Point / int_61de95d6
featureConfidence
1.0
 Freelancer (Video Game)
hasFeature
Save Point / int_61de95d6
 Save Point / int_645c39bd
type
Save Point
 Save Point / int_645c39bd
comment
Stella Glow: The standard save point is Alto's room in Lambert City, and can be accessed during both Free Time and right before going to the destination of the current Mission Time. The game also prompts a Suspend Save right before plot-critical battles, which is stored separately from the currently-used save file (from a technical standpoint, this is also the reason why the game has only two save files). Concluding such battles or missions, as well as whole chapters, prompts the option for a permanent save without needing to head back to Alto's room.
 Save Point / int_645c39bd
featureApplicability
1.0
 Save Point / int_645c39bd
featureConfidence
1.0
 Stella Glow (Video Game)
hasFeature
Save Point / int_645c39bd
 Save Point / int_651eaa1d
type
Save Point
 Save Point / int_651eaa1d
comment
Clunky Hero: These take the form of a lamppost with a lit lantern hanging from it.
 Save Point / int_651eaa1d
featureApplicability
1.0
 Save Point / int_651eaa1d
featureConfidence
1.0
 Clunky Hero (Video Game)
hasFeature
Save Point / int_651eaa1d
 Save Point / int_66a1dcea
type
Save Point
 Save Point / int_66a1dcea
comment
Tomb Raider used those mirrored, diamond-shaped objects in the console versions.
 Save Point / int_66a1dcea
featureApplicability
1.0
 Save Point / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Save Point / int_66a1dcea
 Save Point / int_68ff28c8
type
Save Point
 Save Point / int_68ff28c8
comment
Silent Hill, the original game, used notepads.
 Save Point / int_68ff28c8
featureApplicability
1.0
 Save Point / int_68ff28c8
featureConfidence
1.0
 Silent Hill (Video Game)
hasFeature
Save Point / int_68ff28c8
 Save Point / int_68ff28c9
type
Save Point
 Save Point / int_68ff28c9
comment
Silent Hill 2:
Red-tinted objects served as windows looking through the fourth wall. When on the save/load screen, the background is tinted red, and the character being used is looking at you through the screen.
At one point, the player comes across nine save points arranged in a square next to a door they need to go through to progress. This does not work any differently to a normal save point but informs the player that they should really, really save before going through that door.
 Save Point / int_68ff28c9
featureApplicability
1.0
 Save Point / int_68ff28c9
featureConfidence
1.0
 Silent Hill 2 (Video Game)
hasFeature
Save Point / int_68ff28c9
 Save Point / int_68ff28ca
type
Save Point
 Save Point / int_68ff28ca
comment
Subsequent games utilized occult symbols or other writing material like journals. In Silent Hill 3, Heather can come across some of these notepads when she visits areas which appeared in the first game, and can read the notes Harry wrote when he 'saved'.
 Save Point / int_68ff28ca
featureApplicability
1.0
 Save Point / int_68ff28ca
featureConfidence
1.0
 Silent Hill 3 (Video Game)
hasFeature
Save Point / int_68ff28ca
 Save Point / int_6ac55ec7
type
Save Point
 Save Point / int_6ac55ec7
comment
In Dungeons & Dragons, a psion can use various temporal manipulation powers to create a save point.
 Save Point / int_6ac55ec7
featureApplicability
1.0
 Save Point / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Save Point / int_6ac55ec7
 Save Point / int_6af6ffd3
type
Save Point
 Save Point / int_6af6ffd3
comment
Ferazel's Wand is just plain evil about this. Every so often you'll find a statue plinth, and standing on the plinth saves the game and creates a statue of you. Each plinth can never be used again unless you restart the game from the beginning—and this is a game with a lot of hidden goodies in side areas, which would encourage replaying old levels if there weren't so few opportunities to save your progress from those replays.
 Save Point / int_6af6ffd3
featureApplicability
1.0
 Save Point / int_6af6ffd3
featureConfidence
1.0
 Ferazel's Wand (Video Game)
hasFeature
Save Point / int_6af6ffd3
 Save Point / int_6af78ff5
type
Save Point
 Save Point / int_6af78ff5
comment
Most games from the second game onward allows saving at specially marked "Save Stations", which are almost always small rooms with no enemies.note Though during the endgame stealth segment of Metroid: Zero Mission, enemies chasing you after you've tripped an alarm can and will follow you into Save Stations, which will be temporarily disabled until you've ditched them. The exception to this is the aforementioned second game and its remake, which just have their save points out in the open (albeit away from enemy spawn points).
 Save Point / int_6af78ff5
featureApplicability
1.0
 Save Point / int_6af78ff5
featureConfidence
1.0
 Metroid II: Return of Samus (Video Game)
hasFeature
Save Point / int_6af78ff5
 Save Point / int_6c1234ed
type
Save Point
 Save Point / int_6c1234ed
comment
Dwarf Fortress dumps the player back at the title screen after saving, although it does allow periodic autosaves and a single backup of the previous save point. Additionally, only one save game may be maintained per world (though the player can generate as many independent worlds as they like). This is probably less about save space and more about "playing the world," as the creators put it. The game saves everything, even the screen location, at any point in time. Perhaps it is a technical limitation in terms of having two games running in the same world, though.
 Save Point / int_6c1234ed
featureApplicability
1.0
 Save Point / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Save Point / int_6c1234ed
 Save Point / int_6c37c3f0
type
Save Point
 Save Point / int_6c37c3f0
comment
Quantum Replica: The game has Quantum Relays, which serve as these. They also store time copies of you, allowing them to act as respawn points.
 Save Point / int_6c37c3f0
featureApplicability
1.0
 Save Point / int_6c37c3f0
featureConfidence
1.0
 Quantum Replica (Video Game)
hasFeature
Save Point / int_6c37c3f0
 Save Point / int_6db5698
type
Save Point
 Save Point / int_6db5698
comment
Transistor: Accessing an Access Point initiates a save, and so does leaving the Function configuration menu such accessing opens.
 Save Point / int_6db5698
featureApplicability
1.0
 Save Point / int_6db5698
featureConfidence
1.0
 Transistor (Video Game)
hasFeature
Save Point / int_6db5698
 Save Point / int_702a974
type
Save Point
 Save Point / int_702a974
comment
Shadow of the Colossus features both types. The game asks you if you want to save after you defeat each colossus (storyline progression) but you can also find save altars throughout the environment (geography). The altars are rarely needed though, as you get checkpoints before every colossus.
 Save Point / int_702a974
featureApplicability
1.0
 Save Point / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
Save Point / int_702a974
 Save Point / int_70ac0f88
type
Save Point
 Save Point / int_70ac0f88
comment
Broken Reality: The SAVED VIP vending machines scattered around all of NATEM.
 Save Point / int_70ac0f88
featureApplicability
1.0
 Save Point / int_70ac0f88
featureConfidence
1.0
 Broken Reality (Video Game)
hasFeature
Save Point / int_70ac0f88
 Save Point / int_7192a897
type
Save Point
 Save Point / int_7192a897
comment
In Samurai Jack: The Amulet of Time, Jack can record his progress on books scattered across the world. They also recover his HP and MP.
 Save Point / int_7192a897
featureApplicability
1.0
 Save Point / int_7192a897
featureConfidence
1.0
 Samurai Jack: The Amulet of Time (Video Game)
hasFeature
Save Point / int_7192a897
 Save Point / int_738ab2de
type
Save Point
 Save Point / int_738ab2de
comment
Aria's Story: makes use of blue quills as its' save areas.
 Save Point / int_738ab2de
featureApplicability
1.0
 Save Point / int_738ab2de
featureConfidence
1.0
 Aria's Story (Video Game)
hasFeature
Save Point / int_738ab2de
 Save Point / int_74f7210c
type
Save Point
 Save Point / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Majora's Mask: The game makes use of these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can save-and-quit (but not perform permanent saves), including in areas next to temple entrances. The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that takes you immediately to any Owl Statue to save quickly or warp to a place easily, making them handy checkpoints to have. The Video Game Remake changes the owl statues into regular Skyward Sword–style save points, which are the only way to save (as the Song of Time merely resets the cycle).
The Legend of Zelda: Skyward Sword: The game features bird statues that serve as save points. The statues also double as warp points between Hyrule and Skyloft or as Escape Ropes in dungeons.
The Legend of Zelda: A Link Between Worlds: The game requires going to a weather vane to save. Thankfully, they also serve as Warp Whistle destinations, and there's one at the entrance of every dungeon, so it's always easy to reach one. They also squawk and spin around as a reminder to save after important events or accomplishments.
 Save Point / int_74f7210c
featureApplicability
1.0
 Save Point / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Save Point / int_74f7210c
 Save Point / int_77aa72de
type
Save Point
 Save Point / int_77aa72de
comment
The difficulty levels in I Wanna Be the Guy differ only by the number of save points available. The save points only available on the easiest difficulty, "Medium", are labeled "Wuss". The only save point in "Impossible" is the one that tries to kill you, though it's possible to use it to save because of a glitch, for one frame.
 Save Point / int_77aa72de
featureApplicability
1.0
 Save Point / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Save Point / int_77aa72de
 Save Point / int_792239e5
type
Save Point
 Save Point / int_792239e5
comment
In Tales of Symphonia, you can save freely on the overworld, but must use a save point anywhere else. Furthermore, about half the save points not in towns are not activated; you need to use up a "Memory Gem" to activate it, which is a drop from an enemy in the area. Mercifully, they stay activated forever and for unlimited uses, the Gems are interchangeable between all areas, they will always drop from the same specific enemy the first time you beat them, and on a New Game Plus for a trivial amount of GRADE you can have it so any previously activated spots remain activated on the new playthrough.
 Save Point / int_792239e5
featureApplicability
1.0
 Save Point / int_792239e5
featureConfidence
1.0
 Tales of Symphonia (Video Game)
hasFeature
Save Point / int_792239e5
 Save Point / int_7db0e818
type
Save Point
 Save Point / int_7db0e818
comment
The Treasure Hunter Man series of Treasure Hunter Man 1 and Treasure Hunter Man 2: These are books, also heal the protagonists when activated.
 Save Point / int_7db0e818
featureApplicability
1.0
 Save Point / int_7db0e818
featureConfidence
1.0
 Treasure Hunter Man (Video Game)
hasFeature
Save Point / int_7db0e818
 Save Point / int_80f0f61b
type
Save Point
 Save Point / int_80f0f61b
comment
Armed and Dangerous uses Pubs as checkpoints and places to restore ammo and health. Justified, since... hell, where else would you want to take a break from saving the kingdom from an oppressive regime?
 Save Point / int_80f0f61b
featureApplicability
1.0
 Save Point / int_80f0f61b
featureConfidence
1.0
 Armed and Dangerous (Video Game)
hasFeature
Save Point / int_80f0f61b
 Save Point / int_82a3b84e
type
Save Point
 Save Point / int_82a3b84e
comment
Unlike the main series games, Pokémon Colosseum only allows you to save when you reach a PC. This can get a little frustrating when playing through certain areas with few PCs to be found. You either have to hope to get through in one go or keep running back and forth to save after completing part of the level.
 Save Point / int_82a3b84e
featureApplicability
1.0
 Save Point / int_82a3b84e
featureConfidence
1.0
 Pokémon Colosseum (Video Game)
hasFeature
Save Point / int_82a3b84e
 Save Point / int_8404a595
type
Save Point
 Save Point / int_8404a595
comment
Livestream: Escape from Hotel Izanami: For some reason, making calls on telephones strewn about the titular hotel will save your game.
 Save Point / int_8404a595
featureApplicability
1.0
 Save Point / int_8404a595
featureConfidence
1.0
 Livestream: Escape from Hotel Izanami (Video Game)
hasFeature
Save Point / int_8404a595
 Save Point / int_86814cd2
type
Save Point
 Save Point / int_86814cd2
comment
Final Fantasy IX has Moogles, serving as save points: they allow you to save, use a tent to restore party, do a certain sidequest, and occasionally buy items, including weapons. The final dungeon has a more traditional variety, with the added ability of teleporting you back out.
 Save Point / int_86814cd2
featureApplicability
1.0
 Save Point / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Save Point / int_86814cd2
 Save Point / int_86814e56
type
Save Point
 Save Point / int_86814e56
comment
In Final Fantasy VI the Save Points were just an arbitary addition (There's a glitch that lets you save anywhere where the Party splits up by having one team stand on a Save Point, then switching teams without moving, including the Last Dungeon), so they could've just given the player the ability to save anywhere.
 Save Point / int_86814e56
featureApplicability
1.0
 Save Point / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Save Point / int_86814e56
 Save Point / int_87684a93
type
Save Point
 Save Point / int_87684a93
comment
In Danganronpa Another Episode: Ultra Despair Girls, unlike the main installments where you can save any time and anywhere, here you can only save at the end of a chapter, or by sitting on swan toilets scattered throughout Towa City. Even though such toilets are for potty training, Komaru finds them oddly relaxing to sit on.
 Save Point / int_87684a93
featureApplicability
1.0
 Save Point / int_87684a93
featureConfidence
1.0
 Danganronpa Another Episode: Ultra Despair Girls (Video Game)
hasFeature
Save Point / int_87684a93
 Save Point / int_884d0bac
type
Save Point
 Save Point / int_884d0bac
comment
One Dog Story: These take the form of vending machine-looking things called "Save Points". Using them will cost 3 mutagens.
 Save Point / int_884d0bac
featureApplicability
1.0
 Save Point / int_884d0bac
featureConfidence
1.0
 One Dog Story (Video Game)
hasFeature
Save Point / int_884d0bac
 Save Point / int_8c87469c
type
Save Point
 Save Point / int_8c87469c
comment
The Legend of Zelda: Skyward Sword: The game features bird statues that serve as save points. The statues also double as warp points between Hyrule and Skyloft or as Escape Ropes in dungeons.
 Save Point / int_8c87469c
featureApplicability
1.0
 Save Point / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Save Point / int_8c87469c
 Save Point / int_8ea0a0f4
type
Save Point
 Save Point / int_8ea0a0f4
comment
Dragon Quest Builders, in keeping with the traditions of the main series, only allows the player to save while interacting with the Banner of Hope in town. The sequel would do away with this, allowing the player to save wherever they want.
 Save Point / int_8ea0a0f4
featureApplicability
1.0
 Save Point / int_8ea0a0f4
featureConfidence
1.0
 Dragon Quest Builders (Video Game)
hasFeature
Save Point / int_8ea0a0f4
 Save Point / int_93222eb1
type
Save Point
 Save Point / int_93222eb1
comment
Freshly-Picked Tingle's Rosy Rupeeland can only be saved at the computer at Tingle's house.
 Save Point / int_93222eb1
featureApplicability
1.0
 Save Point / int_93222eb1
featureConfidence
1.0
 Freshly-Picked Tingle's Rosy Rupeeland (Video Game)
hasFeature
Save Point / int_93222eb1
 Save Point / int_934b1887
type
Save Point
 Save Point / int_934b1887
comment
An in-game example in CROSS†CHANNEL: the way Taichi keeps his memories during the "Groundhog Day" Loop is by writing in his diaries and leaving them in the hokora.
 Save Point / int_934b1887
featureApplicability
1.0
 Save Point / int_934b1887
featureConfidence
1.0
 CROSS†CHANNEL (Visual Novel)
hasFeature
Save Point / int_934b1887
 Save Point / int_935a39be
type
Save Point
 Save Point / int_935a39be
comment
Super Smash Bros. Brawl: The final level in the Subspace Emissary mode has special doors to save points sprinkled about, which also restore health and return any fallen party members back to your roster. A select few of them even act as warp points to certain areas.
 Save Point / int_935a39be
featureApplicability
1.0
 Save Point / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Save Point / int_935a39be
 Save Point / int_95818d99
type
Save Point
 Save Point / int_95818d99
comment
Killer7 has the rooms where Harman and a good-mood Samantha (the latter being replaced by Steward after her death) are. You talk to Samantha and she points the remote control to the TV, enabling the option to save. In the rooms where Samantha is in bad mood, no save option is present (the other features are still present, namely picking a persona including Garcian and leveling up a character with the collected blood).
 Save Point / int_95818d99
featureApplicability
1.0
 Save Point / int_95818d99
featureConfidence
1.0
 Killer7 (Video Game)
hasFeature
Save Point / int_95818d99
 Save Point / int_9b1987d4
type
Save Point
 Save Point / int_9b1987d4
comment
The Night Way Home: This is one of the purposes pay phones serve in the game.
 Save Point / int_9b1987d4
featureApplicability
1.0
 Save Point / int_9b1987d4
featureConfidence
1.0
 The Night Way Home (Video Game)
hasFeature
Save Point / int_9b1987d4
 Save Point / int_9b602c3f
type
Save Point
 Save Point / int_9b602c3f
comment
Deltarune, Undertale's sister game, carries over the save point system, but uses white stars with teal outlines instead of yellow stars with black outlines. This time, the in-game description describes various, oftentimes comedic powers related to the current situation shining within or otherwise filling Kris.
 Save Point / int_9b602c3f
featureApplicability
1.0
 Save Point / int_9b602c3f
featureConfidence
1.0
 Deltarune (Video Game)
hasFeature
Save Point / int_9b602c3f
 Save Point / int_9c52de44
type
Save Point
 Save Point / int_9c52de44
comment
Billy Blade and the Temple of Time: Large, rotating disks on the ground with a red sun in the center. Billy can stand on them to activate them, saving the game and replenishing his health.
 Save Point / int_9c52de44
featureApplicability
1.0
 Save Point / int_9c52de44
featureConfidence
1.0
 Billy Blade and the Temple of Time (Video Game)
hasFeature
Save Point / int_9c52de44
 Save Point / int_9c9b3095
type
Save Point
 Save Point / int_9c9b3095
comment
Samus Aran's gunship is also a save point of its own (and completely recharges all ammunition on top of that). In Metroid Prime: Hunters, the gunship is the only resource for saving your progress thanks to save rooms being absent.
 Save Point / int_9c9b3095
featureApplicability
1.0
 Save Point / int_9c9b3095
featureConfidence
1.0
 Metroid Prime: Hunters (Video Game)
hasFeature
Save Point / int_9c9b3095
 Save Point / int_9f37740
type
Save Point
 Save Point / int_9f37740
comment
Oracle of Tao has save points which are formed by a ritual of heroic sacrifice (why they appear in dungeons). This in turn causes the story to become oddly disjointed, where characters sometimes screw up, and God resets the book a few minutes (or more) in the past. This also allows characters to get all of the endings, good and bad.
 Save Point / int_9f37740
featureApplicability
1.0
 Save Point / int_9f37740
featureConfidence
1.0
 Oracle of Tao
hasFeature
Save Point / int_9f37740
 Save Point / int_9fa025d
type
Save Point
 Save Point / int_9fa025d
comment
Mother 3 is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign justifying the appearance of a frog in the desert. In addition, in the Chimera Labs, there's a stuffed frog that can still save your game, because a frog is a frog.
 Save Point / int_9fa025d
featureApplicability
1.0
 Save Point / int_9fa025d
featureConfidence
1.0
 Mother 3 (Video Game)
hasFeature
Save Point / int_9fa025d
 Save Point / int_a45145a2
type
Save Point
 Save Point / int_a45145a2
comment
ICO uses stone couches for saving. Both Ico and Yorda have to sit together in order for them to work.
 Save Point / int_a45145a2
featureApplicability
1.0
 Save Point / int_a45145a2
featureConfidence
1.0
 ICO (Video Game)
hasFeature
Save Point / int_a45145a2
 Save Point / int_a606596a
type
Save Point
 Save Point / int_a606596a
comment
The Save Points in Chrono Cross and Xenogears are actually part of the storyline. The predecessor Chrono Trigger has these as well, plus two traps in them. One is actually a monster, and another attracts monsters. But thankfully these only appear once each.
 Save Point / int_a606596a
featureApplicability
1.0
 Save Point / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Save Point / int_a606596a
 Save Point / int_a6b951e9
type
Save Point
 Save Point / int_a6b951e9
comment
In Legacy of the Wizard (an acknowledged inspiration for La-Mulana), you could save and reload only by talking to the grandparents in the family home.
 Save Point / int_a6b951e9
featureApplicability
1.0
 Save Point / int_a6b951e9
featureConfidence
1.0
 Legacy of the Wizard (Video Game)
hasFeature
Save Point / int_a6b951e9
 Save Point / int_a6fb0678
type
Save Point
 Save Point / int_a6fb0678
comment
The one and only save point in La-Mulana is Elder Xelpud's tent. Before saving, you also have to equip either Game Master or Game Master 2 (the latter gives you more save slots). In the remake, multiple save slots are available from the start, and you can save at any Grail point.
 Save Point / int_a6fb0678
featureApplicability
1.0
 Save Point / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Save Point / int_a6fb0678
 Save Point / int_a7a0b48b
type
Save Point
 Save Point / int_a7a0b48b
comment
NieR: Automata: The save points have a unique justification. All androids, including 2B and later 9S, have their memories stored in YorHa, allowing them to respawn from one of the unlocked save points (which resemble highly-advanced fridges) should they be destroyed during battle. The fridges, once unlocked, emit a signal that covers a circular area within which the player can save via pausing without needing to head to their exact location. Past a later chapter in the game, they also serve as Warp Whistle points.
 Save Point / int_a7a0b48b
featureApplicability
1.0
 Save Point / int_a7a0b48b
featureConfidence
1.0
 NieR: Automata / Videogame
hasFeature
Save Point / int_a7a0b48b
 Save Point / int_a81325d3
type
Save Point
 Save Point / int_a81325d3
comment
Final Fantasy:
The first three games only let you save on the Overworld Not to Scale or at an Inn, making long dungeons, or a series of dungeons, a frightening prospect. Starting with the fourth game, the series gained the traditional "safe-haven" save points within dungeons, and starting with the tenth game, lacking an overworld map, use save points throughout.
Final Fantasy VII threw in a mild twist by giving the player an item that let them place one save point anywhere in the game's final dungeon.
In Final Fantasy VI the Save Points were just an arbitary addition (There's a glitch that lets you save anywhere where the Party splits up by having one team stand on a Save Point, then switching teams without moving, including the Last Dungeon), so they could've just given the player the ability to save anywhere.
In the case of early FF games, saving tends to vary from one Videogame Remake to another. Final Fantasy for NES allows just one savefile and will only save at Inns or on the overworld (and then only by using a tent), never in dungeons. The remakes for GBA and PSP let you save anywhere, any time, and provide many save slots. Final Fantasy III for DS (and subsequent ports), on the other hand, only lets you save in the overworld, resulting in an infamously long final dungeon.
Final Fantasy IX has Moogles, serving as save points: they allow you to save, use a tent to restore party, do a certain sidequest, and occasionally buy items, including weapons. The final dungeon has a more traditional variety, with the added ability of teleporting you back out.
All titles in the series from Final Fantasy X on, except Final Fantasy XIII, have save points that allow you to fully heal for free and can teleport you to your airship or the town of your choice. Final Fantasy XII annoyingly adds fake save points to the mix, which have to be fought before the real deal appears.
In Final Fantasy XIII, the player is given the option of saving in-between chapters. Save points no longer heal, but the party members are fully healed after each successful battle. Vendor NPCs do not exist, but save points allow shopping and upgrading (or dismantling) equipment. Only the save option is selectable when accessing it while on a Chocobo (who happens to temporarily become the sole party member).
 Save Point / int_a81325d3
featureApplicability
1.0
 Save Point / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Save Point / int_a81325d3
 Save Point / int_aa905d7
type
Save Point
 Save Point / int_aa905d7
comment
The Sun at Night: The save points in this game are some sort of machine with a large purple electrode sticking out of the top.
 Save Point / int_aa905d7
featureApplicability
1.0
 Save Point / int_aa905d7
featureConfidence
1.0
 The Sun At Night (Video Game)
hasFeature
Save Point / int_aa905d7
 Save Point / int_ab1c1a44
type
Save Point
 Save Point / int_ab1c1a44
comment
Syndrome has wall-mounted devices that the Player Character inserts his arm into to save.
 Save Point / int_ab1c1a44
featureApplicability
1.0
 Save Point / int_ab1c1a44
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Save Point / int_ab1c1a44
 Save Point / int_ac8a8d1e
type
Save Point
 Save Point / int_ac8a8d1e
comment
Shantae: Risky's Revenge: Talking to an elder man dressed in green will give you the option to save the game.
 Save Point / int_ac8a8d1e
featureApplicability
1.0
 Save Point / int_ac8a8d1e
featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
Save Point / int_ac8a8d1e
 Save Point / int_ad99e74b
type
Save Point
 Save Point / int_ad99e74b
comment
In No Greater Glory, one can only save the game when a prompt to do so appears.
 Save Point / int_ad99e74b
featureApplicability
1.0
 Save Point / int_ad99e74b
featureConfidence
1.0
 No Greater Glory (Video Game)
hasFeature
Save Point / int_ad99e74b
 Save Point / int_aeb17f4e
type
Save Point
 Save Point / int_aeb17f4e
comment
The various Mystery Dungeon games allow you to save whenever you're in a safe location, such as in town or at break points during certain long dungeons. In addition, the games offer the ability to make a temporary "Quicksave" (as an item, a permanent option or at certain floors, depending on the game) to save during a dungeon, but quicksaves are deleted when they are loaded to prevent Save Scumming.
 Save Point / int_aeb17f4e
featureApplicability
1.0
 Save Point / int_aeb17f4e
featureConfidence
1.0
 Mystery Dungeon (Video Game)
hasFeature
Save Point / int_aeb17f4e
 Save Point / int_b1feec39
type
Save Point
 Save Point / int_b1feec39
comment
Breath of Fire: Dragon Quarter lets the player save the game in two ways. The first method is through a Save Booth. These devices are installed at specific locations, require a very-limited-quantity inventory item to use, and always save to the same file to prevent Save Scumming. The second is the Roguelike method, which exists only to allow the player to take a break without leaving the game running.
 Save Point / int_b1feec39
featureApplicability
1.0
 Save Point / int_b1feec39
featureConfidence
1.0
 Breath of Fire: Dragon Quarter (Video Game)
hasFeature
Save Point / int_b1feec39
 Save Point / int_b212951e
type
Save Point
 Save Point / int_b212951e
comment
The Outer Worlds allows players to manually save anywhere, except on Supernova difficulty, which prohibits manual saves to when the player is aboard The Unreliable.
 Save Point / int_b212951e
featureApplicability
1.0
 Save Point / int_b212951e
featureConfidence
1.0
 The Outer Worlds (Video Game)
hasFeature
Save Point / int_b212951e
 Save Point / int_b35adcc6
type
Save Point
 Save Point / int_b35adcc6
comment
Luigi's Mansion: The original game has the Toads. Talk to them and they'll give you the option to save your current progress (the other means are capturing a Boo and defeating a major boss). As a catch, whenever you resume your playthrough, you'll always start at the mansion's entrance (even if the Toad you last saved progress with wasn't the one from there). While Toads are present in Luigi's Mansion: Dark Moon as well, they don't save your progress since the only means to save in the game is by completing the missions (and Luigi's Mansion 3 has an auto-save feature).
 Save Point / int_b35adcc6
featureApplicability
1.0
 Save Point / int_b35adcc6
featureConfidence
1.0
 LuigisMansion1
hasFeature
Save Point / int_b35adcc6
 Save Point / int_b4967d43
type
Save Point
 Save Point / int_b4967d43
comment
Sonic the Hedgehog games from Sonic 3 & Knuckles on save your progress automatically after a full zone is completed, or whenever you do something significant (find a special item, collect a chaos emerald, etc.)
 Save Point / int_b4967d43
featureApplicability
1.0
 Save Point / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Save Point / int_b4967d43
 Save Point / int_b8b43ba
type
Save Point
 Save Point / int_b8b43ba
comment
Haunting Ground makes use of grandfather clocks for saving; the game awards the watchful player by making regular clocks of all shapes and sizes (including a sundial) save points too.
 Save Point / int_b8b43ba
featureApplicability
1.0
 Save Point / int_b8b43ba
featureConfidence
1.0
 Haunting Ground (Video Game)
hasFeature
Save Point / int_b8b43ba
 Save Point / int_b9148400
type
Save Point
 Save Point / int_b9148400
comment
Eternity: The Last Unicorn: Bonfires serves as savepoints, and when you save your onscreen character takes a seat around the flames.
 Save Point / int_b9148400
featureApplicability
1.0
 Save Point / int_b9148400
featureConfidence
1.0
 Eternity: The Last Unicorn (Video Game)
hasFeature
Save Point / int_b9148400
 Save Point / int_bb7b7d6b
type
Save Point
 Save Point / int_bb7b7d6b
comment
Frostbite: Deadly Climate uses Reel-To-Reel Tape Recorders as save points. You'll need to find tapes to use them.
 Save Point / int_bb7b7d6b
featureApplicability
1.0
 Save Point / int_bb7b7d6b
featureConfidence
1.0
 Frostbite: Deadly Climate (Video Game)
hasFeature
Save Point / int_bb7b7d6b
 Save Point / int_bca72091
type
Save Point
 Save Point / int_bca72091
comment
In Animal Crossing, you can save by talking to the Gyroid in front of your house, and choose to continue or quit. From the DS version onward you can save anywhere, by pressing the Start button (or the button at the top-right corner of the screen in the Wii version), but the option to save and continue wasn't reintroduced until New Leaf.
 Save Point / int_bca72091
featureApplicability
1.0
 Save Point / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Save Point / int_bca72091
 Save Point / int_bd077ef8
type
Save Point
 Save Point / int_bd077ef8
comment
My Friendly Neighborhood has the save stations in the save rooms which utilize Save-Game Limits in the form of tokens that can also be used with the health stations.
 Save Point / int_bd077ef8
featureApplicability
1.0
 Save Point / int_bd077ef8
featureConfidence
1.0
 My Friendly Neighborhood (Video Game)
hasFeature
Save Point / int_bd077ef8
 Save Point / int_beac6ffb
type
Save Point
 Save Point / int_beac6ffb
comment
The Legend of Zelda: Majora's Mask: The game makes use of these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can save-and-quit (but not perform permanent saves), including in areas next to temple entrances. The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that takes you immediately to any Owl Statue to save quickly or warp to a place easily, making them handy checkpoints to have. The Video Game Remake changes the owl statues into regular Skyward Sword–style save points, which are the only way to save (as the Song of Time merely resets the cycle).
 Save Point / int_beac6ffb
featureApplicability
1.0
 Save Point / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Save Point / int_beac6ffb
 Save Point / int_c2463c55
type
Save Point
 Save Point / int_c2463c55
comment
All titles in the series from Final Fantasy X on, except Final Fantasy XIII, have save points that allow you to fully heal for free and can teleport you to your airship or the town of your choice. Final Fantasy XII annoyingly adds fake save points to the mix, which have to be fought before the real deal appears.
 Save Point / int_c2463c55
featureApplicability
1.0
 Save Point / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
Save Point / int_c2463c55
 Save Point / int_c3e3fe99
type
Save Point
 Save Point / int_c3e3fe99
comment
Valdis Story: Abyssal City has the statues of the titular lady to save your game, refill health, life, and magic potions.
 Save Point / int_c3e3fe99
featureApplicability
1.0
 Save Point / int_c3e3fe99
featureConfidence
1.0
 Valdis Story: Abyssal City (Video Game)
hasFeature
Save Point / int_c3e3fe99
 Save Point / int_c51b8d7a
type
Save Point
 Save Point / int_c51b8d7a
comment
Shin Megami Tensei III: Nocturne had the Terminals, which served not only as Save Points, but also warp points (the player can instantly teleport himself from one terminal to another). This comes in handy later when you need to revisit certain locations.
 Save Point / int_c51b8d7a
featureApplicability
1.0
 Save Point / int_c51b8d7a
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Save Point / int_c51b8d7a
 Save Point / int_c62b7382
type
Save Point
 Save Point / int_c62b7382
comment
Gloomwood: The lowest difficulty, Crescent, allows the player to save whenever they want using a music box in their inventory, but every other difficulty requires the player to find phonographs in order to save.
 Save Point / int_c62b7382
featureApplicability
1.0
 Save Point / int_c62b7382
featureConfidence
1.0
 Gloomwood (Video Game)
hasFeature
Save Point / int_c62b7382
 Save Point / int_c67a1218
type
Save Point
 Save Point / int_c67a1218
comment
The Legend of Dragoon has glowing balls of light that serve as save points. On a few occasions, they can end up being close to a Healing Spring or something similar that can restore the party.
 Save Point / int_c67a1218
featureApplicability
1.0
 Save Point / int_c67a1218
featureConfidence
1.0
 The Legend of Dragoon (Video Game)
hasFeature
Save Point / int_c67a1218
 Save Point / int_c747c41c
type
Save Point
 Save Point / int_c747c41c
comment
In The Guardian Legend, passwords can be obtained in rooms where Lander offers to save your progress.
 Save Point / int_c747c41c
featureApplicability
1.0
 Save Point / int_c747c41c
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1.0
 The Guardian Legend (Video Game)
hasFeature
Save Point / int_c747c41c
 Save Point / int_c9633211
type
Save Point
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comment
No More Heroes uses toilets as save points. There are always bathrooms before boss fights, regardless of where they take place. In No More Heroes 2: Desperate Struggle, when playing as Shinobu, the toilets are replaced with a fanservicey shower scene, which is even odder than a plain bathroom, as apparently you can find a huge, luxurious bathroom complete with shower in the middle of a bank, or the warehouse district. No More Heroes III adds several public restrooms in the overworld, allowing you to save your progress without needing to return to the No More Heroes motel (the only catch is that they require being repaired for use, but at least the naughty part of the dirty toilets is censored).
 Save Point / int_c9633211
featureApplicability
1.0
 Save Point / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Save Point / int_c9633211
 Save Point / int_ca713b1c
type
Save Point
 Save Point / int_ca713b1c
comment
Fatal Frame had an old camera serve as the save point in the first game. The following games used variously designed lanterns to serve as save points. Averted with the fifth game, which uses Auto-Save.
 Save Point / int_ca713b1c
featureApplicability
-1.0
 Save Point / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Save Point / int_ca713b1c
 Save Point / int_cb6c417f
type
Save Point
 Save Point / int_cb6c417f
comment
Tormented Souls: Tape recorders that have the Save-Game Limits of tape reels.
 Save Point / int_cb6c417f
featureApplicability
1.0
 Save Point / int_cb6c417f
featureConfidence
1.0
 Tormented Souls (Video Game)
hasFeature
Save Point / int_cb6c417f
 Save Point / int_cd38dfa6
type
Save Point
 Save Point / int_cd38dfa6
comment
Outbreak The Nightmare Chronicles has some kind of computer device that uses floppy disks to save Lydia's progress.
 Save Point / int_cd38dfa6
featureApplicability
1.0
 Save Point / int_cd38dfa6
featureConfidence
1.0
 Outbreak The Nightmare Chronicles (Video Game)
hasFeature
Save Point / int_cd38dfa6
 Save Point / int_cd44d3d6
type
Save Point
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comment
Crash Bandicoot (1996) has two methods of saving, but both come with caveats:
Tawna's Bonus Stages act as save points, allowing you to save your progress and, depending on the case, either consider the current level complete (even if you don't reach the end) or at least allows you to resume from the start on your next session. However, in order to access those stages, you need to collect all Tawna-related collectibles (three in total) located in the level; also, if you fail to complete the bonus stage, you'll have to repeat the whole level (including getting Tawna's items again) to have another chance. Also, the Gems and Keys collected are not saved this way, and not all levels have this type of bonus stage.
Collecting a Gem in a level by breaking all crates will allow you to save the collection, but not the level's completion (also, all crates must be destroyed without losing a life, or else the procedure won't work). The same applies to collecting a Key in Neo Cortex's bonus stage, which in turn is unlocked after you get all three items with Neo's face marked in them (and make sure not to fail the round, or else you'll have to repeat the entire level to restart the process).
 Save Point / int_cd44d3d6
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1.0
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1.0
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hasFeature
Save Point / int_cd44d3d6
 Save Point / int_cdb7b8a3
type
Save Point
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comment
Hanako: A shrine in the school serves as a save point. You need a coin to be able to use it.
 Save Point / int_cdb7b8a3
featureApplicability
1.0
 Save Point / int_cdb7b8a3
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1.0
 Hanako (Video Game)
hasFeature
Save Point / int_cdb7b8a3
 Save Point / int_cdd61c17
type
Save Point
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comment
Sorry, We're Closed: Pay phones that are scattered at regular intervals through the Demon World.
 Save Point / int_cdd61c17
featureApplicability
1.0
 Save Point / int_cdd61c17
featureConfidence
1.0
 Sorry, We're Closed (Video Game)
hasFeature
Save Point / int_cdd61c17
 Save Point / int_ce7c42c2
type
Save Point
 Save Point / int_ce7c42c2
comment
Hollow has special computer terminals around the spaceship that the Player Character can use to check notes as well as save data. While they have no distinguishing features to set them apart from the myriad other terminals clogging up the ship, they are indicated on the map to help make finding them easier.
 Save Point / int_ce7c42c2
featureApplicability
1.0
 Save Point / int_ce7c42c2
featureConfidence
1.0
 Hollow (Video Game)
hasFeature
Save Point / int_ce7c42c2
 Save Point / int_cf5c0f55
type
Save Point
 Save Point / int_cf5c0f55
comment
Suikoden games allow you to save at inns, as well as Journeyman Crystals in various dungeons and other places. In one instance in the second game, a student of Greenhill Academy served as a temporary save point before a boss fight.
 Save Point / int_cf5c0f55
featureApplicability
1.0
 Save Point / int_cf5c0f55
featureConfidence
1.0
 Suikoden (Video Game)
hasFeature
Save Point / int_cf5c0f55
 Save Point / int_cf8f5e21
type
Save Point
 Save Point / int_cf8f5e21
comment
In The Last Story, save points are portrayed as luminescent, white-colored spots. They can be found in Lazulis City as well as the dungeons and locations visited (and often prior to a major boss battle).
 Save Point / int_cf8f5e21
featureApplicability
1.0
 Save Point / int_cf8f5e21
featureConfidence
1.0
 The Last Story (Video Game)
hasFeature
Save Point / int_cf8f5e21
 Save Point / int_cfaf141d
type
Save Point
 Save Point / int_cfaf141d
comment
Withstand: The laptop computer in Victor's house serves as this for the game.
 Save Point / int_cfaf141d
featureApplicability
1.0
 Save Point / int_cfaf141d
featureConfidence
1.0
 Withstand (Video Game)
hasFeature
Save Point / int_cfaf141d
 Save Point / int_d4b8bc39
type
Save Point
 Save Point / int_d4b8bc39
comment
Alisa: Pol can save your game for the price of one tooth-wheel.
 Save Point / int_d4b8bc39
featureApplicability
1.0
 Save Point / int_d4b8bc39
featureConfidence
1.0
 Alisa (Video Game)
hasFeature
Save Point / int_d4b8bc39
 Save Point / int_d4fa523c
type
Save Point
 Save Point / int_d4fa523c
comment
Faria has an inn in each town where you can save the game.
 Save Point / int_d4fa523c
featureApplicability
1.0
 Save Point / int_d4fa523c
featureConfidence
1.0
 Faria (Video Game)
hasFeature
Save Point / int_d4fa523c
 Save Point / int_d57d722e
type
Save Point
 Save Point / int_d57d722e
comment
Ōkami: The game has both types, with Save Points in the form of "Origin Mirrors" (which also top up your health and ink when stepped on), and generally being asked if you want to save after a boss battle. The larger mirrors, found in the starter area of towns and other major locations, also work as warp points once a special ability is purchased in the Imperial Palace in Sei-an City.
 Save Point / int_d57d722e
featureApplicability
1.0
 Save Point / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Save Point / int_d57d722e
 Save Point / int_d5c8b37a
type
Save Point
 Save Point / int_d5c8b37a
comment
Subversion: The PC version of Turok 2 still has the save points from the N64 version, but also allows you to save anywhere.
 Save Point / int_d5c8b37a
featureApplicability
1.0
 Save Point / int_d5c8b37a
featureConfidence
1.0
 Turok (Video Game)
hasFeature
Save Point / int_d5c8b37a
 Save Point / int_d60b9aee
type
Save Point
 Save Point / int_d60b9aee
comment
Castle in the Darkness has these in the form of angel statues holding a giant blue gem. At them, the Player Character can either save or equip.
 Save Point / int_d60b9aee
featureApplicability
1.0
 Save Point / int_d60b9aee
featureConfidence
1.0
 Castle in the Darkness (Video Game)
hasFeature
Save Point / int_d60b9aee
 Save Point / int_d7081096
type
Save Point
 Save Point / int_d7081096
comment
Mother:
EarthBound Beginnings and EarthBound (1994) use telephones, which Ninten/Ness can use to call their dad and record their adventure.
Mother 3 is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign justifying the appearance of a frog in the desert. In addition, in the Chimera Labs, there's a stuffed frog that can still save your game, because a frog is a frog.
 Save Point / int_d7081096
featureApplicability
1.0
 Save Point / int_d7081096
featureConfidence
1.0
 Mother (Video Game)
hasFeature
Save Point / int_d7081096
 Save Point / int_d92bf054
type
Save Point
 Save Point / int_d92bf054
comment
The Spin Doctor games, in which you spin a clock hand around points on a grid, have way station dots as literal "save points".
 Save Point / int_d92bf054
featureApplicability
1.0
 Save Point / int_d92bf054
featureConfidence
1.0
 Spin Doctor (Video Game)
hasFeature
Save Point / int_d92bf054
 Save Point / int_da3eef3a
type
Save Point
 Save Point / int_da3eef3a
comment
Parasite Eve is notable for having a save point which fits in with the game functionality; you simply place a call to headquarters to give them an update on your progress.
 Save Point / int_da3eef3a
featureApplicability
1.0
 Save Point / int_da3eef3a
featureConfidence
1.0
 Parasite Eve (Video Game)
hasFeature
Save Point / int_da3eef3a
 Save Point / int_dd674b64
type
Save Point
 Save Point / int_dd674b64
comment
Hollowbody has phones found through the exclusion zone.
 Save Point / int_dd674b64
featureApplicability
1.0
 Save Point / int_dd674b64
featureConfidence
1.0
 Hollowbody (Video Game)
hasFeature
Save Point / int_dd674b64
 Save Point / int_df9b9014
type
Save Point
 Save Point / int_df9b9014
comment
This is the power of Kirie from UQ Holder!. She can create a save point consisting of a burning stick in a mound of earth. If she dies, she goes back in time to when she made the save point, any injuries fully healed. She can take other people with her as well.
 Save Point / int_df9b9014
featureApplicability
1.0
 Save Point / int_df9b9014
featureConfidence
1.0
 UQ Holder! (Manga)
hasFeature
Save Point / int_df9b9014
 Save Point / int_e10044b7
type
Save Point
 Save Point / int_e10044b7
comment
The reverse-survival horror game Carrion has glowing cracks in the Relith Science Installation's walls, which the player character-a betentacled, amorphous blob of tendrils and teeth-infests with a Meat Moss-encircled Lamprey Mouth. To save, you allow it to eat you, and you respawn by having it vomit you back out.
 Save Point / int_e10044b7
featureApplicability
1.0
 Save Point / int_e10044b7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Save Point / int_e10044b7
 Save Point / int_e22c949c
type
Save Point
 Save Point / int_e22c949c
comment
In Dragon Quest 1-3 saving was done by talking with the rulers of the kingdoms around the world. 4 onward, it was made much more convienent, being able to save at the much more frequent churches instead.
 Save Point / int_e22c949c
featureApplicability
1.0
 Save Point / int_e22c949c
featureConfidence
1.0
 DragonQuest
hasFeature
Save Point / int_e22c949c
 Save Point / int_e4f2d161
type
Save Point
 Save Point / int_e4f2d161
comment
Barkley, Shut Up and Jam: Gaiden uses savepoints that looked like fuel pumps; the pumps went on a multi-screen tirade about what's wrong with modern games, including having to go through multi-screen tirades when trying to save. The final save point throws a pop quiz the sees if you read the Walls of Text and gives you an item for completing it. You need to collect all four library cards to use it. As a joke, the library cards aren't part of a Gotta Catch Them All puzzle.
 Save Point / int_e4f2d161
featureApplicability
1.0
 Save Point / int_e4f2d161
featureConfidence
1.0
 Barkley, Shut Up and Jam: Gaiden (Video Game)
hasFeature
Save Point / int_e4f2d161
 Save Point / int_e5d6f156
type
Save Point
 Save Point / int_e5d6f156
comment
HAAK: While the game will Autosave at certain points, it still has two types of save points. One is little bright blue circles with a plus sign in them that will save your game and also replenish. The other is toiletports, which save your game, and also act as teleporters to enable fast travel around the game map.
 Save Point / int_e5d6f156
featureApplicability
1.0
 Save Point / int_e5d6f156
featureConfidence
1.0
 Haak (Video Game)
hasFeature
Save Point / int_e5d6f156
 Save Point / int_e5d9175c
type
Save Point
 Save Point / int_e5d9175c
comment
Kuon has small bodies of water located around the outside areas of the Fujiwara manor where the player's Save-Game Limits (here, small paper boats with candles in them refered tto as Vessels) can be used at.
 Save Point / int_e5d9175c
featureApplicability
1.0
 Save Point / int_e5d9175c
featureConfidence
1.0
 Kuon (Video Game)
hasFeature
Save Point / int_e5d9175c
 Save Point / int_e5dc3751
type
Save Point
 Save Point / int_e5dc3751
comment
SSTR: Imprint Stations serve this purpose in the game. Just select "imprint" on them, and voila, instant saved game.
 Save Point / int_e5dc3751
featureApplicability
1.0
 Save Point / int_e5dc3751
featureConfidence
1.0
 SSTR (Video Game)
hasFeature
Save Point / int_e5dc3751
 Save Point / int_e5dce45f
type
Save Point
 Save Point / int_e5dce45f
comment
Taut has the player able to save their game via black, rotary telephones. Contrary to other games, they don't pop up around locations where you are about to be jumped, but where it would make sense for a phone to be in the real world. This includes various house's hallways, secretary offices and similar.
 Save Point / int_e5dce45f
featureApplicability
1.0
 Save Point / int_e5dce45f
featureConfidence
1.0
 Taut (Video Game)
hasFeature
Save Point / int_e5dce45f
 Save Point / int_e993dfda
type
Save Point
 Save Point / int_e993dfda
comment
Chase the Express takes place entirely inside a train, and the toilets are save points.
 Save Point / int_e993dfda
featureApplicability
1.0
 Save Point / int_e993dfda
featureConfidence
1.0
 Chase the Express (Video Game)
hasFeature
Save Point / int_e993dfda
 Save Point / int_eab90aec
type
Save Point
 Save Point / int_eab90aec
comment
The Yakuza series uses phones, mostly but not exclusively phone booths. They also allow access to the item box, and depending on the game and point in the story, changing clothes and switching protagonists. Later games would do away with phone booths in favor of allowing saves anywhere, thanks to cellphones.
 Save Point / int_eab90aec
featureApplicability
1.0
 Save Point / int_eab90aec
featureConfidence
1.0
 Yakuza (Video Game)
hasFeature
Save Point / int_eab90aec
 Save Point / int_eb6802b4
type
Save Point
 Save Point / int_eb6802b4
comment
In Final Fantasy XIII, the player is given the option of saving in-between chapters. Save points no longer heal, but the party members are fully healed after each successful battle. Vendor NPCs do not exist, but save points allow shopping and upgrading (or dismantling) equipment. Only the save option is selectable when accessing it while on a Chocobo (who happens to temporarily become the sole party member).
 Save Point / int_eb6802b4
featureApplicability
1.0
 Save Point / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Save Point / int_eb6802b4
 Save Point / int_ebdb3b19
type
Save Point
 Save Point / int_ebdb3b19
comment
Hollow Cocoon makes use of red colored talismans as its' save points. Interestingly, they can used to repel the entity chasing Minato though it comes at the cost of being able to save the more times this mechanic is used.
 Save Point / int_ebdb3b19
featureApplicability
1.0
 Save Point / int_ebdb3b19
featureConfidence
1.0
 Hollow Cocoon (Video Game)
hasFeature
Save Point / int_ebdb3b19
 Save Point / int_ecee4546
type
Save Point
 Save Point / int_ecee4546
comment
The Librarians has a Save Point as the central conceit of the episode "and the Point of Salvation" — a supercomputer gone crazy has trapped the team in a military base full of zombies, and every time one of them dies they reset back to the start.
 Save Point / int_ecee4546
featureApplicability
1.0
 Save Point / int_ecee4546
featureConfidence
1.0
 The Librarians (2014)
hasFeature
Save Point / int_ecee4546
 Save Point / int_ed422854
type
Save Point
 Save Point / int_ed422854
comment
In No Man's Sky, your ship acts as a save point: disembarking from it automatically saves your game. Waypoint beacons also allow you to save your game planetside, in addition to staking your claim on the discovery of the nearby point of interest (if someone else hasn't already done so). Portable save points and beacons can also be crafted and placed to manually save the game away from any Waypoints, with the latter also allowing the player to mark a point of interest.
 Save Point / int_ed422854
featureApplicability
1.0
 Save Point / int_ed422854
featureConfidence
1.0
 No Man's Sky (Video Game)
hasFeature
Save Point / int_ed422854
 Save Point / int_ef8bd4a5
type
Save Point
 Save Point / int_ef8bd4a5
comment
Mega Man: The first Mega Man Zero as well as the Mega Man ZX games have elements of Metroidvania to them, and thus provide save rooms.
 Save Point / int_ef8bd4a5
featureApplicability
1.0
 Save Point / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Save Point / int_ef8bd4a5
 Save Point / int_f04b4111
type
Save Point
 Save Point / int_f04b4111
comment
Metroid:
Most games from the second game onward allows saving at specially marked "Save Stations", which are almost always small rooms with no enemies.note Though during the endgame stealth segment of Metroid: Zero Mission, enemies chasing you after you've tripped an alarm can and will follow you into Save Stations, which will be temporarily disabled until you've ditched them. The exception to this is the aforementioned second game and its remake, which just have their save points out in the open (albeit away from enemy spawn points).
Samus Aran's gunship is also a save point of its own (and completely recharges all ammunition on top of that). In Metroid Prime: Hunters, the gunship is the only resource for saving your progress thanks to save rooms being absent.
 Save Point / int_f04b4111
featureApplicability
1.0
 Save Point / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Save Point / int_f04b4111
 Save Point / int_f17c3b1d
type
Save Point
 Save Point / int_f17c3b1d
comment
Dead Rising allows the player only one save slot. In addition, the central series of events in the game must be visited in order, one after the other, or all other events in the series cannot be accessed. This means it is far too easy to save without enough time to reach the next event, negating all your work up to that point. This was deliberately done by the programmers to increase the game's tension - you must weigh whether or not you have time to save before you enter the next event.
 Save Point / int_f17c3b1d
featureApplicability
1.0
 Save Point / int_f17c3b1d
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1.0
 Dead Rising (Video Game)
hasFeature
Save Point / int_f17c3b1d
 Save Point / int_f3cbb86a
type
Save Point
 Save Point / int_f3cbb86a
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In BoxxyQuest: The Gathering Storm, you can save at any of the Goddess Statues you find scattered around the world. This is different from the prequel, in which you could save whenever you wanted. An NPC in the first town Hand Waves the change as being a side-effect of the Goddess Spires running out of energy in the first game’s climax. (Later on, you gain a portable statuette that restores this feature… but only once).
 Save Point / int_f3cbb86a
featureApplicability
1.0
 Save Point / int_f3cbb86a
featureConfidence
1.0
 BoxxyQuest: The Gathering Storm (Video Game)
hasFeature
Save Point / int_f3cbb86a
 Save Point / int_f6a54e75
type
Save Point
 Save Point / int_f6a54e75
comment
The Kingdom Hearts games feature a save point at important locales or in locations that let you enter the world from that point. For example, in the Pride Lands, there are three save points at the three corners of the world - Rafiki's tree (which is outside Pride Rock), the Elephant Graveyard, and Timon and Pumbaa's oasis. The save points will fill up your health and magic stats, but the exact details differ from game to game based on the mechanics and features of each game (such as the Drive Form in Kingdom Hearts II). The save point rooms are always completely devoid of spawning enemies, which otherwise plague you wherever you go. You could be talking to your NPC allies in a save point room, but the moment you leave, you're under attack. A notable aversion to the rule of save points being safe havens is the shack in the first game. At that point you come under attack from invincible Eldritch Abomination's for the first time, and if you dawdle too long in the shack with or without saving, they come for you and the save point disappears!
 Save Point / int_f6a54e75
featureApplicability
-1.0
 Save Point / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Save Point / int_f6a54e75
 Save Point / int_f6e2c23d
type
Save Point
 Save Point / int_f6e2c23d
comment
EarthBound Beginnings and EarthBound (1994) use telephones, which Ninten/Ness can use to call their dad and record their adventure.
 Save Point / int_f6e2c23d
featureApplicability
1.0
 Save Point / int_f6e2c23d
featureConfidence
1.0
 EarthBound Beginnings (Video Game)
hasFeature
Save Point / int_f6e2c23d
 Save Point / int_f7b90512
type
Save Point
 Save Point / int_f7b90512
comment
Missing Children: Yamada serves this role. You can talk to him at the police station and select "Save Game".
 Save Point / int_f7b90512
featureApplicability
1.0
 Save Point / int_f7b90512
featureConfidence
1.0
 Missing Children (Video Game)
hasFeature
Save Point / int_f7b90512
 Save Point / int_f8b6f475
type
Save Point
 Save Point / int_f8b6f475
comment
Super Panda Adventures: These are represented by a yellow gemstone on a pedestal between two candelabras.
 Save Point / int_f8b6f475
featureApplicability
1.0
 Save Point / int_f8b6f475
featureConfidence
1.0
 Super Panda Adventures (Video Game)
hasFeature
Save Point / int_f8b6f475
 Save Point / int_fb0bfff3
type
Save Point
 Save Point / int_fb0bfff3
comment
In Arc Style: Baseball!! 3D:
You can make a "Quick Save" in-between half-innings in Tournament Mode and only there. Not available in Exhibition Mode, for some unknown reason. Saving this way will return you to the main menu, and if you continue and then reset the game, the save will still be there.
There's a Save button in the Customize mode. You'll have to hit it after making any changes to your team, or else they won't be applied when you go back to the main menu. This can be exploited to avoid changing parameters back to their original values if you don't like how the changes look.
 Save Point / int_fb0bfff3
featureApplicability
1.0
 Save Point / int_fb0bfff3
featureConfidence
1.0
 Arc Style: Baseball!! 3D (Video Game)
hasFeature
Save Point / int_fb0bfff3
 Save Point / int_ff101ac6
type
Save Point
 Save Point / int_ff101ac6
comment
Minty Fresh Adventure! and Fresh Minty Adventure: There are Healing Checkpoints marked by pedestals holding orbs that light up when used. Noted in the former by Colgate when activated, depending on what she says, which can vary between:
 Save Point / int_ff101ac6
featureApplicability
1.0
 Save Point / int_ff101ac6
featureConfidence
1.0
 Minty Fresh Adventure! (Video Game)
hasFeature
Save Point / int_ff101ac6

The following is a list of statements referring to the current page from other pages.

 Save Point
processingCategory2
Role-Playing Game
 Mnemosyne / int_a24989ce
type
Save Point
 When the Brush hits the Canvas (Fanfic) / int_a24989ce
type
Save Point
 Fatal Frame (Franchise) / int_a24989ce
type
Save Point
 Metroid (Franchise) / int_a24989ce
type
Save Point
 Persona (Franchise) / int_a24989ce
type
Save Point
 EyesWithoutAFace
seeAlso
Save Point
 Oracle of Tao / int_a24989ce
type
Save Point
 AGameWithAKitty
seeAlso
Save Point
 AboutRoleplayingGames
seeAlso
Save Point
 AdditionalEvilOverlordListCellblockA
seeAlso
Save Point
 Drought Level of Doom / int_a24989ce
type
Save Point
 FernGameSeries
seeAlso
Save Point
 JohnWizardGames
seeAlso
Save Point
 Mario4812LikedTropes3
seeAlso
Save Point
 TeleportingKeyCardSquad
seeAlso
Save Point
 TheLongingRibbon
seeAlso
Save Point
 ptitlez2k7d3mi
seeAlso
Save Point
 Gantz (Manga) / int_a24989ce
type
Save Point
 UQ Holder! (Manga) / int_a24989ce
type
Save Point
 Boss Monster (Tabletop Game) / int_a24989ce
type
Save Point
 ANNO: Mutationem (Video Game) / int_a24989ce
type
Save Point
 A Very Long Rope to the Top of the Sky (Video Game) / int_a24989ce
type
Save Point
 Abuse (Video Game) / int_a24989ce
type
Save Point
 Adventure Time (Video Game) / int_a24989ce
type
Save Point
 Agent Hugo (Video Game) / int_a24989ce
type
Save Point
 Alien Breed (Video Game) / int_a24989ce
type
Save Point
 Alisa (Video Game) / int_a24989ce
type
Save Point
 Alundra (Video Game) / int_a24989ce
type
Save Point
 An Untitled Story (Video Game) / int_a24989ce
type
Save Point
 Animal Crossing (2001) (Video Game) / int_a24989ce
type
Save Point
 Annventure (Video Game) / int_a24989ce
type
Save Point
 Ar tonelico II: Melody of Metafalica (Video Game) / int_a24989ce
type
Save Point
 ÁRIDA: Backland's Awakening (Video Game) / int_a24989ce
type
Save Point
 Avatar: The Last Airbender (Video Game) / int_a24989ce
type
Save Point
 Axiom Verge (Video Game) / int_a24989ce
type
Save Point
 Berserk: Millennium Falcon Hen Seima Senki no Shō (Video Game) / int_a24989ce
type
Save Point
 Beyond Good & Evil (Video Game) / int_a24989ce
type
Save Point
 Billy Blade and the Temple of Time (Video Game) / int_a24989ce
type
Save Point
 BLUE GUARDIAN: Margaret (Video Game) / int_a24989ce
type
Save Point
 BoxxyQuest: The Gathering Storm (Video Game) / int_a24989ce
type
Save Point
 Briganty (Video Game) / int_a24989ce
type
Save Point
 Broken Reality (Video Game) / int_a24989ce
type
Save Point
 Bugs Bunny: Lost in Time (Video Game) / int_a24989ce
type
Save Point
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_a24989ce
type
Save Point
 Cannon Fodder (Video Game) / int_a24989ce
type
Save Point
 Carrion (Video Game) / int_a24989ce
type
Save Point
 Castle in the Darkness (Video Game) / int_a24989ce
type
Save Point
 Castlevania: Harmony of Dissonance (Video Game) / int_a24989ce
type
Save Point
 Castlevania: Symphony of the Night (Video Game) / int_a24989ce
type
Save Point
 Changed (Video Game) / int_a24989ce
type
Save Point
 ChaoIslandTranquilCorruptGenocide
seeAlso
Save Point
 Chase the Express (Video Game) / int_a24989ce
type
Save Point
 Chrono Cross (Video Game) / int_a24989ce
type
Save Point
 Chrono Trigger (Video Game) / int_a24989ce
type
Save Point
 Clarence's Big Chance (Video Game) / int_a24989ce
type
Save Point
 Clea 2019 (Video Game) / int_a24989ce
type
Save Point
 Clunky Hero (Video Game) / int_a24989ce
type
Save Point
 Cognitive Dissonance (Video Game) / int_a24989ce
type
Save Point
 Costume Quest (Video Game) / int_a24989ce
type
Save Point
 Crash Bandicoot (1996) (Video Game) / int_a24989ce
type
Save Point
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_a24989ce
type
Save Point
 Crimson Gem Saga (Video Game) / int_a24989ce
type
Save Point
 Crossing Souls (Video Game) / int_a24989ce
type
Save Point
 Danganronpa Another Episode: Ultra Despair Girls (Video Game) / int_a24989ce
type
Save Point
 Dead Space (Video Game) / int_a24989ce
type
Save Point
 Dead Space (Video Game) / int_a24989ce
type
Save Point
 Deadly Rooms of Death (Video Game) / int_a24989ce
type
Save Point
 Deltarune (Video Game) / int_a24989ce
type
Save Point
 Desert Nightmare (Video Game) / int_a24989ce
type
Save Point
 Detention 2017 (Video Game) / int_a24989ce
type
Save Point
 Digimon Adventure (PSP) (Video Game) / int_a24989ce
type
Save Point
 Digimon World (Video Game) / int_a24989ce
type
Save Point
 Dino Crisis (Video Game) / int_a24989ce
type
Save Point
 Donkey Kong '94 (Video Game) / int_a24989ce
type
Save Point
 Dragon's Dogma (Video Game) / int_a24989ce
type
Save Point
 DREDGE (Video Game) / int_a24989ce
type
Save Point
 Dust: An Elysian Tail (Video Game) / int_a24989ce
type
Save Point
 EarthBound Beginnings (Video Game) / int_a24989ce
type
Save Point
 ENDER LILIES: Quietus of the Knights (Video Game) / int_a24989ce
type
Save Point
 Eternity: The Last Unicorn (Video Game) / int_a24989ce
type
Save Point
 Eversion (Video Game) / int_a24989ce
type
Save Point
 Evoland (Video Game) / int_a24989ce
type
Save Point
 Evoland 2 (Video Game) / int_a24989ce
type
Save Point
 Evolution (Video Game) / int_a24989ce
type
Save Point
 EXA_PICO (Video Game) / int_a24989ce
type
Save Point
 Fatal Frame (Video Game) / int_a24989ce
type
Save Point
 Faxanadu (Video Game) / int_a24989ce
type
Save Point
 Feather Of Praying (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy Dimensions (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy IV (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy: The 4 Heroes of Light (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy V (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy VIII (Video Game) / int_a24989ce
type
Save Point
 Final Fantasy VII Rebirth (Video Game) / int_a24989ce
type
Save Point
 Fire Emblem: The Four Kings (Video Game) / int_a24989ce
type
Save Point
 Five Nights at Freddy's: Security Breach (Video Game) / int_a24989ce
type
Save Point
 Forever's End (Video Game) / int_a24989ce
type
Save Point
 Forgive Me Father (Video Game) / int_a24989ce
type
Save Point
 Freedom Fighters (2003) (Video Game) / int_a24989ce
type
Save Point
 Freshly-Picked Tingle's Rosy Rupeeland (Video Game) / int_a24989ce
type
Save Point
 Full Spectrum Warrior (Video Game) / int_a24989ce
type
Save Point
 Full Spectrum Warrior: Ten Hammers (Video Game) / int_a24989ce
type
Save Point
 Ge.ne.sis (2009) (Video Game) / int_a24989ce
type
Save Point
 Ghost Recon (Video Game) / int_a24989ce
type
Save Point
 Giga Wrecker (Video Game) / int_a24989ce
type
Save Point
 Glory of Heracles IV: Gift from the Gods (Video Game) / int_a24989ce
type
Save Point
 Goime 500 (Video Game) / int_a24989ce
type
Save Point
 Golden Sun (Video Game) / int_a24989ce
type
Save Point
 Grandia II (Video Game) / int_a24989ce
type
Save Point
 Gravity Rush (Video Game) / int_a24989ce
type
Save Point
 Growlanser (Video Game) / int_a24989ce
type
Save Point
 Haak (Video Game) / int_a24989ce
type
Save Point
 Happy Tree Friends Adventures (Video Game) / int_a24989ce
type
Save Point
 Harry Potter (Video Game) / int_a24989ce
type
Save Point
 Haunted Memories (Video Game) / int_a24989ce
type
Save Point
 Head over Heels (Video Game) / int_a24989ce
type
Save Point
 Her Majesty's Spiffing (Video Game) / int_a24989ce
type
Save Point
 Hollow (Video Game) / int_a24989ce
type
Save Point
 Hollow Cocoon (Video Game) / int_a24989ce
type
Save Point
 Hollowbody (Video Game) / int_a24989ce
type
Save Point
 Ikenfell (Video Game) / int_a24989ce
type
Save Point
 Ill Will (Video Game) / int_a24989ce
type
Save Point
 Inexistence Rebirth (Video Game) / int_a24989ce
type
Save Point
 Jazz Jackrabbit (Video Game) / int_a24989ce
type
Save Point
 John Wizard Games (Video Game)
seeAlso
Save Point
 Killer7 (Video Game) / int_a24989ce
type
Save Point
 Knytt Underground (Video Game) / int_a24989ce
type
Save Point
 Kona (Video Game) / int_a24989ce
type
Save Point
 Kuon (Video Game) / int_a24989ce
type
Save Point
 La-Mulana (Video Game) / int_a24989ce
type
Save Point
 Landstalker (Video Game) / int_a24989ce
type
Save Point
 Legionwood (Video Game) / int_a24989ce
type
Save Point
 Leo & Leah (Video Game) / int_a24989ce
type
Save Point
 Lilo & Stitch: Trouble in Paradise (Video Game) / int_a24989ce
type
Save Point
 Little Big Adventure (Video Game) / int_a24989ce
type
Save Point
 Livestream: Escape from Hotel Izanami (Video Game) / int_a24989ce
type
Save Point
 Looney Tunes: Back in Action (Video Game) / int_a24989ce
type
Save Point
 Lords of the Fallen (Video Game) / int_a24989ce
type
Save Point
 Lost Odyssey (Video Game) / int_a24989ce
type
Save Point
 Luigi's Mansion (Video Game) / int_a24989ce
type
Save Point
 Lunacid (Video Game) / int_a24989ce
type
Save Point
 Lunarosse (Video Game) / int_a24989ce
type
Save Point
 Mad Father (Video Game) / int_a24989ce
type
Save Point
 Marathon (Video Game) / int_a24989ce
type
Save Point
 Mario Party (Video Game) / int_a24989ce
type
Save Point
 MasterGame (Video Game) / int_a24989ce
type
Save Point
 Mega Man ZX (Video Game) / int_a24989ce
type
Save Point
 Metroid Prime 3: Corruption (Video Game) / int_a24989ce
type
Save Point
 Metroid Prime Trilogy (Video Game) / int_a24989ce
type
Save Point
 Midnight Train (Video Game) / int_a24989ce
type
Save Point
 Mother 3 (Video Game) / int_a24989ce
type
Save Point
 Ms. Director (Video Game) / int_a24989ce
type
Save Point
 Neopets: The Darkest Faerie (Video Game) / int_a24989ce
type
Save Point
 Ni no Kuni (Video Game) / int_a24989ce
type
Save Point
 Ninja Outbreak (Video Game) / int_a24989ce
type
Save Point
 No Man's Sky (Video Game) / int_a24989ce
type
Save Point
 No More Heroes (Video Game) / int_a24989ce
type
Save Point
 No More Heroes 2: Desperate Struggle (Video Game) / int_a24989ce
type
Save Point
 Observo (Video Game) / int_a24989ce
type
Save Point
 Ōkami (Video Game) / int_a24989ce
type
Save Point
 One Dog Story (Video Game) / int_a24989ce
type
Save Point
 OneShot (Video Game) / int_a24989ce
type
Save Point
 Ori and the Blind Forest (Video Game) / int_a24989ce
type
Save Point
 Outbreak (Video Game) / int_a24989ce
type
Save Point
 Outbreak The Nightmare Chronicles (Video Game) / int_a24989ce
type
Save Point
 Owlboy (Video Game) / int_a24989ce
type
Save Point
 P.N.03 (Video Game) / int_a24989ce
type
Save Point
 Paper Mario: The Origami King (Video Game) / int_a24989ce
type
Save Point
 Paradise Killer (Video Game) / int_a24989ce
type
Save Point
 Parasite Eve (Video Game) / int_a24989ce
type
Save Point
 Penumbra (Video Game) / int_a24989ce
type
Save Point
 Petz: Catz - Dogz 2 (Video Game) / int_a24989ce
type
Save Point
 Planet of the Apes (2001) (Video Game) / int_a24989ce
type
Save Point
 Plok (Video Game) / int_a24989ce
type
Save Point
 Pokémon Colosseum (Video Game) / int_a24989ce
type
Save Point
 Pokémon Mystery Dungeon (Video Game) / int_a24989ce
type
Save Point
 Pokémon Mystery Dungeon: Gates to Infinity (Video Game) / int_a24989ce
type
Save Point
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_a24989ce
type
Save Point
 Pokémon Ranger (Video Game) / int_a24989ce
type
Save Point
 Pseudoregalia (Video Game) / int_a24989ce
type
Save Point
 Quantum Replica (Video Game) / int_a24989ce
type
Save Point
 Quest Arrest (Video Game) / int_a24989ce
type
Save Point
 Radiant Historia (Video Game) / int_a24989ce
type
Save Point
 Rayman Redemption (Video Game) / int_a24989ce
type
Save Point
 Resident Evil 4 (Video Game) / int_a24989ce
type
Save Point
 Rise of Nightmares (Video Game) / int_a24989ce
type
Save Point
 SSTR (Video Game) / int_a24989ce
type
Save Point
 Scurge: Hive (Video Game) / int_a24989ce
type
Save Point
 Second Sight (Video Game) / int_a24989ce
type
Save Point
 7th Dragon (Video Game) / int_a24989ce
type
Save Point
 SIGNALIS (Video Game) / int_a24989ce
type
Save Point
 Small Saga (Video Game) / int_a24989ce
type
Save Point
 Sorry, We're Closed (Video Game) / int_a24989ce
type
Save Point
 Spin Doctor (Video Game) / int_a24989ce
type
Save Point
 Starfighter (Video Game) / int_a24989ce
type
Save Point
 Steam World Quest (Video Game) / int_a24989ce
type
Save Point
 Super Monkey Ball (Video Game) / int_a24989ce
type
Save Point
 Super Panda Adventures (Video Game) / int_a24989ce
type
Save Point
 Super Smash Bros. Brawl (Video Game) / int_a24989ce
type
Save Point
 Swords and Sandals (Video Game) / int_a24989ce
type
Save Point
 Sydney Hunter and the Curse of the Mayan (Video Game) / int_a24989ce
type
Save Point
 Syndrome (Video Game) / int_a24989ce
type
Save Point
 Taut (Video Game) / int_a24989ce
type
Save Point
 Teenage Mutant Ninja Turtles (2014) (Video Game) / int_a24989ce
type
Save Point
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_a24989ce
type
Save Point
 The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion (Video Game) / int_a24989ce
type
Save Point
 The Citadel (Video Game) / int_a24989ce
type
Save Point
 The Last Story (Video Game) / int_a24989ce
type
Save Point
 The Legend of Zelda: Majora's Mask (Video Game) / int_a24989ce
type
Save Point
 The Night Way Home (Video Game) / int_a24989ce
type
Save Point
 The Vagrant (Video Game) / int_a24989ce
type
Save Point
 The Vanishing of Ethan Carter (Video Game) / int_a24989ce
type
Save Point
 The Witches' Tea Party (Video Game) / int_a24989ce
type
Save Point
 The Witch's House (Video Game) / int_a24989ce
type
Save Point
 Time Bandit (2023) (Video Game) / int_a24989ce
type
Save Point
 Time Commando (Video Game) / int_a24989ce
type
Save Point
 Transistor (Video Game) / int_a24989ce
type
Save Point
 Valkyrie Profile (Video Game) / int_a24989ce
type
Save Point
 Vampire: The Masquerade – Redemption (Video Game) / int_a24989ce
type
Save Point
 Vision Soft Reset (Video Game) / int_a24989ce
type
Save Point
 What Did I Do to Deserve This, My Lord? (Video Game) / int_a24989ce
type
Save Point
 Wild ARMs 2 (Video Game) / int_a24989ce
type
Save Point
 Wild Metal Country (Video Game) / int_a24989ce
type
Save Point
 Withstand (Video Game) / int_a24989ce
type
Save Point
 WolfQuest (Video Game) / int_a24989ce
type
Save Point
 Wuppo (Video Game) / int_a24989ce
type
Save Point
 Yu-Gi-Oh! Reshef of Destruction (Video Game) / int_a24989ce
type
Save Point
 Adventurers! (Webcomic) / int_a24989ce
type
Save Point
 Captain SNES: The Game Masta (Webcomic) / int_a24989ce
type
Save Point
 Countdown to Countdown (Webcomic) / int_a24989ce
type
Save Point
 Elven (Webcomic) / int_a24989ce
type
Save Point
 Ghost Switch (Webcomic) / int_a24989ce
type
Save Point
 The Caretaker of the Ruins (Webcomic) / int_a24989ce
type
Save Point
 Brady's Beasts / int_a24989ce
type
Save Point
 Metroid Prime: Hunters (Video Game) / int_a24989ce
type
Save Point