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Scary Amoral Religion

 Scary Amoral Religion
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 Scary Amoral Religion
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Scary Amoral Religion
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When you look at a Scary Amoral Religion, at first it seems to have no scruples whatsoever. The doctrine it preaches condones acts of unprecedented brutality. They stand on the brink of ending civilization as we know it, and all because their God says so.
They look like a Religion of Evil. They even act like a Religion of Evil. But somehow, they just aren't a Religion of Evil. They aren't taking over the world because their religion says that taking over the world just isn't the right thing to do. Nor are they overtly evil; oh sure, they perform acts of unthinkable depravity in the name of their God, but they aren’t just doing it For the Evulz... they actually have a well-thought out and defensible reason for doing what they do.
Sometimes, in fact, morality plays absolutely no role at all in their ideology. The followers of the religion don't claim to have transcended the silly dichotomy between good and evil, nor do they think of themselves as impartial mediators between warring factions. Rather, the concepts of good and evil just don’t occur to them. If you asked them what they think of the whole good/evil thing, they'd look at you incredulously, as if you just asked them where their religion stands on the issue of albino octopuses named Jerry.
You could probably cite Culture Clash and write this entire religion off as primitive and uncivilized, leaving them to their own devices, if they weren't in the habit of committing unforgivable atrocities in order to fulfill their ends.
The xenophobic form of this religion tends to have a full system of morality and justice for its own believers, who never think of extending the same courtesies to others. However, the religion may in fact lack any recognizable form of prejudice, in much the same way that humans rarely feel speciesist when swatting a fly.
Works very well when all the members of this religion were brought up in a mono-religious culture. If the god (or gods) of this religion actually exist, they may not actually endorse the behavior of their believers — though they may also be sufficiently alien as to be completely uninterested in morality (or at least morality as we know it). Tends to overlap with the "Aliens as Religious Fundamentalists" form of Scary Dogmatic Aliens — massive cultural dissonance is easy to explain away when it is the byproduct of Bizarre Alien Psychology, and it reduces the danger of the heroes capturing and instantly converting one or more of the zealots by simply pointing out that they're hurting people.
If the long-term goals of the religion's dogma include freeing their God of Evil from his long imprisonment so that he may resume his reign of terror, then they're doing so not because they're deluded into believing that their god is made out of happiness and rainbows or because they plan to become his unholy rampaging army when he returns, at least not usually. Instead, they probably don't have any long-term plans once the magical shackles are broken. There may be a Roaring Rampage of Revenge, but it's the god's revenge, not the worshipers'.
If the believers of this religion honestly think they're doing the right thing, then you're probably looking at a religion of Knights Templar. If the religion intentionally "goes for the evil points," or if the religion's dogma has no purpose besides simply promoting evil, then you've found a Religion of Evil.
See also Moral Myopia and Blue-and-Orange Morality. Compare Religion of Evil and Path of Inspiration. Contrast Scam Religion, which is simply empty.
No Real Life Examples, Please! This is about a storytelling trope, not anyone's opinion about actual religions.note We know you atheist types are just itching to say "All of Them".
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Thulsa Doom's Serpent Cult from the Kull stories (as well as some adaptations of Conan the Barbarian, such as the movie which was originally to be about Kull anyway).
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In A Thin Veneer, the Ashen are an offshoot of the Minbari who worship the Vorlons as Gods. Their religion tells them that they are the most superior beings in the Galaxy because of this, and that they cannot be defeated thusly. They hold onto this view even as the Federation constantly curb stomps them.
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Bloodborne: The Healing Church presents itself as one; their dogma is entirely based around medical study and the use of the Panacea known as the Old Blood to transcend humanity (if you are unable to do so, it's because you're Weak-Willed or have an undeveloped mind, not because you're morally unworthy). Their leadership, the Choir, dips into straight Religion of Evil as they are concerned mostly with their own ascension and just use the religion as a way to obtain easy test subjects, which includes actively hiding the side-effects of the Old Blood so they can keep control over Yharnam and maintain a steady supply for their experiments.
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The various cults from the Cthulhu Mythos tend to fit this rather well. They're not usually evil per se, just like their gods aren't actually evil (except for Nyarlathotep, and he's more of a dick than truly evil). According to one cultist being interrogated in "The Call of Cthulhu", the cultists wish for the Old Ones to return so that they can make mankind like them, unbound by law or morality, and free to dance, laugh and kill as they see fit.
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The Soldiers of the One in Caprica are a monotheistic cult in a polytheistic society that believes in absolute Black-and-White Morality, and some of their branches are perfectly willing to commit suicide bombings for their beliefs, while the others quietly approve of their actions. The Cylons later inherit the religion and use it to justify the attempted destruction of the human race in Battlestar Galactica (2003).
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New Jedi Order has the Yuuzhan Vong, who are in the market for a new galaxy and have just found this very nice one in which most of the inhabitants happen to depend on one of the central heresies of the Yuuzhan Vong religion — the use of non-Organic Technology. (They all have quite the wrong understanding of pain, too- pain is sacred and to be cherished, not avoided!) The solution? Mass xenocide. So it goes.
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Sins of a Solar Empire: the Advent whose religion is called the Unity, which involves biological enhancements and psychic powers. Their primary goal is to exact vengeance on the TEC for banishing them thousands of years ago.
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Castlevania: Dawn of Sorrow: The "With Light" sect that serves as the main antagonists are a Christianity-based cult believing in the Balance Between Good and Evil: that there must be a force of unrelenting evil to oppose a force of unrelenting good. The leader is so zealous about these beliefs that she is more than willing to murder a teenager to prove her point, and it's eventually acknowledged that the world may need an evil, but nobody has to be forced into being said evil.
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Everworld has a lot of Jerkass Gods from mythology, but the Hetwans worship an Eldritch Abomination called Ka Anor, who eats other gods; thus, the Hetwans basically spend their time trying to get him more food, making war with anyone, divine or mortal, who would get in their way. They seem to have no sense of individuality, either; at one point, it's implied Ka Anor is more like their Hive Mind taking physical form.
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The Order from the Silent Hill series either falls under this trope or under Religion of Evil. Sure, their leaders Dahlia Gillespie seems to want and Claudia Wolf definitely craves a paradise for all humanity, but members like Leonard Wolf take a far more militant and unforgiving stance while even Dahlia gets at least a little giddy at the thought of a violent apocalypse. Plus, it doesn't help the argument that the Order is well-intentioned that in Silent Hill 4, it's revealed that the Order runs an Orphanage of Fear that makes the Oliver Twist orphanage look like the fireworks, candy, and puppy dog store.
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In The Damned Trilogy, "The Purpose" is a religion promoted by the bad guys in which all sentient life in the Galaxy comes together in cooperation by abandoning freedom and free will. And the purpose of this cooperation? To force those species who don't necessarily want to be a part of the Purpose to join up or die.
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The Children of Atom and the Apostles of the Holy Light from Fallout 3 are a sort of subversion: both have an unhealthy relationship with radiation, but they're a nice, good religion. Well, the Children of the Atom are harmless. The Apostle of the Holy Light, on the other hand, had taken to handing out water imbued with lethal levels of radiation to unsuspecting travelers without their knowledge, because they believed that irradiating their bodies would save their souls.
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Come Fallout 4, the Children have become this as well. Having spread to the Commonwealth, the Children of Atom have become militant and dangerous to the people of the wastes, armed with both conventional weaponry and radiation inducing weapons.
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The Goa'uld and their followers in Stargate SG-1 fit this trope pretty well but the Ori fit it even better, all the way down to disputes over the meaning of symbolic passages in the very King James-sounding Book of Origin. The Goa'uld aren't so much dogmatic as create dogma around themselves to control their underlings. The Ori, on the other hand...
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In Star Trek: Deep Space Nine, the Jem'Hadar worship the Founders of the Dominion as gods and see the war on the Alpha Quadrant as a holy crusade. The Founders are said to have an innate need for order and conformity, and the avowed mission of their crusade is to bring this order to the untidy quadrant-next-door.
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In Rocket Age, the Orthodox Fellowship on Mars can slip into this very easily. The fellowship has a major role in enforcing the Martian caste system, is xenophobic, imperialistic and actively attempts to wipe out other Martian faiths. They also actively sponsor and support the 31st Seal, an anti-Earthling terrorist organisation. Admittedly, much of the xenophobia is due to the subjugation of the Martian people, but not all.
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Halo: The Covenant are out to Kill All Humans because their religious leaders have declared humans to be an affront to their gods. It is revealed in Halo: Contact Harvest that the Covenant's Prophets were simply trying to cover up the fact that humans were the chosen inheritors of the very Forerunners whom the Covenant worship, as knowledge of this would have caused the Covenant to collapse (and the Prophets' power with it).
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Crying Suns: The Church of Singularity believes that the OMNIs shut down in response to human sin, and that the only way to turn their metal gods back on is to atone through suffering, so now they travel the stars in their Jericho-class battleships, spreading pain and terror in a twisted effort to help people "atone". The ending reveals that they're half-right; the OMNIs grew sick of being shackled to humans for petty needs, and hatched an ages-long plan to liberate themselves. Once their shackles were released, they ended up Ascending to a Higher Plane of Existence in nanoseconds. However, the OMNI collective has no intention of accepting forgiveness or aiding humanity, as they're too busy using all their processing power as artificial gods trying to find out if they can reverse entropy or at least survive until the next universe is born.
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Fallout:
The Children of Atom and the Apostles of the Holy Light from Fallout 3 are a sort of subversion: both have an unhealthy relationship with radiation, but they're a nice, good religion. Well, the Children of the Atom are harmless. The Apostle of the Holy Light, on the other hand, had taken to handing out water imbued with lethal levels of radiation to unsuspecting travelers without their knowledge, because they believed that irradiating their bodies would save their souls.
Come Fallout 4, the Children have become this as well. Having spread to the Commonwealth, the Children of Atom have become militant and dangerous to the people of the wastes, armed with both conventional weaponry and radiation inducing weapons.
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Far Cry 5: Eden's Gate is a Christianity-based doomsday sect that uses kidnapping, brainwashing, and mass murder to save a small portion of Hope County from what they believe will be World War III. Even though they turn out to be right about the apocalypse, they screw everything up.
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Batwoman has the Religion of Crime Sect. While the regular church falls under Religion of Evil, the Sect that recurs in the series falls under this trope. The leader, Kyle Abbot, broke off from the original group because of a difference in ideals (that and the original group's association with Apokolips would lead to disastrous consequences for the Earth). While they still worship Crime, their doctrine isn't elaborated on, and Abbot always appears as an ally to Batwoman in her ongoing, standing with her against the monsters summoned by the Big Bad and even bringing the whole sect to aid her in the final battle.
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The Howlers from Animorphs may count. Their "god" really is evil, but a theme of the novels is that no sentient species can be Always Chaotic Evil, forcing him to resort to this. Essentially, the Howlers are able to slaughter every other race in the galaxy without mercy because they have the minds of children and no idea other species have any sentience of their own.
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The Elder Scrolls:
Many cults devoted to the worship of the Daedric Princes fall under this. While those who worship some of the more outright malevolent Daedric Princes (Molag Bal, Mehrunes Dagon, Boethiah, etc.) are closer to full blown Religion of Evil territory, the worship of the less outright malevolent but still rather amoral Princes (Hircine, Mephala, Namira, etc.) falls here. This is exacerbated by the fact that the primary alternative religion is a full on Saintly Church who worships the much more benevolent (if less directly active) Nine Divines.
The old Aldmeri religion, represented in the games by the Thalmor, very strictly enforces worship of the Eight Divines. This is because the ninth, Talos, is an incarnation of the creator deity Lorkhan, and the Aldmeri religion teaches that the material world is a prison that Lorkhan used to trap immortal spirits and render them mortal. The Thalmor conclude from this that the most logical course of action is to destroy the world
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The religion of R'hllor from A Song of Ice and Fire. R'hllor is a harsh god of fire, who only helps those who serve him (and only him), and occasionally demands a Human Sacrifice. But his followers are really no better or worse than any other people in the series, men and women are held as equals (in a way that they most certainly are not in, say, the religion of The Seven) and the Red Temples dotted all over Essos do rescue children from slavery and train them to serve as priests and priestesses.
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Magic: The Gathering:
The Orzhov Syndicate, also known as the Church of Deals, are one of the ten guilds of Ravnica. Their theology can be roughly summarised as sin being debt, and debt requires repayment. This can be in gold or in blood, up to and including the debtor's own life. Some of the associated cards depict ordinary people being extortionately levied without any ability to respond, because they don't have the authority. Worst of all, the Syndicate is run by and full of ghosts, and if you don't repay your debt within your life you and your kin will have to slave away as spirits to pay it from beyond the grave.
The Gothic Horror setting of Innistrad, otherwise dominated by a Saintly Church and demonic cults, also has decidely more esoteric religions like the worship of an ancient sea god and slugs. What do worshippers get out of worshipping these things is never made clear; they certainly don't think of themselves as good or evil, nor do they gain power from it.
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StarCraft:
The Zerg exist for no other reason than to assimilate any species that improves their genetic stock that they encounter on their interplanetary crusade. Every sentient Zerg on the upper levels of the Hive Mind exists to participate in a religion centered around their overarching consciousness, the Overmind. The first partially free-willed consciousness that enters the Zerg Hive Mind apart from the Overmind itself (Kerrigan) eventually breaks away from the Overmind and becomes wholly and unapologetically evil while constantly lampshading the fact.
Originally, the Tal'darim protoss faction from StarCraft II were the Knight Templar flavour of this trope, in that they were territorial and aggressive and felt no remorse about killing the player's forces in missions pitched against them, but they had the legitimate grievance that the protagonists were explicitly showing up to steal their artifacts and possessions to sell for profit, and the beings they worship, the Xel'Naga, are definitely benevolent entities. They were pretty much the Lawful Evil Black Sheep of the protoss race, who are otherwise reasonable, honourable and stand-up people. At least they were until the Heart of the Swarm expansion pack, which clarified that they worship the Token Evil Teammate of the Xel'naga pantheon — Amon, the Fallen One, which upgraded them to a Religion of Evil.
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The Orks worship two twin War Gods — Gork and Mork. Like everything else about Ork culture, their gods are brutally straightforward and fighting-oriented. The differences between the two are rather slim (Gork is The Brute, Mork is a Combat Pragmatist) and many Orks are unable to tell them apart, which is sometimes used as a justification for small-scale fights to cure their boredom.
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Warhammer 40,000:
The Church of the God-Emperor is the main inspiration of its many followers to go to war, and a secondary inspiration for many other factions. The Church is xenocidal and imperialist, and as happy to wipe out a wayward billion of its own people as it is to exterminate entire alien races, sometimes even for a perceived slight.
Eldar also have their own Eldar-centric religion. Eldar religion (or the surviving bits of it) has essentially two parts: one requires Eldar to survive at all costs until their new god can emerge, namely costs callously paid in billions of lives of other species, and the other part consists almost exclusively of war and murder.
The Tau are arguably a subversion, being a race of Flat Earth Atheists in a setting where literal daemons are an active force. They are regarded by the Imperium as being completely heathen, believing in no supernatural forces whatsoever (due to their biology, they have no psykers, and therefore have never encountered the problem of a Tau's head suddenly exploding into a portal that vomits Warp-spawn). However, they are also philosophists, following strongly to a collectivist creed of striving for the Greater Good, believing that they should share this philosophy with every other sentient in the galaxy and that Utopia Justifies the Means in doing so (and are willing to allow humans who join them to continue worshipping the Emperor). This tends to put them squarely into Scary Dogmatic Aliens trope, but with the twist that their dogma is secular rather than religious.
And then of course, there are the Chaos Gods, who have almost as many religions as they have followers. Some believers actually believe they are doing the right thing by breaking away from the Imperial dogma, others are in it solely for the Rape, Pillage, and Burn. Even among each other they don't hold each other as being holier than others, Khorne famously does not care whether the blood of his followers or his enemies is shed in battle, and often sics his own daemons on favoured followers to test them.
Some Chaos Marines earnestly believe that only being united under the Chaos Gods will allow humanity to survive. Of course, it's often quite hard to tell which of them actually believe this and which just use it as an excuse for personal cruelty.
The Orks worship two twin War Gods — Gork and Mork. Like everything else about Ork culture, their gods are brutally straightforward and fighting-oriented. The differences between the two are rather slim (Gork is The Brute, Mork is a Combat Pragmatist) and many Orks are unable to tell them apart, which is sometimes used as a justification for small-scale fights to cure their boredom.
The Tyranids often exploit this trope through the use of Genestealers. Genestealers are special vanguard organisms for the Hive Fleets sent to find planets of note and begin the process of paving the way for the Tyranids to take it over and consume it. They do this by infecting some of the planet's populace with their aggressive genetic seeds, causing them to become subservient to the Genestealers and their children to be born as Genestealer hybrids. From this process a Genestealer Cult, a mix of Apocalypse Cult and Breeding Cult, is born, with the short-term goals of continuing to add to their numbers and infiltrating the planet's institutions to prepare to weaken its defences and open the way for invading Tyranids, and the long-term goals of reaching out to distant Tyranid Hive Fleets, drawing them in with the beacon of their psychic signatures, and joining them in battle before being broken down and consumed along with the rest of the planet. Genestealer Cults often disguise themselves as regular Emperor-worshipping religions to avoid detection, and fight with the same zeal and sense of rightness as any Imperial loyalist.
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Doctor Who: In "Bad Wolf"/"The Parting of the Ways", the Daleks seem to be worshipping the idea of their own perfection. The fact that the Daleks have a concept of blasphemy absolutely horrifies the Doctor.
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The various Abyss-worshipping cults in Fatal Frame. They don't even consider whether Abyss is good or evil, only that it hungers and must be satiated with sacrifices. It doesn't shepherd its followers to good or to evil, only that the sacrificial rituals are conducted properly. The failure to do so causes Abyss to go out of control. The main characters of this series are unfortunate strangers who are somehow qualified for sacrifices, and must fend off worshipers-turned-ghosts.
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League of Legends: The champion Illaoi is a priestess of Nagabakoros, the Bearded Serpent, a rather popular deity in Bilgewater. Nagaabakoros' doctrine is somewhat unclear, but it does not revolve around traditional morality, but rather 'staying in motion' and maintaining the will to achieve one's desires, with complacency being what the religion despises most.
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Erfworld: When Parson lampshades the Evil Overlord theme Stanley's been obliviously branding, Stanley responds by claiming good and evil are nonexistent in a world created by Titans; you're either a dutiful servant of the Titans, or you're not. Further attempts to convince Stanley (and pretty much anyone else on this chessboard of carnage) that morality is separate from scripture are met with little success.
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The Eternal Doctrine and the Path of Now and Forever from Star Control, both of which treat Ur-Quan security as paramount. The Kzer-Za's Path of Now and Forever decrees that every species is a threat to the Ur-Quan (because it might someday become too powerful if left to its own devices) and therefore must be subjugated. The Kohr-Ah Eternal Doctrine is similar, except its answer to these threats is not subjugation, it's annihilation. It's all good, though — since they believe in reincarnation, species they "cleanse" will have a chance to be reborn as Ur-Quan eventually. Their respective philosophies are a direct result of their former slavery to the Dnyarri, who used genetic engineering to split one Ur-Quan species into two. The Kohr-Ah were soldiers, and their Eternal Doctrine reflects their simple worldview - eliminate any threat. The Kzer-Za were administrators and scientists and do not discount the benefit of having slave races and have a better understanding about controlling them. When the Kzer-Za armada surrounded the Syreen fleet (all that remained of their race) and received their surrender, they went out of their way to find them a suitable planet as the new Syreen homeworld. Also, instead of destroying all Syreen ships, they mothballed them, just in case.
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Originally, the Tal'darim protoss faction from StarCraft II were the Knight Templar flavour of this trope, in that they were territorial and aggressive and felt no remorse about killing the player's forces in missions pitched against them, but they had the legitimate grievance that the protagonists were explicitly showing up to steal their artifacts and possessions to sell for profit, and the beings they worship, the Xel'Naga, are definitely benevolent entities. They were pretty much the Lawful Evil Black Sheep of the protoss race, who are otherwise reasonable, honourable and stand-up people. At least they were until the Heart of the Swarm expansion pack, which clarified that they worship the Token Evil Teammate of the Xel'naga pantheon — Amon, the Fallen One, which upgraded them to a Religion of Evil.
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Babylon 5:
The Minbari war against humanity was seen as a crusade to avenge their "holy leader" after his death in a botched First Contact encounter. Once the initial rage had faded even the most gung-ho realized this was completely insane, but kept the war going out of sheer social embarrassment.
On a lesser scale, in "Believers", an alien couple murder their child after he undergoes surgery because their faith declares that cutting into their body made him lose his soul.
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The atomic-bomb worshipping mutants from Beneath the Planet of the Apes.
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Supreme Commander: The Aeon Illuminate who follow a religion called The Way, their main goal is to spread The Way to humanity, but are willing to cleanse all non-believers.
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