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Scenery as You Go

 Scenery as You Go
type
FeatureClass
 Scenery as You Go
label
Scenery as You Go
 Scenery as You Go
page
SceneryAsYouGo
 Scenery as You Go
comment
The main character is walking through The Very Definitely Final Dungeon, and approaches what appears to be (let's say) a broken bridge! Is this a Broken Bridge, or is it the variety of Locked Door where you need to find a completely alternate route? It's neither — as you approach it, rocks and bits of masonry magically float up from the chasm below, constructing the bridge before you — sometimes only creating part of it, and adding more as you keep going!
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })It doesn't have to be a bridge, per se, but it must (a) allow the main character to progress to the next area with no other means of getting there, and (b) occur independently of the character's own actions, except that he's simply approaching it. So the scene from the X-Men movie where Magneto creates his own platforms doesn't count.
Compare Invisible Blocks, where the blocks never get to appear, but they can still be used as a bridge.
 Scenery as You Go
fetched
2022-03-27T12:40:09Z
 Scenery as You Go
parsed
2022-03-27T12:40:09Z
 Scenery as You Go
isPartOf
DBTropes
 Scenery as You Go / int_164f12e6
type
Scenery as You Go
 Scenery as You Go / int_164f12e6
comment
Super Mario Galaxy 2 also has the Space Junk example on one of the rolling balls, which are very difficult to stop when the materializing path takes an unexpected corner.
 Scenery as You Go / int_164f12e6
featureApplicability
1.0
 Scenery as You Go / int_164f12e6
featureConfidence
1.0
 Super Mario Galaxy 2 (Video Game)
hasFeature
Scenery as You Go / int_164f12e6
 Scenery as You Go / int_1ff419c5
type
Scenery as You Go
 Scenery as You Go / int_1ff419c5
comment
In Kingdom Hearts II, Sora & Co. run into a great chasm within The Very Definitely Final Dungeon. A shimmering staircase materializes beneath their feet as they cross it, stopping only to do battle at every landing.
 Scenery as You Go / int_1ff419c5
featureApplicability
1.0
 Scenery as You Go / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Scenery as You Go / int_1ff419c5
 Scenery as You Go / int_30f32521
type
Scenery as You Go
 Scenery as You Go / int_30f32521
comment
Makes an appearance several times, mostly in the Black Throne and the warps, in Darksiders.
 Scenery as You Go / int_30f32521
featureApplicability
1.0
 Scenery as You Go / int_30f32521
featureConfidence
1.0
 Darksiders (Video Game)
hasFeature
Scenery as You Go / int_30f32521
 Scenery as You Go / int_3a7f5b49
type
Scenery as You Go
 Scenery as You Go / int_3a7f5b49
comment
Alice: Madness Returns has this in spades in Cardbridge. Pretty much everything you walk on is made of playing cards, and sometimes they're not there until you approach where it's supposed to be, whether be walking, sliding, or taking a leap of faith in the direction of an entire card structure.
 Scenery as You Go / int_3a7f5b49
featureApplicability
1.0
 Scenery as You Go / int_3a7f5b49
featureConfidence
1.0
 Alice: Madness Returns (Video Game)
hasFeature
Scenery as You Go / int_3a7f5b49
 Scenery as You Go / int_45957189
type
Scenery as You Go
 Scenery as You Go / int_45957189
comment
One sub-mission in Mondo Agency has a maze of floating tiles that appear when approached by the player or laser indians.
 Scenery as You Go / int_45957189
featureApplicability
1.0
 Scenery as You Go / int_45957189
featureConfidence
1.0
 Mondo Agency (Video Game)
hasFeature
Scenery as You Go / int_45957189
 Scenery as You Go / int_474c18c1
type
Scenery as You Go
 Scenery as You Go / int_474c18c1
comment
Towards the end of BioShock Infinite, Elizabeth's multiverse-manipulating powers manifest fully and she transports Booker and herself to a space between universes, represented by zillions of lighthouses poking out of the ocean. Walking towards any one of them makes a wooden bridge materialize out of the water right under Booker's feet—even if you change directions half-way.
 Scenery as You Go / int_474c18c1
featureApplicability
1.0
 Scenery as You Go / int_474c18c1
featureConfidence
1.0
 BioShock Infinite (Video Game)
hasFeature
Scenery as You Go / int_474c18c1
 Scenery as You Go / int_49a88435
type
Scenery as You Go
 Scenery as You Go / int_49a88435
comment
In Final Fantasy XII, Giruvegan and the Great Crystal are full of walkways that materialize just as you step on them.
 Scenery as You Go / int_49a88435
featureApplicability
1.0
 Scenery as You Go / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Scenery as You Go / int_49a88435
 Scenery as You Go / int_536a5cc9
type
Scenery as You Go
 Scenery as You Go / int_536a5cc9
comment
Starlight Carnival Zone from Sonic Colors, in certain areas.
This also appears in the Frog Forest/Lost Jungle stages of Sonic Heroes, where you have to find giant treefrogs whose rain makes the plants around you grow, usually resulting in fruit growing massive for you to bounce on or sets of ivy growing out across chasms for you to grind on.
 Scenery as You Go / int_536a5cc9
featureApplicability
1.0
 Scenery as You Go / int_536a5cc9
featureConfidence
1.0
 Sonic Colors (Video Game)
hasFeature
Scenery as You Go / int_536a5cc9
 Scenery as You Go / int_5b686581
type
Scenery as You Go
 Scenery as You Go / int_5b686581
comment
This also appears in the Frog Forest/Lost Jungle stages of Sonic Heroes, where you have to find giant treefrogs whose rain makes the plants around you grow, usually resulting in fruit growing massive for you to bounce on or sets of ivy growing out across chasms for you to grind on.
 Scenery as You Go / int_5b686581
featureApplicability
1.0
 Scenery as You Go / int_5b686581
featureConfidence
1.0
 Sonic Heroes (Video Game)
hasFeature
Scenery as You Go / int_5b686581
 Scenery as You Go / int_5c622d7f
type
Scenery as You Go
 Scenery as You Go / int_5c622d7f
comment
In Devil May Cry 3: Dante's Awakening, just as you enter the Demon Realm, you might expect a jumping puzzle... and then the oblong Floating Platforms slam together to form a path as you approach.
 Scenery as You Go / int_5c622d7f
featureApplicability
1.0
 Scenery as You Go / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Scenery as You Go / int_5c622d7f
 Scenery as You Go / int_755b343f
type
Scenery as You Go
 Scenery as You Go / int_755b343f
comment
Halo's Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.
 Scenery as You Go / int_755b343f
featureApplicability
1.0
 Scenery as You Go / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Scenery as You Go / int_755b343f
 Scenery as You Go / int_76376304
type
Scenery as You Go
 Scenery as You Go / int_76376304
comment
In Metro 2033, Artyom is trapped in a psychic maze by the Dark Ones and this is how the last area manifests. Notably, running too fast, before allowing the path to fully form can actually kill you as you fall into the abyss.
 Scenery as You Go / int_76376304
featureApplicability
1.0
 Scenery as You Go / int_76376304
featureConfidence
1.0
 Metro 2033 (Video Game)
hasFeature
Scenery as You Go / int_76376304
 Scenery as You Go / int_7668653b
type
Scenery as You Go
 Scenery as You Go / int_7668653b
comment
In Mass Effect 3, during one TRON-like sequence, Shepard is inserted into a geth server bank to help undo Reaper sabotage. The terrain takes the form of rectangular platforms of all different sizes that fly in from various directions as Shepard approaches and interlock into long, sweeping staircases and irregular landings.
 Scenery as You Go / int_7668653b
featureApplicability
1.0
 Scenery as You Go / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Scenery as You Go / int_7668653b
 Scenery as You Go / int_7db133b7
type
Scenery as You Go
 Scenery as You Go / int_7db133b7
comment
The rainbow bridge to Asgard in Valkyrie Profile 2 Silmeria seems to only actually materialize where you're actually standing. As you run, it materializes under your feet, and disintegrates behind you.
 Scenery as You Go / int_7db133b7
featureApplicability
1.0
 Scenery as You Go / int_7db133b7
featureConfidence
1.0
 Valkyrie Profile 2: Silmeria (Video Game)
hasFeature
Scenery as You Go / int_7db133b7
 Scenery as You Go / int_7fc78282
type
Scenery as You Go
 Scenery as You Go / int_7fc78282
comment
Happens in reverse in the film version of The Lord of the Rings. On two occasions the heroes have to flee via bridges or elevated passages that collapse as they cross them. But the collapse almost seems choreographed to be only just behind them. Run the film in reverse and it would be this trope to the life.
 Scenery as You Go / int_7fc78282
featureApplicability
1.0
 Scenery as You Go / int_7fc78282
featureConfidence
1.0
 The Lord of the Rings
hasFeature
Scenery as You Go / int_7fc78282
 Scenery as You Go / int_86c3beca
type
Scenery as You Go
 Scenery as You Go / int_86c3beca
comment
In Girl Genius, the bridge to the library of Castle Heterodyne is constructed by the castle whenever someone wants to cross, and deconstructed afterwards. Unfortunately, the castle likes to think it has a sense of humor.
 Scenery as You Go / int_86c3beca
featureApplicability
1.0
 Scenery as You Go / int_86c3beca
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1.0
 Girl Genius (Webcomic)
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Scenery as You Go / int_86c3beca
 Scenery as You Go / int_8b3d998a
type
Scenery as You Go
 Scenery as You Go / int_8b3d998a
comment
The last room in Windosill is in what appears to be an unfinished colosseum, or a construction of one. When you drag the toy train up the outside spiral of the colosseum, the unfinished sections suddenly float up and become a rigid road.
 Scenery as You Go / int_8b3d998a
featureApplicability
1.0
 Scenery as You Go / int_8b3d998a
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1.0
 Windosill (Video Game)
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Scenery as You Go / int_8b3d998a
 Scenery as You Go / int_8c87469c
type
Scenery as You Go
 Scenery as You Go / int_8c87469c
comment
In The Legend of Zelda: Skyward Sword, the Timeshift Stones can turn quicksand into traversable ground and make rocky outcrops spring from the ground.
 Scenery as You Go / int_8c87469c
featureApplicability
1.0
 Scenery as You Go / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Scenery as You Go / int_8c87469c
 Scenery as You Go / int_8eb018a3
type
Scenery as You Go
 Scenery as You Go / int_8eb018a3
comment
The last level of Shovel Knight features blocks that rise from the Bottomless Pits to create stable platforms as you approach.
 Scenery as You Go / int_8eb018a3
featureApplicability
1.0
 Scenery as You Go / int_8eb018a3
featureConfidence
1.0
 Shovel Knight (Video Game)
hasFeature
Scenery as You Go / int_8eb018a3
 Scenery as You Go / int_99041728
type
Scenery as You Go
 Scenery as You Go / int_99041728
comment
The Highways of Iacon City in the Autobot campaign of Transformers: War for Cybertron. Story-wise, they were reactivated offscreen by your allies, but once you're cruising down them, they automatically construct themselves in front of you as you drive.
 Scenery as You Go / int_99041728
featureApplicability
1.0
 Scenery as You Go / int_99041728
featureConfidence
1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Scenery as You Go / int_99041728
 Scenery as You Go / int_9f053c09
type
Scenery as You Go
 Scenery as You Go / int_9f053c09
comment
Played with in Antichamber. Some puzzles feature this, and sometimes, the newly created bridges between the start and the destination stop appearing just before the final step, preventing you from reaching the exit, forcing you to find another bridge at a not-so-obvious place that actually brings you to your destination.
 Scenery as You Go / int_9f053c09
featureApplicability
1.0
 Scenery as You Go / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Scenery as You Go / int_9f053c09
 Scenery as You Go / int_a45149a2
type
Scenery as You Go
 Scenery as You Go / int_a45149a2
comment
ICO has two of these in the reflector buildings.
 Scenery as You Go / int_a45149a2
featureApplicability
1.0
 Scenery as You Go / int_a45149a2
featureConfidence
1.0
 ICO (Video Game)
hasFeature
Scenery as You Go / int_a45149a2
 Scenery as You Go / int_a512f762
type
Scenery as You Go
 Scenery as You Go / int_a512f762
comment
This happens in Clive Barker's Undying, in the floating city of Oneiros. At several points you will see a floating platform of some sort, far out of reach of any jump, and a path on your current platform seemingly leading off into oblivion. Walk towards the end of it and, just as you reach the edge, floating tiles will appear.
 Scenery as You Go / int_a512f762
featureApplicability
1.0
 Scenery as You Go / int_a512f762
featureConfidence
1.0
 Clive Barker's Undying (Video Game)
hasFeature
Scenery as You Go / int_a512f762
 Scenery as You Go / int_ac2909b5
type
Scenery as You Go
 Scenery as You Go / int_ac2909b5
comment
Bastion does this from the very beginning all the way to the end. The narrator even mentions it. When you reach an area's power source and grab it, though, everything starts to collapse again.
 Scenery as You Go / int_ac2909b5
featureApplicability
1.0
 Scenery as You Go / int_ac2909b5
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1.0
 Bastion (Video Game)
hasFeature
Scenery as You Go / int_ac2909b5
 Scenery as You Go / int_accb04fd
type
Scenery as You Go
 Scenery as You Go / int_accb04fd
comment
The Matrix: Path of Neo has two staircases during The Maze level that just as you walk up, the bits and chunks of stair float back together so that you can cross.
 Scenery as You Go / int_accb04fd
featureApplicability
1.0
 Scenery as You Go / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Scenery as You Go / int_accb04fd
 Scenery as You Go / int_bbe0b9d0
type
Scenery as You Go
 Scenery as You Go / int_bbe0b9d0
comment
In Prince of Persia, after merging with the Shadow, you are faced with a gap that would appear to be insurmountable even with a running jump. Run across it, and floor tiles will instantly appear.
 Scenery as You Go / int_bbe0b9d0
featureApplicability
1.0
 Scenery as You Go / int_bbe0b9d0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Scenery as You Go / int_bbe0b9d0
 Scenery as You Go / int_c0c57462
type
Scenery as You Go
 Scenery as You Go / int_c0c57462
comment
In Chrono Trigger, blue flames appear on either side of the party as they approach Magus' summoning circle in otherwise complete darkness. When they reach Magus, the flames form a circle around the group.
 Scenery as You Go / int_c0c57462
featureApplicability
1.0
 Scenery as You Go / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
Scenery as You Go / int_c0c57462
 Scenery as You Go / int_c6e9c6cc
type
Scenery as You Go
 Scenery as You Go / int_c6e9c6cc
comment
In Super Mario Galaxy, a jumping puzzle involves this in the Space Junk Galaxy, as Mario moves around an invisible maze that appears as he goes while collecting star fragments on a timer.
There's a much bigger puzzle of this variety for Space Junk Galaxy's Purple Comet. Ten groups of Purple Coins scattered across a huge field with more complex paths. And the black hole below it appears to be bigger, but like the first puzzle, as long as you don't fall off, you're fine.
And in the final level, during one of the 2D gameplay segments, there will also be blocks being summoned up that you'll have to make use of. Mind you, they also disappear again if you're not moving fast enough.
Super Mario Galaxy 2 also has the Space Junk example on one of the rolling balls, which are very difficult to stop when the materializing path takes an unexpected corner.
 Scenery as You Go / int_c6e9c6cc
featureApplicability
1.0
 Scenery as You Go / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Scenery as You Go / int_c6e9c6cc
 Scenery as You Go / int_cf6917ab
type
Scenery as You Go
 Scenery as You Go / int_cf6917ab
comment
American McGee's Alice does a variant on this in a couple of rooms. A path over infinity leapfrogs over to you, making a path as you go. And behind you, the path is disintegrating at a somewhat alarming pace!
Alice: Madness Returns has this in spades in Cardbridge. Pretty much everything you walk on is made of playing cards, and sometimes they're not there until you approach where it's supposed to be, whether be walking, sliding, or taking a leap of faith in the direction of an entire card structure.
 Scenery as You Go / int_cf6917ab
featureApplicability
1.0
 Scenery as You Go / int_cf6917ab
featureConfidence
1.0
 American McGee's Alice (Video Game)
hasFeature
Scenery as You Go / int_cf6917ab
 Scenery as You Go / int_d4e47577
type
Scenery as You Go
 Scenery as You Go / int_d4e47577
comment
In Doom³, in Hell, at one point you're stuck on a floating platform the size of a city block until you kill a bunch of Imps, at which point a bridge creates itself leading to a nearby structure, though that's more an example of "kill all monsters to open the Locked Door".
 Scenery as You Go / int_d4e47577
featureApplicability
1.0
 Scenery as You Go / int_d4e47577
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1.0
 Doom³ (Video Game)
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Scenery as You Go / int_d4e47577
 Scenery as You Go / int_da93207f
type
Scenery as You Go
 Scenery as You Go / int_da93207f
comment
The Last Remnant has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.
 Scenery as You Go / int_da93207f
featureApplicability
1.0
 Scenery as You Go / int_da93207f
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 The Last Remnant (Video Game)
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Scenery as You Go / int_da93207f
 Scenery as You Go / int_f2b8568d
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Scenery as You Go
 Scenery as You Go / int_f2b8568d
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Occurs at one point in Elephant's Dream, with small metal platforms on robotic arms rising from the darkness below the characters.
 Scenery as You Go / int_f2b8568d
featureApplicability
1.0
 Scenery as You Go / int_f2b8568d
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 Elephant's Dream
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Scenery as You Go / int_f2b8568d
 Scenery as You Go / int_f2db390d
type
Scenery as You Go
 Scenery as You Go / int_f2db390d
comment
In Prey (2006), this happens with entire rooms near the end.
 Scenery as You Go / int_f2db390d
featureApplicability
1.0
 Scenery as You Go / int_f2db390d
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1.0
 Prey (2006) (Video Game)
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Scenery as You Go / int_f2db390d
 Scenery as You Go / int_f412ce55
type
Scenery as You Go
 Scenery as You Go / int_f412ce55
comment
The gimmick of the custom Unreal Tournament 2004 map "DM-Reconstruct" is this very trope.
 Scenery as You Go / int_f412ce55
featureApplicability
1.0
 Scenery as You Go / int_f412ce55
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1.0
 Unreal Tournament 2004 (Video Game)
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Scenery as You Go / int_f412ce55
 Scenery as You Go / int_f935976a
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Scenery as You Go
 Scenery as You Go / int_f935976a
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In Will Rock, during the last level, Zeus is nice enough to provide you a stair of floating platforms leading across a HUGE lava-filled chasm and to his lair. However if you're not fast enough the platforms will crumble.
 Scenery as You Go / int_f935976a
featureApplicability
1.0
 Scenery as You Go / int_f935976a
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1.0
 Will Rock (Video Game)
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Scenery as You Go / int_f935976a

The following is a list of statements referring to the current page from other pages.

 American McGee's Alice (Video Game) / int_1ce24227
type
Scenery as You Go
 Antichamber (Video Game) / int_1ce24227
type
Scenery as You Go
 Bastion (Video Game) / int_1ce24227
type
Scenery as You Go
 ChaoIslandTranquilCorruptGenocide
seeAlso
Scenery as You Go
 Clive Barker's Undying (Video Game) / int_1ce24227
type
Scenery as You Go
 Crash Bandicoot (Video Game) / int_1ce24227
type
Scenery as You Go
 Devil May Cry 3: Dante's Awakening (Video Game) / int_1ce24227
type
Scenery as You Go
 Diversity (Video Game) / int_1ce24227
type
Scenery as You Go
 Doom³ (Video Game) / int_1ce24227
type
Scenery as You Go
 Hollow Knight (Video Game) / int_1ce24227
type
Scenery as You Go
 LEGO Dimensions (Video Game) / int_1ce24227
type
Scenery as You Go
 Sonic Colors (Video Game) / int_1ce24227
type
Scenery as You Go
 Super Mario 3D Land (Video Game) / int_1ce24227
type
Scenery as You Go
 Super Mario 3D World (Video Game) / int_1ce24227
type
Scenery as You Go
 Super Mario Galaxy (Video Game) / int_1ce24227
type
Scenery as You Go
 Super Mario Galaxy 2 (Video Game) / int_1ce24227
type
Scenery as You Go
 The Matrix: Path of Neo (Video Game) / int_1ce24227
type
Scenery as You Go
 The Messenger (2018) (Video Game) / int_1ce24227
type
Scenery as You Go