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Science Destroys Magic

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So, we have a world. The world has magic in it. However, this world isn't a normal fantasy setting and is instead more or less the real world. Well, then what happens to magic or magical creatures? It turns out that they disappear, for better or worse.
It seems that magic and science simply don't go well together, so that as one grows stronger, the other fades. Thus, the further humanity progresses in either science or civilization, the weaker magic becomes. In some cases, magic may even die outright.
See Magic Versus Science for reasons for conflict between the two systems. May occur because magic draws its power from "belief", and belief is antithetical to knowledge note Which would mean magic is based on a lie... We won't go into the philosophical details, but - nope. Or it could be because scienfic dogma prevents you from recognising there are things science cannot explainnote Which would mean science is based on a lie.
This may be a factor in The Magic Goes Away. Compare Death of the Old Gods. Compare and contrast The Magic Versus Technology War, which involves more direct conflict. If magic appears to disappear, but is merely explained by advances in science, then it's Doing In the Wizard or Magic from Technology.
Contrast Magic Harms Technology, where magic interferes with technology, and Magic Must Defeat Magic, where magic trumps science and you need more magic to fight it.
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In A Certain Magical Index, the power of magic and the various churches built around them have largely declined, leading to a balance of power that is roughly even between that of the Science and Magic sides. While science continues to grow, magic largely stays the same. Quite interesting when one considers magic came into existence as an attempt to replicate rare but naturally-occuring Psychic Powers in ordinary people, an alternative everyone could use. The balance started unraveling when science discovered how to create espers through artificial means (the Power Development Program shown in the series).
The second season proves that this trope is more serious than what one might suspect. It was already known that espers can't use magic but it turns out the opposite is also true: a sufficiently powerful AIM dispersion field such as the one wielded by Fuse=KAZAKIRI will slowly (as in poisoning) kill anyone who attempts to cast spells within the field's range aside from No Selling any and all magic directed against the wielder.
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Changeling: The Dreaming tends to assume science is Fae-smothering Banality, though the Nockers might disagree (indeed, the largest infusion of Glamour in recent history was the moon landing).
The 20th Anniversary edition gleefully abandons the concept. Discovering new aspects of the mundane world through science and marveling at new discoveries is considered a perfectly valid source of Glamour. Banality is described as a hampering force on science, since it stifles all creativity, including scientific curiosity and technological innovation. The Technocracy is still a Banality-spewing wasteland, but that stems from their obsessive need to categorize and quantify, and destroy or ignore anything that doesn't fit in their pre-conceived categories, rather than their link to science.
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The explanation the fantasy side gives in Umineko: When They Cry for why they don't use magic openly is that humans have become resistant to it as they acquired an 'anti-magic toxin'. Thus, in large groups it becomes impossible to use magic on them. The mystery side argues, of course, that magic doesn't exist in the first place. It is largely ambiguous as to who is correct.
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Played with a bit in the Shannara series. In the back-story this trope was played very straight, with the rise of science and industry virtually eliminating magic and most fantasy races. However, after humanity nuked itself back to the stone age, magic rose to much greater prominence again.
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The Administrator's note for the SCP Foundation has this as explaining why we don't have all these weird cults dedicated to SCP-level objects. Not that it seems to have worked...
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In the Land of Oz setting, the mundane world Dorothy hails from is occasionally called the "civilized" world, and it's stated that some enchanted items from Oz would cease to function there.
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Seems to work both ways in the Kate Daniels books: Technology destroys magic and magic causes technology to fail.
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A lot of Victorian literature is constructed around this idea. Dracula stands out as a great example as the mysticism of Eastern Europe is trumped by the science and innovation of an industrialized England.
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In Suburban Knights, the premise is about the magical villain's intent to seek revenge on the science of the world bought about by the king who bested him in battle for the throne long ago, and destroy technology everywhere. The Channel Awesome crew can only look on in shocked disbelief when the villain takes a call on his smartphone, proving that he's a total hypocrite.
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In The Rise and Fall of D.O.D.O., magic works by manipulating quantum events, and suddenly stops working in 1851 because ubiquitous photography causes "wave function collapse".
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In Black Clover, this is discussed to describe the difference between the Heart Kingdom and Clover Kingdom's magics. The Heart Kingdom is a country rich in nature, using natural mana as runes to empower their spells of natural attributes, like flame, lightning, and plant. The Clover Kingdom, on the other hand, became more technological, developing eccentric magic attributes like chain, steel, and space in exchange for abandoning the protection of natural mana. In essence, science led to the creation of new magics at the cost of losing natural magic techniques.
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In Shikkoku no Sharnoth, as the light of civilization grew, the dark kingdom of the fantasy realm willingly left to make room for them, as they could not exist in it. The only one who stayed was the land's powerful king, who stayed inside his dark castle alone. By the end, Mary has dragged the king out and told him he can't stay trapped in the past, always fearing the future.
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In Love, Death & Robots, the episode "Good Hunting" starts out as a fantasy story about spirit-hunters and shapeshifting Fantastic Foxes. But then technology comes to the region, the son of the hunter goes to work for the railroad barons, and the last cub of the foxes becomes stuck in her human form and then a steampunk cyborg sex-slave as the magic fades.
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In the Harry Potter and the Methods of Rationality setting, it is common knowledge that The Magic Goes Away: No-one can surpass the Founders of Hogwarts, who can't surpass Merlin, no one can make stuff as good as the ancient artifacts, etc. According to the Blood Purists, of whom the Death Eaters are a violently proactive faction, it's the fault of the muggleborns for watering-down wizarding blood. Rationalist!Harry gets Draco to collaborate with him in investigating the true cause of the decline of magic through the ages. One of the alternate hypotheses considered is this very trope: "magic disappears because of Muggle science developing". Turns out the actual truth is more interesting than that. Merlin cast a very powerful spell to stop powerful magic being accessible from books or ghosts to people who hadn't figured it out themselves, to stop the world from being destroyed by idiots with powerful magic, but the Interdict of Merlin ended up depriving the Wizarding World of most magical knowledge.
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A downplayed version occurs in Onward. Science and Magic appear to happily co-exist in this world, it's just that due to the difficulty learning it, people stopped using magic as more convenient technology was invented to do the same things.
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In Voyage of the Basset, the motto of the Basset is "Credendo vides", translated in-universe as "By believing, one sees." In other words, you have to ignore science and believe in the fantastic without evidence before you can see behind The Masquerade.
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This is implied to be the end goal of the maesters in A Song of Ice and Fire. There seems to be a conspiracy in the upper ranks that wants to destroy magic in favor of science. This is hardly a universal consensus, however, and officially they still have a field of study dedicated to "the higher mysteries." It seems to exist as much to discourage potential initiates by teaching them spells that don't work as any other reason, however.
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Touhou Project. The main setting, Gensoukyou, has actually been set up to absorb things that would be destroyed from lack of belief. Curiously, this also works for science to an extent as well: forgotten machinery and devices, frequently long obsolete technology that is no longer of interest to the public ends up in Gensoukyou as debris. This may hold more for certain beings than for others. Deities are confirmed to be reliant on human worship and new characters appear due to outsiders' disbelief but Youkai are still able to cross the Border for a snack with the right preparations. Then there are the issues of the entire Lunar civilization (which admittedly could be in the same situation as Gensoukyou) and at least one character who can come and go at will.
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This is more or less the premise of Ghostbusters. Ghosts are real, and so are evil gods from other dimensions, but the heroes save the day with the advanced technology they designed to detect and hunt the supernatural after years of scientific research. In later installments in the series, it's stated that the Ghostbusters' technology was so effective against the supernatural that their exploits are now regarded as a hoax, since nobody can remember a time when ghosts were real.
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In Sandman: The Dreaming Dream's latest absence is caused by a tech billionaire attempting to destroy all supernatural creatures born from the Dreaming by replacing him with an AI that causes people to stop believing.
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In Magic: The Gathering, this was basically what Yawgmoth hoped. Phyrexian 'technology' seems to be Magitek, Mechanical Lifeforms or a combination of both, however, so this may not be a full example. Also, during The Thran, Yawgmoth "deconstructed" magic by diffracting light into its five mana components. It's quite complicated.
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In The Flight of Dragons, the central premise is a sort of Elemental Rock-Paper-Scissors in which magical creatures can't exist in a world where science dominates, and civilizations based on science are destroyed by fear and superstition. The hero kills a dragon by scientifically proving it can't exist.
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Mage: The Ascension. This is what happened to Earth in the campaign setting. The Technocracy managed to impose its scientific, rational world view and thereby suppress the fantasy elements (e.g., magic and magical monsters) that were common before. But the truth is, Magic and Science are the same, laws of the universe brought to reality because the consensus believes so. Back then you may mix this and that into a cauldron and say the incantations to create a Healing Potion. Now you grow fungi and extract penicillin out of it.
Furthermore, the brute force done by the Technocracy means that the laws of reality are calcifying and they've basically caused people to grow numb on imagining, thus making their exotic super-science just as hard to believe as magic so Science is destroying Magic while destroying itself in the process.
Later sourcebooks changed this a bit, in an effort to not look anti-science. It isn't Science that destroys magic (or itself), but the dogmatism of the Technocracy. Magic, Faith, and Science are all perfectly capable of living together in harmony. So it's less Science Destroying Magic (and itself) and more Zealots Destroying Everything. The zealots in question just happen to be scientists.
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The War of the Flowers invokes this. The Evil Overlord of the Faeries says that this is why life sucks in their world, but he may be lying.
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In her 2019 solo series, the Black Cat discovers that her scientifically granted probability alteration powers has Anti-Magic properties. This allows her to defeat Xander the Merciless, a villain who was specifically empowered to kill Doctor Strange.
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In Stardust, all the fantasy elements of our world largely left for another world. There are points of contact between the two worlds, but even those are both becoming rarer and the times when people cross between become rarer as well.
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Warhammer 40,000: Variously used in the setting (while magic comes from the Warp, it's an observable scientific phenomenon), with an unintentional example in the form of the Tau, who have near-zero Warp presence and thus are not subject to psykers or being possessed by Chaos. They have a very scientific-based society, fielding highly advanced battlesuits and vehicles, but they have so little knowledge of the Warp they tend to dismiss stories of Chaos daemons as just another unpleasant alien to be exterminated for the Greater Good. It's widely believed that they sterilize at least part of the humans who join them, which would reduce the chances of psykers showing up (who are born maybe one in a million) to near-zero.
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In Conan the Barbarian, according to the good sorcerer Pelias Conan's kingdom brought forth an age of logic and science which is slowly destroying the magic.
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Nasuverse: In Fate/stay night, there is an expression: As technology moves towards the future, magecraft moves towards the past. As technology has advanced, the ability of magic users has only declined. Tsukihime originally introduced this idea with the fact that where magic was once powerful, it now has to hide from society at large or risk destruction. The reason behind this is that magic was prevalent during the Age of Gods, but as the gods decline, Humanity grows more powerful. In the same way that Humanity is replacing the gods as the dominant force on Earth, so too is Humanity's power (science) replacing the gods' power (magic). It's implied that, eventually, science may completely replace magic, at which point everything it was possible to do through magic will be possible through science. However, that point will probably be a very long time coming.
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In Magic Kingdom of Landover, not believing in magic and believing in science kills off magic in The Verse; the "real" world has nearly no magic as a result.
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Genius: The Transgression: Exposing a Genius's Wonders to actual science (trying to find repeatable principles or general physical laws behind its functioning) will trigger Havoc, causing the Wonder to either break down or develop deleterious side effects.
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Side material for Negima! Magister Negi Magi reveals that magic may be doomed. Magic is largely dependent upon a theory of the way the world works based on such things as the classic elements or fantasy creatures. However, as science progresses, it becomes more difficult to hold the proper mindset. It is implied that eventually magic will have been replaced completely by science. In the distant sequel UQ Holder!, magical apps have been developed to give most people the ability to use magic, albeit artificially. There are very few true magic users in this series compared to its predecessor.
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Ars Magica 3rd Edition introduces Reason as a rival metaphysical force to the Divine, Infernal, Magic, and Faerie Realms, so the concentrated Reason of a laboratory or dedicated scientist can weaken or outright negate spells. The illogic of such a phenomenon in a world where magic is demonstrably real, Religion Is Right, and many of the greatest scholarly traditions are run by magi caused this angle to be dropped in later editions.
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In the first Artemis Fowl book, Julius Root complains how fairies are using less magic and relying more on technology instead. After the fifth book, Demon warlock N°1 is rediscovering old magical methods and developing new ones.
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The following is a list of statements referring to the current page from other pages.

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Magic and Powers
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Settings
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Speculative Fiction Tropes
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Tropes on Science and Unscience
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 Waccha PriMagi! / int_b37fcad5
type
Science Destroys Magic
 The Sandman Universe (Comic Book) / int_b37fcad5
type
Science Destroys Magic
 Harry Potter and the Methods of Rationality / Fan Fic / int_b37fcad5
type
Science Destroys Magic
 To Aruverse Rewrite Project (Fanfic) / int_b37fcad5
type
Science Destroys Magic
 Three Thousand Years of Longing / int_b37fcad5
type
Science Destroys Magic
 Voyage of the Unicorn / int_b37fcad5
type
Science Destroys Magic
 Conan the Barbarian (Franchise) / int_b37fcad5
type
Science Destroys Magic
 A Certain Magical Index / int_b37fcad5
type
Science Destroys Magic
 Kate Daniels / int_b37fcad5
type
Science Destroys Magic
 Magic Kingdom of Landover / int_b37fcad5
type
Science Destroys Magic
 Stardust / int_b37fcad5
type
Science Destroys Magic
 The Frugal Wizard's Handbook for Surviving Medieval England / int_b37fcad5
type
Science Destroys Magic
 The War of the Flowers / int_b37fcad5
type
Science Destroys Magic
 Ayakashi Triangle (Manga) / int_b37fcad5
type
Science Destroys Magic
 Black Clover (Manga) / int_b37fcad5
type
Science Destroys Magic
 Eden: It's an Endless World! (Manga) / int_b37fcad5
type
Science Destroys Magic
 Yokai Girls (Manga) / int_b37fcad5
type
Science Destroys Magic
 Mage: The Ascension (Tabletop Game) / int_b37fcad5
type
Science Destroys Magic
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_b37fcad5
type
Science Destroys Magic
 The Krion Conquest (Video Game) / int_b37fcad5
type
Science Destroys Magic
 Shikkoku no Sharnoth (Visual Novel) / int_b37fcad5
type
Science Destroys Magic
 Tsukihime (Visual Novel) / int_b37fcad5
type
Science Destroys Magic
 Umineko: When They Cry (Visual Novel) / int_b37fcad5
type
Science Destroys Magic
 Templars of the Shifting Verse (Webcomic) / int_b37fcad5
type
Science Destroys Magic
 Onward / int_b37fcad5
type
Science Destroys Magic
 The Flight of Dragons / int_b37fcad5
type
Science Destroys Magic
 Changeling: The Dreaming (Tabletop Game) / int_b37fcad5
type
Science Destroys Magic