Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Script-Reading Doors

 Script-Reading Doors
type
FeatureClass
 Script-Reading Doors
label
Script-Reading Doors
 Script-Reading Doors
page
ScriptReadingDoors
 Script-Reading Doors
comment
We've all seen automatic doors in Real Life - a person walks into range of the sensor and the door opens. As long as there is someone in the sensor's area the door stays open. Not in the future. There the doors only close if the characters are staying in the room, and if they're going straight out again, then the door conveniently stays open for them. They can have a chat where each person is on the opposite side of an open door, but as soon as the conversation is over, the door will close, without either person moving.
Also, when a person walks past a door with no intention of using it, the door will not open.
So, how do the doors know when to open? They must have read from the script.
Subtrope of Our Doors Are Different.

Examples
 Script-Reading Doors
fetched
2024-02-11T21:00:48Z
 Script-Reading Doors
parsed
2024-02-11T21:00:48Z
 Script-Reading Doors
processingComment
Dropped link to PlayedForLaughs: Not an Item - FEATURE
 Script-Reading Doors
processingComment
Dropped link to RealityIsUnrealistic: Not an Item - FEATURE
 Script-Reading Doors
isPartOf
DBTropes
 Script-Reading Doors / int_30464d62
type
Script-Reading Doors
 Script-Reading Doors / int_30464d62
comment
Played with in Airplane II: The Sequel where the doors on the space station can only be opened and closed if you 'shh' at it.
 Script-Reading Doors / int_30464d62
featureApplicability
1.0
 Script-Reading Doors / int_30464d62
featureConfidence
1.0
 Airplane II: The Sequel
hasFeature
Script-Reading Doors / int_30464d62
 Script-Reading Doors / int_353b7af3
type
Script-Reading Doors
 Script-Reading Doors / int_353b7af3
comment
Lampshades in the Star Trek: Discovery episode, "The Red Angel" where Tilly apologizes for barging into a meeting, saying she should have knocked but couldn't because the doors open automatically.
 Script-Reading Doors / int_353b7af3
featureApplicability
1.0
 Script-Reading Doors / int_353b7af3
featureConfidence
1.0
 Star Trek: Discovery
hasFeature
Script-Reading Doors / int_353b7af3
 Script-Reading Doors / int_492240cf
type
Script-Reading Doors
 Script-Reading Doors / int_492240cf
comment
MADtv (1995): THE BLIND KUNG FU MASTA! was tripped up by the 'Star Trek doors' twice. First time it closed while he was still between the doors. The second time he was far enough away and the door closed, preventing anyone from hearing his speech (something about apples).
 Script-Reading Doors / int_492240cf
featureApplicability
1.0
 Script-Reading Doors / int_492240cf
featureConfidence
1.0
 MADtv (1995)
hasFeature
Script-Reading Doors / int_492240cf
 Script-Reading Doors / int_503d3d54
type
Script-Reading Doors
 Script-Reading Doors / int_503d3d54
comment
The freezer that Eddie's trapped in in The Rocky Horror Picture Show opens for no reason so that Eddie can ride out on his motorcycle and sing Hot Patootie. Creator, Richard O'Brien notes this in the commentary and regrets not having Frank N. Furter accidentally hitting a button or something.
In the original stage play, Columbia is shown accidentally opening the freezer door, and discovering Eddie.
 Script-Reading Doors / int_503d3d54
featureApplicability
1.0
 Script-Reading Doors / int_503d3d54
featureConfidence
1.0
 The Rocky Horror Picture Show
hasFeature
Script-Reading Doors / int_503d3d54
 Script-Reading Doors / int_5d354f8
type
Script-Reading Doors
 Script-Reading Doors / int_5d354f8
comment
In the Red Dwarf episode, Emohawk: Polymorph II, the airlock door starts to open as Ace Rimmer is reaching for the controls.
 Script-Reading Doors / int_5d354f8
featureApplicability
1.0
 Script-Reading Doors / int_5d354f8
featureConfidence
1.0
 Red Dwarf
hasFeature
Script-Reading Doors / int_5d354f8
 Script-Reading Doors / int_5d84baa1
type
Script-Reading Doors
 Script-Reading Doors / int_5d84baa1
comment
In The Restaurant at the End of the Universe the elevators at the publishing office are precognitive so they know just when someone needs them. Unfortunately, they also refuse to bring passengers up to floors where they predict something bad is about to happen. They have therapists.
 Script-Reading Doors / int_5d84baa1
featureApplicability
1.0
 Script-Reading Doors / int_5d84baa1
featureConfidence
1.0
 The Restaurant at the End of the Universe
hasFeature
Script-Reading Doors / int_5d84baa1
 Script-Reading Doors / int_605dd875
type
Script-Reading Doors
 Script-Reading Doors / int_605dd875
comment
In every incarnation of the Stargate franchise, the eponymous device is established to stay open for a maximum of thirty-eight minutes, but should supposedly shut down on its own when it's not being used. In practice, it knows to stay open until the characters go through, barring instances where the plot calls for it to stay up longer or for the cast to miss it. We've seen it stay open for ages for the sake of atmosphere, or close the instant the last character was through.
This can be justified in any outgoing wormhole from Earth given there's a control room replacing the DHD who are presumably briefed on any outgoing traffic — almost literally making it a Script Reading Door. As for offworld-to-offworld wormholes or offworld-to-Earth wormholes, it might often be justified by a gate on the outgoing side of a wormhole detecting if all entities at the gate have or have not gone through the gate like any supermarket infrared or pressure-sensor door. Obviously some instances can't be justified even in this manner, however. For instance, when the burst of energy from the wormhole forming was used for a funeral offworld, the gate opened, vaporized the funeral pyre, then shut down instantly, as if aware it was being used for precisely that purpose. The guy operating the DHD didn't even touch it after activating it.
Similarly, incoming visitors to Earth always step through after the iris is opened. This is justified for SG teams, since their GDOs relay an all-clear message, but at times there have been visitors possessing no such device yet managing the same.
In one incident on Stargate Atlantis, one of the main characters has just had a heart-to-heart with his girlfriend, and as he walks away the door stays open just long enough for him to have a longing look back before closing despite being just outside the door (and therefore presumably still in the sensor's range). In another episode, the doors to the conference room close just in time to keep the last guy inside and they don't open when he steps back, then forward again.
 Script-Reading Doors / int_605dd875
featureApplicability
1.0
 Script-Reading Doors / int_605dd875
featureConfidence
1.0
 Stargate-verse (Franchise)
hasFeature
Script-Reading Doors / int_605dd875
 Script-Reading Doors / int_6c9193a1
type
Script-Reading Doors
 Script-Reading Doors / int_6c9193a1
comment
Averted on The Venture Brothers. When Brock is being treated in an OSI hospital level, an invisible man tries to escape and bounces off the doors, indicating that they use normal infrared sensors.
 Script-Reading Doors / int_6c9193a1
featureApplicability
-1.0
 Script-Reading Doors / int_6c9193a1
featureConfidence
1.0
 TheVentureBrothers
hasFeature
Script-Reading Doors / int_6c9193a1
 Script-Reading Doors / int_81692f99
type
Script-Reading Doors
 Script-Reading Doors / int_81692f99
comment
Any amount of times on Star Trek. Oddly, the unaired Pilot "The Cage" has a door that opens when two characters walk into range, despite the fact that they were only running to get a view of the transporter.
Particularly obvious in one episode of Star Trek: The Next Generation, when Picard makes a speech, and then walks towards the door. Then he pauses, right at the door, before turning back to give a final comment to cap his speech. The door doesn't open until it's quite sure he's finished.
Another notable example: in "The Naked Time", Spock begins to feel the effects of a waterborne inhibition-removing chemical and ducks into an empty briefing room. As soon as he's out of sight, he slumps back against the doors, which fortunately stay closed.
Lampshades in the Star Trek: Discovery episode, "The Red Angel" where Tilly apologizes for barging into a meeting, saying she should have knocked but couldn't because the doors open automatically.
In a possible case of Reality Is Unrealistic, the TNG-era Star Trek production team once actually tried installing real automatic doors on the set rather than paying grips to pull back the prop doors. It didn't work because—yes—the doors opening and closing at "natural" times often spoiled dramatic moments in the script. There are outtakes where the grips missed their cue and the actors halt abruptly or walk into the doors.
 Script-Reading Doors / int_81692f99
featureApplicability
1.0
 Script-Reading Doors / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Script-Reading Doors / int_81692f99
 Script-Reading Doors / int_8b957d5d
type
Script-Reading Doors
 Script-Reading Doors / int_8b957d5d
comment
Zaphod even tried to instruct a door how to open stealthily so he can get the jump on his unwanted boarders in one chapter of Life, the Universe and Everything. The door does exactly as he asks, then completely blows it by asking him - loudly - if that's what he wanted. Yes, the in-door voice has No Indoor Voice.
 Script-Reading Doors / int_8b957d5d
featureApplicability
1.0
 Script-Reading Doors / int_8b957d5d
featureConfidence
1.0
 Life, the Universe and Everything
hasFeature
Script-Reading Doors / int_8b957d5d
 Script-Reading Doors / int_9a7088bc
type
Script-Reading Doors
 Script-Reading Doors / int_9a7088bc
comment
Another notable example: in "The Naked Time", Spock begins to feel the effects of a waterborne inhibition-removing chemical and ducks into an empty briefing room. As soon as he's out of sight, he slumps back against the doors, which fortunately stay closed.
 Script-Reading Doors / int_9a7088bc
featureApplicability
1.0
 Script-Reading Doors / int_9a7088bc
featureConfidence
1.0
 Star Trek: The Original Series
hasFeature
Script-Reading Doors / int_9a7088bc
 Script-Reading Doors / int_a183d57f
type
Script-Reading Doors
 Script-Reading Doors / int_a183d57f
comment
Subverted in the first episode of Futurama, where they seem to be time based and when Fry spent too much time gawking at them, they closed on him, twice.
 Script-Reading Doors / int_a183d57f
featureApplicability
-0.3
 Script-Reading Doors / int_a183d57f
featureConfidence
1.0
 Futurama
hasFeature
Script-Reading Doors / int_a183d57f
 Script-Reading Doors / int_a3fcd166
type
Script-Reading Doors
 Script-Reading Doors / int_a3fcd166
comment
In The Hitchhiker's Guide to the Galaxy Trilogy, the automatic doors on the Heart of Gold are characters in their own right. It is their pleasure to open for you and their satisfaction to close again with the knowledge of a job well done.
Zaphod even tried to instruct a door how to open stealthily so he can get the jump on his unwanted boarders in one chapter of Life, the Universe and Everything. The door does exactly as he asks, then completely blows it by asking him - loudly - if that's what he wanted. Yes, the in-door voice has No Indoor Voice.
In The Restaurant at the End of the Universe the elevators at the publishing office are precognitive so they know just when someone needs them. Unfortunately, they also refuse to bring passengers up to floors where they predict something bad is about to happen. They have therapists.
 Script-Reading Doors / int_a3fcd166
featureApplicability
1.0
 Script-Reading Doors / int_a3fcd166
featureConfidence
1.0
 The Hitchhiker's Guide to the Galaxy Trilogy
hasFeature
Script-Reading Doors / int_a3fcd166
 Script-Reading Doors / int_ba666650
type
Script-Reading Doors
 Script-Reading Doors / int_ba666650
comment
When dragging a dead or unconscious body in Metal Gear Solid 3: Snake Eater, non-electronic doors will automatically swing open as you approach them and close behind you.
 Script-Reading Doors / int_ba666650
featureApplicability
1.0
 Script-Reading Doors / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Script-Reading Doors / int_ba666650
 Script-Reading Doors / int_e278316b
type
Script-Reading Doors
 Script-Reading Doors / int_e278316b
comment
In The Prisoner (1967), Number Six's front door seems to know when he's entering or leaving his home. Of course, he is living in a panopticon.
 Script-Reading Doors / int_e278316b
featureApplicability
1.0
 Script-Reading Doors / int_e278316b
featureConfidence
1.0
 The Prisoner (1967)
hasFeature
Script-Reading Doors / int_e278316b
 Script-Reading Doors / int_e4732abc
type
Script-Reading Doors
 Script-Reading Doors / int_e4732abc
comment
In one incident on Stargate Atlantis, one of the main characters has just had a heart-to-heart with his girlfriend, and as he walks away the door stays open just long enough for him to have a longing look back before closing despite being just outside the door (and therefore presumably still in the sensor's range). In another episode, the doors to the conference room close just in time to keep the last guy inside and they don't open when he steps back, then forward again.
 Script-Reading Doors / int_e4732abc
featureApplicability
1.0
 Script-Reading Doors / int_e4732abc
featureConfidence
1.0
 Stargate Atlantis
hasFeature
Script-Reading Doors / int_e4732abc
 Script-Reading Doors / int_e885c808
type
Script-Reading Doors
 Script-Reading Doors / int_e885c808
comment
In one scene of Spaceballs, the sliding doors shut on Lord Helmet's helmet.
 Script-Reading Doors / int_e885c808
featureApplicability
1.0
 Script-Reading Doors / int_e885c808
featureConfidence
1.0
 Spaceballs
hasFeature
Script-Reading Doors / int_e885c808
 Script-Reading Doors / int_f74b5f80
type
Script-Reading Doors
 Script-Reading Doors / int_f74b5f80
comment
Happens at times on Babylon 5. Sometimes the doors would open/close automatically once a character gets in range of it, sometimes it will remain open (or closed) despite a character standing right next to it. There's also the matter of how Ambassador Kosh is able to magically walk into any room despite the doors of the station quarters clearly being not wide enough for him to pass through.
 Script-Reading Doors / int_f74b5f80
featureApplicability
1.0
 Script-Reading Doors / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Script-Reading Doors / int_f74b5f80
 Script-Reading Doors / int_ff9ab17f
type
Script-Reading Doors
 Script-Reading Doors / int_ff9ab17f
comment
Particularly obvious in one episode of Star Trek: The Next Generation, when Picard makes a speech, and then walks towards the door. Then he pauses, right at the door, before turning back to give a final comment to cap his speech. The door doesn't open until it's quite sure he's finished.
 Script-Reading Doors / int_ff9ab17f
featureApplicability
1.0
 Script-Reading Doors / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Script-Reading Doors / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Script-Reading Doors
processingCategory2
Door Tropes
 Script-Reading Doors
processingCategory2
Futuristic Tech Index
 Script-Reading Doors
processingCategory2
Speculative Fiction Tropes
 The Rocky Horror Picture Show / int_d821a69
type
Script-Reading Doors
 SAYER (Podcast) / int_d821a69
type
Script-Reading Doors
 The Prisoner (1967) / int_d821a69
type
Script-Reading Doors
 inFAMOUS (Video Game) / int_d821a69
type
Script-Reading Doors
 Star Command (Video Game) / int_d821a69
type
Script-Reading Doors
 My Little Pony: Equestria Girls / int_d821a69
type
Script-Reading Doors