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Self-Defeating Prophecy

 Self-Defeating Prophecy
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 Self-Defeating Prophecy
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Self-Defeating Prophecy
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 Self-Defeating Prophecy
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The most common prophecy in fiction is a Self-Fulfilling Prophecy—people's reactions to the prophecy, whether to try to prevent it or to aid the Chosen One, end up causing it to happen. But the inverse is also quite common: a prophecy that would be inevitable, were it not for the prophecy's very existence.
Generally, a single person knows that something terrible will happen in the next 24 hours... unless that person can use her special knowledge to prevent it. More rarely, a person will accidentally thwart a good prophecy by trying to force it, or the prophecy will simply fail because people know about it; the prophecy itself is the Point of Divergence from the future being prophesised..
In Real Life, predicting that something terrible will happen often allows you to prevent it. Intelligence is an awesome power. Of course, this can also backfire, as the failure of the prediction to come to pass may cause people to question the necessity of the steps taken to prevent it, and resist similar efforts in the future, possibly allowing the original prediction to come true anyway at a later time.
Compare Either/Or Prophecy, where the potential for thwarting is spelled out in the prophecy itself, and Set Right What Once Went Wrong, where the plot is nearly identical but the cause is Time Travel. Overlaps with Screw Destiny, where the prophecy is claimed to be inevitable but people hope it's self-defeating instead.

Examples
 Self-Defeating Prophecy
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 Self-Defeating Prophecy / int_13987c8a
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Self-Defeating Prophecy
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Defied by Larry in A Night in the Lonesome October, whose gift of "anticipation" makes his intuition near-prophetic. He knows that telling people about what he's anticipated may change the outcome of events, so he keeps quiet if talking would prevent the outcomes he's counting on.
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 A Night in the Lonesome October
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The premise of many early Angel episodes. Angel's sidekick Doyle gets visions of the future, and Angel kills the Monster of the Week to make sure they don't come true.
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 Angel
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Self-Defeating Prophecy
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Dominic Deegan's second sight shows the unaltered future: What the future will be if he doesn't do something specially to change it. In fact, later on when he gets a vision of doom for his friends, Dominic takes it as a good thing—because he had the vision, that means he can change what's going to happen.
One early example example is in the first story arc. He is looking for a cure to a curse and his vision directs him to the home of the person who cursed him, which has a potion to remove it. When he gets there that person's daughter (whom his quest ended up saving from suicide) undoes the curse herself. He wonders why he didn't see that coming, and realizes a moment later that his vision was of the unaltered future in which she had already hanged herself.
One exception to this was the "Fated Fatal". The seer does not receive any vision of the future, merely a horrible feeling of nausea that foretells the inevitable death of someone close to them. Dominic tries everything in his power to prevent it but is hampered by the lack of specific information (he doesn't even know who will die) and fails to prevent the death of Siegfried.
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 Dominic Deegan (Webcomic)
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Eureka does this with Mental Time Travel rather than prophecies. The season 1 finale has Carter travel back in time from a point where he's married to Allison. As a result, in the season 2 opener, he acts overly familiar with her, she's mildly put off, and they don't go on their first date as he remembers it; in the end that first date doesn't happen for almost three more years.
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 Eureka
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In the 2021-2022 The Phantom storyline "The Chronicle of Old Man Mozz", the Phantom is told of the dire consequences that will result if he rescues Sarvana from Gravelines Prison. The Phantom is quick to note that the prophecy seems to depend not just on him doing so, but doing so without knowing what Mozz has told him, and that he could easily rescue her and take precautions against the events Mozz describes now that he knows about them.
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 The Phantom (Comic Strip)
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Self-Defeating Prophecy
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A regular occurrence on Eli Stone: Eli would get visions and try to prevent them from happening - like, his vision said a building was going to get bombed with his boss in it, so he tried to get his boss to leave the building before that happened. Sometimes it worked out in his favor, sometimes not.
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The Dark Prognosticus in Super Paper Mario is a book that details a series of events that would come to destroy all universes. The Ancients, in response, created a counter-prophecy in the Light Prognosticus. It's noted that the Light Prognosticus isn't a 'real' prophecy, just a how-to book on averting the real one in the Dark Prognosticus, but it ends up working in the end.
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World of Warcraft had an odd combination of this and Self-Fulfilling Prophecy as part of the Cataclysm expansion. In ages past, the titans had a vision of the world of Azeroth covered in flames/darkness/evil/general old god nastyness, which they dubbed the hour of twilight. To prevent the hour of twilight, they created five powerful dragon aspects. However, the old gods corrupted one of these dragon aspects, Neltharion, who became known as Deathwing. A few thousand years later, Deathwing was on the brink of causing the very hour of twilight he was created to prevent. However, he was then stopped due to the efforts of another one of the dragon aspects, Nozdormu, who transported a group of heroes through time (after they defeated a future version of Nozdormu that lived after the hour of twilight had already happened) to retrieve a powerful artifact that Deathwing had created long ago. This artifact was then empowered by the combined forces of the remaining dragon aspects (plus an orc) and used to kill Deathwing.
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The premise of most Early Edition episodes. The hero gets tomorrow's newspaper, which generally seems to predict the day as it would have gone had the newspaper not existed.
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 Early Edition
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In Homestuck, Terezi has the power to see the consequences of certain actions. For example, in a doomed timeline she lets Vriska go, which results in the deaths of every troll excluding Vriska and Aradia, and Vriska might not have lived much longer. She foresees these consequences in the alpha timeline. However, since she knows that in the alpha timeline, she and Karkat have to live for at least another two hours, she kills Vriska before that can happen.
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 Homestuck (Webcomic)
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Self-Defeating Prophecy
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In the Temps Shared Universe, this is called the "Oedipus paradox", which researcher Simon Sweetland notes is completely wrong, because that was a Self-Fulfilling Prophecy.
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In Minority Report, the precogs' visions are used to prevent the crimes that the precogs foresee.
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 Minority Report
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Self-Defeating Prophecy
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In The Parselmouth of Gryffindor, according to Dumbledore, this is why Trelawney's predictions rarely seem true, because they were only accurate as long as Trelawney didn't alter fate by saying them. Hermione thinks that just sounds like a bad excuse. At any rate, that sets small-p predictions apart from true Prophecies, which, as in canon, are the opposite, only coming true if their targets act on their information.
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 The Parselmouth of Gryffindor (Fanfic)
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Avengers: Infinity War: Doctor Strange uses the Time Stone to look through millions of futures to find the one where they win. He does find it, but he can't tell anyone the full details. After they seemingly lose, he tells Tony it was the only way, right before Strange disintegrates along with half the universe. In Avengers: Endgame, even after Strange and everyone else is resurrected, he still can't tell Tony anything until the last second.
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 Avengers: Infinity War
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Stargate SG-1 The aptly named "Prophecy". Jonas develops the ability to have visions of the future, eventually has one depicting the Goa’uld successfully attacking (and probably destroying) the SGC using SG-15's iris code, and finally has one depicting SG-15 (and O'Neill and Teal'c) being ambushed by the Goa’uld forces, leading to the aforementioned attack on Earth. Hammond attempts to contact them over the radio and warn them of this. The Quisling (having captured a radio) hears it, realizes they escaped, and sounds the alarm. The alarm in turn makes enough noise to ruin the ambush, allowing the SGC personnel to fight them off.
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 Stargate SG-1
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The Fades has two:
Paul twice has a prophetic dream in which he sees his loved ones dead; he's able to avert this because, when the time comes, he recognises the dream's circumstances and is able to check on them before the killer can get to them.
Part of the apocalyptic prophecy Paul and Sarah have been seeing involves Paul being stabbed to death at the end of a fight with John, the Big Bad. However, when the fight with John actually comes, Sarah takes the stab wound instead to allow Paul enough time to save the day, having only known to do this because of her visions.
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 The Fades
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Xenoblade Chronicles 1 revolves around this. Not only do Shulk's Monado-born visions allow him to change the course of the story, they are also a system in-game: An enemy charging a powerful attack will make the team see a vision of the attack, and gives the player time to reduce the ill-effects of the attack, delay it, or flat-out shatter the future and not allow it to happen.
The storyline effects of Shulk's visions vary a bit, because of their nature. Shulk sees what will happen if things continue exactly the way they are when he receives the vision, usually creating a textbook instance of this trope when that very knowledge allows him to alter the circumstances. Several times, however he sees more far-reaching visions that seem conducive to his goals, prompting him to actively try to bring them about.
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 Xenoblade Chronicles 1 (Video Game)
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In The Wheel of Time, Aviendha discovers that a device normally used to give visions of one's ancestral past can also give visions of a probable future, seen from the perspective of her descendants. It's an appallingly Bad Future, but the other Wise Ones point out the visions provide enough information to prevent the calamity; as proof of this, she can change the names of her children from those given in the visions.
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 The Wheel of Time
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Whether or not this is possible is a major question for the characters of FlashForward (2009).
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 FlashForward (2009)
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In A Christmas Carol, the Three Spirits show Ebenezer Scrooge visions of how he became the miserly unhappy wretch he is, the harm he is doing to others, and then a prophecy of a dark future should "these shadows remain unaltered by the Future". After seeing this, Scrooge decides to change his attitude and be more charitable and kind, therefore defeating the Ghost's prediction.note  Although this was kinda the point: Marley did state he set up the whole ghost thing to show Scrooge where things were headed and give him a chance to repent....
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 A Christmas Carol
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Discussed in Next: The Arc Words of the film are, "This is the thing about the future. Every time you look at the future, it changes, because you looked at it."
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 Next (2007)
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This is actually the major point of Zeratul's quest in StarCraft 2. Early in the Wings of Liberty Quest, Zeratul comes to Jim Raynor and hands him an Ihan Crystal filled with the memories of everything Zeratul has done to discover the truth of the Xel'Naga. Not only does he find a prophecy from the long-dead Tassadar, but he also learns what he has to do to stop the destruction of the universe: save Sarah Kerrigan aka The Queen of Blades from death. While it's not certain at first what he meant by this, Jim takes it as a caution of the future and proceeds to save Sarah from herself, stops Tychus from killing her, and brings her back to Moebius base for testing. She awakens, leaves, becomes the primal Queen of Blades and destroys Mengsk's Domninion Empire. From there Artanis manages to retrieve the Keystone which is used to send Amon back to the Void and save the universe, and even Artanis himself would have been captured if Zeratul wasn't there on Aiur to sever his nerve cords and save his life. In the end, Zeratul dies long before he sees Amon destroyed, however thanks to Zeratul's actions, he proceeds to completely decimate Amon's plans in the long run all because he knew what would happen.
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The entire premise of Person of Interest. The Machine tells Finch that some person will be involved in a violent crime, then Finch has his associates figure out what it is and try to stop it from happening.
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The Legend of Korra Vaatu tells Wan that the Era of Raava was over. Technically he was correct, since Raava and Wan merge to form the original Avatar, and thus beginning the Era of the Avatar.
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 The Legend of Korra
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Played with in Tales of the Abyss. Two thousand years ago, Yulia Jue and Lorelei worked together to read the planet's future and record it in a huge prophecy known as The Score. The catch is that they had a choice of multiple futures - fate isn't set in stone. They foresaw the destruction of the world (basically the events of the game) and deliberately chose the path most likely to give the protagonists a chance to break the prophecy and escape the doom foretold. On the other hand, since the Order of Lorelei has everyone following The Score religiously, down to the last detail, it's also a Self-Fulfilling Prophecy unless they can find the way to break it... and it's not an Either/Or Prophecy because they aren't told how.
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In Charmed, Phoebe's premonitions allow the sisters to prevent almost all of the tragedies she sees. It tends to be a real Tear Jerker on those rare occasions when they can't.
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 Charmed (1998)
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In 1632 by Eric Flint, and its many sequels making up the Ring of Fire series AKA the 1632 series, the arrival of Americans from our time and the new knowledge about "historical" events from their timeline, prevents many events from happening, such as the tulip speculation and crash in 1637 or the overthrow of Charles I in 1649. (In other cases, the efforts to avert them just make them likely to come early. Charles I's having Cromwell preemtively arrested for regicide in 1633, killing his wife and eldest son in the process, just makes Cromwell start planning said overthrow a decade sooner than he originally would have.)
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In the Book of Jonah, the titular prophet announces that the city of Nineveh will be destroyed for its wickedness. The people of the city repent, so the destruction does not happen. This makes Jonah angry, because he actually wanted Nineveh wiped off the planet. God gently shows him how unreasonable his anger is.
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The following is a list of statements referring to the current page from other pages.

 Self-Defeating Prophecy
processingCategory2
Fate and Prophecy Tropes
 Self-Defeating Prophecy
processingCategory2
Speculative Fiction Tropes
 Self-Defeating Prophecy
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Time Travel Tropes
 The Parselmouth of Gryffindor (Fanfic) / int_8f70bc54
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Self-Defeating Prophecy
 Farce of the Penguins / int_8f70bc54
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Self-Defeating Prophecy
 A Night in the Lonesome October / int_8f70bc54
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Self-Defeating Prophecy
 Book of Jonah / int_8f70bc54
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Self-Defeating Prophecy
 Sagrada Reset / int_8f70bc54
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Self-Defeating Prophecy
 1632 / int_8f70bc54
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Self-Defeating Prophecy
 The Guns of the South / int_8f70bc54
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Self-Defeating Prophecy
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Self-Defeating Prophecy
 Digimon Xros Wars (Manga) / int_8f70bc54
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Self-Defeating Prophecy
 Early Edition / int_8f70bc54
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Self-Defeating Prophecy
 The Fades / int_8f70bc54
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Self-Defeating Prophecy
 The Shannara Chronicles / int_8f70bc54
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Self-Defeating Prophecy
 The Origin (Tabletop Game) / int_8f70bc54
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Self-Defeating Prophecy
 Second Sight (Video Game) / int_8f70bc54
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Self-Defeating Prophecy
 Dominic Deegan (Webcomic) / int_8f70bc54
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Self-Defeating Prophecy
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Self-Defeating Prophecy
 Atlas Shrugged / int_8f70bc54
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Self-Defeating Prophecy