Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Sequel Difficulty Spike

 Sequel Difficulty Spike
type
FeatureClass
 Sequel Difficulty Spike
label
Sequel Difficulty Spike
 Sequel Difficulty Spike
page
SequelDifficultySpike
 Sequel Difficulty Spike
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In a video game series, there's usually expected to be a rough increase of difficulty as the series goes on, as to challenge the fans of the original. However, in some cases, this difficulty increase will be a lot harsher than expected, and will send a game series straight into Nintendo Hard or (if something has gone terribly wrong) Platform Hell. Often, this happens with the second game, which becomes the black sheep of the series when the difficulty level of the third game goes to roughly the same level as the first, and it's quite likely to happen when a game receives a Mission-Pack Sequel (because difficulty and level design change is usually the only change made). On the other hand, some difficult series can just go straight up when it comes to difficult as the series goes on, such as Platform Hell and Bullet Hell games (Kaizo Mario World and other Super Mario World hacks being good examples), or games like Ghosts 'n Goblins which started Nintendo Hard, and where the only direction to go for difficulty is up.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Some games get around this by making the game no harder than the original, but including a Hard Mode, or if there were already difficulty settings in the previous game, a new Harder Than Hard mode.
A Sub-Trope of Sequel Escalation where the difficulty is what's made higher than the original. May lead to the harder game being the Oddball in the Series if difficulty is increased too much, as seems common with second games.
Typically, games that are harder than their predecessors are widely criticized for it.
Compare Harder Than Hard, Surprise Difficulty, and Difficulty Spike (which happens in the same game).
Contrast Sequel Difficulty Drop and Easier Than Easy.
 Sequel Difficulty Spike
fetched
2020-03-18T17:06:10Z
 Sequel Difficulty Spike
parsed
2020-03-18T17:06:10Z
 Sequel Difficulty Spike
processingComment
Dropped link to BanjoTooie: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to BeatmaniaIIDX: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to BottomlessPits: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Sequel Difficulty Spike
processingComment
Dropped link to CastlevaniaAriaOfSorrow: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to DifficultyByRegion: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to FanSequel: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to FridgeBrilliance: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to GameWithinAGame: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to HarderThanHard: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to InUniverse: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to MegaManLegends2: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to MegadimensionNeptuniaVII: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to MissionPackSequel: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to NewGamePlus: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to NoKillLikeOverKill: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to Pinball: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to RandomlyDrops: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to RivenTheSequelToMyst: Not an Item - UNKNOWN
 Sequel Difficulty Spike
processingComment
Dropped link to SequelDifficultyDrop: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to TechnologyMarchesOn: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to TheComputerIsACheatingBastard: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to Troll: Not an Item - IGNORE
 Sequel Difficulty Spike
processingComment
Dropped link to UpToEleven: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to UpdatedRerelease: Not an Item - FEATURE
 Sequel Difficulty Spike
processingComment
Dropped link to fakedifficulty: Not an Item - FEATURE
 Sequel Difficulty Spike
processingUnknown
NoKillLikeOverKill
 Sequel Difficulty Spike
processingUnknown
BanjoTooie
 Sequel Difficulty Spike
processingUnknown
Video Game: Beatmania IIDX
 Sequel Difficulty Spike
processingUnknown
CastlevaniaAriaOfSorrow
 Sequel Difficulty Spike
processingUnknown
MegaManLegends2
 Sequel Difficulty Spike
processingUnknown
Video Game: Megadimension Neptunia VII
 Sequel Difficulty Spike
processingUnknown
RivenTheSequelToMyst
 Sequel Difficulty Spike
isPartOf
DBTropes
 Sequel Difficulty Spike / int_15e08c21
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_15e08c21
comment
New Super Luigi U kicks things up a notch as well. For starters, each level only has 100 seconds on the clock. To compensate this, one of the playable characters (Nabbit) is indestructible.
 Sequel Difficulty Spike / int_15e08c21
featureApplicability
1.0
 Sequel Difficulty Spike / int_15e08c21
featureConfidence
1.0
 New Super Luigi U (Video Game)
hasFeature
Sequel Difficulty Spike / int_15e08c21
 Sequel Difficulty Spike / int_1647fc4e
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_1647fc4e
comment
Level 1 in MediEvil 2 is teeming with extremely difficult musket-armed enemies that were introduced in the first game in Level 4, and in small numbers. In addition, the fountains of rejuvenization are gone forever once you used all of its energy, making refilling the life bottles and recovering health nearly impossible.
 Sequel Difficulty Spike / int_1647fc4e
featureApplicability
1.0
 Sequel Difficulty Spike / int_1647fc4e
featureConfidence
1.0
 MediEvil 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_1647fc4e
 Sequel Difficulty Spike / int_164f12e6
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_164f12e6
comment
Super Mario Galaxy 2 is harder than the original Super Mario Galaxy. The levels and bosses are more plentiful, the comet missions are more difficult, and to reach 100% Completion it won't be enough to get all 120 stars but also the more devious 120 green stars, as well as complete a Brutal Bonus Level at the very end.
 Sequel Difficulty Spike / int_164f12e6
featureApplicability
1.0
 Sequel Difficulty Spike / int_164f12e6
featureConfidence
1.0
 Super Mario Galaxy 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_164f12e6
 Sequel Difficulty Spike / int_1670bd19
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_1670bd19
comment
S.T.A.L.K.E.R.: Clear Sky is noticeably tougher than STALKER: Shadow of Chernobyl, mostly due to the addition of many Fake Difficulty elements such as an enemy hit detection system that causes shots to randomly not register when you shoot someone, and magical homing enemy frag grenades. Thankfully, these (and many other interface and gameplay issues) were mostly corrected in the third game in the series, STALKER: Call of Pripyat.
 Sequel Difficulty Spike / int_1670bd19
featureApplicability
1.0
 Sequel Difficulty Spike / int_1670bd19
featureConfidence
1.0
 S.T.A.L.K.E.R. (Video Game)
hasFeature
Sequel Difficulty Spike / int_1670bd19
 Sequel Difficulty Spike / int_168c4727
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_168c4727
comment
Guild Wars 2 had a significant difficulty jump from its core game to the first expansion, Heart of Thorns. Especially for recent max level characters, even open world content which was usually safe to solo became significantly more dangerous. At the same time, the Elite specializations and Mastery system which allowed for continued character development were locked behind content gates.
The Super Adventure Box initially released with only World 1 available, which was overall relatively easy and forgiving. Subsequent releases added World 2 which not only has more dangerous enemies and environmental hazards, but also has significantly longer levels. Those levels also feature far more precision jumping, puzzle solving, and new mechanics than anything seen in World 1.
 Sequel Difficulty Spike / int_168c4727
featureApplicability
1.0
 Sequel Difficulty Spike / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_168c4727
 Sequel Difficulty Spike / int_1cc11947
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_1cc11947
comment
Descent II: The Vertigo Series was an Expansion Pack Difficulty Spike. The main Descent II game was much easier than the first, but some can't even get past the first level of Vertigo on Insane (lots of Goddamned Bats and lack of powerful weapons). Descent 3 was also considerably more difficult, with increase in the dodginess and toughness of the enemies. Especially if you're trying to avoid dying, as Death Is a Slap on the Wrist there (you have unlimited lives, and restart from checkpoints instead of the beginning of the level, although your weapons still get scattered).
 Sequel Difficulty Spike / int_1cc11947
featureApplicability
1.0
 Sequel Difficulty Spike / int_1cc11947
featureConfidence
1.0
 Descent (Video Game)
hasFeature
Sequel Difficulty Spike / int_1cc11947
 Sequel Difficulty Spike / int_1db4222a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_1db4222a
comment
Super Danganronpa 2 starts off a lot harder than the first game, at least in the trials; whereas the first game started off with a fairly easy tutorial trial, giving the player time to learn the gameplay mechanics without having to worry too much about actually deducing the mystery, the second one throws the player straight into the deep end with an extremely complex (arguably more complicated than the second case of the first game). To make matters worse, the players will be dealing with the complicated mysteries on top of learning the new gameplay mechanics, including two entire new minigame modes (well, one new minigame mode and a returning one which has been altered beyond recognition). Oh, and white noise shows up sooner in this one.
 Sequel Difficulty Spike / int_1db4222a
featureApplicability
1.0
 Sequel Difficulty Spike / int_1db4222a
featureConfidence
1.0
 SuperDanganRonpa2
hasFeature
Sequel Difficulty Spike / int_1db4222a
 Sequel Difficulty Spike / int_1fc3ec4d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_1fc3ec4d
comment
If you thought "Run To The Hills" and "Green Grass and High Tides" were bad, Rock Band 2 will hit you with the 4-hit combo of "Battery", "Painkiller", "Panic Attack" and "Visions".
 Sequel Difficulty Spike / int_1fc3ec4d
featureApplicability
1.0
 Sequel Difficulty Spike / int_1fc3ec4d
featureConfidence
1.0
 Rock Band (Video Game)
hasFeature
Sequel Difficulty Spike / int_1fc3ec4d
 Sequel Difficulty Spike / int_20e8e9bd
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_20e8e9bd
comment
Sonic & Knuckles continues the ascending difficulty curve from Sonic 3, although there's a noticeable difficulty drop between Launch Base and Mushroom Hill Zones when playing the two games back-to-back as Sonic 3 & Knuckles. Before that, Sonic 2 for the Game Gear. Oftentimes, you have to perform blind leaps, and there are several sections where timing must be nothing short of absolutely impeccable. Sometimes you're faced with both at the same time.
 Sequel Difficulty Spike / int_20e8e9bd
featureApplicability
1.0
 Sequel Difficulty Spike / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Sequel Difficulty Spike / int_20e8e9bd
 Sequel Difficulty Spike / int_2192aeb3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2192aeb3
comment
Fire Emblem:
Radiant Dawn, the sequel to Path of Radiance, was criticized for its drastic difficulty spike, which made it difficult for new (and even a few veteran) fans to get into.
Though that was mostly the localization team's fault, for renaming Radiant Dawn 's difficulty levels "Easy", "Normal" and "Hard" when they originally where "Normal", "Hard" and "Maniac", yet for Path of Radiance they had instead removed Maniac and added Easy (Which was, well, rather easy). Thus, it looked like it got harder, when actually they were about the same.
Fire Emblem 5 plays this trope very Straight. Then 6-8 get gradually easier.
Fire Emblem Awakening has an easy-moderate difficulty curve, not that much harder or easier than the last two (and significantly easier than Radiant Dawn). The followup game Fire Emblem Fates, however, ups the difficulty significantly. Compared to Awakening, your units have less health (and lower health growths), enemies are stronger, Mini-bosses just as strong as actual stage bosses in other games are present even if some can be avoided, and the AI has access to skills that work against you just as much as they do in your favour, when they aren't using skills you have no access to. Conquest in particular is considered the hardest game in the series second only to Thracia 776. For context, Fates includes an Easier Than Easy difficulty setting called "Phoenix", in which defeated units reappear at the end of the player phase. Conquest is considered a legitimate challenge even on Phoenix.
 Sequel Difficulty Spike / int_2192aeb3
featureApplicability
1.0
 Sequel Difficulty Spike / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Sequel Difficulty Spike / int_2192aeb3
 Sequel Difficulty Spike / int_21c43a6e
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_21c43a6e
comment
The second game in the Mega Man X Mavericks games is much harder than the previous or following games. Enemies hit very hard, one-hit kill field obstacles are in every stage and the bosses have some crazy endurance. It's telling that the original game had a second version released just to tone it down some. The remake put it more in line with the reasonable difficulty of the other games, but it's still hard compared to them.
 Sequel Difficulty Spike / int_21c43a6e
featureApplicability
1.0
 Sequel Difficulty Spike / int_21c43a6e
featureConfidence
1.0
 Mega Man X Mavericks (Video Game)
hasFeature
Sequel Difficulty Spike / int_21c43a6e
 Sequel Difficulty Spike / int_223c2a48
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild is much more unforgiving than any of the series' other 3D entries. The opening area is full of enemies that can give you a One-Hit KO, you have to scavenge for weapons, shields, and health restoration items, and it really doesn't hold your hand showing you where to go.
 Sequel Difficulty Spike / int_223c2a48
featureApplicability
1.0
 Sequel Difficulty Spike / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Sequel Difficulty Spike / int_223c2a48
 Sequel Difficulty Spike / int_265fb4f1
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_265fb4f1
comment
Hyrule Warriors is a case of Updated Re-release Difficulty Spike. Legends and Definitive Edition have several Adventure Mode-style objectives in every scenario in Legend Mode, including those returning from the Wii U version. Nominally, this is meant to prevent the new character-switch mechanic from making things 'too easy', but it mostly just comes across as Fake Difficulty due to having at least two objectives running at any given time.
 Sequel Difficulty Spike / int_265fb4f1
featureApplicability
1.0
 Sequel Difficulty Spike / int_265fb4f1
featureConfidence
1.0
 Hyrule Warriors (Video Game)
hasFeature
Sequel Difficulty Spike / int_265fb4f1
 Sequel Difficulty Spike / int_26674ed5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty. There are now higher difficulties to test your skills in. There are also more guards and hazards, and the overall improvement of game mechanics made it more difficult. Enemy bodies no longer vanish when killed so you'll have to hide them, the replacement for a guard you killed will constantly keep radio contact with HQ (if you take him out, you'll have about 10 seconds before reinforcements arrive to find out why communications have ceased), and if you run into a dead-end room to hide the guards will perform a very detailed sweep of the area to find you. The inclusion of "Caution Mode" also added more consequence as doing anything to alert guards to your presence (leaving bodies, attacking them, etc) puts them in a more alert state where they patrol in pairs for quite some time.
 Sequel Difficulty Spike / int_26674ed5
featureApplicability
1.0
 Sequel Difficulty Spike / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Sequel Difficulty Spike / int_26674ed5
 Sequel Difficulty Spike / int_26baf6f7
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_26baf6f7
comment
Wolfenstein II: The New Colossus is markedly more difficult than the previous game. Mostly due to enemies dealing signifigantly more damage, even on lower difficulties.
 Sequel Difficulty Spike / int_26baf6f7
featureApplicability
1.0
 Sequel Difficulty Spike / int_26baf6f7
featureConfidence
1.0
 Wolfenstein II: The New Colossus (Video Game)
hasFeature
Sequel Difficulty Spike / int_26baf6f7
 Sequel Difficulty Spike / int_280378a8
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_280378a8
comment
Yu-Gi-Oh! Reshef of Destruction is one of the hardest Yu-Gi-Oh! games in existence. Its prequel, Yu-Gi-Oh! The Sacred Cards, was much easier.
 Sequel Difficulty Spike / int_280378a8
featureApplicability
1.0
 Sequel Difficulty Spike / int_280378a8
featureConfidence
1.0
 Yu-Gi-Oh! Reshef of Destruction (Video Game)
hasFeature
Sequel Difficulty Spike / int_280378a8
 Sequel Difficulty Spike / int_2819aebd
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2819aebd
comment
The Mega Man (Classic) series declined in general difficulty for a while starting late in the NES era, with a couple specific exceptions (like the final boss fight in Mega Man 7, or the snowboarding sections in Mega Man 8.) Then came Mega Man 9, which brought the series back to its old school difficulty.
 Sequel Difficulty Spike / int_2819aebd
featureApplicability
1.0
 Sequel Difficulty Spike / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
Sequel Difficulty Spike / int_2819aebd
 Sequel Difficulty Spike / int_289f3039
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_289f3039
comment
While the Super Smash Bros games weren't too difficult overall, Super Smash Bros. Ultimate ramps up the difficulty with the AI, which is especially noticeable when it comes to fighting challengers to unlock them. Opponents will be quite fast and hit you hard in a way that makes them look like something out of a tournament play from pro players. Many of the challenges in the Spirits adventure mode will have gimmicks and stipulations that are heavily stacked against you, even if you use the right setup to mitigate some of the difficulty.
 Sequel Difficulty Spike / int_289f3039
featureApplicability
1.0
 Sequel Difficulty Spike / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Sequel Difficulty Spike / int_289f3039
 Sequel Difficulty Spike / int_2a04866b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2a04866b
comment
Guild Wars had a notable one from Prophecies to Factions. Prophecies wasn't that hard sans a few missions that were Luck-based (ie monk boss spawning in a very bad spot) and some difficulty spikes, but Factions did not screw around. It shoves you right into level 20 missions, and 90% of the missions are an Escort Mission. (But to be fair; Togo and Mhenlo do hold their ground and heal, they're actually not like Prince Rurik and run right on in. Given the nature of these missions you'll need the free healing.) While Vizunah Square may have been nerfed to not throw zillions of level 20 mooks at you, it doesn't get any easier. Vizunah square was worse in 2006 when Factions was new and people didn't know you were actually supposed to be level 20 before Vizunah Square so it wasn't uncommon to see people at level 15 or so trying to run the mission only to get chewed up by level 20s, and there were still plenty of people who went right to Factions instead of having beaten Prophecies...
 Sequel Difficulty Spike / int_2a04866b
featureApplicability
1.0
 Sequel Difficulty Spike / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Sequel Difficulty Spike / int_2a04866b
 Sequel Difficulty Spike / int_2a5145ed
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2a5145ed
comment
Lightning Returns: Final Fantasy XIII is more reliant on fast reactions and precise timing than the two previous FFXIII games, and Easy Mode is a similar difficulty to standard difficulty on those. Normal is a definite step up from Easy, and then we have Hard Mode, which is only available on New Game+.
 Sequel Difficulty Spike / int_2a5145ed
featureApplicability
1.0
 Sequel Difficulty Spike / int_2a5145ed
featureConfidence
1.0
 Lightning Returns: Final Fantasy XIII (Video Game)
hasFeature
Sequel Difficulty Spike / int_2a5145ed
 Sequel Difficulty Spike / int_2a8729e0
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2a8729e0
comment
Played straight in Bloody Roar 2, which suddenly had some actual AI. Then the people who could actually program AI left the company, and then the 4th game tries to "balance" this by adding an SNK Boss that gives an instant game over if lost against.
 Sequel Difficulty Spike / int_2a8729e0
featureApplicability
1.0
 Sequel Difficulty Spike / int_2a8729e0
featureConfidence
1.0
 Bloody Roar (Video Game)
hasFeature
Sequel Difficulty Spike / int_2a8729e0
 Sequel Difficulty Spike / int_2cb2e5e0
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2cb2e5e0
comment
This is the case for Breath of Fire II compared to its predecessor. Many standard enemies and bosses are entirely capable of wiping out your party in just a few hits, and deal negative statuses and status debuffs with greater frequency. Adding in the ability of your foes to hit multiple times per attack (each shot capable of landing a critical hit), or counter-attack damage, these things (along with the significant reduction in power of the main character's dragon transformations) mean you will be in for a very long, very tough experience from start to finish.
 Sequel Difficulty Spike / int_2cb2e5e0
featureApplicability
1.0
 Sequel Difficulty Spike / int_2cb2e5e0
featureConfidence
1.0
 Breath of Fire II (Video Game)
hasFeature
Sequel Difficulty Spike / int_2cb2e5e0
 Sequel Difficulty Spike / int_2fd96163
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_2fd96163
comment
Pokémon XD: Gale of Darkness, Colosseum's sequel, zig-zags this a bit. The AI does not have the same intelligence it has in the prequel, there are more Pokémon available to the player, and it is easier to purify Shadow Pokémon. However, the increased Shadow Pokémon numbers means more opponents have multiple Shadow Pokémon on their team and Shadow Moves have more varied effects than they do in Colosseum. This means using a team that does not use several Shadow Pokémon is much harder and turns the final few bosses into some of the hardest in the franchise.
 Sequel Difficulty Spike / int_2fd96163
featureApplicability
1.0
 Sequel Difficulty Spike / int_2fd96163
featureConfidence
1.0
 Pokémon XD: Gale of Darkness (Video Game)
hasFeature
Sequel Difficulty Spike / int_2fd96163
 Sequel Difficulty Spike / int_331e009
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_331e009
comment
Borderlands 2 pumped up everything from the first game, including the difficulty. Weapons with rare elements like Corrosive and Slag appear less frequently, you can't carry as many items as you could in the first game, and upgrading your backpack and ammo capacity has to be done with an alternate currency that is hard to find. The enemy AI has also been significantly upgraded; enemies will actively take cover during gunfights and will flank you if you choose to hide behind cover. If you go into bleed out, enemies will keep moving and use cover to prevent you from killing them so you can get second wind.
 Sequel Difficulty Spike / int_331e009
featureApplicability
1.0
 Sequel Difficulty Spike / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_331e009
 Sequel Difficulty Spike / int_3be31c4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_3be31c4
comment
Modern Warfare 3 on Veteran difficulty is insane compared to the second game. Not only can you survive much less damage, but enemies are suddenly psychic and have superhuman reflexes and perfect aim. The only concession is that they're not constantly spamming you with 6 grenades at the same time like in Call of Duty: World at War.
 Sequel Difficulty Spike / int_3be31c4
featureApplicability
1.0
 Sequel Difficulty Spike / int_3be31c4
featureConfidence
1.0
 Modern Warfare (Video Game)
hasFeature
Sequel Difficulty Spike / int_3be31c4
 Sequel Difficulty Spike / int_3c084586
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_3c084586
comment
Super Mario World 2: Yoshi's Island, itself being more difficult to beat and complete than Super Mario World (as it doesn't have a warp zone of any kind and the levels are much more maze-like), has a sequel for Nintendo DS that ramps up the difficulty considerably, more so in the last two worlds.
 Sequel Difficulty Spike / int_3c084586
featureApplicability
1.0
 Sequel Difficulty Spike / int_3c084586
featureConfidence
1.0
 Super Mario World 2: Yoshi's Island (Video Game)
hasFeature
Sequel Difficulty Spike / int_3c084586
 Sequel Difficulty Spike / int_3c7dd9d2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_3c7dd9d2
comment
Fallout 2 is significantly harder than the original game at first, thanks to some stat reconfiguration, less loot drops and starting your adventure with much weaker weapons. (Though as if to compensate, with a little luck and Save Scumming, it's possible to get Game-Breaker guns and armour almost immediately after starting the game.) It also starts off with a famously bad tutorial level, and unlike the original, you can't avoid the Final Boss. On the other hand, companions are a lot more useful and the ingame timer has been removed.
 Sequel Difficulty Spike / int_3c7dd9d2
featureApplicability
1.0
 Sequel Difficulty Spike / int_3c7dd9d2
featureConfidence
1.0
 Fallout 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_3c7dd9d2
 Sequel Difficulty Spike / int_3fd6b9d5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_3fd6b9d5
comment
Castlevania II: Simon's Quest. The game's first attempt at Metroidvania long before Castlevania: Symphony of the Night, but this turned out a lot like Zelda II, and had tons of Guide Dang It!. Combat, on the other hand, became significantly easier than in the first game, thanks to both longer freeze time when an enemy is struck and to permanent whip upgrades, that last of which kills most everything in 1-2 hits.
 Sequel Difficulty Spike / int_3fd6b9d5
featureApplicability
1.0
 Sequel Difficulty Spike / int_3fd6b9d5
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sequel Difficulty Spike / int_3fd6b9d5
 Sequel Difficulty Spike / int_4110f1d0
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_4110f1d0
comment
Baten Kaitos Origins took the mechanics from Eternal Wings and revamped them to remove a lot of the flaws the first game suffered from...and then made Origins a hell of a lot harder. The infuriating luck-central battle system, Guide Dang It! loaded Item Crafting, and bothersome leveling mechanics were removed and replaced with a much more streamlined battle system and After-Combat Recovery that eased Fake Difficulty, but the regular encounters took about seven levels in badass and the bosses were cranked up to truly vicious levels. It's rather telling that the game can give you items like the Book of Mana, which heals you completely for the equivalent of a single turn's wait (and would be a total Game-Breaker anywhere else) and it's still hard. At several points, including two-hours deep into a dungeon with zero ways to any place to improve your deck, you can come upon groups of enemies as large as five, with each being able to two-or three-hit any of your three characters if you haven't been leveling up very much. Better hope you packed that Escape card into your deck. Of course, following this dungeon you get the two meanest back-to-back bosses, possibly even bigger of a shock than the immediate boss battle after changing discs earlier.
 Sequel Difficulty Spike / int_4110f1d0
featureApplicability
1.0
 Sequel Difficulty Spike / int_4110f1d0
featureConfidence
1.0
 Baten Kaitos (Video Game)
hasFeature
Sequel Difficulty Spike / int_4110f1d0
 Sequel Difficulty Spike / int_41d79599
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_41d79599
comment
Dark Forces Saga:
The early levels of Jedi Outcast are a lot tougher than the equivalent non-Jedi, shooter-based levels in Dark Forces and Jedi Knight. This is largely due to the vastly improved A.I. of the Imperial Stormtroopers, which lets them strafe back and forth quickly while firing, making it much harder to hit them and turning them into an actual credible threat (at least until you get a lightsaber and the ability to reflect blaster bolts). Outcast is also more stingy with health, ammo, and especially shield pickups, and the damage of the enemy's weapons also seems to have been jacked up a bit.
Certain elements of Jedi Academy have been made more difficult than its predecessor Jedi Outcast, most notably combat against non-Jedi. The most obvious example is that the lightsaber no longer perfectly blocks enemy projectiles, with blaster bolts occasionally getting through, forcing you to dodge and go on the offensive much more. Jedi Academy also adds a number of special enemies, including Rocket Troopers, Hazard Troopers, and Assassin Droids, that are specifically designed to fight Jedi. A certain bit of Fridge Brilliance explains why your defenses are imperfect: you play rookie Jedi-in-training Jaden Korr, who as far as we know never so much as picked up a weapon prior to building their lightsaber, rather than Memetic Badass Kyle "Space Chuck Norris" Katarn.
 Sequel Difficulty Spike / int_41d79599
featureApplicability
1.0
 Sequel Difficulty Spike / int_41d79599
featureConfidence
1.0
 Dark Forces Saga (Video Game)
hasFeature
Sequel Difficulty Spike / int_41d79599
 Sequel Difficulty Spike / int_438b63e4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_438b63e4
comment
Halo: Reach is noticeably harder than Halo 3. The Covenant enemies have been significantly improved (with Elites dodging and strafing like crazy), and the game uses the original Halo: Combat Evolved game mechanics of a weaker energy shield and finite, non-regenerating health. Bungie claimed that Legendary difficulty on Reach would be the most difficult Halo experience ever. They weren't kidding. To clarify: Shooting an enemy Brute in the face four times with a Fuel Rod Gun is enough to maybe knock his mask off. His use of the same weapon hitting five feet away can cause a nearby pebble to bounce away and pass through your brain, killing you instantly.
 Sequel Difficulty Spike / int_438b63e4
featureApplicability
1.0
 Sequel Difficulty Spike / int_438b63e4
featureConfidence
1.0
 Halo: Reach (Video Game)
hasFeature
Sequel Difficulty Spike / int_438b63e4
 Sequel Difficulty Spike / int_4546801b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_4546801b
comment
Played straight with Izuna 2, which is worrying since the first game was Nintendo Hard.
 Sequel Difficulty Spike / int_4546801b
featureApplicability
1.0
 Sequel Difficulty Spike / int_4546801b
featureConfidence
1.0
 Izuna: Legend of the Unemployed Ninja (Video Game)
hasFeature
Sequel Difficulty Spike / int_4546801b
 Sequel Difficulty Spike / int_48dfb2ed
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_48dfb2ed
comment
Soldier of Fortune II definitely qualifies, mainly because the AI is much more of a cheating bastard.
 Sequel Difficulty Spike / int_48dfb2ed
featureApplicability
1.0
 Sequel Difficulty Spike / int_48dfb2ed
featureConfidence
1.0
 SoldierOfFortune
hasFeature
Sequel Difficulty Spike / int_48dfb2ed
 Sequel Difficulty Spike / int_49a88435
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_49a88435
comment
Final Fantasy XII is considerably harder than Final Fantasy X, the last single-player game that preceded it. Being developed by the same team that made the notoriously Nintendo Hard Vagrant Story probably helped.
 Sequel Difficulty Spike / int_49a88435
featureApplicability
1.0
 Sequel Difficulty Spike / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Sequel Difficulty Spike / int_49a88435
 Sequel Difficulty Spike / int_49ad83ee
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_49ad83ee
comment
The Cataclysm expansion of World of Warcraft faced this with heroic dungeons due to a greater emphasis on mechanics. In Wrath of the Lich King most heroic dungeons could be run with great ease by the end of the expansion; mechanics such as limited healer mana, crowd control, and target selection were only an issue in raids. Cataclysm brought these into heroic dungeons as well, making them significantly harder. Queue times spiked drastically as the combined result of tanks having to lead, healers having to be tactical, and dps having to pay attention to anything other than their rotation, and frustration with people not doing these things drove tanks in particular away in droves.
This is in part due to Blizzard trying to reverse the Sequel Difficulty Drop seen after Burning Crusade. Outland heroic dungeons were significantly more difficult than Wrath and even many Cataclysm heroics.
 Sequel Difficulty Spike / int_49ad83ee
featureApplicability
1.0
 Sequel Difficulty Spike / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Sequel Difficulty Spike / int_49ad83ee
 Sequel Difficulty Spike / int_4ba244d2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_4ba244d2
comment
Five Nights at Freddy's 2: From the trailer alone, we can see that there are more killer robots to deal with than the first game and more ways for them to get into your office, especially since there's far fewer ways to protect yourself. The game itself has a lot more things to keep track of: the marionette that kills you if you don't restart a music box, the mask that you have to use to keep some of the animatronics away (which still won't fool some of them), a teleporting golden bear, no doors, the list goes on. As it turns out, the game is a prequel. Doesn't stop it from being much more difficult than the previous game though.
 Sequel Difficulty Spike / int_4ba244d2
featureApplicability
1.0
 Sequel Difficulty Spike / int_4ba244d2
featureConfidence
1.0
 Five Nights at Freddy's 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_4ba244d2
 Sequel Difficulty Spike / int_4ba244d3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_4ba244d3
comment
While Five Nights at Freddy's 3 subverted this trope, Five Nights at Freddy's 4 ups the ante once again and then some. Sure there are only the original five animatronics, but now there are no doors or cameras.
 Sequel Difficulty Spike / int_4ba244d3
featureApplicability
-0.3
 Sequel Difficulty Spike / int_4ba244d3
featureConfidence
1.0
 Five Nights at Freddy's 3 (Video Game)
hasFeature
Sequel Difficulty Spike / int_4ba244d3
 Sequel Difficulty Spike / int_4d48667e
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_4d48667e
comment
Donkey Kong Country 2: Diddy's Kong Quest. The back of the box even said something like "and they've put some challenge in it this time". However, it is easier to get 102% completion in the sequel than the original due to the original's near Trial-and-Error Gameplay method of finding many bonus rounds. Years later, Donkey Kong Country Returns came out. The game was so difficult, Gamespy made a specific mention of the Nintendo Hard trope when analyzing it. Fortunately, like in all the Donkey Kong Country games, you have Meaningless Lives.
 Sequel Difficulty Spike / int_4d48667e
featureApplicability
1.0
 Sequel Difficulty Spike / int_4d48667e
featureConfidence
1.0
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
hasFeature
Sequel Difficulty Spike / int_4d48667e
 Sequel Difficulty Spike / int_52efcf32
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_52efcf32
comment
Condemned 2: Bloodshot has a much more complex combat system than the original game, requiring you to use combos and time your attacks much more precisely to be really effective in combat. The sequel also no longer has infinite taser shots.
 Sequel Difficulty Spike / int_52efcf32
featureApplicability
1.0
 Sequel Difficulty Spike / int_52efcf32
featureConfidence
1.0
 Condemned 2: Bloodshot (Video Game)
hasFeature
Sequel Difficulty Spike / int_52efcf32
 Sequel Difficulty Spike / int_52f6626
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_52f6626
comment
Jak II: Renegade is more difficult than Jak and Daxter. Not only does it focus more on combat, but the enemies in II are tougher (most enemies in the first game could be killed in one hit) and more of them have ranged attacks.
 Sequel Difficulty Spike / int_52f6626
featureApplicability
1.0
 Sequel Difficulty Spike / int_52f6626
featureConfidence
1.0
 Jak II: Renegade (Video Game)
hasFeature
Sequel Difficulty Spike / int_52f6626
 Sequel Difficulty Spike / int_559a396b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_559a396b
comment
New Super Mario Bros. U is hard the whole way through, to the point where there's really no Warm-Up Boss. If you found Acorn Plains easy, you'd be surprised that Lemmy is nearly as complex as he was when he was fought later in the game for the past two games. The levels become challenging pretty soon after, and the bosses, while still being far easier than the levels, have also taken a step up in difficulty. Iggy and Roy stand out.
 Sequel Difficulty Spike / int_559a396b
featureApplicability
1.0
 Sequel Difficulty Spike / int_559a396b
featureConfidence
1.0
 New Super Mario Bros. U (Video Game)
hasFeature
Sequel Difficulty Spike / int_559a396b
 Sequel Difficulty Spike / int_57f19f4d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_57f19f4d
comment
New Super Mario Bros. Wii was made to be harder than New Super Mario Bros., particularly in the latter worlds, reaching a zenith with the post-finale bonus levels. This is the reason why the Super Guide was implemented.
 Sequel Difficulty Spike / int_57f19f4d
featureApplicability
1.0
 Sequel Difficulty Spike / int_57f19f4d
featureConfidence
1.0
 New Super Mario Bros. Wii (Video Game)
hasFeature
Sequel Difficulty Spike / int_57f19f4d
 Sequel Difficulty Spike / int_59151283
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_59151283
comment
Metal Gear:
Metal Gear Solid 2: Sons of Liberty. There are now higher difficulties to test your skills in. There are also more guards and hazards, and the overall improvement of game mechanics made it more difficult. Enemy bodies no longer vanish when killed so you'll have to hide them, the replacement for a guard you killed will constantly keep radio contact with HQ (if you take him out, you'll have about 10 seconds before reinforcements arrive to find out why communications have ceased), and if you run into a dead-end room to hide the guards will perform a very detailed sweep of the area to find you. The inclusion of "Caution Mode" also added more consequence as doing anything to alert guards to your presence (leaving bodies, attacking them, etc) puts them in a more alert state where they patrol in pairs for quite some time.
Metal Gear Solid 3: Snake Eater is more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The Updated Re-release Subsistence added camera control, and the game's difficulty dropped (and made it feel much fairer).
 Sequel Difficulty Spike / int_59151283
featureApplicability
1.0
 Sequel Difficulty Spike / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Sequel Difficulty Spike / int_59151283
 Sequel Difficulty Spike / int_591aa39f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_591aa39f
comment
Metal Slug and Metal Slug 2 / X are fairly difficult enough games in the series. Then came along Metal Slug 3, which is not only dramatically longer, but also pushes the challenge even further.
 Sequel Difficulty Spike / int_591aa39f
featureApplicability
1.0
 Sequel Difficulty Spike / int_591aa39f
featureConfidence
1.0
 Metal Slug (Video Game)
hasFeature
Sequel Difficulty Spike / int_591aa39f
 Sequel Difficulty Spike / int_597178e2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_597178e2
comment
Hoshi Saga Dokuringo is both a compilation of Remixed Levels as well as modifying these levels to Guide Dang It! difficulty. It doesn't help that some puzzles rely on the player's own skills (like the Shell Game that has to be won five sequential times and a sudden Genre Shift Bullet Hell). Lag can be quite detrimental in such cases.
 Sequel Difficulty Spike / int_597178e2
featureApplicability
1.0
 Sequel Difficulty Spike / int_597178e2
featureConfidence
1.0
 Hoshi Saga (Video Game)
hasFeature
Sequel Difficulty Spike / int_597178e2
 Sequel Difficulty Spike / int_59da62aa
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_59da62aa
comment
Even without using the newly added Hardcore Mode, Fallout: New Vegas is noticeably harder than Fallout 3. The game has a more "hardcore" stats and combat engine (i.e. armor is much more important, both for the player and enemy humans), combined with restricted character growth (no more reaching 10 in every stat and 100 in every skill in a single playthrough). Additionally, in contrast to Bethesda's Wide Open Sandbox philosophy where enemies level globally with the player and thus you can explore pretty much the entire game world from the beginning, Obsidian ex-Black Isle uses a more traditional design where Beef Gate monsters will kill you to death if you try to explore an area of the game world before you've reached the appropriate level.
 Sequel Difficulty Spike / int_59da62aa
featureApplicability
1.0
 Sequel Difficulty Spike / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Sequel Difficulty Spike / int_59da62aa
 Sequel Difficulty Spike / int_5bd9e7b7
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_5bd9e7b7
comment
Dark Souls II, while fixing several of the more obscure and frustrating elements of the original Dark Souls I, more than makes up for it in the difficulty department. Weapons and armor have much lower durability this time around, rings actually have durability and can break, Hollow form no longer prevents players from being invaded by black phantoms, enemy numbers and concentration are greatly increased, Poison and Toxic status effects are much nastier, and much more.
The Blacksmith has only a finite number of Titanite Shards to purchase. You don't get a merchant with an unlimited number until possibly very late in the game, depending on the order you do the areas in. In a bit of a Troll move, you can access a blacksmith that sells infinite Large Titanite Shards very early. Fat lot of good that'll do you without enough regular ones, though. And no, the Emerald Herald won't eat them in order to break them into smaller pieces for you.
Because enemies disappear after dying enough, you can only get so many souls from grinding the same area over and over, and also miss out on enemy loot. Scholar of the First Sin fixed this by making enemies respawn infinitely... but only if you're in the Company of Champions covenant, which makes enemy attacks stronger, your attacks weaker, and disables all co-op play but not invasions.
Combat for the player character has slowed down, meaning blocking, attacking and healing with Estus all take far longer. Dodge-rolling does not go as far unless your Equip load is very low and doesn't have any many invincible frames until Agility is increased significantly. Many more enemies also have attacks with autotracking: they can change the attack's direction some times after starting, making the window for dodging smaller.
New Game+ doesn't just have stronger enemies. There are also more of them, including red phantoms. Enjoy your built-in Perma-Gravelord mod!
Want even more Perma-Gravelord fun? Enter the Covenant of Champions as soon as you get into Majula. The Covenant of Champions not only boosts enemy strength and defense to basically New Game+ levels in a first run, but also revs up the amount of enemies and gives them surprisingly smart AI. Enemies in normal mode just kind of attack you if you aggro them; Covenant of Champions-fueled enemies will actively signal to and work with other enemies to tear you down.
Want even more fun? The Covenant of Champions will make normal enemies act like New Game Plus enemies, New Game Plus enemies act like New Game Plus Plus enemies, and so on.
 Sequel Difficulty Spike / int_5bd9e7b7
featureApplicability
1.0
 Sequel Difficulty Spike / int_5bd9e7b7
featureConfidence
1.0
 Dark Souls II (Video Game)
hasFeature
Sequel Difficulty Spike / int_5bd9e7b7
 Sequel Difficulty Spike / int_5d646721
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_5d646721
comment
Star Trek: Elite Force II is noticeably harder than the original game, but this is mostly because the first game was unusually easy (with every enemy except the final boss doing very little damage individually, and very generous placement of health and shield refills), so much so that the Harder Than Hard difficulty was much closer to what most other FPS shooters consider Normal difficulty. The difficulty of Elite Force II is much closer to that of a mainstream shooter, and the later levels get genuinely hard even on the default difficulty.
 Sequel Difficulty Spike / int_5d646721
featureApplicability
1.0
 Sequel Difficulty Spike / int_5d646721
featureConfidence
1.0
 Star Trek: Elite Force (Video Game)
hasFeature
Sequel Difficulty Spike / int_5d646721
 Sequel Difficulty Spike / int_616626a5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_616626a5
comment
Played with in the X-Universe series. The early games infamously brutal Early Game Hell has steadily gotten easier and shorter as the series went on, but late-game combat became more difficult with every game starting with X3: Reunion and X3: Terran Conflict, with the introduction of more active space pirates and their own capital ships, missile frigates that can decimate sectors from afar and fighter-sized bombers that can maul capital ships. Of course, the player can use the same equipment against the AI, but often with a significant investment such as the heavy initial price for a missile frigate and the factories to build its munitions.
 Sequel Difficulty Spike / int_616626a5
featureApplicability
1.0
 Sequel Difficulty Spike / int_616626a5
featureConfidence
1.0
 X (Video Game)
hasFeature
Sequel Difficulty Spike / int_616626a5
 Sequel Difficulty Spike / int_61befe1a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_61befe1a
comment
Tomb Raider II has a difficulty spike noticeable within the first level. The first level in the first game was very tame and the only traps it had were flying darts that caused minimal damage. The first level in the sequel has rolling boulders, spiked walls closing in on you, huge rolling bladed wheels, and pits of spikes. The traps and obstacles only ramp up from there, though they are a bit manageable. Tomb Raider III takes the difficulty to even greater heights by making the game dark, forcing you to use leap of faith at times, placing enemies around corners so they can ambush you, and forcing you to blindly run with awkward camera angles as you try to avoid boulders or other traps. The Playstation version makes the difficulty more apparent by having Save-Game Limits via Save Crystals while the PC version lets players save anywhere. In the Crystal Dynamic series, Tomb Raider: Anniversary is quite a bit harder than Tomb Raider: Legend.
 Sequel Difficulty Spike / int_61befe1a
featureApplicability
1.0
 Sequel Difficulty Spike / int_61befe1a
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Sequel Difficulty Spike / int_61befe1a
 Sequel Difficulty Spike / int_66bebdef
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_66bebdef
comment
Sin and Punishment: Star Successor. Not only is it much longer than its predecessor, it is also shades harder, even though it doesn't have the limited number of continues it predecessor does. Amusingly enough, the game was initially thought to be too easy by the testers at Nintendo due to the Wiimote control system fitting it better than they anticipated, causing Treasure to crank the difficulty up to what it is now.
 Sequel Difficulty Spike / int_66bebdef
featureApplicability
1.0
 Sequel Difficulty Spike / int_66bebdef
featureConfidence
1.0
 Sin and Punishment: Star Successor (Video Game)
hasFeature
Sequel Difficulty Spike / int_66bebdef
 Sequel Difficulty Spike / int_6819fb9f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_6819fb9f
comment
Rainbow Six 3's Elite (read: Impossible) difficulty is much more frustrating than in previous games, due to the increased prescience, response speed, and accuracy of the AI, as well as level design that makes it easier to get blindsided by wandering tangoes.
 Sequel Difficulty Spike / int_6819fb9f
featureApplicability
1.0
 Sequel Difficulty Spike / int_6819fb9f
featureConfidence
1.0
 Rainbow Six (Video Game)
hasFeature
Sequel Difficulty Spike / int_6819fb9f
 Sequel Difficulty Spike / int_69977d0c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_69977d0c
comment
Silent Scope 2 is definitely much harder than its predecessor, with longer sniping distances, larger enemy groups, better camouflaged enemies, more dexterity required, and more frustrating bosses, especially Cobra and Sho & Kane.
 Sequel Difficulty Spike / int_69977d0c
featureApplicability
1.0
 Sequel Difficulty Spike / int_69977d0c
featureConfidence
1.0
 Silent Scope (Video Game)
hasFeature
Sequel Difficulty Spike / int_69977d0c
 Sequel Difficulty Spike / int_6c1d09b1
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_6c1d09b1
comment
There are some more subtle changes, as well. While Fallout 3 made it possible to have 85% damage resistance from armor, New Vegas armor subtracts a flat rate from damage, but maxes out at 80% resistance (and that can be bloody hard against some hits, like the Anti-Materiel Rifle). V.A.T.S. gave an automatic 90% damage resistance (higher than was normally possible) in 3, but only gives a 25% boost in New Vegas, and the Grim Reaper's Sprint Perk was nerfed considerably, so staying in V.A.T.S. constantly is much less feasible and grants smaller rewards. Ways to treat broken limbs and radiation sickness were also reduced, making them a bigger danger (to a greater degree than they had been in the original Fallout games, where the joke was that the 2 Rad-X needed to reach The Glow in Fallout constituted 100% of the radiation treatment required in the first two games). Until DLC raises the Level Cap to ridiculous levels, the Courier had fewer skill points and Perks available than the Lone Wanderer, making resource allocation more important overall. All of this combined to make New Vegas considerably more challenging than its predecessor.
 Sequel Difficulty Spike / int_6c1d09b1
featureApplicability
1.0
 Sequel Difficulty Spike / int_6c1d09b1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Sequel Difficulty Spike / int_6c1d09b1
 Sequel Difficulty Spike / int_6c1d09b4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_6c1d09b4
comment
Fallout 4 adds even more challenges of its own, making it harder than 3 and New Vegas. To start, VATS no longer pauses time, instead merely slowing it to a crawl, so you'll have to think on your feet when using it. Radiation has been overhauled, so each rad you take reduces your maximum HP by one point until treated with Radaway or a visit to the doctor, making encounters with feral ghouls all the more harrowing since each rad-filled hit makes you that much more brittle. Those feral ghouls are a lot more nimble and aggressive as well. Many other enemies have also undergone changes that make them more dangerous: super mutants may now try to suicide bomb you to oblivion, radscorpions are bigger and burrow through the ground to ambush you, and sentry bots are hulking mechanized tanks that can take a beating and, when near death, self-destruct in a bid to kill you when it dies. But perhaps the biggest change was a simple mechanical shift taken from Hardcore Mode of New Vegas: health is restored from healing items over time instead of instantly, so you can't use Menu Time Lockout to instantly heal to full health.
 Sequel Difficulty Spike / int_6c1d09b4
featureApplicability
1.0
 Sequel Difficulty Spike / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Sequel Difficulty Spike / int_6c1d09b4
 Sequel Difficulty Spike / int_6cc2b8b2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_6cc2b8b2
comment
Carmageddon II includes Missions which fell straight into this, and the lead artist explained that they were a late addition with little time to test them, so their difficulty was calibrated using his skill (and given that he was working on the game for too long, in his own words they became "too challenging for most mere mortals").
 Sequel Difficulty Spike / int_6cc2b8b2
featureApplicability
1.0
 Sequel Difficulty Spike / int_6cc2b8b2
featureConfidence
1.0
 Carmageddon (Video Game)
hasFeature
Sequel Difficulty Spike / int_6cc2b8b2
 Sequel Difficulty Spike / int_6d10ab03
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_6d10ab03
comment
Mortal Kombat? Gory arcade fighter with a few tough fights, but nothing unbeatable. Mortal Kombat II? Every single character is a Perfect-Play A.I. Midway actually made Mortal Kombat 3 easier, but spiked it again with Ultimate Mortal Kombat 3.
 Sequel Difficulty Spike / int_6d10ab03
featureApplicability
1.0
 Sequel Difficulty Spike / int_6d10ab03
featureConfidence
1.0
 Mortal Kombat (Video Game)
hasFeature
Sequel Difficulty Spike / int_6d10ab03
 Sequel Difficulty Spike / int_74f7210c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_74f7210c
comment
The Legend of Zelda:
Zelda II: The Adventure of Link. Due to game mechanics completely different from the rest of the series, many fans consider it the hardest game in the franchise. The game teems with Demonic Spiders, the Video-Game Lives setup makes continuing a bit more painful, and The Very Definitely Final Dungeon is pure hell and you'll likely get lost and fight your way through rooms you don't actually have to deal with. And there's only one save point.
Some elements of The Legend of Zelda: Majora's Mask, such as the day cycle mechanic and the dungeon layouts, are harder than its predecessor, The Legend of Zelda: Ocarina of Time. Most of the fights are easier with one notable exception being the Iron Knuckle: unlike the first game they start running when you knock their chest plate off which is guaranteed to scare the crap out of players from the first game.
The Legend of Zelda: Oracle Games both offer a massive difficulty spike over The Legend of Zelda: Link's Awakening, Oracle of Seasons focusing much more on combat and Oracle of Ages being packed to the rafters with difficult and often very unintuitive puzzles.
The Legend of Zelda: Breath of the Wild is much more unforgiving than any of the series' other 3D entries. The opening area is full of enemies that can give you a One-Hit KO, you have to scavenge for weapons, shields, and health restoration items, and it really doesn't hold your hand showing you where to go.
Hyrule Warriors is a case of Updated Re-release Difficulty Spike. Legends and Definitive Edition have several Adventure Mode-style objectives in every scenario in Legend Mode, including those returning from the Wii U version. Nominally, this is meant to prevent the new character-switch mechanic from making things 'too easy', but it mostly just comes across as Fake Difficulty due to having at least two objectives running at any given time.
 Sequel Difficulty Spike / int_74f7210c
featureApplicability
1.0
 Sequel Difficulty Spike / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Sequel Difficulty Spike / int_74f7210c
 Sequel Difficulty Spike / int_755b343f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_755b343f
comment
Halo:
Halo 2 is an interesting case in that the normal difficulty is actually noticeably easier than the original game (faster regeneration, not having to worry about health, enemies die noticeably more quickly and don't dodge as much, much easier to score instant-kill headshots, a wider selection of better weaponry, vastly improved friendly A.I.), while the heroic and legendary difficulty are much harder than their equivalents in the original game, due to factors such as much weaker shields, Jackal Snipers, level design that makes it much easier to get surrounded and burnt to a crisp with plasma, etc. Halo 3, compared to its predecessor, downgraded the difficulty.
Halo: Reach is noticeably harder than Halo 3. The Covenant enemies have been significantly improved (with Elites dodging and strafing like crazy), and the game uses the original Halo: Combat Evolved game mechanics of a weaker energy shield and finite, non-regenerating health. Bungie claimed that Legendary difficulty on Reach would be the most difficult Halo experience ever. They weren't kidding. To clarify: Shooting an enemy Brute in the face four times with a Fuel Rod Gun is enough to maybe knock his mask off. His use of the same weapon hitting five feet away can cause a nearby pebble to bounce away and pass through your brain, killing you instantly.
 Sequel Difficulty Spike / int_755b343f
featureApplicability
1.0
 Sequel Difficulty Spike / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Sequel Difficulty Spike / int_755b343f
 Sequel Difficulty Spike / int_75907260
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_75907260
comment
Fallout
Fallout 2 is significantly harder than the original game at first, thanks to some stat reconfiguration, less loot drops and starting your adventure with much weaker weapons. (Though as if to compensate, with a little luck and Save Scumming, it's possible to get Game-Breaker guns and armour almost immediately after starting the game.) It also starts off with a famously bad tutorial level, and unlike the original, you can't avoid the Final Boss. On the other hand, companions are a lot more useful and the ingame timer has been removed.
Even without using the newly added Hardcore Mode, Fallout: New Vegas is noticeably harder than Fallout 3. The game has a more "hardcore" stats and combat engine (i.e. armor is much more important, both for the player and enemy humans), combined with restricted character growth (no more reaching 10 in every stat and 100 in every skill in a single playthrough). Additionally, in contrast to Bethesda's Wide Open Sandbox philosophy where enemies level globally with the player and thus you can explore pretty much the entire game world from the beginning, Obsidian ex-Black Isle uses a more traditional design where Beef Gate monsters will kill you to death if you try to explore an area of the game world before you've reached the appropriate level.
There are some more subtle changes, as well. While Fallout 3 made it possible to have 85% damage resistance from armor, New Vegas armor subtracts a flat rate from damage, but maxes out at 80% resistance (and that can be bloody hard against some hits, like the Anti-Materiel Rifle). V.A.T.S. gave an automatic 90% damage resistance (higher than was normally possible) in 3, but only gives a 25% boost in New Vegas, and the Grim Reaper's Sprint Perk was nerfed considerably, so staying in V.A.T.S. constantly is much less feasible and grants smaller rewards. Ways to treat broken limbs and radiation sickness were also reduced, making them a bigger danger (to a greater degree than they had been in the original Fallout games, where the joke was that the 2 Rad-X needed to reach The Glow in Fallout constituted 100% of the radiation treatment required in the first two games). Until DLC raises the Level Cap to ridiculous levels, the Courier had fewer skill points and Perks available than the Lone Wanderer, making resource allocation more important overall. All of this combined to make New Vegas considerably more challenging than its predecessor.
Fallout 4 adds even more challenges of its own, making it harder than 3 and New Vegas. To start, VATS no longer pauses time, instead merely slowing it to a crawl, so you'll have to think on your feet when using it. Radiation has been overhauled, so each rad you take reduces your maximum HP by one point until treated with Radaway or a visit to the doctor, making encounters with feral ghouls all the more harrowing since each rad-filled hit makes you that much more brittle. Those feral ghouls are a lot more nimble and aggressive as well. Many other enemies have also undergone changes that make them more dangerous: super mutants may now try to suicide bomb you to oblivion, radscorpions are bigger and burrow through the ground to ambush you, and sentry bots are hulking mechanized tanks that can take a beating and, when near death, self-destruct in a bid to kill you when it dies. But perhaps the biggest change was a simple mechanical shift taken from Hardcore Mode of New Vegas: health is restored from healing items over time instead of instantly, so you can't use Menu Time Lockout to instantly heal to full health.
 Sequel Difficulty Spike / int_75907260
featureApplicability
1.0
 Sequel Difficulty Spike / int_75907260
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Sequel Difficulty Spike / int_75907260
 Sequel Difficulty Spike / int_7668653a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_7668653a
comment
Mass Effect 2 was noticeably harder than Mass Effect. With a greater focus on action and the removal of several Game Breakers, the game forced players to learn the cover mechanics, as opposed to simply loading up on regenerative items and equipment, spamming Immunity, if Soldier or Infiltrator and taking a 'run and gun' approach, in addition to enemies focusing fire on Shepard, who, as a Player Character can hit harder and recharge powers faster than AI allies (technically "gang up on player-controlled enemies rather than AI ones" but you only ever have AI teammates as Shepard, so it's a moot point - and the protagonists of multiplayer share Shepard's statistical advantages anyway).
Then BioWare decided that Mass Effect 2 was too easy, so they ramped up Mass Effect 3 to the point that "Normal is the new Veteran" by making the enemies smart enough to use your reliance on cover againt you, forcing you to come up with better tactics. The Reaper forces (as well as Cerberus Phantoms) gained the "sync-kill" mechanic, which is a One-Hit Kill should they get into melee range, while Cerberus use smoke bombs and Vanguards equipped with riot shields that each require special tactics to defeat. However, Mass Effect 3 removes many of the Fake Difficulty and Numerical Hard aspects of the previous games (every single enemy having biotic-blocking as of 2 shields on higher difficulties, damage sponge enemies, dumb squadmates (they still can't hurt enemies worth a damn in most cases, though.) Although the re-addition of some Game Breakers make the single player campaign significantly easier if approached with the right strategy, and several DLC packs introduced a variety of overpowered weapons to the game for both singleplayer and multiplayer.
 Sequel Difficulty Spike / int_7668653a
featureApplicability
1.0
 Sequel Difficulty Spike / int_7668653a
featureConfidence
1.0
 Video Game: Mass Effect 2
hasFeature
Sequel Difficulty Spike / int_7668653a
 Sequel Difficulty Spike / int_7668653b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_7668653b
comment
Thanks to the magic of difficulty settings, Mass Effect 3 can also be easier than the other two. The game has a new very-low "narrative" difficult for people who like plot, setting, and characters and aren't good with shooters. Or, it can be even harder, if it wasn't hard enough as it is. The multiplayer exclusive Platinum difficulty will see to that. Elite Mooks and bosses are the norm, spawning from wave 1. And if that wasn't enough, after the first objective, the other factions show up to murder you and your squad even more. And they never shoot each other, because they're all indoctrinated anyway, and ultimately answer to the Reapers.
 Sequel Difficulty Spike / int_7668653b
featureApplicability
1.0
 Sequel Difficulty Spike / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Sequel Difficulty Spike / int_7668653b
 Sequel Difficulty Spike / int_775cd181
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_775cd181
comment
Streets of Rage 3. This installment is much harder than the previous two, and the game won't let you continue to Stage 5 and beyond if you play on the easiest difficulty. Which is strange, though, because the Easy setting is actually the Japanese version's Normal setting.
 Sequel Difficulty Spike / int_775cd181
featureApplicability
1.0
 Sequel Difficulty Spike / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
Sequel Difficulty Spike / int_775cd181
 Sequel Difficulty Spike / int_791fca45
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_791fca45
comment
BioShock 2, while your Player Character is stronger overall than in the first game, you're forced to fight a much greater quantity of enemies, both at once and overall. The inability to backtrack might also have something to do with it. If you don't want the ADAM in each level to be lost, you have to collect it all while you're there, which means fending off several hordes of splicers, then facing the Big Sister. The hacking minigame is also harder, as you have to do it in real time, and its reflexes-based instead of puzzle-based.
 Sequel Difficulty Spike / int_791fca45
featureApplicability
1.0
 Sequel Difficulty Spike / int_791fca45
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_791fca45
 Sequel Difficulty Spike / int_7ac43256
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_7ac43256
comment
Super Robot Wars Original Generation on the GBA. The first game could be defeated by mindless rushing and having Latooni dodge and counter everything (since the enemies hit rate would frequently end up at 0). In the second game where the enemies stats were NOT complete crap and the game suddenly required about as much strategy as Fire Emblem. Oh, and the "game over trick" got nerfed too: Kills do not carry over, making secrets and ace bonuses harder to get, and losing makes you ineligible for the scenario's battle mastery, so unlocking the bonus stage is a worthy challenge.
 Sequel Difficulty Spike / int_7ac43256
featureApplicability
1.0
 Sequel Difficulty Spike / int_7ac43256
featureConfidence
1.0
 Super Robot Wars Original Generation (Video Game)
hasFeature
Sequel Difficulty Spike / int_7ac43256
 Sequel Difficulty Spike / int_7dee037
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_7dee037
comment
The arcade version of Double Dragon II: The Revenge is basically an improved version of the first arcade game. However, it took out the bonus lives from the first game, only partial health recovery is given between stages, and the bosses are ridiculously overpowered compared to the ones in the first game. To top it off, the game even respawns enemies if the player takes too long to clear certain sections.
 Sequel Difficulty Spike / int_7dee037
featureApplicability
1.0
 Sequel Difficulty Spike / int_7dee037
featureConfidence
1.0
 Double Dragon II (Video Game)
hasFeature
Sequel Difficulty Spike / int_7dee037
 Sequel Difficulty Spike / int_7f49dfdb
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_7f49dfdb
comment
While Devil Survivor was by no means a cake-walk, it was still a decent challenge. Devil Survivor 2, however, is absolutely insane comparatively. Revised combat mechanics that nerf the old Game-Breaker combos, more missions with side-objectives (enemy doesn't escape, Escort Mission, etc.), the enemy teams are much sturdier, and bosses that are ten or fifteen levels ahead of you. Yet grinding is as slow and ineffective as before.
 Sequel Difficulty Spike / int_7f49dfdb
featureApplicability
1.0
 Sequel Difficulty Spike / int_7f49dfdb
featureConfidence
1.0
 Devil Survivor (Video Game)
hasFeature
Sequel Difficulty Spike / int_7f49dfdb
 Sequel Difficulty Spike / int_8258e260
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros.: The Lost Levels is this to the first game. The first game isn't necessarily easy, but Lost Levels was meant for players who mastered the original game, and it shows in many ways: A Poison Mushroom that damages Mario and Luigi (potentially killing them if they're in their small forms), wind currents that make jump timing more difficult, Hammer Bros that can actively walk towards the player, red Piranha Plants that pop out of the pipes even if the player is standing over them, regressive Warp Zones, and an overall devious level design. Also, to unlock the first secret world, it's necessary to clear all regular levels (which means no warping), and for the other secret worlds it's necessary to beat the game eight times (though warping is allowed in this case). Note that the SNES All-Stars version of Lost Levels lets you save after every level; whereas in the original version for the Famicom Disk System, you can only continue from the start of each world; the remake also gives access to the lettered bonus worlds after the first completion.
Super Mario Galaxy 2 is harder than the original Super Mario Galaxy. The levels and bosses are more plentiful, the comet missions are more difficult, and to reach 100% Completion it won't be enough to get all 120 stars but also the more devious 120 green stars, as well as complete a Brutal Bonus Level at the very end.
New Super Mario Bros. Wii was made to be harder than New Super Mario Bros., particularly in the latter worlds, reaching a zenith with the post-finale bonus levels. This is the reason why the Super Guide was implemented.
New Super Mario Bros. U is hard the whole way through, to the point where there's really no Warm-Up Boss. If you found Acorn Plains easy, you'd be surprised that Lemmy is nearly as complex as he was when he was fought later in the game for the past two games. The levels become challenging pretty soon after, and the bosses, while still being far easier than the levels, have also taken a step up in difficulty. Iggy and Roy stand out.
New Super Luigi U kicks things up a notch as well. For starters, each level only has 100 seconds on the clock. To compensate this, one of the playable characters (Nabbit) is indestructible.
Super Mario World 2: Yoshi's Island, itself being more difficult to beat and complete than Super Mario World (as it doesn't have a warp zone of any kind and the levels are much more maze-like), has a sequel for Nintendo DS that ramps up the difficulty considerably, more so in the last two worlds.
 Sequel Difficulty Spike / int_8258e260
featureApplicability
1.0
 Sequel Difficulty Spike / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Sequel Difficulty Spike / int_8258e260
 Sequel Difficulty Spike / int_82a3b84e
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_82a3b84e
comment
Played straight in Pokémon Colosseum, which features some actual AI and teams that didn't consist of crap Pokémon. And if anybody has the misfortune of having Evice's Slowking use Skill Swap on his Slaking (which it often does), he can quickly become That One Boss if you weren't expecting it. The developers put some serious thought into making Colosseum more challenging than the rest of Gen III, having the computer actually play to its team's strengths or around its weaknesses.
 Sequel Difficulty Spike / int_82a3b84e
featureApplicability
1.0
 Sequel Difficulty Spike / int_82a3b84e
featureConfidence
1.0
 Pokémon Colosseum (Video Game)
hasFeature
Sequel Difficulty Spike / int_82a3b84e
 Sequel Difficulty Spike / int_82ca6aa3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_82ca6aa3
comment
In turn, DDP was a huge leap over the original DonPachi.
 Sequel Difficulty Spike / int_82ca6aa3
featureApplicability
1.0
 Sequel Difficulty Spike / int_82ca6aa3
featureConfidence
1.0
 DonPachi (Video Game)
hasFeature
Sequel Difficulty Spike / int_82ca6aa3
 Sequel Difficulty Spike / int_830f3978
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_830f3978
comment
Lethal Enforcers II: Gunfighters is much tougher than the original Lethal Enforcers.
 Sequel Difficulty Spike / int_830f3978
featureApplicability
1.0
 Sequel Difficulty Spike / int_830f3978
featureConfidence
1.0
 Lethal Enforcers (Video Game)
hasFeature
Sequel Difficulty Spike / int_830f3978
 Sequel Difficulty Spike / int_83f8495b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_83f8495b
comment
Zelda II: The Adventure of Link. Due to game mechanics completely different from the rest of the series, many fans consider it the hardest game in the franchise. The game teems with Demonic Spiders, the Video-Game Lives setup makes continuing a bit more painful, and The Very Definitely Final Dungeon is pure hell and you'll likely get lost and fight your way through rooms you don't actually have to deal with. And there's only one save point.
 Sequel Difficulty Spike / int_83f8495b
featureApplicability
1.0
 Sequel Difficulty Spike / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Sequel Difficulty Spike / int_83f8495b
 Sequel Difficulty Spike / int_85e32df4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_85e32df4
comment
Super Mario Bros.: The Lost Levels is this to the first game. The first game isn't necessarily easy, but Lost Levels was meant for players who mastered the original game, and it shows in many ways: A Poison Mushroom that damages Mario and Luigi (potentially killing them if they're in their small forms), wind currents that make jump timing more difficult, Hammer Bros that can actively walk towards the player, red Piranha Plants that pop out of the pipes even if the player is standing over them, regressive Warp Zones, and an overall devious level design. Also, to unlock the first secret world, it's necessary to clear all regular levels (which means no warping), and for the other secret worlds it's necessary to beat the game eight times (though warping is allowed in this case). Note that the SNES All-Stars version of Lost Levels lets you save after every level; whereas in the original version for the Famicom Disk System, you can only continue from the start of each world; the remake also gives access to the lettered bonus worlds after the first completion.
 Sequel Difficulty Spike / int_85e32df4
featureApplicability
1.0
 Sequel Difficulty Spike / int_85e32df4
featureConfidence
1.0
 Super Mario Bros.: The Lost Levels (Video Game)
hasFeature
Sequel Difficulty Spike / int_85e32df4
 Sequel Difficulty Spike / int_8601c91f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_8601c91f
comment
DOOM (2016) is this compared to Doom 3, being an Actionized Sequel and a Genre Throwback to id Software's earlier shooters. Both old and new demons fill the roster, with the combat significantly sped up and forcing you to fight large waves of enemies in small spaces.
 Sequel Difficulty Spike / int_8601c91f
featureApplicability
1.0
 Sequel Difficulty Spike / int_8601c91f
featureConfidence
1.0
 DOOM (2016) (Video Game)
hasFeature
Sequel Difficulty Spike / int_8601c91f
 Sequel Difficulty Spike / int_86061aff
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_86061aff
comment
Neptunia:
Almost anyone can beat Hyperdimension Neptunia mk2 in just about a week with all the trophies unlocked (if the player uses a guide of some sorts, but then again, the game is pretty easy). Hyperdimension Neptunia V? You will tear your hair off from the sheer difficulty of the game where enemies and bosses hit a lot harder than what they should be, plus a lot of enemies regenerate health on their turn. Not to mention, most enemies have a really high defense stat until you guard break them.
Megadimension Neptunia VII easily surpasses both mk2 and Victory in terms of difficulty spike, where the enemies hit even harder. Characters' movement in battle is now limited, combo structure has become slightly different due to removal of the Combo Points feature, and characters are no longer fully healed when leveling up and must return to a town to heal. The EXE gauge no longer carries over between battles but has become a consumable resource within a single encounter. To compensate for these, features from previous games (such as Guard Meter and Break Attacks) are replaced with a new Standard Attacks and Parts Break, as well HDD transformation now costing one EXE Drive gauge instead of 20% SP. However, even with all these compensations, it doesn't make things easier, as certain areas force players to go in solo or in pairs; in addition healing items/SP skills/EXE Drives are not as effective as before and HDD mode barely boosts stats.
 Sequel Difficulty Spike / int_86061aff
featureApplicability
1.0
 Sequel Difficulty Spike / int_86061aff
featureConfidence
1.0
 Neptunia (Video Game)
hasFeature
Sequel Difficulty Spike / int_86061aff
 Sequel Difficulty Spike / int_91684031
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_91684031
comment
For Pokémon Black and White, people have noticed that the AI is a little better - there's a little more spread out use of Artificial Brilliance. For example, even standard trainer Mooks switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a lot harder if you don't have a fighting type because her Watchog only shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to KOs with underleveled Pokémon and less EXP to KOs with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.
 Sequel Difficulty Spike / int_91684031
featureApplicability
1.0
 Sequel Difficulty Spike / int_91684031
featureConfidence
1.0
 Pokémon Black and White (Video Game)
hasFeature
Sequel Difficulty Spike / int_91684031
 Sequel Difficulty Spike / int_9330ec5d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_9330ec5d
comment
Tetris Attack, a Yoshi's Island-themed Dolled-Up Installment of Panel de Pon, has harder AI on the higher Difficulty Levels. Panel de Pon's Nintendo Puzzle Collection sequel and its dolled-up installment, Pokémon Puzzle League, are even harder than both.
 Sequel Difficulty Spike / int_9330ec5d
featureApplicability
1.0
 Sequel Difficulty Spike / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Sequel Difficulty Spike / int_9330ec5d
 Sequel Difficulty Spike / int_95524c46
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_95524c46
comment
Mario & Luigi: Paper Jam is harder than even that. Circle-pad dodging has been removed, but to compensate, you have to worry about controlling three characters at a time instead of just two which makes dodging attacks that hit multiple people harder. On top of that, regular enemies have even more intricate attack patterns—in the second half of the game, there's a very real chance of blowing several 1-Up Mushrooms on a normal encounter—many of the bosses require actual strategy past simply "attack until defeated" (one of them actually punishes you for spamming your most powerful moves, like you've probably been doing for the entire game if not the entire series up to that point), and the Giant Battles are more frequent and much more involved than in the past two games, to the point of Unexpected Gameplay Change.
 Sequel Difficulty Spike / int_95524c46
featureApplicability
1.0
 Sequel Difficulty Spike / int_95524c46
featureConfidence
1.0
 Mario & Luigi: Paper Jam (Video Game)
hasFeature
Sequel Difficulty Spike / int_95524c46
 Sequel Difficulty Spike / int_959e6bc
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_959e6bc
comment
Played straight in Dragon Quest II. Inverted in Dragon Quest 3, 4 and 5. Inverted with all of Dragon Quest Monsters sequels. Dragon Quest IX was designed with this in mind.
 Sequel Difficulty Spike / int_959e6bc
featureApplicability
1.0
 Sequel Difficulty Spike / int_959e6bc
featureConfidence
1.0
 Dragon Quest II (Video Game)
hasFeature
Sequel Difficulty Spike / int_959e6bc
 Sequel Difficulty Spike / int_9a539f56
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_9a539f56
comment
Pokémon Super Mystery Dungeon, compared to Pokémon Mystery Dungeon: Gates to Infinity. The leveling rate is much slower, dungeons are longer (to the point that even early-game dungeons have midway rest stops), you can't quick-save in a dungeon without using an expensive consumable item, bosses have gobs of HP and hit hard, the hunger mechanic returns to being always in place instead of being exclusive to the Bonus Dungeons, the wider Pokémon diversity means you'll be up against some nastier enemies, and the party size is limited to three.
 Sequel Difficulty Spike / int_9a539f56
featureApplicability
1.0
 Sequel Difficulty Spike / int_9a539f56
featureConfidence
1.0
 Pokémon Super Mystery Dungeon (Video Game)
hasFeature
Sequel Difficulty Spike / int_9a539f56
 Sequel Difficulty Spike / int_9db1766a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_9db1766a
comment
The first Devil May Cry was a challenging game. The 2nd, not so much, but its not very well regarded. Devil May Cry 3, on the other hand, definitely hits the Nintendo Hard standard and is easily the most difficult game of the series. It starts out hard and just gets worse from there.
 Sequel Difficulty Spike / int_9db1766a
featureApplicability
1.0
 Sequel Difficulty Spike / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Sequel Difficulty Spike / int_9db1766a
 Sequel Difficulty Spike / int_9f89a5f0
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_9f89a5f0
comment
Pokémon:
Gen III brought the difficulty back to the Gen I level after the Sequel Difficulty Drop in Gen II, but could still be beaten fairly easily.
Generation IV is when it started to get a lot harder: Not only was there the big Physical-Special split, but the changed movesets also made it so that Pokémon were more likely to know a move that'd utterly screw you (much more diverse movesets to deal with weaknesses). Gen III had some trainers like that (Winona's Altaria can and WILL use Earthquake on you if you have an Electric-type out), some of which couldn't even legitimately learn those moves, but Gen IV has a lot more of them. And as an added bonus, because some types were so few in number in Gen IV, type-themed trainers like Gym Leaders and the Elite Four had to improvise instead of re-using the same type several times. Candice, for example, has a Medicham in her team (which isn't an Ice-type), Volkner has an Octillery in his team to screw any Ground types, and Flint, who is a Fire-user, only actually has two Fire-types in his team; the rest don't even have a common weakness with the Fire-types. No longer are you able to fight members of the Elite Four who simply repeated the same Pokémon and beat 'em by spamming the same move...you actually had to have multiple ones! This issue was fixed in Platinum with all Gym Leaders and Elite Four members now having their entire teams represent their type (Except Aaron's Drapion, though that did evolve from a Bug-Type), but it didn't make things any easier as their movesets are still configured to screw you. Finally, the levels of the Elite Four and Cynthia's Mons are all higher relative to the other trainers in the game. Cynthia's team is even built to have total type coverage, unlike most Champions, and uses a Garchomp with perfect IVs, when even the regular mons of the species are deemed so powerful that they were banned from the competitive metagame at the time.
For Pokémon Black and White, people have noticed that the AI is a little better - there's a little more spread out use of Artificial Brilliance. For example, even standard trainer Mooks switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a lot harder if you don't have a fighting type because her Watchog only shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to KOs with underleveled Pokémon and less EXP to KOs with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.
While Pokémon X and Y was a Sequel Difficulty Drop, Pokémon Sun and Moon brings the difficulty right back up and really sets the difficulty bar high. While the EXP Share system from X and Y was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back Black and White's aforementioned EXP system where you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon. This, coupled with some nasty boss fights in the form of the Totem Pokémon makes for a challenging game in the series. The Updated Re-release Pokémon Ultra Sun and Ultra Moon goes further: Don’t be fooled by the wider array of Pokémon available; an unprepared player can and will get their ass kicked. The game both introduces new tough bosses, and makes previously existing fights worse.
The remakes and third-versions frequently also up difficulty a little bit.
Generation I had Yellow, in which Koga suddenly tosses a level 50 Venomoth at you, and Sabrina has Pokémon in the mid 50s.
Emerald had a few difficulty increases, but overall, it wasn't that much harder than Ruby and Sapphire. If anything, it was a little more fair for those who picked Sceptile, the one starter who did not gain a secondary type when it evolved. Namely because not only was there Team Aqua (who used Water Pokémon), but also the Champion, Wallace, used primarily Water Pokémon. However, if you did fight Steven, he was significantly harder. And don't forget how difficult the rematches could get in Emerald!
FireRed and LeafGreen were actually where rematches started. While the game itself was a lot like Generation I with some rebalances (ie, Sabrina wasn't that big of a threat because you could spam Bite on her Pokémon now), the rematches and the advanced Elite Four were notably harder than the originals, with some exceptions. (Poor Agatha still winds up using mostly Poison types...)
 Sequel Difficulty Spike / int_9f89a5f0
featureApplicability
1.0
 Sequel Difficulty Spike / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Sequel Difficulty Spike / int_9f89a5f0
 Sequel Difficulty Spike / int_9f900207
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_9f900207
comment
Medal of Honor: Allied Assault, while already a game considered as Nintendo Hard to a number of people, takes it further with both expansions, but this especially applies to the second expansion Breakthrough. While the base game and Spearhead suffered from occasions where Drought Level of Doom scenarios happened in harder difficulties with regards to medkits, this expansion took this even further by also doing this on Normal difficulty, and by also making ammunition as scarce as the medkits. Needless to say, it caused a lot of fans and critics a lot of headaches.
 Sequel Difficulty Spike / int_9f900207
featureApplicability
1.0
 Sequel Difficulty Spike / int_9f900207
featureConfidence
1.0
 Medal of Honor: Allied Assault (Video Game)
hasFeature
Sequel Difficulty Spike / int_9f900207
 Sequel Difficulty Spike / int_a25325a5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a25325a5
comment
Donkey Kong Country: Tropical Freeze is this to the already difficult Donkey Kong Country Returns. The levels are longer, the hazards and enemies are more devious, and most of the secret levels rely on more difficult concepts (Shoal Atoll takes place on an underwater maze, Dynamite Dash is about jumping on exploding platforms, etc.). The secret temple levels are longer and more unforgiving as well. In addition, Super Kong has been removed, meaning those who needed it have no choice but to tough it out. It's not all bad, however: Tropical Freeze has fewer worlds and levels, note 63 levels in seven worlds for Tropical Freeze compared to 72 levels in nine worlds for Returns). a greater selection of more powerful helpers, and an additional health point for vehicles.
 Sequel Difficulty Spike / int_a25325a5
featureApplicability
1.0
 Sequel Difficulty Spike / int_a25325a5
featureConfidence
1.0
 Donkey Kong Country: Tropical Freeze (Video Game)
hasFeature
Sequel Difficulty Spike / int_a25325a5
 Sequel Difficulty Spike / int_a2a224f2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a2a224f2
comment
Fire Emblem 5 plays this trope very Straight. Then 6-8 get gradually easier.
 Sequel Difficulty Spike / int_a2a224f2
featureApplicability
1.0
 Sequel Difficulty Spike / int_a2a224f2
featureConfidence
1.0
 Video Game: Fire Emblem Jugdral
hasFeature
Sequel Difficulty Spike / int_a2a224f2
 Sequel Difficulty Spike / int_a3744239
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a3744239
comment
Audiosurf 2 compared to the original. The tracks are consistently faster and have much higher traffic densities. Mono in 2 is harder than Ninja Mono in the original.
 Sequel Difficulty Spike / int_a3744239
featureApplicability
1.0
 Sequel Difficulty Spike / int_a3744239
featureConfidence
1.0
 Video Game: Audiosurf
hasFeature
Sequel Difficulty Spike / int_a3744239
 Sequel Difficulty Spike / int_a66b3bbc
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a66b3bbc
comment
Dance Dance Revolution: Paranoia series (1st-5th Mix), Max series (DDRMAX onwards). Not to mention the Pluto series: Pluto, Pluto Relinquish, and finally Pluto the First.
 Sequel Difficulty Spike / int_a66b3bbc
featureApplicability
1.0
 Sequel Difficulty Spike / int_a66b3bbc
featureConfidence
1.0
 Dance Dance Revolution (Video Game)
hasFeature
Sequel Difficulty Spike / int_a66b3bbc
 Sequel Difficulty Spike / int_a7bb29af
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a7bb29af
comment
Mega Man X2, X3 and X4 are each consecutively more difficult than the first game. Not that this is necessarily a bad thing, since said first game borders on "It's Easy, So It Sucks!" territory.
 Sequel Difficulty Spike / int_a7bb29af
featureApplicability
1.0
 Sequel Difficulty Spike / int_a7bb29af
featureConfidence
1.0
 Mega Man X2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_a7bb29af
 Sequel Difficulty Spike / int_a877956
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a877956
comment
The first The Witcher game was pretty easy, with some exceptions like the fight against The Beast. Then came the second Witcher game, whose starting area was so difficult on launch many people had to crank the difficulty level down to Easy just to have a chance of victory.
 Sequel Difficulty Spike / int_a877956
featureApplicability
1.0
 Sequel Difficulty Spike / int_a877956
featureConfidence
1.0
 The Witcher (Video Game)
hasFeature
Sequel Difficulty Spike / int_a877956
 Sequel Difficulty Spike / int_a895e9d3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a895e9d3
comment
Portal 2 isn't exactly harder than the original, but it's significantly longer, introduces a host of new gameplay elements, and expects you to get up to speed with the first game's "advanced" portal techniques faster. Portal gave the player the now familiar concepts of portal movement early and took them as far as possible without adding many new variables. The added complications of all three gels, the laser-redirecting cube, the Aerial Faith Plate, and more means Portal 2 keeps hitting the player with new concepts to play around with every few tests, then crosses them together so the player never gets too comfortable.
 Sequel Difficulty Spike / int_a895e9d3
featureApplicability
1.0
 Sequel Difficulty Spike / int_a895e9d3
featureConfidence
1.0
 Portal 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_a895e9d3
 Sequel Difficulty Spike / int_a8ce3944
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_a8ce3944
comment
Gemcraft went from being one of the easier Tower Defense games to being the one of the hardest in its sequel, Gemcraft 0.
 Sequel Difficulty Spike / int_a8ce3944
featureApplicability
1.0
 Sequel Difficulty Spike / int_a8ce3944
featureConfidence
1.0
 Gemcraft (Video Game)
hasFeature
Sequel Difficulty Spike / int_a8ce3944
 Sequel Difficulty Spike / int_ab07b0d7
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ab07b0d7
comment
Double Dragon:
The arcade version of Double Dragon II: The Revenge is basically an improved version of the first arcade game. However, it took out the bonus lives from the first game, only partial health recovery is given between stages, and the bosses are ridiculously overpowered compared to the ones in the first game. To top it off, the game even respawns enemies if the player takes too long to clear certain sections.
The NES version of Double Dragon III is considerably harder than the first two NES games as well. The player only has one life, full health recovery is only offered between stages, and the basic attacks are slower and have less range than in the first two games. However, the extra characters that the player gets to control after Mission 2 and 3 are essentially extra lives on their own and a continue is given for the final two stages.
 Sequel Difficulty Spike / int_ab07b0d7
featureApplicability
1.0
 Sequel Difficulty Spike / int_ab07b0d7
featureConfidence
1.0
 Double Dragon (Video Game)
hasFeature
Sequel Difficulty Spike / int_ab07b0d7
 Sequel Difficulty Spike / int_ab515a31
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ab515a31
comment
House of the Dead 2 is considerably harder than the first game, especially the bosses.
 Sequel Difficulty Spike / int_ab515a31
featureApplicability
1.0
 Sequel Difficulty Spike / int_ab515a31
featureConfidence
1.0
 House of the Dead (Video Game)
hasFeature
Sequel Difficulty Spike / int_ab515a31
 Sequel Difficulty Spike / int_ac8355bf
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ac8355bf
comment
Parappa The Rapper was an already difficult game due to its extremely tight window for button timings. Spin off Um Jammer Lammy keeps the same precise mechanics and throws even more complex button pressing at the player as early as the second song, which also makes it even harder to achieve Cool rank. Parappa the Rapper 2 became a Sequel Difficulty Drop.
 Sequel Difficulty Spike / int_ac8355bf
featureApplicability
1.0
 Sequel Difficulty Spike / int_ac8355bf
featureConfidence
1.0
 PaRappa the Rapper (Video Game)
hasFeature
Sequel Difficulty Spike / int_ac8355bf
 Sequel Difficulty Spike / int_aedc983a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_aedc983a
comment
Played with in Wing Commander Secret Ops, the sequel to Wing Commander Prophecy. Originally, the game was offered as a free download by Origin/EA, but first you had to fill out a survey with name, address, email, etc. One of the questions asked you which Wing Commander games you'd played, and which ones you'd completed (if any). If you marked that you'd completed a Wing Commander game before, when you downloaded the game and put in your activation code, it would quietly set the difficulty to the appropriately titled "Nightmare" setting.
 Sequel Difficulty Spike / int_aedc983a
featureApplicability
1.0
 Sequel Difficulty Spike / int_aedc983a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Sequel Difficulty Spike / int_aedc983a
 Sequel Difficulty Spike / int_b0544c4d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b0544c4d
comment
Super Robot Wars Z 2 Saisei-hen, the game throws some truly nasty bosses at you, including a few returning bosses with levels of badass taken. It goes Up to Eleven if you get enough skill points for hard mode Lv 90 bosses 3/5 though the game?. The fact the game gives you a nice number of game breakers is but to even this out.
 Sequel Difficulty Spike / int_b0544c4d
featureApplicability
1.0
 Sequel Difficulty Spike / int_b0544c4d
featureConfidence
1.0
 Super Robot Wars Z (Video Game)
hasFeature
Sequel Difficulty Spike / int_b0544c4d
 Sequel Difficulty Spike / int_b0bd1e3d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b0bd1e3d
comment
Oh No! More Lemmings, the sequel to Lemmings. While the original game was modestly difficult up until midway through Taxing, ONML jumps from laughably easy to god-this-is-hard in its second difficulty setting (of five) and goes up from there.
 Sequel Difficulty Spike / int_b0bd1e3d
featureApplicability
1.0
 Sequel Difficulty Spike / int_b0bd1e3d
featureConfidence
1.0
 Lemmings (Video Game)
hasFeature
Sequel Difficulty Spike / int_b0bd1e3d
 Sequel Difficulty Spike / int_b0c7ab7c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b0c7ab7c
comment
Papyrus' NASCAR Racing 4 over NASCAR Racing 3 due to the Grand Prix Legends-based Game Engine.
 Sequel Difficulty Spike / int_b0c7ab7c
featureApplicability
1.0
 Sequel Difficulty Spike / int_b0c7ab7c
featureConfidence
1.0
 Video Game: Grand Prix Legends
hasFeature
Sequel Difficulty Spike / int_b0c7ab7c
 Sequel Difficulty Spike / int_b0ec0986
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b0ec0986
comment
Kingdom Hearts: Birth by Sleep and, to some extend 358/2 punish the player for every oh-so-little attempt at Button Mashing and force them to carefully customize the Protagonist's abilities prior to each Boss Battle. Add the fact that you can't see the Secret Ending when you're playing on Beginner's Mode and you got yourself a perfectly good reason to bash your Handheld Console into the next available wall.
 Sequel Difficulty Spike / int_b0ec0986
featureApplicability
1.0
 Sequel Difficulty Spike / int_b0ec0986
featureConfidence
1.0
 Kingdom Hearts: Birth by Sleep (Video Game)
hasFeature
Sequel Difficulty Spike / int_b0ec0986
 Sequel Difficulty Spike / int_b127638
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b127638
comment
Tony Hawk's Pro Skater 2 is a lot harder than the first. The levels have twice as many goals, some of which require the use of specific tricks with precise timing. In only the second level "School II", getting the secret tape requires expert understanding of the game's physics engine. In addition, the game has a cash system replacing the automatic updating of stats as you complete goals in the first game. You have to find cash icons and buy both stats and decks to get max stats (some of which are pretty much necessary to complete every goal in the game).
 Sequel Difficulty Spike / int_b127638
featureApplicability
1.0
 Sequel Difficulty Spike / int_b127638
featureConfidence
1.0
 Tony Hawk's Pro Skater (Video Game)
hasFeature
Sequel Difficulty Spike / int_b127638
 Sequel Difficulty Spike / int_b4501394
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b4501394
comment
Left 4 Dead 2 is a lot more difficult than the previous game for most players. Zombies are now everywhere you go instead of being scattered or appearing with hordes, new special infected makes old strategies like camping or being in narrow halls a bad idea, crescendos are now "run from point A to point B" in order to stop hordes from coming forever, one finale now has two Tanks appearing at the same time, and the survivor AI players are so bad that it makes the experience even more frustrating. Anyone who was used to playing Advanced or Expert in the first game will be in for a rude awakening if they try to play on those difficulties off the bat in the sequel. On top of this, the AI Director is even more of a prick than it was in the first game. With all the new special infected, it's possible to be gang banged by having a Jockey pounce you, then being snatched up by a Charger and pushed into a Spitter's acid patch for more damage. If that wasn't bad enough, try some maps where the AI Director will say "fuck you" and toss a Witch or a Tank right in front of the safe room.
 Sequel Difficulty Spike / int_b4501394
featureApplicability
1.0
 Sequel Difficulty Spike / int_b4501394
featureConfidence
1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_b4501394
 Sequel Difficulty Spike / int_b55b8015
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b55b8015
comment
Ninja Gaiden 3: Unlike its predecessors, there are no infinite continues. This applies more to the western versions due to the Japanese version being much easier. See Difficulty by Region.
 Sequel Difficulty Spike / int_b55b8015
featureApplicability
1.0
 Sequel Difficulty Spike / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Sequel Difficulty Spike / int_b55b8015
 Sequel Difficulty Spike / int_b97f910f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time has several levels that dwarf the first game in terms of difficulty. Not only is the gameplay faster-paced, there are also several enemies that can kill even your toughest plants with ease, and certain worlds (Big Wave Beach, Neon Mixtape Tour, Jurassic Marsh, Modern Day) have world-specific gimmicksnote respectively: a tide that sweeps away plants, music Jams that power up zombies to make them into Demonic Spiders, invincible prehistoric reptiles that aid zombies into getting past your defences, and portals that drop Demonic Spiders in front of your plants that are very frustrating. Finally, several levels have an Arbitrary Mission Restriction that needs to be strictly adhered to (such as a flower line that zombies cannot step on), otherwise the level is automatically failed.
 Sequel Difficulty Spike / int_b97f910f
featureApplicability
1.0
 Sequel Difficulty Spike / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Sequel Difficulty Spike / int_b97f910f
 Sequel Difficulty Spike / int_b9cbc95b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_b9cbc95b
comment
Tales of Rebirth is much more difficult than Tales of Symphonia and Tales of Destiny 2, due to the lessened power of healing and a combat system that required a lot of thought put into what you are doing with it. Many seasoned veterans die multiple times in the Early Game Hell.
 Sequel Difficulty Spike / int_b9cbc95b
featureApplicability
1.0
 Sequel Difficulty Spike / int_b9cbc95b
featureConfidence
1.0
 Tales of Rebirth (Video Game)
hasFeature
Sequel Difficulty Spike / int_b9cbc95b
 Sequel Difficulty Spike / int_ba1083f7
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ba1083f7
comment
Guitar Hero III is this to its predecessors, to the point that fan complaint forced Neversoft to ease up for World Tour. The presumed reason for the difficulty jump in Guitar Hero III was how it was Neversoft's first game in the series, and lacking the know-how on how to make a notechart fun to play by itself, they decided to just make the game ridiculously hard. Another explanation is that part of the Neversoft development team was comprised of former custom notechart authors, who had previously created some distinctly challenging custom note charts for Guitar Hero II to give themselves a good challenge, carrying that same difficulty level onward to Guitar Hero III.
 Sequel Difficulty Spike / int_ba1083f7
featureApplicability
1.0
 Sequel Difficulty Spike / int_ba1083f7
featureConfidence
1.0
 Guitar Hero (Video Game)
hasFeature
Sequel Difficulty Spike / int_ba1083f7
 Sequel Difficulty Spike / int_ba366aa8
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ba366aa8
comment
Syphon Filter was a fairly difficult game. The sequel, by contrast, is powered by your tears and frustrations. Every stealth sequence is long, filled with enemies, and requires the player to find the one path that will avoid instant failure. Combat sequences are long, filled with instant death scenarios and enemies armed with the multitude of instant death weapons. Bosses are spawned directly from Satan's codpiece.
 Sequel Difficulty Spike / int_ba366aa8
featureApplicability
1.0
 Sequel Difficulty Spike / int_ba366aa8
featureConfidence
1.0
 Syphon Filter (Video Game)
hasFeature
Sequel Difficulty Spike / int_ba366aa8
 Sequel Difficulty Spike / int_ba666650
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ba666650
comment
Metal Gear Solid 3: Snake Eater is more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The Updated Re-release Subsistence added camera control, and the game's difficulty dropped (and made it feel much fairer).
 Sequel Difficulty Spike / int_ba666650
featureApplicability
1.0
 Sequel Difficulty Spike / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Sequel Difficulty Spike / int_ba666650
 Sequel Difficulty Spike / int_babc3924
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_babc3924
comment
Mario & Luigi: Dream Team not only makes the enemies and bosses hit even harder, but also features Action Commands that are incredibly intricate even by Mario & Luigi standards. Even dodging in battle, previously controlled merely with single-button presses, now also require moving the Bros. with the circle pad.
 Sequel Difficulty Spike / int_babc3924
featureApplicability
1.0
 Sequel Difficulty Spike / int_babc3924
featureConfidence
1.0
 Mario & Luigi: Dream Team (Video Game)
hasFeature
Sequel Difficulty Spike / int_babc3924
 Sequel Difficulty Spike / int_bbe0b9d1
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_bbe0b9d1
comment
Prince of Persia 2: The Shadow and the Flame is definitely harder than the first game. The enemies are tougher and more numerous, the jumping puzzles have forced two-story falls that hurt, and the Malevolent Architecture is as malevolent as ever.
 Sequel Difficulty Spike / int_bbe0b9d1
featureApplicability
1.0
 Sequel Difficulty Spike / int_bbe0b9d1
featureConfidence
1.0
 Prince of Persia 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_bbe0b9d1
 Sequel Difficulty Spike / int_bc907c69
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_bc907c69
comment
Tetris: The Grand Master 2: The Absolute PLUS makes achieving Grand Master much harder due to the new grading system. The number of Western GM's in TGM1 is most likely in the triple digits, but there are exactly three Western TGM2+ GMs.
 Sequel Difficulty Spike / int_bc907c69
featureApplicability
1.0
 Sequel Difficulty Spike / int_bc907c69
featureConfidence
1.0
 Tetris: The Grand Master (Video Game)
hasFeature
Sequel Difficulty Spike / int_bc907c69
 Sequel Difficulty Spike / int_be492827
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_be492827
comment
Metroid Prime 2: Echoes. A lot of people never beat the Boost Guardian (encountered early in the game, before the player has discovered many upgrades). The worlds are huge and several bosses are hard, and Dark Aether doesn't help the situation much either. Many of the enemies are harder as well, and the beam ammo system only increases the difficulty. And unlike the original and Corruption, Echoes is the only game in the Metroid Prime Trilogy to never grant Samus immunity to Phazon, despite spreading it around Dark Aether like it was going out of style. Also unlike Prime 1 and 3, its late-game Fetch Quest cannot be done ahead except for four of the nine Sky Temple Keys, so it can only be completed by spending a painstaking amount of time backtracking.
 Sequel Difficulty Spike / int_be492827
featureApplicability
1.0
 Sequel Difficulty Spike / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
Sequel Difficulty Spike / int_be492827
 Sequel Difficulty Spike / int_beac6ffb
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_beac6ffb
comment
Some elements of The Legend of Zelda: Majora's Mask, such as the day cycle mechanic and the dungeon layouts, are harder than its predecessor, The Legend of Zelda: Ocarina of Time. Most of the fights are easier with one notable exception being the Iron Knuckle: unlike the first game they start running when you knock their chest plate off which is guaranteed to scare the crap out of players from the first game.
 Sequel Difficulty Spike / int_beac6ffb
featureApplicability
1.0
 Sequel Difficulty Spike / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Sequel Difficulty Spike / int_beac6ffb
 Sequel Difficulty Spike / int_c18d15ca
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c18d15ca
comment
StarCraft II: Legacy Of The Void was more challenging to complete than either of its two prequels: Wings of Liberty and Heart Of The Swarm.
 Sequel Difficulty Spike / int_c18d15ca
featureApplicability
1.0
 Sequel Difficulty Spike / int_c18d15ca
featureConfidence
1.0
 StarCraft II: Legacy of the Void (Video Game)
hasFeature
Sequel Difficulty Spike / int_c18d15ca
 Sequel Difficulty Spike / int_c2463c46
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c2463c46
comment
Final Fantasy I is already Nintendo Hard. The very first thing Final Fantasy II does is kill you. This is partly for dramatic purposes, and partly to let you know what it's going to be doing with considerable frequency the rest of the game. (The fact that its leveling up system practically encouraged masochism didn't help)
 Sequel Difficulty Spike / int_c2463c46
featureApplicability
1.0
 Sequel Difficulty Spike / int_c2463c46
featureConfidence
1.0
 Final Fantasy I (Video Game)
hasFeature
Sequel Difficulty Spike / int_c2463c46
 Sequel Difficulty Spike / int_c43ed6f1
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c43ed6f1
comment
The first two Boktai had an all-around average difficulty, but the third one (released only in Japan) abruptly hiked the difficulty up to Mars with a much-reduced MP meter, much stronger enemies, and fairly difficult motorcycle levels. Then Lunar Knights comes along and inverts things, being much easier than even the first two. Unless, of course, you count those frigging stylus-pen fighter jet levels.
 Sequel Difficulty Spike / int_c43ed6f1
featureApplicability
1.0
 Sequel Difficulty Spike / int_c43ed6f1
featureConfidence
1.0
 Boktai (Video Game)
hasFeature
Sequel Difficulty Spike / int_c43ed6f1
 Sequel Difficulty Spike / int_c5c65a23
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c5c65a23
comment
X-COM: Terror from the Deep was much harder than the original due to an undetected bug. Specifically, loading a saved game reset the difficulty to the easiest level, no matter what difficulty had been chosen at the start. Reacting to complaints about the game being too easy, the easiest level of Terror from the Deep was made harder than the hardest level of the original game. To make matters worse, the original bug was fixed in the sequel, so if you were foolish enough to choose a difficulty level higher than the easiest one... well, hope you picked out a nice tombstone.
That wasn't the only thing; the fact that battles could now take place on land or at sea meant that no place on Earth was safe, and that meant considerably more territory to patrol. Enemy subs could be shot down over land or sea, meaning that every shot-down sub that wasn't instantly annihilated by your BFGs becomes a tactical fight. Add in weapons that only work in select circumstances (such as the powerful hydrojet cannon only working underwater), painfully restrictive ammunition limits, many enemies that can now attack freely in all three dimensions, and large, sprawling maps with lots of dead ends, closets, and tiny corridors...it's not hard to see why Terror From the Deep aptly deserves its name.
 Sequel Difficulty Spike / int_c5c65a23
featureApplicability
1.0
 Sequel Difficulty Spike / int_c5c65a23
featureConfidence
1.0
 X-COM: Terror from the Deep (Video Game)
hasFeature
Sequel Difficulty Spike / int_c5c65a23
 Sequel Difficulty Spike / int_c5f50eb4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c5f50eb4
comment
Contra:
The original arcade version is a short but still difficult game. However, its arcade sequel Super Contra is ridiculously hard by comparison. Most of it has to do with the fact that the enemies are tougher and the player must upgrade their weapons in order to be really good (which can only be done by picking up the same power-up twice in a row). Of course, there are a few cheap spots in the game as well, like the foreground trees that obscure the player's view of the action in the Jungle stage.
Their equivalent NES ports. The latter (renamed Super C in North America) thankfully drops the upgrade system, but still has more brutal game design than its predecessor; the first game, while very hard, can be mastered through rote memorization thanks to enemies and hazards mainly sticking to patterns, whereas the sequel throws in tons of sudden, randomized and fast-moving dangers that test your reflexes much more stringently than they do your memory. Also, the famous 30-life code from the first game has been replaced by a measly 10-life code (Japanese versions kept 30-life codes), meaning even if you cheat it's still harder.
Hard Corps and Shattered Soldier are the hardest ones in the series. The former was actually given a health bar in the Japanese version.
 Sequel Difficulty Spike / int_c5f50eb4
featureApplicability
1.0
 Sequel Difficulty Spike / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Sequel Difficulty Spike / int_c5f50eb4
 Sequel Difficulty Spike / int_c7d1edfb
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_c7d1edfb
comment
Driver 2. While the original could be quite difficult at times, Driver 2 is often very punishing and unforgiving of any mistakes in its missions.
 Sequel Difficulty Spike / int_c7d1edfb
featureApplicability
1.0
 Sequel Difficulty Spike / int_c7d1edfb
featureConfidence
1.0
 Driver (Video Game)
hasFeature
Sequel Difficulty Spike / int_c7d1edfb
 Sequel Difficulty Spike / int_cb70f63f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_cb70f63f
comment
The Hero Mode for Splatoon mainly served to get you used to the mechanics of the game, not really putting that much of a challenge until near the end. The Hero Mode for Splatoon 2, on the other hand, seems to be designed in mind for people who played the first game's: While the stages are merciful up to the first boss, after that, the difficulty more or less picks up where Splatoon's left off. The stages are longer, enemy placement is denser, tough enemies like Octosnipers and Octolings are introduced far earlier, and you are placed in more disadvantageous terrain. In addition, you are required to use a variety of different weapons as you proceed, unlike in the first game where you are given one single weapon to use from beginning to end. The bosses fall into this curve too: The first game's bosses all telegraphed their attacks quite clearly and move in predetermined simple patterns, and once you learn how to dodge them, they'd fall quite easily. The second game's first boss, Octo Oven, is a Warm-Up Boss in that it's like that too, but after that, the bosses will continue to put up a fight even after you've figured out how to damage them and have randomized sequences of attacks.
 Sequel Difficulty Spike / int_cb70f63f
featureApplicability
1.0
 Sequel Difficulty Spike / int_cb70f63f
featureConfidence
1.0
 Splatoon (Video Game)
hasFeature
Sequel Difficulty Spike / int_cb70f63f
 Sequel Difficulty Spike / int_ccceba90
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ccceba90
comment
An example in the Total War series; players going from Medieval II: Total War to Total War: Shogun 2 are in for a rude shock, going from a game where the AI struggled to work out how to besiege cities effectively on the hardest difficulty to a game where the AI can quite mercilessly wipe you out on the first turn of the game. Empire: Total War and Napoleon: Total War were more difficult and the AI more aggressive, but didn't quite have the killer instinct of the Shogun II AI and tended to be easier due to odd AI limitations.
 Sequel Difficulty Spike / int_ccceba90
featureApplicability
1.0
 Sequel Difficulty Spike / int_ccceba90
featureConfidence
1.0
 Medieval II: Total War (Video Game)
hasFeature
Sequel Difficulty Spike / int_ccceba90
 Sequel Difficulty Spike / int_ccf23308
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ccf23308
comment
Katamari Forever has insanely strict time limits combined with an insane requirement of points needed to not get the worst rank. Even a Katamari veteran will have a hair-pulling time trying to go after 100% on every level.
 Sequel Difficulty Spike / int_ccf23308
featureApplicability
1.0
 Sequel Difficulty Spike / int_ccf23308
featureConfidence
1.0
 Katamari Damacy (Video Game)
hasFeature
Sequel Difficulty Spike / int_ccf23308
 Sequel Difficulty Spike / int_cd00c365
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_cd00c365
comment
Super Star Wars is no walk in the park, but the sequel Super Empire Strikes Back is truly maddening.
 Sequel Difficulty Spike / int_cd00c365
featureApplicability
1.0
 Sequel Difficulty Spike / int_cd00c365
featureConfidence
1.0
 Super Star Wars (Video Game)
hasFeature
Sequel Difficulty Spike / int_cd00c365
 Sequel Difficulty Spike / int_cd63e81d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_cd63e81d
comment
Ace Attorney games get harder and harder as the series progresses. Then the trope Inverts for the fourth game, making it easy again. To clarify, the sequels up until Apollo Justice included vaguer clues and higher penalties, including several "make one mistake and you lose" scenarios. The leaps of logic you're expected to make are also much more difficult: the first game required you to find the correct piece of evidence to refute the testimony before you. The second game required you to remember previous testimony to point out when the witness was contradicting themselves. The third game required you to figure out when to ignore the point you're presumably trying to make and go off on a tangent to prove something seemingly unrelated, and to notice when the witness was going off on a tangent themselves. They also messed with your expectations. In the first game, whenever you did something right, the music would stop and your health bar would slide off-screen. The second and third games subvert the hell out of these expectations, such as keeping the health bar and music on-screen for half the conversation or having the bar slide off... then zoom right back in just in time for a penalty. The second game, Justice for All, is infamous for its difficulty where, along with the insane logic you have to come up with in order to counter the witness's testimony, has the harshest penalties in the entire franchise. Along with the "one mistake and you lose" scenarios, you'll have other occasions where you can lose anywhere from 40% to 95% of your life bar for simply picking the wrong answer or picking an obviously wrong answer just to see how the characters would react. The "Turnabout Big Top" case has a huge reputation of being the worst case to play through in the entire series because you'll be slapped with harsh penalities if you even so much as press the wrong statement in the testimony (this is due to the witness being a clown and his forced attempts at humor has stretched the Judge's patience incredibly thin). "Damage" that occurs from the courtroom or the psyche-locks events carry over and are not undone, unlike in the first game where each new day fully restored the life meter. This caused a ton of Save Scumming and it wasn't until Phoenix Wright: Ace Attorney – Dual Destinies where you were allowed to retry after a game over and your life meter would be fully restored after that.
 Sequel Difficulty Spike / int_cd63e81d
featureApplicability
1.0
 Sequel Difficulty Spike / int_cd63e81d
featureConfidence
1.0
 Visual Novel: Ace Attorney
hasFeature
Sequel Difficulty Spike / int_cd63e81d
 Sequel Difficulty Spike / int_cdc9d1b1
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_cdc9d1b1
comment
Earth 2150 is fairly OK when in comes to difficulty but the standalone expansion pack Lost Souls is a nightmare. You start with two, maybe three buildings and no base defenses at all. The AI has a massive fortress that spans across the bottom of the map and is frighteningly aggressive, Zerg Rushing top-tier units at you right from the start. The only way to stop this is to destroy the bridges leading to your base, which eventually results in the AI running out of resources, but by that time, it accumulates sixty-plus units on the other side of the river with no way to take them out since they have more raw firepower and have enough rockets to strongly discourage air attacks (patching the game will give you artillery in this mission which makes your job somewhat easier). They also get periodic reinforcements endlessly in the form of over a dozen plasma cannon-armed mechs which spawn next to their base as well as aircraft which spawn right in the middle of your base. As for their base, it's surrounded by mountains that leave only one location for a ground attack... and that location is defended by a literal wall of towers and fortresses. The mountains themselves are full off AA and the entire base is a giant minefield so you can't use STEALTH tanks to gut it. And completing the mission will instantly dump you back to your main base without warning, losing you all those now highly experienced units you busted the base with without any chance to carry them over to the next mission. And the kicker? This is the third mission.
 Sequel Difficulty Spike / int_cdc9d1b1
featureApplicability
1.0
 Sequel Difficulty Spike / int_cdc9d1b1
featureConfidence
1.0
 Earth 2150 (Video Game)
hasFeature
Sequel Difficulty Spike / int_cdc9d1b1
 Sequel Difficulty Spike / int_d0a5a846
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d0a5a846
comment
Gradius III Arcade, said to be one of the hardest games ever. Most subsequent games were easier.
 Sequel Difficulty Spike / int_d0a5a846
featureApplicability
1.0
 Sequel Difficulty Spike / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Sequel Difficulty Spike / int_d0a5a846
 Sequel Difficulty Spike / int_d18cf67d
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d18cf67d
comment
MOTHER 3 is noticeably more difficult than EarthBound. Enemies in general have more HP, but the bosses in particular are far more durable, with even some of the earliest bosses boasting HP scores comparable to what you'd be dealing with around midgame in the previous title, while not losing any of their lethality. This makes playing smart with stat buffs/debuffs and status ailments a lot more important to victory then before.
 Sequel Difficulty Spike / int_d18cf67d
featureApplicability
1.0
 Sequel Difficulty Spike / int_d18cf67d
featureConfidence
1.0
 Mother 3 (Video Game)
hasFeature
Sequel Difficulty Spike / int_d18cf67d
 Sequel Difficulty Spike / int_d2050b4c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d2050b4c
comment
Prince of Persia: Warrior Within introduced new combat system which was much more complicated than its predecessor's.
 Sequel Difficulty Spike / int_d2050b4c
featureApplicability
1.0
 Sequel Difficulty Spike / int_d2050b4c
featureConfidence
1.0
 Prince of Persia: Warrior Within (Video Game)
hasFeature
Sequel Difficulty Spike / int_d2050b4c
 Sequel Difficulty Spike / int_d2bae484
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d2bae484
comment
A rare non-video game example: The Amazing Race American version. On average, the first couple legs are learning-curve legs that feature relatively easy tasks. note This also makes it easier on the editors so they can show teams completing the tasks; as a task that takes awhile to complete or is difficult makes it harder to show the racers in the early parts of the game when they have ten teams. Later on, the tasks start to get harder, though not always at the same rate.
Season 6 as a whole was much harder than the previous seasons, with tasks including the infamous hay bale Roadblock, the Hungarian soup task, and a whole line of locks the teams had to go through to find the one that matched their key. Teams were also equalized at a rate higher than any other season.
Season 10 likewise was a much harder race, throwing normally mid-game challenges at the teams right off the bat. For that reason, it's considered to be the most physically challenging season.
Season 17 was a little harder than the previous two cupcake seasons, however the tasks got much harder later on, culminating in a Sadistic Choice in one of the later legs.
Season 18 not only featured an increase in the difficulty of the tasks, but they took out any learning curve, hitting the teams with difficult tasks right from the start, issued an automatic U-Turn for the team who finished last on the first task, created combination tasks (by taking what would normally be two separate tasks and making the teams do them either simultaneously, or as part of the same Roadblock), replaced two non-elimination legs with back-to-back Super Legs, had no (shown) Fast Forward, and hit the teams with two Roadblocks in the final leg. Part of the reason this was done was because it was another all-stars season, and the teams could handle it. The previous All-Stars was considered a tad too easy for all-stars, thus they engineered this to be one of the hardest races.
Season 19, which was a lot more abstract in the clues the teams were given and not putting them in the obvious red-and-yellow mailbox. While nowhere near as hard as 10 or 18, it's probably one of the hardest races in general, and one of the hardest starts of the race for first-time racers.
 Sequel Difficulty Spike / int_d2bae484
featureApplicability
1.0
 Sequel Difficulty Spike / int_d2bae484
featureConfidence
1.0
 The Amazing Race
hasFeature
Sequel Difficulty Spike / int_d2bae484
 Sequel Difficulty Spike / int_d36b8ea7
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d36b8ea7
comment
The Legend of Zelda: Oracle Games both offer a massive difficulty spike over The Legend of Zelda: Link's Awakening, Oracle of Seasons focusing much more on combat and Oracle of Ages being packed to the rafters with difficult and often very unintuitive puzzles.
 Sequel Difficulty Spike / int_d36b8ea7
featureApplicability
1.0
 Sequel Difficulty Spike / int_d36b8ea7
featureConfidence
1.0
 The Legend of Zelda: Oracle Games (Video Game)
hasFeature
Sequel Difficulty Spike / int_d36b8ea7
 Sequel Difficulty Spike / int_d371eaa5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d371eaa5
comment
Klonoa: Dream Champ Tournament's difficulty starts at the level of the previous GBA game's hidden challenge levels, and just goes up from there. 100% Completion is even more difficult with new requirements to never take damage or die while collecting everything in a level.
 Sequel Difficulty Spike / int_d371eaa5
featureApplicability
1.0
 Sequel Difficulty Spike / int_d371eaa5
featureConfidence
1.0
 Klonoa (Video Game)
hasFeature
Sequel Difficulty Spike / int_d371eaa5
 Sequel Difficulty Spike / int_d4f6f3fb
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d4f6f3fb
comment
F-Zero GX. In difficulty terms, this game makes the previous console entries look like a cakewalk.
 Sequel Difficulty Spike / int_d4f6f3fb
featureApplicability
1.0
 Sequel Difficulty Spike / int_d4f6f3fb
featureConfidence
1.0
 F-Zero (Video Game)
hasFeature
Sequel Difficulty Spike / int_d4f6f3fb
 Sequel Difficulty Spike / int_d5166b43
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d5166b43
comment
Halo 2 is an interesting case in that the normal difficulty is actually noticeably easier than the original game (faster regeneration, not having to worry about health, enemies die noticeably more quickly and don't dodge as much, much easier to score instant-kill headshots, a wider selection of better weaponry, vastly improved friendly A.I.), while the heroic and legendary difficulty are much harder than their equivalents in the original game, due to factors such as much weaker shields, Jackal Snipers, level design that makes it much easier to get surrounded and burnt to a crisp with plasma, etc. Halo 3, compared to its predecessor, downgraded the difficulty.
 Sequel Difficulty Spike / int_d5166b43
featureApplicability
1.0
 Sequel Difficulty Spike / int_d5166b43
featureConfidence
1.0
 Halo 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_d5166b43
 Sequel Difficulty Spike / int_d5870da3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d5870da3
comment
Faster, Harder, More Challenging Q*bert is Exactly What It Says on the Tin.
 Sequel Difficulty Spike / int_d5870da3
featureApplicability
1.0
 Sequel Difficulty Spike / int_d5870da3
featureConfidence
1.0
 Q*bert (Video Game)
hasFeature
Sequel Difficulty Spike / int_d5870da3
 Sequel Difficulty Spike / int_d5f48298
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d5f48298
comment
American Truck Simulator is more punishing than its predecessor Euro Truck Simulator 2. In Euro, speed cameras are usually highly visible with signs or the camera mount, allowing speeding players to simply slow down when they see the camera to avoid the fine, where as in American, there are speed cameras in addition to mobile police cars which will fine the player. The Hard Mode Perks are also more challenging; when Driving Stick, some trucks mount eighteen gears instead of the twelve from Euro, and manual trailer parking is usually far more cramped than the spacious loading docks from Euro
 Sequel Difficulty Spike / int_d5f48298
featureApplicability
1.0
 Sequel Difficulty Spike / int_d5f48298
featureConfidence
1.0
 American Truck Simulator (Video Game)
hasFeature
Sequel Difficulty Spike / int_d5f48298
 Sequel Difficulty Spike / int_d8e04b00
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_d8e04b00
comment
Yu-Gi-Oh! The Sacred Cards is easy game with a not too difficult Final Boss. Yu-Gi-Oh! Reshef of Destruction is Nintendo Hard and you need a long Level Grinding. In comparison, The Sacred Cards can be beat in a day. But for Reshef of Destruction you need about a month a longer.
 Sequel Difficulty Spike / int_d8e04b00
featureApplicability
1.0
 Sequel Difficulty Spike / int_d8e04b00
featureConfidence
1.0
 Yu-Gi-Oh! The Sacred Cards (Video Game)
hasFeature
Sequel Difficulty Spike / int_d8e04b00
 Sequel Difficulty Spike / int_da02c1ef
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_da02c1ef
comment
Paper Mario: The Thousand-Year Door is significantly harder than Paper Mario 64. Enemies and bosses hit a lot harder, employ status effects more often, and have more HP than they did in the previous game. The Final Boss in Paper Mario had 99HP. The final boss in this game has 150HP, which is significant leap and makes the fight take quite a while unless you powered up a lot. The Bonus Boss has a meaty 200HP and hits like a truck.
 Sequel Difficulty Spike / int_da02c1ef
featureApplicability
1.0
 Sequel Difficulty Spike / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
Sequel Difficulty Spike / int_da02c1ef
 Sequel Difficulty Spike / int_da3eef3a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_da3eef3a
comment
Parasite Eve was generally an easy game with one or two parts being a bit difficult. Parasite Eve 2 ramps up the difficult in several ways. Due to the EXP system being revamped for powering up your spells instead of leveling up Aya, her HP is at a fixed value of 100 and only rises with different types of armor you outfit her with. With such low HP, Aya can easily die in a few hits if you aren't careful. The game also follows the route of Resident Evil where there's fixed camera angles (the first game had the camera show the whole area and panning with Aya's movement when needed), tank controls, and nonsensical puzzles.
 Sequel Difficulty Spike / int_da3eef3a
featureApplicability
1.0
 Sequel Difficulty Spike / int_da3eef3a
featureConfidence
1.0
 Parasite Eve (Video Game)
hasFeature
Sequel Difficulty Spike / int_da3eef3a
 Sequel Difficulty Spike / int_dda4ea6c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_dda4ea6c
comment
Daytona USA 2 ups the difficulty of its game physics and gives much longer courses than the first game. The Power Edition ups the ante even more compared to their previous releases.
 Sequel Difficulty Spike / int_dda4ea6c
featureApplicability
1.0
 Sequel Difficulty Spike / int_dda4ea6c
featureConfidence
1.0
 Daytona USA (Video Game)
hasFeature
Sequel Difficulty Spike / int_dda4ea6c
 Sequel Difficulty Spike / int_de8f1f24
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_de8f1f24
comment
Less of a sequel and more of DLC, but after Kingdom Hearts III was cited to be notoriously easy, the additional bosses of Re:Mind are a sharp increase in difficulty, especially the fourteen additional superbosses. How much harder? The last of the secret bosses, accessed after beating the previous thirteen, plays a Bad Ending because you're expected to lose the first time.
 Sequel Difficulty Spike / int_de8f1f24
featureApplicability
1.0
 Sequel Difficulty Spike / int_de8f1f24
featureConfidence
1.0
 Kingdom Hearts III (Video Game)
hasFeature
Sequel Difficulty Spike / int_de8f1f24
 Sequel Difficulty Spike / int_dec5f386
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_dec5f386
comment
Raiden III was disappointingly easy, but Raiden IV goes Up to Eleven, with its later stages venturing into Bullet Hell territory. Raiden II was also a large leap in difficulty over the original, particularly with larger waves of enemies firing at you at a time, and an increase in the frequency of "sniper" enemies. The "normal" difficulty setting is harder than the first game's "hard" setting.
 Sequel Difficulty Spike / int_dec5f386
featureApplicability
1.0
 Sequel Difficulty Spike / int_dec5f386
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Sequel Difficulty Spike / int_dec5f386
 Sequel Difficulty Spike / int_df01bd69
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_df01bd69
comment
Repton 2 requires completion of the entire game without passwords or the ability to save, and also includes the notorious luck-based meteor-dodging sections, making it by far the most demanding game in the series. Later games returned to the format of separate levels with passwords.
 Sequel Difficulty Spike / int_df01bd69
featureApplicability
1.0
 Sequel Difficulty Spike / int_df01bd69
featureConfidence
1.0
 Repton (Video Game)
hasFeature
Sequel Difficulty Spike / int_df01bd69
 Sequel Difficulty Spike / int_e2fa7287
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_e2fa7287
comment
Touhou: The series tends to go through loops: Ignoring the first three games, it started with the fairly easy Lotus Land Story. The next few games all got a bit harder, culminating with the fairly difficult Perfect Cherry Blossom. Then Imperishable Night dropped the difficulty back down, to be followed by a series of increasingly harder games of it's own (albeit with some debate over whether Subterranean Animism or Undefined Fantastic Object is harder). With Ten Desires and the following games this went to something of an extreme, with the strikingly easy Ten Desires followed by reasonably challenging Double Dealing Character, followed by the maddeningly difficult Legacy of Lunatic Kingdom. Though all of this applies only to the Normal difficultynote Hard tends to be similar to Normal in terms of relative difficulty, though. Easy and Lunatic aren't particularly balanced.
 Sequel Difficulty Spike / int_e2fa7287
featureApplicability
1.0
 Sequel Difficulty Spike / int_e2fa7287
featureConfidence
1.0
 Touhou
hasFeature
Sequel Difficulty Spike / int_e2fa7287
 Sequel Difficulty Spike / int_e5d5d23c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_e5d5d23c
comment
Doom:
Mission-Pack Sequel DOOM II: Hell on Earth is noticeably harder than its predecessor, complete with new enemies that are more brutal than the ones before and former bosses the Cyberdemon and Spider Mastermind scattered like Giant Mooks, as well as larger levels filled with Malevolent Architecture. Case in point, the game's "normal" mode ("Hurt Me Plenty") is at least as hard as the original game's "hard" mode ("Ultra-violence"), if not harder. Final Doom takes this up to eleven — especially in the Plutonia Experiment episode.
DOOM (2016) is this compared to Doom 3, being an Actionized Sequel and a Genre Throwback to id Software's earlier shooters. Both old and new demons fill the roster, with the combat significantly sped up and forcing you to fight large waves of enemies in small spaces.
 Sequel Difficulty Spike / int_e5d5d23c
featureApplicability
1.0
 Sequel Difficulty Spike / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Sequel Difficulty Spike / int_e5d5d23c
 Sequel Difficulty Spike / int_e863cc41
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_e863cc41
comment
Mega Man Battle Network was occasionally quite vicious with this. The first game was very forgiving right up until the endgame, but the second didn't take long at all to ramp up, and the third went right for the throat with the very first boss. The Bonus Bosses in all six games were a steady increase from interesting-but-manageable to pure WTF territory with zero room for error.
In general, the Battle Network games openly assume you're playing them all in order, and someone coming in mid-series is going to get one "dungeon" to ease them into the middle of a difficulty curve, two if they're lucky, and that's only because they function as a tutorial on that game's specific quirks. For example, HP regenerates between battles in the first game, and the one area that doesn't happen in is considered a punishing slog In-Universe. From the second game on, those are the normal rules.
 Sequel Difficulty Spike / int_e863cc41
featureApplicability
1.0
 Sequel Difficulty Spike / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Sequel Difficulty Spike / int_e863cc41
 Sequel Difficulty Spike / int_e9e265b6
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_e9e265b6
comment
Fire Emblem Awakening has an easy-moderate difficulty curve, not that much harder or easier than the last two (and significantly easier than Radiant Dawn). The followup game Fire Emblem Fates, however, ups the difficulty significantly. Compared to Awakening, your units have less health (and lower health growths), enemies are stronger, Mini-bosses just as strong as actual stage bosses in other games are present even if some can be avoided, and the AI has access to skills that work against you just as much as they do in your favour, when they aren't using skills you have no access to. Conquest in particular is considered the hardest game in the series second only to Thracia 776. For context, Fates includes an Easier Than Easy difficulty setting called "Phoenix", in which defeated units reappear at the end of the player phase. Conquest is considered a legitimate challenge even on Phoenix.
 Sequel Difficulty Spike / int_e9e265b6
featureApplicability
1.0
 Sequel Difficulty Spike / int_e9e265b6
featureConfidence
1.0
 Fire Emblem Awakening (Video Game)
hasFeature
Sequel Difficulty Spike / int_e9e265b6
 Sequel Difficulty Spike / int_ea051cf0
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ea051cf0
comment
Viewtiful Joe 2 is substantially harder than the first game. There's more mooks, bosses have more health bars, and some have unblockable attacks. They did, however, add more savepoints, considerably easier puzzles, and you could Button Mash to kill just about every enemy.
 Sequel Difficulty Spike / int_ea051cf0
featureApplicability
1.0
 Sequel Difficulty Spike / int_ea051cf0
featureConfidence
1.0
 Viewtiful Joe (Video Game)
hasFeature
Sequel Difficulty Spike / int_ea051cf0
 Sequel Difficulty Spike / int_ec73d659
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ec73d659
comment
Super Zaxxon took the gameplay of Zaxxon and upped its speed to the point of frustrating many players.
 Sequel Difficulty Spike / int_ec73d659
featureApplicability
1.0
 Sequel Difficulty Spike / int_ec73d659
featureConfidence
1.0
 Video Game: Zaxxon
hasFeature
Sequel Difficulty Spike / int_ec73d659
 Sequel Difficulty Spike / int_ed5c8fe6
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ed5c8fe6
comment
Haggle Man 2 from Retro Game Challenge: the levels now scroll vertically, there are far more enemies per level and the game is almost twice as long.
 Sequel Difficulty Spike / int_ed5c8fe6
featureApplicability
1.0
 Sequel Difficulty Spike / int_ed5c8fe6
featureConfidence
1.0
 Retro Game Challenge (Video Game)
hasFeature
Sequel Difficulty Spike / int_ed5c8fe6
 Sequel Difficulty Spike / int_ef4c300f
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ef4c300f
comment
Assassin's Creed III made all but the easiest enemy types able to block if not outright counter at least one of your attack moves. It's still manageable if you keep a clear head on your shoulders, but definitely tougher than Assassin's Creed: Revelations, where even the toughest Elite Mooks could only block attacks. The DLC The Tyranny of King Washington steps it up even further, where most of the people you fight will be Elite Mooks.
 Sequel Difficulty Spike / int_ef4c300f
featureApplicability
1.0
 Sequel Difficulty Spike / int_ef4c300f
featureConfidence
1.0
 Assassin's Creed III (Video Game)
hasFeature
Sequel Difficulty Spike / int_ef4c300f
 Sequel Difficulty Spike / int_ef8bd4a5
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_ef8bd4a5
comment
Mega Man:
The Mega Man (Classic) series declined in general difficulty for a while starting late in the NES era, with a couple specific exceptions (like the final boss fight in Mega Man 7, or the snowboarding sections in Mega Man 8.) Then came Mega Man 9, which brought the series back to its old school difficulty.
Mega Man X2, X3 and X4 are each consecutively more difficult than the first game. Not that this is necessarily a bad thing, since said first game borders on "It's Easy, So It Sucks!" territory.
X1 and X2 offer the most notable difference in difficulty. In X1, hit a boss's weak point and all the challenge is gone - they're toast. Suffice it to say this is not the case in X2.
 Sequel Difficulty Spike / int_ef8bd4a5
featureApplicability
1.0
 Sequel Difficulty Spike / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Sequel Difficulty Spike / int_ef8bd4a5
 Sequel Difficulty Spike / int_f072c8e3
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f072c8e3
comment
Kaizo Mario World 2 is this (Platform Hell games can only go up in difficulty).
 Sequel Difficulty Spike / int_f072c8e3
featureApplicability
1.0
 Sequel Difficulty Spike / int_f072c8e3
featureConfidence
1.0
 Kaizo Mario World (Video Game)
hasFeature
Sequel Difficulty Spike / int_f072c8e3
 Sequel Difficulty Spike / int_f4a04cd2
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f4a04cd2
comment
Resident Evil 3: Nemesis: The game reverses how easy the second game was, almost to the levels of the original game. Zombies do far more damage and soak up more bullets even on easy, several Demonic Spiders of the first game is back along with a couple of new ones, ammo is scarcer (though not to the levels of the original game), and the puzzles are much more complex than even the first game. On top of that there is a boss monster chasing you across the game who cannot be killed, something even the first game lacked.
 Sequel Difficulty Spike / int_f4a04cd2
featureApplicability
1.0
 Sequel Difficulty Spike / int_f4a04cd2
featureConfidence
1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Sequel Difficulty Spike / int_f4a04cd2
 Sequel Difficulty Spike / int_f4ba2731
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f4ba2731
comment
Kingdom Hearts 3D: Dream Drop Distance spikes up again, taking a page from Kingdom Hearts: Birth by Sleep by using the same command deck system but also forcing you to progress ability-wise and statistically through raising your Dream Eaters. Even if you raise them right, all of the bosses have a habit of being very nasty (especially on the higher difficulties, where they ALL can kill you in seconds) — and the enemies alone can also beat you silly if you don't watch yourself.
 Sequel Difficulty Spike / int_f4ba2731
featureApplicability
1.0
 Sequel Difficulty Spike / int_f4ba2731
featureConfidence
1.0
 Kingdom Hearts 3D: Dream Drop Distance (Video Game)
hasFeature
Sequel Difficulty Spike / int_f4ba2731
 Sequel Difficulty Spike / int_f6a54e75
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f6a54e75
comment
Kingdom Hearts:
Kingdom Hearts: Birth by Sleep and, to some extend 358/2 punish the player for every oh-so-little attempt at Button Mashing and force them to carefully customize the Protagonist's abilities prior to each Boss Battle. Add the fact that you can't see the Secret Ending when you're playing on Beginner's Mode and you got yourself a perfectly good reason to bash your Handheld Console into the next available wall.
Many players would probably consider Kingdom Hearts: Chain of Memories to be drastically harder on the first playthough after playing the first game. You had to use a card for every action you took and carefully customize your deck (which some bosses would mess with a lot). The remake for the Playstation 2 was a lot easier, but still a challenge if you didn't know what you were doing.
Kingdom Hearts 3D: Dream Drop Distance spikes up again, taking a page from Kingdom Hearts: Birth by Sleep by using the same command deck system but also forcing you to progress ability-wise and statistically through raising your Dream Eaters. Even if you raise them right, all of the bosses have a habit of being very nasty (especially on the higher difficulties, where they ALL can kill you in seconds) — and the enemies alone can also beat you silly if you don't watch yourself.
Less of a sequel and more of DLC, but after Kingdom Hearts III was cited to be notoriously easy, the additional bosses of Re:Mind are a sharp increase in difficulty, especially the fourteen additional superbosses. How much harder? The last of the secret bosses, accessed after beating the previous thirteen, plays a Bad Ending because you're expected to lose the first time.
 Sequel Difficulty Spike / int_f6a54e75
featureApplicability
1.0
 Sequel Difficulty Spike / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Sequel Difficulty Spike / int_f6a54e75
 Sequel Difficulty Spike / int_f6bb880b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f6bb880b
comment
The puzzles in the Professor Layton series tend to get more challenging in each game. Of course, they couldn't just rehash the same puzzles over again.
 Sequel Difficulty Spike / int_f6bb880b
featureApplicability
1.0
 Sequel Difficulty Spike / int_f6bb880b
featureConfidence
1.0
 Professor Layton (Video Game)
hasFeature
Sequel Difficulty Spike / int_f6bb880b
 Sequel Difficulty Spike / int_f6c5733b
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f6c5733b
comment
Almost anyone can beat Hyperdimension Neptunia mk2 in just about a week with all the trophies unlocked (if the player uses a guide of some sorts, but then again, the game is pretty easy). Hyperdimension Neptunia V? You will tear your hair off from the sheer difficulty of the game where enemies and bosses hit a lot harder than what they should be, plus a lot of enemies regenerate health on their turn. Not to mention, most enemies have a really high defense stat until you guard break them.
 Sequel Difficulty Spike / int_f6c5733b
featureApplicability
1.0
 Sequel Difficulty Spike / int_f6c5733b
featureConfidence
1.0
 Hyperdimension Neptunia mk2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_f6c5733b
 Sequel Difficulty Spike / int_f6f3857c
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f6f3857c
comment
In Forza Motorsport 3, the AI became more brutal and brake-check happy, even on Normal difficulty. Upped again in Forza 4 when the difficultly is set to max - the AI will now upgrade their cars (previous games, the AI would use stock, unmodified cars) to stay competitive with the player, and they are far more reckless when driving; it's not uncommon for them to brake-check the player, or use the PIT maneuver on them.
 Sequel Difficulty Spike / int_f6f3857c
featureApplicability
1.0
 Sequel Difficulty Spike / int_f6f3857c
featureConfidence
1.0
 Video Game: Forza Motorsport
hasFeature
Sequel Difficulty Spike / int_f6f3857c
 Sequel Difficulty Spike / int_f858847a
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f858847a
comment
While Pokémon X and Y was a Sequel Difficulty Drop, Pokémon Sun and Moon brings the difficulty right back up and really sets the difficulty bar high. While the EXP Share system from X and Y was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back Black and White's aforementioned EXP system where you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon. This, coupled with some nasty boss fights in the form of the Totem Pokémon makes for a challenging game in the series. The Updated Re-release Pokémon Ultra Sun and Ultra Moon goes further: Don’t be fooled by the wider array of Pokémon available; an unprepared player can and will get their ass kicked. The game both introduces new tough bosses, and makes previously existing fights worse.
 Sequel Difficulty Spike / int_f858847a
featureApplicability
1.0
 Sequel Difficulty Spike / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Sequel Difficulty Spike / int_f858847a
 Sequel Difficulty Spike / int_f9368d52
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f9368d52
comment
Many players would probably consider Kingdom Hearts: Chain of Memories to be drastically harder on the first playthough after playing the first game. You had to use a card for every action you took and carefully customize your deck (which some bosses would mess with a lot). The remake for the Playstation 2 was a lot easier, but still a challenge if you didn't know what you were doing.
 Sequel Difficulty Spike / int_f9368d52
featureApplicability
1.0
 Sequel Difficulty Spike / int_f9368d52
featureConfidence
1.0
 Kingdom Hearts: Chain of Memories (Video Game)
hasFeature
Sequel Difficulty Spike / int_f9368d52
 Sequel Difficulty Spike / int_f9b9dfe4
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_f9b9dfe4
comment
Radiant Dawn, the sequel to Path of Radiance, was criticized for its drastic difficulty spike, which made it difficult for new (and even a few veteran) fans to get into.
 Sequel Difficulty Spike / int_f9b9dfe4
featureApplicability
1.0
 Sequel Difficulty Spike / int_f9b9dfe4
featureConfidence
1.0
 Fire Emblem: Radiant Dawn (Video Game)
hasFeature
Sequel Difficulty Spike / int_f9b9dfe4
 Sequel Difficulty Spike / int_fbd61109
type
Sequel Difficulty Spike
 Sequel Difficulty Spike / int_fbd61109
comment
Zigzagged with Crash Bandicoot 3: Warped. For the most part the game is notably easier than the previous two; even without the super powers like the Double Jump, Devil Spin, and Fruit Bazooka, the levels would be easier and it's much less demanding to find the gems. However, the Time Trials are much harder than anything the previous two games tossed at you, as they require you to sprint through an entire stage on one life with a very strict time limit and no checkpoints, and these are mandatory to get not only 100% completion but also to earn all the gems and thus obtain the Golden Ending. They're made somewhat easier with the Crash Dash which you earn for defeating Cortex, but you still need to pull off a flawless run of the entire stage and the dash can't be used in the gimmicky levels where you ride vehicles or swim.
 Sequel Difficulty Spike / int_fbd61109
featureApplicability
1.0
 Sequel Difficulty Spike / int_fbd61109
featureConfidence
1.0
 Crash Bandicoot 3: Warped / Videogame
hasFeature
Sequel Difficulty Spike / int_fbd61109

The following is a list of statements referring to the current page from other pages.

 Sequel Difficulty Spike
processingCategory2
Castlevania (Franchise)
 Sequel Difficulty Spike
processingCategory2
Sequel
 Fire Emblem (Franchise) / int_f0ddc769
type
Sequel Difficulty Spike
 Super Mario Bros. (Franchise) / int_f0ddc769
type
Sequel Difficulty Spike
 The Legend of Zelda (Franchise) / int_f0ddc769
type
Sequel Difficulty Spike
 Touhou (Franchise) / int_f0ddc769
type
Sequel Difficulty Spike
 Twitch Plays Pokémon Crystal Anniversary (Lets Play) / int_f0ddc769
type
Sequel Difficulty Spike
 Twitch Plays Pokémon Emerald (Lets Play) / int_f0ddc769
type
Sequel Difficulty Spike
 Twitch Plays Pokémon Red Anniversary (Lets Play) / int_f0ddc769
type
Sequel Difficulty Spike
 Twitch Plays Pokémon Waning Moon (Lets Play) / int_f0ddc769
type
Sequel Difficulty Spike
 Labyrinth of Reflections / int_f0ddc769
type
Sequel Difficulty Spike
 SBB Brothers (Machinima) / int_f0ddc769
type
Sequel Difficulty Spike
 DJ Hero / int_9021b586
type
Sequel Difficulty Spike
 Guild Wars / int_9021b586
type
Sequel Difficulty Spike
 I Wanna Be The Fangame
seeAlso
Sequel Difficulty Spike
 Ice Road Truckers / int_9021b586
type
Sequel Difficulty Spike
 Mario 4812 Liked Tropes 3 make a to do send a pm add to watchlist drop watch go to watchlist your profile
seeAlso
Sequel Difficulty Spike
 Pokemon Tropes S To Z
seeAlso
Sequel Difficulty Spike
 make a to do send a pm add to watchlist drop watch go to watchlist Yoshi's Island / int_9021b586
type
Sequel Difficulty Spike
 Shift / int_9021b586
type
Sequel Difficulty Spike
 Ice Road Truckers / int_f0ddc769
type
Sequel Difficulty Spike
 MasterChef / int_f0ddc769
type
Sequel Difficulty Spike
 Who Wants to Be a Millionaire? / int_f0ddc769
type
Sequel Difficulty Spike
 Sugar Wiki: Robot Unicorn Attack / int_9021b586
type
Sequel Difficulty Spike
 Tales from the Loop (Tabletop Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ticket to Ride (Tabletop Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ace Combat 7: Skies Unknown (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ace Combat X: Skies of Deception (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ace Combat Zero: The Belkan War (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Agarest Senki Zero (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Age of Empires II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Alice In Spaceland Series
seeAlso
Sequel Difficulty Spike
 Video Game: ALLTYNEX Second / int_9021b586
type
Sequel Difficulty Spike
 Anno Domini (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Assassin's Creed III (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Assassin's Creed: Unity (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Azure Striker Gunvolt 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Bad Piggies (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Baten Kaitos (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Bayonetta 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 BioShock 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Black/Matrix / int_9021b586
type
Sequel Difficulty Spike
 Blaster Master Zero II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Boulder Dash / int_9021b586
type
Sequel Difficulty Spike
 Call of Duty: Zombies (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Carmageddon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Castlevania III: Dracula's Curse (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Castlevania: Order of Ecclesia (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Chip's Challenge (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Command & Conquer: Red Alert 3 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Cool Boarders (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Crimson Echoes (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 DJ Hero (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dance Central (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dandy Dungeon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dark Souls I (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dark Souls II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dawn of War (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dead Island: Riptide (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dead Space 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dead Space 3 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Delicious (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Deltarune (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Descent (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Devil May Cry 5 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Doom (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 DOOM Eternal (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Double Dragon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Double Dragon II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dragon Quest II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Driver (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Duke Nukem 3D (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dungeon Siege (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Dying Light (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ecco the Dolphin (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Epic Battle Fantasy (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Fallout 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Far Cry 5 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Final Fantasy IV (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Final Fantasy XII (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Fire Emblem: Mystery of the Emblem (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Five Nights at Freddy's 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Five Nights at Freddy's 4 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Five Nights at Fuckboy's (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Gears of War (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ghost Recon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Gradius (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Guild Wars (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 HOME (2013) (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Harvest Moon: The Tale of Two Towns (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hatsune Miku: Project DIVA (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 HITMAN 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hitman (2016) (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hitman 2: Silent Assassin (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Horizon Zero Dawn (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hotline Miami 2: Wrong Number (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hyperdimension Neptunia Victory (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Hyrule Warriors (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Jak II: Renegade (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Judgment (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Killzone (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Kingdom Hearts: Birth by Sleep (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Kingdom Hearts III (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Kirby & the Amazing Mirror (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 LISA: The Pointless (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 La-Mulana 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Left 4 Dead (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Left 4 Dead 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Lethal Enforcers (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Lightning Returns: Final Fantasy XIII (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Live Powerful Pro Baseball (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Magical Drop (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Make A Good Mega Man Level Contest (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Malicious (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Marathon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mario & Luigi: Bowser's Inside Story (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mario & Luigi: Dream Team (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mario Kart 8 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mario Party (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Max Payne (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mega Man 3 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mega Man & Bass (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mega Man Battle Network (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mega Man III (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 MegaTagmension Blanc + Neptune VS Zombies (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mental Omega (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Metal Gear Solid V (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Metal Slug (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Metroid Prime 2: Echoes (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Metroid Prime Trilogy (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Metroid: Samus Returns (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Middle-earth: Shadow of War (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Missleman Spy Strike 2 / int_9021b586
type
Sequel Difficulty Spike
 Modern Warfare (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mother 3 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mr. Do! (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Mr. Driller (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Music Times
seeAlso
Sequel Difficulty Spike
 Video Game: Nazi Zombies / int_9021b586
type
Sequel Difficulty Spike
 New Super Mario Bros. U (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ninja Gaiden (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Onimusha 3: Demon Siege (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 P-47 Aces (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 PAYDAY 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pac-Man (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Painkiller (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Papa Louie Arcade (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Paper Mario: The Thousand-Year Door (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pathologic 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Persona 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Phantasy Star Nova (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Plants vs. Zombies 2: It's About Time (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Black 2 and White 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Black and White (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Diamond and Pearl (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Gold and Silver (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Red and Blue (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Pokémon Ultra Sun and Ultra Moon (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 pop'n music (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Professor Layton Vs Ace Attorney / int_9021b586
type
Sequel Difficulty Spike
 Puzzle & Dragons (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Quake II (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Reflec Beat (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Resident Evil 2 (Remake) (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Resident Evil 3: Nemesis (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Retro Game Challenge (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Robot Unicorn Attack (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Rock Band (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Rogue Squadron (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Sacred Earth Series (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Shantae (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Silent Hill 3 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Silent Storm / int_9021b586
type
Sequel Difficulty Spike
 Sin and Punishment: Star Successor (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Soldier of Fortune (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Sonic Advance Trilogy (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Sonic Adventure 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Sonic the Hedgehog 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Sonic the Hedgehog 4 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Space Ace (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Spider-Man (PS4) (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Splatoon 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Spyro Reignited Trilogy (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 StarTropics (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 StarCraft II: Legacy of the Void (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Submachine (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: Super Anjelo Land 2 / int_9021b586
type
Sequel Difficulty Spike
 Super Mario Bros.: The Lost Levels (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Super Mario Galaxy 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Super Mario Sunshine (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Super Mario World 2: Yoshi's Island (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Binding of Isaac (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Division 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Legend of Heroes: Trails in the Sky (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Legend of Zelda: Majora's Mask (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Legend of Zelda: Oracle Games (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 The Walking Dead Season Two (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Tomb Raider III (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Touhou Kanjuden ~ Legacy of Lunatic Kingdom (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Trials of Mana (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 UFO Afterblank (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Viva Piñata (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Wasteland 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Way of the Samurai (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Wolfenstein II: The New Colossus (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: X-COM / int_9021b586
type
Sequel Difficulty Spike
 XCOM 2 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Video Game: XOP / int_9021b586
type
Sequel Difficulty Spike
 Yakuza 1 (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Yoshi's Island (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ys IX: Monstrum Nox (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Ys VIII: Lacrimosa of Dana (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Zelda II: The Adventure of Link (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Videogame: Assassin's Creed IV: Black Flag / int_9021b586
type
Sequel Difficulty Spike
 Videogame: Final Fantasy XIII-2 / int_9021b586
type
Sequel Difficulty Spike
 Videogame: Five Nights at Freddy's 2
seeAlso
Sequel Difficulty Spike
 Videogame: Five Nights at Freddy's 2 / int_9021b586
type
Sequel Difficulty Spike
 Kirby's Epic Yarn / Videogame / int_f0ddc769
type
Sequel Difficulty Spike
 Silent Storm (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Videogame: Yu-Gi-Oh! Reshef of Destruction / int_9021b586
type
Sequel Difficulty Spike
 Visual Novel: Ace Attorney / int_9021b586
type
Sequel Difficulty Spike
 Dai Gyakuten Saiban: Naruhodou Ryuunosuke no Bouken (Visual Novel) / int_f0ddc769
type
Sequel Difficulty Spike
 Danganronpa 2: Goodbye Despair (Visual Novel) / int_f0ddc769
type
Sequel Difficulty Spike
 It Lives (Visual Novel) / int_f0ddc769
type
Sequel Difficulty Spike
 Phoenix Wright: Ace Attorney (Visual Novel) / int_f0ddc769
type
Sequel Difficulty Spike
 Phoenix Wright: Ace Attorney – Spirit of Justice (Visual Novel) / int_f0ddc769
type
Sequel Difficulty Spike
 Madness Combat (Web Animation) / int_f0ddc769
type
Sequel Difficulty Spike
 Ross's Game Dungeon (Web Video) / int_f0ddc769
type
Sequel Difficulty Spike
 BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 White Knight Chronicles (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike