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Shaky P.O.V. Cam

 Shaky P.O.V. Cam
type
FeatureClass
 Shaky P.O.V. Cam
label
Shaky P.O.V. Cam
 Shaky P.O.V. Cam
page
ShakyPOVCam
 Shaky P.O.V. Cam
comment
Shaky P.O.V. Cam is using the camera to represent the POV of some fast moving object or creature. Also occasionally used to show the point of view of the arrow, bullet, or knife. It is usually shot in a Jitter Cam or handheld style, and with a fisheye lens or distortion effect.
The technique was made famous by Evil Dead director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In Evil Dead 2, we finally get to see the monster, and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.
Not to be confused with non-Raimi-style uses of Jitter Cam, which is often also called "Shaky Cam" in non-TV Tropes contexts for similar reasons.
A Sub-Trope of Second-Person Attack.
Compare the related tropes Impending Doom P.O.V., Murderer P.O.V., Robocam.
 Shaky P.O.V. Cam
fetched
2024-02-17T17:45:38Z
 Shaky P.O.V. Cam
parsed
2024-02-17T17:45:38Z
 Shaky P.O.V. Cam
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Dropped link to GrammarNazi: Not an Item - FEATURE
 Shaky P.O.V. Cam
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Dropped link to PlayedForLaughs: Not an Item - FEATURE
 Shaky P.O.V. Cam
processingComment
Dropped link to SirenGames: Not an Item - UNKNOWN
 Shaky P.O.V. Cam
processingComment
Dropped link to SpinOff: Not an Item - FEATURE
 Shaky P.O.V. Cam
processingUnknown
Siren Games (Video Game)
 Shaky P.O.V. Cam
isPartOf
DBTropes
 Shaky P.O.V. Cam / int_1f0fe64e
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_1f0fe64e
comment
Monster had this briefly in the opening credits.
 Shaky P.O.V. Cam / int_1f0fe64e
featureApplicability
1.0
 Shaky P.O.V. Cam / int_1f0fe64e
featureConfidence
1.0
 Monster
hasFeature
Shaky P.O.V. Cam / int_1f0fe64e
 Shaky P.O.V. Cam / int_2884b352
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_2884b352
comment
Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles both use this to great effect. Most notably when playing as Wesker and he starts jumping around Matrix-Style, and to make the Tyrant T-103 downright terrifying as it relentlessly pursues a panicked Claire and Leon.
 Shaky P.O.V. Cam / int_2884b352
featureApplicability
1.0
 Shaky P.O.V. Cam / int_2884b352
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1.0
 Resident Evil: The Umbrella Chronicles (Video Game)
hasFeature
Shaky P.O.V. Cam / int_2884b352
 Shaky P.O.V. Cam / int_2c7124da
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_2c7124da
comment
Used in the Stephen King movie Cat's Eye when the troll travels.
 Shaky P.O.V. Cam / int_2c7124da
featureApplicability
1.0
 Shaky P.O.V. Cam / int_2c7124da
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1.0
 Cat's Eye
hasFeature
Shaky P.O.V. Cam / int_2c7124da
 Shaky P.O.V. Cam / int_3db49365
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_3db49365
comment
Spider-Man Trilogy:
Used in Spider-Man 2 (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really did have cameras in them.
Also used in Spider-Man 3, from the point of view of the symbiote.
 Shaky P.O.V. Cam / int_3db49365
featureApplicability
1.0
 Shaky P.O.V. Cam / int_3db49365
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1.0
 Spider-Man Trilogy
hasFeature
Shaky P.O.V. Cam / int_3db49365
 Shaky P.O.V. Cam / int_3ee90f99
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_3ee90f99
comment
Happy Gilmore does this with the golf balls that Happy hits off of the tee, making it easy for the audience to show how far they go.
 Shaky P.O.V. Cam / int_3ee90f99
featureApplicability
1.0
 Shaky P.O.V. Cam / int_3ee90f99
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1.0
 Happy Gilmore
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Shaky P.O.V. Cam / int_3ee90f99
 Shaky P.O.V. Cam / int_412f0390
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_412f0390
comment
As mentioned in the description, used extensively in both The Evil Dead and Evil Dead 2.
 Shaky P.O.V. Cam / int_412f0390
featureApplicability
1.0
 Shaky P.O.V. Cam / int_412f0390
featureConfidence
1.0
 The Evil Dead (1981)
hasFeature
Shaky P.O.V. Cam / int_412f0390
 Shaky P.O.V. Cam / int_43576f5
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_43576f5
comment
Supernatural uses this kind of shot and a special lens to represent the hell hounds, who are always invisible. Mostly used in "No Rest for the Wicked" (the Season 3 finale) and "Abandon All Hope" (Season 5).
 Shaky P.O.V. Cam / int_43576f5
featureApplicability
1.0
 Shaky P.O.V. Cam / int_43576f5
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1.0
 Supernatural
hasFeature
Shaky P.O.V. Cam / int_43576f5
 Shaky P.O.V. Cam / int_468bebb0
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_468bebb0
comment
Used in the intro for Discworld Noir, complete with Scare Chord and all. Noticeable due to the fact that the main character is actually caught and killed.
 Shaky P.O.V. Cam / int_468bebb0
featureApplicability
1.0
 Shaky P.O.V. Cam / int_468bebb0
featureConfidence
1.0
 Discworld
hasFeature
Shaky P.O.V. Cam / int_468bebb0
 Shaky P.O.V. Cam / int_49729b9c
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_49729b9c
comment
In the original Halloween (1978) when the young Michael Myers lurks through the house and murders his older sister.
 Shaky P.O.V. Cam / int_49729b9c
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1.0
 Shaky P.O.V. Cam / int_49729b9c
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1.0
 Halloween (1978)
hasFeature
Shaky P.O.V. Cam / int_49729b9c
 Shaky P.O.V. Cam / int_5b3356f8
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_5b3356f8
comment
In Turning Red, this is used when Mei is running through a hall of her school as a giant red panda.
 Shaky P.O.V. Cam / int_5b3356f8
featureApplicability
1.0
 Shaky P.O.V. Cam / int_5b3356f8
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1.0
 Turning Red
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Shaky P.O.V. Cam / int_5b3356f8
 Shaky P.O.V. Cam / int_5c0a1e9e
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_5c0a1e9e
comment
Halo Legends: The Babysitter uses this trope for an enraged Brute Chieftain.
 Shaky P.O.V. Cam / int_5c0a1e9e
featureApplicability
1.0
 Shaky P.O.V. Cam / int_5c0a1e9e
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1.0
 Halo Legends
hasFeature
Shaky P.O.V. Cam / int_5c0a1e9e
 Shaky P.O.V. Cam / int_5d4da197
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_5d4da197
comment
Used in Spider-Man 2 (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really did have cameras in them.
 Shaky P.O.V. Cam / int_5d4da197
featureApplicability
1.0
 Shaky P.O.V. Cam / int_5d4da197
featureConfidence
1.0
 Spider-Man 2
hasFeature
Shaky P.O.V. Cam / int_5d4da197
 Shaky P.O.V. Cam / int_5d4da198
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_5d4da198
comment
Also used in Spider-Man 3, from the point of view of the symbiote.
 Shaky P.O.V. Cam / int_5d4da198
featureApplicability
1.0
 Shaky P.O.V. Cam / int_5d4da198
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1.0
 Spider-Man 3
hasFeature
Shaky P.O.V. Cam / int_5d4da198
 Shaky P.O.V. Cam / int_5e91c7d
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_5e91c7d
comment
The second time you fall in the water while fighting Del Lago in Resident Evil 4, you get to see what it sees (complete with Jaws-like music) as it swims towards Leon's frantically kicking legs. Later you get to see what Salazar's right hand, Verdugo sees as it moves at a pace significantly faster than he moves in the actual boss battle.
 Shaky P.O.V. Cam / int_5e91c7d
featureApplicability
1.0
 Shaky P.O.V. Cam / int_5e91c7d
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1.0
 Resident Evil 4 (Video Game)
hasFeature
Shaky P.O.V. Cam / int_5e91c7d
 Shaky P.O.V. Cam / int_6c54dcc4
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_6c54dcc4
comment
The final shot of Alone in the Dark (2005) is pretty much a duplication of the final scene of The Evil Dead, only this is Uwe Boll we're talking about here, so not nearly as good as the original.
 Shaky P.O.V. Cam / int_6c54dcc4
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1.0
 Shaky P.O.V. Cam / int_6c54dcc4
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 Alone in the Dark (2005)
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Shaky P.O.V. Cam / int_6c54dcc4
 Shaky P.O.V. Cam / int_73cdb697
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_73cdb697
comment
Resident Evil and it's remake do it twice. The first is the POV of a zombie as it shambles slowly down the stairs toward the room you just entered a moment ago. Later on when you enter the corridor to the garden you experience the POV of a hunter as it tears straight toward you in a Moment of Awesome.
 Shaky P.O.V. Cam / int_73cdb697
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1.0
 Shaky P.O.V. Cam / int_73cdb697
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1.0
 ResidentEvil
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Shaky P.O.V. Cam / int_73cdb697
 Shaky P.O.V. Cam / int_74f7210c
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_74f7210c
comment
The Legend of Zelda:
This is the key to finding an invisible boss monster in The Legend of Zelda: Phantom Hourglass; the top screen shows the boss's point of view.
Also, The Legend of Zelda: Ocarina of Time did this with Morpha, the boss of The Water Temple.
Gyorg, the fishy boss of the Great Bay Temple in The Legend of Zelda: Majora's Mask also used this during its intro.
 Shaky P.O.V. Cam / int_74f7210c
featureApplicability
1.0
 Shaky P.O.V. Cam / int_74f7210c
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1.0
 The Legend of Zelda (Franchise)
hasFeature
Shaky P.O.V. Cam / int_74f7210c
 Shaky P.O.V. Cam / int_77950351
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_77950351
comment
28 Weeks Later did this with the infected.
 Shaky P.O.V. Cam / int_77950351
featureApplicability
1.0
 Shaky P.O.V. Cam / int_77950351
featureConfidence
1.0
 28 Weeks Later
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Shaky P.O.V. Cam / int_77950351
 Shaky P.O.V. Cam / int_7a7a1a46
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_7a7a1a46
comment
Done in Alien³, when the xenomorph chases the inmates through the prison complex.
 Shaky P.O.V. Cam / int_7a7a1a46
featureApplicability
1.0
 Shaky P.O.V. Cam / int_7a7a1a46
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1.0
 Alien³
hasFeature
Shaky P.O.V. Cam / int_7a7a1a46
 Shaky P.O.V. Cam / int_8d817ccb
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_8d817ccb
comment
Used for the smoke monster on Lost as it approaches Eko in "The 23rd Psalm." It appears again for a POV of the Monster crossing the Island in "The Substitute".
 Shaky P.O.V. Cam / int_8d817ccb
featureApplicability
1.0
 Shaky P.O.V. Cam / int_8d817ccb
featureConfidence
1.0
 Lost
hasFeature
Shaky P.O.V. Cam / int_8d817ccb
 Shaky P.O.V. Cam / int_9114c8e5
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_9114c8e5
comment
In Call of Cthulhu: Dark Corners of the Earth, this is employed repeatedly, for several enemies. This is justified. The main character is gradually achieving Total Synchronization with the Eldritch Abomination that controls the monsters.
 Shaky P.O.V. Cam / int_9114c8e5
featureApplicability
1.0
 Shaky P.O.V. Cam / int_9114c8e5
featureConfidence
1.0
 Call of Cthulhu: Dark Corners of the Earth (Video Game)
hasFeature
Shaky P.O.V. Cam / int_9114c8e5
 Shaky P.O.V. Cam / int_9bee13f2
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_9bee13f2
comment
The Young Bucks have attempted to wrestle matches with cameras strapped to their bodies in order to let the fans see the action from their point of view. The results have been mixed but a GoPro and feed managed to stay intact during four way Tag Team match for the California based Alpha Omega Wrestling promotion.
 Shaky P.O.V. Cam / int_9bee13f2
featureApplicability
1.0
 Shaky P.O.V. Cam / int_9bee13f2
featureConfidence
1.0
 The Young Bucks (Wrestling)
hasFeature
Shaky P.O.V. Cam / int_9bee13f2
 Shaky P.O.V. Cam / int_9c3ad747
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_9c3ad747
comment
This is the key to finding an invisible boss monster in The Legend of Zelda: Phantom Hourglass; the top screen shows the boss's point of view.
 Shaky P.O.V. Cam / int_9c3ad747
featureApplicability
1.0
 Shaky P.O.V. Cam / int_9c3ad747
featureConfidence
1.0
 The Legend of Zelda: Phantom Hourglass (Video Game)
hasFeature
Shaky P.O.V. Cam / int_9c3ad747
 Shaky P.O.V. Cam / int_a796bde8
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_a796bde8
comment
Likewise in Metal Gear Solid, in the boss fight against Psycho Mantis entering First-Person View mode would show you his POV rather than yours, helpful for finding him after he'd turned invisible. That is, of course, unless you're on the PSX or PC version and are not using the joystick (or first controller port).
 Shaky P.O.V. Cam / int_a796bde8
featureApplicability
1.0
 Shaky P.O.V. Cam / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Shaky P.O.V. Cam / int_a796bde8
 Shaky P.O.V. Cam / int_a90d239a
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_a90d239a
comment
Psychonauts has the Clairvoyance power do this for you. Useful for telling how other people perceive you, as well as dodging an invisible boss's attacks.
An earlier stage has the player running an obstacle course while the boss (providing the camera for this stage of the encounter) pushes a "safe zone" (or, at least, a "don't die instantly zone") along the course.
 Shaky P.O.V. Cam / int_a90d239a
featureApplicability
1.0
 Shaky P.O.V. Cam / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Shaky P.O.V. Cam / int_a90d239a
 Shaky P.O.V. Cam / int_ae050a9f
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_ae050a9f
comment
Also, The Legend of Zelda: Ocarina of Time did this with Morpha, the boss of The Water Temple.
 Shaky P.O.V. Cam / int_ae050a9f
featureApplicability
1.0
 Shaky P.O.V. Cam / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Shaky P.O.V. Cam / int_ae050a9f
 Shaky P.O.V. Cam / int_b0ec0986
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_b0ec0986
comment
Kingdom Hearts: Birth by Sleep uses this for the secret boss of the Final Mix. It happens during the cutscene and at regular intervals in the actual battle.
 Shaky P.O.V. Cam / int_b0ec0986
featureApplicability
1.0
 Shaky P.O.V. Cam / int_b0ec0986
featureConfidence
1.0
 Kingdom Hearts: Birth by Sleep (Video Game)
hasFeature
Shaky P.O.V. Cam / int_b0ec0986
 Shaky P.O.V. Cam / int_b36c38cd
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_b36c38cd
comment
Used in the earlier shark attack scenes in Jaws until it's finally revealed in the estuary attack.
 Shaky P.O.V. Cam / int_b36c38cd
featureApplicability
1.0
 Shaky P.O.V. Cam / int_b36c38cd
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1.0
 Jaws
hasFeature
Shaky P.O.V. Cam / int_b36c38cd
 Shaky P.O.V. Cam / int_b6e12f99
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_b6e12f99
comment
Pitch Black combined this trope with a weird ghost-images-in-static effect, to simulate how its blind alien creatures perceive their surroundings via echolocation.
 Shaky P.O.V. Cam / int_b6e12f99
featureApplicability
1.0
 Shaky P.O.V. Cam / int_b6e12f99
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1.0
 Pitch Black
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Shaky P.O.V. Cam / int_b6e12f99
 Shaky P.O.V. Cam / int_ba1e4187
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_ba1e4187
comment
Bram Stoker's Dracula uses it for the title character.
 Shaky P.O.V. Cam / int_ba1e4187
featureApplicability
1.0
 Shaky P.O.V. Cam / int_ba1e4187
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1.0
 Bram Stoker's Dracula
hasFeature
Shaky P.O.V. Cam / int_ba1e4187
 Shaky P.O.V. Cam / int_beac6ffb
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_beac6ffb
comment
Gyorg, the fishy boss of the Great Bay Temple in The Legend of Zelda: Majora's Mask also used this during its intro.
 Shaky P.O.V. Cam / int_beac6ffb
featureApplicability
1.0
 Shaky P.O.V. Cam / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Shaky P.O.V. Cam / int_beac6ffb
 Shaky P.O.V. Cam / int_c06c3e0d
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_c06c3e0d
comment
LoadingReadyRun likes playing with this trope in their "X Ways to Y" segments - all of them include "The Sam Raimi," which involves (increasingly ridiculous as the videos go on) a point of view... thing... chasing one of the characters - sometimes to do... something... to them, other times to do things such as hand them a soda.
 Shaky P.O.V. Cam / int_c06c3e0d
featureApplicability
1.0
 Shaky P.O.V. Cam / int_c06c3e0d
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1.0
 LoadingReadyRun (Web Video)
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Shaky P.O.V. Cam / int_c06c3e0d
 Shaky P.O.V. Cam / int_c13792a1
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_c13792a1
comment
God of War III has a fun twist on Raimi vision, as you get to watch Kratos massacre Poseidon in first person. The twist? You get to watch from Poseidon's Point of view. The sequence ends when Kratos gouges out his eyes. And yes, you get to see that from first person.
Wouldn't that technically be second-person perspective?
 Shaky P.O.V. Cam / int_c13792a1
featureApplicability
1.0
 Shaky P.O.V. Cam / int_c13792a1
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1.0
 God of War III (Video Game)
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Shaky P.O.V. Cam / int_c13792a1
 Shaky P.O.V. Cam / int_c43df4d8
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_c43df4d8
comment
Too many Doctor Who episodes to count. Most famously, it was used for the first shot of a Dalek ever shown! In the old days, this trick was often used to postpone the reveal of the monster's face until the Cliffhanger while still allowing the monster's involvement in the plot — see "The Silurians" and "Robot" for just a couple of examples of stories shot that way. It remains in common use in the revival series, including first revealing the Dalek to us in this manner in "Dalek", as a direct Shout-Out to their previous debut — similarly, "Asylum of the Daleks" has an Homage Shot to the P.O.V. Cam scene in "The Daleks" in the final part of the episode when Oswin attacks the Doctor. "The Empty Child"/"The Doctor Dances", "Tooth and Claw", and "The Lazarus Experiment" are just a handful of other revival stories that use it.
Spinoff Torchwood likes to do it too.
 Shaky P.O.V. Cam / int_c43df4d8
featureApplicability
1.0
 Shaky P.O.V. Cam / int_c43df4d8
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 Doctor Who
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Shaky P.O.V. Cam / int_c43df4d8
 Shaky P.O.V. Cam / int_cbe1bf7e
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_cbe1bf7e
comment
During the climactic shootout of True Grit, there's a brief shot from Rooster's POV while he's charging towards his enemies on horseback. The results are so shaky and nauseating it would appear they actually strapped a camera to a horse and started filming at full gallop.
 Shaky P.O.V. Cam / int_cbe1bf7e
featureApplicability
1.0
 Shaky P.O.V. Cam / int_cbe1bf7e
featureConfidence
1.0
 True Grit
hasFeature
Shaky P.O.V. Cam / int_cbe1bf7e
 Shaky P.O.V. Cam / int_d9c602eb
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_d9c602eb
comment
In the South Park episode "Two Days Before the Day After Tomorrow", the town panics and flees from global warming, which is depicted attacking townspeople through first person perspective. It's Played for Laughs when the camera switches back to third person perspective.
 Shaky P.O.V. Cam / int_d9c602eb
featureApplicability
1.0
 Shaky P.O.V. Cam / int_d9c602eb
featureConfidence
1.0
 South Park
hasFeature
Shaky P.O.V. Cam / int_d9c602eb
 Shaky P.O.V. Cam / int_dc4363c5
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_dc4363c5
comment
It shows up in the first season finale of True Blood, when Lafayette is kidnapped.
 Shaky P.O.V. Cam / int_dc4363c5
featureApplicability
1.0
 Shaky P.O.V. Cam / int_dc4363c5
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1.0
 True Blood
hasFeature
Shaky P.O.V. Cam / int_dc4363c5
 Shaky P.O.V. Cam / int_f5fb62d9
type
Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_f5fb62d9
comment
The first The Neverending Story movie contained a wolf-like creature called the Gmork. It hunted Atreyu through most of the movie in Raimi-Vision, only shown fully later on, as Fantasia falls apart.
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 The NeverEnding Story
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Shaky P.O.V. Cam / int_f5fb62d9
 Shaky P.O.V. Cam / int_fb2fe753
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_fb2fe753
comment
Sami Callihan is infamous for his self admitted "weird videos". And yes, these have included "point of view" assaults, such as in the International Wrestling Cartel when he went so far as to trespass on Ring of Honor's facility grounds in order to attack their dojo students for getting close to Daizee Haze, one of ROH's then head trainers and then focus of Callihan's obsessions. Haze was initially fearful and paranoid until Callihan left a camera behind in an effort not to be caught by other head trainer Delirious. On seeing it Haze instantly realized Callihan was who they were dealing with.
 Shaky P.O.V. Cam / int_fb2fe753
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 Sami Callihan (Wrestling)
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Shaky P.O.V. Cam
 Shaky P.O.V. Cam / int_fd8ef85e
comment
In the Beginning of Left 4 Dead there's a scene shot from the POV of a hunter pouncing on poor Louis.
 Shaky P.O.V. Cam / int_fd8ef85e
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 Shaky P.O.V. Cam / int_fd8ef85e
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The following is a list of statements referring to the current page from other pages.

 Shaky P.O.V. Cam
processingCategory2
Camera Tricks
 Alice (1988) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Alone in the Dark (2005) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Bad Moon / int_6c39a2ad
type
Shaky P.O.V. Cam
 Bitter Moon / int_6c39a2ad
type
Shaky P.O.V. Cam
 BrainDead / int_6c39a2ad
type
Shaky P.O.V. Cam
 Death Machine / int_6c39a2ad
type
Shaky P.O.V. Cam
 DeepStar Six / int_6c39a2ad
type
Shaky P.O.V. Cam
 Drag Me to Hell / int_6c39a2ad
type
Shaky P.O.V. Cam
 Evil Dead Rise / int_6c39a2ad
type
Shaky P.O.V. Cam
 Fantastic Beasts and Where to Find Them / int_6c39a2ad
type
Shaky P.O.V. Cam
 Happy Gilmore / int_6c39a2ad
type
Shaky P.O.V. Cam
 Mulholland Dr. / int_6c39a2ad
type
Shaky P.O.V. Cam
 Pitch Black / int_6c39a2ad
type
Shaky P.O.V. Cam
 Proteus / int_6c39a2ad
type
Shaky P.O.V. Cam
 Spider-Man 2 / int_6c39a2ad
type
Shaky P.O.V. Cam
 ThanksKilling / int_6c39a2ad
type
Shaky P.O.V. Cam
 The NeverEnding Story (1984) / int_6c39a2ad
type
Shaky P.O.V. Cam
 The NeverEnding Story / int_6c39a2ad
type
Shaky P.O.V. Cam
 The Punisher (1989) / int_6c39a2ad
type
Shaky P.O.V. Cam
 The Quick and the Dead / int_6c39a2ad
type
Shaky P.O.V. Cam
 Evil Dead (Franchise) / int_6c39a2ad
type
Shaky P.O.V. Cam
 MonsterVision
seeAlso
Shaky P.O.V. Cam
 I Am a Hero (Manga) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Flowers (2016) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Kaamelott / int_6c39a2ad
type
Shaky P.O.V. Cam
 Murdoch Mysteries / int_6c39a2ad
type
Shaky P.O.V. Cam
 Planet Ajay / int_6c39a2ad
type
Shaky P.O.V. Cam
 The Inside / int_6c39a2ad
type
Shaky P.O.V. Cam
 True Blood / int_6c39a2ad
type
Shaky P.O.V. Cam
 Xena: Warrior Princess / int_6c39a2ad
type
Shaky P.O.V. Cam
 Ao Oni (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Cryostasis (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 God of War (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Kingdom Hearts: Birth by Sleep (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Left 4 Dead (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Resident Evil (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Resident Evil 4 (Video Game) / int_6c39a2ad
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Shaky P.O.V. Cam
 Resident Evil (Remake) (Video Game) / int_6c39a2ad
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Shaky P.O.V. Cam
 Siren (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Siren Games (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Metropolis (2023) (Web Animation) / int_6c39a2ad
type
Shaky P.O.V. Cam
 The Watchers (Web Animation) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Doom House (Web Video) / int_6c39a2ad
type
Shaky P.O.V. Cam