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DBTropes
...it's like TV Tropes, but LINKED DATA!

Signature Move

 Signature Move
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FeatureClass
 Signature Move
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Signature Move
 Signature Move
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SignatureMove
 Signature Move
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Many characters have a specific skill, attack, taunt, evasive maneuver, and/or spell they use more frequently than any of their other ones; this is the character's Signature Move. Sometimes, however, a Signature Move, like a catchphrase, may turn out to be more an example of Never Live It Down; i.e. the character doesn't actually use the move that much, but everyone calls it their signature move.
Sometimes characters who are of a similar group or background will have a Shared Signature Move that is taught amongst them. It could be because they're from the same family or school of fighting.
Any move or trope listed on Grandfather Clause is likely a Signature Move, as well. When most of the cast has one it's Everyone Has a Special Move. Compare Fighting Fingerprint. For video game enemy moves that are Signature Moves because of how dangerous they are to the player, see That One Attack. For skills and attacks that only a single character or handful of characters can use, see Secret Art.
 Signature Move
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2024-04-09T06:46:32Z
 Signature Move
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2024-04-09T06:46:32Z
 Signature Move
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Dropped link to AcePilot: Not an Item - FEATURE
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Dropped link to AlwaysSomeoneBetter: Not an Item - CAT
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Dropped link to AnIcePerson: Not an Item - FEATURE
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Dropped link to AntiHero: Not an Item - FEATURE
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Dropped link to AntiStructure: Not an Item - FEATURE
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Dropped link to ArmourPiercingAttack: Not an Item - UNKNOWN
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Dropped link to AttackReflector: Not an Item - FEATURE
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Dropped link to AwesomeButImpractical: Not an Item - FEATURE
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Dropped link to BFG: Not an Item - FEATURE
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Dropped link to BigBad: Not an Item - FEATURE
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Dropped link to BlowYouAway: Not an Item - FEATURE
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Dropped link to BoomHeadshot: Not an Item - FEATURE
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Dropped link to BreathWeapon: Not an Item - FEATURE
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Dropped link to BulletHell: Not an Item - FEATURE
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Dropped link to CardsOfPower: Not an Item - FEATURE
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Dropped link to CareerEndingInjury: Not an Item - FEATURE
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Dropped link to CarryABigStick: Not an Item - FEATURE
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Dropped link to CastingAShadow: Not an Item - FEATURE
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Dropped link to Castlevania: Not an Item - CAT
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Dropped link to Castlevania: Not an Item - UNKNOWN
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Dropped link to ChainPain: Not an Item - FEATURE
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Dropped link to CharmPerson: Not an Item - FEATURE
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Dropped link to CheatersNeverProsper: Not an Item - FEATURE
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Dropped link to CleanCut: Not an Item - FEATURE
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Dropped link to Cloudcuckoolander: Not an Item - FEATURE
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Dropped link to CombatTentacles: Not an Item - FEATURE
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Dropped link to ComeWithMeIfYouWantToLive: Not an Item - FEATURE
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Dropped link to CounterAttack: Not an Item - FEATURE
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Dropped link to DamageOverTime: Not an Item - FEATURE
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Dropped link to DangerousForbiddenTechnique: Not an Item - FEATURE
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Dropped link to DanielBryan: Not an Item - UNKNOWN
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Dropped link to DashAttack: Not an Item - FEATURE
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Dropped link to DeathFromAbove: Not an Item - FEATURE
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Dropped link to DeathGlare: Not an Item - FEATURE
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Dropped link to DependingOnTheWriter: Not an Item - FEATURE
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Dropped link to DesperationAttack: Not an Item - FEATURE
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Dropped link to DishingOutDirt: Not an Item - FEATURE
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Dropped link to DoubleJump: Not an Item - FEATURE
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Dropped link to DragonMagazine: Not an Item - UNKNOWN
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Dropped link to DynamicEntry: Not an Item - FEATURE
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Dropped link to ElementalPunch: Not an Item - FEATURE
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Dropped link to EthnicMagician: Not an Item - FEATURE
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Dropped link to EveryonesASuper: Not an Item - FEATURE
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Dropped link to EvilOverlord: Not an Item - FEATURE
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Dropped link to EvolvingAttack: Not an Item - FEATURE
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Dropped link to EvolvingWeapon: Not an Item - FEATURE
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Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
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Dropped link to ExtremityExtremist: Not an Item - FEATURE
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Dropped link to EyeBeams: Not an Item - FEATURE
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Dropped link to FakeUltimateHero: Not an Item - FEATURE
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Dropped link to Familiar: Not an Item - FEATURE
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Dropped link to FantasticNuke: Not an Item - FEATURE
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Dropped link to FasterThanLight: Not an Item - UNKNOWN
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Dropped link to FeatheredFiend: Not an Item - FEATURE
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Dropped link to FingerPokeOfDoom: Not an Item - FEATURE
 Signature Move
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Dropped link to FinishingMove: Not an Item - FEATURE
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Dropped link to Fireballs: Not an Item - FEATURE
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Dropped link to FlashStep: Not an Item - FEATURE
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Dropped link to FlashyTeleportation: Not an Item - FEATURE
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Dropped link to FoeTossingCharge: Not an Item - FEATURE
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Dropped link to ForcedTransformation: Not an Item - FEATURE
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Dropped link to FunPersonified: Not an Item - FEATURE
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Dropped link to GenderBender: Not an Item - FEATURE
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Dropped link to GoodOldFisticuffs: Not an Item - FEATURE
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Dropped link to GroinAttack: Not an Item - FEATURE
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Dropped link to GuileHero: Not an Item - FEATURE
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Dropped link to GunsAkimbo: Not an Item - FEATURE
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Dropped link to HPTo1: Not an Item - FEATURE
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Dropped link to HatePlague: Not an Item - FEATURE
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Dropped link to HeartBeatDown: Not an Item - FEATURE
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Dropped link to HeelFaceTurn: Not an Item - FEATURE
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Dropped link to HellIsThatNoise: Not an Item - FEATURE
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Dropped link to HeroWorship: Not an Item - UNKNOWN
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Dropped link to HitboxDissonance: Not an Item - FEATURE
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Dropped link to HoistByHisOwnPetard: Not an Item - FEATURE
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Dropped link to HolyHandGrenade: Not an Item - FEATURE
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Dropped link to HornyVikings: Not an Item - FEATURE
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Dropped link to HumongousMecha: Not an Item - FEATURE
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Dropped link to HyperspaceMallet: Not an Item - FEATURE
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Dropped link to IaijutsuPractitioner: Not an Item - FEATURE
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Dropped link to IdealHero: Not an Item - FEATURE
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Dropped link to InUniverse: Not an Item - FEATURE
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Dropped link to InterfaceScrew: Not an Item - FEATURE
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Dropped link to Invisibility: Not an Item - FEATURE
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Dropped link to InvisibilityWithDrawbacks: Not an Item - FEATURE
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Dropped link to InvulnerableAttack: Not an Item - FEATURE
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Dropped link to JapaneseDelinquent: Not an Item - UNKNOWN
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Dropped link to KamehameHadoken: Not an Item - FEATURE
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Dropped link to KatanasAreJustBetter: Not an Item - FEATURE
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Dropped link to KiManipulation: Not an Item - FEATURE
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Dropped link to KickChick: Not an Item - FEATURE
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Dropped link to KillItWithFire: Not an Item - FEATURE
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Dropped link to KnowsTheRopes: Not an Item - FEATURE
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Dropped link to LaserBlade: Not an Item - FEATURE
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Dropped link to LastChanceHitPoint: Not an Item - FEATURE
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Dropped link to Leitmotif: Not an Item - FEATURE
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Dropped link to LetsGetDangerous: Not an Item - FEATURE
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Dropped link to LightEmUp: Not an Item - FEATURE
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Dropped link to LightIsNotGood: Not an Item - FEATURE
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Dropped link to LimitBreak: Not an Item - FEATURE
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Dropped link to LivingShadow: Not an Item - FEATURE
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Dropped link to LongRangeFighter: Not an Item - FEATURE
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Dropped link to LowLevelRun: Not an Item - FEATURE
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Dropped link to Lunacy: Not an Item - FEATURE
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Dropped link to MacrossMissileMassacre: Not an Item - FEATURE
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Dropped link to MagikarpPower: Not an Item - FEATURE
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Dropped link to MagnetismManipulation: Not an Item - FEATURE
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Dropped link to MakeMyMonsterGrow: Not an Item - FEATURE
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Dropped link to MakingASplash: Not an Item - FEATURE
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Dropped link to MilesGloriosus: Not an Item - FEATURE
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Dropped link to MindOverMatter: Not an Item - FEATURE
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Dropped link to MurderousThighs: Not an Item - FEATURE
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Dropped link to NeckLift: Not an Item - FEATURE
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Dropped link to Necromancy: Not an Item - IGNORE
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Dropped link to NexusClash: Not an Item - UNKNOWN
 Signature Move
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Dropped link to NoHoldsBarredBeatdown: Not an Item - FEATURE
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Dropped link to NotQuiteFlight: Not an Item - FEATURE
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Dropped link to OffhandBackhand: Not an Item - FEATURE
 Signature Move
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Dropped link to OncePerEpisode: Not an Item - FEATURE
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Dropped link to OneHitKill: Not an Item - FEATURE
 Signature Move
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Dropped link to OverlyLongFightingAnimation: Not an Item - FEATURE
 Signature Move
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Dropped link to ParachutePetticoat: Not an Item - FEATURE
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Dropped link to PlayingWithFire: Not an Item - FEATURE
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Dropped link to PoisonousPerson: Not an Item - FEATURE
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Dropped link to PowerCopying: Not an Item - FEATURE
 Signature Move
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Dropped link to PowerFist: Not an Item - FEATURE
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Dropped link to PowerOfTheVoid: Not an Item - FEATURE
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Dropped link to ProjectileSpell: Not an Item - FEATURE
 Signature Move
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Dropped link to PsychicPowers: Not an Item - FEATURE
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Dropped link to PsychoElectro: Not an Item - FEATURE
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Dropped link to PunchParry: Not an Item - FEATURE
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Dropped link to RapidFireFisticuffs: Not an Item - FEATURE
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Dropped link to RazorFloss: Not an Item - FEATURE
 Signature Move
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Dropped link to RealityWarper: Not an Item - FEATURE
 Signature Move
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Dropped link to RedBaron: Not an Item - FEATURE
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Dropped link to RetaliationMode: Not an Item - FEATURE
 Signature Move
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Dropped link to RocketPunch: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to RollingAttack: Not an Item - FEATURE
 Signature Move
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Dropped link to RomanReigns: Not an Item - IGNORE
 Signature Move
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Dropped link to RoundhouseKick: Not an Item - FEATURE
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Dropped link to RubberMan: Not an Item - FEATURE
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Dropped link to SandBlaster: Not an Item - FEATURE
 Signature Move
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Dropped link to ScienceHero: Not an Item - FEATURE
 Signature Move
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Dropped link to SecretArt: Not an Item - FEATURE
 Signature Move
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Dropped link to SelfDuplication: Not an Item - FEATURE
 Signature Move
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Dropped link to SerialKiller: Not an Item - FEATURE
 Signature Move
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Dropped link to SharedSignatureMove: Not an Item - FEATURE
 Signature Move
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Dropped link to ShockAndAwe: Not an Item - FEATURE
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Dropped link to Shoryuken: Not an Item - FEATURE
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Dropped link to SituationalDamageAttack: Not an Item - FEATURE
 Signature Move
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Dropped link to SlideAttack: Not an Item - FEATURE
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Dropped link to SomebodySetUsUpTheBomb: Not an Item - FEATURE
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Dropped link to SpectacularSpinning: Not an Item - FEATURE
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Dropped link to SpellBlade: Not an Item - FEATURE
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Dropped link to SpinAttack: Not an Item - FEATURE
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Dropped link to SpinningPiledriver: Not an Item - FEATURE
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Dropped link to Squick: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to StarWars: Not an Item - CAT
 Signature Move
processingComment
Dropped link to StatusEffects: Not an Item - FEATURE
 Signature Move
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Dropped link to StealthExpert: Not an Item - FEATURE
 Signature Move
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Dropped link to Stinger: Not an Item - FEATURE
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Dropped link to StormOfBlades: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to StunLock: Not an Item - UNKNOWN
 Signature Move
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Dropped link to Subverted: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to SuperScream: Not an Item - FEATURE
 Signature Move
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Dropped link to SwissArmySuperpower: Not an Item - FEATURE
 Signature Move
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Dropped link to SwordBeam: Not an Item - FEATURE
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Dropped link to TakenForGranite: Not an Item - FEATURE
 Signature Move
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Dropped link to TeleportSpam: Not an Item - FEATURE
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Dropped link to TheBard: Not an Item - FEATURE
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Dropped link to TheHeart: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to TheHero: Not an Item - FEATURE
 Signature Move
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Dropped link to TheRaidRedemption: Not an Item - UNKNOWN
 Signature Move
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Dropped link to ThinkingUpPortals: Not an Item - FEATURE
 Signature Move
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Dropped link to ThisIsForEmphasisBitch: Not an Item - FEATURE
 Signature Move
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Dropped link to TimeMaster: Not an Item - FEATURE
 Signature Move
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Dropped link to TitleDrop: Not an Item - FEATURE
 Signature Move
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Dropped link to TornadoMove: Not an Item - FEATURE
 Signature Move
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Dropped link to TrapMaster: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to WallJump: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to WaveMotionGun: Not an Item - FEATURE
 Signature Move
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Dropped link to WeaksauceWeakness: Not an Item - FEATURE
 Signature Move
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Dropped link to WeaponTwirling: Not an Item - FEATURE
 Signature Move
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Dropped link to WeaponisedTeleportation: Not an Item - UNKNOWN
 Signature Move
processingComment
Dropped link to WeaponizedOffspring: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to WhenAllYouHaveIsAHammer: Not an Item - FEATURE
 Signature Move
processingComment
Dropped link to WhipSword: Not an Item - FEATURE
 Signature Move
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Dropped link to WipetheFloorwithYou: Not an Item - FEATURE
 Signature Move
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Dropped link to WordOfGod: Not an Item - FEATURE
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Dropped link to WorfEffect: Not an Item - FEATURE
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Dropped link to WorldsStrongestMan: Not an Item - FEATURE
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Dropped link to WrestlerInAllOfUs: Not an Item - FEATURE
 Signature Move
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Dropped link to YouHaveFailedMe: Not an Item - FEATURE
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Dropped link to YouWillNotEvadeMe: Not an Item - FEATURE
 Signature Move
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Dropped link to YourSoulIsMine: Not an Item - FEATURE
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Dropped link to ZergRush: Not an Item - FEATURE
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Dropped link to blackmagiciangirl: Not an Item - FEATURE
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Dropped link to fridgelogic: Not an Item - FEATURE
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Dropped link to invoked: Not an Item - FEATURE
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Dropped link to namestorunawayfromreallyfast: Not an Item - FEATURE
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Dropped link to notthefallthatkillsyou: Not an Item - FEATURE
 Signature Move
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Dropped link to runninggag: Not an Item - FEATURE
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processingComment
Dropped link to therival: Not an Item - FEATURE
 Signature Move
processingUnknown
TheRaidRedemption
 Signature Move
processingUnknown
DragonMagazine
 Signature Move
processingUnknown
ArmourPiercingAttack
 Signature Move
processingUnknown
FasterThanLight
 Signature Move
processingUnknown
HeroWorship
 Signature Move
processingUnknown
JapaneseDelinquent
 Signature Move
processingUnknown
StunLock
 Signature Move
processingUnknown
WeaponisedTeleportation
 Signature Move
processingUnknown
NexusClash
 Signature Move
processingUnknown
Castlevania
 Signature Move
processingUnknown
DanielBryan
 Signature Move
isPartOf
DBTropes
 Signature Move / int_10175749
type
Signature Move
 Signature Move / int_10175749
comment
Aquaman: Arthur likes to use the ceiling as a blunt object to throw his enemies into. His mother was shown to use a similar tactic.
 Signature Move / int_10175749
featureApplicability
1.0
 Signature Move / int_10175749
featureConfidence
1.0
 Aquaman (2018)
hasFeature
Signature Move / int_10175749
 Signature Move / int_10d30395
type
Signature Move
 Signature Move / int_10d30395
comment
YHVH in Shin Megami Tensei II has his unnamed attack where he "let[s] out his voice" to One-Hit Kill a random target. In Shin Megami Tensei IV: Apocalypse, it gets an official name: Mouth of God.
 Signature Move / int_10d30395
featureApplicability
1.0
 Signature Move / int_10d30395
featureConfidence
1.0
 Shin Megami Tensei II (Video Game)
hasFeature
Signature Move / int_10d30395
 Signature Move / int_120b18d7
type
Signature Move
 Signature Move / int_120b18d7
comment
King Kong favors the Jawbreaker, and has used it across six different films, usually as a Finishing Move.
 Signature Move / int_120b18d7
featureApplicability
1.0
 Signature Move / int_120b18d7
featureConfidence
1.0
 King Kong (Franchise)
hasFeature
Signature Move / int_120b18d7
 Signature Move / int_1331990c
type
Signature Move
 Signature Move / int_1331990c
comment
Puella Magi Madoka Magica: Mami's Tiro Finale is pretty iconic and there hasn't been one installment of the franchise where she hasn't launched it at least once. She merges a handful of her muskets to produce a gun that is as big as her and then fires a devastating energy beam. This also makes it the Super Special Move version of her normal musket attacks.
 Signature Move / int_1331990c
featureApplicability
1.0
 Signature Move / int_1331990c
featureConfidence
1.0
 Puella Magi Madoka Magica
hasFeature
Signature Move / int_1331990c
 Signature Move / int_187d570a
type
Signature Move
 Signature Move / int_187d570a
comment
Vergil's Judgement Cut. Vergil draws back and unsheathes the Yamato so fast that it cannot be seen by the naked eye. Nothing happens at first but then some distance away, a dimensional hole opens up and a group of slashes appear out of nowhere to cut up the target. Dante can also do this attack in Devil May Cry 4 once he has the Yamato/Dark Slayer style, where it is called "Slash Dimension" instead (and has a different appearance as well as somewhat less precision). A loading screen tip when playing as Vergil in Devil May Cry 5 also calls the Judgement Cut as a "core component" of the Yamato's arsenal.
 Signature Move / int_187d570a
featureApplicability
1.0
 Signature Move / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Signature Move / int_187d570a
 Signature Move / int_1a12bbee
type
Signature Move
 Signature Move / int_1a12bbee
comment
The Mighty Thor: Thor's Mjölnir throw is his most common attack (sometimes tricking his opponent into getting hit by it when he summons it back to his hand), followed by summoning lighting or just a overhead strike. There's also his "God Blast◊" attack which sadly rarely shows up in adaptations.
 Signature Move / int_1a12bbee
featureApplicability
1.0
 Signature Move / int_1a12bbee
featureConfidence
1.0
 The Mighty Thor (Comic Book)
hasFeature
Signature Move / int_1a12bbee
 Signature Move / int_1a4b3ea2
type
Signature Move
 Signature Move / int_1a4b3ea2
comment
Played straight in a few Digimon games, where the Digimon in those games comes with only their own respective signature move, and one move shared with one or more other Digimon.
Certain other Digimon games (such as Rumble Arena and Digital Card Battle) pushed it further by giving every Digimon three moves that only that specific Digimon can use. For example, in those games, only WarGreymon can use "Terra Force", "Mega Claw", and "Great Tornado". At least one of the three moves is always the Digimon's Signature Move (for WarGreymon, it would be Terra Force), while the others are moves the Digimon is known to be able to use, but are not always seen as their signature (for WarGreymon, it's Mega Claw and Great Tornado).
 Signature Move / int_1a4b3ea2
featureApplicability
1.0
 Signature Move / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Signature Move / int_1a4b3ea2
 Signature Move / int_1ad6e2b5
type
Signature Move
 Signature Move / int_1ad6e2b5
comment
Yu-Gi-Oh! ZEXAL has Yuma and the Spell Card "Double Up Chancenote "Double or Nothing!"", which he uses after negating Hope's first attack to launch a more powerful second attack. Notably this is a combo that tends to be used when Astral isn't giving Yuma advice or whe Yuma is deliberately ignoring it, making it the signature move of Yuma, and not Yuma and Astral. Yuma wins more than half a dozen duels with this combo and there are only two instances where he doesn't win with this combo (either by using it early or by stopping the second attack himself). Because of this combo, Nasch actually has a card to counter it and reflect the battle damage on Yuma, but since Yuma negates the second attack as well, Nasch loses the duel because of his own counter card.
 Signature Move / int_1ad6e2b5
featureApplicability
1.0
 Signature Move / int_1ad6e2b5
featureConfidence
1.0
 Yu-Gi-Oh! ZEXAL
hasFeature
Signature Move / int_1ad6e2b5
 Signature Move / int_1b386512
type
Signature Move
 Signature Move / int_1b386512
comment
In Ranma ½, Ranma goes through several signature moves before developing the Hiryuu Shoten Ha (the "Heavenly Dragon Ascension Wave" that creates a gigantic tornado) and The Rival Ryoga his ShiShi Hokodan ("Lion Roar Shot" — a Ki Manipulation powered by sheer literal angst). Even Kuno has his "Blue Thunder Attack". Spoofed with Genma and his "Crouch of the Wild Tiger" (which is shameless grovelling).
 Signature Move / int_1b386512
featureApplicability
1.0
 Signature Move / int_1b386512
featureConfidence
1.0
 Ranma ½ (Manga)
hasFeature
Signature Move / int_1b386512
 Signature Move / int_1bd50652
type
Signature Move
 Signature Move / int_1bd50652
comment
Bane has Hoist Hero over Head, followed by cracking over the knee.
 Signature Move / int_1bd50652
featureApplicability
1.0
 Signature Move / int_1bd50652
featureConfidence
1.0
 Bane (Comic Book)
hasFeature
Signature Move / int_1bd50652
 Signature Move / int_1bdeba5a
type
Signature Move
 Signature Move / int_1bdeba5a
comment
The X-Men have the "Fastball Special" and variations thereof when Colossus & Wolverine aren't available or on the appropriate team.
Cyclops's Optic Blast.
Jean Grey loves telekinetically throwing people, when she's possessed by the Phoenix "Phoenix Fire" tends to jean's most used move.
Magneto's electromagnetic field is his most common technique.
Iceman's Ice-Ramps are his means of fast travel.
You know that kiss move◊ Rogue does in Marvel vs. Capcom 2? Well, she does that◊ in the it comics◊ too.
Nightcrawler's Bamf, still one of the coolest powers in the Marvel Universe.
Storm's lighting, Ice and Wind.
Gambit's Kinetic Card, though it doesn't have to be playing cards to cause an explosion.
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Monster Hunter:
Monster Hunter (2004):
The Rathian's tail backflip, which she will happily spam in order to poison unfortunate hunters.
The Plesioth's hipcheck, notorious for its disjointed hitbox in early Monster Hunter games.
Monster Hunter 3 (Tri): Qurupeco's monster call imitation, which can summon anything from the lowly Melynx to the standard Rathian to the dreaded Deviljho.
Monster Hunter Portable 3rd: The Brute Tigrex's super roar, infamous for being one of the few roars in the series that can damage hunters.
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Signature Move
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Pretty much everyone in Bleach only has one or two moves, so by definition this would apply.
Ichigo's Getsuga Tensh�, a "slashing projectile" of some kind, shared with his father. And there is also a more powerful versions, which Ichigo unlocked.
Byakuya's usage of "HadÅ� #4 — Byakurai" (Pale Lightning) and also of the Flash Step technique "Senka" (Flash Blossom). Although, with the power of his opponents increasing, they have seemingly fallen out of favour.
Renji's Bankai firing a blast of energy, Hikotsu Taih�, is a fitting example. There is also Higa Zekk� (Bite of a Broken Baboon's Fang) where the sections of his sword split apart and fly at the target. However, this is a Desperation Attack as he can only use it when his sword is already in pieces.
Mayuri's poisons with different deliveries — his shikai is a poisoned sword, his bankai is a giant centipede with infant's face that breathes a cloud of the stuff.
Although Rukia Kuchiki has used other KidÅ� spells at times, in combat she regularly uses "HadÅ� #33 — SÅ�katsui" (Blue Fireball).
Both Suì-Fēng and Yoruichi have the ability to use Shunk� (Flash Cry) an augmenting technique that combines the usage of Hakuda and Kid�.
Suffice it to say, everyone's Shikai can be considered their first signature move, and if they have a Bankai, it's their second. And then there are the Kid�.
Aside from just being ridiculously powerful, Aizen really favors the simple horizontal slash to the midsection. If he's going for dramatic effect, he whips out "HadÅ� #90 — Kurohitsugi" (Black Coffin).
Gillian-level Menos have the Cero, a powerful energy blast, and Arrancar can do this too, as well as possessing their own unique Resurrección.
In-universe, Grimmjow notes that Ulquiorra Cifer has a habit of killing opponents by stabbing them in the throat at the same spot as his own Hollow hole.
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In the duels with Luke in The Empire Strikes Back and Return of the Jedi, Vader wants to capture Luke, not kill him, so he switches tactics and uses the Force to telekinetically launch nearby objects (or his lightsaber) to constantly keep Luke on the defensive.
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A Certain Magical Index has a few interesting cases.
Espers only have one ability, so they have to come up with interesting ways to use it. Mikoto's most famous trick is to accelerate a magnetic coin through the air at high speeds, which earned her the nickname Railgun.
Mages can learn multiple spells, and the best mage in this setting is a non-specialised one, because he is therefore more versatile and can counter more spells himself. And yet every single mage tends to have an affinity for a handful of spells which they use against everything. Stiyl has the fire elemental Innocentius, Sherry Cromwell has the golem Ellis, etc.
Touma himself has his signature Anti-Magic punch to finish off his opponents and "break their illusions".
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Magneto's electromagnetic field is his most common technique.
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It was more like a "signature skill", but in Cheers, Coach claimed that his specialty when he played professional baseball was injuring himself. As in, purposely getting beaned in order to gain a base. Norm claimed he held the league record in HBPs ("Hit By Pitch"). In one episode he claimed this was his way of meeting girls he was interested in — it helped gain sympathy.
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Black Canary's Canary Cry.
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Signature Move
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Sonic The Hedgehog:
Sonic has his trademark Spin Dash and Homing Attack. In games like Sonic Unleashed, Sonic Colors, and Sonic Generations, his "Sonic Boost" has become ubiquitous with him.
Shadow has Chaos Control and other Chaos-related moves.
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Sting has the Stinger Splash. Other wrestlers, such as Shelton Benjamin, have adopted the move as a tribute to him.
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Signature Move
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Who can forget Dominic Deegan's Spark and his enthusiastic "DEATH FROM ABOVE!", usable on everything from enemies to pies.
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Marvel vs. Capcom series gives us Cyclops' Optic Blast (and "BEHOLD! Optic Blast!"), Wolverine's Berserker Barrage (and its Hyper Combo version), Captain America's Shield Slash and Charging Star, Iron Man's Unibeam and Proton Cannon, Hulk's Gamma Crush and Gamma Wave/Tsunami, Spider-Man's Web Swing, Magneto's Magnetic Shockwave, Storm's Hailstorm, Sentinel's (Hyper) Sentinel Force and his normal mouth laser attack, Captain Commando's "CAPTAIN CORRIDOR", Mega Man's Hyper Adapter, Strider Hiryu's Gram, Vajra and Ouroboros (the latter not so much in MvC3), and Cable's (Hyper) Viper Beam. The third game gives more: Wolverine's Diving Kick, Dante's air S move (his Helm Breaker), Doom's Foot Dive and Hidden Missiles, Morrigan's Soul Fist and Astral Vision, Zero's Raikousen and Sougenmu, Deadpool's Happy-Happy Trigger and 4th Wall Crisis, Super-Skrull's Tenderizer and "INFERNOOOOOO!!", Amaterasu's Okami Shuffle, Dormammu's Power of the Creator/Destructor ("Power of the Power of the Power of the Power..."), MODOK's Analyze Cube and (Hyper) Psionic Blaster, Spencer's Bionic Lancer ("Bionic... AAAAAAARRRRM!!"), Phoenix's Dark Phoenix, Taskmaster's Legion Arrow, Akuma's Tatsumaki Zankukyaku, Phoenix Wright's "Objection!", his "blue finger" move in Turnabout Mode, and his strongest Limit Break Ace Attorney, Frank West's Survival Techniques hyper, Vergil's Spiral Swords hyper and Nemesis' Biohazard Rush hyper.
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And of course, Mega Man himself has his trusty old Mega Buster, which is his initial weapon in all of his games and serves him well through the entire game, since it has infinite energy, unlike his other weapons that he gains later.
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Winx Club:
Bloom's is summoning a dragon made of fire around her. She usually launches the thing at whoever has managed to really piss her off — which happens when one of the villains has hurt one of her loved ones or when she's had enough of getting her ass handed to her. It's also a case of Evolving Attack as it's implied that, every time she uses this spell in a new transformation, it's stronger than her previous attempts. She's also combined this spell with other magical essences, including doing Convergence with the other Winx, to make it a Super Special Move. Her Fire Dragon is also versatile, as it has been used for purposes other than combat — in season four, she uses it to awe some humans into believing in magic and, in season five, to save a horse from a pretty nasty fall. For all of these reasons, Bloom is marketed as casting this spell on more than one occasion. Here's a fan compilation of all the times Bloom has summoned her Fire Dragon.
Flora's is summoning magical vines with which to ensnare her enemies. There's no official name for this spell as it either has several names or there are many different spells that generate the same effect. In any case, Flora creates vines first and almost reflexively whenever she's in battle. Her vines can also be used to contain stuff and give structural support. However, it's been noted that they are rather weak — it's not that hard to break out of them if trapped and every other spell dispels them.
Subverted with Stella's. Hers used to be a solar flare charged with her scepter. Like Flora's, Stella has used all kinds of names when casting it. Although in her case, it's likely they are different spells, it's just that she makes the same swinging movement when boosting them with her scepter. She eventually stops wielding her scepter altogether.
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 Winx Club
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On Heroes, Sylar really likes to use his telekinesis to slice through people's foreheads. Originally, this was just practicality: his power required access to his victims' brains in order to steal their abilities. Then he started doing it to everyone, whether they had an ability to steal or not. In Volume Four, he recovers a repressed memory and discovers that he learned the move from his biological father, who used it to murder his mother in front of him when he was a child.
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Storm's lighting, Ice and Wind.
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Early in her career Stephanie Brown (Spoiler/Robin IV/Batgirl III) was starting to "get famous for her roundhouse right" as noted by her boyfriend Tim Drake, but she later rounded out her fighting style.
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As Glitchtale is an alternate timeline of Undertale, which itself has "special attacks" as something established amongst monsters, of course it will have some of these. Some examples include Sans' Gaster Blaster-mination (creating a metric crap ton of Gaster Blasters that are all fired simultaneously), Gaster's Monotone (turning all of his Chroma Magic hands the same color to amplify a certain ability), Chara's "Special Hell" (stabbing their knife into the ground to cause a massive eruption of red energy), and Betty's Rhabdophobia (releasing a forceless wave of energy all around her that hijacks any magic in its area of effect).
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Lyrical Nanoha: Nanoha is prone to launch her Divine Buster and Starlight Breaker to befriend... lots of things, really.
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Shin Megami Tensei and Persona:
Alice has her regularly possessing the destructive "Die For Me!" attack. She summons armies of corrupted Wonderland soldiers and has them skewering her enemies from the sky.
The equivalent Hama move ("Die For Me!" counts as Mudo) is "Samsara", traditionally possessed by Daisoujou. (A "daisoujou" is a Buddhist monk who opted to starve to death, drinking tea that contains small amounts of embalming fluid until his demise, thereby creating a "living Buddha".)
YHVH in Shin Megami Tensei II has his unnamed attack where he "let[s] out his voice" to One-Hit Kill a random target. In Shin Megami Tensei IV: Apocalypse, it gets an official name: Mouth of God.
Metatron has Fire of Sinai, a blast of Almighty-type holy fire.
Beelzebub has Death Flies, a swarm of, again, Almighty-type monstruous black flies that either fully devour you in one go or leave you heavily damaged.
Surt, the fire giant from Norse Mythology has his signature Fire spell Ragnarok. Sometimes, Loki, Thor and Odin join in the fun with Niflheim, Thunder Reign and Panta Rhei.
Mara and "Maralagidyne", a "Severe"-tier Fire spell that targets all enemies, is a play on its name, and is infamous for its Squicky animation.
Persona 2: Everyone and their dog. The entry for this trope in the page has thirty two names in it.
Persona 5 has at least one for each of its bosses, but special mention goes to the protagonist's Sinful Shell.
Nocturne:
Every Fiend has a signature move accessible only to themselves: Matador has Red Capote and Andalucia, Daisojou has Preach and Meditation, Hell Biker has Hell Exhaust and Hell Burner, White Rider has God's Bow, Red Rider has Terrorblade, Black Rider has Soul Divide, Pale Rider has Pestilence, the Harlot has Death Lust and Beast Roar and Trumpeter has Evil Melody and Holy Melody. Some of these, such as Andalucia and all of the Riders' moves, were restored in Shin Megami Tensei IV: Apocalypse after they were removed in Shin Megami Tensei: Strange Journey, and Meditation was renamed and given to all of the Fiends.
Other examples are Skadi (Earthquake), Amaterasu (Godly Light), Pazuzu (Wet Wind), Kurama Tengu (Starlight), Mada (Intoxicate), Valkyrie (Soul Recruit), Mithra (Death Pact), Kikuri-Hime (Maiden's Plea) and Dionysius (Wine Party).
On a different angle, many of the Hito-Shura's exclusive attacks (earned only through his Magatama and never seen on any demons) can be heavily associated with him. Highlights include Freikugel, Magma Axis, Deadly Fury and Gaea Rage. The last of this is one of the most significant to his appearances in other games, where it's a Total Party Kill move he'll use to instantly end the battle if you break the rules of his fight.
Many bosses have signature moves that are pretty relevant to the mythology behind them. Harihara has Chaturbuja, Vaikunta and Three Worlds (changed to Reincarnate in english), Brahman has Brahma Sutra and Izanami has Thousand Curses. For the Law and Chaos heroes, Jimenez and Zelenin have Left Hand and Right Hand respectively.
Belial has Sodom's Fire/Fire of Gomorrah, and Nebiros has Necromancy.
Lucifer has Evil Gleam/Shine, dealing heavy Almighty damage with a chance of Charm/Confuse in most of the games he appears in.
Shiva has Pralya, which either does severe Pierce damage to all enemies with a chance of Fear (Persona 3) or severe Physical damage to all enemies with a chance of a One-Hit Kill (Persona 4).
Mitra has Light of Order, a One-Hit Kill to a random demon. Ironically, his alignment is Dark-Chaos.
Asura has Asura Roga, which is his Hate Plague made into a battle ability and is a party-targeting spell that induces the Rage status.
Krishna in Shin Megami Tensei IV: Apocalypse has his two Magic Music skills: Venomous Raga which inflicts biological status effects and greatly reduces attack power and Dream Raga which inflicts mental status effects and greatly reduces defense. Neither of which lose their effectiveness when you get to fuse and use him.
Shin Megami Tensei V: Almost all the demons that are already on this page still have their unique skills if they are obtainable in this game, and a few of the new demons have unique skills as well. The final list runs rather long, as there are well over twenty of them in total, not including ones unique to the Nahobino.
From Digital Devil Saga, Jinana has Seraph Lore (massive Expel damage to everyone unless you block it), Bat has Zotzilaha Bane (Forced Transformation), Lupa has Pyriphlegethon (most powerful fire spell in the duology) and Angel has Reincarnation (massive Almighty damage).
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As the sequel of the Tiger Mask anime, Tiger Mask W has a few:
The German Suplex is the signature move of the tiger-themed wrestlers, with almost all of them using it at least once.
Yellow Devil has the Devil Crush and especially the Devil Tornado, a Tornado Chop used wearing gloves with sharpened nails. When the Devil Tornado fails to draw blood it's the first sign that the Yellow Devil on the ring is a fake, and the first move The Third uses after being confirmed as Yellow Devil with a new mask is the Devil Tornado.
Tiger the Dark is associated with piledriver variations.
Tiger Mask has an unnamed move (it's actually named Tiger Bomber, but Haruna did not make it public for obvious reasons) and the Tiger Fang.
Tiger the Great the Third has his signature Sacrifice.
King Tiger has his kicks.
Big Tiger the Second has the Skewer.
Tiger the Black has the Black Crush. His reliance on it eventually leads to his defeat and a Career-Ending Injury, as Makabe finds out how to counter it and unleashes a terrifying No-Holds-Barred Beatdown.
Spring Tiger is initially notable for her very simple yet effective style, but ultimately switches to kicks after she realizes it's easily countered by the more experienced opponents.
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The late Eddie Guerrero's triple rolling vertical suplex, nicknamed the Three Amigos.
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Tengen Toppa Gurren Lagann: Simon'snote and whoever his copilot is at the time's GIGA DRILL BREAAAAAAAAAAAAAAKAAAAAAAAAAAAA
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Atop the Fourth Wall: Linkara, are you a man?
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Naruto: Naruto's Shadow Clone Jutsu and Rasengan, Sasuke's Sharingan and Chidori ("One Thousand Birds"), Kakashi's Lightning Cutter (his more-powerful version of the Chidori), Rock Lee's Primary Lotus, Shikamaru's Shadow Manipulation Jutsu, Choji's various Expansion Jutsus, Ino's Mind Control Jutsu, Neji's Byakugan and 8 Trigrams 64 Palms, Itachi's Mangekyo Sharingan and Tsukuyomi, the different summoning jutsus, and many more. Practically everyone has one. Or more.
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The Flash's Rapid-Fire Fisticuffs, or if he needs to hit someone particularly hard, his infinite mass punch (which consists of building up velocity for a single blow by running an enormous distance in an instant — sometimes all the way around the planet).
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In Fullmetal Alchemist, Scar frequently destroys the ground beneath him when facing an opponent who has him outmatched. It becomes so well known that soldiers sent after him are actually told to expect it.
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8-Bit Theater's Black Mage and his Hadoken.
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 8-Bit Theater (Webcomic)
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Guilty Gear gives us I-No and her Megalomania, which is infamous for being a screen-filling swarm of homing bullets that move fast and do high damage. So far, it's been a boss-exclusive super in XX and Accent Core, an Instant Kill in Xrd and a command grab-esque super in STRIVE.
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The titular starship of Star Trek: Discovery is well-known for her unique spore drive, allowing her to instantly teleport across the galaxy. Whenever she uses this drive, the cocentric rings of her saucer section rotate in opposite directions, and then the ship herself pulls a snap-roll before disappearing.
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Fist of the North Star:
Hokuto Hyakuretsu Ken has to be the best known move ever because of this; even the "ATATATATA" yell is pretty much associated with it and nothing else.
Hokuto Shinken Ougi Tenryū Kokyū H� is the technique that causes Kenshiro to rip his shirt apart.
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In Magik Online anyone who gains the ability to harness Flux to use sorcery immediately gains a Lock. A special spell that is completely unique to the user; such as Network, Oversoul, Crimson Echoes, White Geist, Adamant, and so on.
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 Magik Online
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comment
Wonder Woman's famed "Bullets and Bracelets" maneuver — which also served as the finale to the Rite of Passage that won her the right to go to Man's World. It remained a mainstay throughout her entire history, even after several layers of retcons established her skin to be every bit as invulnerable as Superman's.
Diana's other signature moves are using the Lasso of Truth for attack and restraining. Sometimes she'll also use her Tiara as Battle Boomerang which was even effective against a possessed Superman.
In Post-Flashpoint comics besides her Cool Sword Diana has used her new father Zeus's Thunderbolt as her go-to attack◊.
 Signature Move / int_38fa34eb
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1.0
 Signature Move / int_38fa34eb
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1.0
 Wonder Woman (Comic Book)
hasFeature
Signature Move / int_38fa34eb
 Signature Move / int_39deed0c
type
Signature Move
 Signature Move / int_39deed0c
comment
In Yu-Gi-Oh! VRAINS, Duelists in Speed Duels gain access to Skills, once-per-game abilities that can grant them a boon to maintain dominance or stage a comeback. It is not known how the Skill is determined, but it is apparently tailored to the duelist's playstyle. Playmaker's skill, Storm Access, is the most known signature skill.
 Signature Move / int_39deed0c
featureApplicability
1.0
 Signature Move / int_39deed0c
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1.0
 Yu-Gi-Oh! VRAINS
hasFeature
Signature Move / int_39deed0c
 Signature Move / int_3a596341
type
Signature Move
 Signature Move / int_3a596341
comment
Shin Megami Tensei V: Almost all the demons that are already on this page still have their unique skills if they are obtainable in this game, and a few of the new demons have unique skills as well. The final list runs rather long, as there are well over twenty of them in total, not including ones unique to the Nahobino.
 Signature Move / int_3a596341
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1.0
 Signature Move / int_3a596341
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 Shin Megami Tensei V (Video Game)
hasFeature
Signature Move / int_3a596341
 Signature Move / int_3afb0bd2
type
Signature Move
 Signature Move / int_3afb0bd2
comment
Alpha Flight: Snowbird can turn into an all-white version of any animal, but her favorite form is a human-sized snowy owl.
 Signature Move / int_3afb0bd2
featureApplicability
1.0
 Signature Move / int_3afb0bd2
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1.0
 Alpha Flight (Comic Book)
hasFeature
Signature Move / int_3afb0bd2
 Signature Move / int_3b34143f
type
Signature Move
 Signature Move / int_3b34143f
comment
Harry Potter:
Harry has Expelliarmus, aka the Disarming Charm, which causes the spell's target to drop anything they're holding. In Chamber of Secrets he uses it against Lockhart and in Prisoner of Azkaban against Snape because it's the only combat spell he knows at the time, but Harry gradually comes to use it first and foremost even after he learns other spells. In Goblet of Fire he uses it against Voldemort because Voldemort's use of the word "duel" made Harry think of the Dueling Club, where he learned it. In Order of the Phoenix he teaches it to Dumbledore's Army as the first spell because of his experience with it. In Deathly Hallows he uses it against an Imperiused Stan Shunpike because other spells would have knocked him off a high-flying broom and Harry doesn't want to kill innocent victims of the Imperius Curse. This exposes him as the real Harry in a group of fakes. Later in Deathly Hallows he uses it to kill Voldemort.
Harry also uses the summoning charm Accio a lot, having gone to a lot of trouble to master it in Harry Potter and the Goblet of Fire.
Harry also has a reputation for producing Patronuses. These are essentially anti-Dementor apparitions. Dementors are Harry's worst fear, so it would make sense. Considering the effort he had to put into getting the spell to work at all, it's deserved. When he told (and in one case, show) a group of older wizards, likely in their forties and older, that he could produce a full body Patronus and not amorphous shield, they were shocked and impressed. It should be noted that Harry's Patronus is the same as his father's Patronus and Animagus form, a stag, which makes it even more significant.
Ginny Weasley has the Bat Bogey Hex.
Inverted for Antonin Dolohov, a minor Death Eater appearing in the book series, where he is almost always at the receiving end of the Full Body-Bind Curse (if he appears, that is). Played straight with a curse that's only ever identified as "Antonin Dolohov's curse," which causes massive internal damage as though being run through with a sword.
Gilderoy Lockhart is stated to have a talent in Memory Charms, though we only get to see him directly using it once where it backfires on him.
While certainly not the only wizard to use it in the series, it's hard to say that Lord Voldemort's signature move is anything other than Avada Kedavra. Crucio is his other signature move, as is Bellatrix Lestrange's main one.
 Signature Move / int_3b34143f
featureApplicability
1.0
 Signature Move / int_3b34143f
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1.0
 Harry Potter
hasFeature
Signature Move / int_3b34143f
 Signature Move / int_3d31b811
type
Signature Move
 Signature Move / int_3d31b811
comment
The Odd One has a knack for nicknaming an otherwise almost mundane moves after several pro wrestling’s famous signature move like:
Sweet Chin Music (whenever Lee Sin ulted, whether it is played by him or other people does not matter)
The Stone Cold Stunner (whenever his opponents was stunned by Braum’s passive)
The Rock, The People’s Champ (Whenever he’s doing well on Malphite)
 Signature Move / int_3d31b811
featureApplicability
1.0
 Signature Move / int_3d31b811
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1.0
 The Odd One (Web Video)
hasFeature
Signature Move / int_3d31b811
 Signature Move / int_3ddddb25
type
Signature Move
 Signature Move / int_3ddddb25
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All the Dragons in Xiaolin Showdown have signature moves once they become apprentices and then Wudai warriors:
Omi — Tsunami/Tornado Strike, Wudai Neptune Water
Clay — Seismic Kick, Wudai Earth Crater
Kimiko — Judolette Flip, Wudai Mars Fire
Raimundo — Typhoon Boom, Wudai Star Wind
All four — Dragon X Kumai Formation, Wudai Orion Formation
 Signature Move / int_3ddddb25
featureApplicability
1.0
 Signature Move / int_3ddddb25
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1.0
 Xiaolin Showdown
hasFeature
Signature Move / int_3ddddb25
 Signature Move / int_41b0198a
type
Signature Move
 Signature Move / int_41b0198a
comment
The Dresden Files: Harry Dresden and his Fuego spell. To the point where, in one book, his enemies were able to track him based on his use of fire magic, and in another book people kept saying how out of character it was that he wasn't using it. Harry has such a reputation as a pyromaniac that one book opens, "The building was on fire, and it wasn't my fault."note  And, technically speaking, it wasn't him that started the fire; it was the flying monkeys that were throwing flaming poo at him. Though he'd provoked them by swiping a box of puppies... It Makes Sense in Context, alright.
 Signature Move / int_41b0198a
featureApplicability
1.0
 Signature Move / int_41b0198a
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1.0
 The Dresden Files
hasFeature
Signature Move / int_41b0198a
 Signature Move / int_43662a49
type
Signature Move
 Signature Move / int_43662a49
comment
Yang's Paws of Pain in Yin Yang Yo!.
 Signature Move / int_43662a49
featureApplicability
1.0
 Signature Move / int_43662a49
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1.0
 Yin Yang Yo!
hasFeature
Signature Move / int_43662a49
 Signature Move / int_44127c7c
type
Signature Move
 Signature Move / int_44127c7c
comment
Power Rangers: Tommy's tornado kick.
 Signature Move / int_44127c7c
featureApplicability
1.0
 Signature Move / int_44127c7c
featureConfidence
1.0
 Power Rangers (Franchise)
hasFeature
Signature Move / int_44127c7c
 Signature Move / int_4522fd1
type
Signature Move
 Signature Move / int_4522fd1
comment
Whateley Universe: Chaka's own version of the Hadoken, the 'Chaka Chaka Bang Bang'. And Aquerna's signature move, which may or may not have a real name: 'Squirrel Scampers Over Tree'.
 Signature Move / int_4522fd1
featureApplicability
1.0
 Signature Move / int_4522fd1
featureConfidence
1.0
 Whateley Universe
hasFeature
Signature Move / int_4522fd1
 Signature Move / int_45599333
type
Signature Move
 Signature Move / int_45599333
comment
Tower of God: When he returned, Bam had mastered "Hwajeop Gongpasul◊" (Floral Butterfly Piercing Technique), a technique infamous for being used by those aligned to the criminal organization FUG. This gets him a bit of attention. Another signature move of Bam's is "Fast Skip", which enables him to freeze anyone that can move. However, since facing Mule Love, Bam's go-to technique is Blue Oar, a circular disc of blue shinsu that he rides to get around quickly.
Khun Ran has the Lightning Spear techniques, of which he has variations based on their relative power.
Urek Mazino also has "Supreme King's Scorching Fist of Death", a technique that is deemed legendary. Bam has also copied this technique but won't use it because he thinks the name is embarrassing...
 Signature Move / int_45599333
featureApplicability
1.0
 Signature Move / int_45599333
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1.0
 Tower of God (Webcomic)
hasFeature
Signature Move / int_45599333
 Signature Move / int_457b671e
type
Signature Move
 Signature Move / int_457b671e
comment
Despite it not being used for the first time until the third season, Jack Bauer on 24 became known for his sleeper hold.
 Signature Move / int_457b671e
featureApplicability
1.0
 Signature Move / int_457b671e
featureConfidence
1.0
 24
hasFeature
Signature Move / int_457b671e
 Signature Move / int_477856ce
type
Signature Move
 Signature Move / int_477856ce
comment
Cyclops's Optic Blast.
 Signature Move / int_477856ce
featureApplicability
1.0
 Signature Move / int_477856ce
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1.0
 Cyclops (Marvel Comics) (Comic Book)
hasFeature
Signature Move / int_477856ce
 Signature Move / int_47b50df9
type
Signature Move
 Signature Move / int_47b50df9
comment
Bret Hart, John Cena, Shawn Michaels, and many others each have their Five Moves of Doom.
 Signature Move / int_47b50df9
featureApplicability
1.0
 Signature Move / int_47b50df9
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1.0
 Bret Hart (Wrestling)
hasFeature
Signature Move / int_47b50df9
 Signature Move / int_47dc9ef0
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Signature Move
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Stunts in the Fate system in general can be readily used to model this — in fact, reflecting a particular character's specialties and repertoire of tricks beyond just their ranks in the system's various fairly broad skills is mainly what they're for (and not just for combat, either). Spirit of the Century even has a literal predefined "Signature Strike" feat which allows an (unarmed) signature move to be used up to once per fight scene for potential extra damage in the form of an additional consequence above and beyond whatever the attack would normally inflict...though this may be a bit of a subversion in that the mechanical effect is essentially the same for every character who takes said feat, and it's not altogether easy to acquire in the first place.
 Signature Move / int_47dc9ef0
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1.0
 Signature Move / int_47dc9ef0
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1.0
 Spirit of the Century (Tabletop Game)
hasFeature
Signature Move / int_47dc9ef0
 Signature Move / int_485c564
type
Signature Move
 Signature Move / int_485c564
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The heroes of Guilded Age are seasoned adventurers who have mostly developed unique skills that set them apart from the common soldier.
Syr'nj is a Science Hero who supplements her fighting style with various devices and serums she apparently invented herself. Her most common weapon is a potent flashbang grenade.
Frigg Akerfeldt is a holy warrior, and while she prefers to just clobber things with her massive mace, her signature move involves imbuing her weapon with destructive holy energy that packs enough of a punch to shatter almost anything it comes into contact with.
E-Merl Danielssen is a mage who casts spells using specialized foci, and as such the magicks he can cast at all are drawn from a limited list. The one he uses most often is a nigh-impenetrable shield of wind which, in practice, can be compared to a very, very durable hamster ball.
Gravedust Deserthammer is a spirit mystic who fights with a bow and arrow. He imbues his arrows with the spirits of those departed seeking justice, which guides his arrows to strike true.
Penk can fight just fine with a mace, but as The Bard, his signature move involves a massive drum that produces powerful shockwaves via Gale-Force Sound.
Magda is a shaman of Tectonicus, and fights with spells of fire and lava. Her signature move involves conjuring massive hands from the earth to do anything from holding down foes to blocking attacks.
 Signature Move / int_485c564
featureApplicability
1.0
 Signature Move / int_485c564
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1.0
 Guilded Age (Webcomic)
hasFeature
Signature Move / int_485c564
 Signature Move / int_49a87cb3
type
Signature Move
 Signature Move / int_49a87cb3
comment
From Final Fantasy VII:
Cloud's Braver and Omnislash, his first and final Limit Breaks respectively. The former being a powerful, leaping, vertical slash, quite often accompanied with various acrobatics to add centrifugal force to the strike, and the latter being a 15 Critical Hit combo to random targets. He also uses the Omnislash in the Post-Final Boss encounter with Sephiroth to finish him off.
Tifa's Beat Rush, Somersault, Final Heaven and especially Metodrive. Somersault in particular is in nearly every appearance of hers. After Final Fantasy VII Remake her Star Shower attack is becoming one of her staples.
Sephiroth has the Supernova attack, infamous especially in the North American release for having an Overly Long Fighting Animation that depicts the solar system being wiped out by a meteor and a supernova...all to take off 15/16 of each target's HP. As the years have gone by, Heartless Angel has also found its way into becoming one of his signature moves. After Dissidia gave him Hell's Gate, a downwards aerial slash based on how he killed Aerith, it also became one of his staples
Emerald Weapon has Aire Tam Storm, which inflicts 1111 HP of damage per Materia equipped to each character.
 Signature Move / int_49a87cb3
featureApplicability
1.0
 Signature Move / int_49a87cb3
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1.0
 Final Fantasy VII (Video Game)
hasFeature
Signature Move / int_49a87cb3
 Signature Move / int_49a88442
type
Signature Move
 Signature Move / int_49a88442
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Several boss enemies in Final Fantasy XIV have a cinematic signature move where they begin to build up energy. Unless the players perform a specific action before they finish charging, the attack will become a Total Party Kill.
 Signature Move / int_49a88442
featureApplicability
1.0
 Signature Move / int_49a88442
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1.0
 Final Fantasy XIV (Video Game)
hasFeature
Signature Move / int_49a88442
 Signature Move / int_49ad83ee
type
Signature Move
 Signature Move / int_49ad83ee
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World of Warcraft: Most class specializations have a single move that provides the focus of their move pool: Hunters, for example, have Aimed Shot, Kill Command, and Explosive Shot for Marksman, Beast Mastery, and Survival respectively.
 Signature Move / int_49ad83ee
featureApplicability
1.0
 Signature Move / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Signature Move / int_49ad83ee
 Signature Move / int_4a1af3cb
type
Signature Move
 Signature Move / int_4a1af3cb
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¡Mucha Lucha! is all about these. There are entire episodes dedicated to one character's signature move.
Despite each wrestler nominally having a particular "Signature Move", in practice basically all of the transformation moves they use (of which there are many) are unqiue to whoever uses them.
The Flea's signature move is said to be too disgusting to talk about, but most of his moves involve farting or other dirt-themed gimmicks.
 Signature Move / int_4a1af3cb
featureApplicability
1.0
 Signature Move / int_4a1af3cb
featureConfidence
1.0
 Â¡Mucha Lucha!
hasFeature
Signature Move / int_4a1af3cb
 Signature Move / int_4ab17360
type
Signature Move
 Signature Move / int_4ab17360
comment
From Inuyasha:
Inuyasha's wind scar.
Miroku's wind tunnel.
Shippo's foxfire.
 Signature Move / int_4ab17360
featureApplicability
1.0
 Signature Move / int_4ab17360
featureConfidence
1.0
 Inuyasha (Manga)
hasFeature
Signature Move / int_4ab17360
 Signature Move / int_4ce56986
type
Signature Move
 Signature Move / int_4ce56986
comment
Kitboga, a scambaiter, has a tactica of pretending to redeem Google Play gift cards that scammers wanted using a fake Google Play store right before their very eyes. He's had to dial back on it due to concerns of it becoming recognizable, but when it works there's nothing quite like it for triggering pure scammer rage and screaming fits.
 Signature Move / int_4ce56986
featureApplicability
1.0
 Signature Move / int_4ce56986
featureConfidence
1.0
 Kitboga (Web Video)
hasFeature
Signature Move / int_4ce56986
 Signature Move / int_50bcf7a6
type
Signature Move
 Signature Move / int_50bcf7a6
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Jack Noir from Homestuck has the attack Red Miles, which causes branching red tendrils to extend from his hand and rip apart anything and everything it touches. The visuals are reminiscent of blood vessels forming, which is fitting given Jack's nature as the cancer infecting the kid's session
 Signature Move / int_50bcf7a6
featureApplicability
1.0
 Signature Move / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Signature Move / int_50bcf7a6
 Signature Move / int_53bd0aaf
type
Signature Move
 Signature Move / int_53bd0aaf
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A little in With Strings Attached, but moreso in The Keys Stand Alone, John's two signature moves are coating people in warm ice and dehydrating them into unconsciousness. He can also blast them with water, but he only uses that on nonliving things.
 Signature Move / int_53bd0aaf
featureApplicability
1.0
 Signature Move / int_53bd0aaf
featureConfidence
1.0
 With Strings Attached / Fan Fic
hasFeature
Signature Move / int_53bd0aaf
 Signature Move / int_546769dd
type
Signature Move
 Signature Move / int_546769dd
comment
The Slender Man Mythos in general seem to have Slendy doing a Quizzical Tilt at anything that he finds amusing or interesting.
 Signature Move / int_546769dd
featureApplicability
1.0
 Signature Move / int_546769dd
featureConfidence
1.0
 The Slender Man Mythos (Franchise)
hasFeature
Signature Move / int_546769dd
 Signature Move / int_54c56bc
type
Signature Move
 Signature Move / int_54c56bc
comment
In Post-Flashpoint comics besides her Cool Sword Diana has used her new father Zeus's Thunderbolt as her go-to attack◊.
 Signature Move / int_54c56bc
featureApplicability
1.0
 Signature Move / int_54c56bc
featureConfidence
1.0
 Flashpoint
hasFeature
Signature Move / int_54c56bc
 Signature Move / int_553051f
type
Signature Move
 Signature Move / int_553051f
comment
Green Lantern's giant green fist◊/hammer◊ is the most common GL move. Some more creative Lanterns such as Kyle Rayner bust out◊ the Humongous Mecha.
 Signature Move / int_553051f
featureApplicability
1.0
 Signature Move / int_553051f
featureConfidence
1.0
 Green Lantern (Comic Book)
hasFeature
Signature Move / int_553051f
 Signature Move / int_55c5a085
type
Signature Move
 Signature Move / int_55c5a085
comment
Mazinger Z has Koji Kabuto's and Mazinger's Rocket Punch and Aphrodite (or really, every Fem Bot) has its Torpedo Tits. Or arguably Koji's most used weapons as well which includes its Breast Fire and Photon Power/Koshiryoku Beam
Its successor Great Mazinger has its iconic Thunder Break which is its most used weapon and BY FAR the most notable, since its the move that Tetsuya used whenever he does the Big Damn Heroes duty.
 Signature Move / int_55c5a085
featureApplicability
1.0
 Signature Move / int_55c5a085
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1.0
 Mazinger Z
hasFeature
Signature Move / int_55c5a085
 Signature Move / int_56cb92c3
type
Signature Move
 Signature Move / int_56cb92c3
comment
Drax the Destroyer has his habit of attacking very powerful enemies with just his daggers and his strength.
 Signature Move / int_56cb92c3
featureApplicability
1.0
 Signature Move / int_56cb92c3
featureConfidence
1.0
 Guardians of the Galaxy (2014)
hasFeature
Signature Move / int_56cb92c3
 Signature Move / int_5755b96a
type
Signature Move
 Signature Move / int_5755b96a
comment
Vaarsuvius from The Order of the Stick likes to Disintegrate those distracting monsters and use Explosive Runes on any opponent who can read.
Haley is big into sneak attacks, bitch! Meanwhile, early in Miko's run, Detect Evil was her signature ability, but it quickly shifted into three consecutive slash attacks.
Meteor Swarm has become Xykon's signature move. He killed Roy with onenote well, actually, he killed his zombie dragon that Roy was riding on, then the sudden stop at the end of the fall killed him, and almost killed Vaarsuvius and O-Chul with one.
 Signature Move / int_5755b96a
featureApplicability
1.0
 Signature Move / int_5755b96a
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1.0
 The Order of the Stick (Webcomic)
hasFeature
Signature Move / int_5755b96a
 Signature Move / int_57ad0c07
type
Signature Move
 Signature Move / int_57ad0c07
comment
Resident Evil has quite a few especially in the lesser-Survival Horror titles in the series.
Albert Wesker's signature moves are the Neck Lift or when he's feeling brutal a clothesline into a slam and then a grind which Wesker does to Chris in Resident Evil 5's Lost In Nightmares DLC. In Dead by Daylight where Wesker appears as a killer, one of his attacks starts by lifting his victim up by the neck. There's also Wesker's "Cobra Strike" palm strike and the Flash Step that he does to dodge your bullets and other Speed Blitz moves, all of which made it into his Game-Breaker moveset in Marvel vs. Capcom 3.
Leon S. Kennedy's sigatures moves in Resident Evil 4 are the Roundhouse Kick and Suplex Finisher, Leon has further grapple attacks in Resident Evil 6 which are straight out of the WWE as well as an ax-kick as seen in Resident Evil: Vendetta.
Claire Redfield and Ada also has the Roundhouse Kick as their signature attacks, while Jill Valentine along with Ada employ the She-Fu style of combat employing some Flip Kicks. Jill in RE5 is a fan of the Cartwheel Kick along with Murderous Thighs. Sheva has a strong Back Kick.
Chris Redfield and Barry Burton just have a Strong Hook, fancy martial arts be damned. Though they do have body blows, tackles and headbutts in RE5 Mercenaries.
 Signature Move / int_57ad0c07
featureApplicability
1.0
 Signature Move / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Signature Move / int_57ad0c07
 Signature Move / int_59215319
type
Signature Move
 Signature Move / int_59215319
comment
Persona 2: Everyone and their dog. The entry for this trope in the page has thirty two names in it.
 Signature Move / int_59215319
featureApplicability
1.0
 Signature Move / int_59215319
featureConfidence
1.0
 Persona 2 (Video Game)
hasFeature
Signature Move / int_59215319
 Signature Move / int_5921531a
type
Signature Move
 Signature Move / int_5921531a
comment
Shiva has Pralya, which either does severe Pierce damage to all enemies with a chance of Fear (Persona 3) or severe Physical damage to all enemies with a chance of a One-Hit Kill (Persona 4).
 Signature Move / int_5921531a
featureApplicability
1.0
 Signature Move / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Signature Move / int_5921531a
 Signature Move / int_5921531c
type
Signature Move
 Signature Move / int_5921531c
comment
Persona 5 has at least one for each of its bosses, but special mention goes to the protagonist's Sinful Shell.
 Signature Move / int_5921531c
featureApplicability
1.0
 Signature Move / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Signature Move / int_5921531c
 Signature Move / int_5985a57f
type
Signature Move
 Signature Move / int_5985a57f
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Darkseid has his Omega Beams which can function as a Swiss-Army Superpower. His most used physical attack is a backhanded slap◊ or [1]◊ punch, usually used to demonstrate superiority to whoever he's fighting
 Signature Move / int_5985a57f
featureApplicability
1.0
 Signature Move / int_5985a57f
featureConfidence
1.0
 Darkseid (Comic Book)
hasFeature
Signature Move / int_5985a57f
 Signature Move / int_5ae0b268
type
Signature Move
 Signature Move / int_5ae0b268
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TNA wrestler AJ Styles' Pele Kick is not a finishing move, but it's a move that's so iconic of AJ that when John Morrison used it, WWE commentators called it the Pele kick. His another signature move is a combination known as Phenomenal Blitz.
 Signature Move / int_5ae0b268
featureApplicability
1.0
 Signature Move / int_5ae0b268
featureConfidence
1.0
 TNA
hasFeature
Signature Move / int_5ae0b268
 Signature Move / int_5afbc0cb
type
Signature Move
 Signature Move / int_5afbc0cb
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From Undertale, Sans, the Final Boss of the genocide route has two: his powerful opening attack (which is done before your first turn, by the way), and his final special attack, which consists of doing nothing in hopes of boring you into a Rage Quit.
In fact, different bosses having "special attacks" is made mention of a few times before, most notably by Sans' brother Papyrus. He fails to use his special attack due to the Annoying Dog stealing it though.
Explicitly called special attacks aside, some monsters (mainly bosses) have the ability to change the color of your soul, altering its gameplay properties in some way. Each color and effect is unique to a certain one or two monsters (the skeleton bros turn the soul blue and make it affected by gravity, Muffet turns it purple and attaches it to strings to limit movement, and Undyne completely restricts movement by turning it green, which also gives it a shield). Mettaton's fight occasionally has the soul become yellow with a shooting mechanic, though as Alphys is the one who makes that happen, it's more of her Signature Move.
 Signature Move / int_5afbc0cb
featureApplicability
1.0
 Signature Move / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Signature Move / int_5afbc0cb
 Signature Move / int_5b15000
type
Signature Move
 Signature Move / int_5b15000
comment
Chris Jericho's Lionsault (Último Dragón's Quebrada, they had a rivalry you see), he rarely ever gets a pinfall out of it, but yet it's regarded as one of his best moves.
 Signature Move / int_5b15000
featureApplicability
1.0
 Signature Move / int_5b15000
featureConfidence
1.0
 Chris Jericho (Wrestling)
hasFeature
Signature Move / int_5b15000
 Signature Move / int_5b6175ca
type
Signature Move
 Signature Move / int_5b6175ca
comment
Even amongst those who don't play Fortnite: Battle Royale, it's best known for the default dance emote that players start out with.
 Signature Move / int_5b6175ca
featureApplicability
1.0
 Signature Move / int_5b6175ca
featureConfidence
1.0
 Fortnite (Video Game)
hasFeature
Signature Move / int_5b6175ca
 Signature Move / int_5bd6bb99
type
Signature Move
 Signature Move / int_5bd6bb99
comment
Krishna in Shin Megami Tensei IV: Apocalypse has his two Magic Music skills: Venomous Raga which inflicts biological status effects and greatly reduces attack power and Dream Raga which inflicts mental status effects and greatly reduces defense. Neither of which lose their effectiveness when you get to fuse and use him.
 Signature Move / int_5bd6bb99
featureApplicability
1.0
 Signature Move / int_5bd6bb99
featureConfidence
1.0
 Shin Megami Tensei IV: Apocalypse (Video Game)
hasFeature
Signature Move / int_5bd6bb99
 Signature Move / int_5ce3fc86
type
Signature Move
 Signature Move / int_5ce3fc86
comment
From Soul Eater:
Maka/Soul: Witch Hunter, and lately Demon Hunter.
And of course, who could forget her classic: the Book-to-the-head.
Black*Star/Tsubaki: Deadly Big Black Star Wave(Black Star only) and later Shadow Star
Death The Kid/Liz/Patty: Death Cannon
Shinigami: Shinigami Chop
Crona/Ragnarok: Screech Alpha, Beta, Gamma and Delta
Medusa: Vector Arrow and Vector Plate
 Signature Move / int_5ce3fc86
featureApplicability
1.0
 Signature Move / int_5ce3fc86
featureConfidence
1.0
 Soul Eater (Manga)
hasFeature
Signature Move / int_5ce3fc86
 Signature Move / int_5d00b56c
type
Signature Move
 Signature Move / int_5d00b56c
comment
Stephanie Plum frequently uses Groin Attack to subdue her skips. Lula favors forcefully sitting on them.
 Signature Move / int_5d00b56c
featureApplicability
1.0
 Signature Move / int_5d00b56c
featureConfidence
1.0
 Stephanie Plum
hasFeature
Signature Move / int_5d00b56c
 Signature Move / int_5e150650
type
Signature Move
 Signature Move / int_5e150650
comment
The Solar Exalted actually have a Charm, Thunderbolt Attack Prana, that allows them to designate "signature attacks." By using said signature attack and paying the cost of the Charm, they're able to do ridonkulous amounts of damage.
 Signature Move / int_5e150650
featureApplicability
1.0
 Signature Move / int_5e150650
featureConfidence
1.0
 Exalted (Tabletop Game)
hasFeature
Signature Move / int_5e150650
 Signature Move / int_5e91c7d
type
Signature Move
 Signature Move / int_5e91c7d
comment
Leon S. Kennedy's sigatures moves in Resident Evil 4 are the Roundhouse Kick and Suplex Finisher, Leon has further grapple attacks in Resident Evil 6 which are straight out of the WWE as well as an ax-kick as seen in Resident Evil: Vendetta.
 Signature Move / int_5e91c7d
featureApplicability
1.0
 Signature Move / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Signature Move / int_5e91c7d
 Signature Move / int_5ea98a2e
type
Signature Move
 Signature Move / int_5ea98a2e
comment
Kamui Den: Kamui's most iconic technique is the "kasumi-kiri," in which he draws a short sword from a hidden position in the back of his obi and cuts his opponent horizontally. A close second is the "izunatoshi" used during tree-top battles with other ninjas.
 Signature Move / int_5ea98a2e
featureApplicability
1.0
 Signature Move / int_5ea98a2e
featureConfidence
1.0
 Kamui Den (Manga)
hasFeature
Signature Move / int_5ea98a2e
 Signature Move / int_5f19d1f2
type
Signature Move
 Signature Move / int_5f19d1f2
comment
Black Widow's signature move is to wrap her legs around people's upper bodies and force them to the ground.
 Signature Move / int_5f19d1f2
featureApplicability
1.0
 Signature Move / int_5f19d1f2
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1.0
 Black Widow (2021)
hasFeature
Signature Move / int_5f19d1f2
 Signature Move / int_610a694a
type
Signature Move
 Signature Move / int_610a694a
comment
In Pokémon Adventures, the Elemental Hyper Beams eventually become this for the Dex Holders of the first three generations and their starters. Meanwhile, Yellow, commanding Red's Pikachu along with her own and Gold's Pichu, gets Volt Tackle.
 Signature Move / int_610a694a
featureApplicability
1.0
 Signature Move / int_610a694a
featureConfidence
1.0
 Pokémon Adventures (Manga)
hasFeature
Signature Move / int_610a694a
 Signature Move / int_617e92c0
type
Signature Move
 Signature Move / int_617e92c0
comment
Advanced V.G.: Yuka Takeuichi is synonymous with her Kikouden and its HDM variation, Kyuukyo Kikouden.
 Signature Move / int_617e92c0
featureApplicability
1.0
 Signature Move / int_617e92c0
featureConfidence
1.0
 Advanced Variable Geo (Video Game)
hasFeature
Signature Move / int_617e92c0
 Signature Move / int_6196490
type
Signature Move
 Signature Move / int_6196490
comment
While not so much a specific combat move, Major Motoko Kusanagi is often introduced by allowing herself to fall backwards off a tall building with a peaceful expression on her face as a precursor to a Dynamic Entry into a combat situation.
 Signature Move / int_6196490
featureApplicability
1.0
 Signature Move / int_6196490
featureConfidence
1.0
 Ghost in the Shell (Franchise)
hasFeature
Signature Move / int_6196490
 Signature Move / int_638624c8
type
Signature Move
 Signature Move / int_638624c8
comment
In Slayers Lina tend to express her strong disapproval in a way predictable even more than impressive. "Dragon Slaaaaavu"! There's also Amelia and her Vistfanrank spell, and Zelgadis' Astral Vine spell, both which act as enhancements. The aformentioned two also use the Ra Tilt spell frequently, usually together. In the novel series, there is also Luke's Ruby-Eye Blade spell.
 Signature Move / int_638624c8
featureApplicability
1.0
 Signature Move / int_638624c8
featureConfidence
1.0
 Slayers
hasFeature
Signature Move / int_638624c8
 Signature Move / int_64494e71
type
Signature Move
 Signature Move / int_64494e71
comment
Walker, Texas Ranger has Chuck Norris's infamous roundhouse kick, which is capable of one-shotting most of the bad guys he used it on.
 Signature Move / int_64494e71
featureApplicability
1.0
 Signature Move / int_64494e71
featureConfidence
1.0
 Walker, Texas Ranger
hasFeature
Signature Move / int_64494e71
 Signature Move / int_65d07453
type
Signature Move
 Signature Move / int_65d07453
comment
Captain America has his shield throw, which works as a Precision-Guided Boomerang, and his way of quickly rearming himself with the shield by stepping on its edge and flipping it to his hand. He's also very fond of the push kick.
 Signature Move / int_65d07453
featureApplicability
1.0
 Signature Move / int_65d07453
featureConfidence
1.0
 Captain America: The First Avenger
hasFeature
Signature Move / int_65d07453
 Signature Move / int_65e80f63
type
Signature Move
 Signature Move / int_65e80f63
comment
"Stone Cold" Steve Austin, of course, had the Stone Cold Stunner, but was also a frequent user of the Lou Thesz Press (usually followed by repeated punches to the face), and often uses repeated stomps in the corner.
 Signature Move / int_65e80f63
featureApplicability
1.0
 Signature Move / int_65e80f63
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1.0
 "Stone Cold" Steve Austin (Wrestling)
hasFeature
Signature Move / int_65e80f63
 Signature Move / int_6744d821
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Signature Move
 Signature Move / int_6744d821
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The Owl House
Hunter's signature move is Teleport Spam — when in combat, he rapidly warps to random spots around his opponent to strike at them with his staff. After his Heel–Face Turn, he starts using it to pull his friends out of danger, most notably during the fight against Belos.
Willow is first introduced using powerful, thorny vines as Combat Tentacles and continues to use them throughout the series.
Gus tends to favor making illusionary dopplegangers of himself in combat.
King's is his sonic shriek — he can launch a massive wave of sonic energy by screaming, which he uses to destroy structures and knock down enemies.
Starting with "Eclipse Lake," Amity begins to favor forming an Abomination as a Power Fist, even launching it as a ranged attack.
Over the course of season two, Luz get serious milage out of her Invisibility glyph combo.
 Signature Move / int_6744d821
featureApplicability
1.0
 Signature Move / int_6744d821
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1.0
 The Owl House
hasFeature
Signature Move / int_6744d821
 Signature Move / int_69a51847
type
Signature Move
 Signature Move / int_69a51847
comment
Ghost Rider's Fire Breath, Fire Chains and the Penance Stare.
 Signature Move / int_69a51847
featureApplicability
1.0
 Signature Move / int_69a51847
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1.0
 Ghost Rider / Comicbook
hasFeature
Signature Move / int_69a51847
 Signature Move / int_69d15cc0
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Signature Move
 Signature Move / int_69d15cc0
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Marvel Cinematic Universe:
Iron Man is a Walking Armory, but focus is largely given to his repulsors on his palms, anti-tank missiles in his forearms, and flechette missiles fired from his shoulders.
Captain America has his shield throw, which works as a Precision-Guided Boomerang, and his way of quickly rearming himself with the shield by stepping on its edge and flipping it to his hand. He's also very fond of the push kick.
Black Widow's signature move is to wrap her legs around people's upper bodies and force them to the ground.
Drax the Destroyer has his habit of attacking very powerful enemies with just his daggers and his strength.
 Signature Move / int_69d15cc0
featureApplicability
1.0
 Signature Move / int_69d15cc0
featureConfidence
1.0
 Marvel Cinematic Universe (Franchise)
hasFeature
Signature Move / int_69d15cc0
 Signature Move / int_6a4bddd6
type
Signature Move
 Signature Move / int_6a4bddd6
comment
Iron Man's Unibeam or Hand Blast. Other times Tony will use missiles and lasers.
 Signature Move / int_6a4bddd6
featureApplicability
1.0
 Signature Move / int_6a4bddd6
featureConfidence
1.0
 Iron Man (Comic Book)
hasFeature
Signature Move / int_6a4bddd6
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Signature Move
 Signature Move / int_6ac55ec7
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In Dungeons & Dragons tradition arcane spells are named for their creatorsnote The rest of those spells are supposed to be mostly named this way too, but by now become too old and widespread to remember.. Sometimes this shows the named wizard's predisposition to one effect with different power levels.
Spells & Magic mechanics supports signature spells as one of known spells at each spell level. A wizard repeats the normal research procedure for a spell to get all fine details, spends a slot or CP and have a mix of specialist wizard's bonus and fighter's weapon specialization: one extra memorization and either +2 to level variables or -2 to saving throw or -3 to casting time. note And it stacks with specialist bonus. E.g. 1-lvl invoker memorizes Projectile Spell: 1 basic + 1 as invoker + 1 as a signature spell = 3, x 2 bolts (as if 3-rd level) instead of one = 6 x more total damage.
In D&D 3 "spell secret" ability allows to permanently apply one of metamagical modifications to a known spell (more spells with levels), but for some reason it's only class ability of Wu Jen from Complete Arcane and Mystic from Dragon Magazine. d20 core Archmage can make a spell-like ability (no preparation, no components, harder to negate) from a known spell, but it's not the same as normal casting.
Greyhawk — "Bigsby's <what-it-does>-ing Hand".
Forgotten Realms — "Nybor's <grade adjective> <disapproval>" Agony Beam spells.
Netheril campaign got names for the oldest ones, with very strong personal themes. E.g. Shocking Grasp = Volhm's grasp, Lightning Bolt = Volhm's bolt, Chain Lightning = Volhm's chaining.
D&D 3 Player's Guide to Faerun has Signature Spell feat which allows to cast one mastered spell instead of any arcane spells of the same or higher level, much like D&D 3 cleric converts into cure spells.
d20 replaces most of setting-specific (and copyrighted) names with "mage's" or removes them (Bigby's ____ Hand -> ___ Hand).
The Order of the Stick parodied this trend with "Evan's Spiked Tentacles of Forced Intrusion" and later "Bugsby's Flicking Finger" / "Bugsby's Expressive Sigle Digit". And Bugsby's Cat-Retrieving Hand.
In 5th edition, the "Signature Spell" mechanic lets a max-level Wizard cast up to two specific spells for "free" (without using a spell slot, and they have to be third-level or less) per day.
 Signature Move / int_6ac55ec7
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1.0
 Signature Move / int_6ac55ec7
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1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Signature Move / int_6ac55ec7
 Signature Move / int_6b85085e
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Signature Move
 Signature Move / int_6b85085e
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From Mortal Kombat:
Scorpion's "Get over here!" spear attack.
Sub-Zero's freeze blast or slide kick. For Fatalites, there's his Spine Rip.
Liu Kang's Bicycle Kick and Dragon Fatality
Johnny Cage's nut punch, Shadow Orb, and Shadow Kick
Raiden's lightning and torpedo
Jax's Gotcha Grab and ground pound
Kano's Kano Ball
Sonya's Leg Grab
Sindel's scream
Kung Lao's spin and hat throw.
Shang Tsung's shapeshifting.
 Signature Move / int_6b85085e
featureApplicability
1.0
 Signature Move / int_6b85085e
featureConfidence
1.0
 Mortal Kombat (Franchise)
hasFeature
Signature Move / int_6b85085e
 Signature Move / int_6bf150d5
type
Signature Move
 Signature Move / int_6bf150d5
comment
Kay'la from Vow of Nudity has used the spell thunderous smite in a truly staggering amount of different situations, barely any of them the intended use of the spell (dealing damage and knocking the victim 10 feet away). So far, she’s:
Used it on herself to send herself flying to safety after being restrained by a deadly foe
Used it on an ant (again, while restrained and essentially beaten) so that the thunderclap awakens and angers a nearby giant into attacking and blaming her opponent for the noise
Used it on herself to negate falling damage (by knocking herself 10 feet skyward milliseconds before she would have hit the ground at terminal velocity)
Used the thunderclap to start an avalanche
Used it on a bug after pretending it startled her, to draw attention from (and mask the sound of) her horse kicking a hole through a nearby wall.
Used it on herself mid-jump to gain an extra 10 feet of height and reach a ledge.
And yes, occasionally she even uses it for the actual purpose of the spell (sending enemies flying into hazards or off cliffsides).
 Signature Move / int_6bf150d5
featureApplicability
1.0
 Signature Move / int_6bf150d5
featureConfidence
1.0
 Vow of Nudity (Fanfic)
hasFeature
Signature Move / int_6bf150d5
 Signature Move / int_6c5e0560
type
Signature Move
 Signature Move / int_6c5e0560
comment
Fushigi Yuugi gives us Tasuki. "REKKA SHIN-EN!"
 Signature Move / int_6c5e0560
featureApplicability
1.0
 Signature Move / int_6c5e0560
featureConfidence
1.0
 Fushigi Yuugi (Manga)
hasFeature
Signature Move / int_6c5e0560
 Signature Move / int_6d5f5c09
type
Signature Move
 Signature Move / int_6d5f5c09
comment
The Kingpin often puts his 350 pounds of muscle to use by grabbing someone and crushing them to death in a Bear Hug.
 Signature Move / int_6d5f5c09
featureApplicability
1.0
 Signature Move / int_6d5f5c09
featureConfidence
1.0
 The Kingpin (Comic Book)
hasFeature
Signature Move / int_6d5f5c09
 Signature Move / int_6dcfae40
type
Signature Move
 Signature Move / int_6dcfae40
comment
The Inhumans: Black Bolt has his quasi sonic scream which can give the likes of Thor◊, Hulk◊ and Thanos trouble.
 Signature Move / int_6dcfae40
featureApplicability
1.0
 Signature Move / int_6dcfae40
featureConfidence
1.0
 The Inhumans (Comic Book)
hasFeature
Signature Move / int_6dcfae40
 Signature Move / int_6fd83d6d
type
Signature Move
 Signature Move / int_6fd83d6d
comment
Gambit's Kinetic Card, though it doesn't have to be playing cards to cause an explosion.
 Signature Move / int_6fd83d6d
featureApplicability
1.0
 Signature Move / int_6fd83d6d
featureConfidence
1.0
 Gambit (Marvel Comics) (Comic Book)
hasFeature
Signature Move / int_6fd83d6d
 Signature Move / int_7149a731
type
Signature Move
 Signature Move / int_7149a731
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Wonder Woman: Wonder Woman has a penchant of attacking low and knocking her foe's legs out from under them (previously seen in Batman v Superman as well).
 Signature Move / int_7149a731
featureApplicability
1.0
 Signature Move / int_7149a731
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1.0
 Wonder Woman (2017)
hasFeature
Signature Move / int_7149a731
 Signature Move / int_74f7210c
type
Signature Move
 Signature Move / int_74f7210c
comment
The Legend of Zelda:
Link's Spin Attack, which was introduced in The Legend of Zelda: A Link to the Past and has been a staple of the series ever since. Before that, his Sword Beam, although it is often absent in the 3D games. If he's got a third one its his sword plant maneuver that is his final attack in some games.
Ganon's "secret technique of Darkness," where he makes himself invisible and then breathe fire at Link. It also counts as a Call-Forward to the original Ganon Boss Battle, with the addition of Bottomless Pit.
 Signature Move / int_74f7210c
featureApplicability
1.0
 Signature Move / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Signature Move / int_74f7210c
 Signature Move / int_7668653a
type
Signature Move
 Signature Move / int_7668653a
comment
Starting with Mass Effect 2, each player class has a unique ability that stands them apart from each other: Soldiers have "Adrenaline Rush", Infiltrators have "Tactical Cloak", Adepts have "Singularity", Engineers have "Combat Drone", Vanguards have "Biotic Charge", and Sentinels have "Tech Armor"
 Signature Move / int_7668653a
featureApplicability
1.0
 Signature Move / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Signature Move / int_7668653a
 Signature Move / int_76e7de99
type
Signature Move
 Signature Move / int_76e7de99
comment
Forgotten Realms — "Nybor's <grade adjective> <disapproval>" Agony Beam spells.
Netheril campaign got names for the oldest ones, with very strong personal themes. E.g. Shocking Grasp = Volhm's grasp, Lightning Bolt = Volhm's bolt, Chain Lightning = Volhm's chaining.
D&D 3 Player's Guide to Faerun has Signature Spell feat which allows to cast one mastered spell instead of any arcane spells of the same or higher level, much like D&D 3 cleric converts into cure spells.
 Signature Move / int_76e7de99
featureApplicability
1.0
 Signature Move / int_76e7de99
featureConfidence
1.0
 Forgotten Realms (Tabletop Game)
hasFeature
Signature Move / int_76e7de99
 Signature Move / int_7916c34
type
Signature Move
 Signature Move / int_7916c34
comment
Genseishin Justiriser has Glen's Raging Flame, Kageri's Phantom Crush, and Gant's Versus Cannon.
 Signature Move / int_7916c34
featureApplicability
1.0
 Signature Move / int_7916c34
featureConfidence
1.0
 Gen Sei Shin Justiriser
hasFeature
Signature Move / int_7916c34
 Signature Move / int_792239e5
type
Signature Move
 Signature Move / int_792239e5
comment
Genis Sage in Tales of Symphonia always uses Fireball in cutscenes, even after he has gained much stronger spells.
This is because due to the nature of the skill/spell learning system in the game, the only spell he is guaranteed to have at all points in the game is Fireball. If you're doing a very good Low-Level Run, for example, he might not have any of his other basic spells, and you can, if you learn all the spells of one type (Strike or Technical), switch quite a few, if not all, of his spells to the other type in as few as one battle, if you're up against a foe with enough HP to withstand casting their base spells multiple times (just forget all the spells you want to change before the battle, then start casting each element's base spells until he learns the more advanced versions).
Rita Mordio of Tales of Vesperia favors the same spell in cutscenes. Similarly, Yuri seems to prefer Azure Edge. Most artes in this game are Evolving Attacks that get better with continued use, so it does make some sense to pick a favorite move and stick with it. The rest of the party will call you on this, however.
 Signature Move / int_792239e5
featureApplicability
1.0
 Signature Move / int_792239e5
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1.0
 Tales of Symphonia (Video Game)
hasFeature
Signature Move / int_792239e5
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type
Signature Move
 Signature Move / int_7aaf9e41
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Batman:
Batman has the Offhand Backhand. People DO NOT sneak on Batman without getting a faceful of wrist and knuckles for their trouble. In Injustice: Gods Among Us, he does it against Insurgency Batman prior to their battle. Yes, not even another Batman is safe from his infamous Sucker Punch.
His second most common attack is the Dynamic Entry from a glass roof onto Mooks (though he sometimes does it outside), other than there's the Batarang to the hand as a way of disarming foes.
Bane has Hoist Hero over Head, followed by cracking over the knee.
Early in her career Stephanie Brown (Spoiler/Robin IV/Batgirl III) was starting to "get famous for her roundhouse right" as noted by her boyfriend Tim Drake, but she later rounded out her fighting style.
 Signature Move / int_7aaf9e41
featureApplicability
1.0
 Signature Move / int_7aaf9e41
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1.0
 Batman (Comic Book)
hasFeature
Signature Move / int_7aaf9e41
 Signature Move / int_7c31fdd7
type
Signature Move
 Signature Move / int_7c31fdd7
comment
So far, every Valkyrie in the Valkyrie Profile series can use Nibelung Valesti.
 Signature Move / int_7c31fdd7
featureApplicability
1.0
 Signature Move / int_7c31fdd7
featureConfidence
1.0
 Valkyrie Profile (Video Game)
hasFeature
Signature Move / int_7c31fdd7
 Signature Move / int_7cf5a07
type
Signature Move
 Signature Move / int_7cf5a07
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The Reverse-Flash from The Flash (2014) can use his Super-Speed to vibrate his hand and use it as a stabbing weapon. It eventually gets named the Reverse-Flash.
 Signature Move / int_7cf5a07
featureApplicability
1.0
 Signature Move / int_7cf5a07
featureConfidence
1.0
 The Flash (2014)
hasFeature
Signature Move / int_7cf5a07
 Signature Move / int_7f79b3c3
type
Signature Move
 Signature Move / int_7f79b3c3
comment
Jean Grey loves telekinetically throwing people, when she's possessed by the Phoenix "Phoenix Fire" tends to jean's most used move.
 Signature Move / int_7f79b3c3
featureApplicability
1.0
 Signature Move / int_7f79b3c3
featureConfidence
1.0
 Jean Grey (Comic Book)
hasFeature
Signature Move / int_7f79b3c3
 Signature Move / int_7f8a38b6
type
Signature Move
 Signature Move / int_7f8a38b6
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Mobile Suit Gundam Wing has a really strange invocation of this in Endless Waltz, where Duo recognizes that the enemy machine attacking him is piloted by his friend Trowa because it uses his technique...namely, spamming his Gatling gun. The manga adaptation fixes this by having the tell be Trowa's use an acrobatic dodge.
 Signature Move / int_7f8a38b6
featureApplicability
1.0
 Signature Move / int_7f8a38b6
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1.0
 Mobile Suit Gundam Wing
hasFeature
Signature Move / int_7f8a38b6
 Signature Move / int_8125b468
type
Signature Move
 Signature Move / int_8125b468
comment
A similarly-named punch ("Leopard's Paw") is used in the Batman/Manhunter crossover story "Gotterdammerung", Batman gets knocked down by a masked character called "The Enforcer". When he faces the Enforcer again, he explains that he knows who's behind the mask, because the particular blow used is a signature move of one of Batman's former sparring partners. The story also lampshades the downside of overusing a signature move: when the Enforcer tries it again, Bats is ready for it and hits him with a devastating counter-strike, ending the fight.
 Signature Move / int_8125b468
featureApplicability
1.0
 Signature Move / int_8125b468
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1.0
 Batman (Franchise)
hasFeature
Signature Move / int_8125b468
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Signature Move
 Signature Move / int_81692f99
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Star Trek:
Mr. Spock was intended to be a master of hand-to-hand combat, but it was decided that such an evolved being should have non-lethal tactics at his disposal, hence the Vulcan Neck Pinch. It can render anything with a neck instantly unconscious, regardless of how their biology works or how little sense it makes.
Picard has one named after him, the Picard Maneuver, in which he uses a rapid jump to warp speed to make it appear as though his ship is in two places at once. It is never used after the episode in which it is introduced, which makes some sense as Commander Data comes up with a defense against it; what makes less sense is that it's never used before the episode either, as there is canonically no known defense against it before Data comes up with one. A possible explanation is that its both difficult to pull off (precise timing of moving faster than light for a micro-second) and extremely risky (run into anything during the maneuver and you could end up destroying your ship)
From The Original Series to Voyager, multiple characters on the show use a distinct double fisted punch that's as unique to Star Trek as the Bat'leth or the Vulcan Nerve Pinch. This was apparently something that a single stunt coordinator who worked on all 4 series came up with and used throughout his tenure because it seemed unique, dynamic, and futuristic. On Enterprise they switched to more real-world hand-to-hand combat techniques for the MACOS, who were actual marines rather than astronauts.
The titular starship of Star Trek: Discovery is well-known for her unique spore drive, allowing her to instantly teleport across the galaxy. Whenever she uses this drive, the cocentric rings of her saucer section rotate in opposite directions, and then the ship herself pulls a snap-roll before disappearing.
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Signature Move / int_81692f99
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Signature Move
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The Kamen Riders are known for their iconic Rider Kick. Most of the time it's a Diving Kick but by this point they've used practically every conceivable form of kick as a finisher; the most noteworthy variation is probably Kamen Rider Kabuto's roundhouse "counter kick" (though he also has a dive kick version). Even if a Rider doesn't normally use a Rider Kick as their finisher, you can expect them to perform a leaping kick at least once.
Certain few Riders (usually, secondary and tertiary ones) are instead known for non-kicking Signature Move. They tends to use swords or guns instead as part of their signature move. Kamen Rider Den-O is the only time this happens to a main rider.
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1.0
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Signature Move / int_81f5d35d
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Signature Move
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Mario and Luigi, of course, have their iconic Jumping move. Fireballs and spinning, as well.
The Mario Bros each have their own signature jumps, too. Mario's got the Wall Jump (though it's not unique to him); Luigi's got the Spring Jump and Scuttle Jump.
Bowser has his Fire Breath attack, and his Shockwave Stomp.
In some RPGs, mainly the Paper Mario games, Goombas have the "Headbonk" attack, which is adopted by the "Minion Quest" modes in the Mario & Luigi remakes, where it's the Goombas' main attack.
Many of the Koopa species enemies have the "shell spinning" attack, while used involuntarily in the platformers, it's their main attack in the RPGs. Most boss Koopas (mainly the Koopalings) use this as their Retaliation Mode.
Princess Peach has her floating move.
For Yoshi, it's the Flutter Jump. Egg Throwing is also a staple, but only in his own series.
The Koopalings have their magic blasts. Individually, Wendy has her energy rings, Lemmy has his bouncy balls and Ludwig is capable of a special homing magic blast and a Flutter Jump.
Wario's Dash Attack.
Waluigi has his Air Swimming, although he only uses that one in the Tennis sub-series.
And in Super Mario 3D World, Rosalina has the Spin Attack as hers.
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Signature Move / int_8258e260
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Signature Move
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As of Godzilla: Final Wars, Anguirus' signature move is to curl up into a ball and ram his opponent. The move has reappeared in many games and comics, and in one instance he even uses it to defeat a weakened Destoroyah.
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 Godzilla: Final Wars
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Signature Move / int_842c5731
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Signature Move
 Signature Move / int_85a5a3b9
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Transformers: Prime: Soundwave has the means to open groundbridge and spacebridge portals at will, and prefers to just teleport his problems to some desolate location out of his hair.
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1.0
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 Transformers: Prime
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Signature Move / int_85a5a3b9
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Signature Move
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Knights of the Dinner Table. When Brian plays a magic user his character almost always casts Fireballs in combat. One of his catchphrases is "Fireball coming online!"
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1.0
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 Knights of the Dinner Table (Comic Strip)
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From Final Fantasy VI:
Every character has a unique battle command, although some (such as Celes' Runic Blade) are too situational to count as true Signature Moves, while others (such as Edgar's Tools) open up a menu of options with no one option being truly Signature throughout the entire game. Those that do count include Terra's Trance, Locke's Steal/Mug, Sabin's Aurabolt, Banon's Heal, Cyan's Dispatch, and Shadow's Shuriken. Additionally, more recent titles that have featured the heroes from VI have had their Desperation Attacks note Moves that only triggered on a character when they were in critical condition, and only rarely — these were the precursors to the Limit Break attacks that would become standard in some form in every game going forward become signature moves, with Terra's Riot Blade, Celes's Spinning Edge, Locke's Mirage Dive, and Setzer's Red Card among them.
Kefka has also racked up a few signature moves of his own, starting with Heartless Angel, what with him pioneering its use and it being the first attack he uses during the fight, as well as his very own Goner/Forsaken and, naturally, the Light of Judgment.
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Signature Move / int_86814e56
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Signature Move
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In Final Fantasy XI, every job had a "two hour," later made into a "one hour," ability that was on an outrageously long cooldown timer, but was usually outrageously powerful. Also, unlike every other job ability, the two hour wasn't available when you had the relevant job set as a subjob, in spite of every job getting their two hour natively at level 1.
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Signature Move / int_86814e94
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Signature Move
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Noctis from Final Fantasy XV had the Warp Strike as his signature ability, and also unlocked the Armiger Arsenal later on in the game.
 Signature Move / int_86814ea1
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1.0
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 Final Fantasy XV (Video Game)
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Signature Move / int_86814ea1
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Signature Move
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Iron Man is a Walking Armory, but focus is largely given to his repulsors on his palms, anti-tank missiles in his forearms, and flechette missiles fired from his shoulders.
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 IronMan
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Signature Move
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In Girl Genius, the Heterodynes have heterodyning. This is a real thing, and involves mixing sounds to cancel out distractions or produce entirely new notes, but the Heterodynes can do it instinctively, to the point that when Agatha started breaking through, her heterodyning was the first sign of it.
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 Girl Genius (Webcomic)
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Signature Move / int_86c3beca
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In Ashes of the Past, Ash's Pikachu has this in the form of Volt Crash, the Electric-type variant of Hyper Beam. He later teaches this to Raikou, and Volkner is able to replicate the move.
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 Ashes of the Past / Fan Fic
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Signature Move / int_87173599
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Signature Move
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Donkey Kong started off throwing barrels in his debut game because those happened to be present in the construction site, but the Donkey Kong Country games find him throwing barrels in more variegated circumstances.
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Signature Move
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The King of Fighters has Ralf's "Vulcan Punch" and Clark's "Super Argentine Backbreaker", amongst other moves. From the protagonists, Kyo has his Oni Yaki, Orochinagi DM, and later his chain-punch specials, Benimaru has Raijinken (electric straight punch) and its stronger version Raikouken, and Daimon has Tenchi Gaeshinote where he slams the opponent to the ground, then throws them to the air and its stronger version Jigoku Gokuraku Otoshi. Rugal is infamous for his Genocide Cutter.
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Signature Move
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Murdoch Mysteries: In "Murdoch Au Naturel", the Rooster family of armed robbers are known for stealing their victims' shoes to make anyone chasing them hurt their feet.
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 Murdoch Mysteries
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Signature Move / int_892aa56a
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Signature Move
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The Undertaker's famous rope-walk forearm club is always a sight to see. His Tombstone Piledriver actually remained after piledrivers were banned, because it was a Signature Move.note  It helps that the tombstone is considered safer than a traditional piledriver because the guy giving it lands on his knees, leaving a little more room for error.
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 The Undertaker (Wrestling)
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Signature Move / int_89f4bc45
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Signature Move
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The Prince of Tennis:
Ryoma and his Twist Serve and Drive moves.
Momoshiro's Dunk Smash.
Kaidoh's snake.
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1.0
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 The Prince of Tennis (Manga)
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Signature Move / int_8b2d4580
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Signature Move
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The Disney Mouse and Duck Comics characters sometimes have a few:
Magica's differ depending on where the story was made:
In most comics her signature attack is the "Foof" bomb, a little stunning bomb that she carries by the dozen and will throw the moment she feels cornered.
In Italian comics, where her powers are much greater, she's fond of charging on top of her flying broom, weaving through enemy attacks while casting the appropriate spells.
Paperinik (Donald's superhero/AntiHero identity) uses the paralysis ray gun and the spring-loaded punch (usually from his belt, but he's also prone to use traps based on it).
In Paperinik New Adventures he gets technologically superior weapons. There his signature gadget is the Extransformer Shield, a shield with multiple integrated functions... Of which the most used are the "bradionic paralyzer" (that suspends the target's subjective time. The effect is akin to temporarily turning them to stone) and the Crusher, a more effective Power Fist.
Super Goof is effectively Goofy with a power set remarkably similar to Superman's, only with a timer. Of the many abilities he has, the most used against enemies is the Super-Breath, as it's the one with the lowest risk to hurt normal criminals-usually (one once got sneezed on, and was sent him flying in the tree of Donald's house all the way to Duckburg. The next day he went and berated Super Goof for it, making him cry to the point he sneezed him on Donald's tree again).
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 Disney Mouse and Duck Comics (Comic Book)
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Signature Move / int_8bf307b3
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Signature Move
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Harry also uses the summoning charm Accio a lot, having gone to a lot of trouble to master it in Harry Potter and the Goblet of Fire.
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1.0
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 Harry Potter and the Goblet of Fire
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Signature Move
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The Lion King: It isn't made much ado about, but Nala gets a lot of mileage out of a tomoe nage + roll to pin combo. In the first film, she uses it to pin Simba twice as a cub and Simba immediately recognizes the move when they meet as adults. Simba then proceeds to use it in the climactic battle against Scar.
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Tiger Mask has a few: apart from the real-world wrestlers, the various original characters tend to have a signature move that often doubles as Finishing Move. For his own, our protagonist has four of them: the German Suplex (a real world wrestling move that he adopted as his Finishing Move at the start of his Heel–Face Turn and never fully abandoned), the Super Tiger Drop (his first original finisher, originally tested on a bear. It worked), the Fujiyama Tiger Breaker (created to replace the Super Tiger Drop after Mr. Chi showed to the world how you counter it) and the Tiger V (his final finisher, created to take on Miracle 3 who could counter the Fujiyama Tiger Breaker. Manga only).
Also, Tiger Mask used to have a signature move called Tiger Choke, but had stopped using it even before his Heel–Face Turn for two reasons: one, it's so lethal that it was banned in thirteen states of the US as attempted murder; two, it's so terrible that even Tiger's Cave wrestlers are horrified by it, and even Tiger Mask preferred using it only in special cases, like when a Tiger's Cave wrestler punched Kenta. The one time it was used on screen, the guy who punched Kenta was nearly killed in seconds.
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Alice has her regularly possessing the destructive "Die For Me!" attack. She summons armies of corrupted Wonderland soldiers and has them skewering her enemies from the sky.
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 AliceInWonderland
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In some RPGs, mainly the Paper Mario games, Goombas have the "Headbonk" attack, which is adopted by the "Minion Quest" modes in the Mario & Luigi remakes, where it's the Goombas' main attack.
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In Fate/Starry Night, Ritsuka recognizes the Dragon Bone Warriors sent after him as the work of either Medea, Medea Lily, or Circe. He concludes that they're Medea's given that they're not Circe's style.
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My Hero Academia:
Invoked. The teachers at the Superhero School encourage the students to come up with their own "ultimate moves" — a move that represents them, assures their victory, and is so ingrained in their body that no one can copy it. They even lampshade some conventions of the trope (eg. the move should also have a name that is easy to say) when helping the class.
All Might has his Smashes, named after U.S. cities and states, something Izuku copies due to his Hero Worship of the man.
Izuku also has Full Cowl, his method to spread One for All's strengthening boost over his body at levels he can control.
Bakugo has Howitzer Impact, using his explosion Quirk to fly over his target and bombard it.
Yaoyorozu's Lucky Bag, a cannon she makes and fills with objects she makes.
Kaminari's Indiscriminate Shock, which releases a large amount of electricity around him to shock everyone around him.
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DC Extended Universe:
Man of Steel shows that Clark/Superman is Strong, but Unskilled, while he rarely has the martial abilities of his opponents he will often just ram into them at high speed, which few are able to counter.
Batman v Superman: Dawn of Justice: Wonder Woman is able to smash her forearm bracers together to create a shockwave, typically after using her bracers for blocking incoming attacks. Batman's Grappling-Hook Pistol is also very important to his combat style, allowing him much greater mobility as well as snaring enemies.
Wonder Woman: Wonder Woman has a penchant of attacking low and knocking her foe's legs out from under them (previously seen in Batman v Superman as well).
Justice League: The Flash moves at Super-Speed and doesn't need to exert much energy to deal damage, so he can been seen interacting with objects with just his fingertips.
Aquaman: Arthur likes to use the ceiling as a blunt object to throw his enemies into. His mother was shown to use a similar tactic.
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From The Tale of ALLTYNEX:
Scorpio has its signature dual-laser sweep.
ZODIAC Virgo has two: The bullet maelstrom it unleashes to kill the Phoenix's pilot and the Wave-Motion Gun that covers the entire screen.
ZODIAC Libra's Apocalypse Buster, a massive beam fired from below.
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Harry has Expelliarmus, aka the Disarming Charm, which causes the spell's target to drop anything they're holding. In Chamber of Secrets he uses it against Lockhart and in Prisoner of Azkaban against Snape because it's the only combat spell he knows at the time, but Harry gradually comes to use it first and foremost even after he learns other spells. In Goblet of Fire he uses it against Voldemort because Voldemort's use of the word "duel" made Harry think of the Dueling Club, where he learned it. In Order of the Phoenix he teaches it to Dumbledore's Army as the first spell because of his experience with it. In Deathly Hallows he uses it against an Imperiused Stan Shunpike because other spells would have knocked him off a high-flying broom and Harry doesn't want to kill innocent victims of the Imperius Curse. This exposes him as the real Harry in a group of fakes. Later in Deathly Hallows he uses it to kill Voldemort.
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Kenta Kobashi had the Burning Hammer, a Dangerous Forbidden Technique (it's such a risky move that the WWE has banned it for decades) that he used seven times. Each time it won him the match.
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Thanos typically uses a Hand Blast or Eye Beams but when using the Infinity Gaunlet he likes to turn his foes into cubes or wraps, he's also a fan of bubbles, no joke◊.
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The Young Bucks have quite a few, but the most well-known is probably the Superkick Party, any combination of the two using superkicks to their opponents in the wildest ways one can imagine. It's only used as a finishing move when Matt and Nick use the move simultaneously.
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Signature Move
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In the anime the Crescent Beam is particularly prominent, as she doesn't fully abandon it until the final season, well after acquiring more powerful moves, while in the manga she ditched it before the start of the series (she used it a lot in Codename: Sailor V, but never used it once in the main series).
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 Codename: Sailor V (Manga)
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Devil May Cry:
Dante has several series-wide recurring moves, but his Stinger is available in every DMC game fairly early on, and labeled as a "classic original" in its Flavor Texts. It's even present in his Guest Fighter or Crossover Cameo appearances in third-party games.
Vergil's Judgement Cut. Vergil draws back and unsheathes the Yamato so fast that it cannot be seen by the naked eye. Nothing happens at first but then some distance away, a dimensional hole opens up and a group of slashes appear out of nowhere to cut up the target. Dante can also do this attack in Devil May Cry 4 once he has the Yamato/Dark Slayer style, where it is called "Slash Dimension" instead (and has a different appearance as well as somewhat less precision). A loading screen tip when playing as Vergil in Devil May Cry 5 also calls the Judgement Cut as a "core component" of the Yamato's arsenal.
Vergil's Summoned Swords as well. Vergil is always able to conjure small blades that can either be shot towards a target, circle it until he signals them to drop, or surround him as a shield. This ability seems to be tied to the Yamato, as Nero can perform the move upon wielding the weapon in DMC4. Unlike the Judgement Cut, Vergil had this move even during his time as Nelo Angelo, making this the only attack to be used in all of Vergil's appearances.
Nero has Snatch which functions as a grab attack to pull enemies close. It's a core mechanic for his Devil Bringer arm that's unlocked early on in DMC4, and used a lot in the cutscenes of that game, albeit to varying or overpowered degrees. When he lost his Devil Bringer arm in the beginning of DMC5, he still has a replacement of this move; the "Wire Snatch" that can be performed using his mechanical prosthetic arm, the Devil Breaker system.
In DMC5, the hand-shaped electric attack of Nero's Overture Devil Breaker is his most advertised move in the game's marketing artworks and trailers. It helps that Overture is his starting Devil Breaker arm.
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One Piece:
Luffy has several attacks. While his most notable may be Gomu Gomu no Pistol and its variations, he has also used Gatling and Bazooka a fair amount. At one poll, Luffy's Gatling is voted as the best move in the manga at the time, so later, he defeats Lucci with an upgraded version of it (Jet Gatling).
Zoro has the "Oni Giri", a three-way slashing attack. It's not his flashiest move, but it's definitely the one he uses the most. There's also his quick draw sword moves and his Pound Hou (Pound Phoenix) moves.
Nami has "Thunderbolt Tempo", where she creates a electrically-charged raincloud that releases lightning.
Usopp has the "Fire Bird Star", a flaming bird-shaped projectile. He also has his "Usopp Pound", which is the most famous of his joke moves, as well as Usopp Wagomu (Rubber Band).
Sanji has a whole Signature Combo involving several kicks named after cuts of meat. The finisher, Mouton Shot (a kick in the midsection that sends the foe flying), tends to be the most notable part of it. Later on, he's also known for Diable Jambe and Sky Walk.
Chopper has "Heavy Gong", a basic punch to the face done in his Human Form.
Robin has her "Clutch" technique, which uses her summoned arms to bend an opponent backward and break their spine.
Franky has the "Coup de Vent", an air pressure cannon done with both arms (After the time-skip he can do it with one). More recently, he has also gained the "Radical Beam", a laser also performed with both arms.
Brook has the "Three-Verse Humming: Arrow-Notch Slash" (Hanauta Sancho: Yahazu Giri), a slash so quick that people literally don't see it coming (by the time they realize it, Brook is already sheathing his sword).
Enel has "El Thor", a huge lightning blast raining down from the sky, which he uses to punish infidels.
Ace and his Fire Fist (Hiken), a large fist-shaped fireball. He received his epithet after it. Later, long after Ace's death and his Flame-Flame Fruit reappearing in Dressrosa Arc, Sabo (Ace and Luffy's sworn brother) gets to eat it and the first thing he does is doing Ace's Fire Fist as an homage.
Rob Lucci can use all 6 of the Rokushiki (Six Skills/Styles), but his specialty is Shigan (Finger Gun), a poke with the finger with the force of a pistol, and he devises derivatives of it. He's also the only one among his comrades to be able to use the seventh, secret technique: Rokuougan (Six King Gun), basically a 2-fisted one-inch punch.
Magellan has "Hydra", a dragon made of poison.
Ivankov and his "Hell-Wink", a wink strong enough to deliver air blasts.
Sir Crocodile has two: Desert Spada (a blade of sand that travels through the ground) and Sables (a sand tornado).
Donquixote Doflamingo has "Parasite", strings that attach to people, turning them into puppets that he can control.
The Admirals have techniques based around their epithets (Blue Pheasant/Red Dog/Yellow Monkey), but they don't usually use them. While we've seen Aokiji's (an ice bird-shaped projectile) and Akainu's (a magma dog-shaped punch/blast), we haven't seen Kizaru's (outside of a potential one in a non-canon game, a monkey head-shaped laser in this case).
Aokiji himself is often associated with his mass-freezing "Ice Age" move, the very first move he used onscreen.
Gekko Moriah has "Doppleman", where he puts his shadow to fight in his place.
Elbaf has one in the "Hakoku" (translation: Mighty nation). Big Mom knows a variant, given as she grew up there.
Kaido has the "Raime Hakke" (translated either as Thunder Bagua or Eight Trigrams). His son Yamato can also do it, but weaker enough compared to Kaido's his version is mockingly dubbed "Raime Yonke" (Thunder Badua or Four Trigrams)
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The Goon: Franky has "Knife to the eye!"
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Signature Move / int_9e81cf3c
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Signature Move
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In Pokémon, a good number of species or evolutionary lines have a signature move; however, in Pokémon terminology, 'signature move' actually refers to the Secret Art trope. Although this trope has its fair uses in other media (see the Anime/Manga section), the games avert it; no single moves (not even the Secret Art ones) were heavily associated with any Pokémon until Sun and Moon introduced Z-Moves, some of which were species-exclusive. In fact, Dark Void, a move ostensibly exclusive to Darkrai, was more commonly associated with Smeargle after a few terrifying showings in tournaments (at least until it was Nerfed to hell and back).
Gym Leaders play this straight though. All of them have a specific move all of their Pokémon know and give the TM for it after getting defeated.
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Signature Move
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Punch-Out!!:
Bald Bull's Bull Charge, which he will repeat until he hits Little Mac or Mac successfully counters it.
Aran Ryan in his Wii incarnation has his cheating moves: the headbutt and his last-ditch whip glove. Both of which can also spell doom for him, as countering the former with a 3-Star Punch or the latter with any Star Punch will instantly KO him.
Mike Tyson's One-Hit Kill uppercut, which he uses exclsively for the first 90 seconds of the fight.
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Signature Move
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Godzilla has his trademark Atomic Breath. Depending on the continuity the appearance and power of this attack ranges from a weak vapor stream to a full on high-pressure laser beam.
His infamous nemesis King Ghidorah has his Gravity Beams (despite its name, it's actually a blast of lightning) which he puts to good use every time he appears. In at least one incarnation the name of the attack is a bit more literal.
Mothra has her reflective scales that can turn even Godzilla's aforementioned breath against him, but usually when she uses this move it means that she knows she won't make it out of the battle alive.
As of Godzilla: Final Wars, Anguirus' signature move is to curl up into a ball and ram his opponent. The move has reappeared in many games and comics, and in one instance he even uses it to defeat a weakened Destoroyah.
The many versions of Mechagodzilla all have their own signature move. The Showa incarnation goes with a Macross Missile Massacre, the Heisei variant uses a stomach-mounted Wave-Motion Gun, the Millenium incarnation uses the Absolute Zero Cannon, and the Monsterverse incarnation has a red mouth beam called the Proton Scream.
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Signature Move
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From Tekken:
Paul Phoenix's Burning Fist or Phoenix Smasher.
The Mishima style users' Spinning Demon or uppercut variants (particularly the Electric Wind God Fist).
Devil's Inferno and Devil Jin's Hellfire Blast (in other words, the third eye laser).
Law's Somersault Kick.
Nina and Anna's Blonde Bomb.
Steve's Spitfire.
Any of King's multi-hit throws that end in a Muscle Buster, which usually doubles as his Finishing Move.
Marduk's Double Leg Takedown, which King (above) decided to copy in his Tekken 7 ending as a tribute to him.
Jinpachi's Demon Inferno.
Bryan Fury's Mach Breaker punch. The intro for 6 highlights this as it has Bryan and Paul clashing with their signature punches fist-to-fist, resulting in a huge shockwave.
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Brock Lesnar has the F-5, a spin-out fireman's carry toss.
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 Brock Lesnar (Wrestling)
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Signature Move / int_a22bb6ad
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Signature Move
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Man of Steel shows that Clark/Superman is Strong, but Unskilled, while he rarely has the martial abilities of his opponents he will often just ram into them at high speed, which few are able to counter.
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Code Geass:
Kallen Kozuki and her Guren MKII, which utilizes its powerful claw arm to grab enemy Knightmares and overload them into exploding with microwave energy. Close combat with the Guren, therefore, is inadvisable.
Suzaku Kururugi, meanwhile, has his patented Spinzaku Kick, which has him literally defy gravity to whirl into his opponents leg-first. He also makes use of this with his Knightmare, the Lancelot, using its leg-mounted Blaze Luminous shields for extra impact.
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Specials from Skies of Arcadia — Vyse's Rain of Swords (specialized wind/electric spell), Aika's Lambda Burst, Fina's Lunar Blessing (regeneration), and so on.
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Red Baron: The titular robot has two signature moves: the Electrigger (channels hot energy into its arms to deliver devastating punches) and the Rolling Thunder (channels the energy into the legs for an aerial spinning kick).
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Many Touhou Project characters have signature spell card attacks. Reimu has Fantasy Nature and/or Fantasy Seal, Marisa has Master Spark (which she stole from Yuuka and made her own), Cirno has Icicle Fall (Easy) and Perfect Freeze, Patchouli has Royal Flare, and so on. Some of these only come to light in the huge doujin side, such as Yukari's Mesh of Light and Darkness.
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Liquid Snake from Metal Gear Solid favours a charging tackle during his Boss Battle. It makes a return during the first stage of the fight against Liquid Ocelot at the end of Metal Gear Solid 4: Guns of the Patriots.
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Final Fantasy:
Most characters in the later games have a Limit Break that will usually be seen as their signature move (e.g. Cloud's Omnislash). Most classes have a move that's identified with them, especially the Dragoon's Jump. The Mascot Mooks also tend to have a signature move or moves: Cactuars have 1000 Needles, Bombs have Self Destruct, Malboros have Bad Breath, and so on and so forth. Main villains also tend to have a signature special attack designed to make the player sit up and take notice, beginning with The Emperor's Starfall and progressing through most of the games. The Summon creatures all have a signature move that they perform when called on (Ifrit's Hellfire).
From Final Fantasy VI:
Every character has a unique battle command, although some (such as Celes' Runic Blade) are too situational to count as true Signature Moves, while others (such as Edgar's Tools) open up a menu of options with no one option being truly Signature throughout the entire game. Those that do count include Terra's Trance, Locke's Steal/Mug, Sabin's Aurabolt, Banon's Heal, Cyan's Dispatch, and Shadow's Shuriken. Additionally, more recent titles that have featured the heroes from VI have had their Desperation Attacks note Moves that only triggered on a character when they were in critical condition, and only rarely — these were the precursors to the Limit Break attacks that would become standard in some form in every game going forward become signature moves, with Terra's Riot Blade, Celes's Spinning Edge, Locke's Mirage Dive, and Setzer's Red Card among them.
Kefka has also racked up a few signature moves of his own, starting with Heartless Angel, what with him pioneering its use and it being the first attack he uses during the fight, as well as his very own Goner/Forsaken and, naturally, the Light of Judgment.
From Final Fantasy VII:
Cloud's Braver and Omnislash, his first and final Limit Breaks respectively. The former being a powerful, leaping, vertical slash, quite often accompanied with various acrobatics to add centrifugal force to the strike, and the latter being a 15 Critical Hit combo to random targets. He also uses the Omnislash in the Post-Final Boss encounter with Sephiroth to finish him off.
Tifa's Beat Rush, Somersault, Final Heaven and especially Metodrive. Somersault in particular is in nearly every appearance of hers. After Final Fantasy VII Remake her Star Shower attack is becoming one of her staples.
Sephiroth has the Supernova attack, infamous especially in the North American release for having an Overly Long Fighting Animation that depicts the solar system being wiped out by a meteor and a supernova...all to take off 15/16 of each target's HP. As the years have gone by, Heartless Angel has also found its way into becoming one of his signature moves. After Dissidia gave him Hell's Gate, a downwards aerial slash based on how he killed Aerith, it also became one of his staples
Emerald Weapon has Aire Tam Storm, which inflicts 1111 HP of damage per Materia equipped to each character.
Final Fantasy X: Sin's Giga Graviton, which if allowed to fully charge is a Wave-Motion Gun that destroys the airship the party is on for an immediate Game Over, even if an Aeon is out.
The Jecht Shot was a signature move of Jecht, and later Tidus, in the Blitzball minigame. Tidus could also learn Jecht Shot II, a more powerful version of the shot.
While the main character had potential access to multiple Overdrives, Yuna's Aeon summons had one overdrive each. Many of them (such as Ifrit's Hellfire and Shiva's Diamond Dust) stick with the Aeons in other games that they appear in.
In Final Fantasy XI, every job had a "two hour," later made into a "one hour," ability that was on an outrageously long cooldown timer, but was usually outrageously powerful. Also, unlike every other job ability, the two hour wasn't available when you had the relevant job set as a subjob, in spite of every job getting their two hour natively at level 1.
Each party member in the Final Fantasy XIII series had their own full-ATB attack that they unlocked late in the game with Lightning's Army of One being the most notable example, being a usable ability of hers in each one of the games in the series.
Several boss enemies in Final Fantasy XIV have a cinematic signature move where they begin to build up energy. Unless the players perform a specific action before they finish charging, the attack will become a Total Party Kill.
Noctis from Final Fantasy XV had the Warp Strike as his signature ability, and also unlocked the Armiger Arsenal later on in the game.
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Penny Arcade's D&D Podcast: A literal example with Jim's Magic Missile, which scorches out JIM when it hits.
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Signature Move
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God of War's Kratos, and his Plume of Prometheus combo (Square, Square, Triangle).
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Lady Shiva has her "Leopard's Blow", a fatal strike to the face. When victims of this attack are found Batman, Batgirl, Red Robin and Richard Dragon know it means she's near.
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Magi: Labyrinth of Magic has the protagonist Aladdin with a favorite spell, Halharl Infigar. This case is notable, as most of the main characters actually don't have signature moves.
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In The Legend of Heroes: Trails of Cold Steel, Rean's signature technique that is acknowledged in-universe is his Spirit Unification where he strengthens himself and becomes immune to all sorts of ailments. Such that in the next arc of the Trails Series, the Calvard arc, the party ends up experiencing a Mass "Oh, Crap!" at the climax of the Intermission chapter where Shizuna Rem Misurugi also knows of the technique. She does acknowledge however that her version is inferior compared to Rean's.
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Fatal Fury: Terry Bogard has three, with the first being his "Burn Knuckle". The other two are his "Power Wave" and its HDM variant, the "Power Geyser".
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Although clean-cut techniques are rare in JoJo's Bizarre Adventure, some characters have famous Signature Moves.
Jonathan and his Sunlight Yellow Overdrive.
Joseph's Clacker Volley is by far his most famous attack, even though he's only used it once.
Caesar Zeppeli's Bubble Cutter.
Wammu's Divine Sandstorm or Holy (Wub)Sandstorm. To do so, Wammmu twists his arms from the elbows to hands to conjure massive whirlwinds to attack his opponents.
Jotaro's ORAORAORA barrage, which is also easily the most famous attack from the entire series. His less often used Star Finger is also closely associated with him. One Fighting Game calls it "Blazing Fists".
The whole Joestar family from Jotaro onwards uses Rapid-Fire Fisticuffs as their means of attack. Some have their own variant shouts such as Josuke's DORA and Giorno's MUDA, while the rest use the standard ORA!
Avdol has Red Bind and the Crossfire Hurricane. Later on he also performs Crossfire Hurricane Special, an upgraded version of Crossfire Hurricane.
Kakyoin frequently makes use of his Emerald Splash.
DIO's time stop and knife throwing combination, as well as his infamous Road Roller drop. Most famously, he has his equivalent Rapid-Fire Fisticuffs to Jotaro's ORA!, only he just says MUDA! meaning "Useless". His son Giorno adopts this.
After attaining Echoes Act 3, Koichi makes frequent use of Act 3 Freeze.
Yoshikage Kira has two very memorable moves: Sheer Heart Attack and Killer Queen Bites the Dust.
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Kaizoku Sentai Gokaiger: Joe/Gokai Blue realizes that Mentor Cid Bamick was turned into Barizorg when the latter uses Cid's Signature Move (an X-shaped Sword Beam). Joe himself begins using the move, particularly when he fights the Mad Scientist who cyborged Cid and the battle where he finally kills Barizorg.
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The iconic attack of the Ultra Series has the Ultramen cross their arms to release a Wave-Motion Gun beam of light. The details of this move differ from Ultraman to Ultraman; from how they cross their arms, to the move's name, to other visual effects.
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Game of Thrones: Just about every parody of Ser Gregor Clegane will feature him applying his thumbs to his victim's eyes before crushing his skull (and eyes). It does appear to be his favourite way to murder someone, as he’s done it to Elia and Oberyn Martell, and attempts to do the same to his brother.
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Puyo Puyo' has Arle with Bayoen. Funnily enough, it started as a status move that forces an enemy to stall for a couple of turns, but it has then become her strongest attack, being the last spell used in her chains. It even serves as her Limit Break in Madou Monogatari.
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Troy, Achilles has his jumping downward stab, which he uses in his Single-Stroke Battle at the beginning of the film and several times after. Hector is the only one who can defend against it, showing that he is a Worthy Opponent.
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Spider-Man: Spider-Man likes to shoot webs at the eyes of his foes to blind them, and he does it to literally everyone, including Thanos◊, also his full body web-attack works a charm (even against a Flying Brick). At other times the dropkick is Spidey's go-to move, or web-covered fists◊ when he's feeling fancy or facing Electro.
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The Incredible Hulk: The Hulk's Thunderclap it's so strong the force can snuff out the Human Torch's fire, wreck foes like Gladiator◊ and Red Hulk◊ cancel out Songbird sonic scream◊, and it's especially painful for foes with sensitive super senses like Spider-Man and Wolverine◊. In his Crowning Moment of Awesome during Immortal Hulk he uses thunderclap to blow away the One Below All itself◊.
Less powerful than the Hulk's but Fantastic Four's The Thing does this too, he once one-shot Magneto with it.
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Alucard from Castlevania: Symphony of the Night introduces dozens of new moves (spells) like his back dash◊, teleport◊ sword attack, Summon Spirit, Dark Metamorphosis Wolf Form Tetra Spirit, Hellfire and especially Sword Brothers attack.
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In Super Sentai, many of the rangers usually have two finisher moves; one that involves their special weapon and one that typically involves some kind of martial arts.
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Fairy Tail:
According to Word of God, Fire Dragon's Iron Fist (Karyu no Tekken) is Natsu's signature move. (Insert Element) Dragon's Roar seems to be a signature move for all Dragon Slayers though.
Erza's Heaven Wheel Armor seem to be her Signature Armor. It even has it's own theme.
The Wizard Saint Jura Neekis has Iron Rock Wall, which as the name suggests creates barriers of rock stronger than walls of solid iron, and so signature it's the source of his Red Baron, "Iron Rock Jura".
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Justice League: The Flash moves at Super-Speed and doesn't need to exert much energy to deal damage, so he can been seen interacting with objects with just his fingertips.
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1.0
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 Justice League (2017)
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Signature Move / int_bb58cad8
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Signature Move
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Goldberg has his Spear, and is still considered to have the greatest one of all time, despite it not being his finisher (as it is for Edge and Roman Reigns). While he used the Jackhammer (Vertical Suplex Powerslam) as his finisher, it was his Spear that would pop the crowd because he'd hit guys with what looked like enough force to snap a man in half.
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1.0
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 Goldberg (Wrestling)
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Signature Move / int_bb849177
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Signature Move
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From Digital Devil Saga, Jinana has Seraph Lore (massive Expel damage to everyone unless you block it), Bat has Zotzilaha Bane (Forced Transformation), Lupa has Pyriphlegethon (most powerful fire spell in the duology) and Angel has Reincarnation (massive Almighty damage).
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1.0
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1.0
 Digital Devil Saga (Video Game)
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Signature Move / int_bbcd4e9b
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Signature Move
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Early on in El Goonish Shive Elliot's was shown to be his Tamashii Gekido and Nanase's was her color clone technique.
 Signature Move / int_bd310eaa
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1.0
 Signature Move / int_bd310eaa
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 El Goonish Shive (Webcomic)
hasFeature
Signature Move / int_bd310eaa
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Signature Move
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In Drowtales, characters tend to have an affinity, a general sort of magic that their body or mind seems more attuned to. Several characters seem to have a signature spell as well:
Sil'lice: freeze an opponents blood while grabbing them, which apparently causes great pain.
Faen: empathic healing
Chiri: prophetic dreams
Ariel's is becoming merging her body with another object
Mel: shapeshifting into a demonic figure
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1.0
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 Drowtales (Webcomic)
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Signature Move / int_bfd7c6e0
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Signature Move
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Batman v Superman: Dawn of Justice: Wonder Woman is able to smash her forearm bracers together to create a shockwave, typically after using her bracers for blocking incoming attacks. Batman's Grappling-Hook Pistol is also very important to his combat style, allowing him much greater mobility as well as snaring enemies.
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1.0
 Signature Move / int_bff78dfe
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 Batman v Superman: Dawn of Justice
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Signature Move / int_bff78dfe
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Signature Move
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And in Super Mario 3D World, Rosalina has the Spin Attack as hers.
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1.0
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1.0
 Super Mario 3D World (Video Game)
hasFeature
Signature Move / int_c1b43f85
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Signature Move
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Aquaman: Aquaman's go-to attack is the double-handed trident stab or throw◊. He's not averse to summoning sharks as a signature attack either◊.
His wife Mera got her Making a Splash powers which she sometimes upgrades to a full on tidal wave.
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1.0
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 Aquaman (Comic Book)
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Signature Move / int_c1b44782
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Signature Move
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Final Fantasy X: Sin's Giga Graviton, which if allowed to fully charge is a Wave-Motion Gun that destroys the airship the party is on for an immediate Game Over, even if an Aeon is out.
The Jecht Shot was a signature move of Jecht, and later Tidus, in the Blitzball minigame. Tidus could also learn Jecht Shot II, a more powerful version of the shot.
While the main character had potential access to multiple Overdrives, Yuna's Aeon summons had one overdrive each. Many of them (such as Ifrit's Hellfire and Shiva's Diamond Dust) stick with the Aeons in other games that they appear in.
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1.0
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 Final Fantasy X (Video Game)
hasFeature
Signature Move / int_c2463c55
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Signature Move
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My Little Pony: Friendship Is Magic: Rainbow Dash and her Sonic Rainboom, aka the Orbital Friendship Cannon. From that same series, Twilight Sparkle and her Teleportation Spell, which is very advanced magic (she even does it in the opening!)
Telekinesis could also be this for Twilight Sparkle. Although it's very basic magic used by all unicorns, Twilight's potency with it is unequaled and she uses it constantly for absolutely everything, from holding a pen to transporting kaiju-sized giant bears. When in battle, her signature move is a purple blast of energy which she tends to spam a lot.
Fluttershy is known for The Stare.
Pinkie Pie has her Party Cannon.
Discord, whenever he uses his Reality Warper powers, tends to do so with a Badass Finger Snap.
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1.0
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 My Little Pony: Friendship Is Magic
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Signature Move / int_c4282b71
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Signature Move
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Iceman's Ice-Ramps are his means of fast travel.
 Signature Move / int_c42deb82
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1.0
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1.0
 Iceman (Marvel Comics) (Comic Book)
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Signature Move / int_c42deb82
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Signature Move
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Nocturne:
Every Fiend has a signature move accessible only to themselves: Matador has Red Capote and Andalucia, Daisojou has Preach and Meditation, Hell Biker has Hell Exhaust and Hell Burner, White Rider has God's Bow, Red Rider has Terrorblade, Black Rider has Soul Divide, Pale Rider has Pestilence, the Harlot has Death Lust and Beast Roar and Trumpeter has Evil Melody and Holy Melody. Some of these, such as Andalucia and all of the Riders' moves, were restored in Shin Megami Tensei IV: Apocalypse after they were removed in Shin Megami Tensei: Strange Journey, and Meditation was renamed and given to all of the Fiends.
Other examples are Skadi (Earthquake), Amaterasu (Godly Light), Pazuzu (Wet Wind), Kurama Tengu (Starlight), Mada (Intoxicate), Valkyrie (Soul Recruit), Mithra (Death Pact), Kikuri-Hime (Maiden's Plea) and Dionysius (Wine Party).
On a different angle, many of the Hito-Shura's exclusive attacks (earned only through his Magatama and never seen on any demons) can be heavily associated with him. Highlights include Freikugel, Magma Axis, Deadly Fury and Gaea Rage. The last of this is one of the most significant to his appearances in other games, where it's a Total Party Kill move he'll use to instantly end the battle if you break the rules of his fight.
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1.0
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 Shin Megami Tensei III: Nocturne (Video Game)
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Signature Move / int_c51b8d7a
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Signature Move
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It is lampshaded both in and out of universe in Child of the Storm that like his namesake, Harry's preferred attack is "Kill it with fire, blow it up, then kill it with more fire, just to be sure." However, he's creative enough, and enough of a Combat Pragmatist that he doesn't rely on it nearly as much as some other examples of this trope do.
It helps that he has another signature move after his Psychic Powers properly kick in (after chapter 60), which is to use his telekinesis (he can use telepathy, he just doesn't like it very much), which becomes a problem when he's prevented from accessing them by a suit and gets beaten up by a Mighty Glacier who can shrug off his Kill It with Fire tactics (several broken bones later, he works out a solution). It even impacts his more mundane life — he has to be reminded to use magic rather than Psychic Powers in lessons.
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1.0
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 Child of the Storm (Fanfic)
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Signature Move / int_c62995ba
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Signature Move
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Link's Spin Attack, which was introduced in The Legend of Zelda: A Link to the Past and has been a staple of the series ever since. Before that, his Sword Beam, although it is often absent in the 3D games. If he's got a third one its his sword plant maneuver that is his final attack in some games.
 Signature Move / int_c96cfe29
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1.0
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1.0
 The Legend of Zelda: A Link to the Past (Video Game)
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Signature Move / int_c96cfe29
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Signature Move
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Several characters in Yu-Gi-Oh! have signature cards, obviously it's pretty much always the most powerful card in their deck, but some of the more prominent characters get what can be called "Signature Combos"; Yugi likes to hide his Black Magician inside the Magical Hats to protect it from stronger monsters (and sometimes throws in the Spellbinding Circle to catch enemy monsters who attack the wrong hat) (Yugi tends to hide his Black Magician at the exact same place), Jonouchi uses Time Wizard to age his Baby Dragon until it Takes A Level In Badass, and Kaiba has what amounts to "play as many dragons as possible as fast as possible" and deck destruction combos.
Yu-Gi-Oh! ZEXAL has Yuma and the Spell Card "Double Up Chancenote "Double or Nothing!"", which he uses after negating Hope's first attack to launch a more powerful second attack. Notably this is a combo that tends to be used when Astral isn't giving Yuma advice or whe Yuma is deliberately ignoring it, making it the signature move of Yuma, and not Yuma and Astral. Yuma wins more than half a dozen duels with this combo and there are only two instances where he doesn't win with this combo (either by using it early or by stopping the second attack himself). Because of this combo, Nasch actually has a card to counter it and reflect the battle damage on Yuma, but since Yuma negates the second attack as well, Nasch loses the duel because of his own counter card.
In Yu-Gi-Oh! VRAINS, Duelists in Speed Duels gain access to Skills, once-per-game abilities that can grant them a boon to maintain dominance or stage a comeback. It is not known how the Skill is determined, but it is apparently tailored to the duelist's playstyle. Playmaker's skill, Storm Access, is the most known signature skill.
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1.0
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 Yu-Gi-Oh!
hasFeature
Signature Move / int_cb6abea3
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Signature Move
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Kurt Angle and Chris Benoit were famed for their German Suplexes (usually three in a row, but on special occasions a lot more), both of their primary finishers were submission moves however.
 Signature Move / int_cc4c3b88
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1.0
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1.0
 Kurt Angle (Wrestling)
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Signature Move / int_cc4c3b88
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Signature Move
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Phoenix Wright of the Ace Attorney series has his iconic finger point, and to a lesser extent his two-handed desk slam. While other attorneys and some prosecutors make the same gestures, Phoenix is best known for them.
 Signature Move / int_cd63e81d
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1.0
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 AceAttorney
hasFeature
Signature Move / int_cd63e81d
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Signature Move
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In The Dresden Files, wizards can take rote spells as these, meaning spells that the wizard has cast so often and regularly that they always work without risk of backlash or fallout. Harry's include the above-mentioned Fuego, and his shield spell.
Stunts in the Fate system in general can be readily used to model this — in fact, reflecting a particular character's specialties and repertoire of tricks beyond just their ranks in the system's various fairly broad skills is mainly what they're for (and not just for combat, either). Spirit of the Century even has a literal predefined "Signature Strike" feat which allows an (unarmed) signature move to be used up to once per fight scene for potential extra damage in the form of an additional consequence above and beyond whatever the attack would normally inflict...though this may be a bit of a subversion in that the mechanical effect is essentially the same for every character who takes said feat, and it's not altogether easy to acquire in the first place.
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Signature Move / int_ce1f7b52
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Signature Move
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Dragon Ball:
The Kamehameha is Goku's go-to attack when not using melee attacks. Unlike the signature attacks of the other characters, he's used it in a wide variety of ways, including from his feet, a single arm to provide a megaton punch, and with Instant Transmission to shoot it at point-blank range (as Cell found out the hard way).
The Kamehameha was originally Master Roshi's signature move, being the original inventor and the reason it's world-famous (when posing as Jackie Chun, he has to make excuses on why he knows it).
Goku also has a signature Finishing Move in the Genki Dama, or Spirit Bomb, a technique learned from King Kai which allows him to draw energy from living beings and concentrate it into a powerful sphere. It's main advantage is that its energy is not dependent on the wielder, allowing it to be used as a Desperation Attack.
Yamcha is introduced with his R�gafūfūken ("Wolf Fang Fist"), but when what is essentially just a series of punches and kicks starts to lack a certain flair, he develops S�kidan (the "Spirit Ball"), a ball of ki that he can manipulate at high speed. A useful skill, but given the power creep of the show...
Krillin's is the Kienzan ("Destructo Disk"), an absurdly sharp energy disc that he can throw and, later, control in flight. It never fails to cut anything it hits (until it fails against Cell), making it useful even against fighters that would normally be out of Krillin's league, like Oozaru/Great Ape Vegeta.
Tenshinhan's Kikouhou ("Tri-Beam") is a Dangerous Forbidden Technique that saps the user's life energy and carries a significant risk of killing him with each use. Supposedly. The Taiyouken / Solar Flare light-blinding technique is also heavily associated with him, to the point that Goku mentally apologizes to him before using it on the Saiyans.
Tien's buddy Chiaotzu had a telepathic technique that causes severe stomach pains and cramps in the opponent. Both were also the first users of Bukujitsu, or flight, something which would become common later in the series.
Piccolo's Makankosappo ("Special Beam Cannon") is a powerful beam attack that initially takes five full minutes to charge, limiting its practical utility until he works out the kinks.
Gohan's answer to the Kamehameha is his Masenko, which functions similarly but is fired by crossing his hands, palms out, above his forehead rather than in the familiar "fireball" motion. He learned it from Piccolo during his year of training in preparation for the Saiyan invasion, hence the "Ma" in the name, to mean devil.
Nappa's ultimate move is his Break Cannon, a powerful beam of energy that he fires from his mouth. He also has his Bomber DX, a powerful energy ball.
Vegeta never really gets one that sticks. He goes through the Galick Gun, Big Bang Attack, and Final Flash at various points. Most video games seem to settle on treating the Galick Gun as his generic 'big ki blast' attack, and the Final Flash as his devastating, all-out Finishing Move (with the B.B.A. being somewhere between the two). In fact, one of Vegeta's most commonly-used techniques is a generic volley of ki blasts (which never works).
The Ginyu Force has some for each member:
Captain Ginyu had his Body Change ability that allowed him to swap bodies with another, even injuring his own body to hinder his opponent post-switch. It's implied that the Captain Ginyu we see is not actually the "real" one, just another body he took over that was stronger than the last. He eventually gets switched into a space frog.
Jeice uses the Crusher Ball, a big energy ball that is spiked like a volleyball. He also uses his Red Magma charging attack, which combines with Burter's Blue Hurricane to make the Purple Comet Hurricane.
Recoome has "Recoome Eraser Gun" which erases everything it hits very violently. It's brutal but simple, much like the man himself.
Lastly, Guldo used the Time Freeze that froze time for everything except himself, although it was dependent on how long he could hold his breath for.
Lord Frieza's Death Beam is a deceptively small laser-like blast fired from his fingertip that pierces the victim's heart and nearly always causes instant death. He also has a much larger version, a Death Ball, generally used for destroying planets.
Future Trunks is interesting here. He has a very visually distinct Signature Move, but as he generally doesn't call his attacks, it's only named in the video games — the Burning Attack. He used it as a distraction move to set up his Shining Sword Attack on Frieza.
Cell's signature move is the fact that he takes the signature moves of his several genetic sources, most notably Goku's Kamehameha. Though he does have unique moves of his own (like his Perfect Barrier, which is a mixture between a super explosive wave and a shield of energy), none really stand out as much as the ones he has taken from his templates.
Mr. Satan's is the Megaton Punch, basically just an extremely hard punch. It'd be an impressive move if his abilities weren't stuck in the league of the second arc of the series.
Majin Buu fires a magical beam from his antenna that turns his victim into candy, which he consumes.
Because neither Goten nor Kid Trunks truly had a signature move, Gotenks goes and makes one up: The Super Ghost Kamikaze Attack. With this, he creates a series of flying, autonomous, intelligent doppelgangers that seek out a target and explode violently on contact. Though there are some kinks with it... for starters, they argue amongst themselves and with their masters, and sometimes forget that they explode with a touch.
Gogeta and Vegito both have fusions of signature attacks. For Gogeta, it is Big Bang Kamehameha, and for Vegito it is Final Kamehameha. One could also count Gogeta’s Soul Punisher attack as this.
Black and Zamasu have their Shin Retsuzan (God Split Cut) as their signature attack, forging blades made out of ki on their hands. The Shin Retsuzan serves as the basis for more advanced techniques.
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1.0
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 Dragon Ball (Manga)
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Signature Move / int_ce50887e
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Signature Move
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Superman has the iconic single or double-fisted flying punch that gets referenced a lot in other comics and movies (like Wreck-It Ralph and one of the Jacky Chan Armour of God films). It's actually called the Superman punch in real life. He famously used against Darkseid in the Justice League Unlimited finale. He also has the classic Punch Catch when he's done◊ playing with an opponent, usually◊ followed by◊ punching◊ them out
In the DC Extended Universe, he slams into his enemies at Mach 3, as some sort of Dynamic Entry.
In extreme circumstances Supes will use his Heat Vision as a Finishing Move.
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Signature Move
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Art of Fighting: The Sakazaki Family is well-known for the Haoh Shoko Ken, which is Kyokugenryuu's trademark. Robert, who trained under them, is the exception. While capable of using Haoh Shokoh Ken and its variants, Genei Kyaku is said to be his signature special. All of them can also use the Ryuuko Ranbu (aka "Dragon Tiger Berserk Dance").
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1.0
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1.0
 Art of Fighting (Video Game)
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Signature Move / int_d02cde59
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Signature Move
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Certain few Riders (usually, secondary and tertiary ones) are instead known for non-kicking Signature Move. They tends to use swords or guns instead as part of their signature move. Kamen Rider Den-O is the only time this happens to a main rider.
 Signature Move / int_d11cd383
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1.0
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1.0
 Kamen Rider Den-O
hasFeature
Signature Move / int_d11cd383
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type
Signature Move
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Shazam has a variety of lighting attacks but his move of saying "Shazam" over and over again while avoiding or blocking the lighting blast (since it will turn him back into Billy Batson) while it hurts his target (usually Superman) is his most iconic.
 Signature Move / int_d1ba9927
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1.0
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1.0
 Captain Marvel (Comic Book)
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Signature Move / int_d1ba9927
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Signature Move
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From the Soul series:
Would Sophitia's, erm, face-sitting throw count as the Never Live It Down version? (Her apologizing Groin Attack is a close second in this regard.)
Pretty much anything Ivy does counts, simply because she has a unique weapon and is pretty distracting as a fighter. If anything, her "Summon Suffering" may be Ivy's single one, because it's hard to pull off and, let's face it, looks awesome.
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1.0
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 Soul Series (Video Game)
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Signature Move / int_d2bb929d
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Signature Move
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Monster Hunter (2004):
The Rathian's tail backflip, which she will happily spam in order to poison unfortunate hunters.
The Plesioth's hipcheck, notorious for its disjointed hitbox in early Monster Hunter games.
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1.0
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1.0
 Monster Hunter (2004) (Video Game)
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Signature Move / int_d301a809
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Signature Move
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Monster Hunter 3 (Tri): Qurupeco's monster call imitation, which can summon anything from the lowly Melynx to the standard Rathian to the dreaded Deviljho.
 Signature Move / int_d302abbf
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1.0
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 Monster Hunter 3 (Tri) (Video Game)
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Signature Move / int_d302abbf
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Signature Move
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In Kung Fu Wa, Kung-Fu Girl's special move is Rainbow Cyclone Kick a double kick delivered with all her might while covered in a rainbow.
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1.0
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1.0
 Kung Fu Wa (Animation)
hasFeature
Signature Move / int_d37139b8
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type
Signature Move
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MacGruber has his signature throat rip.
 Signature Move / int_d380d35a
featureApplicability
1.0
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1.0
 MacGruber
hasFeature
Signature Move / int_d380d35a
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Signature Move
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In Dota 2, many heroes are strongly associated with a spell. Most often, this is their Ultimate ability, but there are a few exceptions:
Broodmother's Spawn Spiderlings
Dazzle's Shallow Grave
Drow Ranger's Frost Arrows''
Earth Spirit's Boulder Smash (specifically when used on his Stone Remnants, causing a lengthy, long-ranged stun)
Leshrac's Diabolic Edict
Lone Druid's Summon Spirit Bear
Mirana's Sacred Arrow
Nature's Prophet's Teleportation
Pudge's Meat Hook
Riki's Cloak and Dagger
Spirit Breaker's Charge of Darkness
 Signature Move / int_d4e486c7
featureApplicability
1.0
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1.0
 Dota 2 (Video Game)
hasFeature
Signature Move / int_d4e486c7
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type
Signature Move
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The Creeper likes to jump on people's heads and or shoulders. His laugh also qualifies.
 Signature Move / int_d50962d9
featureApplicability
1.0
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1.0
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Signature Move / int_d50962d9
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Signature Move
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Kirby:
Not counting the obvious inhaling ability, the eponymous character has the Final Cutter, introduced in Kirby Super Star. Since then it has appeared in most of his games (except Kirby 64), as well as his Up+B attack in Super Smash Bros..
The Ultra Sword introduced in Kirbys Return To Dreamland becomes a new one for Kirby, due to it being used the most in that game. It also becomes his new Final Smash in the fourth Super Smash Bros.
King Dedede has the Super Dedede Jump as well as the ability to mimic Kirby's Inhale (though he can't copy abilities). He's also got a signature weapon in the form of his hammer.
Mach Tornado seems to be this for Meta Knight, making a number of appearances after its debut in Kirby Super Star, including Meta Knight's neutral B special in Super Smash Bros. Brawl and a Limit Break variant in Meta Knightmare Ultra from Kirby Super Star Ultra. In the anime continuity his signature move was Sword Beam, which Kirby also often uses as Sword Kirby.
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1.0
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1.0
 Kirby
hasFeature
Signature Move / int_d54469f8
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Signature Move
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Pokémon: The Series: Pretty much almost every Pokémon has a signature move. Examples:
Pikachu's core movset has consisted of Thunderbolt, Quick Attack, and Iron Tail ever since Hoenn; his fourth move varies by region.
Charmander and as a Charmeleon and Charizard (and for that matter all of Ash's fire types note except Talonflame) has Flamethrower. And in nearly every battle, specifically the ones in which he is listening to Ash, Charizard uses Seismic Toss.
Ash's Squirtle has Skull Bash, Bulbasaur has Solar Beam, Treecko has Bullet Seed then Leaf Blade after evolving, Corphish has Crabhammer, Snivy has Attract and Leaf Storm, Oshawott has Razor Shell, Leavanny has String Shot, and Talonflame has Flame Charge.
Aura Sphere is this for Lucario. The two were introduced at the same time and every Lucario since bar one has used this attack.
Alain’s Mega Charizard X tends to finish foes off with Blast Burn.
In Pokémon Adventures, the Elemental Hyper Beams eventually become this for the Dex Holders of the first three generations and their starters. Meanwhile, Yellow, commanding Red's Pikachu along with her own and Gold's Pichu, gets Volt Tackle.
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Signature Move / int_d5ddd6c1
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Signature Move
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Given that League of Legends has tons of characters, only a small proportion of the cast need to have one of these for plenty of examples to exist:
Ahri's Charm.
Akali's Twilight Shroud.
Bard's Magical Journey and Tempered Fate.
Blitzcrank's Rocket Grab.
Caitlyn's Ace In The Hole.
Cho'Gath's Feast.
Darius' Noxian Guillotine.
Draven's Spinning Axes.
Fiddlestick's Crowstorm.
Fizz's Playful/Trickster.
Garen's Judgement.
Jarvan IV's Cataclysm.
Jax's Counter Strike.
Karthus' Lay Waste and Requiem.
Kassadin's Riftwalk.
Lux's Final Spark.
Malzahar's Void Swarm.
Master Yi's Alpha Strike.
Mordekaiser's Realm Of Death.
Morgana's Dark Binding.
Nasus' Siphoning Strike.
Nocturne's Paranoia.
Rammus' Powerball.
Singed's Poison Trail.
Sylas' Hijack.
Teemo's Noxious Trap.
Thresh's Dark Passage.
Twisted Fate's Pick A Card and Destiny/Gate.
Vayne's Silver Bolts.
Veigar's Baleful Strike.
Xerath's Rite Of The Arcane.
Yasuo's Sweeping Blade, in particular the tornado component.
Zed's Living Shadow.
Ziggs' Mega Inferno Bomb.
Zilean's Time Bomb and Chronobreak.
Zoe's Paddle Star.
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1.0
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 League of Legends (Video Game)
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Signature Move / int_d616724d
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Signature Move
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Signature Move: Discussed by Zaynab with her coach when she's getting into wrestling, asking which can be hers of her coach.
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1.0
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 Signature Move
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Signature Move / int_d77c476f
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type
Signature Move
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Space to Breathe (Naruto) has Sakura discuss the importance of this with Kiba, noting that high-ranking shinobi tend to have at least one technique that's considered to be their signature move. Hence her interest in developing her own in order to prove herself worthy of promotion. This eventually results in her creating the dual-element technique Metamorphosis, which lets her transmute water-based jutsus into earth-based ones and vice-versa.
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Signature Move / int_d90bc3c6
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Signature Move
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Zero of Mega Man X and Zero has the Z-Saber combo, consisting of three (in X8 it can be upgraded to five) slashes with his infamous Laser Blade. In the same series, Axl's Copy Shot could count as well.
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Signature Move / int_dab32e3
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Signature Move
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In Warrior Cats, Firestar's favourite move is his Playing Possum skill. He even uses it to defeat Scourge, the Final Boss of the original series. It gets lampshaded later on in the series (specifically in The Forgotten Warrior) by Spirit Antpelt, who points out to Ivypool that it was such a cool move that everyone copied it off Firestar and now it's just a tired old trick. He then gets erased from existence.
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Signature Move / int_db30cf92
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type
Signature Move
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Rey Mysterio Jr. has his 619, which is arguably more famous than his Finishing Move (a springboard splash). It was even featured in an episode of Heroes.
Rey has a few other springboard finishers, but they are always preceded by 619, which could account for popularity of the move.
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1.0
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 Rey Mysterio Jr. (Wrestling)
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Signature Move / int_dc48bcf
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Signature Move
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Heartcore: Ame's signature spell is the "Devil Drive", a combination fire/dark spell that burns its victims and, in the event of a direct hit, causes immense pain and psychological torment.
 Signature Move / int_dd5bb86e
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1.0
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 Heartcore (Webcomic)
hasFeature
Signature Move / int_dd5bb86e
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Signature Move
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Once Upon a Time: Regina's signature go-to is conjuring a fireball hurling it towards her enemies. It's very rarely effective and often an odd choice considering she has been schooled in powerful dark magic by the most powerful dark magic user in all the realms. It also seems to have become the go-to magic for her sister Zelena too.
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Signature Move / int_de6659ec
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Signature Move
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Hajime no Ippo: Ippo's Dempsey Roll, Sendo's Smash, Vorg's White Fang, Mashiba's flicker jabs, Kimura's Dragonfish Blow, Aoki's frog punch...
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1.0
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 Hajime no Ippo (Manga)
hasFeature
Signature Move / int_e05a2543
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Signature Move
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Monster Hunter Portable 3rd: The Brute Tigrex's super roar, infamous for being one of the few roars in the series that can damage hunters.
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1.0
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Signature Move / int_e1a38d23
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Signature Move
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The Zap series of spells in Dragon Quest is easily the most iconic spell line that defines the Heroes, as they’re typically the only characters that learn the magic set. What makes this especially noticeable is the fact that in Dragon Quest V, the Hero of that game does not learn any Zap spells because he’s not a traditional ‘Hero’...instead, it’s his son who gets them as he levels up, as he fits the traditional Dragon Quest Hero mold better his father.
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1.0
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Signature Move / int_e22c949c
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Signature Move
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Doctor Strange, when appearing outside of his own stories, has a handful of spells he uses pretty regularly: a beam from the Eye of Agamotto, the Shields of the Seraphim, and the Crimson Bands of Cyttorak.
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Signature Move / int_e2cb4c1
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Signature Move
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Pretty Cure: Aside from their signature magical attack, every Magical Girl and ally has her own physical attack move that she constantly ends up doing. For example, White's twirling front flip, Rose's elbow jab, or Sunshine's use of actual martial arts moves.
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Signature Move / int_e3ed54c7
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Signature Move
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Negima! Magister Negi Magi:
Negi has favored Jovis Tempestas Fulguriens (Jupiter's Storm of Thunder) as an important finisher in his arsenal since Day 1. He has gained much stronger spells over time, but he never really stops using it.
Fate Averruncus is fond of Pnoe Petras (Breath of Stone), which he usually uses to petrify people, thereby winning without wasting his time with an actual fight.
Setsuna's seems to be either Zanganken (Stone-Cleaving Sword), which was the first technique she ever used in the seriesnote attentive Ken Akamatsu fans will note that it was also the first move Motoko and Kuroumaru ever use as well or Shin Raikouken (True Lightning Sword) for the incredible display it put on during her fight with Evangeline.
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Signature Move / int_e67a7d6c
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Signature Move
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In Paperinik New Adventures he gets technologically superior weapons. There his signature gadget is the Extransformer Shield, a shield with multiple integrated functions... Of which the most used are the "bradionic paralyzer" (that suspends the target's subjective time. The effect is akin to temporarily turning them to stone) and the Crusher, a more effective Power Fist.
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1.0
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Signature Move / int_e7a9c06c
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Signature Move
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The Rock has the People's Elbow.
 Signature Move / int_e9c57346
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1.0
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 Dwayne Johnson (Wrestling)
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Signature Move / int_e9c57346
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Signature Move
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Doctor Doom typically shoots beams from his fingers and hands, he also uses magic on his hand which was effective against Luke Cage◊ and even Hulk◊. In most modern comics and games he tends to use green lighting.
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1.0
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Signature Move / int_ea29fc84
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Signature Move
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Captain Tsubasa:
Tsubasa Ohzora has the Overhead Kick (his very first learned technique), and the Drive Shot, learned from the notes left by Roberto, a long-ranged shot that gives the ball a forward spin to propel it downwards to the net. He later develops an even stronger version, the Skywing Shot.
Kojiro Hyuuga has the Tiger Shot, which sends the ball towards the net with both speed and power, and its upgraded versions, Neo Tiger Shot and Wild Tiger Shot. His stronger one is the Raijuu Shot, which adds more momentum by kicking the ground before making contact with the ball.
Foreign players also have their own shots, such as Karl Heinz Schneider's Fire Shot (a shot so powerful it leaves the ball with a smoke effect), Ryoma Hino's Tornado Shot (adds additional power to the ball by spinning the body) and Carlos Santana's Arrow Shot (holds his leg like a bowstring before shooting). Sho Shunko has the Kickback Cannon, which involves timing right before his opponent shoots to give a counter-shot adding his own power to it.
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1.0
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Signature Move / int_ea77c5ab
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Signature Move
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Netheril campaign got names for the oldest ones, with very strong personal themes. E.g. Shocking Grasp = Volhm's grasp, Lightning Bolt = Volhm's bolt, Chain Lightning = Volhm's chaining.
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1.0
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 Forgotten Realms
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Signature Move / int_ea787cd1
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Signature Move
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Yakuza: The Komaki School's signature technique is the Tiger Drop, a gut punch of devastating power.
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1.0
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 Yakuza (Video Game)
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Signature Move / int_eab90aec
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Signature Move
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Rob Van Dam's Rolling Thunder.
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1.0
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1.0
 Rob Van Dam (Wrestling)
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Signature Move / int_eb118c13
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Signature Move
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Each party member in the Final Fantasy XIII series had their own full-ATB attack that they unlocked late in the game with Lightning's Army of One being the most notable example, being a usable ability of hers in each one of the games in the series.
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Signature Move / int_eb6802b4
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Signature Move
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In The King's Avatar, the difficult Battle Mage maneuver Dragon Raises Its Head has only ever been properly executed by Ye Xiu so much that it is his calling card. This was how Ye Xiu publicly proclaimed his intent to return to the pro scene after using this move in a one-to-one duel during the All-Star Competition in front of shocked pro players and viewers. This alone was enough to convince his boss Chen Guo that he really is the Battle God.
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Signature Move / int_ebfeca51
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Signature Move
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Sword Art Online:
There are randomly obtained "extra skills" that can be earned through difficult circumstances. Some are easier than others — Klein's Katana skill can be obtained simply by using Curved Swords a lot — but many others are so rare, with requirements no one understands, that they turn into this trope. One of the most notable is Kirito's Dual Swords skill, which he kept hidden for as long as possible to give him an edge. No one else has it.
Mother's Rosario begins with Asuna learning of a powerful duelist in ALO, Yuuki, who is offering a signature skill of their own to whoever can best them in a duel, a powerful eleven-hit combo Sword Skill. Asuna receives the skill from Yuuki in her dying moments after giving it the name "Mother's Rosario".
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Signature Move / int_ed2a7866
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Signature Move
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Marble Hornets seems to have the Head-Crushing Rock of Doom as used by Alex.
 Signature Move / int_ee7da84d
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1.0
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1.0
 Marble Hornets (Web Video)
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Signature Move / int_ee7da84d
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Signature Move
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Nuclear Dan from Another Gaming Comic loves to spam fireball when he can, not using it's long range even, just closing in and centering on himself.
 Signature Move / int_eec7c300
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1.0
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Signature Move / int_eec7c300
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Signature Move
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While several characters in Rurouni Kenshin have a favorite move, the most prominent is Saito's Gatotsu, as his fighting style is centered entirely around four variants of that move. He even explains why a signature move is a good idea: In an environment where most fights are life or death, you rarely face the same opponent more than once. Therefore, you're better off learning one move really well than trying to learn a wide variety of techniques.
While it's not his original move, Sanosuke essentially adopts Futae No Kiwami as his signature move during the latter half of the manga. It does well enough against most foes, provided they aren't Shishio...
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Signature Move / int_eef5470a
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Signature Move
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From Street Fighter:
While both Ryu and Ken have Hadouken and Shoryuken, the Ryu uses the former more while Ken uses the latter more. In more recent times Ken also gets associated more with Hurricane Kick.
Guile and later Charlie have the Sonic Boom and the Flash Kick.
Chun-Li's lightning kick (Hyakuretsukyaku) and E. Honda's Hundred Hand Slap.
Sagat's Tiger Uppercut.
M. Bison's Psycho Crusher.
Zangief's Spinning Piledriver.
Akuma's Shun Goku Satsu.
Dhalsim's Yoga Fire and Yoga Flame.
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Signature Move / int_ef661e97
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Signature Move
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Less powerful than the Hulk's but Fantastic Four's The Thing does this too, he once one-shot Magneto with it.
 Signature Move / int_ef7b3325
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1.0
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 Fantastic Four / Comicbook
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Signature Move / int_ef7b3325
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Signature Move
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Mega Man:
Zero of Mega Man X and Zero has the Z-Saber combo, consisting of three (in X8 it can be upgraded to five) slashes with his infamous Laser Blade. In the same series, Axl's Copy Shot could count as well.
Zero's dual-Z-Buster-then-Sword-Beam combo from X2, which made recurring appearances in X5 and X6, along with Zero 3 and ZX, if you count Omega. Curiously, you never quite have access to it when playing as Zero (the closest we ever got was X3, and even that was just a Z-Saber slash, with no sword beam).note You finally can do it with the Model O in ZX.
And of course, Mega Man himself has his trusty old Mega Buster, which is his initial weapon in all of his games and serves him well through the entire game, since it has infinite energy, unlike his other weapons that he gains later.
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Signature Move / int_ef8bd4a5
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Signature Move
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Master Yoda's signature move is telekinesis, such as the memorable scene in which he effortlessly lifts Luke's X-wing out of the swamp. He's shown using it to disable Palpatine's guards in Revenge of the Sith, and to defend himself against Count Dooku and Palpatine. Boh of them are very powerful Sith Lords, but in both cases their attempts to kill him by throwing things at him with the Force are a No-Sell.
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Signature Move / int_ef9ba9b4
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Signature Move
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Metroid:
Samus has heaps of them: Missiles, Charge Shot, Screw Attack, Morph Ball, Shinespark, Ice Beam and the Hyper Beam which is the Finishing Move in Super Metroid. Over time, Samus's melee attacks and counters (likely based off her Super Smash Bros attacks) hasbecome prevalent in her games, especially Overblast and Lethal Strike which Metroid: Other M introduced which involves grabbing or mounting the opponent and shooting at point blank range with her Arm Cannon. Despite the controversial reception of Other M, Metroid: Samus Returns and Metroid Dread both brought the concept back with a similar, refined melee system with the aforementioned moves.
Ridley really, really loves grinding Samus across the walls he does in most of his 3D appearances and he also does it to you as a stage boss in Super Smash Bros Wii U/3DS except on the floor of the platform, not the walls. Ridley also uses his vicious serrated tail to stab Samus frequently. In Ridley's Super Smash Bros. Ultimate trailer he brutally takes down Mega Man and Link with the attack. Ridley's fire breath can be considered his Finishing Move.
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1.0
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 Metroid (Franchise)
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Signature Move / int_f04b4111
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Signature Move
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Nightcrawler's Bamf, still one of the coolest powers in the Marvel Universe.
 Signature Move / int_f0c77818
featureApplicability
1.0
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1.0
 Nightcrawler
hasFeature
Signature Move / int_f0c77818
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Signature Move
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Every major character in Mobile Fighter G Gundam has at least one, but in particular the School of Touhou Fuhai has the various Finger attacks (including Domon's Shining Finger and Bakunetsu God Finger and Master Asia's Darkness Fingernote The Expanded Universe gives him two more, the Sunshine Finger in the manga 7th Fight and the Heartful Finger he used while a member of the Shuffle Alliance) and the Sekiha Tenkyoken.
 Signature Move / int_f1360d68
featureApplicability
1.0
 Signature Move / int_f1360d68
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1.0
 Mobile Fighter G Gundam
hasFeature
Signature Move / int_f1360d68
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Signature Move
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Rip Haywire: The eponymous hero uses the Megaton Punch as this.
 Signature Move / int_f344d963
featureApplicability
1.0
 Signature Move / int_f344d963
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1.0
 Rip Haywire (Webcomic)
hasFeature
Signature Move / int_f344d963
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type
Signature Move
 Signature Move / int_f4559fd1
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Any of King's multi-hit throws that end in a Muscle Buster, which usually doubles as his Finishing Move.
 Signature Move / int_f4559fd1
featureApplicability
1.0
 Signature Move / int_f4559fd1
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1.0
 Kinnikuman (Manga)
hasFeature
Signature Move / int_f4559fd1
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Signature Move
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In Artifact, each Hero Unit card in your deck also adds three copies of said hero's "premier card". Though this card can be a creep or improvement, it's most often a spell representing their signature special move. Some units also have an innate active ability.
 Signature Move / int_f57932e5
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1.0
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Signature Move / int_f57932e5
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Signature Move
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Kingdom Hearts:
Sora has Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok, his special abilities from the first game; they were originally left out of Kingdom Hearts II, but the Final Mix re-release of the game added them back as the abilities of the new Limit Form power up.
Riku's Dark Aura, which has been usable as an ultimate attack in all of his playable appearances since the first game (where it was the strongest attack of Riku possessed by Xehanort's Heartless in his second boss fight at Hollow Bastion), although he had another version of Dark Aura in KHII when present as a party member for The World That Never Was that functioned as a volley of Dark Firaga-like projectiles.
Roxas has a Limit Break called Magic Hour, where he surrounds himself with six pillars that rotate before shooting out in all directions, causing severe damage. A variation of this would later become the Holy spell, named Faith in English translations, for Ventus and Sora.
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1.0
 Signature Move / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Signature Move / int_f6a54e75
 Signature Move / int_fa738078
type
Signature Move
 Signature Move / int_fa738078
comment
There's a ton of them in Sailor Moon, each usually lasting until the next upgrade:
Sailor Moon: Moon Tiara Action/Moon Frisbee, Moon Healing Escalation, Moon Princess Halation, Moon Spiral Heart Attack, Rainbow Moon Heartache, Moon Gorgeous Meditation, Starlight Honeymoon Therapy Kiss, and Silver Moon Crystal Power Kiss, all in that order. There is also a manga-only ultimate attack, Silver Moon Crystal Eternal Power.
Sailor Mercury: Shabon Spray, Shine Aqua Illusion, Mercury Aqua Rhapsody
Sailor Mars: Fire Soul, Akuryo Taisan (exorcism for demons), Burning Mandala, Mars Flame Sniper
Sailor Jupiter: Supreme Thunder, Flower Hurricane (in the manga), Sparkling Wide Pressure, Jupiter Oak Evolution
Sailor Venus: Sailor V Kick (the only physical move), Crescent Beam, Venus Love-Me-Chain, Rolling Heart Vibration (manga only), Venus Wink Chain Sword (manga only), Venus Love and Beauty Shock
In the anime the Crescent Beam is particularly prominent, as she doesn't fully abandon it until the final season, well after acquiring more powerful moves, while in the manga she ditched it before the start of the series (she used it a lot in Codename: Sailor V, but never used it once in the main series).
Sailor Pluto: Dead Scream, Chronos Typhoon (manga only)
Sailor Uranus: World Shaking, Space Sword Blaster, Space Turbulence (manga only)
Sailor Saturn: Death Reborn Revolution, Silence Glaive Surprise
Sailor Chibi Moon: Pink Sugar Heart Attack
For Tuxedo Mask in the anime, there's his signature rose toss, while in the manga, he has his own power, Tuxedo La Smoking Bomber.
Sailor Neptune: Deep Submerge, Submarine Reflection, Submarine Violon Tide (manga only).
 Signature Move / int_fa738078
featureApplicability
1.0
 Signature Move / int_fa738078
featureConfidence
1.0
 Sailor Moon (Franchise)
hasFeature
Signature Move / int_fa738078
 Signature Move / int_fbc44b8a
type
Signature Move
 Signature Move / int_fbc44b8a
comment
Its successor Great Mazinger has its iconic Thunder Break which is its most used weapon and BY FAR the most notable, since its the move that Tetsuya used whenever he does the Big Damn Heroes duty.
 Signature Move / int_fbc44b8a
featureApplicability
1.0
 Signature Move / int_fbc44b8a
featureConfidence
1.0
 Great Mazinger
hasFeature
Signature Move / int_fbc44b8a
 Signature Move / int_fcc7ec6b
type
Signature Move
 Signature Move / int_fcc7ec6b
comment
Triple H's Double A Spinebuster, which was one of his idol's, Arn Anderson's Finishing Move.
 Signature Move / int_fcc7ec6b
featureApplicability
1.0
 Signature Move / int_fcc7ec6b
featureConfidence
1.0
 Triple H (Wrestling)
hasFeature
Signature Move / int_fcc7ec6b
 Signature Move / int_fdf7a632
type
Signature Move
 Signature Move / int_fdf7a632
comment
Each Clan in Vampire: The Requiem has three Disciplines that they are good at and one of them will be their specialty.
 Signature Move / int_fdf7a632
featureApplicability
1.0
 Signature Move / int_fdf7a632
featureConfidence
1.0
 Vampire: The Requiem (Tabletop Game)
hasFeature
Signature Move / int_fdf7a632
 Signature Move / int_fe16b92c
type
Signature Move
 Signature Move / int_fe16b92c
comment
The Supermen in Happy Heroes all have one specific attack that they're best known for.
Happy S. has his Happy S. Punch.
Sweet S. has her Sweet Protection Bubble/Dome.
Smart S. and his Smart S. Magnet.
Careless S. and his Careless Missle.
Careful S. and his Careful Duplicate.
 Signature Move / int_fe16b92c
featureApplicability
1.0
 Signature Move / int_fe16b92c
featureConfidence
1.0
 Happy Heroes (Animation)
hasFeature
Signature Move / int_fe16b92c
 Signature Move / int_fe6dcd31
type
Signature Move
 Signature Move / int_fe6dcd31
comment
Greyhawk — "Bigsby's <what-it-does>-ing Hand".
 Signature Move / int_fe6dcd31
featureApplicability
1.0
 Signature Move / int_fe6dcd31
featureConfidence
1.0
 Greyhawk (Tabletop Game)
hasFeature
Signature Move / int_fe6dcd31
 Signature Move / int_fe83990a
type
Signature Move
 Signature Move / int_fe83990a
comment
Saint Seiya:
Seiya's Pegasus Ryuusei Ken fires countless punches in a wide spread over the opponent's entire body, with such speed and power they flash like meteors with each impact. Later in the series, he gradually starts blasting out a bolt of Cosmo with each punch, turning it into a ranged attack.
Shiryu's Rozan Shoryuha delivers an uppercut that sends out an energy dragon flying upwards.
Hyoga's Diamond Dust. He sends bursts of Cosmo into the air to cool it (and possibly to draw in air moisture) before unleashing a burst of cosmos that will assume the form of a focused hailstorm and freeze his opponent.
Shun mostly uses his Nebula Chain to attack his foes. When that fails, he can use the Nebula Stream, or its stronger version, Nebula Storm.
Ikki's Ho-oh Genma-Ken pierces through the victim's the brain, bringing out his deepest fears. It traps the victim's mind in an illusion, either confusing temporarily the subject or leaving him in a catatonic state (possibly even killing him).
 Signature Move / int_fe83990a
featureApplicability
1.0
 Signature Move / int_fe83990a
featureConfidence
1.0
 Saint Seiya (Manga)
hasFeature
Signature Move / int_fe83990a
 Signature Move / int_fe85bfc8
type
Signature Move
 Signature Move / int_fe85bfc8
comment
Falcon PUNCH! To the point that it's mentioned the Story Mode credits song of F-Zero GX and was actually used by Falcon in the Grand Finale of F-Zero: GP Legend.
Mario and Luigi's fireballs, Link's Spin Attack, Kirby's Inhale, and Sonic's Spin Dash, all mentioned below.
 Signature Move / int_fe85bfc8
featureApplicability
1.0
 Signature Move / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Signature Move / int_fe85bfc8
 Signature Move / int_fe8ef766
type
Signature Move
 Signature Move / int_fe8ef766
comment
Captain America and his shield throw, or the Shield Bash.
 Signature Move / int_fe8ef766
featureApplicability
1.0
 Signature Move / int_fe8ef766
featureConfidence
1.0
 Captain America (Comic Book)
hasFeature
Signature Move / int_fe8ef766
 Signature Move / int_ff8dd2b2
type
Signature Move
 Signature Move / int_ff8dd2b2
comment
The Wheel of Time (2021) gives some channelers destinctive weaves, In the first season, Alanna fights mostly by using Earth mo make teh ground under an enemy explode like a land mine, while Logain can rapidly corrode metal. Neither are from the books (though Logain, being self-taught, woud be expected to rely on a few stand-bys, which might be wierd) presumably they were added to make it easier for viewers to keep track of them among the books hundreds of named characters.
The second season's Stinger intruduces Moghedien, who was already called "the spider" in the books. her attacks resemble webs.
 Signature Move / int_ff8dd2b2
featureApplicability
1.0
 Signature Move / int_ff8dd2b2
featureConfidence
1.0
 The Wheel of Time (2021)
hasFeature
Signature Move / int_ff8dd2b2
 Signature Move / int_ffb43795
type
Signature Move
 Signature Move / int_ffb43795
comment
Cobra Kai: It isn't really made much ado about, but, as a reference to the first film, most, if not all, Cobra Kai fighters get a lot of mileage out of a certain crouching leg sweep.
Hawk has a superman punch as his for the first two seasons. It vanishes as he bacomes a more balanced fighter instead of relying exclusively on his offensive skills.
 Signature Move / int_ffb43795
featureApplicability
1.0
 Signature Move / int_ffb43795
featureConfidence
1.0
 Cobra Kai
hasFeature
Signature Move / int_ffb43795

The following is a list of statements referring to the current page from other pages.

 Signature Move
processingCategory2
Magic and Powers
 Signature Move
processingCategory2
Signature Tropes
 Happy Heroes (Animation) / int_675056e4
type
Signature Move
 Kung Fu Wa (Animation) / int_675056e4
type
Signature Move
 Crush Gear Turbo / int_675056e4
type
Signature Move
 Ghost in the Shell: Arise / int_675056e4
type
Signature Move
 Isekai Quartet / int_675056e4
type
Signature Move
 Mobile Suit Gundam SEED / int_675056e4
type
Signature Move
 Tiger Mask W / int_675056e4
type
Signature Move
 Yu-Gi-Oh! VRAINS / int_675056e4
type
Signature Move
 Bane (Comic Book) / int_675056e4
type
Signature Move
 Dungeon Twilight (Comic Book) / int_675056e4
type
Signature Move
 Jupiter's Legacy (Comic Book) / int_675056e4
type
Signature Move
 Superboy (1994) (Comic Book) / int_675056e4
type
Signature Move
 The Mighty Thor (Comic Book) / int_675056e4
type
Signature Move
 Uncanny X-Men (Comic Book) / int_675056e4
type
Signature Move
 Popeye (Comic Strip) / int_675056e4
type
Signature Move
 Wreck-It Ralph / Disney / int_675056e4
type
Signature Move
 A Different Scroll / Fan Fic
seeAlso
Signature Move
 The Quest for the Legends / Fan Fic / int_675056e4
type
Signature Move
 Blackkat's Reverse (Fanfic) / int_675056e4
type
Signature Move
 Chaos Effect (Fanfic) / int_675056e4
type
Signature Move
 Chibipoes Acceleration (Fanfic)
seeAlso
Signature Move
 Fate/Zero Paradox (Fanfic) / int_675056e4
type
Signature Move
 Harry Is a Dragon, and That's OK (Fanfic) / int_675056e4
type
Signature Move
 Harry Is A Dragon, And That's Okay (Fanfic) / int_675056e4
type
Signature Move
 Hikari (Fanfic) / int_675056e4
type
Signature Move
 Hope of the Shield Hero (Fanfic) / int_675056e4
type
Signature Move
 Jaune Arc, Lord of Hunger (Fanfic) / int_675056e4
type
Signature Move
 Kaleidoscope (Fanfic) / int_675056e4
type
Signature Move
 Kaleidoscopic Grangers (Fanfic) / int_675056e4
type
Signature Move
 Legendarily Popular (Fanfic) / int_675056e4
type
Signature Move
 My Hero Pokedamia (Fanfic) / int_675056e4
type
Signature Move
 Percy Weasley and The Prefect Job That Isn't A Vanity Role (Fanfic) / int_675056e4
type
Signature Move
 Snuggles the Symbiote (Fanfic) / int_675056e4
type
Signature Move
 Space to Breathe (Naruto) (Fanfic) / int_675056e4
type
Signature Move
 The Keys Stand Alone (Fanfic) / int_675056e4
type
Signature Move
 Turning a New Leaf (Fanfic) / int_675056e4
type
Signature Move
 Worm-in-Waiting (Fanfic) / int_675056e4
type
Signature Move
 Yu-Gi-Oh! Re-GX (Fanfic) / int_675056e4
type
Signature Move
 Aquaman (2018) / int_675056e4
type
Signature Move
 Birds of Prey (2020) / int_675056e4
type
Signature Move
 Blood and Bone / int_675056e4
type
Signature Move
 Bullet Train / int_675056e4
type
Signature Move
 Carlito's Way / int_675056e4
type
Signature Move
 Collateral / int_675056e4
type
Signature Move
 Drunken Master / int_675056e4
type
Signature Move
 Glass (2019) / int_675056e4
type
Signature Move
 Harakiri / int_675056e4
type
Signature Move
 Hook / int_675056e4
type
Signature Move
 Jumanji: Welcome to the Jungle / int_675056e4
type
Signature Move
 Kong: Skull Island / int_675056e4
type
Signature Move
 Kung Fu Hustle / int_675056e4
type
Signature Move
 Le Bossu (1959) / int_675056e4
type
Signature Move
 MacGruber / int_675056e4
type
Signature Move
 On Guard / int_675056e4
type
Signature Move
 Rurouni Kenshin: Kyoto Inferno / int_675056e4
type
Signature Move
 Scooby-Doo: Monsters Unleashed / int_675056e4
type
Signature Move
 Taken / int_675056e4
type
Signature Move
 The House That Jack Built / int_675056e4
type
Signature Move
 The Iron Claw / int_675056e4
type
Signature Move
 The Last Picture Show / int_675056e4
type
Signature Move
 The Mighty Ducks / int_675056e4
type
Signature Move
 TRON: Legacy / int_675056e4
type
Signature Move
 Zack Snyder's Justice League / int_675056e4
type
Signature Move
 DC Extended Universe (Franchise) / int_675056e4
type
Signature Move
 Guilty Gear (Franchise) / int_675056e4
type
Signature Move
 John Wick (Franchise) / int_675056e4
type
Signature Move
 Kamen Rider (Franchise) / int_675056e4
type
Signature Move
 Persona (Franchise) / int_675056e4
type
Signature Move
 Street Fighter (Franchise) / int_675056e4
type
Signature Move
 The Fast and the Furious (Franchise) / int_675056e4
type
Signature Move
 Yu-Gi-Oh! (Franchise) / int_675056e4
type
Signature Move
 Shin Megami Tensei (Franchise) / int_675056e4
type
Signature Move
 The Hohenzollern Empire (Lets Play) / int_675056e4
type
Signature Move
 Tipping Forties (Lets Play) / int_675056e4
type
Signature Move
 Twitch Plays Pokémon: Arena (Lets Play) / int_675056e4
type
Signature Move
 KonoSuba / int_675056e4
type
Signature Move
 Mushoku Tensei / int_675056e4
type
Signature Move
 Mushoku Tensei: Jobless Reincarnation / int_675056e4
type
Signature Move
 Slayers / int_675056e4
type
Signature Move
 Ben-To / int_675056e4
type
Signature Move
 Cradle Series / int_675056e4
type
Signature Move
 Demi-Gods and Semi-Devils / int_675056e4
type
Signature Move
 Jack Reacher / int_675056e4
type
Signature Move
 Jonathan Strange & Mr. Norrell / int_675056e4
type
Signature Move
 KonoSuba / int_675056e4
type
Signature Move
 Le Bossu / int_675056e4
type
Signature Move
 Llama Llama / int_675056e4
type
Signature Move
 Mushoku Tensei: Jobless Reincarnation / int_675056e4
type
Signature Move
 Night Huntress / int_675056e4
type
Signature Move
 Sienkiewicz Trilogy / int_675056e4
type
Signature Move
 Slayers / int_675056e4
type
Signature Move
 Stephanie Plum / int_675056e4
type
Signature Move
 The Bourne Series / int_675056e4
type
Signature Move
 The Generalist / int_675056e4
type
Signature Move
 The Legend of the Condor Heroes / int_675056e4
type
Signature Move
 The Machineries of Empire / int_675056e4
type
Signature Move
 Wizarding School Mysteries / int_675056e4
type
Signature Move
 Jawbreaker / int_675056e4
type
Signature Move
 Angel Densetsu (Manga) / int_675056e4
type
Signature Move
 Blazing Transfer Student (Manga) / int_675056e4
type
Signature Move
 Crows (Manga) / int_675056e4
type
Signature Move
 Dorabase (Manga) / int_675056e4
type
Signature Move
 JoJo's Bizarre Adventure: Stardust Crusaders (Manga) / int_675056e4
type
Signature Move
 Kamui Den (Manga) / int_675056e4
type
Signature Move
 Karate Shoukoushi Kohinata Minoru (Manga) / int_675056e4
type
Signature Move
 Ky&#333; Kara Ore Wa!! (Manga) / int_675056e4
type
Signature Move
 My Neighbor Seki (Manga) / int_675056e4
type
Signature Move
 Ring ni Kakero (Manga) / int_675056e4
type
Signature Move
 Saki (Manga) / int_675056e4
type
Signature Move
 Sakigake!! Otokojuku (Manga) / int_675056e4
type
Signature Move
 Shura no Toki (Manga) / int_675056e4
type
Signature Move
 Yowamushi Pedal (Manga) / int_675056e4
type
Signature Move
 ATEEZ (Music) / int_675056e4
type
Signature Move
 aespa (Music) / int_675056e4
type
Signature Move
 Astro (Music) / int_675056e4
type
Signature Move
 De Staat (Music) / int_675056e4
type
Signature Move
 FT Island (Music) / int_675056e4
type
Signature Move
 Four Tops (Music) / int_675056e4
type
Signature Move
 INFINITE (Music) / int_675056e4
type
Signature Move
 Momoiro Clover Z (Music) / int_675056e4
type
Signature Move
 Nogizaka46 (Music) / int_675056e4
type
Signature Move
 Oh My Girl (Music) / int_675056e4
type
Signature Move
 Pussycat Dolls (Music) / int_675056e4
type
Signature Move
 Stray Kids (Music) / int_675056e4
type
Signature Move
 Taking Back Sunday (Music) / int_675056e4
type
Signature Move
 The Agonist (Music) / int_675056e4
type
Signature Move
 The Temptations (Music) / int_675056e4
type
Signature Move
 Tupper Ware Remix Party (Music) / int_675056e4
type
Signature Move
 2PM (Music) / int_675056e4
type
Signature Move
 WJSN (Cosmic Girls) (Music) / int_675056e4
type
Signature Move
 Westlife (Music) / int_675056e4
type
Signature Move
 Bleach Platinum Hearts (Roleplay) / int_675056e4
type
Signature Move
 Carnival Mirror (Roleplay) / int_675056e4
type
Signature Move
 A Fist Within Four Walls / int_675056e4
type
Signature Move
 Agent Carter / int_675056e4
type
Signature Move
 Almost Live! / int_675056e4
type
Signature Move
 Charmed (1998) / int_675056e4
type
Signature Move
 El Chavo del ocho / int_675056e4
type
Signature Move
 Forged in Fire / int_675056e4
type
Signature Move
 I'm in the Band / int_675056e4
type
Signature Move
 Jean-Claude Van Johnson / int_675056e4
type
Signature Move
 Jonathan Strange & Mr. Norrell / int_675056e4
type
Signature Move
 My Kitchen Rules / int_675056e4
type
Signature Move
 The Wheel of Time (2021) / int_675056e4
type
Signature Move
 Upstart Crow / int_675056e4
type
Signature Move
 Star Wars Epic Duels (Tabletop Game) / int_675056e4
type
Signature Move
 Vampire: The Requiem (Tabletop Game) / int_675056e4
type
Signature Move
 Fetch Clay, Make Man (Theatre) / int_675056e4
type
Signature Move
 Artifact (Video Game) / int_675056e4
type
Signature Move
 Burnout (Video Game) / int_675056e4
type
Signature Move
 Chousoku Henkei Gyrozetter (Video Game) / int_675056e4
type
Signature Move
 Chrono Ark (Video Game) / int_675056e4
type
Signature Move
 Crime Boss: Rockay City (Video Game) / int_675056e4
type
Signature Move
 Crusaders Quest (Video Game) / int_675056e4
type
Signature Move
 Dante's Inferno (Video Game) / int_675056e4
type
Signature Move
 Devil Survivor 2 (Video Game) / int_675056e4
type
Signature Move
 Digimon World Dawn/Dusk (Video Game) / int_675056e4
type
Signature Move
 Digimon World -next 0rder- (Video Game) / int_675056e4
type
Signature Move
 Divinity: Original Sin II (Video Game) / int_675056e4
type
Signature Move
 Dragon Ball: Raging Blast (Video Game) / int_675056e4
type
Signature Move
 EquestriaBound (Video Game) / int_675056e4
type
Signature Move
 Final Fantasy Tactics A2 (Video Game) / int_675056e4
type
Signature Move
 Fusion Generation II (Video Game) / int_675056e4
type
Signature Move
 Guilty Gear (Video Game) / int_675056e4
type
Signature Move
 Hollow Knight (Video Game) / int_675056e4
type
Signature Move
 Kunio-kun (Video Game) / int_675056e4
type
Signature Move
 Mario Party (Video Game) / int_675056e4
type
Signature Move
 Mega Man Battle Chip Challenge (Video Game) / int_675056e4
type
Signature Move
 Mother 3 (Video Game) / int_675056e4
type
Signature Move
 Namu Amida Butsu! -UTENA- (Video Game) / int_675056e4
type
Signature Move
 PAYDAY 2 (Video Game) / int_675056e4
type
Signature Move
 Paper Mario: Color Splash (Video Game) / int_675056e4
type
Signature Move
 Persona 2 (Video Game) / int_675056e4
type
Signature Move
 Persona 3 (Video Game) / int_675056e4
type
Signature Move
 Persona 3 Reload (Video Game) / int_675056e4
type
Signature Move
 Persona 5 Strikers (Video Game) / int_675056e4
type
Signature Move
 Pokémon Red and Blue (Video Game) / int_675056e4
type
Signature Move
 Pokémon Sword and Shield (Video Game) / int_675056e4
type
Signature Move
 Punch-Out!! (Video Game) / int_675056e4
type
Signature Move
 Ratchet &amp; Clank: All 4 One (Video Game) / int_675056e4
type
Signature Move
 River City Ransom (Video Game) / int_675056e4
type
Signature Move
 Sekiro: Shadows Die Twice (Video Game) / int_675056e4
type
Signature Move
 Shantae (Video Game) / int_675056e4
type
Signature Move
 Shin Megami Tensei II (Video Game) / int_675056e4
type
Signature Move
 Shin Megami Tensei III: Nocturne (Video Game) / int_675056e4
type
Signature Move
 Shin Megami Tensei Liberation: Dx2 (Video Game) / int_675056e4
type
Signature Move
 Shin Megami Tensei: Strange Journey (Video Game) / int_675056e4
type
Signature Move
 Shin Megami Tensei V (Video Game) / int_675056e4
type
Signature Move
 Sonic Battle (Video Game) / int_675056e4
type
Signature Move
 Super Mario 3D World (Video Game) / int_675056e4
type
Signature Move
 Terra Cresta (Video Game) / int_675056e4
type
Signature Move
 Tetris Effect (Video Game) / int_675056e4
type
Signature Move
 The Drop (Video Game) / int_675056e4
type
Signature Move
 The Legend of Zelda: A Link to the Past (Video Game) / int_675056e4
type
Signature Move
 UK Sight Reading Tournament (Video Game) / int_675056e4
type
Signature Move
 World of Tanks (Video Game) / int_675056e4
type
Signature Move
 Yu-Gi-Oh! Master Duel (Video Game) / int_675056e4
type
Signature Move
 Naruto: Ultimate Ninja / Videogame / int_675056e4
type
Signature Move
 Idol Hakkenden (Visual Novel) / int_675056e4
type
Signature Move
 Glitchtale (Web Animation) / int_675056e4
type
Signature Move
 Thrilling Intent (Web Animation) / int_675056e4
type
Signature Move
 CPU Kerfuffle (Web Video) / int_675056e4
type
Signature Move
 Door Monster (Web Video) / int_675056e4
type
Signature Move
 Kitboga (Web Video) / int_675056e4
type
Signature Move
 Masako X - Dragon Ball What-If (Web Video) / int_675056e4
type
Signature Move
 Movie Trivia Schmoedown (Web Video) / int_675056e4
type
Signature Move
 Oxventure (Web Video) / int_675056e4
type
Signature Move
 The Kaskade Region (Web Video) / int_675056e4
type
Signature Move
 Twitch Plays Pokémon: Arena (Web Video) / int_675056e4
type
Signature Move
 Ultimate Self-Defense Championship (Web Video) / int_675056e4
type
Signature Move
 Clown Corps (Webcomic) / int_675056e4
type
Signature Move
 Memoria (2010) (Webcomic) / int_675056e4
type
Signature Move
 Pokemon Abridgestery Dungeon (Webcomic) / int_675056e4
type
Signature Move
 Pokemon: Festival of Champions (Webcomic) / int_675056e4
type
Signature Move
 Roommates2009
seeAlso
Signature Move
 The Descended (Webcomic) / int_675056e4
type
Signature Move
 Tower of God (Webcomic) / int_675056e4
type
Signature Move
 Chuck Norris Facts (Website) / int_675056e4
type
Signature Move
 Celebrity Deathmatch / int_675056e4
type
Signature Move
 He-Man and the Masters of the Universe (2021) / int_675056e4
type
Signature Move
 Jayce and the Wheeled Warriors / int_675056e4
type
Signature Move
 Â¡Mucha Lucha! / int_675056e4
type
Signature Move
 Super Duper Sumos / int_675056e4
type
Signature Move
 The Adventures of Tintin (2011) / int_675056e4
type
Signature Move
 The Land Before Time VI: The Secret of Saurus Rock / int_675056e4
type
Signature Move
 Wreck-It Ralph / int_675056e4
type
Signature Move
 AJ Styles (Wrestling) / int_675056e4
type
Signature Move
 Abdullah the Butcher (Wrestling) / int_675056e4
type
Signature Move
 Alexander Otsuka (Wrestling) / int_675056e4
type
Signature Move
 Alicia Fox (Wrestling) / int_675056e4
type
Signature Move
 Allysin Kay (Wrestling) / int_675056e4
type
Signature Move
 Andrade "Cien" Almas (Wrestling) / int_675056e4
type
Signature Move
 Angela Fong (Wrestling) / int_675056e4
type
Signature Move
 Angelina Love (Wrestling) / int_675056e4
type
Signature Move
 Baron Corbin (Wrestling) / int_675056e4
type
Signature Move
 Batista (Wrestling) / int_675056e4
type
Signature Move
 Beth Phoenix (Wrestling) / int_675056e4
type
Signature Move
 Bianca Belair (Wrestling) / int_675056e4
type
Signature Move
 Billie Kay (Wrestling) / int_675056e4
type
Signature Move
 Billy Kidman (Wrestling) / int_675056e4
type
Signature Move
 Billy Robinson (Wrestling) / int_675056e4
type
Signature Move
 Black Rose (Wrestling) / int_675056e4
type
Signature Move
 Bob Sapp (Wrestling) / int_675056e4
type
Signature Move
 Bobby Lashley (Wrestling) / int_675056e4
type
Signature Move
 Bret Hart (Wrestling) / int_675056e4
type
Signature Move
 British Strong Style (Wrestling) / int_675056e4
type
Signature Move
 Brock Lesnar (Wrestling) / int_675056e4
type
Signature Move
 Brooke Adams (Wrestling) / int_675056e4
type
Signature Move
 Bruiser Brody (Wrestling) / int_675056e4
type
Signature Move
 Bruno Sammartino (Wrestling) / int_675056e4
type
Signature Move
 Bull Nakano (Wrestling) / int_675056e4
type
Signature Move
 Bullet Club (Wrestling) / int_675056e4
type
Signature Move
 Carlito Colón (Wrestling) / int_675056e4
type
Signature Move
 Chris Candido (Wrestling) / int_675056e4
type
Signature Move
 Chris Hero (Wrestling) / int_675056e4
type
Signature Move
 Christopher Daniels (Wrestling) / int_675056e4
type
Signature Move
 Christy Hemme (Wrestling) / int_675056e4
type
Signature Move
 Curt Hennig (Wrestling) / int_675056e4
type
Signature Move
 Daffney Unger (Wrestling) / int_675056e4
type
Signature Move
 Daizee Haze (Wrestling) / int_675056e4
type
Signature Move
 Dolph Ziggler (Wrestling) / int_675056e4
type
Signature Move
 Drake Maverick (Wrestling) / int_675056e4
type
Signature Move
 Drew McIntyre (Wrestling) / int_675056e4
type
Signature Move
 EVIL (Wrestling) / int_675056e4
type
Signature Move
 Evil (Wrestler) (Wrestling) / int_675056e4
type
Signature Move
 Eddie Kingston (Wrestling) / int_675056e4
type
Signature Move
 El Santo (Wrestling) / int_675056e4
type
Signature Move
 Elix Skipper (Wrestling) / int_675056e4
type
Signature Move
 Evan Bourne (Wrestling) / int_675056e4
type
Signature Move
 Freddie Blassie (Wrestling) / int_675056e4
type
Signature Move
 Gail Kim (Wrestling) / int_675056e4
type
Signature Move
 Giant Baba (Wrestling) / int_675056e4
type
Signature Move
 Goldberg (Wrestling) / int_675056e4
type
Signature Move
 Goldust (Wrestling) / int_675056e4
type
Signature Move
 Greg Valentine (Wrestling) / int_675056e4
type
Signature Move
 "Hacksaw" Jim Duggan (Wrestling) / int_675056e4
type
Signature Move
 Hikaru Shida (Wrestling) / int_675056e4
type
Signature Move
 Hiroyoshi Tenzan (Wrestling) / int_675056e4
type
Signature Move
 Hulk Hogan (Wrestling) / int_675056e4
type
Signature Move
 Hunter Johnston (Wrestling) / int_675056e4
type
Signature Move
 Ivory (Wrestling) / int_675056e4
type
Signature Move
 Jacqueline (Wrestling) / int_675056e4
type
Signature Move
 Jeff Jarrett (Wrestling) / int_675056e4
type
Signature Move
 Jerry Lawler (Wrestling) / int_675056e4
type
Signature Move
 Jillian Hall (Wrestling) / int_675056e4
type
Signature Move
 Jimmy Wang Yang (Wrestling) / int_675056e4
type
Signature Move
 John "Bradshaw" Layfield (Wrestling) / int_675056e4
type
Signature Move
 John Morrison (Wrestling) / int_675056e4
type
Signature Move
 Johnny Gargano (Wrestling) / int_675056e4
type
Signature Move
 Jon Moxley (Wrestling) / int_675056e4
type
Signature Move
 Jumbo Tsuruta (Wrestling) / int_675056e4
type
Signature Move
 Jushin Thunder Liger (Wrestling) / int_675056e4
type
Signature Move
 Kamala (Wrestling) / int_675056e4
type
Signature Move
 Karl Anderson (Wrestling) / int_675056e4
type
Signature Move
 Karl Gotch (Wrestling) / int_675056e4
type
Signature Move
 Katsuyori Shibata (Wrestling) / int_675056e4
type
Signature Move
 Keiji Mutoh (Wrestling) / int_675056e4
type
Signature Move
 Kenny Omega (Wrestling) / int_675056e4
type
Signature Move
 Kevin Owens (Wrestling) / int_675056e4
type
Signature Move
 Kia Stevens (Wrestling) / int_675056e4
type
Signature Move
 Kofi Kingston (Wrestling) / int_675056e4
type
Signature Move
 Koko B. Ware (Wrestling) / int_675056e4
type
Signature Move
 Kota Ibushi (Wrestling) / int_675056e4
type
Signature Move
 Kyle O'Reilly (Wrestling) / int_675056e4
type
Signature Move
 Lance Storm (Wrestling) / int_675056e4
type
Signature Move
 LayCool (Wrestling) / int_675056e4
type
Signature Move
 Lex Luger (Wrestling) / int_675056e4
type
Signature Move
 Lita (Wrestling) / int_675056e4
type
Signature Move
 London and Kendrick (Wrestling) / int_675056e4
type
Signature Move
 Low Ki (Wrestling) / int_675056e4
type
Signature Move
 Madusa (Wrestling) / int_675056e4
type
Signature Move
 Mark Henry (Wrestling) / int_675056e4
type
Signature Move
 Matt Cardona (Wrestling) / int_675056e4
type
Signature Move
 Matt Hardy (Wrestling) / int_675056e4
type
Signature Move
 Michelle McCool (Wrestling) / int_675056e4
type
Signature Move
 Mitsuharu Misawa (Wrestling) / int_675056e4
type
Signature Move
 Montel Vontavious Porter (Wrestling) / int_675056e4
type
Signature Move
 MsChif (Wrestling) / int_675056e4
type
Signature Move
 Naomi (Wrestler) (Wrestling) / int_675056e4
type
Signature Move
 Nigel McGuinness (Wrestling) / int_675056e4
type
Signature Move
 Orange Cassidy (Wrestling) / int_675056e4
type
Signature Move
 Paul Orndorff (Wrestling) / int_675056e4
type
Signature Move
 Pedro Morales (Wrestling) / int_675056e4
type
Signature Move
 Pentagón Jr. (Wrestling) / int_675056e4
type
Signature Move
 Psicosis (Wrestling) / int_675056e4
type
Signature Move
 Quinn Ojinnaka (Wrestling) / int_675056e4
type
Signature Move
 Ric Flair (Wrestling) / int_675056e4
type
Signature Move
 Rob Van Dam (Wrestling) / int_675056e4
type
Signature Move
 Roderick Strong (Wrestling) / int_675056e4
type
Signature Move
 SUWA (Wrestling) / int_675056e4
type
Signature Move
 Samoa Joe (Wrestling) / int_675056e4
type
Signature Move
 Samoan Dynasty (Wrestling) / int_675056e4
type
Signature Move
 Scott Steiner (Wrestling) / int_675056e4
type
Signature Move
 Seth Rollins (Wrestling) / int_675056e4
type
Signature Move
 Shayna Baszler (Wrestling) / int_675056e4
type
Signature Move
 Shingo Takagi (Wrestling) / int_675056e4
type
Signature Move
 Sin Cara (Wrestling) / int_675056e4
type
Signature Move
 Solo Darling (Wrestling) / int_675056e4
type
Signature Move
 Sting (Wrestling) / int_675056e4
type
Signature Move
 Su Yung (Wrestling) / int_675056e4
type
Signature Move
 Sumie Sakai (Wrestling) / int_675056e4
type
Signature Move
 TAKA Michinoku (Wrestling) / int_675056e4
type
Signature Move
 Tatsumi Fujinami (Wrestling) / int_675056e4
type
Signature Move
 Taylor Wilde (Wrestling) / int_675056e4
type
Signature Move
 The Dudley Boys (Wrestling) / int_675056e4
type
Signature Move
 The Fabulous Moolah (Wrestling) / int_675056e4
type
Signature Move
 The Great Muta (Wrestling)
seeAlso
Signature Move
 The Undertaker (Wrestling) / int_675056e4
type
Signature Move
 The Usos (Wrestling) / int_675056e4
type
Signature Move
 The Velveteen Dream (Wrestling) / int_675056e4
type
Signature Move
 The Young Bucks (Wrestling) / int_675056e4
type
Signature Move
 Thea Trinidad (Wrestling) / int_675056e4
type
Signature Move
 Tommaso Ciampa (Wrestling) / int_675056e4
type
Signature Move
 Tomohiro Ishii (Wrestling) / int_675056e4
type
Signature Move
 Toni Storm (Wrestling) / int_675056e4
type
Signature Move
 Trevor Mann (Wrestling) / int_675056e4
type
Signature Move
 Trish Stratus (Wrestling) / int_675056e4
type
Signature Move
 Ultimate Warrior (Wrestling) / int_675056e4
type
Signature Move
 Umaga (Wrestling) / int_675056e4
type
Signature Move
 Von Erich Family (Wrestling) / int_675056e4
type
Signature Move
 Walter (Wrestling) / int_675056e4
type
Signature Move
 Wendi Richter (Wrestling) / int_675056e4
type
Signature Move
 Zack Ryder (Wrestling) / int_675056e4
type
Signature Move
 Burning Black / Fan Fic / int_675056e4
type
Signature Move
 signaturemove
sameAs
Signature Move
 Ivelisse Vélez (Wrestling) / int_675056e4
type
Signature Move
 Jeff Hardy (Wrestling) / int_675056e4
type
Signature Move
 Místico (Wrestling) / int_675056e4
type
Signature Move