...it's like TV Tropes, but LINKED DATA!
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Authors have styles. It's common and acceptable that, when people write often, they start to develop a distinct way of writing, or an arbitrary favouritism for one of their characters, places, or even a specific name. Some authors internalize a single style to such extent that it's noticeable in anything they happen to write, co-write, or in extreme cases, even inspire. There are extreme cases in which, without knowing who wrote the work you're watching/reading, you can say "Hey, it has to be [insert author name here]!", because their style is too distinct and famous not to recognize. Visual artists, and movie directors, have similar styles in not only their stories but the spectacle. Related to Author Appeal, Author Catchphrase. See also Creator Thumbprint and Borrowing from the Sister Series. |
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Caddicarus: A lighthearted but upbeat delivery, games from the PS1 or later, constant Caption Humor and YouTube Poop levels of Sensory Abuse. | |
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Kurzgesagt has an easily recognizable style, | |
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Even among video review shows, which often follow similar formulas, some reviewers on Channel Awesome have distinct styles. For instance: The Nostalgia Critic: Lots of camera-mugging, high-voiced Large Ham moments, and running gags that only appear a few times before they're retired. Atop the Fourth Wall: A much lesser use of profanity and vulgarity than other reviewers; a tendency to hold Author Filibusters on social issues being brought up in the work. Bad Movie Beatdown: Very highly detailed synopses of the film's entire plot line, with a heavier-than-usual focus on the backstory and development. |
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Ryan Armand's comics tend to feature Mood Whiplash (especially for the sake of a gag), characters who find their absurd situations normal, females who look vaguely Asian, and a very vague, yet nice-looking, setting that can move the story just as much as dialogue. Also, his art style is about fifty years out of date. | |
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JonTron loves smash cuts; reading or seeing a particularly odd thing in a game and offering a Large Ham reaction; and usually giving No Ending (though he has admitted he doesn't know how to end videos). | |
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Series created by Jan van Rijsselberge tend to have the following line-up: An Adorably Precocious Child as the central character and often the Only Sane Man, a Non-Human Sidekick who may or may not be the real hero of the show, a Bumbling Dad (or some other bumbling father figure), a best friend who is a bit of a Ditz, and a female friend who is usually a Token Minority, is much smarter than the other friend, and has a crush on the central character. | |
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Examples from YouTube Poop: cs188 loves using music videos as sources. He's also fond of Toilet Humor and sex jokes. DaThings: Constant "sus" editing (playing the first half of a word, then reversing it). A near-total opposition to vulgarity (which is in stark contrast to nearly all poopers ever). Geibuchan: Heavy visual editing, which involves a hybrid of various styles; this includes masked images, sprites, flash animation, and even the occasional Stylistic Suck. Walrusguy: Sentence mixing and subtle visual edits. Loves his Shout Outs to Neon Genesis Evangelion. |
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Bad Movie Beatdown: Very highly detailed synopses of the film's entire plot line, with a heavier-than-usual focus on the backstory and development. | |
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Each of the Looney Tunes directors have a highly individual style that make their cartoons easily distiguishable from each other while still remaining whithin the house style. Chuck Jones is a master of the Aside Glance and Oh, Crap! face, often shown in lingering pauses with little touches of movement (a twitch of the eye, a drooping ear) to break up the tension. His early films are more slower paced and Disneyesque than the studio's regular output, but his later films are known for their split-second timing, experimental background design, character-driven stories and liberal use of Black Comedy and Unsympathetic Comedy Protagonists. He also has a fondness for cats. (Conrad Cat, Claude Cat, Pussyfoot, etc.) Friz Freleng loved to include song-and-dance routines in his cartoons. He also had a tendency to have violent action occur offscreen. Bob Clampett is known for his fast-paced, highly exaggerated action. His characters have a rubbery feel to them, even when standing still. Frank Tashlin uses fast-paced montages and dramatic angles in his cartoons, foreshadowing his later career as a live-action director. He also used highly stylized character designs and quite a bit of adult humour. Tex Avery introduced the basic elements of the overall Looney Tunes style - Breaking the Fourth Wall, Lampshading, outrageous sight gags, Wild Takes and fast timing - before leaving for MGM where he took them further still. Robert McKimson portrays his characters with small heads and small eyes, plays up their Jerkass tendencies, creates a fully-realized World of Ham, and used topical parody more than his cohorts. During his days as an animator for Jones, Avery and most notably Clampett, he was skilled at some of the most solid, technically-precise animation, along with some brilliant subtle acting the studio ever saw. |
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Masaki Tsuzuki, the main (and only) writer behind the Lyrical Nanoha franchise, is very fond of a particular kind of Mood Dissonance: after setting up a massive tragic mood with somber opening monologues, mournful music, and pessimistic foreshadowing, he then proceeds to throw it out the window in favor of epic battles that eventually end up with (almost) no fatalities, no permanent injuries, no psychological traumas, but a ton of new friendships. He is also known for successfully alloying the masculine and the feminine in his characters, which results in a very ambiguous relationship dodecahedron between them. | |
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Chaos Fighters and Phantalleum, both being works of Murazrai, contains odd character names that does not come from any language, bizzare weapon designs, high amount of battle scenes and lots of Battle Couples. | |
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Atop the Fourth Wall: A much lesser use of profanity and vulgarity than other reviewers; a tendency to hold Author Filibusters on social issues being brought up in the work. | |
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Mash-ups of made of pictures from old periodicals is something found only in Wondermark. | |
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Most of Hiro Mashima's works, such as Rave Master and Fairy Tail, take place in European-styled High Fantasy worlds with a hotblooded idiot hero as the main protagonist, a small and adorable team pet acting as a sidekick/companion to one of the heroes, a strong-willed female deuteragonist who serves as the main love interest, a rival character with a moodier personality to contrast the main character's, a lot of emphasis on The Power of Friendship, lots and LOTS of Fanservice, and a Boy Meets Girl dynamic between the two main characters that acts as a catalyst for their adventures together. | |
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Brian Clevinger of 8-Bit Theater, Atomic Robo and How I Killed Your Master tends to have overly cynical protagonists and worlds, a loving and heavy use of as many tropes as the genre allows, references to comic books and cartoons, Deadpan Snarkers out the wazoo, and jokes on the audience, usually in the form of either an Anti-Climax or horribly depressing Black Comedy. Jokes that are set up within the beginning only to pay off RIDICULOUSLY later. As in 1200 Strips/10 Years. He lampshades this aspect in this blog post. |
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The tables created by Zen Studios for Zen Pinball tend to have many things in common: Three or more flippers, modes that do not stack (on most tables, if not in a normal state, anything not related to an objective at hand is worth minimal points and does not qualify towards anything), Timed Missions, very strong emphasis on ramps (Iron Man has 4), a playfield longer and wider than a normal machine, at least one multiball mode required to reach a Wizard Mode, multi-stage wizard modes, narrow shots, multi-level playfields, generous and easy-to-obtain ball savers, a kickback on both outlanes, and Skill Shots requiring soft plunges. | |
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As discussed by Jimquisition video, Ubisoft developed a style that is affecting such franchises as Assassin's Creed, Far Cry, Watch_Dogs or The Crew and might be affecting Beyond Good & Evil 2. Ubisoft games tend to have vast, open-worlds with slowly unfolding map and clear, distinct regions, multiple hidden collectibles, few types of side-missions recycled across the map, blend of stealth and shooting that is open for both playstyles, crafting, straigthforward skill threes and missions involving moving targets that have to be either hijacked or destroyed. | |
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While the SCP Foundation's combination of deadpan prose and rigid format might seem like a barrier, the works of numerous authors on the site can be spotted by their signature styles. To name a few: Zyn tends to focus on the more whimsical and poignant side of the scpverse in her SCPs Kalinin is known for his serious and artistic SCPs that mix Surreal Horror with Magical Realism djKactus mixes action into the format via exploration logs and after-action reports DaveYouFool's works can be described as trips along the entire sliding scale of Horror Comedy, showing the simultaneous mix of Surreal Horror and Surreal Humor that you find in a world where reality is on a permanent lunch break. |
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Also, since Neon Genesis Evangelion, their male protagonists seems to have a lot in common. | |
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"There is always a lighthouse, there's always a man, there's always a city." Ken Levine games in a nutshell. He is also fond of the Genre Deconstruction of gameplay (Mission Control in System Shock 2 and ''BioShock) and political (utopianism, specifically objectivism and American exceptionalism) systems. The narrative is usually set up around a naive Player Character who is dropped in the middle of a Punk Punk setting during or after a cataclysmic event or conflict. The hybridization of FPS and RPG elements is also critical, as is the use of secondary powers such as Plasmids and Vigors. {Errant Signal} went a step further and suggested you can track a signature style of people connected to Looking Glass Studios and people influenced by them that can be seen across the games like System Shock and System Shock 2,Thief series, BioShock series, Deus Ex, Dishonored or Prey (2017). Their games tend to be darker story-heavy science fiction tales, happening in an idyllic, at first glance, full of secrets setting that has either been built on twisted principles or has recently been ravaged by a disaster. The story is driven by a deconstruction of an ideology taken to its extreme, or two ideologies opposite to each other with the protagonist as a balancing force in-between. They also tend to feature a twist that changes both how we think about the main villain and protagonist's actions up to this point. |
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The Total Drama fanfic writer, Gideoncrawle has a description-rich, dialogue-light style with a flavor that readers have described as "19th century", "elegant", "nearly poetic", and so on. He is also inclined to explain things in detail, whether in the story or in notes, and to use "death and renewal" themes. | |
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Miki Yoshikawa of Flunk Punk Rumble and Yamada-kun and the Seven Witches is really into drawing and writing wacky school comedies with a delinquent protagonist who is smarter than he looks, plays the Straight Man, is really a big ol' softie inside, and learns to loosen up by being around at least one weird friend. She prefers Boke and Tsukkomi Routine humor with a pinch of Toilet Humor and/or perverted humor about panties and boobs. Her series are about having fun in school with your friends, and as such she doesn't like portraying adults or situations which are entirely non-school-related. Oh, and prepare to see a lot of people wearing glasses. And at least some romance. | |
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Tycho of Penny Arcade tends to use lots of long, verbose words, writing for several sentences in a Purple Prose style, before suddenly dropping back down to a more normal meter for a low brow joke. The mix of modern internet slang and SAT words tends to make for a unique style. | |
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DaThings: Constant "sus" editing (playing the first half of a word, then reversing it). A near-total opposition to vulgarity (which is in stark contrast to nearly all poopers ever). | |
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The Nostalgia Critic: Lots of camera-mugging, high-voiced Large Ham moments, and running gags that only appear a few times before they're retired. | |
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The Nostalgia Critic (Web Video) | hasFeature |
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Rareware also has a very distinct art style, especially noticeable in the N64 era. Many of their games feature cartoon animals such as Banjo, Donkey Kong and Conker, as well as sentient inanimate objects such as a talking toilet in Banjo-Tooie, the pinatas in Viva Piñata, and least we forget The Great Mighty Poo of Conker's Bad Fur Day fame. Also expect most of the characters to have giant Sphere Eyes. Another trait of Rareware's games is that they're generally quite comedic, so the colorful cartoony style suits their games well. | |
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1.0 | |
Banjo-Tooie (Video Game) | hasFeature |
Signature Style / int_6bff288f | |
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Signature Style | |
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A villain whose motivation and characterisation are not explored in detail, if at all (Gunbuster, Neon Genesis Evangelion), influenced by his favourite film Battle of Okinawa. | |
Signature Style / int_736e2455 | featureApplicability |
1.0 | |
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GunBuster | hasFeature |
Signature Style / int_736e2455 | |
Signature Style / int_87e00d8e | type |
Signature Style | |
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Similarly, the same goes for shows using character designs by Derrick J. Wyatt (Teen Titans (2003), Transformers: Animated, Scooby-Doo! Mystery Incorporated, Ben 10: Omniverse), with streamlined characters, straight lines, and Animesque skinny characters (usually teens). Mystery Incorporated slightly deviates from this as a blend between Wyatt's artstyle and the usual Scooby-Doo artstyle. | |
Signature Style / int_87e00d8e | featureApplicability |
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Teen Titans (2003) | hasFeature |
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Signature Style / int_8a0f6e8a | comment |
It's pretty easy to pick out Grant Kirkhope's work on soundtracks for Rare, particularly Donkey Kong 64 and the Banjo-Kazooie franchise. The vast majority of his compositions all share a similar song structure (it's virtually guaranteed that at some point the melody and harmony will be flipped to have the main theme played in the basss clef), and can mostly be written in the key of C. This is by no means a bad thing though. One other quirk is that the boss battle music will be a more dramatic rendition of the music heard in the rest of the level. | |
Signature Style / int_8a0f6e8a | featureApplicability |
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Donkey Kong 64 (Video Game) | hasFeature |
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Takashi Masada is well known for his extremely liberal use of extensive prose and for creating charismatic and lovable characters that are all over the moral spectrum. The main plots tend to be fairly standard, but the scale and grandeur of everything else in his writing tend to be a big appeal of his style. Another common quirk of his style tend to be for the characters to engage in various philosophical musings as well as off-kilter metaphors. And ham. Lots and lots of ham. | |
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Shinza Bansho Series (Visual Novel) | hasFeature |
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People Can Fly, the developers of Painkiller, have a knack for games with massive numbers of enemies on-screen at once, fun, catharthic gunplay in unsettling, creepy environments, and huge, epic fights against massive boss monsters. Even after the company was absorbed by Epic Games, many players felt that the extra content the team cooked up for the PC version of Gears of War was the single best part of the entire game. | |
Signature Style / int_8e898734 | featureApplicability |
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Signature Style / int_8e898734 | featureConfidence |
1.0 | |
Painkiller (Video Game) | hasFeature |
Signature Style / int_8e898734 | |
Signature Style / int_909ca4b1 | type |
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Signature Style / int_909ca4b1 | comment |
Shows created by Mainframe Entertainment usually have, amongst other things: A hero with Blue Is Heroic color motif, like Bob, Max Steelnote though they only took over production of season 3; see below for some of the traits it had being a Sony show, Graveheart and Action Man. A Kid-Appeal Character who admires the aforementioned hero, like Enzo Matrix, Cheetor, and Prince Pyrus. A Big Bad with a few recurring traits that starts off as an Ineffectual Sympathetic Villain but becomes more evil and competent. Wacky and incompetent minions. A Dark Action Girl that starts out a villain but becomes good, like Mouse and Hexadecimal, Blackarachnia, and a subversion in the always-evil Lamprey. Voice work mainly handled by The Ocean Group. |
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ReBoot | hasFeature |
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Signature Style | |
Signature Style / int_90b916ba | comment |
The success of Batman: The Animated Series was in large part due to Bruce Timm's distinctive character designs, and soon became the de facto house style for the DC Animated Universe. The style tends towards streamlined characters, straight lines, broad-shouldered males with chiseled chins, and shorter women with emphasized curves. DCAU series that don't sport the Timm Style look tend to stand out immediately as a result. | |
Signature Style / int_90b916ba | featureApplicability |
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Batman: The Animated Series | hasFeature |
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Signature Style / int_913ebcf9 | type |
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His new style seems to have a man and woman as protagonists in various relationships. Living with Insanity has David and Alice, who are roommates, Gemini Storm featuring a brother and sister, and Domain Tnemrot has a surrogate father and daughter relationship. Just Another Day has the woman as the antagonist. | |
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Living with Insanity (Webcomic) | hasFeature |
Signature Style / int_913ebcf9 | |
Signature Style / int_923dd091 | type |
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CollegeHumor: Affectionately spoofed in the "If Other Directors Made the Social Network" video. If The Social Network were directed by Wes Anderson it tries too hard to be quirky and off-kilter, directed by Michael Bay it's a by-the-books action blockbuster with a blue-orange filter, directed by Christopher Guest it's a mockumentary about character relationships, directed by Quentin Tarantino it's an incredibly violent movie with gangsters who talk about pop culture, directed by Guillermo del Toro it's in Spanish and about a Deal with the Devil gone wrong, and directed by Frank Capra it's a sentimental piece that emphasizes the importance of friendships. | |
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CollegeHumor | hasFeature |
Signature Style / int_923dd091 | |
Signature Style / int_959dd815 | type |
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Professional Wrestling writer Vince Russo has cultivated a signature style characterized largely by Americentrism, misogyny, Ass Pulls, and the attention span of a gnat. Fans often refer to storylines and gimmicks that show Russo's fingerprints as "Russo-riffic"; this is not a compliment. Also, pole matches. Insane objects on top of poles at every corner of the ring. Expect any sort of tangible object at the center of a dispute to be put on a pole. And if there is no object in dispute, he'll put a weapon of some sort on a pole. Just because. |
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Professional Wrestling | hasFeature |
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Signature Style / int_a6543322 | type |
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ZUN seems to have a penchant for Little Miss Badass characters who wear really frilly dresses (though in later works, the outfits aren't as frilly). Oh, and lots and lots of Nice Hats. His music is also very distinctive, and it's easy to tell when he's been called on to compose for a game outside the main series. | |
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Touhou Project (Franchise) | hasFeature |
Signature Style / int_a6543322 | |
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Expect the Twins to have Blonde or White hair, and Red or White robes. One of them may die horribly, leaving the other one in mad grief. This is common enough to sometimes occur twice per game. | |
Signature Style / int_a7a0b48b | featureApplicability |
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NieR: Automata / Videogame | hasFeature |
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Other other other major Final Fantasy character designer Toshiyuki Itahana, appears to be a breast and leg man. Unique leggings or tight bodysuits are common. Check out the character designs for Garnet or most of the female characters in the Final Fantasy Crystal Chronicles series (especially Chime and Belle) for examples of this. | |
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Final Fantasy (Franchise) | hasFeature |
Signature Style / int_a81325d3 | |
Signature Style / int_acd1aa7d | type |
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Signature Style / int_acd1aa7d | comment |
If a game soundtrack is composed by Yousuke Yasui (Eschatos and Under Defeat HD, for example), expect it to use synthesizers that would not sound out of place in a sprite-based console. Even when he uses more "modern" instrumention, the feel of an early- or mid-90's soundtrack is still distinctly there. | |
Signature Style / int_acd1aa7d | featureApplicability |
1.0 | |
Signature Style / int_acd1aa7d | featureConfidence |
1.0 | |
Eschatos (Video Game) | hasFeature |
Signature Style / int_acd1aa7d | |
Signature Style / int_ad6574cf | type |
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Signature Style / int_ad6574cf | comment |
Walrusguy: Sentence mixing and subtle visual edits. Loves his Shout Outs to Neon Genesis Evangelion. | |
Signature Style / int_ad6574cf | featureApplicability |
1.0 | |
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1.0 | |
Walrusguy (Web Animation) | hasFeature |
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Signature Style / int_b4996199 | type |
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Signature Style / int_b4996199 | comment |
Another signature of Bioware's: A high degree of smartass, both in quantity and in quality. Spider-Man would fit right into any universe they've made. | |
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Spider-Man (Comic Book) | hasFeature |
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Range Murata is the character designer for Power Instinct series since the first game and the responsible of giving the distintive look that makes this game series a Cult Classic status. | |
Signature Style / int_b839568e | featureApplicability |
1.0 | |
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Power Instinct (Video Game) | hasFeature |
Signature Style / int_b839568e | |
Signature Style / int_bc8b07 | type |
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Signature Style / int_bc8b07 | comment |
The cinematography of Epic Rap Battles of History Steven Spielberg vs. Alfred Hitchcock vs. Quentin Tarantino vs. Stanley Kubrick vs. Michael Bay makes reference to each director's preferred style- Spielberg has his signature tracking shot and sweeping soundtrack, Hitchcock is more minimalist, Tarantino has Anachronic Order, snappy dialogue, and a Trunk Shot, Stanley Kubrick has a Kubrick Stare, and Michael Bay enters on a helicopter framed by a sunset (a personal favorite shot of his), and his rap is particularly bombastic and explosion-heavy. | |
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Epic Rap Battles of History (Web Video) | hasFeature |
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Signature Style / int_be1a0312 | type |
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Signature Style / int_be1a0312 | comment |
If Daniel Mullins (Pony Island, The Hex, and Inscryption) has developed a game, expect it to be a meta-narrative, in which the game you're initially presented with must be manipulated from the "outside" via an Unexpected Gameplay Change (and sometimes all the way From Beyond the Fourth Wall) in order to progress. As the true story reveals itself, the experience ultimately becomes a Gameplay Roulette as the player tries to conquer The Most Dangerous Video Game. There's also notable trends for a False Friend, Satan's direct involvement, and an antagonistic presence that's not as great at making games as they think they are. | |
Signature Style / int_be1a0312 | featureApplicability |
1.0 | |
Signature Style / int_be1a0312 | featureConfidence |
1.0 | |
Pony Island (Video Game) | hasFeature |
Signature Style / int_be1a0312 | |
Signature Style / int_bfb483af | type |
Signature Style | |
Signature Style / int_bfb483af | comment |
Splatoon has in-universe examples for each of the companies that create weapons: Splat creates colorful weapons that appear to be made out of plastic, giving them a similar look to toy weapons, such as Nerf. They tend to be the Jack of All Stats of their weapon classes, and as a result, almost always have the lowest unlock requirements and serve to introduce players to those weapon classes. This company never puts its brand on its weapons, with endorsements by the in-universe clothing companies taking the place of where the logo should be. Deco prefers a black-and-gray color scheme with accents identifying the weapons, and it makes weapons out of what appear to be carbon fiber. Their weapons resemble either automobile parts, such as exhaust pipes, or objects found in offices, such as water coolers. Deco's more advanced weapons have decorations in the form of either a set of yellow bracket shapes or rhinestones, usually on the weapon's handles. All of Deco's weapons have either a low fire rate or require the user to charge the weapon before it can attack. "D" creates weapons themed on appliances that shoot or dispense water. They all have a fairly elongated shape and, for various reasons, are all nontraditional examples of their weapon classes. All of D's weapons have a medium-long range and make extensive use of the color blue. Neo makes weapons that tend to be on the short-range side but are compensated with having very high fire rates for their weapon classes. Neo prefers to theme weapons based on commonly encountered machines, such as washing machines and pencil sharpeners. Despite their short range, all of Neo's weapons have a high capacity for combat as they're effective at ambushing and flanking. Nouveau makes weapons that resemble an artist's tools and are the only known manufacturers of Inkbrushes. Like with Neo, Nouveau's weapons are all low-range but with a high fire rate, but unlike Neo, Nouveau's weapons are more adept at seizing and defending territory due to their high inking and high speed but low damage, and players who prefer to take on support roles tend to adopt Nouveau's weapons. That being said, it is pretty common to see Nouveau weapon users take the Fragile Speedster role and fight on the front lines too. Custom weapons have a heavy, industrial look to them, making use of a lot more metal than its competitors. Fitting the heavy style, not only do many of them have fiery decals and heavy use of red, they are also high-damage and long range but will readily deplete your ink (ammo) if you don't refill often. Custom is the opposite of the unnamed company for this reason as Custom's weapons demand excellent aim and calmness under pressure to do well, and for that reason, Custom's weapons tend to have the highest unlock requirements for weapons of their classes. Foil specializes in multitaskers. They have multiple forms that the user can switch between at will without any change to its appearance, and thus they allow the user to confuse and surprise opponents. The downside is that each form is significantly weaker than other weapons in its class, requiring the user to make up for that in Confusion Fu. The multiple-forms aspect is present in Foil's logo too, which consists of a pair of arrows pointing in opposite directions, representing these weapons' ability to perform opposite roles. Foil seems to like to theme main weapons on high society, such as fountain pens and champagne bottles. Sorella is the exclusive manufacturer of the Brella weapon class, and it makes nothing else. As a result, Sorella has the most easily-noticeable traits, namely weapons themed on umbrellas and parasols whose canopies double as shields from enemy fire. Though a clothing brand in the first game, Tentatek joined the sport weapons industry in Splatoon 2. As Tentatek normally makes athletic-looking clothing, it naturally follows that Tentatek's weapons resemble athletic clothes as well, such as basketball shoes. Tentatek's weapons also contain a lot of rubber. Auto does not normally make weapons, but, like Tentatek, it also joined the industry in Splatoon 2. Both within and outside of Ink Wars, Auto specializes in technology designed to navigate terrain or locate things, and this is reflected in its Autobomb, a small walking explosive drone that can seek out opponents even when they're concealed. Grizzco does not mass-produce weapons, but it does have illegally modified weapons that are all Purposely Overpowered. These cannot be used in head-to-head battling, but only in the cooperative Salmon Run mode. Grizzco's weapons are all based on an existing weapon with every non-metallic part removed and replaced with canisters housing glowing yellow fluid inside. Sheldon, the character who sells weapons to the player characters makes weapons of his own too, and he likes making them out of metal. Unlike Custom, these have a luxurious appearance rather than industrial, and fittingly, the more advanced variants are also often coated in gold. Sheldon has a Minmaxer's Delight style, with each of them very good at one particular task but at the cost of a multitude of weaknesses in anything not related to that task. |
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Splatoon (Franchise) | hasFeature |
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Starbreeze Studios, the studio behind games like The Chronicles of Riddick, Escape from Butcher Bay, Assault on Dark Athena and The Darkness, are known for the following: Strong storytelling and atmosphere, stylish visuals, extreme amounts of violence and Gorn (that range from the amusing to the disturbing), a gravelly-voiced voiced protagonist and the casting of Dwight Schultz as the Big Bad. When the team that made up the studio left to start MachineGames in 2009, the former members took the usual tropes they used before and applied them to their first project, Wolfenstein: The New Order. | |
Signature Style / int_c0d124e1 | featureApplicability |
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The Chronicles of Riddick (Franchise) | hasFeature |
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Kinoko Nasu has a natural gift for writing believable characters whom you either want to hug or Love to Hate. The former especially concerns his female characters, each of whom is a one-of-a-kind mixture of genuine personality, Fetish (or Moe, depending on who you ask), and plain badass. Thematically, his plots often revolve humans' relationship with Mother Earth and feature Bittersweet Endings (at best). And he has an Eye Fetish. One thing that is present in all of his work is super-powered female leads. The main heroine is either the most powerful being in the series or one of the most powerful. However, she is often in circumstances where she can't use her full power so that others can at least fight with her on equal grounds. Also, alter-egos of some sort, be it Split Personality, or a Future Badass. |
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Nasuverse (Franchise) | hasFeature |
Signature Style / int_cfd860dd | |
Signature Style / int_d2aacd81 | type |
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{Errant Signal} went a step further and suggested you can track a signature style of people connected to Looking Glass Studios and people influenced by them that can be seen across the games like System Shock and System Shock 2,Thief series, BioShock series, Deus Ex, Dishonored or Prey (2017). Their games tend to be darker story-heavy science fiction tales, happening in an idyllic, at first glance, full of secrets setting that has either been built on twisted principles or has recently been ravaged by a disaster. The story is driven by a deconstruction of an ideology taken to its extreme, or two ideologies opposite to each other with the protagonist as a balancing force in-between. They also tend to feature a twist that changes both how we think about the main villain and protagonist's actions up to this point. | |
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{Errant Signal} (Web Video) | hasFeature |
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Nobuyuki Fukumoto (Kaiji, Akagi, Gambling Emperor Legend Zero): inventive and lethally dangerous gambling, psychological observations, blocky people with big noses that resemble no other manga ever, and lots of ZAWA. | |
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Kaiji (Manga) | hasFeature |
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David Willis, author of the Walkyverse, has cultivated a paranoid fanbase for his works, due to his use of extremely subtle foreshadowing that might not pay off until years later. He also has a way of flip-flopping between humor (often potty humor) and serious drama. Expect references to superheroes and comic books to show up now and then. Visually, his art tends towards cartoony and simple, with as few lines as possible. |
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Walkyverse (Webcomic) | hasFeature |
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Traditionally, every game must begin with a routine mission (usually the tutorial level, but in Dragon Age II it was the entire first chapter) that goes horribly wrong and leaves the protagonist as the only person left to carry the torch. | |
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Dragon Age II (Video Game) | hasFeature |
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He usually collaborates with Shiro Sagisu (Nadia: The Secret of Blue Water, Neon Genesis Evangelion, His and Her Circumstances) or with artists who produce soundtracks with the same effect, with a lot of quiet piano music and existing Western art music for introspective dramatic scenes (Love & Pop, Shiki-Jitsu). | |
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Nadia: The Secret of Blue Water | hasFeature |
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Signature Style / int_e60576a5 | type |
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Suu Minazuki (Heaven's Lost Property, Gou-dere Bishoujo Nagihara Sora, Watashi No Messiah Sama) tends to use Mood Whiplashes. Often. It's not unusual for him to juxtapose humor with an Awful Truth, awesome moment, or heartwarming moment. He also tends to use Art Shift frequently and the Magical Girlfriend Archetype. | |
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Heaven's Lost Property (Manga) | hasFeature |
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Signature Style / int_ea4f62db | type |
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Much like the College Humor example above, Family Guy spoofed this concept with the episode "Three Directors", in which contained three vignettes of the same basic plot (Peter getting fired) as told In the Style of three famous film directors: directed by Quentin Tarantino, it's a pulpy bloodbath with a dissonant soundtrack; under Wes Anderson, it's an old-timey dramedy that tries too hard to be random and quirky; and under Michael Bay, it's an action blockbuster packed to the gills with Testosterone Poisoning, Male Gaze, and Product Placement. | |
Signature Style / int_ea4f62db | featureApplicability |
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Family Guy | hasFeature |
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The Yakuza series directed by Toshihiro Nagoshi (and be extension, Judgment and Fist of the North Star: Lost Paradise) have many elements in them that make them stand out, including: Boss Subtitles that appear when a character is introduced, showing their name and occupation. In the case of yakuza members, expect to see their rank within a specific family of a clan. Main stories that are gritty and dramatic, juxtaposed with side quests that are often Denser and Wackier. Yakuza 0, for instance, has a side quest revolving around someone stealing pants from bullies, or one where a kid gets his new video game stolen, only for the thief to have it stolen by someone else, and so on... An emphasis on hard-hitting Finishing Moves. The Heat Moves of Yakuza are often brutal. Environmental objects being used as weapons. Expect to use anything that isn't bolted to the ground as a bludgeon (and maybe even a few things that are!). Even Lost Paradise, which doesn't have a lot of weapons for Kenshiro to use, has a counter-move for mooks with flamethrowers and the ability to weaponize his enemies' death cries. Beautiful women in luxurious clothing. Hostess clubs showcase this best. Battle Strips before major battles, where combatants will throw off their shirts and coats in one fluid motion, revealing their tattoos underneath. |
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Yakuza (Video Game) | hasFeature |
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The following is a list of statements referring to the current page from other pages.
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