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Sink the Lifeboats

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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })After destroying or disabling an opposing vehicle, a particularly ruthless (and dishonorable) enemy may decide he wants no one to live to tell the tale. He may blast the life boats, shoot down an Ejection Seat or two, blast the Escape Pods to ions, seal off all exits, etc. Obviously, this is usually a pretty low thing to do, and in Real Life wars, may (rightly) be considered a war crime, especially if the craft in question was a civilian craft.
It generally shows just how evil a villain is, and can be a very quick means of making the villain irredeemable in the eyes of the audience, in addition to having the audience cheer louder when the guy who did this finally bites the dust.
Subtrope of Leave No Survivors. If the lifeboats are carrying wounded, overlaps with Kick Them While They Are Down. Frequently treated as a Moral Event Horizon. Shares some similarities in terms of the moral blackness of the act with Shoot the Medic First, though the latter can be arguably be justified for pragmatic reasons, this trope is almost always For the Evulz.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })For cases of sinking your own lifeboats (Break the kettles and sink the boats) to prevent holding back, see Burning the Ships. Compare: We Have Reserves.
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In Ace Combat Infinity, Quox unmanned aircraft with mounted laser projectors will actually prioritize shooting down bailed-out pilots, as a number of unfortunates find out as they get shot down.
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A variant occurs in Starcraft Brood War, with Kerrigan overrunning and destroying the fleeing forces of the UED to cement how evil she's become.
It's then Subverted in Starcraft II Heart Of The Swarm, as Kerrigan is placed in the same situation (her forces have routed the enemy and the opposing commanding officer tells her to let their men live) and spares fleeing enemy troops, demonstrating that she has regained her humanity. But it's played straight in the Kaldir missions, as Kerrigan had to prevent the stationed Protoss base from alerting to her presence. The "Shoot the Messenger" involve stopping their shuttles from reaching their warp conduits and the last segment of "Enemy Within" involves literally destroying their escape pods before the timer runs out and killing every last Protoss in the ship.
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Area 88: Nguyen's Establishing Character Moment was gleefully shooting a pilot who ejected from a plane that he shot down. He eventually suffers a Karmic Death.
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In French film The Damned, a Nazi submarine sinks another German ship — Germany has surrendered, but the submarine is manned by The Remnant, which sinks the surface ship for obeying the surrender order. The folks on the submarine then machine-gun the lifeboats to Leave No Survivors.
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Star Trek: Enterprise ("In A Mirror, Darkly", Part One). Enterprise is destroyed by the Tholians who also shoot at the escape pods even though they're already trapped inside a Tholian energy web, as befitting the Darker and Edgier world of the Mirror Universe. There are only 47 survivors, but that's enough to allow a Part Two.
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The concept is discussed several times throughout the Honor Harrington series.
During one stage of the Haven/Manticore war, the propagandists of the People's Republic of Haven tell their citizens that the Manticoran Navy regularly destroys the escape pods of Peep ships. It is a complete lie, but it creates a great deal of anger amongst the largely uneducated Havenites.
When repelling a Peep attack on the Basilisk system, Admiral White Haven has given his Grayson subordinate the right to give the firing order due to the particular rage that Grayson feels over the "execution" of Honor Harrington. When the order is broadcast as "No Mercy" White Haven is briefly horrified to think that he is about to witness a massacre. It is only a few seconds later that he mentally distinguishes between the "no mercy" order (Which means "don't go easy on them until they have surrendered/taken to the escape pods") and the order "no quarter" (Which would have been to continue firing even on the lifepods).
In Uncompromising Honor, a Solarian admiral, angry at a mere 9 Manticoran ships (already largely dead) gutting his fleet, orders a follow-up volley at clearly defenseless ships, a clear violation of the Deneb Accords. Later, when a subordinate asks for help in recovering Manticoran escape pods, the admiral bristles at the thought and orders them blasted. It's then that a Mantirocan commander, monitoring all this, decides that a League this corrupt it won't even follow its own rules has to go. This is on top of the Solarians already violating the Eridani Edict by destroying orbital infrastructure in systems friendly to Manticore, which risks collateral damage in the form of debris falling on the planet. The reasoning is simple: the Solarian Navy can't yet face the Manticoran Navy in direct combat.
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This is almost always the result when the player ejects in Starlancer. There is also a mission when the player has to stop enemy fighters which are attempting to perpetrate it on the Escape Pods from a recently-destroyed Space Station.
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In Mobile Suit Gundam: Iron-Blooded Orphans Season 2, when the Turbines get attacked by Gjallarhorn, Naze orders everyone to evacuate, intending to take them on solo (though his wife Amida Arca refuses to abandon him). Iok orders his men to sink the lifeboats, and they manage to get a couple before Tekkadan's boys "accidentally" stumble across the battle and cover their retreat. As horrible as the act is already, there's an even more cold-blooded reason for it: Iok's forces are using illegal Dáinsleif railcannons (the weapons they accused Naze of transporting) and they're assuring that nobody can report them.
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In Star Trek: Discovery, Mirror Georgiou mentions that she had her ships fire upon the escape craft fleeing the planet she just rendered uninhabitable.
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Community had a variation in the animated episode "G.I.Jeff" (the one where Jeff falls into a coma and dreams he's a member of G.I. Joe). During the opening combat operation, Destro's plane is shot down and he ejects. As he's parachuting to safety, Jeff shoots his parachute and sends him plummeting to his death. This gets him court-martialed.
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In the eighth volume of RWBY, the Mantle citizens need to be evacuated before they're destroyed by Salem's Grimm army. Their only chance rests upon the heroes dispatching a fleet of civilian cargo ships that are piloted by drones. Unfortunately, Ironwood shoots down the ships and publicly announces his intentions to bomb Mantle if Penny does not surrender. This act convinces both Winter and Marrow that Ironwood has become a true villain, resulting in them siding with the heroes to stop him.
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With This Ring: Paul's first strike against The Reach sees him destroy a ship in orbit and then kill the escape pods it launched. Note that since he's out in space, there isn't actually any applicable law, so it's not technically a war crime.
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20,000 Leagues Under the Sea: Subverted. While the crew of the Nautilus does sink Ned Land's longboat and then prepares to submerge, leaving Land, the Professor and Conseil outside, it's a test on Nemo's part to see if Professor Aronnax will stick to his guns and let himself die with the other men. When he proves he's willing to do so, Nemo orders the Nautilus to resurface and bring the trio inside.
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Dragon Ball:
In the movie Cooler's Revenge, the backstory of Planet Vegeta's destruction and Goku going to Earth is expanded, with it revealed that Goku's pod was spotted by Cooler's ship, but he prevents his men from shooting it down, on the grounds that it's Frieza's problem and that Goku isn't a threat. At the end of the movie, when Cooler is launched into the sun by Goku, he remembers this and realizes he should've shot Goku's pod when he had the chance.
In the eighth Dragon Ball Z movie, Paragas tries to use his Escape Pod to flee from his rampaging son, Broly, and from the comet about to collide with the planet he had previously lured the Z-Fighters to. Unfortunately for him, Broly catches up to him, crushes the pod with his bare hands, and throws the remains into the sun.
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This also happens in Halo Wars, with one mission involves the player having to protect civilian evacuation shuttles, which are under attack by Covenant forces.
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In Air Force One, as he is wearing one parachute and tossing the rest out of the plane, Gary Oldman's character gloats that either way (live or die) he wins since the Greater-Scope Villain General is being released at the same time.
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In Halo: Reach the city New Alexandria is under attack; civilians are loaded into evacuation shuttles, but the shuttles cannot take off due to a small enemy ship hovering overhead. One defiant pilot decides to ignore orders and take off before his ship is overrun; his shuttle is promptly shot down and sinks into the ocean.
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In Star Trek: Bridge Commander there is a mission where you have to escort a hospital ship as it picks up escape pods after a battle. The Cardassians then show up and start attacking the hospital ship and, presumably once that is done, will finish off any survivors in the pods.
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Done in Pirates of the Caribbean: Dead Men Tell No Tales to show how, even before becoming an immortal cursed monster who wholesale kills anyone, Armando Salazar wasn't exactly a good guy despite being a pirate hunter. When he's told the survivors of a scuttled pirate ship are begging for mercy he casually says "there is no mercy" and nods to his men to open fire.
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In Star Trek (2009), Acting Captain George Kirk has to stay aboard the USS Kelvin to shoot down the missiles directed at the escaping shuttlecraft by a vengeful Nero.
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In Star Wars: The Clone Wars, General Grievous orders his flagship, the Malevolence, to shoot at fleeing escape pods. On the grounds that he has a reputation to uphold. He also had the slightly more legitimate reason of ensuring that the Republic does not learn of the Malevolence's secret weapon (a giant ion cannon) and begin countermeasures. Sure enough, it doesn't take long after some survivors are successfully recovered that the Malevolence is crippled and scuttled.
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Mazinger Z: Baron Ashura ordered a Mechanical Beast to sunk a passenger ship. Then he personally machine gunned the survivors in the lifeboats to death while laughing manically.
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Elliot Carver has his mooks do this on purpose at the beginning of the James Bond film Tomorrow Never Dies as part of his plan to start a war between the UK and China.
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In 1984, there's a scene where Winston watches a news report showing his country doing this. A prole woman is actually taken away because she had the gall to complain!
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The Last Jedi: The Resistance escapes for Crait aboard a fleet of transports. When the First Order becomes privy to them, they move to destroy said transports.
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In all of the X-Universe games, hostile NPCs consider the player's space suit to be a valid target if he/she tries to bail out of their ship, and will try to blast the suit out of the sky. Some particularly angry players do this to Pirates who have blown up the player's traders and explorers, then try to bail out when the player's four kilometer long destroyer is ripping their patched-up fighter to pieces. The Xtended Terran Conflict Game Mod adds actual Escape Pods to capital ships and corvettes that are being evacuated or exploding, which the player is free to gun down. It doesn't accomplish much, though.
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Suikoden IV has Colton suggest this to Troy after their first encounter with Lazlo and his party leads to them fleeing on their tiny boat. He fears that They Know Too Much about their plans; Troy vetoes the idea, pointing out how unlikely the chances of them surviving are anyway.
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In Titanfall, the losing team at the end of a game is tasked with escaping via jumpship extraction. The winning team, conversely, is tasked with making sure they don't: one way to accomplish this is to shoot down the jumpship before it leaves.
It's also common to try to shoot those ejecting from their Titans. Of course, the ejectee is usually shooting back.
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In The Stormlight Archive, Sadeas executes a bunch of listeners for the "crime" of trying to surrender to him instead of giving him a proper fight. Aside from the obvious evilness of this action, it turns out that this is what pushed the Parshendi into assuming Stormform and summoning the Everstorm. If not for Sadeas's actions, the Desolation would have been at the very least delayed and weakened somewhat.
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Possible but unlikely in Escape Velocity. Carrier-based fighters can be used as lifeboats, but the AI always launches all of its fighters, and most players tend to do likewise: keeping one back as a lifeboat is kinda counterproductive since, particularly in the third game, fighters are basically Red Shirtsnote with the exception of the Polaris Manta that you throw at your enemy to distract them from the big guns on the mothership. Averted with escape pods, which don't actually exist as collision-mapped objects (they shoot out a little ways from a disintegrating starship, then disappear).
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Mechwarrior 4: Vengeance uses a minor example of this trope to establish The Dragon as a complete bastard. He blows up your uncle and mentor's Mech and then snipes the ejection seat as it ejects.
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In the Season 10 opener of Stargate SG-1, the Ori actually defy this trope, to the surprise of the protagonists, leaving the non-functional wrecks of the Allied fleet intact. While discussing why, the protagonists decide that it's because this is a crusade, and the Ori want to leave survivors who will go back and tell their homeworlds about how scary and powerful the Ori are.
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This is usually the Dominion M.O. in Star Trek: Deep Space Nine. In "Valiant", for example, the Dominion shoot down the titular ship's escape pods moments after launch (but conveniently miss the main characters, who were shielded by the explosion of the Valiant). They do take prisoners occasionally, though certainly not as a rule. This is defied in "The Changing Face of Evil," in which the female Founder orders Weyoun NOT to destroy a swarm of escape pods. Her reasoning is that the frightened troops will return home and spread their fear, thereby demoralizing the enemies of the Dominion.
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X-Wing Series:
The Adumari do this on pilots that eject during duels. If the victorious pilot doesn't, the losing pilot will possibly be beaten to death by angry spectators on landing.
In The Bacta War, Imperial crewmen fleeing a doomed Star Destroyer ask Wedge Antilles et al. not to do this. Given that Rogue Squadron are the good guys, they weren't planning to in the first place.
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Halo:
In the first level of Halo: Combat Evolved, the Covenant shoot down the Pillar of Autumn's escape pods which are trying to land on the eponymous ringworld, and then send troops to kill anyone who did manage to make landfall. Justified (militarily at least) by the fact that keeping humans from reaching Halo was their actual mission objective (not to mention the entire point of the war for the Covenant was to wipe out humanity).
In Halo: Reach the city New Alexandria is under attack; civilians are loaded into evacuation shuttles, but the shuttles cannot take off due to a small enemy ship hovering overhead. One defiant pilot decides to ignore orders and take off before his ship is overrun; his shuttle is promptly shot down and sinks into the ocean.
The Covenant are at it again in Halo 4; while Ivanoff Station is under attack by Covenant under the Didact, a tremor racks the station. When Chief asks what it was, the head scientist tells you the first evacuation craft had just been shot down.
This also happens in Halo Wars, with one mission involves the player having to protect civilian evacuation shuttles, which are under attack by Covenant forces.
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In the classic Llamas with Hats 2, Carl manages to sink an entire cruise ship. The dialogue goes something like:
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In the first level of Halo: Combat Evolved, the Covenant shoot down the Pillar of Autumn's escape pods which are trying to land on the eponymous ringworld, and then send troops to kill anyone who did manage to make landfall. Justified (militarily at least) by the fact that keeping humans from reaching Halo was their actual mission objective (not to mention the entire point of the war for the Covenant was to wipe out humanity).
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A slightly less severe version occurs in Mobile Suit Gundam SEED, where Yzak sees a civilian escape pod and shoots it down because he assumes it's full of military personnel.* This isn't as ludicrous as it sounds, since the pod originated from a military base and Yzak had no way of knowing that a group of refugees had been brought there by the Archangel. When he learns the truth later on, he's horrified that he killed civilians, and on the whole the character is treated sympathetically.
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Mobile Suit Gundam: The Origin: The Black Tri-Stars disable General Revil's flagship, the Ananke and in the OVA version of the events, Mash snipes the escape ships as they flee the sinking Magellan. Gaia stops him before he can blow up Revil's escape vessel as he's more valuable alive.
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In Tachyon: The Fringe, one mission can be played for either of the two sides. After this, your campaign path is set. In "Withdraw from Independence", the player has to protect Bora civilian shuttles as they're leaving the Independence station from GalSpan forces. In "Taking Independence", the player has to shoot them down for GalSpan. This is considering GalSpan forced Bora to hand over the station only to try to shoot the evacuees.
Despite this, your character doesn't see anything wrong with that.
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Star Trek:
This is usually the Dominion M.O. in Star Trek: Deep Space Nine. In "Valiant", for example, the Dominion shoot down the titular ship's escape pods moments after launch (but conveniently miss the main characters, who were shielded by the explosion of the Valiant). They do take prisoners occasionally, though certainly not as a rule. This is defied in "The Changing Face of Evil," in which the female Founder orders Weyoun NOT to destroy a swarm of escape pods. Her reasoning is that the frightened troops will return home and spread their fear, thereby demoralizing the enemies of the Dominion.
Star Trek: Enterprise ("In A Mirror, Darkly", Part One). Enterprise is destroyed by the Tholians who also shoot at the escape pods even though they're already trapped inside a Tholian energy web, as befitting the Darker and Edgier world of the Mirror Universe. There are only 47 survivors, but that's enough to allow a Part Two.
In Star Trek: Discovery, Mirror Georgiou mentions that she had her ships fire upon the escape craft fleeing the planet she just rendered uninhabitable.
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A New Hope: Two Imperial gunners nearly shoot down the escape pod that the droids R2-D2 and C-3P0 are using to escape Princess Leia's ship, as one of the gunners says, "There goes another one!" When they detect no life signs aboard, they assume the launch was due to a short-circuit in the battle-damaged ship and allow the pod to pass. This implies that they would have blown it away if people had been inside.
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At the end of the tutorial level in Ace Combat: Assault Horizon, Bishop gets shot down, deploys his chute, and gets a chance to observe the ongoing furball before he is splattered against the plane that shot him down. It's unknown whether the pilot did this intentionally, but given the circumstances, it's actually quite likely.
In Ace Combat Infinity, Quox unmanned aircraft with mounted laser projectors will actually prioritize shooting down bailed-out pilots, as a number of unfortunates find out as they get shot down.
This is a game mechanic in Ace Combat Zero: The Belkan War. Occasionally when defeating an enemy fighter jet, they will not simply explode, but turn yellow to indicate their plane is no longer capable of combat. You can choose to go the high road and spare them, or choose to shoot them down for extra cash. Some levels will also feature evacuating helicopters or cargo planes marked as yellow. What percentage of these yellow targets you shoot down determines your Ace Style.
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BattleTech gives the player a chance to take down an ejecting pilot, or simply to tread on a downed 'mech pilot's cockpit, pilot still inside. Although it's commonly done by dumb chance, some players try for it.
Some of the BattleTech fiction shows bad guys doing this to show how ruthless they are. It's really stupid as they do this while other active enemies are shooting at them.
BattleMechs are actually fairly safe to fight in (relative to conventional vehicles, anyway, to say nothing of service in the infantry); you can't actually count on taking out a MechWarrior by simply shooting up his or her machine, so depending on the circumstances taking that cheap shot may in fact be the single best chance you have to eliminate him or her more permanently as a threat. Something that won't be lost on the Combat Pragmatists of the setting, obviously...
Literal example in the Word of Blake Jihad. Word of Blake being the ruthless, omnicidal temper-tantrum bastards that they are, would destroy everyone who opposed them. Space battles against Word of Blake space fleets was almost always to the death as a result, as they would either ignore enemy escape pods or simply shoot them if they were in hurry. Given that the list of Blakist war crimes is long and exhaustive (including the nuking of civilians, the poison-gassing of civilians, and implanting bombs into people to turn them into brainwashed deep-cover suicide bombers), shooting helpless enemies is quite to be expected of them.
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In Star Trek II: The Wrath of Khan, Admiral Kirk pokes a hole in Saavik's evacuation order during the Kobayashi Maru test by noting that the Klingons don't take prisoners.
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In One Piece, when Robin's island was destroyed by the World Government, they sunk an evacuation boat full of innocents as well on the off-chance that one of the scholars they were after was on board. The sheer horror of this was what prompted would-be Admiral Aokiji to spare Robin, and the ship that sank it was commanded by Aokiji's fellow Admiral-to-be, the Knight Templar Akainu/Sakazuki.
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Skies of Arcadia has Vyse, Aika, and Fina choosing to bail from the Little Jack when Drachma gets a little too obsessed with hunting down Rhaknam — and for good reason, given that Ramirez's fleet has just caught up with them. The fleet fires on the Little Jack at the time the trio take the escape pods; Ramirez, wanting to be sure that the Blue Rogues pose no further threat, opens fire on them as well.
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The game Operation: Inner Space has a law against this kind of behaviour.
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One of the Kilrathi aces in Wing Commander has a reputation for shooting ejection pods. This doesn't seem to come up if you eject when flying against him, though.
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IL-2 Sturmovik: Shooting parachutes. You can shoot the pilot, leaving his lifeless body dangling on the chute. Or you can shoot the chute, sending the poor devil plummeting to his death.
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In the Shadowrun sourcebook Gun Heaven 2, ruthless Sixth World pirate Kane mentions in the discussion around one gun that he uses it to shoot people evacuating the ships he sinks.
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This is a game mechanic in Ace Combat Zero: The Belkan War. Occasionally when defeating an enemy fighter jet, they will not simply explode, but turn yellow to indicate their plane is no longer capable of combat. You can choose to go the high road and spare them, or choose to shoot them down for extra cash. Some levels will also feature evacuating helicopters or cargo planes marked as yellow. What percentage of these yellow targets you shoot down determines your Ace Style.
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In Space: Above and Beyond, enemy Ace Pilot known by the Marines as Chiggy von Richtofen was known to Leave No Survivors, ultimately culminating in him shooting down the escape pod of a Wildcards Mauve Shirt, which incidentally inspired the semi-Retired Badass Colonel TC McQueen to get off of the carrier and back into the cockpit solely to kill Chiggy.
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Averted in Star Trek Beyond where the swarm of enemy spacecraft that destroy Enterprise snatch the lifepods as they eject, as they want prisoners for their own purposes.
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In How to Train Your Dragon, when cornered by the Red Death, Spitelout shouts, "Back to the ships!" Stoick, realizing what's going on, shouts, "No!" Sure enough, the Red Death torches the Vikings' ships, leaving Stoick and his people stranded on the island and seemingly easy pickings, until Hiccup and the Dragon Riders arrive.
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Occurs fairly frequently in EVE Online and is commonly known as "Podding".
Note that this does not kill anyone permanently, but it does destroy any implants the victim was currently using.
CONCORD does consider this a much more serious offense than simply destroying a ship. But CONCORD's jurisdiction is limited.
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In Order in Chaos the commander of a Centauri picket gives this order about the life pods of the Orieni explorer Farthest Horizon. This has a very good reason: a ship from the Farthest Horizon's escort had previously landed on Na'ka'leen to try and find out why the Centauri had not colonized the very rich planet, and had found out when a Feeder got on the escort and proceeded to infect the whole squadron with other Feeders, mind-eating creatures that creeps around in total silence, with any survivor of an encounter with them possibly having been infected and carrying a developing Feeder around... And they had told the Centauri when they tried to surrender. Simply put, the Centauri knew that allowing even a single Feeder to land on an inhabitated planet (such as the very close Centauri Prime) would cause a galactic-scale threat, so they took the necessary steps to prevent it: destroy the ship and most life pods, check the few survivors for infection and kill any infected, interrogate the rest to find out the numbers of the escort ships, and hunt down those too.
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During the Grand Finale of Power Rangers Lost Galaxy, Trakeena (who has gone completely off her rocker after fusing with Deviot) cripples Terra Venture by turning her minions into suicide bombers. She then orders an attack on the fleeing emergency shuttles, which proves one step too far for Noble Demon Villamax. He gets destroyed because of his refusal to do it, but this buys the Rangers enough time to attack her ship directly and prevent the shuttles from being hit.
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In the eighth Dragon Ball Z movie, Paragas tries to use his Escape Pod to flee from his rampaging son, Broly, and from the comet about to collide with the planet he had previously lured the Z-Fighters to. Unfortunately for him, Broly catches up to him, crushes the pod with his bare hands, and throws the remains into the sun.
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Both escape pods and ejected pilots appear in X-Wing Alliance, and can be destroyed by the player - without penalty if they are Imperial. Conversely, some missions have the player trying to prevent this trope from happening by protecting an escape pod until it can be recovered by friendly forces.
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A failure of gameplay design in Elite inadvertently encouraged players to blow up defeated ships' escape pods. You can't use your jump drive when the pod is within detection range, which means a long and tedious wait while you leave the area using thrusters. You can pick up the pod and sell the occupant as a slave, but you will then become a wanted criminal for slave-trading. So the convenient and consequence-free options are to shoot the pod or "accidentally" crash into it.
The Fan Remake Oolite is a little better about this, since escape pods are treated as cargo on the scanners and the game has an in-built bounty / insurance reward system for delivering captured/rescued pilots. It's still an option, though.
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The Covenant are at it again in Halo 4; while Ivanoff Station is under attack by Covenant under the Didact, a tremor racks the station. When Chief asks what it was, the head scientist tells you the first evacuation craft had just been shot down.
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An episode of Road Rovers had a hero jump out and pop a parachute out, only for a bad guy to cut the strings with a laser.
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In Crest of the Stars the Abh's enemies make no effort to prevent their long-range missiles from destroying escape shuttles (possibly even intentionally targeting them), the barbarity of which shocks Jinto. Lafiel is as calmly rational about it as she is most things, noting that the enemy considers the Abh nothing more than rebellious machines.
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Allegiance has a game mechanic that discourages players from Sinking The Life Boats in most situations. When an enemy player's spaceship is destroyed, they are ejected in an Escape Pod, and must slowly fly back to a friendly base or ship to be rescued, get a new ship, and re-join the battle. This gives the enemy an advantage, since the team of the "podded" pilot now has one less member doing something useful until the pod reaches home. However, if the pod is shot down by the enemy, the pilot is immediately re-spawned back at base, and can immediately rejoin the fight. It is more advantageous to let them float.
However, players also earn a bonus to the damage their weapons do depending on how many enemies they've shot down — and this bonus is re-set if they are defeated and their pod is destroyed, but not if their pod makes it home safely. Thus, it makes sense to destroy the escape pods of those players who have earned a particularly large bonus.
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Aldnoah.Zero decided the show the depths that Trillram, a martian pilot with advanced alien technology (including Deflector Shields), was willing to go in the name of glory when he mercilessly slaughtered a squadron of F-22 Raptors, culminating in him ramming an ejected pilot just to kill him, and enjoying every moment of it.
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In Babylon 5's backstory of the Earth-Minbari War, the Minbari, on a genocidal crusade against Humanity, had a standard space naval practice to destroy Earth ships with all hands without mercy regardless of how helpless they are. (Then) Commander Sheridan, in impromptu command of such a crippled ship and hunted by the Minbari flagship, The Black Star, makes them pay for that policy when he places nuclear bombs in the area before sending out a distress signal, knowing that the Minbari who come to finish them off. Once the Minbari ship was in range, the nuclear weapons were detonated and they destroyed the ship; a fate the Minbari could have avoided if they were more merciful in that regard. Even so, the Minbari still believe years later that Sheridan was actually the dishonorable party.
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 Sink the Lifeboats / int_fb07494a
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This is done automatically in Nexus: The Jupiter Incident both by your ships and your enemies', as flak lasers cannot be controlled (you can shut them off, though).
If one of your ships is damaged beyond repair, the crew starts evacuating in escape pods. If you manage to retrieve at least 50% of the crew, the new (identical) ship you get for the next mission will have the same experience as the lost one. You will, however, have to get all new equipment.
 Sink the Lifeboats / int_fb07494a
featureApplicability
1.0
 Sink the Lifeboats / int_fb07494a
featureConfidence
1.0
 Nexus: The Jupiter Incident (Video Game)
hasFeature
Sink the Lifeboats / int_fb07494a
 Sink the Lifeboats / int_fd97f139
type
Sink the Lifeboats
 Sink the Lifeboats / int_fd97f139
comment
In the movie Cooler's Revenge, the backstory of Planet Vegeta's destruction and Goku going to Earth is expanded, with it revealed that Goku's pod was spotted by Cooler's ship, but he prevents his men from shooting it down, on the grounds that it's Frieza's problem and that Goku isn't a threat. At the end of the movie, when Cooler is launched into the sun by Goku, he remembers this and realizes he should've shot Goku's pod when he had the chance.
 Sink the Lifeboats / int_fd97f139
featureApplicability
1.0
 Sink the Lifeboats / int_fd97f139
featureConfidence
1.0
 Cooler's Revenge
hasFeature
Sink the Lifeboats / int_fd97f139

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