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Slice-and-Dice Swordsmanship

 Slice-and-Dice Swordsmanship
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TVTItem
 Slice-and-Dice Swordsmanship
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Slice-and-Dice Swordsmanship
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SliceAndDiceSwordsmanship
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Put a sword in the hands of an RPG hero, and it will be used for hacking and slashing, even if it's a thrusting weapon. This is not limited to swords either. Daggers, stilettos, etc. will be used to slash at opponents even though these weapons were specifically designed to thrust, with some types even lacking a cutting edge.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The reasons for this are largely the same as for Flynning. Cutting motions tend to be showier and easier for the audience to follow than thrusts. There is also much more danger of accidents in live-action choreography when thrusting is involved, because the actors are almost always doing it without the kinds of protection for the face, throat, hands, and groin that are mandatory in fencing practice. Even the tips of dull or foiled blades can puncture such delicate, unprotected body parts with relatively little force, and since even stage sword blades are rarely able to flex as dramatically as those of Olympic fencing foils, a properly-lined-up point will inflict Inertial Impalement upon a lunging attacker even if the defender stays in place. Striking an unprotected body part with a dull edge can also injure, but the blunt force is spread over a larger area, while the blade and wrist have more freedom to give way to the oncoming body. Furthermore, it's easier to redirect the force and targeting of your cut so that it can be safely parried while still looking like a serious strike to the audience, while you can't really make a "fake" thrust look convincing without introducing some real danger. Since an exchange of cuts and parries can be made to look quite energetic to the audience while actually carrying little risk of real injury, choreographers consider it both safer and more entertaining than trying to simulate the way these weapons were used historically.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Animation - whether traditional or for video games - often produces the same effect for entirely different reasons. After consuming media with this trope in effect, the audience may expect it, and so a fight scene with realistic techniques may not look right. Second, in video games, if multiple weapons must be animated being used in different ways, this can drive up the cost in terms of memory and budget for animation. This is less of a factor in current-gen games, but examples from earlier eras of gaming may have fallen prey to this. Additionally, just like in live action, sweeping cuts are easier for a viewer to follow. In general, the player has to believe they can counterplay an attack, or the move will feel cheap. Since thrusts can be subtle in their movements, animating a big swing can make it easier to both follow the action and react to it. Furthermore, an attack has to visually describe its own hitbox, and a wide slash with some nice Sword Lines allows an equally wide, noticeable hitbox. In games where slashing and thrusting do coexist, it's often the difference between having a narrower or wider hitbox that really matters from a player's perspective. Finally, the choice can be stylistic. Realism is rarely a priority in animation.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Cutting occasionally with a thrusting weapon does not necessarily fall under this trope: for example, rapiers had sharp edges and fencers were taught to cut in response to certain tactical situations, despite the thrust remaining the primary means of attack. Spears could also be used for swinging attacks, especially when outside of formation fighting. This trope kicks in when a character seems to prefer cutting over thrusting despite the weapon design encouraging the opposite, and especially when the weapon is shown to be more effective at cutting than it would be in real life.
It can be justified if the wielder is untrained and defaults to swinging, either because swinging and flailing come more naturally to an unskilled, panicked person, or because they're trying to imitate what they saw in a movie. It can also be justified if a fighter who's trained in cut fencing but not in thrusting play can't help trying to use the unfamiliar weapon to perform their familiar moves, or if two characters are Flynning in-universe and not actually trying to hurt each other. Furthermore, as detailed in the Real Life section, sometimes this trope is not only Truth in Television, but actually a major part of several styles of swordsmanship.
A subtrope of Improbable Use of a Weapon. Can be inverted if a character defaults to stabbing with a cutting weapon.
Examples:
 Slice-and-Dice Swordsmanship
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DBTropes
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Spiritual Successor
 Slice-and-Dice Swordsmanship / int_27a42ebc
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Also averted with its Spiritual Successor Dark Souls. The Balder Side Sword, for example, averts this trope due to the fact that the weapon it is based on, the side sword/arming sword, is sharpened along its edges, allowing for slashing attacks as well as a piercing attack (like the in-game strong attack portrays).
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Made of Plasticine
 Slice-and-Dice Swordsmanship / int_68f6e811
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Another had him do the decapitation with a rapier, with almost no room to build up momentum, just a quick shift of the blade, which couldn't have moved it more than six inches. One gets the impression that not only is the neck an Immortal's only truly vulnerable spot, but that their necks are also Made of Plasticine.
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Bayonet Ya
 Slice-and-Dice Swordsmanship / int_7b23aecb
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While sword bayonets are intended for thrusting, they are extremely suitable for slashing as well, effectively turning the rifle into a halberd. Many bayonet fighting techniques include slashes.
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Justified Trope
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Justified with Lancer in Fate/stay night. The game goes out of its way to point out that swinging a spear actually is a perfectly valid and effective technique; it covers more area than a thrust and is therefore harder to avoid, and even if the tip of the spear doesn't draw blood the shaft is still swung with enough force to break a rib.
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The Hero
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Samurai Warriors is somewhat better about this, largely thanks to weapon design and not cloning move sets. Yukimura Sanada will thrust and slash with his spear, but as it has three blades set in a cross shape, this is forgiven. Tadakatsu Honda has a spear with no thrusting attacks, but given how it looks like this◊ that may also be forgiven. More questionable is Nagamasa Azai. While using a lance, he does thrust with it, but many of his moves are wide, sweeping blows with the blunt length of the lance.
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Lady of War
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For instance, the mystic character Nu Wa from Dynasty Warriors 3 carries a rapier (never you mind the Anachronism Stew involved). Most of her attacks involves precise thrusts. Contrarily, Huang Zhong from 4 carries a kan dao◊, a kind of squared-off sword with a single edged chopping blade. While he does slash people with it, he also stabs them as part of his moves. Given how the tip is clearly blunted, it's a wonder he can damage enemies that way.
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Slice-and-Dice Swordsmanship