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Sliding Scale of Visuals Versus Dialogue
- 24 statements
- 3 feature instances
- 27 referencing feature instances
Sliding Scale of Visuals Versus Dialogue | type |
FeatureClass | |
Sliding Scale of Visuals Versus Dialogue | label |
Sliding Scale of Visuals Versus Dialogue | |
Sliding Scale of Visuals Versus Dialogue | page |
SlidingScaleOfVisualsVersusDialogue | |
Sliding Scale of Visuals Versus Dialogue | comment |
When confronted with the antics of the rest of the cast, does the Only Sane Man crack a wry comment or does he sigh and put on a long suffering look? Does a work of fiction rely on gestures, sweeping shots and visuals to get the story moving, or does it have Walls of Text and loads of conversations? Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Naturally, this scale is completely independent of the other sliding scales. It is not completely dependent on the medium, either, though the medium affects how the balance is perceived. Sweeping shots and visuals in TV and film translate to descriptive paragraphs in text and radio. The examples which focus on the visuals go on the top, and those that depend on dialogue go to the bottom. |
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Sliding Scale of Visuals Versus Dialogue | fetched |
2023-02-16T18:58:48Z | |
Sliding Scale of Visuals Versus Dialogue | parsed |
2023-02-16T18:58:48Z | |
Sliding Scale of Visuals Versus Dialogue | processingComment |
Dropped link to SilenceIsGolden: Not an Item - FEATURE | |
Sliding Scale of Visuals Versus Dialogue | processingComment |
Dropped link to spiritualsuccessor: Not an Item - FEATURE | |
Sliding Scale of Visuals Versus Dialogue | isPartOf |
DBTropes | |
Sliding Scale of Visuals Versus Dialogue / int_1869a077 | type |
Sliding Scale of Visuals Versus Dialogue | |
Sliding Scale of Visuals Versus Dialogue / int_1869a077 | comment |
Samurai Jack did many dialogue-less episodes, often conveying the story via minimalist animation. | |
Sliding Scale of Visuals Versus Dialogue / int_1869a077 | featureApplicability |
1.0 | |
Sliding Scale of Visuals Versus Dialogue / int_1869a077 | featureConfidence |
1.0 | |
Samurai Jack | hasFeature |
Sliding Scale of Visuals Versus Dialogue / int_1869a077 | |
Sliding Scale of Visuals Versus Dialogue / int_935a39be | type |
Sliding Scale of Visuals Versus Dialogue | |
Sliding Scale of Visuals Versus Dialogue / int_935a39be | comment |
Next to no dialogue is spoken in Super Smash Bros. Brawl: The Subspace Emissary; the characters' actions and facial expressions do all the talking. Since a fair number of them are Heroic Mimes in their signature franchises (Mario, Link, Samus, Yoshi, etc.) this makes sense in context. However, it enters Fridge Logic territory when Snake joins the brawl... and jumps to Fridge Brilliance when Sonic does. Snake does have one line ("Kept you waiting, huh?") when he first appears, and is also a regular chatterbox in the normal modes if you activate his Codec. |
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Sliding Scale of Visuals Versus Dialogue / int_935a39be | featureApplicability |
1.0 | |
Sliding Scale of Visuals Versus Dialogue / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Sliding Scale of Visuals Versus Dialogue / int_935a39be | |
Sliding Scale of Visuals Versus Dialogue / int_a45149a2 | type |
Sliding Scale of Visuals Versus Dialogue | |
Sliding Scale of Visuals Versus Dialogue / int_a45149a2 | comment |
ICO. Most of what little dialog there was wasn't translated in the NTSC version. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) |
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Sliding Scale of Visuals Versus Dialogue / int_a45149a2 | featureApplicability |
1.0 | |
Sliding Scale of Visuals Versus Dialogue / int_a45149a2 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
Sliding Scale of Visuals Versus Dialogue / int_a45149a2 |
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