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Smart Gun
- 316 statements
- 61 feature instances
- 53 referencing feature instances
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A Smart Gun is an advanced weapon, usually found in Science Fiction, that combines the action of a firearm (usually pistols and rifles) with the utility of a computer. While tropes relating to guns themselves are covered under Guns and Gunplay Tropes, the "Smart" aspect of the trope is unique, giving whoever wields the gun various abilities not normally achievable with a normal gun (or without extensive training). For example: Security: A regular gun will work for anyone as long as they've disengaged the safety. A Smart Gun would require some kind of key or biometric scan to work. Anyone not authorized would find the gun useless, or in extreme cases, the gun would self-destruct. Thus far in Real Life, attempts to implement this kind of thing have been largely unsuccessful, as the recoil from firing the gun tends to quickly ruin the delicate electronics required (and firearm users need their weapons to be reliable at all times.) Communications: A Smart Gun might inform the user of needed maintenance/repair, give an ammo count or notify when ammo is low, or could give useful information to the shooter, such as the identity of a target (for friend/foe identification). Targeting: An everyday run-of-the-mill gun will fire at whatever it's pointed at, and depending on ballistics, may or may not actually hit the target, give or take Gun Accessories like scopes and training. A Smart Gun, on the other hand, could help the user in various ways such as accounting for bullet drop, or refusing to fire on unintended targets. In extreme cases, perhaps substituting the weapon's own abilities for the user's training. See also: Sentry Gun, if it's designed to be set down and work autonomously; Attack Drone, for when your smart weapon gets up to go without you; Impossibly Cool Weapon for stylish weapons; and for weapons which are smart in the literal sense see Empathic Weapon and Equippable Ally (which may overlap this trope). |
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Smart Gun | isPartOf |
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Smart Gun / int_222c2051 | type |
Smart Gun | |
Smart Gun / int_222c2051 | comment |
Chuck: In "Chuck vs. the Suitcase", Team Bartowski is tasked to retrieve one from a Volkoff Arms Dealer. In this case, it's actually a Smart Bullet Clip; the bullets are said to have a built-in GPS that allows them to be microchip-controlled, guiding them to the target. Casey scoffs at the idea, saying that a real spy would have no need for such a thing. | |
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Chuck | hasFeature |
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Smart Gun / int_2365cd7a | type |
Smart Gun | |
Smart Gun / int_2365cd7a | comment |
In Plan 7 of 9 from Outer Space, an Arms Dealer tries to sell Captain Proton the XM-500,000,000 smartgun, firing a microshell so sophisticated it can track down a target by disguising itself as a member of the Internal Revenue Service. | |
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Plan 7 of 9 from Outer Space (Fanfic) | hasFeature |
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Smart Gun / int_26674ed5 | type |
Smart Gun | |
Smart Gun / int_26674ed5 | comment |
Metal Gear Solid 2: Sons of Liberty uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are keyed to authorized users based on nanomachines injected into their bloodstream. By Metal Gear Solid 4: Guns of the Patriots, they've become so commonplace that Solid Snake can no longer rely on the On-Site Procurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee. | |
Smart Gun / int_26674ed5 | featureApplicability |
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Metal Gear Solid 2: Sons of Liberty (Video Game) | hasFeature |
Smart Gun / int_26674ed5 | |
Smart Gun / int_2ef7cb74 | type |
Smart Gun | |
Smart Gun / int_2ef7cb74 | comment |
Almost all mages in the Lyrical Nanoha franchise use so-called "Devices", magical computers that function as weapons in combat and as universal tools during downtime. Some (but not all) of them even have artificially intelligent personalities, allowing them to act independently of their wielders in combat. Teana Lanster's Device, for instance, consists of a pair of handguns, but out of combat, she uses it akin to a personal laptop. | |
Smart Gun / int_2ef7cb74 | featureApplicability |
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Lyrical Nanoha (Franchise) | hasFeature |
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Smart Gun / int_331e009 | type |
Smart Gun | |
Smart Gun / int_331e009 | comment |
Quite a few guns in Borderlands 2 and Borderlands: The Pre-Sequel! have artificial intelligence. There's a shotgun that can be loaded with the A.I. core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the foul-mouthed Boganella, among others. | |
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Borderlands 2 (Video Game) | hasFeature |
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Smart Gun / int_331e00a | type |
Smart Gun | |
Smart Gun / int_331e00a | comment |
In Borderlands 3, Atlas returns as a gun manufacturer with their new niche being that their bullets can track and home onto targets. | |
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Borderlands 3 (Video Game) | hasFeature |
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Smart Gun / int_33dd1d90 | type |
Smart Gun | |
Smart Gun / int_33dd1d90 | comment |
Half-Life 2 has a downplayed example in its AR2 Pulse Rifle, which uses pellets of dark energy as its ammo, and once emptied the current one is automatically ejected and replaced with a new one from the large crescent-shaped magazine, giving it an extremely fast reload even for a game where everything except the overpowered revolver already reloads in about one second. Half-Life: Alyx features a predecessor in submachine gun form, which automatically ejects the current pellet on emptying and can be upgraded with a magazine to hold an extra three, which at full load gives you essentially a hundred and twenty near-uninterrupted shots before you have to manually reload again. | |
Smart Gun / int_33dd1d90 | featureApplicability |
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Half-Life 2 (Video Game) | hasFeature |
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Smart Gun / int_35ada324 | type |
Smart Gun | |
Smart Gun / int_35ada324 | comment |
Alien: A smart gun shows up in the Alien vs. Predator games which combines high damage, high rate of fire, and computer-assisted aiming that makes it great at splatting Facehuggers before they get into Face Full of Alien Wing-Wong range. Downsides include being Too Awesome to Use, eating through ammo in a flash, or depending on the game being so bulky that your character can't run while carrying it. Shown in Aliens: Colonial Marines as the game's equivalent of an LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a Game-Breaker, the weapon can't be reloaded and must be discarded once it's empty. |
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Smart Gun / int_35ada324 | featureApplicability |
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Alien (Franchise) | hasFeature |
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Smart Gun / int_40e44a7a | type |
Smart Gun | |
Smart Gun / int_40e44a7a | comment |
The Lawgiver pistols in Judge Dredd are much like those in the later Dredd (above), except they repeat back any ammo-change orders and electrocute unauthorized users instead of exploding. | |
Smart Gun / int_40e44a7a | featureApplicability |
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Judge Dredd | hasFeature |
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Smart Gun / int_417a49e3 | type |
Smart Gun | |
Smart Gun / int_417a49e3 | comment |
In Homefront: The Revolution, the KPA weapons are biometrically secured and the resistance, including the player, must make do with traditional weapons. | |
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Homefront: The Revolution (Video Game) | hasFeature |
Smart Gun / int_417a49e3 | |
Smart Gun / int_559e9fc | type |
Smart Gun | |
Smart Gun / int_559e9fc | comment |
The guns in Westworld are smart enough to distinguish between hosts and humans, and fire non-lethal rounds at the latter. That is, until Ford turns off the safeties. | |
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Westworld | hasFeature |
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Smart Gun / int_55e110cc | type |
Smart Gun | |
Smart Gun / int_55e110cc | comment |
Death's Head has protagonist Sven Tveskog's SIG-37, a Hand Cannon with a true A.I. that can select various ammo types for Sven, aid in targeting enemies and fire a built-in Plasma Cannon for harder targets. The SIG will also offer conversation, tactical advice and whatnot. It also freaked out when it was given a poor paint job. | |
Smart Gun / int_55e110cc | featureApplicability |
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Death's Head | hasFeature |
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Smart Gun / int_59151283 | type |
Smart Gun | |
Smart Gun / int_59151283 | comment |
Metal Gear: Metal Gear Solid 2: Sons of Liberty uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are keyed to authorized users based on nanomachines injected into their bloodstream. By Metal Gear Solid 4: Guns of the Patriots, they've become so commonplace that Solid Snake can no longer rely on the On-Site Procurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee. In Metal Gear Rising: Revengeance, Jetstream Sam's custom High-Frequency Blade is a smart sword — its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the Final Boss. |
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Smart Gun / int_59151283 | featureApplicability |
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Metal Gear (Video Game) | hasFeature |
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Smart Gun / int_5ada53ed | type |
Smart Gun | |
Smart Gun / int_5ada53ed | comment |
James Bond: One of the gadgets that Q brings to Isthmus in Licence to Kill is a Sniper Rifle disguised as camera parts. The grip has a fingerprint sensor that allows only Bond to fire it, as one of the ninjas assigned to take out Bond discovers. In Skyfall, Q equips Bond with a version of his trademark Walther PPK semiautomatic that features a biometric trigger lock. It won't fire unless the handprint sensor verifies that Bond is the one holding it, which (as you might expect) comes in handy when a mook gets his hand on the weapon. |
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James Bond | hasFeature |
Smart Gun / int_5ada53ed | |
Smart Gun / int_5c897f4a | type |
Smart Gun | |
Smart Gun / int_5c897f4a | comment |
Schlock Mercenary: Most of the guns the company uses are these. They switch between at least two ammunition types, fold away for easy concealment and storage, and have holographic sights that can easily compensate for local gravity (weird gravity plus a rotating reference frame is usually too much for them, though). Schlock's plasgun is the primary exception, being little more than a fusion generator with a trigger. It's repeatedly referred to as an obsolete antique. | |
Smart Gun / int_5c897f4a | featureApplicability |
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Schlock Mercenary (Webcomic) | hasFeature |
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Smart Gun / int_67b3873f | type |
Smart Gun | |
Smart Gun / int_67b3873f | comment |
Runaway: As well as his Killer Robots, Dr. Luther invents (and uses) a pistol firing projectiles that act like a tiny guided missiles, homing in on an individual's thermal signature. | |
Smart Gun / int_67b3873f | featureApplicability |
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Runaway | hasFeature |
Smart Gun / int_67b3873f | |
Smart Gun / int_6a307d4 | type |
Smart Gun | |
Smart Gun / int_6a307d4 | comment |
Titanfall features the Smart Pistol MK5 which can automatically track five targets with bullets that Robotech. It is difficult to lock onto pilots due to their movement speed, but very good for taking out Spectres and Grunts. | |
Smart Gun / int_6a307d4 | featureApplicability |
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Titanfall (Video Game) | hasFeature |
Smart Gun / int_6a307d4 | |
Smart Gun / int_73b74949 | type |
Smart Gun | |
Smart Gun / int_73b74949 | comment |
Borderlands: Quite a few guns in Borderlands 2 and Borderlands: The Pre-Sequel! have artificial intelligence. There's a shotgun that can be loaded with the A.I. core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the foul-mouthed Boganella, among others. In Borderlands 3, Atlas returns as a gun manufacturer with their new niche being that their bullets can track and home onto targets. |
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Smart Gun / int_73b74949 | featureApplicability |
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Smart Gun / int_73b74949 | featureConfidence |
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Borderlands (Video Game) | hasFeature |
Smart Gun / int_73b74949 | |
Smart Gun / int_73d7930f | type |
Smart Gun | |
Smart Gun / int_73d7930f | comment |
The Star Trek: Deep Space Nine episode "Return to Grace" states that Federation Type-3 phaser rifles feature a number of technologies: sixteen power settings, multiple target acquisition, gyro-stabilization, and fully autonomous recharge capability. However, Kira Nerys says all that means is more parts to break in the field compared to the simpler Cardassian disruptor rifle. (At which point the power cell literally falls out of the prop and Nana Visitor visibly struggles not to laugh.) | |
Smart Gun / int_73d7930f | featureApplicability |
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Star Trek: Deep Space Nine | hasFeature |
Smart Gun / int_73d7930f | |
Smart Gun / int_7588254f | type |
Smart Gun | |
Smart Gun / int_7588254f | comment |
Continuum: Kiera's pistol from the future unfolds from an innocuous handle, has a holographic targeting system, can fire multiple types of ammunition including stun, is linked up to the chip in her head, and kills anyone else who tries to use it. | |
Smart Gun / int_7588254f | featureApplicability |
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Continuum | hasFeature |
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Smart Gun / int_7988cb68 | type |
Smart Gun | |
Smart Gun / int_7988cb68 | comment |
Mass Effect uses mass accelerator weapons that shave tiny bullets off a solid ammunition block, customizing each round for atmospheric conditions at time of firing and making for Bottomless Magazines (until Mass Effect 2 retconned in thermal clips over Mass Effect's overheating system). Expanded Universe works such as Mass Effect: Revelation state that the guns also feature automatic aim adjust that reportedly takes two or three seconds to lock onto a target. | |
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Mass Effect (Franchise) | hasFeature |
Smart Gun / int_7988cb68 | |
Smart Gun / int_7a7a1a86 | type |
Smart Gun | |
Smart Gun / int_7a7a1a86 | comment |
The M56 Smart Gun from Aliens comes with a lot of nifty features, the most prominent being the servo-harness which makes it easier to carry, operate, and links to a targeting processor. | |
Smart Gun / int_7a7a1a86 | featureApplicability |
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Aliens | hasFeature |
Smart Gun / int_7a7a1a86 | |
Smart Gun / int_7cf5a07 | type |
Smart Gun | |
Smart Gun / int_7cf5a07 | comment |
The Flash (2014) features a villain named Plunder whose Swiss-Army Gun is able to aim and shoot autonomously. | |
Smart Gun / int_7cf5a07 | featureApplicability |
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The Flash (2014) | hasFeature |
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Smart Gun / int_7de8951a | type |
Smart Gun | |
Smart Gun / int_7de8951a | comment |
In Traveller, "Intelligent" weapons at TL 11 and 13 have integrated computers that can run Expert programs, for instance an Intelligent gun running the Gun Combat program could fire itself. Biometric locks are available at TL 10. | |
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Traveller (Tabletop Game) | hasFeature |
Smart Gun / int_7de8951a | |
Smart Gun / int_8c0c101d | type |
Smart Gun | |
Smart Gun / int_8c0c101d | comment |
In Albedo: Erma Felna EDF, civilian guns have cameras that record everything they shoot. | |
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Albedo: Erma Felna EDF (Comic Book) | hasFeature |
Smart Gun / int_8c0c101d | |
Smart Gun / int_8c264362 | type |
Smart Gun | |
Smart Gun / int_8c264362 | comment |
In Skyfall, Q equips Bond with a version of his trademark Walther PPK semiautomatic that features a biometric trigger lock. It won't fire unless the handprint sensor verifies that Bond is the one holding it, which (as you might expect) comes in handy when a mook gets his hand on the weapon. | |
Smart Gun / int_8c264362 | featureApplicability |
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Smart Gun / int_8c264362 | featureConfidence |
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Skyfall | hasFeature |
Smart Gun / int_8c264362 | |
Smart Gun / int_8fda7950 | type |
Smart Gun | |
Smart Gun / int_8fda7950 | comment |
In the Known Space short story "The Soft Weapon", an alien espionage device is a Swiss-Army Weapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor. | |
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Known Space | hasFeature |
Smart Gun / int_8fda7950 | |
Smart Gun / int_905cf99c | type |
Smart Gun | |
Smart Gun / int_905cf99c | comment |
In The Fifth Element, the guns that Zorg tries to trade to Mangalores for the Element Stones come with a ton of smart features, and most likely a system to prevent a Rummage Fail... and a Self-Destruct Mechanism that Zorg doesn't tells them about and kills several of them, in retaliation for their failure at getting the stones. | |
Smart Gun / int_905cf99c | featureApplicability |
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The Fifth Element | hasFeature |
Smart Gun / int_905cf99c | |
Smart Gun / int_9068877a | type |
Smart Gun | |
Smart Gun / int_9068877a | comment |
Red vs. Blue has Caboose's pet mech/robot Freckles. After Freckles' body has been destroyed, all that was left of him is his primary storage unit, given to Wash and subsequently Caboose to hold on to by Locus. Soon, Freckles gets handed off to Dr. Grey to remove a tracking beacon and is placed in Caboose's assault rifle. Due to a series of mistakes made by Caboose in the past, she has given Freckles full control of Caboose's rifle, including the safety. If anyone pulls the trigger it makes a fun party sound and shoots confetti. The only time it can be used as an actual gun is if Freckles willingly aims and fires. | |
Smart Gun / int_9068877a | featureApplicability |
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Red vs. Blue (Web Animation) | hasFeature |
Smart Gun / int_9068877a | |
Smart Gun / int_909ca4b1 | type |
Smart Gun | |
Smart Gun / int_909ca4b1 | comment |
The third season of ReBoot introduces Enzo Matrix's gun, Gun, which can take verbal commands, fly independently, plant tracking devices, interface with cyborg implants, and has multiple firing modes. | |
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ReBoot | hasFeature |
Smart Gun / int_909ca4b1 | |
Smart Gun / int_95fa41d4 | type |
Smart Gun | |
Smart Gun / int_95fa41d4 | comment |
Genocidal Organ: The protagonist assumes that the men following him are intelligence agents because one is carrying the fingerprint-safety version of a firearm. | |
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Genocidal Organ | hasFeature |
Smart Gun / int_95fa41d4 | |
Smart Gun / int_9aa61d31 | type |
Smart Gun | |
Smart Gun / int_9aa61d31 | comment |
The Last Sentinel: Angel, Tallis' assault rifle, has self-aware A.I. and helps Tallis with tactical support. Colonel Norton's minigun has a similar system and Tallis uses it in the final battle by setting it up as a Sentry Gun and asking it to blow away as many hostiles as it can as a distraction. | |
Smart Gun / int_9aa61d31 | featureApplicability |
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The Last Sentinel | hasFeature |
Smart Gun / int_9aa61d31 | |
Smart Gun / int_9cc59f9c | type |
Smart Gun | |
Smart Gun / int_9cc59f9c | comment |
Buck Godot: Zap Gun for Hire has guns that are outright sentient. | |
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Buck Godot: Zap Gun for Hire (Comic Book) | hasFeature |
Smart Gun / int_9cc59f9c | |
Smart Gun / int_a2a386c9 | type |
Smart Gun | |
Smart Gun / int_a2a386c9 | comment |
In Orion's Arm, there are numerous examples of weapons with AI controls and other functions. In the story "Yes Jolonah, there is a Hell", one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to Take a Third Option and shoot the Collector, but finds the gun was programmed to only shoot him. | |
Smart Gun / int_a2a386c9 | featureApplicability |
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Orion's Arm (Website) | hasFeature |
Smart Gun / int_a2a386c9 | |
Smart Gun / int_a896e651 | type |
Smart Gun | |
Smart Gun / int_a896e651 | comment |
Against a Dark Background: Reacquiring a Lazy Gun, a whimsical gun smarter than some of its users, drives the plot. Basically, a Lazy Gun has unexplained Reality Warper powers and, when something is in its sights and the trigger is pulled, something will happen that destroys the object, almost no matter how big it is. (It didn't work on a sun — instead, it took out the person trying to fire it at said sun, doing the world a massive favor.) Also, they don't want to be taken apart and studied. Don't try it. Oh, and they weigh three times as much when upside down as they do when right-way-up — which is only a minor bit of weirdness when set against the rest of their abilities, which include possibly communicating with the main character through her dreams and possessing something alarmingly like a capricious sense of humor. | |
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Against a Dark Background | hasFeature |
Smart Gun / int_a896e651 | |
Smart Gun / int_b1bdcb18 | type |
Smart Gun | |
Smart Gun / int_b1bdcb18 | comment |
A smart gun shows up in the Alien vs. Predator games which combines high damage, high rate of fire, and computer-assisted aiming that makes it great at splatting Facehuggers before they get into Face Full of Alien Wing-Wong range. Downsides include being Too Awesome to Use, eating through ammo in a flash, or depending on the game being so bulky that your character can't run while carrying it. | |
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Alien vs. Predator (Franchise) | hasFeature |
Smart Gun / int_b1bdcb18 | |
Smart Gun / int_b2165525 | type |
Smart Gun | |
Smart Gun / int_b2165525 | comment |
Blade's blade in Blade (1998) has blades... that pop out from the handle and turn the hand of the person holding it into hamburger meat if one doesn't disable the safety. | |
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Blade (1998) | hasFeature |
Smart Gun / int_b2165525 | |
Smart Gun / int_b5a52fb6 | type |
Smart Gun | |
Smart Gun / int_b5a52fb6 | comment |
The State of the Art: The titular gift in A Gift from the Culture is LPP-91, a Light Plasma Projector, "peace" rated weapon, not suited for full battle use. Fabricated by the Culture, it has a .1 intelligence value, self-aiming, voice controls, auditory and holographic interfaces. An epidermal gene analysis to ensure only Culture genofixed individuals can activate it. The gun was designed to irreversibly disable itself if an attempt to dismantle it was made. | |
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The State of the Art | hasFeature |
Smart Gun / int_b5a52fb6 | |
Smart Gun / int_b63ff53e | type |
Smart Gun | |
Smart Gun / int_b63ff53e | comment |
Deep Rock Galactic: The LOK-1 Smart Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and steers them into the target once fired, stopping the barrage automatically if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many bullets will kill a particular target. | |
Smart Gun / int_b63ff53e | featureApplicability |
1.0 | |
Smart Gun / int_b63ff53e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Smart Gun / int_b63ff53e | |
Smart Gun / int_b9cdc91d | type |
Smart Gun | |
Smart Gun / int_b9cdc91d | comment |
Dredd: All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it stores a DNA sample from anyone who uses it, and it explodes if any unauthorized person tries to use it. | |
Smart Gun / int_b9cdc91d | featureApplicability |
1.0 | |
Smart Gun / int_b9cdc91d | featureConfidence |
1.0 | |
Dredd | hasFeature |
Smart Gun / int_b9cdc91d | |
Smart Gun / int_bcb32dc6 | type |
Smart Gun | |
Smart Gun / int_bcb32dc6 | comment |
Shadowrun: Many options ranging from recoil compensation to flight are available as gun modifications as well as the venerable Smartlink system. In certain cases, the user must purchase a special optic implant or Augmented Reality goggles that allows direct control of a Smartlinked gun in order to fully utilize its features as without it, the gun will either not function at all or operate as a regular firearm without any bonuses in accuracy or the ability to take advantage of its other features. Unfortunately, they tend to leave the user vulnerable to hacking, especially as AR hacking became available. | |
Smart Gun / int_bcb32dc6 | featureApplicability |
1.0 | |
Smart Gun / int_bcb32dc6 | featureConfidence |
1.0 | |
Shadowrun (Tabletop Game) | hasFeature |
Smart Gun / int_bcb32dc6 | |
Smart Gun / int_bef4b763 | type |
Smart Gun | |
Smart Gun / int_bef4b763 | comment |
In Lost in Space, the guns have voice locks to restrict their use to authorized personnel only. Dr. Smith has to convince Will to say "enable gun for all users" before he can take the gun. | |
Smart Gun / int_bef4b763 | featureApplicability |
1.0 | |
Smart Gun / int_bef4b763 | featureConfidence |
1.0 | |
Lost in Space | hasFeature |
Smart Gun / int_bef4b763 | |
Smart Gun / int_c2297a9c | type |
Smart Gun | |
Smart Gun / int_c2297a9c | comment |
Judge Dredd's Lawgiver pistol is a classic example of this trope. It can fire seven types of bullets (regular, armor piercing, ricochet, incendiary, grenade, high explosive, and heat seeker), has a stun function and will explode if anyone but its authorized user attempts to use it. | |
Smart Gun / int_c2297a9c | featureApplicability |
1.0 | |
Smart Gun / int_c2297a9c | featureConfidence |
1.0 | |
Judge Dredd (Comic Book) | hasFeature |
Smart Gun / int_c2297a9c | |
Smart Gun / int_c399cd39 | type |
Smart Gun | |
Smart Gun / int_c399cd39 | comment |
In Eclipse Phase, biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's mesh inserts to place a targeting reticle in their field of vision for a 10 to shooting, are moderately priced mods. | |
Smart Gun / int_c399cd39 | featureApplicability |
1.0 | |
Smart Gun / int_c399cd39 | featureConfidence |
1.0 | |
Eclipse Phase (Tabletop Game) | hasFeature |
Smart Gun / int_c399cd39 | |
Smart Gun / int_cf8a4c05 | type |
Smart Gun | |
Smart Gun / int_cf8a4c05 | comment |
In Escape from Butcher Bay, the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a Laser Sight or flashlight, befitting a game with almost no heads-up display. | |
Smart Gun / int_cf8a4c05 | featureApplicability |
1.0 | |
Smart Gun / int_cf8a4c05 | featureConfidence |
1.0 | |
Escape from Butcher Bay (Video Game) | hasFeature |
Smart Gun / int_cf8a4c05 | |
Smart Gun / int_d109f322 | type |
Smart Gun | |
Smart Gun / int_d109f322 | comment |
In Andromeda, the Systems Commonwealth's force lances have DNA readers and shock unauthorized users. | |
Smart Gun / int_d109f322 | featureApplicability |
1.0 | |
Smart Gun / int_d109f322 | featureConfidence |
1.0 | |
Andromeda | hasFeature |
Smart Gun / int_d109f322 | |
Smart Gun / int_dbd793bc | type |
Smart Gun | |
Smart Gun / int_dbd793bc | comment |
d20 Modern: Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-Sentry Gun") are available for purchase in the expansion book d20 Future, restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price. | |
Smart Gun / int_dbd793bc | featureApplicability |
1.0 | |
Smart Gun / int_dbd793bc | featureConfidence |
1.0 | |
d20 Modern (Tabletop Game) | hasFeature |
Smart Gun / int_dbd793bc | |
Smart Gun / int_e356cbe8 | type |
Smart Gun | |
Smart Gun / int_e356cbe8 | comment |
In Shoot 'Em Up, assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. Mr. Smith gets around it by cutting off a mook's hand. | |
Smart Gun / int_e356cbe8 | featureApplicability |
1.0 | |
Smart Gun / int_e356cbe8 | featureConfidence |
1.0 | |
Shoot 'Em Up | hasFeature |
Smart Gun / int_e356cbe8 | |
Smart Gun / int_e5767c61 | type |
Smart Gun | |
Smart Gun / int_e5767c61 | comment |
Rogue Trooper: The titular Super-Soldier uploads the biochip of one of his dead comrades into his rifle allowing his friend to fight on as his weapon. | |
Smart Gun / int_e5767c61 | featureApplicability |
1.0 | |
Smart Gun / int_e5767c61 | featureConfidence |
1.0 | |
Rogue Trooper (Comic Book) | hasFeature |
Smart Gun / int_e5767c61 | |
Smart Gun / int_e7e37776 | type |
Smart Gun | |
Smart Gun / int_e7e37776 | comment |
In the Firefly episode "Heart of Gold", Rance Burgess brags to Mal about his custom and apparently highly illegal laser pistol, which among other things features an automatic target adjust (something not even Alliance-issue guns have). Unfortunately for Burgess, the gun runs out of power after only a few shots. | |
Smart Gun / int_e7e37776 | featureApplicability |
1.0 | |
Smart Gun / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
Smart Gun / int_e7e37776 | |
Smart Gun / int_e8bca4f | type |
Smart Gun | |
Smart Gun / int_e8bca4f | comment |
Eldraeverse has Guntown Drift, a habitat established by smart guns that achieved sapience, acquired some remote bodies, and rebelled. | |
Smart Gun / int_e8bca4f | featureApplicability |
1.0 | |
Smart Gun / int_e8bca4f | featureConfidence |
1.0 | |
Eldraeverse | hasFeature |
Smart Gun / int_e8bca4f | |
Smart Gun / int_e9a8ee1b | type |
Smart Gun | |
Smart Gun / int_e9a8ee1b | comment |
Drop the Dead Donkey: A journalist relates how he saw a smart bomb in Iraq change course to avoid a school and blow up its target instead. His colleagues then say that after he's had a few beers that the bomb was so smart it stopped to ask him for directions. | |
Smart Gun / int_e9a8ee1b | featureApplicability |
1.0 | |
Smart Gun / int_e9a8ee1b | featureConfidence |
1.0 | |
Drop the Dead Donkey | hasFeature |
Smart Gun / int_e9a8ee1b | |
Smart Gun / int_ee384546 | type |
Smart Gun | |
Smart Gun / int_ee384546 | comment |
Cyberpunk 2077: The "smart"-class of weapons, which cover this trope: smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from around cover or hitting fast-moving targets, along with making headshots almost too easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up a valuable hand slot (and unless you have the ambidextrous perk, your only slot), and certain enemies can counter the smart-aiming system, either through internal sensors that disrupt lock on resulting in rounds flying off target, or by being fast enough to doge the bullets. Of course, Smart Guns also interface with the user and this is shown in both lore and gameplay. Smart Guns use the INT skill to unlock perks making smart guns better, which also happens to be the same skill Netrunners use, and Smart Guns sync nicely with hacking to either disable aforementioned sensors, or to lock leg motors making it impossible to dodge bullets. One specific smartgun, named "Skippy", has a fairly advanced and somewhat quirky AI that talks back at you and sometimes fires without user input or intentionally misses. In particular, he has two modes called "Puppy-Loving Pacifist" and "Stone-Cold Killer", where he aims for limbs or heads respectively, and permanently switches modes after 50 kills. |
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Smart Gun / int_ee384546 | featureApplicability |
1.0 | |
Smart Gun / int_ee384546 | featureConfidence |
1.0 | |
Cyberpunk 2077 (Video Game) | hasFeature |
Smart Gun / int_ee384546 | |
Smart Gun / int_eec3eb25 | type |
Smart Gun | |
Smart Gun / int_eec3eb25 | comment |
Any weapon with "intellectual circuitry" from Line of Delirium, such as the Argument 17 or the polycharger Argument 36. | |
Smart Gun / int_eec3eb25 | featureApplicability |
1.0 | |
Smart Gun / int_eec3eb25 | featureConfidence |
1.0 | |
Line of Delirium | hasFeature |
Smart Gun / int_eec3eb25 | |
Smart Gun / int_f233603d | type |
Smart Gun | |
Smart Gun / int_f233603d | comment |
Shown in Aliens: Colonial Marines as the game's equivalent of an LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a Game-Breaker, the weapon can't be reloaded and must be discarded once it's empty. | |
Smart Gun / int_f233603d | featureApplicability |
1.0 | |
Smart Gun / int_f233603d | featureConfidence |
1.0 | |
Aliens: Colonial Marines (Video Game) | hasFeature |
Smart Gun / int_f233603d | |
Smart Gun / int_f3ae2950 | type |
Smart Gun | |
Smart Gun / int_f3ae2950 | comment |
In Metal Gear Rising: Revengeance, Jetstream Sam's custom High-Frequency Blade is a smart sword — its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the Final Boss. | |
Smart Gun / int_f3ae2950 | featureApplicability |
1.0 | |
Smart Gun / int_f3ae2950 | featureConfidence |
1.0 | |
Metal Gear Rising: Revengeance (Video Game) | hasFeature |
Smart Gun / int_f3ae2950 | |
Smart Gun / int_fa1f76cf | type |
Smart Gun | |
Smart Gun / int_fa1f76cf | comment |
darkSector, enemy guns have been chipped and have sensors detecting unauthorized users, while they are still usable they will eventually self-destruct so Hayden Tenno will have to steal himself a new gun or be stuck with the "glaive". Eventually he can buy guns from the black market (cool as the glaive is, it's no replacement for a fast-firing stream of bullets) and even upgrade them, while still being able to steal guns from enemies for a quick cleanup without eating into his own ammo reserves. | |
Smart Gun / int_fa1f76cf | featureApplicability |
1.0 | |
Smart Gun / int_fa1f76cf | featureConfidence |
1.0 | |
darkSector (Video Game) | hasFeature |
Smart Gun / int_fa1f76cf | |
Smart Gun / int_fb9fefa6 | type |
Smart Gun | |
Smart Gun / int_fb9fefa6 | comment |
In Hc Svnt Dracones, a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked. | |
Smart Gun / int_fb9fefa6 | featureApplicability |
1.0 | |
Smart Gun / int_fb9fefa6 | featureConfidence |
1.0 | |
Hc Svnt Dracones (Tabletop Game) | hasFeature |
Smart Gun / int_fb9fefa6 | |
Smart Gun / int_fd74a791 | type |
Smart Gun | |
Smart Gun / int_fd74a791 | comment |
A subplot in the Doctor Who New Adventures novel Cat's Cradle: Warhead involves a police officer field-testing an experimental smart gun, which has a status display screen and proves to be able to target and fire itself. It is eventually revealed to have a complete personality created by Brain Uploading another police officer, and various quirks it displayed through the novel were attempts by this personality to communicate beyond the limited repertoire of gun-related information the gun's systems were designed to permit. | |
Smart Gun / int_fd74a791 | featureApplicability |
1.0 | |
Smart Gun / int_fd74a791 | featureConfidence |
1.0 | |
Doctor Who New Adventures | hasFeature |
Smart Gun / int_fd74a791 | |
Smart Gun / int_fd7de151 | type |
Smart Gun | |
Smart Gun / int_fd7de151 | comment |
In Psycho-Pass, a future Japan has developed a system to qualify a person's emotional state, personality profile, and likeliness to commit a crime. This system connects to a series of nifty pistols called Dominators, smart guns with the ability to stun or liquefy failing targets but with a very inconvenient Transformation Sequence in between safe and fire. | |
Smart Gun / int_fd7de151 | featureApplicability |
1.0 | |
Smart Gun / int_fd7de151 | featureConfidence |
1.0 | |
Psycho-Pass | hasFeature |
Smart Gun / int_fd7de151 | |
Smart Gun / int_ff536b75 | type |
Smart Gun | |
Smart Gun / int_ff536b75 | comment |
In Old Man's War, the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use nanomachines for ammunition which allows them to go from assault rifle to flamethrower with a command. In one instance the Monster of the Week has equipped itself with personal Deflector Shields, which viewpoint character John Perry defeats by programming his gun to fire Double Taps. | |
Smart Gun / int_ff536b75 | featureApplicability |
1.0 | |
Smart Gun / int_ff536b75 | featureConfidence |
1.0 | |
Old Man's War | hasFeature |
Smart Gun / int_ff536b75 |
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