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So Bad, It Was Better

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A work that's So Bad, It's Good can be so popular that it develops a fandom. This is part of the magic of Camp; even if the writers aren't trying to be tacitly absurd, it's entirely possible to get legitimate enjoyment out of it. But if the writers notice this fandom and try to cater to it — either by improving the work or by deliberately playing up its badness — they often fail to recreate the magic. They end up improving the work from So Bad, It's Good to So Okay, It's Average — it's still not good enough to stand up on its own, but it's now not bad enough to be entertaining.
Usually, this happens when a creator tries to reboot their effort and try to hit where they missed before, only for the audience to appreciate the creator's target less than what they accidentally hit the first time. Sometimes, though, they might take the So Bad, It's Good bits and play them deliberately — and destroy the Narm Charm in the process, because a big component of So Bad, It's Good is the creator's honesty and commitment gone entertainingly awry, which cannot be replicated deliberately. In Video Games, this is often seen when cleaning up Good Bad Bugs; the bugs might have been more fun than the rest of the game was meant to be.
This trope is limited to situations where fans honestly felt that the original was So Bad, It's Good. If the fans didn't think the original sucked and think the "improvements" made the work worse, you're looking at They Changed It, Now It Sucks!. If they acknowledge that the new work is technically better but still prefer the old one on its own merits, you're looking at Nostalgia Filter. If their main objection is that their pet meme has become "mainstream", you're looking at It's Popular, Now It Sucks!. The fans have to acknowledge that the original isn't good; it's just that there's more to salvage from it than from its "improved" version. Naturally, there's a huge subjective component to this, and the examples you'll see here are very general public perceptions of the work's quality and reception.
Contrast, or in some cases, followed by Surprisingly Improved Sequel, where a bad work is followed by a sequel that has improved enough to be objectively good on its own — enough to be more enjoyable than its predecessor.
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Jerma985's video on Raven's Cry has him complain about a member of his ship's crew who spends the whole voyage screaming at everyone to "Be brave!", followed by an insult. While he was still editing the video, a patch was released that replaced the dialogue in the sailing sections with something less repetitive. The video ends with a clip showcasing this new dialogue, while Jerma complains he wants the "Be brave!" guy back.
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Puella Magi Madoka Magica's original TV broadcast was pretty rough-looking—in particular, whenever the camera was in any kind of wide shot, the characters tended to drift into hilariously blobby-looking and underdetailed messes. This then created "Meduka Meguca", one of the fandom's most beloved running gags, which was based entirely off those blobby designs. Consequently, a lot of people were saddened to see them, along with a few other silly things like Mami's dramatic pose in the third episode, get progressively cleaned up in both the Blu-Ray versions and the Compilation Movie.
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Although DarkSydePhil’s content is still to this day considered a great and consistent source of So Bad, It's Good material, there are a few genuine improvements that he made to his content style which many fans feel took away the magic that he had in his earlier material.
The most notable is that he now has access to a stream chat. The content that he originally went viral for included absurd and extremely lengthy failures, including not knowing how to properly jump in Half-Life for at least twenty minutes, not being able to find the exit of the first room in Bayonetta for at least seven minutes, and running off of a cliff in Metal Gear Solid 3: Snake Eater when he talked over a cutscene’s instructions telling him that he needed to backtrack, leading to difficulty comprehending that the way was not forward and spending several minutes not knowing what to do. He usually avoids these kind of failures in newer playthroughs due to his stream chat being able to tell him what to do whenever he gets stuck. As one fan lamented, “I think Phil should play games on his own without a live audience sometimes... it’s pointless having people on hand to tell you what to do and where to go, most of your long term viewers prefer seeing you play games by yourself. This means that we can see you rage and struggle, that’s the reason I subscribed in the first place.�
Another style shift that disappointed some of his fans was his switch from filming his TV with a camera to properly streaming it. While it technically means better video and sound quality, it also takes away some of his more bizarre quirks such as putting up his middle finger in front of the game whenever he got mad, making the screen shake when he slammed his controller out of frustration, hearing the loud button mashing while shouting “I WAS BLOCKING! LOOK! I’M NOT PRESSING ANYTHING!�, and even just how well the low-quality footage matched his bad gameplay.
Finally, Phil has mellowed out quite a bit over the years. Early on he was extremely abrasive and unnecessarily antagonistic toward game developers (most notably Hideo Kojima), which got him flak from the several videogame fanbases that he angered. While he more or less Took a Level in Kindness over the years and is no longer as abrasive as he used to be, some fans loved to hate him for just how much of a Jerkass he was, and feel that it’s not as fun to hate him after he’s mellowed out. He still gets plenty of hate for being clearly Only in It for the Money at this point, but some feel that it’s a less fun reason to actively hate on him compared to when he was more actively antagonistic.
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While The Super Mario Bros. Movie is well-regarded by most fans of the games and considered a vastly Improved Second Attempt at bringing the brothers to the big screen over Super Mario Bros. (1993), some still lament that it's a relatively faithful and straitlaced adaptation, preferring the weird, corny, experimental Science Fiction aesthetic of the first Mario movie just because it was actively trying to be different and unique.
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The original Death Race 2000 was great, schlocky, over-the-top Roger Corman-esque fare, perfect for MST3K-style ribbing. Death Race, the remake, was a watchable action flick (and featured the presence of Jason Statham) but felt like the soul had been ripped out of the concept. Still, it was apparently profitable enough to receive two more sequels.
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Fire Emblem:
Fire Emblem: Shadow Dragon & the Blade of Light had frequently comically terrible art in both character designs and portraits, with many of them looking Gonk-ish or Off-Model. After Fire Emblem: Mystery of the Emblem, the designs were largely standardized into typical anime-ish looks, and future redesigns mostly stayed consistent with that. This was, of course, very sad to those who remembered things like Pantsless Marth◊ or Smug Cain and Bucktooth Abel◊. It's particularly pronounced with Dolph and Macellan, who went from being doofy-looking weirdos with big King Hippo-esque buckteeth◊ to very generic bald guys.
A similar phenomenon happened with Fire Emblem Gaiden when it was remade into Echoes. While the character redesigns◊ are definitely professional-quality, it does mean losing things like Alm's hilariously phallic armor◊.
Fans of Fire Emblem: Thracia 776 were a little displeased when the creators of the Project Exile translation decided that Osian's weapon of choice was meant to be named after a real-life weapon called the Bhuj — and, to a similar extent, when an official translation labeled it the "Vouge". Previous fan translations had written it as "Pugi", which was a lot dumber and a lot more fun to say, especially when the Pugi was the game's Disc-One Nuke and essential for beating the early maps. Hardcore Challenge Gamer-types rambling about the greatness of a weapon that sounded like a nickname you'd give a very stupid dog just wasn't an experience you got anywhere else. This applies to a lot of early translation quirks in that fandom, such as silly transliterations, occasional instances of complete gibberish where the script broke down, or that one time a Yu-Gi-Oh! The Abridged Series reference slipped through the cracks.
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The Most Unwanted Song was created by surveying people on their most-hated musical genres and elements. The Other Wiki describes it as containing "bagpipes, cowboy music, an opera singer rapping, and a children's choir that urged listeners to go shopping at Walmart." Its flip side, the Most Wanted Song, contains "guitar, bass, piano and drums, and lyrics about love." Not only does the former have about seven times as many views on YouTube, but many people have judged it as much better to listen to: the Most Unwanted Song sounds genuinely unique and hilarious, while the Most Wanted Song just sounds like a generic mediocre love song straight out of the most boring parts of 90s easy listening. Which was, indeed, the entire point.
A similar case exists for a prior Komar and Melamid effort, the Most Wanted/Unwanted Paintings, which were created by surveying people in various countries. The Most Wanted paintings were invariably generic landscape shots dominated by seas of blue sky and water, while the Unwanted paintings tended to be a lot weirder and more memorable (just check out Italy's).
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The creators of Rainbow Six Siege have stated this of Tachanka. Widely seen as the worst character by a wide margin, he also happens to be the most popular, and much of this popularity comes from what an absolute joke he is; in a game all about mobility and flanking, his unique trick is to park himself in one spot and become a sitting duck. Add in his Husky Russkie personality and giant machine gun, and you have a recipe for being a Memetic Badass and a Memetic Loser at the same time. They could probably rework him to be more useful or more fitting in Siege's design, but then he wouldn't be LORD TACHANKA anymore.
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The animation style of The Simpsons has evolved quite a lot over the seasons, with the early years marking a rough, experimental feel as they figured out what worked and what didn't, and streamline the process. Later seasons have much cleaner character designs and crisper animation, but many fans felt something was missing from the experimental charm of the series that had few rules.
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Much like the WarioWare example above, the first five Ace Attorney gamesnote Including Apollo Justice and Investigations were localized with voice actors selected from programmers and employees at Capcom North America. Once Phoenix Wright: Ace Attorney – Dual Destinies was released, professional voice actors were hired for the fully animated cutscenes of the 3DS. Some older fans found the change jarring, and many missed Edgeworth's British accent and Payne's barely intelligible high-pitched screechnote It should be noted that the new Payne was technically a different character who is just related to the previous Payne and has a similar personality.
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This is much of the reason that, of The Legend of Zelda CD-i Games, Zelda's Adventure is by far the least well-known of the three. The Wand of Gamelon and The Faces of Evil used animated cutscenes with hilariously bad production values, bordering on Deranged Animation with their wild camera angles, ugly color palettes, Off-Model nature, frequent closeups, and imagery bordering on the disturbing. Zelda's Adventure by contrast, used live-action cutscenes, and they look about on-par with what you'd expect from a 1990s FMV game. They're certainly not good, with their clunky acting and low-budget costumes, but they're also not really bad enough to make for good joke fodder.
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Among Japanese gamers, Hoshi wo Miru Hito is widely held to be the pinnacle of bad games, with its counter-productive game elements, severe glitches and essentially being blatantly unfinished leading to it getting re-released on the Nintendo Switch and earning the title of the "densetsu no kusoge", or "legendary shitty game". While it has two Fan Remakes, STARGAZER and Romancing StellaVisor, both agreed to be far more polished in both gameplay and aesthetics, neither of them have managed to rise above Cult Classic status.
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The most notable is that he now has access to a stream chat. The content that he originally went viral for included absurd and extremely lengthy failures, including not knowing how to properly jump in Half-Life for at least twenty minutes, not being able to find the exit of the first room in Bayonetta for at least seven minutes, and running off of a cliff in Metal Gear Solid 3: Snake Eater when he talked over a cutscene’s instructions telling him that he needed to backtrack, leading to difficulty comprehending that the way was not forward and spending several minutes not knowing what to do. He usually avoids these kind of failures in newer playthroughs due to his stream chat being able to tell him what to do whenever he gets stuck. As one fan lamented, “I think Phil should play games on his own without a live audience sometimes... it’s pointless having people on hand to tell you what to do and where to go, most of your long term viewers prefer seeing you play games by yourself. This means that we can see you rage and struggle, that’s the reason I subscribed in the first place.�
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It's not a universal opinion, but there are a number of Aqua Teen Hunger Force fans who haven't been welcoming of the improved animation quality of Season 12, arguing that the Limited Animation of the earlier seasons was part of the series' charm.
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When the trailers of Sonic the Hedgehog first dropped, Sonic's live-action design was so terrible and poorly received that the studio delayed the film to rework it. When new trailers dropped showing off a different Sonic design, the response was generally that the new design looked great. But this proved disappointing for a handful of people who thought the film didn't look promising otherwise and hoped a hideous, Unintentional Uncanny Valley protagonist would push it into So Bad, It's Good territory. This opinion ended up winding down a bit when the film was released to a generally positive reception among critics and fans alike (the fans slightly more so than the critics), but some still express a wish for the option to watch the movie with the original design, if only to see how the experience would differ their opinion of the film. This ended up getting invoked In-Universe in the Chip 'n Dale: Rescue Rangers (2022) film, where Sonic's original design (now dubbed "Ugly Sonic") cashed in on his So Bad, It's Good aspects and started doing the rounds at fan conventions, even getting his own reality show working with the FBI.
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The character of Frank Drake in 1970s Marvel comic The Tomb of Dracula was originally an emasculated neurotic and certified wimp when it came to women (and anything else). His more mature self, as seen in the 1990s Nightstalkers, is your typical sanest member of the group. But that's because he's a cardboard Ghostbuster clone without the comedy part and had no personality of any kind. Fans naturally preferred the earlier version.
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To Super Eyepatch Wolf, Riverdale went through this in reverse, complete with an appearance of his version of the graph in the page image: he describes the first season, which is mostly just a teen drama with names taken from Archie Comics and has a fairly cohesive tone and a relatively grounded story, as kind of generic and boring, while the later seasons, featuring multiple Serial Killers, multiple Cults at the same time, a haunted Dungeons & Dragons book, mystery illnesses, a cult leader building a space rocket to escape the FBI, a teacher diving through a window, Archie becoming a vigilante, Jughead seemingly dying but actually not and the phrase "Cheryl Blossom, Queen of the Bees," are such an unhinged mess of disparate, incoherent elements that it becomes ironically fascinating to watch.
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The Neon Genesis Evangelion fanfic Neon Genesis Evangelion II: DELTA Invasion is an honored favorite among the community for how nonsensical and shameless it is. When the author pulled it from the Internet and replaced it with Gates of Oblivion, it was just as poorly written and self-serving, except it no longer had the spelling and grammar errors and sheer audacity that made the original so much fun to read.
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Similarly, the original PlayStation translation of Final Fantasy VII is kind of a mess, with lots of little spelling/grammar errors and occasional misinformation. The later PC version had a new translation that fixed all of these... with the trade-off of scrubbing out all the profane, wacky, and risqué dialogue, sucking out a good deal of the emotion and character (like making Barrett speak generic English instead of Ebonics). Fans are divided between those who see the PC translation as more coherent and accurate to the original Japanese, and those who feel the PS1 translation had a lot of heart and soul that the retranslated script lacks.
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The original 1984 Transformers features ridiculous plots like Megatron trying to knock the moon out of its orbit so that he can flood a canyon or Optimus Prime playing basketball, Megatron and Starscream act Like an Old Married Couple, and the animation is more frequently Off-Model than not. The end result is an absurd and often stupid cartoon that many remember fondly. Later works in the franchise that try to pull directly from the cartoon like the Dreamwave comics, Deviations, and Wings of Honor tend to get fairly lukewarm responses, as they usually end up bland instead of hilariously corny while also never getting mature, boundary-pushing, and dramatic enough to compare with other Darker and Edgier entries like the Marvel/IDW comics, Animated, or Prime.
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While in real life, Star Trek (2009) was a hit among Trekkies and layfolk, the new movie's slick production values combined with this to make a great Onion News Network piece about how fans of the original series hate it for not being as cheesy as the original:
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The original release of Higurashi: When They Cry had rather odd-looking character sprites, with oversized hands and a cutesy Puni Plush style that clashes with the horror mood. Later releases of the visual novels replaced the sprites with more professional-looking ones, but a large chunk of the fanbase prefers the original amateurish sprites, believing they are part of the game's charm, at least in part due to the facial expressions being better in spite of the...everything else. This is especially prevalent on 4chan, where the old and new sprites are referred to as "SOUL" and "SOULLESS", respectively.
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Earth Defense Force: Insect Armageddon, the Western developed spin-off of the notoriously campy Earth Defense Force series, made many improvements to the controls, graphics, and framerate. They also hired top-tier voice talent like Steve Blum and Cam Clarke. Many fans disliked the changes, as they came at the cost of the cheesy B-movie absurdity and shoddy production values that gave the series its cult status.
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Invoked by Doug Naylor when fans tell him that they preferred the first two series of Red Dwarf because of the dull grey sets and cheap props and costumes. He and Rob Grant never intended the show to ever look cheap but were stifled by a lack of money for anything better.
 So Bad, It Was Better / int_5d354f8
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A repeat of this situation happened with Resident Evil 4 and its remake: both were critically acclaimed, but the remake notably slashed the campy mix of horror and over-the-top cheese of the original version in order to make it more of a sincerely dark and serious horror game, a change some fans lamented as Capcom missing the point, with the imperfect tone being what made the original 4 so special.
 So Bad, It Was Better / int_5e91c7d
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So Bad, It Was Better
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The first trailer for Stranger of Paradise: Final Fantasy Origin was one of the most widely mocked in gaming history, owing to a Darker and Edgier tone that looked about fifteen years out-of-date and clunky dialogue that repeats the word "Chaos" in every other sentencenote "And who are you?" "We're here to kill Chaos!", creating a rich well of unintentional hilarity and turning the main protagonist, Jack, into an instant meme. When the second trailer dropped, it showed off significantly less of the edgy parts and attempted to cut down on the use of the word "Chaos" (replacing parts of the Japanese script where they simply said the word with more oblique references). This proved a source of anguish for those who had fallen in love with the jokes.
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So Bad, It Was Better
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Silent Hill:
The graphics of Silent Hill have been called by some to have not aged well in the slightest compared to the much-improved visuals of the later entries; while cutting-edge at the time and having pushed the PlayStation to its absolute limit, it's regarded by these people in the present as very dated and clunky-looking. However, many also say it's precisely for this reason that the first game is such a Cult Classic; the 64-bit, polygonal graphics give a lot of ambiguity to the appearances of monsters, and the distorted-blurry visuals and downright nightmarish tone had some people considering it the scariest entry in the series, as it perfectly fit the surreal vibes of the game and made everything seem like a bad dream. In that, the game's weak graphics have become a hallmark of a lot of "PSX" Retraux indie horror titles, all of which are very effective at scaring the player because it's so polygonal.
The HD Collection re-releases of Silent Hill 2 and Silent Hill 3 re-recorded voicelines initially done by amateur voice actors with professionals, such as Troy Baker taking over from Guy Cihi as James. Most fans actually prefer the original voices, claiming that they gave a sense of realistic authenticity to the Dysfunction Junction cast instead of sounding too polished for its own good.
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Doug's own work came under this. After briefly retiring The Nostalgia Critic, he tried to make the original series Demo Reel, in an effort to flex his writing and acting abilities and improve the production value. The show ended rather quickly, in large part because it just wasn't as popular as the Nostalgia Critic, so he revived the character and show, but kept the production value of Demo Reel as well as the hired actors. There was a heavy Broken Base as a result of this, and many prefer when the show was just Doug sitting in his basement in costume yelling tirades at the camera.
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So Bad, It Was Better
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Fire Emblem: Shadow Dragon & the Blade of Light had frequently comically terrible art in both character designs and portraits, with many of them looking Gonk-ish or Off-Model. After Fire Emblem: Mystery of the Emblem, the designs were largely standardized into typical anime-ish looks, and future redesigns mostly stayed consistent with that. This was, of course, very sad to those who remembered things like Pantsless Marth◊ or Smug Cain and Bucktooth Abel◊. It's particularly pronounced with Dolph and Macellan, who went from being doofy-looking weirdos with big King Hippo-esque buckteeth◊ to very generic bald guys.
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So Bad, It Was Better
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The graphics of Silent Hill have been called by some to have not aged well in the slightest compared to the much-improved visuals of the later entries; while cutting-edge at the time and having pushed the PlayStation to its absolute limit, it's regarded by these people in the present as very dated and clunky-looking. However, many also say it's precisely for this reason that the first game is such a Cult Classic; the 64-bit, polygonal graphics give a lot of ambiguity to the appearances of monsters, and the distorted-blurry visuals and downright nightmarish tone had some people considering it the scariest entry in the series, as it perfectly fit the surreal vibes of the game and made everything seem like a bad dream. In that, the game's weak graphics have become a hallmark of a lot of "PSX" Retraux indie horror titles, all of which are very effective at scaring the player because it's so polygonal.
 So Bad, It Was Better / int_68ff28c8
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So Bad, It Was Better
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The HD Collection re-releases of Silent Hill 2 and Silent Hill 3 re-recorded voicelines initially done by amateur voice actors with professionals, such as Troy Baker taking over from Guy Cihi as James. Most fans actually prefer the original voices, claiming that they gave a sense of realistic authenticity to the Dysfunction Junction cast instead of sounding too polished for its own good.
 So Bad, It Was Better / int_68ff28c9
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So Bad, It Was Better
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JoJo's Bizarre Adventure: Stone Ocean went through this with the Dub Name Change of Sports Maxx's Stand, Limp Bizkit, with the Eyes of Heaven game translating it to the memetic Flaccid Pancake. Fans were disappointed when the Stand was instead translated as Limp Viscuit in the anime.
 So Bad, It Was Better / int_6d2aec8f
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So Bad, It Was Better / int_6d2aec8f
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So Bad, It Was Better
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A chunk of the original Resident Evil's fanbase was put off by the 2002 GameCube remake, which significantly "improved" the original's hammy acting and rather hastily translated script ("You were almost a Jill sandwich!") and replaced it with a more natural, sometimes genuinely scary script ("A second later, you would have fit nicely into a sandwich!"). Usually, for these fans, the choice between the PlayStation and GameCube versions comes down to whether you want cheesiness or actual horror. That said, the remake's voice acting isn't completely devoid of cheese, possibly even intentionally so because of this trope.
A repeat of this situation happened with Resident Evil 4 and its remake: both were critically acclaimed, but the remake notably slashed the campy mix of horror and over-the-top cheese of the original version in order to make it more of a sincerely dark and serious horror game, a change some fans lamented as Capcom missing the point, with the imperfect tone being what made the original 4 so special.
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So Bad, It Was Better
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The long-awaited U.S. DVD release of Transformers: ★Headmasters came with only subtitles. This is because the original dub was a Hong Kong Dub aired only in Asia and was god-awful. And the fans hated that they couldn't listen to it, even claiming that the show was dull and repetitive without it.
 So Bad, It Was Better / int_7a7d900b
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So Bad, It Was Better
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With the switch from traditional to digital animation, it became much easier (and cheaper) for animation studios to fix mistakes. Nowadays, anime series will often have scenes — or on rare occasions entire episodes — cleaned up in the time between TV broadcast and the home video release. Fans usually welcome this — but not with a show like Musashi Gundoh, whose popularity is based entirely on how hilariously awful it is. When the animators go back and fix the mistakes, fans complain because they considered the terrible animation a big part of its charm.
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So Bad, It Was Better
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Star Trek Fan Fiction writer Stephen Ratliff once wrote an update to his Marissa Picard story Time Speeder called Athena Prospects. Anyone who has read both stories knows that although Athena Prospects is pretty bad, it's a much better story than Time Speeder. But Time Speeder is also way more fun to read because of all the incredibly stupid stuff in it — it's set in a universe like ours but where Star Trek is an accurate foretelling of the future, Saddam Hussein takes over the entire Middle East in a throwaway line, and the two villains still manage to check into hotels as James Kirk and Jean-Luc Picard without drawing any attention.
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So Bad, It Was Better
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Neither Street Fighter nor Street Fighter: The Legend of Chun-Li are considered good movies, but the former was clearly shooting for deliberate Ham and Cheese absurdity, and had going for it the near-universally beloved Large Ham performance of the late Raúl Juliá, while the latter attempted an uber-serious prestige drama with any camp kept to a minimum. Chun-Li is probably the better-crafted film, but it's nowhere near as goofy, and ends up being far less charming or fun to watch while also being nowhere near actual quality.
 So Bad, It Was Better / int_86f6da00
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So Bad, It Was Better
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A similar phenomenon happened with Fire Emblem Gaiden when it was remade into Echoes. While the character redesigns◊ are definitely professional-quality, it does mean losing things like Alm's hilariously phallic armor◊.
 So Bad, It Was Better / int_93acba01
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So Bad, It Was Better
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Fans of Fire Emblem: Thracia 776 were a little displeased when the creators of the Project Exile translation decided that Osian's weapon of choice was meant to be named after a real-life weapon called the Bhuj — and, to a similar extent, when an official translation labeled it the "Vouge". Previous fan translations had written it as "Pugi", which was a lot dumber and a lot more fun to say, especially when the Pugi was the game's Disc-One Nuke and essential for beating the early maps. Hardcore Challenge Gamer-types rambling about the greatness of a weapon that sounded like a nickname you'd give a very stupid dog just wasn't an experience you got anywhere else. This applies to a lot of early translation quirks in that fandom, such as silly transliterations, occasional instances of complete gibberish where the script broke down, or that one time a Yu-Gi-Oh! The Abridged Series reference slipped through the cracks.
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So Bad, It Was Better
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Princess Maker 2 was translated into English twice, due to the original publisher falling through. The original dialogue was a bit of a mess, but it was cheesy and fun to read. Many players dislike the new translation for fixing such mistakes as Wendy's fixation on "Magician Girls!"
 So Bad, It Was Better / int_96631e0a
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So Bad, It Was Better
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Invoked in one episode of Mystery Science Theater 3000, where Crow and Tom spend a segment complaining about the antiquated encyclopedias on the Satellite of Love (so old, in fact, that they include a picture of Stonehenge under "construction"), only for the encyclopedias to be replaced with a brand new set featuring an internet uplink for constant updates... which fails to satisfy Crow and Tom, who thought it was much more fun to mock the old encyclopedias.
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 Mystery Science Theater 3000
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So Bad, It Was Better
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The original German dub is better received than the more professionally done later versions for this reason — it particularly made a few heads explode by having Vegeta voiced by the same guy who dubbed Steve Urkel on Family Matters — in the same whiny, high-pitched voice.
 So Bad, It Was Better / int_99055407
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 Family Matters
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So Bad, It Was Better
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Birdemic is terrible to a legendary degree. Awful acting, awful scripting, awful effects. It's a disaster in every possible way, and it's perhaps the perfect movie for people who like movies that are the exact opposite of perfect. Then, a couple of years later, a sequel came out. Unlike many examples on this page, Birdemic 2: The Resurrection is actually really terrible, as well. However, Birdemic 2 is terrible on purpose. Now that he had an actual budget, James Nguyen clearly spent it all trying to make the sequel equally bad as the first one, but it just ended up feeling forced and overly self-referential, and it was a lot less fun to watch.
 So Bad, It Was Better / int_9cd57175
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Godzilla
The rather professional, if not excellent, dub of Shin Godzilla had at least a chunk of people being very disappointed at the loss of the Hong Kong Dub tactics that characterized most of the prior Godzilla films.
While the original Godzilla (1954) is well-regarded for being a somber horror movie that served as a critique nuclear weaponry, the subsequent entries in the franchise deviated from the original serious tone in favor of Toku camp and over-the-top monster fights. The Showa era films, in particular, are fondly remembered in some circles for their goofy monster costumes and hilarious dubs that resulted in "masterpieces" like King Kong vs. Godzilla and Godzilla vs. Hedorah. As such, when Godzilla (2014) and Shin Godzilla returned to the franchise's gritty roots, some fans complained that those movies lacked a sense of fun and silliness.
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So Bad, It Was Better
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The English names of the Maverick bosses in Mega Man X5 were changed to be references to Guns N' Roses members, which was a contentious decision back then — but the names, particularly the incredibly silly-sounding Duff McWhalen, grew on the fanbase. When the Mega Man X Legacy Collection changed their names back to the original Japanese versions, a subsection of the fanbase voiced their displeasure that Duff McWhalen was reverted to the more generic-sounding "Tidal Whale".
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Final Fantasy:
When Final Fantasy Tactics received an Updated Re-release for the PSP as War of the Lions, fans lamented the loss of much of the game's Narm Charm derived from poorly translated lines. Additionally, some fans felt that the original translation, while quite spotty in several areas, was still far from the incomprehensible mess some people make it out to be, and that the excessive Purple Prose used in the War of the Lions translation is thoroughly unnecessary, makes the game harder to understand, and makes a lot of the dialogue feel sterile and emotionless.
Similarly, the original PlayStation translation of Final Fantasy VII is kind of a mess, with lots of little spelling/grammar errors and occasional misinformation. The later PC version had a new translation that fixed all of these... with the trade-off of scrubbing out all the profane, wacky, and risqué dialogue, sucking out a good deal of the emotion and character (like making Barrett speak generic English instead of Ebonics). Fans are divided between those who see the PC translation as more coherent and accurate to the original Japanese, and those who feel the PS1 translation had a lot of heart and soul that the retranslated script lacks.
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The House of the Dead series used to be known as a rich source of weapons-grade Narm Charm and Memetic Mutation. The quality of the voice acting improved dramatically in Part 3, and it's even within a hair's breadth of actually being good in the fourth game. Enough people missed the endearingly god-awful dialogue from Parts 1 and 2 that the next game, Overkill, employs Stylistic Suck and deliberately aims for a grindhouse B-movie approach.
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The Broadway musical version of Little Shop of Horrors got poor reviews. The most common critical opinion was that the appeal of most productions was their low-budget intimacy, and the crazy special effects and massive stage of the Broadway production just felt wrong.
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Super Friends is notorious for being, at times, aggressively anti-logical. The incoherent plots and ridiculously cookie-cutter nature of the characters is what makes it fun to watch. So when the show was retooled in the mid-eighties, well, it just wasn't as much fun anymore. The show was still bad, but now it was just generically bad like any other '80s cartoon. No more plots about Brainiac trying to steal the world's supply of credit. No more Aquaman accidentally destroying the entire Asian Pacific seaboard and using the same "Oh no!" tone of voice he uses when Gleek makes a stupid joke. No more crazy feminists mind-controlling all the women in the world into turning men into data on microchips. It just wasn't the same.
 So Bad, It Was Better / int_ac07f986
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Sonic Boom: Rise of Lyric was patched to remove Good Bad Bugs such as the infamous Knuckles infinite jump glitch. It also fixed some actual gameplay problems, but it's still regarded as an unenjoyable game. Previously, Rise of Lyric was an Obvious Beta that was more fun to break than to actually play, then the game was patched, significantly cutting what entertainment value there was in it, and is now considered a resoundingly boring, mediocre game.
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In 2017, the author of Tails Gets Trolled announced a sideproject called "Tails Get Troll Polished" that aimed to remake the comic up to that point with tightened up writing, better art and increased Foreshadowing and extra scenes to flesh many of the characters. Nevermind the inevitable Schedule Slip that would ensue or that many of the changes ended up being considered dubious on their own merits, most fans objected to the idea on principle because the copious typos, insane twists from nowhere and wildly inconsistent art were all huge parts of the comic's identity and entertainment value.
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There's a side story of sorts to the infamous My Immortal, called I'm Not Okay and supposedly written by Tara's beta reader, Raven (whether it was written by a real person named Raven or the same writer as My Immortal is impossible to determine). It's very similar to My Immortal (obsession with goth culture, In Name Only characterization, short chapters, extremely obvious self-insert protagonist), but a considerable step up in terms of spelling, grammar, fidelity to the source material, and overall coherence. It ends up feeling a bit like the sort of story that My Immortal was intended to be. It's also nowhere near as famous or memorable, as said step up is only into the realm of "regular kinda-bad fanfic" rather than "incomprehensible failure". It didn't help that it became a Dead Fic only a few chapters in, while its counterpart made it past 40 chapters; one theory about its abandonment is that it simply wasn't as fun to write or attracting as much attention as My Immortal.
 So Bad, It Was Better / int_b5134390
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Some retrospectives of Spider-Man: Turn Off the Dark have described the show's later incarnations as this. The original Julie Taymor-directed incarnation was a genuine trainwreck, with a mess of baffling concepts and borderline-In Name Only alterations to the source material, in particular its tacky design work and focus on Canon Foreigner villainess Arachne. After Taymor was kicked out, a lot of efforts were made to try to streamline and refocus the production onto actual Spider-Man things, such as cutting the bizarre "geek chorus" and giving the Green Goblin a Villain Song. This made the show a lot closer to what you'd imagine when you think "Spider-Man on Broadway", and did improve the production's reviews, but not by much, as that's still not a great concept. It didn't help that many of the out-of-place elements from the older version (such as the flamboyant costumes and Arachne's presence in the narrative) couldn't be fully ditched due to cost reasons, becoming The Artifact in the process. Because of this, a number of people have noted that the Taymor version, though definitely not good, was at least memorable in its not-goodness, being a clear passion project of a creator who was given far too few limitations, while the later versions were just kind of bad.
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So Bad, It Was Better
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The original run of the musical version of Carrie was best remembered for two things: the astronomical amount of time and money poured into it, and the spectacular awfulness that resulted. Twenty-some years later, a revival, which amended many of the original's shortcomings, was dismissed for being completely forgettable.
 So Bad, It Was Better / int_b5c89107
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So Bad, It Was Better
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Castlevania: Symphony of the Night is considered to have better dialogue than its remake Castlevania: The Dracula X Chronicles (and all subsequent ports based on it, such as Castlevania Requiem). The original dialogue was totally cheesy but also a rich well of Narm Charm and a Fountain of Memes. The new one has better dialogue, but it's not nearly as hammy or fun to listen to.
 So Bad, It Was Better / int_b7c72249
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So Bad, It Was Better / int_b7c72249
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So Bad, It Was Better
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The Eurovision Song Contest is better when the acts are crazy, nonsensical, and generally bad. The 2009 contest failed in some respects because most of the acts were neither truly good nor so bad they were good.
 So Bad, It Was Better / int_bba90723
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So Bad, It Was Better / int_bba90723
 So Bad, It Was Better / int_bee7440
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So Bad, It Was Better
 So Bad, It Was Better / int_bee7440
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Drakengard 2: A common appraisal of the game is that it's definitely quantitatively better than the first game in a lot of ways, but the first game being so bad was a lot of what made it appealing, and while 2 did improve, it isn't improved enough to be actually good. There's just nothing in Drakengard 2 that's half as utterly insane and player-hostile as every single weapon description being a ridiculously maudlin short story, or being able to control an actual pedophile in combat, or the True Final Boss turning out to be a rhythm game that ends with the protagonist being shot down by fighter jets.
 So Bad, It Was Better / int_bee7440
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So Bad, It Was Better / int_bee7440
 So Bad, It Was Better / int_bef4b763
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So Bad, It Was Better
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The Lost in Space movie toned down the Camp and replaced the cheesy special effects with CGI. The TV show was So Bad, It's Good, but the movie was just So Okay, It's Average at best.
 So Bad, It Was Better / int_bef4b763
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So Bad, It Was Better / int_bef4b763
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So Bad, It Was Better
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This trope is the main reason that there still exists a following for the original Rogue Trader content of Warhammer 40,000. The game did not take itself seriously in the slightest, the art design was gaudy to the point of absurdity, and it couldn't have been more 1980s if it had Mr. T driving Optimus Prime. Future entries significantly smoothed out those rough edges, which made the game far more palatable to a wider audience, but at the cost of much of the genuine craziness. The original design for the Noise Marines, for instance, had them dressing like Hair Metal rockers and wielding sonic blast-shooting electric guitars; the modern version of them wearing chapter colors and wielding sonic blast-shooting cannons may be far more reasonable, but for many fans, the utter absurdity of the concept is the reason it needed to exist in the first place.
 So Bad, It Was Better / int_c0426389
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So Bad, It Was Better / int_c0426389
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So Bad, It Was Better
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Chrono Trigger's original SNES translation had some glaring mistranslations and Woolseyisms, particularly Frog's Ye Olde Butchered English accent, which nobody else in the entire game had. When the DS port came out, the entire script was retranslated, excising Frog's accent entirely. While the retranslation in general is seen as positive, this particular loss has fans divided, as many thought his old way of speaking was part of his charm, even if it was inaccurate and inexplicable.
 So Bad, It Was Better / int_c0c57462
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So Bad, It Was Better / int_c0c57462
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So Bad, It Was Better
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The rather professional, if not excellent, dub of Shin Godzilla had at least a chunk of people being very disappointed at the loss of the Hong Kong Dub tactics that characterized most of the prior Godzilla films.
 So Bad, It Was Better / int_c17ac72a
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So Bad, It Was Better / int_c17ac72a
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So Bad, It Was Better
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There have always been bugs of all kinds in Minecraft, the most infamous ones being lighting and world generation bugs. As much as they sucked, fans came to grin and snark alike when they came across them — until they slowly began to be fixed. A lot of people were nostalgic about the loss of these hilarious Epic Fail bugs — so much so that some of them were put back in the game due to popular demand.
 So Bad, It Was Better / int_c19c6efa
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So Bad, It Was Better / int_c19c6efa
 So Bad, It Was Better / int_c223e919
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So Bad, It Was Better
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The first Astro Boy manga chapter written in 1951, Ambassador Atom, was published in Shonen magazine and quickly ended. The character was retooled into Mighty Atom the following year, that being the version fans know and love. When Astro Boy chapters were collected by Akita Shoten, Ambassador was rewritten and partially redrawn to fit into the continuity (the original chapters were considered to have been lost). Although the Akita Shoten version is better drawn than the crude early 50ies style of the original, fans are more interested in the original, since despite its flaws, it's the landmark first appearance of such a beloved character. A restored version of the original was eventually published.
 So Bad, It Was Better / int_c223e919
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So Bad, It Was Better
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A lot of fans brought up on the original Doctor Who initially rejoiced that it was coming back, but then they were turned off by the vastly improved sets and glossy American-style production values. This massive Fan Discontinuity will happily accept that the original series was marked by low budget, unconvincing costumes and cheap wobbly sets, but will insist they preferred it that way, and that any reimagining that doesn't maintain that atmosphere makes it "not Doctor Who anymore".
 So Bad, It Was Better / int_c43df4d8
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So Bad, It Was Better
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The first season of Yu-Gi-Oh! The Abridged Series wasn't very good quality-wise, with incredibly slow voice acting, muffled audio, inconsistent lip-syncing, and relatively dull video footage. Season 2 improved some of these aspects, but Season 3 was the point where the quality was practically on par with the original anime; the voice acting became faster and less stilted, the audio more clearer, the editing more polished, and the video footage more smooth and refurbished. However, there are some fans who admit that they prefer the more shoddy quality of the first two seasons, feeling the improved quality of later seasons don't have the same level of charm to them.
 So Bad, It Was Better / int_c4a22754
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So Bad, It Was Better
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In the original PS2 version of Shin Megami Tensei III: Nocturne, the boss Mot had poorly-coded AI causing it to spam Beast Eye (turns one turn icon into two half turn icons) at random. If you were unlucky, it could have unlimited turns to buff and attack whenever it wanted, giving it a reputation as That One Boss in an already Nintendo Hard game. The HD Remaster fixed its AI, much to the displeasure of fans, who found the fight iconic precisely because of this accidental unfair difficulty.
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So Bad, It Was Better / int_c51b8d7a
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So Bad, It Was Better
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The original Biker Mice from Mars series' dub became popular in Finland because it was filled with Double Entendres and overall silliness. When the new series started airing in Finland, fans weren't happy with its new toned-down dialogue.
 So Bad, It Was Better / int_c51fbda2
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So Bad, It Was Better / int_c51fbda2
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So Bad, It Was Better
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Since the book's rediscovery, there have been a number of attempts to "revive" the cult-favorite public-domain superhero Stardust the Super Wizard. These attempts usually aren't very popular with Stardust fans, since when you take out the badly-proportioned artwork, nonsensical plots, and the protagonist's love of wanton murder and needlessly elaborate punishment, you just have a generic superhero story where the main character has a really ugly costume. Even writers who do try to recreate those elements rarely tune into whatever insane wavelength Fletcher Hanks was on, and just come across as trying too hard to match the original.
 So Bad, It Was Better / int_c840add5
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So Bad, It Was Better / int_c840add5
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So Bad, It Was Better
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Rise of the Robots is generally regarded as one of the worst fighting games ever made, being laughably simplistic, lacking in basic features, and incredibly poorly designed—among other things, in the two-player versus mode, Player 1 cannot select any character apart from the protagonist. Rise 2 fixed a lot of the problems of the first game, such as increasing the roster size, adding more features, changing some of the more idiotic design decisions, and making the gameplay less rock-stupid. This brought it up from "catastrophic failure" to the resounding level of "bargain-basement Mortal Kombat ripoff", and consequently, it tends to be a footnote in discussions of the first game.
 So Bad, It Was Better / int_c873c807
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So Bad, It Was Better / int_c873c807
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So Bad, It Was Better
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Some fans of Metal Gear 2: Solid Snake prefer the hilariously poor fan translation of the MSX version, complete with Comic-Book Fantasy Casting digitised portraits of celebrities, to the official translation included on the Metal Gear Solid 3: Subsistence disc.
 So Bad, It Was Better / int_cc50f8c4
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So Bad, It Was Better / int_cc50f8c4
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So Bad, It Was Better
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One episode of This American Life entitled "Fiasco!" explicitly discusses this. The interviewee describes seeing a catastrophic stage production of Peter Pan, and admits there was a tipping point after which the crowd had turned on the performers and wanted the show to continue to fail. As he admits, had the show gone off flawlessly from that point, he would have been extremely disappointed.
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So Bad, It Was Better / int_ce158c5f
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So Bad, It Was Better
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Maradonia and the Seven Bridges was edited and split into two books. The new versions have a few improvements, such as removing some of the stupidest elements in the original. This ended up ruining much of the unintentional hilarity that made the book fun to read at times, and it didn't even come close to turning it into a legitimately good work. With that said, the new versions did introduce a couple of new stupid moments.
 So Bad, It Was Better / int_d0164793
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So Bad, It Was Better / int_d0164793
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So Bad, It Was Better
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The film adaptation of Fifty Shades of Grey took a lot of heat for toning down the book's more outre elements, including getting rid of the book's awful internal narration, particularly the infamous "Inner Goddess" bits, entirely. Turns out that when you try to make this story more respectable, there's nothing of interest left.
 So Bad, It Was Better / int_d0cc7e8a
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So Bad, It Was Better / int_d0cc7e8a
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So Bad, It Was Better
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He mentions this in one of his out-of-character The Twilight Saga film reviews: the first two movies were So Bad, It's Good, but Eclipse was actually pretty competent and thus not as fun.
 So Bad, It Was Better / int_d1fbfbbc
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So Bad, It Was Better / int_d1fbfbbc
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So Bad, It Was Better
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The Comics Curmudgeon and many others took up this line of thought sometime after Dick Tracy changed up its art and writing team in 2011. When the art cleaned up significantly and the writing became more coherent, it wasn't as amusing to try and make fun of it, and it didn't fit his interpretation of Dick as "the most efficient killing machine on Planet Earth." He ended up losing interest in the strip entirely.
 So Bad, It Was Better / int_d3332a46
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So Bad, It Was Better / int_d3332a46
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So Bad, It Was Better
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When Final Fantasy Tactics received an Updated Re-release for the PSP as War of the Lions, fans lamented the loss of much of the game's Narm Charm derived from poorly translated lines. Additionally, some fans felt that the original translation, while quite spotty in several areas, was still far from the incomprehensible mess some people make it out to be, and that the excessive Purple Prose used in the War of the Lions translation is thoroughly unnecessary, makes the game harder to understand, and makes a lot of the dialogue feel sterile and emotionless.
 So Bad, It Was Better / int_d3b17858
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So Bad, It Was Better / int_d3b17858
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So Bad, It Was Better
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The original Scooby-Doo, Where Are You! had bad dialogue, low quality animation, bad jokes, ridiculous plots and motivations for the "monster", and that memorable line "I would have gotten away with it too, if it hadn't been for You Meddling Kids." So even when aired years after the time it's set in, it was considered fun to watch. But then multiple remakes came along, removing those charming aspects and making subsequent series/features a lot less fun, though certain iterations of the franchise, namely Scooby-Doo on Zombie Island and Scooby-Doo! Mystery Incorporated, have managed to strike a good balance between Narm Charm and legitimately well-made aspects that fans generally appreciate.
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So Bad, It Was Better / int_d3ff6961
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So Bad, It Was Better
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One of the (many) reasons that Battlestar Galactica (1978) fans were unimpressed by the re-imagined series was the eschewing of the cheesy storylines and character designs for a tone that was deadly serious. The silly names were now just callsigns. The Cylons had upgraded to look human, and even the foot-soldiers didn't speak, thus no "By your command!" And Baltar was a scientist rather than a scenery-chewing villain.
 So Bad, It Was Better / int_d461a59f
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So Bad, It Was Better / int_d461a59f
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So Bad, It Was Better
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The theatrical release of Highlander II: The Quickening is generally considered one of the worst sequels ever made, which has resulted in many an attempt in various DVD releases to recut it to be somewhat more palatable. This includes removing or retooling many of the more hated ideas, like turning the reveal that the Immortals were actually aliens to them just being a race from the distant past. Consensus among the fanbase is that removing the worst bits from Highlander II doesn't suddenly make it a good movie: it's still a mess, it's just that now there's less things to get good and angry about. Both versions are Canon Discontinuity anyway, so you may as well go for the bigger trainwreck.
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So Bad, It Was Better
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Unsolved Mysteries ran from 1988-2002 and many fans feel that the reenactments from the earlier years were far better and spookier than the ones from the later seasons, even though the show's budget and production values improved as time went on.
 So Bad, It Was Better / int_d6f3a198
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So Bad, It Was Better
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The original Death Crimson is one of Japan's most beloved kusoge with its atrocious graphics, delightfully amateur soundtrack and busted play mechanics inspiring a loving ironic fandom. Thanks to Bile Fascination, it was a minor success for its developer Ecole, enough to spawn a Sega Dreamcast sequel titled Death Crimson II and an arcade adaption Death Crimson OX. Death Crimson II is an immensely superior game with actually functional play mechanics and production values that aren't embarassing by the standard of the time - and as you'd expect from its presence on this page, it's much less discussed or remembered, as "immensely improved Death Crimson" means it's a fairly average Light Gun Game in a sea of great ones, while the original game is a truly one-of-a-kind trainwreck.
 So Bad, It Was Better / int_d918d55e
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So Bad, It Was Better
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Polyphonica's DVD release fixed some of the issues with the Off-Model van scene, keeping the inflatable pool toy a shark instead of it morphing between shark and dolphin, and making the sky behind the domed glass blue instead of bright sunlight. Most fans greatly prefer the TV version for being hilariously bad.
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So Bad, It Was Better / int_d9478fa0
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So Bad, It Was Better
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The English dubs of Armored Core 2 and Armored Core 2: Another Age are notoriously goofy with actors that were clearly not given the context for their lines, strange accents and voices (the main villain sounds like someone doing a bad Sean Connery impression), and performances that range from flat to overacted. Though the sentiment isn't universal, some fans see the dubs as fun and memorable for those reasons, and more soulful than the more professional but hardly-outstanding English voiceovers from Armored Core 3 onward.
 So Bad, It Was Better / int_db214888
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So Bad, It Was Better / int_db214888
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So Bad, It Was Better
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Action 52 is most infamous for its original NES incarnation, remembered as one of the messiest Obvious Betas in the history of gaming, which makes it all the more noteworthy that there was also a Sega Genesis version that's far more obscure. The reasoning is almost assuredly based on the fact that unlike the NES version, the Genesis version is competent and perfectly playable (whereas the NES version was the first and only title by Active Enterprises, the Genesis version was produced by Farsight Technologies, which at least had moderate development experience beforehand), though this had the consequence of still being mediocre and unmemorable, lacking the laughable and glaringly obvious flaws of its NES counterpart.
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So Bad, It Was Better / int_dbfffc66
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So Bad, It Was Better
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Dungeons & Dragons (2000) was an absolute train wreck, but it also had a lot of heart. It was the pet project and a true labor of love for director Courtney Solomon and it shows with some truly impactful moments and endearingly bad performances. If anything, the film's problems mostly come down to Solomon trying way too hard to make the best movie possible when it's clearly beyond his means. By comparison the sequel Dungeons & Dragons: Wrath of the Dragon God was infinitely more competent but often considered So Okay, It's Average. The word there is "often" of course - there are some fans who prefer the sequel and would rather the first movie didn't even exist.
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So Bad, It Was Better
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While the original Godzilla (1954) is well-regarded for being a somber horror movie that served as a critique nuclear weaponry, the subsequent entries in the franchise deviated from the original serious tone in favor of Toku camp and over-the-top monster fights. The Showa era films, in particular, are fondly remembered in some circles for their goofy monster costumes and hilarious dubs that resulted in "masterpieces" like King Kong vs. Godzilla and Godzilla vs. Hedorah. As such, when Godzilla (2014) and Shin Godzilla returned to the franchise's gritty roots, some fans complained that those movies lacked a sense of fun and silliness.
 So Bad, It Was Better / int_de8f6a97
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So Bad, It Was Better / int_de8f6a97
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So Bad, It Was Better
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The 2006 remake of Black Christmas (1974) compared to the 2019 remake. The 2006 film is far from a good movie, especially compared to the original which is considered a Trope Maker of the slasher genre, but some horror fans still enjoy it for its over-the-top violence and campiness. The 2019 film, on the other hand, takes itself far more seriously, with very unsubtle messages about feminism, rape culture and misogyny that tend to overshadow everything else; the newer film also cut out or heavily edited most of the more violent scenes to earn a PG-13 rating to appeal to younger audiences. The end result is that the 2019 version is a lot less fun to watch, while still being vastly inferior to the 1974 film.
 So Bad, It Was Better / int_dfbbbe81
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A good chunk of Masters of the Universe fans take this view towards more modern interpretations. The 80s cartoon was a near-platonic ideal of the stupid '80s toy show, with its thick Ho Yay, flatly ridiculous plots, and lovably pathetic villains. The reboots, such as the comics or the 1990s series, remove as much of this as possible... and the result is a generic piece of Sword and Sorcery about a very serious generic muscle dude with a sword fighting a very serious generic Evil Overlord, only everyone still has names like Stinkor and Fisto. By comparison, He-Man and the Masters of the Universe (2002) and She-Ra and the Princesses of Power manage to take elements of the original series and turn them into more character- and Myth Arc-driven series that aren't afraid to reinvent and have fun with their sillier aspects, and both were far more successful as a result.
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Street Fighter II received upgraded sound for the ''Super'' and ''Super Turbo'' editions, courtesy of Capcom's CPS2 chip allowing superior sound and music quality. While the sound update was well-received and made the games better, the grainy and scratchy announcer voice and music of the CPS1 sound is more iconic and memorable. Whenever Street Fighter II is referenced or parodied in pop culture, the CPS1 sounds are typically used.
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Dragon Ball Z:
The Ocean dub has a huge number of fans, despite being considered a bad translation with a strict adherence to Never Say "Die". Fans like it because of the background music and Vegeta's memetically hammy voice.
The Funimation dub, in its early days, was similar in quality to the Ocean dub note This, however, is a Downplayed example. The dub gets genuinely better with time after The Frieza Saga. At most by The Cell Saga it's unambiguously good and picked up a similar fan following. Those fans prefer it to Funimation's much more polished dub of Dragon Ball Z Kai.
The original German dub is better received than the more professionally done later versions for this reason — it particularly made a few heads explode by having Vegeta voiced by the same guy who dubbed Steve Urkel on Family Matters — in the same whiny, high-pitched voice.
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 So Bad, It Was Better / int_ec80dae4
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Discussed by Yahtzee in Zero Punctuation in regards to two unrelated games with a similar premise, Ride to Hell: Retribution and Days Gone. He reflects that while Ride To Hell was a mess on a story and gameplay level with a protagonist you can not connect with because he's unlikeably psychotic, it comes out as mesmerizingly bad and is worth playing just to see it, calling it gaming's equivalent to Plan 9 from Outer Space. Days Gone on the other hand is a much more competently designed game with a more grounded protagonist but comes off as just another open world game and the protagonist is still unlikable but not in an interesting way.
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The chapters of The Prayer Warriors written by Thomas are chock-full of embarrassing spelling errors, unbelievably awkward dialogue, heavy-handed and rather disturbing preaching, and just plain lazy writing. The chapters written by Ebony are... kinda okay, with a little less religious themes, slightly improved spelling, and actually listening to bad reviews instead of just screaming about the fires of Hell. The chapters written by Thomas are a lot more fun to read because of this.
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Transformers Beast Wars fanfic author William A. Renfield was quite popular for his early Echowarrior fanfics on the TF usenet group alt.toys.transformers in the late 90s, mostly because they were horrible self-insertion schlock. He was also 12 years old at the time. Fast forward to his material six or seven years later, when he was a young adult, he had settled into mediocrity, and nobody cared anymore.
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Big Rigs: Over the Road Racing series:
The original version of the game was entertaining solely because of how broken it was — among other things, the opponent racers never move from the starting line (so it's impossible to lose) and the victory screen includes the caption "You're Winner!" A patch was released that got the opponents to move (very slowly, and they refused to cross the finish line, so it's still impossible to lose) and replaces "You're Winner!" with "You Win!". Yay.
Big Rigs has a sequel, Midnight Race Club: Supercharged! It's barely remembered, mainly because there's actually collision detection and a moving opponent. It's mostly considered very mediocre.
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The Latin American dub of Saint Seiya had a completely different (and worse, and much more fun) opening. When the series was re-released, the opening was changed to a translated version of "Pegasus Fantasy". Old-school fans didn't like it — it wasn't bad, but it could never compete with the original's Narm Charm. Compare the original So Bad It's Good Intro and the newer version (and the Japanese version). This reaction usually only stems from the more veteran fans though, as newer fans prefer the more faithful theme song over the old one. There's also a competing Portuguese version which was much better received (sung by Angra's Edu Falaschi).
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