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Solar CPR

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It’s easy to forget that even a star can die. They are incredibly ancient by human standards, and their light takes a long time to fade once they’re gone. Faced with the infinite tragedy of a star’s death, multiplied by the billions that have already passed away, the concept becomes incomprehensible in its vast scale.
Well, at least it won't happen to our sun any time soon... right?
Either through natural causes or galactic vandals who go around Star Killing for fun and profit, the local star is set to die; this usually involves Artistic License – Physics even with liberal uses of Phlebotinum. You can imagine the desperation a planetary civilization will feel when it's their turn to see their sun die. Cue an attempt at Solar CPR. A sufficiently advanced civilization may develop a Magic Antidote or solar-scale World-Healing Wave that can stop this from happening (or at least discover a group of aliens who do).
A civilization facing the natural death of their sun may well use this antidote as the ultimate rejuvenating skin cream to give their sun a few extra billion years of life. Typically, they "kick start Helium fusion", though they may do something much more wonky like reverse the flow of time. Alternately, they might give a gas giant planet or nebula the breath of life and move there.
If, by chance, you need some reassurance as to why we here in Real Life don't really need to worry about this happening just yet - (Click Here for Science!) Most people have no conception of how vast a sun is, nor what happens during a star's life as a main-sequence star. In fact, most don't realize our sun is actually 30% brighter now than it was when the Earth formed. Sometime in the next 500 million to 1.1 billion years, it will grow bright enough that the Earth will become uninhabitable, were it to stay in its current orbit. Said orbit, however, is projected to change, making Earth gradually veer further from the sun, allowing it to stay in the habitable zone for more time than originally predicted. In either case, our sun has literally billions of years left before it leaves the main sequence, and when it does leave the main sequence, it'll take more than two billion years to fully swell up into a red giant, so everyone will have plenty of warning. (By the way, a red giant isn't the same thing as a nova. A nova requires a close-orbiting white dwarf to siphon material off a companion star; solitary stars like the sun cannot go nova. In addition, the sun is also not quite massive enough to ever go supernova.)
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Scotty's subplot in Rihannsu: The Empty Chair concerns an attempt to gain a way to defeat a Romulan technology called Sunseed that uses stars for a number of applications, ranging from sensor-blinding and ship-destroying solar storms on up to planet-glassing attacks. At the book's climax he uses his research to defeat a Romulan nova bomb deployed against Sol.
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In Star Trek Online, players are introduced to Kuumarrke and the Lukari race when she is attempting to revitalize her planet's sun. Her attempt fails, but a traveler from the future, Kal Dano, arrives and uses the Tox Uthot to do the job instead.
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A star going nova is a random event in the Master of Orion series. The player can prevent it from happening by diverting enough research. Upon succeeding, a message appears about scientists developing a device to "rejuvenate" the star's core.
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In 2010, the alien monolith turns Jupiter into a star, which gets the name Lucifer.
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The titular device in The Neutronium Alchemist, the second book of The Night's Dawn Trilogy by Peter F. Hamilton is capable of turning gas planets into neutron stars.
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One of the major conflicts in the Surge Concerto series is how to deal with Bezel, the dying sun of the planet the games take place on. The Save Bezel Project is the faction that wants to invoke this trope.
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Variation in the Stargate SG-1 episode "Red Sky" when a sun is tainted by heavy metals accidentally introduced to it by the passage of a Stargate wormhole, and the team have to reverse the process by adding even heavier elements to bind the first lot. Needless to say, the usual scale problems are very obvious here. It's strongly implied at the end of the episode that their "adding heavier elements" trick actually didn't work, and the Asgard just used the attempt as a distraction so they could fix the sun themselves without the Goa'uld being able to prove they did it (such an action would've been forbidden by the Protected Planets Treaty).
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One of the main objectives in One Shot is to bring a new sun, in the form of a lightbulb, to its proper place in order to replace the previous sun that died out.
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In the Star Trek: Deep Space Nine episode "Second Sight", another scientist uses protomatter to reignite Epsilon 119.
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 Star Trek: Deep Space Nine
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At the end of Transformers: Energon, Primus uses the Super Energon to recreate the sun of Alpha Q's solar system.
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 Transformers: Energon
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In Mass Effect 2, recruiting Tali has her investigating a sun which is dying too quickly. This was planned to be a central plot point in Mass Effect 3, but became an Aborted Arc never brought up again due to a change in writers.
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Carol Danvers once gave up her cosmic-level powers to stop the sun from exploding.
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This is the basis of the plot for the Simple Samosa episode "Space Snax". When the sun suddenly stops glowing, it falls into the hands of Samosa's gang to prepare under the wing of space travel lover Melon Musk to make a trip into the cosmos and light the sun back up. Once there, Samosa, with the help of Doctor Goti Sodawala and Rakesh Shawarma, set a piece of wood on fire to get the sun burning again... which somehow works.
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Destiny 2: The Mysterious Logbook included with the Beyond Light expansion explores the Forge Star, a blue giant from the earliest days of the universe that's had its lifespan indefinitely prolonged by colossal star lifters constructed by the Vex. The Vex went to this trouble in order to mine the star as a renewable source of metal (a very rare substance in the aforementioned earliest days of the universe).
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In the fangame Final Fantasy Endless Nova the sun is misshapen. It turns out that the Specran race has been using a 100-year cycle of powerful magic to prevent the sun from turning into a black hole, dooming the solar system (and possibly the universe). Of course, the game starts when this cycle is about to be disrupted.
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During the Wrath of the Immortals Story Arc, the player characters have the opportunity to help end the Week Of No Magic that afflicts the world. One result of their success is that it revives the internal sun of the Hollow World, which had shut down in the absence of magic.
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Numenera: The setting of the game is Earth billions of years in the future, but the Sun is still in its normal state. The sourcebook Edge of the Sun clarifies that one of the other Eight Worlds before the Ninth created a Mercury-sized space station and placed it in Solar orbit to keep it alive and stable, and the sourcebook supplies information on (and an adventure taking place in) the station.
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Star Trek:
In the Star Trek: The Next Generation episode "Half a Life", a planet's sun is going to go supernova in a few years. The one scientist they have whose work has come closest to fixing the problem is required by custom and law to commit suicide at age 60, just a few days away. He refuses, and his planet refuses to use his research because he's a traitor to their way of life (their deeply held commitment to this way of life is also why they don't just evacuate their home planet instead of trying to fix the star). Oddly, a test run on a similar star shows it getting larger as it "heals" and brightens, which is the opposite of what would actually happen.
In the Star Trek: Deep Space Nine episode "Second Sight", another scientist uses protomatter to reignite Epsilon 119.
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One of the four TV movies that made up "season 1" of Lexx, entitled Supernova, featured the ancient, and at that point uninhabited, home planet of the Brunnen-G, in a system of binary suns. A huge automated "stabilizing" device on the planet kept the mutual orbit of the two suns stable, and when it is shut down, the orbit decays and the two stars collide with a cataclysmic explosion.
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In 2010: The Year We Make Contact, several monoliths engulf Jupiter, cause nuclear fusion and turn it into a sun to provide heat for an alien race on Europa.
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 2010: The Year We Make Contact
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Implied in Hogfather, where it's said that if the Hogfather (Discworld's answer to Santa Claus, who in this case is actually a minor god who used to be associated with more... primal midwinter celebrations) isn't saved, the sun won't rise on Hogswatch Day. As it turns out, Death meant that instead, "A mere ball of glowing gas would have illuminated the world". Or in other words, humanity's sense of wonder and imagination would be snuffed out.
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In Orion's Arm this falls within the category of "stellar engineering" and includes multiple different methods. Star lifting uses the power of the star itself, combined with powerful magnetic fields, to remove mass from the star and thus increase its lifespan (and the removed mass can be used to make new stars). Starboosting uses massive mirrors placed above the star's northern and southern hemispheres, which reflect the star's light back onto it, heating it and shifting the spectrum of its light. Stellification engines are miniature black holes, fusion reactors or matter-to-energy conversion reactors which are injected into a white dwarf, gas giant or brown dwarf, turning it into an artificial star.
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An entire episode of Courage the Cowardly Dog is based around this. The sun is repaired by changing a lightbulb.
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 Courage the Cowardly Dog
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In Green Lantern, Blue Lanterns can rejuvenate dying stars with the Hope of those on a nearby planet; the process turns the star blue, which is implied to mean it has been made young again.
After Hal destroys the Green Lantern corps, the Sun-Eater is killing Earth's sun in Final Night, and he does a Heroic Sacrifice that saves it and restores the damage. In the process, it shines green for a day.
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Invader Zim had an episode based on the "Planet Jackers," who steal planets to drop into the sun their home planet orbits, in hopes that their burning will continue to fuel the sun. We didn't get to see if it actually works, but presumably it does since there's evidence that they'd been doing it for a while... or, the Invader Zim 'verse being what it is, their sun was never in any danger of dying in the first place and they just don't know any better.
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At the height of their empire, the Eldar of Warhammer 40,000 were not just able to perform solar CPR, they could birth new stars.
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At least two different versions of Astro Boy end with the title robot making a Heroic Sacrifice in order to do this. At the end of the 1960s anime he flies a device into the sun to stop it from going nova, though he was later brought back to life in three different continuation manga by three different aliens (and one was later retconned to bring it in line with the manga continuity where he never flew into the sun, but that's neither here nor there). In Astro Boy: Omega Factor he flies a piece of scrap containing his girlfriend's CPU in to deactivate the remains of the game's final boss before the radioactive alien alloy he's made of starts a deadly chain reaction.
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The very first Space Quest starts off with Roger Wilco working on a science ship that is carrying one of these devices. The problem is, the device can also be used to cause a star to go nova, which is what the Sariens try to do after boarding the ship and killing everyone on it (except Roger who was sleeping in a broom closet). The sequel reveals that the person behind the Sariens, Sludge Vohaul, the evil clone of Dr. Slash Vohaul, the designer of the device, wanted to destroy Xenon For the Evulz and claim the credit for the invention.
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Doctor Who:
"The End of the World": Earth's sun is held back from expanding into a red giant for five billion years, until the funds run out. At which point they sell tickets to people who want to watch The End of the World as We Know It.
"The Big Bang": When the explosion of the TARDIS causes every star in the universe to go nova, Earth survives because a replacement Sun (the time-frozen exploding TARDIS) provides a substitute until the damage can be undone.
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Star Trek Expanded Universe:
Scotty's subplot in Rihannsu: The Empty Chair concerns an attempt to gain a way to defeat a Romulan technology called Sunseed that uses stars for a number of applications, ranging from sensor-blinding and ship-destroying solar storms on up to planet-glassing attacks. At the book's climax he uses his research to defeat a Romulan nova bomb deployed against Sol.
In the Star Trek: The Next Generation Q Continuum novel trilogy, the T'Kon Empire spent roughly a century or more building a giant transporter array that would teleport their old dying sun out of their solar system and immediately replace it with a younger one. Unfortunately, an evil entity called 0 spent decades toying with them for his own amusement, creating conflict among the T'Kon to interfere with their project. When it looked like the T'Kon were about to pass his "test" and succeed despite the obstacles he'd placed, 0 caused their sun to go supernova prematurely out of spite.
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The first level of Super Mario Galaxy involves rescuing one of the Grand Stars stolen by Bowser by turning off a machine that is slowly sucking out its power.
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Unusual example in The Voyage of the Dawn Treader, which features a faded star being made to age backwards until it is once more young again to shine. Unusual, because in Narnia's world, stars are angel-like people and the 'CPR' consists of the star eating fire-berries that grow in the valleys of the Sun, brought to him by birds.
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A good part of the final season of Andromeda deals with repairing and restarting fusion in the star system's artificial star.
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After Hal destroys the Green Lantern corps, the Sun-Eater is killing Earth's sun in Final Night, and he does a Heroic Sacrifice that saves it and restores the damage. In the process, it shines green for a day.
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Alien Worlds premiered with the two-part episode "The Sunstealers", which had our heroes investigate why every sun in the galaxy was dying. It turns out to be the work of an insectoid alien race known as the Markab using their technology to drain the suns of their ultraviolet rays.
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Star Carrier: Singularity reveals that the Sh'daar have been maintaining six blue supergiants arranged in a hexagon pattern by periodically dumping additional stars into them. Otherwise they'd burn themselves out in about 100 million years.
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In All-Star Superman: Superman dies fixing the sun that had been turned red/blue.
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Stellaris: one star in a given galaxy is usually being consumed by the Stellar Devourer, a giant life-form that... well, devours stars. If you kill it, you're given the option to try to take the energy from its corpse to try to restore the star to what it once was, which will usually yield a couple of habitable worlds for colonization. Sometimes it works... and sometimes your science vessel explodes.
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Firefly: The Verse In Numbers document says there's a method of Terraforming called helioforming that turns gas giants into protostars to give their colonised moons adequate heat.
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Les Mondes Engloutis (released in English as Spartakus and the Sun Beneath the Sea) was a French animated series from The '80s that had this premise: An ancient advanced civilization called Arkadia was sucked deep within the Earth but continued to prosper by creating an artificial sun to power their way of life. Millennia later, their sun starts to fail. Knowledge of life on the surface had fallen into forgotten myth, and the adults are too concerned with their own problems, so a group of children break into the forbidden archive and re-learn of the existence of life on the surface - so they create a messenger to the surface world hoping she can bring back help. "They named her Arkana..."
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This is the plot of Sunshine, using a type of bomb to restart Earth's dying sun. Or rather, in an attempt to disrupt a barely-understood sub-atomic particle that is putting a dampener on the fusion reaction therein.
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In The World at the End of Time, by Frederik Pohl, when star formation is halting across the Universe Wan-To, the entity described there who lives inside stars, forms new ones using the available gas. Later, he's described to have created two galaxies when all the others are beginning to fade out.
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In the Star Trek: The Next Generation episode "Half a Life", a planet's sun is going to go supernova in a few years. The one scientist they have whose work has come closest to fixing the problem is required by custom and law to commit suicide at age 60, just a few days away. He refuses, and his planet refuses to use his research because he's a traitor to their way of life (their deeply held commitment to this way of life is also why they don't just evacuate their home planet instead of trying to fix the star). Oddly, a test run on a similar star shows it getting larger as it "heals" and brightens, which is the opposite of what would actually happen.
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The following is a list of statements referring to the current page from other pages.

 Solar CPR
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Heliotropes
 Solar CPR
processingCategory2
Speculative Fiction Tropes
 Solar CPR
processingCategory2
Stellar Index
 Empyre (Comic Book) / int_33701909
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Solar CPR
 Green Lantern (Comic Book) / int_33701909
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Solar CPR
 Sunshine / int_33701909
type
Solar CPR
 The Marvels (2023) / int_33701909
type
Solar CPR
 2010: The Year We Make Contact / int_33701909
type
Solar CPR
 Book of the New Sun / int_33701909
type
Solar CPR
 The Last Question / int_33701909
type
Solar CPR
 Mystara (Tabletop Game) / int_33701909
type
Solar CPR
 Astro Boy: Omega Factor (Video Game) / int_33701909
type
Solar CPR
 Ciel nosurge (Video Game) / int_33701909
type
Solar CPR
 Space Quest (Video Game) / int_33701909
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Solar CPR
 Osu! Tatakae! Ouendan (Video Game) / int_33701909
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Solar CPR
 Nebula & Quasar (Web Video) / int_33701909
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Solar CPR
 Spartakus and the Sun Beneath the Sea / int_33701909
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Solar CPR