...it's like TV Tropes, but LINKED DATA!
Some Dexterity Required
- 32 statements
- 4 feature instances
- 166 referencing feature instances
Some Dexterity Required | type |
FeatureClass | |
Some Dexterity Required | label |
Some Dexterity Required | |
Some Dexterity Required | page |
SomeDexterityRequired | |
Some Dexterity Required | comment |
The control system is critical to any video game. No one is going to put up with a game where a bizarre magical rite is required on the player's part just to get the hero to attack. Sometimes though, the control system takes a while to get the hang of. While some games like to keep things simple—"hit B to attack, hit A to jump" for example—others will have a more complex method for combination attacks, high powered attacks and short cuts that bypass the Menu screen. Usually this involves hitting a combination of buttons in sequence or at the same time, which takes a while to master. On the odd occasion, the game appears to be asking you to perform a feat of dexterity that might land you in the hospital. It's generally accepted that this system suits experienced gamers rather than casual gamers, although even experienced gamers can occasionally find themselves hurling the controller against the wall in frustration. Other games may require a certain level of experience or skill because the input isn't as straightforward as hitting a button. Some systems may call for drawing shapes, shaking the controller at exactly the right time, or even yelling into a microphone, which can be a bit of a hit-and-miss affair. It might take a while to be able to draw exactly the right shape, and meanwhile you find your character doing everything other than what you wanted them to do. Or you might find yourself adopting a number of silly accents in an attempt to get the microphone to register your voice. An unintended consequence is that sometimes clumsy players end up blaming the control scheme over their own coordination/stability problems. Finally, there is a case where the controls are neither complex nor unergonomic, but they put more stress on timing. This is usually seen in the games aiming to portray action more realistically, taking into account such things as the time required to actually deliver an attack or proper synchronization of gears to avoid stalling. Usually, all cases are only a pain in the neck while you're still getting used to the game. By the the time you're familiar with the system, the game misinterprets your instructions less frequently and the rage headaches you've been suffering ("I said jump you stupid hero, not walk off the cliff!") will subside. Of course, if the controls are near nigh impossible, the game could simply be said to have a "bad" control system, but where the line is drawn is highly subjective. Related to, and often crosses over with, Damn You, Muscle Memory!, where remembering how other games are played adds to the headache of trying to control the current one. Can sometimes be an aspect of Waggle. Sometimes the result of having Pressure-Sensitive Interface as a built-in feature of the controllers. If there are rewards for picking a more complicated control option, then it's Difficult, but Awesome. The Fighting Game genre as a whole has a reputation for falling under this trope. No, this is not about the "dexterity" stat in games with stat points, nor intentional Dexterity Challenges in tabletop games. |
|
Some Dexterity Required | fetched |
2024-02-25T08:21:52Z | |
Some Dexterity Required | parsed |
2024-02-25T08:21:52Z | |
Some Dexterity Required | processingComment |
Dropped link to Backronym: Not an Item - UNKNOWN | |
Some Dexterity Required | processingComment |
Dropped link to BeepingComputers: Not an Item - FEATURE | |
Some Dexterity Required | processingComment |
Dropped link to DrivingStick: Not an Item - FEATURE | |
Some Dexterity Required | processingComment |
Dropped link to HeroicSacrifice: Not an Item - FEATURE | |
Some Dexterity Required | processingUnknown |
Backronym | |
Some Dexterity Required | isPartOf |
DBTropes | |
Some Dexterity Required / int_12f6bcb | type |
Some Dexterity Required | |
Some Dexterity Required / int_12f6bcb | comment |
In The Crystal Maze, this applies to some devices used by contestants. Remote controlled vehicles often have very sensitive controls, and one game featured a robot, where to operate each control, a gadget had to be guided through a maze to operate a command, such as "raise arm". The robot then moves very slowly and awkwardly. | |
Some Dexterity Required / int_12f6bcb | featureApplicability |
1.0 | |
Some Dexterity Required / int_12f6bcb | featureConfidence |
1.0 | |
The Crystal Maze | hasFeature |
Some Dexterity Required / int_12f6bcb | |
Some Dexterity Required / int_4bcaa9d6 | type |
Some Dexterity Required | |
Some Dexterity Required / int_4bcaa9d6 | comment |
A sidestory in the Triptych Continuum fanfic series describes how a pony would play a piano. Older models (such as the one in the story 100% Move = 50% Fire) involve the pony using her hooves. Side hooves. | |
Some Dexterity Required / int_4bcaa9d6 | featureApplicability |
1.0 | |
Some Dexterity Required / int_4bcaa9d6 | featureConfidence |
1.0 | |
Triptych Continuum / Fan Fic | hasFeature |
Some Dexterity Required / int_4bcaa9d6 | |
Some Dexterity Required / int_858ffe3b | type |
Some Dexterity Required | |
Some Dexterity Required / int_858ffe3b | comment |
...and landing any flying device safely. If a plane's engine fails, it's essentially a glider with much more weight and smaller wings. If a helicopter's engine fails, the pilot must autorotate it, which amounts to gliding on the spot with most of the same inputs as flying. Even the aforementioned hang glider. Or a parachute. Just one small wrong manoeuvre at the touchdown may maim or kill you. At least one video game developer has made a video game series dedicated to flight landings. | |
Some Dexterity Required / int_858ffe3b | featureApplicability |
1.0 | |
Some Dexterity Required / int_858ffe3b | featureConfidence |
1.0 | |
Landing Series (Video Game) | hasFeature |
Some Dexterity Required / int_858ffe3b | |
Some Dexterity Required / int_b3788a5d | type |
Some Dexterity Required | |
Some Dexterity Required / int_b3788a5d | comment |
2001: A Space Odyssey: After extended sequences depicting the reduction of space travel to mundane actions and everyday situations, Dr. Heywood Floyd encounters an enormously long set of instructions for operation of the "Space Toilet". | |
Some Dexterity Required / int_b3788a5d | featureApplicability |
1.0 | |
Some Dexterity Required / int_b3788a5d | featureConfidence |
1.0 | |
2001: A Space Odyssey | hasFeature |
Some Dexterity Required / int_b3788a5d |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.