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Space Is Air

 Space Is Air
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Space Is Air
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Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. Aircraft-style design can be justified if the spacecraft is capable of operating in atmosphere as well as in space (like the space shuttle), but the main reason that this trope exists is because audiences are more familiar with how airplanes work than with how spaceships work. Thus, creators treat spaceships as if they are simply airplanes in space instead of using realistic physics, in order to avoid confusing the audience. This isn't necessarily a bad thing — after all, it can be used to great effect to make things look really cool — but it does push things down toward the softer end of sci-fi.
The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction and gravity — wings generate lift only when there's airflow across them, so a certain minimum airspeed is absolutely necessary for them to work. Because space is a vacuum, none of these things apply to spaceships — wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air. Many movies who feel obliged to acknowledge the lack of sound in space will nonetheless accompany motions of spacecraft or planets with deep, low frequency whooshing sounds, as if they were creating rushing currents of air. This trope occasionally extends to natural phenomena; for instance, the Sun is sometimes depicted, particularly in children's fiction, as literally on fire, implying that space is full of air to let it burn. Comets are almost always shown moving in the opposite direction to their tails, as if they were moving through air and their tails were the trails they left behind.
A subtrope of Artistic License – Space, and sister trope to Space Is an Ocean. Also a frequent cause of Space Friction, and may be why Batman Can Breathe in Space. If you see Old School Dogfighting in space, it's usually because this trope is in effect; it also dictates the appearance of many Space Fighters.

Examples
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Allegiance (2000) (Video Game)
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DBTropes
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Space Is Air
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Wonder Woman (1942): During The Golden Age of Comic Books the Amazons had an entire fleet of space planes which maneuvered the same in space as in atmosphere, and at one point they fought villains from the sun who were able to carry open flame in space without explanation.
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 Wonder Woman (1942) (Comic Book)
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Space Is Air
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At the end of Pouvoirpoint, the large starship Entreprise-2061 is assaulted by a small coastguard fighter, faster and better armed, which turns around him and hassles him like an annoying biplane around a zeppelin.
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 Pouvoirpoint (Comic Book)
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Taken to a literal extreme in The Little Prince, in which the Prince leaves his planet by catching migrating birds. Still, the story is less a science fiction tale and more a Fairy Tale with planets in it.
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 The Little Prince
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Space Is Air
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Cowboy Bebop uses fairly realistic Newtonian physics for the most part, but during combat, Rule of Cool pitches the laws of physics out the window and they revert to Old School Dogfighting. Though, in the dogfights, many of the ships do in fact drift a bit and disengage and re-engage thrusters for turning.
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Discworld: The Last Hero has the Disc's one-and-only spacecraft leaving its atmosphere and making an (unplanned) trip to the Moon. in the flat earth continuinuinuum, the atmosphere of the disc never completely ends, it thins, but does not diminish to a point where it is virtually non-existent. The intrepid travellers discover they can still breathe on the Discworld's moon, for instance. As the spacecraft has wings to steer with, this comes in very handy.
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Space Battleship Yamato combines it with Space Is an Ocean; capital ships act like sea-going vessels, while smaller craft act like airplanes, to the point of having dive bombers and torpedo bombers. Given that the show is very much in the style of World War II's Pacific theater Recycled In Space, it's to be expected.
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Star Fox has its Arwings handle exactly the same in space as they do in atmosphere — to the point where, in some incarnations (such as Star Fox 64), it shows the ailerons moving on the wings when you turn... which would do absolutely nothing in space.
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Mobile Suit Victory Gundam: Oliver's ashes are scattered into space by having the mourners hold them out in their open hands, as if the vacuum of space was providing a gust of wind.
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The Octalians from Milo Murphy's Law can survive the vacuum of space as long as they hold their breath and shapeshift into another living being or object.
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Space Is Air
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Later Macross installments do their best to avert this, showing their fighters using verniers and thrusters to move in space, as well as pulling off maneuvers that wouldn't work in an atmosphere.
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Mass Effect: Averted for the most part, though the Normandy makes some suspiciously aerodynamic-looking maneuvers on occasion. Lampshaded by the pilot:
An In-Universe explanation is given — Mass Effect spaceships use Element Zero to travel by manipulating gravity, and while this doesn't provide any atmosphere, it does allow ships to pull off manoeuvrers that would otherwise be impossible in the vacuum of space.
There is an conversation option that allows Shepherd to commiserate with another character about common space flight misconceptions (e.g. a passenger mistaking the ship turning around halfway to a destination in order to decelerate by burning off momentum as returning to their destination) but no actual maneuvers like this are actually seen in game.
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Although the earlier incarnations of Star Trek tend more toward Space Is an Ocean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are there shots of ships making expansive, banking turns like an atmospheric craft, but combat between ships is increasingly depicted as an Old-School Dogfight.
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Gundam:
The franchise often shows realistic space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.
Mobile Suit Victory Gundam: Oliver's ashes are scattered into space by having the mourners hold them out in their open hands, as if the vacuum of space was providing a gust of wind.
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Superman story "The Super Duel In Space", which features a manned spaceflight, came out three years before Yuri Gagarin's flight, so the writer couldn't know how much he got wrong. To sum up, the rocket makes u-turns as if it was a plane, nobody wears spacesuits, the single pilot wears an airline pilot costume, and several untrained people (journalists, scientists...) have been invited to join the flight and are sitting on rows as if it was a commercial flight.
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Angels 2200 is about the pilots of carrier-based space fighters which look and fly like planes.
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Kerbal Space Program averts this as its entire raison d'etre. The game is essentially a rocketry simulator, complete with accurate Newtonian physics.
There are parts for Space Planes (for mixed atmospheric/space flight) and even regular planes and it's possible to build spacecraft that look like planes, but these function realistically — i.e. the aerodynamics are only important while flying in the atmosphere during take-off and landing, and in vacuum Space Planes function purely as rockets (and all the wings, jet engines, and other plane bits become expensive dead weight until you're back in atmosphere).
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Starfighters in the Wing Commander series default to flying like airplanes. However, beginning with Wing Commander III, some of the fighters gain the ability to disengage their inertial cancellers and "slide" without experiencing friction.
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Space Is Air
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The novelization of SDF's Westernized form Robotech handwaves it as the fighters being thought-controlled. Since most of the pilots were used to atmospheric craft first and foremost, their veritechs moved as if they were in an atmosphere.
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In Warhammer40000 RPGs from (at least) Black Crusade onwards, the skill Operate (Aeronautica) covers everything that moves in three dimensions and can be controlled by a single pilot (and copilot), be it in air or space. Capital ships however require a separate skill.
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 Space Is Air / int_c43df4d8
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Doctor Who both plays this straight AND subverts it in "Victory of the Daleks". World War 2 aircraft (Spitfires actually) are given air-containing force fields and engine modifications that actually allow them to fly into space and attack the Dalek mothership (the air inside the force field allowing the propeller to function and perform the usual airplane banks and rolls). The whole thing is hand waved by saying the force field generators and engine modifications were made with Dalek technology.
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Space Is Air
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Superdimension Fortress Macross: Given that the Valkyries can literally turn into planes, it's no surprise that they act like planes even in space.
The novelization of SDF's Westernized form Robotech handwaves it as the fighters being thought-controlled. Since most of the pilots were used to atmospheric craft first and foremost, their veritechs moved as if they were in an atmosphere.
Later Macross installments do their best to avert this, showing their fighters using verniers and thrusters to move in space, as well as pulling off maneuvers that wouldn't work in an atmosphere.
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Optional in Space Engineers - if one engages a (small) ship's inertial dampeners it will handle like a plane, if one does not...steering will be difficult.
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Space Is Air
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The Wing Commander movie takes this trope even further than Star Wars by having fighters take off from runways the same way airships take off from Aircraft Carriers and ships drop down when they leave the runway.
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Space Is Air
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This is how everything works in X-Wing Miniatures; if your fighter doesn't move like a plane, you're probably playing Scum and Villainy and sprung for Inertial Dampeners, because everyone else has to be in constant motion and can almost never turn on the spot. Justified on grounds of it being a Star Wars tie-in; piloting in space is always identical to piloting in atmosphere in the Galaxy Far Far Away.
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Crimson Dark has space fighters and bombers which act like planes.
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The following is a list of statements referring to the current page from other pages.

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Speculative Fiction Tropes
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Tropes in Space
 Doki Doki! PreCure / int_896735ff
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Space Is Air
 Macross Delta / int_896735ff
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Space Is Air
 The Super Duel In Space (Comic Book) / int_896735ff
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Space Is Air
 Pacific Rim / int_896735ff
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Space Is Air
 Superman IV: The Quest for Peace / int_896735ff
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Space Is Air
 The Last Jedi / int_896735ff
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Space Is Air
 Adeptus Evangelion (Tabletop Game) / int_896735ff
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Space Is Air
 Bugs Bunny: Lost in Time (Video Game) / int_896735ff
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Space Is Air
 Elite (Video Game) / int_896735ff
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Space Is Air
 Gruntz (Video Game) / int_896735ff
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 Mass Effect (Video Game) / int_896735ff
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Space Is Air
 Space Rangers (Video Game) / int_896735ff
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 Wing Commander (Video Game) / int_896735ff
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 Crimson Dark (Webcomic) / int_896735ff
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 Il était une fois... / int_896735ff
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