Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Speech-Centric Work

 Speech-Centric Work
type
FeatureClass
 Speech-Centric Work
label
Speech-Centric Work
 Speech-Centric Work
page
SpeechCentricWork
 Speech-Centric Work
comment
Virtually all works in most narrative artistic media will feature at least some amount of talking at some point. Generally, in a plot-driven story the dialogue tends to be secondary to the plot, themes, setting etc. while subtly adding to all.
And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by themself, as in the case of one-man theatrical works).
Works like this tend to be based heavily around the Seinfeldian Conversation. If the writer of the work turns to this trope because the writer in question finds they have a facility for writing witty, amusing dialogue, the work is likely to turn into a World of Snark. Genres in which this trope is particularly common include the Courtroom Drama or Slice of Life works. Science fiction authors, even Grandmasters, can have extended sequences where the plot ceases forward movement and two characters discuss weighty topics such as philosophy or history.
At what point does a work qualify for this trope? Difficult to say, and varies with the medium: a play is usually expected to have much more dialogue than a film, for example (except in more experimental theatre). As a rule of thumb, if a typical scene in the work in question consists of not much happening aside from one or more characters speaking, it's probably this trope. That is to say, a significant majority of the work consists of speech of some kind.
Note that, as with all tropes, this is not a bad thing. Works which place a premium on dialogue can often have a much more naturalistic vibe than works in which dialogue is secondary, and end up with better developed characters. On the other hand, when executed poorly these works can end up feeling slow and draggy. The more dialogue, the higher the probability of unintentionally silly situations like Talking Is a Free Action or Narrating the Obvious. In film, it's sometimes seen as a faux pas for the plot to be driven forward almost entirely by spoken exposition—see Show, Don't Tell. In visual media with text (such as comic books or webcomics), writers may run the risk of creating a Wall of Text.
See also all of the various Dialogue tropes. Closely related to Talking Heads. See also Character Filibuster for when a single character talks for an extended period of time. Compare Script Fic, Log Fic and Featureless Plane of Disembodied Dialogue (a conversation taking place in an apparent vacuum), unusually dialogue-heavy sub-genres of Fan Fic. Narrating the Obvious and Talking Is a Free Action are examples of when too much dialogue breaks a viewer's Willing Suspension of Disbelief. Works using this trope are particularly prone to Metafiction, especially The Power of Language.
Contrast Silence Is Golden, No-Dialogue Episode, and Mime and Music-Only Cartoon.
 Speech-Centric Work
fetched
2024-04-15T09:17:37Z
 Speech-Centric Work
parsed
2024-04-15T09:17:37Z
 Speech-Centric Work
processingComment
Dropped link to ActionGirl: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to AlternateTimeline: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to CuteMachines: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to EasternRPG: Not an Item - IGNORE
 Speech-Centric Work
processingComment
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to GagDub: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to GlengarryGlenRoss: Not an Item - UNKNOWN
 Speech-Centric Work
processingComment
Dropped link to Jerkass: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to MegaCorp: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to Narrator: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to NoCaseShouldRemainUnsolved: Not an Item - UNKNOWN
 Speech-Centric Work
processingComment
Dropped link to OlderThanFeudalism: Not an Item - CAT
 Speech-Centric Work
processingComment
Dropped link to RadioDrama: Not an Item - CAT
 Speech-Centric Work
processingComment
Dropped link to SeasonFinale: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to TheMaidsOfWilko: Not an Item - UNKNOWN
 Speech-Centric Work
processingComment
Dropped link to TheStoic: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to TitleDrop: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to mundanemadeawesome: Not an Item - FEATURE
 Speech-Centric Work
processingComment
Dropped link to recapepisode: Not an Item - FEATURE
 Speech-Centric Work
processingUnknown
GlengarryGlenRoss
 Speech-Centric Work
processingUnknown
The Maids Of Wilko
 Speech-Centric Work
processingUnknown
#No_Case_Should_Remain_Unsolved (Visual Novel)
 Speech-Centric Work
isPartOf
DBTropes
 Speech-Centric Work / int_11aa61f3
type
Speech-Centric Work
 Speech-Centric Work / int_11aa61f3
comment
Aleksis Kivi's Seven Brothers is partly this, in that the story alternates between sections of narration and sections of uninterrupted dialogue, and often actions and events are described in character lines only.
 Speech-Centric Work / int_11aa61f3
featureApplicability
1.0
 Speech-Centric Work / int_11aa61f3
featureConfidence
1.0
 Seven Brothers
hasFeature
Speech-Centric Work / int_11aa61f3
 Speech-Centric Work / int_17e6cb15
type
Speech-Centric Work
 Speech-Centric Work / int_17e6cb15
comment
Bojack Horseman's signature dark wit and depressing observations on personal unhappiness come through the monologues of its anthro cast. As the show marched on, flash assets improved, characters gained more subtle and expressive animation, and more action-based visual gags became the norm. An episode in season 3 was made to highlight the change as Bojack explores an underwater city with a baby seahorse to reunite him with his family. Since they're using airtight suits, any dialogue that is heard is muffled and brief, conveying the emotions with an abnormally ambient score and animation. The standout episode in this regard is definitely "Free Churro", where the entire episode after the prologue is an unbroken monologue by BoJack at his mother's funeral, while the prologue itself is a (shorter) monologue by his father, Butterscotch (both of whom are voiced by Will Arnett, who is the only voice actor in the episode).
 Speech-Centric Work / int_17e6cb15
featureApplicability
1.0
 Speech-Centric Work / int_17e6cb15
featureConfidence
1.0
 BoJack Horseman
hasFeature
Speech-Centric Work / int_17e6cb15
 Speech-Centric Work / int_1b1c2c8a
type
Speech-Centric Work
 Speech-Centric Work / int_1b1c2c8a
comment
The Social Network. The film revolves around the founding of Facebook. Most of the running time consists of snarky dialogue between the principal characters, with a Framing Device providing additional dialogue (and sometimes narration). There was so much dialogue in the screenplay, in fact, that director David Fincher ordered the actors to speak much faster than they would ordinarily in order to trim down the running time.
 Speech-Centric Work / int_1b1c2c8a
featureApplicability
1.0
 Speech-Centric Work / int_1b1c2c8a
featureConfidence
1.0
 The Social Network
hasFeature
Speech-Centric Work / int_1b1c2c8a
 Speech-Centric Work / int_1b7ca727
type
Speech-Centric Work
 Speech-Centric Work / int_1b7ca727
comment
The Stanley Parable is mainly about hearing how the Lemony Narrator will react to each of your choices, with some sinister motifs underneath most endings, and how You Can't Fight Fate.
 Speech-Centric Work / int_1b7ca727
featureApplicability
1.0
 Speech-Centric Work / int_1b7ca727
featureConfidence
1.0
 The Stanley Parable (Video Game)
hasFeature
Speech-Centric Work / int_1b7ca727
 Speech-Centric Work / int_1e703d1f
type
Speech-Centric Work
 Speech-Centric Work / int_1e703d1f
comment
Gilmore Girls: Many scenes on this relationship-focused show were just characters discussing things that have happened/may happen at another point in the episode/season. Not only were these conversations frequent, they were relentlessly fast-paced and quirky (earning the show comparisons to Aaron Sorkin, above), a style parodied in this MAD TV sketch. Infamously, the size of the show's scripts were usually twice the size of that of a regular 1 hour TV show both due to the amount of dialogue scenes as well as the fast-paced speech pattern of the main characters.
 Speech-Centric Work / int_1e703d1f
featureApplicability
1.0
 Speech-Centric Work / int_1e703d1f
featureConfidence
1.0
 Gilmore Girls
hasFeature
Speech-Centric Work / int_1e703d1f
 Speech-Centric Work / int_2060960e
type
Speech-Centric Work
 Speech-Centric Work / int_2060960e
comment
Kiss of the Spider Woman is notable for having no traditional narrative, with all the words being dialogue between the Minimalist Cast, or retelling of films that the one of the characters have seen.
 Speech-Centric Work / int_2060960e
featureApplicability
1.0
 Speech-Centric Work / int_2060960e
featureConfidence
1.0
 Kiss of the Spider Woman
hasFeature
Speech-Centric Work / int_2060960e
 Speech-Centric Work / int_2279866d
type
Speech-Centric Work
 Speech-Centric Work / int_2279866d
comment
The Guilty unfolds through a series of phone calls, being a Police Procedural told from inside an emergency services dispatch center.
 Speech-Centric Work / int_2279866d
featureApplicability
1.0
 Speech-Centric Work / int_2279866d
featureConfidence
1.0
 The Guilty
hasFeature
Speech-Centric Work / int_2279866d
 Speech-Centric Work / int_261c8d3f
type
Speech-Centric Work
 Speech-Centric Work / int_261c8d3f
comment
Parodied in The Simpsons's episode Boy-Scoutz 'n the Hood with an arcade game based on My Dinner with Andre. The only options available to the player are "Tell Me More", "Trenchant Insight" and "Bon Mot". Released in 1993, the gag becomes even more hilarious with both the modern popularity of Visual Novels and the prevalence of Dialogue Trees in Role-Playing Games.
 Speech-Centric Work / int_261c8d3f
featureApplicability
1.0
 Speech-Centric Work / int_261c8d3f
featureConfidence
1.0
 The Simpsons
hasFeature
Speech-Centric Work / int_261c8d3f
 Speech-Centric Work / int_2647f33d
type
Speech-Centric Work
 Speech-Centric Work / int_2647f33d
comment
Literally all of The Very Secret Diary is Ginny and Tom (and, for a single chapter, Harry) having a conversation. Justified, as Tom is confined within the pages of the diary, and he and Ginny are writing back and forth, not unlike an internet chatroom.
 Speech-Centric Work / int_2647f33d
featureApplicability
1.0
 Speech-Centric Work / int_2647f33d
featureConfidence
1.0
 The Very Secret Diary / Fan Fic
hasFeature
Speech-Centric Work / int_2647f33d
 Speech-Centric Work / int_2b9a2c08
type
Speech-Centric Work
 Speech-Centric Work / int_2b9a2c08
comment
Who's Afraid of Virginia Woolf? (movie and play) is almost entirely driven by dialogue. Four characters share a dinner which quickly turns into a verbal war, a battle of bitter or witty insults between hosts and guests.
 Speech-Centric Work / int_2b9a2c08
featureApplicability
1.0
 Speech-Centric Work / int_2b9a2c08
featureConfidence
1.0
 Who's Afraid of Virginia Woolf? (Theatre)
hasFeature
Speech-Centric Work / int_2b9a2c08
 Speech-Centric Work / int_2b9d95cf
type
Speech-Centric Work
 Speech-Centric Work / int_2b9d95cf
comment
The Decline of the American Empire: Basically, 101 minutes of people talking about their sex lives and sharing their opinions about sex. They all act very uninhibited and cool, talking about orgies and such, but they really aren't.
 Speech-Centric Work / int_2b9d95cf
featureApplicability
1.0
 Speech-Centric Work / int_2b9d95cf
featureConfidence
1.0
 The Decline of the American Empire
hasFeature
Speech-Centric Work / int_2b9d95cf
 Speech-Centric Work / int_2baa7b2e
type
Speech-Centric Work
 Speech-Centric Work / int_2baa7b2e
comment
Most of the important themes of The Killing Joke, such as what drives men to madness and the exact nature of the relationship between Batman and the Joker, are conveyed via monologues, bits of which are even given an Ironic Echo in the latter parts of the story.
 Speech-Centric Work / int_2baa7b2e
featureApplicability
1.0
 Speech-Centric Work / int_2baa7b2e
featureConfidence
1.0
 The Killing Joke (Comic Book)
hasFeature
Speech-Centric Work / int_2baa7b2e
 Speech-Centric Work / int_2daf95c
type
Speech-Centric Work
 Speech-Centric Work / int_2daf95c
comment
Before Sunrise. Two characters, Jesse and Celine, wander around Vienna, chatting about nothing in particular and slowly getting to know each other. The sequel Before Sunset, released 9 years later, continues the trend and moves the setting to Paris, where the duo reunites and catches up - fittingly, nine years later. Nine years after that (in 2012) a third movie was released, Before Midnight, which does it again.
 Speech-Centric Work / int_2daf95c
featureApplicability
1.0
 Speech-Centric Work / int_2daf95c
featureConfidence
1.0
 Before Sunrise
hasFeature
Speech-Centric Work / int_2daf95c
 Speech-Centric Work / int_2f1032e5
type
Speech-Centric Work
 Speech-Centric Work / int_2f1032e5
comment
Mobile Suit Gundam: Iron-Blooded Orphans differs from other Gundam shows in that it put a much greater focus on character interaction and the dialogue between them as well as much of the political intrigue that's going on behind the scenes. Action scenes are few and far between, and when they do happen then they often tend to be rather short.
 Speech-Centric Work / int_2f1032e5
featureApplicability
1.0
 Speech-Centric Work / int_2f1032e5
featureConfidence
1.0
 Mobile Suit Gundam: Iron-Blooded Orphans
hasFeature
Speech-Centric Work / int_2f1032e5
 Speech-Centric Work / int_33379487
type
Speech-Centric Work
 Speech-Centric Work / int_33379487
comment
The King's Speech. To be expected really, considering the entire film revolves around speech therapy.
 Speech-Centric Work / int_33379487
featureApplicability
1.0
 Speech-Centric Work / int_33379487
featureConfidence
1.0
 The King's Speech
hasFeature
Speech-Centric Work / int_33379487
 Speech-Centric Work / int_340b31cd
type
Speech-Centric Work
 Speech-Centric Work / int_340b31cd
comment
Dial M for Murder has one brief action scene; the rest of it is people talking.
 Speech-Centric Work / int_340b31cd
featureApplicability
1.0
 Speech-Centric Work / int_340b31cd
featureConfidence
1.0
 Dial M for Murder
hasFeature
Speech-Centric Work / int_340b31cd
 Speech-Centric Work / int_34b92e92
type
Speech-Centric Work
 Speech-Centric Work / int_34b92e92
comment
Car Share revolves around two people talking in a car on their way to and from work.
 Speech-Centric Work / int_34b92e92
featureApplicability
1.0
 Speech-Centric Work / int_34b92e92
featureConfidence
1.0
 Car Share
hasFeature
Speech-Centric Work / int_34b92e92
 Speech-Centric Work / int_34fd3cf6
type
Speech-Centric Work
 Speech-Centric Work / int_34fd3cf6
comment
Aqua Teen Hunger Force relies on characters playing off of each other with absurd and witty dialogue as much as it does absurd situations, in part because of Limited Animation (much like Archer above).
 Speech-Centric Work / int_34fd3cf6
featureApplicability
1.0
 Speech-Centric Work / int_34fd3cf6
featureConfidence
1.0
 Aqua Teen Hunger Force
hasFeature
Speech-Centric Work / int_34fd3cf6
 Speech-Centric Work / int_3558eaa2
type
Speech-Centric Work
 Speech-Centric Work / int_3558eaa2
comment
Community's Bottle Episodes tend to fall into this category.
In "Cooperative Calligraphy", the group bicker over Annie's lost pen, which quickly escalates after they lock down the study room. Bickering turns to arguments, accusations fly, secrets are revealed, and everyone strips down to their underwear.
In "Intermediate Documentary Filmmaking", Pierce psychologically tortures the other for treating him badly.
Every Alternate Timeline in "Basic Chaos Theory" except the darkest one.
In "Intro To Knots" the group try to sweet-talk their history professor to give them a passing grade. Until he gets tied to a chair, and instead they find themselves manipulated this way and that by Cornwalis, while he tries to talk the group into turning on one another.
"Cooperative Polygraphy" is all about the reading of Pierce Hawthorne's will.
"Basic Crisis Room Decorum" turns the study room into a crisis room as the gang tries to find out if Greendale gave a degree to a dog.
 Speech-Centric Work / int_3558eaa2
featureApplicability
1.0
 Speech-Centric Work / int_3558eaa2
featureConfidence
1.0
 Community
hasFeature
Speech-Centric Work / int_3558eaa2
 Speech-Centric Work / int_356efd93
type
Speech-Centric Work
 Speech-Centric Work / int_356efd93
comment
Glengarry Glen Ross (and its film adaptation). The plot revolves around a group of real estate agents who, on pain of being fired, are driven to increasingly unethical methods to ensure a sale. Most of both play and film consists largely of said agents discussing the situation with each other (and propositioning various prospective clients).
 Speech-Centric Work / int_356efd93
featureApplicability
1.0
 Speech-Centric Work / int_356efd93
featureConfidence
1.0
 Glengarry Glen Ross (Theatre)
hasFeature
Speech-Centric Work / int_356efd93
 Speech-Centric Work / int_3cd22cf4
type
Speech-Centric Work
 Speech-Centric Work / int_3cd22cf4
comment
In the Company of Men. The film centres on a sort-of Love Triangle between Chad, Howard and Christine, which is developed almost entirely through dialogue. Most physical actions happen offscreen.
 Speech-Centric Work / int_3cd22cf4
featureApplicability
1.0
 Speech-Centric Work / int_3cd22cf4
featureConfidence
1.0
 In the Company of Men
hasFeature
Speech-Centric Work / int_3cd22cf4
 Speech-Centric Work / int_3e0ce028
type
Speech-Centric Work
 Speech-Centric Work / int_3e0ce028
comment
12 Angry Men. The twelve jurors in a murder trial debate whether or not the defendant is guilty. The Russian remake 12 leavens this somewhat with some fancy swooping camera work, including a couple of Orbital Shots.
 Speech-Centric Work / int_3e0ce028
featureApplicability
1.0
 Speech-Centric Work / int_3e0ce028
featureConfidence
1.0
 12 Angry Men
hasFeature
Speech-Centric Work / int_3e0ce028
 Speech-Centric Work / int_3fc63826
type
Speech-Centric Work
 Speech-Centric Work / int_3fc63826
comment
Margin Call. Pretty much all dialogue, most of it even focused around the same few topics. Considering it focuses on a roughly 24-hour period focused on one particular thing/event that has to be explained to most of the characters, this makes sense.
 Speech-Centric Work / int_3fc63826
featureApplicability
1.0
 Speech-Centric Work / int_3fc63826
featureConfidence
1.0
 Margin Call
hasFeature
Speech-Centric Work / int_3fc63826
 Speech-Centric Work / int_40a374dc
type
Speech-Centric Work
 Speech-Centric Work / int_40a374dc
comment
The Laramie Project. The script is compiled from interviews, journal entries, news reports, etc.
 Speech-Centric Work / int_40a374dc
featureApplicability
1.0
 Speech-Centric Work / int_40a374dc
featureConfidence
1.0
 The Laramie Project (Theatre)
hasFeature
Speech-Centric Work / int_40a374dc
 Speech-Centric Work / int_434363ba
type
Speech-Centric Work
 Speech-Centric Work / int_434363ba
comment
In The Breakfast Club five high-school teenagers spend most of their 8 hour detention getting to know each other by talking about their backstories and life circumstances.
 Speech-Centric Work / int_434363ba
featureApplicability
1.0
 Speech-Centric Work / int_434363ba
featureConfidence
1.0
 The Breakfast Club
hasFeature
Speech-Centric Work / int_434363ba
 Speech-Centric Work / int_43da6f7f
type
Speech-Centric Work
 Speech-Centric Work / int_43da6f7f
comment
Memento. At its core a Psychological Thriller, it is nevertheless driven forward primarily by dialogue. Roughly half of the film, for example, consists of the protagonist sitting in a hotel room providing an unidentified character with Backstory (accompanied by grayscale flashbacks) over the phone.
 Speech-Centric Work / int_43da6f7f
featureApplicability
1.0
 Speech-Centric Work / int_43da6f7f
featureConfidence
1.0
 Memento
hasFeature
Speech-Centric Work / int_43da6f7f
 Speech-Centric Work / int_44e08ee8
type
Speech-Centric Work
 Speech-Centric Work / int_44e08ee8
comment
With rare exceptions, Homicide: Life on the Street had episodes mostly consist of the main character's Snark-to-Snark Combat and their interrogations of the suspects.
 Speech-Centric Work / int_44e08ee8
featureApplicability
1.0
 Speech-Centric Work / int_44e08ee8
featureConfidence
1.0
 Homicide: Life on the Street
hasFeature
Speech-Centric Work / int_44e08ee8
 Speech-Centric Work / int_456a342a
type
Speech-Centric Work
 Speech-Centric Work / int_456a342a
comment
Even the more overtly whacky Jay and Silent Bob Strike Back is primarily dialogue-driven.
 Speech-Centric Work / int_456a342a
featureApplicability
1.0
 Speech-Centric Work / int_456a342a
featureConfidence
1.0
 Jay and Silent Bob Strike Back
hasFeature
Speech-Centric Work / int_456a342a
 Speech-Centric Work / int_49a88442
type
Speech-Centric Work
 Speech-Centric Work / int_49a88442
comment
Final Fantasy XIV has a lot of talking involved and lots of reading with the quest texts. Certain scenes may also come with a warning to inform the player that the following cutscenes will be very lengthy and they should set aside time to see them in full without interruptions. Said scenes can go on for 30 minutes to an hour.
 Speech-Centric Work / int_49a88442
featureApplicability
1.0
 Speech-Centric Work / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Speech-Centric Work / int_49a88442
 Speech-Centric Work / int_4b5dbe41
type
Speech-Centric Work
 Speech-Centric Work / int_4b5dbe41
comment
Clerks: The Animated Series was far Denser and Wackier than the movie inspiration, but as part of its meta humor had an episode addressing the fact it wasn't like the movie. So the remaining 20 minutes of the episode was Dante and Randal talking from the exact same camera angle and hardly moving from their spots while Jay comes and goes describes an amazing state fair going on next door that we never see, also a joke about the No Budget nature of the movie.
 Speech-Centric Work / int_4b5dbe41
featureApplicability
1.0
 Speech-Centric Work / int_4b5dbe41
featureConfidence
1.0
 Clerks: The Animated Series
hasFeature
Speech-Centric Work / int_4b5dbe41
 Speech-Centric Work / int_50555681
type
Speech-Centric Work
 Speech-Centric Work / int_50555681
comment
Katanagatari, from the same author as Bakemonogatari, above, is extremely speech-centric for what is supposedly an action series. Characters will meet, talk, decide to fight, talk, draw their swords, talk, have a brief skirmish, talk, there'll be some stunning action scene, then the winner will explain why he won. And then the loser will monologue while dying...
 Speech-Centric Work / int_50555681
featureApplicability
1.0
 Speech-Centric Work / int_50555681
featureConfidence
1.0
 Katanagatari
hasFeature
Speech-Centric Work / int_50555681
 Speech-Centric Work / int_50bcf7a6
type
Speech-Centric Work
 Speech-Centric Work / int_50bcf7a6
comment
The massive scale of Homestuck may come to a surprise that the vast majority of its colossal plot is either a rather dark Seinfeldian Conversation, or a plot mostly covered through pesterlogs (and later, Dialoglogs) - records of online conversations between characters.
 Speech-Centric Work / int_50bcf7a6
featureApplicability
1.0
 Speech-Centric Work / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Speech-Centric Work / int_50bcf7a6
 Speech-Centric Work / int_57ad879c
type
Speech-Centric Work
 Speech-Centric Work / int_57ad879c
comment
Chasing Amy. More plot-driven than either of the previous, focussed on the romantic relationship between Holden and Alyssa. There is still abundant dialogue, allowing for development of the two leads (and Holden's partner Banky) and Seinfeldian Conversations about love, romance and sexuality.
 Speech-Centric Work / int_57ad879c
featureApplicability
1.0
 Speech-Centric Work / int_57ad879c
featureConfidence
1.0
 Chasing Amy
hasFeature
Speech-Centric Work / int_57ad879c
 Speech-Centric Work / int_59151283
type
Speech-Centric Work
 Speech-Centric Work / int_59151283
comment
Given the series's predilection for numerous (and often very lengthy) cutscenes, it should come as little surprise that the Metal Gear franchise often falls into this trope. In addition to regular cutscenes (which are quite frequently action-oriented) there are generally numerous codec sequences as well, in which the Player Character talks to another character via radio.
 Speech-Centric Work / int_59151283
featureApplicability
1.0
 Speech-Centric Work / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Speech-Centric Work / int_59151283
 Speech-Centric Work / int_599de590
type
Speech-Centric Work
 Speech-Centric Work / int_599de590
comment
Best of Three: The entirety of the game consists of your conversation with Grant, guided with a Dialogue Tree. The plot is that you have to prevent an embarrassing secret from your past being brought up, and if it does, you can either deny it or just come clean.
 Speech-Centric Work / int_599de590
featureApplicability
1.0
 Speech-Centric Work / int_599de590
featureConfidence
1.0
 Best of Three (Video Game)
hasFeature
Speech-Centric Work / int_599de590
 Speech-Centric Work / int_5d63cc8
type
Speech-Centric Work
 Speech-Centric Work / int_5d63cc8
comment
Inglourious Basterds starts with talk, continues with talk, and ends with talk, so much that the usual Action Film, Quiet Drama Scene balance is reversed. Indeed, the action scenes are brutal but brief, and many of the conversations are about insignificant topics, instead serving to increase the suspense as the person being spoken to slowly realizes that they're doomed. Notable examples include Hans Landa's speech about how he's learned to hunt Jews, or the conversation at a bar where Allied spies struggle with a Gestapo officer who has chosen to sit with them.
 Speech-Centric Work / int_5d63cc8
featureApplicability
1.0
 Speech-Centric Work / int_5d63cc8
featureConfidence
1.0
 Inglourious Basterds
hasFeature
Speech-Centric Work / int_5d63cc8
 Speech-Centric Work / int_5d7f0a07
type
Speech-Centric Work
 Speech-Centric Work / int_5d7f0a07
comment
Turnabout Storm, as a consequence of using Ace Attorney's Visual Novel style, is developed in its entirety through conversations accompained mostly by backgrounds and Character Portraits.
 Speech-Centric Work / int_5d7f0a07
featureApplicability
1.0
 Speech-Centric Work / int_5d7f0a07
featureConfidence
1.0
 Turnabout Storm (Web Animation)
hasFeature
Speech-Centric Work / int_5d7f0a07
 Speech-Centric Work / int_6289ea7c
type
Speech-Centric Work
 Speech-Centric Work / int_6289ea7c
comment
Mallrats. Brodie and T.S. wander around a mall for a day. There is a plot, and various other characters appear, but that's the main thrust of the film.
 Speech-Centric Work / int_6289ea7c
featureApplicability
1.0
 Speech-Centric Work / int_6289ea7c
featureConfidence
1.0
 Mallrats
hasFeature
Speech-Centric Work / int_6289ea7c
 Speech-Centric Work / int_6658d35c
type
Speech-Centric Work
 Speech-Centric Work / int_6658d35c
comment
Waiting for Godot. Two characters, Vladimir and Estragon, wait for a third party named Godot (who never arrives), talking about various things in the meantime. Two other characters, Lucky and Pozzo, appear from time to time.
 Speech-Centric Work / int_6658d35c
featureApplicability
1.0
 Speech-Centric Work / int_6658d35c
featureConfidence
1.0
 Waiting for Godot (Theatre)
hasFeature
Speech-Centric Work / int_6658d35c
 Speech-Centric Work / int_73d660e
type
Speech-Centric Work
 Speech-Centric Work / int_73d660e
comment
Lucky Star is very dialogue-heavy; most scenes consist of the characters just sitting or standing around and talking about mundane subjects. The anime adds more Shout Outs, courtesy of Konata, but there's still a lot of talking.
 Speech-Centric Work / int_73d660e
featureApplicability
1.0
 Speech-Centric Work / int_73d660e
featureConfidence
1.0
 Lucky Star (Manga)
hasFeature
Speech-Centric Work / int_73d660e
 Speech-Centric Work / int_7460586f
type
Speech-Centric Work
 Speech-Centric Work / int_7460586f
comment
Due to art-style limitations, (Highly detailed, low framerate) earlier seasons of Archer relied on dialogue for the humor and plot, even during the action scenes. "Killing Utne" notably had a minute-long scene where the entire cast was off-screen staging two corpses to look like a Murder-Suicide. (It's worth noting that Adam Reed created both Archer and Sealab 2021, a series with the same style.) Art Evolution eventually allowed for better action scenes and more visual comedy.
 Speech-Centric Work / int_7460586f
featureApplicability
1.0
 Speech-Centric Work / int_7460586f
featureConfidence
1.0
 Archer
hasFeature
Speech-Centric Work / int_7460586f
 Speech-Centric Work / int_7884e8d1
type
Speech-Centric Work
 Speech-Centric Work / int_7884e8d1
comment
Pulp Fiction, like many of his films, consists primarily of Seinfeldian Conversations interspersed with sudden blasts of shocking violence. Roger Ebert went so far as to say the film would work equally well as a radio drama.
 Speech-Centric Work / int_7884e8d1
featureApplicability
1.0
 Speech-Centric Work / int_7884e8d1
featureConfidence
1.0
 Pulp Fiction
hasFeature
Speech-Centric Work / int_7884e8d1
 Speech-Centric Work / int_7ae78fc7
type
Speech-Centric Work
 Speech-Centric Work / int_7ae78fc7
comment
Bakemonogatari is a light novel series that's already heavy on dialogue. This carries over to the anime adaptation, which can have entire episodes with nothing but dialogue, with visual focus split between the characters themselves and vaguely-related still shots. In fact, the show can fairly be described as a series of very pretty conversations. While other things do happen, characters in conflict will nearly always settle it with words instead of violence - and even then, the winner isn't the one who decides the fight but the one who dominates the conversation.
 Speech-Centric Work / int_7ae78fc7
featureApplicability
1.0
 Speech-Centric Work / int_7ae78fc7
featureConfidence
1.0
 Bakemonogatari
hasFeature
Speech-Centric Work / int_7ae78fc7
 Speech-Centric Work / int_7de22ab8
type
Speech-Centric Work
 Speech-Centric Work / int_7de22ab8
comment
The Clerks movies: The bulk of the films consist of Dante and Randal talking about nothing in particular. Jay and Silent Bob, various customers and other assorted characters filter in and out, but there's very little in the way of physical action. This is to less of an extent in Clerks 2 (which even includes a choreographed dance scene), but it is still largely dialogue driven.
Clerks: The Animated Series was far Denser and Wackier than the movie inspiration, but as part of its meta humor had an episode addressing the fact it wasn't like the movie. So the remaining 20 minutes of the episode was Dante and Randal talking from the exact same camera angle and hardly moving from their spots while Jay comes and goes describes an amazing state fair going on next door that we never see, also a joke about the No Budget nature of the movie.
 Speech-Centric Work / int_7de22ab8
featureApplicability
1.0
 Speech-Centric Work / int_7de22ab8
featureConfidence
1.0
 Clerks
hasFeature
Speech-Centric Work / int_7de22ab8
 Speech-Centric Work / int_863b7825
type
Speech-Centric Work
 Speech-Centric Work / int_863b7825
comment
Yes, Minister is a satire on the British Political system, mostly showing the system as a World of Snark.
 Speech-Centric Work / int_863b7825
featureApplicability
1.0
 Speech-Centric Work / int_863b7825
featureConfidence
1.0
 Yes, Minister
hasFeature
Speech-Centric Work / int_863b7825
 Speech-Centric Work / int_86fa6d5b
type
Speech-Centric Work
 Speech-Centric Work / int_86fa6d5b
comment
.hack//SIGN became rather infamous for its heavy use of dialogue (there are episodes where literally nothing happens except characters meeting and talking about things) upon release. Fan prefer to think of it as a brilliant allegory of online communities in general.
 Speech-Centric Work / int_86fa6d5b
featureApplicability
1.0
 Speech-Centric Work / int_86fa6d5b
featureConfidence
1.0
 .hack//SIGN
hasFeature
Speech-Centric Work / int_86fa6d5b
 Speech-Centric Work / int_88363fe
type
Speech-Centric Work
 Speech-Centric Work / int_88363fe
comment
Subnormality, as seen in the picture above, uses this as part of intentional Wall of Text style. Unlike Ctrl+Alt+Del, it is considerably better received. (Despite Subnormality having way more words than even Ctrl-Alt-Del could hope to have.) Described on its own homepage as "Comix with too many words."
 Speech-Centric Work / int_88363fe
featureApplicability
1.0
 Speech-Centric Work / int_88363fe
featureConfidence
1.0
 Subnormality (Webcomic)
hasFeature
Speech-Centric Work / int_88363fe
 Speech-Centric Work / int_8a95e28c
type
Speech-Centric Work
 Speech-Centric Work / int_8a95e28c
comment
Reservoir Dogs, Tarantino's first directorial film, focuses on a group of criminals dealing with the fallout of a botched heist. The narrative hops between scenes before and after the heist, but never actually shows the heist in question (save for a few bits and pieces of the characters' escapes.) The movie is left with a conversation-focused plot.
 Speech-Centric Work / int_8a95e28c
featureApplicability
1.0
 Speech-Centric Work / int_8a95e28c
featureConfidence
1.0
 Reservoir Dogs
hasFeature
Speech-Centric Work / int_8a95e28c
 Speech-Centric Work / int_8ba4613a
type
Speech-Centric Work
 Speech-Centric Work / int_8ba4613a
comment
Death Note consists primarily of dialogue and mind games between Chessmasters. And death.
 Speech-Centric Work / int_8ba4613a
featureApplicability
1.0
 Speech-Centric Work / int_8ba4613a
featureConfidence
1.0
 Death Note (Manga)
hasFeature
Speech-Centric Work / int_8ba4613a
 Speech-Centric Work / int_8c87af83
type
Speech-Centric Work
 Speech-Centric Work / int_8c87af83
comment
Slacker follows a series of conversations, never for more than a few minutes at a time, by assorted, mostly unnamed misfits in Austin, Texas, as they talk about conspiracy theories, terrorism, unemployment, and their own feelings of being excluded.
 Speech-Centric Work / int_8c87af83
featureApplicability
1.0
 Speech-Centric Work / int_8c87af83
featureConfidence
1.0
 Slacker
hasFeature
Speech-Centric Work / int_8c87af83
 Speech-Centric Work / int_9068877a
type
Speech-Centric Work
 Speech-Centric Work / int_9068877a
comment
In its early seasons, Red vs. Blue was, essentially, "People in armor stand around saying funny things to each other." Later seasons have ramped up the action ratio, though the series still relies more on dialogue to move things along than action.
 Speech-Centric Work / int_9068877a
featureApplicability
1.0
 Speech-Centric Work / int_9068877a
featureConfidence
1.0
 Red vs. Blue (Web Animation)
hasFeature
Speech-Centric Work / int_9068877a
 Speech-Centric Work / int_91ebba8e
type
Speech-Centric Work
 Speech-Centric Work / int_91ebba8e
comment
In The History of Middle-earth, the short story "Athrabeth Finrod ah Andreth" ("Debate/Converse of Finrod and Andreth") consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology for 19 pages.
 Speech-Centric Work / int_91ebba8e
featureApplicability
1.0
 Speech-Centric Work / int_91ebba8e
featureConfidence
1.0
 The History of Middle-earth
hasFeature
Speech-Centric Work / int_91ebba8e
 Speech-Centric Work / int_99501fe2
type
Speech-Centric Work
 Speech-Centric Work / int_99501fe2
comment
Girl: "Who are you?" Alien: "Er, I'm an alien.": Almost the whole work consists only of dialogue between the two main characters.
 Speech-Centric Work / int_99501fe2
featureApplicability
1.0
 Speech-Centric Work / int_99501fe2
featureConfidence
1.0
 Girl: “Who are you?” Alien: “Er, I’m an alien.”
hasFeature
Speech-Centric Work / int_99501fe2
 Speech-Centric Work / int_99c003af
type
Speech-Centric Work
 Speech-Centric Work / int_99c003af
comment
The second season of The Boondocks seemed to be a lot heavier on dialogue than other seasons, having fewer action sequences and visual comedy. However, this may have been re-allotment of the budget, as when there are action sequences, they tend to be longer and more complex, with "The Return of Stinkmeaner" being made almost entirely of them.
 Speech-Centric Work / int_99c003af
featureApplicability
1.0
 Speech-Centric Work / int_99c003af
featureConfidence
1.0
 The Boondocks
hasFeature
Speech-Centric Work / int_99c003af
 Speech-Centric Work / int_9ad1fca9
type
Speech-Centric Work
 Speech-Centric Work / int_9ad1fca9
comment
Through a Glass Darkly: Want to see 90 minutes of people talking? Well, that and a little dose of strongly implied incest? Karin, Martin, David, and Minus spend a day at a seaside cabin talking about how she's going mad from schizophrenia. This film might be the Platonic ideal of the European black-and-white art movie in which people sit around and talk about the nature of God and human existence.
 Speech-Centric Work / int_9ad1fca9
featureApplicability
1.0
 Speech-Centric Work / int_9ad1fca9
featureConfidence
1.0
 Through a Glass Darkly
hasFeature
Speech-Centric Work / int_9ad1fca9
 Speech-Centric Work / int_a2c37f38
type
Speech-Centric Work
 Speech-Centric Work / int_a2c37f38
comment
Planescape: Torment is quite possibly the most dialogue-heavy game that isn't a Visual Novel. Entire plot threads, including some major boss fights, can be solved just by saying the right things to the right people.
 Speech-Centric Work / int_a2c37f38
featureApplicability
1.0
 Speech-Centric Work / int_a2c37f38
featureConfidence
1.0
 Planescape: Torment (Video Game)
hasFeature
Speech-Centric Work / int_a2c37f38
 Speech-Centric Work / int_a32b6a64
type
Speech-Centric Work
 Speech-Centric Work / int_a32b6a64
comment
The West Wing. Each season has an overarching Story Arc, albeit with a sufficiently episodic structure to avoid alienating new viewers. The plot of each episode will generally be entirely driven by dialogue, coupled with conversations between staff members about social and political issues. This series helped to popularize the Walk and Talk technique, a tracking shot which consists of characters walking from one place to another while providing rapid-fire exposition.
 Speech-Centric Work / int_a32b6a64
featureApplicability
1.0
 Speech-Centric Work / int_a32b6a64
featureConfidence
1.0
 The West Wing
hasFeature
Speech-Centric Work / int_a32b6a64
 Speech-Centric Work / int_a5d88e5c
type
Speech-Centric Work
 Speech-Centric Work / int_a5d88e5c
comment
Annie Hall, as specifically noted by Roger Ebert:
 Speech-Centric Work / int_a5d88e5c
featureApplicability
1.0
 Speech-Centric Work / int_a5d88e5c
featureConfidence
1.0
 Annie Hall
hasFeature
Speech-Centric Work / int_a5d88e5c
 Speech-Centric Work / int_ab67d84
type
Speech-Centric Work
 Speech-Centric Work / int_ab67d84
comment
Arguably the most frequent criticism of Ctrl+Alt+Del is its frequent use of walls of text.
 Speech-Centric Work / int_ab67d84
featureApplicability
1.0
 Speech-Centric Work / int_ab67d84
featureConfidence
1.0
 Ctrl+Alt+Del (Webcomic)
hasFeature
Speech-Centric Work / int_ab67d84
 Speech-Centric Work / int_b43d126e
type
Speech-Centric Work
 Speech-Centric Work / int_b43d126e
comment
Galatea is entirely built around the best conversationalist NPC in the history of interactive fiction.
 Speech-Centric Work / int_b43d126e
featureApplicability
1.0
 Speech-Centric Work / int_b43d126e
featureConfidence
1.0
 Galatea (Video Game)
hasFeature
Speech-Centric Work / int_b43d126e
 Speech-Centric Work / int_b5cc0abd
type
Speech-Centric Work
 Speech-Centric Work / int_b5cc0abd
comment
Dr. Katz, Professional Therapist. Every scene is either one of Katz's therapy sessions or a conversation between him and one of his friends or family.
 Speech-Centric Work / int_b5cc0abd
featureApplicability
1.0
 Speech-Centric Work / int_b5cc0abd
featureConfidence
1.0
 Dr. Katz, Professional Therapist
hasFeature
Speech-Centric Work / int_b5cc0abd
 Speech-Centric Work / int_b8e5dfd9
type
Speech-Centric Work
 Speech-Centric Work / int_b8e5dfd9
comment
Disco Elysium is often compared to Planescape: Torment in terms of sheer text, clocking in with over a million words which is more than Tolkein's Lord of the Ring trilogy combined, including The Hobbit. This is due to every interaction being handled in a dialogue box system and your 24 individual skills being your 'party members' all with a unique voice that becomes more prevalent the higher that skill. It's telling that people considered the fact that the update that added full voice acting for every line in the game was met with disbelief by the playerbase.
 Speech-Centric Work / int_b8e5dfd9
featureApplicability
1.0
 Speech-Centric Work / int_b8e5dfd9
featureConfidence
1.0
 Disco Elysium (Video Game)
hasFeature
Speech-Centric Work / int_b8e5dfd9
 Speech-Centric Work / int_b9e2367c
type
Speech-Centric Work
 Speech-Centric Work / int_b9e2367c
comment
Faces: The whole movie is talking, as through a series of encounters people are forced to deal with the emptiness and loneliness of their lives in upper-class 1968 white suburbia.
 Speech-Centric Work / int_b9e2367c
featureApplicability
1.0
 Speech-Centric Work / int_b9e2367c
featureConfidence
1.0
 Faces
hasFeature
Speech-Centric Work / int_b9e2367c
 Speech-Centric Work / int_ba3d2160
type
Speech-Centric Work
 Speech-Centric Work / int_ba3d2160
comment
Locke is an hour and a half of Tom Hardy driving and talking to various people to try to manage his life from inside his car. It comes across as essentially a one-man play set on a motorway.
 Speech-Centric Work / int_ba3d2160
featureApplicability
1.0
 Speech-Centric Work / int_ba3d2160
featureConfidence
1.0
 Locke
hasFeature
Speech-Centric Work / int_ba3d2160
 Speech-Centric Work / int_bc07708f
type
Speech-Centric Work
 Speech-Centric Work / int_bc07708f
comment
Steve Jobs is very similar to The Social Network, as it is also a dialogue-driven biopic about influential people in the tech industry. Just about every scene consists solely of rapid-fire dialogue between characters.
 Speech-Centric Work / int_bc07708f
featureApplicability
1.0
 Speech-Centric Work / int_bc07708f
featureConfidence
1.0
 Steve Jobs
hasFeature
Speech-Centric Work / int_bc07708f
 Speech-Centric Work / int_bd960b7c
type
Speech-Centric Work
 Speech-Centric Work / int_bd960b7c
comment
Basic Instructions: Scott Meyer has been nothing if not upfront about his writing style being very wordy, with the phrase "Wall of Text" appearing in The Rant more than once. The most recent change to the comic has removed the instructions entirely; this has mostly just served to leave more room for speech bubbles.
 Speech-Centric Work / int_bd960b7c
featureApplicability
1.0
 Speech-Centric Work / int_bd960b7c
featureConfidence
1.0
 Basic Instructions (Webcomic)
hasFeature
Speech-Centric Work / int_bd960b7c
 Speech-Centric Work / int_be406493
type
Speech-Centric Work
 Speech-Centric Work / int_be406493
comment
The Hateful Eight is similar to Inglorious Basterds, in that the movie consists almost entirely of the "Hateful Eight" being suspicious of each other in a claustrophobic cabin in a snow storm, and brief moments of brutal violence.
 Speech-Centric Work / int_be406493
featureApplicability
1.0
 Speech-Centric Work / int_be406493
featureConfidence
1.0
 The Hateful Eight
hasFeature
Speech-Centric Work / int_be406493
 Speech-Centric Work / int_be8abb52
type
Speech-Centric Work
 Speech-Centric Work / int_be8abb52
comment
Frost/Nixon (movie and play) is based on the historical interviews after Nixon's scandals and resignation. The movie expands beyond the broadcast of the conversation with the setup and circumstances of said interviews.
 Speech-Centric Work / int_be8abb52
featureApplicability
1.0
 Speech-Centric Work / int_be8abb52
featureConfidence
1.0
 Frost/Nixon
hasFeature
Speech-Centric Work / int_be8abb52
 Speech-Centric Work / int_c03236bd
type
Speech-Centric Work
 Speech-Centric Work / int_c03236bd
comment
The Mother and the Whore is about a Casanova, his girlfriend, and his other girlfriend, and how he eventually gets the two of them to join him in a ménage. There's a little sex, but most of it is them talking about sex and their feelings and each other and their jealousies. They do this for 3 hours and 39 minutes.
 Speech-Centric Work / int_c03236bd
featureApplicability
1.0
 Speech-Centric Work / int_c03236bd
featureConfidence
1.0
 The Mother and the Whore
hasFeature
Speech-Centric Work / int_c03236bd
 Speech-Centric Work / int_c071d334
type
Speech-Centric Work
 Speech-Centric Work / int_c071d334
comment
Dear Esther consists entirely of gorgeous Scenery Porn coupled with long, rambling, Contemplate Our Navels-esque monologues/letters spoken aloud by the game's unnamed narrator.
 Speech-Centric Work / int_c071d334
featureApplicability
1.0
 Speech-Centric Work / int_c071d334
featureConfidence
1.0
 Dear Esther (Video Game)
hasFeature
Speech-Centric Work / int_c071d334
 Speech-Centric Work / int_c0b9fa2a
type
Speech-Centric Work
 Speech-Centric Work / int_c0b9fa2a
comment
Death Proof: Besides the two driving scenes, the film is almost entirely talking. This was intended as part of its pastiche of grindhouse films, which were often very talky due to low budgets.
 Speech-Centric Work / int_c0b9fa2a
featureApplicability
1.0
 Speech-Centric Work / int_c0b9fa2a
featureConfidence
1.0
 Death Proof
hasFeature
Speech-Centric Work / int_c0b9fa2a
 Speech-Centric Work / int_c43df4d8
type
Speech-Centric Work
 Speech-Centric Work / int_c43df4d8
comment
In Doctor Who, Heaven Sent is basically one long Doctor speech, as he tries to find an explanation and an escape for the prison he is in. Even more impressive in that it still quite the Wham Episode.
Midnight is basically a horror play, taking place on a shuttle bus. There's eight passengers, a shuttle bus stuck in the middle of an inhospitable planet, something outside that wants to get in, and people fighting among themselves out of fear.
 Speech-Centric Work / int_c43df4d8
featureApplicability
1.0
 Speech-Centric Work / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Speech-Centric Work / int_c43df4d8
 Speech-Centric Work / int_ca071d2f
type
Speech-Centric Work
 Speech-Centric Work / int_ca071d2f
comment
The Trip: It's practically 100% conversations: at restaurants, in the car, on the phone, etc. There is also basically no plot — the only thing that happens is that Steve and his long-distance girlfriend end up breaking up, although they were already essentially broken up at the beginning of the series anyway.
 Speech-Centric Work / int_ca071d2f
featureApplicability
1.0
 Speech-Centric Work / int_ca071d2f
featureConfidence
1.0
 The Trip
hasFeature
Speech-Centric Work / int_ca071d2f
 Speech-Centric Work / int_cb2942e9
type
Speech-Centric Work
 Speech-Centric Work / int_cb2942e9
comment
Waking Life. A disjointed series of conversations between various characters (most of whom are unnamed) about topics encompassing philosophy, psychology, consciousness and ethics.
 Speech-Centric Work / int_cb2942e9
featureApplicability
1.0
 Speech-Centric Work / int_cb2942e9
featureConfidence
1.0
 Waking Life
hasFeature
Speech-Centric Work / int_cb2942e9
 Speech-Centric Work / int_cbad9b62
type
Speech-Centric Work
 Speech-Centric Work / int_cbad9b62
comment
Legend of the Galactic Heroes mostly alternates between battle and speech (mostly the latter) episodes. And even the battle episodes tend to mostly be characters in universe reacting and talking about the military strategies being used.
 Speech-Centric Work / int_cbad9b62
featureApplicability
1.0
 Speech-Centric Work / int_cbad9b62
featureConfidence
1.0
 Legend of the Galactic Heroes
hasFeature
Speech-Centric Work / int_cbad9b62
 Speech-Centric Work / int_d0038b24
type
Speech-Centric Work
 Speech-Centric Work / int_d0038b24
comment
Good Night, and Good Luck., centered around the conflict between journalists and McCarthyism, with all the tension and action occurring through dialogue or stock footage of people talking.
 Speech-Centric Work / int_d0038b24
featureApplicability
1.0
 Speech-Centric Work / int_d0038b24
featureConfidence
1.0
 Good Night, and Good Luck.
hasFeature
Speech-Centric Work / int_d0038b24
 Speech-Centric Work / int_d0d29cfe
type
Speech-Centric Work
 Speech-Centric Work / int_d0d29cfe
comment
I'm Not Rappaport is almost entirely just two men sitting on a bench talking to each other. The film expands on the theatre version by adding a bit more action, but is still this at its core.
 Speech-Centric Work / int_d0d29cfe
featureApplicability
1.0
 Speech-Centric Work / int_d0d29cfe
featureConfidence
1.0
 I'm Not Rappaport
hasFeature
Speech-Centric Work / int_d0d29cfe
 Speech-Centric Work / int_d4ff45a0
type
Speech-Centric Work
 Speech-Centric Work / int_d4ff45a0
comment
Most of Chrysalis Visits The Hague consists of long tracts of dialogue interspersed with brief spurts of setting, plot and action (though the Equestria chapters are slightly more plot-oriented). There are even some chapters consisting of nothing but transcripted dialogue.
 Speech-Centric Work / int_d4ff45a0
featureApplicability
1.0
 Speech-Centric Work / int_d4ff45a0
featureConfidence
1.0
 Chrysalis Visits The Hague (Fanfic)
hasFeature
Speech-Centric Work / int_d4ff45a0
 Speech-Centric Work / int_d52dfe03
type
Speech-Centric Work
 Speech-Centric Work / int_d52dfe03
comment
Big Nate is probably wordier than most strips. Lincoln Peirce admits that he sometimes reaches 60 to 70 words over a grand total of four panels, saying it’s probably because Nate is such a chatterbox.
 Speech-Centric Work / int_d52dfe03
featureApplicability
1.0
 Speech-Centric Work / int_d52dfe03
featureConfidence
1.0
 Big Nate (Comic Strip)
hasFeature
Speech-Centric Work / int_d52dfe03
 Speech-Centric Work / int_d6c9c0a4
type
Speech-Centric Work
 Speech-Centric Work / int_d6c9c0a4
comment
Ghost in the Shell: Stand Alone Complex is usually a particularly talky show, focusing more on the case of the week, the Myth Arc or what it means to have a Ghost in the Shell (including the Season Finale of the first season, though admittedly, it was more of a Dénouement Episode to the previous one's climax.) Note that much of the franchise is pretty talky in general, with the movies being exceptions, and even then, the two are particularly packed with talk.
A good example is the fittingly named "CHAT! CHAT! CHAT!", which is an episodes that consists completely of a chat board trying to deduce who the Laughing Man is, with Motoko, also known as the Major undercover noticing if there anything suspicious within the chat board, and seeing if Section 9 can gain any ideas from the board.
Another is "MACHINE DÉSIRANANTES", which is about how they are suspicious that the AI in the Tachikomas are becoming too intelligent, and the lack of trust that everyone (except for Batou) has towards them, despite the fact that said Tachikomas do genuinely care about Section 9 and other humans, as shown blissfully unaware that Section 9 is planning to decomission them. Fortunately, it never fully comes to pass.
"EQUINOX" is mainly about The Laughing Man Actually Motoko in disguise with the memories the Laughing Man gave her and the CEO of Sereno Genomics, where it's revealed the motifs for all the corruption within the political and medicinal communities.
"STAND ALONE COMPLEX", the Season Finale, where the climatic battle has already finished up, and it's about the loose ends, and how Motoko faked her death, and how much of Section 9 went into hiding so that they can quietly expose the corruption. Also, the Laughing Man declines the offer to join Section 9.
"AFFECTION" finally shows the backstory of Motoko, which has no action (apart from a fake-out chase scene at the start, while training new recruits), but shows a rather Tearjerker-inducing story of a boy that she once loved, and the last time she saw him, was just before he decided to go with a new robotic body which eventually becomes the Anti-Villain, Kuze as we know him
"PAT." is about partly recaping the main plot of ''2ndGig", and the Tachikomas wanting to meet their inventor, Asuda, who is defecting to North America so that he can properly gain the patents for his AI.
 Speech-Centric Work / int_d6c9c0a4
featureApplicability
1.0
 Speech-Centric Work / int_d6c9c0a4
featureConfidence
1.0
 Ghost in the Shell: Stand Alone Complex
hasFeature
Speech-Centric Work / int_d6c9c0a4
 Speech-Centric Work / int_d9909edd
type
Speech-Centric Work
 Speech-Centric Work / int_d9909edd
comment
The Man from Earth is a film entirely set in and around a cabin house, mainly the living room, with the various characters - all of whom are either college professors or grad students - doing nothing but conversing. The premise is that the retiring professor claims he's actually 14,000 years old and has survived from prehistoric times all the way to the modern day, and the others try to understand whether he's telling the truth or not.
 Speech-Centric Work / int_d9909edd
featureApplicability
1.0
 Speech-Centric Work / int_d9909edd
featureConfidence
1.0
 The Man from Earth
hasFeature
Speech-Centric Work / int_d9909edd
 Speech-Centric Work / int_da0a70e2
type
Speech-Centric Work
 Speech-Centric Work / int_da0a70e2
comment
The Importance of Being Earnest. All of the scenes in the play consist almost entirely of dialogue, with very little physical action.
 Speech-Centric Work / int_da0a70e2
featureApplicability
1.0
 Speech-Centric Work / int_da0a70e2
featureConfidence
1.0
 The Importance of Being Earnest (Theatre)
hasFeature
Speech-Centric Work / int_da0a70e2
 Speech-Centric Work / int_da72cf97
type
Speech-Centric Work
 Speech-Centric Work / int_da72cf97
comment
The Trails Series conveys much of the plot and background through extensive conversations between the sprawling cast of characters both playable and not, with extensive Worldbuilding through the standard RPG textboxes and portraits. It's fully possible to spend an hour of real time with characters talking about their friends, families, catching each other up on exactly what they've been doing, and if you're lucky, some plot. It's what gives the series its identity. That said, the series can occasionally surprise you with dynamic camerawork and moments of unusually smooth animation.
 Speech-Centric Work / int_da72cf97
featureApplicability
1.0
 Speech-Centric Work / int_da72cf97
featureConfidence
1.0
 Trails Series (Video Game)
hasFeature
Speech-Centric Work / int_da72cf97
 Speech-Centric Work / int_dd3fe595
type
Speech-Centric Work
 Speech-Centric Work / int_dd3fe595
comment
Atlas Shrugged. "Who is John Galt?" This one is particularly notable for featuring, among other things, a monologue which goes on uninterrupted for fifty pages.
 Speech-Centric Work / int_dd3fe595
featureApplicability
1.0
 Speech-Centric Work / int_dd3fe595
featureConfidence
1.0
 Atlas Shrugged
hasFeature
Speech-Centric Work / int_dd3fe595
 Speech-Centric Work / int_de723bfd
type
Speech-Centric Work
 Speech-Centric Work / int_de723bfd
comment
French Baguette Intelligence makes Ace Attorney parodies based on Discord conversations, so this is a given.
 Speech-Centric Work / int_de723bfd
featureApplicability
1.0
 Speech-Centric Work / int_de723bfd
featureConfidence
1.0
 French Baguette Intelligence (Web Video)
hasFeature
Speech-Centric Work / int_de723bfd
 Speech-Centric Work / int_e20a50da
type
Speech-Centric Work
 Speech-Centric Work / int_e20a50da
comment
The Conversation is a psychological thriller that revolves around a surveillance expert working a very hard case, he records the conversation and examines it over and over again via Rewind, Replay, Repeat.
 Speech-Centric Work / int_e20a50da
featureApplicability
1.0
 Speech-Centric Work / int_e20a50da
featureConfidence
1.0
 The Conversation
hasFeature
Speech-Centric Work / int_e20a50da
 Speech-Centric Work / int_e5feb1e
type
Speech-Centric Work
 Speech-Centric Work / int_e5feb1e
comment
The Ace Attorney video game series is based ENTIRELY on dialogue. It works due to heavy use of drama, Rule of Cool, and Mundane Made Awesome. Court battles are reminiscent of actual fights due to the light and sound effects, and the game is set in a World of Ham.
 Speech-Centric Work / int_e5feb1e
featureApplicability
1.0
 Speech-Centric Work / int_e5feb1e
featureConfidence
1.0
 Ace Attorney (Franchise)
hasFeature
Speech-Centric Work / int_e5feb1e
 Speech-Centric Work / int_f3be6d65
type
Speech-Centric Work
 Speech-Centric Work / int_f3be6d65
comment
Oscar-winning 1962 short The Hole consists entirely of two construction workers having an aimless conversation about random subjects like buying insurance or the danger of nuclear war.
 Speech-Centric Work / int_f3be6d65
featureApplicability
1.0
 Speech-Centric Work / int_f3be6d65
featureConfidence
1.0
 The Hole
hasFeature
Speech-Centric Work / int_f3be6d65
 Speech-Centric Work / int_f497754c
type
Speech-Centric Work
 Speech-Centric Work / int_f497754c
comment
In Treatment is composed entirely of sessions between a therapist and his various patients.
 Speech-Centric Work / int_f497754c
featureApplicability
1.0
 Speech-Centric Work / int_f497754c
featureConfidence
1.0
 In Treatment
hasFeature
Speech-Centric Work / int_f497754c
 Speech-Centric Work / int_f61ea51b
type
Speech-Centric Work
 Speech-Centric Work / int_f61ea51b
comment
Interview with the Vampire (2022): Because showrunner Rolin Jones (a 2006 Pulitzer Prize finalist) and most of the screenwriters are playwrights, the series is quite dialogue-heavy, which includes long monologues.
 Speech-Centric Work / int_f61ea51b
featureApplicability
1.0
 Speech-Centric Work / int_f61ea51b
featureConfidence
1.0
 Interview with the Vampire (2022)
hasFeature
Speech-Centric Work / int_f61ea51b
 Speech-Centric Work / int_f6bb880b
type
Speech-Centric Work
 Speech-Centric Work / int_f6bb880b
comment
The Professor Layton series consists primarily of dialogue. The gameplay shines in the puzzle parts, where you must draw lines, move objects, and do some math (even if the game tells you to find an alternate, more creative, harder way).
 Speech-Centric Work / int_f6bb880b
featureApplicability
1.0
 Speech-Centric Work / int_f6bb880b
featureConfidence
1.0
 Professor Layton (Video Game)
hasFeature
Speech-Centric Work / int_f6bb880b
 Speech-Centric Work / int_f6eed39
type
Speech-Centric Work
 Speech-Centric Work / int_f6eed39
comment
In The Sopranos, Tony's sessions with his therapist are one of the pillars of the show; talking about his issues and concerns is both a valve of escape for him and an insight on Tony's backstory, soul and mental process. There is occasional violence, but most of the management and character exploration is done via personal meetings and face-to-face conversations.
 Speech-Centric Work / int_f6eed39
featureApplicability
1.0
 Speech-Centric Work / int_f6eed39
featureConfidence
1.0
 The Sopranos
hasFeature
Speech-Centric Work / int_f6eed39
 Speech-Centric Work / int_f74b5f80
type
Speech-Centric Work
 Speech-Centric Work / int_f74b5f80
comment
Babylon 5 had two episodes which were centered primarily on dialog, in one setting: "Comes the Inquisitor" and "Intersections in Real Time". Both were interrogations, in differing contexts.
 Speech-Centric Work / int_f74b5f80
featureApplicability
1.0
 Speech-Centric Work / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Speech-Centric Work / int_f74b5f80
 Speech-Centric Work / int_f8705c18
type
Speech-Centric Work
 Speech-Centric Work / int_f8705c18
comment
Hellsing does have a great deal of action and violence, the characters certainly do love to make great speeches and hammy monologues. For every action scene, there's at least two scenes of the same length of nothing but dialogue... hammy, dramatic dialogue. Oftentimes, the characters will stop in the middle of a fight to rant about something. It really makes the work similar to an old theater production.
 Speech-Centric Work / int_f8705c18
featureApplicability
1.0
 Speech-Centric Work / int_f8705c18
featureConfidence
1.0
 Hellsing (Manga)
hasFeature
Speech-Centric Work / int_f8705c18
 Speech-Centric Work / int_f8dba424
type
Speech-Centric Work
 Speech-Centric Work / int_f8dba424
comment
Endgame manages to be more reliant on dialogue than Waiting For Godot, since while in that play there's some slapstick, in Endgame only one character is capable of moving.
 Speech-Centric Work / int_f8dba424
featureApplicability
1.0
 Speech-Centric Work / int_f8dba424
featureConfidence
1.0
 Endgame (Theatre)
hasFeature
Speech-Centric Work / int_f8dba424
 Speech-Centric Work / int_fad3d14c
type
Speech-Centric Work
 Speech-Centric Work / int_fad3d14c
comment
My Dinner with Andre. Two men have dinner in a restaurant and have a conversation. That's it.
 Speech-Centric Work / int_fad3d14c
featureApplicability
1.0
 Speech-Centric Work / int_fad3d14c
featureConfidence
1.0
 My Dinner with Andre
hasFeature
Speech-Centric Work / int_fad3d14c
 Speech-Centric Work / int_fbf33963
type
Speech-Centric Work
 Speech-Centric Work / int_fbf33963
comment
Inception was considered notable in that the film's Expospeak goes on for almost the entire duration of the film.
 Speech-Centric Work / int_fbf33963
featureApplicability
1.0
 Speech-Centric Work / int_fbf33963
featureConfidence
1.0
 Inception
hasFeature
Speech-Centric Work / int_fbf33963

The following is a list of statements referring to the current page from other pages.

 Speech-Centric Work
processingCategory2
Dialogue
 Speech-Centric Work
processingCategory2
Language Tropes
 Speech-Centric Work
processingCategory2
Setting Gimmicks
 Speech-Centric Work
processingCategory2
Speeches and Monologues
 .hack//SIGN / int_24cf8a0e
type
Speech-Centric Work
 Cinema Purgatorio (Comic Book) / int_24cf8a0e
type
Speech-Centric Work
 Chronicles Of An American Beauty And An American Psycho / Fan Fic
seeAlso
Speech-Centric Work
 The Very Secret Diary / Fan Fic / int_24cf8a0e
type
Speech-Centric Work
 Touhou Doujin: Dawitsu's Folly / Fan Fic / int_24cf8a0e
type
Speech-Centric Work
 Death and Taxes (Fanfic) / int_24cf8a0e
type
Speech-Centric Work
 Total Drama Superstar Showdown (Fanfic) / int_24cf8a0e
type
Speech-Centric Work
 Annie Hall / int_24cf8a0e
type
Speech-Centric Work
 Ashes of Time / int_24cf8a0e
type
Speech-Centric Work
 Autumn Sonata / int_24cf8a0e
type
Speech-Centric Work
 Before Trilogy / int_24cf8a0e
type
Speech-Centric Work
 Bone Tomahawk / int_24cf8a0e
type
Speech-Centric Work
 Clerks / int_24cf8a0e
type
Speech-Centric Work
 Death Proof / int_24cf8a0e
type
Speech-Centric Work
 Enemies Within / int_24cf8a0e
type
Speech-Centric Work
 Faces / int_24cf8a0e
type
Speech-Centric Work
 Frost/Nixon / int_24cf8a0e
type
Speech-Centric Work
 Full Body Massage / int_24cf8a0e
type
Speech-Centric Work
 Gods and Generals / int_24cf8a0e
type
Speech-Centric Work
 Green Book / int_24cf8a0e
type
Speech-Centric Work
 Hard Candy / int_24cf8a0e
type
Speech-Centric Work
 I'm Not Rappaport / int_24cf8a0e
type
Speech-Centric Work
 La Belle Noiseuse / int_24cf8a0e
type
Speech-Centric Work
 Margin Call / int_24cf8a0e
type
Speech-Centric Work
 Memento / int_24cf8a0e
type
Speech-Centric Work
 My Dinner with Andre / int_24cf8a0e
type
Speech-Centric Work
 My Night at Maud's / int_24cf8a0e
type
Speech-Centric Work
 No Man of God / int_24cf8a0e
type
Speech-Centric Work
 Stalker (1979) / int_24cf8a0e
type
Speech-Centric Work
 Steve Jobs / int_24cf8a0e
type
Speech-Centric Work
 Swan Song (1992) / int_24cf8a0e
type
Speech-Centric Work
 The Breakfast Club / int_24cf8a0e
type
Speech-Centric Work
 The Conversation / int_24cf8a0e
type
Speech-Centric Work
 The Hateful Eight / int_24cf8a0e
type
Speech-Centric Work
 The King's Speech / int_24cf8a0e
type
Speech-Centric Work
 The Man from Earth / int_24cf8a0e
type
Speech-Centric Work
 The Social Network / int_24cf8a0e
type
Speech-Centric Work
 The Two Popes / int_24cf8a0e
type
Speech-Centric Work
 The View Askewniverse / int_24cf8a0e
type
Speech-Centric Work
 12 Angry Men / int_24cf8a0e
type
Speech-Centric Work
 Women Talking / int_24cf8a0e
type
Speech-Centric Work
 Your Friends & Neighbors / int_24cf8a0e
type
Speech-Centric Work
 Ace Attorney (Franchise) / int_24cf8a0e
type
Speech-Centric Work
 Danganronpa (Franchise) / int_24cf8a0e
type
Speech-Centric Work
 Kiss of the Spider Woman / int_24cf8a0e
type
Speech-Centric Work
 Legend of the Galactic Heroes / int_24cf8a0e
type
Speech-Centric Work
 Seven Brothers / int_24cf8a0e
type
Speech-Centric Work
 The History of Middle-earth / int_24cf8a0e
type
Speech-Centric Work
 The Perfect Insider / int_24cf8a0e
type
Speech-Centric Work
 Voices from Chernobyl / int_24cf8a0e
type
Speech-Centric Work
 The Dark Age of Animation
seeAlso
Speech-Centric Work
 Lucky Star (Manga) / int_24cf8a0e
type
Speech-Centric Work
 SAYER (Podcast) / int_24cf8a0e
type
Speech-Centric Work
 Academy of Merlin (Roleplay) / int_24cf8a0e
type
Speech-Centric Work
 Deep Blue Sea Verse (Roleplay) / int_24cf8a0e
type
Speech-Centric Work
 Car Share / int_24cf8a0e
type
Speech-Centric Work
 Gilmore Girls / int_24cf8a0e
type
Speech-Centric Work
 Holby City / int_24cf8a0e
type
Speech-Centric Work
 In Treatment / int_24cf8a0e
type
Speech-Centric Work
 Interview with the Vampire (2022) / int_24cf8a0e
type
Speech-Centric Work
 It's Always Sunny in Philadelphia / int_24cf8a0e
type
Speech-Centric Work
 Peep Show / int_24cf8a0e
type
Speech-Centric Work
 Succession / int_24cf8a0e
type
Speech-Centric Work
 The Sopranos / int_24cf8a0e
type
Speech-Centric Work
 The Trip / int_24cf8a0e
type
Speech-Centric Work
 The Undateables / int_24cf8a0e
type
Speech-Centric Work
 The West Wing / int_24cf8a0e
type
Speech-Centric Work
 Tokyo Trial / int_24cf8a0e
type
Speech-Centric Work
 Yes, Minister / int_24cf8a0e
type
Speech-Centric Work
 Glengarry Glen Ross (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 The Importance of Being Earnest (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 The Shadow Box (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 The Tragedy of Mariam (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 Waiting for Godot (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 Who's Afraid of Virginia Woolf? (Theatre) / int_24cf8a0e
type
Speech-Centric Work
 Best of Three (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 Galatea (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 Master Detective Archives: Rain Code (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 Portal (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 The Bleachers (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 Socrates Jones: Pro Philosopher (Visual Novel) / int_24cf8a0e
type
Speech-Centric Work
 Red vs. Blue (Web Animation) / int_24cf8a0e
type
Speech-Centric Work
 Turnabout Storm (Web Animation) / int_24cf8a0e
type
Speech-Centric Work
 Arkham Patient Sessions (Web Video) / int_24cf8a0e
type
Speech-Centric Work
 French Baguette Intelligence (Web Video) / int_24cf8a0e
type
Speech-Centric Work
 Forward (Webcomic) / int_24cf8a0e
type
Speech-Centric Work
 Subnormality (Webcomic) / int_24cf8a0e
type
Speech-Centric Work
 Dr. Katz, Professional Therapist / int_24cf8a0e
type
Speech-Centric Work
 The Hole / int_24cf8a0e
type
Speech-Centric Work
 Waking Life / int_24cf8a0e
type
Speech-Centric Work
 Atlas Shrugged / int_24cf8a0e
type
Speech-Centric Work