Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Spell Construction

 Spell Construction
type
FeatureClass
 Spell Construction
label
Spell Construction
 Spell Construction
page
SpellConstruction
 Spell Construction
comment
C-O-N—
Stop it.
Hooray, you've got phenomenal magical powers! Mastery of the universe is in your hands… at least the parts of the universe that let you throw fireballs or turn princes into frogs. But wait… in order to command the elements or the spirits, you'll need to follow very precise instructions and use just the right ingredients. Casting a spell, it seems, is less like pulling a trigger and more like baking a cake. You might find the recipe in a Spell Book.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })There are seven different types of component that may be involved, each with associated tropes.
 Spell Construction
fetched
2022-09-18T01:58:40Z
 Spell Construction
parsed
2022-09-18T01:58:40Z
 Spell Construction
processingComment
Dropped link to EyeOfNewt: Not an Item - FEATURE
 Spell Construction
processingComment
Dropped link to NegimaMagisterNegiMagi: Not an Item - UNKNOWN
 Spell Construction
processingComment
Dropped link to SimplifiedSpellcasting: Not an Item - FEATURE
 Spell Construction
processingComment
Dropped link to WoodruffAndTheSchnibbleOfAzimuth: Not an Item - UNKNOWN
 Spell Construction
processingUnknown
Negima! Magister Negi Magi (Manga)
 Spell Construction
processingUnknown
WoodruffAndTheSchnibbleOfAzimuth
 Spell Construction
isPartOf
DBTropes
 Spell Construction / int_2ef7cb74
type
Spell Construction
 Spell Construction / int_2ef7cb74
comment
In Lyrical Nanoha, most spells use Instant Runes which have to be properly calculated with math. Most mages also use a Device, a Magic Wand with a built in AI to facilitate casting. A Magical Gesture or a short Magical Incantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's Starlight Breaker, that recycle recently used Mana, and as such are more powerful at the end of a battle.
 Spell Construction / int_2ef7cb74
featureApplicability
1.0
 Spell Construction / int_2ef7cb74
featureConfidence
1.0
 Lyrical Nanoha (Franchise)
hasFeature
Spell Construction / int_2ef7cb74
 Spell Construction / int_3b34143f
type
Spell Construction
 Spell Construction / int_3b34143f
comment
In Harry Potter, most magic is cast with magic wands, waved in just the right way, while speaking in psuedo-Latin. (The potions, however, are pure Eye of Newt.)
 Spell Construction / int_3b34143f
featureApplicability
1.0
 Spell Construction / int_3b34143f
featureConfidence
1.0
 Harry Potter
hasFeature
Spell Construction / int_3b34143f
 Spell Construction / int_41b0198a
type
Spell Construction
 Spell Construction / int_41b0198a
comment
In The Dresden Files, minor magic requires magical words that can basically be anything the caster wants them to be so long as the intent is there, moderate magic and potions require Eye of Newt, and very high levels of magic require rituals and a symbolic construction such as a model or magical circle. There are shortcuts around all of these so as long as you believe hard enough and have a large enough source of energy, but it might backfire badly if you try to do it without the spell components.
 Spell Construction / int_41b0198a
featureApplicability
1.0
 Spell Construction / int_41b0198a
featureConfidence
1.0
 The Dresden Files
hasFeature
Spell Construction / int_41b0198a
 Spell Construction / int_4522fd1
type
Spell Construction
 Spell Construction / int_4522fd1
comment
In the Whateley Universe, most magic is Magical Gesture or Magical Incantation, but some of Hekate's really dark magic is more Eye of Newt.
 Spell Construction / int_4522fd1
featureApplicability
1.0
 Spell Construction / int_4522fd1
featureConfidence
1.0
 Whateley Universe
hasFeature
Spell Construction / int_4522fd1
 Spell Construction / int_49ad83ee
type
Spell Construction
 Spell Construction / int_49ad83ee
comment
Several spells in World of Warcraft require reagents, although they're generally very easy to get. It's also possible to use "Glyphs" to remove the material requirements for some spells.
The enchanting profession follows this much more, requiring specific types of magical essences, dust and crystals, as well as special enchanting rods.
 Spell Construction / int_49ad83ee
featureApplicability
1.0
 Spell Construction / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Spell Construction / int_49ad83ee
 Spell Construction / int_53bd0aaf
type
Spell Construction
 Spell Construction / int_53bd0aaf
comment
In With Strings Attached, spells are cast by drawing raw background magic into one's body, pinballing it around, and sending it out through a conglomeration or succession of “spellfuel” bits. The easiest spells require only simple pinballing. Harder ones require more complex pinballing and an assortment of spellfuel, and it's easy to screw up the process.
 Spell Construction / int_53bd0aaf
featureApplicability
1.0
 Spell Construction / int_53bd0aaf
featureConfidence
1.0
 With Strings Attached / Fan Fic
hasFeature
Spell Construction / int_53bd0aaf
 Spell Construction / int_6ac55ec7
type
Spell Construction
 Spell Construction / int_6ac55ec7
comment
Pathfinder kept much of Dungeons & Dragons components, but also gave Sorcerers (mages that gain power from their blood, not their knowledge) the ability to cast without material components for free (Wizards still had to burn a feat for it).
 Spell Construction / int_6ac55ec7
featureApplicability
1.0
 Spell Construction / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Spell Construction / int_6ac55ec7
 Spell Construction / int_6eb4ca5c
type
Spell Construction
 Spell Construction / int_6eb4ca5c
comment
In Jackie Chan Adventures, chi spells were typically prepared beforehand as potions, which either had magical effects directly or were stored in a magical item (such as Uncle's blowfish) for later use. Casting spells usually also required a Magical Incantation, usually "yu mo gwai gwaai fai di zao"note Some spells, most notably the Oni mask removal spell, had unique incantations, and Daolon Wong used a different incantation.
 Spell Construction / int_6eb4ca5c
featureApplicability
1.0
 Spell Construction / int_6eb4ca5c
featureConfidence
1.0
 Jackie Chan Adventures
hasFeature
Spell Construction / int_6eb4ca5c
 Spell Construction / int_7288f27
type
Spell Construction
 Spell Construction / int_7288f27
comment
Cultist Simulator uses something of a freeform system. All a Rite does is establish what combination of Magical Incantation, Eye of Newt, Magic Wand, Insubstantial Ingredients, and assistant you'll be using (pick three), and what you'll be sacrificing (pick one). Each card has occult properties, and it's the combined properties of everything in the rite that determines the end result. A healing spell can be performed by going to the waterfront with a Grail cultist and throwing old bronze coins into the water while reciting a Shaping Chant, or by whispering a Red Secret into a Forge cultist's ear before killing them with a hammer made from a human ear bone.
 Spell Construction / int_7288f27
featureApplicability
1.0
 Spell Construction / int_7288f27
featureConfidence
1.0
 Cultist Simulator (Video Game)
hasFeature
Spell Construction / int_7288f27
 Spell Construction / int_78ec49bd
type
Spell Construction
 Spell Construction / int_78ec49bd
comment
Young Wizards and its sister series, Feline Wizards has the True Language variant where spells are just talking to the programming code of the universe itself to re-shape itself. Thus, magic needs to be either written in magical mental runes or spoken in a particular language.
Some spells do have an Eye of Newt component, such as Nita's rowan wand and Kit's steel antenna, which are said to aid the spell due to the particular way that space bends around them. This is largely phased out in the later books, possibly due to the characters being more experienced.
 Spell Construction / int_78ec49bd
featureApplicability
1.0
 Spell Construction / int_78ec49bd
featureConfidence
1.0
 Young Wizards
hasFeature
Spell Construction / int_78ec49bd
 Spell Construction / int_7f640c58
type
Spell Construction
 Spell Construction / int_7f640c58
comment
The Sims 2. All spells require reagents (except for teleportation). Strangely, all the potions only require a cauldron and level 2 magic.
In The Sims 3, spells require a Magic Wand, which can vary in quality (the more expensive, the more likely the spell is to succeed) and also a certain level of magical skill.
 Spell Construction / int_7f640c58
featureApplicability
1.0
 Spell Construction / int_7f640c58
featureConfidence
1.0
 The Sims 2 (Video Game)
hasFeature
Spell Construction / int_7f640c58
 Spell Construction / int_7f640c59
type
Spell Construction
 Spell Construction / int_7f640c59
comment
In The Sims 3, spells require a Magic Wand, which can vary in quality (the more expensive, the more likely the spell is to succeed) and also a certain level of magical skill.
 Spell Construction / int_7f640c59
featureApplicability
1.0
 Spell Construction / int_7f640c59
featureConfidence
1.0
 The Sims 3 / Videogame
hasFeature
Spell Construction / int_7f640c59
 Spell Construction / int_9108833b
type
Spell Construction
 Spell Construction / int_9108833b
comment
The British TV show Knightmare featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an NPC or found within the dungeon (most often in pieces)
 Spell Construction / int_9108833b
featureApplicability
1.0
 Spell Construction / int_9108833b
featureConfidence
1.0
 Knightmare
hasFeature
Spell Construction / int_9108833b
 Spell Construction / int_ac8b90f5
type
Spell Construction
 Spell Construction / int_ac8b90f5
comment
In Mage: The Ascension, every magic wielder pretty much defined his own "foci", as they were called. And while each Tradition had classic types of foci associated with them, you could have your own as long as it made sense within your belief system. For example, a mage who was also an archaeologist might use his bullwhip to affect physical changes, while charging bullets with magic for destructive effects. Later on, however, as the mage became "enlightened", he could begin to use various types of magic WITHOUT his foci, though using them still made it easier.
Mage: The Awakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require mudras. To get more benefits mages often also use, High Speech incantations, dedicated magical tools, and less frequently runes and sigils. If they really need to increase the power they can use a ritual with the right sacraments. Also, while they can usually get enough from the ambient magic, but some spell require them to spend mana.
 Spell Construction / int_ac8b90f5
featureApplicability
1.0
 Spell Construction / int_ac8b90f5
featureConfidence
1.0
 Mage: The Ascension (Tabletop Game)
hasFeature
Spell Construction / int_ac8b90f5
 Spell Construction / int_ae679c04
type
Spell Construction
 Spell Construction / int_ae679c04
comment
Retired Witches Mysteries: Witches in the series can cast spells through gestures and concentration, but words and physical tools (staffs for air witches, cauldrons for water witches, rocks for earth witches and swords for fire witches) also help; the tools in particular retain some of the user's magic after years of use.
 Spell Construction / int_ae679c04
featureApplicability
1.0
 Spell Construction / int_ae679c04
featureConfidence
1.0
 Retired Witches Mysteries
hasFeature
Spell Construction / int_ae679c04
 Spell Construction / int_b9b796cf
type
Spell Construction
 Spell Construction / int_b9b796cf
comment
Fate/stay night requires Mana and an incantation for magic to be cast — higher rank spells require several verses (one verse is equivalent to 4-6 lines) in order to cast. Caster bypasses this because she has access to the skill "High-Speed Spellcasting", which allows her to use the language of the Gods and significantly reduce casting time, and of course allowing her to use Rank-A spells with ease. In addition, more complex magic rituals require runes (the Servant summoning ritual requires a circle made from blood) and a catalyst for the reaction (the aforementioned ritual requires something possessed by the Heroic Spirit in question).
 Spell Construction / int_b9b796cf
featureApplicability
1.0
 Spell Construction / int_b9b796cf
featureConfidence
1.0
 Fate/stay night (Visual Novel)
hasFeature
Spell Construction / int_b9b796cf
 Spell Construction / int_bcb32dc6
type
Spell Construction
 Spell Construction / int_bcb32dc6
comment
Shadowrun has all of the above as entirely optional. By default, no magic requires anything (except the specific combination of hermetic conjuration always requires expensive components and a summoning circle). Otherwise, you can accept any of the above as a limitation to offset the magical power lost because Cybernetics Eat Your Soul (at the cost of not being able to use magic at all when you don't meet the requirements). Alternatively, or even on top of this, you can learn individual spells with such limitations in order to make them even more powerful (but likewise, you can never cast that spell, even a weakened version, if you can't meet your self-imposed restriction).
 Spell Construction / int_bcb32dc6
featureApplicability
1.0
 Spell Construction / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
Spell Construction / int_bcb32dc6
 Spell Construction / int_cb344be
type
Spell Construction
 Spell Construction / int_cb344be
comment
In Academagia, magic spells are cast using special symbols, called "phemes", that are combined to produce spells a bit like phonetic sounds are combined to produce words. Spells are usually inscribed on magical three dimensional space, called a "palette", using a wand. However, it is the phemes that are essential to spell casting, specialized tools like palettes and wand are helpful in a number of ways but not necessary. Theoretically, a skilled mage could draw the phemes in dust or mud with a stick and still cast spells, provided the phemes are made accurately.
 Spell Construction / int_cb344be
featureApplicability
1.0
 Spell Construction / int_cb344be
featureConfidence
1.0
 Academagia (Video Game)
hasFeature
Spell Construction / int_cb344be
 Spell Construction / int_cefe086
type
Spell Construction
 Spell Construction / int_cefe086
comment
In The Legends of Ethshar, wizardry combines Eye of Newt, magical gestures, and magical incantations. And magic wands (the Athame, a dagger with part of the wizard's soul in it).
 Spell Construction / int_cefe086
featureApplicability
1.0
 Spell Construction / int_cefe086
featureConfidence
1.0
 The Legends of Ethshar
hasFeature
Spell Construction / int_cefe086
 Spell Construction / int_d85d2858
type
Spell Construction
 Spell Construction / int_d85d2858
comment
In the Wiz Biz series by Rob Cook, traditional magic happens spontaneously as a combination of words, gestures, and environmental factors. Wizards spend a great deal of time and effort to determine the variables involved so as to create the desired outcome without side effects. A particularly powerful spell such as summoning someone from another world might involve an exacting ritual that can only be safely performed at certain times of the year. More minor magics are more accessible and repeatable. The key to Wiz's spell compiler is that he develops a method to repeatedly invoke these small magics to create larger effects that are predictable and repeatable.
 Spell Construction / int_d85d2858
featureApplicability
1.0
 Spell Construction / int_d85d2858
featureConfidence
1.0
 Wiz Biz
hasFeature
Spell Construction / int_d85d2858
 Spell Construction / int_d885311a
type
Spell Construction
 Spell Construction / int_d885311a
comment
Arx Fatalis has you collect runes that you can use to make into spells, including an auto-updating spellbook as you have to cast the spells with mouse gestures. Of course, not all of the spells are listed.
 Spell Construction / int_d885311a
featureApplicability
1.0
 Spell Construction / int_d885311a
featureConfidence
1.0
 Arx Fatalis (Video Game)
hasFeature
Spell Construction / int_d885311a
 Spell Construction / int_e2b86487
type
Spell Construction
 Spell Construction / int_e2b86487
comment
Aversion: In Feist's The Riftwar Cycle' the most powerful magicians'' would argue with you (if they'd tend to) since people such as nakor or Pug know rather well magic is just tricks and only idiots need chanting and those weird symbols others keep drawing.
 Spell Construction / int_e2b86487
featureApplicability
-1.0
 Spell Construction / int_e2b86487
featureConfidence
1.0
 The Riftwar Cycle
hasFeature
Spell Construction / int_e2b86487
 Spell Construction / int_e5c5bc22
type
Spell Construction
 Spell Construction / int_e5c5bc22
comment
Magic in GURPS requires Mana, Magical Gestures, and Magical Incantations. Certain spells also need Eye of Newt and complex designs. Energy requirements often necessitate items that provide additional power. Casters can ignore most of these (but never the mana) with sufficiently high skill or by taking penalties when casting.
 Spell Construction / int_e5c5bc22
featureApplicability
1.0
 Spell Construction / int_e5c5bc22
featureConfidence
1.0
 GURPS (Tabletop Game)
hasFeature
Spell Construction / int_e5c5bc22
 Spell Construction / int_ebffc81f
type
Spell Construction
 Spell Construction / int_ebffc81f
comment
Mage: The Awakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require mudras. To get more benefits mages often also use, High Speech incantations, dedicated magical tools, and less frequently runes and sigils. If they really need to increase the power they can use a ritual with the right sacraments. Also, while they can usually get enough from the ambient magic, but some spell require them to spend mana.
 Spell Construction / int_ebffc81f
featureApplicability
1.0
 Spell Construction / int_ebffc81f
featureConfidence
1.0
 Mage: The Awakening (Tabletop Game)
hasFeature
Spell Construction / int_ebffc81f

The following is a list of statements referring to the current page from other pages.

 Spell Construction
processingCategory2
Magic and Powers
 Lapis Re:LiGHTs (Franchise) / int_bf8f7ed4
type
Spell Construction
 Shakugan no Shana / int_bf8f7ed4
type
Spell Construction
 Craft Sequence / int_bf8f7ed4
type
Spell Construction
 Lord Darcy / int_bf8f7ed4
type
Spell Construction
 Retired Witches Mysteries / int_bf8f7ed4
type
Spell Construction
 Shakugan no Shana / int_bf8f7ed4
type
Spell Construction
 The Riftwar Cycle / int_bf8f7ed4
type
Spell Construction
 A Dragon of the North (Roleplay) / int_bf8f7ed4
type
Spell Construction
 Merlin (1998) / int_bf8f7ed4
type
Spell Construction
 Ars Magica (Tabletop Game) / int_bf8f7ed4
type
Spell Construction
 Arx Fatalis (Video Game) / int_bf8f7ed4
type
Spell Construction
 Lapis Re:LiGHTs (Video Game) / int_bf8f7ed4
type
Spell Construction
 The Bizarre Adventures of Woodruff and the Schnibble (Video Game) / int_bf8f7ed4
type
Spell Construction
 The Sims 2 (Video Game) / int_bf8f7ed4
type
Spell Construction