...it's like TV Tropes, but LINKED DATA!
Springs, Springs Everywhere
- 461 statements
- 89 feature instances
- 137 referencing feature instances
Springs, Springs Everywhere | type |
FeatureClass | |
Springs, Springs Everywhere | label |
Springs, Springs Everywhere | |
Springs, Springs Everywhere | page |
SpringsSpringsEverywhere | |
Springs, Springs Everywhere | comment |
In many platform games, there is one common object that is rather rare in Real Life (except around swimming pools): springboards. Their default and most well-known form looks like a plate with one or multiple spring attached to the bottom. In Real Life, plates on a spring are used to soften the impact of things falling objects instead of bouncing things upwards. However, springboards can take many forms, sometimes more practical but sometimes much more bizarre. For subtropes with own pages we have: Body parts like Large bellies: Or Boob-Based Gag (or butt-based). This form more commonly found in non-video game media. Bubbles: Often these are single-use trampolines. Cobweb Trampoline when spider webs can be used to jump. Gelatinous Trampoline: When the gelatin ss bouncy instead of sticky. Springy Spores: When mushroom caps somehow bounce the player. Other more commonly found items that act as springboards are: Specialized jump boost related objects such as Jump Pads and Trampolines, the former being common in first-person shooters. Balloons. These are usually single-use. Furniture and household objects such as couches, beds (waterbeds and otherwise), awnings, cloth balconies, beach parasols and tires. Flora. Most commonly Flowers and sometimes Canopies. Geyser steam bursts as long as they don't damage the player. Oversized Pinball Bumpers Solid Clouds in case they have the ability to bounce the player. Springboards appeared in video games during the early 1980s. During the early days of this trope, it was common for springboards to only activate when pressing the jump button at exact and hard to tell timing, leading to mistimed jumps in form of Fake Difficulty. Then developers could figure out that it was just better for springboards to have either consistent bounce height or just holding down the jump button would have sufficed to gain more height. Later, in some games, the bouncing potential of a springboards could be increased when landing on them with a Ground Pound when available. Springboards remain a very common element in platforming games but they also appear frequently in less grounded first-person shooters. See also Goomba Springboard, where enemies act as springs. Spring Coil is for when the springs are on a character's person. |
|
Springs, Springs Everywhere | fetched |
2024-04-03T11:58:01Z | |
Springs, Springs Everywhere | parsed |
2024-04-03T11:58:01Z | |
Springs, Springs Everywhere | processingComment |
Dropped link to BubblegloopSwamp: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to ExpospeakGag: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to GreenHillZone: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to LethalLavaLand: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to MadeOfExplodium: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to ShiftingSandLand: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to SlippySlideyIceWorld: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to UnderTheSea: Not an Item - FEATURE | |
Springs, Springs Everywhere | processingComment |
Dropped link to playercharacter: Not an Item - FEATURE | |
Springs, Springs Everywhere | isPartOf |
DBTropes | |
Springs, Springs Everywhere / int_10e55ac7 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_10e55ac7 | comment |
The Lost Vikings has them in numerous places. In the first game, 2 out of 3 characters cannot jump on their own so springboards are one of the main ways for them to gain vertical height. | |
Springs, Springs Everywhere / int_10e55ac7 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_10e55ac7 | featureConfidence |
1.0 | |
The Lost Vikings (Video Game) | hasFeature |
Springs, Springs Everywhere / int_10e55ac7 | |
Springs, Springs Everywhere / int_11e6bf74 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_11e6bf74 | comment |
The oddest example of a unconventional spring was the whole floor of the Sonic the Hedgehog CD Wacky Workbench zone. | |
Springs, Springs Everywhere / int_11e6bf74 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_11e6bf74 | featureConfidence |
1.0 | |
Sonic the Hedgehog CD (Video Game) | hasFeature |
Springs, Springs Everywhere / int_11e6bf74 | |
Springs, Springs Everywhere / int_138c159e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_138c159e | comment |
In Super Smash Bros. Brawl springs are an optional item in the 'build your own stage' mode, so it's possible to build a stage entirely out of springs. | |
Springs, Springs Everywhere / int_138c159e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_138c159e | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Springs, Springs Everywhere / int_138c159e | |
Springs, Springs Everywhere / int_139bfb53 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_139bfb53 | comment |
In Lunistice, beach balls, balloons, ends of sliding sections and steam geysers are some of the things that give the player a vertical boost. | |
Springs, Springs Everywhere / int_139bfb53 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_139bfb53 | featureConfidence |
1.0 | |
Lunistice (Video Game) | hasFeature |
Springs, Springs Everywhere / int_139bfb53 | |
Springs, Springs Everywhere / int_1a76a111 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1a76a111 | comment |
Crash Bandicoot Nearly every game include trampoline crates (in both breakable and unbreakable varieties) that will launch Crash into the air if he lands on them. They're also occasionally used as obstacles, either by placing a Nitro Crate above them that will explode if you get bounced into it, or by having an Iron Crate bouncing on it that will squish you if you get caught under it. Crash Bandicoot 4: It's About Time: Cortex has a ray gun that allows him to turn enemies into bouncy platforms. Given Cortex's poor jumping, utilizing this ability is often the only way to proceed. |
|
Springs, Springs Everywhere / int_1a76a111 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1a76a111 | featureConfidence |
1.0 | |
Crash Bandicoot (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1a76a111 | |
Springs, Springs Everywhere / int_1ae24caa | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1ae24caa | comment |
Battletoads has springboards in final level during the tower climb. Their launch speed is rather low. | |
Springs, Springs Everywhere / int_1ae24caa | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1ae24caa | featureConfidence |
1.0 | |
Battletoads (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1ae24caa | |
Springs, Springs Everywhere / int_1cc7e93d | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1cc7e93d | comment |
High-tech jump pads are present in many areas of Turbo Overkill, allowing more vertical mobility. One of the levels also features geysers that have the same function. | |
Springs, Springs Everywhere / int_1cc7e93d | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1cc7e93d | featureConfidence |
1.0 | |
Turbo Overkill (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1cc7e93d | |
Springs, Springs Everywhere / int_1d7e8257 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1d7e8257 | comment |
ULTRAKILL series introduces jump pads starting from layer 2. In addition to the player, jump pads also launch enemies (expect lots of screaming Husks) and even projectiles into the air. | |
Springs, Springs Everywhere / int_1d7e8257 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1d7e8257 | featureConfidence |
1.0 | |
ULTRAKILL (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1d7e8257 | |
Springs, Springs Everywhere / int_1dbc7f66 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1dbc7f66 | comment |
In Decap Attack, arrow blocks act as springboards. Most of them launch the player diagonally sideways while others launch the player straight upwards. | |
Springs, Springs Everywhere / int_1dbc7f66 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1dbc7f66 | featureConfidence |
1.0 | |
Decap Attack (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1dbc7f66 | |
Springs, Springs Everywhere / int_1de60f1d | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1de60f1d | comment |
A few standard-looking springboards appear in Gimmick! (1992) in fifth and sixth level. They give Gimmick extra jump height. | |
Springs, Springs Everywhere / int_1de60f1d | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1de60f1d | featureConfidence |
1.0 | |
Gimmick! (1992) (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1de60f1d | |
Springs, Springs Everywhere / int_1ef566ff | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_1ef566ff | comment |
Mario Party: Star Rush: In Parkour War, players must use a series of Mushroom Trampolines to carry three jewels to the top of a small platforming stage before anyone else does. Once the player takes a jewel to the top of the stage, they must then return to the bottom to grab another one, while still uncontrollably bouncing on the trampolines. Silver Lining has the players bounce around a small level covered with Bouncy Clouds where they must collect as many coins as they can. |
|
Springs, Springs Everywhere / int_1ef566ff | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_1ef566ff | featureConfidence |
1.0 | |
Mario Party: Star Rush (Video Game) | hasFeature |
Springs, Springs Everywhere / int_1ef566ff | |
Springs, Springs Everywhere / int_20e8e9bd | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_20e8e9bd | comment |
Mushrooms and clouds can act as springs in Sonic 3 & Knuckles, and they appear frequently. | |
Springs, Springs Everywhere / int_20e8e9bd | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Springs, Springs Everywhere / int_20e8e9bd | |
Springs, Springs Everywhere / int_22608273 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_22608273 | comment |
Goblin Sword has player-launching springboards. You encounter your first one in the second level. | |
Springs, Springs Everywhere / int_22608273 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_22608273 | featureConfidence |
1.0 | |
Goblin Sword (Video Game) | hasFeature |
Springs, Springs Everywhere / int_22608273 | |
Springs, Springs Everywhere / int_2624cdf4 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_2624cdf4 | comment |
Bio Miracle Bokutte Upa had spiral notebook binding. | |
Springs, Springs Everywhere / int_2624cdf4 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_2624cdf4 | featureConfidence |
1.0 | |
Bio Miracle Bokutte Upa (Video Game) | hasFeature |
Springs, Springs Everywhere / int_2624cdf4 | |
Springs, Springs Everywhere / int_2819aebd | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_2819aebd | comment |
Some of the levels in the Mega Man (Classic) series have a lot of springs. Examples are Plant Man's stage and, obviously, Spring Man's stage as well as Bounce Man's stage. And when there aren't any, you can use Rush Coil. | |
Springs, Springs Everywhere / int_2819aebd | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_2819aebd | featureConfidence |
1.0 | |
Mega Man (Classic) (Video Game) | hasFeature |
Springs, Springs Everywhere / int_2819aebd | |
Springs, Springs Everywhere / int_29417ea5 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_29417ea5 | comment |
Berserk Boy: Springboards appear frequently in early levels. Jumping on them makes the player gain significant height. Their use drops off during late game. | |
Springs, Springs Everywhere / int_29417ea5 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_29417ea5 | featureConfidence |
1.0 | |
Berserk Boy (Video Game) | hasFeature |
Springs, Springs Everywhere / int_29417ea5 | |
Springs, Springs Everywhere / int_2dba648e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_2dba648e | comment |
Gravity Circuit: Springboards in this game act with a slight delay, activating about a second after a player has stepped on them. | |
Springs, Springs Everywhere / int_2dba648e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_2dba648e | featureConfidence |
1.0 | |
Gravity Circuit (Video Game) | hasFeature |
Springs, Springs Everywhere / int_2dba648e | |
Springs, Springs Everywhere / int_33dd1d8f | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_33dd1d8f | comment |
Half-Life: Starting on the Surface Tension level, organic craters start appearing in Black Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the Final Boss. | |
Springs, Springs Everywhere / int_33dd1d8f | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Springs, Springs Everywhere / int_33dd1d8f | |
Springs, Springs Everywhere / int_34397dc6 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_34397dc6 | comment |
The Floor is Jelly had, not counting the actual game world itself, floating lotuses in the sunrise area that acted like these. Unlike when bouncing on the ground itself, landing on these lotuses always bounced you up to a fixed height, regardless if you're still holding the jump button. | |
Springs, Springs Everywhere / int_34397dc6 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_34397dc6 | featureConfidence |
1.0 | |
The Floor is Jelly (Video Game) | hasFeature |
Springs, Springs Everywhere / int_34397dc6 | |
Springs, Springs Everywhere / int_34c2ddd6 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_34c2ddd6 | comment |
In Theta vs Pi 7, you had trampolines at the end of most levels you needed to use to get the level exit. King Pi also became one of these in the final fight once he turned into an ally. | |
Springs, Springs Everywhere / int_34c2ddd6 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_34c2ddd6 | featureConfidence |
1.0 | |
Theta vs Pi 7 (Video Game) | hasFeature |
Springs, Springs Everywhere / int_34c2ddd6 | |
Springs, Springs Everywhere / int_39cb5e47 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_39cb5e47 | comment |
Tires in Donkey Kong Country, some of which can be rolled around. | |
Springs, Springs Everywhere / int_39cb5e47 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_39cb5e47 | featureConfidence |
1.0 | |
Donkey Kong Country (Video Game) | hasFeature |
Springs, Springs Everywhere / int_39cb5e47 | |
Springs, Springs Everywhere / int_3abcddbc | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_3abcddbc | comment |
Pizza Pop!: Trampolines are used to launch the player up the screen. | |
Springs, Springs Everywhere / int_3abcddbc | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_3abcddbc | featureConfidence |
1.0 | |
Pizza Pop! (Video Game) | hasFeature |
Springs, Springs Everywhere / int_3abcddbc | |
Springs, Springs Everywhere / int_3f96f7f4 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_3f96f7f4 | comment |
Pizza Vs. Skeletons: The "bounce/crush the skulls" levels are set on a line of marshmallow-looking platforms that bounce the pizza and the skulls upward (moreso for the pizza if it Ground Pounds them. The "skiing" levels sometimes have the pizza bounce off a large orange platform. The "bouncing on brains" levels have large brains for the pizza to bounce on, of course. |
|
Springs, Springs Everywhere / int_3f96f7f4 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_3f96f7f4 | featureConfidence |
1.0 | |
Pizza Vs. Skeletons (Video Game) | hasFeature |
Springs, Springs Everywhere / int_3f96f7f4 | |
Springs, Springs Everywhere / int_44dff693 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_44dff693 | comment |
Wonder Boy and Adventure Island have springboards all over the place. Bonus stages center around jumping from springboard to springboard. | |
Springs, Springs Everywhere / int_44dff693 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_44dff693 | featureConfidence |
1.0 | |
Wonder Boy (Video Game) | hasFeature |
Springs, Springs Everywhere / int_44dff693 | |
Springs, Springs Everywhere / int_49ca84e5 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_49ca84e5 | comment |
The Smurfs (1994): Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages. | |
Springs, Springs Everywhere / int_49ca84e5 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_49ca84e5 | featureConfidence |
1.0 | |
The Smurfs (1994) (Video Game) | hasFeature |
Springs, Springs Everywhere / int_49ca84e5 | |
Springs, Springs Everywhere / int_4bc11202 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_4bc11202 | comment |
Bounce pads are all over Quake III: Arena. | |
Springs, Springs Everywhere / int_4bc11202 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Springs, Springs Everywhere / int_4bc11202 | |
Springs, Springs Everywhere / int_52387405 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_52387405 | comment |
Nebs 'n Debs: There are some sort of object, presumably some kind of an alien flora, that launches Debs upward should she jump on it. | |
Springs, Springs Everywhere / int_52387405 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_52387405 | featureConfidence |
1.0 | |
Nebs 'n Debs (Video Game) | hasFeature |
Springs, Springs Everywhere / int_52387405 | |
Springs, Springs Everywhere / int_5a2333ef | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_5a2333ef | comment |
There were bouncy platforms in the first LittleBigPlanet game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy. | |
Springs, Springs Everywhere / int_5a2333ef | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_5a2333ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
Springs, Springs Everywhere / int_5a2333ef | |
Springs, Springs Everywhere / int_5bed1b4d | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_5bed1b4d | comment |
Spark the Electric Jester series includes springboards as a very common stage element. | |
Springs, Springs Everywhere / int_5bed1b4d | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_5bed1b4d | featureConfidence |
1.0 | |
Spark the Electric Jester (Video Game) | hasFeature |
Springs, Springs Everywhere / int_5bed1b4d | |
Springs, Springs Everywhere / int_5f0c263a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_5f0c263a | comment |
Biomechanical Toy has springboards in assorted areas, with a smooth mushroom-shaped platform atop each, which allows the player to reach higher levels. | |
Springs, Springs Everywhere / int_5f0c263a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_5f0c263a | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Springs, Springs Everywhere / int_5f0c263a | |
Springs, Springs Everywhere / int_61befe1a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_61befe1a | comment |
Tomb Raider II has these in very few levels and are needed to reach other high areas. Approaching a springboard the wrong way can get you seriously hurt or possibly wind flinging yourself to instant death. | |
Springs, Springs Everywhere / int_61befe1a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_61befe1a | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Springs, Springs Everywhere / int_61befe1a | |
Springs, Springs Everywhere / int_61d4e874 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_61d4e874 | comment |
Conker's Bad Fur Day includes buxom sunflowers you can bounce on to a higher platform. | |
Springs, Springs Everywhere / int_61d4e874 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_61d4e874 | featureConfidence |
1.0 | |
Conker's Bad Fur Day (Video Game) | hasFeature |
Springs, Springs Everywhere / int_61d4e874 | |
Springs, Springs Everywhere / int_63fc2543 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_63fc2543 | comment |
Tamarin: The Player Character can unlock springboards by acquiring them from the hedgehog. | |
Springs, Springs Everywhere / int_63fc2543 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_63fc2543 | featureConfidence |
1.0 | |
Tamarin (Video Game) | hasFeature |
Springs, Springs Everywhere / int_63fc2543 | |
Springs, Springs Everywhere / int_6657268f | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_6657268f | comment |
Penny's Big Breakaway: White surfaces marked with red outlines mark the places that bounce Penny up higher. The height they can bounce the player varies. In scene 5, more realistic looking springboards appear. | |
Springs, Springs Everywhere / int_6657268f | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_6657268f | featureConfidence |
1.0 | |
Penny's Big Breakaway (Video Game) | hasFeature |
Springs, Springs Everywhere / int_6657268f | |
Springs, Springs Everywhere / int_6da37a8a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_6da37a8a | comment |
Fourth Stage of Circus Charlie springboards that need to be dodged while riding on a horse. Consecutive bounces give more points. | |
Springs, Springs Everywhere / int_6da37a8a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_6da37a8a | featureConfidence |
1.0 | |
Circus Charlie (Video Game) | hasFeature |
Springs, Springs Everywhere / int_6da37a8a | |
Springs, Springs Everywhere / int_6f0994aa | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_6f0994aa | comment |
Beacon of Hope has bouncy balls. Oddly enough given that Beacon is a desk lamp, the balls aren't textured to look like the one from Luxo Jr.. | |
Springs, Springs Everywhere / int_6f0994aa | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_6f0994aa | featureConfidence |
1.0 | |
Beacon of Hope (Video Game) | hasFeature |
Springs, Springs Everywhere / int_6f0994aa | |
Springs, Springs Everywhere / int_6f73ff8a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_6f73ff8a | comment |
In The Mask, jumping on couches and awnings will send the Mask up high. | |
Springs, Springs Everywhere / int_6f73ff8a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_6f73ff8a | featureConfidence |
1.0 | |
The Mask (Video Game) | hasFeature |
Springs, Springs Everywhere / int_6f73ff8a | |
Springs, Springs Everywhere / int_74f7210c | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_74f7210c | comment |
Baba buds in The Legend of Zelda are plants that will shoot Link up in the air. | |
Springs, Springs Everywhere / int_74f7210c | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Springs, Springs Everywhere / int_74f7210c | |
Springs, Springs Everywhere / int_77aa72de | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_77aa72de | comment |
I Wanna Be the Guy has springboards hidden in couches, many of them placed directly below spiked ceilings. | |
Springs, Springs Everywhere / int_77aa72de | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_77aa72de | featureConfidence |
1.0 | |
I Wanna Be the Guy (Video Game) | hasFeature |
Springs, Springs Everywhere / int_77aa72de | |
Springs, Springs Everywhere / int_7a8f6d6a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_7a8f6d6a | comment |
Ninjish Guy In Low Res World: There are boxes that serve this function in the game. They have an arrow on them, and a plunger on their top that's the part you jump on. | |
Springs, Springs Everywhere / int_7a8f6d6a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_7a8f6d6a | featureConfidence |
1.0 | |
Ninjish Guy In Low Res World (Video Game) | hasFeature |
Springs, Springs Everywhere / int_7a8f6d6a | |
Springs, Springs Everywhere / int_7b9415f | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_7b9415f | comment |
Milon's Secret Castle features wooden springboards that transport Milton a several tiles up in the air. | |
Springs, Springs Everywhere / int_7b9415f | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_7b9415f | featureConfidence |
1.0 | |
Milon's Secret Castle (Video Game) | hasFeature |
Springs, Springs Everywhere / int_7b9415f | |
Springs, Springs Everywhere / int_7c280d75 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_7c280d75 | comment |
In Toree 2, lawn chairs can be used as springboards. | |
Springs, Springs Everywhere / int_7c280d75 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_7c280d75 | featureConfidence |
1.0 | |
Toree 3D (Video Game) | hasFeature |
Springs, Springs Everywhere / int_7c280d75 | |
Springs, Springs Everywhere / int_7cc10fa2 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_7cc10fa2 | comment |
Konami's Noah's Ark has springboards that appear starting from South American levels. They are most common in Antarctican levels. They have slight delay before launching Noah high in the air. | |
Springs, Springs Everywhere / int_7cc10fa2 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_7cc10fa2 | featureConfidence |
1.0 | |
Noah's Ark (Video Game) | hasFeature |
Springs, Springs Everywhere / int_7cc10fa2 | |
Springs, Springs Everywhere / int_7f624b67 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_7f624b67 | comment |
Usually cloth balconies, but also cobwebs, some baskets, and cheese wheels in the Sly Cooper games. And the cheese wheels are second only to actual catapults in terms of force applied. | |
Springs, Springs Everywhere / int_7f624b67 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_7f624b67 | featureConfidence |
1.0 | |
SlyCooper | hasFeature |
Springs, Springs Everywhere / int_7f624b67 | |
Springs, Springs Everywhere / int_8258e260 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_8258e260 | comment |
The Super Mario Bros. series has them starting from the first Super Mario Bros game. In many games, springboards can also be carried. Taken to the extreme in Super Mario Galaxy, in which Mario himself is turned into a spring a couple of places. There's also a level in Bowser's Inside Story where fat is used as a springboard. Mario Party: Star Rush: In Parkour War, players must use a series of Mushroom Trampolines to carry three jewels to the top of a small platforming stage before anyone else does. Once the player takes a jewel to the top of the stage, they must then return to the bottom to grab another one, while still uncontrollably bouncing on the trampolines. Silver Lining has the players bounce around a small level covered with Bouncy Clouds where they must collect as many coins as they can. |
|
Springs, Springs Everywhere / int_8258e260 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Springs, Springs Everywhere / int_8258e260 | |
Springs, Springs Everywhere / int_83e4c44e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_83e4c44e | comment |
Springboards appear in Felix the Cat NES game in bonus areas. | |
Springs, Springs Everywhere / int_83e4c44e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_83e4c44e | featureConfidence |
1.0 | |
Felix the Cat (Video Game) | hasFeature |
Springs, Springs Everywhere / int_83e4c44e | |
Springs, Springs Everywhere / int_84a39d5 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_84a39d5 | comment |
The Pedestrian (2020) had a square with a line slightly above it. Jumping on that line shoots the Player Character upward. | |
Springs, Springs Everywhere / int_84a39d5 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_84a39d5 | featureConfidence |
1.0 | |
The Pedestrian (2020) (Video Game) | hasFeature |
Springs, Springs Everywhere / int_84a39d5 | |
Springs, Springs Everywhere / int_87f17175 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_87f17175 | comment |
30XX features springboards on two springs in Dustria. These can be also diagonally placed. | |
Springs, Springs Everywhere / int_87f17175 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_87f17175 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
Springs, Springs Everywhere / int_87f17175 | |
Springs, Springs Everywhere / int_881fc8ff | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_881fc8ff | comment |
Umbrellas in A Hat in Time act as springboards. Wires and lines also double as springboards. | |
Springs, Springs Everywhere / int_881fc8ff | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_881fc8ff | featureConfidence |
1.0 | |
A Hat in Time (Video Game) | hasFeature |
Springs, Springs Everywhere / int_881fc8ff | |
Springs, Springs Everywhere / int_8830e64e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_8830e64e | comment |
In Karoshi, features classic springboards that can often lead to a quick death. Due to nature of the game, that's what player needs to do. | |
Springs, Springs Everywhere / int_8830e64e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_8830e64e | featureConfidence |
1.0 | |
Karoshi (Video Game) | hasFeature |
Springs, Springs Everywhere / int_8830e64e | |
Springs, Springs Everywhere / int_883e9b9 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_883e9b9 | comment |
Kid Chameleon's rubber blocks. | |
Springs, Springs Everywhere / int_883e9b9 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_883e9b9 | featureConfidence |
1.0 | |
Kid Chameleon (Video Game) | hasFeature |
Springs, Springs Everywhere / int_883e9b9 | |
Springs, Springs Everywhere / int_8a7c5941 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_8a7c5941 | comment |
Season 5 of Fall Guys: Ultimate Knockout introduces bouncy lilypad-shaped drums that can launch players up high if they jump on top of them. These are found in many of Season 5's levels, most notably Lily Leapers, which requires players to traverse an entire gauntlet of these. | |
Springs, Springs Everywhere / int_8a7c5941 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_8a7c5941 | featureConfidence |
1.0 | |
FallGuysUltimateKnockout | hasFeature |
Springs, Springs Everywhere / int_8a7c5941 | |
Springs, Springs Everywhere / int_8e632adb | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_8e632adb | comment |
Springboards are common throughout Tiny Toon Adventures: Buster's Hidden Treasure, especially in the bonus stages, which take place in Wackyland. | |
Springs, Springs Everywhere / int_8e632adb | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_8e632adb | featureConfidence |
1.0 | |
Tiny Toon Adventures: Buster's Hidden Treasure (Video Game) | hasFeature |
Springs, Springs Everywhere / int_8e632adb | |
Springs, Springs Everywhere / int_914e2915 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_914e2915 | comment |
Crash Bandicoot 4: It's About Time: Cortex has a ray gun that allows him to turn enemies into bouncy platforms. Given Cortex's poor jumping, utilizing this ability is often the only way to proceed. | |
Springs, Springs Everywhere / int_914e2915 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_914e2915 | featureConfidence |
1.0 | |
Crash Bandicoot 4: It's About Time (Video Game) | hasFeature |
Springs, Springs Everywhere / int_914e2915 | |
Springs, Springs Everywhere / int_9d531637 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_9d531637 | comment |
In Fashion Police Squad, the objects that bounce player in the air are indicated by slightly bluish green color. Player-launching objects include the awnings, parasols, beds and rubber boats. | |
Springs, Springs Everywhere / int_9d531637 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_9d531637 | featureConfidence |
1.0 | |
Fashion Police Squad (Video Game) | hasFeature |
Springs, Springs Everywhere / int_9d531637 | |
Springs, Springs Everywhere / int_a1654a7d | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a1654a7d | comment |
Alfonzos Arctic Adventure: The seal served this purpose in the game. It holds a club that will launch the Player Character upward if they step on it. | |
Springs, Springs Everywhere / int_a1654a7d | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a1654a7d | featureConfidence |
1.0 | |
Alfonzos Arctic Adventure (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a1654a7d | |
Springs, Springs Everywhere / int_a25325a5 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a25325a5 | comment |
Donkey Kong Country: Tropical Freeze has various items that bounce the player around: Awnings, fruit, flowers, balloons. | |
Springs, Springs Everywhere / int_a25325a5 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a25325a5 | featureConfidence |
1.0 | |
Donkey Kong Country: Tropical Freeze (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a25325a5 | |
Springs, Springs Everywhere / int_a289a6cd | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a289a6cd | comment |
Sunset Overdrive has many things scattered about that act like springboards, like cars, tents, and upward-facing air conditioning vents. | |
Springs, Springs Everywhere / int_a289a6cd | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a289a6cd | |
Springs, Springs Everywhere / int_a3ebd8c3 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a3ebd8c3 | comment |
In King Of Cards campaign in Shovel Knight, classic springboards are featured in Pridemoor Keep levels. These behave as expected. | |
Springs, Springs Everywhere / int_a3ebd8c3 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a3ebd8c3 | featureConfidence |
1.0 | |
Shovel Knight (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a3ebd8c3 | |
Springs, Springs Everywhere / int_a4512da9 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a4512da9 | comment |
Ato: There are spring boards in the gain that can be jumped on to gain air. | |
Springs, Springs Everywhere / int_a4512da9 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a4512da9 | featureConfidence |
1.0 | |
Ato (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a4512da9 | |
Springs, Springs Everywhere / int_a895dcb | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a895dcb | comment |
In Holy Umbrella, you get to bounce off round bumpers with faces. | |
Springs, Springs Everywhere / int_a895dcb | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a895dcb | featureConfidence |
1.0 | |
Holy Umbrella (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a895dcb | |
Springs, Springs Everywhere / int_a895e9d3 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_a895e9d3 | comment |
Portal 2 introduces two different springs: Aerial Faith Plates are giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps. Repulsion Gel transforms floors and walls into jump pads wherever you spray it. In some levels, it's possible for the player to experience what it would be like to be a pinball projectile. |
|
Springs, Springs Everywhere / int_a895e9d3 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_a895e9d3 | featureConfidence |
1.0 | |
Portal 2 (Video Game) | hasFeature |
Springs, Springs Everywhere / int_a895e9d3 | |
Springs, Springs Everywhere / int_ad129c64 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_ad129c64 | comment |
Rad Rodgers: A Justified Trope given Rad's situation, but there are springs upon which Rad's able to jump. | |
Springs, Springs Everywhere / int_ad129c64 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_ad129c64 | featureConfidence |
1.0 | |
Rad Rodgers (Video Game) | hasFeature |
Springs, Springs Everywhere / int_ad129c64 | |
Springs, Springs Everywhere / int_b0bcb64b | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_b0bcb64b | comment |
A few springboards can be found in the second installment of LocoRoco, particularly in Chapo-Wahr area where they take in form of a elastic girder. | |
Springs, Springs Everywhere / int_b0bcb64b | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_b0bcb64b | featureConfidence |
1.0 | |
LocoRoco (Video Game) | hasFeature |
Springs, Springs Everywhere / int_b0bcb64b | |
Springs, Springs Everywhere / int_b4967d43 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_b4967d43 | comment |
Sonic the Hedgehog: Sonic games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you but its spikes are bouncy. Some of the mid-series games features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults. Mushrooms and clouds can act as springs in Sonic 3 & Knuckles, and they appear frequently. The oddest example of a unconventional spring was the whole floor of the Sonic the Hedgehog CD Wacky Workbench zone. |
|
Springs, Springs Everywhere / int_b4967d43 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Springs, Springs Everywhere / int_b4967d43 | |
Springs, Springs Everywhere / int_b517daf0 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_b517daf0 | comment |
Ayo the Clown: Many objects, like giant balloons and frogs, can be bounced on. | |
Springs, Springs Everywhere / int_b517daf0 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_b517daf0 | featureConfidence |
1.0 | |
Ayo the Clown (Video Game) | hasFeature |
Springs, Springs Everywhere / int_b517daf0 | |
Springs, Springs Everywhere / int_be09e5f4 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_be09e5f4 | comment |
LostWinds has plants that need to be watered. Once they have grown, you can use them to launch yourself high up in the air. | |
Springs, Springs Everywhere / int_be09e5f4 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_be09e5f4 | featureConfidence |
1.0 | |
LostWinds (Video Game) | hasFeature |
Springs, Springs Everywhere / int_be09e5f4 | |
Springs, Springs Everywhere / int_c01a7c9e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_c01a7c9e | comment |
Spelunky Area 3 has springs hidden inside the ground. One release of a beta version accidentally included a hotkey function that created such a springboard in front of the player, presumably for playtesting. This version was pulled shortly after discovery. |
|
Springs, Springs Everywhere / int_c01a7c9e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Springs, Springs Everywhere / int_c01a7c9e | |
Springs, Springs Everywhere / int_c6e31a96 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_c6e31a96 | comment |
The Angry Video Game Nerd Adventures has spring-like gelatin clouds in Happy Fun Candy Time and actual tits in Beat It and Eat It. The latter follow you as you go through the stage for perpetual bounce action. | |
Springs, Springs Everywhere / int_c6e31a96 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_c6e31a96 | featureConfidence |
1.0 | |
The Angry Video Game Nerd Adventures (Video Game) | hasFeature |
Springs, Springs Everywhere / int_c6e31a96 | |
Springs, Springs Everywhere / int_c6e9c6cc | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_c6e9c6cc | comment |
Taken to the extreme in Super Mario Galaxy, in which Mario himself is turned into a spring a couple of places. | |
Springs, Springs Everywhere / int_c6e9c6cc | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Springs, Springs Everywhere / int_c6e9c6cc | |
Springs, Springs Everywhere / int_c99977c4 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_c99977c4 | comment |
In Super Widget, clouds and bumpers act as springs. | |
Springs, Springs Everywhere / int_c99977c4 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_c99977c4 | featureConfidence |
1.0 | |
Widget the World Watcher (Video Game) | hasFeature |
Springs, Springs Everywhere / int_c99977c4 | |
Springs, Springs Everywhere / int_cd81ac45 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_cd81ac45 | comment |
Bug has a different type of spring for each level (sometimes, a level may have two kinds!) Insectia had mushrooms, and rather stiff-looking leaves that jutted out off walls. Reptilia had mini-geysers and bones that sprung up when jumped on. Splot had swamp gas geysers. Quaria used beach balls. The Burrubs had icy geysers, leaves (like Insectia), and for some reason, mushrooms. Arachnia had gas vents, Cobweb Trampolines, as well as mushrooms (don't ask) |
|
Springs, Springs Everywhere / int_cd81ac45 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_cd81ac45 | featureConfidence |
1.0 | |
Bug! (1995) (Video Game) | hasFeature |
Springs, Springs Everywhere / int_cd81ac45 | |
Springs, Springs Everywhere / int_d23b032e | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_d23b032e | comment |
"Launchers" in Jumper series are green (or one-time use orange) coloured blocks with upward-pointing arrow on them that shoot Ogmo upwards when he walks or lands on them. Jumper Three uses actual springboards. | |
Springs, Springs Everywhere / int_d23b032e | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_d23b032e | featureConfidence |
1.0 | |
Jumper (Video Game) | hasFeature |
Springs, Springs Everywhere / int_d23b032e | |
Springs, Springs Everywhere / int_d4cd71a9 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_d4cd71a9 | comment |
Bzzzt has Floating Platforms that emit steam which launches the robot into the air like a springboard. | |
Springs, Springs Everywhere / int_d4cd71a9 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_d4cd71a9 | featureConfidence |
1.0 | |
Bzzzt (Video Game) | hasFeature |
Springs, Springs Everywhere / int_d4cd71a9 | |
Springs, Springs Everywhere / int_d64c56f6 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_d64c56f6 | comment |
McKids springboards of a shape of a brown rectangle on a black rectangle. Their launch height is about a screen tall. | |
Springs, Springs Everywhere / int_d64c56f6 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_d64c56f6 | featureConfidence |
1.0 | |
McKids (Video Game) | hasFeature |
Springs, Springs Everywhere / int_d64c56f6 | |
Springs, Springs Everywhere / int_dc7a5d8f | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_dc7a5d8f | comment |
Purple has springboards in several places, especially boss fortresses. The Level Goals are even big green springboards that propel the player high above the screen. | |
Springs, Springs Everywhere / int_dc7a5d8f | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_dc7a5d8f | featureConfidence |
1.0 | |
Purple (Video Game) | hasFeature |
Springs, Springs Everywhere / int_dc7a5d8f | |
Springs, Springs Everywhere / int_df9e0da3 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_df9e0da3 | comment |
Jazz Jackrabbit series has a lot of springboards. They've even shown in animated cutscenes. Usually the color of the springboard indicated how high they will launch the player. | |
Springs, Springs Everywhere / int_df9e0da3 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_df9e0da3 | featureConfidence |
1.0 | |
Jazz Jackrabbit (Video Game) | hasFeature |
Springs, Springs Everywhere / int_df9e0da3 | |
Springs, Springs Everywhere / int_dffb9d98 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_dffb9d98 | comment |
There's also a level in Bowser's Inside Story where fat is used as a springboard. | |
Springs, Springs Everywhere / int_dffb9d98 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_dffb9d98 | featureConfidence |
1.0 | |
Mario & Luigi: Bowser's Inside Story (Video Game) | hasFeature |
Springs, Springs Everywhere / int_dffb9d98 | |
Springs, Springs Everywhere / int_e211a865 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e211a865 | comment |
Virtual Boy Wario Land, being a 2½D game, has spring-loaded jump pads that transport Wario between the front layer and back layer. There are also springs that likewise catapult watermelons into the background. | |
Springs, Springs Everywhere / int_e211a865 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e211a865 | featureConfidence |
1.0 | |
Virtual Boy Wario Land (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e211a865 | |
Springs, Springs Everywhere / int_e49fc98a | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e49fc98a | comment |
Jump pads in the Unreal series. Became more common starting from Unreal Tournament 2003. | |
Springs, Springs Everywhere / int_e49fc98a | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e49fc98a | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e49fc98a | |
Springs, Springs Everywhere / int_e4b5d35b | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e4b5d35b | comment |
In Freedom Planet and Freedom Planet 2, springboards are a common stage element, launching players up in the air. | |
Springs, Springs Everywhere / int_e4b5d35b | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e4b5d35b | featureConfidence |
1.0 | |
Freedom Planet (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e4b5d35b | |
Springs, Springs Everywhere / int_e5d5e93c | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e5d5e93c | comment |
DUSK features jump pads that work on both the player and enemies. How far up they launch the player varies per springboard. | |
Springs, Springs Everywhere / int_e5d5e93c | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e5d5e93c | featureConfidence |
1.0 | |
DUSK (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e5d5e93c | |
Springs, Springs Everywhere / int_e7795776 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e7795776 | comment |
Celeste features wooden boards on a spring that launch the player. Jumping on them not only resets air dashes but also doesn't count as landing. | |
Springs, Springs Everywhere / int_e7795776 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e7795776 | featureConfidence |
1.0 | |
Celeste (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e7795776 | |
Springs, Springs Everywhere / int_e8cb4948 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_e8cb4948 | comment |
Train Your Minibot: If you land on the tab of a soda can, it'll launch you upward. However, it only works once. | |
Springs, Springs Everywhere / int_e8cb4948 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_e8cb4948 | featureConfidence |
1.0 | |
Train Your Minibot (Video Game) | hasFeature |
Springs, Springs Everywhere / int_e8cb4948 | |
Springs, Springs Everywhere / int_ef353339 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_ef353339 | comment |
Nuts & Milk has springboards as one of the most common stage elements. Player needs to press jump button on them at the right time so Milk's jump height is doubled on them. | |
Springs, Springs Everywhere / int_ef353339 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_ef353339 | featureConfidence |
1.0 | |
Nuts And Milk (Video Game) | hasFeature |
Springs, Springs Everywhere / int_ef353339 | |
Springs, Springs Everywhere / int_f0c455d4 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_f0c455d4 | comment |
Speedy Gonzales: Los Gatos Bandidos has mousetraps (which you'd expect to be harmful but aren't) in the Green Hill Zone stage. Later stages have mushrooms and bear bellies. | |
Springs, Springs Everywhere / int_f0c455d4 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_f0c455d4 | featureConfidence |
1.0 | |
Speedy Gonzales: Los Gatos Bandidos (Video Game) | hasFeature |
Springs, Springs Everywhere / int_f0c455d4 | |
Springs, Springs Everywhere / int_f5855286 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_f5855286 | comment |
The Legend of Zelda: Tears of the Kingdom has coiled springboards. They can occasionally be found scattered all over the world. They can be carried around but must be activated manually to launch things (like Link himself) high up in the air. | |
Springs, Springs Everywhere / int_f5855286 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_f5855286 | featureConfidence |
1.0 | |
The Legend of Zelda: Tears of the Kingdom (Video Game) | hasFeature |
Springs, Springs Everywhere / int_f5855286 | |
Springs, Springs Everywhere / int_f81f1f30 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_f81f1f30 | comment |
Bubble and Squeak: The game has springs that look like the ones from the early Sonic the Hedgehog games. They can also be picked up and carried. | |
Springs, Springs Everywhere / int_f81f1f30 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_f81f1f30 | featureConfidence |
1.0 | |
Bubble and Squeak (Video Game) | hasFeature |
Springs, Springs Everywhere / int_f81f1f30 | |
Springs, Springs Everywhere / int_fc2141d1 | type |
Springs, Springs Everywhere | |
Springs, Springs Everywhere / int_fc2141d1 | comment |
Kickle Cubicle has loads of springs, but they can't be jumped on because it isn't a Platform Game. Instead, their job is to reflect blocks pushed towards them. | |
Springs, Springs Everywhere / int_fc2141d1 | featureApplicability |
1.0 | |
Springs, Springs Everywhere / int_fc2141d1 | featureConfidence |
1.0 | |
Kickle Cubicle (Video Game) | hasFeature |
Springs, Springs Everywhere / int_fc2141d1 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.