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Stalked by the Bell

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If you dawdle too long, the game deploys an overpowered monster or Advancing Wall of Doom to end the stage quickly — one way or another.
This is most prevalent in Arcade Games for two purposes: as a deterrent to discourage one player from hogging the machine if others are waiting in line behind them; and to reset the cabinet back to Attract Mode in case players decide to abandon it during gameplay.
It may also appear on console and PC video games as a means of Gameplay and Story Integration, even if only to give a valid reason for the mission being timed; it makes more sense for there to be a time limit because something within the game is chasing the player character than for the character to simply die upon the time limit being reached. This trope also works to give the player a chance to successfully complete the level, even if the time limit had already been reached.
For the narrative equivalent to this trope, see The Call Knows Where You Live, in which The Protagonist is similarly pressured into beginning their journey by some personal threat. If the game punishes you for literally doing nothing instead of just staying in the same area too long, see Anti Idling. When the game doesn't punish you for dawdling, but just tells you off instead, see Continue Your Mission, Dammit! and Time Keeps On Ticking.
 Stalked by the Bell
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Stalked by the Bell
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Wizardry: Tale of the Forsaken Land. Stay too long on a level, and the Grim Reaper pops out and starts chasing you around. He's as fast as you and can move through solid objects. If he catches you, a random party member gets possessed. If that party member then dies, it is Permadeath. The only way to cure that status is in town. The Reaper also appears in certain areas regardless of time.
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In Sonic the Hedgehog CD, waiting for three minutes completely motionless will bore Sonic to the point where he waggles his finger, yells "I'm outta here!" and jumps out of the screen. Cue Non-Standard Game Over, regardless of Rings or Lives. Obviously this isn't something you'd do by mistake.
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Both the "Puzzle Plank" and "Rolling Masterpiece" Galaxies from Super Mario Galaxy 2 feature planets that actually get cut apart by circular saws, causing you to fall to your death if you stay on them too long.
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The boss Mechbeth in Star Fox 64 will instantly kill you if you take too long. However, this takes so long that it's probably harder to get that far without dying than it is to just defeat the boss. Other levels will trigger something bad to happen (a building blows up in Fortuna or Katina). This still finishes the level, but you miss out on a secret path.
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Stalked by the Bell
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Recettear: An Item Shop's Tale has powerful enemies which spawn if you linger on one floor of a dungeon for too long. The enemies are in fact killable (just very hard) and must be farmed for post-endgame 100% completion objectives. They still serve the same purpose of driving you out if you take too long, though, as they don't stop spawning.
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In the Road Rash series, a police officer on a motorcycle will start chasing the player about a minute into a race. If they manage to catch up to them and force them to stop, the player will be busted and forced to pay a fine (or if they can't afford the fine, go to jail).
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In the arcade version of Sunset Riders, if you stay still at the same area for a long period, a vulture will fly down to attack your character.
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In Sandopolis Zone Act 2, from Sonic 3 & Knuckles, if you let the lights go out (rather than keeping them on by periodically pulling switches scattered around the level), ghosts will appear one by one at set intervals. If three appear, they grow horns and start flying at you.
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In Kirby's Adventure, the first Nightmare battle features Kirby and Nightmare's Power Orb falling to some surface. If the player takes too long, the Power Orb will fly off, and Kirby will crash into the ground and die. More accurately, gets crushed between the ground and upper part of the screen.
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In the higher stages of Kirby's Avalanche, a computer will, despite all of your disruption tactics, somehow always manage to pull off an Avalanche (a chain of 9 or greater) if you don't beat them in under two minutes.
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In Super Smash Bros. Ultimate, Sudden Death fights are accompanied by the screen slowly closing in on the center of the arena, shrinking the blast zones all the while and making it easier for someone to be KO'd in so doing. The rain of Bob-ombs still comes into play if it takes too long for someone to be eliminated.
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The Battle Cats has a few levels that spawn extremely powerful enemies if the player takes too long to win. Usually, these enemies are Assassin Bears — ridiculously fast enemies that attack nearly four times a second, have very long range, and are usually buffed enough to kill most cats in one or two hits, almost guaranteeing a loss whenever they show up. Curiously, Assassin Bears aren't always this, as they're meant to be killed in some levels where they appear.
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Borrowed Time: You always have to be on the move, because if you stay in one room too long, the thugs will get you (and no, shooting them doesn't work).
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In the final mission of Alien: Isolation, if you wait too long before releasing the Torrens at the end of the spacewalk, the xenomorph will spawn and kill you.
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 Alien: Isolation (Video Game)
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Wario Land: Shake It! continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.
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In Spooky's Jump Scare Mansion, if you idle in a single room for a couple of minutes, Specimen 9, essentially a floating red skull, will spawn and rush to your position, killing you instantly.
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In Wonder Boy in Monster Land, there's a timer represented by an hourglass that takes away a life heart every time it runs down. And healing items are hard to come by.
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Baldur's Gate II: One of the early ideas for the maze in Spellhold was that if you took too time wandering around the first level, Bodhi and a squad of vampires would eventually spawn and battle you, as she promised. This was cut out as it was deemed to stressful for novice players, and instead Bodhi was put in a specific location at the end of the second level but you don't fight her. Certain mods such as Unfinished Business restore the encounter, although she gives plenty of time.
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Resident Evil Survivor 2 sends Nemesis in to chase and kill you once the timer runs out. Since he's invulnerable to your weapons and can kill you in one hit, this is a good sign that it's time to leave.
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 Resident Evil: Gun Survivor (Video Game)
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In Mystik Belle, exploring without the Hall Pass will summon the Grim Reaper after a few seconds in a room.
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In Scurge: Hive, once your "infection level" time limit runs out, you start losing health. If you die this way, the camera sticks around long enough to see the character metamorphose into a grotesque Scurge monster before breaking down.
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Lethal Company: A unique example is found in the Jester. The Jester will spawn in and begin to roam around the map until it spots a player, and begins following them. After a few seconds, it uses its handcrank to wind itself up. Once the time has run out, it will become aggressive, know where every player is in the building, and gather speed to chase and kill any player it comes across until all of them are either dead or left.
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Outpost 2 will have the Blight approach or volcanoes erupt if you take too long, either way leaving you with only minutes to finish your objectives. There are several variations: sometimes the Blight appears early, but doesn't begin to spread until daylight; sometimes a volcano erupts first, then the Blight appears to finish you off. On one mission where you have no base, the Blight infects your units and they will turn on you if you take too long.
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In Smash TV, if you loitered in a cleared room for too long after killing all the enemies in it, spinning disks of death would enter the room and kill you if you didn't make a hasty exit.
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In the Genesis version of Mighty Morphin Power Rangers: The Movie, the game starts draining your character's health once the clock reaches zero.
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In Wonder Boy and Wonder Boy III: Monster Lair, your Life Meter is constantly decreasing, and must be refilled by collecting fruit.
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In Haven (2020), the Superboss Beruberu appears if Yu and Kay spend more than a couple days away from the Nest. If you aren't sufficiently leveled up, it is best to avoid it.
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Super Paper Mario
Flying skulls called Megabites will spawn if you dawdle in certain areas for too long. Downplayed in that they aren't much of a hassle (while they take only one point of damage per hit, they only have 4 HP and deal only one point of damage per hit), and the items they drop can actually be fairly beneficial, though the sounds they make are surprisingly unnerving.
In both the Flipside and Flopside Pits of 100 Trials you have to go through one hundred rooms, each one having enemies that the player must kill in order to find the one that has the key to open the door to the next room. If you fail to get the key from the enemies in under five minutes, you will receive an instant Game Over.
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The Tower of Druaga was especially sadistic. When the timer ran out, invincible Will-O-Wisps traced the walls in varying speeds, bypassing any magic ring protection the player may have. Slow ones appear first; fast ones appear later. Also, the timer resets to 60 seconds. If Gil is still alive and in the maze when the timer hits 0, Gil dies instantly. This is just one aspect of this game that makes it hair-tearingly difficult.
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If you don't defeat all of the enemies in a room in Mendel Palace, those that are still alive turn red and attack you more tenaciously, getting progressively faster the more time you waste. For instance, the "swimmer" dolls will stop swimming and walk upright toward you, while the "copycat" dolls are no longer bound by mimicking your actions, and will fight you on their own. A few levels, such as the Sumo level and the aforementioned Enemy Mime level, give you Musical Spoilers.
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In Final Fantasy XII, your time at the Barheim Passage can become really nasty if you don't keep the lights on. However, the monsters that roam in the dark aren't invincible, but "merely" loads more powerful. Deliberately leaving the lights off as a Self-Imposed Challenge can be a good source of experience and items if you can handle the stronger monsters...
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Final Fantasy XIV has Primal fights (referred to in-game as Trials) where the boss will, without exception, unleash some kind of powerful, unavoidable attack. The goal isn't to prevent the boss from using the attack, but finding out how to prevent it from doing full damage; for example, Ifrit, the first Trial boss, will summon an Infernal Nail. If you destroy it, then the subsequent Hellfire attack will still hurt, but you'll survive it. Fail to destroy it in time, and Hellfire will wipe the party. Each additional Primal fight gets more complicated in terms of their actions and how to survive themnote Titan, for example, is the very next boss, and has multiple instant-kill attacks and five phases, but the real challenge is in Extreme/Savage Trials, where the requirements for survival are increased (Ifrit Extreme has three Infernal Nails) and the time limits for meeting the requirements are much shorter.
Elder Primal Odin is perhaps the most extreme version of this, where there is no method for reducing the damage from his ultimate attack, Shin-Zantetsuken. If he unleashes the attack, everyone in the battle will die without exception, and it can hit through invulnerability, meaning you can't survive it at all. Instead the battle is a race (AKA a DPS Check), where the goal is to do a lot of damage to him, force him into the phase where he starts charging Shin-Zentetsuken, and then blitzing to do as much damage as you can as quickly as possible before he finishes charging. Succeed, and the battle is won. Fail, and you die. Ultima Weapon works the same way, though the charging time for Ultima is a bit more generous.
It's a standard feature in any Extreme/Savage raid or trial that, after a certain amount of time has elapsed in the fight, the boss will use an "enrage" attack. These come in the form of either a "hard enrage": an instant-kill attack that will deal more damage than the amount of HP you can possibly have to the entire party, or a "soft enrage": using a powerful party-wide attack over and over again at such a rate that healers could not heal through the damage for long. These "enrage" attacks serve the purpose of putting a time limit on the fight, and with it, a DPS Check, as mentioned above.
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Unlike all other games in the Ace Combat series, Ace Combat 3: Electrosphere (at least, the original Japanese version) didn't give you a hard time limit. The time limit in the briefing instead indicated how fast you have to destroy the initial enemies to get a mission update and more enemies (with whom you could totally Take Your Time unless you were going for A-rank completion) and a better mission ending. Said endings mainly differed in dialogue but some resulted in story branching: completing "Ghosts of the Past" on time, for example, lets you play a hidden mission revealing more of Rena's Back Story, while taking too long gives you the default counter-terrorism assignment next.
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In World of Warcraft, many raid bosses go into an Unstoppable Rage if you don't defeat them within a set time limit, pretty much guaranteeing a Party Wipe. It's sometimes possible to kill them anyway in the few seconds left before you get demolished. Some bosses use infinitely spawning hordes of Mooks or stacking damage increases to achieve the same effect — sooner or later you get overwhelmed.
One particularly interesting way to achieve this effect is to have the boss use a superpowerful or instant kill attack on a regular timer, but give players Applied Phlebotinum with a certain number of charges that will reduce or prevent the damage. When the charges run out, the next attack will wipe the raid. Most notably used by Kil'jaeden.
Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame roomwide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.
One boss that used to do something even worse was Algalon The Observer. Not only did he have the standard Instant Kill after 8 Minutes version of this trope, he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, and then leave the area. What makes this utterly obscene is that the raid party would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone their failure to do it quick enough, just to rub it in and feed on the raiders' tears.
The Brawler's Guild pits players against powerful enemies in a small arena. If the player takes too long then the spectators grow restless. After a warning, fire will shoot across the arena floor, instantly killing the player
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The Binding of Isaac: Afterbirth has the "Speed!" challenge, which speeds up the entire game and gives the player a 16-minute time limit to beat it (which, in this game, borders on Speedrun territory). If the timer runs out, the player will start periodically taking damage until they die.
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The NewZealand Story had an invisible timer in levels; if you took too long, the music changed to a frantic piece, giving you about 20 more seconds to finish the level before the music turned even more desperate, and a reaper (a "Hello Kitty" type of reaper) floated onscreen, haunting you through the level and chasing you down, killing you instantly when it caught up to you.
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In Sonic Colors, each stage has a hidden time limit; reaching that limit causes "TIME'S UP" in red-colored text to appear under your score and you won't be able to score any more points, not even end-of-stage bonuses. This doesn't matter if you just want to complete the stage, but if you were going for an S-rank, you're not getting it anymore.
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In Persona 3 and its PSP remake, Elizabeth, her brother Theodore, and their older sister Margaret have — in addition to quite a few other special rules they won't tell you about — invisible time limits for their Superboss fights, after which they fully heal themselves and proceed to nuke the Player Character into oblivion. For Margaret, the time limit is fifty turns (twenty-five in Golden, because she uses two turns each time she acts). Elizabeth and Theo are less generous.
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In Persona 5, once again, if you take too long to explore Mementos, the Reaper will come for you. And just like in Persona 3, not only is he beatable at higher levels, there's yet another way to cheese through him: the Common Cold, as seen here. Sadly, it doesn't work in Royal.
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Wolverine: Adamantium Rage for the SNES released Elsie Dee (an android filled with plastique and modeled after a child) if you took too long. She crawled all over the level to chase you down. If she managed to touch you, you'd get a Non-Standard Game Over as she, Wolvie, and the stage you were in exploded.
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Fortnite Battle Royale, like most games in the genre, features a "safe zone" mechanic, where an Advancing Wall of Doom titled The Storm closes in on players. If a player fails to reach the safe area in the given time limit, they're caught in The Storm and dealt an increasing amount of damage until they either die outside the safe area, or reach it before their health runs out.
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In the Flash browser game Lucky Tower, shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre impish creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.
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Go! Go! Hypergrind: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to chase the contestant to knock them off their board. He can be avoided, but one blunder ends the link, ends the round, and all the points associated with the last link are lost.
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The Lord of the Rings Online has a boss somewhere which periodically gives itself a stacking damage bonus and also periodically uses a single insanely powerful attack dealing thousands of damage. This turns the boss into a game of "kill it before it oneshots the tank".
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The boss of Spring Yard Zone in the original Sonic the Hedgehog will periodically swoop down to grab a block from the bridge that Sonic is standing on. If the player takes too long, he will have nowhere to stand. Similarly, the Sandopolis Zone boss from the aforementioned Sonic & Knuckles slowly walks towards a wall on the side of the arena, squishing the player if he doesn't destroy the machine quickly enough.
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Just like the video game, if players take too long to destroy the Landers in Defender pinball, Baiters will appear to interfere.
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In NiGHTS into Dreams…, running out of time causes the character to lose the ability to turn into NiGHTS and revert to a kid. After which they are literally stalked by a bell in the form of a malevolent moving alarm clock in an egg which, if it catches the kid, results in a game over. The sequel features ghostly creatures called "Awakers" who are a little more lenient: you don't lose until three latch onto you, and you can shake them off by turning into NiGHTS.
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Take too long in Snow Bros and a Jack O'Lantern creature will arrive, start chasing you as well as spitting out deadly ghosts. He's indestructable but you can force him to teleport to another part of the screen.
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The Dungeons & Dragons board game Dragon Strike had a ridiculously powerful dragon who would show up if the players a) took too long or b) protected themselves.
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Omega Labyrinth Life features an invisible timer each floor of the randomly generated dungeons, counting down the number of turns you take. If it runs out, "a lukewarm wind blows" and a power monster capable of one-hit KO'ing the characters starts to hunt you down, until you are either killed or escape to the next floor.
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Escape Velocity has a weird example where if you don't pay for and register your copy within the 30-Day Free Trial, it spawns the invincible Captain Hector to kill you.
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Binky Show: Once the game starts, you will have one minute to prepare before Binky starts to show up on the map.
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In Fatal Frame III, the miasma mechanic that arrives in the last part of the game kicks it up a notch: if your purifying candle burns out before you can find a new one, then Reika will appear.
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In The Fairyland Story, a pitchfork-wielding Big Red Devil would chase Ptolemy around the screen if she took too long to kill enemies. However, if there was only one enemy left, the enemy would disappear and Ptolemy would win the stage by default. The devil would later appear as the boss of the Fairyland Story level in Rainbow Islands.
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Taking too long in TumblePop, the scary imp creature will arrive, start chasing the tumble poppers and making instant zero of lives. He's indestructable because it just the imp.
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The Legend of Zelda LCD Watch & Game (No, not the other way around) would punish you if you stayed in a cleared room too long. Once you have the key to leave the room, after awhile, your hearts would start to deplete.
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The Stage of Gobi's Valley in the Pyramid Maze of King Sandybuts Tomb in Banjo-Kazooie requires a player to make it to the end in a time limit. If you fail, the pyramid ceiling will come and crush you.
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EXTRAPOWER: Star Resistance Take too long to fight a boss and one of Dark Force's hands appears on screen and homes in on the player to disrupt their defensive pattern.
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In Zone Raiders, a massive flying battleship would attack if the timer reached zero. The timer would freeze whenever the player was out of detection range; which meant no live enemies or stationary detectors in the area.
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In Oil Ocean Zone Act 2, from Sonic Mania, the same switches from Sandopolis Zone are used to periodically flush toxic fumes out of the whole zone, which will sap your rings one by one if you let them build up for too long.
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In Inscryption, both your main deck and your squirrel deck contain finite amounts of cards. If you are unable to defeat the opponent in an encounter before you run out of cards to draw from both decks, 'Starvation' begins to settle in, represented as a series of creature cards that your opponent plays every following turn in any available slot. With every new Starvation card put in play, both its damage output and hit points increase by one, eventually doing enough damage to One-Hit Kill any card you can put down until they attack you directly, usually resulting in an instant round loss.
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The Adventure of Little Ralph punishes players for leaving Ralph idling too long by making stars fall from the top of the screen, inevitably hitting and killing Ralph.
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In the final mission of Halo: Combat Evolved, you can find an armory that is fully stocked with Shotguns and Rocket Launchers, without any enemies in sight. If you take too long looking around this room however, a group of cloaked Flood will swarm into the room to keep the player on their toes. Notably, these enemies are the only cloaked Flood in the game.
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In Super Robot Wars Compact 3, the Omega Missile from Mechander Robo frequently shows up after 3 turns from Stage 10 until Stage 16. It has a post movement MAPW with a range of 1-6 around itself that hits for about 4k damage and NEVER misses.
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Star Wars: The Old Republic uses this in some flashpoints (5-player raids) and operations (8- and 16-player raids). For example, the last stage of "Depths of Manaan" has a timer on it because the underwater lab you infiltrated is now flooding, while one boss battle in the operation "Gods from the Machine" has an Unrealistic Black Hole get loose and slowly start expanding across the arena in one stage, forcing the players to complete that stage before it encompasses and kills them.
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The Lost Tribe has a countdown to winter. If you don't reach the fertile volcano that is the game's goal by the time it hits zero, food will start to become more scarce until it is impossible to keep the tribe's needs met by hunting and gathering. This forces you to keep pressing forward instead of remaining in areas with good hunting to build up your resources and experience.
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Once Pillar John at the end of each level in Pizza Tower is defeated, a timer appears, within which you must race back to the exit gate at the beginning of the level. If this timer runs out, Pizzaface will awaken and chase you down, killing you instantly on contact.
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The Kamen Rider game for SNES does something different: the stages aren't timed, but at the bottom of the screen, the boss's HP meter will slowly fill as time goes on, giving the player incentive to reach the boss as quickly and efficiently as possible.
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DoDonPachi DaiOuJOu Black Label Extra has an X Mode where your Hyper can cancel bullets, which leads to players doing all sorts of "boss milking" where they intentionally avoid damaging the boss to keep it alive as long as possible so they can cancel as many bullets as they can for score. But players who attempt to do that against Hibachi are in for a nasty surprise, since after 2 minutes Hibachi will start firing inverted-color bullets which are immune to being canceled by Hypers. In its infamously hard "washing machine" pattern, no less.
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If you stand around too long in any room in the first game, a ghost will appear which, like any other ghost in the game, has a lethal touch. Only likely to occur if you leave the game unpaused, though.
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 Fatal Frame (Video Game)
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Old School RuneScape has some mechanically-introduced time limits in two of the "Forgotten Four" bosses fought during "Desert Treasure II":
The Whisperer boss fight gives the player a Sanity Meter: it drains slowly while you are in the Shadow Realm, and you lose a chunk of it every time you get hit by a dodgeable attack. If you run out of sanity, your hp starts draining rapidly. For the final portion of the fight, you are dragged into the Shadow Realm and barraged by her dodgeable shadow tentacles, and have to beat her before your sanity reaches 0.
The Leviathan boss fight has an interesting one: it will periodically attack you with a sequence of differently-colored orbs, requiring you to use the correct protection prayers to completely mitigate damage. Every time it uses this attack, it gets faster and faster until the orbs start coming as fast as the game server can process your inputs. Fortunately, using shadow magic will stun the boss and reset the orb attack speed.
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Crossy Road has an eagle that will snatch away the player character as punishment should they either remain idle too long or backtrack too far.
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 Crossy Road (Video Game)
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Final Fantasy X-2: Last Mission is a roguelike included as an extra with the International and HD Remaster versions of the game. If you take too long on a floor, eventually you receive a message that an eerie laughter has sounded and then that it is coming closer. Continue after this and it will say there is an intense aura on the floor and you will eventually be faced with The Founder, who is modeled after Trema of New Yevon from the original game. He is extremely powerful, though you can steal some great items if you can withstand him.
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 Final Fantasy X-2 (Video Game)
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In Final Fantasy XI, certain world-spawned (only one to a world) High Notorious Monsters (HNMs) will go into an Unstoppable Rage with attack and defense stats sky-high if not killed within a certain amount of time after the fight started. Pretty much certain death. In this case, the dev team put in rage mode as a countermeasure to players attempting to manipulate the spawn timers to keep it in their time zone; players from all time zones (and all around the world) are supposed to have a shot at it.
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 Final Fantasy XI (Video Game)
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In Power Stone 2, if a match takes too long, giant meteors rain from the sky and crash into the players, reducing their health to just a mere silver. This makes one hit, even the weakest punch, become an instant kill. However, if players take too long to kill each other in this sudden death, more meteors fall from the sky and kills all the remaining players simultaneously, ending the match in a draw. Likewise, taking too long to kill one of the two bosses in adventure mode causes the boss to unleash a super attack that kills the player instantly.
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Donkey Kong 64: Inside some buildings, there's a disembodied voice that growls "Get Out!", followed by a crosshair (seemingly aimed by Kroc from Dixie Kong's Double Trouble) appearing over the player. When this happens, a timer appears, indicating how long they have to leave before Kroc blasts them for all of their health. Sometimes, the crosshair appears because the player stepped into a spotlight or did something else wrong; in those instances, the timer has one second on it. Better hope you're right next to the door.
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Similar to the TMNT games, if you dawdle for too long on a stage in X-Men (1992), an explosive falls from the top of the screen and kills your character instantly. This appears to just be Konami's favorite way to handle this trope.
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 X-Men (1992) (Video Game)
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In The Legend of Zelda: Skyward Sword, you must enter "Silent Realms" to collect tears at a few points, in order to progress. These tears also extend a timer, and when that timer runs out, you get chased by the realm's guardians — who can kill you in one hit. With some pretty badass/terrifying music too.
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 The Legend of Zelda: Skyward Sword (Video Game)
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Rainbow Islands has a rapidly rising flood chase you to the exit if you don't finish the stage fast.
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 Rainbow Islands (Video Game)
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In Moonlighter, a sinister-looking eye will pop up on the bottom of your screen if you spend too much time on a dungeon floor. After about 30 seconds, a large slime monster called the Wanderer will appear and chase you until either you escape the floor or it catches you for a One-Hit KO.
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In the Pokémon Mystery Dungeon games, when the player spends too much time in a dungeon, eventually some messages about a "mysterious wind" start appearing. If the player takes too long to find the exit, the Pokemon are blown out of the level and it counts as a loss.
The creepy thing about this is that when these warnings come up everything on-screen freezes, the music cuts out, leafs blow across the screen as wind blows through the speakers and a warning is given that 'Something's stirring...' As you dawdle longer and longer the warnings get more urgent that this thing is approaching until it's right nearby and the wind blows you out of the dungeon. The freaky image it produces is that if you weren't blown away then some extremely powerful and very scary monster would appear and decimate your team.
This is the default mechanic for any game based off the Shiren: Mysterious Wanderer formula. (Chocobo Mystery Dungeon deviates from it as mentioned earlier.)
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 Pokémon Mystery Dungeon (Video Game)
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Sue the Ghost Monster darts into Pac-Man in the platformer Pac-Land if he doesn't reach the goal in time.
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 Pac-Land (Video Game)
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The arcade version of Teenage Mutant Ninja Turtles: Turtles in Time would also drop an insta-kill bomb on the player if they dawdled for too long.
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 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game)
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This is especially problematic in Radiant Silvergun, as destroying bosses is the best way to power up your weapons. If you don't level up your weapons consistently, you will probably find yourself in an Unwinnable game in the later stages, and the only way to see the ending will be to have all bosses self-destruct. Even if you manage to survive until then, don't expect a good score without those destruction bonuses.
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If you take too long during the final boss battle in Yoshi's Island, the floor underneath you will cease to exist.
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 Yoshi's Island (Video Game)
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Death also shows up in Grabbed by the Ghoulies by Rareware. If you fail a challenge (say, run out of time), The Grim Reaper will show up and chase Cooper or Amber around, destroying everything in his path. You can outrun him, though, and in fact you HAVE to summon him to clear a Scrappy Level of a room.
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In most entries in the Bomberman series, the standard-issue multiplayer modes would eventually start dropping killer blocks from the sky in a spiral pattern once the timer runs down to one minute. These instantly squash any Bomberman unfortunate to be under their drop zone, and also quickly reduce the size of the stage to make remaining players more likely to get killed by bombs. Bomberman Act:Zero's "First-Person Bomber" mode also starts sapping your health on top of this to make it easier to kill other players in one shot.
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Trinity Universe: In certain dungeons, if the player sticks around too long, a being called a Lurker will appear to chase the player. Catch is, the monster itself is invisible, and the only hint as to its location is the billowing black shadow on the screen's edge. The closer it gets, the larger the shadow. It is possible to outrun it, which will make it go away for a while.
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In The Simpsons arcade game, when Homer, Marge, Bart, and Lisa have cleared a screen, a giant hand will show up to point forwards and tell them to hurry on. If they stay too long, said hand will lose patience and flick them forward, causing actual damage.
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 The Simpsons (Video Game)
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In the arcade version of Rush'n Attack (aka Green Beret), a bomber will fly by and drop a bomb on the player if he stays too long in the same place.
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 Rush'n Attack (Video Game)
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The Devil May Cry games have a "Must Die" difficulty mode featuring battles where you are encouraged to kill all the mooks and bosses within a hidden time limit. Otherwise, those who are still alive will activate their Devil Trigger state where they deal more damage and are harder to take down.
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 Devil May Cry (Video Game)
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Pikmin 2: While most caves in this entry give you unlimited time for traversal, the Submerged Castle has a creature called the Waterwraith show up to start patrolling the area if the player takes too long on any given sublevel. It can only be harmed with Purple Pikmin, which aren't available until the final floor.
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The Waterwraith makes its return in Pikmin 4, and the same strategy for the Engulfed Castle's floors before the bottom remains to Run or Die.
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 Pikmin 4 (Video Game)
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In the Godzilla title for the Game Boy, failing to clear a level fast enough will make an invincible King Ghidorah appear and chase Godzilla around.
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 Godzilla (Franchise)
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Everspace has multiple interceptor ships start jumping in and hunting you in large numbers if the player stays for too long in one sector without moving on. These ships are beatable and a savvy (or desperate) player can obtain fuel and resources from them. However, should you ignore this warning and not leave ASAP, after a few waves of minor ships, a gigantic Colonial Warship will jump in without warning and start pummeling your ship to oblivion with very powerful and accurate strikes. This ship is invincible and even if you manage to destroy their turrets, they will keep spawning ships and drones from their hangars to kill you. Destroying the Warship at the end of the story prevents it from spawning in future playthroughs.
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Star Fox Command 's battles are timed; the timer is Hand Waved as being your fuel meter; if time runs out, your character just retreats as you lose one ship. The remaining time at the end will carry over to the next battle, even if the next battle is fought by a different character.
The boss Mechbeth in Star Fox 64 will instantly kill you if you take too long. However, this takes so long that it's probably harder to get that far without dying than it is to just defeat the boss. Other levels will trigger something bad to happen (a building blows up in Fortuna or Katina). This still finishes the level, but you miss out on a secret path.
Star Fox 64 gives you a 10-point bonus for killing a boss, on top of the one point you get (as the score counter represents enemies shot down). Take too long and the bonus will start to decrease, all the way down to 0.
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Qix sent out two extra sparks which were able to travel up partly completed lines, unlike the normal sparks. And if you stay in place too long, a fuse starts burning up the line.
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Leaving your base in Chernobylite automatically puts the Black Stalker on your tail, basically turning every mission into a timed one. You generally don't need to rush and can take your time exploring each area, but taking it too slow will eventually allow the Black Stalker to track you down, teleport in and force you into a dangerous, avoidable Boss Battle.
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Touhou Project has this also in that timing out bullet patterns (spellcards) prevents you from gaining points from them. However, certain boss patterns can become harder as time passes. The biggest example is how several bosses (generally Extra Stage bosses) have a pattern that becomes more difficult as the boss takes damage. This would normally mean in Pacifist Run the boss would stay in its easiest pattern, meaning it is easier to beat the boss without damaging it. Therefore, these patterns, in the last thirty seconds or so before they are timed out, enter a super-difficult mode that is more difficult than the pattern would ever be normally.
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Run For Money: Tousouchuu (the original Japanese version of Cha$e (2008)) often closes off a section of the play field midway through the game. Sometimes, instead of immediate disqualification for not vacating the area in time, the penalty is getting locked in the closed area while they release a bunch of Hunters (depends on area size, varies from ten to hundred) into it. Thus far there is only one outcome if one or more players is trapped inside — surrounded by a bunch of hunters within a minute, and tagged out by one of them.
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 Run For Money: Tousouchuu
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Pilotwings 64 puts most missions on a timer. To get the full Time Points, you need to fulfill the mission's objective and then land (or touch the Goal ring, in the case of one mission). If you go over the time limit, you start losing Time Points.
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If you go too long without picking up an item crucial to advance the game in Clock Tower, the unstoppable Scissorman appears.
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 Clock Tower (Video Game)
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In Berzerk, staying too long in a level means an invincible smiling head called Evil Otto started bouncing towards the player. ("Intruder alert! Intruder alert!") Naturally, Evil Otto's touch is lethal. The sequel Frenzy allowed you to stop one Evil Otto with three hits. Only thing is, a faster one immediately appears afterward.
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As a Puyo Puyo battle drags on, the amount of Garbage Puyo sent with each chain is increased at an approximately exponential rate. If the battle drags on long enough, every Puyo cleared will send a bare minimum of ten Garbage Puyo.
In the higher stages of Kirby's Avalanche, a computer will, despite all of your disruption tactics, somehow always manage to pull off an Avalanche (a chain of 9 or greater) if you don't beat them in under two minutes.
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 Puyo Puyo (Video Game)
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Sonic the Hedgehog:
In Sonic the Hedgehog CD, waiting for three minutes completely motionless will bore Sonic to the point where he waggles his finger, yells "I'm outta here!" and jumps out of the screen. Cue Non-Standard Game Over, regardless of Rings or Lives. Obviously this isn't something you'd do by mistake.
In Sonic Colors, each stage has a hidden time limit; reaching that limit causes "TIME'S UP" in red-colored text to appear under your score and you won't be able to score any more points, not even end-of-stage bonuses. This doesn't matter if you just want to complete the stage, but if you were going for an S-rank, you're not getting it anymore.
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In Let It Die, if you stay on one floor for too long, the Jackals will appear and start looking for you. They are outfitted with high-tech gear and weaponry that you can take for yourself if you beat them, but that is a very big "if": they are so powerful and resilient that escape is often the wiser choice of action.
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During the fight with the Demi-Fiend in Digital Devil Saga, you have thirty turns to kill each of the boss's summons. If you don't, they cast Recarmdra, which kills them instantly and fully heals the boss. It zigzags this since after you kill a certain number of his summoned demons, he'll counterattack with Gaea Rage, which, unless you exploit certain abilities, is an instant kill. The battle thus becomes a balance of depleting his monsters HP to the point one attack will kill them before they use Recarmdra, while at the same time dragging things out to prolong each use of Gaea Rage.
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 Digital Devil Saga (Video Game)
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In Tetris: The Grand Master 2 and 3, if the clock reaches 15 minutes, the game will go into instant-drop speed and the delays for piece lock, appearance, and the line clear animation will minimize. However, a round of TGM2 or 3 usually doesn't last more than 10 minutes, so you'd have to try to get the clock to reach 15 minutes before you die. It is not a Kill Screen; you can still reach Level 999, but you'll probably have a lousy grade from taking so long.
TGM3's Sakura mode has a time limit for both the whole game and the current stage. Run the stage timer out and you move on to the next (but your stage clear percentage will go down); run the game timer out and it's Game Over. However, if you get stuck on a stage, you can hold down Start to skip it (at the cost of 30 seconds from your total timer). This feature is disabled during the Extra stages, where only the total timer is present and you cannot bypass a stage either by timeout or skipping.
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 Tetris: The Grand Master (Video Game)
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If you linger in one position in Wibble Wobble for a few seconds, a floating ball with a deadly pulsing red aura will close in on you.
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The Legend of Zelda: Majora's Mask runs on a 72-hour timer. If the timer runs out, Termina is destroyed and you lose all your progress in the last cycle. In the last six hours before doom, the background music is replaced with a tragic-sounding piece (except for dungeons and bosses), the Clock Tower bell constantly rings, earthquakes occur constantly, and in the 3DS remake the sky turns red, serving as extra motivation to finish what you were doing and restart the cycle/save Termina!
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 The Legend of Zelda: Majora's Mask (Video Game)
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In Spelunky, spend too much time in one stage (2:30 in 1, 3:00 in 2), and the music starts getting spooky and the Ghost appears and start chasing after you. The Ghost is completely invincible (you can temporarily stop its movement with a Camera), can pass through terrain, and touching it is a One-Hit Kill. However, any gems that the Ghost passes through will turn into diamonds, the highest value gem being worth $5000. "Ghostrunning" is a scoring strategy where players will intentionally wait for the Ghost to spawn to farm diamonds from gem piles. The sequel makes it more dangerous by having the Ghost split into two smaller, faster Ghosts if you continue to take your time exiting the stage, and again if you wait even longer.
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Team Fortress 2 either calls a stalemate if the timer runs out or has a sudden death mode where respawn (and class change) is disabled, and either team can win by killing all enemies. The timer is slightly more flexible in this game though, as "Overtime" kicks in if the timer runs out but any point is currently contested or one of the intels isn't at its point.
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Breath of Death VII and Cthulhu Saves the World have enemy parties get incrementally stronger the longer you take with beating them. Enemies can have a power boost up to 300% stronger than they initially were. Also, spending too long fighting will reduce how much MP everyone gains after defeating everyone.
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 Breath of Death VII (Video Game)
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The remake of Wonder Boy III: The Dragon's Trap adds a Hard difficulty mode with a timer similar to the aforementioned Monster Land. Mercifully, it's only active when there are immediate threats, not in rest areas like the starting village and treasure rooms.
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 Wonder Boy III: The Dragon's Trap (Video Game)
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Athena actually has two different types of Invincible Minor Minion that will send powerful attacks in Athena's direction if she lingers too long on one screen.
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1.0
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 Athena (Video Game)
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In Barony, the Minotaur fills a somewhat-similar role to the above-mentioned Ghost from Spelunky. It packs more HP than the Final Boss, breaks down any wall it touches, floats over Bottomless Pits, and homes in on the player at all times. However, he can only spawn on levels with an active Minotaur Warning; these become increasingly likely if the player is slow to clear floors, and are guaranteed if you linger long enough.
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 Barony (Video Game)
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Stalked by the Bell
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Cadash had an invincible floating skull (Taito had a thing for these, it seems) that did a massive amount of damage per hit. Interestingly enough, it was possible to buy more time, which would make it go away, although if the game ever reached that point, it was pretty much just delaying the inevitable.
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In the arcade version of Super Contra, if the player stays too long in the same spot to milk points from enemy grunts, a fireball will materialize from out of nowhere and instantly kill the player.
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 Contra (Video Game)
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Take too long to defeat a boss in the original Darius, and cube-like enemies will spawn at the top and bottom of the screen to make navigating the boss's attacks harder. Some players, however, take advantage of the cubes to get extra points.
 Stalked by the Bell / int_c6e646e5
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 Darius (Video Game)
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Stay alive for too long in a level in the original Dig Dug Arrangement, and a cloud enemy with a Pooka's face note No, really.◊ will appear to start attacking you. Thankfully, the enemy stops every few seconds, and its attacks are in the form of slow lunges at you, meaning you can easily dodge it and continue with the level, as long as you can keep dodging it.
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Fatal Frame:
If you stand around too long in any room in the first game, a ghost will appear which, like any other ghost in the game, has a lethal touch. Only likely to occur if you leave the game unpaused, though.
In Fatal Frame III, the miasma mechanic that arrives in the last part of the game kicks it up a notch: if your purifying candle burns out before you can find a new one, then Reika will appear.
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 Fatal Frame (Video Game)
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If you progress a certain amount without dying in in Gradius II and up, the game summons an invincible Option Hunter to steal your attack drones.
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1.0
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 Gradius (Video Game)
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In Sundown Kid's dungeon in the final chapter of Live A Live you must find the character's Infinity +1 Sword (a 44 magnum) and get the hell out of there before eight bells strike, each fading out the visibility in the dungeon. If the player can't make it, four dangerous monsters will pop out and attack you. Through some Level Grinding, though, you can get powerful enough to defeat them and get a very useful piece of equipment.
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 Live A Live (Video Game)
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Venture has Hallmonsters patrolling the dungeons, with more unique (and killable) monsters guarding the treasure rooms littered around the floor plans. Dawdle too long inside a treasure room, and a Hallmonster will phase into the room and home in on you, accompanied by an unnerving siren.
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 Venture (Video Game)
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Take too long to kill the enemies in a level of Joust, and an "unbeatable?" pterodactyl will appear and try to kill you. It's not completely invincible, but the window to kill it is so small as to be nearly non-existent.note In order to kill the pterodactyl, you must stab your lance into its beak. The hitbox for it is about two or three pixels in size. Early versions of this game even had a bug where the path it took let the player stand on a ledge and kill a continuous stream of them.
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 Joust (Video Game)
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In Mappy, the first warning to hurry up adds more and faster Meowkies to the stage, and some time after that, the invincible Gosenzo appears to chase Mappy.
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 Mappy (Video Game)
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Oaken:
Once all enemies have been deployed on a stage, it starts spewing "Silent Fog" that gives all your deployed characters 1 Fatigue a turn. Fatigue lowers a character's maximum health (even past 0) and is very hard to get rid of, so it's a good incentive for players to finish the battle quickly. It also prevents them from cheesing the system to achieve bonus objectives more easily than intended.
Much of the final battle's difficulty comes from this trope. Every turn, Shama's left arm creates a damage-absorbing crystal that must be destroyed, but makes the next character who steps on that tile gain 6 fatigue. The amount of tiles is limited, so if that arm isn't defeated ASAP, your party will be exhausted to death before even making a dent in Shama.
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 Oaken (Video Game)
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Certain bosses in the R-Type series crush you against the screen edges if you don't defeat them in time.
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Stalked by the Bell
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In the original Rygar, time running out would cause the entire background to go black and a huge, invincible wraithlike monster to fly at you from the left. Interestingly enough, it not only was possible to evade this monster, but repeatedly — and it would go faster every time you dodged it until it became impossible to evade. The real danger was not getting killed by it or the monsters that were normally a part of the level.
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Spend too much time on a screen in Montezuma's Revenge, and a bat will swoop down and grab you.
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 Montezuma's Revenge (Video Game)
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Worms has its "sudden death". Depending on the game and the mutually agreed upon options, it has several different effects, one of which is that the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have Super Drowning Skills).
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 Worms (Video Game)
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Can't beat a boss within the time limit in Zanac? The game will increase the AI's rank. Thanks, Compile. In area 11, if the fortress isn't defeated in the time limit, player goes back to the beginning of the stage.
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In Border Down, the maximum boss time bonus is 3,000,000 points. You get it by beating the boss when the timer is at 0:00. Every positive second from zero lowers the bonus by 60,000 points and every negative second from zero lowers the bonus by 300,000 points. When the boss timer reaches -30 sec, the level ends and you lose 6,000,000 points.
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 Border Down (Video Game)
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Pac-Man Arrangement features a wildly elaborate timer mechanism. Unlike in the original Pac-Man, where Blinky immediately went into his Cruise Elroy phase after you ate a certain amount of dots, Arrangement sets it at a timer. When this timer runs out, Blinky enters Cruise Elroy, while a second timer activates. When THAT timer runs out, all of the ghosts on the screen enter a version of Cruise Elroy that increases their speed to inescapable levels based on the time you've taken after the second timer. The second timer, along with the change in how the ghosts act, reset after you die, however.
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 Pac-Man (Video Game)
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In Magician Lord, a demon would appear and proceed to kill you if you fooled around and let the time run out. It would home in on you, passing through walls if necessary, and would remain there until the level ended — meaning that when you died, you would likely respawn on top of it and die again, only able to make it a few steps each life until you found the exit.
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Pikmin:
In every game in the series, you have a limited amount of time in any given day. Any active Pikmin that isn’t currently in your squad or in radius of the base camp by sunset are shown to be killed by the planet's nocturnal creatures during the "end of day" cutscene.
Pikmin 2: While most caves in this entry give you unlimited time for traversal, the Submerged Castle has a creature called the Waterwraith show up to start patrolling the area if the player takes too long on any given sublevel. It can only be harmed with Purple Pikmin, which aren't available until the final floor.
The Waterwraith makes its return in Pikmin 4, and the same strategy for the Engulfed Castle's floors before the bottom remains to Run or Die.
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Dead Estate: Taking too long on a stage will cause Chunks to spawn in and hunt you down. Downplayed in that Chunks actually can be knocked out and permanently incapacitated for that floor, but it's decently hard.
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 Dead Estate (Video Game)
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The fuel meter in Rally-X acts as a timer, but it's not an Exact Time to Failure: instead, once you run out of fuel, you lose your smoke screen and slow to a crawl, at which point the red cars (which, mind you, are already faster than you even at normal speed) will zero in on your position and run you down in a matter of seconds, basically making you a dead car driving at that point.
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 Rally-X (Video Game)
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Battle Zone 1980 summons an unavoidable homing missile to kill those who remain passive too long.
 Stalked by the Bell / int_df8e077
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1.0
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 Battlezone (1980) (Video Game)
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In Wario Land 4, after hitting the switch that opens the portal out of the level, you have a time limit within which you have to get to the portal. If time runs out, you start losing coins — when your coins hit zero, you die and lose all the other treasures you got in the level.
Wario Land: Shake It! continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.
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 Wario Land 4 (Video Game)
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Stalked by the Bell
 Stalked by the Bell / int_e0d9f172
comment
In Shamus, if you don't clear out a room fast enough, a creepy sound would occur, then the Shadow would jump in after you from the corner of the screen. The Shadow can go through walls, can't be killed (only stunned), and is faster than the player. Good luck.
 Stalked by the Bell / int_e0d9f172
featureApplicability
1.0
 Stalked by the Bell / int_e0d9f172
featureConfidence
1.0
 Shamus (Video Game)
hasFeature
Stalked by the Bell / int_e0d9f172
 Stalked by the Bell / int_e2b7bc30
type
Stalked by the Bell
 Stalked by the Bell / int_e2b7bc30
comment
In The XCOM Files after you discover a way to defeat a particular organization, you may decide to Take Your Time. Maybe rob their HQ once or twice more. Maybe wait for that special mission that unlocks the next stage much earlier. Maybe try to get that useful artefact. Well, be careful. Not dealing with them swiftly leaves your reputation vulnerable. Starting next month you may get "slander" missions, when you have 2-3 hours to reach the site or face a 500 score penalty (for comparison: each dead civilian is 30 and ignoring a terror site is 1000).
 Stalked by the Bell / int_e2b7bc30
featureApplicability
1.0
 Stalked by the Bell / int_e2b7bc30
featureConfidence
1.0
 The XCOM Files (Video Game)
hasFeature
Stalked by the Bell / int_e2b7bc30
 Stalked by the Bell / int_e54c7622
type
Stalked by the Bell
 Stalked by the Bell / int_e54c7622
comment
Graveyards in Spiral Knights spawn Phantoms a few minutes after entering the level. They're fast, tough, annoying, and can only be temporarily killed.
 Stalked by the Bell / int_e54c7622
featureApplicability
1.0
 Stalked by the Bell / int_e54c7622
featureConfidence
1.0
 Spiral Knights (Video Game)
hasFeature
Stalked by the Bell / int_e54c7622
 Stalked by the Bell / int_e580b3d0
type
Stalked by the Bell
 Stalked by the Bell / int_e580b3d0
comment
SCP: Secret Laboratory: 11 minutes and 45 seconds after the round starts, the Decontamination Process will lock down and gas the Light Containment Zone, killing all players inside and rendering it inaccessible for the rest of the round. C.A.S.S.I.E. will announce the Decontamination Process and its progress during a round, and monitors in Light Containment will display a timer showing how (roughly) long you have left (as they display a 15-minute timer which is slightly sped up)
 Stalked by the Bell / int_e580b3d0
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1.0
 Stalked by the Bell / int_e580b3d0
featureConfidence
1.0
 SCP: Secret Laboratory (Video Game)
hasFeature
Stalked by the Bell / int_e580b3d0
 Stalked by the Bell / int_e580fe3d
type
Stalked by the Bell
 Stalked by the Bell / int_e580fe3d
comment
Spend too much time on a floor in one of the Coolers in WASTED, and you will receive the message "something is coming to get you..." That something is the S.O.B. Purifier, a minigun-wielding Boss in Mook Clothing who prowls the floor, pinning all non-S.O.B. personnel to the wall with bullets as it makes a beeline towards you. It can be defeated, but only with serious firepower that you aren't likely to have at the start of the game, and the minigun and power armor you obtain from it are outclassed fairly quickly by midgame equipment.
 Stalked by the Bell / int_e580fe3d
featureApplicability
1.0
 Stalked by the Bell / int_e580fe3d
featureConfidence
1.0
 WASTED (Video Game)
hasFeature
Stalked by the Bell / int_e580fe3d
 Stalked by the Bell / int_e5dbd763
type
Stalked by the Bell
 Stalked by the Bell / int_e5dbd763
comment
In Qwak, take too long on any level (whether or not there is a visible timer), and the music will become ominous as a constant rain of Spikeballs Of Doom begins (replacing the constant rain of fruits in Bonus Stages).
 Stalked by the Bell / int_e5dbd763
featureApplicability
1.0
 Stalked by the Bell / int_e5dbd763
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1.0
 Qwak (Video Game)
hasFeature
Stalked by the Bell / int_e5dbd763
 Stalked by the Bell / int_e5dce3f5
type
Stalked by the Bell
 Stalked by the Bell / int_e5dce3f5
comment
Targ: Not finishing a level quickly enough makes the Targs move much faster.
 Stalked by the Bell / int_e5dce3f5
featureApplicability
1.0
 Stalked by the Bell / int_e5dce3f5
featureConfidence
1.0
 Targ (Video Game)
hasFeature
Stalked by the Bell / int_e5dce3f5
 Stalked by the Bell / int_e8d19c42
type
Stalked by the Bell
 Stalked by the Bell / int_e8d19c42
comment
Phantasy Star Online 2 has certain varieties of this.
The Mothership Emergency Trial in Riding Quest gives you a fixed timer to destroy it. If it is not defeated in time, it fires a Wave-Motion Gun that inflicts a Total Party Kill on the entire map.
The Profound Darkness, during the Duel Boss phase with Persona, gives you roughly a minute or so to beat it. If it isn't defeated in time, it initiates a field-wide attack that hits for 999,999 damage. It can still be avoided with certain invulnerability effects, and the fight still proceeds like normal afterwards, but be prepared to eat dirt if you didn't have a live Photon Blast or Katana Combat prepped.
Deus ESC-A Zephyros (and its 4-player counterpart, Deus ESC-A Gracia). During the final phase, dealing enough damage during the DPS check will cause it to fall over and enter a 30-second stun phase. If it isn't killed by then, Deus gets up and uses an arena-wide sword sweep that inflicts a One-Hit Kill on hit (but can still be avoided with proper dodging or various invulnerability effects). Although seeing this attack in action is extremely rare anyways, since it's very uncommon to have a party that can inflict enough DPS to enter the stun phase but is unable to kill it given what little HP it has left.
 Stalked by the Bell / int_e8d19c42
featureApplicability
1.0
 Stalked by the Bell / int_e8d19c42
featureConfidence
1.0
 Phantasy Star Online 2 (Video Game)
hasFeature
Stalked by the Bell / int_e8d19c42
 Stalked by the Bell / int_eb1863e2
type
Stalked by the Bell
 Stalked by the Bell / int_eb1863e2
comment
Enforced in Vampire Survivors. Once you successfully Hold the Line for 15 or 30 minutes, Red Death spawns to end your run. It's impossible to outrun and any damage it deals is guaranteed to be lethal, and even if you somehow manage to avoid it, multiple Red Deaths will spawn eventually, at the rate of one per minute. Players might not notice dying at this point is considered a victory. It is possible to kill Red Death with certain Evolved weapons or if you can get it stuck on terrain, but that won't save you from White Hand, who is designed to be completely invincible and undodgeable no matter how broken your build is - and unlike Red Death, who merely deals damage, White Hand reduces your maximum HP to zero, so there's no way to survive. Killing Red Death is actually required for a number of unlocks, including playing as it (under the name Mask of Red Death).
 Stalked by the Bell / int_eb1863e2
featureApplicability
1.0
 Stalked by the Bell / int_eb1863e2
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1.0
 Vampire Survivors (Video Game)
hasFeature
Stalked by the Bell / int_eb1863e2
 Stalked by the Bell / int_eb6802b4
type
Stalked by the Bell
 Stalked by the Bell / int_eb6802b4
comment
Major boss battles in Final Fantasy XIII have an invisible time limit that prevents the player from taking too long to defeat the boss. When the timer reaches zero the boss casts Doom, which puts the protagonist on a visible clock and instantly kills them when it ends.
In addition, all Eidolon battles (Odin, Shiva, etc) start with the main character at the time being hit with a Doom spell. If you fail to understand and defeat the boss's gimmick in time, you automatically die and fail.
 Stalked by the Bell / int_eb6802b4
featureApplicability
1.0
 Stalked by the Bell / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Stalked by the Bell / int_eb6802b4
 Stalked by the Bell / int_f3f99ac5
type
Stalked by the Bell
 Stalked by the Bell / int_f3f99ac5
comment
Bubble Bobble:
The video games have (up to two) Baron von Blubba/Skel-Monsta, an invincible whale skull which chases the protagonists when they cannot defeat all of the enemies in a level. (The unauthorized Apple Macintosh version Bub & Bob heralds his appearance with the Dragnet theme.) The secret rooms also have their own version, Rascal/Rubblen.
Up to 4, if you are playing Bubble Bobble Plus on WiiWare.
 Stalked by the Bell / int_f3f99ac5
featureApplicability
1.0
 Stalked by the Bell / int_f3f99ac5
featureConfidence
1.0
 Bubble Bobble (Video Game)
hasFeature
Stalked by the Bell / int_f3f99ac5
 Stalked by the Bell / int_f4656bf5
type
Stalked by the Bell
 Stalked by the Bell / int_f4656bf5
comment
WarioWare, Inc.: Mega Microgame$: In Pyoro, the beans you are supposed to eat will destroy a piece of the floor if they touch it. If you continue to let the beans fall and not eat them, you will get trapped on a single block, and then eventually get killed.
 Stalked by the Bell / int_f4656bf5
featureApplicability
1.0
 Stalked by the Bell / int_f4656bf5
featureConfidence
1.0
 WarioWare, Inc.: Mega Microgame$ (Video Game)
hasFeature
Stalked by the Bell / int_f4656bf5
 Stalked by the Bell / int_f6db149f
type
Stalked by the Bell
 Stalked by the Bell / int_f6db149f
comment
In Press Factory Zone Act 2, from Sonic Superstars, an Eggman drone lurks in the background throughout the act and slowly charges up. The charging can be reset by pressing green Eggman switches periodically, but if it charges fully, it will blow up the entire zone.
 Stalked by the Bell / int_f6db149f
featureApplicability
1.0
 Stalked by the Bell / int_f6db149f
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1.0
 Sonic Superstars (Video Game)
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Stalked by the Bell / int_f6db149f
 Stalked by the Bell / int_f891a20d
type
Stalked by the Bell
 Stalked by the Bell / int_f891a20d
comment
In Terraria, every boss that only spawn at night either leave or become practically invincible and able to kill you in 1 hit once day breaks.
 Stalked by the Bell / int_f891a20d
featureApplicability
1.0
 Stalked by the Bell / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Stalked by the Bell / int_f891a20d
 Stalked by the Bell / int_f9f6b55e
type
Stalked by the Bell
 Stalked by the Bell / int_f9f6b55e
comment
Wonder Boy series:
In Wonder Boy and Wonder Boy III: Monster Lair, your Life Meter is constantly decreasing, and must be refilled by collecting fruit.
In Wonder Boy in Monster Land, there's a timer represented by an hourglass that takes away a life heart every time it runs down. And healing items are hard to come by.
The remake of Wonder Boy III: The Dragon's Trap adds a Hard difficulty mode with a timer similar to the aforementioned Monster Land. Mercifully, it's only active when there are immediate threats, not in rest areas like the starting village and treasure rooms.
 Stalked by the Bell / int_f9f6b55e
featureApplicability
1.0
 Stalked by the Bell / int_f9f6b55e
featureConfidence
1.0
 Wonder Boy (Video Game)
hasFeature
Stalked by the Bell / int_f9f6b55e
 Stalked by the Bell / int_fa5e90fd
type
Stalked by the Bell
 Stalked by the Bell / int_fa5e90fd
comment
City of Heroes features a number of situations like this in newer missions, where there is a few minutes before the enemy will call for reinforcements. You have to call them off by activating something before the timer expires. Other missions, similarly, will have a response triggered by something you do in the mission, giving you a few minutes to finish up and get out before you get swarmed.
 Stalked by the Bell / int_fa5e90fd
featureApplicability
1.0
 Stalked by the Bell / int_fa5e90fd
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1.0
 City of Heroes (Video Game)
hasFeature
Stalked by the Bell / int_fa5e90fd
 Stalked by the Bell / int_fa97835d
type
Stalked by the Bell
 Stalked by the Bell / int_fa97835d
comment
In Knuckles Chaotix, Metal Sonic will appear and attack you if you waste too much time just standing there.
 Stalked by the Bell / int_fa97835d
featureApplicability
1.0
 Stalked by the Bell / int_fa97835d
featureConfidence
1.0
 Knuckles' Chaotix (Video Game)
hasFeature
Stalked by the Bell / int_fa97835d
 Stalked by the Bell / int_fd60bab0
type
Stalked by the Bell
 Stalked by the Bell / int_fd60bab0
comment
X Com Long War: Once the Gollop Chamber is activated and the final objective becomes available, the game spawns 16 battleships, one on each of the council nations, to bring them down. This is due to the youtuber Beaglerush figuring out that he could activate the final mission, then sending the troop carrier there and recalling it back to base to pass time and play the clock so all his equipment could finish to be build/repaired, and all of his soldiers could be healed, without incidents. This Obvious Rule Patch ensured that when the final mission is activated, players have to undertake it right now instead of cheesing an easy comeback.
 Stalked by the Bell / int_fd60bab0
featureApplicability
1.0
 Stalked by the Bell / int_fd60bab0
featureConfidence
1.0
 XCOM: Long War (Video Game)
hasFeature
Stalked by the Bell / int_fd60bab0
 Stalked by the Bell / int_fe85bfc8
type
Stalked by the Bell
 Stalked by the Bell / int_fe85bfc8
comment
In the Super Smash Bros. series, if a Sudden Death fight drags on for too long, Bob-ombs begin to rain from the sky.
In Super Smash Bros. Ultimate, Sudden Death fights are accompanied by the screen slowly closing in on the center of the arena, shrinking the blast zones all the while and making it easier for someone to be KO'd in so doing. The rain of Bob-ombs still comes into play if it takes too long for someone to be eliminated.
 Stalked by the Bell / int_fe85bfc8
featureApplicability
1.0
 Stalked by the Bell / int_fe85bfc8
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1.0
 Super Smash Bros. (Video Game)
hasFeature
Stalked by the Bell / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Stalked by the Bell
processingCategory2
Older Than the NES
 Stalked by the Bell
processingCategory2
Video Game Difficulty Tropes
 The Tower of Druaga / int_832c45c4
type
Stalked by the Bell
 Lelouch of the Wings of Rebellion (Fanfic) / int_832c45c4
type
Stalked by the Bell
 Touhou Project (Franchise) / int_832c45c4
type
Stalked by the Bell
 You Have 48 Hours
seeAlso
Stalked by the Bell
 Dasshutsu Game DERO! / int_832c45c4
type
Stalked by the Bell
 Run For Money: Tousouchuu / int_832c45c4
type
Stalked by the Bell
 Arkham Horror (Tabletop Game) / int_832c45c4
type
Stalked by the Bell
 Arkham Horror: The Card Game (Tabletop Game) / int_832c45c4
type
Stalked by the Bell
 Clank! A Deck-building Adventure (Tabletop Game) / int_832c45c4
type
Stalked by the Bell
 Alice: Madness Returns (Video Game) / int_832c45c4
type
Stalked by the Bell
 Amnesia: The Bunker (Video Game) / int_832c45c4
type
Stalked by the Bell
 Asterix (Video Game) / int_832c45c4
type
Stalked by the Bell
 Bad Mojo (Video Game) / int_832c45c4
type
Stalked by the Bell
 Baldi's Basics in Education and Learning (Video Game) / int_832c45c4
type
Stalked by the Bell
 Baraduke (Video Game) / int_832c45c4
type
Stalked by the Bell
 Barbie (1991) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Barony (Video Game) / int_832c45c4
type
Stalked by the Bell
 Berzerk (Video Game) / int_832c45c4
type
Stalked by the Bell
 Binky Show (Video Game) / int_832c45c4
type
Stalked by the Bell
 BlazBlue: Cross Tag Battle (Video Game) / int_832c45c4
type
Stalked by the Bell
 Borrowed Time (Video Game) / int_832c45c4
type
Stalked by the Bell
 Bosconian (Video Game) / int_832c45c4
type
Stalked by the Bell
 Bowser's Fury (Video Game) / int_832c45c4
type
Stalked by the Bell
 Brave Fencer Musashi (Video Game) / int_832c45c4
type
Stalked by the Bell
 Candy box! (Video Game) / int_832c45c4
type
Stalked by the Bell
 Chocobo's Dungeon (Video Game) / int_832c45c4
type
Stalked by the Bell
 Crusaders Quest (Video Game) / int_832c45c4
type
Stalked by the Bell
 Darius (Video Game) / int_832c45c4
type
Stalked by the Bell
 Darkest Dungeon II (Video Game) / int_832c45c4
type
Stalked by the Bell
 Dead Estate (Video Game) / int_832c45c4
type
Stalked by the Bell
 Deep Rock Galactic (Video Game) / int_832c45c4
type
Stalked by the Bell
 Defender (Video Game) / int_832c45c4
type
Stalked by the Bell
 Déjà Vu (1985) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Devil May Cry (Video Game) / int_832c45c4
type
Stalked by the Bell
 Dick Tracy (Bandai) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Distorted Travesty (Video Game) / int_832c45c4
type
Stalked by the Bell
 Donkey Kong 64 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_832c45c4
type
Stalked by the Bell
 Double Dragon (Video Game) / int_832c45c4
type
Stalked by the Bell
 Double Dragon I (Video Game) / int_832c45c4
type
Stalked by the Bell
 Final Fantasy X-2 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Final Fantasy XIII (Video Game) / int_832c45c4
type
Stalked by the Bell
 Fire & Ice: The Daring Adventures of Cool Coyote (Video Game) / int_832c45c4
type
Stalked by the Bell
 Fixeight (Video Game) / int_832c45c4
type
Stalked by the Bell
 Go! Go! Hypergrind (Video Game) / int_832c45c4
type
Stalked by the Bell
 Grabbed by the Ghoulies (Video Game) / int_832c45c4
type
Stalked by the Bell
 Guerrilla War (Video Game) / int_832c45c4
type
Stalked by the Bell
 Halo: Combat Evolved (Video Game) / int_832c45c4
type
Stalked by the Bell
 Haven (2020) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Heavy Barrel (Video Game) / int_832c45c4
type
Stalked by the Bell
 Home Alone 2 Lost In New York 8 Bit (Video Game) / int_832c45c4
type
Stalked by the Bell
 Honkai: Star Rail (Video Game) / int_832c45c4
type
Stalked by the Bell
 House (2020) (Video Game) / int_832c45c4
type
Stalked by the Bell
 HyperRogue (Video Game) / int_832c45c4
type
Stalked by the Bell
 Infested (Video Game) / int_832c45c4
type
Stalked by the Bell
 Inscryption (Video Game) / int_832c45c4
type
Stalked by the Bell
 Invisible, Inc. (Video Game) / int_832c45c4
type
Stalked by the Bell
 It Steals (Video Game) / int_832c45c4
type
Stalked by the Bell
 Krazy Ivan (Video Game) / int_832c45c4
type
Stalked by the Bell
 Layla (Video Game) / int_832c45c4
type
Stalked by the Bell
 Let It Die (Video Game) / int_832c45c4
type
Stalked by the Bell
 Lords of the Fallen (2023) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Lunacid (Video Game) / int_832c45c4
type
Stalked by the Bell
 Magical Drop (Video Game) / int_832c45c4
type
Stalked by the Bell
 Magical Whip: Wizards of Phantasmal Forest (Video Game) / int_832c45c4
type
Stalked by the Bell
 Majesty (Video Game) / int_832c45c4
type
Stalked by the Bell
 Mappy (Video Game) / int_832c45c4
type
Stalked by the Bell
 Mega Man Rock Force (Video Game) / int_832c45c4
type
Stalked by the Bell
 Montezuma's Revenge (Video Game) / int_832c45c4
type
Stalked by the Bell
 Moonlighter (Video Game) / int_832c45c4
type
Stalked by the Bell
 NARC (Video Game) / int_832c45c4
type
Stalked by the Bell
 Omega Labyrinth Life (Video Game) / int_832c45c4
type
Stalked by the Bell
 Outpost 2 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pac-Land (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pac-Man (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pacific Drive (Video Game) / int_832c45c4
type
Stalked by the Bell
 Paperboy (Video Game) / int_832c45c4
type
Stalked by the Bell
 Party Animals (Video Game) / int_832c45c4
type
Stalked by the Bell
 Persona 3 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Picross (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pikmin (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pikmin 2 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pikmin 4 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pilotwings (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pizza Tower (Video Game) / int_832c45c4
type
Stalked by the Bell
 Planetfall (Video Game) / int_832c45c4
type
Stalked by the Bell
 Plok (Video Game) / int_832c45c4
type
Stalked by the Bell
 Power Bomberman (Video Game) / int_832c45c4
type
Stalked by the Bell
 Prince of Persia: Warrior Within (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pumpkin Panic (Video Game) / int_832c45c4
type
Stalked by the Bell
 Puyo Puyo (Video Game) / int_832c45c4
type
Stalked by the Bell
 Puyo Puyo 2 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Qix (Video Game) / int_832c45c4
type
Stalked by the Bell
 Rainbow Islands (Video Game) / int_832c45c4
type
Stalked by the Bell
 Rally-X (Video Game) / int_832c45c4
type
Stalked by the Bell
 Recettear: An Item Shop's Tale (Video Game) / int_832c45c4
type
Stalked by the Bell
 Resident Evil: Gun Survivor (Video Game) / int_832c45c4
type
Stalked by the Bell
 Rolling Thunder (Video Game) / int_832c45c4
type
Stalked by the Bell
 SCP: Secret Laboratory (Video Game) / int_832c45c4
type
Stalked by the Bell
 Saint Seiya Ougon Densetsu (Video Game) / int_832c45c4
type
Stalked by the Bell
 Shattered Planet (Video Game) / int_832c45c4
type
Stalked by the Bell
 Sonic 3 & Knuckles (Video Game) / int_832c45c4
type
Stalked by the Bell
 Sonic Colors (Video Game) / int_832c45c4
type
Stalked by the Bell
 Sonic Superstars (Video Game) / int_832c45c4
type
Stalked by the Bell
 South Park: The Stick of Truth (Video Game) / int_832c45c4
type
Stalked by the Bell
 Space Invaders (Video Game) / int_832c45c4
type
Stalked by the Bell
 Spelunky (Video Game) / int_832c45c4
type
Stalked by the Bell
 Spooky's Jump Scare Mansion (Video Game) / int_832c45c4
type
Stalked by the Bell
 Squirrel Stapler (Video Game) / int_832c45c4
type
Stalked by the Bell
 Star Control (Video Game) / int_832c45c4
type
Stalked by the Bell
 Starlink: Battle for Atlas (Video Game) / int_832c45c4
type
Stalked by the Bell
 Sugary Spire (Video Game) / int_832c45c4
type
Stalked by the Bell
 Super Methane Bros (Video Game) / int_832c45c4
type
Stalked by the Bell
 Super Monkey Ball (Video Game) / int_832c45c4
type
Stalked by the Bell
 Super Paper Mario (Video Game) / int_832c45c4
type
Stalked by the Bell
 Targ (Video Game) / int_832c45c4
type
Stalked by the Bell
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_832c45c4
type
Stalked by the Bell
 Terra Battle (Video Game) / int_832c45c4
type
Stalked by the Bell
 Tetris: The Grand Master (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Battle Cats (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Fairyland Story (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Jackbox Party Pack (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Legend of Zelda: Four Swords Adventures (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Lost Tribe (Video Game) / int_832c45c4
type
Stalked by the Bell
 The NewZealand Story (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Nightmare of Druaga: Fushigino Dungeon (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Simpsons (Video Game) / int_832c45c4
type
Stalked by the Bell
 The Tower of Druaga (Video Game) / int_832c45c4
type
Stalked by the Bell
 The XCOM Files (Video Game) / int_832c45c4
type
Stalked by the Bell
 Touhou Genso Wanderer (Video Game) / int_832c45c4
type
Stalked by the Bell
 Touhou Reiiden ~ Highly Responsive to Prayers (Video Game) / int_832c45c4
type
Stalked by the Bell
 Twinkle Star Sprites (Video Game) / int_832c45c4
type
Stalked by the Bell
 Ultimate Chicken Horse (Video Game) / int_832c45c4
type
Stalked by the Bell
 Vampire Survivors (Video Game) / int_832c45c4
type
Stalked by the Bell
 Vendetta (1991) (Video Game) / int_832c45c4
type
Stalked by the Bell
 Void Crew (Video Game) / int_832c45c4
type
Stalked by the Bell
 Wario Land (Video Game) / int_832c45c4
type
Stalked by the Bell
 Wario Land 4 (Video Game) / int_832c45c4
type
Stalked by the Bell
 WarioWare, Inc.: Mega Microgame$ (Video Game) / int_832c45c4
type
Stalked by the Bell
 Wonder Boy III: The Dragon's Trap (Video Game) / int_832c45c4
type
Stalked by the Bell
 Worms (Video Game) / int_832c45c4
type
Stalked by the Bell
 Wrecking Crew (Video Game) / int_832c45c4
type
Stalked by the Bell
 Zanac (Video Game) / int_832c45c4
type
Stalked by the Bell
 Daytona USA (Video Game) / int_832c45c4
type
Stalked by the Bell
 Tetris / Videogame / int_832c45c4
type
Stalked by the Bell
 Nebula & Quasar (Web Video) / int_832c45c4
type
Stalked by the Bell