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Standard Sci-Fi Army

 Standard Sci-Fi Army
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The planetary cousin to the Standard Sci-Fi Fleet. While the Space Navy dominates the sky, it's up to the grunts to take the ground.
It is sometimes claimed that the use of militarized spaceships will make planetary forces obsolete. After all, why waste men and vehicles on the ground if you can just blast them from orbit with lasers, missiles, plasma bombs, or huge rocks?
The answer is simple: Unless you're going for genocide, you will need to be able to hold your new territory after you've blasted the defenders to ashes. If nothing else the invader needs a base to build supplies for his next glorious conquest. And of course he will want some subjects from which to collect the oppressive taxes needed to pay for his mighty fleet. Not to mention mopping up enemies not concentrated enough to warrant turning starship-grade weaponry on, pacifying local populations, and probably defending ground infrastructure or even taking targets that are too close to places you don't want blown up, or that are somehow protected against orbital attacks. (This is also the reason modern countries still have armies in the face of modern air power and nuclear weapons.)
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Terminator: Until Terminator Salvation, we only get to see brief glimpses of the war. Skynet relies on robotic aircraft, infantry, and even treaded Mecha. The Humans rely on infantry, in at least one time in the first movie, the use of Technicals.
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The Confederation of Valor series mostly deals with line infantry who wear low-key Powered Armor, understandable since the main character is a sergeant in such a unit. They're generally transported to the battlefront by air. The series also has aerial fighters, tanks, and artillery, as seen during the full-scale battle in book four.
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The Bolo series by Keith Laumer, later by David Weber, largely focuses on the AI-controlled Supertanks.
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The Voth in Star Trek Online's Dyson Battlezone have a mix of various types of infantry (everything from line infantry to special forces) and mecha. They also use genetically engineered dinosaurs as everything from supply runners to the equivalent of main battle tanks.
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Blue Submarine No. 6: Considering most of the world is flooded, navies are the primary fighting force. The bad guys use biologically derived ships and infantry.
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Starcraft: Powered Armor, Mecha, and Supersoldiers are common. Terrans have Moblie Bases and their "Ghost" units are Exotic Special Ops. The Protoss are Exotic by nature, and most of their vehicles are Technicals (being reprogrammed maintenance machinery) . Although most Zerg are technically infantry, they have different breeds that fulfill the various roles in a Sci-Fi Army.
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In Sluggy Freelance 4U City's military seems to consist entirely of guys in Powered Armor with tranq guns and Dimensional Flux Agitator. No aircraft have been seen so far, possibly because it's almost always raining in 4U.
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Destiny: An after-action report you can find shows that the Cabal, the only enemy faction with a formal, organized military, classify their forces along such lines. When a squad of line infantry from the Sand Eaters legion runs into trouble, their commanders deploy increasing numbers of reinforcements, starting with a squad of Sand Eaters tactical infantry from their reserves, then an airmobile squad from the Dust Giants with fire support from their drop ship, followed by a squad of Blind Legion heavy infantry. None of them survive, because the player characters are one man armies with Resurrective Immortality besides. The report itself was compiled by a Strategic Intelligence Maniple for the eyes of the Skyburner legion's command staff.
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Battalion Wars features Grunts and Heavy Weapons specialists of various types for infantry, and recon, Light and Heavy Tanks, specialized vehicles such as Anti-Air and Artillery, and Multipurpose Fighters and Bombers. It also includes a Supertank in the Battlestation and a Flying Fortress for many factions. The sequel adds naval craft as well.
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Star Trek: Enterprise finally shows dedicated Space Marine-like troops. The MACOs operate in small squads and are usually seen on ship boarding actions, although a few episodes show them deployed on planets. They receive special training and carry rifles with custom mods, while any fleet officer usually carries a phase-pistol.
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Honor Harrington: Although most of the focus is on space combat, ground combat also appears. The major sides typically employs marines in Powered Armor, and separate armies. During the Committee of Public Safety, Haven's armed forces included an increase of political units. Tanks exist in the setting, but are considered largely obsolete due to the mobility that the Power Armored troops have combined with some of the more powerful weapons they carry, and thus are seen very rarely. Occasionally, we see the Space Marines of various powers (Manticore, Haven, and the Solarian League Navy) used against unarmored enemy infantry, terrorists, or indigs. The resulting battles are brief.
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The Childe Cycle of Gordon Dickson: Largely focuses on infantry, but Armor does exist.
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The G.U.A.R.D. faction in Monsterpocalypse are armed with tanks, helicopters, artillery, and other vehicles that act to support Kaiju-sized Humongous Mecha.
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Sid Meier's Alpha Centauri: The games has a number of chassis types, including Infantry, Aircraft (mid-game "Needlejet" — i.e. fixed-wing aircraft — and "Copters", and late-game "Gravships"—basically fan-propelled zeppelins lifted by Anti-Gravity instead of gas), Oceanic Craft (early-game "Foil" — i.e. hydrofoil — and mid-game "Cruiser" — i.e. keeled ship), Speeders, Hovertanks, etc. In addition, the local Mindworms play the role of Exotic Indigs.
The Expansion Pack introduces two alien factions, who have the same types of chassis as humans. They actually start the game with an Ogre-class Spider Tank/Humongous Mecha, however, they lack the tools to repair or make more of them.
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The Matrix: In reality, the Machines have large armies of Robots, with special programs in the Matrix to serve as Security. Humanity relies on Special Forces that infiltrate the Matrix, since their only real weapons in the real world are poorly armored Mecha and hovercraft.
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Star Grunt II is a miniatures game that focuses on the infantry, especially the grunts. However, Powered Armor, APCs, air transport and gunships, and artillery are common elements. Tanks are less common, but are supported by the rules. This inlcudes a sample scenario which provides an object lesson in what happens to tanks without infantry support.
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The Bureau: XCOM Declassified has Outsiders also using gunships in some missions. Initially, they're a big threat, as they make cover useless. Later, though, with the use of more powerful weapons and abilities, they become fairly easy to kill. The Outsiders themselves have many different classes within the same race, including common soldiers, commanders, tech-commanders (i.e. shield-enhancers), psionic commanders, snipers, scouts, etc. Your own agents can be chosen from one of four classes: Commando, Engineer, Recon, and Support. Your Player Character is a unique Squad Leader class with separate abilities.
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In the Dirigent Mercenary Corps series the Corps mainly provides light infantry, but their drop ships also double as close air support bombers.
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MechWarrior Living Legends, unlike previous MechWarrior games, note which only had mechs for the players, as other assets were just Cannon Fodder in the singleplayer mode is a combined arms game (similar to the Battlefield series). The standard warfare unit is the BattleMech walker, which varies between 20 to 100 tons. The mechs are the most adaptable asset, occupying almost any role, depending on the chassis and its loadout. Aerospace fighters occupy the Dogfighter, interceptor, bombing, recon, close air support, and the VTOL assets function like helicopters and are used primarily for harassment and scouting. Tanks vary from 20 to 95 tons, and come in several flavors; treaded, wheeled, and hover (as in hovercraft with skirts and fans). Tanks are more durable than mechs, but slower, and generally very specialized, such as only equipping Anti-Air weapons. APCs work as resupply points for ammo, and as a spawnpoint for infantry. The game lacks standard infantry, and instead has Powered Armor, which has a jump pack, missile launchers, a big load of grenades in several flavors, and can carry two weapons, such as lasers or autocannons.
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Attack on Titan: Marley's military is a fairly standard early-20th century army, with the exception of the Titans. Titan shifters fulfill a variety of roles, including Exotics, Commandos, and Tanks, while Pure Titans are mostly just Artificial Monsters.
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Neon Genesis Evangelion: NERV's primary offensive units are Exotic Mecha piloted by disturbed kids. The agency also employs a large amount of Support, Civilian, and Security personnel as well has its own aircraft and a wet-navy ship.
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The film version of the Mobile Infantry in Starship Troopers seems to consist solely of basic troopers and drop ships (compare to the other versions listed below). The Bugs have castes that act as tanks and aircraft and others though.
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 Starship Troopers
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The Firaxis remake diversifies X-COM soldiers into various classes, including Assault, Sniper, Support, and Heavy, and develop abilities along those trees as they level up. Those who are discovered to have the Gift become Exotic forces in addition to their combat class (they can also wear a special armor that boosts their abilities). In addition to Cyberdiscs, the aliens now employ small Attack Drones that repair nearby friendly (mechanical) units and fire a small particle cannon. With some research, X-COM soldiers can capture them to use them for the mission.
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Civilization: Beyond Earth has both a set of generic units used by all civilizations and Affinity-specific unique units. The generic units are Line infantry, Heavy infantry with crew-served fire-support weapons, fighter-bombers, medium tanks, self-propelled artillery, and ocean-going cruisers and carriers.
The Purity Affinity has Power Armor Battlesuits filling a Stormtrooper role, the AEGIS mech, and the LEV Tank and LEV Destroyer, respectively a heavy and superheavy Hover Tank.
The Harmony Affinity has largely Indig units, using the native wildlfe in their Xeno Swarm and mounts for Xeno Cavalry. The Rocktopus and Xeno Titan are Artificial Biologicals, custom-designed creatures serving respectively as a Kill Sat and a ridiculously heavy shock troop.
The Supremacy Affinity mainly uses robots. CNDR are defensive garrison troops, CARVR are offensive Stormtroopers, SABR are Spider Tank artillery support platforms, and the ANGEL is a Spider Tank style mecha.
For the Hybrid Affinities intodruced in Rising Tide:
Harmony/Purity focuses on Super Soldiers. Immortals are all-terrain Stormtroopers that can be upgraded to heal very fast. Architects are Command units with enhanced intelligence that can buff allies or (when upgraded, and) debuff enemies. Their Ultimate, the Throne, is a Hover Tank Mobile Base.
Purity/Supremacy: The Drone Cage consists of Medical Drones and an accompaining Engineer, while the Autosled is a IFV Hover Tank(and available much earlier than other Hover Tanks). Their ultimate is the slow but powerful three-legged robotic Mecha known as the Golem.
Harmony/Supremacy: The Nanohive is an Exotic Robot, releasing a swarms of nanites that passively damage enemy units within two hexes while remaining invisible, whereas the Geliopod is a Robot Commando. Finally, the Aquilon is a powerful Airborne Aircraft Carrier built around a gigantic floating Artificial Biological.
In addition, Rising Tide also adds Patrol Boats/Frigates and Submarines to the Navy.
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Ghost in the Shell (1995) and Ghost in the Shell: Stand Alone Complex focus largely on a Cyborg Security/Special Operations group. In the anime, they have support from intelligent Tankettes. Regular military forces are armed with Spider Tanks and Power Armor (which make short work of the Cyborg Special Ops and Tankette group in open combat).
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In Schlock Mercenary, mercenaries and what we've seen of military forces use various flavors of infantry and armor. They seem specialized for enclosed spaces and other situations where calling down death from orbit isn't an option, so there's not a lot of variety - no indirect fire's been shown. Everyone gets Power Armor. The setting's Deflector Shields are based on gravity control, so most things fly, and the line between armor and close air support is blurry. The closest thing to other aircraft roles is a spaceship with a crew that's been annoyed enough to come down there.
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In Avengers: Infinity War and Avengers: Endgame, Thanos makes use of basic alien troops that are more like feral animals than conventional infantry (making them some sort of hybrid between Line Infantry and Terror units) backed up by Super Soldiers who are indiviually more powerful and tend to have unique abilities. He also has large wheel vehicles that function as heavy armor, and can call in support from space battleships.
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Captain America: The First Avenger: HYDRA is this, due to high tech weaponry using alien technology. Naturally, the hero is a super-soldier who assembles his own counter-force of elite (Howling) Commandos.
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 Captain America: The First Avenger
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CoDominium: During the CD era on the colony worlds, Infantry was king, aircraft gone due to technological developments, artillery valuable, and a single tank could decide a war.
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Marvel Cinematic Universe:
Captain America: The First Avenger: HYDRA is this, due to high tech weaponry using alien technology. Naturally, the hero is a super-soldier who assembles his own counter-force of elite (Howling) Commandos.
The Avengers themselves are conceived by Nick Fury as a highly elite force "... to bring together a group of remarkable people... to fight the battles we never could." Their first mission pits them against the Chitauri, Drop/Shock Troops with some Airborne Motorcycle Cavalry and a couple of monstrous, apparently living, flying Land Battleships.
In Avengers: Infinity War and Avengers: Endgame, Thanos makes use of basic alien troops that are more like feral animals than conventional infantry (making them some sort of hybrid between Line Infantry and Terror units) backed up by Super Soldiers who are indiviually more powerful and tend to have unique abilities. He also has large wheel vehicles that function as heavy armor, and can call in support from space battleships.
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Sonic the Hedgehog (SatAM): The Saturday morning cartoon had Robotnik command a mixed battle force composed of robotic infantry, armored cars that can transform into walkers, attack aircraft that can double as hovering tanks, aerial bombers, Attack Drones, and the occasional Mechanical Monster. The Freedom Fighters have to make due with simple infantry, forcing them to use guerrilla warfare.
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Nectaris follows the basic setup for their armies. Since it's set on the Moon, the infantry are naturally wearing power armor. In the Playstation 3 remake, the Buggies are renamed Technicals.
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Stargate SG-1: Because the Stargate is only 20ft across, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rogue NID and the Trust are examples of Terror units.
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Starfleet typically sends down Security force with away teams or on certain missions. It's not until Deep Space Nine that we see any ground warfare. Everyone appears to rely largely on light Infantry, with very little in the way of heavy weapons, artillery, vehicles or air support. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent and sends a civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a photon mortar, but the weapon never appeared again afterwards. The heroes were once on the receiving end of a Klingon mortar in DS9, but the rounds were so laughably weak (and seemingly completely lacked shrapnel) that they had to land directly on someone to do more than annoy them.
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 Star Trek: Deep Space Nine
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Advance Wars: For the most part, the military units in the games are nothing fancy until AWII. Then the game introduces quasi-Spider Tanks, giant lasers, and the Black Hole forces look high tech. By Dual Strike, they've added Supertanks to their arsenals.
Battalion Wars features Grunts and Heavy Weapons specialists of various types for infantry, and recon, Light and Heavy Tanks, specialized vehicles such as Anti-Air and Artillery, and Multipurpose Fighters and Bombers. It also includes a Supertank in the Battlestation and a Flying Fortress for many factions. The sequel adds naval craft as well.
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Dune: Because of the existence of effective force field tech, infantry is king. This changes on Arrakis, where the use of shields attracts the dangerous native lifeforms. The Baron Harkonnen uses this to his advantage by using Artillery, considered obsolete thanks to the shields. Super Soldiers like the Sardaukar and the Fedaykin of the Fremen dominate warfare. The Fremen are also Cavalry, using the giant Sand Worms as their steeds. APCs, Drop Ships and various military aircraft also exist, at least judging by the first novel. No mention of tanks or mechas. Firearms vary wildly, lasguns are often Cool, but Inefficient due to the aforementioned force fields (a laser hitting a field would cause a nuclear explosion). Melee weapons see much more prominent use than in most sci-fi settings. Mentats, Face Dancers and the Bene Gesserit can be considered Exotics.
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Halo: Dominated largely by infantry in the games (from Light to Elite, and of course the Super Soldiers), although both sides in the background lore also use plenty of field aircraft, armored vehicles, artillery, etc. Halo Wars expands on this, giving the UNSC non-Spartan heavy infantry (the Hellbringers), APCs, and anti-aircraft units. Several of the Covenant vehicles are effectively Technicals, being (incredibly powerful) repurposed mining equipment.
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Mass Effect: The original trilogy places you in the boots of the Special Ops Marine Commander Shepard, who also becomes a political unit during the first game as one of the Citadel Council’s Spectres. The series also heavily features regular infantry as well as the psychic Biotics, with APCs and tanks being common armor units. The other Council races have a Fighter, Mage, Thief dynamic going on, with the militaristic turians that focus on infantry, the asari, who are all naturally biotic and organize their soldiers into Commando Huntress teams, and the salarians who are the most technologically advanced race and specialize in espionage.
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Aliens: The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation such as APC's and Drop Ships. The film also provides an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
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Avatar: The RDA has a personal army on Pandora, including tubrofan aircraft, Mecha, as well as regular infantry. The Indigs are the Na'vi, who rely on local animals to serve as Cavalry, both land and air.
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 Avatar
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In Traveller the state-of-the-art armies use Powered Armor for a good chunk of their infantry and grav vehicles for cavalry/armor. Rapid-interface units (Space Marines, though only some of these are actually called marines) and the like, have suits that allow them to jump directly from orbit like paratroopers. Artillery is provided by missile launchers and in the case of the Third Imperium, meson guns. The army of the earlier Terran Confederation also contained a number of security divisions specially trained in hearts-and-minds work among conquered Vilani. The Zhodani had specialist commando units with psionic abilities and used Robot troops.
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 Traveller (Tabletop Game)
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In Splicers, La Résistance originally fought with tanks, aircraft and various forms of Powered Armor and Mecha, until the Nanobot Plague rendered all of them unusable. Now, they use Bio-tech Powered Armor and guns, with various Beasts Of Battle to take the place of vehicles. Meanwhile, the Machine uses Robots of all shapes and sizes, from Attack Drones to Humongous Mecha.
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Star Trek:
Starfleet typically sends down Security force with away teams or on certain missions. It's not until Deep Space Nine that we see any ground warfare. Everyone appears to rely largely on light Infantry, with very little in the way of heavy weapons, artillery, vehicles or air support. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent and sends a civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a photon mortar, but the weapon never appeared again afterwards. The heroes were once on the receiving end of a Klingon mortar in DS9, but the rounds were so laughably weak (and seemingly completely lacked shrapnel) that they had to land directly on someone to do more than annoy them.
"Nor the Battle to the Strong" does make mention of "hoppers," which seem to serve as Starfleet's APC.
Star Trek: Enterprise finally shows dedicated Space Marine-like troops. The MACOs operate in small squads and are usually seen on ship boarding actions, although a few episodes show them deployed on planets. They receive special training and carry rifles with custom mods, while any fleet officer usually carries a phase-pistol.
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 Star Trek (Franchise)
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The Big O: Paradigm City Military Police, which consist of Security forces armed with IFVsand heavy artillery. Should they fail, at least a giant Mech shows up to save the day.
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Gundam: Most of the attention is on the Mechs, but they're often supported by Armored Vehicles, Infantry, and other craft (Including Land Battleships, Mobile Armors, and Airborne Spaceships). Newtypes would be an example of Extoic Infantry/Pilots.
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BattleTech: Mecha dominate the battlefield, but infantry, tanks, and aircraft are still around. The Clans manage to develop Powered Armor (Elementals) and Mini Mechas (Protomechs) that can take on full-sized mecha.
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Dino-Riders: Both bad guys and good guys use cavalry. Dinosaur Cavalry!
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G.I. Joe: Special forces versus Terrorists, usually with lots of vehicles for just about every niche listed above that could sell as a cool toy (and often did, usually with a certain bit of overlap when you line them up all together).
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 GIJoe
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Command & Conquer: Almost every single infantry and vehicle could be found in these games. Although Tiberian Dawn and Red Alert armies are largely conventional, even they have vehicles that are fantastic (Turbofan Orcas, Chronotanks, Mammoth Tanks, and Stealth Tanks just to name a few). As both the Tiberium and Red Alert series' progressed, they got more and more sci-fi-ish, with Tiberium going futuristic and Red Alert going more Pulp-fantastic.
This, while Generals on the other hand mostly remained realistic, with only very few true Sci-Fi units. Examples are mobile Cruise Missile Platforms, anti-missile lasers and laser cannons, missile jammers, Hollywood Hackers, and the occasional GLA stealth unit, who are World War II tech-using vaguely-Islamistish terrorists.
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Total Annihilation: Infantry roles are replaced by Mecha. The game is also notable for the its Commander unit. Should the Commander be destroyed, often it's game over. This is carried over to its Spiritual Successor Supreme Commander, which includes tanks, mechs, aircraft, and naval units. It also has the Commander unit, along with powerful Experimental Units.
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SeaQuest DSV: Considering the oceanic setting, it's no surprise that advanced submarines are the main focus. The good guys also deploy Kill Sats, and psychics and dolphins for experimental use. The main ship got stuck with civilian Teen Genius. The UEO experimented with Super Soldiers, which didn't go so well.
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 SeaQuest DSV
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Metal Gear Solid: Since Metal Gear, the series has involved the titular Mecha or mentions the machines. MGS introduces genetically engineered Special Ops, as well as truly Exotic troops. As the series progresses (save MGS3), the more Sci-fi elements begin to emerge. And even then, Metal Gear Solid 3: Snake Eater involves psychics, a hundred year old sniper with photosynthetic moss in his skin, a jet pack-wearing insane cosmonaut, a guy with superman speed, someone who could control hornets, and a supertank.
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Venus Wars: both sides have well equipped armies, with Ishtar relying especially on the massive Admiral A-1 ("Octopus" to the Aphrodians) supertank (massing 150 tonnes) and Aphrodia, unable to develop anything capable of facing said tanks in time for the war, relying instead on upgunned Motorcycle Cavalry and armored cars employed with guerilla tactics.
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Earth Defense Force: The EDF is a force dedicated to defending Earth from alien invaders, fielding a variety of infantry, armored vehicles, mecha, and aircraft. Depending on the game, infantry can come in several classes, with the Ranger as fairly standard line infantry, power-armoured Fencers carrying heavy weapons, flying Sky Divers, and Air Raiders who act mostly as target spotters for artillery and air strikes. Vehicles range from APCs to tanks to attack helicopters. The aliens generally use a combination of giant insects, robots, and kaiju.
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Transformers: Like the series, giant Mecha with Civilians. Unlike the series, the Mecha get support from Special Forces Indigs with close air support, as well as armor support in later installments.
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 Transformers Film Series
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Starfist: Focusing on Colonial Marines, the Starfist universe is largely infantry welding high tech weapons (including adaptive camouflage). Tanks had become largely obsolete thanks to anti-armor weapons, but when the anti-tank weapons become forgotten, tanks make a brief return.
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Robotech: In the Macross saga, the SDF-1 forces include an Aircraft and Troop Carrier (both submersible until the space fold, then they're just welded onto the ship, a number of atmospheric Aircraft, and non-transforming Mecha. The bad guys wear Power Armor, but are huge enough to take on Mecha. The Masters saga featured Tank-transforming-Mecha, Anti-air batteries, and a Security branch for humanity. In New Generation, Scott Bernard had to rely on a group of Indigs armed with Power Armor that could transform into Scouts.
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Star Trek Into Darkness: When John Harrison attacks a high-level meeting of Starfleet's leadership, Admiral Pike calls for an air defense team. While Kirk is trying to shoot him down with a rifle, we get quick shots of a group of Starfleet soldiers with a turret trying to do so as well.
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 Star Trek Into Darkness
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Warhammer 40,000: Another example in which almost every single unit type is included. It is also notable for popularizing:
Political units, notably the infamous Commissars.
Elites/Supersoldiers: The Space Marines, Eldar Aspect Warriors, and several Imperial Guard Units.
Exotics: Space Marine Librarians and Psykers, who utilize the dangerous, corrupting power of the Warp to fuel powerful magic attacks.
Logistical Support: Techpriests, who memorize and enact the rituals that keep the armor and ships maintained, or the rituals needed to, you know, flip the ON switch. Priests.
Mecha: Titans, Tau Crisis and Riptide battlesuits, Eldar War Walkers, Wraithlords and Wraithknights, Ork Killa Kans.
Praetorian Guards: The Adeptus Custodes, the God-Emperor's personal bodyguard, who followed him on the most vital of missions. They have extremely strong armor, ludicrously strong weapons, and are fanatically loyal to the Emperor. It's said that Custodes are to the Space Marines what Space Marines are to normal humans. After the Emperor was forced to stay on the Golden Throne for eternity, they guard the Imperial Palace of Terra, and hold back the tear in the Warp in the center of the Palace, through which demons pour endlessly.
Most armies in Warhammer 40k are organized along different lines (this assumes they're organized at all), the Imperial Guard fall closest to the traditional mold.
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Space: Above and Beyond: Both Humans and Chigs seem to rely heavily on infantry for ground combat. Pilots are also used for grunt work, although justified within the show. Armored vehicles are used occasionally by both sides.
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This, while Generals on the other hand mostly remained realistic, with only very few true Sci-Fi units. Examples are mobile Cruise Missile Platforms, anti-missile lasers and laser cannons, missile jammers, Hollywood Hackers, and the occasional GLA stealth unit, who are World War II tech-using vaguely-Islamistish terrorists.
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 SciFi
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Jeff Wayne's War of the Worlds: Similar to the Literature example above, but humans are on an even war footing with the Martians. The Human arsenal has been expanded with tanks, armored cars, self-Propelled artillery/anti-air, and a balloon. The Martians forces now have Recon, Exotic telepathic, and various construction units.
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The Ground Control series has a field day with these tropes. It offers a well balanced mix of line (exoskeleton soldiers) and specialized (scouts, anti-tank) infantry. There are various scout, medium and heavy tanks and self-propelled artillery types, with the Crayven Corporation preferring classic treaded designs ("terradynes") and the Order of the New Daw more advanced hovering ones ("hoverdynes"). There's only one APC in each mission and it plays a crucial role, since it doubles as a command vehicle (in addition to helping speed up travel times of infantry by transporting them, of course). Drop Ships look as bulky and angular as ever, and are ever-present, since you start each mission by landing in one (or several) and deploying your troops. In some missions, additional ones will land and you'll receive reinforcements. Military aircraft ("aerodynes") cover the classic scout/fighter/ground-attack/bomber archetypes.
The Expansion Pack adds the Phoenix Mercenaries, a breakaway group made up of former Crayven mercs who have decided to strike out on their own. Their tech is similar to Crayven, for the most part, with a few additions.
The sequel takes place 300 years later, although the units of the two human sides are suspiciously similar to the first game, with the Terran Empire using energy weapons and hoverdynes and the Northern Star Alliance using ballistic weapons and terradynes. This is justified in-story, as the Terran Empire was prospering for nearly two centuries, while the outer colonies were isolated and suffered regression before forming the NSA. Also, many of the NSA planets were colonized by the Crayven Corporation, justifying the tech. The game also adds walkers for the Empire, and helicopters ("helidynes") replace aerodynes as air support. The dropships are no longer the bulky kind and can be turned into the most powerful unit in the game with upgrades. The Virons are similar in terms of ground troops, except for their ability to merge and "un-merge" into new units. Their ground vehicles hover but are called "centruroids".
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Biker Mice from Mars features multiple armies:
the regular Martian Army was based on unsupported Line Infantry fighting with Napoleonic tactics (infantry squares, assault columns and literal lines). Being repeteadly sent to take on well-fortified positions by politicians and generals in the pocket of the Plutarkian invaders is the reason why they only appear in a single flashback (at the end of which the featured unit deserts and joins the Freedom Fighters);
the Plutarkians too use Line Infantry, but are supported by Heavy Infantry and liberal amounts of Artillery and tend to fight only defensive battles (offensive operations are carried by their Indigs allies, plus Exotic Infantry hired on specific occasions);
the Freedom Fighters (Martian Cave Mice only), from which the titular Biker Mice hail from, is composed by Line Infantry (well trained to run fast) and formidable Motorcycle Cavalry riding well-armed hi-tech bikes. The absence of Heavy Infantry in their forces (and of Armor among the Plutarkians) is Justified by their weapons being rather fast-firing and (for the bikes) powerful enough to take down any vehicle;
the Motor Rats (initially fighting for the Plutarkians for some unspecified grudge against the Cave Mice-dominated government, later fighting for their own cause against both Plutarkians and Freedom Fighters) fight on Technicals. They're more than a match for the Martian Army, but the Freedom Fighters usually win by being more mobile and fielding a larger number of guns;
Human mercs working for the Plutarkians on Earth are equipped like the Martian Rats, but are way less competent and get regularly humiliated by the three protagonists in spite of superior numbers;
the Catatonians have Line and Heavy Infantry that is usually Mechanized or deployed from air, Super Soldiers capable of changing their looks (normally used for infiltration, but we once saw some of them take on twice their numbers of regular soldiers and kick their asses to prove their abilities), Walking Tanks reminiscent of the AT-ATs pulling double duty as infantry fighting vehicles, and air and artillery support. They're the most formidable army, with the revival series last episodes showing them launching an all-out attack on the Freedom Fighters (and possibly the Motor Rats) and being on the verge of total victory before the heroes manage to transform their army into kittens.
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Legacy of the Aldenata: Dominated by Infantry (especially Powered Armor) and Artillery, since the Posleen anti-air shoots down any aircraft very effectively and many Posleen weapons trivialize Earth-built armor. Oceanic navies also play a role. The one instance of a Civilian going along with some Generals to prepare Earth for the Posleen ends horribly.
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Dune II: Unlike the books, the Dune RTS games have a wide range of infantry and vehicles. Emperor: The Battle For Dune had the Tleilaxu provide Biological monstrosities as units. Many armored units are now Mecha. The Sardaukar and Fremen subfactions count as Supersoldiers, while the Guild ground forces are considered Exotic.
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The Avengers themselves are conceived by Nick Fury as a highly elite force "... to bring together a group of remarkable people... to fight the battles we never could." Their first mission pits them against the Chitauri, Drop/Shock Troops with some Airborne Motorcycle Cavalry and a couple of monstrous, apparently living, flying Land Battleships.
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Dominion Tank Police: Focuses on a division of Police who drive around Tankettes. They're more dangerous to the city than the criminals.
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Jet Force Gemini: The nature of the game limits it to infantry backed up by Attack Drones.
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Exo Squad: Both sides rely on Exosuits (a cross between a Mecha and Power Suit). The human ExoSquads are supported by jet-pack powered light infantry. Human resistance forces play the role of Indigs (some of them have jetpacks too). The Neosapiens develop Supersoldiers, some focusing on brute strength, others on mental capabilities.
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The Hunger Games: Panem Peacekeepers serve as State Sec Troops, guarding the Tributes and enforcing order in the districts, and utilize hovercraft for aerial roles (from combat to transport to patrols).
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Battlestar Galactica (1978): Both Cylons and Humans largely rely on Infantry. In Battlestar Galactica (2003), Terror groups also play a prominent role, for both sides. Pilots often take the role of grunts.
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Star Trek V: The Final Frontier: With the transporters malfunctioning, Kirk attempts a rescue with a platoon of Starfleet troops. The Indigs still managed to overwhelm them.
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 Star Trek V: The Final Frontier
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TankettesRare, but occasionally seen (especially if toys are involved). About the size of a small car, and typically used for infantry support or recon. It lacks the large tank guns, though is equipped with machine guns and grenade launchers. Think Tachikomas: fast and well armed, but against heavier tanks or even Power Suits they were outclassed.
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 Ghost in the Shell: Stand Alone Complex
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Hammer's Slammers: The titular mercenaries largely employ tanks, supported by Artillery and infantry. Instead of using APCs for transport, the Slammers use open-topped armored cars. Although the Indigs and assorted mercenaries they face are not as well equipped, they still can pose enough a threat to Hammer's men.
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The War of the Worlds: The Martians use Mecha, and their technology is so advanced that the Indigs (19th Century British army) are barely a match for them. Artillery and Warships take down a few Tripods.
In addition to Mecha, the Martians are said to have used 'Flying Machines'. Exactly what Aircraft category they would fit under is unclear, since the protagonist does not see them during the course of the novel (they're a rumour, albeit one that is said to have been confirmed after the War) and the Indigs lack any real airpower, but they are indicated to have bombing capabilities.
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F.E.A.R. has a general mixture of various infantry types in the form of the Replica soldiers, who are vat-grown clone troopers who respond to the commands of psychic commanders (simultaneously fusing Biological, Exotic, and Super-Soldier in one package). Within the Replica are specialists; Elite Replica troops in heavy armor, enormous Heavies that are bigger and better armed and wearing oversized armor suits, Spec Ops units in the form of the Assassins, and mechanized support piloting REV Mini-Mecha suits or Elite Powered Armor suits that essentially serve as walking light tanks. Finally, there's robotic units in the form of light "Mech" units which are small bipedal walkers about as tall as a human.
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X-COM: The Humans fight with advanced Aircraft and Special forces w/Tankettes. The aliens deploy a wide range of Infantry, including Exotic psychic forces, and literal Terror units. Some player guides encourage players to develop their ground forces along these lines as well, with specialists and roles.
In UFO: Enemy Unknown (or XCOM: UFO Defence, if you like) and XCOM: Terror From The Deep the best (and only sensible) tactic was to make everyone wear Flight Suits or Magnetic Ion Armor and train hard in psionics or MC control and wield BFGs. No need to specialise, just make everyone unstoppable psychic flying deathmongers.
The Firaxis remake diversifies X-COM soldiers into various classes, including Assault, Sniper, Support, and Heavy, and develop abilities along those trees as they level up. Those who are discovered to have the Gift become Exotic forces in addition to their combat class (they can also wear a special armor that boosts their abilities). In addition to Cyberdiscs, the aliens now employ small Attack Drones that repair nearby friendly (mechanical) units and fire a small particle cannon. With some research, X-COM soldiers can capture them to use them for the mission.
The Bureau: XCOM Declassified has Outsiders also using gunships in some missions. Initially, they're a big threat, as they make cover useless. Later, though, with the use of more powerful weapons and abilities, they become fairly easy to kill. The Outsiders themselves have many different classes within the same race, including common soldiers, commanders, tech-commanders (i.e. shield-enhancers), psionic commanders, snipers, scouts, etc. Your own agents can be chosen from one of four classes: Commando, Engineer, Recon, and Support. Your Player Character is a unique Squad Leader class with separate abilities.
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In Rifts, where small arms are capable of slagging a 20th-century Main Battle Tank or vaporize a human, tough armor is a necessity. Also, Armored vehicles (from bikes to tanks), aircraft, Powered Armor and Humongous Mecha of many different types and configurations are available to mercenaries and independent adventurers, to say nothing of official military forces. Exotic troopers can include cyborgs, chemically-augmented super-soldiers, psychics, and depending on the individual force, even magic-users, mutants, and Dragons.
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Bill the Galactic Hero has served in a number of different military roles, including Security, Special Ops, and (of course) a plain old grunt.
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Roughnecks: Starship Troopers Chronicles: the CGI series actually have Power Armor for the humans. Like the Zerg, the Bugs rely on Infantry variants to act as artillery and other units (including spaceships).
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Fullmetal Alchemist: Amestris' forces are dominated by infantry, with some primitive tanks, and the State Alchemists in the role of Exotic soldiers.
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Babylon 5: The EarthForce personnnel we see in most episodes are from the Navy and Security branches. Regular Army are informally known as GROPOs (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & body armor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army.
Considering their telepathic abilities, the Psi Corps would count as Exotics, but they are stated to be very restricted in how they can be used by the military, due largely to a general distrust of telepaths by the Mundanes This doesn't stop them from having their own secret fleet of starships and fighters, of dubious legal grounding.
The Rangers, unaffiliated with Earth's military, but including quite a few humans amongst their ranks could be considered Special Forces, Recon, or support depending on how they are being used. Later in the series, they evolve into a sort of Space Police, trying to keep the peace between the members of the new Interstellar Alliance.
In the Expanded Universe we get a detailed look at the armies of most races. Most have only Line or Mechanized Infantry, but a few more militaristic ones are better equipped:
The Dilgar have line and mechanized infantry, scouts, IFVs and a rather unwieldy Heavy Tank.
The Narn have line and mechanized infantry, scouts, IFVs, artillery, and air support, but their only ground vehicle capable of fighting tanks is a rare tank destroyer. An extremely well-armed and armoured tank destroyer;
The Minbari army is the most technologically advanced and is well equipped, but lacks Heavy Infantry and their artillery (gun only) is poor in numbers and equipped with Antimatter shells only. On the other hand, their homeworld being mostly covered by sea with a single supercontinent means they're the only ones with a dedicated oceanic fleet, with their carriers being able to fly if necessary;
EarthForce is well-equipped but generally low tech, still employing firearms for the main gun of their main tank design (one that is being replaced by a gauss cannon-equipped one), gun artillery and even small arms (to be fair, they are far more powerful than small arms energy weapons of most races, and Earth Alliance only recently acquired the ability of producing portable energy weapons of comparable power). Doesn't maintain a dedicated ocean-going fleet anymore, but has special forces capable of operating underwater;
As befitting a nation that aims to (eventually) conquer all known space and is constantly on the verge of war with the Narn, the Centauri army is as well equipped as EarthForce but with more advanced technology. They tend to prefer shining armour to camouflage.
Before their defeat in the war against the Centauri, the equally expansionist Orieni maintained a similarly well-equipped army, only they don't employ energy weapons, favoring fletchette guns for their small arms. As their doctrine assumes the actual conquest and defense of a world will be done by their space force the army is intended more as a counter-guerilla force, with a low proportion of tanks and other forces intended to fight a peer opponent... And suffering accordingly during the Centauri-Orieni War, as the Centauri garrisons of occupied worlds would go underground and then launch counterattacks with heavier equipment the moment their fleet came to try and retake the world.
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To the Stars, a fic set in the far future of the Puella Magi Madoka Magica universe, has a fair few of these. The standard human infantry is a Super-Soldier in Powered Armor, with extensive implants so they can be as effective as possible. They are accompanied by clouds of drones for deflecting incoming fire and improving firepower. The main character's grandfather is a medic, and the tech level is such that as long as the brain is intact, the soldier can probably be saved if they are recovered in time. Even with all of this, they're outclassed by the alien forces... except for the Magical Girl corps, who are all even more super than the Super Soldiers, and use magic to fill a huge range of roles, including air combat, space combat, black ops, stealth enhancement, and the like. The main character uses teleportation to turn her squad into hyper-mobile drop troops.
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Transformers: The series focuses on sapient alien Mecha, with the good guys often dragging along Civilians (which even worse in the Anime Unicron Trilogy). There is basically no division between infantry and mechanized vehicles, air support, or technical and support functions. The skill and power of individuals generally trump any organized battle plan.
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Full Metal Panic!: Mithril employs Special Forces that center around Mecha, which a submersible Carrier as a Command vehicle. Gauron and his forces are often Terrorists.
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Starship Troopers: An example in which Powered Armor is in common use, and their support comes largely from orbiting craft. For the Bugs, the Warrior Caste serve as their Infantry. A supposed psychic (officially called a "gifted", and the narrator suspects he just has very good hearing) is an example of a Exotic soldier. There's a brief appearance of the Engineer Corps. Tanks are absent because infantry in powered armor has made them obsolete by packing enough firepower to take them down with ease while being too mobile for tanks to fight back.
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The following is a list of statements referring to the current page from other pages.

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Military and Warfare Tropes
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Speculative Fiction Tropes
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Vehicle Index
 Tiberian Eclipse / Fan Fic
seeAlso
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 Tarkin's Fist (Fanfic) / int_ae1d84f7
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 Captain America: The First Avenger / int_ae1d84f7
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 Bill the Galactic Hero / int_ae1d84f7
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 CoDominium / int_ae1d84f7
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 Confederation of Valor / int_ae1d84f7
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 Dirigent Mercenary Corps / int_ae1d84f7
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 Frontlines / int_ae1d84f7
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 Monsterpocalypse (Tabletop Game) / int_ae1d84f7
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 Dune II (Video Game) / int_ae1d84f7
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 MechWarrior (Video Game) / int_ae1d84f7
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 Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
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