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Starship Luxurious

 Starship Luxurious
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In science fiction media, both smaller spacecraft and larger starships or interstellar spacecraft (especially the Cool Starship) revel in their unnecessary use of on-board space. Passageways will be broad with high ceilings. The bridge will be an expansive multilevel complex paneled with floating viewscreens and control panels. Crew quarters will be as spacious as a suite at the Plaza.
Compare this to Real Life military and commercial ships, where efficient use of space is a major engineering priority. Every cubic meter of volume should be dedicated to storing and sustaining as many finite resources and support systems as possible. This will be especially critical in spacecraft, which will be extremely isolated systems, and the only resources available will be those carried on board. The nearest port may be months or years away. Therefore, sustaining a space the size of a gymnasium that's manned by only five people and only stores one day's worth of snacks is a major waste of resources on a military vessel. Airships are a notable subversion in that they actually need seemingly large, wasteful interiors in order to facilitate weight distribution to the hull.
However, "cramped" and "luxurious" are also purely relative terms between time periods. A modern, space-efficient, hot-bunking military naval vessel is the epitome of space and comfort and luxury compared to ships of ancient times. A sailor from the navies of 1600 would consider life aboard, say, the Nimitz-class supercarrier Abraham Lincoln to be palatial... and probably inconceivably wasteful.
This trope is usually justified in cases of "cruise spaceships", where the wasted space is part of the point, as the passengers are wealthy enough to absorb the cost. Another major justification is how technological progress made our ships go from cramped and dirty boats to massive and luxuriously "wasteful" ocean liners, referencing Space Is an Ocean. For Sufficiently Advanced Aliens (or humans at the Crystal Spires and Togas level with access to Applied Phlebotinum), cost would naturally be nearly not an issue. This trope can also be somewhat justified in the case of spaceships that are constructed and operated entirely in space, with no intention of ever making planetfall. Most of the space issues on current spacecraft are due to the fact that it takes an obscene amount of money per pound to lift something out of the atmosphere. Another justification is when the ship is meant to be lived on for extended periods of time, for a less claustrophobic (and thus mentally healthier) environment, along with better comfort for the crew, as morale and even mental health can become a very real issue for long voyages.
Often overlaps with Unnecessarily Large Vessel and Space Sailing. May overlap with Mile-Long Ship or even Planet Spaceship. Contrasts with the cramped quarters in salvaged Used Future spaceships.

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Dune: Heighliners were the only form of FTL travel in the Old Imperium, used to carry entire fleets of starships and their cargo at once. While their interiors are rarely, if ever, described, they were gigantic vessels at over 20,000 meters in length.
The Heighliner's successor, the No-Ship, is large enough to comfortably carry thousands of people for years at a time, with enough cargo space to house even the sandworms of Arrakis - which can grow up to 400 meters in length. And, as the name implies, it is undetectable by any form of prescience.
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 Dune
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Played even straighter in Star Trek Online than in the parent franchise (how does a bridge that big even fit on an escort?), but at least this time they have a real-life excuse. Cryptic has stated the corridors and so forth are huge in order to prevent the camera from having the POV butt up against walls and the like.
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 Star Trek Online (Video Game)
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StarCraft:
The Hyperion has wide corridors, paintings, marble sinks in the Commander's quarters, and a cantina. The original owner, Arcturus Mengsk had rather expensive tastes, Jim Raynor never had the time to refurbish to suit his more spartan preferences. The wide open spaces aren't very defensible against boarding actions either.
The Spear of Adun is pretty much nothing but wide open spaces. Though it was designed to host an entire Protoss civilization.
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The Archangel in Gundam SEED Destiny not only has a large public bathroom on top of self-shower space in the living quarters, but also an imitation hot spring area complete with Japanese-style gardening scenery.
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 Mobile Suit Gundam SEED Destiny
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The EU/Legends averts this a great deal. Freighters and other civilian ships are extremely cramped with almost no creature comforts, and one space station described in the X-Wing Series is built cramped even by the standards of such things. The EU then brings this back with a vengeance with the aforementioned luxury ships. But when you're talking about people with enough wealth to buy a planet or several, complaining about the wastefulness of resources is a bit gauche. In Yoda: Dark Rendezvous, the Jedi protagonists end up having to take a mass transit ship which was built by insectlike Verpines. It's very crowded and unpleasant, particularly to people like them, who generally have their own, better-appointed craft.
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 Dark Rendezvous
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Destiny: The Leviathan is the gigantic, mobile pleasure palace of the fantastically hedonistic Emperor Calus, who may have been ousted and exiled from the Cabal Empire but at least got to do so aboard it. Every surface that isn’t polished white marble is plated with gold and elaborately trimmed, and onboard luxuries include public baths, pleasure gardens, vast libraries, and gladiatorial deathmatches. Many of those locations are open-aired, retaining atmosphere only via Sufficiently Advanced Technology. Also, the ship itself is a Planet Eater engineered to swallow planetoids whole and process them into wine. The player also gets to visit the massive, grimy, machinery-filled engineering sections that keep the rest of the ship running luxuriously.
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My Teacher Is an Alien has the New Jersey, so named because the ship has the same surface area as the aforementioned state. Occupants have to get around via teleporter. Not only are there thousands, perhaps millions of aliens aboard, but each one gets his/hers/its/dxwje's own pod/room, and there are facilities on board that will make them anything they want and have it delivered at a touch of a button. Notably, that's the smallest ship in the fleet. Their FTL drive works only with ships large enough to have a certain gravitational field. The abundant space seems to be largely incidental.
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 My Teacher Is an Alien
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In Elite Dangerous, Saud-Kruger manufactuers pleasure craft and luxury passenger transports with an Everything Is An I Pod In The Future aesthetic. Their Orca and Beluga Liner have massive viewing decks along their roofs that are larger than a tennis court. Their extravagance is pretty telling when the Beluga Liner is almost the size of an Oasis-class cruise ship yet the Oasis holds 30 times more people.
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 Elite: Dangerous / Videogame
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The Buck Rogers in the 25th Century series has an episode called "Cruise Ship to the Stars" which features a very luxurious spaceship in the style of a cruise ship. So it was Exactly What It Says on the Tin.
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 Buck Rogers in the 25th Century
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Capital starshipsnote generally battlecruiser and larger in Honor Harrington intended to serve as flagships for fleet commanders have been known to have good-sized swimming pools on them. Military starships. Of course when they can be measured in kilometers this becomes a bit more palatable. Lampshaded when after remarking that the swimming pool doubles as a storage tank for part of the ship's water, Honor decides that's the only reason the design was signed off on.
One novel notes that Manticoran ships are typically designed with some extra empty space on the bridge... To give them room for the additional consoles, displays, etc. that will inevitably be required when refitting the ship with not-yet-invented technology.
HMS Duke of Cromarty, a royal yacht built on a battlecruiser hull after the previous civilian design ship proved lacking in defenses, demonstrated that when you strip out most of the magazine capacity from a multi-megaton warship you can fit in not only several staterooms, but also a full-sized ballroom.
Civilian freighters, having far smaller crew requirements than warships, typically have large, spacious bridges, compared to the crowded bridges of their military counterparts. Of course the crew spaces take up a miniscule fraction of their multi-megaton size most of which is basically just empty space to store cargo.
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The Ishimura in Dead Space is actually somewhat similar to modern submarines in that although it has cramped corridors it also a has a large bridge and several open area relaxation rooms including a zero-g basketball court.
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While not as bad as some of the other examples, Magical Girl Lyrical Nanoha still managed to include a classic, Japanese-style tea room in the Arthra, one of the Time-Space Administration Bureau's Dimensional Cruise Patrol Warships. The room even had a shishi-odoshi.
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 Magical Girl Lyrical Nanoha
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One of The Journal Entries has a throw-away mention of Pendorian starships having padded leather interiors. It is not clear how seriously to take this, but Pendor is absurdly wealthy.
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 The Journal Entries
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This returns in full with the redesigned Enterprise on Star Trek: Strange New Worlds. Most notable are the gargantuan officer's quarters, which are about four times the size of Kirk's quarters on the original series.
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Jurai treeships in Tenchi Muyo!, especially those belonging to the royal family, are not simply roomy and well-outfitted, but can be ridiculously spacious and luxurious. Mikagami, Seto's personal warship, one of the most powerful in the Jurai fleet, has a huge Japanese-style landscape park (complete with a shishi-odoshi). Its crew — exactly one. But then, the Juraian Empire IS wealthy beyond belief, and they ARE Sufficiently Advanced Aliens.
The ships of Jurai are powered by Royal Trees that draws energy from multiple dimensions from their roots, which are direct descendants of Tsunami, one of the goddesses which created the multi-dimensional Tenchi Muyo universe. Along with obscene amounts of speed and firepower, a Royal Tree can generate a pocket dimension for its crew. Like the TARDIS, a Jurai treeship is MUCH Bigger on the Inside than it looks on the outside. Essentially, the interior is pretty much as big as the owner wants it to be. A full size luxury resort and hotel, complete with wildlife park? No problem!
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 Tenchi Muyo!
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In Space Academy, this is the Ares to the point of parody as Vance is mystified by all of the amenities on what was supposed to be a battleship (and formerly was during the Kolahn War). After it's refit, it has carpeting and suites plus an actual mall including gift shop. Justified by the fact Vance wanted to captain a warship but it is now a vessel of diplomacy.
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 Space Academy
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The Elsior in Galaxy Angel, and the Luxiole in Galaxy Angel II. The Elsior's size was such that it could carry entire biomes (such as the beach, complete with a space whale!). Not to mention convenience stores, dining rooms, medical bay, firing range, a entire park (complete with a late night snack vendor), etc. A throwaway line handwaved it away by saying that the Elsior is/was a ceremonial ship. However, it gradually became a bona fide battleship with upgrades to its weaponry (including the fearsome Chrono Break Cannon). On the other hand, other ships belonging to Transbaal Space Navy looks considerably more spartan.
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 Galaxy Angel (Video Game)
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In the same vein, the World War II Japanese battleship Yamato. See the Space Battleship Yamato entry in Anime on this page for more info.
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 Space Battleship Yamato
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The Rocky Horror Picture Show: Frank N Furter's gothic castle, complete with a ballroom and swimming pool turns out to be a spaceship.
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 The Rocky Horror Picture Show
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The Elsior/Elle Ciel from Galaxy Angel. Befitting its wacky nature, it had a lot of superfluous things inside it. Also see the game entry below.
The manga adaptation of Galaxy Angel (which adapts the game universe, not the wacky anime universe) justified this by having Elsior a ceremonial ship armed with nothing except fireworks. The only offensive complement it had was the Emblem Frames.
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On several occasions, Liaden Universe novels have contrasted Terran ships (small, utilitarian) with Liaden ships (huge, luxurious) as a way of drawing attention to just how rich Liaden traders are.
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The Avalon in Passengers is like a cruise ship in space, with a multi-level concierge deck, a movie theater, and a swimming pool. Of course, it's a Colony Ship meant to support 5,000 passengers for four months while they socialize and train for their new lives on Homestead II, after 120 years in hibernation.
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The titular ship in Sol Bianca had large open spaces and an indoor park. It had a five (wo)man crew.
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In Crusade the Excalibur, an Earth Alliance prototype built with Minbari and Vorlon technology, is full of vaulted ceilings.
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 Crusade
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The titular Starship Titanic pretty much has it all: a luxury restaurant with big windows, first class rooms, the works. The only problem is that the ship has lost its mind as well as most of its crew (which are all robots) and it's up to you to set things right.
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Most of the ships belonging to Tagon's Toughs in Schlock Mercenary. Mostly thanks to having a lot of AI support they're operating with a fraction of their nominal crew strength. The Touch and Go fits especially since it was equipped with a pool deck before the Toughs got their hands on it.
To the point where most of the ship's space goes unused, from Captain Tagon's personal experience that letting grunts get too spread out is just asking for them to use the space for illicit activities.
Another set of clearcut examples of this trope are battleplates. They have their own commercial sectors and shipyards, due to their intended purpose of defending planets against wayward asteroids requiring plenty of power, which requires large plants to generate it.
With the advent of the teraport, much of the noncombatant sector of Battleplates (which amounts to a decent sized city) is teraported out of the interior during combat engagements to prevent unnecessary losses, leaving a good chunk of a the Battleplate's interior hollow.
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System Shock 2 gives us two different extremes: The Trioptimum experimental interstellar ship Von Braun and the UNN warship Rickenbacker. The Von Braun plays the trope very straight—to the point that the ship is almost like a small city. Its recreation deck has a basketball court, a swimming pool, and a mall—but considering this ship was designed to carry out mankind's first interstellar journey trillions of miles from any source of supply, the creature comforts are justified. Meanwhile, the Rickenbacker averts the trope with a much more cramped and spartan deck layout. Logs reveal that a lot of the soldiers on the Rickenbacker spent their downtime on the Von Braun.
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Justified somewhat in Red Dwarf since all the crew bar Lister are dead, he and hologram Rimmer move to the more luxurious officers quarters in the third series. Also, the 'High' Red Dwarf in "Demons & Angels" was meant to be luxurious, and of course was countered by the squalid 'Low' counterpart ship. Lister and Rimmer's cramped bunkroom from the first two series was explicitly designed to resemble a submarine, right down to the different shades of grey paint.
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The fishing boats shown on Deadliest Catch are, first and foremost, fishing boats, designed to catch fish in frigid Arctic Circle conditions. They're hardy, tough, and routinely look weathered and old. The bunks are cramped and the personal rooms small, because when they're on the crab, the crew won't be sleeping anyway. That being said, most ships have remarkably spacious kitchens, and at least the Time Bandit has a fully functioning sauna. They're not comfortable, but they're not prisons.
Of course, if you're the one staggering down below deck after hours of being drenched in frigid seawater, then a hot shower and/or sauna may well have more to do with averting hypothermia than with luxury...
The large kitchen is needed because after a hot shower or a sauna, the next most important thing for staving off hypothermia is plenty of good, hot food. Even with that, it's not unusual for crew of these crab boats to go directly to a hospital once the ship makes port. Even if you don't get hypothermia, crab fishing is hard, dangerous work and you will get bashed around thoroughly and likely get sick.
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From Bajor to the Black has then-Sergeant Kanril Eleya favorably compares vids she's seen of Federation starship interiors to the secondhand Breen-built Bajoran frigate Kira Nerys. The bridge has twelve people crammed into a 5x4 meter room, and "what passes for Colonel Karryn’s ready room must’ve been a broom closet in a former lifetime."
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Macross has ships that house entire cities, though humanity's first one was originally an alien military craft designed for giants; while subsequent colony ships are deliberately designed to be self-sustaining cities in space capable of keeping their inhabitants in relative luxury, their military starship escorts have far more utilitarian designs.
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Bounty Hamster: The luxury starship Humongous, with "ballrooms the size of football fields! Football fields the size of planets! (if they were flat)." Unfortunately the ship is so expensive, only half a dozen people in the universe can afford to travel on it.
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Stargate SG-1: Alien ships, such as Ha'taks and Atlantis-class city ships, are generally larger and more spacious than Earth ships. The Atlanteans at least had the excuse that they were actually sufficiently advanced and one step short of becoming physical gods and were building these city-ships to, you know, live in. And to the Goa'uld, the spacious nature of the Ha'tak motherships had a dual role: to carry large numbers of Jaffa troops and Death Gliders, and to reinforce their carefully cultivated image as gods. Even the smallest Asgard ships, the Daniel Jackson-class science vessel, is larger than a Ha'tak. And Asgard ships are crewed by very small people with levels of automation that allow them to be flown remotely or autonomously, or just one person. That said, they also posses the best drive technology in the known universe (spanning multiple galaxies at this point), along with extremely potent fabrication technology, combined with a very small total population, and very little need to do anything efficiently in our sense of the world (they literally say that the idea of propelling pieces of metal with explosives never occurred to them, for example). Even when pushed to more frantic ship-building by the Replicators, they keep building humongous ships - though them being so open might be an advantage when a single replicator that hides out of sight can replicate and take over the whole ship in a few hours.
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The Eltrium from Gunbuster.
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Downplayed on-board regular rocket ships in Rocket Age but played absolutely straight on the Jovian Pleasure Cruiser, a literal space cruise ship.
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 Rocket Age (Tabletop Game)
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Halo:
So, you've just built a massive space station over a kilometer long for the sole purpose of housing a cannon that runs more or less its entire length, what else to install...? Well a command center five stories high with giant glass windows for a ceiling couldn't hurt, it's not like people are going to be shooting at it or anything!
Pleasingly lampshaded in the books where Covenant command centres are revealed to be located in the exact centre of their ships, surrounded by as much metal and armor as possible, and interfacing with the outside by computer screens. Makes considerably more sense than putting it in a greenhouse at the end of the ship which needs to be facing the enemy in order to shoot. Even better, the Elites are convinced that the humans are inhumanly ballsy for putting their command centers out in the open like that, (probably correctly) reasoning that it serves no tactical purpose.
That said, while human ships do have ill-advised command center placement, given the tech gap between them and the Covenant, it doesn't really matter where they put the bridge.
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The Normandy SR-1 from Mass Effect is more spacious than is probably necessary, but the Normandy SR-2 from the sequel is absurdly spacious, more so than most houses. Shepard and Miranda have especially luxurious quarters. This trope is lampshaded when Shepard mentions to the ship's AI that his/her quarters are larger than those on other warships; the AI claims that, as the Normandy SR-2 was built by civilians, comfort was taken into account.
It also has leather seats, to Joker's delight.
Miranda's quarters are technically also her office, and Shepard's quarters are a chunk of waste space beneath the outer pressure hull (in other words, if the outer hull is breached, Shepard's quarters are spaced). And Cerberus spent enough on Shepard and the ship to raise, train, and equip an entire army, so cost wasn't really an obstacle.
Both versions of the Normandy are also somewhat lacking in creature comforts: shared bunk space (pods), a single locker for each crewman, with limited storage space otherwise, and not much in the way of entertainment in the first version. The second version is much larger, but the crew still doesn't have a lot of space (shared bunk rooms), privacy (the bathrooms are pretty much it) or entertainment (most are talking amongst themselves or just sitting in the mess hall).
That said, the Normandy SR-2 undergoes an interior refit in Mass Effect 3 which re-arranges some rooms on the command deck, including a meeting room and a War Room. Additionally, the observation bays on the port and starboard edges of the crew deck have been stocked for crew entertainment. Among the amenities added are several couches, a library, a poker table, an electronic sensory seat thing of some kind, a music system, and even a small and stocked bar. Given that the Normandy was being refitted to adopt a fleet flag role, this can be easily justified (You are, after all, carrying diplomats from various species at various points of the game).
The Tempest, the equivalent of the Normandy from Mass Effect: Andromeda, is smaller than the SR-1 and slightly more compact and efficient, though also runs with a considerably smaller crew. It still has an unusually large set of quarters for the Pathfinder, possible even larger than the space allowed for the crew quarters for everyone else to share, but given the Pathfinder's quasi-diplomatic role this may have been intended to allow for private meetings. Also, it's an unarmed civilian vessal so it has more room to devote to crew amenities than either Normandy did.
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That said, the Normandy SR-2 undergoes an interior refit in Mass Effect 3 which re-arranges some rooms on the command deck, including a meeting room and a War Room. Additionally, the observation bays on the port and starboard edges of the crew deck have been stocked for crew entertainment. Among the amenities added are several couches, a library, a poker table, an electronic sensory seat thing of some kind, a music system, and even a small and stocked bar. Given that the Normandy was being refitted to adopt a fleet flag role, this can be easily justified (You are, after all, carrying diplomats from various species at various points of the game).
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Averted in Traveller in some ways, justified in others. Traveller ships are as crowded and uncomfortable as ...ships. However superior technology including the computers of thousands of years in the future allow such perks as giant screensavers on the walls, an onboard internet, and storage of massive amounts of data with enough space left over for purely recreational use. And of course a controlled climate. If you don't mind the crowding and can endure eating mainly Food Pills, and you are the sort of intrepid space hero that likes to read a lot it doesn't sound so bad.
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The Peacemillion from Gundam Wing, a three-kilometer wide spaceship which seems to have what looks like a food court, where the Gundam Pilots hang out between missions. Potentially justified since Peacemillion was designed to be a space exploration/colonization ship.
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 Mobile Suit Gundam Wing
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Star Trek tends to zig-zag this trope:
Word of God for Star Trek: The Original Series is that the designers knew full well that a real starship wouldn't have broad corridors (instead having narrow corridors like, for instance, real Navy ships have), but there were other, practical considerations, like being able to maneuver the cameras through the corridors to follow walking characters. The senior officer's quarters are also not all that large, and they have a chunk of space set aside for use as an office (which makes sense, as only McCoy works in an area of the ship which can plausibly have an office space for the department head). The mess hall, rec rooms, and conference rooms shown are all also relatively small given that the crew is supposed to number in the hundreds.
Star Trek: The Next Generation: The Federation's Galaxy Class vessels (including the Enterprise-D), are more in line with luxury liners than military vessels. In fact, when Scotty from the original series visits the Enterprise-D, he is stunned at the size of the guest room they put him in. The Ensign assigned to him initially misunderstands and offers to find him something even larger. Mind you, the Enterprise-D is the exception, rather than the rule, for Starfleet ships. One episode has the captain of a more typical Excelsior-class starship describe the Enterprise as "that luxury liner". The production designer who designed the original Enterprise's bridge once complained that the bridge of the Enterprise-D looked more like a Hilton Hotel lobby than a functional starship bridge.
Possibly as a reaction to the Galaxy Class, in all later series, this Trope is strongly averted. The enlisted crewmen's quarters on the USS Voyager seen in the Lower-Deck Episode; a 2-person room is about the size of a walk-in closet. Defiant-class ships are described as being cramped, and the crew quarters we have seen have stacked bunks instead of the spacious apartments afforded to everyone on Galaxy Class starships. The same goes for the Enterprise NX-01 of Star Trek: Enterprise, which has very few windows and looks far more like the inside of your average warship than a Galaxy-class starship. The captain's quarters are only slightly larger than enlisted crew quarters on the NCC-1701. In Star Trek: Lower Decks the support staff don't even get quarters, just rows of beds installed into the wall like you might see on a submarine.
This returns in full with the redesigned Enterprise on Star Trek: Strange New Worlds. Most notable are the gargantuan officer's quarters, which are about four times the size of Kirk's quarters on the original series.
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The Nirvana from Vandread had its bridge overhanging a park. Then again, the ship wasn't designed by anyone; it just... well, no one's really sure how that happened.
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Also, note the conditions aboard ships like the low-rent passenger vessel that Anakin, Padme, and R2-D2 used to travel from Coruscant to Naboo in Attack of the Clones. There's a huge difference between the Republic and Imperial and Naboo ships with vast budgets supporting them, and private-sector working-class conditions. See also the Millennium Falcon.
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Monsters vs. Aliens. Really, it's a plot necessity if you're going to have a 49 foot, 11 1/2 inch woman rampaging through it.
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In the spinoff RPG Rogue Trader, canonical optional additions for a Rogue Trader's ship include vaulted ceilings, barracks for entire regiments of ground troops, room-sized techno-pipe organs, gladiatorial arenas, factories, and full-size churches to the God-Emperor (some of which can detach from the ship proper and be air-dropped as prefab cathedrals on worlds in need of converting).
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In the Hyperion Cantos the Consul's ship is one of these, there's even a spherical pool maintained by force-fields. However, the Consul's ship is specifically stated to be one of only a handful of privately owned spaceships in existence. When characters go on board one of the FORCE warships it's stated to be extremely cramped.
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Most Gundam meta-series ships large enough to carry Humongous Mecha seem to also have room for pretty nice cafeterias. The Argama in Zeta Gundam features a sign proclaiming (in English) the availability of beer.
Not entirely unjustified since Humongous Mecha in the 20-25 meter range require a lot of hangar space, along with storage for ammunition and spare parts. Those space needs easily dwarf crew accomodations for any reasonably sized crew, so it doesn't cost that much more to add a few small luxuries.
The Archangel in Gundam SEED Destiny not only has a large public bathroom on top of self-shower space in the living quarters, but also an imitation hot spring area complete with Japanese-style gardening scenery.
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Arthur even points this out when he arrives on the Heart of Gold in the TV Series.
The Heart of Gold is a justified example, as it doesn't use anything near a normal drive to get places. The Infinite Improbability Drive works by manipulating probability (or, more specifically, the improbability of the ship's being in a specific location) to essentially teleport the ship to its destination. Because they don't need to spend energy to push the ship against gravity, space conservation would not be high on the list of priorities for building the ship.
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 The Hitchhiker's Guide to the Galaxy (1981)
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Star Trek: Lower Decks: "Where Pleasant Fountains Lie": The Hysperion flagship Monaveen looks like a flying royal palace on the inside, with ornate decorations, galleries full of paintings and an entire feasting hall, and is similarly gaudy on the outside.
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The Fhloston Paradise in The Fifth Element, which is designed to be a luxury line in space. Its interior is a combination of a five-star hotel and the Sydney Opera House. It also works as a low-altitude airship so patrons can visit the beach. Sadly, though not surprisingly, it gets blown up at the climax of the film.
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Animorphs:
Andalites' Dome ships, as is somewhat implied by the name, include a domed park-like section (which doubles as a source of food due to Bizarre Alien Biology, making it genuinely useful, albeit probably not useful enough to justify the trope). It can be ejected from the main body of the ship if necessary.
Note that this is justified by Andalite psychology: Since the species evolved as centaur-like herd animals on open plains, they have even more of a need for open space than humans, with only three cities/spaceports on their entire planet. Prequels portray earlier Andalite ships having holographic skies and grass-carpeted floors. Andalites using other species' vehicles are sometimes mentioned fighting claustrophobia.
The same goes for Pemalite ships. Their vessels are described as toys, created for amusement. Again justified since the Pemalites were advanced enough to be able to build those types of vessels... and naive enough to forgo equipping them with weaponry or any defensive systems.
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Happens now and again in BattleTech. It being a feudal society IN SPACE!!, various members of the elite can afford to get a hold of luxury space transports. Some are purpose-built for luxury, while others are military designs retrofitted for comfort. However, the overall scarcity of shipbuilding facilities means that starships in general, much less luxury ones, are relatively few and far between. Just common enough to keep the interstellar economy functioning, according to Word of God.
Two stellar examples in the pre- and post-Time Skip eras ('Classic' and 'Age of Destruction' respectively). In Warrior: En Garde, one of Michael Stackpole's early novels, a member of royalty travels incognito on a modified military ship turned passenger transport—while things such as a communal dining hall are mentioned, the 'economy class' housing that the disguised identity travels under is noted to be about the size of a bedroom, with walls lined with fake wood laminate and a bed that folds out of a sofa. Hardly luxurious accommodations even by present standards, but compared to the cramped, sweat-sock-scented atmosphere of most military Drop Ship vessels, indulgent. This goes completely to the other end of the scale in the 'Age of Destruction' era, when a commander of one of the numerous House-loyal factions in the Republic buys the services of an enormous combat vessel capable of carrying numerous Humongous Mecha...and installs what amounts to a palace veranda on its exit port. Luxurious and ludicrous indeed, as it is purely decorative and highly exposed on a military vessel.
Clan Sea Fox has several drop ships that have had their mech bays converted to living space and cargo, but it's still pretty crowded given that most of the Clan live aboard such ships and even though they're the most mercantile Clan they still believe in a pretty Spartan lifestyle.
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Xenosaga is a particular offender in this regard. The Elsa, a lowly salvage ship, has a curiously luxurious interior with its own cafe, store and other amenities. The Durandal is even more ridiculous, as it has its own subway system and a park. Possibly justified in that both belong to an extremely wealthy company. Still, what little we see of the interior of military ships suggests a similar problem; though the accommodations may be more spartan, they're no less spacious.
Not to mention Vectors corp. HQ, The Dämmerung, a ship that is 1000km long.
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Xenogears has The Eldridge. We don't exactly what is was for before it crashed on the planet, but we do find its wreckage, which is so huge that the giant robots everyone pilots take a really long time to walk around its interiors, and it had enough space in it for at least two giant submarine like vehicles.
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The Black Hole. The Cygnus is constructed on a grandiose scale to match Dr Reinhardt's ego, more suited to a generation ship than a vessel of exploration. Booth makes some sardonic comments on how much taxpayers' money was wasted to build it. This was given more overt justification in the novelization. The ship's deep-space exploration mission was originally expected to be multi-generational, with a crew of about a thousand to maintain it and pass control over to their descendants. Advances in technology left the ship obsolete; it's said that the Palomino can cover the same mission in 5 years with a crew of less than 10 that it would've taken the Cygnus decades with its full complement to perform. That same obsolescence is what motivated the recall of the Cygnus in the first place.
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WALL•E. The Axiom is a perfect example of this. Though it is intended for people to live on it as long as needed and taking up all of Earth's remaining resources so you would imagine it should look nice. The Axiom is specifically the flagship of the line, and all the ships are intended to transport a broad cross section of Earth's population. You can get away with much less pleasant surroundings for a careful selected crew than for just any random million people. The ship being too luxurious is a big part of the plot; the human passengers are so coddled that they never have a reason to leave their self-propelled floating chairs.
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In Jupiter Ascending, all the personal ships of the Abrasax heirs qualify, but Titus' clipper takes the cake. It has its own cathedral inside, as well as 100 meter tall gilded statues lining the hull.
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The Hitchhiker's Guide to the Galaxy Trilogy has a ship which is designed to resemble, and is powered by, an Italian restaurant. Specifically, the strange and improbable mathematics that go into divvying up the check are extrapolated to allow the ship to move in strange and improbable ways.
Arthur even points this out when he arrives on the Heart of Gold in the TV Series.
The Heart of Gold is a justified example, as it doesn't use anything near a normal drive to get places. The Infinite Improbability Drive works by manipulating probability (or, more specifically, the improbability of the ship's being in a specific location) to essentially teleport the ship to its destination. Because they don't need to spend energy to push the ship against gravity, space conservation would not be high on the list of priorities for building the ship.
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The second starship we're introduced to in Deathstalker is Owen's emergency escape yacht, which he keeps around just in case it'll come in handy. Naturally, it does. (Contrast the first starship, which is very much The Alleged Spaceship, an old busted-up smuggler's runabout with a crew of two.) There's also the Deathstalker Standing, which gains bonus points for being a literal castle.
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The Orion III spaceplane from 2001: A Space Odyssey, that carries Dr. Heywood Floyd to a space station orbiting Earth, is clearly designed for comfort and luxury. The plane is owned and operated by Pan Am, an airline that went bankrupt in real life, ceasing operations in 1991.
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The Tulip in Starhunter has wide halls and large rooms. Justified in that the ship is a repurposed luxury passenger liner, though one that has seen better days.
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Star Trek Into Darkness:
Spoofed when Scotty finds himself running for a control terminal which is at the end of a very long hangar bay.
The same film shows the disadvantages of this trope when Gravity Screw causes everything from shuttles to people to start falling down corridors and hangars that have suddenly turned into huge pits.
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Subverted, averted and played straight in Warhammer 40,000. Imperial warships are described as having luxurious bridges and officer's quarters, but the crewmembers have tiny rooms that they have to share with far more people than would comfortably fit in them. The Eldar tend to play this straight, especially when it comes to their Craftworlds, but in the Craftworld's case it's justified as they are giant Generation Ships that house the remaining Eldar population.
Not to mention the fact that the human ships take so long to build, and they are so massive that there are entire colonies of degenerate humans inside, the inbred descendants of workers (and crewmembers) who got lost. Standard maintenance procedures include flooding the areas not inhabited by the crew with poison gas once a century or so in order to root out these colonies.
In the spinoff RPG Rogue Trader, canonical optional additions for a Rogue Trader's ship include vaulted ceilings, barracks for entire regiments of ground troops, room-sized techno-pipe organs, gladiatorial arenas, factories, and full-size churches to the God-Emperor (some of which can detach from the ship proper and be air-dropped as prefab cathedrals on worlds in need of converting).
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Realistically averted in Down Periscope, though an interesting contrast is shown in the two types of submarine interiors. Few people would call the USS Orlando, a modern nuclear sub, roomy. However, it's downright spacious compared to the USS Stingray a derelict old diesel recommissioned specifically for the wargame exercise that was the majority of the movie's plot. The Stingray's bridge is roughly as open and easy to move around as the cafeteria's snack bar on the Orlando. Also, the Orlando has room for a snack bar. This can be a case of Reality Is Unrealistic: a snack bar on a modern US Navy ship or sub is not only pretty common, it's not unheard of for some vessels to have full Navy Exchange shops (think Wal-mart for the military set) on board.
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Stargate Universe: If it weren't literally falling apart around their ears, the Destiny would have been quite luxurious. There are spectacular viewing decks and everyone gets his own room with a large bed, sheets and comfy duvet, which must have come with the ship, since no one is seen dragging a mattress through the gate during the evacuation of Icarus Base. On the one hand, the ship's purpose was to cross the entire universe at FTL... on the other hand, it was supposed to be autonomous and uncrewed until it reaches its destination (and is connected through the Stargate).
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Judge Dredd: After the Day of Chaos, four thousand of Mega-City One's wealthiest citizens decide to escape the hellhole that planet Earth has become to find a new world to settle. Their years of travel will be spent on the luxurious Mayflower colony ship, with artificial beaches, forests, a baseball park, and good dining. Unfortunately, their choice to only staff the ship with a single sheriff and no heavy duty weaponry (it was meant to be a peaceful utopia, see) means that they're all easy pickings when the four evil Dark Judges hitch a ride on the ship.
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Doctor Who:
"Robots of Death" features a self-contained mining ship that is quite luxurious, despite being crewed by people desperately hoping for a good strike, as they need the money. The crew didn't own the ship, and all the colonists lived a pampered life thanks to robots. And it seems more like they want the money rather than desperately need it; the more ore means a bigger payday when they get back to base. In fact, the reason there are humans on the mining vehicle in the first place is that while robots are competent at operating them, humans are simply better at it and will typically bring back full loads of better ores in less time than robots will.
The starliner Titanic in "Voyage of the Damned" was fairly spacious. Given that it was a luxury cruise ship, this is to be expected.
The TARDIS itself, thanks to being Bigger on the Inside, surely has the most impressive "ship floor space to number of occupants" ratio of any series ever. There's enough space inside a TARDIS to house an entire literal star! We know for sure it has a library, pool, bedrooms, closet with any clothing you can imagine, and the ship itself is capable of producing basically anything its occupants could ever need. We may only see the control room most of the time, but there's a lot of stuff in there. It's only appropriate for the ships produced at the height of the power of the richest, most powerful civilization in the history of the universe. That is not a boast. It is simply a description of the real situation. Ironically, the Doctor's TARDIS, a Type 40, is considered a literal antique by their people. We never actually get a look at a truly cutting-edge TARDIS.
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Blake's 7. When the prison ship London first docks with the spacecraft that will become known as the Liberator, it's so dwarfed by the alien vessel that Stock Footage of the scene was reused for a later episode in the hope the audience wouldn't notice the tiny model London attached! The Liberator's facilities include a spacious flight deck with Artificial Intelligence Master Computer, a full-equipped surgical bay, an armory, teleport system, Escape Pods, an Unlimited Wardrobe and a treasure room holding more wealth than you'd find in the entire Federation banking system (according to Avon). No reason for the latter is ever given.
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Subtly used in Legend of the Galactic Heroes, where the flagships of Galactic Empire are very roomy and advanced compared to the utilitarian vessels of the Free Planets Alliance. Smaller Imperial vessels seem to be as Spartan as their Alliance counterparts.
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Il Était Une Fois...: The Cosmopolitan in ...Space, a large luxury liner Recycled In Space complete with a hangar to launch much smaller ships, ballrooms, a greenhouse, lookouts for passengers, a big, spacious bridge, and very likely countless stuff that does not appear in the cartoon.
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 Il était une fois...
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Andromeda: The title ship was built for a crew of thousands rather than the five or six who currently crew her. And the ballroom and dining hall are for hosting diplomatic functions. The arboretum is large enough for a full-sized tree, but the tree's main purpose is air recycling, although the room is also used for enjoyment.
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Warhammer 40,000: Rogue Trader: The higher up in a starship (namely, yours) you get, the more luxurious you get. The top level, for the Rogue Trader and senior officers, has virtually every luxury you can ask for available at your beck and call. In contrast, the lower decks where the common crew live are dingy and unappealing warrens of tunnels.
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In Rebel Dawn the Queen of Empire, a two-kilometer long cruise ship, is the epitome of luxury. It gets raided by raided by pirates.
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The SSL Martian Princess in Ticket to Earth has large sections of it dedicated to entertainment, shopping, and recreation (including a large indoor park), even though everyone is supposed to spend the ten-year journey to Earth in cryostasis. It's heavily implied that all starliners are this opulent. No wonder the ticket price is set at half a million, which is well outside the range of what an average New Providence citizen can afford.
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The spaceship that you control in Rodina is a gunship that can be manned by a Crew of One, yet its default interior design contains several spacious rooms complete with potted plants, bathrooms and corridors where people could walk abreast, with floors connected by equally spacious staircases. All of this becomes disadvantageous when the ship catches fire and you have to run around extinguishing fire from all those superfluous surfaces.
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Stargate Atlantis: Atlantis is technically a spaceship. And a city, roughly the size of Manhattan with 150-200 square feet rooms having an internal height over 12 feet. But as mentioned above, city-ships like Atlantis were meant to be lived in permanently. They were designed as cities first and ships second (to the point that they don't actually have airtight hulls; they need their shields operational to fly through space), so comfort was of paramount importance. Their warships are still very spacious compared to modern naval vessels, but compared to other ships in the Stargate universe, they're a lot more reasonable (and likely weren't primarily designed to be warships).
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This is lampshaded in the Star Wars Legends. In the first novel of the X-Wing Series, Kirtan Loor is invited to Ysanne Isard's office. It is huge and nearly empty. Kirtan wonders why Isard doesn't have more stuff, if for no other reason to flaunt her wealth, until he realizes that empty space on Coruscant, the crowded City Planet, is one of the most expensive commodities in existence.
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Appears in Firefly, and illustrates the difference in wealth and technology between the Protagonists and the Alliance.
Averted with the Protagonists' ship, Serenity. The ship is compact and utilitarian much like a submarine, complete with visible pipes and bulkheads and airlock hatches between sections of the ship and individual crew quarters. Even the opulent quarters of the companion Inara are only larger than the other crew members because they encompass an entire detachable shuttle. Fortunately, the crew can get away from the cramped conditions of the ship relatively frequently, as most trips between worlds only take a few days, instead of months or years. The cargo hold would seem to be the exception, though Serenity is a cargo hauler.
Played straight with the Alliance ships, which feature huge bridges with very high ceilings, and oddly spacious interrogations rooms. Joss Whedon even mentioned in the DVD Commentary that the models of the Alliance ships were actually designed to look a little over-sized and inefficient, to signal to the audience that the Alliance itself is a little, well, over-sized and inefficient.
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Argo from BattleTech is... spaceworthy when you get her, and that's about the nicest thing you can say about her. However, if you pour a little TLC (and a buttload of money) into her, you can soon have one of the nicest ships in fiction, including a fully stocked bar and library, an arcade, a hydroponic garden and a low-g swimming pool. Given that the ship's original purpose was to be an exploration and colony ship whose crew (which would have been substantially larger than it is when being used by your player character's mercenary company) would be spending months or years away from home it was probably justified. And many of the upgrades serve a purpose beyond the game's Morale Mechanic: Upgrading the library makes repairing and upgrading your mechs go faster because Yang stocks it with battlemech service manuals and other technical reference works and uses the space as a training facility for his rookie techs, and the hydroponic gardens reduce your running costs because they're supplying food and absorbing CO2 from the air.
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The Fuseli from Starslip began its career as an experimental luxury warship named the Crimson Fall. The experiment failed: rather than developing a fierce attachment to their ship and its amenities, the crew got lazy and decadent. The Fuseli was converted into a spacegoing art museum.
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Charlie and the Great Glass Elevator introduces the Space Hilton, which is a Hilton... IN SPACE!. Sadly it was quickly invaded by Vermicious Knids and everyone on board eaten.
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The Tempest, the equivalent of the Normandy from Mass Effect: Andromeda, is smaller than the SR-1 and slightly more compact and efficient, though also runs with a considerably smaller crew. It still has an unusually large set of quarters for the Pathfinder, possible even larger than the space allowed for the crew quarters for everyone else to share, but given the Pathfinder's quasi-diplomatic role this may have been intended to allow for private meetings. Also, it's an unarmed civilian vessal so it has more room to devote to crew amenities than either Normandy did.
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In The Culture series, all Culture ships, including warships and small modules. At the other end, the General Systems Vehicles are worlds unto themselves.
Some Rapid Offensive Unit and (d)ROU classes ("d" for demilitarized) are described as quite cramped, with only a few narrow tunnels and cabins squeezed in the gaps between cubic kilometers of internal machinery. However in these cases the ships in question are designed to spend most of their time without any crew at all, and (d)ROUs at least have the massive voids where the weapons used to be.
(d)ROUs converted for moving people around space are seen to well appointed for comfort.
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Babylon 5:
The Minbari and Centauri ships tend in general to be rather luxurious, with the latter also being heavy on the Bling of War that characterizes the rest of their society. EarthForce ships are downright dowdy in comparison, with angular and cramped designs, and the only real luxury on Earth ships is found in purpose-built luxury liners.
The Whitestars are tiny compared to normal Minbari ships and yet have huge amounts of empty space. On the other hand, the Minbari are more or less the epitome of Crystal Spires and Togas.
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In Fractured (SovereignGFC), a Mass Effect/Star Wars/Borderlands crossover and its sequel Origins, the Trans-Galactic Republic's starships are viewed as this trope by technologically-inferior Citadel races. Steak? Check. Huge quarters, no hot-bunking? Check. Massive, opulent bridge windows that could be blown out in a fight? (Except not, due to extremely strong Deflector Shields)? Check.
It's implied being assigned to Spacelane Protection Star Dreadnaughts is highly desired, because they are even more well-fitted than your average heavy cruiser, being small cities with creature comforts to match.
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Star Trek: The Next Generation: The Federation's Galaxy Class vessels (including the Enterprise-D), are more in line with luxury liners than military vessels. In fact, when Scotty from the original series visits the Enterprise-D, he is stunned at the size of the guest room they put him in. The Ensign assigned to him initially misunderstands and offers to find him something even larger. Mind you, the Enterprise-D is the exception, rather than the rule, for Starfleet ships. One episode has the captain of a more typical Excelsior-class starship describe the Enterprise as "that luxury liner". The production designer who designed the original Enterprise's bridge once complained that the bridge of the Enterprise-D looked more like a Hilton Hotel lobby than a functional starship bridge.
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In Sewer, Gas & Electric, the huge eco-activist submarine Yabba-Dabba-Doo has numerous accoutrements not normally expected on an undersea vessel, including a ship-wide network of hamster tubes and an arboretum full of endangered plant life.
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The following is a list of statements referring to the current page from other pages.

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Luxury Tropes
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Spacecraft
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Speculative Fiction Tropes
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Tropes in Space
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type
Starship Luxurious
 On the Edge of Eureka / int_46bcebfd
type
Starship Luxurious
 Revelation Space / int_46bcebfd
type
Starship Luxurious
 Revenger / int_46bcebfd
type
Starship Luxurious
 SporeWiki Fiction Universe / int_46bcebfd
type
Starship Luxurious
 Tales of Pirx the Pilot / int_46bcebfd
type
Starship Luxurious
 The Culture / int_46bcebfd
type
Starship Luxurious
 The Han Solo Trilogy / int_46bcebfd
type
Starship Luxurious
 Time for the Stars / int_46bcebfd
type
Starship Luxurious
 Insane Cafe Series (Roleplay) / int_46bcebfd
type
Starship Luxurious
 To Boldly Go... A Starfleet Quest (Roleplay) / int_46bcebfd
type
Starship Luxurious
 Battlestar Galactica (2003) / int_46bcebfd
type
Starship Luxurious
 Blake's 7 / int_46bcebfd
type
Starship Luxurious
 The Hitchhiker's Guide to the Galaxy (1981) / int_46bcebfd
type
Starship Luxurious
 Rocket Age (Tabletop Game) / int_46bcebfd
type
Starship Luxurious
 Rogue Trader (Tabletop Game) / int_46bcebfd
type
Starship Luxurious
 Space 1889 (Tabletop Game) / int_46bcebfd
type
Starship Luxurious
 BattleTech (Video Game) / int_46bcebfd
type
Starship Luxurious
 BattleTech (2018) (Video Game) / int_46bcebfd
type
Starship Luxurious
 Blaster Master Zero II (Video Game) / int_46bcebfd
type
Starship Luxurious
 Celestus (Video Game) / int_46bcebfd
type
Starship Luxurious
 Champions Online (Video Game) / int_46bcebfd
type
Starship Luxurious
 Civilization (Video Game) / int_46bcebfd
type
Starship Luxurious
 Gemini Rue (Video Game) / int_46bcebfd
type
Starship Luxurious
 Oolite (Video Game) / int_46bcebfd
type
Starship Luxurious
 Prey (2017) (Video Game) / int_46bcebfd
type
Starship Luxurious
 Space Channel 5 (Video Game) / int_46bcebfd
type
Starship Luxurious
 Starship Titanic (Video Game) / int_46bcebfd
type
Starship Luxurious
 Stasis (Video Game) / int_46bcebfd
type
Starship Luxurious
 Sunless Skies (Video Game) / int_46bcebfd
type
Starship Luxurious
 Warhammer 40,000: Rogue Trader (Video Game) / int_46bcebfd
type
Starship Luxurious
 Elite: Dangerous / Videogame / int_46bcebfd
type
Starship Luxurious
 Quentyn Quinn, Space Ranger (Webcomic) / int_46bcebfd
type
Starship Luxurious
 Starslip (Webcomic) / int_46bcebfd
type
Starship Luxurious
 LEGO Star Wars: Summer Vacation / int_46bcebfd
type
Starship Luxurious
 Monsters vs. Aliens / int_46bcebfd
type
Starship Luxurious
 Liaden Universe / int_46bcebfd
type
Starship Luxurious