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Stone Wall

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If the Glass Cannon believes that the best defense is a good offense, the reverse is true of this guy. The Stone Wall's offense is nothing to write home about, if it even technically exists. But they're tough. Really, really tough. They can shrug off blows that would kill a Fragile Speedster thrice over. And if anything can put them down, odds are they're quick enough on the recovery to get right back up for round two.
A Stone Wall's strategy is often known as "turtling". In warfare, the strategy is a battle of attrition to see who tires out or makes a mistake first. In sports, their favored tactic is a waiting game where they get an early lead and then just wait until time runs out. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In fact, The Paladin is often portrayed as this trope mixed with the White Mage in games that don't have a Karma Meter.

In rare cases, he may also have access to Fixed-Damage Attacks, which by their very nature ignore stats, giving them at least a little access to actual offensive power. However, more offensively oriented characters will still always have a higher damage output with regular attacks. Although in very rare cases, typically at a high level, he'll gain access to an attack that scales off his Defense rather than his Attack, allowing him to finally deal some serious damage at last.
Alternatively, Stone Walls can try the opposite tactic, berserking: throwing themselves at the enemy without a thought for defense. Relying on their inherent toughness to keep them alive, Stone Walls can use suicidal tactics to make up for their dismal attack power. This strategy is especially common for Stone Walls whose toughness is completely automatic, rather than something they need to work at.
In team settings, a Stone Wall often takes care of "tanking" duties, interposing himself between the enemy and an ally, typically a Glass Cannon that can take care of dealing damage while the Stone Wall takes care of defense. By keeping the enemy occupied, he allows allies with greater attack strength but poorer defense to kill the enemy without getting killed. Characters who do this are called "Meat Shields" or "Party Tanks." They often have moves designed to force attention to themselves. Sometimes called "Control Tanks". In television shows, the Stone Wall is rarely the protagonist, because viewers want a main character who can kick ass themselves.
This build has a number of flaws that can be exploited. Fixed and percent damage attacks, along with armor piercing attacks, ignore their thick defenses. Defense-reduction debuffs may be somewhat effective in exposing them to peril, but Damage Over Time debuffs are invariably fatal unless cured. And if the break meter is directly tied to your defensive ability, expect anything with the ability to damage it to do so with extreme prejudice. An Instakill Mook will also be able to one-shot it as if its defenses aren't even there.
The Stone Wall is very much a Blue Oni method. Since it relies upon patience and endurance, over relentless assault, it is not unheard of for a Stone Wall to simply outlast their opposition. When time is especially crucial, the Stone Wall can be a nightmare to defeat, since they would most likely win by a time-out if their opponent fails to land a significant blow.
This trope partly takes its name from a real-life example: Confederate General Thomas "Stonewall" Jackson won the Battle of Bull Run due to his strategy to not retreat from his line, no matter how bad things went for him. And for a while, things went pretty bad. General Jackson himself is not an example of this trope despite the nickname, as outside of that particular battle, he was most noted for his offensive campaigns.
Contrast Glass Cannon, which is the inverse with strong offense and weak defense, and Lightning Bruiser, which is tough and fast without sacrificing strength. Also contrast Mighty Glacier, who is strong but lacks speed; and Fragile Speedster, who has poor defence, but is fast. Not an unusual trait of the Weak, but Skilled, Gentle Giant, Cowardly Lion, or Iron Butt Monkey. Padded Sumo Gameplay is what happens when everyone in a game is a Stone Wall.
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Brit: The eponymous character is an average-sized man of about 60 who is completely invulnerable to harm, thanks to a serum created by his father. Unlike many other invulnerable characters in the Image Comics universe, he has no other abilities, having the strength of a 60-ish-year-old man who works out.note Averted in Guardians of the Globe, in which he is given rocket boots (for flight) and rocket gloves (to punch harder).
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Another main character example is Naofumi Iwatani, the titular character of The Rising of the Shield Hero. As the titular Shield Hero, his legendary weapon is a shield, which, while leaving him near useless as far as offensive potential goes, gives him top-notch defense. He usually leaves offense to his party members- notably Raphtalia and Filo. Thoroughly averted when he unleashes the power of his Curse Series shield, which gives him enough firepower to shred bosses that the other heroes can barely inflict Scratch Damage on, though it comes with a risk of losing himself to his rage.
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A Certain Magical Index plays with this: Kamijou Touma is a fairly skilled brawler with above-average strength, but his power Imagine Breaker, together with a limited form of precognition, not to mention him being insanely hard to kill, makes him the perfect shield against any type of magic or esper power. However, he can be harmed by conventional means (eg., anything that isn't supernatural like guns, knives, etc).
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Butterball/Boulder from Avengers: The Initiative is a fat young man whose power of being completely invulnerable to harm also makes his body immutable; he can't lose weight (except with a near-starvation diet), can't build muscle, doesn't get tired, and will never be able to develop any actual combat capabilities. He washed out of Camp Hammond and landed in the Shadow Initiative with minor league villains.
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 Avengers: The Initiative (Comic Book)
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The Simpsons: In the episode "The Homer They Fall", Homer is revealed to be a Stone Wall, with Dr. Hibbert noting that his brain has a fluid cushion around it that acts like a football helmet. He can withstand constant blows from his boxing opponents, but is a very weak fighter. He wins fights only by waiting for his opponents to become exhausted, and then pushing them over. However, upon confronting Drederick Tatum this tactic fails, as the Tyson Expy is heavyweight champion and easily capable of hitting hard enough to knock out Homer.
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 The Simpsons
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Night Raven is Nigh-Invulnerable and immortal, which allows him to survive his start from the 1930s and continue his crime-fighting into contemporary times. He's got no offensive powers, though, so he needs his revolvers and some good brawling skills to take out his targets.
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TierZoo treats real life animals and how well they survive as Character Tiers in an MMO "game", and there are naturally some builds (species) that have high defensive but lower offensive stats:
Geese have abysmal offensive capability but surprisingly good health and mobility which makes them annoying to take down. They pair this with an intimidation build to troll their opponents. This however makes them rather poor in a city meta, where they are only D-tier because their only threat is in their intimidation, and most builds who can resist it will easily beat them.
Porcupines. Their build has an abysmally low attack stat, low HP, poor stealth and slow mobility. However, their defense stat is sky-high thanks to their Quills ability that hurts melee attackers and causes damage over time.
Surprisingly, the video on turtles shows them zig-zagging this. While there are a few turtles that play into the stereotype of being tough but slow, such as the tortoise, several of the turtles shown either have great aquatic mobility or can deliver sizeable damage with their bite.
Baleen whales have the highest HP stat in the game thanks to their massive size, but their main weapon in their baleen is only good at killing krill and is ineffective against anything larger. That said, they do have a decent attack stat, since a Tail Slap from a whale is still very painful.
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Po from Kung Fu Panda is a large Panda. He is slower than most of his allies and his opponents, and his own punches rarely hit hard, but Po's fat allows him to literally rebound many attacks and ignore otherwise debilitating hits. Even as his speed increases in the films, he still takes out most of his foes by hitting the enemy back with their own attacks.
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Unit19G is nearly impossible to make flinch (to the point where he can withstand 5000 degrees centigrade), but he isn't too great on the offense.
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Diamond Lil, associated with Alpha Flight (as both hero and villain), is pretty much invulnerable, but not super-strong. She is a fair fighter and not at all slow, but wouldn't be much of a problem for true heavyweights because she just can't hit that hard.
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Harry Potter: Severus Snape is distinctive from most Death Eaters in that while most of them are more aggressive, Snape primarily uses defensive spells, only going on the offensive when his opponent is tired and started making mistakes or if he was facing an incompetent duelist. To give an example, most his duel with Harry Potter in the sixth book is Harry throwing curse after curse at Snape and Snape parrying them all.
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Assassination Classroom: Koro-sensei normally isn't a Stone Wall, but his last-ditch Ultimate Defense Technique takes the trope to an extreme: With an explosion, he condenses most of his body into a ball-shaped crystal barrier around him, which makes him totally invulnerable. The drawback is that for the next 24 hours, he's reduced to a talking head and can't move an inch on his own, let alone attack.
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In Wagons East!, Harlow and Larchmont are both much better at taking damage than giving it. When they have a fistfight, the fight takes hours before Larchmont is defeated.
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Parodied with the Black Knight of Monty Python and the Holy Grail. Despite having all four of his limbs cut off, he still boasts that he's invincible... even though the protagonists only want to pass him. While he's (extremely) vulnerable to Arthur's sword, he still keeps trying to fight even after taking damage that a Looney Tunes character would deem excessive.
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Risk: A common strategy is to conquer Australia, which has only a few, easily controlled entry points, and then sit there and build up troops while everyone else weakens each other. Since Australia only has one path in and out, massing all the troops on one territory makes it almost impossible to conquer without using every last one of your available armies. You have to take out Australia within the first few rounds or you're screwed. (No wonder Lex Luthor wanted it.) However, it also only shares a border with Asia, which very few players go for, meaning that it is logistically difficult for an Australia player to put their troops in a position to accomplish much on offense.
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Drax the Destroyer from Guardians of the Galaxy has had a couple different powersets through the years, but this has always been one of them. Because he never had the ability to overpower Thanos and ended up relying on this, his current incarnation has given up his original Flying Brick powers and just doubled down on his ridiculous durability, making him into an example of the berserking variant of this trope.
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The Order of the Stick: O-Chul has spent his entire career taking every survivability feat possible. This pays off when he get captured and tortured to the brink of death for months on end, gaining valuable intelligence on the enemy's capabilities in the process. As a paladin he sees himself as a protector first and an attacker second. Of course, this isn't to say that he's especially weak on the offense side, and he has on occasion lamented the fact that the act of using these durability feats naturally means having to put himself through pain.
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Critical Role: Tal'Dorei Campaign Setting: The Path of the Juggernaut is a Barbarian subclass whose features mainly involve making the Barbarian immune to status conditions, imposing status conditions on enemies, and destroying environmental hazards rather than increasing the Barbarian's damage output in combat.
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Iron Kingdoms:
Men-O-War Drakhuns' opponents will struggle to put this man and his horse into the graveyard before he's able to wreak havoc on the field. Despite this, the Drakhun is an expensive model that brings only one reliable attack to the field. This means he's a model of attrition at his core, but, if you want a model that can take a wallop and dish it out against a few specific models, it doesn't get much more elite than the Man-O-War Drakhun.
Paladins of the Order of the Wall can forfeit their movement or action to enter the aptly named Stone-and-Mortar stance, which bumps their armor into the high end of heavy warjack numbers.
High Paladin Dartan Vilmon takes it to a whole new level with his Impervious Wall stance; for the same cost, he becomes immune to knockdowns and non-magical attacks. Combine the two and he can neither move nor attack, but he will hold his position against a small army. When Vilmon has Impervious Wall and Stone-And-Mortar Stance active he has armor higher than all but the most powerful of Warjack's and is immune to almost every weapon capable of getting through it.
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Wolverine tends to occupy much the same territory in superpowered brawls as Cap, only replace 'can block anything' with 'can get up from anything'. Absurdly Sharp Claws and mid-tier Super-Strength are nice, but it's his Healing Factor and invulnerable skeleton that let him keep slicing away at the walking apocalypse of the week (who may or may not actually be named Apocalypse).
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Exalted: It's very simple to build an Exalt like this, since defensive and offensive skills and abilities are bought separately — there is nothing stopping you from investing your entire divine power into defense, becoming all but completely untouchable, while still remaining completely rubbish at attacking. note Mind you, an Exalt who is "completely rubbish" at something by Exalted standards is still likely to be at least adequate at it by ordinary mortal standards.
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Only War: The Severan Dominate know that they have no way to compete against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will likely be attacked elsewhere by some other threat like Chaos, da Orks or the Dark Eldar/Drukhari and the higher-ups will "give up" on retaking the Dominate to prioritise the new threat. In gameplay this means usually that Dominate forces will have the Home Field Advantage against The Squad.
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Small World: When priestesses go into decline, they consolidate all their remaining troops into a literal tower of tokens on a single space, with the full defensive and point bonuses of its component pieces.
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Yosh!: Phil has an amazing ability to recover from injuries and Anti-Magic, but doesn't actually know how to fight.
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Marvel Universe:
Diamond Lil, associated with Alpha Flight (as both hero and villain), is pretty much invulnerable, but not super-strong. She is a fair fighter and not at all slow, but wouldn't be much of a problem for true heavyweights because she just can't hit that hard.
Butterball/Boulder from Avengers: The Initiative is a fat young man whose power of being completely invulnerable to harm also makes his body immutable; he can't lose weight (except with a near-starvation diet), can't build muscle, doesn't get tired, and will never be able to develop any actual combat capabilities. He washed out of Camp Hammond and landed in the Shadow Initiative with minor league villains.
Captain America tends to fill this role in more high-powered stories. He's no slouch in terms of fighting skill, but his lack of Super-Strength means he needs to put in a lot of work to fight characters with any kind of enhanced durability. However, his signature shield can block pretty much anything, letting Cap survive for quite a while against characters way outside of his weight class.
Wolverine tends to occupy much the same territory in superpowered brawls as Cap, only replace 'can block anything' with 'can get up from anything'. Absurdly Sharp Claws and mid-tier Super-Strength are nice, but it's his Healing Factor and invulnerable skeleton that let him keep slicing away at the walking apocalypse of the week (who may or may not actually be named Apocalypse).
This is the main hook of C.F. in Deadpool. Supposedly standing for "Cannon Fodder" (although a strong argument can also be made for "Cluster Fuck"), he's... well, he's... incredibly malleable, with skin that's impossible to penetrate so much as stretch. He's hurt just as easily as anybody else, but no real lasting damage is done; he once proudly showed off a scar he received when he took an RPG to the stomach. He also has very little fighting skill and is pretty dumb.
Deadpool himself is another example. He'd be a Weak, but Skilled Badass Normal if it wasn't for his Healing Factor, which gives him the edge he needs against foes that are otherwise unbeatable by Puny Earthlings with an arsenal of bargain-brand weaponry.
Drax the Destroyer from Guardians of the Galaxy has had a couple different powersets through the years, but this has always been one of them. Because he never had the ability to overpower Thanos and ended up relying on this, his current incarnation has given up his original Flying Brick powers and just doubled down on his ridiculous durability, making him into an example of the berserking variant of this trope.
Night Raven is Nigh-Invulnerable and immortal, which allows him to survive his start from the 1930s and continue his crime-fighting into contemporary times. He's got no offensive powers, though, so he needs his revolvers and some good brawling skills to take out his targets.
In her diamond form, Emma Frost is more invulnerable than Colossus, the guy who's the usual tank for the X-Men. Unfortunately, by superhuman standards, she's a flyweight who can lift at most 2 tons in diamond mode and she loses her top tier mental powers when she's transformed. So in fights where she turns into diamond she'll go up against enemy heavy weights mostly to tank their hits and then turn her attentions to the enemies she can actually hurt.
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Buso Renkin: Captain Bravo's Silver Skin is said to have the greatest defensive abilities of any buso renkin but lacks any form of destructive offensive ability. While he does try to compensate for this weakness with impressive barehanded-combat skills, he is still unable to cause the level of destruction more offensive buso renkin are capable of.
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Pathfinder:
Bastion archons are a fairly literal take, being literally composed of living rock. Their primary purpose is to protect specific sites and prevent those who would harm them from getting past them, and they are very good at it. They are literally impossible to move once their plant themselves down, they have high health and automatic healing and they can cast spells such as blade barrier and wall of stone to place physical barriers in their foes' way. They are also highly sedentary beings, and the most difficult part of dealing with one is to convince it to budge from where it is now — most bastion archons spend their eternal lives guarding the very location where they were created.
Sacred Shields, a paladin archetype, replace their ability to smite evil with an ability that makes it so their allies suffer less damage from a designated enemy, their energy channel is changed with sharing his shield with all nearby allies and they bond with their shield instead of a weapon or mount.
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Mutants & Masterminds: It's relatively easy to build a character with the Immunity power cranked up to the point that you're immune to all damage, or the Immortality power cranked up to the point that you come back from the dead the turn after dying. However, this eats up so many points that the character is unlikely to be able to do much else. It largely isn't considered broken, since there are many methods to deal with an invulnerable character (for instance, teleporting them a hundred miles away, mindcontrolling them, or trapping them in a forcefield).
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Grrl Power: Achilles' only superpower is that he's invincible. He can shrug off attacks that would destroy matter on the subatomic level' kind of invincible. He is functionally super strong as well (his invincibility allows him to use his muscles with more strength than a normal human could without injury) but it's nothing impressive compared to people with real super strength.
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Dungeons & Dragons:
Anyone making use of a one-handed weapon and a held shield in D&D is a lesser example of this trope regardless of their class, suffering a substantial loss of offensive power compared to a two-handed weapon. (D&D is also subject to the Armor Is Useless trope in many editions, thereby negating the point of such an approach. In 4th edition, however, it was a viable strategy; some characters equipped with shields could render themselves virtually impossible to hit in two defenses.)
The "Lockdown" build, which wields a long-reach weapon, focuses on making attacks of opportunity in response to as many types of action as possible, then uses them to deliver nondamaging attacks which halt movement. While it will take a Lockdown user longer to defeat his enemies than one that counterattacks normally, it means he can keep Close Range Combatants from getting close enough to attack him, and prevent Long Range Fighters from getting far enough away to do the same.
The Knight class from the 3.5 Player's Handbook II is a meatshield type- their offensive skills are not much compared to a Fighter, but have the Knight's Challenge mechanic, allowing them such tricks as forcing all moderately-powerful enemies to attack the Knight in preference to any other party member or cause all less-than-moderately-powerful enemies to cower in fear. Exaggerated with their capstone ability, the appropriately-named "Loyal Beyond Death". If a knight takes enough damage to kill them (without running afoul of the Chunky Salsa Rule), they can spend a challenge use to simply refuse to die, and act normally for one more round. This can go on until they finally run out of challenge uses and suffer Critical Existence Failure.
The Spring Attack feat line allows a character to attack in the middle of their move, and it requires both decent Dexterity and two feats that boost Armor Class. Because of this, it makes the character tricky to attack and hard to hit when they do get attacked. However, it also heavily drops damage, since you only get one attack per turn while on the move, and it takes up feats that could be used to boost your strength. It's mostly not favored, since while kiting the opponent to death sounds appealing, it takes so much longer than the alternative that the enemy can simply ignore the Spring Attacker and eat the rest of the party in the meantime.
Monks in 3.x are often seen as this. Though their hitpoints are average, pushing everything to their defensive stats can make them impressively survivable, their saves are great, they're very fast, they receive Spell Resistance and Evasion, and they're among the few characters that can consistently dodge Touch-based attacks. However, their damage (especially while using their superior mobility) is decidedly below average, and pushing those points into Dexterity and Wisdom leaves little room for Strength, which makes things even worse. A common joke about monks is that they're the best class in the game for surviving, and not much else.
The Survivor Prestige Class has a number of handy defensive abilities and good save bonuses, but it's the only class in the game to have no Base Attack Bonus at all.
Critical Role: Tal'Dorei Campaign Setting: The Path of the Juggernaut is a Barbarian subclass whose features mainly involve making the Barbarian immune to status conditions, imposing status conditions on enemies, and destroying environmental hazards rather than increasing the Barbarian's damage output in combat.
Nentir Vale: The Defender role's job is to be the first in the line of battle and draw enemies into concentrating on attacking them and not the squishier members of the party. Unlike most Stone Walls, however, Defenders aren't too shabby about dishing out pain themselves. And they have to be! A defender consists of basically two parts: his defenses (armor, defenses, hit points, regeneration abilities and so on) and his "stickyness". The stickyness considers how likely enemies are to actually focus on the defender, so he has to be able to dish out the pain so that the enemy is punished for ignoring him. In an ideal situation this is the equivalent of a lose-lose situation for the attacker — either they have to try and hit the high AC of the defender instead of the squishier rogue or they can try a swing at the rogue and risk allowing the defender a free hit.
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Vow of Nudity: Whenever Haara decides to sacrifice dealing damage for survivability, she can become far more tanky than monks are usually able to by casting sanctuary, taking the Dodge action every turn, and healing herself for any attacks that still manage to break through. (It helps that her build also maximizes AC.)
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The World of Darkness:
Princess: The Hopeful: The Courts of Clubs and Tears have access to a number of Charms that boost their defense or penalize their enemy's offense, but relatively few Charms to boost their own damage. This is also a matter of philosophy: Clubs prioritizes harmony and doesn't like hurting others unless it's absolutely necessary, while Tears is all about prioritizing your survival and that of your chosen allies above all else.
Werewolf: The Apocalypse: Certain Gifts allow for this; there is in fact a specific Steel Fur Gift for Glass Walkers that triples the size of the wolf using it and makes them into a giant defensive wall for their pack, complete with pointy, sharp fur. Usually this is more of a deterrent and leaves the wolf with no attacking ability, but a pack with enough sufficiently strong wolves can then push their large, prickly packmate down inclines and towards unhappy targets.
Vampire: The Masquerade: Ventrue have Dominate and Presence to help with social encounters, but lack the Disciplines of the other clans to help with direct combat; after all, a Ventrue's place is in the war room. That said, they do have all the benefits of Fortitude and thus can survive things that would easily kill other Kindred. Ventrue who hone their Fortitude can shatter swords and other mundane melee weapons against their bodies, shrug off streams of fire from flamethrowers, laugh at C4 charges blowing up at their feet, resist being staked through the heart, and even manage to resist sunlight to become a Daywalking Vampire for a brief time.
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Vampire: The Masquerade: Ventrue have Dominate and Presence to help with social encounters, but lack the Disciplines of the other clans to help with direct combat; after all, a Ventrue's place is in the war room. That said, they do have all the benefits of Fortitude and thus can survive things that would easily kill other Kindred. Ventrue who hone their Fortitude can shatter swords and other mundane melee weapons against their bodies, shrug off streams of fire from flamethrowers, laugh at C4 charges blowing up at their feet, resist being staked through the heart, and even manage to resist sunlight to become a Daywalking Vampire for a brief time.
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In Avatar: The Last Airbender, waterbending is a primarily defensive art. Waterbenders do not have the more typically aggressive offensive moves, instead focusing on redirecting their opponents' moves away from themselves, and most of their offense comes from their defense by turning their opponents' energy against them. In the context of the Hundred Years War, the Northern Water Tribe demonstrates this strategy as a whole. As Zhao pointed out, they were able to survive a hundred years of war as the landscape itself was an icy fortress. However, they lacked the ability or resources to mount any offensive campaigns against the Fire Nation. Notably, Iroh's defensive tactic to redirect lightning is inspired by waterbending tactics. Bonus points, Waterbending was inspired by T'ai chi ch'üan (aka Tai Chi) a well-known Martial Art, that teaches defensive techniques over brute force.
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Valeria Trifa, the acting commander of the Longinus Dreizehn Orden from Dies Irae is in possession of the Divine Vessel, the physical body of their leader Reinhard. This grants him defenses unrivaled by anyone else but the man himself. His attacks by contrast are rather slow and not very powerful, resulting in him most of the time just letting his opponents hit and bounce off him while sneaking in a counter attack every now and again. Should he unleash his Creation Figment though, then his defenses will flip, turning him into a Glass Cannon instead.
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Steven Universe:
The title character has the power to create shields both of the weapon and bubble variety that, combined, can withstand even the strongest Gem weaponry. Unfortunately, he does not have any meaningful offensive abilities, so his teammates must end fights for him. This changes in the third season, when he begins to develop a few offensive abilities, including a spike version of the his shield and greater physical strength.
Peridots, at least modern ones, are very durable but possess no other exceptional physical abilities without the aid of technology. Given they're a Servant Race of technicians, this durability was probably protection against mechanical accidents. The Peridot the cast are familiar with discovered ferrokinesis strong enough to impale another gem with an iron bar, so she's not exactly toothless anymore.
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Blood Bowl: Nurgle. Every player worth his salt has high AV, ignores one in six blocks and regenerates from injuries, the team can throw cheap rotters at opponents in hu- errr, rotter wave attacks, their Big Guy starts with one of the greatest "roadblock" skills, and half the team has skills that makes the idea of passing around them a sad joke, making them very good at defending against opposing drives. On offence, they're a slower and less agile Chaos team with dead weight players that are useless for anything but marking, no ball handling skills, and an unreliable and slow Big Guy.
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Darkness of KonoSuba is a Crusader, prioritizing defense over offense. She takes this to the extreme however; being so heavily invested in defense that it's almost impossible for her to actually hit anything with her sword because she doesn't put any of her skill points into offense or accuracy. That said, she's also a masochist, to the point that she ends up freaking out whomever she's fighting by going in great detail what she wants to have happen to her.
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Vandread: Jura, a crab-like mech with astronomically powerful Deflector Shields. It can shield an entire planet against a far bigger and more powerful warship. Alternatively, it can encase itself and its allies in a shield and simply bash its way through an enemy formation. However, its short-range claws and many flying barriers are the only armament it has, so while an effective, defensive Barrier Warrior the Jura can't really destroy much of anything by itself, only knock it around and block it.
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In The Reckoners Trilogy, Jonathan Phaedrus is this, with one ability that's good for protecting from harm (a forcefield), one ability good for recovering from harm (a Healing Factor), and one ability that's good for escaping and disabling an enemy's weapons ( the ability to disintegrate non-organic matter). But when it comes to offense he's reduced to guns and making an Improvised Weapon by carefully disintegrating steel to create a sword or knife. During the final battle of the first book, he acts as a tank, battling Steelheart, who he's incapable of damaging, while the others try to find his Achilles' Heel. This changes in the second and third books, as he demonstrates that he's capable of much greater versatility with his forcefields, using them to enclose and crush people and to create spears of hard light. He always had these abilities, but chose not to use them until his sanity was overcome by the effects of his powers.
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Werewolf: The Apocalypse: Certain Gifts allow for this; there is in fact a specific Steel Fur Gift for Glass Walkers that triples the size of the wolf using it and makes them into a giant defensive wall for their pack, complete with pointy, sharp fur. Usually this is more of a deterrent and leaves the wolf with no attacking ability, but a pack with enough sufficiently strong wolves can then push their large, prickly packmate down inclines and towards unhappy targets.
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The Pharaoh from Soon I Will Be Invincible. Though pathetic by most measures, he is something of a nuisance because his power (activated by his hammer) is complete immunity to injury. Even taking an artillery round head-on does nothing more than push him into the ground a few feet.
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Third-string member Laurel Kent is a distant descendant of Superman. Five hundred years down the line, those Superpowerful Genetics have been diluted to the point that her only remaining power is Kryptonian-level invulnerability. Defensively, she can walk off a nuke; offensively, she's a girl in her late teens with some martial arts training.
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BattleTech: Humongous Mecha that go the route of a stone wall are often called "zombies"; mounting as much heavy armor as possible, using damage-resistant equipment like the Compacy Fusion Engine and small cockpits, and eschewing high-damage weapons that run the risk of damaging the operator such as Gauss Rifles with their infamous Made of Explodium nature. The Word of Blake's advanced Celestial series mechs are zombies, mounting surprisingly weak weapons for their tonnage but making up for it in durability.
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Anima: Beyond Fantasy:
It's perfectly possible to invest points on just defense and/or the wear armor ability and/or hit points, with the Weaponmaster archetype being the one that has easier to become thisnote Note that in this game the more points on wear armor you've the less penalty a certain armor gives you, so at high enough levels you're less of this and more of a Lightning Bruiser.
As far as the magic paths go, this is the combat modus operandi of the Creation path. Heals, regeneration, resistance boosts (both status and elemental), extra maximum health, powerful shielding, cannon fodder minion spawning that also tends to be most competent defensively, and more besides; on the flip side, Creation has no damage spells and very few aggressive spells at all (and most of those can also double as buffs).
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Steel Ball Run: Magent's 20th Century Boy is an Armor of Invincibility when it comes to defense, taking gunfire, Johnny's Tusk shots, and Gyro's steel balls to the face without even flinching. This comes at the downside of having zero offensive abilities and leaving him vulnerable to sneak attacks once he cancels the effect.
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Pokémon:
Shedinja makes a Stone Wall not out of itself, but the player: Shedinja does not count towards the 6 Pokémon to knock out to win a game, so someone packing a deck full of Shedinja would force the opponent into a war of attrition. Infamously during its time, a mirror match between Shedinja decks in the Long Beach Regionals went into overtime and remained in overtime for 90 minutes due to neither player being able to inflict a knockout that counted.
The Durant Mill deck can also be viewed as a case of this: It's not meant to attack, but to last long enough to completely deplete the opponent's deck, relying on a rule in which a player loses if his or her deck is empty at the beginning of his or her turn.
Before that was the Mewtwo Mulligan deck. Mewtwo had a move where you discard 1 Psychic Energy attached to it, and Mewtwo could not be affected by any of the opponent's attacks. As a result, a viable competitive deck popped up containing 1 Mewtwo and the rest Psychic Energy, to attach onto Mewtwo and be discarded each turn until the opponent's deck runs out. In addition, a Mulligan, hence the deck's name, is a rule in which if you don't have any usable Pokémon in your initial hand, your opponent draws a card. This rule made it very likely your opponent will have fewer cards in his or her deck than you, guaranteeing you a win later on. This strategy got so out of hand, as there were no real counters to it at the time, that the Mulligan rule was changed to make drawing the card optional to defang this deck.
Wailord EX decks that ran no energy at all became popular at one point and are still seen in the expanded format. The idea is to use various item cards to heal your Wailord and render your opponent unable to attach energy and damage it, until your opponent runs out of cards in their deck.
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Tia from Zatch Bell! starts the story with two defensive spells, a round shield and a bubble shield, plus a single attack spell so weak that a mamodo can block it with an arm. She later gains a sword that heals whatever it hits and an upgraded version of her bubble shield spell that surrounds the opponent instead and can reflect weaker attacks back at them. Until she finally gains a strong attack spell much later in the story, she has to rely on allies for attack power and act as their support to defeat any enemies, and even after gaining her strong attack she remains primarily a defender because it can only be used when she is extremely angry.
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Murasakibara in Kuroko's Basketball, due to being over 2 metersnote 6.5 feet tall and really wide. It doesn't take him long to run from one end of the court to the other (when he actually bothers). Most of Yousen's regulars are over average height and are known for their strong defence, so much so that they're nicknamed the "Shield of Aegis", and have won several games by refusing to let their opponents score at all.
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In Dragon Ball Super, Botamo can redirect energy that comes in contact with him to another dimension, allowing him to take attacks unharmed. There is no known upper limit to how much he can take, so for all intents and purposes, Botamo is invulnerable. However, he has only rudimentary skill in fighting, is very slow, and cannot fly. He also only fights in tournaments where he can be ringed out, which is exactly what his opponents do to him.
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Fabula Ultima has the Guardian class. Its skills are all defensive in nature, giving them increased HP, damage reduction, the ability to shield their allies from harm more effectively, and the ability to dual-wield shields for even greater defense.
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JoJolion: Doremifasolati Do harbors high defense due to his stone body with a tank-like proportion, allowing him to silently travel underground while protecting his partner, Urban Guerrilla that serves as the offensive attacker.
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Diplomacy: This is the usual strategy for Italy since it's surrounded on three sides by water and land-based attack routes from the north are hampered by impassable Switzerland. These geographic features make both attacking Italy and Italy attacking anyone difficult — in tournament play it is statistically both the least likely country to win and the least likely country to be eliminated outright.
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BattleBots has its fair share too:
The aptly-named Turtle has no weapons but is a wedge on all sides (meaning opponents and their weapons are more likely to slide over it) and has some rather tough armor, tough enough to be the first bot to have ever broken the spinning blades of 3-time champion Hazard (which demolished most of its other opponents in that and following years).
Zion is a simple rectangular wedge (though it later had an arm that slowly moved upward) but was one of the few middleweight bots to have never been knocked out—every match Zion participated in had it remaining in working order to the end, even the rumbles in which many bots face each other (and it was picked on in its first one)—in other words, there was absolutely nothing in its weight class capable of taking it down, including two fights against Hazard. Pretty impressive for a bot created out of a church's youth group program.
DUCK! only has a small, ineffective flipper as its primary weapon, but because it is so ridiculously durable, it simply outlasts enemy bots that break themselves when attacking it. It has advanced to the late stages of tournaments in spite of always being the underdog due to its lack of offense.
Gruff takes DUCK!'s place when DUCK! isn't around. It has a metal rack that can move up and down but is relatively weak for this sort of weapon, and while it has the hottest flamethrowers in the competition, they damage slowly over time and no sane opponent will allow their bots to remain in Gruff's flames for long. Instead, Gruff carries durability almost as high as that of DUCK! and has earned a reputation for breaking hard-hitting weapons on bots it goes up against, most notably Bloodsport, which was considered a nearly unstoppable whirlwind of destruction up to when they faced each other in the 2019 competition. Like DUCK!, Gruff has also had a stellar record in robot combat events, both BattleBots and otherwise, having most recently reached the Consolation Finals in RoboGames 2018.
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In the UK robot fighting tournament Robot Wars, Bigger Brother was this trope. The robot's pneumatic flipper had some punch but was nothing special in a tournament where most robots had mechanisms to help them flip back over, but it was armoured with steel which was successively thickened and reinforced over the years and even boasted a thick rear shield made of cobalt-titanium; even Razer and Hypnodisc, both known as The Dreaded for their highly destructive weapons, did absolutely nothing against it. The robot was also intentionally designed to have a decent gap between the plating and the internals so anything that did penetrate would be unlikely to hit anything vulnerable. In a famous match against the former, Hypnodisc ripped off Bigger Brother's flipper and shredded its armour, and Bigger Brother still beat it.
In the reboot series, there was also Cherub - a lifter designed originally to do handstands, it never effectively used its one weapon. However, it took ludicrous amounts of damage, including being trapped under the arena flipper, and still ran. It got through to that episode's final, mostly thanks to excellent driving.
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Yakumo of 3×3 Eyes is a berserker type meat shield (emphasis on the 'meat'), as all he has is the amazing power to not die; his job is to stand in front of attacks and be dismembered. He later learns how to fight effectively.
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Legend of the Five Rings: Most things pertaining to the element of Earth result in this, ranging from the Earth Ring governing one's maximum health to the Earth Ring's component stats having to do with physical and mental resilience to a ton of magical effects related to Earth providing fairly large chunks of damage reduction in an otherwise rather lethal setting. The more pacifistic among the Earth Shugenja are prone to exploiting this, simply responding to violence by armoring themselves up and waiting for the aggressor to give up once it becomes obvious they're not accomplishing anything.
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Magic: The Gathering:
Walls and other creatures with Defender are essentially this. By the very definition of the ability they can't attack and many deal little or no damage to enemy attacking creatures that they block. On the other hand, they can be very tough for a relatively low cost; the actual Wall of Stone card is a good example.
Among creatures that can actually attack, this is the defining trait of treefolk. Indomitable Ancients is the most extreme example: It can dish out 2 damage but can take up to 10 and has no other abilities. The card Doran, the Siege Tower is specifically designed to invert this and turn such creatures into powerhouses by making all creatures deal combat damage equal to their toughness instead of their power, a windfall for most treefolk.
Throughout Magic's history, there have been entire decks dedicated to turtling, creating an impenetrable defense that allows them to win through Scratch Damage or by forcing an opponent to run out the clock by running out of cards to draw. Snow White and Project X both seek to gain absurd amounts of life through combos, ensuring your opponent will never take you down to 0. The classic blue-white control deck has hardly any win conditions, but tons of removal and permission spells to keep them alive. And then there's...
Turbofog, everyone's least favorite Lorwyn-era tourney deck! It had very few creatures, defensive or otherwise, but stuffs itself with damage prevention, counterspells, control, life-gain, and just a few cards to recycle itself and increase its runtime. Its only win condition is to last so damn long that the opponent's deck runs out of cards (an instant lose), or more likely that the opponent simply loses patience and accepts their (eventual) defeat.
While all control decks are this trope to some degree, Blue-White control leans in the hardest. The traditional Blue-White control deck wants to run zero cards in the main deck whose only function is winning the game. Winning is instead handled by incidental effects, such as a land that can create token creatures or the ultimate of a Planeswalker that can win the game once the game is well under control. Some of these don't even require the deal damage to the opponent, winning by milling the opponent's library or explicit, "you win the game," text.
Multiplayer formats like Commander have given rise to the "pillowfort" strategy, which consists of building a nigh-impenetrable barrier of effects like Ghostly Prison that make actually attacking you so needlessly expensive in resources that your opponents will prioritise each other unless you are clearly just about to win. After all, if you've got 6 mana out, you want to use that mana to forward your strategy, not waste it on the multiple layered mana costs the pillowfort player forces you to pay just for looking at them funny.
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Yu-Gi-Oh!:
In Yu-Gi-Oh Duel Monsters, the Player Killer of Darkness (Panik in the dub) is noted to be one of these. Being a Dirty Coward, his main card is Castle of Dark Illusions, which has high defense, minimal attacking power, and makes his monsters impossible to attack. He also favors the use of Chaos Shield, which raises the defense of his monsters even further, but it locks his cards in place and keeps them from moving or attacking. This becomes his downfall, as it makes his strategy very inflexible.
Mukuro in the manga version of Yu-Gi-Oh! 5Ds favors a Vehicle Deck. All his cards have 0 ATK, but due to the format he plays in (where the Duel is more of a race and attacking, even with a card with no ATK, slows the opponent down a little), he can win Duels by simply attacking once, then stalling until he wins the race.
The Yu-Gi-Oh! 5Ds anime had Team Taiyou, whose decks consisted primarily of low-level Normal Monsters, giving them no offense whatsoever outside of Speed World 2. Their strategy was to play Holding-Hands Majinn, a card that ups its DEF by that of all your monsters via The Power of Friendship and makes itself the target of all attacks, and Scrum Force, which keeps DEF-position monsters from being destroyed by card effects. This left them with an essentially unbreakable defense, letting them use the aforementioned Speed World 2 to chip away at the opponent and fulfill the requirements to summon Sleeping Giant Zushin.
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The lightsaber style of Soresu is essentially the Turtling variant of this trope, created to defend both against multiple blaster-wielding foes and single opponents. However, it requires both the endurance and the concentration to last until the opponent (finally) shows a weakness in their defense, or else it will merely delay the inevitable. Obi-Wan Kenobi is acknowledged in canon as the ultimate master of this technique ("not a master, the master"), and is said to be able to protect himself from up to twenty strikes per second in the novelization of Revenge of the Sith.
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Princess: The Hopeful: The Courts of Clubs and Tears have access to a number of Charms that boost their defense or penalize their enemy's offense, but relatively few Charms to boost their own damage. This is also a matter of philosophy: Clubs prioritizes harmony and doesn't like hurting others unless it's absolutely necessary, while Tears is all about prioritizing your survival and that of your chosen allies above all else.
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Courage the Cowardly Dog: In "Courage vs. Mecha-Courage", he was put in a battle at the coliseum against the aforementioned Mecha-Courage. Needless to say, Courage has no skills as a fighter and is predictably beaten to a pulp. However, Mecha-Courage was the one who fell down at the final round since Courage is so determined to take a beating that it wore the robotic mutt out of its batteries.
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JoJo's Bizarre Adventure:
Steel Ball Run: Magent's 20th Century Boy is an Armor of Invincibility when it comes to defense, taking gunfire, Johnny's Tusk shots, and Gyro's steel balls to the face without even flinching. This comes at the downside of having zero offensive abilities and leaving him vulnerable to sneak attacks once he cancels the effect.
JoJolion: Doremifasolati Do harbors high defense due to his stone body with a tank-like proportion, allowing him to silently travel underground while protecting his partner, Urban Guerrilla that serves as the offensive attacker.
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Kid Radd: Sheena is an NPC who only appeared in cutscenes in her original game, and thus is completely invincible since she was never coded to take damage. She's also completely incapable of attacking anyone, because she was never coded to do that either. It's not until she inadvertently fuses with herself from her game's sequel in which she's Promoted to Playable that she has the ability to switch to that form and finally have offensive options (at the cost of losing her invincibility.)
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White Sheep (RWBY): When making full use of his Grimm powers, Jaune is a Lightning Bruiser and one of the most dangerous individuals in the world. Unfortunately, he has to hide his powers at Beacon, leaving him with only his sword (which he is terrible with) and his ridiculously overpowered Aura. While he has no offensive power whatsoever and can't even dodge properly, he can just stand there taking hits for an hour until his opponent drops from exhaustion. During the Vytal Festival tournament, his team's main plan is to have Pyrrha (a championship tournament fighter) just handle everything, but their backup if they face a genuinely dangerous opponent is for Pyrrha to hide behind Jaune while he tanks the hits.
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Kings of War: Dwarfs tend to have low Speed stats but good Defence — even their most fragile combat units tend to have a Defence equal to a mainline elven unit, and 5+ and 6+ Defence scores are not uncommon. They also get Headstrong across the board, making them resistant to wavering. They're not as slow as the Warhammer Dwarfs they're inspired by, at least, since they have a higher base Move value and access to cavalry.
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True Potential: The reason why Homura is known as "Konoha's Guardian Angel" is due to his "Holy Barricade" technique, which, according to Shikamaru, is considered to be one of the best barrier ninjutsu.
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Warhammer RPGs:
Deathwatch: Dark Angels characters tend towards this, with abilities that trade movement ability for heightened defenses, temporary health and improved firing capabilities. Additionally, their Librarians get a psychic power that grants them massive amounts of armor as long as they don't move.
Mordheim: Dwarf warbands are incredibly durable: they're tougher than humans, elves or skaven, get cheap Gromril armour in the early game, and are half as likely to be taken out by a single hit (normally it's 5+; dwarves need a 6). However, while they don't suffer the move penalty due to heavy armour, that's because their base movement score is low and basically everyone is faster than they are.
Only War: The Severan Dominate know that they have no way to compete against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will likely be attacked elsewhere by some other threat like Chaos, da Orks or the Dark Eldar/Drukhari and the higher-ups will "give up" on retaking the Dominate to prioritise the new threat. In gameplay this means usually that Dominate forces will have the Home Field Advantage against The Squad.
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Legion of Super-Heroes:
Turtle is incredibly durable, almost completely invulnerable to harm. However, his total lack of extraordinary offensive capabilities hardly wowed the Legion when he tried out, landing him and his Glass Cannon pal Sizzle in the Legion Auxiliary with the hope that they'll develop moves to compensate for their weaknesses.
Third-string member Laurel Kent is a distant descendant of Superman. Five hundred years down the line, those Superpowerful Genetics have been diluted to the point that her only remaining power is Kryptonian-level invulnerability. Defensively, she can walk off a nuke; offensively, she's a girl in her late teens with some martial arts training.
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Warhammer 40,000:
Due to their Heavy Worlder origins, their preference for heavy, customized armor, and their dedication to the Promethean Cult that teaches patience and stoicism, Salamander forces are often less mobile than those of other Space Marines but are much harder to displace when they are committed, and many editions give them special rules and abilities perfect for defensive actions. On the other hand, the Salamanders' plethora of powerful, short-ranged weapons such as flamers and meltas, coupled with their skill at defences, mean that they also excel at certain long-game tactics, particularly when assaulting through close terrain.
The Necron character Nemesor Zahndrekh is mediocre on the offense, but between his excellent saves and special rules he can tank hits until the metaphorical cows come home. Additionally, any enemy he's pinned down in melee is at risk of having Zahndrekh's bodyguard Obyron teleport in and cut them in half.
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Mukuro in the manga version of Yu-Gi-Oh! 5Ds favors a Vehicle Deck. All his cards have 0 ATK, but due to the format he plays in (where the Duel is more of a race and attacking, even with a card with no ATK, slows the opponent down a little), he can win Duels by simply attacking once, then stalling until he wins the race.
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From Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense., the main heroine Maple has every skill point she wins invested in VIT (Defense), resulting in a build that makes her almost invulnerable to most attacks. That is, she depends on pragmatism and creative use of her other skills to defeat even mook enemies.
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Violet of The Incredibles: near-impregnable defense thanks to her Barrier Warrior abilities, but she's hard-pressed to actually do anything to her aggressors. Somewhat averted in Incredibles 2, where she learns to use her force fields offensively, such as when she used them to hit a hypnotized Voyd so that she could prevent being hypnotized herself.
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Backgammon: One of the most common strategies in the game is to build a string of points occupied by two or more of your stones, with the hope of trapping an opponent's stone behind them. A string of six such points is an impenetrable barrier so long as you can make it last. This is a particularly crushing tactic if you have an opponent's blot on the bar, and the Stone Wall is located exactly on the opponent's entry points. It is basically necessary to do this in order to get a Gammon or Backgammon.
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Hägar the Horrible: In this strip, Hagar faces an enemy knight whose thick armor makes him invulnerable to arrows, spears, and swords. However, since the knight has no sword or apparent means of attack, Hagar just walks right up to him and pushes him into a moat.
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Zushi in Hunter × Hunter is able to form barriers to soften truck-force attacks to where he's unharmed by them (he can still be knocked down, though he can also soften the impact upon landing), but he can barely fight otherwise. The barrier is invisible to an untrained eye, so from the point of view of a Muggle, it looks like the boy is impervious to damage.
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In Yu-Gi-Oh Duel Monsters, the Player Killer of Darkness (Panik in the dub) is noted to be one of these. Being a Dirty Coward, his main card is Castle of Dark Illusions, which has high defense, minimal attacking power, and makes his monsters impossible to attack. He also favors the use of Chaos Shield, which raises the defense of his monsters even further, but it locks his cards in place and keeps them from moving or attacking. This becomes his downfall, as it makes his strategy very inflexible.
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The Sun Crusher, from the Jedi Academy Trilogy, is a Lightning Bruiser against a planetary target, packing torpedoes with the ability to cause a sun to go supernova. Against other ships it is this trope; its hull is invulnerable, but since its ship-to-ship weapons protrude from the hull, they tend to get taken out early in any given fight leaving it with no method of dealing damage save ramming.
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In the Metal Men, this is the primary function of Lead: he flattens himself out to be a impenetrable barrier against any directed attack. He's explicitly noted to not be as strong as Iron is, and generally takes a defensive role; since lead as a metal is heavy but easy to deform, it only makes sense that he'd be good at taking it but too soft to dish it out.
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Ben 10: Omniverse: Atrocians like Ben's transformation The Worst have bodies that are practically indestructible, able to tank anything from physical and energy attacks, lava, and acid, though they still feel pain. They lack physical strength and have no attacks.
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The Yu-Gi-Oh! 5Ds anime had Team Taiyou, whose decks consisted primarily of low-level Normal Monsters, giving them no offense whatsoever outside of Speed World 2. Their strategy was to play Holding-Hands Majinn, a card that ups its DEF by that of all your monsters via The Power of Friendship and makes itself the target of all attacks, and Scrum Force, which keeps DEF-position monsters from being destroyed by card effects. This left them with an essentially unbreakable defense, letting them use the aforementioned Speed World 2 to chip away at the opponent and fulfill the requirements to summon Sleeping Giant Zushin.
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Lancer: Defender mechs usually (but not always) fall under the role.
The IPS-N Tortuga is big, heavily armored and has Resistance to all attacks and effects coming from outside a radius of 3 - but all of its attacks deal half damage to anyone outside of that radius, severely undercutting even its usually-formidable Decksweeper Shotgun. Stepping inside of that radius will soften the Tortuga somewhat, but it's also basically suicidal if it springs HyperReflex Mode on you and blasts you into little pieces.
The SSC Orchis is a particularly dodgy tank, with a shield that gives Hard Cover to anyone adjacent to it and a combo of high evasion and general beefiness if targeted directly. But it only packs one relatively small weapon mount, and its unique systems are geared towards Cherry Tapping Shield Bashes that heavily incapacitate enemies (expect to be smashed into a wall and stripped of Reactions) but deal little actual damage.
The HORUS Kobold is a somewhat bizarre example, in that its traits are mostly focused on rearranging nearby terrain (outright generating cover out of molten slag) and abusing the hell out of Geo Effects to basically entrench into a single piece of land of its own making and refuse to be moved from there. All of the damage it can deal tends to be highly situational and comes in bursts with high setup that don't always turn out, but it can always turn any place on the map into an instant bunker and become near-impossible to remove.
Harrison Armory's Enkidu starts out like this, with average-to-great defenses all around but tiny weapon mounts and a useless integrated weapon. But as soon as you hit Danger Zone-level Heat, it immediately turns into a rampaging, high-speed berserker that will burn and/or eviscerate everything on the battlefield whether it's an enemy or not.
More normally, Harrison Armory also offers the Saladin, a very survivable mech that functions as Hard Cover, cannot have its armor stripped and packs an array of additional shields it can give to itself or its allies. Weapons-wise though, it has a single relatively tiny mount and little in the way of damage options, so it's not gonna be blowing anything up by itself. It can give you a nasty surprise with its Attack Reflectors if you shoot at its team with a big weapon.
One more from Harrison Armory: The Napoleon. It packs a huge array of near-impenetrable shields to immediately fortify any position it has claimed, and small as it may be the thing itself is so thoroughly outfitted with so many defensive measures and so much armor it will reduce damn near any attack (and every attack if it's got its Core Power on) to Scratch Damage. Yet it has little in the way of weapon mounts and zero unique offensive options until you max out its license - and the one Napoleon-granted weapon will cook you alive if you use it normally, making it an Emergency Weapon at best. And the aforementioned Core Power basically just shuts down your offense completely until you turn it off. Thus, it cannot destroy much, but it's practically indestructible itself.
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Astro City: Resistor is a free-floating emotional memetic field that — at times of strife — turns bystanders into energy beings who cast protective shields to protect others. This is Resistor's only power; they have no offensive capabilities whatsoever.
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In Kick-Ass, the titular character is a Badass Adorable Action Survivor with no training for actual combat, but has metal plates in his bones as well as fucked up nerve endings that give him a very high tolerance for pain.
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Nentir Vale: The Defender role's job is to be the first in the line of battle and draw enemies into concentrating on attacking them and not the squishier members of the party. Unlike most Stone Walls, however, Defenders aren't too shabby about dishing out pain themselves. And they have to be! A defender consists of basically two parts: his defenses (armor, defenses, hit points, regeneration abilities and so on) and his "stickyness". The stickyness considers how likely enemies are to actually focus on the defender, so he has to be able to dish out the pain so that the enemy is punished for ignoring him. In an ideal situation this is the equivalent of a lose-lose situation for the attacker — either they have to try and hit the high AC of the defender instead of the squishier rogue or they can try a swing at the rogue and risk allowing the defender a free hit.
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In The Fighter, boxer Micky Ward pulls a surprise win against a far more experienced boxer by spending the entire fight on the defense, soaking up punches from the other fighter, prompting the fight commentators to write him off as intimidated and hopelessly outmatched. In the last minute, with his opponent exhausted from constantly attacking and his guard down, Mickey hits him a devastating one-two punch that ends the fight.
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Mordheim: Dwarf warbands are incredibly durable: they're tougher than humans, elves or skaven, get cheap Gromril armour in the early game, and are half as likely to be taken out by a single hit (normally it's 5+; dwarves need a 6). However, while they don't suffer the move penalty due to heavy armour, that's because their base movement score is low and basically everyone is faster than they are.
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Chess:
Depending on how they're deployed, pawns can become this. Although they're slow and not dynamic in attack, their numbers and ability to support each other in adjacent rows can be used to create defensive formations that are impossible to penetrate with more dangerous attacking pieces at anything less than self-defeatingly high costs.
A prophylactic move is one that, rather than playing to improve your attacking chances, limits the opponent's opportunities. The former world champion Tigran Petrosian is a notable example; while he had fewer wins than other world champions, he had almost no losses, even going through 1962 without losing a single tournament game.
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Star Wars Legends:
The lightsaber style of Soresu is essentially the Turtling variant of this trope, created to defend both against multiple blaster-wielding foes and single opponents. However, it requires both the endurance and the concentration to last until the opponent (finally) shows a weakness in their defense, or else it will merely delay the inevitable. Obi-Wan Kenobi is acknowledged in canon as the ultimate master of this technique ("not a master, the master"), and is said to be able to protect himself from up to twenty strikes per second in the novelization of Revenge of the Sith.
The Sun Crusher, from the Jedi Academy Trilogy, is a Lightning Bruiser against a planetary target, packing torpedoes with the ability to cause a sun to go supernova. Against other ships it is this trope; its hull is invulnerable, but since its ship-to-ship weapons protrude from the hull, they tend to get taken out early in any given fight leaving it with no method of dealing damage save ramming.
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X-Wing Miniatures: Y-Wings have a mediocre two-die main attack, only Agility 1, and a remarkably bad move dial, but 8 total hull and shield. Getting Y-Wings to actually hurt people reliably generally requires buying either a turret or a couple of racks of torpedoes, and getting them to move at speed reliably basically requires you to be playing Scum and Villainy.
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The Yellow King: Due to weak musculature and skeletons composed mostly of cartilage, harbor masters attack poorly but are freakishly hard to hurt or kill. Their bodies absorb the force of most blows, including the killing impact of bullets.
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Taiju from Dr. STONE has superhuman endurance and strength and could potentially be a damn good fighter if it weren't for the fact that he's an Actual Pacifist who refuses to hurt anyone. He's more than willing to use his insane durability to shield and protect others, however.
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Rurouni Kenshin: In comparison to some of the higher tiers of the series, Sanosuke can come off as this; his attacks aren't always the strongest (at least in comparison to Saitou or Kenshin), but his endurance is one of his most outstanding traits.
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Deathwatch: Dark Angels characters tend towards this, with abilities that trade movement ability for heightened defenses, temporary health and improved firing capabilities. Additionally, their Librarians get a psychic power that grants them massive amounts of armor as long as they don't move.
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Quarriors: Defender of the Pale's attack will only sometimes barely defeat the basic Assistant dice, but have high Defense.
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Achilles from Fate/Nuovo Guerra is Nigh-Invulnerable (save the Achilles' Heel), has a mystical shield, and possesses high speed. Her spear, on the other hand, is nothing special outside a curse that creates unhealing wounds, and though her strength is superior, it's nothing special compared to other heroic spirits like Mordred and Uther.
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Yu-Gi-Oh!:
The Rock-type is mainly geared toward Turtling play, as Rock-types tend to have low ATK and high DEF, as well as quite a few of them having the ability to flip into face-down Defensive Position. There was even a Rock-type Structure Deck at one point built entirely on building an uber-strong defense. Formerly shown above was Labyrinth Wall, which does nothing to most other monster cards on its own, but has 3000 DEF, meaning it can shrug off even an attack from Blue-Eyes White Dragon. This later evolved into the somewhat more aggressive Rock Stun; its offensive strategy was pretty much the "swing with Level 4 1900 beaters" tactic that'd gone out of fashion long ago, but it could shut down most anything the opponent did to stop those beaters from slowly hacking through their defenses and LP.
There are also cards like Spirit Reaper and Marshmallon, who simply can't be killed in battle, but have some of the worst stats in the game (though they often have some damaging effects, such as Spirit Reaper's attack-and-your-opponent-discards effect, and Marshmallon doing 1000 damage when attacked face-down).
Decks that focus on alternate win conditions look like this. Final Countdown Decks typically feature a crapload of defensive cards and not much else, and Burn or Mill Decks often completely ignore attacking the opponent in favor of stalling while they whittle down their resources. No presence, no offensive power... so they make it as hard as possible to get a hit in while they try to complete their own strategy.
Ghostricks have almost no attacking power whatsoever, and their fluff depicts them as a bunch of Creepy Cute benign spirits who play pranks on people, then run and hide — to that end, many of them are based around flipping themselves to face-down DEF. However, they also have a truly absurd number of cards based around blocking attacks, redirecting hits, or reducing damage, making getting a hit in on them fairly difficult. A game with a Ghostrick player can stretch out for quite a while. The archetype also has multiple ways of winning without making significant attacks, including Skeleton's milling, Warwolf's burn damage, and Angel of Mischief's instant win condition.
Herald of Perfection (and its upgraded form, Herald of Ultimateness) have subpar ATK for a Ritual of their level, but impressive DEF and the ability to negate any effect simply by discarding a Fairy. They can block pretty much anything the opponent tries, but they can't do much by themselves and eat up too much of your resources to support other strategies easily. Herald decks tend to be based on sitting on the guy while trying to assemble their own win condition.
Yubel has a rather nasty Attack Reflector ability, is indestructible by battle, and upgrades itself when destroyed by other means, but it has no stats at all and (in the real game) cannot use its effect while attacking, meaning you need to lure the opponent into hitting it.
Stardust Dragon's offensive stats are poor at best for a Level 8 Synchro, but its ability to block destruction-based effects by tributing and reviving itself gives it (and your other cards) much more survivability than others of its kind.
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The Bando Spiders in Eyeshield 21, especially before Akaba was allowed to play again. They mostly score on field goals and don't rack up big yardage, but their defense is smothering.
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YuYu Hakusho:
Kuwabara clearly takes this role in the main team, with Yusuke being the damage dealer, Hiei as the speedster and Kurama having the sharp mind. Kuwabara doesn't have highly damaging moves like the Spirit Gun or Dragon of the Darkness flame. However, you know you have good durability if you managed to still get up after being in a tug-o-war with Byakko's tigers, repeatedly thrown down to the stone stadium floor by Rinku and stabbed in over 10 different areas by the Elder Toguro.
Sensui recalls thus during his fight, mentioning playing an RPG where he maxed out his character before facing the final boss: he's so over-equipped that the boss can barely scratch him, but his attacks have long since hit the Damage Cap and he's facing a Damage-Sponge Boss, meaning even his 9999-damage attacks take many, many turns to bring the boss down. This related to the heroes facing him, because none of them could really hurt him either, but their Heroic Willpower was keeping Sensui from taking them down.
Yuu Kaito takes this trope to the next level with his "Taboo" ability: Within the territory activated by his power, no one can attack anyone else through violence, and the only way to "defeat" opponents is by wordplay, as speaking the word that is forbidden when Kaito himself sets up his ability causes one who says the forbidden word to lose his/her own soul, making him a literal Badass Pacifist.
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Through the Ages: A Story of Civilization: One of the Age 3 leaders is Mahatma Gandhi. A player who has Gandhi in play is not allowed to play Aggressions or Wars himself, but anyone trying to attack him has to spend twice as many military actions to do so.
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This is the main hook of C.F. in Deadpool. Supposedly standing for "Cannon Fodder" (although a strong argument can also be made for "Cluster Fuck"), he's... well, he's... incredibly malleable, with skin that's impossible to penetrate so much as stretch. He's hurt just as easily as anybody else, but no real lasting damage is done; he once proudly showed off a scar he received when he took an RPG to the stomach. He also has very little fighting skill and is pretty dumb.
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Captain America tends to fill this role in more high-powered stories. He's no slouch in terms of fighting skill, but his lack of Super-Strength means he needs to put in a lot of work to fight characters with any kind of enhanced durability. However, his signature shield can block pretty much anything, letting Cap survive for quite a while against characters way outside of his weight class.
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In one episode of Star Trek: The Next Generation, Data challenges a grand master to the fictional game Strategema and loses quite badly. In their rematch, Data rethinks his strategy, no longer playing to win but only seeking to prolong the game as long as possible until his organic opponent's finite patience gives out and he quits the game in disgust.
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Cobra Kai has four noteworthy examples:
Aisha, from the namesake dojo, favors the turtle-and-soak strategy, which involves a lot of defense. As soon as her opponent loses steam from attacking or otherwise falters, she issues one or two blows to end the match.
Chris is one to let the opponent launch first, then respond, in line with his sensitive and peaceful nature. In most other respects, he is the Spear Counterpart of Aisha, right down to their build.
Demetri and Sam, with their thinner builds, turn Weak, but Skilled into an art form. Though they usually fall prey to the first attack in a confrontation and do not do well on offense, they are so patient and tenacious that they can often surprise more powerful opposition (Hawk and Tory in the school brawl).
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The following is a list of statements referring to the current page from other pages.

 Cutey Honey / int_f62cc38a
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 Mobile Suit Zeta Gundam / int_f62cc38a
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 Pokémon: Arceus and the Jewel of Life / int_f62cc38a
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Stone Wall
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 InfiniteStratosIchikaQuest-FuckStatusQuo
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 MadokaXNanoha
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 The Archmage's Last Bow (Fanfic) / int_f62cc38a
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 An ordinary life (Fanfic) / int_f62cc38a
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 Earning Her Stripes (Fanfic) / int_f62cc38a
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 Equestria: Across the Multiverse (Fanfic) / int_f62cc38a
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 For His Own Sake (Fanfic) / int_f62cc38a
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Stone Wall
 Hybrid Hive: Eat Shard? (Fanfic) / int_f62cc38a
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 The Lives And Times of Kaleido Shirou Schweinorg (Fanfic) / int_f62cc38a
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 The Power of Friendship (And This Gun I Found!) (Fanfic) / int_f62cc38a
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 This Platinum Crown (Fanfic) / int_f62cc38a
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 What If Freeza Turned Good? (Fanfic) / int_f62cc38a
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 What If Frieza Turned Good? (Fanfic) / int_f62cc38a
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 I May Be a Guild Receptionist, But I'll Solo Any Boss to Clock Out on Time / int_f62cc38a
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 The Death Mage Who Doesn't Want a Fourth Time / int_f62cc38a
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 Australian Rules Football
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 I Got My Wish and Reincarnated as the Villainess (Last Boss)! (Manga) / int_f62cc38a
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 MadokaXNanoha
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 The Adventure Zone: Balance (Podcast) / int_f62cc38a
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 EverythingGaidenV2
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 Bleach Platinum Hearts (Roleplay) / int_f62cc38a
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 Robot Combat League / int_f62cc38a
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type
Stone Wall
 Backgammon (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Blood Bowl (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Chess (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Critical Role: Tal'Dorei Campaign Setting (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Deathwatch (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Fabula Ultima (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Fight (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Hunter: The Reckoning (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Iron Kingdoms (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Kings of War (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Mordheim (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Nechronica (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Nentir Vale (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Only War (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Pandemic (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Pokémon (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Pokémon Trading Card Game (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Pokéthulhu (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Princess: The Hopeful (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Risk (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Root (Tabletop Game) / int_f62cc38a
type
Stone Wall
 7th Sea (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Small World (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Smash Up (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Star Realms (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Star Wars Epic Duels (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Summoner Wars (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Through the Ages: A Story of Civilization (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Warhammer (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Yu-Gi-Oh! (Tabletop Game) / int_f62cc38a
type
Stone Wall
 ADACA (Video Game) / int_f62cc38a
type
Stone Wall
 AFK Arena (Video Game) / int_f62cc38a
type
Stone Wall
 AI War: Fleet Command (Video Game) / int_f62cc38a
type
Stone Wall
 Ace Combat (Video Game) / int_f62cc38a
type
Stone Wall
 Act of War (Video Game) / int_f62cc38a
type
Stone Wall
 AdventureQuest (Video Game) / int_f62cc38a
type
Stone Wall
 Age of Empires III (Video Game) / int_f62cc38a
type
Stone Wall
 Age of the Ring (Video Game) / int_f62cc38a
type
Stone Wall
 Aion (Video Game) / int_f62cc38a
type
Stone Wall
 AirMech (Video Game) / int_f62cc38a
type
Stone Wall
 Aliens: Fireteam Elite (Video Game) / int_f62cc38a
type
Stone Wall
 Allods Online (Video Game) / int_f62cc38a
type
Stone Wall
 Alter A.I.L.A. (Video Game) / int_f62cc38a
type
Stone Wall
 Altered Beast (2005) (Video Game) / int_f62cc38a
type
Stone Wall
 Anno Domini (Video Game) / int_f62cc38a
type
Stone Wall
 Anomalous (Video Game) / int_f62cc38a
type
Stone Wall
 Aquapazza (Video Game) / int_f63b4f6a
type
Stone Wall
 Arx Fatalis (Video Game) / int_f62cc38a
type
Stone Wall
 Avalon Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Azur Lane (Video Game) / int_f62cc38a
type
Stone Wall
 Back 4 Blood (Video Game) / int_f62cc38a
type
Stone Wall
 Battle Chasers: Nightwar (Video Game) / int_f62cc38a
type
Stone Wall
 Battle Clash (Video Game) / int_f62cc38a
type
Stone Wall
 Battle for Wesnoth (Video Game) / int_f62cc38a
type
Stone Wall
 Battle Pirates (Video Game) / int_f62cc38a
type
Stone Wall
 BattleTech (Video Game) / int_f62cc38a
type
Stone Wall
 BattleTech (2018) (Video Game) / int_f62cc38a
type
Stone Wall
 Battlefield 2042 (Video Game) / int_f62cc38a
type
Stone Wall
 Battlefield 3 (Video Game) / int_f62cc38a
type
Stone Wall
 Blazing Star (Video Game) / int_f62cc38a
type
Stone Wall
 Bleach: The 3rd Phantom (Video Game) / int_f62cc38a
type
Stone Wall
 Bombergirl (Video Game) / int_f62cc38a
type
Stone Wall
 Bonfire (Video Game) / int_f62cc38a
type
Stone Wall
 Brave Nine (Video Game) / int_f62cc38a
type
Stone Wall
 Bravely Second (Video Game) / int_f62cc38a
type
Stone Wall
 Brawl Stars (Video Game) / int_f62cc38a
type
Stone Wall
 Breath of Fire IV (Video Game) / int_f62cc38a
type
Stone Wall
 Broforce (Video Game) / int_f62cc38a
type
Stone Wall
 Bungo to Alchemist (Video Game) / int_f62cc38a
type
Stone Wall
 Candy box! (Video Game) / int_f62cc38a
type
Stone Wall
 Chaos Legion (Video Game) / int_f62cc38a
type
Stone Wall
 Chivalry: Medieval Warfare (Video Game) / int_f62cc38a
type
Stone Wall
 City of Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Civilization: Beyond Earth (Video Game) / int_f62cc38a
type
Stone Wall
 Clash of Clans (Video Game) / int_f62cc38a
type
Stone Wall
 Code Geass: Lelouch of the Rebellion Lost Stories (Video Game) / int_f62cc38a
type
Stone Wall
 Company of Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Contagion (Monochrome) (Video Game) / int_f62cc38a
type
Stone Wall
 Crash Fever (Video Game) / int_f62cc38a
type
Stone Wall
 CrossCode (Video Game) / int_f62cc38a
type
Stone Wall
 Crusaders Quest (Video Game) / int_f62cc38a
type
Stone Wall
 Dark Forces (Video Game) / int_f62cc38a
type
Stone Wall
 Darkest Dungeon (Video Game) / int_f62cc38a
type
Stone Wall
 Darkest Dungeon II (Video Game) / int_f62cc38a
type
Stone Wall
 Dawn of the Tiberium Age (Video Game) / int_f62cc38a
type
Stone Wall
 Dawn of War (Video Game) / int_f62cc38a
type
Stone Wall
 Dead Ahead Zombie Warfare (Video Game) / int_f62cc38a
type
Stone Wall
 Defense of the Ancients (Video Game) / int_f62cc38a
type
Stone Wall
 Destiny (Video Game) / int_f62cc38a
type
Stone Wall
 Digimon Adventure (PSP) (Video Game) / int_f62cc38a
type
Stone Wall
 Digimon Survive (Video Game) / int_f62cc38a
type
Stone Wall
 Digimon World -next 0rder- (Video Game) / int_f62cc38a
type
Stone Wall
 Disgaea: Hour of Darkness (Video Game) / int_f62cc38a
type
Stone Wall
 Disney Speedstorm (Video Game) / int_f62cc38a
type
Stone Wall
 Divide and Conquer (Video Game) / int_f62cc38a
type
Stone Wall
 Divinity: Original Sin (Video Game) / int_f62cc38a
type
Stone Wall
 Doom (Video Game) / int_f62cc38a
type
Stone Wall
 Dragon Ball Online (Video Game) / int_f62cc38a
type
Stone Wall
 Dragon Nest (Video Game) / int_f62cc38a
type
Stone Wall
 Dungeon Fighter Online (Video Game) / int_f62cc38a
type
Stone Wall
 Dungeon Keeper (Video Game) / int_f62cc38a
type
Stone Wall
 Dungeon Master (Video Game) / int_f62cc38a
type
Stone Wall
 Eador (Video Game) / int_f62cc38a
type
Stone Wall
 Emperor: Battle for Dune (Video Game) / int_f62cc38a
type
Stone Wall
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f62cc38a
type
Stone Wall
 EndWar (Video Game) / int_f62cc38a
type
Stone Wall
 Endless Space (Video Game) / int_f62cc38a
type
Stone Wall
 Epic Battle Fantasy 5 (Video Game) / int_f62cc38a
type
Stone Wall
 Eternal Card Game (Video Game) / int_f62cc38a
type
Stone Wall
 Eternal City (Video Game) / int_f62cc38a
type
Stone Wall
 Etrian Odyssey (Video Game) / int_f62cc38a
type
Stone Wall
 Etrian Odyssey IV: Legends of the Titan (Video Game) / int_f62cc38a
type
Stone Wall
 Expeditions: Rome (Video Game) / int_f62cc38a
type
Stone Wall
 FTL: Faster Than Light (Video Game) / int_f62cc38a
type
Stone Wall
 FTL: Faster Than Light Multiverse (Video Game) / int_f62cc38a
type
Stone Wall
 F-Zero 99 (Video Game) / int_f62cc38a
type
Stone Wall
 Fallout: Dust (Video Game) / int_f62cc38a
type
Stone Wall
 Fallout Shelter (Video Game) / int_f62cc38a
type
Stone Wall
 Feda: The Emblem of Justice (Video Game) / int_f62cc38a
type
Stone Wall
 Final Fantasy Brave Exvius (Video Game) / int_f62cc38a
type
Stone Wall
 Final Fantasy Tactics (Video Game) / int_f62cc38a
type
Stone Wall
 Final Fantasy VIII (Video Game) / int_f62cc38a
type
Stone Wall
 Final Fantasy X-2 (Video Game) / int_f62cc38a
type
Stone Wall
 Flawed Crystals (Video Game) / int_f62cc38a
type
Stone Wall
 Flyff (Video Game) / int_f62cc38a
type
Stone Wall
 FreeSpace (Video Game) / int_f62cc38a
type
Stone Wall
 Freedom Wars (Video Game) / int_f62cc38a
type
Stone Wall
 Freelancer (Video Game) / int_f62cc38a
type
Stone Wall
 From the Depths (Video Game) / int_f62cc38a
type
Stone Wall
 Gensou Ningyou Enbu (Video Game) / int_f62cc38a
type
Stone Wall
 Gensou Shoujo Taisen (Video Game) / int_f62cc38a
type
Stone Wall
 Get Amped (Video Game) / int_f62cc38a
type
Stone Wall
 Girl Café Gun (Video Game) / int_f62cc38a
type
Stone Wall
 Girls' Frontline (Video Game) / int_f62cc38a
type
Stone Wall
 God of War Ragnarök (Video Game) / int_f62cc38a
type
Stone Wall
 Gratuitous Space Battles (Video Game) / int_f62cc38a
type
Stone Wall
 Growl (Video Game) / int_f62cc38a
type
Stone Wall
 Hades (Video Game) / int_f62cc38a
type
Stone Wall
 Haegemonia: Legions of Iron (Video Game) / int_f62cc38a
type
Stone Wall
 Hell Let Loose (Video Game) / int_f62cc38a
type
Stone Wall
 Hellish Quart (Video Game) / int_f62cc38a
type
Stone Wall
 Heroes of Might and Magic (Video Game) / int_f62cc38a
type
Stone Wall
 Heroes Of The Seasons (Video Game) / int_f62cc38a
type
Stone Wall
 Heroes of the Storm (Video Game) / int_f62cc38a
type
Stone Wall
 Heroes of Newerth (Video Game) / int_f62cc38a
type
Stone Wall
 Heroic Armies Marching (Video Game) / int_f62cc38a
type
Stone Wall
 HoloCure (Video Game) / int_f62cc38a
type
Stone Wall
 Honkai: Star Rail (Video Game) / int_f62cc38a
type
Stone Wall
 IDOLA: Phantasy Star Saga (Video Game) / int_f62cc38a
type
Stone Wall
 Immor Tall (Video Game) / int_f62cc38a
type
Stone Wall
 Impossible Creatures (Video Game) / int_f62cc38a
type
Stone Wall
 Iron Marines (Video Game) / int_f62cc38a
type
Stone Wall
 Jimmy and the Pulsating Mass (Video Game) / int_f62cc38a
type
Stone Wall
 Jurassic World: The Game (Video Game) / int_f62cc38a
type
Stone Wall
 King Arthur: Knight's Tale (Video Game) / int_f62cc38a
type
Stone Wall
 Kingdom Hearts (Video Game) / int_f62cc38a
type
Stone Wall
 Kirby and the Rainbow Curse (Video Game) / int_f62cc38a
type
Stone Wall
 La Pucelle (Video Game) / int_f62cc38a
type
Stone Wall
 La Tale (Video Game) / int_f62cc38a
type
Stone Wall
 Legends of Runeterra (Video Game) / int_f62cc38a
type
Stone Wall
 Len'en Cafe ~ Book of the Cafe (Video Game) / int_f62cc38a
type
Stone Wall
 Limbus Company (Video Game) / int_f62cc38a
type
Stone Wall
 Lobotomy Corporation (Video Game) / int_f62cc38a
type
Stone Wall
 Loomian Legacy (Video Game) / int_f62cc38a
type
Stone Wall
 Looney Tunes: World of Mayhem (Video Game) / int_f62cc38a
type
Stone Wall
 Lords of the Realm 2 (Video Game) / int_f62cc38a
type
Stone Wall
 Lost Ark (Video Game) / int_f62cc38a
type
Stone Wall
 Lumberwhack: Defend the Wild (Video Game) / int_f62cc38a
type
Stone Wall
 Luminous Arc 3 (Video Game) / int_f62cc38a
type
Stone Wall
 M.U.G.E.N (Video Game) / int_f62cc38a
type
Stone Wall
 Majesty (Video Game) / int_f62cc38a
type
Stone Wall
 Makai Kingdom (Video Game) / int_f62cc38a
type
Stone Wall
 MapleStory (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Kart 7 (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Kart 8 (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Kart: Double Dash!! (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Kart Wii (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Party (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Party 3 (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Tennis (Video Game) / int_f62cc38a
type
Stone Wall
 Marvel: Avengers Alliance (Video Game) / int_f62cc38a
type
Stone Wall
 Marvel Strike Force (Video Game) / int_f62cc38a
type
Stone Wall
 MechWarrior (Video Game) / int_f62cc38a
type
Stone Wall
 Medabots: Metabee and Rokusho (Video Game) / int_f62cc38a
type
Stone Wall
 Mega Man Battle Chip Challenge (Video Game) / int_f62cc38a
type
Stone Wall
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_f62cc38a
type
Stone Wall
 Mega Man Maker (Video Game) / int_f62cc38a
type
Stone Wall
 Mega Man Zero 2 (Video Game) / int_f62cc38a
type
Stone Wall
 Metal Slug Defense (Video Game) / int_f62cc38a
type
Stone Wall
 Mew-Genics (Video Game) / int_f62cc38a
type
Stone Wall
 Mini Robot Wars (Video Game) / int_f62cc38a
type
Stone Wall
 Mobile Legends: Bang Bang (Video Game) / int_f62cc38a
type
Stone Wall
 Modern Warfare (Video Game) / int_f62cc38a
type
Stone Wall
 Monster Hunter: World (Video Game) / int_f62cc38a
type
Stone Wall
 Monster Rancher (Video Game) / int_f62cc38a
type
Stone Wall
 Mother 3 (Video Game) / int_f62cc38a
type
Stone Wall
 Naferia's Reign: Invasion of the Dark Mistress (Video Game) / int_f62cc38a
type
Stone Wall
 NeoQuest (Video Game) / int_f62cc38a
type
Stone Wall
 Nintendo Wars (Video Game) / int_f62cc38a
type
Stone Wall
 No More Heroes 2: Desperate Struggle (Video Game) / int_f62cc38a
type
Stone Wall
 Oaken (Video Game) / int_f62cc38a
type
Stone Wall
 Ogre Battle: The March of the Black Queen (Video Game) / int_f62cc38a
type
Stone Wall
 100% Orange Juice! (Video Game) / int_f62cc38a
type
Stone Wall
 Orcs Must Die! (Video Game) / int_f62cc38a
type
Stone Wall
 Overkill's The Walking Dead (Video Game) / int_f62cc38a
type
Stone Wall
 PAYDAY 2 (Video Game) / int_f62cc38a
type
Stone Wall
 Paladins (Video Game) / int_f62cc38a
type
Stone Wall
 Paladog (Video Game) / int_f62cc38a
type
Stone Wall
 Paper Mario 64 (Video Game) / int_f62cc38a
type
Stone Wall
 Paradroid (Video Game) / int_f62cc38a
type
Stone Wall
 Pardus (Video Game) / int_f62cc38a
type
Stone Wall
 Patapon (Video Game) / int_f62cc38a
type
Stone Wall
 Persona Q: Shadow of the Labyrinth (Video Game) / int_f62cc38a
type
Stone Wall
 Pikmin (Video Game) / int_f62cc38a
type
Stone Wall
 Plants vs. Zombies (Video Game) / int_f62cc38a
type
Stone Wall
 Plants vs. Zombies: Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Plants vs. Zombies 2: It's About Time (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Conquest (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Infinite Fusion (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Legends: Arceus (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Red and Blue (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Sun and Moon (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon Uranium (Video Game) / int_f62cc38a
type
Stone Wall
 Pokémon X and Y (Video Game) / int_f62cc38a
type
Stone Wall
 Prayer of the Faithless (Video Game) / int_f62cc38a
type
Stone Wall
 Protect Me Knight (Video Game) / int_f62cc38a
type
Stone Wall
 Puzzle & Dragons (Video Game) / int_f62cc38a
type
Stone Wall
 QP Shooting (Video Game) / int_f62cc38a
type
Stone Wall
 Quake IV (Video Game) / int_f62cc38a
type
Stone Wall
 Quest for Glory I (Video Game) / int_f62cc38a
type
Stone Wall
 RWBY: Amity Arena (Video Game) / int_f62cc38a
type
Stone Wall
 Rabi-Ribi (Video Game) / int_f62cc38a
type
Stone Wall
 Rainbow Six Siege (Video Game) / int_f62cc38a
type
Stone Wall
 Realm of the Mad God (Video Game) / int_f62cc38a
type
Stone Wall
 Red Resurrection (Video Game) / int_f62cc38a
type
Stone Wall
 Renegade Ops (Video Game) / int_f62cc38a
type
Stone Wall
 Resident Evil 3 (Remake) (Video Game) / int_f62cc38a
type
Stone Wall
 Return to Krondor (Video Game) / int_f62cc38a
type
Stone Wall
 Risk of Rain 2 (Video Game) / int_f62cc38a
type
Stone Wall
 S4 League (Video Game) / int_f62cc38a
type
Stone Wall
 SCP: Secret Laboratory (Video Game) / int_f62cc38a
type
Stone Wall
 SUGURI (Video Game) / int_f62cc38a
type
Stone Wall
 Sacrifice (Video Game) / int_f62cc38a
type
Stone Wall
 Sailor Moon: Another Story (Video Game) / int_f62cc38a
type
Stone Wall
 Scribblenauts (Video Game) / int_f62cc38a
type
Stone Wall
 Senran Kagura (Video Game) / int_f62cc38a
type
Stone Wall
 Shadowverse (Video Game) / int_f62cc38a
type
Stone Wall
 Shining Force (Video Game) / int_f62cc38a
type
Stone Wall
 Sift Heads (Video Game) / int_f62cc38a
type
Stone Wall
 Sins of a Solar Empire (Video Game) / int_f62cc38a
type
Stone Wall
 sl4sh.io (Video Game) / int_f62cc38a
type
Stone Wall
 Slice & Dice (Video Game) / int_f62cc38a
type
Stone Wall
 Smite (Video Game) / int_f62cc38a
type
Stone Wall
 Solomon's Keep (Video Game) / int_f62cc38a
type
Stone Wall
 Sonic Chronicles (Video Game) / int_f62cc38a
type
Stone Wall
 Sonic Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Sonic Robo Blast 2 Kart (Video Game) / int_f62cc38a
type
Stone Wall
 Sonny (Video Game) / int_f62cc38a
type
Stone Wall
 Soul Sacrifice (Video Game) / int_f62cc38a
type
Stone Wall
 Soul Series (Video Game) / int_f62cc38a
type
Stone Wall
 South Park: Phone Destroyer (Video Game) / int_f62cc38a
type
Stone Wall
 Space Hulk: Deathwing (Video Game) / int_f62cc38a
type
Stone Wall
 Star Fox 2 (Video Game) / int_f62cc38a
type
Stone Wall
 Star Trek Text Game (Video Game) / int_f62cc38a
type
Stone Wall
 Star Wars Battlefront II (2017) (Video Game) / int_f62cc38a
type
Stone Wall
 Star Wars Battlefront: Renegade Squadron (Video Game) / int_f62cc38a
type
Stone Wall
 Star Wars: Galaxy of Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 StarCraft II: Wings of Liberty (Video Game) / int_f62cc38a
type
Stone Wall
 Steel Reign (Video Game) / int_f62cc38a
type
Stone Wall
 Steredenn (Video Game) / int_f62cc38a
type
Stone Wall
 Street Fighter III (Video Game) / int_f62cc38a
type
Stone Wall
 Streets of Rage (Video Game) / int_f62cc38a
type
Stone Wall
 Stronghold (Video Game) / int_f62cc38a
type
Stone Wall
 Subvein (Video Game) / int_f62cc38a
type
Stone Wall
 Suikoden (Video Game) / int_f62cc38a
type
Stone Wall
 Summoners War: Sky Arena (Video Game) / int_f62cc38a
type
Stone Wall
 Super Mario Bros. 3 (Video Game) / int_f62cc38a
type
Stone Wall
 Super Mario RPG (Video Game) / int_f62cc38a
type
Stone Wall
 Super Robot Wars (Video Game) / int_f62cc38a
type
Stone Wall
 Super Robot Wars V (Video Game) / int_f62cc38a
type
Stone Wall
 Sword Fight (Video Game) / int_f62cc38a
type
Stone Wall
 SystemProtocolOne
seeAlso
Stone Wall
 TERA (Video Game) / int_f62cc38a
type
Stone Wall
 Tales of Innocence (Video Game) / int_f62cc38a
type
Stone Wall
 Tales of the Drunken Paladin (Video Game) / int_f62cc38a
type
Stone Wall
 Team Fortress 2 Classic (Video Game) / int_f62cc38a
type
Stone Wall
 Tecmo Bowl (Video Game) / int_f62cc38a
type
Stone Wall
 Telepath Tactics (Video Game) / int_f62cc38a
type
Stone Wall
 The Battle Cats (Video Game) / int_f62cc38a
type
Stone Wall
 The Battle of Polytopia (Video Game) / int_f62cc38a
type
Stone Wall
 The Binding of Isaac (Video Game) / int_f62cc38a
type
Stone Wall
 The Drop (Video Game) / int_f62cc38a
type
Stone Wall
 The Elder Scrolls Online (Video Game) / int_f63b4f6a
type
Stone Wall
 The Horus Hersey: Legions (Video Game) / int_f62cc38a
type
Stone Wall
 The Last Blade (Video Game) / int_f62cc38a
type
Stone Wall
 The Legendary Starfy (Video Game) / int_f62cc38a
type
Stone Wall
 The Lord of the Rings Online (Video Game) / int_f62cc38a
type
Stone Wall
 The Lost Vikings (Video Game) / int_f62cc38a
type
Stone Wall
 The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) / int_f62cc38a
type
Stone Wall
 The Simpsons Hit & Run (Video Game) / int_f62cc38a
type
Stone Wall
 Theatrhythm Final Fantasy (Video Game) / int_f62cc38a
type
Stone Wall
 Titan Quest (Video Game) / int_f62cc38a
type
Stone Wall
 Total War: Rome II (Video Game) / int_f62cc38a
type
Stone Wall
 Touhou Labyrinth (Video Game) / int_f62cc38a
type
Stone Wall
 Touhou Soccer (Video Game) / int_f62cc38a
type
Stone Wall
 Toukiden (Video Game) / int_f62cc38a
type
Stone Wall
 Trauma Center (Atlus) (Video Game) / int_f62cc38a
type
Stone Wall
 Treasure Planet: Battle at Procyon (Video Game) / int_f62cc38a
type
Stone Wall
 Tribal Hunter (Video Game) / int_f62cc38a
type
Stone Wall
 Ultima Online (Video Game) / int_f62cc38a
type
Stone Wall
 Utawarerumono: Mask of Truth (Video Game) / int_f62cc38a
type
Stone Wall
 Valheim (Video Game) / int_f62cc38a
type
Stone Wall
 Vampire Survivors (Video Game) / int_f62cc38a
type
Stone Wall
 View from Below (Video Game) / int_f62cc38a
type
Stone Wall
 War Thunder (Video Game) / int_f62cc38a
type
Stone Wall
 Warcraft (Video Game) / int_f62cc38a
type
Stone Wall
 Warhammer 40,000: Chaos Gate (Video Game) / int_f62cc38a
type
Stone Wall
 Warhammer 40,000: Darktide (Video Game) / int_f62cc38a
type
Stone Wall
 Wario Land 4 (Video Game) / int_f62cc38a
type
Stone Wall
 Wing Commander (Video Game) / int_f62cc38a
type
Stone Wall
 Wing Commander IV: The Price of Freedom (Video Game) / int_f62cc38a
type
Stone Wall
 Wing Commander: The Kilrathi Saga (Video Game) / int_f62cc38a
type
Stone Wall
 Wizard101 (Video Game) / int_f62cc38a
type
Stone Wall
 World of Tanks (Video Game) / int_f62cc38a
type
Stone Wall
 Wynncraft (Video Game) / int_f62cc38a
type
Stone Wall
 X-Men (1992) (Video Game) / int_f62cc38a
type
Stone Wall
 Xain'd Sleena (Video Game) / int_f62cc38a
type
Stone Wall
 Xenoblade Chronicles X (Video Game) / int_f62cc38a
type
Stone Wall
 Yakuza: Like a Dragon (Video Game) / int_f62cc38a
type
Stone Wall
 Altered Beast (Video Game) / int_f62cc38a
type
Stone Wall
 Choice of Games / Videogame / int_f62cc38a
type
Stone Wall
 Disgaea 4: A Promise Unforgotten / Videogame / int_f62cc38a
type
Stone Wall
 Elite: Dangerous / Videogame / int_f62cc38a
type
Stone Wall
 EverQuest II / Videogame / int_f62cc38a
type
Stone Wall
 FORCED
seeAlso
Stone Wall
 Lords of Magic / Videogame / int_f62cc38a
type
Stone Wall
 ObsCure / Videogame / int_f62cc38a
type
Stone Wall
 Rogue Legacy (Video Game) / int_f62cc38a
type
Stone Wall
 Eien no Aselia (Visual Novel) / int_f62cc38a
type
Stone Wall
 Loren: The Amazon Princess (Visual Novel) / int_f62cc38a
type
Stone Wall
 Twinkle Crusaders (Visual Novel) / int_f62cc38a
type
Stone Wall
 Fist Master (Web Animation) / int_f62cc38a
type
Stone Wall
 Glitchtale (Web Animation) / int_f62cc38a
type
Stone Wall
 JoCat (Web Animation) / int_f62cc38a
type
Stone Wall
 An Ordeal In Osondu (Web Video) / int_f62cc38a
type
Stone Wall
 Aventures (Web Video) / int_f62cc38a
type
Stone Wall
 False Swipe Gaming (Web Video) / int_f62cc38a
type
Stone Wall
 Jerma985 (Web Video) / int_f62cc38a
type
Stone Wall
 Presidents Play Magic The Gathering (Web Video) / int_f62cc38a
type
Stone Wall
 Star (Web Video) / int_f62cc38a
type
Stone Wall
 Smosh (Web Video) / int_f62cc38a
type
Stone Wall
 TierZoo (Web Video) / int_f62cc38a
type
Stone Wall
 Touhou Baseball In Heat Star 2007 (Web Video) / int_f62cc38a
type
Stone Wall
 Furry Fight Chronicles (Webcomic) / int_f62cc38a
type
Stone Wall
 No Need for Bushido (Webcomic) / int_f62cc38a
type
Stone Wall
 Pokequest (Webcomic) / int_f62cc38a
type
Stone Wall
 Serina (Website) / int_f62cc38a
type
Stone Wall
 Smogon (Website) / int_f62cc38a
type
Stone Wall
 M.O.D.O.K. (2021) / int_f62cc38a
type
Stone Wall
 Teenage Mutant Ninja Turtles (1987) / int_f62cc38a
type
Stone Wall
 The Incredibles / int_f62cc38a
type
Stone Wall
 The Incredibles / int_f62cc38a
type
Stone Wall
 Alexander Otsuka (Wrestling) / int_f62cc38a
type
Stone Wall
 Andrei Kopylov (Wrestling) / int_f62cc38a
type
Stone Wall
 Ed / int_f62cc38a
type
Stone Wall
 Greg Valentine (Wrestling) / int_f62cc38a
type
Stone Wall
 The Miz (Wrestling) / int_f62cc38a
type
Stone Wall
 Tsuyoshi Kohsaka (Wrestling) / int_f62cc38a
type
Stone Wall
 Yoshihisa Yamamoto (Wrestling) / int_f62cc38a
type
Stone Wall
 White Knight Chronicles (Video Game) / int_f62cc38a
type
Stone Wall