Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Story Branching

 Story Branching
type
FeatureClass
 Story Branching
label
Story Branching
 Story Branching
page
StoryBranching
 Story Branching
comment
Although Adventure and Role Playing Games are frequently built on plotlines that progress in only one scripted direction, sometimes a video game developer offers the player a choice about which direction a given segment may proceed, by offering multiple paths that run parallel to each other. Branching plotlines are usually most common in Visual Novels, followed by adventures and RPGs.
Story Branching occurs when the players' choices determine which levels, objectives, and other choices they will face later in the game and which will be lost for good (at least, in the current playthrough). This makes them distinct from optional Side Quests, which do not so much drive the central plot forwards as detract you sideways (though particularly long side-quests can feature story branching of their own); and from Plot Coupons, which you can often collect in any order — but the overall plot only progresses once you have all of them. A chart of the various branched levels and objectives is commonly referred to as a Campaign Tree. For a more in-depth look, refer to Analysis.Story Branching.
It may fall into Story Branch Favoritism if one of the branches receives more focus from the creator than the others. Subtropes include Multiple Endings (where plot branches occur at the finale, or just prior to endgame, leading to different denouements), Multiple Game Openings (where the story starts along a branch), Big First Choice (where the story has a major split after a warm-up period), Multiple-Choice Past (when the history of a character can vary), Secret Level (where the plot gains an additional episode under certain conditions), and Algorithmic Story Branching (where the branching is based on numeric calculations, rather than binary choices). Compare and contrast Gamebooks, the manner in which branching plotlines appear in other media, and Static Role, Exchangeable Character, where the story remains mostly linear, but extremely variable thanks to letting the player assign different actors to different key roles in it.
In games with competitive elements, such as a timer or Scoring Points, this trope quickly falls apart, as there will often be an optimal scoring path that players must choose in order to obtain the best scores.
Compare/contrast Emergent Narrative. The amount of Story Branching determines the degree of plot (non-)linearity. See Sliding Scale of Linearity vs. Openness for the possible degrees of exploration (non-)linearity, and Combat, Diplomacy, Stealth for a way to introduce gameplay non-linearity. See also Story to Gameplay Ratio.
Route Boss is a subtrope, where in certain boss battles are only available on certain story branches. Compare Choice-and-Consequence System.
 Story Branching
fetched
2023-09-22T18:21:52Z
 Story Branching
parsed
2023-09-22T18:21:52Z
 Story Branching
processingComment
Dropped link to AlphaStrike: Not an Item - FEATURE
 Story Branching
processingComment
Dropped link to JourneyToTheCenterOfTheMind: Not an Item - FEATURE
 Story Branching
processingComment
Dropped link to SecretBoss: Not an Item - UNKNOWN
 Story Branching
processingComment
Dropped link to Skyrim: Not an Item - UNKNOWN
 Story Branching
processingComment
Dropped link to TheLegendOfHeroesTrailsThroughDaybreak: Not an Item - UNKNOWN
 Story Branching
processingComment
Dropped link to VisualNovel: Not an Item - FEATURE
 Story Branching
processingUnknown
SecretBoss
 Story Branching
processingUnknown
Skyrim
 Story Branching
processingUnknown
The Legend of Heroes: Trails through Daybreak (Video Game)
 Story Branching
isPartOf
DBTropes
 Story Branching / int_1077f3ae
type
Story Branching
 Story Branching / int_1077f3ae
comment
Triangle Strategy has the dialogue options a player makes influence an invisible Karma Meter which determines if their character is more aligned with the conviction of morality, utility, or liberty. These then decide how strongly you can sway your court in voting on major issues — the higher the conviction, the easier to convince them, but if it's too low you might not be able to convince them at all — the outcome of those votes result in drastically different consequences and paths. How strongly you're aligned with a certain conviction also determines what optional characters will join you throughout the game.
 Story Branching / int_1077f3ae
featureApplicability
1.0
 Story Branching / int_1077f3ae
featureConfidence
1.0
 Triangle Strategy (Video Game)
hasFeature
Story Branching / int_1077f3ae
 Story Branching / int_168c4727
type
Story Branching
 Story Branching / int_168c4727
comment
The Personal Story of Guild Wars 2 inverts the typical storyline, with many beginnings but a single ending. To see every mission involved would require thirty characters due to the different combinations of race and personal history. Only the player's personal story is limited in this manner, however; all the possible plots in the Personal Story chain are considered to have occurred and run to completion. Characters and events from unplayed missions will appear in the player's story later on.
 Story Branching / int_168c4727
featureApplicability
1.0
 Story Branching / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Story Branching / int_168c4727
 Story Branching / int_183290f3
type
Story Branching
 Story Branching / int_183290f3
comment
Tactics Ogre, Ogre Battle, and Tactics Ogre: The Knight of Lodis all have branching stories that terminate a single final mission. While Tactics and The Knight of Lodis originally had a single ending, Ogre Battle gave you Multiple Endings based on your end-game alignment and reputation, who you recruited, and, in some cases, either whether you obtained all of the MacGuffins or the gender of your Player Character. When Tactics Ogre was remade for the PSP, the "Wheel Of Fate" was added, allowing the player to see the shape of the story so far, and upon completing the game, allows them to go back and remake key decisions to see how it would have affected the story.
 Story Branching / int_183290f3
featureApplicability
1.0
 Story Branching / int_183290f3
featureConfidence
1.0
 Tactics Ogre (Video Game)
hasFeature
Story Branching / int_183290f3
 Story Branching / int_18ce7450
type
Story Branching
 Story Branching / int_18ce7450
comment
Hellsinker averts this trope at first, but after completing Segments 1-4 on one credit, subsequent players will ask you before each of the first 3 segments whether you want to choose the "Lead" path, leading your allies, or the "Behind" path, following them instead. Each branch of each Segment tends to be significantly different from each other. After Segment 3, all future stages only have one path.
 Story Branching / int_18ce7450
featureApplicability
1.0
 Story Branching / int_18ce7450
featureConfidence
1.0
 Hellsinker (Video Game)
hasFeature
Story Branching / int_18ce7450
 Story Branching / int_1aacbbc9
type
Story Branching
 Story Branching / int_1aacbbc9
comment
Dragon Age:
Although Dragon Age: Origins follows BioWare's Strictly Formula "Find-Four-Plot Coupons" for the most part, there is a notable, if minor story branching at the end of Redcliffe Village quest, where, depending on your resolution of the Broken Circle (another plot coupon quest), you may be either forced to make a Sadistic Choice or able to Take a Third Option. If you haven't started the Broken Circle yet, you can even put the Redcliffe quest on hold, save the mages, and then take the third option.
Dragon Age: Inquisition is the first game in the series to feature major story branching:
In the first act, you are forced to side with either the rebel Circle Mages or the rogue Templar Order to stop their on-going hostilities. Doing so locks you into one of two mutually exclusive level sequences (one involving a freak time travel accident and the other, an unwilling Journey to the Center of the Mind), after which the faction you supported becomes your allies for the rest of the game, while the other side is completely enthralled by the Elder One and proceeds to attack your Player Headquarters head-on.
The late-game story quest "The Final Piece" plays out very differently, depending on whether you or Morrigan drank from the Well of Sorrows and on whether Morrigan had given birth to a child carrying Archdemon Urthemiel's soul. Depending on these factors, the quest takes you either to the Fade, or back to the Arbor Wilds, and you may or may not have to fight a High Dragon Secret Boss.
 Story Branching / int_1aacbbc9
featureApplicability
1.0
 Story Branching / int_1aacbbc9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Story Branching / int_1aacbbc9
 Story Branching / int_1ad4fe9a
type
Story Branching
 Story Branching / int_1ad4fe9a
comment
Might and Magic VII branches off into two separate paths at mid-game, based on if you align with the Necromancers of Deyja or the Wizards of Bracada. They do not merge again (though several quests are mirrors or mostly identical), leading up to Multiple Endings.
 Story Branching / int_1ad4fe9a
featureApplicability
1.0
 Story Branching / int_1ad4fe9a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Story Branching / int_1ad4fe9a
 Story Branching / int_1b7ca727
type
Story Branching
 Story Branching / int_1b7ca727
comment
The Stanley Parable is all about this. Throughout the whole game, you make choices on where to go, following different routes and getting to different endings every time, while The Narrator comments on your every move.
 Story Branching / int_1b7ca727
featureApplicability
1.0
 Story Branching / int_1b7ca727
featureConfidence
1.0
 The Stanley Parable (Video Game)
hasFeature
Story Branching / int_1b7ca727
 Story Branching / int_1bfb9fe0
type
Story Branching
 Story Branching / int_1bfb9fe0
comment
The Free Worlds storyline in Endless Sky diverges depending on if you chose to follow up on a Syndicate defector's claims the Syndicate was involved with triggering the conflict, or allow the Syndicate to take him to preserve the alliance with them. The broad strokes of the outcome of the storyline remains the same due to a later intervening event, but the path there is wildly different, and some of the details aren't quite identical.
 Story Branching / int_1bfb9fe0
featureApplicability
1.0
 Story Branching / int_1bfb9fe0
featureConfidence
1.0
 Endless Sky (Video Game)
hasFeature
Story Branching / int_1bfb9fe0
 Story Branching / int_2192aeb3
type
Story Branching
 Story Branching / int_2192aeb3
comment
Fire Emblem:
Fire Emblem: Thracia 776 was the first game to feature one of these, although it was fairly minor. At one point, you choose between a direct assault on The Empire (which is a lot harder, but more rewarding) or a more stealthy infiltration.
Fire Emblem: The Sacred Stones branches after the first third, where you must choose whether to follow Eirika or Ephriam, each sibling having their own set of 5 maps. The branches appear to meet up after Chapter 15, but the story turns out to have some major differences depending on whose route you're on: on Eirika's, Lyon is fully possessed by the Demon King, who is the sole Big Bad. On Ephriam's, Lyon resists the Demon King's possession and does a genuine Face–Heel Turn.
Fire Emblem Fates features this as its main selling point: the path the story goes depends whether you ally with the kingdom of Nohr or Hoshido, or neither.
Fire Emblem: Three Houses has the Big First Choice of choosing a House to teach, which leads to the protagonist joining that House's side when the war starts at the game's midpoint. There is also another choice before the midpoint on the Black Eagles' route: if you have reached C+ Support with Edelgard and accepted her invitation to Enbarr earlier, you can decide whether to remain loyal to The Church, leading into the Silver Snow route, or to side with Edelgard after she's revealed to be the Flame Emperor, unlocking the Crimson Flower route; otherwise, you are locked into the Silver Snow.
 Story Branching / int_2192aeb3
featureApplicability
1.0
 Story Branching / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Story Branching / int_2192aeb3
 Story Branching / int_30c1ffd0
type
Story Branching
 Story Branching / int_30c1ffd0
comment
Stardew Valley has a single major branching point. If at any point you sign up for a JojaCorp membership, the community center will turn into a warehouse and you'll be able to rebuild the town by spending gold on the JojaCorp Community Development Program instead of completing bundles.
 Story Branching / int_30c1ffd0
featureApplicability
1.0
 Story Branching / int_30c1ffd0
featureConfidence
1.0
 Stardew Valley / Videogame
hasFeature
Story Branching / int_30c1ffd0
 Story Branching / int_30fb143f
type
Story Branching
 Story Branching / int_30fb143f
comment
In ESP Ra.De., the first stage is determined by which character you pick; Yusuke starts at Houou High School, J-B 5th starts at Shopping Mall at Night, and Irori starts at Bay Area. After the first stage, you go through the remaining two of those stages, with the order decided by which button you use to pick your character; shot randomly picks between the two, power shot gives you "Route B", and Guard Barrier gives you "Route C". Also, the difficulty of the stages and bosses is based on when you encounter them; for example, since Yusuke goes through the High School first, he has the easiest variant of it with Satoru having 3 lifebars, while the other two non-secret versions will play harder versions, with the hardest variant featuring a 5-lifebar Satoru being used if the player saves it for the last of the initial three stages. Alice Master in Psi can freely pick the order of all three stages. The stage order also dictates when the stages take place; the game takes place on December 24 until you play through the Shopping Mall, and after that stage the calendar rolls over to December 25.
 Story Branching / int_30fb143f
featureApplicability
1.0
 Story Branching / int_30fb143f
featureConfidence
1.0
 ESP Ra.De. (Video Game)
hasFeature
Story Branching / int_30fb143f
 Story Branching / int_3729373e
type
Story Branching
 Story Branching / int_3729373e
comment
Detroit: Become Human features a fair bit of story branching, with certain scenes late in the story being influenced by the Relationship Values of the supporting cast, public opinion towards androids, and a few major decisions the protagonists can make. Consequently, there are dozens of different ending permutations you can encounter, from an ending where Everybody Lives to a premature bad ending involving the deaths of the entire main cast.
 Story Branching / int_3729373e
featureApplicability
1.0
 Story Branching / int_3729373e
featureConfidence
1.0
 Detroit: Become Human (Video Game)
hasFeature
Story Branching / int_3729373e
 Story Branching / int_39fe00f1
type
Story Branching
 Story Branching / int_39fe00f1
comment
Dragon Age: Inquisition is the first game in the series to feature major story branching:
In the first act, you are forced to side with either the rebel Circle Mages or the rogue Templar Order to stop their on-going hostilities. Doing so locks you into one of two mutually exclusive level sequences (one involving a freak time travel accident and the other, an unwilling Journey to the Center of the Mind), after which the faction you supported becomes your allies for the rest of the game, while the other side is completely enthralled by the Elder One and proceeds to attack your Player Headquarters head-on.
The late-game story quest "The Final Piece" plays out very differently, depending on whether you or Morrigan drank from the Well of Sorrows and on whether Morrigan had given birth to a child carrying Archdemon Urthemiel's soul. Depending on these factors, the quest takes you either to the Fade, or back to the Arbor Wilds, and you may or may not have to fight a High Dragon Secret Boss.
 Story Branching / int_39fe00f1
featureApplicability
1.0
 Story Branching / int_39fe00f1
featureConfidence
1.0
 DragonAgeInquisition
hasFeature
Story Branching / int_39fe00f1
 Story Branching / int_3d776ce3
type
Story Branching
 Story Branching / int_3d776ce3
comment
Alpha Protocol has much story branching all throughout.
 Story Branching / int_3d776ce3
featureApplicability
1.0
 Story Branching / int_3d776ce3
featureConfidence
1.0
 Alpha Protocol (Video Game)
hasFeature
Story Branching / int_3d776ce3
 Story Branching / int_4118dc1a
type
Story Branching
 Story Branching / int_4118dc1a
comment
The original Wing Commander had branching paths where the success or failure of your missions determined where you would go next, culminating in either the Confederation's withdrawal from the sector or its victory over the Kilrathi sector command. Not present in the Expansion Packs, where a system-loss after the first has you Watching Troy Burn as you retreat. Returns in the actual sequel, where there is some difference in a given system's missions depending on whether or not you "won" or "lost" the previous system. Also, you get a Non Standard Game Over if you "lose" two consecutive systems, though the first system in these streaks is always the "odd-numbered system"; get on the "winning path" for an even-numbered system and you can enjoy the story.
 Story Branching / int_4118dc1a
featureApplicability
1.0
 Story Branching / int_4118dc1a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Story Branching / int_4118dc1a
 Story Branching / int_44cbf0b3
type
Story Branching
 Story Branching / int_44cbf0b3
comment
StarCraft II: Wings of Liberty allows you to choose to either free the Spectres from The Alcatraz at the end of Tosh's mission line, or side with the Dominion and prevent a jailbreak. This results in gaining either Spectres or Ghosts as playable units.
 Story Branching / int_44cbf0b3
featureApplicability
1.0
 Story Branching / int_44cbf0b3
featureConfidence
1.0
 StarCraft II: Wings of Liberty (Video Game)
hasFeature
Story Branching / int_44cbf0b3
 Story Branching / int_464a2270
type
Story Branching
 Story Branching / int_464a2270
comment
Subverted in Epic Mickey, where the player's Exposition Fairy explicitly hints that they may solve puzzles and defeat Bosses in multiple ways (typically with either Paint or Thinner) and the player must pick a course of action; this affects NPCs' opinions of Mickey throughout the adventure, but it has zero effect on the adventure itself, nor its ending (though ending cutscenes do reflect the actual choices made).
 Story Branching / int_464a2270
featureApplicability
-0.3
 Story Branching / int_464a2270
featureConfidence
1.0
 Epic Mickey (Video Game)
hasFeature
Story Branching / int_464a2270
 Story Branching / int_474c18c1
type
Story Branching
 Story Branching / int_474c18c1
comment
BioShock Infinite subverts this in a manner that underscores the central theme of the game, namely "constants and variables". At several points, you are offered choices that look like they'd branch the story (like in the original BioShock), but their "consequences" quickly prove to be negligible and largely cosmetic in nature. This is because in every playthrough, you play as an alternate Booker in an alternate Columbia, but the Luteces' "constants and variables" theory dictates that while you are free to change a few events ("variables"), the key beats of your path are the "constants", regardless of what you do. Your Non-Player Companion Elizabeth is actually the one with the Story Branching power.
 Story Branching / int_474c18c1
featureApplicability
1.0
 Story Branching / int_474c18c1
featureConfidence
1.0
 BioShock Infinite (Video Game)
hasFeature
Story Branching / int_474c18c1
 Story Branching / int_475bbc60
type
Story Branching
 Story Branching / int_475bbc60
comment
Drakengard has a unique way of handling the branching paths. Each time you unlock an ending, you unlock an alternative version of some mission, which leads to divergent path from that moment that ends with another, radically different (and usually worse) ending. Usually, you have to fulfill a secondary condition too (such as beating a boss under certain time limit) to go the alternative route once it is unlocked. The final branching is unlocked by 100% Completion.
 Story Branching / int_475bbc60
featureApplicability
1.0
 Story Branching / int_475bbc60
featureConfidence
1.0
 Drakengard (Video Game)
hasFeature
Story Branching / int_475bbc60
 Story Branching / int_479c8fff
type
Story Branching
 Story Branching / int_479c8fff
comment
Ace Combat X: Skies of Deception branches out very often into two or three possible paths, but all branches converge again for the final mission.
 Story Branching / int_479c8fff
featureApplicability
1.0
 Story Branching / int_479c8fff
featureConfidence
1.0
 Ace Combat X: Skies of Deception (Video Game)
hasFeature
Story Branching / int_479c8fff
 Story Branching / int_499a0e5e
type
Story Branching
 Story Branching / int_499a0e5e
comment
The entirety of Minecraft: Story Mode has branching, but the most notable example is the plot of Assembly Required, which depends entirely on the choices you made in the previous episode. The first half can be about Jesse and Axel's adventure in Boom Town or Jesse and Olivia's journey through Redstonia, and the second half will have either Gabriel or Petra returning, depending on which of the two you saved from the Wither Storm.
 Story Branching / int_499a0e5e
featureApplicability
1.0
 Story Branching / int_499a0e5e
featureConfidence
1.0
 Minecraft: Story Mode (Video Game)
hasFeature
Story Branching / int_499a0e5e
 Story Branching / int_49aa2aa4
type
Story Branching
 Story Branching / int_49aa2aa4
comment
In the Ace Combat series:
Ace Combat 2 has one point in which your allies undertake two simultaneous operations against the rebels, with the player choosing which operation to take part in for four missions before they converge back to one path. There's also some missions with a hidden bonus objective leading to an optional alternate mission (destroy a non-mission-critical cargo plane and your allies will find evidence of a hidden enemy base in the wreckage of it, etc.) and three different endings depending on certain other factors: Normal Ending for not shooting down the four ZOE craft across the campaign, Bad Ending for doing so but then failing the next mission, and Good Ending for completing that mission and the real final one).
Ace Combat 3: Electrosphere has four major branching points: whether to defect from UPEO to General Resource with Dision; whether to defect with Dision again, from GR to Ouroboros; whether to follow Park's orders and to kill Fiona or to defect with her to Neucom; whether to defect from Neucom with Cynthia to Ouroboros, leading to five different Faction-Specific Endings. There are also minor branchings, which converge back into the main plot after one or two missions.
Ace Combat 5: The Unsung War branches off at two different points in the campaign before converging back into the main story. Your wingman Chopper asks you a question in the middle of a mission and your Yes/No answer determines the choice. The questions he asks have nothing to do with anything relevant to the missions.
Ace Combat Zero: The Belkan War has several missions consisting of three different levels representing distinct phases of the same major military operation. You can only choose to complete one of them per playthrough. Additionally, your Karma Meter determines which boss squadrons you fight at three points of the game (in addition to the two mandatory boss squadrons and the Final Boss).
Ace Combat X: Skies of Deception branches out very often into two or three possible paths, but all branches converge again for the final mission.
Ace Combat 6: Fires of Liberation features a subtle branching not unlike in Zero, except that you only have one linear sequence of (very large) levels — but most of them contain up to seven concurrent and largely independent objectives ("operations"). Since completing half of the operations automatically ends the mission, you effectively miss out on all others — but unlike in Zero, you can dynamically switch between operations mid-mission.
 Story Branching / int_49aa2aa4
featureApplicability
1.0
 Story Branching / int_49aa2aa4
featureConfidence
1.0
 Ace Combat (Video Game)
hasFeature
Story Branching / int_49aa2aa4
 Story Branching / int_4ce969a9
type
Story Branching
 Story Branching / int_4ce969a9
comment
Marathon was planned to have this based on how many civilians (Bobs) you managed to save, but the idea was dropped (probably because the Bobs are damn hard to keep alive) and the different ending terminal messages praising or criticizing you based on your performance are what's left of the idea. The game engine still had the capability to do it, though, a feature several Game Mods took advantage of, most notably Rubicon.
 Story Branching / int_4ce969a9
featureApplicability
1.0
 Story Branching / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Story Branching / int_4ce969a9
 Story Branching / int_4d6ad22f
type
Story Branching
 Story Branching / int_4d6ad22f
comment
The sequels Virtue's Last Reward and Zero Time Dilemma are more straightforward, with each branching path leading to a different ending without any convergence.
 Story Branching / int_4d6ad22f
featureApplicability
1.0
 Story Branching / int_4d6ad22f
featureConfidence
1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Story Branching / int_4d6ad22f
 Story Branching / int_4e9576c
type
Story Branching
 Story Branching / int_4e9576c
comment
Crisis Beat, despite being a straightforward arcade game, managed to pull this off by having players selecting a certain set of heroes by default — on two-player mode, they'll choose either the Battle Couple, Eiji and Julia, or the Badass and Child Duo Keneth and Yan — with each pair going through different levels of the game. For instance, Eiji and Julia will explore the bar in their first level with their first boss being an assassin named Daugh, while Keneth and Yan will search the lower decks and end up facing a mercenary named Gauss as their boss. Late into the game, players using Eiji or Julia will attempt to deactivate detonators, while players who chose Keneth or Yan will instead help with evacuating passengers, before their paths converge afterwards.
 Story Branching / int_4e9576c
featureApplicability
1.0
 Story Branching / int_4e9576c
featureConfidence
1.0
 Crisis Beat (Video Game)
hasFeature
Story Branching / int_4e9576c
 Story Branching / int_5a1d5d71
type
Story Branching
 Story Branching / int_5a1d5d71
comment
Chroma Squad features two different branches. The first branch, determined in Season 1, determines the kinds of monsters you contend with in Season 2, depending on whether you pay royalties to your old director, hire him, or take him to court. The second one at the end of Season 4 has a larger impact, determining whether you recruit a Sixth Ranger, your team's Leader becomes a Kamen Rider expy, or your team receives aid from a Metal Heroes expy.
 Story Branching / int_5a1d5d71
featureApplicability
1.0
 Story Branching / int_5a1d5d71
featureConfidence
1.0
 Chroma Squad (Video Game)
hasFeature
Story Branching / int_5a1d5d71
 Story Branching / int_5b7c49e1
type
Story Branching
 Story Branching / int_5b7c49e1
comment
YU-NO has a time traveling mechanism which allows you to instantly hop between distant parts of the storyline branches, letting you carry items between unrelated scenes. There's a catch, however: you can only travel to moments where you've "dropped" beforehand a "save-jewel", a magical jewel. There's a limited amount of these, 8 in the PC-98 and Windows versions and 10 in the Sega Saturn and remake versions. This system is in place of a conventional save-load system. The timeline is extremely complex, with dozens of confusing branches, loops and U-turns, and some of the routes require items from the end of another route. It's important to leave jewels in important moments so you can return to them later. "Loading" a dropped jewel also automatically puts it back into your pocket, so you may have to remember to instantly drop it again to keep the moment easily accessible. Furthermore, to view the in-game map which you use for loading jewel-saves, you must have at least one unused jewel in your possession. Screw up, and you may have to replay a significant chunk of the game.
 Story Branching / int_5b7c49e1
featureApplicability
1.0
 Story Branching / int_5b7c49e1
featureConfidence
1.0
 YU-NO (Visual Novel)
hasFeature
Story Branching / int_5b7c49e1
 Story Branching / int_5c66fff9
type
Story Branching
 Story Branching / int_5c66fff9
comment
Neverwinter Nights 2 offers you a choice when you get to Neverwinter. You can either side with the Watch or with the Shadow Thieves. Either choice eventually gets you into the nobles' section of the city to advance the plot, and gives you different defense options during your murder trial in Act II.
 Story Branching / int_5c66fff9
featureApplicability
1.0
 Story Branching / int_5c66fff9
featureConfidence
1.0
 Neverwinter Nights 2 (Video Game)
hasFeature
Story Branching / int_5c66fff9
 Story Branching / int_5e733985
type
Story Branching
 Story Branching / int_5e733985
comment
Der Langrisser has three points where you can branch the story. If you behave with honor toward the Empire in the intro, then you'll be offered the chance to switch sides to join the Empire or remain aligned with the Light. If you join the Empire, then under the right conditions depending on how you answer the questions in one chapter, whether Elwin personally takes the Langrisser, and possibly a choice at the crucial moment, you can betray the Empire and take Langrisser for yourself. Do this, and the Demon Tribe will join with you. After that, there's one more choice when the Langrisser attains its full power, and you can decide whether to support Bozer's evil, or kill him and fight to free the continent from all of the warring factions.
 Story Branching / int_5e733985
featureApplicability
1.0
 Story Branching / int_5e733985
featureConfidence
1.0
 Langrisser (Video Game)
hasFeature
Story Branching / int_5e733985
 Story Branching / int_629cd094
type
Story Branching
 Story Branching / int_629cd094
comment
Although Dragon Age: Origins follows BioWare's Strictly Formula "Find-Four-Plot Coupons" for the most part, there is a notable, if minor story branching at the end of Redcliffe Village quest, where, depending on your resolution of the Broken Circle (another plot coupon quest), you may be either forced to make a Sadistic Choice or able to Take a Third Option. If you haven't started the Broken Circle yet, you can even put the Redcliffe quest on hold, save the mages, and then take the third option.
 Story Branching / int_629cd094
featureApplicability
1.0
 Story Branching / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Story Branching / int_629cd094
 Story Branching / int_67ce5a04
type
Story Branching
 Story Branching / int_67ce5a04
comment
Fire Emblem Fates features this as its main selling point: the path the story goes depends whether you ally with the kingdom of Nohr or Hoshido, or neither.
 Story Branching / int_67ce5a04
featureApplicability
1.0
 Story Branching / int_67ce5a04
featureConfidence
1.0
 Fire Emblem Fates (Video Game)
hasFeature
Story Branching / int_67ce5a04
 Story Branching / int_68c8e9ad
type
Story Branching
 Story Branching / int_68c8e9ad
comment
Super Robot Wars uses route splits in nearly all installments to showcase how the on-going conflict is occurring on different fronts. Players can choose which route to take, with the Massively Multiplayer Crossover cast splitting up appropriately so their respective plots from their home series can be resolved, alongside the plot of the Original Generation for the game. In most cases, picking a certain route is a prerequisite to unlock secret characters, parts and units, while some games automatically determine the route players must take, thanks to specific choices made throughout a play-through, the total number of turns taken or whether optional objectives were achieved from previous scenarios. This ultimately affects the type of ending players will get.
 Story Branching / int_68c8e9ad
featureApplicability
1.0
 Story Branching / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Story Branching / int_68c8e9ad
 Story Branching / int_6b671725
type
Story Branching
 Story Branching / int_6b671725
comment
Ace Combat 6: Fires of Liberation features a subtle branching not unlike in Zero, except that you only have one linear sequence of (very large) levels — but most of them contain up to seven concurrent and largely independent objectives ("operations"). Since completing half of the operations automatically ends the mission, you effectively miss out on all others — but unlike in Zero, you can dynamically switch between operations mid-mission.
 Story Branching / int_6b671725
featureApplicability
1.0
 Story Branching / int_6b671725
featureConfidence
1.0
 Ace Combat 6: Fires of Liberation (Video Game)
hasFeature
Story Branching / int_6b671725
 Story Branching / int_6c1d09b1
type
Story Branching
 Story Branching / int_6c1d09b1
comment
Fallout was the first Western RPG to feature extensive story branching: until then, RPG plots were mostly linear affairs, even when the games themselves were pretty open ended in regards to exploration. Fallout changed that, altering the story progression based on the PC's decisions, stats, Karma Meter, etc.—and setting up the expectations for RPG plots ever since.
 Story Branching / int_6c1d09b1
featureApplicability
1.0
 Story Branching / int_6c1d09b1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Story Branching / int_6c1d09b1
 Story Branching / int_6dcb4659
type
Story Branching
 Story Branching / int_6dcb4659
comment
There is a bigger example in the game's prequel, Trail of Anguish, where you have to choose four classes to sign up for. Two are always the same on every playthrough, but you choose the other two from a list of five. Each class has a mission, the completion of which gives you an item required for the endgame; the optional classes each give you different items that can effectively be used interchangeably.
 Story Branching / int_6dcb4659
featureApplicability
1.0
 Story Branching / int_6dcb4659
featureConfidence
1.0
 Trail of Anguish (Video Game)
hasFeature
Story Branching / int_6dcb4659
 Story Branching / int_6e0e351
type
Story Branching
 Story Branching / int_6e0e351
comment
Escape Velocity: Nova had six major and two minor storylines. Some of these storylines have multiple paths and/or endings and at certain points it's possible quit one storyline and start another.
 Story Branching / int_6e0e351
featureApplicability
1.0
 Story Branching / int_6e0e351
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Story Branching / int_6e0e351
 Story Branching / int_70f7eb5b
type
Story Branching
 Story Branching / int_70f7eb5b
comment
Like Darius, Night Striker (another Taito game) has a similar branching level mechanic that takes you to one of several Multiple Endings.
 Story Branching / int_70f7eb5b
featureApplicability
1.0
 Story Branching / int_70f7eb5b
featureConfidence
1.0
 Night Striker (Video Game)
hasFeature
Story Branching / int_70f7eb5b
 Story Branching / int_718f3ed1
type
Story Branching
 Story Branching / int_718f3ed1
comment
Call of Duty: Black Ops II: Used several times throughout the campaign, with results of the decisions sometimes not being felt until the very end of the game. Major choices that affect the ending are finding out about the CIA mole, saving / failing to save Karma, shooting Briggs in the knee or head, shooting Harper or sparing him, shooting Alex Mason in the head or the legs, completing all Strike Force missions and killing or sparing Menendez. Less important decisions include Harper's face being scarred and DeFalco's fate.
 Story Branching / int_718f3ed1
featureApplicability
1.0
 Story Branching / int_718f3ed1
featureConfidence
1.0
 Call of Duty: Black Ops II (Video Game)
hasFeature
Story Branching / int_718f3ed1
 Story Branching / int_73136e9
type
Story Branching
 Story Branching / int_73136e9
comment
Minotaur Hotel: Aside from the main three routes, there are various choices you can make that will affect the path of the story, with one of the earlier ones being whether you picked Kota or Luke as the manager for the hotel's restaurant. These choices decide which routes you can go through, and how certain interactions play out.
 Story Branching / int_73136e9
featureApplicability
1.0
 Story Branching / int_73136e9
featureConfidence
1.0
 Minotaur Hotel (Visual Novel)
hasFeature
Story Branching / int_73136e9
 Story Branching / int_73eb4b7e
type
Story Branching
 Story Branching / int_73eb4b7e
comment
In Reflections on the River, the game starts out with a Big First Choice, and continues to branch within each path. Different routes reveal different things, and no matter which one you go down, you'll only get a partial picture of the overall plot. To learn everyone's secrets, you need multiple play-throughs.
 Story Branching / int_73eb4b7e
featureApplicability
1.0
 Story Branching / int_73eb4b7e
featureConfidence
1.0
 Reflections on the River (Visual Novel)
hasFeature
Story Branching / int_73eb4b7e
 Story Branching / int_747a18bc
type
Story Branching
 Story Branching / int_747a18bc
comment
Battle for Wesnoth: Some campaigns have branches where the next scenario or two will be different depending the choice that the player takes before converging again. Each choice usually gives different gameplay bonus (gold, item or free unit), but doesn't affect the story significantly.
The South Guard has the biggest branching in the game as a choice made in the aptly-titled "Choice in the Fog" decides who will accompany Deoran and co. for the rest of the story and what the final three scenarios will be.
In Northern Rebirth, whether you manage to keep Elenia alive or not turns out to be important later as it will decide how the elves will help Tallin (become a permanent ally or just give some gold).
 Story Branching / int_747a18bc
featureApplicability
1.0
 Story Branching / int_747a18bc
featureConfidence
1.0
 Battle for Wesnoth (Video Game)
hasFeature
Story Branching / int_747a18bc
 Story Branching / int_764768c
type
Story Branching
 Story Branching / int_764768c
comment
Downplayed in The Legend of Heroes: Trails in the Sky Second Chapter. On your trips through Zeiss, Bose, and Grancel, you can pick either Schera or Agate. The dialogue mostly remains the same, but there are some additional conversations. This is taken further in the last chapter of the game. When you fight the Enforcers, you can choose an appropriate rival in their fights. This leads to extra scenes between them. In some cases, it's the last bit of Character Development they get in the game.
Downplayed once again in The Legend of Heroes: Trails through Daybreak where the "Law, Gray, and Chaos" Alignment (or "LGC Alignment" as it is referred to in-game) only affects which group will the protagonists join for only a specific part of the game. Otherwise, the game's story mostly plays out the same.
 Story Branching / int_764768c
featureApplicability
1.0
 Story Branching / int_764768c
featureConfidence
1.0
 The Legend of Heroes: Trails in the Sky (Video Game)
hasFeature
Story Branching / int_764768c
 Story Branching / int_79579e28
type
Story Branching
 Story Branching / int_79579e28
comment
Resident Evil: Outbreak had several scenarios where the plotlines would branch and you could take a different path of escape.
 Story Branching / int_79579e28
featureApplicability
1.0
 Story Branching / int_79579e28
featureConfidence
1.0
 Resident Evil: Outbreak (Video Game)
hasFeature
Story Branching / int_79579e28
 Story Branching / int_7c2bbc0e
type
Story Branching
 Story Branching / int_7c2bbc0e
comment
There is a minor example in The Perils of Akumos, where the "catch the cat" quest can be completed in two slightly different and mutually exclusive ways, depending on who you choose to return the cat to when you've caught it. You get a different item depending on which ending, although they are both used for the same purpose, and talking to the characters involved in the quest afterwards will get different responses depending on who you gave the cat to.
There is a bigger example in the game's prequel, Trail of Anguish, where you have to choose four classes to sign up for. Two are always the same on every playthrough, but you choose the other two from a list of five. Each class has a mission, the completion of which gives you an item required for the endgame; the optional classes each give you different items that can effectively be used interchangeably.
 Story Branching / int_7c2bbc0e
featureApplicability
1.0
 Story Branching / int_7c2bbc0e
featureConfidence
1.0
 The Perils of Akumos (Video Game)
hasFeature
Story Branching / int_7c2bbc0e
 Story Branching / int_83d81bd4
type
Story Branching
 Story Branching / int_83d81bd4
comment
Ace Combat 5: The Unsung War branches off at two different points in the campaign before converging back into the main story. Your wingman Chopper asks you a question in the middle of a mission and your Yes/No answer determines the choice. The questions he asks have nothing to do with anything relevant to the missions.
 Story Branching / int_83d81bd4
featureApplicability
1.0
 Story Branching / int_83d81bd4
featureConfidence
1.0
 Ace Combat 5: The Unsung War (Video Game)
hasFeature
Story Branching / int_83d81bd4
 Story Branching / int_856abcf2
type
Story Branching
 Story Branching / int_856abcf2
comment
The Portopia Serial Murder Case is the Ur-Example. It is a murder mystery game that allows the player to take several different paths, with several possible ending scenarios based on who the player suspects to be the murderer, though only one leads to the true ending.
 Story Branching / int_856abcf2
featureApplicability
1.0
 Story Branching / int_856abcf2
featureConfidence
1.0
 The Portopia Serial Murder Case (Visual Novel)
hasFeature
Story Branching / int_856abcf2
 Story Branching / int_86814e7d
type
Story Branching
 Story Branching / int_86814e7d
comment
Subverted in the second chapter of Final Fantasy X-2, the player is required to hand an important MacGuffin over to one of two rival factions before the plot continues. While this has only a cosmetic effect on the main plot, it does affect the availability of certain (faction-specific) sidequests available later.
 Story Branching / int_86814e7d
featureApplicability
-0.3
 Story Branching / int_86814e7d
featureConfidence
1.0
 Final Fantasy X-2 (Video Game)
hasFeature
Story Branching / int_86814e7d
 Story Branching / int_88393f75
type
Story Branching
 Story Branching / int_88393f75
comment
Blade Runner is famous for its non-linear plot dependent on many player decisions and success at finding evidence, leading to thirteen possible endings.
 Story Branching / int_88393f75
featureApplicability
1.0
 Story Branching / int_88393f75
featureConfidence
1.0
 Blade Runner (Video Game)
hasFeature
Story Branching / int_88393f75
 Story Branching / int_8d1f3bc7
type
Story Branching
 Story Branching / int_8d1f3bc7
comment
While the original Star Fox for the SNES uses different difficulty-defined campaigns,note though you can cross between them in a Secret Level Star Fox 64 uses this trope, as achieving the secondary objectives/defeating a level's secret boss allows you to choose between two paths; achieve only the primary objective and you only get one path. If Peppy says "Never give up, trust your instincts", then that usually means that the secondary objectives are out of reach.
 Story Branching / int_8d1f3bc7
featureApplicability
1.0
 Story Branching / int_8d1f3bc7
featureConfidence
1.0
 Star Fox (Video Game)
hasFeature
Story Branching / int_8d1f3bc7
 Story Branching / int_8d36db52
type
Story Branching
 Story Branching / int_8d36db52
comment
This is a very significant design element of Tyranny — for an RPG of its type it is relatively short (and the developers were quite open about that), but there are a lot of differences that come from earlier choices — even ones made during character creation, so seeing everything Tyranny has is not possible in a single play-through. Or two. Or three.
 Story Branching / int_8d36db52
featureApplicability
1.0
 Story Branching / int_8d36db52
featureConfidence
1.0
 Tyranny (Video Game)
hasFeature
Story Branching / int_8d36db52
 Story Branching / int_8ee238c9
type
Story Branching
 Story Branching / int_8ee238c9
comment
Not just Persona but a number of Shin Megami Tensei games have branching paths where you choose between Law, Chaos, or Neutral allegiance.
 Story Branching / int_8ee238c9
featureApplicability
1.0
 Story Branching / int_8ee238c9
featureConfidence
1.0
 Persona (Franchise)
hasFeature
Story Branching / int_8ee238c9
 Story Branching / int_91f0110a
type
Story Branching
 Story Branching / int_91f0110a
comment
Ace Combat 3: Electrosphere has four major branching points: whether to defect from UPEO to General Resource with Dision; whether to defect with Dision again, from GR to Ouroboros; whether to follow Park's orders and to kill Fiona or to defect with her to Neucom; whether to defect from Neucom with Cynthia to Ouroboros, leading to five different Faction-Specific Endings. There are also minor branchings, which converge back into the main plot after one or two missions.
 Story Branching / int_91f0110a
featureApplicability
1.0
 Story Branching / int_91f0110a
featureConfidence
1.0
 Ace Combat 3: Electrosphere (Video Game)
hasFeature
Story Branching / int_91f0110a
 Story Branching / int_935a39be
type
Story Branching
 Story Branching / int_935a39be
comment
The Subspace Emissary in Super Smash Bros. Brawl branches depending on which princess, Peach or Zelda, you choose to save from Petey Piranha at the beginning. In practice, this mostly affects which cutscenes you see, though it also affects which princess you can play as in a few stages, as well as the opponents in a few Let's You and Him Fight battles. The story converges back into a single narrative once the remaining princess is captured again.
 Story Branching / int_935a39be
featureApplicability
1.0
 Story Branching / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Story Branching / int_935a39be
 Story Branching / int_94a41eac
type
Story Branching
 Story Branching / int_94a41eac
comment
Radiata Stories splits into two very different stories depending on a choice made mid game.
 Story Branching / int_94a41eac
featureApplicability
1.0
 Story Branching / int_94a41eac
featureConfidence
1.0
 Radiata Stories (Video Game)
hasFeature
Story Branching / int_94a41eac
 Story Branching / int_951c41c1
type
Story Branching
 Story Branching / int_951c41c1
comment
Fire Emblem: Thracia 776 was the first game to feature one of these, although it was fairly minor. At one point, you choose between a direct assault on The Empire (which is a lot harder, but more rewarding) or a more stealthy infiltration.
 Story Branching / int_951c41c1
featureApplicability
1.0
 Story Branching / int_951c41c1
featureConfidence
1.0
 Fire Emblem: Thracia 776 (Video Game)
hasFeature
Story Branching / int_951c41c1
 Story Branching / int_9aeeca73
type
Story Branching
 Story Branching / int_9aeeca73
comment
The Witcher 2: Assassins of Kings also has a major choice, but it is made fairly early in the game. Based on your choice there, the storyline develops in one of two rather different ways which only come together again in the final chapter.
 Story Branching / int_9aeeca73
featureApplicability
1.0
 Story Branching / int_9aeeca73
featureConfidence
1.0
 The Witcher 2: Assassins of Kings (Video Game)
hasFeature
Story Branching / int_9aeeca73
 Story Branching / int_a103eb4b
type
Story Branching
 Story Branching / int_a103eb4b
comment
The campaign mode of Panzer General and its spinoffs determine your next mission, as well as your "prestige" allowance, on whether you get a Major or Minor victory or a Loss. To get the Mission against Washington in PG, you must get a Major in one of the two Sealion missions and one of the three Typhoon missions; otherwise the best you can do is to force an armistace on both fronts.
 Story Branching / int_a103eb4b
featureApplicability
1.0
 Story Branching / int_a103eb4b
featureConfidence
1.0
 Panzer General (Video Game)
hasFeature
Story Branching / int_a103eb4b
 Story Branching / int_a44c2a41
type
Story Branching
 Story Branching / int_a44c2a41
comment
After completing the game once in Star Fox Command and receiving a relatively mundane ending, the game unlocks alternate story paths the player may select after completing each mission - these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct Multiple Endings.
 Story Branching / int_a44c2a41
featureApplicability
1.0
 Story Branching / int_a44c2a41
featureConfidence
1.0
 Star Fox Command (Video Game)
hasFeature
Story Branching / int_a44c2a41
 Story Branching / int_a606596a
type
Story Branching
 Story Branching / int_a606596a
comment
In Chrono Cross, there are three ways to sneak into Viper Manor early in the game, depending on which character the player asks for assistance. Each route progresses through a different area and gives the player a different party member in the process. Afterwards, another branch happens when you must choose whether to save Kid at the cost of destroying an ecosystem. Again, the choice you make will determine the characters at your disposal.
 Story Branching / int_a606596a
featureApplicability
1.0
 Story Branching / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Story Branching / int_a606596a
 Story Branching / int_a683820e
type
Story Branching
 Story Branching / int_a683820e
comment
Every Deception game has some sort of story branching, often reliant on whether the player wants to remain a Villain Protagonist or to make some attempt at redemption.
 Story Branching / int_a683820e
featureApplicability
1.0
 Story Branching / int_a683820e
featureConfidence
1.0
 Deception (Video Game)
hasFeature
Story Branching / int_a683820e
 Story Branching / int_a83e83d4
type
Story Branching
 Story Branching / int_a83e83d4
comment
Ace Combat Zero: The Belkan War has several missions consisting of three different levels representing distinct phases of the same major military operation. You can only choose to complete one of them per playthrough. Additionally, your Karma Meter determines which boss squadrons you fight at three points of the game (in addition to the two mandatory boss squadrons and the Final Boss).
 Story Branching / int_a83e83d4
featureApplicability
1.0
 Story Branching / int_a83e83d4
featureConfidence
1.0
 Ace Combat Zero: The Belkan War (Video Game)
hasFeature
Story Branching / int_a83e83d4
 Story Branching / int_a84d4f31
type
Story Branching
 Story Branching / int_a84d4f31
comment
Thousand Dollar Soul provides two choices for each scene. A few of them don't matter, but most of them cause the plot to branch out into 35 endings. There's a button to go back and check what the other choice would do.
 Story Branching / int_a84d4f31
featureApplicability
1.0
 Story Branching / int_a84d4f31
featureConfidence
1.0
 Thousand Dollar Soul (Visual Novel)
hasFeature
Story Branching / int_a84d4f31
 Story Branching / int_a877956
type
Story Branching
 Story Branching / int_a877956
comment
The Witcher has a major story branching in chapter 5, depending on which faction (if any) Geralt sides with. The branches only converge again towards the end of the Epilogue.
 Story Branching / int_a877956
featureApplicability
1.0
 Story Branching / int_a877956
featureConfidence
1.0
 The Witcher (Video Game)
hasFeature
Story Branching / int_a877956
 Story Branching / int_ab3a6a48
type
Story Branching
 Story Branching / int_ab3a6a48
comment
Heavy Rain branches somewhat from the moment the first player character can suffer a Plotline Death. Though aside from having that character's future scenes (obviously) removed if they die, you won't see much change until the final chapter.
 Story Branching / int_ab3a6a48
featureApplicability
1.0
 Story Branching / int_ab3a6a48
featureConfidence
1.0
 Heavy Rain (Video Game)
hasFeature
Story Branching / int_ab3a6a48
 Story Branching / int_abb7dcaf
type
Story Branching
 Story Branching / int_abb7dcaf
comment
428: Shibuya Scramble contains multiple characters with many different choices and branches. In total, there are 85 alternate endings.
 Story Branching / int_abb7dcaf
featureApplicability
1.0
 Story Branching / int_abb7dcaf
featureConfidence
1.0
 428: Shibuya Scramble (Visual Novel)
hasFeature
Story Branching / int_abb7dcaf
 Story Branching / int_b5c385bc
type
Story Branching
 Story Branching / int_b5c385bc
comment
Dino Crisis has some situations where your companions want to progress in their own way. Choosing Rick's option will usually have you deal with little to no enemies while solving puzzles. Going with Gail bypasses the puzzles in exchange for encountering more enemies. The story doesn't change a lot other than some character encounters and conversations being slightly different. The final choice selection near the end of the game will determine what ending you get, though there's also a hidden Take a Third Option that has its own ending as well.
 Story Branching / int_b5c385bc
featureApplicability
1.0
 Story Branching / int_b5c385bc
featureConfidence
1.0
 Dino Crisis (Video Game)
hasFeature
Story Branching / int_b5c385bc
 Story Branching / int_b9b796cf
type
Story Branching
 Story Branching / int_b9b796cf
comment
Fate/stay night, based on choices made early on, lead down three entirely different story paths, each one having their own branches. In total, there are up to 46 alternate endings.
 Story Branching / int_b9b796cf
featureApplicability
1.0
 Story Branching / int_b9b796cf
featureConfidence
1.0
 Fate/stay night (Visual Novel)
hasFeature
Story Branching / int_b9b796cf
 Story Branching / int_bba9da2d
type
Story Branching
 Story Branching / int_bba9da2d
comment
Zero Escape:
Nine Hours, Nine Persons, Nine Doors features several branching paths in the form of choosing which doors to go through. All told, there are fourteen possible routes through the game, but only five endings. Two of these endings are based on the entire route you take, while the other three are based only on the last door you go through.
The sequels Virtue's Last Reward and Zero Time Dilemma are more straightforward, with each branching path leading to a different ending without any convergence.
 Story Branching / int_bba9da2d
featureApplicability
1.0
 Story Branching / int_bba9da2d
featureConfidence
1.0
 Zero Escape (Visual Novel)
hasFeature
Story Branching / int_bba9da2d
 Story Branching / int_bbc71d16
type
Story Branching
 Story Branching / int_bbc71d16
comment
In Choice of Games and its labels "Hosted Games" and "Heart's Choice", most stories have greater or lesser branching based on your stats and previous decisions, though the "conventional" pattern is to have a largely linear story that aggressively merges any short branches back into the main story, with Multiple Endings based on your stats and choices. Some break this down into multiple complete ending branches.
 Story Branching / int_bbc71d16
featureApplicability
1.0
 Story Branching / int_bbc71d16
featureConfidence
1.0
 Choice of Games / Videogame
hasFeature
Story Branching / int_bbc71d16
 Story Branching / int_bd41836e
type
Story Branching
 Story Branching / int_bd41836e
comment
StarCraft:
Brood War's Terran campaign branches briefly during the invasion of Korhal based on whether in the previous mission you destroyed Mengsk's missile silos or his physics labs. This has the effect of accordingly denying Mengsk use of either nukes or battlecruisers in the next mission, though he'll use the remaining option in an Alpha Strike against your base.
The two Enslavers bonus campaigns fork based on choices made during the second mission.
 Story Branching / int_bd41836e
featureApplicability
1.0
 Story Branching / int_bd41836e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Story Branching / int_bd41836e
 Story Branching / int_c3ab281e
type
Story Branching
 Story Branching / int_c3ab281e
comment
Three the Hard Way has the story branch off to three different paths to reach Dillon: the ferry route (lets you recruit Roper), the Arcadia route (lets you get North, Clifton and Fayette, among other things), and the mountain pass route (the shortest route, but also the least rewarding). None of them really affect the ending, though.
 Story Branching / int_c3ab281e
featureApplicability
1.0
 Story Branching / int_c3ab281e
featureConfidence
1.0
 Three the Hard Way (Video Game)
hasFeature
Story Branching / int_c3ab281e
 Story Branching / int_c5f50eb4
type
Story Branching
 Story Branching / int_c5f50eb4
comment
In Contra: The Hard Corps, at the end of the first stage you have the choice of either going after Deadeye Joe or saving the alien cell. At this point, the only impact it has on the game is the second stage (which depends on the choice you make) and whether or not Deadeye Joe appears at the end of the fourth stage. Afterwards, you have the choice of surrendering or fighting to the end. This choice, along with the choice at the beginning of the game, determines how the plot unfolds for the rest of the game. Also, there's a secret story path that doesn't regard the first decision, and it is hidden in the third stage.
 Story Branching / int_c5f50eb4
featureApplicability
1.0
 Story Branching / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Story Branching / int_c5f50eb4
 Story Branching / int_c686bb8
type
Story Branching
 Story Branching / int_c686bb8
comment
Fire Emblem: The Sacred Stones branches after the first third, where you must choose whether to follow Eirika or Ephriam, each sibling having their own set of 5 maps. The branches appear to meet up after Chapter 15, but the story turns out to have some major differences depending on whose route you're on: on Eirika's, Lyon is fully possessed by the Demon King, who is the sole Big Bad. On Ephriam's, Lyon resists the Demon King's possession and does a genuine Face–Heel Turn.
 Story Branching / int_c686bb8
featureApplicability
1.0
 Story Branching / int_c686bb8
featureConfidence
1.0
 Fire Emblem: The Sacred Stones (Video Game)
hasFeature
Story Branching / int_c686bb8
 Story Branching / int_c6e646e5
type
Story Branching
 Story Branching / int_c6e646e5
comment
The Darius series is all about branching levels that take you to one of several Multiple Endings. The opportunity to choose a level occurs at the end of the level that you are currently playing.
In G-Darius, each stage is further split into two paths at some point. On some stages, this leads to different bosses. On some other stages, this occurs at the beginning of the boss and dictates how you approach the boss.
 Story Branching / int_c6e646e5
featureApplicability
1.0
 Story Branching / int_c6e646e5
featureConfidence
1.0
 Darius (Video Game)
hasFeature
Story Branching / int_c6e646e5
 Story Branching / int_caeac697
type
Story Branching
 Story Branching / int_caeac697
comment
The story of Steam Prison forks in several places, beginning with a split into the "Bodyguard Route" and the "Prisoner Route." The Bodyguard Route in turn splits off into Eltcreed and Ulrik's paths, while the Prisoner Route divides into Ines and Adage's paths, and each love interest's path has at least one more significant fork based on your decisions before finally splitting off into the various possible endings. Additionally, completing the "Ferrie" ending of Ulrik's path unlocks Yune's route, a whole new story branch with six possible endings.
 Story Branching / int_caeac697
featureApplicability
1.0
 Story Branching / int_caeac697
featureConfidence
1.0
 Steam Prison (Visual Novel)
hasFeature
Story Branching / int_caeac697
 Story Branching / int_cccafd49
type
Story Branching
 Story Branching / int_cccafd49
comment
In the original Gothic, you could decide which camp to join after starting the game, opening up different quest lines which eventually converged back into a single plot.
 Story Branching / int_cccafd49
featureApplicability
1.0
 Story Branching / int_cccafd49
featureConfidence
1.0
 Gothic (Video Game)
hasFeature
Story Branching / int_cccafd49
 Story Branching / int_d9b2f1eb
type
Story Branching
 Story Branching / int_d9b2f1eb
comment
Maniac Mansion lets you choose two of six player characters to accompany mandatory player character Dave Miller (canonically, Bernard Bernoulli was one of the two, but this does not necessarily have to be the case). Each has a special skill that the others do not; this limits your options for reaching and taking care of the Big Bad accordingly, with five distinct endings possible based solely on who went into the mansion.
 Story Branching / int_d9b2f1eb
featureApplicability
1.0
 Story Branching / int_d9b2f1eb
featureConfidence
1.0
 Maniac Mansion (Video Game)
hasFeature
Story Branching / int_d9b2f1eb
 Story Branching / int_e04f934e
type
Story Branching
 Story Branching / int_e04f934e
comment
Fire Emblem: Three Houses has the Big First Choice of choosing a House to teach, which leads to the protagonist joining that House's side when the war starts at the game's midpoint. There is also another choice before the midpoint on the Black Eagles' route: if you have reached C+ Support with Edelgard and accepted her invitation to Enbarr earlier, you can decide whether to remain loyal to The Church, leading into the Silver Snow route, or to side with Edelgard after she's revealed to be the Flame Emperor, unlocking the Crimson Flower route; otherwise, you are locked into the Silver Snow.
 Story Branching / int_e04f934e
featureApplicability
1.0
 Story Branching / int_e04f934e
featureConfidence
1.0
 Fire Emblem: Three Houses (Video Game)
hasFeature
Story Branching / int_e04f934e
 Story Branching / int_e2b1be93
type
Story Branching
 Story Branching / int_e2b1be93
comment
The Letter notably has an in-game Branching Tree menu dedicated to showing every story branch. Each of the game's seven chapters has its own tree diagram, and the trees of the last two chapters are very large.
 Story Branching / int_e2b1be93
featureApplicability
1.0
 Story Branching / int_e2b1be93
featureConfidence
1.0
 The Letter (Visual Novel)
hasFeature
Story Branching / int_e2b1be93
 Story Branching / int_e6f1b188
type
Story Branching
 Story Branching / int_e6f1b188
comment
Mystic Messenger is a notable example in that the game explicitly warns you whenever it's about to branch with Caution messages, thus giving you a heads-up on the best times to save. In general, the branching occurs at the end of Day 4 where the game decides which character route to put you on and also on certain points on your chosen character route where it checks to see if you fulfilled the requirements for an ending or not.
 Story Branching / int_e6f1b188
featureApplicability
1.0
 Story Branching / int_e6f1b188
featureConfidence
1.0
 Mystic Messenger (Visual Novel)
hasFeature
Story Branching / int_e6f1b188
 Story Branching / int_e8b8659c
type
Story Branching
 Story Branching / int_e8b8659c
comment
Shadow Watch: The game features a degree of randomization and was marketed as being a different game every time one played it (the manual claims that each campaign can proceed 162 ways depending on randomization and player choice). In practice, however, the randomization didn't affect the actual gameplay all that much.
 Story Branching / int_e8b8659c
featureApplicability
1.0
 Story Branching / int_e8b8659c
featureConfidence
1.0
 Shadow Watch (Video Game)
hasFeature
Story Branching / int_e8b8659c
 Story Branching / int_eb9b2a0e
type
Story Branching
 Story Branching / int_eb9b2a0e
comment
Ace Combat 2 has one point in which your allies undertake two simultaneous operations against the rebels, with the player choosing which operation to take part in for four missions before they converge back to one path. There's also some missions with a hidden bonus objective leading to an optional alternate mission (destroy a non-mission-critical cargo plane and your allies will find evidence of a hidden enemy base in the wreckage of it, etc.) and three different endings depending on certain other factors: Normal Ending for not shooting down the four ZOE craft across the campaign, Bad Ending for doing so but then failing the next mission, and Good Ending for completing that mission and the real final one).
 Story Branching / int_eb9b2a0e
featureApplicability
1.0
 Story Branching / int_eb9b2a0e
featureConfidence
1.0
 Ace Combat 2 (Video Game)
hasFeature
Story Branching / int_eb9b2a0e
 Story Branching / int_ecc36299
type
Story Branching
 Story Branching / int_ecc36299
comment
Shadow the Hedgehog features five alternate paths: Pure Hero, Semi-Hero, Neutral, Semi-Dark, and Pure Dark, and each path has two alternate endings, depending on your actions in the final stage. You can switch to a different path at any time by completing a level's Hero, Neutral, or Dark objective, allowing for up to 326 possible variations. Completing all ten endings unlocks the game's canon Omega Ending.
 Story Branching / int_ecc36299
featureApplicability
1.0
 Story Branching / int_ecc36299
featureConfidence
1.0
 Shadow the Hedgehog (Video Game)
hasFeature
Story Branching / int_ecc36299
 Story Branching / int_f14e1069
type
Story Branching
 Story Branching / int_f14e1069
comment
AI: The Somnium Files shares a creator with Zero Escape above and functions similarly, with each storyline being divided into branching paths that loop into one another, requiring you to finish other storylines to reach a conclusion.
 Story Branching / int_f14e1069
featureApplicability
1.0
 Story Branching / int_f14e1069
featureConfidence
1.0
 AI: The Somnium Files (Video Game)
hasFeature
Story Branching / int_f14e1069
 Story Branching / int_f4a04cd2
type
Story Branching
 Story Branching / int_f4a04cd2
comment
Resident Evil 3: Nemesis has several scenarios where you have to make a choice on how to proceed. It usually boils down to whether you have to fight some enemies or finding a way to escape from them. There is one choice near the end of the game that will determine whether or not Nicolai gets away or dies, which also determines what ending you'll get.
 Story Branching / int_f4a04cd2
featureApplicability
1.0
 Story Branching / int_f4a04cd2
featureConfidence
1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Story Branching / int_f4a04cd2
 Story Branching / int_f54137a1
type
Story Branching
 Story Branching / int_f54137a1
comment
Armored Core VI: Fires of Rubicon has missions labeled with a "Decision" indicator, and which mission you chose to complete has an effect on how the story plays out. The most important branch is in the game's final chapter, wherein you have to chose between aiding "Cinder" Carla in destroying the Coral in order to convince the corporations to stop using this dangerous power; or siding with Ayre and save the Coral, a sentient lifeforce permeating Rubicon. There is also a third branch that can be unlocked in New Game ++.
 Story Branching / int_f54137a1
featureApplicability
1.0
 Story Branching / int_f54137a1
featureConfidence
1.0
 Armored Core VI: Fires of Rubicon (Video Game)
hasFeature
Story Branching / int_f54137a1
 Story Branching / int_f6b79960
type
Story Branching
 Story Branching / int_f6b79960
comment
Nine Hours, Nine Persons, Nine Doors features several branching paths in the form of choosing which doors to go through. All told, there are fourteen possible routes through the game, but only five endings. Two of these endings are based on the entire route you take, while the other three are based only on the last door you go through.
 Story Branching / int_f6b79960
featureApplicability
1.0
 Story Branching / int_f6b79960
featureConfidence
1.0
 Nine Hours, Nine Persons, Nine Doors (Visual Novel)
hasFeature
Story Branching / int_f6b79960
 Story Branching / int_f9f87d90
type
Story Branching
 Story Branching / int_f9f87d90
comment
Raiden V is the first game in the Raiden series to have this feature, almost reminiscent of the Darius series, but is more of a Roguelike.
 Story Branching / int_f9f87d90
featureApplicability
1.0
 Story Branching / int_f9f87d90
featureConfidence
1.0
 Raiden V (Video Game)
hasFeature
Story Branching / int_f9f87d90

The following is a list of statements referring to the current page from other pages.

 Story Branching
processingCategory2
Interactive Storytelling Tropes
 Hours 'Verse (Fanfic) / int_9aa17eb0
type
Story Branching
 Shin Megami Tensei (Franchise) / int_9aa17eb0
type
Story Branching
 Appointment with F.E.A.R. / int_9aa17eb0
type
Story Branching
 The World God Only Knows (Manga) / int_9aa17eb0
type
Story Branching
 Sound Horizon (Music) / int_9aa17eb0
type
Story Branching
 Destroy the Godmodder (Roleplay) / int_9aa17eb0
type
Story Branching
 Multiverse You Are The Character (Roleplay) / int_9aa17eb0
type
Story Branching
 Majisuka Gakuen / int_9aa17eb0
type
Story Branching
 Westworld / int_9aa17eb0
type
Story Branching
 Arkham Horror: The Card Game (Tabletop Game) / int_9aa17eb0
type
Story Branching
 Sunken Isles (Tabletop Game) / int_9aa17eb0
type
Story Branching
 AEW Fight Forever (Video Game) / int_9aa17eb0
type
Story Branching
 AI: The Somnium Files (Video Game) / int_9aa17eb0
type
Story Branching
 Ace Combat (Video Game) / int_9aa17eb0
type
Story Branching
 After I met that catgirl, my questlist got too long! (Video Game) / int_9aa17eb0
type
Story Branching
 Akanesasu Sekai de Kimi to Utau (Video Game) / int_9aa17eb0
type
Story Branching
 Alien Breed (Video Game) / int_9aa17eb0
type
Story Branching
 Always Sometimes Monsters (Video Game) / int_9aa17eb0
type
Story Branching
 Armored Core (Video Game) / int_9aa17eb0
type
Story Branching
 Armored Core: Last Raven (Video Game) / int_9aa17eb0
type
Story Branching
 Armored Core VI: Fires of Rubicon (Video Game) / int_9aa17eb0
type
Story Branching
 Battle Engine Aquila (Video Game) / int_9aa17eb0
type
Story Branching
 Battle for Wesnoth (Video Game) / int_9aa17eb0
type
Story Branching
 Beacon Pines (Video Game) / int_9aa17eb0
type
Story Branching
 Biomutant (Video Game) / int_9aa17eb0
type
Story Branching
 Call of Duty: Black Ops Cold War (Video Game) / int_9aa17eb0
type
Story Branching
 Call of Duty: Black Ops II (Video Game) / int_9aa17eb0
type
Story Branching
 Celestian Tales: Realms Beyond (Video Game) / int_9aa17eb0
type
Story Branching
 C.H.A.I.N.G.E.D. (Video Game) / int_9aa17eb0
type
Story Branching
 Choice of Magics (Video Game) / int_9aa17eb0
type
Story Branching
 Chroma Squad (Video Game) / int_9aa17eb0
type
Story Branching
 Chrono Cross (Video Game) / int_9aa17eb0
type
Story Branching
 Corpse Party 2: Satsuki's Heart (Video Game) / int_9aa17eb0
type
Story Branching
 Courage: The Videogame (Video Game) / int_9aa17eb0
type
Story Branching
 Crisis Beat (Video Game) / int_9aa17eb0
type
Story Branching
 Crystal Crisis (Video Game) / int_9aa17eb0
type
Story Branching
 Cyberpunk 2077: Phantom Liberty (Video Game) / int_9aa17eb0
type
Story Branching
 Darius (Video Game) / int_9aa17eb0
type
Story Branching
 Dark Souls III (Video Game) / int_9aa17eb0
type
Story Branching
 Dead Space 3 (Video Game) / int_9aa17eb0
type
Story Branching
 Deltarune (Video Game) / int_9aa17eb0
type
Story Branching
 Digimon Survive (Video Game) / int_9aa17eb0
type
Story Branching
 Don't Escape (Video Game) / int_9aa17eb0
type
Story Branching
 Dreamfall Chapters (Video Game) / int_9aa17eb0
type
Story Branching
 Dress Up! Time Princess (Video Game) / int_9aa17eb0
type
Story Branching
 Epic Mickey (Video Game) / int_9aa17eb0
type
Story Branching
 Escape Velocity (Video Game) / int_9aa17eb0
type
Story Branching
 Eternal City (Video Game) / int_9aa17eb0
type
Story Branching
 Fantasy General (Video Game) / int_9aa17eb0
type
Story Branching
 Far Cry 2 (Video Game) / int_9aa17eb0
type
Story Branching
 Far Cry 4 (Video Game) / int_9aa17eb0
type
Story Branching
 Fate/Samurai Remnant (Video Game) / int_9aa17eb0
type
Story Branching
 Final Fantasy X-2 (Video Game) / int_9aa17eb0
type
Story Branching
 Fire Emblem: The Binding Blade (Video Game) / int_9aa17eb0
type
Story Branching
 Fire Emblem Warriors: Three Hopes (Video Game) / int_9aa17eb0
type
Story Branching
 Freddi Fish (Video Game) / int_9aa17eb0
type
Story Branching
 Freddi Fish and the Case of the Missing Kelp Seeds (Video Game) / int_9aa17eb0
type
Story Branching
 Gaiapolis (Video Game) / int_9aa17eb0
type
Story Branching
 Goodbye Volcano High (Video Game) / int_9aa17eb0
type
Story Branching
 Gothic (Video Game) / int_9aa17eb0
type
Story Branching
 Heavy Rain (Video Game) / int_9aa17eb0
type
Story Branching
 Hellsinker (Video Game) / int_9aa17eb0
type
Story Branching
 Hogwarts Legacy (Video Game) / int_9aa17eb0
type
Story Branching
 House of the Dead (Video Game) / int_9aa17eb0
type
Story Branching
 House Party (2017) (Video Game) / int_9aa17eb0
type
Story Branching
 HuniePop (Video Game) / int_9aa17eb0
type
Story Branching
 Ideology in Friction (Video Game) / int_9aa17eb0
type
Story Branching
 Idol Manager (Video Game) / int_9aa17eb0
type
Story Branching
 Indiana Jones and the Fate of Atlantis (Video Game) / int_9aa17eb0
type
Story Branching
 Jet Set Radio (Video Game) / int_9aa17eb0
type
Story Branching
 Joe Dever's Lone Wolf (Video Game) / int_9aa17eb0
type
Story Branching
 Kenka Banchō (Video Game) / int_9aa17eb0
type
Story Branching
 Kentucky Route Zero (Video Game) / int_9aa17eb0
type
Story Branching
 Kimikiss (Video Game) / int_9aa17eb0
type
Story Branching
 Kinniku Banzuke: Kongou-Kun no Daibouken! (Video Game) / int_9aa17eb0
type
Story Branching
 League of Legends (Video Game) / int_9aa17eb0
type
Story Branching
 Lemmings (Video Game) / int_9aa17eb0
type
Story Branching
 Life Is Strange (Video Game) / int_9aa17eb0
type
Story Branching
 Lil Guardsman (Video Game) / int_9aa17eb0
type
Story Branching
 Love Live! School Idol Festival ALL STARS (Video Game) / int_9aa17eb0
type
Story Branching
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_9aa17eb0
type
Story Branching
 Maniac Mansion (Video Game) / int_9aa17eb0
type
Story Branching
 Marathon (Video Game) / int_9aa17eb0
type
Story Branching
 (Mario) The Music Box (Video Game) / int_9aa17eb0
type
Story Branching
 Megadimension Neptunia VII (Video Game) / int_9aa17eb0
type
Story Branching
 Minecraft: Story Mode (Video Game) / int_9aa17eb0
type
Story Branching
 Monster Loves You! (Video Game) / int_9aa17eb0
type
Story Branching
 Murdered: Soul Suspect (Video Game) / int_9aa17eb0
type
Story Branching
 NHL Hockey (Video Game) / int_9aa17eb0
type
Story Branching
 Nanashi no Game (Video Game) / int_9aa17eb0
type
Story Branching
 Need for Speed: Carbon (Video Game) / int_9aa17eb0
type
Story Branching
 Neverending Nightmares (Video Game) / int_9aa17eb0
type
Story Branching
 Night in the Woods (Video Game) / int_9aa17eb0
type
Story Branching
 Octopath Traveler II (Video Game) / int_9aa17eb0
type
Story Branching
 Ogre Battle (Video Game) / int_9aa17eb0
type
Story Branching
 Pang (Video Game) / int_9aa17eb0
type
Story Branching
 Paradise Killer (Video Game) / int_9aa17eb0
type
Story Branching
 Persona (Video Game) / int_9aa17eb0
type
Story Branching
 Phantom Doctrine (Video Game) / int_9aa17eb0
type
Story Branching
 Pharaoh (Video Game) / int_9aa17eb0
type
Story Branching
 Phoenix Wright: Ace Attorney: Conflict of Interest (Video Game) / int_9aa17eb0
type
Story Branching
 Pillars of Eternity (Video Game) / int_9aa17eb0
type
Story Branching
 Pokémon Black 2 and White 2 (Video Game) / int_9aa17eb0
type
Story Branching
 Pokémon Empire (Video Game) / int_9aa17eb0
type
Story Branching
 Pokémon Reborn (Video Game) / int_9aa17eb0
type
Story Branching
 Power Pamplona (Video Game) / int_9aa17eb0
type
Story Branching
 Power Pro-kun Pocket 7 (Video Game) / int_9aa17eb0
type
Story Branching
 Power Rangers Wild Force (Video Game) / int_9aa17eb0
type
Story Branching
 Prey (2017) (Video Game) / int_9aa17eb0
type
Story Branching
 Putt-Putt (Video Game) / int_9aa17eb0
type
Story Branching
 Quiz Nanairo DREAMS (Video Game) / int_9aa17eb0
type
Story Branching
 Re:Zero -Starting Life in Another World- The Prophecy of the Throne (Video Game) / int_9aa17eb0
type
Story Branching
 Renowned Explorers (Video Game) / int_9aa17eb0
type
Story Branching
 Resident Evil 2 (Remake) (Video Game) / int_9aa17eb0
type
Story Branching
 Resident Evil: Gun Survivor (Video Game) / int_9aa17eb0
type
Story Branching
 Resident Evil: Outbreak (Video Game) / int_9aa17eb0
type
Story Branching
 Rubber Dinghy (Video Game) / int_9aa17eb0
type
Story Branching
 Sacrifice (Video Game) / int_9aa17eb0
type
Story Branching
 Shadow the Hedgehog (Video Game) / int_9aa17eb0
type
Story Branching
 Shin Megami Tensei V (Video Game) / int_9aa17eb0
type
Story Branching
 Shiness: The Lightning Kingdom (Video Game) / int_9aa17eb0
type
Story Branching
 Sierra Ops (Video Game) / int_9aa17eb0
type
Story Branching
 Sigma Theory (Video Game) / int_9aa17eb0
type
Story Branching
 Sincere Deceit (Video Game) / int_9aa17eb0
type
Story Branching
 6Quest (Video Game) / int_9aa17eb0
type
Story Branching
 Sonic.Exe: Spirits of Hell (Video Game) / int_9aa17eb0
type
Story Branching
 Spelunky (Video Game) / int_9aa17eb0
type
Story Branching
 Spikeout (Video Game) / int_9aa17eb0
type
Story Branching
 Star Fox Command (Video Game) / int_9aa17eb0
type
Story Branching
 StarCraft (Video Game) / int_9aa17eb0
type
Story Branching
 StarCraft II: Wings of Liberty (Video Game) / int_9aa17eb0
type
Story Branching
 Sunless Sea (Video Game) / int_9aa17eb0
type
Story Branching
 Super Bomberman (Video Game) / int_9aa17eb0
type
Story Branching
 Super Robot Wars 30 (Video Game) / int_9aa17eb0
type
Story Branching
 Super Robot Wars 64 (Video Game) / int_9aa17eb0
type
Story Branching
 Surviving High School (Video Game) / int_9aa17eb0
type
Story Branching
 Suzerain (Video Game) / int_9aa17eb0
type
Story Branching
 TS!Underswap (Video Game) / int_9aa17eb0
type
Story Branching
 Tech Romancer (Video Game) / int_9aa17eb0
type
Story Branching
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_9aa17eb0
type
Story Branching
 The Age of Decadence (Video Game) / int_9aa17eb0
type
Story Branching
 The Legend of Heroes: Kuro no Kiseki (Video Game) / int_9aa17eb0
type
Story Branching
 The Legend of Heroes: Trails through Daybreak (Video Game) / int_9aa17eb0
type
Story Branching
 The Quarry (Video Game) / int_9aa17eb0
type
Story Branching
 The Sims 4 (Video Game) / int_9aa17eb0
type
Story Branching
 The Stanley Parable (Video Game) / int_9aa17eb0
type
Story Branching
 The Town of Light (Video Game) / int_9aa17eb0
type
Story Branching
 The Trader of Stories (Video Game) / int_9aa17eb0
type
Story Branching
 The Wayhaven Chronicles (Video Game) / int_9aa17eb0
type
Story Branching
 The Witcher (Video Game) / int_9aa17eb0
type
Story Branching
 The Witcher 2: Assassins of Kings (Video Game) / int_9aa17eb0
type
Story Branching
 The YAWHG (Video Game) / int_9aa17eb0
type
Story Branching
 Three the Hard Way (Video Game) / int_9aa17eb0
type
Story Branching
 Triangle Strategy (Video Game) / int_9aa17eb0
type
Story Branching
 Tyranny (Video Game) / int_9aa17eb0
type
Story Branching
 Urbano - Legends' Debut (Video Game) / int_9aa17eb0
type
Story Branching
 Vermillion Watch (Video Game) / int_9aa17eb0
type
Story Branching
 Vigilant (Video Game) / int_9aa17eb0
type
Story Branching
 Virtua Cop (Video Game) / int_9aa17eb0
type
Story Branching
 VOCALOID no Natsuyasumi -Final 4 Days- (Video Game) / int_9aa17eb0
type
Story Branching
 Wanderers of Sorceria (Video Game) / int_9aa17eb0
type
Story Branching
 Wing Commander (Video Game) / int_9aa17eb0
type
Story Branching
 World's End Club (Video Game) / int_9aa17eb0
type
Story Branching
 XCOM: Chimera Squad (Video Game) / int_9aa17eb0
type
Story Branching
 Zettai Zetsumei Toshi (Video Game) / int_9aa17eb0
type
Story Branching
 Contra: Hard Corps (Video Game) / int_9aa17eb0
type
Story Branching
 Omori (Video Game) / int_9aa17eb0
type
Story Branching
 The Life and Suffering of Sir Brante (Video Game) / int_9aa17eb0
type
Story Branching
 Angels with Scaly Wings (Visual Novel) / int_9aa17eb0
type
Story Branching
 Asher Series (Visual Novel) / int_9aa17eb0
type
Story Branching
 BAD END THEATER (Visual Novel) / int_9aa17eb0
type
Story Branching
 Beauty and the War: X Playing Pieces (Visual Novel) / int_9aa17eb0
type
Story Branching
 Because We're Here (Visual Novel) / int_9aa17eb0
type
Story Branching
 Black Wolves Saga (Visual Novel) / int_9aa17eb0
type
Story Branching
 Blooming Panic (Visual Novel) / int_9aa17eb0
type
Story Branching
 Changeling Tale (Visual Novel) / int_9aa17eb0
type
Story Branching
 Chaos;Child (Visual Novel) / int_9aa17eb0
type
Story Branching
 Daitoshokan No Hitsujikai (Visual Novel) / int_9aa17eb0
type
Story Branching
 Date A Live: Rinne Utopia (Visual Novel) / int_9aa17eb0
type
Story Branching
 Dawn Chorus (Visual Novel) / int_9aa17eb0
type
Story Branching
 Dear Devere (Visual Novel) / int_9aa17eb0
type
Story Branching
 Dream Daddy (Visual Novel) / int_9aa17eb0
type
Story Branching
 Echoes of the Fey (Visual Novel) / int_9aa17eb0
type
Story Branching
 Fresh Women (Visual Novel) / int_9aa17eb0
type
Story Branching
 Inescapable: No Rules No Rescue (Visual Novel) / int_9aa17eb0
type
Story Branching
 Jekyll & Hyde (MazM) (Visual Novel) / int_9aa17eb0
type
Story Branching
 Kokoro Baka Monogatari (Visual Novel) / int_9aa17eb0
type
Story Branching
 Lovebrush Chronicles (Visual Novel) / int_9aa17eb0
type
Story Branching
 Mice Tea (Visual Novel) / int_9aa17eb0
type
Story Branching
 Minotaur Hotel (Visual Novel) / int_9aa17eb0
type
Story Branching
 Missed Messages (Visual Novel) / int_9aa17eb0
type
Story Branching
 Repurpose (Visual Novel) / int_9aa17eb0
type
Story Branching
 Riddle Joker (Visual Novel) / int_9aa17eb0
type
Story Branching
 Root Letter (Visual Novel) / int_9aa17eb0
type
Story Branching
 Senren * Banka (Visual Novel) / int_9aa17eb0
type
Story Branching
 Shin Hayarigami (Visual Novel) / int_9aa17eb0
type
Story Branching
 Shiny Days (Visual Novel) / int_9aa17eb0
type
Story Branching
 SoniComi (Visual Novel) / int_9aa17eb0
type
Story Branching
 The Letter (Visual Novel) / int_9aa17eb0
type
Story Branching
 The Pirate's Fate (Visual Novel) / int_9aa17eb0
type
Story Branching
 Wicked Willow (Visual Novel) / int_9aa17eb0
type
Story Branching
 Yumina the Ethereal (Visual Novel) / int_9aa17eb0
type
Story Branching
 Real-Time Fandub (Web Video) / int_9aa17eb0
type
Story Branching
 Stampy's Lovely World (Web Video) / int_9aa17eb0
type
Story Branching
 The Epic Tales of Captain Underpants / int_9aa17eb0
type
Story Branching
 Fight'N Rage (Video Game) / int_9aa17eb0
type
Story Branching