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Subspace Ansible

 Subspace Ansible
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Space is big. No, really big. You might think it's a long way to the chemist, but that's peanuts compared with space. Listen... the only way to have snappy dialogue between characters in different star systems (hell, even to the moon) is with faster-than-light radio. This Subspace Ansible (a.k.a. FTL Radio) is also necessary for spaceships using Faster-Than-Light Travel to have two-way conversations, since actual radio waves are light (of a non-visible frequency) — and are therefore slower than the ship.
There are several types of faster-than-light technologies in fiction; however, Subspace Ansibles need to use one that doesn't require sending the ship's engines along with the message. So, they typically use the "shortcut" method: sending ordinary radio waves through an exotic Subspace or Hyperspace that is smaller than real space.
If the setting has both subspace and hyperspace, then typically subspace will allow nearly instant communication, but can't be used for travel. Even in Star Trek, which uses subspace for both, real-time conversations take place between characters who are days of FTL travel apart. This allows plots to be written as if Space Is an Ocean. On the other hand, just as not all FTL methods are equal, neither are all FTL comms. A humble 10c is technically FTL, but it'll still take about 5 months for a message to reach Earth from an Alpha Centauri colony. Raising the speed of transmission to 365c turns the travel time down to 4 days, but still an eternity for any poor spacers calling for reinforcement, and God forbid you need to call for help from anywhere further. Having a determinate speed rather than that of plot can shape a story's events. This can help mitigate Ungovernable Galaxy.
In some cases, a Subspace Ansible may exist even if Faster-Than-Light Travel does not. There might be some attempt to justify this, proposing that technology exists to bypass the limits of relativity for information but not matter, but often, it is simply a matter of necessity: although a single-star-system Space Opera can get by without Faster-Than-Light Travel, it takes several minutes for radio waves to travel the distance from Earth to Mars, so the problem of communication remains pressing even if Faster-Than-Light Travel can be safely shelved.
Presumably, an FTL Radio is also what allows ship sensors to work faster than light, viewing objects that are light-minutes away — or even light-years! — in real-time. However, any attempts to explain it are indistinguishable from a Hand Wave (unless tachyons are involved; then it gets complicated).
The term "ansible" for this kind of near-instantaneous subspace communication system was coined by Ursula K. Le Guin in her 1966 novel Rocannon's World. "Ansible" is a derivation of "answerable"; i.e., "messages will be answerable in realtime".note Others have noted that, either by accident or design, "ansible" is an anagram of "lesbian". Many other science-fiction writers picked up the name after Le Guin.
If Psychic Powers exist in a setting, they often work instantaneously at any distance, and function as a Subspace Ansible. Quantum entanglement is a popular explanation, since Quantum Mechanics Can Do Anything.
 Subspace Ansible
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 Subspace Ansible / int_150c3efe
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Subspace Ansible
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Empire from the Ashes:
Hypercoms are very cumbersome, too big for sub-lightspeed craft and require exotic synthetic materials that starships aren't equipped to make. The mutineers sabotaged Dahak's and stole the only spares, so Dahak was forced to throw together a mundane lightspeed device instead in his attempts to phone home.
There are also short-range "fold-space" communicators, which are much smaller, but have a much more limited range. These ones are for personal use.
The short range of their ansible — about a light month — is one of the Achuultani's greatest disadvantages, forcing them to slowly advance through a system of preplanned rendezvous points and delaying reports back to their homeworld by centuries. Though comms with light hour range are cheap, small and common, which allows good coordination of space battles.
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The War of the Masters uses quantum entanglement technology for interstellar communication.
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Star Ocean mentions that they apply the same gravetic warping to communication signals as they do their ships.
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Subspace Ansible
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The Homeworld verse is implied to have FTL communication (the Veer-Rak alerting the Kuun-Lan which is in another system that Hiigara is under attack at the beginning of Cataclysm, for example) but it's never explained. FTL sensors however, are a bit sketchy: the manual of the first game explains that the Mothership has a cobbled-together short-rangenote "short" in this case means "couple seconds of advance warning" sensor that can see if the ship is passing near a high-mass object in realspace but they have to drop out of hyperspace to actually see what it is. Homeworld 2 has Advanced Sensor Arrays buildable on Hiigaran super-capital ships that can detect enemy ships in hyperspace.
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Transformers Alter Verse, instantaneous galaxy-wide communication and travel is made possible by Pulsewave Technology, and Transwarp space bridges by the Cybertronians. The Seraphims have their own, named Lightcomm Technology and Wrapspace for their spaceships.
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Our universe in Fine Structure used to allow FTL communication (and FTL travel), and nobody knows when the Imprisoning God excised FTLC from reality. That is the reason there are only nine FTLC engineers on Earth.
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Subspace Ansible
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In Descent 2 has a real time FTL communication connection that somehow keeps working even when the ships warp drive malfunctions and deposits the character in the middle of nowhere with the ship broken.
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Subspace Ansible
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This is the cause of the central conflict in The Three-Body Problem and its sequels. The lack of Faster than Light communication over interstellar distances means that alien species cannot effectively build trust with each other and can only exterminate rival species before they are exterminated themselves.
In the first book, the first message Earth receives from extra-terrestrial life urges them not to answer or else the aliens' space fleet will triangulate the location of Earth and invade it.
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Quark. In the pilot episode The Head and Palindrome have to send a 'laser-telegram' to Quark, but it's so expensive that by the time they've finished cutting down the message and sent it the crisis is over.
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Honor Harrington has courier ships to carry messages between star systems, but because of the delay, there's no way to control battle groups in multiple systems with military precision. Early in the series, the kingdom figures out how to create a comm system using gravity pulses (or rather a hyperspatial "echo" of them that travels at 64c), but this only works within a system, and initially is roughly as fast (in terms of bandwidth) as Morse code. The technology undergoes multiple improvements, and in the later books is capable of carrying video.
At one point, a Manticoran diplomat intentionally exploits this trope just to issue a calculated insult to a Solarian admiral, by keeping his video feed on and using the lengthy comm delays to kick his feet up on a nearby piece of furniture and catch up on some casual reading.
The next Solarian admiral to come calling gets a shock when Honor talks to him via an FTL buoy, when he thought they were just a myth.
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2001: A Space Odyssey, in which an interview with astronauts on their way to Jupiter has to be edited together to remove the long delay times in the conversation.
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Eureka
After Fargo and Henry build an FTL drive, the government starts planning the Atraeus mission, the first manned flight to Titan. One episode involves a scientist trying to build a Subspace Ansible for real-time communications and telemetry with the ship. Given that this is Eureka, this ends up causing a big problem (although, not by itself).
Later on, after Sheriff Andy is accidentally transported to Titan, Jack is able to communicate with him via real-time video.
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In The Gap Cycle, courier drones are the order of the day — although the Amnion do briefly try to use some sort of experimental "symbiotic crystalline resonance device" as an FTL Radio.
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In the Alien Crossfire expansion to Sid Meier's Alpha Centauri, the Progenitors have FTL travel and communication technology. However, since their ships were destroyed, the survivors have to re-discover the latter and use it to build powerful FTL transmitters to alert their fraction's fleet. Doing so results in automatic victory for the builder, as the massive fleet that arrives shortly after the message is sent is assumed to crush every other side. It can also be assumed that, after everyone on Chiron undergoes Transcendence, the various parts of Planet (including humans) become parts of its Hive Mind. The final interlude mentions a ship sent by Planet to rebuild the devastated Earth. This would imply Planet can instantly communicate with its parts across light years.
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Alien Nation: Dark Horizon, a Made-for-TV sequel, reveals that the Overseers have beacons capable of signaling across untold light years to their fleet from Earth.
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Axiom Verge 2 has several ansibles resembling old computers that are capable of communicating with each other instantaneously, even between worlds (such as between Earth and Kiengir, or even the afterlife). However, the computers are stated to be an early model with very low, hard-coded memory limits — as such, Indra's communication with Dr. Hammond ends up being two or three sentences per ansible until near the end of the game, at which point one of them receives an upgrade.
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In The Night's Dawn Trilogy, it is possible that certain alien races have developed FTL communications, but humans certainly have not. Information is couriered around by manned starships.
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Implied in the Red Dwarf novel Better Than Life, in which the delay caused by talking to someone through time dilation is compared to making a person-to-person call to Mars.
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Galaxy Network in Starship Operators is suggested to use quantum entanglement in dialogue.
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In Space Battleship Yamato the Yamato has one, but its range is limited to within the Milky Way. Okita gives everyone one minute each to say goodbye to their relatives on Earth before they continue on.
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In Freefall, it's specifically said that the only way to communicate between star systems is by sending messages via ship. As most interstellar travel is via sublight vessels (Faster-Than-Light Travel being quite expensive, and possibly dangerous going by the drive's name: Dangerous and Very Expensive [or DAVE] drive), this means that a message and its response could take up to many months, as the ship carrying it travels on its normal route.
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SCP-179 is a rare Thaumiel-class humanoid woman named "Sauelsuesor" located roughly 40,000 kilometers below the south pole of the sun. After a drone is sent to her location, an interview takes place via radio-waves with the log stating that the sixteen minute delay between speakers have been omitted for the sake of brevity.
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The SolarNet in Cowboy Bebop.
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James P Hogan uses a similar system (and also worked in the computer industry — for DEC during the PDP minicomputer days) in his Giants Series of books where both communication and FTL travel are accomplished through rotating black holes. Toroidal black holes. A similar concept is used in his book The Genesis Machine, in which a Cold War era book about a machine that is initially used to pull information from remote places in real time without there being a device on the other end to transmit the data is turned into a superweapon to stop the Cold War in its tracks — by causing a nuclear exchange and destroying the missiles before they hit the ground.
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Though it never actually comes up, the Discworld series has a bit of fun with this in a footnote. It points out that a Disc philosopher decided that the fastest thing in the universe is monarchy, noting that regardless of distance, the instant a monarch dies, the heir immediately succeeds them. He further proposes subatomic particles—kingons, or perhaps queenons—but his rough-hewn plans for artificially generating them by torturing a minor noble and using them to send messages vast distances were cut short when the bar closed.
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Quentyn Quinn, Space Ranger features subspace radio and the hypernet, an information network that piggy-backs on the hive mind of an alien species. This species, the Confidantines, have special privileges in the galactic community, such as being immune from interrogation, and anyone who does try to interrogate one of them will find themselves, their home planet, and possibly their entire species cut off from the hypernet for at least a century. The Confidantines take space-age cyber security very seriously.
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The Eschaton Series: In Singularity Sky and Iron Sunrise, FTL communication is possible through the use of quantum-entangled particles, however: a) the communication is only possible between paired transceivers, and b) taking "qbits" through an FTL jump destroys the entanglement. This means that useful interstellar communicators have to be shipped the long way 'round, making them very expensive. (Stross has pointed out on his blog that this situation — where setting up the communication network is a long and expensive process, but once it's done it's a much faster alternative to travelling if you can afford it — is exactly parallel to intercontinental telegraph and steamships.)
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The Mighty Morphin' Power Rangers communicators, which are connected to the Command Center's teleportation system, can communicate across incredible distances.
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In A Miracle of Science, the Mars Hive Mind developed an FTL communications network so they could be in constant contact with one another and allowed the unaugmented human colonies across the solar system to use it as well. They're capable of FTL travel as well, but they haven't told many others that yet.
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The Twilight Zone (1959): In "Probe 7, Over and Out", Colonel Cook is able to communicate with his home base 4.3 light years away in real time.
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Some Death World novels (which, supposedly, take place in the same universe) feature portable psychic locator beacons. Also, every ship is equipped with a psychic transmitter/receiver, making actual psychics obsolete.
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In Passengers (2016), after Jim is accidentally woken up 30 years into a 120-year voyage on a Sleeper Starship he sends an email to the customer service office for the company that built the ship, and then the computer says the message will take about 25 years to reach Earth and a reply should arrive in 55 years. And he just spent six thousand dollars on that one transmission.
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In Guardians of the Galaxy Vol. 2, the Sovereign are are able to manually control a legion of drones from lightyears away from their homeworld.
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 Guardians of the Galaxy Vol. 2
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Subspace Ansible / int_56dce3c1
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Subspace Ansible
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Warframe features a few examples of FTL communications, in particular your Mission Control, the Lotus, who provides live commentary on your mission whether you're around Mercury or on Sedna, 86 AUs away from the Sun. Little Duck from Fortuna can likewise comment on your Disruption missions anywhere in the system seemingly without departing from Venus.
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Subspace Ansible / int_5bfa9c98
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Subspace Ansible
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In Schlock Mercenary, the main means of communication is the Hypernet, a refinement of the ansible idea as a packet-switched system that relies on tiny wormholes. It carries all communications in digital form, from real-time video to text mail, and it's explicitly said that the lag time in the sender's electronics is more significant than the infinitesimal transit time. The cartoonist knows a thing or two about packet switching; his former day job was for Novell Groupware as a project manager.
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Subspace Ansible / int_5c897f4a
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Subspace Ansible
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The Vorkosigan Saga uses wormholes as shortcuts through space; unfortunately, there's no way to send messages through a wormhole without recording them and putting them on a ship. High traffic routes have regular courier ships shuttling the mail back and forth through the wormholes. On low traffic routes, your mail may sit for weeks for someone to come along and carry it on. Once on the other side, a message may be beamed at the speed of light (called a "tightbeam" to the next wormhole (if there's a permanent station there) or it may be carried on a ship the whole way. The lack of FTL communication plays as a plot point a few times; in The Vor Game, Miles uses the time lag between communications to play with the head of his compulsive plotter opponent, Cavilo. He also uses it during Cetaganda as an excuse to act on behalf of his Imperial Security boss even though his boss has no idea what is going on, going on the logic "Well, if he did know..." — he snarks to himself that would make a poor argument during a court martial.
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Subspace Ansible / int_60156176
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Subspace Ansible
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The Stargate-verse uses stuff like this on occasion, and it is explicitly stated that radio waves can travel both ways through wormholes, which work only one way for matter streams.
Besides simply sending radio signals through stargates, plain old FTL radio is used, the range of which can be determined by one episode which involves relaying an important message to Atlantis by sending someone with a subspace radio to the outer edge of the Milky Way in order to contact the Daedalus, halfway between galaxies.
Also, in the episode "Tangent," Teal'c and Jack are stuck on a glider that is on its way out of Earth's solar system at a speed where it won't reach its destination for over a century, thanks to a realistic space travel speed. The further from Earth they get, the longer the delay in the radio signal between the glider and Stargate Command. By the time they're rescued, the immediate transmission informing the SGC of that rescue is delayed by almost ten minutes.
The Ancient Communication Stones, which allow one to not only communicate, but INSTANTLY transfer your entire consciousness from point A to B. Distance does not seem to be an impediment - from thousands of galaxies away one can report to Stargate Command.
When the Tollan were first encountered, one of them used an FTL communication device to send a message to the Nox. When Daniel asks Omoc how the Nox are supposed to get it within any reasonable amount of time, Omoc grudgingly (due to the Tollan unwillingness to share technology) takes a tree branch and bends it so its ends touch. Daniel guesses that he's talking about space folding, only for Omoc to disappointedly drop the branch and reply "no".
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Subspace Ansible / int_605dd875
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Subspace Ansible
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The Next Frontier: The Kerbals have created one, which enables the crew of Starfarer One to stay in realtime contact with Mission Control while in a neighbouring solar system. The bandwidth is pretty limited, the bitrate for data transmissions is in the 50kb/s range, but it's enough for Jeb to continue updating his blog on the Kerbin Space Agency's website.
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Subspace Ansible / int_627ec0c0
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Subspace Ansible
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In The Lost Fleet, the delay in receiving electromagnetic signals plays a large role in the various spaceship battle tactics shown. For example, at the opening of the first book, Geary uses the massive delay in communication with the enemy to buy the time he needs to rearrange the title fleet for a Tactical Withdrawal. Even then, the fleet barely makes it.
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Subspace Ansible / int_62aa95a6
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Subspace Ansible
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The characters in Lightyear spend decades stranded on a planet millions of light-years from Earth trying to repair their Faster-Than-Light Travel drive and the idea of messaging home is never mentioned.
 Subspace Ansible / int_644a51e7
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Subspace Ansible / int_644a51e7
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Subspace Ansible
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EVE Online uses pairs of particles which are synchronized with each other: Manipulating one affects the other as well, no matter the distance between the two particles. This was used to create a galaxy-wide network (not unlike the Internet) where latency due to physical distance is not an issue. Carrying one half of a particle pair on a spaceship allows one to "phone home" from any part of the galaxy.
This is based very loosely on the concept of quantum entanglement. It is possible to create pairs of particles both of which are both in superpositions of quantum states (e.g. spin up and spin down at once) and can be separated by a substantial distance. Observing the spin of one of the particles forces it to collapse into one state (either spin up or spin down, but not both) observations of the other particle are then guaranteed to see it in the other state. The particles seem to have needed to communicate faster than light to make this coordination. Unfortunately, in the real world, this does not help us communicate faster than light — when we collapse the state of the first particle we can't force it to enter one state or the other, so it's simply random noise which happens to be correlated with random noise somewhere else in the universe, but not a communication channel.
 Subspace Ansible / int_64ddf294
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Subspace Ansible / int_64ddf294
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Subspace Ansible
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In the Tower and the Hive series by Anne McCaffrey, Psychic Powers not only provide interstellar communication, but interstellar travel by psychokinetic teleportation.
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1.0
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Subspace Ansible / int_66521be6
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Subspace Ansible
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The CoDominium universe and The Mote in God's Eye by Larry Niven and Jerry Pournelle.
 Subspace Ansible / int_674f5fd3
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Subspace Ansible / int_674f5fd3
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Subspace Ansible
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In Macross Frontier, the Vajra are capable of interstellar communication via their Hive Mind link, which uses symbiotic, fold quartz-carrying bacteria in their entrails to link the whole species together instantaneously across the galaxy, without any sort of fold interference or delay. In fact, abusing this galactic overmind to link up the entire galaxy whether it wants to or not (humanity included) is the major goal of the Big Bad.
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Subspace Ansible / int_68c7e5cd
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Subspace Ansible
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Communication across large distances is virtually impossible in the Macross universe; it is actually a plot point in Macross Frontier, where even relay buoys must contend with "fold interference" that delay or disable communication entirely. However, the Protoculture and the Vajra have their ways around that (see above).
This actually seems to be a retcon. Earlier series had more or less instant FTL communication across the galaxy to the point that various fighter and ship designs were completely standard thanks to simply downloading them via a galaxy spanning internet. It was also specifically stated in Macross 7 that the issue wasn't that no one knew what was going on, but that even with a call for aid it would take months at best for anyone else to arrive to reinforce the colony. The sudden addition of all these range limits and interference and such in Frontier really came out of nowhere seemingly driven entirely by rule of drama.
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Subspace Ansible / int_69085a0
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Subspace Ansible
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The Stormlight Archive: A few years before the start of the story, spanreed fabrials are developed, which link two quills so that when they are both turned on, they will mirror each other no matter how far apart they are; combined with a standardized writing desk, and instantaneous long-distance communication is achieved. While it's used as essentially a telegraph, it actually functions using quantum entanglement, meaning that there is no upper range of the effect. Once the planet progresses more, they will be able to use it as a more traditional ansible.
 Subspace Ansible / int_6a8aff51
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Subspace Ansible / int_6a8aff51
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Subspace Ansible
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The Venture Brothers: In the episode "All This and Gargantua-2", there is a "conversation" between Sgt. Hatred on Earth and Dr. Venture on an orbiting space station. Lines are weirdly repeated, and they talk over each other.
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Subspace Ansible / int_6c9193a1
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Subspace Ansible
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In Time for the Stars by Robert A. Heinlein, telepathy is used for instantaneous communication. Eventually, scientists studying the process learn how how it works well enough to create Faster-Than-Light Travel as well.
 Subspace Ansible / int_6d7fb9f
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Subspace Ansible / int_6d7fb9f
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Subspace Ansible
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In Altered Carbon, this technology is implied to have been developed, as Needlecasting is shown to be near instantaneous. The books, as noted above under Takeshi Kovacs, explain it as a Portal Network that can barely open a portal large enough to send an optical transmission through in 15-30 seconds, but there's no such explanation here.
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Subspace Ansible / int_6ea7c33b
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Subspace Ansible
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The plot of Commander Keen 4 starts with Billy Blaze building a FTL radio and accidentally picking up a transmission from a group of aliens planning on destroying the galaxy.
 Subspace Ansible / int_6ee28fa8
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1.0
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Subspace Ansible / int_6ee28fa8
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Subspace Ansible
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The time taken for messages to reach to the other recipient is practically the entire point of Voices of a Distant Star. Mikako and Noboru are separated by Faster-Than-Light Travel without a corresponding method of faster-than-light communication, meaning that Mikako's messages take first a month, then six months, then eventually eight years to arrive. Only at the very end, when Mikako has been stranded in space for eight years and Noboru, now twenty-four, has finally gotten assigned to a spaceship himself, does the fleet finally gain FTL communications capabilities.
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Subspace Ansible / int_6fd416b6
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Subspace Ansible
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In Drive (Dave Kellett), most interstellar messages are carried by ships, but there's a recently developed network of relay stations that use the ring drive's space-folding to enable real-time communication across the galaxy. However, it's expensive enough that it's usually used by the Imperial Familia on-screen.
 Subspace Ansible / int_700279ec
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Subspace Ansible / int_700279ec
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Subspace Ansible
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In Arrivals from the Dark, humanity learns to do this at the same time as they get FTL drives, sending instantaneous messages through Limbo. It's expensive and requires a lot of power, so the Space Navy mostly relies on couriers and FTL drones (they tend to be one-shot, since small FTL drives burn out after one use). In later novels, real-time video communication is possible across many parsecs. With the Faata, while they have radio communication equipment, it's only used to communicate with the primitive races they're about to conquer, while they themselves rely on Psychic Powers for communication among themselves. Powerful bio-computers are able to communicate across light years using psychic waves, but even they can't reach across the Void between galactic arms.
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Subspace Ansible / int_72f3e556
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Subspace Ansible
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In Hellsister Trilogy, Flight Rings provide instantaneous galaxy-wide communication for Supergirl and the Legion of Super-Heroes.
 Subspace Ansible / int_7393c0ce
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Subspace Ansible / int_7393c0ce
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Subspace Ansible
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Downplayed in Mecha Ace. It never gets mentioned in the main story, but if you read through the tech database it explains that ansibles are very rare and use quantum entanglement to allow instantaneous communication between planets in different solar systems.
 Subspace Ansible / int_74312f2
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1.0
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Subspace Ansible / int_74312f2
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Subspace Ansible
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In Dune, the Spacing Guild is responsible for getting information from place to place. In the books by Frank Herbert's son, Navigators and his human twin manage to contact each other FTL with a device one of them cooked up, but that never caught on, mainly due to the unfortunate side effects (namely, the navigator half died of pressure induced hemorrhaging, while the brother actually fried his brain from the inside out). It was shown that two Navigators could communicate directly mind to mind in real-time, but they also died later.
 Subspace Ansible / int_7559ae0b
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Subspace Ansible / int_7559ae0b
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Subspace Ansible
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Halo: For most of its history, the UNSC had to rely on FTL ships to carry messages between planets. Halo: Contact Harvest describes this as being like the Pony Express. As noted elsewhere, the UNSC eventually develops the technology to play this trope straight by the time Halo: Reach takes place.
 Subspace Ansible / int_755b343f
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Subspace Ansible / int_755b343f
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Subspace Ansible
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The second game also features a quantum-entanglement transponder which allows the Illusive Man to contact Shepard instantly while conveniently avoiding the relay network. While this is efficient, as it bypasses the limits of bandwidth and time delay, it is highly inefficient for mass production, as it's basically a two way radio with a truly astronomical price tag - according to EDI "each quantum pair costs almost as much as a comm relay." It also only communicates between the Normandy and the Illusive Man's hideout. If they wanted to contact somebody else this way, they would need to do more quantum entanglements.
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Subspace Ansible / int_7668653a
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Subspace Ansible
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The third game has quantum entanglement communication units practically everywhere, after the Systems Alliance takes apart the Normandy SR-2 and finds out all the enhancements Cerberus made to it. Not only are they slightly inferior (they only work in monochrome, presumably on account of being hastily mass-produced), since a single communication unit can only connect to its partner, the QEC network used to co-ordinate the fight against the Reapers is heavily dependent on large "switchboard" stations that house the partners of many communicators in the galaxy. Guess where Cerberus decides to attack?
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Subspace Ansible / int_7668653b
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Subspace Ansible
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The Liir (dolphin-like aliens) from Sword of the Stars use communication drones equipped with FTL engines. For gameplay reasons, there is no delay even at very long distances that require many years for the ships themselves to cross. (In-game, the engines work by teleporting the object an enormous number of times per second by small amounts, so that the ship is technically not accelerating or moving, but appears to go at up to FTL speeds.) The drones have a much smaller mass, meaning teleportation calculations would be much quicker (i.e., faster "movement").
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Subspace Ansible / int_77677ed1
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Subspace Ansible
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Mass Effect allows faster-than-light travel by giving physical objects zero or negative mass or through the use of large and fairly rare mass relays that create long tunnels of space where everything has zero or negative mass. Communications often take place through large numbers of comm buoys deployed throughout explored space, which transmit messages via photons passed through miniaturized corridors of mass-free space. Time lag in real-time communications occurs if transmitter bandwidth is overloaded, though high-level government operatives and military personnel get access to high-end, high-speed channels that allow near-instantaneous communications. Long-range interstellar calls are implied to be highly expensive, judging by one overheard conversation on Noveria.
The second game also features a quantum-entanglement transponder which allows the Illusive Man to contact Shepard instantly while conveniently avoiding the relay network. While this is efficient, as it bypasses the limits of bandwidth and time delay, it is highly inefficient for mass production, as it's basically a two way radio with a truly astronomical price tag - according to EDI "each quantum pair costs almost as much as a comm relay." It also only communicates between the Normandy and the Illusive Man's hideout. If they wanted to contact somebody else this way, they would need to do more quantum entanglements.
The existence of Subspace Ansible also Handwaves the fact that Harbinger is capable of "ASSUMING DIRECT CONTROL" of individual Mooks, despite being a Reaper whose physical form is drifting thousands of light-years outside the galaxy.
The third game has quantum entanglement communication units practically everywhere, after the Systems Alliance takes apart the Normandy SR-2 and finds out all the enhancements Cerberus made to it. Not only are they slightly inferior (they only work in monochrome, presumably on account of being hastily mass-produced), since a single communication unit can only connect to its partner, the QEC network used to co-ordinate the fight against the Reapers is heavily dependent on large "switchboard" stations that house the partners of many communicators in the galaxy. Guess where Cerberus decides to attack?
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Subspace Ansible / int_7988cb68
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Subspace Ansible
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Heightened stellar activity can interfere with FTL communications in the Wing Commander universe, as shown in the novel Action Stations (aka "Pearl Harbor IN SPACE!"), but otherwise, the only time there's significant time lag for communicating across interstellar distances is the human steps relaying transmitted messages to/from the comm system and the people ultimately at either end of the line.
 Subspace Ansible / int_7a0eb880
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Subspace Ansible / int_7a0eb880
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Subspace Ansible
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The novelization to Alien³ says sending a message back to Earth costs.more than the average person makes in a lifetime.
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1.0
 Subspace Ansible / int_7a7a1a46
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Subspace Ansible / int_7a7a1a46
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Subspace Ansible
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However, the sequel, Aliens, explicitly uses FTL communication, as the Sulaco is expected to report back to Earth on a daily basis, and the lost contact with Acheron is noticed after a matter of days, not decades. Since this communication is not explicitly accomplished by means of FTL drones or somesuch, the presence of an ansible is implied.
In the Extended Edition opening, one of the colony higher-ups on LV-426 says that "[i]t takes two weeks to get an answer out here", implying that the speed of messages is no more than one week either way (as the delay may be partially due to Executive Meddling or other delays on the end of the replier). Since 57 years separates the two movies, perhaps there's been a technological advance.
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Subspace Ansible / int_7a7a1a86
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Subspace Ansible
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Avatar:
According to the Avatar wiki, the Pandorapedia, the Venture Star has faster-than-light communication technology with a low-bitrate device using quantum-entangling. This is a case of All There in the Manual, as this Ansible was never shown or mentioned in the film itself, though it is probably how Quaritch was able to confirm "corporate approval" for Jake's legs. Actual faster-than-light travel is notably averted.
Also, in a deleted scene, Selfridge is threatening Quaritch with termination, claiming that "one phone call" to the home office is enough to get rid of him. This implies that the call would be instant and not take 4.3 years in either direction.
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Subspace Ansible / int_7b039953
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Subspace Ansible
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In FTL: Faster Than Light, your ship is carrying a message to The Federation, delivering it in person rather than by any signal. It is implied that transmissions cannot go faster than light, but you can.
 Subspace Ansible / int_7c19a801
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Subspace Ansible / int_7c19a801
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Subspace Ansible
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It is never explained how exactly communication works in the Descent: Freespace games. Seemingly, instant interstellar communications do occur in that universe, which means FTL communications. Command can also communicate with you as your ship is traveling in subspace, though the messages break up and distort like a bad telephone connection. It presumably uses subspace somehow, since the rest of the galaxy is unable to talk to Earth once their subspace gates are destroyed.
 Subspace Ansible / int_7dad8347
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Subspace Ansible / int_7dad8347
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Subspace Ansible
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Traveller, where all interstellar messages have to be delivered by courier (although those can still jump). This has a natural impact on the way the universe works.
Deliberately invoked in The Fifth Frontier War, a tabletop board game based on the Traveller universe. Players were required to plot moves multiple turns in advance. The presence of Admirals, intelligence gathering, or other factors could reduce the preplanning by one or two turns.
Note that this is almost exactly the same problem faced in H. Beam Piper's universe.
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We Are Legion (We Are Bob): Everyone uses the SURGE drive, a reactionless drive that somehow uses subspace to accelerate to ridiculous speeds in realspace. In theory, it could be used for communication, though the people of Earth haven't bothered to look into it. Bill decides to stay behind in Epsilon Eridani to work on it. He manages to invent an instant subspace radio with a range of twenty-five light years, but unfortunately it needs a working transponder on both ends to work. He sends off plans for the first version to the other Bobs as soon as possible, but by the end of the book only Riker's group has received the plans and built a relay. In the second book, more Bobs have built relays, creating an instantaneous network across dozens of lightyears or, as they like to call it, BobNet. Bill has a standard hazing ritual, whenever a new Bob joins BobNet by popping up in the newly-joined Bob's personal VR. The original Bob notes that Bill still omits the fact that the system has enough bandwidth for interstellar VR in order to pull this trick on every Bob. When Marvin finally leaves Bob, he promises to stay below a certain speed in order to allow him to regularly chat with Bob without relativistic effects affecting them. Even then, Bob has to slow his framerate down and Marvin has to jack his up to communicate in real-time.
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In the Commonwealth Saga, constantly maintained planetside wormholes allow very rapid transportation and communications from one end of the Commonwealth to the other. The most common method of traveling from planet to planet is by train, spaceships having been made redundant.
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Star Trek, as mentioned.
However, when the plot required it in the Original Series, they'd make mention that their messages would take several days to reach a Star Base.
They touched briefly on the logistics of subspace radio in the TNG episode "Aquiel," where the plot took place in what amounted to a subspace repeater station, an idea later confirmed in Enterprise.
Communicating over long distances is important for the crew of the USS Voyager, as they're stuck on the other side of the galaxy (and presumed dead), so even subspace communication won't work. After several failed attempts, they eventually succeed via Lost Technology and then Applied Phlebotinum (as well as physically moving closer in the mean time).
In some circumstances, long-range communications occur in realtime, and in others they do not. Some Expanded Universe sources indicate that the signals can be effectively instantaneous if the signal strength is high enough, but this requires a repeater network to maintain over more than a few dozens of lightyears. The TNG Technical Manual, meanwhile, explains that Starfleet exploratory vessels automatically drop subspace signal boosters as they travel in order to maintain contact with the Federation.
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Defying Gravity is near future and mostly hard scifi, but the ship has instant communication with earth on multiple channels in at least the megabit range (HD video transmissions, internet use, etc), handwaved as being brand new tech that made the mission possible in the first place.
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In Among the Chosen the Quantum Analogue Relay (QAR) is a one-of-a-kind prototype; carried by the starship Sabrosa, which is itself a one-of-a-kind prototype.
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Inexplicably possible in the Soviet two-part sci-fi film Moscow — Cassiopeia, where the teen cosmonauts are able to attend classes via teleconference while in interstellar space. Later, when they end up traveling at near-light speeds and end up at their destination early (from their viewpoint), they talk to mission control back on Earth in real-time. There is also the moment where IOO uses a rotary pay phone and a metal cigar case to show real-time footage of the starship to The Captain's parents, but his abilities appear to be far beyond what's possible even in the film's science.
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The Fatline in Dan Simmon's Hyperion Cantos uses modulated neutrinos (or some such Phlebotinum) to send messages instantly across interstellar distances. At the end of the second book God(?) revokes their radio privileges completely, since the transmission medium (the Void Which Binds) is disrupted everytime a message is sent.
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In Fragmentation, Hyperpulse Generators provide instantaneous communication across the stars.
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Interstella 5555: In the final segment, people on Earth (including one guy on the International Space Station) are shown watching a live concert from The Crescendolls' homeworld.
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In The Fifth Element radio broadcasts and telephone/video conversations are instantaneous.
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The "Pony Express" style system can also be used in BattleTech. It was the only way to communicate before the advent of the Hyperpulse Generator (noted above in the aversion-free section), and also experienced resurgence during the recent "Dark Age" where sabotage against the entire HPG network effectively disabled a significant majority of it. It's also used for backwater worlds without a HPG.
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In the Technic History novels and short stories, there is no "interstellar equivalent of radio" and all messages have to be carried by courier spaceships.
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In Hellspark, there is FTL travel but no FTL communication. Messages have to be physically transported, and there are severe penalties for interfering with a ship carrying mail. Expeditions planning to spend time away from the regularly travelled routes may take unmanned message drones, but these are expensive and hard to replace, and are kept in reserve for emergencies.
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Planetes features a phone on a lunar colony with a Windows-esque progress bar on a video screen that gives the delay between messages between the Moon and Earth (about a second and a half)
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FTL communication in The History of the Galaxy books is achieved using enormous spherical orbital stations, which use powerful generators and transmitters to punch through hypersphere to reach other worlds. During the heyday of the Confederacy of Suns, these were networked to create the Interstar, the future version of the Internet. As communication is vital between worlds, no one in their right mind would dare destroy an HF (Hyper Frequency) station, so they aren't even armed. A major plot-point of one novel involves a previously-unknown alien race launching a sneak attack on humanity by taking out the Interstar hub, isolating the human colonies. Ships also have their own HF generators, but those are usually not very powerful.
Technically, it's possible for anyone with a powerful enough HF generator to send an FTL message. However, the enormous HF stations allow the creation of stable "floating" channels that enable the existence of the Interstar.
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Halo: Contact Harvest has a fun example of this working to somebody's disadvantage. A Kig-Yar (Jackal) privateer ship finds the human colony of Harvest. All Covenant ships are equipped with a Forerunner device known as a "luminary", which scans for Forerunner energy signatures (and other factors) and automatically relays the data back to the Covenant capital of High Charity; the one here registers Harvest as having lots of Forerunner relics. Tampering with luminaries is forbidden under the pain of death (not the least reason being that they're Forerunner relics and are thus holy); the Kig-Yar attempt to do just that in order to prevent their luminary from letting the Covenant know about their discovery. They fail, which thus eventually leads to a war.
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In Metroid Prime: Hunters, it's stated that a signal was sent to various bounty hunters via a telepathic frequency. Metroid Prime 3: Corruption introduces the Aurora Units, partially organic super computers that form a network, allowing for instantaneous communication.
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In Orion's Arm, messages can be sent faster than light via wormhole. One side effect of this is that some entities use systems of wormholes to cheat the normal limitations on processing speed which makes them far more powerful than they could possibly be otherwise.
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In The Dispossessed she tells, among other things, the story of its invention.
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White Radio in the Matador Series. Oddly for most of the series, it only transmits video in black-and-white; color is added on the receiving end, and looks kinda fake.
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Averted in the Alliance/Union 'verse (including the Chanur Novels). Communications between star systems can only be done via FTL courier, and FTL travel is only possible between the outside edges of star systems. When a space ship arrives at the edge of a system and travels inwards it takes a long time for light-speed messages to reach the inner system (or vice-versa), with the time shortening as the ship hurtles forward at a considerable fraction of the speed of light.
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The Wing Commander series explicitly uses FTL radio with no particular explanation given for the differences between how it and jump drives work.
The film shows there are limitations to FTL radio, as Admiral Tolwyn needs to send a message to the Tiger's Claw, but it is too far away to reach, so he instead transmits the data to Paladin's ship to be delivered by hand.
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Escape from Terra has "tanglenet" using quantum entanglement, and somehow they were able to make an "internet" that cannot be intercepted.
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Ender's Game is a major example of another writer taking the name from Le Guin. A character mentions that there is a formal name for their FTL Radio, but "somebody dredged the name ansible out of an old book." The working principle of an ansible link is something about "subatomic philotic links" that form between two subatomic particles, which can be stretched infinitely when properly separated. FTL travel doesn't exist though for most of the series at least, so the ansibles are really the binding force for the entire interstellar civilization (to the point where one colony declares itself to be in rebellion and does the unthinkable by destroying their own ansible, or so it would seem...)
These links are also both The Power of Friendship and what holds the universe together.
AND how the Buggers/Formics communicate with each other and their drones (they EVOLVED to possess FTL communication!) It makes sense if you read the explanation of how these links work and what they really are.
Turns out the Piggies use them to communicate too or at least the sentient Father Trees do amongst themselves (they can talk to Formic Queens directly too)
Also, the super-AI/alien-hybrid/space-god, Jane came into being when the Formics tried to create one of these links to Ender himself (during the third war) by going through the psych-analyzer computer program that created Fairy World
In the prequel novels, the existence of instantaneous communication is deduced by Lem Jukes, CEO of Juke, Ltd., when his father Ukko Jukes, the first Hegemon, appears to be having a meeting with the Strategos and the Polemarch, both of which are located far from Luna, and yet Ukko appears to be treating it as a real-time conversation. Lem then sends an employee to spy on some Hegemony technicians, who reveals the existence of an FTL communications system based on quantum entanglement. Basically, the communication involves creating two particles that behave as one, even when far apart. The communication device then observes or causes changes in its particle, which is instantaneously relayed to the companion particle in another device. Initially, the devices were bulky and only worked on a one-to-one basis, requiring multiple devices for communicating with multiple people. Eventually, scientists learned to array particles in a single (slimmer) device that allowed it to be used to contact multiple devices, also increasing the communication link to allow audio-visual communication instead of simple text messages. The technology is classified top secret for fear of it falling into the hands of terrorists, whose communications would then be possible to intercept. Anyone, who manages to find out about it is usually conscripted into the IF and sent to serve somewhere far from the public eye.
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Outlaw Star seems to frequently make use of video messages, namely when communicating between planets. At one point, Aisha is relieved of her command and reassigned as Reginal Officer to Blue Heaven by Ctarl-Ctarl Empire via video cube because of her recent blunder. She keeps trying to plead her case but is repeatedly reminded that it is just a recording and he can't hear her. The only two-way conversations seem to be when both people are on the same planet or no farther away than orbit.
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Alien. The Nostromo and other ships are out of contact while on the frontier, and are thus on the spot, for taking on the terrors that wait on whatever God forsaken planet the crew finds themselves on.
However, the sequel, Aliens, explicitly uses FTL communication, as the Sulaco is expected to report back to Earth on a daily basis, and the lost contact with Acheron is noticed after a matter of days, not decades. Since this communication is not explicitly accomplished by means of FTL drones or somesuch, the presence of an ansible is implied.
In the Extended Edition opening, one of the colony higher-ups on LV-426 says that "[i]t takes two weeks to get an answer out here", implying that the speed of messages is no more than one week either way (as the delay may be partially due to Executive Meddling or other delays on the end of the replier). Since 57 years separates the two movies, perhaps there's been a technological advance.
The novelization to Alien³ says sending a message back to Earth costs.more than the average person makes in a lifetime.
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In Legion of Super-Heroes comics, communications are relayed through the same Stargate system used for FTL travel, making it possible to have a real time conversation between Legion HQ on Earth and the Legion Outpost in deep space. In the post-Zero Hour, pre-Infinite Crisis Legion, when the Stargate system goes down, people can still travel in "old fashioned" warp vessels, but the only means of communication is Titanet, a relay of Saturnian telepaths.
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In Project Firestart, protagonist Jon Hawking must fly out to investigate the research vessel Prometheus, near Saturn's moon Titan. His superiors advise him to use the subspace radio to call in status updates — important since he has two hours to accomplish his mission before they assume the worst and remotely trigger the ship's self-destruct.
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Warhammer40000 again. The Tau have FTL travel, but since they don't have psykers like the Imperium or Eldar they have to bounce their signals off relay beacons the old-fashioned way.
Taken to hilarious extremes with Da Orks. They have FTL travel too (sort of) but in terms of communications technology they fluctuate between "FM radios" and war drums.
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The Great Ship universe, being Mundane Dogmatic, lacks either FTL travel or communications. The scientists that seized control of the derelict Greatship routinely beam messages back to Earth via communication lasers which will take over a thousand years to be received. The huge communication delays are generally no more than an annoyance because, hey, you're Transhuman and are gonna outlive civilizations. It does however become a plot point at the climax of The Well of Stars, where the Greatship is seized by Starfish Aliens and its true reactionless engines are activated; it'll take a human fleet thousands of years to catch up with the Greatship as it flies into intergalactic space.
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In the Priscilla Hutchins series, unlike FTL ships, which can take weeks or even months to arrive at their destination, hyperspace communication is basically instantaneous, which allows expeditions to be coordinated from back on Earth, but means that when something goes horribly wrong, people back home are forced to listen, helplessly.
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Eclipse Phase's Quantum Entangled Communicators provide instant communication regardless of distance, but like those in the Charles Stross example rely on pre-linked, finite "qbit reservoirs".
Since the vast majority of what's left of posthumanity is still in the solar system most people just deal with a few minutes or hours of lag with radio, laser, or (speed-of-light) neutrino communications. Or farcast a fork of their ego if they absolutely have to have a real-time conversation. QE comms are mostly used by spies or to contact the few exosolar colonies that have been established.
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In a multiple shout out, the Doctor Who episode "Nightmare in Silver" has a "solid-state sub-ether Ansible-class communicator".
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Elizabeth Moon's Vatta's War series featured the operation of these as well as the sudden non-operation of them as a major plot point. Notably, interstellar FTL comm is possible, but not local FTL comm, due to the ansibles being full-scale space stations. At least at first.
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Journey into Space: This becomes a plot point in The Red Planet, when the lack of any significant delay in communicating with Earth alerts the Discovery crew to the fact that the voice is an impostor, that of James Edward Whitaker.
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This actually seems to be a retcon. Earlier series had more or less instant FTL communication across the galaxy to the point that various fighter and ship designs were completely standard thanks to simply downloading them via a galaxy spanning internet. It was also specifically stated in Macross 7 that the issue wasn't that no one knew what was going on, but that even with a call for aid it would take months at best for anyone else to arrive to reinforce the colony. The sudden addition of all these range limits and interference and such in Frontier really came out of nowhere seemingly driven entirely by rule of drama.
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The first of The Stainless Steel Rat novels by Harry Harrison feature psychics used explicitly as communicators over interstellar distances. Later novels don't seem to rely that much on conversations at distance.
Some Death World novels (which, supposedly, take place in the same universe) feature portable psychic locator beacons. Also, every ship is equipped with a psychic transmitter/receiver, making actual psychics obsolete.
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Subspace Ansible / int_cd713f4
 Subspace Ansible / int_d109f322
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Subspace Ansible
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Notable in its absence in Andromeda, where communication over interstellar distances requires a living courier.
It's mentioned that they attempted to use Slipstreams for FTL radio, but that it didn't work very well, so they went back to couriers.
This is because Slipstream is highly unstable. Traveling through it requires one not only to be a good pilot but to be lucky (something about quantum physics). It is stated several times that a machine, even an AI, is unable to successfully navigate in Slipstream, as machines can't guess. An attempt was made to map out Slipstream, but it failed.
In one episode, Hunt laments the need to wait for a reply when the Andromeda is more than a few light-minutes away.
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Subspace Ansible / int_d109f322
 Subspace Ansible / int_d461f757
type
Subspace Ansible
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Battlestar Galactica apparently relies solely on radio (referred to in-story simply as "wireless") for ship-to-ship communication, and faster-than-light comm does not exist; ships on recon missions must be provided with rendezvous points before departure lest they never be able to find the fleet again.
However, the presence of some kind of FTL transmissions is implied with the Cylons. They possess tracking beacons mentioned early on that can be traced after an FTL jump (see the Olympic Carrier in the first regular episode), plus the very nature of Resurrection technology requires FTL transmissions, as the Resurrection ship/hub is often shown as being in different star systems from the point of the Cylon's death and yet works relatively fast.
It's shown in the pilot that the colonies actually possess this tech, but Galactica and its fighters were specifically built without it during the first war. The reason is shown clearly when all the newer ships are remotely hacked and effortlessly destroyed by the Cylons.
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Subspace Ansible / int_d461f757
 Subspace Ansible / int_d4642985
type
Subspace Ansible
 Subspace Ansible / int_d4642985
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The Revelation Space Series lacks either FTL traveler or FTL communications; interstellar travel is only possible via impossibly precious lighthuggers that can continuously accelerate at roughly 1g for years with the use of the Black Box Conjoiner Drives. The plot of Revelation Space is kicked off when the Nostalgia For Infinity arrives at Yellowstone, the former hub of human civilization, searching for Dan Sylveste in order to coerce/hire him to save the ship's cyborg captain from the Melding Plague, not realizing that Sylveste left the system thirty years prior.
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Subspace Ansible / int_d4642985
 Subspace Ansible / int_d5166b45
type
Subspace Ansible
 Subspace Ansible / int_d5166b45
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By Halo 4, the UNSC has recovered some valuable tech from Shield World Trevelyan and a few Engineers familiar with Forerunner tech. Besides much better slipspace drives, they also get much improved FTL communications, including the ability to maintain communications while still in slipspace.
 Subspace Ansible / int_d5166b45
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Subspace Ansible / int_d5166b45
 Subspace Ansible / int_d7765410
type
Subspace Ansible
 Subspace Ansible / int_d7765410
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The Hitchhiker's Guide to the Galaxy itself has the "Sub-Etha" (occasionally written as "Sub-Ether"). In later books, it's even implied that a sort of Internet has been built upon the technology (it's used to automatically update the Guide to the latest edition).
 Subspace Ansible / int_d7765410
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Subspace Ansible / int_d7765410
 Subspace Ansible / int_de78ac33
type
Subspace Ansible
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The film shows there are limitations to FTL radio, as Admiral Tolwyn needs to send a message to the Tiger's Claw, but it is too far away to reach, so he instead transmits the data to Paladin's ship to be delivered by hand.
 Subspace Ansible / int_de78ac33
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Subspace Ansible / int_de78ac33
 Subspace Ansible / int_de82f9b0
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Subspace Ansible
 Subspace Ansible / int_de82f9b0
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Frontier has The HoloNet, par for the course in a work featuring the technology of Star Wars. Mass Effect has its quantum entanglement devices, and Borderlands has a "relay" network.
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Subspace Ansible / int_de82f9b0
 Subspace Ansible / int_de8ae019
type
Subspace Ansible
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The lack of FTL sensors and communication in the Star Carrier books despite the presence of FTL travel both limits and allows certain tactical maneuvers, such as the standard opening move when a fleet arrives to a system controlled by the enemy involving the launch of several fighter wings at near-c velocities with the rest of the fleet following at slower speeds. The idea is that the enemy, also lacking in FTL sensors would only get a few seconds' warning of the arrival of the fleet before an Alpha Strike of nuclear-tipped missiles launched by the fighters at relativistic velocities wipe out a good number of their ships. Communication between system is achieved by courier ships that have better FTL drives.
 Subspace Ansible / int_de8ae019
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Subspace Ansible / int_de8ae019
 Subspace Ansible / int_e451b035
type
Subspace Ansible
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Seafort Saga: While FTL travel existed in the form of "N-Waves" propelling a ship, even human-level computer AI couldn't run a ship (robotics not being advanced in Feintuch's 'verse). Physical mail was carried by the ships traveling to extrasolar colonies, while ordinary radio was used in-system.
 Subspace Ansible / int_e451b035
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Subspace Ansible / int_e451b035
 Subspace Ansible / int_e5c5bc22
type
Subspace Ansible
 Subspace Ansible / int_e5c5bc22
comment
GURPS: Ultratech has two versions. The first uses quantum entanglement (so it's impossible to intercept) the second is generic FTL Radio.
 Subspace Ansible / int_e5c5bc22
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1.0
 Subspace Ansible / int_e5c5bc22
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Subspace Ansible / int_e5c5bc22
 Subspace Ansible / int_e6267766
type
Subspace Ansible
 Subspace Ansible / int_e6267766
comment
Star Wars Legends: One of the entries in the X-Wing Series has the squadron tapping in on a pirate conversation. They figure out how far apart the two conversing parties are by the length of the pauses, and by doing so, pinpoint their locations.
 Subspace Ansible / int_e6267766
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Subspace Ansible / int_e6267766
 Subspace Ansible / int_e68decb8
type
Subspace Ansible
 Subspace Ansible / int_e68decb8
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Star Control: the silicon-based Chenjesu are described as natural hyperspace communicators. The franchise features also the typical (artificial) FTL 'casters,in seemingly real time.
 Subspace Ansible / int_e68decb8
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1.0
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Subspace Ansible / int_e68decb8
 Subspace Ansible / int_e694aadb
type
Subspace Ansible
 Subspace Ansible / int_e694aadb
comment
In one case (Ciaphas Cain), a message announcing help was on the way was received decades after the man leading the rescue fleet had retired and the relevant war had ended. Fortunately, Cain was the only one aware that it was an echo, and said nothing to avoid losing morale. In the end Inquisitor Vail points out that the odds of this happening at the exact time they needed it (it forced the enemy into rash actions which cost them the war) are so utterly remote that it probably counts as a miracle.
 Subspace Ansible / int_e694aadb
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Subspace Ansible / int_e694aadb
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Subspace Ansible
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The Red Vixen Adventures uses some form of instant communication, which isn't specified beyond being very expensive.
 Subspace Ansible / int_e71c3f24
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1.0
 Subspace Ansible / int_e71c3f24
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Subspace Ansible / int_e71c3f24
 Subspace Ansible / int_e740c8b
type
Subspace Ansible
 Subspace Ansible / int_e740c8b
comment
Starsector: Transmissions go between relays instantaneously, but in open space they travel in real time. News and signals may even be outdated by a few days by the time they're received.
 Subspace Ansible / int_e740c8b
featureApplicability
1.0
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Subspace Ansible / int_e740c8b
 Subspace Ansible / int_e7e37776
type
Subspace Ansible
 Subspace Ansible / int_e7e37776
comment
Used with subtlety on Firefly. The orbit-to-land transmissions lack any delay at all, which is impossible if they were ordinary radiowaves. The Movie has several conversations between Mal in deep space, and somebody else on a far away planet.
 Subspace Ansible / int_e7e37776
featureApplicability
1.0
 Subspace Ansible / int_e7e37776
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Subspace Ansible / int_e7e37776
 Subspace Ansible / int_e8224f8c
type
Subspace Ansible
 Subspace Ansible / int_e8224f8c
comment
The ability of the Emilys from Str.A.In.: Strategic Armored Infantry. Which led to them being cranially bisected alive by human scientist to obtain it. Being Hive Mind, they share the pain as well...
 Subspace Ansible / int_e8224f8c
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Subspace Ansible / int_e8224f8c
 Subspace Ansible / int_e93b8829
type
Subspace Ansible
 Subspace Ansible / int_e93b8829
comment
Stellvia of the Universe has this as a plot point. Videomail between Foundations travels slower than light, so it takes hours for the messages from Shima and Rinna to reach each other.
 Subspace Ansible / int_e93b8829
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Subspace Ansible / int_e93b8829
 Subspace Ansible / int_e9e2b5e9
type
Subspace Ansible
 Subspace Ansible / int_e9e2b5e9
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The Starslip technical manual asserts that FTL communication is actually an incredibly sophisticated computer that anticipates what the other party will say. "Modern" systems are so good, it can predict and initiate a call at the same time it is placed, light-years away. Faster-Than-Light Travel is almost as preposterously handwaved. Only at first, though (and hell, the strip is named after their FTL system) — the detailed explanation becomes a major plot point, and the titular Starslip Crisis happens when the future declares war on the past to make them stop using it.
 Subspace Ansible / int_e9e2b5e9
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 Subspace Ansible / int_e9e2b5e9
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Subspace Ansible / int_e9e2b5e9
 Subspace Ansible / int_ecc8f1de
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Subspace Ansible
 Subspace Ansible / int_ecc8f1de
comment
In The Left Hand of Darkness it's clarified that the ansible needs a significant gravity source to work, so one "end" of the connection is a "stabile" and must be fixed on a planet while the "ansible" is portable.
 Subspace Ansible / int_ecc8f1de
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 Subspace Ansible / int_ecc8f1de
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Subspace Ansible / int_ecc8f1de
 Subspace Ansible / int_ef076a36
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Subspace Ansible
 Subspace Ansible / int_ef076a36
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Communicating over long distances is important for the crew of the USS Voyager, as they're stuck on the other side of the galaxy (and presumed dead), so even subspace communication won't work. After several failed attempts, they eventually succeed via Lost Technology and then Applied Phlebotinum (as well as physically moving closer in the mean time).
 Subspace Ansible / int_ef076a36
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Subspace Ansible / int_ef076a36
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Subspace Ansible
 Subspace Ansible / int_f0ecf5db
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In Mindjammer 2-space can be used for FTL travel but not communications, in most systems the local Mindscape is kept synchronized with the rest by use of ships called Mindjammers that download a complete copy of the Mindscape each time they leave a system and upload as they enter a new one. The only exceptions are the Core systems connected by 3-space FarGates.
 Subspace Ansible / int_f0ecf5db
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Subspace Ansible / int_f0ecf5db
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Subspace Ansible
 Subspace Ansible / int_f38b71c3
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In Dead Space 2 the player sees a recorded conversation between Isaac and Nicole, which happens in real time between earth and The Ishimura.
 Subspace Ansible / int_f38b71c3
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Subspace Ansible / int_f38b71c3
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Subspace Ansible
 Subspace Ansible / int_f74b5f80
comment
Babylon 5's tachyon relays are a complicated bit of Applied Phlebotinum to justify this. It's established in-story that they're expensive and limited in bandwidth, with the result that most civilians have to rely on (hyperspace) snail-mail.
 Subspace Ansible / int_f74b5f80
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Subspace Ansible / int_f74b5f80
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Subspace Ansible
 Subspace Ansible / int_ff536b75
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In the Old Man's War trilogy, the CDF is only able to communicate between systems using courier drones. The reason for that is that FTL travel is impossible. Instead, ships actually jump to a nearly identical (like, maybe one atom out of place) parallel universe in a new location. It's a way to cheat the normal laws of physics. Most people either don't know that or don't think about it too much.
 Subspace Ansible / int_ff536b75
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Subspace Ansible / int_ff536b75
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Subspace Ansible
 Subspace Ansible / int_ff9ab17f
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They touched briefly on the logistics of subspace radio in the TNG episode "Aquiel," where the plot took place in what amounted to a subspace repeater station, an idea later confirmed in Enterprise.
 Subspace Ansible / int_ff9ab17f
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 Subspace Ansible / int_ff9ab17f
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Subspace Ansible / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Subspace Ansible
processingCategory2
Faster-Than-Light Index
 Subspace Ansible
processingCategory2
Futuristic Tech Index
 Subspace Ansible
processingCategory2
Speculative Fiction Tropes
 Subspace Ansible
processingCategory2
Tropes in Space
 Interstella 5555 / int_95bac90d
type
Subspace Ansible
 Macross Frontier / int_95bac90d
type
Subspace Ansible
 Voices of a Distant Star / int_95bac90d
type
Subspace Ansible
 Albedo: Erma Felna EDF (Comic Book) / int_95bac90d
type
Subspace Ansible
 Saga (Comic Book) / int_95bac90d
type
Subspace Ansible
 Thor (2020) (Comic Book) / int_95bac90d
type
Subspace Ansible
 Changeling Space Program & The Maretian (Fanfic) / int_95bac90d
type
Subspace Ansible
 Harry Is a Dragon, and That's OK (Fanfic) / int_95bac90d
type
Subspace Ansible
 Harry Is A Dragon, And That's Okay (Fanfic) / int_95bac90d
type
Subspace Ansible
 Hellsister Trilogy (Fanfic) / int_95bac90d
type
Subspace Ansible
 Sagittarius (Destiny) (Fanfic) / int_95bac90d
type
Subspace Ansible
 Avatar / int_95bac90d
type
Subspace Ansible
 Captain Marvel (2019) / int_95bac90d
type
Subspace Ansible
 Moscow — Cassiopeia / int_95bac90d
type
Subspace Ansible
 Passengers (2016) / int_95bac90d
type
Subspace Ansible
 Space Battleship Yamato / int_95bac90d
type
Subspace Ansible
 Starship Troopers / int_95bac90d
type
Subspace Ansible
 Supernova 2000 / int_95bac90d
type
Subspace Ansible
 The Predator / int_95bac90d
type
Subspace Ansible
 Warlock of Gramarye / int_95bac90d
type
Subspace Ansible
 Angel in the Whirlwind / int_95bac90d
type
Subspace Ansible
 Armada / int_95bac90d
type
Subspace Ansible
 Black Man / int_95bac90d
type
Subspace Ansible
 Brute Force / int_95bac90d
type
Subspace Ansible
 Chakona Space / int_95bac90d
type
Subspace Ansible
 Domain / int_95bac90d
type
Subspace Ansible
 Earth Girl / int_95bac90d
type
Subspace Ansible
 Ender's Game / int_95bac90d
type
Subspace Ansible
 Fine Structure / int_95bac90d
type
Subspace Ansible
 Fleet School / int_95bac90d
type
Subspace Ansible
 Foundation's Edge / int_95bac90d
type
Subspace Ansible
 Halo: Contact Harvest / int_95bac90d
type
Subspace Ansible
 Heaven's River / int_95bac90d
type
Subspace Ansible
 His Dark Materials / int_95bac90d
type
Subspace Ansible
 Humanx Commonwealth / int_95bac90d
type
Subspace Ansible
 Jacques Mc Kweon / int_95bac90d
type
Subspace Ansible
 Known Space / int_95bac90d
type
Subspace Ansible
 Kris Longknife / int_95bac90d
type
Subspace Ansible
 Lensman / int_95bac90d
type
Subspace Ansible
 Machine of Death / int_95bac90d
type
Subspace Ansible
 New Jedi Order / int_95bac90d
type
Subspace Ansible
 Phantom Server / int_95bac90d
type
Subspace Ansible
 Pinwheel (Series) / int_95bac90d
type
Subspace Ansible
 Remembrance of Earth's Past / int_95bac90d
type
Subspace Ansible
 Revelation Space Series / int_95bac90d
type
Subspace Ansible
 Riesel Tales: Two Hunters / int_95bac90d
type
Subspace Ansible
 Ringworld / int_95bac90d
type
Subspace Ansible
 Sholan Alliance / int_95bac90d
type
Subspace Ansible
 Sister Alice / int_95bac90d
type
Subspace Ansible
 Slingshot / int_95bac90d
type
Subspace Ansible
 Spock's World / int_95bac90d
type
Subspace Ansible
 Star Trek: Federation / int_95bac90d
type
Subspace Ansible
 Super Powereds / int_95bac90d
type
Subspace Ansible
 The Complete Adventures of Lucky Starr / int_95bac90d
type
Subspace Ansible
 The Corellian Trilogy / int_95bac90d
type
Subspace Ansible
 The Dispossessed / int_95bac90d
type
Subspace Ansible
 The Eschaton Series / int_95bac90d
type
Subspace Ansible
 The History of the Galaxy / int_95bac90d
type
Subspace Ansible
 The Invincible / int_95bac90d
type
Subspace Ansible
 The Left Hand of Darkness / int_95bac90d
type
Subspace Ansible
 The Norby Chronicles / int_95bac90d
type
Subspace Ansible
 The Rage War / int_95bac90d
type
Subspace Ansible
 The Red Vixen Adventures / int_95bac90d
type
Subspace Ansible
 The Stars, Like Dust / int_95bac90d
type
Subspace Ansible
 The Sun Eater / int_95bac90d
type
Subspace Ansible
 Theirs Not to Reason Why / int_95bac90d
type
Subspace Ansible
 Three Body Problem
seeAlso
Subspace Ansible
 We Are Legion (We Are Bob) / int_95bac90d
type
Subspace Ansible
 Wing Commander / int_95bac90d
type
Subspace Ansible
 AstroEmpires
seeAlso
Subspace Ansible
 SubSpaceAnsible
sameAs
Subspace Ansible
 TelepathicSpaceMen
seeAlso
Subspace Ansible
 SAYER (Podcast) / int_95bac90d
type
Subspace Ansible
 Alien Nation / int_95bac90d
type
Subspace Ansible
 Another Life (2019) / int_95bac90d
type
Subspace Ansible
 Defying Gravity / int_95bac90d
type
Subspace Ansible
 Firefly / int_95bac90d
type
Subspace Ansible
 Killjoys / int_95bac90d
type
Subspace Ansible
 Space Odyssey Voyage To The Planets / int_95bac90d
type
Subspace Ansible
 Space Patrol (US) / int_95bac90d
type
Subspace Ansible
 Star Trek: Enterprise / int_95bac90d
type
Subspace Ansible
 Star Trek: Voyager / int_95bac90d
type
Subspace Ansible
 Eclipse Phase (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Hc Svnt Dracones (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Lancer (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Renegade Legion (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Scum and Villainy (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Space 1889 (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Traveller (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 2300 AD (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 Axiom Verge 2 (Video Game) / int_95bac90d
type
Subspace Ansible
 Crusader (Video Game) / int_95bac90d
type
Subspace Ansible
 Dead Space (Video Game) / int_95bac90d
type
Subspace Ansible
 Dead Space (Video Game) / int_95bac90d
type
Subspace Ansible
 FreeSpace (Video Game) / int_95bac90d
type
Subspace Ansible
 Master of Orion (Video Game) / int_95bac90d
type
Subspace Ansible
 Observation (Video Game) / int_95bac90d
type
Subspace Ansible
 Space Rangers (Video Game) / int_95bac90d
type
Subspace Ansible
 Choice of Games / Videogame / int_95bac90d
type
Subspace Ansible
 A Miracle of Science (Webcomic) / int_95bac90d
type
Subspace Ansible
 Among the Chosen (Webcomic) / int_95bac90d
type
Subspace Ansible
 Escape from Terra (Webcomic) / int_95bac90d
type
Subspace Ansible
 Kila Ilo (Webcomic) / int_95bac90d
type
Subspace Ansible
 Leaving the Cradle (Webcomic) / int_95bac90d
type
Subspace Ansible
 Orion's Arm (Website) / int_95bac90d
type
Subspace Ansible
 Lightyear / int_95bac90d
type
Subspace Ansible
 Starship Troopers: Traitor of Mars / int_95bac90d
type
Subspace Ansible
 3-2-1 Penguins! / int_95bac90d
type
Subspace Ansible
 Time Masters / int_95bac90d
type
Subspace Ansible
 Transformers Alter Verse / Fan Fic / int_95bac90d
type
Subspace Ansible
 Undocumented Features / Fan Fic / int_95bac90d
type
Subspace Ansible
 Empire from the Ashes / int_95bac90d
type
Subspace Ansible
 Sword of the Stars (Video Game) / int_95bac90d
type
Subspace Ansible