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Super Registration Act

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Any law that requires Super Heroes (or, really, anyone with superpowers) to be registered with the government in a national database (including the name and residence of each hero's Secret Identity) or face penalties. This was codified with the Marvel Comics' X-Men in the form of the "Mutant Registration Act", where it provided a metaphor for discussing racial, LGBT, and/or communist discrimination. It has also been used as a metaphor for American Gun Politics; after all, villains don't have to register with a Weird Trade Union in order to start robbing banks or tying women to railroad tracks, any more than a criminal needs a licensed weapon to commit a crime.
While sometimes the act can take the benevolent, unobtrusive form of a government-sponsored Hero Secret Service complete with Hero Insurance, in most cases the law is antagonistic in and of itself, whose only purpose is to prohibit superheroes from using their powers recklessly (or usually at all), or in the worst case scenario, is the first step to full-scale Superhuman Trafficking. Of course, no supervillain in their right mind would bother obeying the terms of this law, however registration would allow for identification of Supers that later become villainous or the prosecution of Supers that attempt to conceal their powers with the assumption that such an act would be later used for criminal or nefarious purposes. "Failure to register" could even be used as a charge of last resort in the absence of other evidence, much in the same way gangsters have been charged with tax evasion.
A registration act often allows the "outlaws" to know in advance which potential victims possess or do not possess super powers or limit a Supers' ability to defend themselves. When this trope is invoked enforcement of the act often permits the supervillains to do even more damage than usual as potential heroes are inhibited from acting freely. The situation is often resolved when the 'real' heroes defy the act by stopping the Big Bad the registered crimefighters missed, prompting a Reset Button hit on the whole thing.
Even though the law is meant to approximate just how The Government would react to superpowered vigilantes showing up in Real Life, it's not often that the law comes about purely as a result of normal civil processes, intelligent debate, or genuine public outrage. This is because comic books, like most serial works, operate on Rule of Fun, being escapist fiction where the stakes depend on one lone individual or a small group, which is hampered when your favorite character punches a clock and answers to "The Man". Exposing the act as the latest plot of some supervillain makes it easier to hit the Reset Button because Status Quo Is God.
Is probably best addressed in universes with a system of psychic or telepathic powers where unidentified users would represent an extreme invasion of privacy risk let alone issues with business transactions or games that involve use of secret information.
Actually implementing such a system is of course a tricky proposition, given the fact your targets can do things like erase your memories or blow up tanks by pointing at them, and depends on whether you're registering super humans or super heroes. In Real Life identification of a super abusing their powers could result in forfeiture of their property, termination of their employment and general suspension of their normal relationships and interactions if they are branded as a wanted felon without any need to apprehend or imprison the suspect. Of course in fictional worlds, villains may not have a good work-life balance needed for this punishment to stick.
Sometimes, superhero fiction writers may bring this trope up as means of creating an ethical dilemma within the superhero community and thus, deconstructing Black-and-White Morality and opening things up to Grey-and-Gray Morality. Lawful Good superheroes will often try to work with the law to see what is best for the public and superheroes alike, although some may venture into the Knight Templar territory at worst. Neutral Good superheroes will be the most divisive in the issue, as some superheroes will raise concern whether or not the law will allow the superhero community to continue to do what is right for everyone, or if the law will allow lawfully inclined supervillains to abuse the said law. Chaotic Good superheroes who disregard all laws that get in the way of doing what's right will obviously oppose the superhuman registration act anyways.
For policing super-humans:
A: Create a non-superpowered combat force with top-of-the-line training and the best equipment money can buy. Sometimes these agents act as a special crimes unit; other times, it's a superspy/black ops agency. This organization doesn't necessarily need superhuman support, but may begin to dehumanize their enemies.
B: Recruit a group of right-thinking, like-minded Supers to enforce the system. Probably the most common solution, but the new organization may turn out to have no use for the people who create it.
For policing super heroes:
C: Recruit a group of evil, criminal-minded supervillains to police the heroes. The local Tailor-Made Prison filled with the heroes' Rogues Gallery should provide no shortage of potential Boxed Crooks for your Badass Crew. Some of the less bloodthirsty and more sympathetic ones might pull a Heel–Face Turn from the allure of working on the side of the angels; for the rest, it would be a smart idea to secure their loyalty with an Explosive Leash implanted in the base of their spinal columns. Even with such precautions though, this is a dangerous proposition, and is liable to push people against registration.
D: Create a PR campaign and outreach program that emphasizes the perks of registration: Hero Insurance to repair collateral damage and protection against civil lawsuits, a possible government salary and training to develop your powers and people-saving skills. Works best to draft/enlist the top tier superheroes, so that second and third stringers that look up to them will be inspired to register. However, if any of the A-listers decide to go against it, the hero community could be embroiled in a civil war that makes both sides look bad.
E: Don't make a big deal out of it; trying to force a large number of superhumans into doing something is a pre-emptive measure. Instead, wait until you have a suspect safely under the Power Nullifiers, then ask if he has registered his powers. It works for the cops in Powers.
See also the Ban on Magic, a restriction on how, when, or by whom magic can be used.
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In Watchmen, the rise of costumed vigilantes in The '30s resulted in Congressional legislation authorizing superhero activities — which was repealed in The '70s after fed-up police went on strike nationwide and mass rioting ensued. After the "Keene Act" is passed, the only superheroes permitted to ply their trade legally are those who work full-time for the government, including the world's only genuine superhuman. The Minutemen also faced the House Un-American Activities Committee. They came up with a compromise to the request to identify themselves to the committee: Each member was to reveal their identity to one member of the Committee. That member was to put their name into the enormous stack of names they wanted the FBI to do a background check on without any flags reading 'this person is <Superhero name>'. Then they would speak to the committee as a whole in their costumed persona. As a result, the heroes were investigated in their true identities, while limiting the number of people who knew who they really were. The only member of the Minutemen to not accept this compromise, Hooded Justice, resigned. Unfortunately, it's implied that he was tracked down in his civilian identity and killed shortly thereafter (probably by the Comedian, due to a previous grudge between them).
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Sleepless Domain: Active magical girls are strongly encouraged, though not legally required, to register with the City Defense Department's Board of Magical Girls. As it cannot force these girls to register, the CDD instead runs extensive PR campaigns, using the image of successful magical girls as celebrities to extol the many benefits of registering. True to their word, they offer numerous benefits in order to entice girls to comply — registered magical girls are eligible for an exclusive private education, have access to their own personal counselors, and, as one recruitment poster cheerfully states, have a 70% lower risk of being killed or seriously injured.
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Wonder Woman (1942): In the Huntress feature, which takes place on Earth-Two where the aforementioned government interference caused the JSA to break up, Power Girl is furious when a Gotham DA starts pushing for more government oversight of superheroes, accusing him of McCarthyism and bringing up how the last time the government tried to register and control superheroes it destroyed the JSA for years.
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Registration in Antihero for Hire exists, but is optional; Crossroads was actually rejected when she tried to join.
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The X-Men have brought this up as a plot every few years. The terms of the act weren't always consistent but they dealt with the broad idea of mutants being free to use their powers clashing with the need for ordinary humans to be protected from dangerous and/or evil mutants. The debate was almost always slanted by anti-mutant bigotry/giant-mutant-hunting robots; as in the words of Moira MacTaggert:
The Days of Future Past storyline featured the most extreme version of a MRA where ordinary humans with the mutant gene were barred from having kids and mutants were rounded up into concentration camps.
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Fine Structure reaches this level of conflict around year 11.
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A Certain Magical Index and A Certain Scientific Railgun explain that all espers have to register their identities, abilities and levels with Academy City's databases, and undergo regular testing and evaluation, in order to enter into the Esper Development Program. It comes in handy when Judgement investigates crimes: as long as they can identify the ability, they can track potential suspects. The only exceptions are "Gemstone" espers: those who came by their powers naturally. But such espers are extremely rare (there are only fifty existing worldwide), and they often end up coming to Academy City anyway since they and their powers will be accepted there.
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The Jacobsen Accords from Black Man, which laid down international laws pertaining to variants. Bonobos, gleeches, and hibernoids were allowed to stay on Earth so long as they were registered. Thirteens, seen as too dangerous, were either imprisoned, killed, or shipped off to Mars where they join the terraforming effort.
Like many laws, it can be subverted. Ethan Conrad spent several years in the progressive Rim States (on the West Coast), gaining citizenship in the Angeline Freeport before grandfathering into a clause in the Jacobsen Accords which gave him privacy regarding his genetic stock.
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Agents of S.H.I.E.L.D. has made reference to an index they keep of super powered individuals. Trying to get the Inhumans on it led to a small war. It's also shown they have facilities for holding super humans they deem a danger.
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This seems to be part of one possible future in Heroes, and was the plot of an entire season. Later on in Heroes Reborn (2015), it happens in the wake of the Odessa bombing, which evos are wrongly blamed for.
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In Sanctioned, all fifteen-year-olds in Scotland have their DNA tested. Those with the genetic markers that indicate they might become superpowered must undergo a Test Year to unlock and learn to control their powers, or leave the country forever. Anything else is treason, punishable by death. This is because shortly after superpowers first appeared, Glasgow was completely destroyed, with no survivors. More than 80 years later, what actually happened is still a mystery. Most people are happy to accept almost any measure to ensure there is not another Glasgow incident.
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Back during the Acts of Vengeance Crisis Crossover, a Super Registration Act was proposed, though it was defeated by the political power of the Fantastic Four and The Avengers; this was pointed out later as something that eventually led to...
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Furthermore, its spin-off series (taking place years before the main one), My Hero Academia: Vigilantes, focuses on unregistered vigilantes. The main protagonist, Kouichi Haimawari, actually applied to the heroing school, but ended up unable to enter, ironically because he was late for it because he was saving someone else's life. While he still does its best, it's clear that being unregistered has its downsides. The big example is when he meets Tensei Iida, Tenya's older brother. The two hit off splendidly, with the latter helping the former better utilize his sliding Quirk and even offers him a card for a potential job at his organization. However, things change when he realizes Kouichi is a Vigilante when he helps stop a villain. While Tensei is more than happy for the help and doesn't report him, he ends up asking for the card back since he can't endorse what is essentially a lawbreaker, much to Kouichi's dismay.
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Wearing the Cape:
A running sideplot of the first two books is some extremists trying to get a law passed that will not only require all people with powers be registered, but that their powers and locations be constantly available on a public database. There already is a limited registration in place; anyone who wants to work as a Crisis Aid and Intervention hero has to register with the government; even if they have a Secret Identity, they have to disclose it to the government, though actual secret identities are rare and usually don't last long. Part of the Dark Anarchist's goal is to pass this law — not because he thinks it's a good thing, but to "rip the band-aid off" and push past it as fast as possible, giving the world a few years of enslaved superhumans rather than decades. The Teatime Anarchist thinks it's better to avert the whole situation entirely.
It's mentioned that most countries use some variant of the American system (which has problems, but works well enough) or they register and draft all their superhumans (which quickly blows up). Japan combines both: Mandatory registration and training, but voluntary government service. Because of Japan's strong culture of obedience, combine with the training emphasizing the duty they have to serve the public with their powers, most superhumans join one of the government teams. Those who do not are labeled Rōnin, and most right-thinking Japanese treat them as little better than criminals. And while a fair number of ronin work for the Yakuza, many more work for various international aid organizations or do minor domestic jobs. There is also a significant counter-culture that idolizes the ronin, which Hope says at least makes more sense than the American villain culture that idolizes actual criminals.
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"The Company" in The Return takes a mixture of the first three options. Only author-fiat has prevented the inevitable disaster.
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Sidekick Girl has this, but it's a bureaucracy (for both heroes and villains), making it even more evil.
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In Paranoia, being an unregistered mutant is punishable by death. Since just about every player character and NPC is a mutant of some sort or another, and very few are registered, things can get interesting very quickly.
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The government of Supermom requires all heroes fighting crime to register as part of the military or police force. Vigilantism is illegal. And the government might be rounding up superpowered children under the excuse of civilian safety.
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Baldur's Gate II: The primary location is the Forgotten Realms city of Amn, where all arcane spellcasters are required to be licensed. Imoen's plot-mandated stupidity sees her and the Evil Sorcerer Irenicus both captured and imprisoned for spellcasting, and if the player casts any arcane spells of any kind in the city, a Cowled Wizard will teleport in. For a first offense, he warns the player not to do it again, noting they can go and buy a license in the Government district. On any time after that, unless the player has bought a license, it will summon a hitsquad of Cowled Wizards, a difficult fight that also drops the party's Reputation.
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In Season 3 of The Boys (2019), the team ends up officially working under a newly-established branch of the CIA dedicated to policing Supes, and it's mentioned that it's resulted in a significant reduction in super-powered crime. However, the entire department is controlled opposition led by Mole in Charge Victoria Neuman, who stops them from having any real impact on Vought's bottom line.
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Darwyn Cooke's DC: The New Frontier streamlined much of the above together, establishing that most of the JSA willingly retired, one or two holdouts (such as Hourman) died trying to evade the police, Superman and Wonder Woman (who were only honorary members) willingly submitted to the Eisenhower administration, and Batman (whose status was always... murky) managed to get the Administration to ignore him after a publicly-staged brawl with Superman.
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Powers: After Retro Girl's murder, a former hero-cum-senator starts trying to pass a bill to make the use of Powers a federal offense.
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The Ministry of Magic in the Harry Potter universe, which regulates the wizarding world in the UK, forces Animagi (wizards with the rare skill of being able to transform into a specific animal) to register with the government or face prison time. Over the course of the series, however, several unregistered Animagi appear and are critical to the plot.
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In Everyday Heroes, only those superhumans who are active crime-fighters are required to register with the government. For a while Mr. Mighty held a series of civilian jobs. (He couldn't be a crime-fighter after marrying a former villainess.)
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The first edition of White Wolf's Aberrant had a rather underhanded variety. While there is no official law requiring Novas to register, their powers tend to be hard to control without specialized training and medical care. Both are available only from Project Utopia, so most of them end up there, policing their "unenlightened" brethren. In the process they're also unknowingly sterilized. It should be no surprise that the setting concludes with every Nova on Earth discovering this fact and going on a Roaring Rampage of Revenge that pretty much wrecks the entire world — after which the authorities destroy all records of their crimes, claim that all Novas inevitably go insane, and systematically kill them from that point on. On a lighter note, there are also image firms like Appellate Lexington, that will register a super identity and make up a costume for you. Of course, the next page has an anonymous Op Net user declaring the firms as a Utopia net to catch (identify/keep tabs) those Novas that evade Project Utopia's Rashoud Facilities.
The second edition, by contrast, does away with the spoilered element, as part of the general lightening of the setting.
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Coreline: In the setting's Backstory, the attempt by various Alternates of Tony Stark (yeah, you read that right, plural) to launch the Super-Human Registration Act on The Line was a partial success... after some toil and a few random battles and everybody hating on how bad Civil War (2006) got (the setting is keen on Breaking the Fourth Wall, with information troves like the actual comics, Wikis and this very page available to everybody). "Partial" in that what they wanted, which was at best the S.H.R.A. as was exactly written on the Marvel Universe (with all the jack-booted Jerkassery that would have legally allowed) and at worst a legal way to conscript all of the super-humans in the United States into the armed forces, was not approved. The Line's version of the S.H.R.A. is not legally pressing for people who don't want to be superheroes (if you have powers and saved somebody's life but you just pulled the Heroic Bystander/Badass Bystander act, you won't get Cape Busters after you), and those who do get benefits from registering, such as a U.N.-approved I.F.F. code for international operations and optional training plus a higher chance of being head-hunted by groups like the Justice League Unlimited and Avengers Infinity (or deputy status in law enforcement agencies/being allowed to become a member of said agencies and still use your costume as long as you identify yourself as a member) and you can use your hero identity in court.
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This is basically the status quo in the Whateley Universe, where mutants are required by law to have a Mutant ID card and present it at customs or when boarding commercial flights. Students at Whateley Academy can choose to either 'voluntarily' get one or be expelled. There are separate categories of cards for Heroes, Villains, Vigilantes, Students and Civilians. Offenders are issued a "Villain" card upon release from prison since villains can't be expected to voluntarily register, which effectively locks them into a villainous lifestyle even if they want to go straight.
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The Days of Future Past storyline featured the most extreme version of a MRA where ordinary humans with the mutant gene were barred from having kids and mutants were rounded up into concentration camps.
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Later in X-Men: Evolution, former Principal Edward Kelly is running for mayor and one of his plans is for a Mutant Registration Act, to essentially segregate Mutants from humans and treat them like an inferior race. The X-Men are unwilling to get involved due to the way it could backfire. The Brotherhood, not so much.
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The Super Registration Act has been implemented in the Tiger & Bunny universe for at least several decades and generally works without a hitch. The Justice Bureau approves all heroes and allows them to sign up with a sponsor company and serve as private law enforcement/celebrities (technically, it's possible to be a free agent without a sponsor, but it's almost unheard of). While only NEXT have been shown to be active as heroes, presumably anyone without a criminal record has the opportunity to become one. Any hero under investigation for criminal behavior is suspended until they're cleared of all charges. Damages are handled either by the sponsor company or, if a judge rules that property damage was necessary in order for a hero to do their job properly, by the state. However, the execution is marred by the very influential (the Mayor seems unwilling/unable to disagree with him) Maverick's collusion with Ouroborus to 'promote' NEXTs as superheroes, and the fact the judge that oversees hero-related cases is himself secretly a vigilante and killer.
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Super Registration Act
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The Mutant Response Division in Wolverine and the X-Men (2009) is charged with finding mutants and "registering" them — this often means holding them indefinitely. The creators mention in the commentary that the "Mardies" actually have good reasons to exist (one episode featured a mutant whose powers were so dangerous and uncontrolled that even he knew locking himself up was the best option), and would be a positive thing if they weren't led by a General Ripper and caught between Senator Kelly and Magneto's bids for all-out war. Their success rate is pretty abysmal against the Brotherhood and the X-Men until they build the Sentinels and Master Mold, which causes its own problems.
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This happened when reality got changed so that Superman, Wonder Woman, and Batman never existed in Trinity. The alternate Flash delivers an epic What the Hell, Hero? speech when he orders the solders trying to arrest him (in the middle of a battle against supervillains!) to do something useful and actually be heroes.
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Super Registration Act
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XCOM: Chimera Squad: Commissioner Maloof proposes a registration act for all psionics in response to the recent psionic gangs stealing money through brainwashing. She gets shot down because it would paint targets on the psionics.
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Super Registration Act
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Used as part of the setting of the anime/manga Psychic Squad. Schools regularly scan students for psychic powers and give mandatory psychic power suppressing limiters to those who have them (which marks them as espers to the general populace, who often discriminate against them). For the people too powerful to be completely limited, it is illegal for them to attend school unless they're part of a military organization that guarantees that they're under control. Presumably this extends to adult society as well, although it's never shown. Unlike the other examples, registration is portrayed as a good thing, or at least as the best compromise that can be achieved when there's both humans and espers advocating genocide. Espers with future predicting powers have predicted that this will directly cause the downfall of humanity, by inciting a muggle vs esper civil war (which the espers will win, by destroying everything). A major ongoing plot is whether it can be averted via positive relationships between the main characters (the 3 strongest espers and their muggle "handler").
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The Generation X made-for-TV film deals with a harsh mutant registration act. Any mutant who doesn't register before their powers first flare up is imprisoned and considered a terrorist threat. Considering that most powers in the film are small-scale, low-budget and don't cause nearly as much property damage as you see in comic book panels, the knee-jerk reaction falls partly into Adaptation Explanation Extrication.
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Captain America: Civil War, released in 2016, is a loose adaptation of the Crisis Crossover comic of the same name. The movie primarily focuses on having the Avengers answer to a multi-government authority to keep their predication towards collateral damage in check, with the act in question known as the Sokovia Accords. Agents of S.H.I.E.L.D. expands on it, showing that there's a secondary registration for all those with powers, though it's limited to a protected database.
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Used in the Soul Eater universe, and practically the plot of its prequel, Soul Eater Not!. Weapons must attend the DWMA until they are deemed capable of controlling their abilities, in an effort to stem the Fantastic Racism that used to run rampant. This law is the reason why Soul, who came from a wealthy family, ever joined the DWMA in the first place. Meisters, on the other hand, are not required to train there, since they're not by definition anything but regular people who learn how to use weapons. Even the weapons are not required to fight anyone as most of the cast of Soul Eater do; only the NOT class (which teaches weapons to control their own powers) is mandatory, while the ones who fight evil for Lord Death and try to become Death Scythes volunteered for and were accepted for the EAT class.
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The second issue of Aztek ends with the titular character signing a set of forms to register with a local agency as a local protector. This is treated as no big deal, and the form doesn't require him to disclose his identity if he'd prefer not to, suggesting it to be more of a formality and show of goodwill than a binding act.
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In PS238, a registration program for super is in place (Atlas and most of PS238's faculty are registered), along with the Rainmaker Program for non-combat superhumans. It's implied that one of the major reasons that the Revenant is so mistrusted among the super hero community is that he operates as an unregistered vigilante.
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The Avengers: Earth's Mightiest Heroes has an Aborted Arc in which Maria Hill takes Nick Fury's place as director of S.H.I.E.L.D., and tries in vain to make the Avengers give up their vigilante ways, and register as official crime fighters.
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In Dragon Age: Origins it's mentioned in one of the codexes that the Tevinter Imperium at the height of its power maintained a registry of every mage/potential mage in the Empire. This system kind of broke down after the first Blight reduced the Imperium to its current Vestigial Empire state. The present day Circle of Magi and the Templars lack such a system; making it that much harder for them to find potential mages before they become demonic Abominations.
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Super Registration Act
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In Iron Man: Armored Adventures, Senator R. Kelly is trying to get this act push through on mutants. Even after one of them saved his life.
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Super Registration Act
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A She-Hulk comic has She-Hulk, a lawyer, naturally, use this as a benevolent purpose, not to exploit anyone but so that superheroes can simply be legally licensed.
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Grrl Power: Discussed. Superhumans aren't required to register their powers if they are just living as civilians and using their powers for normal daily living, but they must register if they intend to use their powers to fight crime. Otherwise, they'll be charged with the crime of vigilantism just like normal humans would.
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One-Punch Man features the Heroes Association and their National Superhero Registry, which takes in and sponsors superheroes, tests them on their capability as a hero, and assigns them ranks and classes based on their abilities. Unlike most cases, operating as an unregistered hero isn't technically illegal, but unregistered heroes are not taken seriously by the general public. The titular character starts out as a "hero for fun" who was blissfully unaware that registration was even a thing (somehow) and does not start receiving any form of public recognition for his acts of heroism until well after he has already prevented several potentially city-destroying incidents. The registration system in play is often shown to be ludicrously wrongheaded despite the good intentions of those in charge. Many registered supers are Nominal Heroes at best; with the top ranking heroes including a Mad Scientist who is only interested in testing out his latest inventions (and who never appears in person, using remote-controlled robots to fight for him), a Bishōnen actor/singer/model who would rather promote himself than save people, and countless others who are only looking to improve their rankings and will actively attempt to sabotage or defame others to get ahead.
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Super Registration Act
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In GURPS Supers, the US has the Department of Metahuman Information. It's technically voluntary, but they want private super teams to sign up (and those who really won't get with the program can face severe harassment), as well as giving the superteam the legal authority to make arrests. However, what's not spelled out is that the DMI are also a method of dodging the UN's rule against national military superteams, since if war breaks out, they'll have easy access to a large number of registered heroes who're already working with the government.
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Smallville:
The government agency "Checkmate" is attempting to do this in Season 9, willing to use kidnapping and murder to try to force superheroes under their thumb.
In Season 10, the government passes a "Vigilante Registration Act" with some help from Darkseid's influence. Several episodes later, efforts spearheaded by Senator Martha Kent get it repealed.
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X-Men:
Appears in X-Men: The Animated Series, though the "Mutant Control Agency" in this series is "a private organization, occasionally supported by the government", and the registration is seemingly done voluntarily. Later, the government tries to shut it down when they notice the X-Men breaking in, determining that if mutants were taking violent action against the organization, then it was getting too extreme. Apparently nobody in the government checked to notice that the MCA had plans to send giant robots out to abduct any mutants that registered, and likely caused more damage than the mutants they were supposed to protect the common humans from.
Later in X-Men: Evolution, former Principal Edward Kelly is running for mayor and one of his plans is for a Mutant Registration Act, to essentially segregate Mutants from humans and treat them like an inferior race. The X-Men are unwilling to get involved due to the way it could backfire. The Brotherhood, not so much.
The Mutant Response Division in Wolverine and the X-Men (2009) is charged with finding mutants and "registering" them — this often means holding them indefinitely. The creators mention in the commentary that the "Mardies" actually have good reasons to exist (one episode featured a mutant whose powers were so dangerous and uncontrolled that even he knew locking himself up was the best option), and would be a positive thing if they weren't led by a General Ripper and caught between Senator Kelly and Magneto's bids for all-out war. Their success rate is pretty abysmal against the Brotherhood and the X-Men until they build the Sentinels and Master Mold, which causes its own problems.
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Super Registration Act
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Seen every so often in the Forgotten Realms, where arcane spellcasters (who tend to be more independent and have less of a support structure than their divine counterparts) in particular are not uncommonly required to register with the local government and play by the latter's rules.
The city of Athkatla in Amn is a rather corrupt merchant-guild-run plutocracy where such authority is controlled by the extremely corrupt Cowled Wizards, who will warn a spellcaster that they must get a license once and then teleport in magical assassin squads if they're seen casting in public again (the rest of the country isn't usually policed quite as harshly, but being a non-Cowled Wizard can still get very unpleasant fast).
The generally lawful good-ish nation of Cormyr also requires all adventuring parties to register and get a proper charter in order to operate within its borders, although in this case it's less this trope as such and more an effort to keep tabs on freelance mercenaries (the definition of "adventurer" not necessarily including superhuman powers and all).
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In the third Mega Man Star Force game, it becomes impossible to EM Wave Change without first joining up with the Satella Police and getting a "Transcode". As Geo demonstrates in the beginning of the game, trying to Wave Change without a Transcode locks up the Hunter-VG and makes it impossible to use. This is for protection, as the very first boss of the very first game is actually a normal human that became the host of one of the invading FM-ians, who made him Wave Change in order to take over his body and cause chaos, hiding inside his Transer to pass unnoticed. Actually, the same can be said of most of them — including Sonia (at first). Making the device lock up would make unwilling transformations impossible.
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Mass Effect: Specifically, if you do the sidequest in the first game where you're trying to rescue Chairman Burns from biotic extremists and he ends up dead, there will be a news feature in the second game saying that lots of people are in favor of registering biotics. If the chairman lives, Kaidan talks about the government keeping track of biotics anyway, and that he figured "why not?" and joined the military.
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Present in Super Powereds, although no one seems to have a problem with it. This is necessary in order to provide Heroes with Hero Insurance. However, only Heroes are required to register with the government. Regular Supers and Powereds don't have to. In fact, the non-Heroes tend to live in the open and don't shy away from using their abilities. The government also sponsors those Supers wishing to enroll in the Hero Certification Program at several universities and sets up rigorous standards that a prospective Hero must meet in order to be certified. It's stated from the start that less than ten out of the original class of several dozen make it through all four years of Training from Hell. They either drop out or don't make the cut. This ensures that only the best of the best become Heroes.
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The Champions 5th Edition has a Superhuman Registration Act in its game universe backstory. It uses it in an uncommonly sensible fashion — widespread public protests were unable to get it formally repealed, but it's now a law that the government virtually never tries to enforce, let alone use as an excuse for metahuman conscription. Several of the most prominent superhero teams of the Champions Universe have officially registered and sanctioned themselves, but many superheroes have chosen not to, with little official interference in their lives. It still remains on the books, but it's normally used only as the legal authority to demand (and record, and distribute) the true identity of any metahuman already being arrested on another criminal charge. However, the lives of registered metahumans are made easier in several ways as compared to unregistered ones — they can testify in court without having to reveal their secret identities publicly (as those identities have already been revealed to the government and are thus available to the court, if not the public), they are offered opportunities for basic law enforcement training and certification as deputies, etc. They do need to follow certain guidelines - not killing opponents unless completely unavoidable, trying to avoid collateral damage and such, however.
Technically, those that are not registered are considered to be vigilantes and, as such, criminals. This is rarely enforced except in extreme cases; Vigilantes who kill opponents are considered criminals and are hunted by the law.
Supervillains get no such option; those that are captured have their identity, powers and abilities recorded by the government, with that information being, in turn, sent to law enforcement agencies and registered superhero groups to help them.
All countries have their own laws regarding Supers, sometimes radically different: In China, all Supers, as soon as they notice their powers, have to register and "voluntarily" join the Tiger Squad, China's official super team - or be hunted down and killed. Japan, on the other hand, has a number of Superheroes working with and for the government, but no Registration Act at all.
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Talentless Nana: Kids with powerful "Talents" are brought to an isolated island where they can train themselves safely in preparation for fighting against the "Enemies of Humanity". The kids themselves are the actual "Enemies of Humanity", as the government fears their powers. They're actually taken to the island to be murdered discreetly.
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In the Post-Crisis DCU's background (related largely in the short-lived series Chase), the act passed by the HUAC. actually kept any superheroes from operating openly from 1951 until at least the '80s or '90s, but by the time Superman showed up it had been largely forgotten by the public at large and quietly abolished with no fanfare.
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In Miraculous: The Phoenix Rises, there was the Anti-Superhero Act of 1977. Seeing as the public was increasingly frustrated with supes' collateral damage and causing as many problems as they tried to solve, they were given the choice of being outlawed of complete obedience to the government as enforcers.
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This is a central point in the comic series Powers. The main characters are Buddy Cops who investigate crimes related to registered and unregistered superpowered heroes and villains. The registration is in effect from the start, and being caught unregistered has a lot of legal woes tied to it. In fact it's even illegal to own a costume unless you're registered which must make fancy dress parties a nightmare in this world. Things go further for awhile in some issues, when after the local Superman Substitute goes insane/senile and decides that he's God and tries to enforce morality on the world, the use of any powers becomes illegal. It then deconstructs this, as of course the only people who follow a law as ridiculous as that are the heroes. The psychotic supervillains still run riot, the only difference is that now only badly underqualified humans are left to try (and fail) to stop them. In the end the heroes return, realizing that justice is a lot more important than "The Law".
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My Hero Academia:
The series uses a fully functioning type-D. Incentives are offered to supers at every turn, and there are multiple schools that train potential heroes to use their abilities to save people. Of course, when approximately 80% of the entire human race has some sort of super-power, it's no wonder this program works so smoothly.
Furthermore, its spin-off series (taking place years before the main one), My Hero Academia: Vigilantes, focuses on unregistered vigilantes. The main protagonist, Kouichi Haimawari, actually applied to the heroing school, but ended up unable to enter, ironically because he was late for it because he was saving someone else's life. While he still does its best, it's clear that being unregistered has its downsides. The big example is when he meets Tensei Iida, Tenya's older brother. The two hit off splendidly, with the latter helping the former better utilize his sliding Quirk and even offers him a card for a potential job at his organization. However, things change when he realizes Kouichi is a Vigilante when he helps stop a villain. While Tensei is more than happy for the help and doesn't report him, he ends up asking for the card back since he can't endorse what is essentially a lawbreaker, much to Kouichi's dismay.
It also explores the role of Badass Normal heroes since they wouldn't apply to the new rules. Knuckle Duster is a big strong dude reminiscent of Marv from Sin City, The Punisher and Batman. He's also a normal person who just fights with brass knuckles yet can go evenly with Eraser Head. In fact, once Eraser Head sees his Quirk-nullifying Quirk has no effect on Knuckle, he stops fighting him. Since Knuckle duster has no Quirk, he doesn't fall under the hero jurisdiction of unregistered Quirk usage. Presumably, it would fall under older rules of vigilantism, but it shows that despite things changing, some stuff remains the same.
One notable aspect of the registration act is there are a number of laws that greatly limit the usage of Quirks in public. This was done in order to stop the chaotic turmoil that occurred when superpowers first appeared. However, some people were not happy with the regulations on Quirk usage, as they believed that the free use of their superhuman abilities should be a basic human right. Enter the Meta Liberation Army. Led by Destro, this organization fought against the government for several years over the passing of Quirk restriction laws, but they ultimately failed. Eventually, a new incarnation of the group led by Destro's son, Re-Destro, emerged and began plotting to create a new world order, where Quirk users would be free to use their powers as they see fit.
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The least strict interpretation was that you didn't have to register at all if you didn't plan on fighting crime or using your powers; otherwise, you had to register and possibly submit to some basic safety training (like gun safety training but for superpowers), but as mentioned, many other comics showed S.H.I.E.L.D. agents bursting into people's homes at midnight and conscripting them by force. It also didn't help that writers couldn't even agree on the scope of the act's jurisdiction, as some issues showed S.H.I.E.L.D. troops arresting Silverclaw, who, as she pointed out in the scene, was a Brazilian citizen, and also Black Panther, who's not only not an American but a head of state. He, at least, was able to invoke Diplomatic Impunity.
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In Marvel Future Avengers, Norman Osborn tricks the United States into adopting one by making the Hulk go berserk. He does this mostly so that he can get away with committing crimes without those pesky superheroes getting in his way. With the aid of Spider-Man, Future Avengers Adi and Chloe expose Osborn as the Green Goblin and the law is repealed.
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In Bazooka Jules, potential superheroes have seven days after their powers manifest to get registered as an official superhero. If they don't register in time they get classified as rogues, meaning they're vigilantes or villains, either one is illegal. Not only do registered superheroes get a barcode tattoo of their forearm but the government also takes a DNA sample from them so if a superhero goes rogue anything they do can be trace back to them.
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Both adaptations of The Tick show the D-category version of this trope. In the first adaptation, there are no background checks, just filling out a simple form is enough to get a superhero license, so the Tick easily makes up a false name to be listed as his secret identity. In the second adaptation, the 28th amendment was ratified to prevent the authorities from publicly releasing a hero's Secret Identity, and the organization behind it, AEGIS, is apparently suffering from budget cuts and cops often don't bother contacting AEGIS because of the red tape involved.
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Legends of the Dead Earth: In Legionnaires Annual #3, Overlord Nevlor, the dictator of Almeer-5 in the 100th Century, introduced a law that all superbeings must be licensed in order to use their powers. Nevlor refused to grant licenses to those whom he could not control. If an individual uses their powers without a license, they are either downsized (literally) or imprisoned. They are then replaced with artificially created beings with the same powers who are loyal to Nevlor.
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The Venture Bros.: The Guild of Calamitous Intent effectively runs what can be described as supervillain registration act. The organization provides insurance, henchmen, and protection from law enforcement as well as making sure its members don't get killed by the superheroes they "arch". However, things like rape and harming civilians are against their code of conduct, as shown by King Gorilla being forced to remain in prison after he murdered and raped (...In That Order) Vince Neal on national television.
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A Darkwing Duck comic where several superheroes led by a Mr. Fantastic Captain Ersatz arrived in St. Canard City and tried to enforce a Super Registration Act. Darkwing, of course, didn't like this. In the end, he turned out to be right, as Mr. Wonderful's boss turned out to be Steelbeak in disguise, making the whole thing a FOWL plan to keep track of all their enemies. This comic became much funnier after Civil War (2006) came out.
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As an adaptation of the Civil War (2006) story arc mentioned above, Marvel Ultimate Alliance 2 has the Superhuman Registration Act as the main source of conflict, although it does not come into play until about the third stage. And the ending is altered so that a Nanite-controlled Nick Fury becomes The Starscream and both teams have to work together to beat some sense into him. This is also a possible ending in the first game: if you fail to save Robert Kelly in Murderworld, he will break out on his own and lobby for a law for mutant registration, which gets passed and results in mutants being sent to "reeducation" camps.
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Appears in X-Men: The Animated Series, though the "Mutant Control Agency" in this series is "a private organization, occasionally supported by the government", and the registration is seemingly done voluntarily. Later, the government tries to shut it down when they notice the X-Men breaking in, determining that if mutants were taking violent action against the organization, then it was getting too extreme. Apparently nobody in the government checked to notice that the MCA had plans to send giant robots out to abduct any mutants that registered, and likely caused more damage than the mutants they were supposed to protect the common humans from.
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Young Justice (2010): The Justice League operates under a United Nations Charter and is mostly allowed to conduct hero activities on a global scale, unless the government of a country denies the League access for whatever reason. This becomes a problem in Season 3 when Lex Luthor is elected the Secretary-General of the UN and begins using his position to put more and more restrictions on the League and its ability to operate. The Light's ultimate plan in this season is to use Luthor's position to propose and pass an international law that would require all Metahumans to be registered and regulated, whether they're heroes or not. The idea being that all of Earth's Metahumans will be under the Light's control, which would eventually enable them to take over the world. The plan ultimately fails thanks to the heroes publicly outing Luthor's criminal activities, which forces him to resign his position following massive backlash.
In the episode "Elder Wisdom", Luthor brings up a historical Registration Act that briefly existed in the USA in the 1950s as part of his attempt to build his case for the above plan. This backfires on him when the original Flash, Jay Garrick, who was an active superhero in the 50s, publicly calls out that Act as having been ineffective and fascistic, while stating that any new attempt wouldn't be any different.
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The Incredibles inverts the situation, with the superhero registration program existing to protect the Supers from the general public. The DVD extra materials make it clear that this program existed before the movie started, with the government providing logistical support to registered heroes and helping keep their secret identities secret. None of the supers seem to mind. Then, as shown in the movie, a series of successful lawsuits against Supers leads to a wave of anti-hero sentiment. The government passes the Superhero Relocation Act, granting amnesty to all the supers (and relocating them à la the Witness Protection Program), on the condition that they retire from superheroics and lead normal lives. And when Bob Parr (a.k.a. Mr. Incredible) continues hero-ing anyway, his liaison with the superhero registration agency covers for him and helps Bob relocate again (and again, and again...), rather than leaving him to be prosecuted as a vigilante.
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As expected, X-Men features a sub-plot in which a senator tries to get Congress to pass a mutant registration act, and though the attempt fails, the threat of such an act hangs over the characters' heads for the rest of the series. One of the opening scenes is a debate in an official place (ostensibly the Capitol Building) where both sides make compelling points, though they never firmly establish either side as completely right. Of course, the audience tends to side with the cool superheroes who save the day over the politician.
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In the Reboot version of the Legion of Super-Heroes, people from Titan, a race of natural telepaths, are forced to wear a Saturn emblem when interacting with other species.
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In Kroniki Drugiego Kręgu, Lengorchian parents are required to register their magical children with the Circle, a powerful organization composed of and run by the mages themselves. Registered mages enjoy a number of legal privileges and can count on the Circle to provide them with financial support and career opportunities. Problems start if a mage becomes too independent. The Circle is not above imprisoning, torturing or even killing such individuals to maintain control.
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In Warhammer 40,000, the Imperium of Man makes a point to hunt down psykers, humans with psychic powers. The majority are killed, while the remnants are 'sanctioned' after much conditioning to serve the Imperium in various fashions, or used to power their giant space beacon. Justified in that untrained psykers minds are open to the Warp, which can cause them to unwittingly summon or even create monstrous creatures known as daemons wherever they go, as well as other horrible things. A single rogue psyker can cause soul-eating daemons to overrun an entire planet, forcing the Inquisition to come and deliver an Earth-Shattering Kaboom to the unfortunate world. And if the beacon were allowed to go out, the Imperium would collapse and humanity would be eaten by Eldritch Abominations.
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Level Up Hero has the Warrens who keep track of all registered heroes. All non registered heroes are not allowed. It was established in 1977.
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A positive version appears in the manga and anime Someday's Dreamers, where in current-day Japan, magic users are registered with the government, trained to control their abilities and use them responsibly, and licensed to offer their skills for hire.
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In Pacificators, people with powers must become T-Pacificators, or otherwise they'll be labelled as renegades, and chased down to be impounded. There's no Take a Third Option at all.
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Poptropica has this in effect on Super Power Island. Played With in that you don't need super powers to register (you get them after defeating five villains)
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In Batman: The Dark Knight Returns continuity, however, the government prohibitions on superheroes are stronger, with Superman himself having been strong-armed into being an operative of the US government.
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Season 11 of Buffy the Vampire Slayer has brought in this story after a dragon attack destroys much of San Francisco. Kennedy and her commando Slayers are already working for the government against the supernatural threat and are currently working to bring order to chaos, including keeping normal humans from attacking vampires and demons. Buffy and Willow are dead set against being recruited. Spike sees this as racism not unlike what he would have seen over the decades. And they are set to be on the run.
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The Captain Carrot and His Amazing Zoo Crew! 2007 miniseries featured the United Species of America's government, under new President Beneduck Arnold, pass the "Collar ID" law, which was designed to neutralize the powers of the US' superhero populace, with the heroes either retiring (as the Zoo Crew did) or losing their powers. At one point, the President notes to the Crew that "thanks to [the law], there are no more superheroes left on Earth!" Of course this came at Earth-C's Darkest Hour — a global flooding created by Starro — and ignores the US-centric nature of the law. Apparently the heroes moving to places like Earth-C's Cornada or Loondon to avoid the law weren't options, though simply moving out of the US rarely seems to be a considered option under this trope...
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The Wild Cards books had the Senate Committee on Ace REesouces in the 1950s, in an alternate-history version of the anti-communist hysteria of the time. Its target was "Aces," rare people given superpowers by the Wild Card virus. In 1954, all people with super powers were required to register with the Federal government under the Exotic Powers Act, and were drafted into government service under the Special Conscription Act.
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In The Virtue of Revenge, this comes to pass in chapter 20 as part of Lex Luthor's presidency, with Godfrey smugly telling the viewers (and heroes by extension) that in order to operate legally as heroes, they need to reveal their secret identities and register with the American government. However, not all states agree to this, such as California, which just so happens to be where Jump City and the Outlaws' base of operations are.
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The reason Thomas Valiant was deemed a criminal for making his own superhero team without registration.
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This is one of the core elements of Shadow Ops. If you're a Latent (magic-using human) in the United States, you've got three basic options. The first: a fairly comfortable (or uncomfortable, if you force the military to come after you) imprisonment while having your abilities fully suppressed for the rest of your life. The second: join the military. Again, for life. Third: Bullets, lethal injection, or the electric chair, depending on area. Unless you're rich, related to a senator, or a famous celebrity. And if you're unlucky enough to manifest powers in one of the "prohibited" schools (necromancy, sentient elemental conjuration, gate magic, negramancy) or use a "legal" school in an illegal way (a physiomancer ripping apart human flesh, or a terramancer controlling animals) then you've only got the former two options. The ethics and morals of this system are debated extensively over the course of the book, with security versus freedom being a core theme. Ultimately, the protagonist decides he can't support a government that effectively imprisons and enslaves its own citizens for something they have no control over, and effects an escape.
The second book, Fortress Frontier, goes more into the laws surrounding Latents, and it makes it quite clear that the laws suppressing and controlling Latents were put into place by a completely terrified administration who believe that stripping Latents of their rights and forcing them into military service is the only way to protect society from them. Counterarguments are raised that the Super Registration Act's harsh policies are the cause of the entire problem with Latents; Selfers rebel because their only options are imprisonment or military service, and many people argue against a system that strips rights from people for something they have no control over, particularly in a society that prizes individual freedoms.
The third book in the series, Breach Point, reveals that the whole thing was the product of a conspiracy between corrupt congressmen, a corrupt president, and the MegaCorp Entertech to effectively enslave anyone who could use magic. In a series of flashbacks, its shown that the drug Limbic Dampener, which is the key to controlled magic use, was originally going to be distributed freely, which would allow any Latent full control over their powers, which would completely destroy all the justifications for the laws oppressing Latents. The head of the corporation that developed Dampener was actually a Latent herself, however, so she was arrested and her company seized so that Dampener could only be rationed to military Sorcerers to prop up the corrupt system.
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The 4400: In "The Truth and Nothing But the Truth", it is revealed that Senator Roland Lenhoff crafted a law forcing all 4400s to register their powers with the government.
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Astro City: In "Confession", the city government starts a registration act to calm the public during a wave of serial killings. It does not go well. It turns out the Mayor was an alien shapeshifter who was trying to contain the heroes before their invasion.
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In Civil War II tie-in The Accused, the trial of Hawkeye for the death of Bruce Banner was being pushed incredibly heavily to get it up and running way sooner than it should. Daredevil discovers that this was a conspiracy to get a second S.R.A. passed by getting a guilty verdict. Daredevil becomes a Spanner in the Works by getting Hawkeye acquitted.
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In Spider-Man Unlimited, a Superhuman Registration Act is passed and, with Nick Fury at the helm this time around, many of the Spiders willingly unmask and accept this. No civil war at all!
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The Marvel storyline Outlawed introduces the Superhuman Welfare Act or Kamala's Law, which outlaws heroic activities or vigilantism for anyone under 21 unless accompanied by an approved heroic adult. The irony here is that the person the law is named after would never have gone with it had the girl not get injured in the first place. It's later revealed that while the Senator spearheading it meant well, he had absolutely no idea this was Roxxon's plan all along and pushes to get it looked at.
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A program similar to the above Babylon 5 example exists in StarCraft, where any telepath born within Confederate space must be taken to the Confederate training centers, where they're turned into the Ghosts (psychic commandos). One of the most famous being Sarah Kerrigan. This program was continued by the Dominion. The Expanded Universe reveals more about the Ghost Academy. For one, all new recruits undergo a memory wipe in order to start new lives in the service of the Confederacy/Dominion. The program also makes no distinction between the status of the telepath. November Annabella "Nova" Terra is the daughter of the head of a powerful Old Family of Tarsonis. Even she is not safe from the Ghost Academy, requiring her father to suppress all knowledge of her abilities, even from herself, to protect her, which grows increasingly difficult as her powers grow exponentially (her telekinetic blasts are more powerful than a tactical nuke).
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The following is a list of statements referring to the current page from other pages.

 Super Registration Act
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Help! Help! This Index Is Being Repressed!
 Super Registration Act
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Magic and Powers
 Super Registration Act
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Superhero Tropes
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Super Registration Act
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type
Super Registration Act
 Marvel Future Avengers / int_ce22183
type
Super Registration Act
 Samurai Flamenco / int_ce22183
type
Super Registration Act
 Tiger & Bunny / int_ce22183
type
Super Registration Act
 Astro City (Comic Book) / int_ce22183
type
Super Registration Act
 Batman: The Dark Knight Returns (Comic Book) / int_ce22183
type
Super Registration Act
 Bazooka Jules (Comic Book) / int_ce22183
type
Super Registration Act
 Civil War (2006) (Comic Book) / int_ce22183
type
Super Registration Act
 DC: The New Frontier (Comic Book) / int_ce22183
type
Super Registration Act
 DC Universe: Legacies (Comic Book) / int_ce22183
type
Super Registration Act
 Legends of the Dead Earth (Comic Book) / int_ce22183
type
Super Registration Act
 Loki: Agent of Asgard (Comic Book) / int_ce22183
type
Super Registration Act
 PS238 (Comic Book) / int_ce22183
type
Super Registration Act
 Powers (Comic Book) / int_ce22183
type
Super Registration Act
 The Magnificent Ms. Marvel (Comic Book) / int_ce22183
type
Super Registration Act
 Thomas Valiant (Comic Book) / int_ce22183
type
Super Registration Act
 Watchmen (Comic Book) / int_ce22183
type
Super Registration Act
 Wonder Woman (1942) (Comic Book) / int_ce22183
type
Super Registration Act
 X-Men (Comic Book) / int_ce22183
type
Super Registration Act
 Civil War / Comicbook
seeAlso
Super Registration Act
 Civil War / Comicbook / int_ce22183
type
Super Registration Act
 The Return / Fan Fic / int_ce22183
type
Super Registration Act
 The Weedverse / Fan Fic / int_ce22183
type
Super Registration Act
 Vigil (Fanfic) / int_ce22183
type
Super Registration Act
 Contractor
seeAlso
Super Registration Act
 Dead on Arrival (MHA) (Fanfic) / int_ce22183
type
Super Registration Act
 Dominoes (Fanfic) / int_ce22183
type
Super Registration Act
 Harbinger (Fanfic) / int_ce22183
type
Super Registration Act
 Harbinger (Peptuck) (Fanfic) / int_ce22183
type
Super Registration Act
 KPLegacy
seeAlso
Super Registration Act
 Stupor Heroics (Fanfic) / int_ce22183
type
Super Registration Act
 The Virtue of Revenge (Fanfic) / int_ce22183
type
Super Registration Act
 Vigil (Peptuck) (Fanfic) / int_ce22183
type
Super Registration Act
 Captain America: Civil War / int_ce22183
type
Super Registration Act
 X-Men / int_ce22183
type
Super Registration Act
 Marvel Universe (Franchise) / int_ce22183
type
Super Registration Act
 Afterglow (2015) / int_ce22183
type
Super Registration Act
 Black Man / int_ce22183
type
Super Registration Act
 Confessions of a D-List Supervillain / int_ce22183
type
Super Registration Act
 I Became the Villain the Hero Is Obsessed With / int_ce22183
type
Super Registration Act
 Interviewing Leather / int_ce22183
type
Super Registration Act
 Kroniki Drugiego Kr&#281;gu / int_ce22183
type
Super Registration Act
 Mercy Hills Pack / int_ce22183
type
Super Registration Act
 Omega Superhero / int_ce22183
type
Super Registration Act
 Shadow Ops / int_ce22183
type
Super Registration Act
 Soledad O'Roarke / int_ce22183
type
Super Registration Act
 Super Supportive / int_ce22183
type
Super Registration Act
 Tales of the Astonishing Black Spark / int_ce22183
type
Super Registration Act
 Technomagia i smoki / int_ce22183
type
Super Registration Act
 The Arts of Dark and Light / int_ce22183
type
Super Registration Act
 The Curse Workers / int_ce22183
type
Super Registration Act
 The Infected / int_ce22183
type
Super Registration Act
 TheLastSkull
seeAlso
Super Registration Act
 The Most Heretical Last Boss Queen: From Villainess To Savior / int_ce22183
type
Super Registration Act
 The Vazula Chronicles / int_ce22183
type
Super Registration Act
 Wearing the Cape / int_ce22183
type
Super Registration Act
 Wonder City Stories / int_ce22183
type
Super Registration Act
 Magical Girl Spec-Ops Asuka (Manga) / int_ce22183
type
Super Registration Act
 Psychic Squad (Manga) / int_ce22183
type
Super Registration Act
 Red Panda Adventures (Podcast) / int_ce22183
type
Super Registration Act
 Wizards Vs Muggles (Roleplay) / int_ce22183
type
Super Registration Act
 A World Of Heroes (Roleplay) / int_ce22183
type
Super Registration Act
 Cape and Cowl (Roleplay) / int_ce22183
type
Super Registration Act
 Superhero Hype RPGS (Roleplay)
seeAlso
Super Registration Act
 TheBigBang
seeAlso
Super Registration Act
 Heroes Reborn (2015) / int_ce22183
type
Super Registration Act
 Lab Rats / int_ce22183
type
Super Registration Act
 The Tick (2016) / int_ce22183
type
Super Registration Act
 Watchmen (2019) / int_ce22183
type
Super Registration Act
 Aberrant (Tabletop Game) / int_ce22183
type
Super Registration Act
 Champions (Tabletop Game) / int_ce22183
type
Super Registration Act
 Forgotten Realms (Tabletop Game) / int_ce22183
type
Super Registration Act
 GURPS Supers (Tabletop Game) / int_ce22183
type
Super Registration Act
 Paranoia (Tabletop Game) / int_ce22183
type
Super Registration Act
 Choice of Magics (Video Game) / int_ce22183
type
Super Registration Act
 City of Heroes (Video Game) / int_ce22183
type
Super Registration Act
 Mega Man Star Force (Video Game) / int_ce22183
type
Super Registration Act
 The Lost Heir (Video Game) / int_ce22183
type
Super Registration Act
 XCOM: Chimera Squad (Video Game) / int_ce22183
type
Super Registration Act
 The Life and Suffering of Sir Brante (Video Game) / int_ce22183
type
Super Registration Act
 SHPR (Web Video)
seeAlso
Super Registration Act
 Antihero for Hire (Webcomic) / int_ce22183
type
Super Registration Act
 Anyone But Virginia (Webcomic) / int_ce22183
type
Super Registration Act
 Everyday Heroes (Webcomic) / int_ce22183
type
Super Registration Act
 Ghost Kiss (Webcomic) / int_ce22183
type
Super Registration Act
 Grrl Power (Webcomic) / int_ce22183
type
Super Registration Act
 Magellan (Webcomic) / int_ce22183
type
Super Registration Act
 Magical Girl Neil (Webcomic) / int_ce22183
type
Super Registration Act
 One-Punch Man (Webcomic) / int_ce22183
type
Super Registration Act
 Pacificators (Webcomic) / int_ce22183
type
Super Registration Act
 Sleepless Domain (Webcomic) / int_ce22183
type
Super Registration Act
 Spinnerette (Webcomic) / int_ce22183
type
Super Registration Act
 Super Temps (Webcomic) / int_ce22183
type
Super Registration Act
 Zap! (Webcomic) / int_ce22183
type
Super Registration Act
 Ten Thousand Rads (Website) / int_ce22183
type
Super Registration Act
 Incredibles 2 / int_ce22183
type
Super Registration Act
 The Awesomes / int_ce22183
type
Super Registration Act
 The Incredibles / int_ce22183
type
Super Registration Act
 The Incredibles / int_ce22183
type
Super Registration Act
 X-Men: The Animated Series / int_ce22183
type
Super Registration Act
 K / int_ce22183
type
Super Registration Act
 Aztek (Comic Book) / int_ce22183
type
Super Registration Act
 Thunderbolts (Comic Book) / int_ce22183
type
Super Registration Act
 Undocumented Features / Fan Fic / int_ce22183
type
Super Registration Act
 Tech Infantry (Tabletop Game) / int_ce22183
type
Super Registration Act