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Surprisingly Elite Cannon Fodder

 Surprisingly Elite Cannon Fodder
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A close relative of Reassignment Backfire, except this turns out rather well for the superiors. This is when your Ragtag Bunch of Misfits are a bunch of assholes or at least out of favour with high command, and their superiors are clearly deliberate in sending them off to their certain demises. The problem is that, through sheer luck, ruthlessness, or actual competence and skill, they keep returning, sometimes even accomplishing the impossible missions.
However, rather than get worried for their jobs, the superiors are actually quite pleased. Now they've got Cannon Fodder who are actually likely to get the job done, but whom no one is going to miss if they don't come back! Often the mark of very cunning superiors.
Sub-Trope of We Do the Impossible. Contrast Elite Mooks, who are actually intended to be elite, as well as One Riot, One Ranger and Elites Are More Glamorous, where the superiors send out someone who is meant to be elite from the start.
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Area 88 has many examples of this. The Area 88 mercenaries are meant to fly highly dangerous missions to take pressure off regular Asran forces, as Bowman observes in the OVA. Since many of the mercenaries are veteran soldiers, they're very good at warfare.
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Dark Souls III: Gael is an old undead who used to serve as a Slave Knight, an expendable servant used as respawning cannon fodder in countless wars. Most Slave Knights were driven to madness by their never-ending duty, but Gael kept his sanity and has outlived his masters by what is implied to be millennia. He can be summoned for two battles in which the Ashen One is outnumbered and can stand his ground rather well. He also guides the Ashen One through the Dreg Heap, leaving messages that point out places where you can survive the long falls throughout the area, and at the end of the Ringed City he devours the blood of the Pygmy Lords for their Dark Souls, becoming the incarnation of the very Dark Soul itself.
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Honor Harrington: Klaus Hauptman knowingly invokes this trope in Honor Among Enemies. He convinces the Royal Manticoran Navy to offer Honor Harrington, a major thorn in his side, a return to RMN service as senior captain of a Q-ship squadron in Silesia fighting pirates (who happened to be threatening his shipping). He figures either she'll succeed and protect his interests, or she'll fail and likely be killed while doing it.
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The Dirty Dozen: The basic premise was taking a group of twelve Death Row prisoners, training them for a mission and sending them to certain death to infiltrate a Nazi hideout in exchange for full pardons. Winning gives the Army a big war victory; losing just saves them execution costs. They win, but only one of the dozen actually makes it back to get his pardon, not counting the two commanding officers.
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At the end of Harry Potter, Harry begins to think of himself as this, after learning of Dumbledore's manipulative plans. Whether or not this was the truth is up in the air.
Dumbledore was not available for questioning during the climactic moment, but his behaviour both before and after suggests he hoped and intended for the individual in question to survive, but would have considered it an acceptable loss to defeat Voldemort.
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Freefall has the corporate version of this trope. Due to the policies of the new manager of the Pournelle/Niven Transfer Station, any new employees require an immense array of certifications and qualifications before they can even think of entering the lowest rung of the station's workforce.
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An episode of Gundam Wing had a disillusioned Zechs pair up with a pair of asshole soldiers to take out a few of the remaining Earth Sphere Alliance strongholds. The pair assign Zechs to make a very visible attack on the base's main defense (a large beam cannon), figuring that Zechs's conspicuous new mobile suit and high-profile reputation will make him a ripe target. Meanwhile they'll be free to sneak in unnoticed and take out the base themselves. Unfortunately, they greatly underestimated Zechs' skills, and failed to realize that the "conspicuous new mobile suit" was the Tallgeese. Zechs not only survived the encounter but is in perfect shape to fight when he discovers his partners killing soldiers who have already surrendered, and proceeds to deal with the situation accordingly.
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Halo Wars 2 reveals that the Covenant used one tribe of Brutes as cannon fodder, sending them into impossible situations to soften up human fortifications before the real attack. The problem was, one of them kept coming back, no matter how many times they tried to get him killed, even after ordering one of his own men to assassinate him. This Brute was the new Big Bad Atriox, and not only did this make him a cult hero to the other Brutes, it also made him hate the Covenant. When they tried to execute him to stop him from becoming a threat, he grabbed the energy sword that was supposed to kill him and slaughtered his executioners, founding the Banished as a new faction.
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Discworld: Rincewind gains this status in Interesting Times, when Archchancellor Ridcully notes that while he is constantly getting into life-threatening situations, he has quite the knack for surviving them.
The Watch are always a Rag Tag Bunch Of Misfits, but they are also this trope in Guards! Guards!. With the rise of the self-regulating Guilds as the new power players in Akkh-Morpork, Lord Vetinari has deliberately allowed the Watch to dwindle down to a few no-hopers commanded by a drunk, so they don't cause trouble. The arrival of Carrot kicks some life back into the squad, and by the end of the book they have saved the city from a rampaging dragon.
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In the Sam & Max: Freelance Police animated series, they are described as (paraphrasing) "The best, most expendable guys we've got". They take it as a compliment.
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In Mission: Impossible – Fallout, Lark who was later revealed to be a decoy, not the real Lark, and thus ultimately a nobody put up one hell of a fight against Ethan and Walker in the bathroom fight scene and would have been able to kill Ethan if Ilsa had not stepped in.
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Ace Combat:
The Player Character in Ace Combat Zero: The Belkan War starts off as this - his first true famous action in the war is getting sent out over the "Round Table" without any support beyond his wingman, as nothing more than a distraction while the main attack commences elsewhere, and defeating an elite squad of Belkan aces anyway. Come the end of the game, he has near single handedly obliterated the best the Belkan Air Force and the defectors to the cosmopolitanist terror organization A World With No Borders from both sides of the war, including his former wingman has to offer and essentially won the war single handedly.
Ace Combat 7: Skies Unknown has player character Trigger assigned to a penal squadron. Despite flying clapped-out rustbucket planes only barely flying in an attempt to confuse the enemy and act as decoys, Spare Squadron (read: mostly Trigger) deliver some of the most decisive blows of the war. It turns out Trigger was falsely convicted and his extreme performance gets the penal squadron pardoned, with him and the second best in the group, Count, being transferred to a special forces wing where the trope no longer applies. Trigger goes on to destroy a rogue super submarine attempting to desrtoy Osea's capital nuclear weapons, something on the order of two massive fleets, several ground divisions and multiple air armadas, becomes the only person to shootdown possibly the only person who was better than the previous games protagonists and destroys two super drones in a Zeroth Law Rebellion.
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The Organization in Claymore has a standard practice of sending the warriors they deem unreliable actually, all who come close to Awakening on Suicide Missions, yet some like Miria and Clare manage to survive against all odds, resulting in a win-win for the Organization. This did eventually end in the Battle of Pieta, where all current undesirables are rounded up in one place and massacred to hold off an army of Awakened Beings until they could scramble to deploy their real weapon, which they did. Pieta, however, backfired again: seven Claymores survived and deserted, but until that point it had been quite nice for them.
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In Valkyria Chronicles, General Damon becomes jealous of Militia Squad 7's successes overshadowing the regular military and constantly sends them on insanely dangerous missions in hopes that they get killed off somehow. It doesn't help that he's always considered the Militia as Cannon Fodder. Fortunately, since Squad 7 is essentially a Badass Army with a Cool Tank, they manage to complete their missions successfully.
It gets worse. In Valkyria Chronicles III, The Nameless' missions are essentially one deliberately suicidal task after another, up to and including assassinating Emperor Maximillian in his fortress of Ghirlandaio.spoilerThat's about the only one time they fail. Have we mentioned that The Nameless is a penal legion and the characters dysfunctional? Fortunately, Kurt and co. are a perseverant and crafty bunch.
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xXx: Xander has been chosen by the NSA to be their agent to infiltrated Anarchy 99, because he's a Genius Bruiser, he blends well with the people in it, and is considered expendable. But he later gets the job done, and stops them from initiating their plan.
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The "Penal Legion" regimental option for Only War has this as the implicit expectation: you play a squad of troops in a regiment assembled from people who were sentenced of some crime, but whose skills were too useful (or for whom death would be too quick and painless to truly be recompense for their sin) to simply be subject to summary execution. Thusly they're given just enough gear, intel and support to successfully complete a Suicide Mission, emphasis on the suicide. Ostensibly, any PC surviving the first mission should probably be pardoned, but this being the unfair galaxy that is Warhammer 40K, you're more likely to just get shipped off to a slightly different meat-grinder.
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Arachne from Yet Another Fantasy Gamer Comic was there, done that. Reassignment Backfire happened much later.
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The basic set-up for "Hunter's Hellcats" in Our Fighting Forces from DC Comics. The Hellcats were a group of convicted felons sent on dangerous missions behind enemy lines during WWII.
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In The Venture Brothers, when the Monarch is asked why he always picks 21 and 24 on missions, he responds, "I know it sounds crazy, but they both have the rare blend of expendable and invulnerable that makes them the perfect henchmen."
Finally averted when 24 died, but that event caused 21 to become so badass he managed to take on Brock Samson in a straight up solo fight and live.
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Berserk:
The Band of the Hawk fills this role for the Kingdom of Midland. When the nobles in the army object to Griffith's proposal to recapture Doldrey with only his own tiny band of misfits despite the number of elite troops Midland has already lost, Sir Laban points out that they have nothing to lose if Griffith bears the risk alone, and that the country will benefit if he pulls another miracle.
In a flashback to Gut's childhood in volume 37, Gambino is shown tricking fresh recruits in his mercenary army into going on a suicidal charge in order to bait enemy archers into firing and revealing their positions. His adopted son, Guts, was no different, except that he made it back. Not missing a beat, he turns it into An Aesop about not trusting anybody.
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The Arbiter rank from Halo plays with this. Basically, a highly decorated Elite who nevertheless has somehow managed to disgrace himself (or simply been unfortunate enough to be seen by the Prophets as a potential threat to their power) will sometimes be granted the title and sent on a highly important, if suicidal, mission, giving the Prophets a way to execute him for his crimes while making him do something useful in the meantime; if he lives, well, there are always more suicide missions that need to be done. Indeed, despite the nature of the rank, Arbiters are generally highly respected within the Covenant (given that they are usually selected from the best and brightest Elites), with the authority to command entire fleets if need be. However, in the case of Thel 'Vadam, the current Arbiter, he's just too badass to die, so the Prophets finally order Tartarus to just murder him after he successfully retrieves the Index (as part of their greater plan to wipe out all the Elites). This still doesn't work.
This is the purpose of the SPARTAN-IIIs, or at least the Alpha and Beta companies of them. Unlike their predecessors, who were turned into Super Soldiers, the IIIs were turned into enhanced but disposable soldiers, meant to be spent on a single key mission. A number of them were later revealed to have survived their suicide missions, as well as there being a whole third company of SPARTAN-IIIs used as more standard super soldiers, of which some three hundred survived the war.
Halo Wars 2 reveals that the Covenant used one tribe of Brutes as cannon fodder, sending them into impossible situations to soften up human fortifications before the real attack. The problem was, one of them kept coming back, no matter how many times they tried to get him killed, even after ordering one of his own men to assassinate him. This Brute was the new Big Bad Atriox, and not only did this make him a cult hero to the other Brutes, it also made him hate the Covenant. When they tried to execute him to stop him from becoming a threat, he grabbed the energy sword that was supposed to kill him and slaughtered his executioners, founding the Banished as a new faction.
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In Starcraft II Dominion Troopers are the prime example of this. Despite their cheapness, lack of health, and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability. A "Forced Conscription" calldown ability grants additional Dominion Troopers inside an extra Supply Bunker, which a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an extremely early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. As such Dominion Troopers have one of the highest kills-to-death ratios in the game, and it is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in borderline suicidal human wave attacks.
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Thorfinn serves as a one-man example in Vinland Saga. Askeladd, the commander he serves under, doesn't really care whether Thorfinn lives or dies (Thorfinn's honour won't let him leave Askeladd's band until he's killed the latter in a Duel to the Death) and thus he throws the younger man Straight for the Commander or uses him for other dangerous tasks like message-delivery to an unreliable ally or retrieving a hostage from a forest fire, using the promise of a duel to motivate Thorfinn. Thorfinn, on his end, despises Askeladd and is only too happy to stay alive out of spite until he's killed him.
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Gundam:
Mobile Suit Gundam: At one point, the main characters wonder if General Revill sees them as this, since despite making sure they get resupplied even in enemy territory he also keeps sending them into the most dangerous battle zones. It's not hard to see why, though: despite being made up mostly of civilians forced into combat, by that point of the story the crew of the White Base have not only repelled the dreaded Red Comet Char Aznable on multiple occasions, they also managed to ambush and kill Garma Zabi, the supreme commander of Zeon's Earth Invasion force.
An episode of Gundam Wing had a disillusioned Zechs pair up with a pair of asshole soldiers to take out a few of the remaining Earth Sphere Alliance strongholds. The pair assign Zechs to make a very visible attack on the base's main defense (a large beam cannon), figuring that Zechs's conspicuous new mobile suit and high-profile reputation will make him a ripe target. Meanwhile they'll be free to sneak in unnoticed and take out the base themselves. Unfortunately, they greatly underestimated Zechs' skills, and failed to realize that the "conspicuous new mobile suit" was the Tallgeese. Zechs not only survived the encounter but is in perfect shape to fight when he discovers his partners killing soldiers who have already surrendered, and proceeds to deal with the situation accordingly.
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Battlefield: Bad Company. This is the entire premise of the eponymous B Company. Command keeps sending them on Suicide Missions, they keep succeeding and surviving, so much so that in Bad Company 2, they are treated as super-elite soldiers despite not actually being such, who are sent in before actual Spec Ops units. Well, they already were, but for different reasons.
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The Red and Blue armies from Red vs. Blue are a collection of washouts, trainees, outright lunatics, and other undesirables picked to run mock battle simulations for the agents of Project Freelancer to test their skills and equipment on before deployment. The two teams that get the most focus are even worse, yet through a combination of their own quirks and sheer dumb luck they manage to dismantle Project Freelancer, defeat and/or kill four Agents, and undo a massive False Flag Operation by Freelancer's rival, Charon Industries.
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Xenosaga plays with this, with Ziggurat-8. Rather than someone else sending him on Suicide Missions, he sends himself on suicide missions, because he wants to die fully (but can't kill himself outright due to programming). The problem (for him), is that he's just too good to die, and ends up being recruited for a very important mission due to his skill.
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Happens in Jak II: Renegade during the first act of the game. Justified, since Jak (and Daxter) just joined La Résistance who regards him as lowly expendable grunt, and sends him to various dangerous missions that need to be done but that they'd rather not waste core members on. One mission then grants you the privilege of meeting with the leader of the rebels. After that, Jak is still sent on dangerous missions that need to be done, but now it's because he's guaranteed to get the job done. In the sequel this is more or less repeated due to the change of the setting with the new characters requiring you to earn their trust, and once you return to Haven City and reunite with your former allies, they treat you as the elite member you've become in the previous game.
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The History of the Galaxy: In Serv-Battalion, an Earth Alliance admiral uses a unit of serv-machines as an extremely expensive diversion to capture a powerful Colonial flagship and its Wave-Motion Gun. The rookie pilots' training in simulations gives them a surprising edge and they inflict great damage on the enemy, but die anyway when the flagship takes the bait and bombs them. The serv-machines' AI modules do take on fragments of the pilots' personalities and survive the battles, however.
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Played completely straight in the Gaunt's Ghosts novels, however. Colonel-Commissar Gaunt has made his fair share of enemies in the higher echelons of Imperial command, and many go out of their way to find ways to kill him and his Ghosts off.
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David himself (yes, the Trope Namer for the Uriah Gambit). He was sent by King Saul to bring back 100 Philistine foreskins (and therefore kill their previous owners) to prove himself worthy of marrying Saul's daughter. Saul intended for him to die, but David survived and brought back 200 foreskins.
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Exterminatus Now:
It usually has the gang sent off to do some incredibly dangerous mission specifically because they're a bunch of frakkers whose backs no-one would care to see. As a result, they frequently don't get the job done too well. However, their tenacity at surviving numerous operations where their command staff are explicitly trying to get them killed off means that Schaefer tends to go to them first if there is a genuine need for a group of inquisitors with a record for pulling off suicide missions.
There's also the fact that they have a steadily increasing supply of blackmail images and videos they can use against their boss: they use this to extort an incredibly large base, some very impressive computers, and some very impressive hardware from their boss, but can't use it to keep from being forced to do their jobs. So, if they go out and get killed, Schaefer wins, and if they come back successful, the Inquisition wins. Perfect Win-Win scenario, as long as their failure doesn't doom the planet to dominion by the dark gods.
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The main premise of Suicide Squad. The entire group are expendable criminals sent on missions which are... well, suicidal.
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Some examples from the Warhammer 40,000 Expanded Universe:
Odd example in Ciaphas Cain in that the superiors may be completely innocent, but Colonel Mostrue often seems a bit too quick to call in artillery strikes close to where Cain is stationed during Cain's time with the artillery unit, and also frequently gets Cain sent off into dangerous situations. Cain suspects that Mostrue is aware of the fact that his first great triumph was really just a desperate attempt to get to safety and abandon the battery to its fate, but whatever Mostrue's intentions, Cain's repeated survival of adverse circumstances only adds to the double-edged sword which is his reputation.
Played completely straight in the Gaunt's Ghosts novels, however. Colonel-Commissar Gaunt has made his fair share of enemies in the higher echelons of Imperial command, and many go out of their way to find ways to kill him and his Ghosts off.
This is the entire point of the 13th Penal Legion. In the first book, Colonel Schaefer starts with a legion of four-thousand troopers, the scum of the Imperial Guard. Two years later, he's got a 'legion' of 8 soldiers and they can do things even a Space Marine cannot.
Subverted horribly in Fire Caste. The Arkhan Confederates succeed where countless other Guard battalions have failed, routing legions of turncoats and aliens, eventually pushing the Tau back to their base of operations, "The Diadem". This is the exact opposite of what the Sky Marshal wanted. The planet is meant to be the site of a Forever War where problematic Guard regiments are sent as an unofficial form of mass execution. The Arkhans turning out to be Surprisingly Elite Cannon Fodder does not benefit the Marshal at all.
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This is pretty much the goal of a new party in Shadowrun: the Player Characters are specifically deniable assets, disavowed should they be captured, and oftentimes the Johnsons in question are specifically trying to get them killed somehow anyway. (Never trust a Johnson, especially if they also happen to be a dragon.) After a few good missions, they grow to be respected, if not feared, though the folks hiring them will often still send them on suicide missions.
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Down Periscope: The crew of the USS Stingray are assigned to be the aggressors in a naval exercise meant to determine if diesel submarines could be a threat to the US Navy, going up against modern nuclear attack subs. In addition to the entire crew up to Lt. Commander Dodge himself being a Ragtag Bunch of Misfits, the Stingray herself is a World War II era diesel submarine, rather than a modern (and much stealthier) Diesel-Electric boat. It is worth noting that at least one key admiral considers the exercise a waste of time, and stack the deck for the Stingray to fail. With a bit of assistance from another admiral taking the whole thing more seriously, and a lot of Crazy Enough to Work shenanigans, they succeed in slipping past the nuke boats long enough to lay in their simulated attack.
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Can be pulled off in most Total War games due to the way character mechanics work. If you have an Inadequate Inheritor, you can send him with an army into enemy territory against highly unfavorable odds. If he fails, he dies, and someone more worthy becomes the new heir; if he succeeds, you've just wiped out a major enemy force and possibly taken a new province, and the target has likely gained some kind of trait that will actually make him more useful.
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This is the entire premise of Star Wars: Battlefront II, where you play as the 501st Legion, which "has a history of snatching victory from the jaws of defeat." They grow out of it though: By the end of the Clone Wars, the 501 is easily the most effective non-special forces unit in the entire GAR, serving as Darth Vader's own unit until they were disbanded following Vader and the Emperor's death in the Legends continuity.
In truth, this is the role of the Imperial Stormtrooper altogether in the Expanded Universe. They’re stripped of their identities, given a number and hidden behind a mask, and they’re treated as completely disposable. They are the designated cannon fodder of the Original Trilogy. And yet they’re actually highly trained Elite Mooks, with the actual Imperial Army still below them. The only reason our heroes cut through scores of them and come out unscathed is Plot Armor at work.
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In The Shahnameh, Rostam frequently becomes this. Despite outliving generations upon generations of royalty and proving himself the most powerful warrior in the East, he still carries out missions or new kings well into his four hundredth year, right up until the day of his death. Admittedly, he is more frequently tasked with mentoring kings' offspring after a few hundred years, but the fact remains that he dies in combat.
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The Jackson Lamb books veer into this. The "Slow Horses" are incompetent, inconvenient or otherwise unwanted MI5 agents who've been reassigned to Lamb’s team at Slough House. They occasionally get drawn back into active duty, though - and in some of those cases they’re clearly seen as expendable. More than a couple of them get killed over the course of the series.
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your move, instigator (draw your weapon and hold your tongue) does this with Child Soldiers. Sakura, Kiba and Tenten were among those pressed into service at obscenely young ages due to the Third Shinobi War continuing for years longer than its canonical length — Sakura and Kiba both started their training at four and were on the battlefield at five, and Tenten's barely a year older than them. What makes them a Spanner in the Works to Danzo is the simple fact that they keep surviving — and in doing so, serve as a collective reminder to the rest of Konohagakure's shinobi that they have been using children as cannon fodder. Danzo wishes to turn them to his advantage, but doesn't understand why they're having such an impact on eeryone around them. This effect only strengthens once all of the other child soldiers have perished, so that the only other kids their age are those who were protected from being forcibly enlisted by their status.
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 your move, instigator (draw your weapon and hold your tongue) (Fanfic)
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Tyrian lampshades this trope. In the words of Transon Lohk, "He's going to (chuckle) save the universe again. And you know what he's going to do after that? He's going to save the universe again, and again, and again! He'll do anything I want him to to help the universe, and I won't have to lift a finger to do anything except send him little messages like... oops."
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Odd example in Ciaphas Cain in that the superiors may be completely innocent, but Colonel Mostrue often seems a bit too quick to call in artillery strikes close to where Cain is stationed during Cain's time with the artillery unit, and also frequently gets Cain sent off into dangerous situations. Cain suspects that Mostrue is aware of the fact that his first great triumph was really just a desperate attempt to get to safety and abandon the battery to its fate, but whatever Mostrue's intentions, Cain's repeated survival of adverse circumstances only adds to the double-edged sword which is his reputation.
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Mobile Suit Gundam: At one point, the main characters wonder if General Revill sees them as this, since despite making sure they get resupplied even in enemy territory he also keeps sending them into the most dangerous battle zones. It's not hard to see why, though: despite being made up mostly of civilians forced into combat, by that point of the story the crew of the White Base have not only repelled the dreaded Red Comet Char Aznable on multiple occasions, they also managed to ambush and kill Garma Zabi, the supreme commander of Zeon's Earth Invasion force.
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In Belisarius Series Damadora's Rajput Army was assigned to a diversionary task. In the process it became the best army in the Malwa service and made Damadora The Emperor. However, the Rajputs are already among the Malwa empire’s finest soldiers — the problem is that Malwa’s rulers don’t trust them, and so keep them at the fringes and/or assigned to the worst missions.
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Ace Combat 7: Skies Unknown has player character Trigger assigned to a penal squadron. Despite flying clapped-out rustbucket planes only barely flying in an attempt to confuse the enemy and act as decoys, Spare Squadron (read: mostly Trigger) deliver some of the most decisive blows of the war. It turns out Trigger was falsely convicted and his extreme performance gets the penal squadron pardoned, with him and the second best in the group, Count, being transferred to a special forces wing where the trope no longer applies. Trigger goes on to destroy a rogue super submarine attempting to desrtoy Osea's capital nuclear weapons, something on the order of two massive fleets, several ground divisions and multiple air armadas, becomes the only person to shootdown possibly the only person who was better than the previous games protagonists and destroys two super drones in a Zeroth Law Rebellion.
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In the backstory to Star Trek: Nemesis, the Romulans create a clone of Picard for infiltration purposes, but abandon the project when a new government takes power. The clone is left to die amongst Remans, whom the Romulans used as cannon fodder during the Dominion War. This human clone led over a dozen successful engagements, overthrows the Romulan empire and cripples the Enterprise.
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The player character in Vampire: The Masquerade - Bloodlines for most of the game. You have no sire (because he/she broke the law in creating you), no standing in the Camarilla (because the Camarilla executed him/her for it), and the only person who claims responsibility for you is the city's prince (who passed the sentence - popular opinion spared you from the same fate). Said prince repeatedly sends you off on Uriah Gambit missions because your continued existence is an eyesore to him, and you keep coming back with success stories. After two or three missions of this, said prince wises up and decides to send you on a mission that he expects you to come back from — if only because it's a planted murder scene and he wants you, the politically naive newbie whose word would be relatively more trusted, to be the Unwitting Pawn who implicates one of his political rivals.
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Adventures of the Galaxy Rangers: The Series Five team is hinted to be this in canon. Doc and Niko have mysterious pasts. Goose is the lone member of his failed Super-Soldier project to stay loyal to his handlers. Even Zachary, a respected officer, has people from politicians to low-level security guards questioning his sanity. The Fanon merely makes it very explicit.
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The following is a list of statements referring to the current page from other pages.

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Adverbly Adjective Noun
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Military and Warfare Tropes
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