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Swiss-Army Gun

 Swiss-Army Gun
type
FeatureClass
 Swiss-Army Gun
label
Swiss-Army Gun
 Swiss-Army Gun
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SwissArmyGun
 Swiss-Army Gun
comment
Simply put, it's a gun that can do a whole bunch of stuff depending on the situation. Like a Swiss Army knife, with just a flip of the wrist it can be a rocket launcher, shotgun, machine gun, grenade launcher, or chainsaw rocket catapult. This gun seems to be whatever you need, when you need it, just as long as it's some kind of projectile weapon. Don't even begin to mention the obvious design flaws, because this weapon is powered by Rule of Cool, with a little bit of Hyperspace Arsenal thrown in.
Subtrope of Swiss-Army Weapon. Often also a BFG (hey, those extra guns are gonna take up space). Compare to Do-Anything Robot, for its even less realistic equivalent. The key difference between this trope and the Do-Anything Robot is that the Swiss Army Gun generally has some kind of limit or some set number of forms. Gun Accessories are a common method of creating such a weapon.
 Swiss-Army Gun
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2024-04-12T06:46:55Z
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2024-04-12T06:46:55Z
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DBTropes
 Swiss-Army Gun / int_11b7db91
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Swiss-Army Gun
 Swiss-Army Gun / int_11b7db91
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Exaggerated in the Adventure Time episode "Varmints", where Princess Bubblegum uses a strange shotgun with a knob that adjusts between many bizarre firing modes: Slow Lasers, projectiles that turn things into flashlight batteries, force fields, and creating a second gun of the same kind that starts out fused at the barrel to the first one.
 Swiss-Army Gun / int_11b7db91
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Swiss-Army Gun / int_11b7db91
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Swiss-Army Gun
 Swiss-Army Gun / int_1247acc4
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In Beverly Hills Cop III, Serge's "Survival Boutique" sells the Annihilator 2000, a combination minigun, microwave oven, rocket launcher, portable TV, flamethrower, beverage cooler...
 Swiss-Army Gun / int_1247acc4
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 Beverly Hills Cop III
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Swiss-Army Gun / int_1247acc4
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Swiss-Army Gun
 Swiss-Army Gun / int_1651697f
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Venom (2011): As Agent Venom, Flash Thompson was given the Multi-Gun, a modular firearm whose default appearance was an assault rifle but which could shift between various alternate modes.
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Swiss-Army Gun
 Swiss-Army Gun / int_187d570a
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Pandora from Devil May Cry 4 is a demonic briefcase which is able to change its configuration and is apparently bottomless. It can be transformed into a gatling gun, an oversized three-bladed shuriken, at least two types of rocket launchers of various efficacy, a big laser cannon and a floating platform laden with rocket launchers. Overall, this briefcase has 666 forms, but we get to see only the ones described above and the last-resort one, PF666: Omen, which is activated by simply opening up its lid.
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Swiss-Army Gun / int_187d570a
 Swiss-Army Gun / int_1eadea38
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Swiss-Army Gun
 Swiss-Army Gun / int_1eadea38
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Level Up: Wyatt's Blast-A-Ton is gigantic Swiss army gun with lots of ammo and many types of ammo.
 Swiss-Army Gun / int_1eadea38
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1.0
 Swiss-Army Gun / int_1eadea38
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 Level Up
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Swiss-Army Gun / int_1eadea38
 Swiss-Army Gun / int_2819aebd
type
Swiss-Army Gun
 Swiss-Army Gun / int_2819aebd
comment
Mega Man (Classic)'s iconic Mega Buster changes into the weapon of any Robot Master he defeats. In any one game, the Buster can function as a rocket launcher, flamethrower, ice gun, grappling wire, boomerang thrower, needle gun, and time manipulation device...just to name a few.
 Swiss-Army Gun / int_2819aebd
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Swiss-Army Gun / int_2819aebd
 Swiss-Army Gun / int_2932b28c
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Swiss-Army Gun
 Swiss-Army Gun / int_2932b28c
comment
Captain Deadbeard from Plants vs Zombies: Garden Warfare 2 has a Short-Range Shotgun that shifts into a Sniper Rifle whenever his crosshair is zoomed in.
 Swiss-Army Gun / int_2932b28c
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 Plants vs Zombies: Garden Warfare (Video Game)
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Swiss-Army Gun / int_2932b28c
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Swiss-Army Gun
 Swiss-Army Gun / int_2c7a2624
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The Alloy of Law features Vindication, designed to fire specialised rounds that are optimised against various types of magic-user.
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 The Alloy of Law
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Swiss-Army Gun / int_2c7a2624
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Swiss-Army Gun
 Swiss-Army Gun / int_35e05f2a
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Most characters in RWBY sport weapons that are great examples of Swiss Army Guns.
And Velvet's weapon is a Hard Light version of any weapon she take a picture of. To fight a group of Mini-Mecha, she used in order: Ruby's sniper scythe, Weiss' revolver rapier, Yang's shotgun gauntlets, Blake's dual sword pistol, Coco's handbag minigun, Sun's nunchuk/staff pistol, Nora's grenade launcher warhammer and Penny's flying laser shooting swords
 Swiss-Army Gun / int_35e05f2a
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 RWBY (Web Animation)
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Swiss-Army Gun / int_35e05f2a
 Swiss-Army Gun / int_36ee2abe
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Swiss-Army Gun
 Swiss-Army Gun / int_36ee2abe
comment
In Paranoia, cone rifles and some other guns take multiple types of ammo (armor-piercing, hallucinogenic gas, etc.) with the same size shells, which are never ever mislabeled.
And some of those mislabeled cone shells definitely wouldn't have a chance of being tactical nuclear devices.
 Swiss-Army Gun / int_36ee2abe
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Swiss-Army Gun / int_36ee2abe
 Swiss-Army Gun / int_390627ba
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Swiss-Army Gun
 Swiss-Army Gun / int_390627ba
comment
Hero (1997), a Heroic Bloodshed movie set in the 1940s, have the mentor character using a bunch of single-shot Winchester rifles bundled together to fire multiple shots at mooks, all at the same time. And later on using a row of rifles tied to a plank to gun down a row of mooks.
 Swiss-Army Gun / int_390627ba
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 Hero (1997)
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Swiss-Army Gun
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In the Time Squad episode "Nutorious", Tuddrussel gets a laser gun with tons of features. The problem? He has no idea how to use the laser gun part of it.
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Swiss-Army Gun
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Judge Dredd: Dredd's Lawgiver:
 Swiss-Army Gun / int_40e44a7a
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Swiss-Army Gun / int_40e44a7a
 Swiss-Army Gun / int_42bb8b78
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Swiss-Army Gun
 Swiss-Army Gun / int_42bb8b78
comment
Æon Flux has her FUG (Flux Universal Gun) which can use a line and grapnel, alternate between a sniper mode and full auto, and the FUG with a slight adjustment use nonstandard ammo like high-ex, drones, armor-piercing, incendiary and whatnot.
 Swiss-Army Gun / int_42bb8b78
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Swiss-Army Gun
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In Blastfighter, Pete gives Tiger an untraceable high-tech shotgun. It has an interchangeable rifle barrel, can fire rifle grenades (including tear gas), and comes with a variety of ammo, including, high explosive, incendiary, and amour-piercing. Needless to say, all of its functions get a workout during Tiger's Roaring Rampage of Revenge.
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Swiss-Army Gun
 Swiss-Army Gun / int_43576f5
comment
In the Supernatural episode "All Hells Breaks Loose, Part Two" (S02, E22), the Colt, a gun which can kill most supernatural creatures, is also used as a key to unlock a crypt which is sealing a Hell Gate.
 Swiss-Army Gun / int_43576f5
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1.0
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 Supernatural
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Swiss-Army Gun / int_43576f5
 Swiss-Army Gun / int_467773a6
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Swiss-Army Gun
 Swiss-Army Gun / int_467773a6
comment
Rogue One, Jyn Erso "founded" an A-180 blaster pistol and Cassian Andor has a A280-CFE convertible heavy blaster pistol which both can turn from a pistol to a rifle. The Rogue One troopers used A-300 blaster rifle is a unique one that transforms from a blaster carbine to a rifle.
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In Donkey Kong Country 2: Diddy's Kong Quest, King/Kaptain K.Rool arms himself with a blunderbuss that while looking rather plain and ordinary, is able to rapid-fire massive cannonballs along with various types of debilitating gases that hinder the Kongs' ability to dodge his attacks. He's also able to use it as a jet to propel himself around the arena at high speeds and as a vacuum to draw the Kongs close so he can club them with its stock. The last function ends up working against him as clogging it up with a cannonball will cause it to backfire explosively.
The king wields the same blunderbuss in his appearance in Super Smash Bros. Ultimate, where it retains its multi-purpose nature, being able to fire cannonballs as well as vacuum up both enemy projectiles and opponents for use as ammunition.
 Swiss-Army Gun / int_4d48667e
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 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
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Swiss-Army Gun
 Swiss-Army Gun / int_4e5a4630
comment
Star Wars: Republic Commando cuts down the amount of equipment the characters have to carry by making the primary weapon modular, capable of swapping between automatic, sniper and grenade modes depending on which quick-change barrel assembly is currently attached.
 Swiss-Army Gun / int_4e5a4630
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 Star Wars: Republic Commando (Video Game)
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Swiss-Army Gun / int_4e5a4630
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Swiss-Army Gun
 Swiss-Army Gun / int_52f6626
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In Jak II: Renegade, the Morph Gun starts out as a Shotgun, but gets mods that not only increase its normal stats, but also turn it into a Single-Shot Rifle, a Machine Gun, and a BFG. The third game adds a Reflecting Laser, a Ground-Wave Generator, a Lightning Gun, an Anti-Gravity Generator, a Grenade Launcher, a Drone Launcher, a Homing Needle Gun, and a Pocket Nuke.
 Swiss-Army Gun / int_52f6626
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 Jak II: Renegade (Video Game)
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Swiss-Army Gun / int_52f6626
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Swiss-Army Gun
 Swiss-Army Gun / int_5a49f883
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A Hero's War: Minmay's mark 2 magical guns have modes for fire-bolts, force-bolts, shield-penetrating bolts, bullets with magically increased momentum, grenade launching, and a bayonet. They can also spray pellets like a Sawn-Off Shotgun, but that's ultimately deemed to be unnecessary complexity and removed in later models.
 Swiss-Army Gun / int_5a49f883
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 A Hero's War
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Swiss-Army Gun
 Swiss-Army Gun / int_684610
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Throughout the BlazBlue series, Noel Vermillion's Nox Nyctores Bolverk has taken on the form of a pair of Hand Cannons, a minigun, a rocket launcher, a shotgun and a BFG that fires a massive laser beam at the opponent, to name a few.
 Swiss-Army Gun / int_684610
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 BlazBlue (Video Game)
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Swiss-Army Gun / int_684610
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Swiss-Army Gun
 Swiss-Army Gun / int_6c0b2aa
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Activision had the game Apocalypse starring Bruce Willis. Willis was scientist Trey Kincaid, a master with nanotechnology who used his technologies to develop a weapon that was a humble machine gun, but with the proper ammunition could become a laser, particle beam or various explosive weapons.
 Swiss-Army Gun / int_6c0b2aa
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 Apocalypse (Video Game)
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Swiss-Army Gun
 Swiss-Army Gun / int_6e2bbc71
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Hard Reset has not one but two Swiss Army Guns. One of them acts as a chaingun/gatling assault rifle, a Short-Range Shotgun, a Grenade Launcher, a rocket/missile launcher and a minelayer. The other shoots bolts of energy, a stream of energy, zappy electrical field grenade things, a high-power pinpoint-accurate sniper mode with shots that penetrate walls, and explosive energy bolts that 'phase' through cover to find your target. Oh, and each mode has a Secondary Fire too.
 Swiss-Army Gun / int_6e2bbc71
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 Hard Reset (Video Game)
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In The Fractal Prince, the warrior Mieli joins a mercenary army in protecting a steam train from "Wild Code", when the odds start getting bad - she reluctantly brings out her multi-purpose cannon. Against a storm of incoming Wild Code, she vaporizes that whole area with a Quark-Gluon plasma charge and when a ursinoid mercenary gets corrupted and attacks her, Mieli puts a large hole in her with the cannon's X-Ray laser.
 Swiss-Army Gun / int_796e1adf
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 The Quantum Thief
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Swiss-Army Gun / int_796e1adf
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Swiss-Army Gun
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In the Mass Effect/Command & Conquer: Tiberian Series crossover Renegade, the Global Defense Initiative has developed "Shapeshifter" weapons using mass effect technology, which consist of infantry rifles that feature various heavy weapon add-ons. This is following GDI's standard design logic when applied to the lighter, collapsible weapons that can be created using mass effect technology; after all, if they can make their guns smaller and fold out into full-sized weapons, then they can fit multiple weapons into the same space and weight that a conventional gunpowder weapon possesses.
 Swiss-Army Gun / int_7988cb68
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 Mass Effect (Franchise)
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Swiss-Army Gun
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In Star Wars: The Old Republic, the Republic Trooper class (no matter the Advanced Class choice) has this as a weapon. It can fire regular shots, an "explosive round", fire mortars, lay down a close AOE Ion Pulse, and can heal teammates.
 Swiss-Army Gun / int_7d8c61a2
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1.0
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Swiss-Army Gun
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The Buster Gundam from Mobile Suit Gundam SEED is of a particularly interesting note because it features this except with two guns. Individually, both guns have a separate function. The gun on the right is a railgun while the gun on the left is a beam rifle. The two guns can be docked with one another by plugging the barrel of one into the butt end of the other, which will power up the gun in front. The railgun's powered up form is an anti-armor shotgun, while the beam rifle's is a high-energy, long-range beam sniper rifle.
A later model, the Verde Buster, mounts the cannons on the shoulders so that they can both be used. However, the docking arms used to mount those guns are given shotguns which have sword blades that unfold out of them.
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Even at the most limited definition (things that could be the same basic effect to different degrees counts as one mode, and modes that could be used as weapons but aren't are discounted), Star Trek's phasers have at least two attack modes: shoot at things to make them stunned/killed/disintegratednote disintegration is probably a separate function, but the stun/kill settings are implied more than once to be a matter of the strength of the attack more than any fundamental difference in what it does — high stuns can kill, and low kills can sometimes be survived even by mundane humans, and blow up.
Supplemental materials went into a bit more detail. The basic Type 2 hand phaser has sixteen power settings: Level 1 is basically a wireless taser, Level 3 will knock an adult human unconscious for about an hour, Level 7 is almost universally lethal and Level 8 is a Disintegrator Ray. The settings beyond that tend not to get used much, but Level 16 would probably put the frontal armour of a 21st century main battle tank to some trouble. They also have a seldom-used Spread Shot mode.
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Juukou B-Fighter (and it's American adaptation, Big Bad Beetleborgs) had the Input Magnum (in Beetleborgs, the Sonic Laser), a laser gun that, depending on the 3-digit code inputted on the bright blue keypad on one side, would fire different beams or effects. The sequel, B-Fighter Kabuto (or Beetleborgs Metallix) had the Input Card Gun (Data Laser in the US), where different Input Cards would be slid into the back for different effects.
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Swiss-Army Gun
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Colonel Fedmahn Kassad's FORCE-issue rifle in the Hyperion Cantos includes flechette grenades, laser beams, and several other weapons in one package.
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Swiss-Army Gun
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Sirica of Kirby: Right Back at Ya! wields a machine gun/sword/flamethrower, seemingly stolen from Nightmare Enterprises as it has its logo.
 Swiss-Army Gun / int_8d50e6ff
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 Kirby: Right Back at Ya!
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Swiss-Army Gun
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If you like the idea of using Zorg brand weapon clusters in your OGL science fiction games, there is a blatant copy in the OGL supplement 1001 Science Fiction Weapons. You will need to be proficient in both energy and slugthrower weapons to use the General Weapon System Mark 183, which contains a shotgun, particle beam, laser, micromissiles, and grenade launcher in one single handy pod. The more advanced Mark 490 contains an X-ray laser, stun ray, plasma gun, armour-piercing force bolt, and an antimatter gun.
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 The Fifth Element
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Swiss-Army Gun
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Daisuke's gun from Heat Guy J may count. The gun itself only has one particularly notable feature, a retractable hook at the bottom of the grip used for close combat. However, it can use a variety of ammo, including standard bullets, presumably a silver bullet, explosive Red Tab bullets, and electric Blue Tab bullets that stun those they hit.
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Nightwing villain Torque was given a assault rifle supplied by Intergang that had various voice-activated functions. It could do laser blasts, explosive blasts, an optics flare for blinding people and a kinetic pulse-type feature that could push something away. When Torque goes overboard and the gun starts overheating, it gets another function: as a bomb.
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The canceled Tiberium FPS would have included a transforming weapon as part of its basic design. Wielded solely by the player, the "GD-10" served as a basic assault rifle, grenade launcher, missile launcher, and personal ion cannon.
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Iji's personal favorite nanoweapon, a Tasen Gen 2 Preloader, can form everything from a simple shotgun to a spray fire energy weapon to a giant laser to a repulsor to a nuke. Perhaps noteworthy in that the player must trick the Swiss Army Gun into being able to utilize many of the more unusual configurations.
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Gunman Chronicles is made of this trope. It has little more than 6 actual weapons, but each weapon has at least 4 submodes, that can even have their own sub-sobmodes: you can program a Rocket Launcher for firing homing or non homing missles, and sub-program said missiles to be high explosive, grapeshot, or attach to the surface as laserwire high explosive/grapeshot mines.
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In Overwatch, Widowmaker's rifle functions as a sniper rifle when using the scope or a machine gun when hip-firing.
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The Playstation FPS Codename: Tenka (or "Lifeforce Tenka" overseas) featured the "Self-Generating Polymorphic Armoury" or SG-26, an assault-rifle-sized weapons system that could shoot standard lead, lasers, grenades, missiles and mines, some of them upgradeable with various sub-modes (like dual and chargeable laser beams, and automatic rifle fire).
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The Memory Sword in The Dark Side of the Sun by Terry Pratchett can become a wide variety of weapons, from swords to molecular strippers to projectile guns that make ice bullets by freezing atmospheric moisture.
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Saturday Night Live had a fake commercial for a Swiss Army Gun, complete with giant ivory toothpick and corkscrew.
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2012's Dredd features the Lawgiver, with its trademark voice-selectable ammunition. Known bullet types are: standard-which can be customized for rapid fire or silenced, stun rounds, Hot Shot, Incendiary (a long distance white phosphorous like scatter shot), Armor Piercing, and High Ex.
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Warhammer 40,000:
You think the standard Space Marine is scary with his automatic-explosive-armor-piercing-round firing "Bolter", don't you? Say hello then to the Sternguard Veteran, who, prior to the game's eighth edition, carried guns that could switch between multiple specialized bolter ammunition types depending on the situation, be they incendiary-fireball-explosive, scalding-gas-explosive, supersonic-velocity, extra-armor-piercing or scariest of all, poisonous-acid-filled bolts.
And then the Deathwatch go one better, bringing bolts that disrupt the power of psionic entities (like Chaos Sorcerors) and bolts that create miniature gateways to hell to the table... amongst many others.
The tabletop game has rules for combi-weapons, basically a weapon with a different weapon attached and can be used once per game. When they debuted in the Slaves of Darkness supplement for Khorne and Slaanesh, a combi-weapon with two different guns was the bare minimum (a character could have a combi-weapon with many more guns than just two) and combi-weapons could be used as many times as you wish. The game's eighth edition restored their ability to fire multiple times, but added an accuracy penalty if both parts of the weapon are used at once.
Any and all Ork shootas can be used as melee weapons, some by having choppy bits, others by virtue of being over fifty pounds of pig-iron held together with spit and WAAAAGGGGHHHHH!.
Chaos Obliterators are former Mechanicus troops and priests who have been infected with a virus that literally turns their flesh into steel, and can create any weapon they want from their bodies.
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In a short story of The Punisher, Frank interrupted a weapons deal about a special handgun called "The Preacher". Its barrel was designed to fire any type of ammunition, and the butt could auto adjust to accept magazines of any size. Frank pockets the gun after killing off everyone else.
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Judge Dredd's Lawgiver, which has specific rounds for basically any given situation.
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In Battle Zone 1998, the astronaut's automatic plasma rifle can be shouldered to use an integrated cockpit-penetrating sniper rifle. In the sequel, the Pulse Rifle used by ISDF has the same functionality, with the addition of a telescoping barrel and a more ergonomic digital scope that pops up from the rear of the receiver. The sequel also has a 'Bazooka' alternate weapon, which can fire (relatively) rapid-fired rockets, or a massive high explosive blast.
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In Perfect Dark, nearly every weapon in the game has a secondary function, some of which are quite unique. Eg. the Laptop Gun (SMG and automatic sentry), Dragon (assault rifle and proximity mine), K7 Avenger (assault rifle and threat detector), RCP-120 (SMG and cloaking device), etc.
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Contra: Shattered Soldier: The director of the game wanted a new direction, so instead of starting with the machine gun and then finding power-up weapons - Bill and Lucia are given a weapon that has multiple firing modes - machine gun, spread gun and flamethrower which in turn have alternate firing modes when charged - homing missile, flying mine and a powerful fireball.
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Blake's 7 featured some of these for the last season when they started going more overtly Cyberpunk. Quite how one makes a relatively small handgun fire Slow Lasers, unspecified less-lethals, "old-fashioned percussion bullets" and a bunch of other stuff they never get around to using just by swapping magazines was glossed over.
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BattleTech's Mauser 960 Assault System, the standard issue rifle of the Star League, was a laser rifle with an integrated grenade launcher, a vibro bayonet, and an enormous survival kit (flares, emergency nutrient pills, a radio, a spade, and a medical kit) built into the stock. Few exist in the modern age, most of which are in horrible shape save for a sizable stockpile of pristine ones in ComStar's vaults. Like the real life OICW, it was an enormously heavy design that rapidly fatigued its users; and the Clan retrofit is even heavier.
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Redline: Gang Warfare 2066 features such a weapon wielded by the protagonist. Besides the standard assault rifle mode, it can also become a buzzsaw (with optional nitro upgrade that makes you fly around for a limited time), a rocket launcher, an EMP device (handy for those vehicles!), a shotgun, a grenade launcher, an alien goo shooter, a sniper rifle, and a hitscan plasma beam weapon.
Accolade's earlier TPS/FPS Eradicator also outfitted all three characters with Swiss Army Guns. In both games, to use the extra gun modes, you just collect the required ammo scattered throughout the levels-no need to collect prerequisite guns first!
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Battlestar Galactica. Pilots are equipped with standard sidearm with a large-calibre underbarrel attachment for explosive rounds that can make Centurions' heads explode. Presumably it also fires specialist loads like signal flares for downed pilots.
This may be based off vierlings like the Space Gun, a combination sawed-off rifle/double-barreled shotgun designed as a compact foraging tool, since different game animals are easier to hunt with shot or bullets.
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10tons's Jydge features a character who's a mashup of Judge Dredd and RoboCop. So it's fitting that its gun, the Gavel Mk1 is the unholy offspring of a futuristic lever-action carbine, the FN SCAR and a steel sledgehammer. This makes it a gun that's awfully good at smashing skulls. The Gavel Mk1 has different firing modes that not only turns it to a shotgun or assault rifle, etc. with unlimited ammo (but still needs reloading), but also lets it fire lasers, plasma and ion bolts as well. The Gavel Mk1 can add a special weapon that lets it fire a limited number of rockets or spider drones and other things. It can also house up to 3 different mods giving the gun abilities such as recovering health from killing and giving your gun better rapid-fire. The only drawback to the Gavel is that it can only switch out its settings when not on a mission.
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TAGAP 4 features the AMM01, aka the Adaptive Multi-Munition Weapon System 01. It can analyze different types of ammo to learn how to use them; this includes firing metallic scrap in a shotgun-like blast. On top of that, it can also act as a pulse rifle with infinite ammo, and can be upgraded to add a cryogenic or electrical effect to any shot it fires.
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Invitation to Hell has the main character helping to develop a suit meant for an expedition to Venus, which comes with a retractable gun in its sleeve that shoots laser beams and can also act as a flamethrower.
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In Logan's Run, the Sandman guns had six attack methods: homer (a heat-seeking projectile), tangler (sticky net), nitro, vapor (ignites every pain nerve in the body), ripper, and needler. In the movie there were no such settings shown.
In the TV series, however, Logan mentions the guns have the settings stun, blast, and kill. While the TV and movie guns can run out of charge, they are not limited to the six shots.
Also in the book, the gun was a revolver that came loaded with exactly one bullet of each of these types, and Logan (being on the run) had no access to spares, averting Bottomless Magazines and making each shot both a Chekhov's Gun and Too Awesome to Use.
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Parasite Eve featured a weapons customization feature that allowed you to take 'features' from other weapons and put them on whatever weapon you wanted. A New Game Plus weapon might be a pistol capable of firing exploding bullets in three round bursts with shotgun-like spread. The sequel featured a more realistic version of this, the M4A1, which can accept any number of modifications ranging from rather benign attachments such as a bayonet or a magazine attachment to double the ammo count per-magazine, to the really fantastic stuff like an underbarrel armor-piercing laser or high-power paralyzing taser.
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Jazz Jackrabbit's long blue gun, the LFG-2000 Blaster, is designed to be compatible with most types of ammunition, conventional or otherwise. This includes plasma rounds, rubber bullets, freezing rounds, small homing missiles, large exploding rockets, flamethrower fuel, pepper spray, electric charges, even standard TNT.
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Parodied in Homestar Runner's Dangeresque movies. The titular Anti-Hero's weapon is the Nunchuk-Gun, which is basically a revolver with a pair of nunchuks taped to it.
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You have to be superhumanly strong to use most of them, but Naruni: Wave 2 for Rifts contains a series of mercenary multi-rifles, which tend to combine three weapons in one, such as the Silverfire, which contains a gun which fires silver projectiles, a flamethrower, and a laser; and others that combine plasma cartridge, laser, plasma beam, grenade, micromissiles etc. together, usually in combinations of three. Some can even have a vibro-bayonet mounted, for extra cost.
The Daisho-10 made by the Oni in the Three Galaxies setting is a nonomachine-based weapon that transforms between a Sub-machine gun and a Vibro-sword. The company that produces it also has a version reserved for its own use that has a fully-functional third form of a camera or hand-held computer.
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The SICW in Classified: The Sentinel Crisis is a transforming machine gun/sniper rifle/shotgun/grenade launcher/gatling gun/rocket launcher. It's supposed to be man-portable, although the person carrying it is wearing powered armor.
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Saints Row IV: The "'Merica" gun. As its description says, it's "a dozen guns, a rocket launcher, and a flamethrower, all wrapped together behind one convenient trigger." Complete with patriotic music playing whenever it's held.
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In Jon Sable, Freelance, Jon carried a large bore, multipurpose stainless steel revolver, that had a resemblance to an antique pepperbox revolver. The weapon could fire underwater, fire rifle shot, arrow/bolt type projectiles and a multitude of other loads, such as tear gas, explosive, and tranquilizer. This was a Real Life weapon designed for Navy SEALs that never went beyond prototype.
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Your character in No Man's Sky only has a single Multi-Tool. Instead of acquiring new guns, you install modules into your Multi-Tool that weaponize it in different ways, such as a Boltcaster that turns it into an automatic gun, a Blaze Javelin that charges over a couple seconds and uses carbon as ammo, or a Plasma Spitter that functions as a grenade launcher. The Multi-Tool also accepts non-combat modules, such as the Mining Beam or the Terrain Manipulator, as well as non-offensive modules such as a force shield. You start with a small Multi-Tool with limited capacity for modules, and as you progress through the game, you can replace it with larger Multi-Tools that can accept more modules as well as more upgrades.
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Vanquish has the BLADE-short for Battlefield Logic ADaptable Electronic-system, which scans weapons and uses the data to morph into said weapon. Of course, the hard drive only has enough data for three guns, which means to pick up a new weapon, the player must swap out the data of a currently-equipped gun.
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Every weapon in Doom Eternal has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:
The Combat Shotgun includes an under-barrel grenade launcher.
The Heavy Cannon has a pair of retractable micro-missile batteries that fire small explosive missiles.
The Super Shotgun includes the "Meat Hook", a grappling hook that can stick into enemies and pull the Doomguy towards them, allowing him to fire point-blank in their face.
The Chaingun has an energy shield that not only blocks projectiles, but also can be upgraded to launch forward to bash into enemies.
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And then the Deathwatch go one better, bringing bolts that disrupt the power of psionic entities (like Chaos Sorcerors) and bolts that create miniature gateways to hell to the table... amongst many others.
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 Swiss-Army Gun / int_f8acc9ea
comment
The Service Weapon in Control is less an actual gun and more gun-ness manifest, taking on the shape of any gun its user envisions with unlimited ammo. For Jesse, it can be a revolver, a shotgun, a submachine gun, a borderline sniper rifle, and a grenade launcher. According to the lore, it's closer to a Swiss-Army Weapon, theorized to have been fabled weapons like Excalibur and Mjolnir, but that never appears in the game.
 Swiss-Army Gun / int_f8acc9ea
featureApplicability
1.0
 Swiss-Army Gun / int_f8acc9ea
featureConfidence
1.0
 Control (Video Game)
hasFeature
Swiss-Army Gun / int_f8acc9ea
 Swiss-Army Gun / int_fa5e90fd
type
Swiss-Army Gun
 Swiss-Army Gun / int_fa5e90fd
comment
In City of Heroes, The eponymous weapon from the Assault Rifle powerset seems to do everything but dispense mixed drinks.
Specifically: semi-auto rifle, shotgun slug, shotgun buckshot, grenade launcher, beanbag, sniper rifle, flamethrower, fully automatic rifle and missile launcher.
 Swiss-Army Gun / int_fa5e90fd
featureApplicability
1.0
 Swiss-Army Gun / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Swiss-Army Gun / int_fa5e90fd
 Swiss-Army Gun / int_fe85bfc8
type
Swiss-Army Gun
 Swiss-Army Gun / int_fe85bfc8
comment
The king wields the same blunderbuss in his appearance in Super Smash Bros. Ultimate, where it retains its multi-purpose nature, being able to fire cannonballs as well as vacuum up both enemy projectiles and opponents for use as ammunition.
 Swiss-Army Gun / int_fe85bfc8
featureApplicability
1.0
 Swiss-Army Gun / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Swiss-Army Gun / int_fe85bfc8
 Swiss-Army Gun / int_ff536b75
type
Swiss-Army Gun
 Swiss-Army Gun / int_ff536b75
comment
Jeffrey Thomas's novel Blue War, from the Punktown stories, had the Assault Engine, which were similar to the guns in Old Man's War. Assault Engines are a combination shotgun, carbine, grenade launcher and energy beam projector to deal with any threat in the jungles of an other dimensional Vietnam-expy.
 Swiss-Army Gun / int_ff536b75
featureApplicability
1.0
 Swiss-Army Gun / int_ff536b75
featureConfidence
1.0
 Old Man's War
hasFeature
Swiss-Army Gun / int_ff536b75

The following is a list of statements referring to the current page from other pages.

 Swiss-Army Gun
processingCategory2
Guns and Gunplay Tropes
 Jon Sable, Freelance (Comic Book) / int_cd218d63
type
Swiss-Army Gun
 Grimm Tidings / Fan Fic / int_cd218d63
type
Swiss-Army Gun
 Saving Blitzo (Fanfic) / int_cd218d63
type
Swiss-Army Gun
 Dial (Fanfic) / int_cd218d63
type
Swiss-Army Gun
 Of Sheep and Battle Chicken (Fanfic) / int_cd218d63
type
Swiss-Army Gun
 Blastfighter / int_cd218d63
type
Swiss-Army Gun
 Dredd / int_cd218d63
type
Swiss-Army Gun
 Invitation to Hell / int_cd218d63
type
Swiss-Army Gun
 Childe Cycle / int_cd218d63
type
Swiss-Army Gun
 Hyperion Cantos / int_cd218d63
type
Swiss-Army Gun
 Line of Delirium / int_cd218d63
type
Swiss-Army Gun
 Old Man's War / int_cd218d63
type
Swiss-Army Gun
 Succession / int_cd218d63
type
Swiss-Army Gun
 The Dark Side of the Sun / int_cd218d63
type
Swiss-Army Gun
 The Rage War / int_cd218d63
type
Swiss-Army Gun
 The Succession Duology / int_cd218d63
type
Swiss-Army Gun
 Wax and Wayne / int_cd218d63
type
Swiss-Army Gun
 Swiss Army Weapon
seeAlso
Swiss-Army Gun
 Outlaw Star (Manga) / int_cd218d63
type
Swiss-Army Gun
 Beetleborgs / int_cd218d63
type
Swiss-Army Gun
 Level Up / int_cd218d63
type
Swiss-Army Gun
 Paranoia (Tabletop Game) / int_cd218d63
type
Swiss-Army Gun
 City of Heroes (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Classified: The Sentinel Crisis (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Codename: Tenka (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Control (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Foxhole (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Jak 3 (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Jak and Daxter (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Jak II: Renegade (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Metal Gear Solid 4: Guns of the Patriots (Video Game) / int_cd218d63
type
Swiss-Army Gun
 No Man's Sky (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Prey (2006) (Video Game) / int_cd218d63
type
Swiss-Army Gun
 REDLINE (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Redline: Gang Warfare 2066 (Video Game) / int_cd218d63
type
Swiss-Army Gun
 RoboCop: Rogue City (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Saints Row IV (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Splinter Cell (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Star Wars: Republic Commando (Video Game) / int_cd218d63
type
Swiss-Army Gun
 The Callisto Protocol (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Vanquish (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Gunman Chronicles (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Epic Meal Time (Web Video) / int_cd218d63
type
Swiss-Army Gun
 Forgotten Weapons (Web Video) / int_cd218d63
type
Swiss-Army Gun
 Orion's Arm (Website) / int_cd218d63
type
Swiss-Army Gun
 Albert the Fifth Musketeer / int_cd218d63
type
Swiss-Army Gun
 Slugterra / int_cd218d63
type
Swiss-Army Gun