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Sword and Sorcerer

 Sword and Sorcerer
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A warrior and a magic user working together.
In any setting where magic has some degree of pervasiveness, the Squishy Wizard is a fairly common archetype. In addition to being physically weak, such characters often need time and concentration to incant their spells, especially in the absence of Vancian Magic. Time and concentration aren't exactly easy to come by when you're being attacked by several enemies at once, or even just one enemy. Even if you could easily take your enemies out with a single spell, if your opponent never lets you fire one off, you're basically helpless. Add that to the "squishyness" and adventuring solo hardly sounds viable.
Fighters, on the other hand, can generally take care of themselves; it's part of the job description. However, hitting something a bunch of times with a sword, even a BFS, sometimes doesn't work, but a blast of fire would be just the thing. To get the really big scores, some magical artillery is usually required, or is, at the very least, incredibly helpful.
Sword and Sorcerer is what you get when these characters team up in order to offset each others' weaknesses. The combat dynamic usually works one of two ways, determined largely by what type of magic the mage uses:
Fighter and Glass Cannon has the mage basically acting as artillery; the fighter holds enemies off while the mage charges up, and once the mage is finished, they obliterate whatever is left. The fighter may be a Stone Wall specializing primarily in defense, or they may be perfectly capable of wrecking shop the old-fashioned way, but not as efficient at doing it on a large scale as the mage, rendering the two of them capable of tackling threats greater than the sum of their parts.
Fighter and Healer has the mage primarily acting in a support capacity, casting beneficial Status Buffs and healing the fighter while the fighter takes care of actually killing everything. As in the above, it still generally falls to the fighter to keep the enemies off the mage's back, but here, they're also the one doing the killing, with the mage making them more efficient at it.
The above is not a hard and fast rule. Many offensive mages know a healing spell for emergencies, and offensive magic is a common way for healers to contribute to the battle even after the fighter is at full strength. Sometimes the sorcerer is The Red Mage and fits both archetypes equally.
Typically the fighter ends up being something of a Lightning Bruiser, the better to defend the mage from numerous enemies, and relying on their speed and skill to keep themself alive. Often, the fighter will be male, and the sorcerer, female. Can be inverted, though. Can also be found with single-gender duos. If they're both guys, then they're usually a manly swordsman and a sensitive sorcerer. If they're both girls, then they'll likely be a tomboyish sword and a girly sorceress.
If it's a male/female pair (or, occasionally, even if it isn't) they're frequently a Battle Couple, sometimes extending all the way to Mindlink Mates; otherwise, they'll probably be Bash Brothers. A romantic pair is often a Muggle–Mage Romance by definition. The fighter of the pair is usually a Magically Inept Fighter, since a Magic Knight could do it all themself without needing a partner. Also see Fighter, Mage, Thief and Short Range Guy, Long Range Guy for when the long range character uses a weapon rather than magic. Contrast Action Duo. Compare Lady and Knight, which has a similar dynamic of a warrior protecting someone physically incapable of doing it themselves; the lady will often be the mage for this reason. Compare Damager, Healer, Tank, a trio where the fighter is the tank or the damager and the mage is the damager or healer.
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DBTropes
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Sengoku Basara: We have Azai Nagamasa, who fights with his sword, and his wife Oichi, who fights with her ghostly hands channeled by Black Magic.
And in the fourth game, we're introduced to Ashikaga Yoshiteru, who also fights with his sword, and Nagamasa's Kung Fu Wizardess of an older sister Kyogoku Maria, who uses Clothing Combat and other forms of magic.
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In Brimstone Angels, Farideh is a warlock, meaning she can unleash an impressive amount of magical destruction straight (literally) from Hell, but she's not that hot in hand to hand combat. Luckily, her twin sister Havilar is never far away, and she's more than competent with her glaive.
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In Betrayal at Krondor, Gorath and Owyn. The former is a badass centuries old dark elf chieftain, the latter is a scrawny human boy magician.
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Jean and Barbara from Genshin Impact are a pair of sister that fits this trope, with Jean wielding a sword and Barbara being a mage. Interestingly, both of them can heal and attack.
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Archer and Sophie in Demonglass. Archer is a warlock, but not a very powerfull one, however his skills as a fighter, especialy with a sword more than make up for it.
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In Star Ocean: The Second Story Claude picked up a sword to avoid arousing suspicion on an underdeveloped planet, while Rena comes from a Mage Species and has a natural talent for healing. Unlike most examples, where the sword user is the lead and the healer plays support, the game can be played from Rena's point of view.
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Heartful Punch and Undine of Sleepless Domain are both Magical Girls, but with very different emphasis on how they use their powers. HP is a brawler, focused on hand-to-hand melee combat while Undine's powers are centered on Making a Splash and better suited to fighting at range. While Undine generally provided support for her original team, she's been working with Heartful Punch to improve her offense and contribute more directly. A guest comic in chapter 9 highlights the dynamic, featuring Heartful Punch as an armored knight and Undine as a staff-wielding mage.
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Tarma and Kethry from the Vows and Honor series of the Heralds of Valdemar 'verse. Tarma is a gruff barbarian warrior and Kethry is a powerful mage; the two team up as mercenaries with the ultimate goal of rebuilding Tarma's Clan. Played with in that Kethry can fight if she has to, thanks to her empathic weapon, and as a Priestess of the Warrior Goddess, Tarma has some magical abilities.
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A recurring pattern in the Star Ocean series.
In Star Ocean Roddick has played the sword to Millie's healer since they were children, and use their abilities to protect their hometown from bandits.
In Star Ocean: The Second Story Claude picked up a sword to avoid arousing suspicion on an underdeveloped planet, while Rena comes from a Mage Species and has a natural talent for healing. Unlike most examples, where the sword user is the lead and the healer plays support, the game can be played from Rena's point of view.
In Star Ocean: Till the End of Time, Fayt, like Claude, started using a sword to blend in on a medieval planet, while his childhood friend Sophia is The Red Mage due to the genetic experiments they were both subjected to as infants.
In Star Ocean: Integrity and Faithlessness Fidel and Miki, like Roddick and Millie, have had this dynamic since they were children, Fidel having learned the sword to follow in his father's footsteps while Miki learned to heal to be closer to her late mother.
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The Mighty Thor:
Thor and Loki have this dynamic when they work together (which given Loki's tendency to fluctuate between hero and villain isn't always a guarantee).
Marvel Comics: The Enchantress Amora the Enchantress]] and Skurge the Executioner also qualify and combine this trope with Lady and Knight.
Angela and her girlfriend Sera. Angela is a Lightning Bruiser and Flying Brick who is armed with a shapeshifting sword while Sera is a sorceress.
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Dragon Age:
In Dragon Age: Origins, the first two permanent party members (not counting the dog) are designed this way, with Alistair having a head start on defensive combat skills and Morrigan having a head start on offensive magic.
Enforced in Dragon Age II as Hawke's class is used to determine which of his/her younger siblings survive. A warrior or rogue Hawke is the Sword to Bethany's Sorceress while a mage Hawke is the Sorcerer to Carver's Sword. The Hawke twins also had this relationship with each other before the game started.
In Dragon Age: Inquisition, this is the default dynamic for Hawke and the Grey Warden companion if the player does not use a customized world state. Hawke defaults to a mage and all three candidates for the Grey Warden are sword-and-shield fighters.
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The Yu-Gi-Oh! ZEXAL's Numbershots introduce Number 13: Devoted Empress Love (or Number 13: Paradise, for some people), who forms a Battle Couple with the Canon Number 39: Aspiring Emperor Hope. While Love tends to the middle between the two types (she is not exactly squishy, as not only does she have the Numbers' invincibility by battle against non-Numbers, but she also has a respectable 2400 ATK, only 100 behind Hope), she falls into this one as her card effects are finalized to buff up Hope's offensive and defensive abilities.
Some of her evolved forms even have a built-in "Back from the Dead thanks to The Power of Love" special ability.
They also have a Magic Knight son: Number 100: Ascending Prince Future.
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An interesting example in K, with Kuroh, Shiro, and Neko. Kuroh is a swordsman who also uses powers from his King in fights, usually in the form of a plasma-like giant hand he can use to push or pull things, or as a glow around his body and sword that helps his agility and force. Neko and Shiro use Neko's psychic abilities to confuse their opponents or create a distraction. In the second season, however, Kuroh and Neko are now Shiro's Clansmen, and he is their King, so their powers come from him (except for Neko's psychic abilities).
In the finale of the second season, it fits the Glass Cannon element even more, with the rest of the three Clans protecting Shiro as he goes in to destroy the Slates.
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Thor and Loki have this dynamic when they work together (which given Loki's tendency to fluctuate between hero and villain isn't always a guarantee).
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Suikoden has swordsman Lepant and his Earth Rune-equipped wife Eileen. The actual game mechanics subvert it, though, because half of the Earth Rune's spells are bugged and do not perform their stated functions at all.
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Rom and Kira from The Barbarian and the Sorceress. He's a Barbarian Hero with an Absurdly Sharp Blade, she's a Hot Witch who knows powerful sorcery.
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In Tales of Berseria, Velvet and Laphicet break from the pattern of their predecessors in several ways. It's Velvet, the female of the pair who fights on the front line with wrist blades and knives in her boots while Laphicet, the male of the pair, stays in the back row to use magic of various elements along with the strongest single-target healing. Unlike the other pairs listed, Velvet and Laphicet have a purely platonic relationship. In fact, Laphicet is Velvet's nephew.
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Beren and Lúthien from The Silmarillion; Beren is a human warrior, and his girlfriend (later wife) Lúthien is a half-elf half-maia with very potent magical abilities. She's not the Fireballs-swinging type, but nevertheless that dainty elf maiden is the one to send Sauron (yes, Sauron) running to daddy.
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Dark Souls III has the Princes Lothric and Lorian in their Dual Boss fight. Initially, you only fight the bulky brain-dead Lorian, who is teleported around by his frail, crippled (yet magically trained) brother Lothric. After defeating Lorian once however, the real boss fight begins. Lothric revives his brother back to full health, before appearing on his back. Lothric fires powerful magic from his back and teleports Lorian much more often, while Lorian attacks at an increased speed. Even if you defeat Lorian again, Lothric will simply bring him back to full health. You must first kill Lothric to make the fight even possible to beat.
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Neopets: The Darkest Faerie has the knight (well, squire) Tormund and the sorceress (apprentice) Roberta, but you don't get to use them together; instead, you have to switch between the two, and both have their pros and cons.
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On top of having duos of the other variety, Fire Emblem has a few Fighter and Medic duos. Much like their counterparts, healers usually gain access to offensive magic when they promote, so most of these also count as fighter/Glass Cannon combos.
Due to the nature of the romance mechanics in certain titles, anyone can pair up with literally anyone, so any Battle Couple that consists of a physical fighter and a healer qualifies by default.
In the first generation of Fire Emblem: Genealogy of the Holy War, the only two static couples are Sigurd and Deirdre, and Quan and Ethlin; Sigurd and Quan favor swords and lances respectively, while Deirdre and Ethlin are both staff users, though Ethlin also uses a sword. The second generation gives a Generation Xerox to the couples' respective sons; Seliph can marry most of the women in the second generation, but he has a significant head start with the priestess Lana or her replacement Muirnne. Leif's romantic relationship with the Troubador Nanna is canonized in Fire Emblem: Thracia 776. Assuming a certain glitch isn't used, Seliph also has a platonic version with his half-sister Julia.
Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn:
Boyd and Mist play this so straight, it isn't even funny. Despite being a textbook case of Slap-Slap-Kiss, both care for each other deeply and even fall in love with each other if you max out their support conversation, with them marrying by the end of the continuity.]] Boyd is also a Lightning Bruiser who's perfect for frontline combat, while Mist is a Combat Medic who fights with swords and heals with magic. Pairing them together is strongly recommended, as it gives Boyd easy access to a healer while giving Mist protection. Really, the only thing preventing the two being a textbook example is that Boyd averts Heroes Prefer Swords by fighting with an axe instead.
A rare Gender-Inverted example is Rhys and Mia. Unlike Mist, Rhys is too ill to fight on his lonesome and instead uses healing magic or Light Magic to defend himself, while Mia is a dorky Nice Girl who's an incredibly useful Swordmaster Glass Cannon. They also get along very well and there's a good deal of Ship Tease with them, though Mia doesn't seem to be all aware of Rhys' crush.
During the third showdown with the Black Knight in Path of Radiance, the swordsman Ike challenges him with only his younger sister Mist the cleric for support.
Two female examples of this trope are both Hana/Sakura and Effie/Elise from Fire Emblem Fates. Hana is a Samurai who's both the protector and best friend of the White Magician Girl Sakura, while Effie - despite her voracious appetite and Hot-Blooded tendencies - is an indisputably heroic Knight in Shining Armor who, just like Hana, is the youngest healing princess' bestie. And this is not covering the insane amount of Les Yay between both friendships...
Due to the fact that Three Houses allows anyone to equip any weapon and go into any class gender allowed, basically anyone can become one of these, but if you look at their weapons, there are two major examples other than the one's mentioned above. These include Childhood Friends Caspar and Lindhart and Brother–Sister Teamnote actually Parent-Child Team of Seteth and Flayn. Both Caspar and Seteth also play with this trope by their weapons not being swords, but rather being axes in both of their cases and lances strickly in Seteth's case with Seteth also being a Wyvern Rider.
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Soulstice has chimeras, which are two souls merged into one. The main characters, Briar and Lute, appear to be a platonic same sex version, seeing how they're sisters. Briar is a superhuman swordswoman who handles physical combat, and Lute provides support with her magical powers.
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The Tales Series frequently does this with implied and explicit Official Couples.
In Tales of Phantasia, Cless was the only frontline fighter in the original version and Mint is the straightest White Magician Girl ever.
Stahn and Rutee in Tales of Destiny. Rutee is competent enough on the front lines that they can switch roles if Stahn wants to throw out a fire spell.
Kyle and Reala in Tales of Destiny 2. Reala is more of The Red Mage, but she is the party's main healer while Kyle does best focusing on his sword.
Luke and Tear in Tales of the Abyss, especially in the beginning and part way through the Disc-One Final Dungeon. Luke learned swordfighting from Tear's brother, and Tear specializes in multi-target healing and holy magic.
Tales of Vesperia features Yuri and Estelle in the opening segment. Estelle is quite a bit tougher than your average healer, but the archetype is still there. This is also their dynamic in Project × Zone.
Asbel and Cheria in Tales of Graces. During the seven years they spent separated, Asbel trained as a swordsman while Cheria discovered her healing spells.
Sorey and Mikleo in Tales of Zestiria. Sorey is a mostly normal human who uses a sword and Mikleo is a Seraph that uses single-target healing spells and water magic.
In Tales of Berseria, Velvet and Laphicet break from the pattern of their predecessors in several ways. It's Velvet, the female of the pair who fights on the front line with wrist blades and knives in her boots while Laphicet, the male of the pair, stays in the back row to use magic of various elements along with the strongest single-target healing. Unlike the other pairs listed, Velvet and Laphicet have a purely platonic relationship. In fact, Laphicet is Velvet's nephew.
In Tales of Arise, Alphen and Shionne are a return to form. Alphen is a pure frontline swordsman while Shionne stays in the back with a mixture of healing magic, fire spells, and gunfire.
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Black Mage and Fighter from 8-Bit Theater, before the party enlarges.
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Chapter 8 of The Night Unfurls, remastered version, has such an arrangement with Kyril and his Great Escape party when they are surrounded by wraiths. Olga, a Lady of Black Magic, is the main mage, using an anti-intangibility enchantment to allow the other fighters (Boris, Soren, Fredrick, Chloe) to take out the wraiths properly while providing her cover. Kyril, on the other hand, is obviously the main fighter, being the only one that can one-shot wraiths with or without the enchantment (he likens them to those Bound Widows that reside in Cainhurst Castle, all of which are susceptible to physical damage).
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Marche and Montblanc from Final Fantasy Tactics Advance are initially an example. While the Job System allows you to build virtually any character in whatever manner you choose, their starting jobs are Soldier and Black Mage, respectively.
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Thanks to the ability to tie units in melee (when engaged by melee attacks, a squad is forced in turn to use melee attacks regardless of what they were originally using) many forces in Dawn of War, particularly at the beginning of the game, will consist of a couple relatively fragile squads dealing damage (the glass cannon) while a tougher melee squad (the figher) ties up the enemy's own ranged forces or keeps the enemy melee occupied.
The four main characters of the first game follow this trope as well: Gabriel Angelos (Force Commander) and Isador Akios (Librarian) for the Space Marines / Bale (Chaos Lord of Nurgle) and Sindri Myr (Sorcerer) for Chaos.
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In Rabi-Ribi, Erina is the sword (the hammer, to be more accurate) and her Fairy Companion Ribbon is the sorcerer who uses long-range magic. Ribbon isn't exactly a Glass Cannon, though, since she can't be hurt directly, only Erina can.
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In Dragon Age: Inquisition, this is the default dynamic for Hawke and the Grey Warden companion if the player does not use a customized world state. Hawke defaults to a mage and all three candidates for the Grey Warden are sword-and-shield fighters.
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Tales of Vesperia features Yuri and Estelle in the opening segment. Estelle is quite a bit tougher than your average healer, but the archetype is still there. This is also their dynamic in Project × Zone.
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The Dresden Files: Harry takes the "sorcerer"-role, with Murphy, Michael, Thomas or Sanya taking the "fighter"-slot depending on book and context. Not that Harry is particularly squishy, but those allies are more dedicated physical fighters.
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The Challenges of Zona feature a Bash Sister combo in Zona fighter and Tula, a priestess who can cast both healing and combat magic. There's also Mentl who's a spellsinger.
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Previously in Castlevania III: Dracula's Curse, you can also have this team by choosing Sypha Belnades as Trevor Belmont's partner. Sypha is more vulnerable, but capable of dishing out a lot of damage with her spells. Trevor has a more limited range or versatility, but tends to be tougher.
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In the Discworld, when Ponder Stibbons (Wizard) and Johanna Smith-Rhodes (Assassin) get it together, they are this trope. Ponder finds himself using magic to defend Johanna in Il se passait pas au nuit de Pere Porcher. She uses her weapons skills to defend him in Slipping Between Worlds and Whys and Weres.
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Aeris and Cloud in Final Fantasy VII have this dynamic by default. He has a BFS and plenty of Hit Points, and shortly after they meet he gets the Cover materia that allows him to stand between the squishier Aerith and danger. With her high Magic stat, Aerith can dish out both the pain and the healing, but her healing Limit Break puts the emphasis on the latter. Of course, the Materia system is customizable enough that this can easily be inverted (especially if you steal a staff from a rare enemy that makes Aeris a better fighter than Cloud until he catches back up) or averted, but this is the path of least resistance.
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In World of Warcraft (and most MMORPGs, for that matter), pairing a tank with an AoE tosser is an extremely effective combo. Without purple gear, a protection warrior will take forever to kill six mobs, and a mage will never survive their counterattacks, but together they can easily handle a dozen.
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They reappear in "Namco × Capcom" with the same principle.
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Of Fire and Stars: Mare and Dennaleia become this. At the start Mare is skilled with the bow, then she gets trained in using the sword too. Dennaleia has magic, and is trained in using it as well (she also is later trained in swordfighting, but isn't as skilled).
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Scrapped Princess: Shannon Casull and his older sister, Raquel form such a duo, with Shannon being the sword, while Raquel is quite possibly the most powerful mage on the face of the planet. However, even her magic pales in comparison to Shannon's ability as a D-Knight.
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Iska and Alice from Our Last Crusade or the Rise of a New World. Iska is a superhumanly fit guy who fights with magic swords while Alice is an astral mage with ice powers.
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Yu-Gi-Oh!: Bonds Beyond Time: Yugi/Atem plays the sorcerer role while Yusei and Jaden are the sword. Yugi/Atem uses a Spellcaster deck focusing on the Dark Magician archetype while Yusei and Jaden use different Warrior-type decks.
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In Tales of Phantasia, Cless was the only frontline fighter in the original version and Mint is the straightest White Magician Girl ever.
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Persona 3 has Junpei/Yukari and Akihiko/Mitsuru as the obvious examples. Junpei specializes in raw offense and physical attacks in addition to some (rather clumsy) fire spells, while Yukari is a magic caster, specializing in wind spells and healing magic. Meanwhile, Akihiko is a Jack of All Stats who has a special preference for physical attacks, while Mitsuru is also a magic caster with great ice spells. As a whole, the former group are Vitriolic Best Buds while the latter group are Platonic Life-Partners.
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Persona 4 tops Persona 3 by having even more examples than the last one. To wit:
Yosuke and Teddie are a male example of this. Yosuke is a Jack of All Stats who specializes in fighting and wind magic, while Teddie is a magically-inclined healer and ice spell-caster. They're also a textbook case of Vitriolic Best Buds, bickering with each other while being very close.
Chie and Yukiko are a female example as well. Chie specializes in raw physical power with barely any magical skill to back it up, while Yukiko is a magical nuke specializing in fire magic and healing spells. Not only do they share a Pseudo-Romantic Friendship, it's a friendship laden with Les Yay subtext.
Kanji and Naoto is this in addition. Kanji is a Mighty Glacier with (some) skill in thunder magic while Naoto is a magical nuke who is the only on in the party to naturally learn Almighty spells and instant-kill spells. They also get along swimmingly (ironic, given it's a delinquent and detective) and there's also tons of Ship Tease with each other.
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Persona 5 gives us Ryuji and Ann. Ryuji is pretty much exactly like Kanji in terms of thunder spells and his status as a Mighty Glacier, while Ann specializes in fire magic and all sorts of nasty methods of incineration. They're also Platonic Life-Partners, and it's implied that Ryuji has a crush on Ann.
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In Undertale, the monster "Knight Knight" (a large hulking knight) tends to appear alongside the monster "Madjick" (a floating, grinning wizard).
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In Exalted, this often come to play with Solars (or Abyssals, or Infernals) as Sorceresses and Lunars as Swordsmen (or more derisively: as attack dogs). Solars can become the greatest warriors in the world if they try, but if a Solar Sorceress want to be any good, she better put all those EXP in Occult stuffs.
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Asta is the Sword to Yuno's Sorcerer whenever the two team up together in Black Clover. Asta is the only person in the setting who cannot use magic, and wields giant anti-magic swords to fight up close and cancel enemies' magic. Yuno is a gifted mage blessed with a four-leaf clover grimoire, and casts ranged spells such as gales and blades of wind from afar.
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In Dragon Age: Origins, the first two permanent party members (not counting the dog) are designed this way, with Alistair having a head start on defensive combat skills and Morrigan having a head start on offensive magic.
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Lina Inverse (mage) and Gourry Gabriev (fighter) from Slayers, though Lina hardly needs the help, as she's no slouch in the physical combat department either. Most opponents are either too weak for her alone or too strong for them both, but her protection lags far behind apocalyptic attack spells, so it's still a good idea to have someone covering her while she goes through incantations. On the other end, Gourry carries an interesting sword that makes him fully capable of killing lesser to mid-level demons in one hit, but which has less ranged options than Lina's Fantastic Nuke spell does. An interestign example where both meet halfway.
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In the Discworld Roleplaying Game, the sample character Jemzarkiza of Krull has inadvertantly acquired a repuation in Ankh-Morpork as an exotic enchantress, which means half the city's Barbarian Hero wannabes think she's in the market to become one half of this. She considers this only a slight improvement on the half who've decided she's an Evil Sorceress they must defeat. She just wants a quiet job studying turtles.
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In Dungeons & Dragons, the spellcaster turning the fighter into an engine of destruction is not only effective, it's often more efficient than DPSing by themselves.
It gets a bit bizarre in the 3rd Edition rules, as both clerics and druids, which fill the role of a "healer" are much more efficient if they put their spells on themselves and beat up all enemies with their own hands, instead of using their magic on a fighter.
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Vow of Nudity: The story The Witch's Sacrifice stars a monk and a witch who get stranded naked in the demon realm and must work together to find a way home.
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Castlevania (2017) has Trevor Belmont and Sypha Belnates, naturally. Trevor is a Badass Normal Multi-Melee Master who can fight Alucard himself to a draw, while Sypha is granddaughter to the Elder of the Speakers and a sorceress who use fire and ice spells in battle.
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Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn:
Boyd and Mist play this so straight, it isn't even funny. Despite being a textbook case of Slap-Slap-Kiss, both care for each other deeply and even fall in love with each other if you max out their support conversation, with them marrying by the end of the continuity.]] Boyd is also a Lightning Bruiser who's perfect for frontline combat, while Mist is a Combat Medic who fights with swords and heals with magic. Pairing them together is strongly recommended, as it gives Boyd easy access to a healer while giving Mist protection. Really, the only thing preventing the two being a textbook example is that Boyd averts Heroes Prefer Swords by fighting with an axe instead.
A rare Gender-Inverted example is Rhys and Mia. Unlike Mist, Rhys is too ill to fight on his lonesome and instead uses healing magic or Light Magic to defend himself, while Mia is a dorky Nice Girl who's an incredibly useful Swordmaster Glass Cannon. They also get along very well and there's a good deal of Ship Tease with them, though Mia doesn't seem to be all aware of Rhys' crush.
During the third showdown with the Black Knight in Path of Radiance, the swordsman Ike challenges him with only his younger sister Mist the cleric for support.
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Berserk has an arrangement with Guts and his post Band Of The Hawk companions. Guts is the main fighter of the group, with Serpico, Isidro and Farnese backing him up, while Schierke is the mage, whose spells take a while to cast. There's also Puck and Evarella acting as healers when Guts takes on one of the many Apostles of the series.
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The Reyvateils in the EXA_PICO series: they're capable of channeling immense magic power, but they need time to build it up and are helpless to defend themselves while doing so, so they're partnered with strong warriors who can shield them. The trope is a plot point because the Reyvateils are empowered by their love for their warrior and, in the first game, a Reyvateil without a partner could be discriminated against.
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Done briefly in Avatar: The Last Airbender. When fighting Azula, Zuko and Sokka fall into this. Zuko uses his firebending to block Azula's firebending while Sokka moves in to attack with his sword.
Technically speaking, at the beginning we have Sokka (warrior) and Katara (sorcerer), but they encounter Aang (who's both) before any combat actually happens.
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In Castlevania: Portrait of Ruin, Jonathan uses weapons to great effect, while Charlotte employs magic. While both are capable fighters and generally can handle their own, Charlotte tends to be more vulnerable, while Jonathan tends to be more damaging.
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While they're both technically mages, Erio and Caro from Magical Girl Lyrical Nanoha StrikerS are an excellent example, with Erio as the fighter and Caro as the mage. Caro also has Voltaire the Kaiju Ancient Dragon as the ace up her sleeve, of course. And Friedrich as a backup.
Caro's Not So Evil Counterpart Lutecia also comes with her own Fighter and a small army of minions.
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Forgotten Realms: Fyodor and Liriel Battle Couple; Arilyn "Moonblade" and Danilo Thann for sex-reversed roles. Rashemen traditions approve of traveling witch with a pledged berserker bodyguard, but they usually adhere to the collective magic, so it's more semi-legendary stuff, except maybe dajemma.
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Steven Universe gives Steven and Connie this dynamic, with Connie learning swordsmanship from Pearl to aid Steven, while Steven holding several mage aspects such as shield generating and healing.
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More Tales of Symphonia: Emil and Marta seem to qualify, as Marta is much more useful casting spells than attacking, especially compared with Emil.
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Parties in the Valkyrie Profile series usually have this sort of grouping, and the mages can work both as artillery or support. You can either have the rest of the characters build up a combo to boost the Mage's (already stupidly powerful) final attack, or have the mage buff the frontline fighters to obliterate whatever's in the way. Later games in the series let you do both at once.
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In particular, the majority of the content in Star Wars: The Old Republic can be played solo with an AI companion. If the player's role is DPS or Tank, the companion will almost always be set to Heal; if the player's role is Heal, the companion could be DPS or Tank as the situation warrants. Also worth noting is that the roles are frequently inverted: the "sword" could easily be a Jedi or Sith, while the "sorcerer" might be some flavor of combat medic.
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In Star Ocean: Integrity and Faithlessness Fidel and Miki, like Roddick and Millie, have had this dynamic since they were children, Fidel having learned the sword to follow in his father's footsteps while Miki learned to heal to be closer to her late mother.
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NeoQuest II: Rohane (knight) and Mipsy (sorceress), until Talinia joins their team.
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Yu-Gi-Oh! ARC-V: Gloria and Grace Tyler both play Amazoness decks. Gloria focuses primarily on monsters, while Grace uses spell and traps to be more proactive.
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Featured prominently in Final Fantasy IV. In the Nintendo DS Updated Re-release, the party can find out through talking with NPCs in Baron that Rosa's parents were a typical fighter and healer pair (Dark Knight and White Mage) who fell in love with each other on the battlefield. The theme continues in The After Years, with the Official Couple of Cecil and Rosa.
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Saito and Louise from The Familiar of Zero are a perfect example of a combo; the entire reason Void mages have human familiars is that only a human can effectively defend them while they incant the very long Void spells.
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Star vs. the Forces of Evil has Star Butterfly and Marco Diaz. Marco is a capable fighter with his karate skills, Star is the Mage with her wand, but she can still fight well even without it.
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The Night's Blade has Angharad (sword) and Josie (sorcerer), although they are not seen fighting together until the final battle, in which they go back to back to fend off Kelstra's followers.
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The Prince and Elika from Prince of Persia (2008). Prince is the resident badass who handles all the fighting, while Elika is unarmed and sticks mostly to support (except in their Combination Attack). While there is no conventional healing in the game, Elika's main job is to magically haul the Prince's ass back to safety whenever he is about to die.
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Persona has a few examples.
In general, this can be invoked with any of the romanceable party members. If you have a physical love interest, equip a magical Persona, and vice versa.
Persona 3 has Junpei/Yukari and Akihiko/Mitsuru as the obvious examples. Junpei specializes in raw offense and physical attacks in addition to some (rather clumsy) fire spells, while Yukari is a magic caster, specializing in wind spells and healing magic. Meanwhile, Akihiko is a Jack of All Stats who has a special preference for physical attacks, while Mitsuru is also a magic caster with great ice spells. As a whole, the former group are Vitriolic Best Buds while the latter group are Platonic Life-Partners.
Persona 4 tops Persona 3 by having even more examples than the last one. To wit:
Yosuke and Teddie are a male example of this. Yosuke is a Jack of All Stats who specializes in fighting and wind magic, while Teddie is a magically-inclined healer and ice spell-caster. They're also a textbook case of Vitriolic Best Buds, bickering with each other while being very close.
Chie and Yukiko are a female example as well. Chie specializes in raw physical power with barely any magical skill to back it up, while Yukiko is a magical nuke specializing in fire magic and healing spells. Not only do they share a Pseudo-Romantic Friendship, it's a friendship laden with Les Yay subtext.
Kanji and Naoto is this in addition. Kanji is a Mighty Glacier with (some) skill in thunder magic while Naoto is a magical nuke who is the only on in the party to naturally learn Almighty spells and instant-kill spells. They also get along swimmingly (ironic, given it's a delinquent and detective) and there's also tons of Ship Tease with each other.
Persona 5 gives us Ryuji and Ann. Ryuji is pretty much exactly like Kanji in terms of thunder spells and his status as a Mighty Glacier, while Ann specializes in fire magic and all sorts of nasty methods of incineration. They're also Platonic Life-Partners, and it's implied that Ryuji has a crush on Ann.
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The Wheel of Time: Women in the Aes Sedai Magical Society often work with male Warders, with whom they form a magical bond. Aes Sedai range from medics and philosophers to devastating Ladies of Black Magic, but Warders benefit from some of the best combat training in the world, and get extra strength, toughness, and evil-detecting powers from the Warder bond besides.
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Fire Emblem Gaiden has the franchise's Ur-Example, Alm and Celica. They're not the first example by any means as Marth/Merric beat them to it, but they're certainly the most notable one. Celica is a kind-hearted mage who wants to bring peace to the land, while Alm stabs a god in the eye.
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Dragon Quest II: The Prince of Midenhall is a powerful warrior, but he has no magical abilities whatsoever. He is always accompanied by his cousins, the Prince of Cannock and the Princess of Moonbrooke, who are physically weak (especially the Princess) but wield powerful magic (especially the Princess).
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Dragon Quest IV: Maya and Meena, the third chapter's protagonists, are powerful wizards but they cannot take many hits. So they are supported by their father's servant Oojam, who lacks magic but has high offensive and defensive power.
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Dragon Quest XI: Whambelina fights with a sword and shield while Sinderella stays back and uses magic.
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The Dragon Prince has the human boy Callum, who is a mage. And the sword-fighting elf Rayla as a warrior. Both are also lovers. Subverted in that the two rarely fight side-by-side; by the time they do (during the time skip after season 3), Callum is the powerhouse who does most of the fighting, being far less squishy than most examples of this trope.
There is also a villainous variant in the first two seasons with the swordsman Soren and the dark magician Claudia, who are brother and sister.
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In The Princess Series, Talia is the skilled fighter, Snow is the sorceress. During the course of the first novel they pick up Danielle, who can do a bit of magic and is taught some basic combat skills by Talia, to complete the Power Trio.
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In The Red Ranger Becomes an Adventurer in Another World, Tougo is the sword to Idola's sorcerer. His Lightning Bruiser abilities and preference for the Handshake-Calibur lets him dice up monsters up close, and he can resort to explosive punches and kicks if need be. Meanwhile, Idola is able to use all kinds of magic, from water to ice to healing spells, allowing her to take on some enemies herself as well as heal Tougo in times of distress.
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The Pokémon Gallade and Gardevoir, divergent evolutions of the Ralts line, are this, respectively: their stats are mostly the same, but Gallade has high physical Attack, while Gardevoir has equally high Special Attack.
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The fighter/healer team is played totally straight with Saber and Iris early in Fate/Zero.
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ICO is a puzzle game based around a less combat oriented version of this trope. Ico is much more athletic than Yorda and can reach areas that she can't. He also has to protect her from the shadows that frequently attack her by hitting them with a stick. Yorda has the ability to magically open several sealed doors, annihilating any enemies that are nearby as a bonus. The game revolves around having Ico solve puzzles to get Yorda close to objects that only she can interact with while simultaneously protecting her from anything that tries to attack her.
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In the first generation of Fire Emblem: Genealogy of the Holy War, the only two static couples are Sigurd and Deirdre, and Quan and Ethlin; Sigurd and Quan favor swords and lances respectively, while Deirdre and Ethlin are both staff users, though Ethlin also uses a sword. The second generation gives a Generation Xerox to the couples' respective sons; Seliph can marry most of the women in the second generation, but he has a significant head start with the priestess Lana or her replacement Muirnne. Leif's romantic relationship with the Troubador Nanna is canonized in Fire Emblem: Thracia 776. Assuming a certain glitch isn't used, Seliph also has a platonic version with his half-sister Julia.
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The Evolution duology has Mag and Linear: The former fighting with his Cyframe and the latter lacking a cyframe, but having an array of healing and support spells. The image is increased given that, unlike the other party members Linear cannnot be removed from the party except in the late and post-game. This is also Played With as, due to how the Cyframe system works, another party member can function as the healer with the right parts, including Mag himself.
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Final Fantasy:
Featured prominently in Final Fantasy IV. In the Nintendo DS Updated Re-release, the party can find out through talking with NPCs in Baron that Rosa's parents were a typical fighter and healer pair (Dark Knight and White Mage) who fell in love with each other on the battlefield. The theme continues in The After Years, with the Official Couple of Cecil and Rosa.
Aeris and Cloud in Final Fantasy VII have this dynamic by default. He has a BFS and plenty of Hit Points, and shortly after they meet he gets the Cover materia that allows him to stand between the squishier Aerith and danger. With her high Magic stat, Aerith can dish out both the pain and the healing, but her healing Limit Break puts the emphasis on the latter. Of course, the Materia system is customizable enough that this can easily be inverted (especially if you steal a staff from a rare enemy that makes Aeris a better fighter than Cloud until he catches back up) or averted, but this is the path of least resistance.
Yuna in Final Fantasy X has this relationship with all of her guardians save Lulu. They fight in the front while Yuna stands in the back and heals them, which she lampshades before the first battle with Seymore. Naturally, she eventually settles into this role with Tidus in particular.
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In the Magic: The Gathering Shadowmoor set most of the "duo" cycle worked like this, with a warrior or soldier and a shaman or wizard.
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Yu-Gi-Oh!:
Yu-Gi-Oh!:
The Flame Swordsman and Dark Magician are sometimes portrayed this way. So are their masters—Joey is good in a physical scrap while Yugi, or at least his Superpowered Evil Side, wields the shadow magic. This dynamic is reflected in their strategies: Joey uses card effects to power up his monsters or weaken his opponents while Yugi prefers cards that manipulate the field and graveyard like a true mage.
During the Battle City arc, Yugi and Kaiba dueled against Umbra and Lumis, two of Marik's minions whose decks were designed specifically to work together in tag duels. Umbra's deck had the monster cards while Lumis's deck focused on spells and traps.
Yu-Gi-Oh! ARC-V: Gloria and Grace Tyler both play Amazoness decks. Gloria focuses primarily on monsters, while Grace uses spell and traps to be more proactive.
Yu-Gi-Oh!: Bonds Beyond Time: Yugi/Atem plays the sorcerer role while Yusei and Jaden are the sword. Yugi/Atem uses a Spellcaster deck focusing on the Dark Magician archetype while Yusei and Jaden use different Warrior-type decks.
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In Tales of Arise, Alphen and Shionne are a return to form. Alphen is a pure frontline swordsman while Shionne stays in the back with a mixture of healing magic, fire spells, and gunfire.
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Asbel and Cheria in Tales of Graces. During the seven years they spent separated, Asbel trained as a swordsman while Cheria discovered her healing spells.
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In Star Ocean: Till the End of Time, Fayt, like Claude, started using a sword to blend in on a medieval planet, while his childhood friend Sophia is The Red Mage due to the genetic experiments they were both subjected to as infants.
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Thundarr the Barbarian features one mage (Ariel) and two fighters (Thundarr and Ookla).
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Lokia-Familia in Is It Wrong to Try to Pick Up Girls in a Dungeon? has exactly this as a typical combat combination. The fighters protect the magicians in battle until they can fire their spells. In this familia, there is also an elf who is a Magic Knight.
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Cassandra and Gaylen, the protagonists of Dawn of the Seeker are somewhere between this and the "Fighter and Glass Cannon" version, as Gaylen is capable of casting both offensive and healing spells (though he notes his speciality is healing and he's actually a fairly medicore battle mage). They're a rarity for examples of this trope in that Cassandra the Seeker is the "Sword" (a fullplate-wearing Screaming Warrior ex-dragon-hunter) and Gaylen is the Sorcerer (a Circle Mage).
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Suikoden Tierkreis has a pair like this as a Recurring Boss. The huge, heavily-armored Nova stands in front and absorbs most of the damage, while Sophia stands behind him and does her best to fry your party with magic. Though in a slightly different take on the usual relationship, Nova is Sophia's father.
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Fairy Tail:
Despite both of them being mages, Gajeel and Levi fit this trope. Gajeel is literally Made of Iron and can transform his limbs into anything from metal clubs to blades, while Levi's power is Words Can Break My Bones, but she needs time to write them down. They also fit the other type of this trope; Levi isn't a healer, but she can create iron by writing the word down, and Gajeel can get a power upgrade by eating metal. Most the "mages" in the series are magic knights and kung fu wizards who put so much emphasis on the physical department that they are only technically mages. Levi; however, is one of the few that fits the traditional mage image.
Lucy and Natsu could count since Lucy and Spirit mages are one of those few who fit the tradition mage image. The series tend to have more emphasis on one-on-one battles (typical of the Shōnen genre) but Lucy and Natsu have gone on more quests together and have had more team battles together than anyone else of the main cast.
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The Master/Servant relationship in Fate/stay night is supposed to be this. But generally the Servants are so above humans that it doesn't mean much. Except for one notable case. The relationship was reversed with Caster and her Master.
The fighter/healer team is played totally straight with Saber and Iris early in Fate/Zero.
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The Young Justice episode Depths, gives this dynamic to Kaldur and Garth. Kaldur is a Magic Knight but is clearly better in melee combat as he never finished his magic training. Garth on the other hand is easily the superior sorcerer between the two but lacks combat experience.
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In Warhammer it is possible to create this dynamic on the tabletop for most armies, by keeping wizard and fighter characters close together for mutual protection (especially keeping them within the same regiment of troops, where the fighter can accept the challenges of enemy heroes instead of the wizard). In the background the most prominent example of such a pairing is the High Elf twins Tyrion and Teclis, the former being an exceptional master swordsman, the latter incredibly frail and feeble but also the greatest wizard in the world.
In Warhammer: Age of Sigmar, Tyrion and Teclis have ascended to become gods, but their chosen champions Ellania and Ellathor, likewise aelf twins, carry on their tradition.
40K has the duo of Primarchs Angron (fighter) and Lorgar Aurelian (sorcerer). Angron is an axe-wielding berserker, whereas Lorgar is a Chaos-channeling sorcerer.
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Heavy/Medic is a common pairing in Team Fortress 2, where, as the names suggest, the Medic heals and the Heavy deals and takes a lot of damage. Similar pairings sometimes seen are Medic/Soldier and Medic/Pyro.
The "Demoknights"—Demoman using a variety of unlockable melee weapons—when paired with a Medic are a more traditional example of this trope. Contrary to this trope, a regular Demoman/Medic pair (common in normal play, but the most used Medic combo in competitive play) is a Glass Cannon and a Healer.
One three part combination that's seem occasionally in regular play, and is pretty much the standard in Highlander mode, is Heavy + Medic + Pyro, where the Heavy and Medic acts as the normal roles of attacker/bulletshield and healer while the Pyro takes a more active defense role to protect both from Spies, Ubercharges, and projectile spamming.
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Power Rangers Wild Force: The villainous duo of Jindrax and Toxica. Jindrax is a Monster Clown who fights using either a sword or daggers. Toxica is a Lady of Black Magic whose Magic Staff can fire energy blasts or revive destroyed Orgs.
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Red Sonja: The second Annual has Sonja and her companion, Verdius. Sonja is the greatest female warrior of her time and fights with her sword while Verdius is an aging but powerful wizard.
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Yuna in Final Fantasy X has this relationship with all of her guardians save Lulu. They fight in the front while Yuna stands in the back and heals them, which she lampshades before the first battle with Seymore. Naturally, she eventually settles into this role with Tidus in particular.
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Yu-Gi-Oh!:
The Flame Swordsman and Dark Magician are sometimes portrayed this way. So are their masters—Joey is good in a physical scrap while Yugi, or at least his Superpowered Evil Side, wields the shadow magic. This dynamic is reflected in their strategies: Joey uses card effects to power up his monsters or weaken his opponents while Yugi prefers cards that manipulate the field and graveyard like a true mage.
During the Battle City arc, Yugi and Kaiba dueled against Umbra and Lumis, two of Marik's minions whose decks were designed specifically to work together in tag duels. Umbra's deck had the monster cards while Lumis's deck focused on spells and traps.
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Angela and her girlfriend Sera. Angela is a Lightning Bruiser and Flying Brick who is armed with a shapeshifting sword while Sera is a sorceress.
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The Locked Tomb: Each House has a ruling Necromancer and a Close-Range Combatant Cavalier, who are sworn to each other for life. The contest in Gideon the Ninth for a necromancer to be elevated to Lyctorhood has eight such pairs and requires both members of the pair to stay alive, because the Lyctor process requires the necromancer to absorb the cavalier's soul, assimilating their fighting skills among other things.
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In Star Ocean Roddick has played the sword to Millie's healer since they were children, and use their abilities to protect their hometown from bandits.
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Ruin Explorers: Miguel and Rasha combine their talents to form a platonic partnership to find the ultimate treasure. Miguel often covers for Rasha, during fights, to give her time to cast spells. And she, in turn, uses her magic to fell enemies that can't be slain by sword alone.
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Stahn and Rutee in Tales of Destiny. Rutee is competent enough on the front lines that they can switch roles if Stahn wants to throw out a fire spell.
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Sorey and Mikleo in Tales of Zestiria. Sorey is a mostly normal human who uses a sword and Mikleo is a Seraph that uses single-target healing spells and water magic.
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In the Atelier Series, this means the Hirelings and the Alchemist. The Alchemist is typically very weak while big, tough Hirelings are readily available, making this trope a necessity. The chemistry between the Alchemist and her Hirelings is even a major appeal to the fanbase, Atelier Elkrone indulge entirely in it without letting the player doing any alchemy.
In the more action-y games (such as Atelier Iris and Mana Khemia), this trope tends to be downplayed because your (usually male) main character is capable of defending himself.
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Dungeon Crawl features the elf twins, Dowan and Duvessa: Duvessa wields the Sword, Dowan is the Sorcerer. They share Twin Telepathy; should you kill one, the other will get stronger.
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Due to the fact that Three Houses allows anyone to equip any weapon and go into any class gender allowed, basically anyone can become one of these, but if you look at their weapons, there are two major examples other than the one's mentioned above. These include Childhood Friends Caspar and Lindhart and Brother–Sister Teamnote actually Parent-Child Team of Seteth and Flayn. Both Caspar and Seteth also play with this trope by their weapons not being swords, but rather being axes in both of their cases and lances strickly in Seteth's case with Seteth also being a Wyvern Rider.
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Dragon Quest:
Dragon Quest II: The Prince of Midenhall is a powerful warrior, but he has no magical abilities whatsoever. He is always accompanied by his cousins, the Prince of Cannock and the Princess of Moonbrooke, who are physically weak (especially the Princess) but wield powerful magic (especially the Princess).
Dragon Quest IV: Maya and Meena, the third chapter's protagonists, are powerful wizards but they cannot take many hits. So they are supported by their father's servant Oojam, who lacks magic but has high offensive and defensive power.
Dragon Quest XI: Whambelina fights with a sword and shield while Sinderella stays back and uses magic.
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In the third and fourth season of Buffy the Vampire Slayer, Buffy and Willow have this combat combination, while from time to time they are accompanied by Xander, who is an action survivor. From the fifth season, Willow is such a powerful witch that this combat combination is no longer necessary.
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Yuji and Shana from Shakugan no Shana. Yuji uses the power of the Reiji Maigo to buff Shana before Yuji becomes a competent fighter in his own right.
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Prophecy Approved Companion: The Non-Rogue possible heroes are this. Warrior Hero and White Mage companion or Black Mage Hero and Warrior companion.
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Cale and Richard in Looking for Group. Cale is a badass warrior, an expert swordsman, capable archer, and notable strategist. Richard is an incredibly potent spellcaster and likely the most powerful member of the main cast. While they're part of a bigger group overall, the two of them have this dynamic in battle.
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This is the reason behind the Pactio system in Negima! Magister Negi Magi: A Magister (the mage) is defended by a Ministra (the warrior) who covers for them while they cast, and has a special weapon and can be given Status Buffs to make them more effective. It's promptly defied by Negi himself when he decides to walk the path of the Kung-Fu Wizard (Who fights alongside the Ministra). On occasion, he will still act like this trope in combination with Kotarou such as the fight against Rakan; the most obvious demonstration being Kotarou buying Negi the 43 seconds he needs to prepare his spell.
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Distillum has the titular time mages pair up with Pamvani, who take care of the sword-waving part of life.
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In the first and second episode of Goblin Slayer the titular hero and a priestess are in this combo. But from the third episode, more adventurers join the two.
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Fire Emblem: Awakening and Fire Emblem Fates take this trope to its logical extreme: with how reclassing and marriage works in this game, you can literally pair up everyone with everyone, all while having a fighter and mage in both your parties each. That's a lot of Sword And Sorcerer.
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Final Fantasy VIII uses this one. Edea the Sorceress offers Seifer the chance to be her knight. Later, Squall offers to be Rinoa's knight.
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Baldur's Gate has Minsc and Dynaheir, teamed together in what's apparently the traditional partnership where they come from. In the sequel Minsc gets quite depressed (by his standards, anyway) when he can't prevent her death, and if given the chance will adopt either Aerie or Nalia as his replacement 'Witch'.
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Kyle and Reala in Tales of Destiny 2. Reala is more of The Red Mage, but she is the party's main healer while Kyle does best focusing on his sword.
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Luke and Tear in Tales of the Abyss, especially in the beginning and part way through the Disc-One Final Dungeon. Luke learned swordfighting from Tear's brother, and Tear specializes in multi-target healing and holy magic.
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In addition to the Caramon/Raistlin example above, Goldmoon and Riverwind from the Dragon Lance novels would be an example of this type.
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 Dragonlance
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Merlin:
Merlin and Arthur qualify as this, with Arthur as the Sword and Merlin the Sorcerer, of course. There's the added twist, however, that Arthur doesn't actually know that Merlin's playing this role for him.
A straighter example would be Merlin and Lancelot - since Lancelot is one of his secret keepers.
 Sword and Sorcerer / int_f3e1f424
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1.0
 Sword and Sorcerer / int_f3e1f424
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 Merlin (2008)
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Sword and Sorcerer / int_f3e1f424
 Sword and Sorcerer / int_f6a54e75
type
Sword and Sorcerer
 Sword and Sorcerer / int_f6a54e75
comment
In Kingdom Hearts, Donald Duck and Goofy of all people have this dynamic. Donald is the court wizard at Disney Castle while Goofy is the captain of the knights and fights exclusively with a shield. Either Mickey Mouse or Sora completes the trio as a Magic Knight who can fill either role as needed.
 Sword and Sorcerer / int_f6a54e75
featureApplicability
1.0
 Sword and Sorcerer / int_f6a54e75
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1.0
 Kingdom Hearts (Franchise)
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Sword and Sorcerer / int_f6a54e75
 Sword and Sorcerer / int_fcf0b6c3
type
Sword and Sorcerer
 Sword and Sorcerer / int_fcf0b6c3
comment
Adventures of the Galaxy Rangers will get this combination if Shane and Niko are the team du jour. Shane is a heavy-hitter and a gunslinger while Niko is a fast acrobat with Psychic Powers who is only a Glass Cannon by comparison.
 Sword and Sorcerer / int_fcf0b6c3
featureApplicability
1.0
 Sword and Sorcerer / int_fcf0b6c3
featureConfidence
1.0
 Adventures of the Galaxy Rangers
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Sword and Sorcerer / int_fcf0b6c3
 Sword and Sorcerer / int_fdfce99f
type
Sword and Sorcerer
 Sword and Sorcerer / int_fdfce99f
comment
In the first act, at least, Ryushi and Kia from Broken Sky could qualify as this, with Ryushi taking up the Glass Cannon role. Although the pair of them are both rather adept at martial combat (Ryushi with his sword, a bo staff for his sister), Ryushi had little to no control over the series' equivalent of magic and ended up burning himself out completely after a single shot. Sure, that single shot has the potential to be immensely powerful, but still. As the series progresses and Ryushi learns how to better control himself, the duo progress to be even more like a Sibling Team.
 Sword and Sorcerer / int_fdfce99f
featureApplicability
1.0
 Sword and Sorcerer / int_fdfce99f
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1.0
 Broken Sky
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Sword and Sorcerer / int_fdfce99f
 Sword and Sorcerer / int_fe4dc9c6
type
Sword and Sorcerer
 Sword and Sorcerer / int_fe4dc9c6
comment
The Chronicles of Dorsa: Tasia and Joslyn become a such a duo near the end of the third book. It turns out Tasia has learned magic, as Joslyn remains a highly skilled sword master. Tasia however did learn some sword fighting from her, but isn't nearly as skilled.
 Sword and Sorcerer / int_fe4dc9c6
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1.0
 Sword and Sorcerer / int_fe4dc9c6
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 The Chronicles of Dorsa
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Sword and Sorcerer / int_fe4dc9c6
 Sword and Sorcerer / int_fe6dcd31
type
Sword and Sorcerer
 Sword and Sorcerer / int_fe6dcd31
comment
Greyhawk: Robilar and Tenser were the first examples of this in roleplaying.
 Sword and Sorcerer / int_fe6dcd31
featureApplicability
1.0
 Sword and Sorcerer / int_fe6dcd31
featureConfidence
1.0
 Greyhawk (Tabletop Game)
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Sword and Sorcerer / int_fe6dcd31

The following is a list of statements referring to the current page from other pages.

 Sword and Sorcerer
processingCategory2
Duo Tropes
 Dawn of the Seeker / int_d1c229c6
type
Sword and Sorcerer
 Fate/stay night [Unlimited Blade Works] / int_d1c229c6
type
Sword and Sorcerer
 Yasuke / int_d1c229c6
type
Sword and Sorcerer
 Things Mr. Welch Is No Longer Allowed to Do in an RPG (Blog) / int_d1c229c6
type
Sword and Sorcerer
 Betsy Braddock: Captain Britain (Comic Book) / int_d1c229c6
type
Sword and Sorcerer
 Knights of X (Comic Book) / int_d1c229c6
type
Sword and Sorcerer
 The Fifth Act / Fan Fic / int_d1c229c6
type
Sword and Sorcerer
 A Knight's Tale as Inquisitor (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 Halkegenia Online (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 RWBY: Destiny of Remnant (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 Roaring Hearts Pretty Cure (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 The Wizard in the Shadows (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 Vow of Nudity (Fanfic) / int_d1c229c6
type
Sword and Sorcerer
 Thor / int_d1c229c6
type
Sword and Sorcerer
 Slayers / int_d1c229c6
type
Sword and Sorcerer
 Darth Bane / int_d1c229c6
type
Sword and Sorcerer
 Dragonlance / int_d1c229c6
type
Sword and Sorcerer
 Fafhrd and the Gray Mouser / int_d1c229c6
type
Sword and Sorcerer
 Hex Hall / int_d1c229c6
type
Sword and Sorcerer
 Maoyu / int_d1c229c6
type
Sword and Sorcerer
 On a Godless Planet / int_d1c229c6
type
Sword and Sorcerer
 Our Last Crusade or the Rise of a New World / int_d1c229c6
type
Sword and Sorcerer
 Record of Lodoss War / int_d1c229c6
type
Sword and Sorcerer
 Scrapped Princess / int_d1c229c6
type
Sword and Sorcerer
 Slayers / int_d1c229c6
type
Sword and Sorcerer
 The Chronicles of Dorsa / int_d1c229c6
type
Sword and Sorcerer
 The Dragon Knight / int_d1c229c6
type
Sword and Sorcerer
 The Familiar of Zero / int_d1c229c6
type
Sword and Sorcerer
 The Kane Chronicles / int_d1c229c6
type
Sword and Sorcerer
 The Locked Tomb / int_d1c229c6
type
Sword and Sorcerer
 The Night's Blade / int_d1c229c6
type
Sword and Sorcerer
 The Riftwar Cycle / int_d1c229c6
type
Sword and Sorcerer
 The Sword of Good / int_d1c229c6
type
Sword and Sorcerer
 This Used To Be About Dungeons / int_d1c229c6
type
Sword and Sorcerer
 Uprooted / int_d1c229c6
type
Sword and Sorcerer
 Wind and Sparks / int_d1c229c6
type
Sword and Sorcerer
 VideoGameCharacters
seeAlso
Sword and Sorcerer
 Beet the Vandel Buster (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Crimson Spell (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Dai no Daibouken (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Dragon Quest: The Adventure of Dai (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Frieren: Beyond Journey's End (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Handyman Saitou in Another World (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Koe de Oshigoto! (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Ouja No Yuugi (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Pocket Monsters (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Rosario + Vampire (Manga) / int_d1c229c6
type
Sword and Sorcerer
 Ruin Explorers (Manga) / int_d1c229c6
type
Sword and Sorcerer
 The Legend of Zelda (Akira Himekawa) (Manga) / int_d1c229c6
type
Sword and Sorcerer
 EverythingGaidenV2
seeAlso
Sword and Sorcerer
 Record of Lodoss War (Roleplay) / int_d1c229c6
type
Sword and Sorcerer
 Forgotten Realms (Tabletop Game) / int_d1c229c6
type
Sword and Sorcerer
 Tunnels & Trolls (Tabletop Game) / int_d1c229c6
type
Sword and Sorcerer
 Betrayal at Krondor (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Castlevania: Portrait of Ruin (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Crusader Kings II: Game of Thrones Mod (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Divinity: Original Sin (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Dragon Quest II (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Dungeon Crawl (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Epic Battle Fantasy (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Final Fantasy VII Rebirth (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Mabinogi (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Namco × Capcom (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 NeoQuest (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Neopets: The Darkest Faerie (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Project × Zone (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Radiant Historia (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Runes of Magic (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Sengoku Basara (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Soulstice (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Star Stealing Prince (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Suikoden (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Suikoden (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Sword of Mana (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Tales of Phantasia (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Lkyt. (Visual Novel) / int_d1c229c6
type
Sword and Sorcerer
 Shadowland Campaign (Web Video)
seeAlso
Sword and Sorcerer
 Distillum (Webcomic) / int_d1c229c6
type
Sword and Sorcerer
 Golden Age of Adventurers (Webcomic) / int_d1c229c6
type
Sword and Sorcerer
 Necropolis (Webcomic) / int_d1c229c6
type
Sword and Sorcerer
 Sleepless Domain (Webcomic) / int_d1c229c6
type
Sword and Sorcerer
 Wayrift (Webcomic) / int_d1c229c6
type
Sword and Sorcerer
 Ewoks / int_d1c229c6
type
Sword and Sorcerer
 Yin Yang Yo! / int_d1c229c6
type
Sword and Sorcerer
 Scrapped Princess / int_d1c229c6
type
Sword and Sorcerer