| Symbol Drawing Interface |
type |
FeatureClass |
| Symbol Drawing Interface |
label |
Symbol Drawing Interface |
| Symbol Drawing Interface |
page |
SymbolDrawingInterface |
| Symbol Drawing Interface |
comment |
A Video Game interface (or part of it) based on drawing symbols on the screen with your mouse, controller, or stylus, usually to cast Functional Magic. A Sub-Trope of Some Dexterity Required. See also Geometric Magic. Examples: |
| Symbol Drawing Interface |
fetched |
2023-01-11T06:59:01Z |
| Symbol Drawing Interface |
parsed |
2023-01-11T06:59:01Z |
| Symbol Drawing Interface |
processingComment |
Dropped link to CastlevaniaDawnOfSorrow: Not an Item - UNKNOWN |
| Symbol Drawing Interface |
processingComment |
Dropped link to InUniverse: Not an Item - FEATURE |
| Symbol Drawing Interface |
processingComment |
Dropped link to MystV: Not an Item - UNKNOWN |
| Symbol Drawing Interface |
processingComment |
Dropped link to PokemonRangerGuardianSigns: Not an Item - UNKNOWN |
| Symbol Drawing Interface |
processingUnknown |
Castlevania: Dawn of Sorrow (Video Game) |
| Symbol Drawing Interface |
processingUnknown |
MystV |
| Symbol Drawing Interface |
processingUnknown |
PokemonRangerGuardianSigns |
| Symbol Drawing Interface |
isPartOf |
DBTropes |
| Symbol Drawing Interface / int_1adee40d |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_1adee40d |
comment |
A very simple variant appears in The World Ends with You; certain pins with Spark Core or Apport psychs require the player to draw a circle on the screen. |
| Symbol Drawing Interface / int_1adee40d |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_1adee40d |
featureConfidence |
1.0 |
| The World Ends with You (Video Game) |
hasFeature |
Symbol Drawing Interface / int_1adee40d |
| Symbol Drawing Interface / int_2b8a9a79 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_2b8a9a79 |
comment |
The Harry Potter video games use this method for spell-casting. |
| Symbol Drawing Interface / int_2b8a9a79 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_2b8a9a79 |
featureConfidence |
1.0 |
| Harry Potter (Video Game) |
hasFeature |
Symbol Drawing Interface / int_2b8a9a79 |
| Symbol Drawing Interface / int_411acd6e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_411acd6e |
comment |
The Wonderful 101 uses drawing gestures mechanic to switch between weapons. |
| Symbol Drawing Interface / int_411acd6e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_411acd6e |
featureConfidence |
1.0 |
| The Wonderful 101 (Video Game) |
hasFeature |
Symbol Drawing Interface / int_411acd6e |
| Symbol Drawing Interface / int_50bcf7a6 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_50bcf7a6 |
comment |
In Homestuck, Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer. |
| Symbol Drawing Interface / int_50bcf7a6 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_50bcf7a6 |
featureConfidence |
1.0 |
| Homestuck (Webcomic) |
hasFeature |
Symbol Drawing Interface / int_50bcf7a6 |
| Symbol Drawing Interface / int_6209d3ce |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_6209d3ce |
comment |
Trauma Center requires players to draw a pentagram in order to activate Derek Stiles' "Healing Touch". |
| Symbol Drawing Interface / int_6209d3ce |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_6209d3ce |
featureConfidence |
1.0 |
| Trauma Center / Videogame |
hasFeature |
Symbol Drawing Interface / int_6209d3ce |
| Symbol Drawing Interface / int_656a52a9 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_656a52a9 |
comment |
The PC-version of Fahrenheit replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this. |
| Symbol Drawing Interface / int_656a52a9 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_656a52a9 |
featureConfidence |
1.0 |
| Fahrenheit (Video Game) |
hasFeature |
Symbol Drawing Interface / int_656a52a9 |
| Symbol Drawing Interface / int_6ecaff2e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_6ecaff2e |
comment |
Scribblenauts gives a type 3 Reality-Writing Book to the player, which can be toggled between this and a keyboard. |
| Symbol Drawing Interface / int_6ecaff2e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_6ecaff2e |
featureConfidence |
1.0 |
| Scribblenauts (Video Game) |
hasFeature |
Symbol Drawing Interface / int_6ecaff2e |
| Symbol Drawing Interface / int_79a57c7e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_79a57c7e |
comment |
Black & White uses an interface where you perform miracles by drawing corresponding symbols on the ground. The sequel keeps this but also adds the option of using a more traditional interface. |
| Symbol Drawing Interface / int_79a57c7e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_79a57c7e |
featureConfidence |
1.0 |
| Black & White (Video Game) |
hasFeature |
Symbol Drawing Interface / int_79a57c7e |
| Symbol Drawing Interface / int_9c3ad747 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_9c3ad747 |
comment |
The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks |
| Symbol Drawing Interface / int_9c3ad747 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_9c3ad747 |
featureConfidence |
1.0 |
| The Legend of Zelda: Phantom Hourglass (Video Game) |
hasFeature |
Symbol Drawing Interface / int_9c3ad747 |
| Symbol Drawing Interface / int_9f89a5f0 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_9f89a5f0 |
comment |
Pokémon: In the Dream World of the Generation V Pokémon games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on. Pokémon Ranger: Guardian Signs allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries. |
| Symbol Drawing Interface / int_9f89a5f0 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_9f89a5f0 |
featureConfidence |
1.0 |
| Pokémon (Franchise) |
hasFeature |
Symbol Drawing Interface / int_9f89a5f0 |
| Symbol Drawing Interface / int_a5f98cbf |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_a5f98cbf |
comment |
In Monty Python's The Meaning of Life the Licensed Game, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of Gumby. |
| Symbol Drawing Interface / int_a5f98cbf |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_a5f98cbf |
featureConfidence |
1.0 |
| Monty Python's The Meaning of Life |
hasFeature |
Symbol Drawing Interface / int_a5f98cbf |
| Symbol Drawing Interface / int_a72ff092 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_a72ff092 |
comment |
Early versions of Darwinia used this system to summon units. This was replaced by default with a menu-based system in later versions. |
| Symbol Drawing Interface / int_a72ff092 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_a72ff092 |
featureConfidence |
1.0 |
| Darwinia (Video Game) |
hasFeature |
Symbol Drawing Interface / int_a72ff092 |
| Symbol Drawing Interface / int_a82ca160 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_a82ca160 |
comment |
In the Dream World of the Generation V Pokémon games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on. |
| Symbol Drawing Interface / int_a82ca160 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_a82ca160 |
featureConfidence |
1.0 |
| Pokemon |
hasFeature |
Symbol Drawing Interface / int_a82ca160 |
| Symbol Drawing Interface / int_af552e7e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_af552e7e |
comment |
Metroid Prime has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her Arm Cannon via hand gestures. |
| Symbol Drawing Interface / int_af552e7e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_af552e7e |
featureConfidence |
1.0 |
| Metroid Prime (Video Game) |
hasFeature |
Symbol Drawing Interface / int_af552e7e |
| Symbol Drawing Interface / int_b55b8015 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_b55b8015 |
comment |
Ninja Gaiden game uses this for the ninpo spells. |
| Symbol Drawing Interface / int_b55b8015 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_b55b8015 |
featureConfidence |
1.0 |
| Ninja Gaiden (Video Game) |
hasFeature |
Symbol Drawing Interface / int_b55b8015 |
| Symbol Drawing Interface / int_bd793e36 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_bd793e36 |
comment |
LostMagic makes you cast spells that way. |
| Symbol Drawing Interface / int_bd793e36 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_bd793e36 |
featureConfidence |
1.0 |
| LostMagic (Video Game) |
hasFeature |
Symbol Drawing Interface / int_bd793e36 |
| Symbol Drawing Interface / int_c095f21d |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_c095f21d |
comment |
In Simoun, the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic. |
| Symbol Drawing Interface / int_c095f21d |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_c095f21d |
featureConfidence |
1.0 |
| Simoun |
hasFeature |
Symbol Drawing Interface / int_c095f21d |
| Symbol Drawing Interface / int_ccc74c7e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_ccc74c7e |
comment |
Sacrifice allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler. |
| Symbol Drawing Interface / int_ccc74c7e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_ccc74c7e |
featureConfidence |
1.0 |
| Sacrifice (Video Game) |
hasFeature |
Symbol Drawing Interface / int_ccc74c7e |
| Symbol Drawing Interface / int_d4e59f77 |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_d4e59f77 |
comment |
The game Drawn is Exactly What It Says on the Tin: you draw pictures to make things manifest or change. |
| Symbol Drawing Interface / int_d4e59f77 |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_d4e59f77 |
featureConfidence |
1.0 |
| Drawn (Video Game) |
hasFeature |
Symbol Drawing Interface / int_d4e59f77 |
| Symbol Drawing Interface / int_d57d722e |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_d57d722e |
comment |
Ōkami and Ōkamiden: The gameplay revolves primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as making the sun rise or set, slashing objects as with a blade, causing dormant plants to bloom, etc. Notably, you can only use those brush techniques once you've 'learned' them in game, even if you're on New Game Plus and already know them. |
| Symbol Drawing Interface / int_d57d722e |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_d57d722e |
featureConfidence |
1.0 |
| Ōkami (Video Game) |
hasFeature |
Symbol Drawing Interface / int_d57d722e |
| Symbol Drawing Interface / int_d885311a |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_d885311a |
comment |
Arx Fatalis used this for its magic system. |
| Symbol Drawing Interface / int_d885311a |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_d885311a |
featureConfidence |
1.0 |
| Arx Fatalis (Video Game) |
hasFeature |
Symbol Drawing Interface / int_d885311a |
| Symbol Drawing Interface / int_e34d9eac |
type |
Symbol Drawing Interface |
| Symbol Drawing Interface / int_e34d9eac |
comment |
In Turgor, you do everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it. |
| Symbol Drawing Interface / int_e34d9eac |
featureApplicability |
1.0 |
| Symbol Drawing Interface / int_e34d9eac |
featureConfidence |
1.0 |
| Turgor (Video Game) |
hasFeature |
Symbol Drawing Interface / int_e34d9eac |