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Taught by Experience

 Taught by Experience
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Some people learn by reading. Some people learn by observation. Some people learn off the telly. Then there are those who just have to grab the electric fence...
The human mind is an interesting thing. When we put our hand on a hot burner or put a penny in a light socket, what's left of us tends to not want to do that anymore. We learn from our mistakes.
Characters in a story usually begin their journey with little actual experience in the real world. Somewhere along the way, they figure out how to manage. There is usually something either said or implied that being in a constant life or death situation has forced them to find some way to survive. By default, they usually become damn good at it.
When the time for action has come, the time for preparation has passed. Sometimes your Training from Hell is not enough. Other times you have no training whatsoever. This is often how someone Took a Level in Badass. Some are so good at this that they have Awesomeness by Analysis, maybe to the point of being an Instant Expert. Maybe, somewhere along the line, they learned Mortal Kombat.
This is a staple of MacGyvering, in that the devices they make work because they have to. The Crazy-Prepared person is either this way because of past experience, or because they want to avoid the bruises associated with it. And this is implied with a person who has Seen It All — they have experienced it personally.
Truth in Television: want to learn German, live in Germany. Want to learn Japanese, go to Japan. Regularly communicating in the native language in order to pay for transportation, food, rent, etc. is more efficient than a couple hours several times a week in a classroom. If you're wrong, you don't get what you need. A mundane version of Die or Fly, in other words. That said, formal teaching is still useful to cover situations and areas that do not turn up every day, to spot errors or to correct bad habits. Both kinds of "hard work" drill in the knowledge. There is a good reason why a leader needs to know what it is like at ground zero.
In Video Games, especially RPGs, this is what they are trying to simulate with Experience Points, especially in the more complicated leveling methods where performing an action repeatedly gives you more points to allocate to that skill area.
See also the Sorting Algorithm of Evil. Compare/contrast Hard Work Hardly Works, The Only Way They Will Learn, Necessary Fail, Sink or Swim Mentor, Book Dumb, Wax On, Wax Off, and Well-Trained, but Inexperienced. This is almost always part of the background of a Uncertified Expert.

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A lot of the goofing off Taichi does in Digimon V-Tamer 01 is just that, but occasionally he'll try an experiment with seemingly no beneficial outcome that he later can build on. He keeps a lot of notes too.
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The Elite Squad (aka Tropa de Elite) combined this with Training from Hell: The latter half of a room-clearing obstacle course is actually a part of a real slum with real assault-rifle-toting criminals.
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Adventure Time: What really makes The Lich so dangerous is his uncanny intelligence and ability to learn from past failures. If you hinder or defeat him, you can be damn sure whatever method you used won’t work again, as he’ll have accounted for it. Billy defeats him with a magic gauntlet? The first thing he does upon returning is destroy said gauntlet. His Morphic Resonance gives away his disguises too often? He hides it by killing Billy and wearing his skin. Prismo interferes with his plans and aids Finn and Jake? He just waits until he gets an opening, then kills Prismo’s physical body so the heroes can’t go to him for help again. There’s no second chances with this guy. Only the Blood of a Guardian and his good half Sweet Pea were able to take him down permanently.
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Ultimate Spider-Man (2012): This is the reason why Spider-Man is recruited into S.H.I.E.L.D. and given four agents to lead: while he's essentially a Rookie Red Ranger to the more trained Iron Fist, Power Man, Nova, and White Tiger, Spidey has a year of superheroics under his belt — experiences the other four don't have, which prevents them from operating at their peak performance.
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In Worm, Rachel Lindt — known as Bitch to her allies and Hellhound to the authorities — learned to fight by spending years dodging the superheroes trying to capture her.
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Abraxas (Hrodvitnon):
San notes that Vivienne may be inexperienced as a Titan, but she's a quick learner when she needs to be. When she and San are introduced to sparring with other Titans, Vivienne solves problems and works out what she needs to do via trial and error.
Colonel Foster thinks that she didn't take the Monarch scientists seriously enough during the events of Godzilla: King of the Monsters (2019), events which saw a literal apocalypse because of the government and military's choice to launch the Oxygen Destroyer rather than listen to Monarch. As far as Foster is concerned, the events of King of the Monsters proved that the monster experts should always be taken seriously on the matters which they were founded to understand.
This trope is specifically the reason why Tejada and Tarkan are selected to be part of the torch-and-bury operation against Alan Jonah's paramilitary's artificial zombies. Tejada has accumulated extensive experience beating back the zombies, while Tarkan has past experience combating Jonah himself.
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X-23 demonstrates in Wolverines that she's learned from what happened when Daken and Elixir tried to fight Siphon during The Logan Legacy. The next time she has to deal with him she packs a shotgun.
During the final battle with Sinister in issue 17, upon watching Sabretooth's frontal assault on Sinister being effortlessly defeated by a force field or energy blast, Laura's own attack is much more successful; she ambushes him instead and pins his foot to the catwalk he's standing on from below.
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In the first Devil May Cry game, bestiary files are kept on every enemy encountered, including descriptions of their attacks and abilities. For every new attack and gimmick you witness, another section is added, usually with an explanation on how to stop/avoid it. Oh, and by the way, there are files on bosses too... except the Final Boss.
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Noticeably zig-zagged in Kingdoms of Amalur: Reckoning. Reading books, handing in quests, and kicking ass makes you smarter. However, you absorb fate (you can Screw Destiny in a world where fate rules all) when you kick ass. In other words, killing an enemy makes you gain XP from combat and also absorb their fate (what they could become if you didn't kill them.) and can use that fate to increase your skills (from Alchemy to Stealth and also combat moves) giving an in-universe reason for the player learns through ass-kicking.
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Parodied in Ranma ½, where Genma wanted to teach Ranma the legendary Cat Fu martial arts style. Being unfamiliar with its methods, he decided to wrap Ranma in bacon and sausage and throw him into a bin filled with starving cats. Ranma learned nothing (at least at first) and in fact gained a case of ailurophobia because of it. It was later shown that he did learn Cat Fu but has to go into a psychotic break-down from his ailurophobia to reach it unconsciously.
On a funny note, it didn't teach Genma anything, as he tried to "cure" Ranma's phobia by throwing him in the bin again (this time with sardines).
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In Monster Hunter, there are no Experience Points to speak of... the experience belongs to the player. An experienced player with horrible newbie gear can and will be more successful than a newbie with great gear.
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Due to the circumstances of the story, any training Ichigo Kurosaki of Bleach undergoes tends to be relatively short, from a few days to a month or two. Because of this, his real progress happens through the various life-or-death fights he finds himself taking part in. While he does get regular power-ups, he also becomes gradually more skilled as the story goes on.
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 Bleach (Manga)
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The Drifter from Destiny is a rogue Guardian who's spent centuries exploring the solar system and surviving however he can. Those years of adventure have left him with a treasure trove of experience, and he frequently tries to impart that knowledge onto you, such as advising you on which animals are safe to eat or how to make shelter out of enemy equipment.
This is implied to be the case for all Guardians, having lost their memories but been granted Resurrective Immortality. The "Zavala's Prelude" cinematic trailer shows Zavala's first few battles as a new Guardian, getting killed each time, but always fighting better in the next.
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In DEATH BATTLE!, this is Fox McCloud's edge over Bucky O'Hare when it comes to ending wars.
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In Demonic Symphony this is given as a reason for Derek's continued survival
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 BecomingABetterWriter
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In A Certain Magical Index, Touma Kamijou has never received any formal training but has picked up street fighting skills from a lifetime of defending himself and others from bullies and street thugs. His various fights also help him pick up patterns and weaknesses in people's fighting styles and powers. However, he once got curb-stomped by Motoharu Tsuchimikado, who mocked him and said self-taught street fighting skills cannot compete with elite martial arts training.
However, Touma goes through so many life-threatening situations that he outright gains a sense of precognition within fights which allows him to effectively parry anything he needs to with Imagine Breaker or dodge anything that it can't. He does briefly consider getting actual fight training but ultimately decides against it, feeling that part of what makes him special and separates him from the many, MANY incredible forces in the Indexverse, is that he has no actual training.
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Arrow. Oliver Queen discovers Malcolm Merlyn is the far superior Dark Archer when he fires an arrow at Merlyn only for him to catch it. In the Season One finale Oliver does this again, but uses an explosive arrow so it blows up in Malcolm's face when he catches it. In the Season Two finale, Malcolm Merlyn uses the same trick on a Mirakuru Super-Soldier.
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Inverted with a character on House. An applicant for House's diagnostic team was revealed to not have actually gone to med school. He worked as an admissions officer at Columbia University's medical school and audited every class multiple times, and so had a large understanding of the textbooks and medical theory. But he never actually worked with patients or was actually trained to do certain procedures, not to mention didn't even have a medical license. Sneaking around that limitation is what led to House figuring out his secret. House ends up firing him but not because of the deception but because his opinions and ideas were too similar to House, which the latter doesn't want in an assistant.
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This carried over to his TV show, in which his father not only prevents his mother from stopping him, Ken actively encourages Titus to stick a fork in the electrical outlet - only to chide him afterward.
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Spider-Man: No Way Home features a cross-continuity example: In The Amazing Spider-Man 2, Peter failed to prevent Gwen Stacy's death as she broke her neck in a fall. When MJ is in a similar situation in the film's finale; Peter makes sure to dive for her himself rather than using his webbing to break her fall.
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In The Saga of Tanya the Evil, Tanya regularly cites experience as the best teacher, though with the caveat that the tuition fees are extremely high. Those that made it through the Training from Hell she delivered and their incredibly high-risk engagements quickly became a Badass Army.
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Your skills have a chance of improving as you use them in Darklands, expect your various weapon skills to shoot through the roof and your other abilities...not so much.
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In the climax of The Phantom Menace, the Trade Federation's invasion of Naboo is foiled when their Droid Command Ship is destroyed, leaving their battle droids helpless. The Federation learns from this defeat; when another Command Ship is destroyed during Attack of the Clones, the now-upgraded battle droids pause for only a fraction of a second before switching to preprogrammed orders and continuing the fight.
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Fallout: Equestria (Fallout & My Little Pony: Friendship Is Magic: Alicorns combine this with a Hive Mind, meaning that any trick Littlepip uses Only Works Once. Even if she kills them, the others remember what happened and are prepared for it. Ultimately, after she kills both their Goddess and their employer, they give up trying to fight her. While they still hate Littlepip, they have officially reached the point where the most logical course of action is staying out of her way.
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Lyrical Nanoha: Nanoha figured out her magical powers by trouncing the Monster of the Week after school, and crossing magic staves with Fate. Yuuno mentions that she naturally synchronizes better with Raising Heart than himself. Also the Intelligent Device runs training programs mentally to fill in the gaps. She's naturally powerful, which means that she can make up for her lack of skill via sheer brute force when she needs to, though she would pay for doing that too much in time.
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Stand Still, Stay Silent:
Sigrun has learned to fight trolls by getting started at it at a young age and doing it all her life. This has led her to be quite Book Dumb, to the point of being baffled by other people's love of reading.
Reynir has this as one of his few means of getting better at magic, as he became aware of his powers in circumstances that give him no access to a more experienced mage of the same magic tradition as himself.
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Batman Begins uses this entirely as its main story. Bruce went through the training, and when he came to form the mantle of "Batman", it was from picking up his mistakes. After getting a military combat suit, he found that he needed something to soften a fall, which leads to the glider-cape. After getting gassed by the Scarecrow, even though he was now inoculated against the effects, he was fully aware of what Crane was going to do. Alfred uses a Call-Back quote from Bruce's father: "Why do we fall? So we can learn to pick ourselves up."
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In some versions of Green Arrow's origin, he develops his incredible archery skills as a result of being stranded on a desert island and having to learn how to use a bow in order to survive.
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RWBY: By the time Volume 4 rolls around, team RNJR (Team JNPR minus Pyrrha plus Ruby) have been across pretty much the entire country, helping people along the way and upgrading their fighting styles slowly but surely. Ruby in particular is shown to have gained fancier uses of her semblance, including being able to pick up her teammates. After a while, the rest of her team and Oscar join her, prompting them to learn the same way. By the time they reach Atlas, they’re already skilled enough that General Ironwood grants them their Huntsmen licenses, despite the fact that none of them had finished their school training at Beacon.
This trope is also in play when the protagonists reconcile with Ozpin in Season 8. Upon finding out the Awful Truth about Salem's Complete Immortality, everyone raged at Ozpin for hiding it, and dismiss his excuses that he didn't want them to fall to despair and hopelessness. Then, when they tell Ironwood, he actually does fall to despair and hopelessness, and drags the entire kingdom of Atlas down with him. While Ozpin admits he should have trusted them more, they admit trust isn't as straightforward as they thought.
This unfortunately is not the case with General Ironwood. His failure at stopping the fall of Beacon did not result in any of the criticisms Ozpin has about his leadership style to stick. Instead, Ironwood doubled down on all of his bad habits in the safety and comfort of his home kingdom. The end result is that when he's facing Salem for real, he falls to pieces and dooms his kingdom.
 Taught by Experience / int_35e05f2a
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 RWBY (Web Animation)
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Taught by Experience / int_35e05f2a
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Taught by Experience
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Love Unlimited (2022): In the Ms. Marvel & Red Dagger arc, Kamala's Internal Monologue notes that she's done enough superheroics to know that a mysterious villain stealing antiquities from museums around the world should not be allowed to complete the set. She's right, as Curio intends to use them for a Time Travel plan to Make Wrong What Once Went Right.
 Taught by Experience / int_35e71996
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1.0
 Taught by Experience / int_35e71996
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1.0
 Love Unlimited (2022) (Webcomic)
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Taught by Experience / int_35e71996
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Taught by Experience
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Paranoia: Happens a lot with experimental equipment. Just because you have security clearance to test the equipment doesn't mean you have security clearance to read the instructions, which just leaves repeatedly invoking "What Does This Button Do?" (and hoping the answer isn't "activate the Self-Destruct Mechanism").
 Taught by Experience / int_36ee2abe
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1.0
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1.0
 Paranoia (Tabletop Game)
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Taught by Experience / int_36ee2abe
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Taught by Experience
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Vow of the King: A good deal of Ichigo's training, whether it's from Nemu, Tessai, or Eien-�, consists of fighting them until he learns how to fight properly.
 Taught by Experience / int_396f7764
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1.0
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1.0
 Vow of the King (Fanfic)
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Taught by Experience / int_396f7764
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Taught by Experience
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Completing a job in Planet Mercenary gains a player three skill points. Two of them must be used on skills employed during the job. The character sheet provides handy bubbles to check off skills as used.
 Taught by Experience / int_3c4dea59
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1.0
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1.0
 Planet Mercenary (Tabletop Game)
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Taught by Experience / int_3c4dea59
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Taught by Experience
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Referenced in World of Warcraft when a book of secrets from an assassin known only as "The Bonebreaker" apparently started breaking the legs of her targets after being attacked by one who was Only Mostly Dead.
 Taught by Experience / int_3de84fce
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1.0
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1.0
 World of Warcraft (Video Game)
hasFeature
Taught by Experience / int_3de84fce
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Taught by Experience
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Discussed in "Badou's Best Adventure" from Babar and the Adventures of Badou. Badou is feeling sad and Babar asks why. He says it's because he thinks he'll never be as good an adventurer as Babar and Heropotamus are, that they never make mistakes. Babar explains that the two of them are good adventurers because they've adventured for so long and made a lot of mistakes, which they've learned from.
 Taught by Experience / int_3defe34c
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1.0
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 Discussed Trope
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Taught by Experience / int_3defe34c
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Taught by Experience
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Soma Yukihira of Food Wars! lives and breathes this trope. Unlike many chefs of his generation, he doesn't have any extraordinary talents or specialties of his own, yet he has plenty of hands-on experience from working in a kitchen for over twelve years. Moreover, he's a quick learner and knows how to turn his mistakes to his advantage, and even take techniques he learns from cooking against or alongside his peers.
 Taught by Experience / int_3e4d48d5
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1.0
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1.0
 Food Wars! (Manga)
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Taught by Experience / int_3e4d48d5
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Taught by Experience
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Scrubs has this throughout its entire run, but most notably in the first episode where J.D. is knowledgeable and has a good bedside manner, but is so inexperienced and panicked by the prospect of making a mistake that he can't even touch a patient, much less adequately treat someone. As an interesting contrast, his best friend and fellow med school graduate Turk jumps right into the "learn by doing" philosophy, but makes certain mistakes at the start and isn't always as good as he imagines himself to be. Dr. Cox has to (unwillingly) become J.D.'s mentor and role model and trick/force him to work on patients before J.D. starts getting real experience and learning how to become a good doctor.
 Taught by Experience / int_3e5de40b
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1.0
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 Scrubs
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Taught by Experience / int_3e5de40b
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Taught by Experience
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Jurassic World: It's made clear that Masrani learned from Hammond and InGen's mistakes — the park only has staff who are completely loyal to Masrani (avoiding spies like Nedry), a larger pool of staff is kept on hands at all times (to avoid one person having control over everything, again a problem with Nedry), and park security not only has plenty of equipment to work with (including multiple vehicles), but also packs lethal weapons, just in case they end up with a creature like The Big One who cannot be controlled. Their problems stem from the fact that the one person who they had to take on from the original park having a change in allegiances, and his creation being a Bioweapon Beast explicitly meant to be incredibly smart and able to endure military-grade weapons.
 Taught by Experience / int_3f231b84
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1.0
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1.0
 Jurassic World
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Taught by Experience / int_3f231b84
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Taught by Experience
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Benjamin Muthafuckin King of the Saints Row series is this with his philosophy of knowing when to learn, when to watch and when to act; a philosophy that he learned from bringing up his gang from Sunnyvale Gardens. This is what makes him successful yet what puts him at odds with the inexperienced Warren Sharp.
 Taught by Experience / int_3f9e415
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1.0
 Taught by Experience / int_3f9e415
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1.0
 Saints Row (Video Game)
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Taught by Experience / int_3f9e415
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Taught by Experience
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The Dresden Files:
Harry Dresden's magical (and mundane) arsenal changes between books from his observations of what works and what doesn't. After getting his left hand burnt into uselessness because his shield spell stops matter and kinetic energy but not heat, he devises a new shield that stops just about everything (including heat, light, electricity, most sorts of magic, etc.)note He notes that he could have made his original shield do that, but it was expensive to make and seemed like overkill, in addition to requiring significantly more magical energy to use. By the time he upgrades, his magical muscles, so to speak, are much stronger and able to withstand the higher energy drain. After seeing Elaine's taser-chain trick in White Night, he comes up with his own version for when fire magic isn't such a good idea. Oh, and teaching his apprentice how to do magic gives him a LOT of ideas, such as changing his massive blast of wind spell to a much more subtle "hairdryer" spell.
He starts using his kinetic force ring early on: it's a powerful ring that store energy every time he moves his arm, and that energy can be released for a powerful "punch", but there's no control over the energy; it's "use it once and move on" at best. In later books, he's upgraded his ring to three loops, each independently capable of being triggered, and he wears one on each hand, for a total of six punches, and each of those punches hits with far more force than his original ring. He's also decided that rather than just wait for the rings to charge up over time from normal movements, he'll spend some time at a punching bag to charge them up in the course of a day.
He also stopped using his wind spell, ventas servitas, after the first few books. According to the author, this is because while wind is flashy and impressive, force magic (his forzare spell) is much more effective and versatile in almost any situation.
One good example of this trope in action, that might be easy to miss: In White Night, the opponent turns off all the lights, so Harry does what any wizard would do: he calls up a supernatural light. However, this just makes him a target for the baddies, who immediately attack him, which was the the aim of the blackout in the first place. Two books later in Turn Coat, another baddie tries the same tactic in a room full of White Council wizards, and Harry is one of the few wizards not to call up light and make himself a target.
The advantage was demonstrated in Skin Game. Hannah is a powerful mage, who can work fire magic much better then Harry. However, in combat, she turns out to be much less effective than Harry because despite raw magical talent, she doesn't know how to adjust her tactics on the fly, and she commits everything to offense without knowing how to defend herself. Harry clearly states that she isn't in his league as a fighter because she hasn't learned from fighting in real battles as he has, and just uses raw power to try to knock out her opponents. This bites her on the ass when she turns on him, as she's so focused on killing him with overwhelming flames that she doesn't notice that he's using his shield to redirect the blast of fire upwards and superheat the rock above her head. Sure enough, when enough heat has been applied, she ends up buried alive by thousands of tons of rock, and Harry has barely broken a sweat.
Enemies that Harry faces start to note when they're going up against him too often, because he can and will find new ways to learn and exploit their blindspots. When he first runs into the Denarians in Death Masks, he's severely out of his league and only rescue by the efforts and sacrifices of others. By the time the Denarians show up again, Harry knows enough to outmaneuver and almost successfully kill Nicodemus, the most dangerous Denarian of all, and when that characters shows up again, it's to make Harry an ally rather than attempt to fight him.
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 The Dresden Files
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Taught by Experience / int_41b0198a
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Taught by Experience
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The Dimensional Guardians from the web fiction serial Dimension Heroes are more or less bumbling fools when they first stumble upon their Guardian powers, but gradually learn to control them as they fight, to the point that they're able to take down a dark force that threatens their very dimension.
 Taught by Experience / int_4940a981
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 DimensionHeroes
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Taught by Experience / int_4940a981
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Taught by Experience
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A malfunctioning parachute was a major aspect of his own escape from the F-22 Raptors in Iron Man. By Spider-Man: Homecoming, we learn Tony has included a parachute and wingsuit in the Spider-Man suit he designed.
 Taught by Experience / int_4b790c79
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1.0
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 Iron Man
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Taught by Experience / int_4b790c79
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Taught by Experience
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RoboCop: The Series saw Pudface Morgan learn from his failed attempts to kill Murphy (especially in the pilot movie, where Murphy was able to be saved due to Morgan's sneak attack in part due to Morgan — and Dr. Mallardo and Chip Chayken — leaving Murphy for dead on the sidewalk) in "Faces of Eve". After severely damaging Robo using a crane, Morgan knows he's not down, so he decide to use the titular beauty aid Eve to impersonate the Chairman and activate the shut down program for Murphy. Granted, this was also stopped, but he did learn not to count Murph out.
 Taught by Experience / int_4d238cb5
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1.0
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1.0
 RoboCop: The Series
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Taught by Experience / int_4d238cb5
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Taught by Experience
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Return of the Jedi: Chronologically, Darth Vader shows this during his fight against Luke. In Revenge of the Sith, we see Anakin falling into an "I have the high ground" trap by Obi-Wan, which leads to his defeat and relying on Life Support and Artificial Limbs to survive. Come this movie, Luke gets the high ground on Darth Vader to try and finish him quickly, but an Older and Wiser Vader simply destroys the platform, robbing Luke of his advantage.
 Taught by Experience / int_4da11f30
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1.0
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1.0
 Return of the Jedi
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Taught by Experience / int_4da11f30
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Taught by Experience
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Harry Potter in The Havoc Side of the Force notes that everyone he does a job for tries to screw him over the first time. As a result, he's taken to setting up precautions to prevent and/or counteract such attempts. Though even before he grew wise to such tricks Harry made sure no one was stupid enough to try it a second time.
 Taught by Experience / int_4dca5f99
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1.0
 Taught by Experience / int_4dca5f99
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1.0
 The Havoc Side of the Force (Fanfic)
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Taught by Experience / int_4dca5f99
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Taught by Experience
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Samurai Champloo:
Mugen has a bizarre fighting style. Jin (who is a classically trained samurai) even notes how his style is impractical, yet is one of the few men Jin could not kill easily. Mugen made mention that he grew up in very violent conditions, (living in a prison colony and being a prisoner himself) which forced him to figure out that style on his own. It works for him.
In the final two-parter, the two face off against Kariya. Mugen goes first and Kariya notes that while his movement make his swordplay unpredictable it leaves too many openings that a trained swordsman can easily get through. Adding that Mugen needs to learn to adapt more in certain conditions. In the final battle he takes this to heart which allows him to off Umanosuke by using his scythe against him. Conversely, Jin faces off against another classically trained samurai who is better at the style than Jin himself. This leads to a breaking with the style in order to triumph.
 Taught by Experience / int_5261d625
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1.0
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 Samurai Champloo
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Taught by Experience / int_5261d625
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Enemies that Harry faces start to note when they're going up against him too often, because he can and will find new ways to learn and exploit their blindspots. When he first runs into the Denarians in Death Masks, he's severely out of his league and only rescue by the efforts and sacrifices of others. By the time the Denarians show up again, Harry knows enough to outmaneuver and almost successfully kill Nicodemus, the most dangerous Denarian of all, and when that characters shows up again, it's to make Harry an ally rather than attempt to fight him.
 Taught by Experience / int_53d526c0
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1.0
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 Death Masks
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Taught by Experience / int_53d526c0
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Taught by Experience
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DuckTales (2017): Probably the reason why Dewey Duck is so adventurous and outgoing. If he doesn't learn from experience firsthand, then it's missed learning opportunities in his eyes.
 Taught by Experience / int_569093cc
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1.0
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 DuckTales (2017)
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Taught by Experience / int_569093cc
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All of Hari's associates in Itachi, Is That a Baby? have learned to dread Hari referring to anything as "Interesting" as anything he finds interesting tends to be of the "May you live in interesting times" variety.
 Taught by Experience / int_569c8607
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1.0
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 Itachi Is That A Baby / Fan Fic
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Taught by Experience / int_569c8607
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Taught by Experience
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The Order of the Stick prequel book "On The Origin Of PCs" deconstructs this trope by showing what happens if you take it too literally. Vaarsuvius, the future party wizard, is lamenting how their ascent to power is taking too long. Their friend Haley, the future rogue, tells them that if they want to get more powerful, they should just become an adventurer. V brushes this off, saying that killing monsters isn't going to teach them more about magic and the workings of the universe. Haley points out that she recently killed a bunch of kobolds during an adventure, and when she got back to the town she was better at picking locks.
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1.0
 The Order of the Stick (Webcomic)
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Taught by Experience / int_5755b96a
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Taught by Experience
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The two sisters in Maoyu, particularly the older one, understands about being poor with no food very well unlike those who haven't, such as the sons of the noblemen being taught by the Crimson Scholar. When one of them nonchalantly mentions how the nobles will take care of their people in times of trouble and famine, the older sister comments that they must have never starved before.
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1.0
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 Maoyu
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Taught by Experience / int_58feb3ca
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Taught by Experience
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In The Elder Scrolls V: Skyrim, the Dragonborn's skills are treated this way in-universe - your skills are honed when you train with a mentor or read on the subject, but most of your skill growth comes from applying those skills to someone's face. Every time the Dragonborn swings a sword or casts a spell, they learn how to do it a little better.
Actually, this is common to all main-line The Elder Scrolls games released after Daggerfall. It wasn't until Bethesda branched out and started developing Fallout games that they returned to using Experience Points for character progression.
Enderal is more RPG-based, as your character needs to spend their skill points with educational self-study, and does not gain proficiency by repeatedly using the same skills. However, your character starts out as a stowaway with no trade skills or combat experience and turns into a badass in mere days by killing a few scrubs and reading a few books. Your character's fast exp gain is lampshaded and justified as a side-effect of becoming a magically augmented champion.
 Taught by Experience / int_5908ee91
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1.0
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 The Elder Scrolls V: Skyrim (Video Game)
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Persona 5 invokes this with some Confidants, spending time with whom gives Joker new abilities when infiltrating Palaces and fighting Shadows. Playing shogi with an opponent who competes in tournaments gives the player the ability to swap party members in the middle of combat. Hanging out at the arcade with a gamer grants more gun skills learned from playing a light-gun shooter. Helping a journalist out with her clandestine reporting helps you better manage a Palace's security level.
 Taught by Experience / int_5921531c
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1.0
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 Persona 5 (Video Game)
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Discussed and played straight in Fearless (2006). The former occurs when Huo Yuanjia and Tanaka are having tea and Tanaka asks Huo if he thinks there is an "Ultimate Fighting Style" that can't be defeated. Huo responds with a no saying that "It's more like there are people who are all at different skill levels and experience.". The played straight part starts from the beginning of the movie where we watch Huo go through years of training and several fights building up his skill making him the badass we see near the end of the movie.
 Taught by Experience / int_5936cb87
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1.0
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 Fearless (2006)
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Taught by Experience / int_5936cb87
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In Officer Buckle and Gloria, Officer Buckle seems to learn at least some of the safety tips he tells the students by suffering the consequences of doing various things.
 Taught by Experience / int_5b11333a
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1.0
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 Officer Buckle And Gloria
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Taught by Experience / int_5b11333a
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Superman: The Animated Series had Superman learn to adapt to various situations, such as getting a suit that was proof against kryptonite and skin contact for when that was necessary, or come back at an electric-powered villain coated in rubber.
 Taught by Experience / int_5c208620
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 Superman: The Animated Series
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Taught by Experience / int_5c208620
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Schlock Mercenary: Carbosilicate amorphs like Schlock are extremely rare and extremely hardy, so they don't spend any time in hospitals. Schlock's doctor, Bunni, therefore became the galaxy's leading expert on amorph treatment simply by being the only person who treats an amorph on a regular basis.
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1.0
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1.0
 Schlock Mercenary (Webcomic)
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Taught by Experience / int_5c897f4a
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The Dark Knight continues with this, as Bruce found the original Batman suit not holding up to the demands he was putting into it. He commissioned a new suit that addressed various limitations he found, such as a limited range of motion including the inability to turn his head.
 Taught by Experience / int_5db577ba
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1.0
 The Dark Knight
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Cast Away is a great demonstration of this. A pudgy Chuck Noland struggled for a while figuring out how to hunt for food, gather water, and build a fire. After a large Time Skip, you see him slimmed down and very efficient at all of those, in addition to making his own rope.
 Taught by Experience / int_600adc47
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1.0
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1.0
 Cast Away
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Taught by Experience / int_600adc47
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Taught by Experience
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Enderal is more RPG-based, as your character needs to spend their skill points with educational self-study, and does not gain proficiency by repeatedly using the same skills. However, your character starts out as a stowaway with no trade skills or combat experience and turns into a badass in mere days by killing a few scrubs and reading a few books. Your character's fast exp gain is lampshaded and justified as a side-effect of becoming a magically augmented champion.
 Taught by Experience / int_6030a980
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1.0
 Taught by Experience / int_6030a980
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 Enderal (Video Game)
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Avengers: Infinity War: Learning from one's own mistakes is discussed by Loki and Thanos in The Teaser:
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 Avengers: Infinity War
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Shadows over Meridian (Jackie Chan Adventures & W.I.T.C.H.): Jade uses her experience in defeating villains in her world to come up with a solid plan to defeat Elyon, the Guardians, and the Rebellion by destroying their reputation with the people.
 Taught by Experience / int_62164fb7
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1.0
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1.0
 Shadows over Meridian (Fanfic)
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Taught by Experience / int_62164fb7
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In Dragon Age: Origins, the Warden has to learn how to be a Grey Warden entirely on their own, because the only other Warden left in the country has a whopping six months of experience and can't teach them very much. Riordan (a much more experienced Grey Warden) actually lampshades this when they finally meet.
 Taught by Experience / int_629cd094
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1.0
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 Dragon Age: Origins (Video Game)
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Taught by Experience / int_629cd094
 Taught by Experience / int_62f94c6
type
Taught by Experience
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The Dark Knight Trilogy:
Batman Begins uses this entirely as its main story. Bruce went through the training, and when he came to form the mantle of "Batman", it was from picking up his mistakes. After getting a military combat suit, he found that he needed something to soften a fall, which leads to the glider-cape. After getting gassed by the Scarecrow, even though he was now inoculated against the effects, he was fully aware of what Crane was going to do. Alfred uses a Call-Back quote from Bruce's father: "Why do we fall? So we can learn to pick ourselves up."
The Dark Knight continues with this, as Bruce found the original Batman suit not holding up to the demands he was putting into it. He commissioned a new suit that addressed various limitations he found, such as a limited range of motion including the inability to turn his head.
 Taught by Experience / int_62f94c6
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1.0
 Taught by Experience / int_62f94c6
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1.0
 The Dark Knight Trilogy
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Taught by Experience / int_62f94c6
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Taught by Experience
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Batman Beyond sees Bruce Wayne's then-protege Terry McGinnis go through a long process to learn how to properly be Batman. Early on he is dependent on his batsuit to survive; later episodes see him learning from the constant hazards to the point that he's perfectly capable without it and even wins a fight against the suit when it gets taken over by a hostile AI at one point.
 Taught by Experience / int_694ab80
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1.0
 Taught by Experience / int_694ab80
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1.0
 Batman Beyond
hasFeature
Taught by Experience / int_694ab80
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type
Taught by Experience
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In A Brother's Price, the royal family learnt the hard way that it is no good to let their daughters marry a man who looks good and is of noble birth. After the failure of last time (the handsome guy turned out to be abusive), they are very careful about it and ask every single daughter for her consent — much to the chagrin of Ren. From her point of view, there are two problems with this requirement: Halley (missing) and Trini (very reluctant to remarry after the abuse she got from her now-late first husband). Eventually, all sisters agree to marry Jerin, a decision that makes everyone happy, as Jerin is a very good husband, despite his lack of noble birth.
 Taught by Experience / int_696b75c2
featureApplicability
1.0
 Taught by Experience / int_696b75c2
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1.0
 A Brother's Price
hasFeature
Taught by Experience / int_696b75c2
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type
Taught by Experience
 Taught by Experience / int_69d15cc0
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Marvel Cinematic Universe:
Tony Stark is constantly learning by trial-and-error and improving his suits by correcting old flaws. However, he sometimes relies on this trope a bit too much — he will often have his equipment Unfinished, Untested, Used Anyway and will generally not plan ahead:
Iron Man: He forgoes the thorough safety inspection on his Mark II suit and as a result faces the "icing problem" during a test flight and nearly plummets to his death. He has solved the problem by the end of the film. This gives him the edge over the Big Bad who can't hit the broad side of a barn once his targeting computers are... "disabled".
The Avengers: After the electrical discharges from Whiplash's weapons disabled his suit in Iron Man 2, Tony has upgraded his suit further to absorb excess electrical energy, which he can then channel into his repulsors. He uses this feature against Thor.
A malfunctioning parachute was a major aspect of his own escape from the F-22 Raptors in Iron Man. By Spider-Man: Homecoming, we learn Tony has included a parachute and wingsuit in the Spider-Man suit he designed.
Avengers: Infinity War: Learning from one's own mistakes is discussed by Loki and Thanos in The Teaser:
Spider-Man: No Way Home features a cross-continuity example: In The Amazing Spider-Man 2, Peter failed to prevent Gwen Stacy's death as she broke her neck in a fall. When MJ is in a similar situation in the film's finale; Peter makes sure to dive for her himself rather than using his webbing to break her fall.
 Taught by Experience / int_69d15cc0
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1.0
 Taught by Experience / int_69d15cc0
featureConfidence
1.0
 Marvel Cinematic Universe (Franchise)
hasFeature
Taught by Experience / int_69d15cc0
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Taught by Experience
 Taught by Experience / int_6ae6b4c7
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At the start of Pacific Rim, Raleigh loses his brother and is almost gets killed himself because he assumed a Kaiju was dead when it wasn't. Later, after taking down another Kaiju he says "let's check for a pulse", which is to say that he disembowels it with his energy cannon.
 Taught by Experience / int_6ae6b4c7
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1.0
 Taught by Experience / int_6ae6b4c7
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1.0
 Pacific Rim
hasFeature
Taught by Experience / int_6ae6b4c7
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type
Taught by Experience
 Taught by Experience / int_6c12433c
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One good example of this trope in action, that might be easy to miss: In White Night, the opponent turns off all the lights, so Harry does what any wizard would do: he calls up a supernatural light. However, this just makes him a target for the baddies, who immediately attack him, which was the the aim of the blackout in the first place. Two books later in Turn Coat, another baddie tries the same tactic in a room full of White Council wizards, and Harry is one of the few wizards not to call up light and make himself a target.
 Taught by Experience / int_6c12433c
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1.0
 Taught by Experience / int_6c12433c
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1.0
 White Night
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Taught by Experience / int_6c12433c
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Taught by Experience
 Taught by Experience / int_6c8b9d4f
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In Adventures of the Gummi Bears' Grand Finale, "King Igthorn," part of what makes Duke Igthorn so dangerous now is that he is not falling for any more of Grammi Gummi's tricks while interrogating her for the recipe of Gummiberrie Juice he needs.
 Taught by Experience / int_6c8b9d4f
featureApplicability
1.0
 Taught by Experience / int_6c8b9d4f
featureConfidence
1.0
 Adventures of the Gummi Bears
hasFeature
Taught by Experience / int_6c8b9d4f
 Taught by Experience / int_6cb2d709
type
Taught by Experience
 Taught by Experience / int_6cb2d709
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Harry Potter: Harry's combat skills were developed exclusively on the fly, owing largely to the spastic and uneven quality of the Defence Against the Dark Arts classes coupled with necessity. As a result, he has a somewhat limited (but effective) arsenal of spells, but excellent split-second reactions and is largely immune to pressure choking.
 Taught by Experience / int_6cb2d709
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1.0
 Taught by Experience / int_6cb2d709
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1.0
 Harry Potter (Franchise)
hasFeature
Taught by Experience / int_6cb2d709
 Taught by Experience / int_701f0ece
type
Taught by Experience
 Taught by Experience / int_701f0ece
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Guts of Berserk has spent his entire life fighting from childhood on. While his training as a mercenary from childhood made him quite the badass against any human he met, the skills that he acquired in Demon Slaying were born out of pure experience, desperation, and survival instinct, his first experience being with Zodd, then with Wyald after Griffith's rescue, and then with a whole mess of monsters from hell out to eat him alive during the Eclipse.
 Taught by Experience / int_701f0ece
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1.0
 Taught by Experience / int_701f0ece
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1.0
 Berserk (Manga)
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Taught by Experience / int_701f0ece
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Taught by Experience
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Stargate SG-1 had elements of this, very much in the style of the Apollo 13 accident. Characters would come across a problem, spend a whole episode dealing with it, and then end with them saying, "Okay, now we don't let that happen in the future." For example, invisible aliens took control of the Stargate, because they'd found out the passwords by spying on the base. At the end of the episode, hand scans were put into the protocol. This adaptability was a major reason humanity became very powerful very quickly.
 Taught by Experience / int_70814599
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1.0
 Taught by Experience / int_70814599
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1.0
 Stargate SG-1
hasFeature
Taught by Experience / int_70814599
 Taught by Experience / int_72262aee
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Taught by Experience
 Taught by Experience / int_72262aee
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Avatar: The Last Airbender:
The entire show covers a little under one year, yet Aang learned three other bending practices, Sokka became a passable swordsman, Zuko increases his firebending, and Katara has become a virtual waterbending goddess. Sozin's comet gives them added incentive. On another note, this is the reason Toph Beifong learned metalbending — because she really wanted to get out of a metal box.
Aang, however, is a special case of this trope. The Avatar gets reincarnated repeatedly but with a different element each time but the same skill (muscle AND mental memory). It's less Aang learning but REMEMBERING all the skill from his past lives. He's being taught by experience. His own. Over MULTIPLE lifetimes.
 Taught by Experience / int_72262aee
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1.0
 Taught by Experience / int_72262aee
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1.0
 Avatar: The Last Airbender
hasFeature
Taught by Experience / int_72262aee
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Taught by Experience
 Taught by Experience / int_7291539d
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A case of a boss who does this in-game: Mr. Freeze in Batman: Arkham City seems at first like a typical "impervious unless attacked in a certain way, but never learns to cover that weakness" sort of boss. Turns out he isn't; each sneaky trick Batman can use on him will only work once because he will alter his attack pattern to cover that particular weakness, forcing the player to do the same: "I can adapt my strategies, Batman. Can you?"
 Taught by Experience / int_7291539d
featureApplicability
1.0
 Taught by Experience / int_7291539d
featureConfidence
1.0
 Batman: Arkham City (Video Game)
hasFeature
Taught by Experience / int_7291539d
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Taught by Experience
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In Dark Lord—The Rise of Darth Vader, set just after Revenge of the Sith, Vader's lava bath has forced him to rein in his temper and learn to affect a veneer of callousness. He also has to adapt his fighting style due to the constricting weight of the suit.
 Taught by Experience / int_756153b6
featureApplicability
1.0
 Taught by Experience / int_756153b6
featureConfidence
1.0
 Dark Lord—The Rise of Darth Vader
hasFeature
Taught by Experience / int_756153b6
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Taught by Experience
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In Mass Effect lore, getting the coveted N7 rank requires N6s to prove themselves in actual combat and not only survive but do so in "admirable and effective fashion". In Mass Effect: Andromeda, this is noted to be part of the problem the angara have with fighting the kett. The kett are fanatical, not stupid, and they will adapt their strategies to counter the angara's, just as the angara do the same.
 Taught by Experience / int_7988cb68
featureApplicability
1.0
 Taught by Experience / int_7988cb68
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1.0
 Mass Effect (Franchise)
hasFeature
Taught by Experience / int_7988cb68
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type
Taught by Experience
 Taught by Experience / int_7c19a801
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In FTL: Faster Than Light, your crewmen directly become more able at the stations they're assigned to.
 Taught by Experience / int_7c19a801
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1.0
 Taught by Experience / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Taught by Experience / int_7c19a801
 Taught by Experience / int_7cea4fb2
type
Taught by Experience
 Taught by Experience / int_7cea4fb2
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In Godzilla: King of the Monsters, the eco-terrorists start out directly invading Monarch's outposts in person, gunning down anyone they encounter, and setting Mothra and Ghidorah loose manually. But after the second mission almost goes south when Monarch catch up to the terrorists and get very close to thwarting them, they instead choose to remotely hack into the next Monarch outpost in order to free Rodan.
 Taught by Experience / int_7cea4fb2
featureApplicability
1.0
 Taught by Experience / int_7cea4fb2
featureConfidence
1.0
 Godzilla: King of the Monsters (2019)
hasFeature
Taught by Experience / int_7cea4fb2
 Taught by Experience / int_806c20e5
type
Taught by Experience
 Taught by Experience / int_806c20e5
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Much like Monster Hunter above, Demon's Souls and Dark Souls drill the players not just how to fight, but remember enemy placement, trap placement, enemy aggression range, weapon moveset, etc. An experienced player can tell what another players' rough stats are from what he/she equips and then deduce what needs to be done to counter it, usually in order of seconds. There are more than enough anecdotes of seasoned players zipping through the game in a fraction of the time they are required to do it the first time around.
 Taught by Experience / int_806c20e5
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1.0
 Taught by Experience / int_806c20e5
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1.0
 Demon's Souls (Video Game)
hasFeature
Taught by Experience / int_806c20e5
 Taught by Experience / int_86814cc3
type
Taught by Experience
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Final Fantasy II invokes this in the way it handles stat building. The more a character attacks with weapons, the more damage they can inflict. The more hits they take, the more their defense improves. The more they cast magic, the more powerful their spells become.
 Taught by Experience / int_86814cc3
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1.0
 Taught by Experience / int_86814cc3
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1.0
 Final Fantasy II (Video Game)
hasFeature
Taught by Experience / int_86814cc3
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Taught by Experience
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Journey to Chaos: Kallen Selios schools all the academy mages at the New Scepter competition because of her vast degree of experience fighting monsters in the wild in addition to all the research she has done. When one lives or dies by their magical ability (power, technique, knowledge, etc.) then one is simply better than another who has only done classroom demonstrations.
 Taught by Experience / int_898a1932
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1.0
 Taught by Experience / int_898a1932
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1.0
 Journey to Chaos
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Taught by Experience / int_898a1932
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Taught by Experience
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MonsterVerse:
In Godzilla (2014), Ford Brody invokes this to convince the master sergeant handling the nuclear warhead to give him a ride on the freight train to San Francisco, bringing up his EOD experience: unlike the rest of the team, Ford has professional experience "put[ting his] fingers in a live bomb."
In Godzilla: King of the Monsters, the eco-terrorists start out directly invading Monarch's outposts in person, gunning down anyone they encounter, and setting Mothra and Ghidorah loose manually. But after the second mission almost goes south when Monarch catch up to the terrorists and get very close to thwarting them, they instead choose to remotely hack into the next Monarch outpost in order to free Rodan.
 Taught by Experience / int_8aaeda7e
featureApplicability
1.0
 Taught by Experience / int_8aaeda7e
featureConfidence
1.0
 MonsterVerse (Franchise)
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Taught by Experience / int_8aaeda7e
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Taught by Experience
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The Batman: The Animated Series movie Mask of the Phantasm had Bruce Wayne perform his first night as a vigilante in black clothes and a ski mask, yelling out police commands. He had all the training and gadgetry but didn't really understand Batman's foundation of fear and intimidation. This is what leads him to being the poster child of Crazy-Prepared. This aspect of the movie was an homage to Batman: Year One, which used essentially the same thing.
 Taught by Experience / int_90b916ba
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1.0
 Taught by Experience / int_90b916ba
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1.0
 Batman: The Animated Series
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Taught by Experience / int_90b916ba
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Taught by Experience
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Raised by Jägers: Agatha did her best to help with the Jaeger medical treatments growing up, but she didn't know what she was doing and had no teacher. Mamma Gkika couldn't teach her much, since she wasn't a doctor or a Spark. When she gets to TPU and has real medical classes, she discovers startling gaps in her knowledge and realizes that the only reason she never killed anyone was that Jaegers are Nigh-Invulnerable.
 Taught by Experience / int_91a47f36
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1.0
 Taught by Experience / int_91a47f36
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1.0
 Raised by Jägers / Fan Fic
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Taught by Experience / int_91a47f36
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Taught by Experience
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Mirio Togata of My Hero Academia is a strong believer in the idea of learning from experiences, both good and bad, and credits this with the development of his own quirk. His experience and tutelage under the pro hero Sir Nighteye went a long way towards turning him from dead last among his peers to number one at U.A.
 Taught by Experience / int_960062b7
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1.0
 Taught by Experience / int_960062b7
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1.0
 My Hero Academia (Manga)
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Taught by Experience / int_960062b7
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Taught by Experience
 Taught by Experience / int_9a83521d
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Viridian: The Green Guide: Izuku is able to do first-aid on a cashier who got severe electrical burns in a Villain attack because Izuku had to treat his own burns from Bakugo beating him up in the past.
 Taught by Experience / int_9a83521d
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1.0
 Taught by Experience / int_9a83521d
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1.0
 Viridian: The Green Guide / Fan Fic
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Taught by Experience / int_9a83521d
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Taught by Experience
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Ultimate Spider-Man is much the same. His first encounter with the Kingpin has Peter, who has super-human strength, failing to physically injure the much larger Wilson Fisk. So the next time they square off, Peter goes for a different attack — call him fat. Repeatedly. He uses his enhanced agility and reflexes to dodge Fisk's attack, then webs him up and runs for it.
 Taught by Experience / int_9ac9d448
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1.0
 Taught by Experience / int_9ac9d448
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1.0
 UltimateSpiderMan
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Taught by Experience / int_9ac9d448
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Taught by Experience
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Infinity Train: Star Finder: Luna knows how to dodge every prank that Luan uses against her due to being her roommate. This is shown when she dodges a water balloon being tossed at her when she enters their bedroom, making it hit Lola instead.
 Taught by Experience / int_9bf46887
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1.0
 Taught by Experience / int_9bf46887
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1.0
 Infinity Train: Star Finder (Fanfic)
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Taught by Experience / int_9bf46887
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Taught by Experience
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Actually, this is common to all main-line The Elder Scrolls games released after Daggerfall. It wasn't until Bethesda branched out and started developing Fallout games that they returned to using Experience Points for character progression.
 Taught by Experience / int_9d34190a
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1.0
 Taught by Experience / int_9d34190a
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1.0
 The Elder Scrolls (Franchise)
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Taught by Experience / int_9d34190a
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Taught by Experience
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This is how Amical from morphE likes to teach his seedlings. On the first day of actual training, a frustrated Asia chides him for not actually teaching them anything and just expecting them to do the impossible feats of magic because he'd shoot them otherwise.
 Taught by Experience / int_9e1e1974
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1.0
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1.0
 morphE (Webcomic)
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Taught by Experience / int_9e1e1974
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Taught by Experience
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It's an unofficial but often-suggested rule in The World of Darkness games that you can only spend experience points on skills or abilities you either used in the sessions that got you the points or put some foundation work in on (for new abilities), or which you have at least been using frequently. (All games suggest either that or require you to burn time training between adventures — how often this is enforced varies from group to group.)
 Taught by Experience / int_a134c04a
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1.0
 Taught by Experience / int_a134c04a
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1.0
 The World of Darkness (Tabletop Game)
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Taught by Experience / int_a134c04a
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Taught by Experience
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Yuu from Holyland does this most of the time fighting on the street. Sometimes he has to be manually taught by others, but mostly he figures it out by this. For example, he used what he learned fighting a judoka to know what to look out for against another grappler and started using more kicks after he found that he was damaging his hand from over-reliance on his fists.
 Taught by Experience / int_a22918b
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1.0
 Taught by Experience / int_a22918b
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1.0
 Holyland (Manga)
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Taught by Experience / int_a22918b
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Taught by Experience
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Man of Steel: Since he lacks the formal training all Kryptonian soldiers undergo since birth, Superman had to rely on his own life experiences in how to control his powers. Even Jor-El said the only way to know how strong he had become was to keep pushing his limits. Zod might mock his Farm Boy upbringing, but in the end, Superman manages to be a credible threat to Zod’s forces and save Earth. What he lacks in formal training, he makes up with adaptability. Unfortunately, Zod gets a much better handle on things by the time he and Superman face off.
 Taught by Experience / int_a4274674
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1.0
 Taught by Experience / int_a4274674
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1.0
 Man of Steel
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Taught by Experience / int_a4274674
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Taught by Experience
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After two games of being a poor schmuck, Rean Schwarzer and the older Class VII in The Legend of Heroes: Trails of Cold Steel III now know how to deal with the situations that they have faced compared to how they had to deal with those same situations two games ago (and an in-game time of about a year in-between). In Cold Steel IV, this also applies to Estelle Bright and Lloyd Bannings.
 Taught by Experience / int_aba7ffb9
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1.0
 Taught by Experience / int_aba7ffb9
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1.0
 The Legend of Heroes: Trails of Cold Steel (Video Game)
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Taught by Experience / int_aba7ffb9
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Taught by Experience
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The Amazing World of Gumball: Nicole often relies on enormous physical strength and skill to save her family from constant disaster. Does she train? No, her (desk) job never leaves time for that. Nicole was a diligent student of martial arts... until she was about twelve. Since then, her life's been so hectic she had to get even stronger just to get by every day. By contrast, Nicole's childhood friend-turned-rival Yuki trained all her life to get stronger but never had to worry about providing for herself or others, and so Nicole has remained the more powerful.
 Taught by Experience / int_aca7b22d
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1.0
 Taught by Experience / int_aca7b22d
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1.0
 The Amazing World of Gumball
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Taught by Experience / int_aca7b22d
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Taught by Experience
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Sonic the Hedgehog:
Sonic is able to defeat Perfect Chaos in his base form during Sonic Generations, while he had to go Super Sonic to beat him back in Sonic Adventure, simply because he's become significantly stronger and more skilled in the years since they first fought. He even cites this as a strength of his in Sonic Forces after managing to put up a decent fight against Infinite, whose Establishing Character Moment was curb-stomping Sonic and nearly killing him.
After a few games in a row of trying to control more powerful beings (Chaos, Shadow, Metal Overlord, Solaris, Dark Gaia, etc.) only to fail and be betrayed by them, Dr. Eggman becomes much more careful with future villainous alliances and/or attempts to control creatures stronger than him. He keeps the Time Eater from Generation under absolute domination at all times, personally disposes of the unstable Infinite before he can cause problems in Forces, and Sonic Lost World sees him only try to use the Zeti as weapons after he gets a Restraining Bolt for them (they end up turning on him, but only because Sonic unwittingly destroys said bolt). He also generally goes back to using his own independent resources for schemes rather than putting himself at the mercy of others.
 Taught by Experience / int_b4967d43
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1.0
 Taught by Experience / int_b4967d43
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1.0
 Sonic the Hedgehog (Franchise)
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Taught by Experience / int_b4967d43
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Taught by Experience
 Taught by Experience / int_b4996199
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Spider-Man relies on his spider powers, web-shooters, Spider-Sense, and environment to combat his foes.
 Taught by Experience / int_b4996199
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1.0
 Taught by Experience / int_b4996199
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1.0
 Spider-Man (Comic Book)
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Taught by Experience / int_b4996199
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Taught by Experience
 Taught by Experience / int_b5172918
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In Happy Yarou Wedding, Kazuki thinks he can wipe the floor with Yuuhi, but Yuuhi is quick to point out that he's never been in a real fist fight before. Yuuhi may not be trained in martial arts, but his experience gives him the edge over Kazuki.
 Taught by Experience / int_b5172918
featureApplicability
1.0
 Taught by Experience / int_b5172918
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1.0
 Happy Yarou Wedding (Manga)
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Taught by Experience / int_b5172918
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Taught by Experience
 Taught by Experience / int_b704a08a
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In Reborn! (2004), the entire point of setting up Shoichi Irie as the main enemy of the Future Arc, and having the Vongola storm Merone Base was so that they would gain more strength in order to defeat the true Big Bad, Byakuran.
 Taught by Experience / int_b704a08a
featureApplicability
1.0
 Taught by Experience / int_b704a08a
featureConfidence
1.0
 Reborn! (2004) (Manga)
hasFeature
Taught by Experience / int_b704a08a
 Taught by Experience / int_b8c39fe6
type
Taught by Experience
 Taught by Experience / int_b8c39fe6
comment
Dungeons & Dragons: Honor Among Thieves: At the start of the film, Edgin and Holga escape from prison by grabbing Jarnathan — an aarakocra — and performing a Super Window Jump with him, forcing him to catch their fall unless he wants to go splat as well. Forge attempts this exact same maneuver at the end of the film, but discovers that the Absolution Council decided to have the window bricked shut by smacking face-first into the new wall.
 Taught by Experience / int_b8c39fe6
featureApplicability
1.0
 Taught by Experience / int_b8c39fe6
featureConfidence
1.0
 Dungeons & Dragons: Honor Among Thieves
hasFeature
Taught by Experience / int_b8c39fe6
 Taught by Experience / int_baa0410d
type
Taught by Experience
 Taught by Experience / int_baa0410d
comment
At the end of the first act in Speed, Howard Payne hold's Jack's teammate, Harry, hostage as he tries to make his escape. Jack shoots Harry in the leg, surprising Howard and causing him to ditch Harry and flee while detonating a bomb to cover his tracks. Towards the end of the story, Harry gets another hostage and he learned from his previous encounter with Jack by strapping the hostage with bombs. He even taunts Jack by saying "I don't think shooting her is gonna work this time."
 Taught by Experience / int_baa0410d
featureApplicability
1.0
 Taught by Experience / int_baa0410d
featureConfidence
1.0
 Speed
hasFeature
Taught by Experience / int_baa0410d
 Taught by Experience / int_bb3fde3d
type
Taught by Experience
 Taught by Experience / int_bb3fde3d
comment
In the first season of Danny Phantom the title character has little control of his powers and has trouble taking on the weakest of his enemies. After three sessions of fighting, he is able to hold his own against the ghost gods.
 Taught by Experience / int_bb3fde3d
featureApplicability
1.0
 Taught by Experience / int_bb3fde3d
featureConfidence
1.0
 Danny Phantom
hasFeature
Taught by Experience / int_bb3fde3d
 Taught by Experience / int_bbe9acf3
type
Taught by Experience
 Taught by Experience / int_bbe9acf3
comment
Implied in the movie Sahara (2005). Dirk and Al Mac Gyver a boat to explode (LongStory), with a quick explanation that despite them calling it "The Panama Maneuver," they were actually in Nicaragua. After the boat explodes, an amazed side character asks the duo how they got it to work right the first time. Dirk sheepishly admits that it didn't work the first time...
 Taught by Experience / int_bbe9acf3
featureApplicability
1.0
 Taught by Experience / int_bbe9acf3
featureConfidence
1.0
 Sahara (2005)
hasFeature
Taught by Experience / int_bbe9acf3
 Taught by Experience / int_c02ce5b4
type
Taught by Experience
 Taught by Experience / int_c02ce5b4
comment
House of the Dragon: Kingsguard candidate Ser Criston Cole has the advantage that he fought as a foot soldier against the Dornish incursions, and was knighted for his excellence there. He is the only candidate to be a seasoned warrior, both before presenting himself to Princess Rhaenyra and before his investiture as a knight.
 Taught by Experience / int_c02ce5b4
featureApplicability
1.0
 Taught by Experience / int_c02ce5b4
featureConfidence
1.0
 House of the Dragon
hasFeature
Taught by Experience / int_c02ce5b4
 Taught by Experience / int_c0da5437
type
Taught by Experience
 Taught by Experience / int_c0da5437
comment
The Punisher's archenemy Jigsaw as early as his second storyline is aware he's outgunned in a world of superheroes and thus tries to commit crimes that are out of the way and too low-level for most superheroes to notice. This is also why he and Rosalie Carbone don't partake in the trap to kill Castle that kicks off the events of The Punisher: Suicide Run, as they're aware it'll blow up in the others' faces.
 Taught by Experience / int_c0da5437
featureApplicability
1.0
 Taught by Experience / int_c0da5437
featureConfidence
1.0
 The Punisher (Comic Book)
hasFeature
Taught by Experience / int_c0da5437
 Taught by Experience / int_c34ab4c
type
Taught by Experience
 Taught by Experience / int_c34ab4c
comment
This Bites!: How does Chopper know how to throw scalpels so well? No, Kureha didn't teach him; he just examined all his memories of her throwing things at him, and replicating her technique.
 Taught by Experience / int_c34ab4c
featureApplicability
1.0
 Taught by Experience / int_c34ab4c
featureConfidence
1.0
 This Bites! (Fanfic)
hasFeature
Taught by Experience / int_c34ab4c
 Taught by Experience / int_c43df4d8
type
Taught by Experience
 Taught by Experience / int_c43df4d8
comment
Doctor Who plays this straight as an arrow. In the early days, the Doctor would blunder into a situation and have to figure out how to solve it. Eventually, he became a master of the Indy Ploy and almost every other entry on the Gambit Index, as well as exploiting the fact that he has a time machine with incredible resources. Nowadays, if the Doctor is acting like he has no idea what's going on, chances are it's Obfuscating Stupidity.
 Taught by Experience / int_c43df4d8
featureApplicability
1.0
 Taught by Experience / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Taught by Experience / int_c43df4d8
 Taught by Experience / int_c4778e4b
type
Taught by Experience
 Taught by Experience / int_c4778e4b
comment
Mythbusters is a case study of this. Usually, neither Adam, Jamie, Tory, Grant, nor Kari will have any formal education in the subjects they delve into and tend to learn as they go. They have little trouble finding experts on the topic at hand, but usually only use them to get a handle on what they're dealing with and to gain whatever information they need to set up their experiments. Said experts will even often already know the answer to the question they are trying to answer, but that information is typically only called upon after the Mythbusters have tried answering it themselves, either to further confirm their findings or as a backup, in case their experiments go awry.
 Taught by Experience / int_c4778e4b
featureApplicability
1.0
 Taught by Experience / int_c4778e4b
featureConfidence
1.0
 MythBusters
hasFeature
Taught by Experience / int_c4778e4b
 Taught by Experience / int_c9fd01d4
type
Taught by Experience
 Taught by Experience / int_c9fd01d4
comment
Vagabond is about how Miyamoto Musashi goes from a naturally gifted hothead to a true badass after he gains experience, being humbled before overcoming the challenge; when he's going to fight all of the remaining Yoshioka, he actually thanks them (silently and by himself with a silent prayer) for giving him the past year to learn, develop and grow.
 Taught by Experience / int_c9fd01d4
featureApplicability
1.0
 Taught by Experience / int_c9fd01d4
featureConfidence
1.0
 Vagabond (Manga)
hasFeature
Taught by Experience / int_c9fd01d4
 Taught by Experience / int_cb6abef3
type
Taught by Experience
 Taught by Experience / int_cb6abef3
comment
The Avengers: After the electrical discharges from Whiplash's weapons disabled his suit in Iron Man 2, Tony has upgraded his suit further to absorb excess electrical energy, which he can then channel into his repulsors. He uses this feature against Thor.
 Taught by Experience / int_cb6abef3
featureApplicability
1.0
 Taught by Experience / int_cb6abef3
featureConfidence
1.0
 The Avengers (2012)
hasFeature
Taught by Experience / int_cb6abef3
 Taught by Experience / int_ce9c80bf
type
Taught by Experience
 Taught by Experience / int_ce9c80bf
comment
Done rather subtly in Slam Dunk. While protagonist Hanamichi Sakuragi grows a little with each match, his growth is mostly showcased at three specific points: first, in the practice match against Ryonan, he scores and puts Shohoku ahead on the scoreboard towards the end, but there's still some time left and Sendoh goes back and turns it around, resulting in a loss for Shohoku. Later, in the Kanagawa finals, even after scoring a dunk that puts Shohoku ahead by four points (pretty much securing their victory), he tells everyone to pull back and defend their basket because Sendoh could score again (showing that he learned from his mistake in the practice match). Lastly, in the Shohoku vs Sannoh match, the situation is reversed, Sawakita puts Sannoh ahead with ten seconds left, but Sakuragi doesn't give up and runs ahead for one last attack (in other words, he does the same as Sendoh did in the practice match), and sure enough, he ends up scoring a buzzer-beater that gives Shohoku the victory.
 Taught by Experience / int_ce9c80bf
featureApplicability
1.0
 Taught by Experience / int_ce9c80bf
featureConfidence
1.0
 Slam Dunk (Manga)
hasFeature
Taught by Experience / int_ce9c80bf
 Taught by Experience / int_d46cc708
type
Taught by Experience
 Taught by Experience / int_d46cc708
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Subverted by Ed in Ed, Edd n Eddy with his inability to grasp the concept of a fridge light despite a whole night of experiments:
 Taught by Experience / int_d46cc708
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-0.3
 Taught by Experience / int_d46cc708
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1.0
 Ed, Edd n Eddy
hasFeature
Taught by Experience / int_d46cc708
 Taught by Experience / int_d5ddd6c1
type
Taught by Experience
 Taught by Experience / int_d5ddd6c1
comment
In Pokémon: The Series, Ash doesn't get anything right in the first story arc (Indigo league), often getting his badges after losing the first gym battle and having to help out the gym in some fashion later on. As the series progresses, he gradually gets sharper and more creative with his methods, both in training and battling his Pokémon ("Use Pikachu" and "If that doesn't work, use more Pikachu" won't solve all of his problems).
Ironic as he kept using Pikachu on Team Rocket, despite them using something that's shockproof (which they've done since, what, the fifth time he faced them?) As Meowth pointed out in one episode, "You'd think he'd learn by now".
 Taught by Experience / int_d5ddd6c1
featureApplicability
1.0
 Taught by Experience / int_d5ddd6c1
featureConfidence
1.0
 Pokémon: The Series
hasFeature
Taught by Experience / int_d5ddd6c1
 Taught by Experience / int_d66ddba4
type
Taught by Experience
 Taught by Experience / int_d66ddba4
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Burk of Hero Oh Hero claims his only experience in fighting comes from wrestling with his brother and "defeating things". He's still capable of defeating enough wolves to have given someone with military training trouble.
 Taught by Experience / int_d66ddba4
featureApplicability
1.0
 Taught by Experience / int_d66ddba4
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1.0
 Hero Oh Hero / Web Comic
hasFeature
Taught by Experience / int_d66ddba4
 Taught by Experience / int_da73d677
type
Taught by Experience
 Taught by Experience / int_da73d677
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The Quest for Glory series both subverts and plays this one straight.
In the first game, you get to define the abilities your character starts with, and each class has specific skills that can or cannot be used. The only way to increase skill in something is to use that skill (which makes sense: you get better at climbing by climbing stuff, better at swordplay by swinging your sword, and so on). The subversion comes later in the series, starting with the third game, where the Thief character can be taught the acrobatics skill and immediately becomes proficient in it within seconds (though not necessarily good at it, that takes practice). In the fourth game, Fighter and Paladin characters can read a book and instantly learn how to climb. Mages subvert this from the first game: finding a magic scroll and reading it instantly imparts the spell to the mage, although it is at a low skill level. At least half of every game in the series (there are five) is spent just practicing your skills.
The skill level system itself is very vague. Having 10 points in Weapon Use means you can use your weapon, but you'll miss a lot, whereas having 100 points (in the first game, at least) means you'll rarely miss...but you'll still miss occasionally. Generally speaking, it's possible to complete the game with low skill levels (depending on the skill and the character, of course), but certainly not recommended. Getting that Last Lousy Point in a particular game can also be a frustrating experience since skills level up slower as they reach the Level Cap. Quest For Glory 5 completely subverts the skill system, however: as long as you're the right class, you can do anything in which you have skill. The numerical values mean very littlenote In addition to skills in the fifth game getting pared down from about 20 to about 12, the skills only reflect how effective you are at something, or in other words, how much damage you do. Hitting someone with a sword with good Offense ability does more damage than using that same sword with lower Offense ability. Defense means you take less damage. The most important skill for Wizards is their individual spell skill levels, which directly translate into more damage: one particular enemy, the Centaur Wizard, can be blown up with a Trigger spell, but doing so prevents you from getting a unique spell. In order to kill the Centaur Wizard otherwise, you have to use the Frostbite spell, but if it's not sufficiently leveled, the Wizard will regenerate HP faster than you can inflict damage.
 Taught by Experience / int_da73d677
featureApplicability
1.0
 Taught by Experience / int_da73d677
featureConfidence
1.0
 Quest for Glory (Video Game)
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Taught by Experience / int_da73d677
 Taught by Experience / int_db30cf92
type
Taught by Experience
 Taught by Experience / int_db30cf92
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Scourge from Warrior Cats was thrown out onto the streets and learned this way. It led to him becoming a brutal killer with no remorse.
 Taught by Experience / int_db30cf92
featureApplicability
1.0
 Taught by Experience / int_db30cf92
featureConfidence
1.0
 Warrior Cats
hasFeature
Taught by Experience / int_db30cf92
 Taught by Experience / int_db96ded4
type
Taught by Experience
 Taught by Experience / int_db96ded4
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The Legend of Korra: Kuvira is well aware that the one mistake would-be conquerors and overlords before her have made was forcibly take away people’s freedoms, which only encouraged them to fight for their freedoms. As a result, Kuvira believes the best way is for people to give up their freedoms willingly, and in a nation where people’s safety is threatened, people are willing to trade their freedom for safety.
 Taught by Experience / int_db96ded4
featureApplicability
1.0
 Taught by Experience / int_db96ded4
featureConfidence
1.0
 The Legend of Korra
hasFeature
Taught by Experience / int_db96ded4
 Taught by Experience / int_dc217e32
type
Taught by Experience
 Taught by Experience / int_dc217e32
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Pokémon Reset Bloodlines: Ash retains all of his memories after being sent back in time, and he's able to put his knowledge to good use to re-train his Pokémon.
 Taught by Experience / int_dc217e32
featureApplicability
1.0
 Taught by Experience / int_dc217e32
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1.0
 Pokémon Reset Bloodlines (Fanfic)
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Taught by Experience / int_dc217e32
 Taught by Experience / int_ddb7ff4e
type
Taught by Experience
 Taught by Experience / int_ddb7ff4e
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The Eisenhorn books:
In preparation for the final assault in Xenos, Eisenhorn is given his pick of elite Guard regiments. He chooses to stick with the comparatively less capable Gudrun Rifles because they've experienced what being in a Saruthi tetrascape is like before, which is something no amount of simulation can adequately convey.
After the title character binds Cherubael, he finds that it keeps running wild at the worst possible times. Eventually, he triple-binds it, deeming the subsequent loss in power acceptable for the greater docility forced on it.
 Taught by Experience / int_ddb7ff4e
featureApplicability
1.0
 Taught by Experience / int_ddb7ff4e
featureConfidence
1.0
 Eisenhorn
hasFeature
Taught by Experience / int_ddb7ff4e
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type
Taught by Experience
 Taught by Experience / int_de8fbcb1
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In Godzilla (2014), Ford Brody invokes this to convince the master sergeant handling the nuclear warhead to give him a ride on the freight train to San Francisco, bringing up his EOD experience: unlike the rest of the team, Ford has professional experience "put[ting his] fingers in a live bomb."
 Taught by Experience / int_de8fbcb1
featureApplicability
1.0
 Taught by Experience / int_de8fbcb1
featureConfidence
1.0
 Godzilla (2014)
hasFeature
Taught by Experience / int_de8fbcb1
 Taught by Experience / int_e293455a
type
Taught by Experience
 Taught by Experience / int_e293455a
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Buffy the Vampire Slayer:
This, along with a heaping helping of natural talent, is subliminally given as the reason why Willow went from a newbie in magic to becoming the world's most powerful witch in the space of four years.
Wesley defines his Took a Level in Badass from this trope. His first appearance on Buffy had him as an arrogant rookie from the "Watchers" academy (which wasn't too much different than what Giles was in the first season). By the third season of Angel he grew a permanent five day beard and while not as strong as The Hero, he was a fairly badass smart guy.
Gunn learned this way before we even met him. He led an urban vampire hunting team made up entirely of local gangs. He had apparently been doing it for years and has had a relatively high life expectation compared to the better-funded Watchers council and even the various Slayers.
Buffy herself. With every passing season, she gets more experience in dusting vampires and other nasties, which means it gets easier and she becomes capable of more. She goes from having trouble with 2-3 vampires in Season 1 to killing 20 at once with a giant stake in Season 5.
 Taught by Experience / int_e293455a
featureApplicability
1.0
 Taught by Experience / int_e293455a
featureConfidence
1.0
 Buffy the Vampire Slayer
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Taught by Experience / int_e293455a
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type
Taught by Experience
 Taught by Experience / int_e556181c
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The advantage was demonstrated in Skin Game. Hannah is a powerful mage, who can work fire magic much better then Harry. However, in combat, she turns out to be much less effective than Harry because despite raw magical talent, she doesn't know how to adjust her tactics on the fly, and she commits everything to offense without knowing how to defend herself. Harry clearly states that she isn't in his league as a fighter because she hasn't learned from fighting in real battles as he has, and just uses raw power to try to knock out her opponents. This bites her on the ass when she turns on him, as she's so focused on killing him with overwhelming flames that she doesn't notice that he's using his shield to redirect the blast of fire upwards and superheat the rock above her head. Sure enough, when enough heat has been applied, she ends up buried alive by thousands of tons of rock, and Harry has barely broken a sweat.
 Taught by Experience / int_e556181c
featureApplicability
1.0
 Taught by Experience / int_e556181c
featureConfidence
1.0
 Skin Game
hasFeature
Taught by Experience / int_e556181c
 Taught by Experience / int_e5c5bc22
type
Taught by Experience
 Taught by Experience / int_e5c5bc22
comment
How character points can be spent in GURPS. Basically, if you spend an adventure where some skills are used/useful, you can use earned points to buy them. There is even a "quick learning under pressure" rule to let you learn the basics of a skill after trying to use it in a stressful situation if you succeed at an IQ roll.
 Taught by Experience / int_e5c5bc22
featureApplicability
1.0
 Taught by Experience / int_e5c5bc22
featureConfidence
1.0
 GURPS (Tabletop Game)
hasFeature
Taught by Experience / int_e5c5bc22
 Taught by Experience / int_e67a7d6c
type
Taught by Experience
 Taught by Experience / int_e67a7d6c
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Generally, most of the cast in Negima! Magister Negi Magi opt for Training from Hell (with the occasional Awesome by Analysis). The former private soldier Mana Tatsumiya, on the other hand, thanks to a youth spent in combat, can boast the skills and instincts above what the rest of the warrior-heavy class have managed, befitting a mercenary of her ability. Evangeline also counts, having learned to use magic and her vampiric abilities at age ten, then going from there.
Jack Rakan. His general attitude tends to make people think that he's just naturally strong and talented, and has never had to really work for his wins. Nothing could be further from the truth: he was an ordinary boy who was in near-constant combat for over forty years, and he achieved his current power through sheer effort and practice. Negi realizes there's really not a whole lot that could catch Jack off-guard; since the guy has seen every trick in the book.
After Negi's and Rakan's match, some of the fans started quarreling about who was better. A fight broke out. Onlookers started betting on the outcome. The draw had the highest stake.
 Taught by Experience / int_e67a7d6c
featureApplicability
1.0
 Taught by Experience / int_e67a7d6c
featureConfidence
1.0
 Negima! Magister Negi Magi (Manga)
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Taught by Experience / int_e67a7d6c
 Taught by Experience / int_e944602
type
Taught by Experience
 Taught by Experience / int_e944602
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Goblin Slayer: Goblin Slayer has five years worth of experience as an adventurer at the start of the series. He has already encountered numerous types of goblins, has studied their behavior, strengths and weaknesses, and he knows numerous ways how to deal with them effectively. The prequel series Year One shows the readers how he acquired the experience, knowledge and skills that we know he's already got in the present. For example, when he tells the guild's adventurers that he won't be able to take on a hundred of goblins in an open field in the present series, we get to see him almost dying dealing with 25 normal goblins in an open field in the prequel series.
 Taught by Experience / int_e944602
featureApplicability
1.0
 Taught by Experience / int_e944602
featureConfidence
1.0
 Goblin Slayer
hasFeature
Taught by Experience / int_e944602
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Taught by Experience
 Taught by Experience / int_e951212
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Jenna from Dawn of a New Age: Oldport Blues learned how to use her superpower because she had to: it turned her into a giant mass of insects, forcing her to figure out how to control them so she could re-assemble herself into a humanoid shape.
 Taught by Experience / int_e951212
featureApplicability
1.0
 Taught by Experience / int_e951212
featureConfidence
1.0
 Dawn of a New Age: Oldport Blues / Role Play
hasFeature
Taught by Experience / int_e951212
 Taught by Experience / int_eb4ec2c0
type
Taught by Experience
 Taught by Experience / int_eb4ec2c0
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Unknown Armies 2nd edition allows players to put a free point into a skill on a matched roll.
The third edition, meanwhile, makes failing at a roll the only way to improve identities (which replace skills).
 Taught by Experience / int_eb4ec2c0
featureApplicability
1.0
 Taught by Experience / int_eb4ec2c0
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1.0
 Unknown Armies (Tabletop Game)
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Taught by Experience / int_eb4ec2c0
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type
Taught by Experience
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A foundation of Dragon Ball Z. Doing some Training from Hell so that My Kung-Fu Is Stronger Than Yours often leads into a Determinator moment. As Goku once said to Gohan, "Power comes when there is a reason. Create your reason."
 Taught by Experience / int_ec28245c
featureApplicability
1.0
 Taught by Experience / int_ec28245c
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1.0
 Dragon Ball Z
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Taught by Experience / int_ec28245c
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type
Taught by Experience
 Taught by Experience / int_eda6d96a
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Spirited Away uses this in the classic gentle Studio Ghibli way. Chihiro has to fend for herself. She has friends, but the story is about how she grows during the process.
 Taught by Experience / int_eda6d96a
featureApplicability
1.0
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1.0
 Spirited Away
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Taught by Experience / int_eda6d96a
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type
Taught by Experience
 Taught by Experience / int_eddcc845
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Platoon has Charlie Sheen's character develop from a shell-shocked recruit fresh from basic training into a capable soldier... unfortunately.
 Taught by Experience / int_eddcc845
featureApplicability
1.0
 Taught by Experience / int_eddcc845
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1.0
 Platoon
hasFeature
Taught by Experience / int_eddcc845
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type
Taught by Experience
 Taught by Experience / int_ef4c300f
comment
In Assassin's Creed III, Achilles directly refers to this when explaining to Connor why he was left behind in Boston in Sequence Five.
 Taught by Experience / int_ef4c300f
featureApplicability
1.0
 Taught by Experience / int_ef4c300f
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1.0
 Assassin's Creed III (Video Game)
hasFeature
Taught by Experience / int_ef4c300f
 Taught by Experience / int_f2144d94
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Taught by Experience
 Taught by Experience / int_f2144d94
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Hilariously subverted in Mangs Let's Play of Advance Wars when he is thoroughly convinced that he knows how Sturm's Meteor Strike works. Believing it hits the largest clump of units on the map, he builds a massive 9x9 "Mech Blob" of Green Earth units in the lower-right to bait it, but Sturm's Meteor Strike targets the most financially expensive 9 squares on the map and hitting $27000 worth of Mechs is never going to be the most expensive square of units when he's deploying air units that can cost almost that much each. Not once does he learn from this and that Mech Blob spends the entire battle unscathed as Sturm gleefully rocks the rest of his units over and over for the entire match, constantly interrupting his attack attempts much to the chagrin of poor Mangs and despite the chat literally screaming at him that he has how Meteor Strike works wrong.
 Taught by Experience / int_f2144d94
featureApplicability
-0.3
 Taught by Experience / int_f2144d94
featureConfidence
1.0
 Mangs (Lets Play)
hasFeature
Taught by Experience / int_f2144d94
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type
Taught by Experience
 Taught by Experience / int_f43685a2
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Despite having "teaching machines" they could use, in Battlefield Earth the humans decided to just learn to fly jets through experience. And they do it well enough to actually pose a reasonable challenge to the Psychlos.
 Taught by Experience / int_f43685a2
featureApplicability
1.0
 Taught by Experience / int_f43685a2
featureConfidence
1.0
 Battlefield Earth
hasFeature
Taught by Experience / int_f43685a2
 Taught by Experience / int_f4b0cbe2
type
Taught by Experience
 Taught by Experience / int_f4b0cbe2
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In Ranger's Apprentice, Will goes from a talented novice to a top-level Ranger through years of training and several missions.
 Taught by Experience / int_f4b0cbe2
featureApplicability
1.0
 Taught by Experience / int_f4b0cbe2
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1.0
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Ratatouille: Learning from the health inspector's surprise visit, the new restaurant has a dining area hidden from the humans that is accessible to Rémy's clan and they can honorably get food. Only Rémy, Colette and Linguini are seen in the kitchen which makes it easier to keep Rémy's participation hidden.
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type
Taught by Experience
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The crew of Mission to Zyxx does learn over time at a decidedly glacial pace. The first mission sees them offend the leader of Flurp; on a future mission they avoid repeating the error. C-53 learns how to take over new frames with his cube and proceeds to switch several times over the show. Pleck is a pushover in early seasons; by season three he's spearheading the rebellion himself.
 Taught by Experience / int_fc58aa8a
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featureConfidence
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When making a unit in Brik Wars, you have to find out what does and doesn't work. Your unit may have a Fatal Flaw that you didn't think about until someone exploits it (i.e., having a creature that can replicate itself every turn at the cost of defense, then getting set on fire and dying in the first round). It takes several games to really know how to utilize your Cost of Production points.
 Taught by Experience / int_fd0e4b62
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1.0
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featureConfidence
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Taught by Experience / int_fd0e4b62

The following is a list of statements referring to the current page from other pages.

 Taught by Experience
processingCategory2
Brain Chain
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processingCategory2
Skills and Training Tropes
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processingCategory2
Tropes of Wisdom
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Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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type
Taught by Experience
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Taught by Experience
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Taught by Experience
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Taught by Experience
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sameAs
Taught by Experience
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type
Taught by Experience