...it's like TV Tropes, but LINKED DATA!
Technically-Living Zombie
- 758 statements
- 145 feature instances
- 140 referencing feature instances
Technically-Living Zombie | type |
FeatureClass | |
Technically-Living Zombie | label |
Technically-Living Zombie | |
Technically-Living Zombie | page |
TechnicallyLivingZombie | |
Technically-Living Zombie | comment |
In quite a few modern Zombie Apocalypse series (and occasionally works about other things that also incorporate Everything's Deader with Zombies), the creator (obviously) wants to have zombies, but would rather not explicitly invoke the supernatural by having them be actual reanimated corpses. This generally happens because it's somewhat more scientifically plausible — at least broadly speaking — that a plague turning infected people into crazed cannibals (or slow, lumbering cannibals) could exist in reality than that the dead could rise, so it gets past skeptics' Willing Suspension of Disbelief more easily. Or, as with many works featuring fast zombies, it may be used to justify why they don't act like the classic image of moaning, slowly shambling undead. Or perhaps the story simply takes place in a pre-existing setting that doesn't allow for supernatural zombies. If the story was made after the zombie boom of the 2010s, it may also be an excuse to use Zombie Apocalypse tropes without being "just another zombie movie." The virus responsible for zombification may be a mutated version of a real-life disease; rabies is popular because it already makes people and animals act, well, rabid, as is mad cow disease (and prion diseases as a whole) because one major avenue of transmission is by eating infected brain tissue. If the supernatural is involved rather than a virus, but the zombie is living anyway, it's often the result of possession by some nasty entity such as a demon or an Eldritch Abomination. Since they are living people instead of animate corpses, these zombies are almost always easier to kill than the undead kind. They may disregard nonfatal (or not-immediately-fatal) wounds, but unless zombification also means becoming tougher, anything that would kill a human will kill them. It does run into a bit of a problem if you want a true Zombie Apocalypse in which the zombies act like classic zombies only driven by hunger. It's easy to handwave a supernatural zombie that's a Perpetual-Motion Monster, but living creatures require food, water, and usually rest. Without those, within a few weeks the original living zombie infectees should be dead (in the permanent sense) as a lack of resources causes their bodies to fail. This can be worked around if living zombies are The Needless or the story has a short timeframe, in which case it's accepted that the zombies will die out shortly, but they're still an immediate threat to the protagonists. In fact, this trait can be even integrated in the story by making the zombie plague a man-made biological weapon designed to rapidly turn the population into a mob of frothing monsters that would tear itself apart. Zombies that retain enough survival instinct to meet their own bodily needs — functioning more like wild animals that simply prioritize human prey — can be a threat for longer, though why they don't eat each other may need to be addressed and they probably don't move in hordes in the same way. This is a Sub-Trope of Our Zombies Are Different. It tends to appear alongside Not Using the "Z" Word, but they aren't completely inseparable; zombies-in-all-but-name are often legitimately undead, and Technically Living Zombies are often simply called zombies. The combination of the two has been known to start arguments among zombie fans over whether they're really zombies or not. Which naturally overlooks the fact that the popular, Romero-esque zombies are very different from traditional zombies too, which were basically entranced slaves of voodoo priests, and often very much alive. This trope overlaps with particularly extreme Hate Plagues, but only if the plague causes its victims to act mindless as well as homicidally insane. Usually are a type 3 on the Sliding Scale of Undead Regeneration. See also Mistaken for Undead. Compare the Technically-Living Vampire for another traditionally undead monster that is sometimes living instead. Contrast Ridiculously Alive Undead. |
|
Technically-Living Zombie | fetched |
2024-04-18T18:31:53Z | |
Technically-Living Zombie | parsed |
2024-04-18T18:31:53Z | |
Technically-Living Zombie | processingComment |
Dropped link to AbleTeam: Not an Item - UNKNOWN | |
Technically-Living Zombie | processingComment |
Dropped link to AndIMustScream: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to AxCrazy: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to BodyHorror: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to FauxDeath: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to FleshGolem: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to HatePlague: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to HiveMind: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to OurSoulsAreDifferent: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to OurVampiresAreDifferent: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to PsychoSerum: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to PuppeteerParasite: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to RealLife: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to RobZombie: Not an Item - IGNORE | |
Technically-Living Zombie | processingComment |
Dropped link to Telepathy: Not an Item - CAT | |
Technically-Living Zombie | processingComment |
Dropped link to TheAgeless: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to TheBlackDeath: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to TheHouseOfTheDead: Not an Item - UNKNOWN | |
Technically-Living Zombie | processingComment |
Dropped link to TheVirus: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to TrainingFromHell: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to VisualNovel: Not an Item - FEATURE | |
Technically-Living Zombie | processingComment |
Dropped link to WarhammerFantasy: Not an Item - UNKNOWN | |
Technically-Living Zombie | processingComment |
Dropped link to ZombieApocalypse: Not an Item - FEATURE | |
Technically-Living Zombie | processingUnknown |
AbleTeam | |
Technically-Living Zombie | processingUnknown |
WarhammerFantasy | |
Technically-Living Zombie | processingUnknown |
TheHouseOfTheDead | |
Technically-Living Zombie | isPartOf |
DBTropes | |
Technically-Living Zombie / int_1043e8fc | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1043e8fc | comment |
Wynonna Earp: In #4 of the IDW series, Wynonna and the rest of the Black Badges have to deal with a mall full of people who have been transformed into zombies by a Plaguemaster. | |
Technically-Living Zombie / int_1043e8fc | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1043e8fc | featureConfidence |
1.0 | |
Wynonna Earp (Comic Book) | hasFeature |
Technically-Living Zombie / int_1043e8fc | |
Technically-Living Zombie / int_11d0af1 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_11d0af1 | comment |
His Dark Materials: Referenced as a background detail in The Golden Compass. Apparently there's an African tribe which knows how to separate a human from their daemon (soul) without killing the human — just rendering them a mindless, corpse-seeming slave. And it's called a zombi, much like in actual folklore. (This averts the "not supernatural" part of this trope, since this is supernatural from our point of view, and something like mad science in their universe. But, they're not biologically dead.) A troop of them show up in a later book; they are still living, breathing, intelligent humans, but lack a will of their own. They're also immune to the soul-eating Specters. |
|
Technically-Living Zombie / int_11d0af1 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_11d0af1 | featureConfidence |
1.0 | |
His Dark Materials | hasFeature |
Technically-Living Zombie / int_11d0af1 | |
Technically-Living Zombie / int_1296e5f6 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1296e5f6 | comment |
The Zombies from We're Alive need to breath (homemade chloroform knocks them out), eat (they keep piles of flesh from humans and other zombies outside their "nest" at the Arena) and die from wounds other than headshots like shots to the chest or bleeding out from amputated limbs. | |
Technically-Living Zombie / int_1296e5f6 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1296e5f6 | featureConfidence |
1.0 | |
We're Alive (Audio Play) | hasFeature |
Technically-Living Zombie / int_1296e5f6 | |
Technically-Living Zombie / int_135e90ef | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_135e90ef | comment |
The phoners in Cell, who've had all higher brain function blasted away by the Pulse, at least until some new programming kicks in.... | |
Technically-Living Zombie / int_135e90ef | featureApplicability |
1.0 | |
Technically-Living Zombie / int_135e90ef | featureConfidence |
1.0 | |
Cell | hasFeature |
Technically-Living Zombie / int_135e90ef | |
Technically-Living Zombie / int_1670bd19 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1670bd19 | comment |
In S.T.A.L.K.E.R., Psychic Powers such as those from Controller mutants and Kaymanov emitters strip people of their higher brain functions, turning them into zombies (yes, it actually calls them that) that are hostile to everything but other zombies, psychic mutants, and Monolith members. Unlike most examples, psi zombies shamble slowly as they go and can only moan incoherently like a classic Romero zombie, and are equally resistant to any damage but a headshot; their main threat is their retained ability to use their firearms, and even then they're not exactly accurate due to their crippled brainpower. In Call of Pripyat, these zombies can sometimes be found gathered around a fire pit, engaging in a incoherent conversation and even stick out their hands into the heat in order to keep warm, suggesting that they still hold some trace of their former self. | |
Technically-Living Zombie / int_1670bd19 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1670bd19 | featureConfidence |
1.0 | |
S.T.A.L.K.E.R. (Video Game) | hasFeature |
Technically-Living Zombie / int_1670bd19 | |
Technically-Living Zombie / int_16cfb2e5 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_16cfb2e5 | comment |
The Cleaved of The Witchlands aren't technically dead, but they act like zombies. Fast, superpowered zombies. Fortunately, though, they're Cleaved manually by a Weaverwitch, and don't spread by biting. | |
Technically-Living Zombie / int_16cfb2e5 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_16cfb2e5 | featureConfidence |
1.0 | |
The Witchlands | hasFeature |
Technically-Living Zombie / int_16cfb2e5 | |
Technically-Living Zombie / int_17842d5f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_17842d5f | comment |
Fallout 76 has the Scorched, Hive Mind Plague Zombies created by the Enclave that function similarly to the Divide's Marked Men. | |
Technically-Living Zombie / int_17842d5f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_17842d5f | featureConfidence |
1.0 | |
Fallout 76 (Video Game) | hasFeature |
Technically-Living Zombie / int_17842d5f | |
Technically-Living Zombie / int_178a829d | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_178a829d | comment |
In the novel Blood Pact, a Mad Scientist is reanimating the dead because, well, apparently there is a big push in the academic community to be the first to do so. | |
Technically-Living Zombie / int_178a829d | featureApplicability |
1.0 | |
Technically-Living Zombie / int_178a829d | featureConfidence |
1.0 | |
Blood Books | hasFeature |
Technically-Living Zombie / int_178a829d | |
Technically-Living Zombie / int_1854aa07 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1854aa07 | comment |
Metabolically Extended Citizens in Left Beyond start off as this. Eventually, the technology that keeps their bodies and minds going even though God has sent their soul to Hell improves to the point where they remain functional, albeit emotionally crippled, members of society. | |
Technically-Living Zombie / int_1854aa07 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1854aa07 | featureConfidence |
1.0 | |
Left Beyond (Fanfic) | hasFeature |
Technically-Living Zombie / int_1854aa07 | |
Technically-Living Zombie / int_1be83447 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1be83447 | comment |
Perseverance: The initial test subject and those infected after are still alive, but they don't act very human anymore. | |
Technically-Living Zombie / int_1be83447 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1be83447 | featureConfidence |
1.0 | |
Perseverance (Visual Novel) | hasFeature |
Technically-Living Zombie / int_1be83447 | |
Technically-Living Zombie / int_1beda93b | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1beda93b | comment |
There's a group of zombies in Sluggy Freelance who were given a very zombielike immortality by black magic, including their bodies rotting at least cosmetically even in the best cases, but never actually died. | |
Technically-Living Zombie / int_1beda93b | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1beda93b | featureConfidence |
1.0 | |
Sluggy Freelance (Webcomic) | hasFeature |
Technically-Living Zombie / int_1beda93b | |
Technically-Living Zombie / int_1c1d7608 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_1c1d7608 | comment |
A story in Franken Fran has an island seemingly suffer an epidemic and the remaining villagers trying to fight off the horde. It turns out that it's just a mutated fever caused by a parasite that attacks the nervous system giving the subject the appearance of a zombie, but otherwise they were still quite alive, human and aware of what's going on but can't communicate to those unaffected. | |
Technically-Living Zombie / int_1c1d7608 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_1c1d7608 | featureConfidence |
1.0 | |
Franken Fran (Manga) | hasFeature |
Technically-Living Zombie / int_1c1d7608 | |
Technically-Living Zombie / int_2116a435 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2116a435 | comment |
Red Dead Redemption: Undead Nightmare features both living and undead zombies. While the curse reanimated dead bodies, and being bitten by a zombie causes you to turn into one yourself, the process itself does not kill you. This becomes evident at the end of the game, when Marston breaks the curse and the infected zombies revert to their old selves, while the undead ones merely drop dead again. | |
Technically-Living Zombie / int_2116a435 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2116a435 | featureConfidence |
1.0 | |
Red Dead Redemption: Undead Nightmare (Video Game) | hasFeature |
Technically-Living Zombie / int_2116a435 | |
Technically-Living Zombie / int_21b21f35 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_21b21f35 | comment |
BoJack Horseman: A number of Dentist Clowns and Clown Dentists were banished to the forest after their business model was found unsuccessful. (It Makes Sense in Context... kinda.) They contracted rabies and became aggressive and bite-happy. | |
Technically-Living Zombie / int_21b21f35 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_21b21f35 | featureConfidence |
1.0 | |
BoJack Horseman | hasFeature |
Technically-Living Zombie / int_21b21f35 | |
Technically-Living Zombie / int_21edf764 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_21edf764 | comment |
Dishonored 2 introduces Bloodflies; hyper-aggressive mosquito/wasp hybrids the size of small birds that attack in swarms and have the ability to turn their still living victims into so-called Nest Keepers. Nest Keepers serve as living hosts to Bloodflies, with the latter laying eggs in the former, and are mindlessly devoted to protecting Bloodfly nests, referring to Bloodflies as "[their] lovelies" and, judging by voice lines such as "They need your blood. So I'll just draw it." and "I'll use your bloody guts to hatch new little babies.", attack people to use their blood to feed the Bloodflies, similar to how some real-life parasites can alter the behaviour of insects, albeit in an exaggerated fashion. | |
Technically-Living Zombie / int_21edf764 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_21edf764 | featureConfidence |
1.0 | |
Dishonored 2 (Video Game) | hasFeature |
Technically-Living Zombie / int_21edf764 | |
Technically-Living Zombie / int_2250e67e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2250e67e | comment |
In one episode of Star Trek: Enterprise, the effects of trellium-D supposedly shut down Vulcans' emotional control and turns them into paranoid killers. After exposure over many months, the Vulcan crew Archer and co. meet are shambling around their ship with lumpy skin and mindlessly violent behavior. | |
Technically-Living Zombie / int_2250e67e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2250e67e | featureConfidence |
1.0 | |
Star Trek: Enterprise | hasFeature |
Technically-Living Zombie / int_2250e67e | |
Technically-Living Zombie / int_2268de37 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2268de37 | comment |
In Grimm, zombies can be caused by two things; the Yellow Fever when it affects Wesen causing the Hate Plague effect and by a particular Wesen name Baron Samedi making the classic Voodoo Zombie variety, in both cases the victim is still alive but in no control of his/her actions. | |
Technically-Living Zombie / int_2268de37 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2268de37 | featureConfidence |
1.0 | |
Grimm | hasFeature |
Technically-Living Zombie / int_2268de37 | |
Technically-Living Zombie / int_227117b7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_227117b7 | comment |
The "vectors" in Helix are super-strong, super-fast, but alive and killable. | |
Technically-Living Zombie / int_227117b7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_227117b7 | featureConfidence |
1.0 | |
Helix | hasFeature |
Technically-Living Zombie / int_227117b7 | |
Technically-Living Zombie / int_24a18ffe | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_24a18ffe | comment |
In The Ship Who... Searched, Tia and Alex check up on an archaological dig and find that of the two hundred people who'd been there, only about fifty survivors remain and they're shambling about having lost their higher brain functions. Alex dubs them "Zombies". Tia has to guide him as he explores in his pressure suit and finds out that the compound was all stricken overnight, half the population dying immediately, the other half becoming Zombies and suffering from malnutrition and dysentary. The Zombies are terrified of Alex in his suit — he tries to take it off, but Tia stops him. The two manage to trap all fifty in crates in Tia's hold to take them to a medical center. Happily, decontamination procedures are enough to keep the disease from spreading and it's expected that within a year of treatment the survivors will make a full recovery. | |
Technically-Living Zombie / int_24a18ffe | featureApplicability |
1.0 | |
Technically-Living Zombie / int_24a18ffe | featureConfidence |
1.0 | |
The Ship Who... | hasFeature |
Technically-Living Zombie / int_24a18ffe | |
Technically-Living Zombie / int_261c8d3f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_261c8d3f | comment |
The Simpsons: This shows up in "Don't Have a Cow, Mankind", in which a zombie outbreak started when Krusty made a new burger which was made from a cow that cannibalized another cow. Kent Brockman took a bite out of one and instantly turned into a "muncher", and bit Krusty who started biting other people; soon almost everyone in Springfield were turned into munchers. | |
Technically-Living Zombie / int_261c8d3f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Technically-Living Zombie / int_261c8d3f | |
Technically-Living Zombie / int_26a4567e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_26a4567e | comment |
In Psi-Ops: The Mindgate Conspiracy Jov Leonov's mind-controlled Meat Puppets behave in a rather zombie-like manner, shambling mindlessly toward their enemies while ignoring injuries. | |
Technically-Living Zombie / int_26a4567e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_26a4567e | featureConfidence |
1.0 | |
Psi-Ops: The Mindgate Conspiracy (Video Game) | hasFeature |
Technically-Living Zombie / int_26a4567e | |
Technically-Living Zombie / int_2758bf7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2758bf7 | comment |
Unwanted Houseguest: The orderlies at Litchfield Asylum fall into this category. They have little apparent cognitive function, but are nonetheless alive. However, they behave more like automotons than animals. | |
Technically-Living Zombie / int_2758bf7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2758bf7 | featureConfidence |
1.0 | |
Unwanted Houseguest (Web Video) | hasFeature |
Technically-Living Zombie / int_2758bf7 | |
Technically-Living Zombie / int_27b84429 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_27b84429 | comment |
The Last of Us uses a mutated cordyceps fungus that takes over the brain, making people "infected". While they display the typical traits of zombies, such as an uncontrollable urge to eat humans and the ability to spread their virus through bites, they are indeed still "alive", and thus anything fatal to normal humans will be fatal to them as well. Notably, the developers have said that while the infected are a threat, the primary antagonists are other survivors. | |
Technically-Living Zombie / int_27b84429 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_27b84429 | featureConfidence |
1.0 | |
The Last of Us (Video Game) | hasFeature |
Technically-Living Zombie / int_27b84429 | |
Technically-Living Zombie / int_28dbacc7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_28dbacc7 | comment |
The "Clayarks" of the Patternist series are this. The starship Clay's Ark returned to Earth carrying the disease that mutated humans into predatory creatures with heightened physical abilities and an instinctive compulsion to spread the virus. Eventually they destroy civilization, with only the powerfully psychic "Patternists" able to preserve feudal enclaves against constant Clayark attacks. | |
Technically-Living Zombie / int_28dbacc7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_28dbacc7 | featureConfidence |
1.0 | |
Patternist | hasFeature |
Technically-Living Zombie / int_28dbacc7 | |
Technically-Living Zombie / int_298fff5e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_298fff5e | comment |
The zombies of Zombie Waffe are infected with a new form of rabies which results in fast plague-zombies. | |
Technically-Living Zombie / int_298fff5e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_298fff5e | featureConfidence |
1.0 | |
Zombie Waffe (Webcomic) | hasFeature |
Technically-Living Zombie / int_298fff5e | |
Technically-Living Zombie / int_2b113e02 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2b113e02 | comment |
In The Mummy (1999), the plague of pustules is re-interpret as Imhoptep having the power to mind-control everyone infected with such, creating an army of essentially living zombies. | |
Technically-Living Zombie / int_2b113e02 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2b113e02 | featureConfidence |
1.0 | |
The Mummy (1999) | hasFeature |
Technically-Living Zombie / int_2b113e02 | |
Technically-Living Zombie / int_2ce94f43 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2ce94f43 | comment |
The Crossed are a twisted and nasty version of this. Like the Infected from 28 Days Later, the Crossed are also living people transformed into rage-fueled psychopaths by a Hate Plague but unlike them, the Crossed retain human-level intelligence and are able to wield weapons, including firearms, drive vehicles, form hunting parties and set up traps to capture victims and torture them in the most unspeakable and creative ways imaginable. They do engage in cannibalism, solely because they are compelled to carry out the most evil thoughts a person can come up with. While the Crossed will mutilate themselves and kill each other out of boredom, they specifically will attack survivors as they cannot get any satisfaction at torturing fellow infected as they will laugh it off whereas seeing a survivor in extreme pain is what they truly seek. Also, while most of the Crossed are barely intelligible psychopaths, there's been a few "elite" ones who still have their human reasoning and intelligence, but remain incredibly sadistic and evil. One survivor described the Crossed as regular people who have had every redeemable trait about the species stripped away, as they don't really do anything that non-infected humans aren't capable of. One infected was completely unaffected as he was already a murderous psychopath, and he was ecstatic to live in a world where everyone saw things the way he did. | |
Technically-Living Zombie / int_2ce94f43 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2ce94f43 | featureConfidence |
1.0 | |
Crossed (Comic Book) | hasFeature |
Technically-Living Zombie / int_2ce94f43 | |
Technically-Living Zombie / int_2dfd87a4 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_2dfd87a4 | comment |
The Rookie (2018): In "A.C.H." a drug affects users' brains by turning them into basically zombies, mindless and prone to attack people so they can bite them. However, this naturally isn't infectious to victims. | |
Technically-Living Zombie / int_2dfd87a4 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_2dfd87a4 | featureConfidence |
1.0 | |
The Rookie (2018) | hasFeature |
Technically-Living Zombie / int_2dfd87a4 | |
Technically-Living Zombie / int_3040efee | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_3040efee | comment |
Pandemic: In Pandemic: Legacy Season One, victims of the COdA supervirus become "the Faded", super aggressive zombie-esque creatures. | |
Technically-Living Zombie / int_3040efee | featureApplicability |
1.0 | |
Technically-Living Zombie / int_3040efee | featureConfidence |
1.0 | |
Pandemic (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_3040efee | |
Technically-Living Zombie / int_310d6df7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_310d6df7 | comment |
Stand Still, Stay Silent: The author has made several statements concerning the fact that the Plague Zombie monsters in the setting need minimal nutrition to sustain themselves. In addition to this, the second adventure introduces a magic tracking system in which people venturing into a dangerous area leave a personal item that will magically bleed upon their death at a checkpoint. The checkpoint's keeper, when asked about the still-intact item left by a person who isn't immune to The Plague, heavily implies that the item being intact only means its owner isn't dead and does not guarantee that said owner didn't turn into a Plague Zombie themself. | |
Technically-Living Zombie / int_310d6df7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_310d6df7 | featureConfidence |
1.0 | |
Stand Still, Stay Silent (Webcomic) | hasFeature |
Technically-Living Zombie / int_310d6df7 | |
Technically-Living Zombie / int_39d05267 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_39d05267 | comment |
The original Carrion, a clone of Miles Warren infected with a virus weaponizing the cellular degeneration his clones undergo upon death, makes his debut in Peter Parker, The Spectacular Spider-Man #25 seeking to avenge his creator's (apparent) death and that of Gwen Stacy. Warren intended to use the clone to wipe out all of humanity, but Carrion emerged from his stasis coffin too soon. | |
Technically-Living Zombie / int_39d05267 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_39d05267 | featureConfidence |
1.0 | |
The Spectacular Spider-Man (Comic Book) | hasFeature |
Technically-Living Zombie / int_39d05267 | |
Technically-Living Zombie / int_3aabfec3 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_3aabfec3 | comment |
Captain Planet and the Planeteers: In "Mind Pollution", the crowd of Bliss addicts Skumm sics on the Planeteers aren't undead, but they act a lot like zombies, blank-eyed and moaning (about Bliss rather than brains or flesh) and use brute force rather than tools or cunning to get past blockades most of the time. Wheeler actually calls them "zombies." | |
Technically-Living Zombie / int_3aabfec3 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_3aabfec3 | featureConfidence |
1.0 | |
Captain Planet and the Planeteers | hasFeature |
Technically-Living Zombie / int_3aabfec3 | |
Technically-Living Zombie / int_3de0ef04 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_3de0ef04 | comment |
Hamster's Paradise: The harmsters are plagued by a disease called Severe Infectious Harmster Transmissible Tumor (or SIHTT for short), which is actually a form of transmissible cancer that is spread by either biting or by eating the flesh of the infected (which is fairly common among harmsters). It causes cauliflower-like growths to emerge on the victim's face as well as allowing bacteria to breed in the harmster's body which causes them to lose their fur and even makes them start rotting alive, resulting in them resembling walking corpses. However, they're still alive and will usually die after several months when their body finally gives out. After the Second Harmster World War, an even more deadly Neuro-Ocular strain (NO-SIHTT) emerges that infects the victim's brain to make them disoriented and aggressive, allowing it to propagate even further, eventually resulting in a massive Zombie Apocalypse that destroys the weakened harmsters, rendering them extinct. | |
Technically-Living Zombie / int_3de0ef04 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_3de0ef04 | featureConfidence |
1.0 | |
Hamster's Paradise (Blog) | hasFeature |
Technically-Living Zombie / int_3de0ef04 | |
Technically-Living Zombie / int_3defe34c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_3defe34c | comment |
Discussed and subverted in Tex Willer: when dealing with a voodoo cult, Tex and his friends are warned about zombies, that a professor explains are allegedly dead people resurrected by a houngan or a mambo but in reality are living people under the effect of a drug... But when they actually encounter one it's a Voodoo Zombie, a dead man raised by the power of the mambo Loa and immune to their guns, that is only stopped when a bullet accidentally hits the charm channelling Loa's power. | |
Technically-Living Zombie / int_3defe34c | featureApplicability |
-0.3 | |
Technically-Living Zombie / int_3defe34c | featureConfidence |
1.0 | |
Discussed Trope | hasFeature |
Technically-Living Zombie / int_3defe34c | |
Technically-Living Zombie / int_3f734c20 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_3f734c20 | comment |
In the fifth episode of Dark Matter (2015), the crew are hired to salvage a supposedly abandoned space freighter full of these, thanks to a virus developed by Traugott Corporation from alien trees, meant to be an Immortality Inducer, that went horribly wrong. | |
Technically-Living Zombie / int_3f734c20 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_3f734c20 | featureConfidence |
1.0 | |
Dark Matter (2015) | hasFeature |
Technically-Living Zombie / int_3f734c20 | |
Technically-Living Zombie / int_4119a976 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_4119a976 | comment |
Feral humans in Janitors of the Post-Apocalypse are very zombielike, with their low intelligence, constant moaning, and shambling gait. Their physiology is also altered, making them almost unkillable. While they're extremely interested in living people, when those aren't present, they hunt animals, consume plants and carrion, and will even try to eat each other when hungry enough. They also mate with one another and produce feral offspring. When they are healthy and well fed, they are also calmer, show signs of personality, and can be almost tame. Because of all this, even a hundred and fifty years after The Virus sweeps Earth there are half a billion ferals wandering around — perfect for aliens to abduct, "cure", and press into their military. | |
Technically-Living Zombie / int_4119a976 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_4119a976 | featureConfidence |
1.0 | |
Janitors of the Post-Apocalypse | hasFeature |
Technically-Living Zombie / int_4119a976 | |
Technically-Living Zombie / int_43576f5 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_43576f5 | comment |
In the Supernatural episode "Croatoan", the zombies are transformed by the virus, but do not join The Undead. In season 5, the Croatoan virus is even repurposed by the Horseman Pestilence to create a Zombie Apocalypse on Lucifer's orders. | |
Technically-Living Zombie / int_43576f5 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Technically-Living Zombie / int_43576f5 | |
Technically-Living Zombie / int_4897a8aa | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_4897a8aa | comment |
Taerel Setting: Well, Technically Living Vampire, in this case, Kin'toni. The kin'toni are living beings infected with a virus/malformed prion of sorts that turns them into blood-thirsty sun-fearing beings who drink blood They are able to be killed like living beings, the wiki has kin'toni die of such things as sickness, bloodless and one who died of a heart attack. Spread like a zombie outbreak though. | |
Technically-Living Zombie / int_4897a8aa | featureApplicability |
1.0 | |
Technically-Living Zombie / int_4897a8aa | featureConfidence |
1.0 | |
Taerel Setting (Website) | hasFeature |
Technically-Living Zombie / int_4897a8aa | |
Technically-Living Zombie / int_4ab3daf8 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_4ab3daf8 | comment |
Patient Zero (2018): All the "zombies" in the movie are humans infected by a mutant strain of rabies. They can run, go down from gunshots as easily as uninfected, communicate with each other in their own language, and formulate plans. | |
Technically-Living Zombie / int_4ab3daf8 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_4ab3daf8 | featureConfidence |
1.0 | |
Patient Zero (2018) | hasFeature |
Technically-Living Zombie / int_4ab3daf8 | |
Technically-Living Zombie / int_5223dd16 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5223dd16 | comment |
In Grim Dawn, the Occultist (read: witch) has a spell called "Bloody Pox," which simply inflicts Plague on enemies, causing damage over time and status debuffs. Its upgrade "Fevered Rage," causes them to go violently insane and attack everyone they can get ahold of, and its capstone "Black Plague" increases their aggro range (and causes them to start attacking each other if you didn't grab FR). It also causes their insides to liquefy. Lorewise, this skill tree is why Occultists get burned at the stake. | |
Technically-Living Zombie / int_5223dd16 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5223dd16 | featureConfidence |
1.0 | |
Grim Dawn (Video Game) | hasFeature |
Technically-Living Zombie / int_5223dd16 | |
Technically-Living Zombie / int_526d4c5c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_526d4c5c | comment |
Knights of the Old Republic: Rakghouls are horribly mutated monsters that spread via a disease. A single scratch can cause someone to turn. But despite their appearances and ghoulish mannerisms, they are still alive. This becomes a plot point three hundred years later in Star Wars: The Old Republic. The Rakghouls spent the time since the fall of Taris breeding, and are now the dominant life form on the planet. And yet, they still carry the Rakghoul plague and can infect anyone who tries to fight them. | |
Technically-Living Zombie / int_526d4c5c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_526d4c5c | featureConfidence |
1.0 | |
Knights of the Old Republic (Video Game) | hasFeature |
Technically-Living Zombie / int_526d4c5c | |
Technically-Living Zombie / int_53c342f3 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_53c342f3 | comment |
Mira Grant's Parasitology series has these in the form of humans infected with a genetically engineered tapeworm that starts out as a health panacea Gone Horribly Wrong. | |
Technically-Living Zombie / int_53c342f3 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_53c342f3 | featureConfidence |
1.0 | |
Parasitology | hasFeature |
Technically-Living Zombie / int_53c342f3 | |
Technically-Living Zombie / int_57ad0c07 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_57ad0c07 | comment |
Resident Evil: The Ganados and Majini in the Resident Evil 4 and 5 count, as they're infected with a parasite that takes control of the still-living host. The zombies of earlier in the series are also suggested to be this. While the graveyard areas in 3 and Code: Veronica seemingly prove that the T-Virus does in fact kill and then reanimate, supplementary materials and Word of God claim that these zombies were not actually dead but simply assumed to be dead due to symptoms of the virus and then buried alive. The G-Virus (RE2's final boss) and C-Virus (RE6) are the only ones capable of actually reviving the dead. | |
Technically-Living Zombie / int_57ad0c07 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Technically-Living Zombie / int_57ad0c07 | |
Technically-Living Zombie / int_59151283 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_59151283 | comment |
Metal Gear: Metal Gear Solid 4: Guns of the Patriots has a local-scale Zombie Apocalypse when Ocelot attempts to disconnect his soldiers from the System that monitors and controls the emotions of all PMC soldiers in the area. The result is brain damage that causes them to mindlessly swarm you in packs, though "mindless" doesn't mean "emotionless" since, if you scan them with the Solid Eye, you can see their emotional states are spiking through the roof — unquenchable anger, hyper-hysterical mad happiness, bottomless sorrow and blinding terror; basically, all the emotions their nanomachines were repressing suddenly being reintroduced and overwhelming them. There's even a use of "Not Using the "Z" Word" since Otacon calls the zombies "Those... things!" Metal Gear Ac!d has Brainwashed "ACUA Troops" who have been overdosed with the drug ACUA and are under the control of a psychic Hive Queen nicknamed "the Mind Bender". These troopers supposedly have only limited emotions and intelligence (they can still be distracted by Books, though) and perception of pain as well as greatly enhanced strength, resistance and bloodlust, and are bad enough that the mercenary leader who hated Snake up until that point is willing to form an alliance with him in the hope of surviving. They are blatantly described as 'zombies' by several of the characters. |
|
Technically-Living Zombie / int_59151283 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Technically-Living Zombie / int_59151283 | |
Technically-Living Zombie / int_59537591 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_59537591 | comment |
In the Resident Evil novelizations by S.D. Perry, Ada explains in a moment of reflection that, according to a report from Umbrella, the "zombies" are actually the result of the T Virus burning away parts of the human brain while causing the flesh to rot. Basically they look and act just like zombies but are technically alive. Of course, since the report is from Umbrella... | |
Technically-Living Zombie / int_59537591 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_59537591 | featureConfidence |
1.0 | |
Resident Evil | hasFeature |
Technically-Living Zombie / int_59537591 | |
Technically-Living Zombie / int_59da62aa | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_59da62aa | comment |
Fallout: New Vegas brings us two new variants: Marked Men and Ghost People. Marked Men are almost-feral ghouls who inhabit the Divide who constantly have their skin flayed from their bodies but can't die due to the sheer radiation permeating the Divide. Ghost People are the previous inhabitants of the Sierra Madre who got caught in their hazmat suits while trying to protect themselves from the Cloud, with... limited success. Unlike the other quasi-zombies of the series, the Ghost People have a Healing Factor that will continually revive them unless decapitated, dismembered, or disintegrated. | |
Technically-Living Zombie / int_59da62aa | featureApplicability |
1.0 | |
Technically-Living Zombie / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Technically-Living Zombie / int_59da62aa | |
Technically-Living Zombie / int_5b6d347c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5b6d347c | comment |
The New Scooby-Doo and Scrappy-Doo Show: The Zombies in "Scooby-Doo and Cyclops, Too" are people under the hypnotic spell of the Cyclops. | |
Technically-Living Zombie / int_5b6d347c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5b6d347c | featureConfidence |
1.0 | |
The New Scooby-Doo and Scrappy-Doo Show | hasFeature |
Technically-Living Zombie / int_5b6d347c | |
Technically-Living Zombie / int_5bfa9c98 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5bfa9c98 | comment |
In Warframe, the Infested are victims of the Technocyte virus, a highly-virulent plague that twists them into horrific abominations. Most of the time, the process leaves the victim mindless and feral, but a few have been left with their minds intact, albeit subverted by the greater Hive Mind controlling the rest. The virus was apparently created by the Orokin as a weapon against the Sentients, but it failed abysmally and had to be sealed away. Then Dr. Tengus discovered it and tried to weaponize it for the Grineer, only to accidentally unleash it upon the solar system. And most recently, Alad V's experiments with the virus have created a new strain capable of infecting machines. The Warframes themselves are Infested puppets who are remotely controlled by the Tenno through a psychic link. | |
Technically-Living Zombie / int_5bfa9c98 | featureApplicability |
-0.3 | |
Technically-Living Zombie / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Technically-Living Zombie / int_5bfa9c98 | |
Technically-Living Zombie / int_5c07d6ab | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5c07d6ab | comment |
In Saints Row: The Third, an aircraft crashes into one of the smaller islands making up Steelport, which is the site of a chemical plant containing canisters full of a volatile and dangerous chemical. The crash causes the chemicals to be released into the air and turn all the citizens there into zombies. The next mission has the player going there to deal with the chemical and is slightly affected themselves due to a faulty gas mask, but once they get it patched up, they're perfectly fine, and with said chemical pushed into the water the player can travel back there whenever they want with no ill effects (other than being attacked by the zombies, since they continue to infinitely respawn). | |
Technically-Living Zombie / int_5c07d6ab | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5c07d6ab | featureConfidence |
1.0 | |
Saints Row: The Third (Video Game) | hasFeature |
Technically-Living Zombie / int_5c07d6ab | |
Technically-Living Zombie / int_5d680fe9 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5d680fe9 | comment |
The eponymous The People Under the Stairs are alive, but due to years of abuse, mutilation, lack of sunlight and basic commodities or medical attention, and been fed with human flesh, look and act like zombies. | |
Technically-Living Zombie / int_5d680fe9 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5d680fe9 | featureConfidence |
1.0 | |
The People Under the Stairs | hasFeature |
Technically-Living Zombie / int_5d680fe9 | |
Technically-Living Zombie / int_5e4bc1f5 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5e4bc1f5 | comment |
The infected in Carriers seem to act like zombies at various points. This is a strange breed because they only live a few weeks before the virus kills them and they maintain higher brain functions. When infected, many try to hide it and latch on to groups of survivors. They don't actively spread the disease, but do so through their infected breath. Most are interested only in themselves, but an infected doctor met near the beginning and a small infected child still have compassion for others (the girl for her immune father and the doctor for any survivors who manage to find him, he even goes as far to kill other infected that come to him). | |
Technically-Living Zombie / int_5e4bc1f5 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5e4bc1f5 | featureConfidence |
1.0 | |
Carriers | hasFeature |
Technically-Living Zombie / int_5e4bc1f5 | |
Technically-Living Zombie / int_5eae8d3c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5eae8d3c | comment |
In The Crazies (1973), there's a nerve agent airborne virus that turns people into oddly calm psychotics. The virus either kills the hosts or makes them kill themselves, but preferentially makes them target non-infected they have a grudge on. | |
Technically-Living Zombie / int_5eae8d3c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5eae8d3c | featureConfidence |
1.0 | |
The Crazies (1973) | hasFeature |
Technically-Living Zombie / int_5eae8d3c | |
Technically-Living Zombie / int_5eaedf15 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_5eaedf15 | comment |
In the remake of the above, The Crazies (2010), the virus that causes the Crazies, is a modified and weaponized variant of rhabdoviridae (rabies is a part of that family of virii) that got into the water supply of Ogden Marsh. It was modified by the US Army at Fort Detrick, with the intention of destabilizing a target population, preferably the enemies'. It was on its way to an incinerator facility in Texas, before a storm caused the plane delivering the virus to its destination; to crash into the swamps around Ogden Marsh. It got into the watershed and ended up contaminating everyone. | |
Technically-Living Zombie / int_5eaedf15 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_5eaedf15 | featureConfidence |
1.0 | |
The Crazies (2010) | hasFeature |
Technically-Living Zombie / int_5eaedf15 | |
Technically-Living Zombie / int_61350244 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_61350244 | comment |
The zombies in Train to Busan are initially living people. However, like the example above, after a while, they may or may not turned into walking dead. | |
Technically-Living Zombie / int_61350244 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_61350244 | featureConfidence |
1.0 | |
Train to Busan | hasFeature |
Technically-Living Zombie / int_61350244 | |
Technically-Living Zombie / int_61d236b7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_61d236b7 | comment |
In InCryptid, Sarah overwrites the minds of hundreds of Johrlac, leaving nothing but Horror Hunger. They don't even have survival instincts anymore, and their only reaction to being eaten by the Big Creepy-Crawlies that start hunting them is to try and eat them back (since they have humanoid mouths, this isn't very effective). | |
Technically-Living Zombie / int_61d236b7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_61d236b7 | featureConfidence |
1.0 | |
InCryptid | hasFeature |
Technically-Living Zombie / int_61d236b7 | |
Technically-Living Zombie / int_630ce7bf | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_630ce7bf | comment |
The infected of Warning Sign become gravely ill and seemingly die, but are actually only going into a short coma before returning as murderous psychopaths. | |
Technically-Living Zombie / int_630ce7bf | featureApplicability |
1.0 | |
Technically-Living Zombie / int_630ce7bf | featureConfidence |
1.0 | |
Warning Sign | hasFeature |
Technically-Living Zombie / int_630ce7bf | |
Technically-Living Zombie / int_631805af | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_631805af | comment |
Metal Gear Solid 4: Guns of the Patriots has a local-scale Zombie Apocalypse when Ocelot attempts to disconnect his soldiers from the System that monitors and controls the emotions of all PMC soldiers in the area. The result is brain damage that causes them to mindlessly swarm you in packs, though "mindless" doesn't mean "emotionless" since, if you scan them with the Solid Eye, you can see their emotional states are spiking through the roof — unquenchable anger, hyper-hysterical mad happiness, bottomless sorrow and blinding terror; basically, all the emotions their nanomachines were repressing suddenly being reintroduced and overwhelming them. There's even a use of "Not Using the "Z" Word" since Otacon calls the zombies "Those... things!" | |
Technically-Living Zombie / int_631805af | featureApplicability |
1.0 | |
Technically-Living Zombie / int_631805af | featureConfidence |
1.0 | |
Metal Gear Solid 4: Guns of the Patriots (Video Game) | hasFeature |
Technically-Living Zombie / int_631805af | |
Technically-Living Zombie / int_688cfe4e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_688cfe4e | comment |
In the Black Tide Rising series, those infected by the H7D3 virus are still alive in the biological sense, and can starve to death if left without food for sufficiently long time, but in the mental and emotional sense no longer really qualify as human. | |
Technically-Living Zombie / int_688cfe4e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_688cfe4e | featureConfidence |
1.0 | |
Black Tide Rising | hasFeature |
Technically-Living Zombie / int_688cfe4e | |
Technically-Living Zombie / int_69fad9a5 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_69fad9a5 | comment |
The Newfoals in The Conversion Bureau: The Other Side of the Spectrum are a magical version of this due to a severe case of Getting Smilies Painted on Your Soul. Newfoals feel no emotions other than an artificial happiness, have no will of their own, and will happily throw themselves into the meat grinder on the orders of a native Equestrian. They can also never be returned to the human they once were, as the human's soul is shattered by the potion and bound to Queen Celestia's will, and only death can make it whole again. | |
Technically-Living Zombie / int_69fad9a5 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_69fad9a5 | featureConfidence |
1.0 | |
The Conversion Bureau: The Other Side of the Spectrum (Fanfic) | hasFeature |
Technically-Living Zombie / int_69fad9a5 | |
Technically-Living Zombie / int_6ac55ec7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6ac55ec7 | comment |
Dungeons & Dragons: 1st edition AD&D has "pseudo-undead": living humanoids who, due to congenital abnormalities, resemble some form of undead, zombies included. The 2nd edition module Thoughts of Darkness features enthralled slaves of the Mind Flayers who have the stats of ordinary zombies (including the immunity to mind-affecting spells) but are still alive. |
|
Technically-Living Zombie / int_6ac55ec7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_6ac55ec7 | |
Technically-Living Zombie / int_6bee0f78 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6bee0f78 | comment |
The Serpent and the Rainbow uses the original, drugged-and-prematurely-buried voodoo (or at least Hollywood Voodoo) version. | |
Technically-Living Zombie / int_6bee0f78 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6bee0f78 | featureConfidence |
1.0 | |
The Serpent and the Rainbow | hasFeature |
Technically-Living Zombie / int_6bee0f78 | |
Technically-Living Zombie / int_6c1234ed | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6c1234ed | comment |
In Dwarf Fortress, husks/thralls are of this sort. Whereas normal undead are reanimated corpses (or parts of one), husks and thralls are converted from currently-living beings by exposure to some of the nastier randomly-generated evil clouds. While this means it can still die (and retains a few conventional vulnerabilities zombies lack), they also retain the skills they had in life, and retain their equipment because they didn't drop it all via dying first. | |
Technically-Living Zombie / int_6c1234ed | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Technically-Living Zombie / int_6c1234ed | |
Technically-Living Zombie / int_6c5a9849 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6c5a9849 | comment |
The Shade in Shadow of the Conqueror are murderous undead monsters created by humans exposed to darkness for long periods, but apparently retain the need for food after they turn, judging by the fact that Blackheart had to periodically throw dogs in the cage of the ones he was keeping. | |
Technically-Living Zombie / int_6c5a9849 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6c5a9849 | featureConfidence |
1.0 | |
Shadow of the Conqueror | hasFeature |
Technically-Living Zombie / int_6c5a9849 | |
Technically-Living Zombie / int_6cd6c4e8 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6cd6c4e8 | comment |
Liv, the zombie heroine of iZombie, maintains her intelligence and personality as long as she consumes human brain matter every once in a while, and she even still has a pulse, though much lower than a living person's — 10 beats per minute compared to the normal 60-100 beats a minute. Liv is exceptionally resilient as a result of her zombified condition; when she is shot or stabbed, she feels no pain, loses very little blood and eventually heals from the wound like a normal person would. She also doesn't need to sleep, and her alcohol tolerance is greatly increased. Her condition would certainly make her Cursed with Awesome if she didn't have to keep eating human brains to avoid irreversibly becoming a mindless, Romero-style killing machine. | |
Technically-Living Zombie / int_6cd6c4e8 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6cd6c4e8 | featureConfidence |
1.0 | |
iZombie | hasFeature |
Technically-Living Zombie / int_6cd6c4e8 | |
Technically-Living Zombie / int_6e1d5f36 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_6e1d5f36 | comment |
An episode of Farscape shows an unfortunate Leviathan ship and its Pilot ravaged by zombie-like cannibalistic creatures. They are former Sebacean crewmembers made like that by a Mad Scientist. | |
Technically-Living Zombie / int_6e1d5f36 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_6e1d5f36 | featureConfidence |
1.0 | |
Farscape | hasFeature |
Technically-Living Zombie / int_6e1d5f36 | |
Technically-Living Zombie / int_741e3a46 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_741e3a46 | comment |
The Sickos from Planet Terror are normal humans infected with a mutagenic zombie-virus referred to as DC2 (codename "Project Terror") created by an unknown party, discovered by Lt. Muldon and his squad in Pakistan. The infection begins as a series of rashes, pimples and sores appearing across the body resembling fast-growing forms of infections like gangrene. Overtime, the host goes insane and soon is driven either to kill or infect others, usually through bite or exposing them to the infection on-contact. The virus is airborne, the release of it at the beginning of the movie turning all those that do not posses a natural immunity to it with infection, and there is no known treatment for it. Those without immunity to it must have a constant intake of DC2 to stave off later symptoms. Because they are technically living organisms, gunshots to any part of their body can kill them. | |
Technically-Living Zombie / int_741e3a46 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_741e3a46 | featureConfidence |
1.0 | |
Planet Terror | hasFeature |
Technically-Living Zombie / int_741e3a46 | |
Technically-Living Zombie / int_747d9a6f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_747d9a6f | comment |
Basic Redlight infectees ("Walkers") in [PROTOTYPE] are for all intents and purposes living zombies; except instead of being mindlessly driven by hunger, they are puppets for their "mother" Elizabeth Greene, or other advanced infectees ("Runners"). | |
Technically-Living Zombie / int_747d9a6f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Technically-Living Zombie / int_747d9a6f | |
Technically-Living Zombie / int_74b7484a | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_74b7484a | comment |
Some people addicted to Mother Russia Bleeds's Nekro devolve into looking and acting like violent shambling zombies. The first boss of the game is an even larger, faster and more aggressive variant, with a grotesquely muscular physique and constantly shooting up with more Nekro during the fight. | |
Technically-Living Zombie / int_74b7484a | featureApplicability |
1.0 | |
Technically-Living Zombie / int_74b7484a | featureConfidence |
1.0 | |
Mother Russia Bleeds (Video Game) | hasFeature |
Technically-Living Zombie / int_74b7484a | |
Technically-Living Zombie / int_76b8cb10 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_76b8cb10 | comment |
Fallout: The ghouls are a somewhat different example from the usual strain, because (excluding the ferals, who act like typical zombies) they're basically regular people with a really bad skin condition and biological immortality. It's brought on by being exposed to a huge amount of radiation and not dying from it. And maybe a radiotrophic virus created by the military, depending on what version of the Backstory you believe. The feral ghouls whose minds have been deteriorated by radiation are a more typical example, acting like mindless animals. The Feral ghouls are also far more visibly decayed and mutated than the normal ones, as they often dwell in highly radioactive areas where their bodies keep soaking up radiation, to the point that their bodies are falling apart. Fallout: New Vegas brings us two new variants: Marked Men and Ghost People. Marked Men are almost-feral ghouls who inhabit the Divide who constantly have their skin flayed from their bodies but can't die due to the sheer radiation permeating the Divide. Ghost People are the previous inhabitants of the Sierra Madre who got caught in their hazmat suits while trying to protect themselves from the Cloud, with... limited success. Unlike the other quasi-zombies of the series, the Ghost People have a Healing Factor that will continually revive them unless decapitated, dismembered, or disintegrated. An aversion are the Lobotomites from Old World Blues, who basically are cybernetically reanimated zombies, having had their brains (and then some) replaced with Tesla implants that allow them to perform basic motor functions and tasks. The player character even gets turned into one, but it's specifically noted that surviving the two gunshot wounds they took to the head at the start of the game allowed them to retain their higher brain functions after having their own brain removed and replaced because the initial programming for the AI doing the surgeries had an error. The non-typical, bullet-scarred brain forced the AI to go into diagnostic mode to check for an error in the scanning, which resulted in it finding and correcting the error in the procedure. Fallout 76 has the Scorched, Hive Mind Plague Zombies created by the Enclave that function similarly to the Divide's Marked Men. |
|
Technically-Living Zombie / int_76b8cb10 | featureApplicability |
-1.0 | |
Technically-Living Zombie / int_76b8cb10 | featureConfidence |
1.0 | |
Fallout (Franchise) | hasFeature |
Technically-Living Zombie / int_76b8cb10 | |
Technically-Living Zombie / int_7988cb68 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_7988cb68 | comment |
Husks in Mass Effect, who are captured humans that were forcibly implanted with Reaper technology. Mass Effect 3 shows the Reapers have created Banshees, Marauders, Brutes, and Ravagers out of huskified asari, turians, krogan/turian hybrids, and rachni, respectively. | |
Technically-Living Zombie / int_7988cb68 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Technically-Living Zombie / int_7988cb68 | |
Technically-Living Zombie / int_80369c7f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_80369c7f | comment |
Principal Celestia Hunts the Undead: There are creatures called brain worms that take over the victim's body and force them to do the bidding of the worms' controller (though they leave the victims' personalities intact), turning the victims into this. | |
Technically-Living Zombie / int_80369c7f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_80369c7f | featureConfidence |
1.0 | |
Principal Celestia Hunts the Undead (Fanfic) | hasFeature |
Technically-Living Zombie / int_80369c7f | |
Technically-Living Zombie / int_81692f99 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_81692f99 | comment |
Star Trek: All the unnamed Borg drones behave in this way, despite being a part of a very intelligent Hive Mind. Lacking free will or individual self-awareness, the drones' default goal is to assimilate everything they come across into the Collective, although they'll ignore nonthreatening people walking around nearby if they have something more important to do. They're like zombies IN SPACE!. In one episode of Star Trek: Enterprise, the effects of trellium-D supposedly shut down Vulcans' emotional control and turns them into paranoid killers. After exposure over many months, the Vulcan crew Archer and co. meet are shambling around their ship with lumpy skin and mindlessly violent behavior. |
|
Technically-Living Zombie / int_81692f99 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Technically-Living Zombie / int_81692f99 | |
Technically-Living Zombie / int_819b8c9e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_819b8c9e | comment |
Warehouse 13: One episode focuses on finding an artifact that causes zombie-like symptoms in people. Said artifact is a glass jar that had been filled with money and buried by the Donner Party, with anyone who puts money in the jar inexplicably gaining the symptoms of hypothermia and severe starvation. The pseudo-zombies came about when someone unwittingly used the jar to collect tips at his food truck, leading to a foodie festival descending into complete madness. | |
Technically-Living Zombie / int_819b8c9e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_819b8c9e | featureConfidence |
1.0 | |
Warehouse 13 | hasFeature |
Technically-Living Zombie / int_819b8c9e | |
Technically-Living Zombie / int_84823809 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_84823809 | comment |
Kaeloo: In the Halloween Episode, Kaeloo and Quack Quack are turned into zombies after they are bitten by zombies. At the end, they are restored to normal after they throw up. | |
Technically-Living Zombie / int_84823809 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_84823809 | featureConfidence |
1.0 | |
Kaeloo | hasFeature |
Technically-Living Zombie / int_84823809 | |
Technically-Living Zombie / int_876248eb | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_876248eb | comment |
Red Markets: The first stage of Blight infection, also known as the "Vector", is still alive but in a berserk state that drives them to chase after the uninfected and try to bite them. After several hours they keel over from internal hemorrhaging or external injuries (i.e. hail of bullets) and the Blight begins to grow into the corpse until it can jerk it about like a puppet. | |
Technically-Living Zombie / int_876248eb | featureApplicability |
1.0 | |
Technically-Living Zombie / int_876248eb | featureConfidence |
1.0 | |
Red Markets (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_876248eb | |
Technically-Living Zombie / int_89f4bc45 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_89f4bc45 | comment |
Also, Mark Callaway, a.k.a. The Undertaker; in a case of Life Imitates Art, as he's aged and changed his style and exercise (not to mention injuries) he's gone from bulky and wearing makeup, to wiry and downright creepy looking. Sumbitch even said it in a promo spot: "I may look like the walking dead, but trust me, I am still very much alive!" | |
Technically-Living Zombie / int_89f4bc45 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_89f4bc45 | featureConfidence |
1.0 | |
The Undertaker (Wrestling) | hasFeature |
Technically-Living Zombie / int_89f4bc45 | |
Technically-Living Zombie / int_8fd3db0b | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_8fd3db0b | comment |
Star Trek: Lower Decks: In "Second Contact", the mindless, growling "zombies" are living people who are infected by the Hate Plague. Their skin tone becomes a pallid grey, Tainted Veins appear, and they spew Bad Black Barf. The virus is spread when a diseased individual bites someone to consume their flesh. | |
Technically-Living Zombie / int_8fd3db0b | featureApplicability |
1.0 | |
Technically-Living Zombie / int_8fd3db0b | featureConfidence |
1.0 | |
Star Trek: Lower Decks | hasFeature |
Technically-Living Zombie / int_8fd3db0b | |
Technically-Living Zombie / int_9045b1b7 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9045b1b7 | comment |
World War Z: admidst a global zombie apocalypse, there's a fairly widespread phenomenon nicknamed "Quislings": People who, while not infected at all, cracked under the sheer scale and impossibility of the catastrophe. Their minds went completely off the deep end and became permanently warped into the feral mindset of a zombie in an instinctual, last- ditch attempt to survive by imitating them, up to and including attacking and attempting to consume any other survivors they come across. It's said to be akin to Stockholm Syndrome, or how sometimes people in countries that get invaded join the invading army and become even more fanatical than the invaders themselves. Quislings are alive physically, but mentally are no better than the dead. Even after nearly two decades not a single captured quisling has ever been rehabilitated (by comparison, at least some progress was made with feral children). Despite all they gave up, the act never even worked: while to a human they're identical to the undead (without close examination), real zombies aren't fooled and will attack them same as any other living creature. The only subtle differences are that quislings blink if you shine a light in their eyes (zombies don't), they tend to smell worse (their bodily functions are still operating, zombies don't sweat), and blood flows normally from their wounds because their hearts are still pumping. A surviving watchman says quislings created all sorts of new problems because 1 — in the early days of the pandemic, people who got bit by quislings but survived spread the false hope that fake anti-zombie vaccines worked, and 2 — quislings remain active in winter, whereas zombies tend to freeze up in the colder months. It's also explicitly cited that due to "the whole mind over matter thing", the technically living quislings will ignore all pain, so wounds that aren't immediately fatal won't stop them, making them not much different from actual zombies. | |
Technically-Living Zombie / int_9045b1b7 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9045b1b7 | featureConfidence |
1.0 | |
World War Z | hasFeature |
Technically-Living Zombie / int_9045b1b7 | |
Technically-Living Zombie / int_924bb56e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_924bb56e | comment |
In Dollhouse, neural imprinting technology is used to turn millions of people into mindless killing machines called "butchers" in the Bad Future. (And no, this future is not prevented.) This is one of the few types of zombism that isn't either supernatural or a pathogen—it's technological—and it's not contagious in any way. They are simply reprogrammed people (via sound waves transmitted over the phone network that overwrote their memories and personalities), and they can be reprogrammed back, or at least reprogrammed into something else. | |
Technically-Living Zombie / int_924bb56e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_924bb56e | featureConfidence |
1.0 | |
Dollhouse | hasFeature |
Technically-Living Zombie / int_924bb56e | |
Technically-Living Zombie / int_95bd5a8e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_95bd5a8e | comment |
Weepers from Dishonored are late-stage Plague victims, who are described as "Nothing more than moving corpses full of disease and insects." They are accompanied by swarms of flies, and attack by puking on Corvo. However, the game's Karma Meter still counts them as people, so killing them is just as bad as killing a watchman, Overseer, or bystander, taking away from the Guilt-Free Extermination War most games featuring zombies Invoke; this, in fact, ends up justified when one of the possible ending outcomes has a cure developed outright. Dishonored 2 introduces Bloodflies; hyper-aggressive mosquito/wasp hybrids the size of small birds that attack in swarms and have the ability to turn their still living victims into so-called Nest Keepers. Nest Keepers serve as living hosts to Bloodflies, with the latter laying eggs in the former, and are mindlessly devoted to protecting Bloodfly nests, referring to Bloodflies as "[their] lovelies" and, judging by voice lines such as "They need your blood. So I'll just draw it." and "I'll use your bloody guts to hatch new little babies.", attack people to use their blood to feed the Bloodflies, similar to how some real-life parasites can alter the behaviour of insects, albeit in an exaggerated fashion. |
|
Technically-Living Zombie / int_95bd5a8e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_95bd5a8e | featureConfidence |
1.0 | |
Dishonored (Video Game) | hasFeature |
Technically-Living Zombie / int_95bd5a8e | |
Technically-Living Zombie / int_9838249c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9838249c | comment |
The nanovirus-infected crewmembers in the Transhuman Space scenario Orbital Decay. | |
Technically-Living Zombie / int_9838249c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9838249c | featureConfidence |
1.0 | |
Transhuman Space (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_9838249c | |
Technically-Living Zombie / int_9c33b8ab | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9c33b8ab | comment |
Sliders had a zombie episode, when the people on a world being infected by mutated bacteria, originally designed to burn fat. Somehow, the infected also gained a sensitivity to light (they didn't burst into flames but couldn't handle direct exposure to the sun). By the end of the episode, the protagonists manage to find a cure. | |
Technically-Living Zombie / int_9c33b8ab | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9c33b8ab | featureConfidence |
1.0 | |
Sliders | hasFeature |
Technically-Living Zombie / int_9c33b8ab | |
Technically-Living Zombie / int_9d47a2a2 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9d47a2a2 | comment |
The "stone men" in A Song of Ice and Fire are humans in the terminal stage of a dreaded disease known as greyscale. They are mad and violent from a rage virus-like effect, covered in stone-like growths and very infectious. | |
Technically-Living Zombie / int_9d47a2a2 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9d47a2a2 | featureConfidence |
1.0 | |
A Song of Ice and Fire | hasFeature |
Technically-Living Zombie / int_9d47a2a2 | |
Technically-Living Zombie / int_9ddb7233 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9ddb7233 | comment |
In The Maze Runner Trilogy, while Cranks are not ‘zombies’ in the sense of ‘monsters that have died and risen again’, the Flare has eaten away so much of their mental capacity that they have been reduced to animalistic creatures with a taste for human flesh — basically, zombies. | |
Technically-Living Zombie / int_9ddb7233 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9ddb7233 | featureConfidence |
1.0 | |
The Maze Runner | hasFeature |
Technically-Living Zombie / int_9ddb7233 | |
Technically-Living Zombie / int_9f1284a8 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_9f1284a8 | comment |
2007's film adaptation I Am Legend with Will Smith never uses the Z-word or the V-word, or even the word "undead". The infected (referred to simply as "darkseekers") are alive and explicitly said to be by the protagonist, who is trying to find a cure for the plague. Apparently, it started with a cure for cancer based on the measles virus, but quickly mutated and became airborne. It is later revealed that one of the antidotes that Neville is experimenting with is actually successful and the infected test subject is beginning to transform back into a normal human. | |
Technically-Living Zombie / int_9f1284a8 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_9f1284a8 | featureConfidence |
1.0 | |
I Am Legend | hasFeature |
Technically-Living Zombie / int_9f1284a8 | |
Technically-Living Zombie / int_a012e636 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a012e636 | comment |
Herbert West–Reanimator: Dr West's creations are an interesting version, because they actually do start out dead, but his serum does in fact successfully revive the dead by restarting their physical processes rather than just reanimating their corpses. The problem is that they inevitable reawaken as screaming, psychotic madmen who are either mindlessly violent or desperately wants to die again. | |
Technically-Living Zombie / int_a012e636 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a012e636 | featureConfidence |
1.0 | |
Herbert West–Reanimator | hasFeature |
Technically-Living Zombie / int_a012e636 | |
Technically-Living Zombie / int_a079a529 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a079a529 | comment |
The Zoners in Spiral Zone are like this; ordinary people turned into mindless slaves infected by the villains' Synthetic Plague. | |
Technically-Living Zombie / int_a079a529 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a079a529 | featureConfidence |
1.0 | |
Spiral Zone | hasFeature |
Technically-Living Zombie / int_a079a529 | |
Technically-Living Zombie / int_a1434e74 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a1434e74 | comment |
In Night of the Comet, the "zombies" are humans brain-damaged and warped by partial exposure to the comet's radiations. | |
Technically-Living Zombie / int_a1434e74 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a1434e74 | featureConfidence |
1.0 | |
Night of the Comet | hasFeature |
Technically-Living Zombie / int_a1434e74 | |
Technically-Living Zombie / int_a14e5771 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a14e5771 | comment |
Inspired by 28 Days Later and Left 4 Dead, the music video for "Party Rock Anthem" by LMFAO has music-crazed "shufflers."note every day they're shufflin', shufflin' | |
Technically-Living Zombie / int_a14e5771 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a14e5771 | featureConfidence |
1.0 | |
28 Days Later | hasFeature |
Technically-Living Zombie / int_a14e5771 | |
Technically-Living Zombie / int_a1fca769 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a1fca769 | comment |
The Forged in the Farseer trilogy are a magic-based version of this, overlapping with The Soulless. | |
Technically-Living Zombie / int_a1fca769 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a1fca769 | featureConfidence |
1.0 | |
Farseer | hasFeature |
Technically-Living Zombie / int_a1fca769 | |
Technically-Living Zombie / int_a2c37f38 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a2c37f38 | comment |
The Nameless One from Planescape: Torment has Resurrective Immortality that still leaves him with the scars from all of his lives. He is so Covered with Scars that he has no actual skin anymore. His body is so badly ruined that items that normally only work on The Undead work on him. | |
Technically-Living Zombie / int_a2c37f38 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a2c37f38 | featureConfidence |
1.0 | |
Planescape: Torment (Video Game) | hasFeature |
Technically-Living Zombie / int_a2c37f38 | |
Technically-Living Zombie / int_a44b76ea | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a44b76ea | comment |
World War Z: Despite being describe as undead, is clear that at least at first the virus infects and changes the living. Most likely the issue is that the infected person keep moving after death. | |
Technically-Living Zombie / int_a44b76ea | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a44b76ea | featureConfidence |
1.0 | |
World War Z | hasFeature |
Technically-Living Zombie / int_a44b76ea | |
Technically-Living Zombie / int_a58136a4 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a58136a4 | comment |
The grown-ups in The Enemy are the victims of an unknown illness, although this doesn't stop the kids from calling them zombies from time to time. | |
Technically-Living Zombie / int_a58136a4 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a58136a4 | featureConfidence |
1.0 | |
The Enemy | hasFeature |
Technically-Living Zombie / int_a58136a4 | |
Technically-Living Zombie / int_a825da3e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a825da3e | comment |
Magic: The Gathering: There are Zendikar's nulls, which are basically vampire rejects (Zendikar's vampires are alive, not undead), while Innistrad's skaabs may or may not be undead, as their creation method is seemingly a life-inducing formula (and, accordingly, they are associated with Blue mana rather than the usual Black mana for zombies). As a variant of this trope, vampires can either be true undead or undead-like living, depending on which plane of the multiverse one looks at (planes with living vampires include Innistrad and the aforementioned Zendikar). This is a vital distinction in regards to becoming a Planeswalker, as the Spark that grants Planeswalkers their Dimensional Traveler powers can only be developed within a living soul; Sorin Markov of Innistrad is able to become a vampire Planeswalker because Innistradi vampires are not truly undead, not like vampires on many other planes. |
|
Technically-Living Zombie / int_a825da3e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_a825da3e | |
Technically-Living Zombie / int_a993be1f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_a993be1f | comment |
Knights of the Old Republic II: The Sith Lords: Darth Sion. The only measure keeping him from death is the pain and hate within him, fueling the Dark Side of the force within him, and keeping his broken, scarred, decaying body from falling apart. He eventually lets go of the force and dies, after being defeated multiple times by the Exile in their final duel. | |
Technically-Living Zombie / int_a993be1f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_a993be1f | featureConfidence |
1.0 | |
Knights of the Old Republic II: The Sith Lords (Video Game) | hasFeature |
Technically-Living Zombie / int_a993be1f | |
Technically-Living Zombie / int_ab1889b8 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_ab1889b8 | comment |
Used in Z-O-M-B-I-E-S (2018), possibly because of bowdlerization (it's a Disney Channel Original Movie, so they'd have to keep it PG). It’s stated that the zombies were created thanks to an accident at a nuclear power plant, causing them to turn into pale-skinned, green-haired cannibals. Their cravings for human flesh are suppressed by special technology, and they're otherwise just normal people, (Fantastic Racism notwithstanding). | |
Technically-Living Zombie / int_ab1889b8 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_ab1889b8 | featureConfidence |
1.0 | |
Z-O-M-B-I-E-S (2018) | hasFeature |
Technically-Living Zombie / int_ab1889b8 | |
Technically-Living Zombie / int_aca0ecd9 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_aca0ecd9 | comment |
Girls' Frontline has ELID (Euroky Low-Emission Infectious Disease) infectees, humans who have been exposed to the strange Precursor substance Collapse Fluid. Most people die shortly after exposure, but those with some degree of resistance will find their skin silicified and their higher brain functions eroded, until they are left as nothing more than a shambling husk. Some of them retain just enough intelligence to operate firearms, much like the S.T.A.L.K.E.R. example below, while others mutate into gigantic monstrosities that can shrug off tremendous amounts of firepower. | |
Technically-Living Zombie / int_aca0ecd9 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_aca0ecd9 | featureConfidence |
1.0 | |
Girls' Frontline (Video Game) | hasFeature |
Technically-Living Zombie / int_aca0ecd9 | |
Technically-Living Zombie / int_b11f96e6 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b11f96e6 | comment |
Trench 11: The Parasite Zombies can be killed by the same means as normal men and the dead do not rise. | |
Technically-Living Zombie / int_b11f96e6 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b11f96e6 | featureConfidence |
1.0 | |
Trench 11 | hasFeature |
Technically-Living Zombie / int_b11f96e6 | |
Technically-Living Zombie / int_b2edd00b | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b2edd00b | comment |
There's debate among fans whether the zombies in Zombieland would count. The movie refers to them as undead and some are shown to survive injuries no person could withstand. Nevertheless, a character in the movie makes a reference of a mutated version of mad cow disease as the cause of the outbreak, some zombies are shown feeding from a trash can, and it doesn't appear that either Removing the Head or Destroying the Brain are the only means of killing a zombie. | |
Technically-Living Zombie / int_b2edd00b | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b2edd00b | featureConfidence |
1.0 | |
Zombieland | hasFeature |
Technically-Living Zombie / int_b2edd00b | |
Technically-Living Zombie / int_b30ae4db | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b30ae4db | comment |
As mentioned in the Literature section, the television's counterpart Game of Thrones has the Stonemen as well; crazy infected people acting violently and mindless. | |
Technically-Living Zombie / int_b30ae4db | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b30ae4db | featureConfidence |
1.0 | |
Game of Thrones | hasFeature |
Technically-Living Zombie / int_b30ae4db | |
Technically-Living Zombie / int_b4996199 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b4996199 | comment |
A famous vampire variation occurs in the pages of Spider-Man and Blade: Morbius, the Living Vampire, who has none of the regular vampire weakness aside from the hunger for blood itself and some very light photosensitivity in lieu of a weakness to sunlight, due to having been transformed by science instead of being bitten by an actual vampire (which do exist in the Marvel Universe as well). | |
Technically-Living Zombie / int_b4996199 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b4996199 | featureConfidence |
1.0 | |
Spider-Man (Comic Book) | hasFeature |
Technically-Living Zombie / int_b4996199 | |
Technically-Living Zombie / int_b5a2b326 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b5a2b326 | comment |
In The Elder Scrolls III: Morrowind, victims of the Corprus Disease are this. Corprus victims are still living and, in-fact, are The Ageless and have Ideal Illness Immunity. As the disease progresses, their bodies mutate and their mental faculties devolve to animalistic levels, driven to attack those who are not afflicted with the disease. The Nerevarine is technically one of these, as they still have the disease but get the negative effects cured. There are actual undead zombies in the game as well, but they are known as "Bonewalkers" by the Dunmer people. (Elsewhere in Tamriel, they are actually referred to as zombies.) | |
Technically-Living Zombie / int_b5a2b326 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Technically-Living Zombie / int_b5a2b326 | |
Technically-Living Zombie / int_b9419bd1 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_b9419bd1 | comment |
In the final level of Deus Ex: Human Revolution, you fight crazies which move and attack like zombies. The zombie-like behavior is caused by hallucinations from the vagus nerve being overstimulated by the biochips implanted in them, which is in turn caused by a signal released by Hugh Darrow in an attempt to show why human augmentation is bad. | |
Technically-Living Zombie / int_b9419bd1 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Technically-Living Zombie / int_b9419bd1 | |
Technically-Living Zombie / int_bc848d30 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_bc848d30 | comment |
SpongeBob SquarePants: In "Once Bitten", many people who are bitten by Gary think he has mad snail disease, and that it will turn them into zombies. It turns out that the mad snail disease is just a myth, and they just think they're zombies because Patrick says they'll become such. | |
Technically-Living Zombie / int_bc848d30 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Technically-Living Zombie / int_bc848d30 | |
Technically-Living Zombie / int_bcadd7cb | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_bcadd7cb | comment |
Warhammer 40,000 The lore mentions a number of ways that living creatures can become zombie-like creatures that were still alive, including the mind-controlling Catachan brainleaf and Tyranid cortex leeches, or the victims of an Aeldari device that ramped up life force until people with otherwise fatal injuries could be roaming, insane and violent but unable to die. One old issue of the Games Workshop magazine White Dwarf had rules for using such creatures in a game. | |
Technically-Living Zombie / int_bcadd7cb | featureApplicability |
1.0 | |
Technically-Living Zombie / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_bcadd7cb | |
Technically-Living Zombie / int_bcb32dc6 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_bcb32dc6 | comment |
"Undead" in Shadowrun are infectees of the various strains of the Human Meta-Human Vampiric Virus (HMHVV), a magical virus that drains the body of Essence, but leaves the victim clinically alive. HMHVV strain I renders the victim ageless and able to regenerate but in constant need of replenishing their Essence by feeding on the living (by explicitly attacking a living, sentient victim and draining their Essence). Strains II and III re-wires the digestive system to only accept raw metahuman flesh. Again, depending on the strain, agony of infection and other side-effects (the most common strain of HMHVV, creating ghouls, also leaves the victim permanently blind and re-wires their brain into "predator mode") often drives the sufferer "feral". | |
Technically-Living Zombie / int_bcb32dc6 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_bcb32dc6 | featureConfidence |
1.0 | |
Shadowrun (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_bcb32dc6 | |
Technically-Living Zombie / int_bd310eaa | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_bd310eaa | comment |
In El Goonish Shive, "animating the dead" is said to be "impossible" but other" methods are mentioned as ways a "zombie" could be created. | |
Technically-Living Zombie / int_bd310eaa | featureApplicability |
1.0 | |
Technically-Living Zombie / int_bd310eaa | featureConfidence |
1.0 | |
El Goonish Shive (Webcomic) | hasFeature |
Technically-Living Zombie / int_bd310eaa | |
Technically-Living Zombie / int_bdb01400 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_bdb01400 | comment |
In Arachnid, a girl who is a Living Aphrodisiac turns the student body of her school into sex-frenzied zombies to rule over but is killed by the heroine. Afterwards the students remain mindless and are let out of the school to start a massive rape orgy to fulfill the Big Bad's desire of halving the population of Japan once all the infected either die from starvation or are massacred by the army. | |
Technically-Living Zombie / int_bdb01400 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_bdb01400 | featureConfidence |
1.0 | |
Arachnid (Manga) | hasFeature |
Technically-Living Zombie / int_bdb01400 | |
Technically-Living Zombie / int_be041abe | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_be041abe | comment |
Apocalypse takes one unsuspecting volunteer and drops him in the middle of a world where bacteria from an alleged set of meteors that hit Earth has infected a large portion of the UK, and then them, into "the infected" as part of an Epiphany Therapy. | |
Technically-Living Zombie / int_be041abe | featureApplicability |
1.0 | |
Technically-Living Zombie / int_be041abe | featureConfidence |
1.0 | |
Apocalypse | hasFeature |
Technically-Living Zombie / int_be041abe | |
Technically-Living Zombie / int_c1d0f909 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c1d0f909 | comment |
Similarly to the above, in Suicide Squad (2016) Enchantress's influence turns the people in the area into Ax-Crazy killing machines. | |
Technically-Living Zombie / int_c1d0f909 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c1d0f909 | featureConfidence |
1.0 | |
Suicide Squad (2016) | hasFeature |
Technically-Living Zombie / int_c1d0f909 | |
Technically-Living Zombie / int_c4282b71 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c4282b71 | comment |
The My Little Pony: Friendship Is Magic episode "28 Pranks Later" has the entire town turned into rainbow mouthed cookie addicts that shamble around demanding more of the dye-bomb cookies that turned them. As the title suggests, it's the nuclear option in a Prank War between Rainbow Dash and the rest of Ponyville. | |
Technically-Living Zombie / int_c4282b71 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Technically-Living Zombie / int_c4282b71 | |
Technically-Living Zombie / int_c4399af0 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c4399af0 | comment |
Simon Dark: Those infected during the cult's plot are not actually dead, but turn pale with sores, gain a degree of super-human strength, and mindlessly viciously attack every living thing in reach until they're put down. | |
Technically-Living Zombie / int_c4399af0 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c4399af0 | featureConfidence |
1.0 | |
Simon Dark (Comic Book) | hasFeature |
Technically-Living Zombie / int_c4399af0 | |
Technically-Living Zombie / int_c43df4d8 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c43df4d8 | comment |
Doctor Who: The Primords from "Inferno": super-strong, unintelligent and murderous. There is even a sequence in which the Doctor is forced to kill a zombified Benton. The Flood's infected hosts in "The Waters of Mars". Maggie's bio-scan shows the husks now possessed by the Eldritch Abomination exhibit a decreased heartbeat, while electrical activity in the brain (which is implicitly now occupied by the Flood) is "haywire". The "zombies" from "Journey to the Center of the TARDIS", though in context, that arguably makes them more disturbing. |
|
Technically-Living Zombie / int_c43df4d8 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Technically-Living Zombie / int_c43df4d8 | |
Technically-Living Zombie / int_c99a095b | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c99a095b | comment |
Black Sheep (2007): The mutagen turns the sheep into these, and they're indistinguishable from normal sheep save for the fact that they pounce on people and try to eat them alive. The Virus was created in a lab, and the sheep will eat human flesh if they get close. | |
Technically-Living Zombie / int_c99a095b | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c99a095b | featureConfidence |
1.0 | |
Black Sheep (2007) | hasFeature |
Technically-Living Zombie / int_c99a095b | |
Technically-Living Zombie / int_c9a05bfd | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c9a05bfd | comment |
There are some variants of this sort in a few of the various worlds of All Flesh Must Be Eaten. Since zombies are there to be slaughtered in AFMBE, and these guys are technically human, the gamebooks including technically living zombies admit that some players might have an ethical problem with killing them, and suggest that the Zombie Master include ways to cure and save the zombies in this sort of situation. | |
Technically-Living Zombie / int_c9a05bfd | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c9a05bfd | featureConfidence |
1.0 | |
All Flesh Must Be Eaten (Tabletop Game) | hasFeature |
Technically-Living Zombie / int_c9a05bfd | |
Technically-Living Zombie / int_c9fea0c4 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_c9fea0c4 | comment |
In Alexei Doronin's Black Day series, some survivors of nuclear attacks (termed "formers", as in "former humans") degenerated to a zombie-like state due to a combination of burns, severe radiation sickness and extreme PTSD (similarly to Barefoot Gen above). Most of them are even violent. | |
Technically-Living Zombie / int_c9fea0c4 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_c9fea0c4 | featureConfidence |
1.0 | |
Barefoot Gen (Manga) | hasFeature |
Technically-Living Zombie / int_c9fea0c4 | |
Technically-Living Zombie / int_cb9125e0 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_cb9125e0 | comment |
Metal Gear Ac!d has Brainwashed "ACUA Troops" who have been overdosed with the drug ACUA and are under the control of a psychic Hive Queen nicknamed "the Mind Bender". These troopers supposedly have only limited emotions and intelligence (they can still be distracted by Books, though) and perception of pain as well as greatly enhanced strength, resistance and bloodlust, and are bad enough that the mercenary leader who hated Snake up until that point is willing to form an alliance with him in the hope of surviving. They are blatantly described as 'zombies' by several of the characters. | |
Technically-Living Zombie / int_cb9125e0 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_cb9125e0 | featureConfidence |
1.0 | |
Metal Gear Ac!d (Video Game) | hasFeature |
Technically-Living Zombie / int_cb9125e0 | |
Technically-Living Zombie / int_cc9a34a9 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_cc9a34a9 | comment |
In The Adventures of Lomax, the zombies you encounter in the second world are actually lemmings magically turned by Evil Ed into monsters. They are blue and do the Zombie Gait at first, but start running angrily when hit once, and turn back into normal lemmings when you hit them the second time. | |
Technically-Living Zombie / int_cc9a34a9 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_cc9a34a9 | featureConfidence |
1.0 | |
The Adventures of Lomax (Video Game) | hasFeature |
Technically-Living Zombie / int_cc9a34a9 | |
Technically-Living Zombie / int_ced00507 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_ced00507 | comment |
While victims of the plague in Pathologic and Pathologic 2 don't live for very long, they rapidly lose most of their senses and appear to begin seeking out uninfected individuals to spread it to, similar to some of the parasite-inspired examples listed here. It's actually supernatural in origin, a sort of Gaia's Vengeance that can use the town itself as a vector; in the second game, it even 'speaks' to those it infects. | |
Technically-Living Zombie / int_ced00507 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_ced00507 | featureConfidence |
1.0 | |
Pathologic (Video Game) | hasFeature |
Technically-Living Zombie / int_ced00507 | |
Technically-Living Zombie / int_cfaf141d | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_cfaf141d | comment |
In Withstand, the island you explore has infected people on it. They will charge at you and attack if they see you. | |
Technically-Living Zombie / int_cfaf141d | featureApplicability |
1.0 | |
Technically-Living Zombie / int_cfaf141d | featureConfidence |
1.0 | |
Withstand (Video Game) | hasFeature |
Technically-Living Zombie / int_cfaf141d | |
Technically-Living Zombie / int_d1adc4f6 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_d1adc4f6 | comment |
The infected of Pontypool don't have to bite or even attack to spread the infection. Determining the exact vector by which the infection is spread drives much of the second act. What makes them interesting is that if these infected go for too long without infecting someone, they kill themselves. | |
Technically-Living Zombie / int_d1adc4f6 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_d1adc4f6 | featureConfidence |
1.0 | |
Pontypool | hasFeature |
Technically-Living Zombie / int_d1adc4f6 | |
Technically-Living Zombie / int_d39fda74 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_d39fda74 | comment |
String Theory (2009): The fungal bioweapon that depopulated Chicago turned its victims into zombie-like entities. They're not sentient individually, but can communicate through spores to form a rudimentary Hive Mind. | |
Technically-Living Zombie / int_d39fda74 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_d39fda74 | featureConfidence |
1.0 | |
String Theory (2009) (Webcomic) | hasFeature |
Technically-Living Zombie / int_d39fda74 | |
Technically-Living Zombie / int_d4e47577 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_d4e47577 | comment |
The Zombies and Z-Sec in Doom³ are at least partially comprised of these, since they are created by Demonic Possession and Hell doesn't need its victims to die first before it converts them from humans. | |
Technically-Living Zombie / int_d4e47577 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_d4e47577 | featureConfidence |
1.0 | |
Doom³ (Video Game) | hasFeature |
Technically-Living Zombie / int_d4e47577 | |
Technically-Living Zombie / int_db963f8f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_db963f8f | comment |
Despite their name literally meaning "dead person" the Shibito from the Siren Games are not actually undead, just mind-controlled immortal humans. Averted in the sequel in which the Shibito really are corpses possessed by dark spirits. | |
Technically-Living Zombie / int_db963f8f | featureApplicability |
-1.0 | |
Technically-Living Zombie / int_db963f8f | featureConfidence |
1.0 | |
Siren Games (Video Game) | hasFeature |
Technically-Living Zombie / int_db963f8f | |
Technically-Living Zombie / int_dfc76cbe | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_dfc76cbe | comment |
1964's The Last Man on Earth with Vincent Price, closer to the original novel, the infection that wipes out humanity turn them into vampire-zombie like creatures. Most of them are undead, but it later turns out some of the creatures are this trope and can be reverted to a human state. | |
Technically-Living Zombie / int_dfc76cbe | featureApplicability |
1.0 | |
Technically-Living Zombie / int_dfc76cbe | featureConfidence |
1.0 | |
The Last Man on Earth | hasFeature |
Technically-Living Zombie / int_dfc76cbe | |
Technically-Living Zombie / int_e2aa3bec | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e2aa3bec | comment |
The Zombies in Dead Island are the result of a mutated strain of Kuru (a real disease associated with cannibalismnote i.e. it's generally contracted by practicing cannibalism, not that it causes cannibalism as a symptom.) and the game goes into fair detail about it. Unless you're one of the lucky few who's immune, getting scratched or bitten will infect and turn you within 72 hours. A note found in Escape Dead Island suggests the zombie virus concentrates living cells around the spine and nervous system while allowing everything else to die off, indicating the zombies are basically rotting flesh attached to a still-functioning motor system. What's interesting about the zombies (though game mechanics are partially to blame for it) is that they cannot crawl on the ground. They're instinctively driven to stand up before they attack you. They don't instantly die from a headshot (though humans still do), and even though their blood coagulates and allows them to live with half their chest ripped off, they can still die of blood loss, puke up their own guts in response to poison, and even drown to death in water. Most people get turned into what are called "walkers", shambling zombies who are slow to respond to your presence. Some get turned into "Infected", who have no trouble sprinting towards you. The less fortunate are mutated with various degrees of Body Horror. "Suiciders" bloat up with explosively deadly gas. They're still aware of what they are, and moan "Help me" as they approach you, but they're instinctively designed to explode when they get too close to you. The worst seem to be the aptly named Butchers. These people are driven into what appears to be a chemically-induced rage, to the point that they've broke the bones in their own arms to fashion into shivs to carve into new victims. |
|
Technically-Living Zombie / int_e2aa3bec | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e2aa3bec | featureConfidence |
1.0 | |
Dead Island (Video Game) | hasFeature |
Technically-Living Zombie / int_e2aa3bec | |
Technically-Living Zombie / int_e393e4a3 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e393e4a3 | comment |
A tragic example from Primal (2019) in the episode "Plague of Madness". A peaceful Argentinosaurus becomes infected by a flesh-eating disease (which seems to be a prehistoric version of rabies) and goes into a murderous rampage and kills its entire herd. Notably, none of the deceased rise up despite several of them being horribly bitten. It then chases Spear and Fang until eventually they come across a Lava field and it falls into the lava and is finally destroyed. | |
Technically-Living Zombie / int_e393e4a3 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e393e4a3 | featureConfidence |
1.0 | |
Primal (2019) | hasFeature |
Technically-Living Zombie / int_e393e4a3 | |
Technically-Living Zombie / int_e46dbfbe | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e46dbfbe | comment |
The Grapes of Death (Les Raisins de la Mort) is similar to The Crazies, with farm chemicals as the cause. | |
Technically-Living Zombie / int_e46dbfbe | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e46dbfbe | featureConfidence |
1.0 | |
The Grapes of Death | hasFeature |
Technically-Living Zombie / int_e46dbfbe | |
Technically-Living Zombie / int_e4e174ab | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e4e174ab | comment |
In They Are Billions, backstory reveals the Infected are actually still alive. A mutated degenerative neural disease similar to rabies spread quickly through the megacities, helped along by the use of foodstuffs produced from "undesirable" citizens. | |
Technically-Living Zombie / int_e4e174ab | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e4e174ab | featureConfidence |
1.0 | |
They Are Billions (Video Game) | hasFeature |
Technically-Living Zombie / int_e4e174ab | |
Technically-Living Zombie / int_e6405649 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e6405649 | comment |
The Dinosaur Lords has the hordelings, Raguel's army, who are humans brainwashed down to nothing more than an impulse to kill and eat all non-hordeling humans, behaving much like a Deadly Lunge-utilizing zombies while being as kill-able as humans. How supernatural or how scientific this is is unclear for now. | |
Technically-Living Zombie / int_e6405649 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e6405649 | featureConfidence |
1.0 | |
The Dinosaur Lords | hasFeature |
Technically-Living Zombie / int_e6405649 | |
Technically-Living Zombie / int_e7d4db93 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e7d4db93 | comment |
Similarly, the zombies in Cannibal Apocalypse are caused by a disease similar to that which occurs in cannibals who eat infected brains. The virus turns a person into a rabid, psychopathic killer who retains all normal human brain functions but loses any capacity for lucid thought. The infected can drive cars, use guns, run as fast as any normal human and—-since, regrettably, many are veterans of an unnamed foreign war—fight and kill with great aplomb. Even worse unlike most Technically Living Zombie viruses, they do not look different than normal, or even lose the ability to communicate, until the virus totally overtakes them and they go insane. The virus was caused by a vet from the war being forced to eat his cohorts whilst held captive by the enemy, causing him to develop the disease and to bring it back with him to civilization. | |
Technically-Living Zombie / int_e7d4db93 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e7d4db93 | featureConfidence |
1.0 | |
Cannibal Apocalypse | hasFeature |
Technically-Living Zombie / int_e7d4db93 | |
Technically-Living Zombie / int_e7e37776 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_e7e37776 | comment |
The Reavers in Firefly are like this, though they retain enough intelligence to operate spacecraft, and are more malevolent than other examples as they live not only to kill their victims but to kill them in the most painful way possible, often raping and flaying them before finishing them off. In fact, it's not until the movie that we get definite confirmation that they fit into this specific trope, having fallen victim to a Hate Plague, and aren't some kind of Ax-Crazy death cult. | |
Technically-Living Zombie / int_e7e37776 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
Technically-Living Zombie / int_e7e37776 | |
Technically-Living Zombie / int_ee76546c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_ee76546c | comment |
In addition to the traditional walking corpses, Cataclysm includes ferals: infected humans who haven't died, but have been driven insane by the infection. Ferals are smart enough to use melee weapons, throw rocks, and open doors, and they're faster than the zombies. Zombies and ferals won't attack each other, and will work together to fight survivors. | |
Technically-Living Zombie / int_ee76546c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_ee76546c | featureConfidence |
1.0 | |
Cataclysm (Video Game) | hasFeature |
Technically-Living Zombie / int_ee76546c | |
Technically-Living Zombie / int_f001e1de | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f001e1de | comment |
I Drink Your Blood depicts an epidemic of rabies. | |
Technically-Living Zombie / int_f001e1de | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f001e1de | featureConfidence |
1.0 | |
I Drink Your Blood | hasFeature |
Technically-Living Zombie / int_f001e1de | |
Technically-Living Zombie / int_f120845f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f120845f | comment |
Parodied in Kingdom of Loathing with the "Modern Zmobie" (a "fast zombie"). One of its miss messages has you questioning whether it's actually a zmobie or just a human with a weird diet. It gets too confused to attack you. | |
Technically-Living Zombie / int_f120845f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f120845f | featureConfidence |
1.0 | |
Kingdom of Loathing (Video Game) | hasFeature |
Technically-Living Zombie / int_f120845f | |
Technically-Living Zombie / int_f22d4818 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f22d4818 | comment |
The Forsaken in The Shadowhunter Chronicles also qualify for this. If you apply the runes that contain angel magic to a mundane, you will suffer terrible pain. In many cases it kills the mundane, but sometimes it also turns into a Forsaken. These are mindless beasts that attack everything around them out of anger and pain. | |
Technically-Living Zombie / int_f22d4818 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f22d4818 | featureConfidence |
1.0 | |
The Shadowhunter Chronicles | hasFeature |
Technically-Living Zombie / int_f22d4818 | |
Technically-Living Zombie / int_f3ebf053 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f3ebf053 | comment |
The zombies in Dead Air (2009) are infected by a chemical agent spread by terrorists. | |
Technically-Living Zombie / int_f3ebf053 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f3ebf053 | featureConfidence |
1.0 | |
Dead Air (2009) | hasFeature |
Technically-Living Zombie / int_f3ebf053 | |
Technically-Living Zombie / int_f502a38a | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f502a38a | comment |
The Smurfs (1981): Smurfs bitten by the gnap fly turn purple and become mindless and aggressive. The condition can be spread to other smurfs by biting their tails. | |
Technically-Living Zombie / int_f502a38a | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f502a38a | featureConfidence |
1.0 | |
The Smurfs (1981) | hasFeature |
Technically-Living Zombie / int_f502a38a | |
Technically-Living Zombie / int_f724b70d | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f724b70d | comment |
Code Lyoko: In "Attack of the Zombies", XANA unleashes a plague on the school that turns people into zombies. They take a few cues from classic depictions of the undead (green skin, white eyes and Zombie Gait), not to mention they can transmit the possession via biting, making the nomenclature spot on. | |
Technically-Living Zombie / int_f724b70d | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f724b70d | featureConfidence |
1.0 | |
Code Lyoko | hasFeature |
Technically-Living Zombie / int_f724b70d | |
Technically-Living Zombie / int_f898a2fd | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f898a2fd | comment |
Darkest Dungeon II: the Flagellant has been wrecked, with most of his body decaying. His skill lineup includes names like Fester, Sepsis and Necrosis, and he actually looks worse than some of the ghouls you run into on the road. He's only alive because when Death showed up to take him, he refused to go, and sometimes on a run she'll come back for another try. | |
Technically-Living Zombie / int_f898a2fd | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f898a2fd | featureConfidence |
1.0 | |
Darkest Dungeon II (Video Game) | hasFeature |
Technically-Living Zombie / int_f898a2fd | |
Technically-Living Zombie / int_f8c5624f | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f8c5624f | comment |
WildStar has the Mordesh, a race of aliens plagued by a flesh-eating, insanity-causing disease christened the Contagion. They are still alive, and rely on Vitalus serum to keep from devolving into the usual flesh-eating Not Zombie. (By the way, they do not like being called "Space Zombies.") | |
Technically-Living Zombie / int_f8c5624f | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f8c5624f | featureConfidence |
1.0 | |
WildStar (Video Game) | hasFeature |
Technically-Living Zombie / int_f8c5624f | |
Technically-Living Zombie / int_f915263c | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_f915263c | comment |
Dying Light's Harran Virus creates zombies who are still alive, and can be killed through any means that would kill a normal human being. The more mutated Elite Zombie enemies faced in the game are somewhat more difficult to destroy, because their mutations make them tougher than an average person. They still aren't undead, however. Although there are hints in some background dialogue that they are dead on a cellular level and reanimated decaying corpses, but the Virals are definitely a case of this, as Jade turns into one without dying first after her infection overtakes her. | |
Technically-Living Zombie / int_f915263c | featureApplicability |
1.0 | |
Technically-Living Zombie / int_f915263c | featureConfidence |
1.0 | |
Dying Light (Video Game) | hasFeature |
Technically-Living Zombie / int_f915263c | |
Technically-Living Zombie / int_fadb79ee | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_fadb79ee | comment |
Quarantine (2008) references rabies. (The original [REC] looks like one of these as well, but ends up going in a different direction.) | |
Technically-Living Zombie / int_fadb79ee | featureApplicability |
1.0 | |
Technically-Living Zombie / int_fadb79ee | featureConfidence |
1.0 | |
Quarantine (2008) | hasFeature |
Technically-Living Zombie / int_fadb79ee | |
Technically-Living Zombie / int_fae61810 | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_fae61810 | comment |
1971's The Ωmega Man with Charlton Heston, the infected here are actually photosensitive mutants and fully functional intellectually, albeit kind of crazy from the change. | |
Technically-Living Zombie / int_fae61810 | featureApplicability |
1.0 | |
Technically-Living Zombie / int_fae61810 | featureConfidence |
1.0 | |
The Ωmega Man | hasFeature |
Technically-Living Zombie / int_fae61810 | |
Technically-Living Zombie / int_fd8ef85e | type |
Technically-Living Zombie | |
Technically-Living Zombie / int_fd8ef85e | comment |
Left 4 Dead's Green Flu doesn't immediately kill its victims. According to promotional materials, it is a mutated strain of rabies. As its name suggests, in the game world it was designated a form of influenza by CEDA, though this was more of a cover-up than anything. The disease does prove to be eventually fatal, judging by the fact that a few zombies will collapse on their own. It's also said that children simply die instantly from the disease to explain the absence of child zombies. Officially, the victims are called "Infected"; that doesn't stop everyone non-official from calling them zombies and referencing zombie movie tropes. In-universe, the survivors referred to the infected as both zombies and infected. | |
Technically-Living Zombie / int_fd8ef85e | featureApplicability |
1.0 | |
Technically-Living Zombie / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Technically-Living Zombie / int_fd8ef85e |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.