...it's like TV Tropes, but LINKED DATA!
Tele-Frag
- 378 statements
- 35 feature instances
- 38 referencing feature instances
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Powers like teleportation can be very dangerous if you don't look where you're going. If you teleport into someone else, or someone else teleports into you... splat. The term comes from early First-Person Shooter Video Games, where it is possible to teleport or respawn in the same space as another player. But the hitboxes lining up could cause a lot of trouble, so usually what happens is the person who was there first dies, and the person teleporting in is perfectly fine. It's called the "last one standing" rule. Whoever is the last one to arrive, survives. This is also known as interpenetration, especially when there is no exploding involved. In the cases where this is harmful to the teleporter, the dangers of teleporting into a space currently occupied by air and dust are usually ignored. This can be handwaved by stating that the teleporter is capable of displacing gases, liquids, and minuscule solids therein, or by the fact that compared to about every other substance humans normally deal with, air is very thin stuff. The usual aversion is Swap Teleportation. Then, if you appear inside a mountain, a statue appears at the starting position, but you're still Buried Alive unless you can teleport again immediately (bearing in mind that being entombed this way tends to impair one's ability to speak, move, or indeed think clearly.) In this case, any living being who is teleported into will be horribly eviscerated, while the one doing the teleporting may be merely psychologically traumatized. The opposite of a Portal Cut (a perfect guillotine made by disconnection of the gate's surfaces while someone or something is passing through, or otherwise using partial teleportation to cut something apart). If the teleporter isn't fine tuned, expect a Teleporter Accident to result. See also Portal Slam (when there's something in the way when you try to enter a teleportal). Can be used to defy Inertia Is a Cruel Mistress by destroying the offending obstacle, or as Weaponized Teleportation. The supertrope is teleporting things to anyplace that's inherently extremely dangerous even if it's not actually inside a solid object, such as into deep space, over lava, or 100 feet straight up. A No-Flow Portal may be deliberately designed to have this sort of effect on the unwary. Not to be confused with Telefang. |
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Legion in We Are Legion manages to defeat Amazo after it uses Martian Manhunter's phasing ability by filling the space it occupies with bugs. Once it switches to Superman's powers and becomes tangible again, Amazo explodes. | |
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Tele-Frag / int_149ff4b0 | type |
HilarityEnsues | |
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The Orks of use a heavy weapon called a Shokk Attack gun, that fires a small orkoid called a snotling through the Warp (40k's version of hyperspace and hell) to emerge inside its target. Consider also that the Warp is, at best, insanity inducing, so this gun basically teleports a gibbering, homicidally mad imp into either your vehicle's cockpit... or a unit's abdominal cavity. Hilarity Ensues (as does Squick) and that's when it works! The sheer amount of mishaps a Big Mek can have with it is both hilarious and terrifying to both sides of the fight. | |
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Spiritual Successor | |
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In its Spiritual Successor Mighty Switch Force!, you can (and are occasionally required to) tele frag enemies by switching while an enemy is standing in front of a background block. You can quite easily do the same thing to yourself if you aren't paying attention or your timing is off, and in fact this becomes one of the biggest hazards in some later stages. | |
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Tele-Frag / int_3aec9e5e | type |
Properly Paranoid | |
Tele-Frag / int_3aec9e5e | comment |
In the 1st and 2nd editions there was no failsafe: if you teleported into a solid object, you died. That's one of two reasons why wizards who weren't feebleminded too frequently tend to scry on poorly-known locations before jumping there, when possible. From AD&D 2 on, there's also a variant of teleport that's two spell levels higher and which simply fails rather than depositing the caster off-target (even if that arrival point would also be safe). | |
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Tele-Frag / int_3d5377e5 | type |
First-Person Peripheral Narrator | |
Tele-Frag / int_3d5377e5 | comment |
In Russian humorous SF short story Monument by Yevgeniy and Lubov' Lukins the First-Person Peripheral Narrator "proves" that teleportation is impossible because of telefragging. Then his friend acquires the power of swap-porting, that cuts the shape of his body and clothes out of any material. And covers the township with monuments to himself. | |
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Tele-Frag / int_3f9a789a | type |
Teleportation Sickness | |
Tele-Frag / int_3f9a789a | comment |
The Regular continuity Nightcrawler has threatened this on several occasions, scaring opponents into submission by telling them he'll teleport their arms off. In practice all he really ever does is grab someone and 'port them a few times until they pass out, as teleporting is depicted as extremely uncomfortable for those not used to it. | |
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Tele-Frag / int_3fca462c | type |
Deus ex Machina | |
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The issue is side-stepped by relating the mass of objects, rather than the space occupied — this becomes a Deus ex Machina solution in the case of Rincewind, Lord Hong and the Barking Dog. | |
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Tele-Frag / int_4216eada | type |
Machinima | |
Tele-Frag / int_4216eada | comment |
In The Seal of Nehahra, a four-hour long machinima fully rendered in Quake which expands on its plot, an Ogre named Zin accidentally telefrags a Death Knight standing on a teleporter pad. It is this incident which inspires Sergeant Lawrence Maxwell to orchestrate the aforementioned teleporter and spiked sphere in Shub-Niggurath's Lair. | |
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1.0 | |
Tele-Frag | hasFeature |
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Tele-Frag / int_49de98db | type |
Dilating Door | |
Tele-Frag / int_49de98db | comment |
The aptly named "Iris", a Dilating Door that covers the wormhole of the SGC's Stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to the wormhole that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld Big Bad Anubis having duplicated the SGC's iris at one of his bases with a force field across the Stargate impenetrable except to his Kull Super Soldiers. In Stargate Atlantis, the city of Atlantis has a similar force field that can be raised across its own Stargate. | |
Tele-Frag / int_49de98db | featureApplicability |
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Tele-Frag | hasFeature |
Tele-Frag / int_49de98db | |
Tele-Frag / int_4c24a9ed | type |
Power Copying | |
Tele-Frag / int_4c24a9ed | comment |
Amazo can use powers copied from superheroes, but only one at a time. After it used Martian Manhunter's power to phase through an attack, Superboy stuck his fist inside its head as it switched to Superman's power to counterattack. It didn't end well for Amazo. | |
Tele-Frag / int_4c24a9ed | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_4c24a9ed | |
Tele-Frag / int_538584c2 | type |
Older Than Television | |
Tele-Frag / int_538584c2 | comment |
Older Than Television: In Amazing Stories, Charles Cloukey published his story "Anachronism" where Mr. Wentworth is killed by an iron ball being teleported into his brain. | |
Tele-Frag / int_538584c2 | featureApplicability |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_538584c2 | |
Tele-Frag / int_53f5119f | type |
The Dragon | |
Tele-Frag / int_53f5119f | comment |
Belgarath repeats this trick on The Dragon, Belzedar, burying him in rock far underground. He's not dead, though. | |
Tele-Frag / int_53f5119f | featureApplicability |
1.0 | |
Tele-Frag / int_53f5119f | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_53f5119f | |
Tele-Frag / int_56c163a8 | type |
Subspace or Hyperspace | |
Tele-Frag / int_56c163a8 | comment |
Opening a jump point inside an active jump gate is called the "Bonehead Maneuver". It got that name because it's pretty much a suicide attack, since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. Not even warships built by the First Ones can survive it. White Star corvettes used by the Rangers have both the requisite escape speed and self-jump capability, however. | |
Tele-Frag / int_56c163a8 | featureApplicability |
1.0 | |
Tele-Frag / int_56c163a8 | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_56c163a8 | |
Tele-Frag / int_571a3c67 | type |
Power Incontinence | |
Tele-Frag / int_571a3c67 | comment |
Awaki is a Level 4 Teleporter like Kuroko, and was on her way to becoming Level 5, but she had an incident where she miscalculated her teleportation and ended up getting her leg telefragged into a wall, panicked, and ended up tearing a large amount of skin and muscle off. Her leg has since been healed, but the trauma was so terrible that she is paranoid about teleporting herself and takes an extra 3 seconds to recalculate, and anything that reminds her of the incident terrifies her. The stress when she actually does manage to teleport makes her unable to do it consecutively more than 3 or 4 times and makes her vomit. Ironically, she's forced to relive the experience during the Battle Royale Arc when she teleports while her powers are affected by AIM Jammers and gets her feet telefragged into the ground. This time, however, as a sign of Character Development, she forces herself through the pain and shock and keeps attacking her foe to bring them down despite tearing her skin and muscle again to break free. | |
Tele-Frag / int_571a3c67 | featureApplicability |
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Tele-Frag | hasFeature |
Tele-Frag / int_571a3c67 | |
Tele-Frag / int_5cc0d020 | type |
Castlevania (Franchise) | |
Tele-Frag / int_5cc0d020 | comment |
Castlevania: A boss in Castlevania: Order of Ecclesia uses a glyph to pass through walls to avoid the explosions of the bombs he fills the room with and carries an infinite amount of Super Potions, making it impossible to kill him the normal way. Absorb the glyph while he's inside the wall and he dies instantly. In Castlevania, Dracula has a nasty habit of teleporting on top of Simon, regularly enough it may even be deliberate. It doesn't kill the player instantly, but does take a quarter of his life meter off, and is just one part of what makes the first phase of the boss fight such a challenge. Fortunately, the player gets a bit of warning as Dracula is initially intangible when he ports in, but the player has to be fast to move out of the way before the Count materializes fully. |
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Tele-Frag / int_5cc0d020 | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_5cc0d020 | |
Tele-Frag / int_62f9d08e | type |
Freeze-Frame Bonus | |
Tele-Frag / int_62f9d08e | comment |
And then in the finale, "Daybreak", an entire squadron of Raptors jumps out from Galactica's sealed-off flightpod. It happens ridiculously quickly, but Freeze-Frame Bonus watching reveals the maneuver absolutely ruins the flightpod with the damage it causes. | |
Tele-Frag / int_62f9d08e | featureApplicability |
1.0 | |
Tele-Frag / int_62f9d08e | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_62f9d08e | |
Tele-Frag / int_67e9f779 | type |
Teleport Spam | |
Tele-Frag / int_67e9f779 | comment |
In the season two finale, Gordon abuses his teleportation powers while fighting Coulson's team and winds up impaling himself on a pipe that Fitz was wielding. | |
Tele-Frag / int_67e9f779 | featureApplicability |
1.0 | |
Tele-Frag / int_67e9f779 | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_67e9f779 | |
Tele-Frag / int_72e0023f | type |
Invoked Trope | |
Tele-Frag / int_72e0023f | comment |
Deliberately invoked in the Star Trek: Deep Space Nine episode "The Darkness and the Light". The villain of the episode plants a "remat detonator" on one of his victims just before Dax and Worf beam her up. The device scrambles her pattern mid-transport, leaving a smoking ruin of flesh and bone when what's left of her rematerializes on the pad. Dax even admits the transporter should have detected the device before energizing, but somehow didn't. | |
Tele-Frag / int_72e0023f | featureApplicability |
1.0 | |
Tele-Frag / int_72e0023f | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_72e0023f | |
Tele-Frag / int_762b9223 | type |
Played for Laughs | |
Tele-Frag / int_762b9223 | comment |
Played for Laughs in For the Emperor when Amberley Vail dives for a gun and is shot at mid-dive, causing her displacer field to activate. This teleports her safely out of the way of the bolter shot but Cain hears a crash and "some unladylike cursing" from her. Amberley's accompanying footnote briefly explains that a displacer field conserves momentum (in other words, speedy thing goes in, speedy thing comes out) and concludes that "it was a stupid place to put a table, anyway". | |
Tele-Frag / int_762b9223 | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_762b9223 | |
Tele-Frag / int_7db2e3e0 | type |
Invincibility Power-Up | |
Tele-Frag / int_7db2e3e0 | comment |
In another instance of "reverse telefrag", attempting a telefrag on a player with the Pentagram of Protection causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power". However, should both players have a Pentagram active at the same time, they'll both explode on the inbound player's arrival. | |
Tele-Frag / int_7db2e3e0 | featureApplicability |
1.0 | |
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Tele-Frag | hasFeature |
Tele-Frag / int_7db2e3e0 | |
Tele-Frag / int_7fd142ef | type |
Shared Universe | |
Tele-Frag / int_7fd142ef | comment |
In the Russian Death Zone Shared Universe, each of the Five Zones has a perpetual twister at the center, representing the point of a dimensional link between the Zones and the mysterious Node. In a certain area close to the twister, people can use a special device to shift between the Zones. While that area is pretty empty, there's always a small chance for a person to end up inside an object during the shift. Then again, this is hardly the worst thing that can happen in the Zones. | |
Tele-Frag / int_7fd142ef | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_7fd142ef | |
Tele-Frag / int_8712e4c9 | type |
Story-Breaker Power | |
Tele-Frag / int_8712e4c9 | comment |
Telefragging is one method fans have thought up to get around Accelerator's "I'm invincible" powers, but the author accounted for this as well: teleporting involves 11th dimensional movement, so there is still a vector of movement with teleportation, meaning Accelerator would just reverse the teleportation like he does everything else. | |
Tele-Frag / int_8712e4c9 | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_8712e4c9 | |
Tele-Frag / int_8774fb47 | type |
Eldritch Abomination | |
Tele-Frag / int_8774fb47 | comment |
Shub-Niggurath (named after one of HP Lovecraft's Eldritch Abominations), the final boss of the original game, is only killable by this method. There's a weird looking spiked sphere that flies around the boss room and deposits the player wherever it happens to be when you go into the teleporter, and at one point, the pod goes into Shub's body. If you go into the teleporter at that point, the result is a VERY messy demise for the Hell-Mother. | |
Tele-Frag / int_8774fb47 | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_8774fb47 | |
Tele-Frag / int_9e8aa11e | type |
Friendly Fireproof | |
Tele-Frag / int_9e8aa11e | comment |
Used in cases where, if an enemy is standing on top of a Teleporter and a player uses it, they are awarded a kill (if both players are on the same team, nothing happens) - even if the enemy is Ãœbercharged. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity. | |
Tele-Frag / int_9e8aa11e | featureApplicability |
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Tele-Frag | hasFeature |
Tele-Frag / int_9e8aa11e | |
Tele-Frag / int_9f63d4f1 | type |
Our Vampires Are Different | |
Tele-Frag / int_9f63d4f1 | comment |
Another example in the final season, when an Atavus female uses a modified ID portal to go back to the distant past, when the Atavus ruled the Earth, and humans were still cavemen. Renee goes after her and then jumps back. The Atavus female enters the portal, but Renee has already turned it to face a wall. The Atavus ends up embedded in it. | |
Tele-Frag / int_9f63d4f1 | featureApplicability |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_9f63d4f1 | |
Tele-Frag / int_a4c37cbe | type |
Mood Whiplash | |
Tele-Frag / int_a4c37cbe | comment |
Occurs suddenly and horrifically in an ad for the Australian Central Institute of Technology, when Aaron teleports into a clothing rack which goes through his chest, then makes it worse by teleporting into a staircase, with railing through his jaw, and the steps severing his arm and lower torso. | |
Tele-Frag / int_a4c37cbe | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_a4c37cbe | |
Tele-Frag / int_b7c53a22 | type |
Blood Knight | |
Tele-Frag / int_b7c53a22 | comment |
In The Traitor's Hand, the Valhallan 597th hits a Chaos installation only to have a group of World Eaters Chaos Space Marines teleport into the facility ahead of them. They had just teleported from ships orbiting on one side of the planet to literally the complete opposite side, and Cain wonders to himself how many World Eaters are now entombed thousands of kilometers underground. | |
Tele-Frag / int_b7c53a22 | featureApplicability |
1.0 | |
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Tele-Frag | hasFeature |
Tele-Frag / int_b7c53a22 | |
Tele-Frag / int_bbfaa837 | type |
Knight Templar | |
Tele-Frag / int_bbfaa837 | comment |
Big Ears has an axe which is enchanted so it will pass harmlessly through paladins rather than harming them. When the party fight Kore, Thaco has him throw the axe at Kore with a rope attached to it. The axe pulls the rope through Kore, but Thaco cuts the rope before it passes through completely, removing the enchantment and leaving part of the rope trapped painfully in Kore's body. | |
Tele-Frag / int_bbfaa837 | featureApplicability |
1.0 | |
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1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_bbfaa837 | |
Tele-Frag / int_c40ac4d9 | type |
Weaponized Teleportation | |
Tele-Frag / int_c40ac4d9 | comment |
In Tribes 2, vehicle pads will instantly kill any player standing in the way of the vehicle it's about to start building. Usually it accidentally telefrags an ally, but some players bait enemies into flying at them over the vehicle pad, then immediately build a flying vehicle as the enemy passes over, instantly gibbing the enemy player. | |
Tele-Frag / int_c40ac4d9 | featureApplicability |
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Tele-Frag / int_c40ac4d9 | |
Tele-Frag / int_d24ed873 | type |
Developer's Foresight | |
Tele-Frag / int_d24ed873 | comment |
The Helltower map gives the players access to an assortment of spells, one of which is Teleport. Targeting the ground under an enemy's feet with this spell will teleport you into them and kill them instantly. It even has its own kill icon. | |
Tele-Frag / int_d24ed873 | featureApplicability |
1.0 | |
Tele-Frag / int_d24ed873 | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_d24ed873 | |
Tele-Frag / int_daba19f1 | type |
Portal Cut | |
Tele-Frag / int_daba19f1 | comment |
In The Tomorrow War, jumping ships absorb anything in the targeted space. So it's wise to chose a destination without an atmosphere or excessive dust. Or too strong a solar wind. And they have lots of redundant systems to survive this constant contamination. Exclusion: ships able to hang in transition state (submarine-like) exit into the normal space more slowly and somehow displace thin dust or gas. Also, volume carried by single jump drive is limited, so big ships have several, and when one of the drives or their synchronization fails, the ship is Portal Cut by the jump. | |
Tele-Frag / int_daba19f1 | featureApplicability |
1.0 | |
Tele-Frag / int_daba19f1 | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_daba19f1 | |
Tele-Frag / int_e0c00a95 | type |
Absurdly Sharp Blade | |
Tele-Frag / int_e0c00a95 | comment |
The Dimension Sword technique in Rosario + Vampire is a combination of Tele frag and Vibroweapon. By shifting dimensions, a user can pass through objects unchallenged — and by shifting back, they will promptly destroy whatever they are currently within — from a block of wood to a suit of armour to human flesh. The most efficient form is doing this 'shift away, shift back' action one hundred times per second.note Ling-Ling Huang uses a less practiced form of sixteen shifts per second, and promptly gets her ass kicked against a user of the 100 s/s version. | |
Tele-Frag / int_e0c00a95 | featureApplicability |
1.0 | |
Tele-Frag / int_e0c00a95 | featureConfidence |
1.0 | |
Tele-Frag | hasFeature |
Tele-Frag / int_e0c00a95 | |
Tele-Frag / int_eaf5a1ac | type |
Groin Attack | |
Tele-Frag / int_eaf5a1ac | comment |
Wolfspider lost his legs in such an accident. He takes a personal interest when some jerk causes such a crash. Very personal. | |
Tele-Frag / int_eaf5a1ac | featureApplicability |
1.0 | |
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Tele-Frag | hasFeature |
Tele-Frag / int_eaf5a1ac | |
Tele-Frag / int_ec02c97e | type |
Defied Trope | |
Tele-Frag / int_ec02c97e | comment |
Defied in The Maretian, where the Sparkle Drive is equipped with a collision avoidance system. A system with slightly too much freedom in deciding how to avoid the obstacle... | |
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ItemName | |
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Tele-Frag |
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