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Tele-Frag

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Powers like teleportation can be very dangerous if you don't look where you're going. If you teleport into someone else, or someone else teleports into you... splat.
The term comes from early First-Person Shooter Video Games, where it is possible to teleport or respawn in the same space as another player. But the hitboxes lining up could cause a lot of trouble, so usually what happens is the person who was there first dies, and the person teleporting in is perfectly fine. It's called the "last one standing" rule. Whoever is the last one to arrive, survives.
This is also known as interpenetration, especially when there is no exploding involved.
In the cases where this is harmful to the teleporter, the dangers of teleporting into a space currently occupied by air and dust are usually ignored. This can be handwaved by stating that the teleporter is capable of displacing gases, liquids, and minuscule solids therein, or by the fact that compared to about every other substance humans normally deal with, air is very thin stuff.
The usual aversion is Swap Teleportation. Then, if you appear inside a mountain, a statue appears at the starting position, but you're still Buried Alive unless you can teleport again immediately (bearing in mind that being entombed this way tends to impair one's ability to speak, move, or indeed think clearly.) In this case, any living being who is teleported into will be horribly eviscerated, while the one doing the teleporting may be merely psychologically traumatized.
The opposite of a Portal Cut (a perfect guillotine made by disconnection of the gate's surfaces while someone or something is passing through, or otherwise using partial teleportation to cut something apart). If the teleporter isn't fine tuned, expect a Teleporter Accident to result.
See also Portal Slam (when there's something in the way when you try to enter a teleportal). Can be used to defy Inertia Is a Cruel Mistress by destroying the offending obstacle, or as Weaponized Teleportation. The supertrope is teleporting things to anyplace that's inherently extremely dangerous even if it's not actually inside a solid object, such as into deep space, over lava, or 100 feet straight up. A No-Flow Portal may be deliberately designed to have this sort of effect on the unwary.
Not to be confused with Telefang.
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type
SelfInsert
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comment
Legion in We Are Legion manages to defeat Amazo after it uses Martian Manhunter's phasing ability by filling the space it occupies with bugs. Once it switches to Superman's powers and becomes tangible again, Amazo explodes.
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HilarityEnsues
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comment
The Orks of use a heavy weapon called a Shokk Attack gun, that fires a small orkoid called a snotling through the Warp (40k's version of hyperspace and hell) to emerge inside its target. Consider also that the Warp is, at best, insanity inducing, so this gun basically teleports a gibbering, homicidally mad imp into either your vehicle's cockpit... or a unit's abdominal cavity. Hilarity Ensues (as does Squick) and that's when it works! The sheer amount of mishaps a Big Mek can have with it is both hilarious and terrifying to both sides of the fight.
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type
Spiritual Successor
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comment
In its Spiritual Successor Mighty Switch Force!, you can (and are occasionally required to) tele frag enemies by switching while an enemy is standing in front of a background block. You can quite easily do the same thing to yourself if you aren't paying attention or your timing is off, and in fact this becomes one of the biggest hazards in some later stages.
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type
Properly Paranoid
 Tele-Frag / int_3aec9e5e
comment
In the 1st and 2nd editions there was no failsafe: if you teleported into a solid object, you died. That's one of two reasons why wizards who weren't feebleminded too frequently tend to scry on poorly-known locations before jumping there, when possible. From AD&D 2 on, there's also a variant of teleport that's two spell levels higher and which simply fails rather than depositing the caster off-target (even if that arrival point would also be safe).
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type
First-Person Peripheral Narrator
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comment
In Russian humorous SF short story Monument by Yevgeniy and Lubov' Lukins the First-Person Peripheral Narrator "proves" that teleportation is impossible because of telefragging. Then his friend acquires the power of swap-porting, that cuts the shape of his body and clothes out of any material. And covers the township with monuments to himself.
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type
Teleportation Sickness
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comment
The Regular continuity Nightcrawler has threatened this on several occasions, scaring opponents into submission by telling them he'll teleport their arms off. In practice all he really ever does is grab someone and 'port them a few times until they pass out, as teleporting is depicted as extremely uncomfortable for those not used to it.
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type
Deus ex Machina
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comment
The issue is side-stepped by relating the mass of objects, rather than the space occupied — this becomes a Deus ex Machina solution in the case of Rincewind, Lord Hong and the Barking Dog.
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type
Machinima
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comment
In The Seal of Nehahra, a four-hour long machinima fully rendered in Quake which expands on its plot, an Ogre named Zin accidentally telefrags a Death Knight standing on a teleporter pad. It is this incident which inspires Sergeant Lawrence Maxwell to orchestrate the aforementioned teleporter and spiked sphere in Shub-Niggurath's Lair.
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type
Dilating Door
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comment
The aptly named "Iris", a Dilating Door that covers the wormhole of the SGC's Stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to the wormhole that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld Big Bad Anubis having duplicated the SGC's iris at one of his bases with a force field across the Stargate impenetrable except to his Kull Super Soldiers. In Stargate Atlantis, the city of Atlantis has a similar force field that can be raised across its own Stargate.
 Tele-Frag / int_49de98db
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Tele-Frag / int_49de98db
 Tele-Frag / int_4c24a9ed
type
Power Copying
 Tele-Frag / int_4c24a9ed
comment
Amazo can use powers copied from superheroes, but only one at a time. After it used Martian Manhunter's power to phase through an attack, Superboy stuck his fist inside its head as it switched to Superman's power to counterattack. It didn't end well for Amazo.
 Tele-Frag / int_4c24a9ed
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1.0
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 Tele-Frag
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Tele-Frag / int_4c24a9ed
 Tele-Frag / int_538584c2
type
Older Than Television
 Tele-Frag / int_538584c2
comment
Older Than Television: In Amazing Stories, Charles Cloukey published his story "Anachronism" where Mr. Wentworth is killed by an iron ball being teleported into his brain.
 Tele-Frag / int_538584c2
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1.0
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Tele-Frag / int_538584c2
 Tele-Frag / int_53f5119f
type
The Dragon
 Tele-Frag / int_53f5119f
comment
Belgarath repeats this trick on The Dragon, Belzedar, burying him in rock far underground. He's not dead, though.
 Tele-Frag / int_53f5119f
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1.0
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Tele-Frag / int_53f5119f
 Tele-Frag / int_56c163a8
type
Subspace or Hyperspace
 Tele-Frag / int_56c163a8
comment
Opening a jump point inside an active jump gate is called the "Bonehead Maneuver". It got that name because it's pretty much a suicide attack, since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. Not even warships built by the First Ones can survive it. White Star corvettes used by the Rangers have both the requisite escape speed and self-jump capability, however.
 Tele-Frag / int_56c163a8
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Tele-Frag / int_56c163a8
 Tele-Frag / int_571a3c67
type
Power Incontinence
 Tele-Frag / int_571a3c67
comment
Awaki is a Level 4 Teleporter like Kuroko, and was on her way to becoming Level 5, but she had an incident where she miscalculated her teleportation and ended up getting her leg telefragged into a wall, panicked, and ended up tearing a large amount of skin and muscle off. Her leg has since been healed, but the trauma was so terrible that she is paranoid about teleporting herself and takes an extra 3 seconds to recalculate, and anything that reminds her of the incident terrifies her. The stress when she actually does manage to teleport makes her unable to do it consecutively more than 3 or 4 times and makes her vomit. Ironically, she's forced to relive the experience during the Battle Royale Arc when she teleports while her powers are affected by AIM Jammers and gets her feet telefragged into the ground. This time, however, as a sign of Character Development, she forces herself through the pain and shock and keeps attacking her foe to bring them down despite tearing her skin and muscle again to break free.
 Tele-Frag / int_571a3c67
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Tele-Frag / int_571a3c67
 Tele-Frag / int_5cc0d020
type
Castlevania (Franchise)
 Tele-Frag / int_5cc0d020
comment
Castlevania:
A boss in Castlevania: Order of Ecclesia uses a glyph to pass through walls to avoid the explosions of the bombs he fills the room with and carries an infinite amount of Super Potions, making it impossible to kill him the normal way. Absorb the glyph while he's inside the wall and he dies instantly.
In Castlevania, Dracula has a nasty habit of teleporting on top of Simon, regularly enough it may even be deliberate. It doesn't kill the player instantly, but does take a quarter of his life meter off, and is just one part of what makes the first phase of the boss fight such a challenge. Fortunately, the player gets a bit of warning as Dracula is initially intangible when he ports in, but the player has to be fast to move out of the way before the Count materializes fully.
 Tele-Frag / int_5cc0d020
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Tele-Frag / int_5cc0d020
 Tele-Frag / int_62f9d08e
type
Freeze-Frame Bonus
 Tele-Frag / int_62f9d08e
comment
And then in the finale, "Daybreak", an entire squadron of Raptors jumps out from Galactica's sealed-off flightpod. It happens ridiculously quickly, but Freeze-Frame Bonus watching reveals the maneuver absolutely ruins the flightpod with the damage it causes.
 Tele-Frag / int_62f9d08e
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Tele-Frag / int_62f9d08e
 Tele-Frag / int_67e9f779
type
Teleport Spam
 Tele-Frag / int_67e9f779
comment
In the season two finale, Gordon abuses his teleportation powers while fighting Coulson's team and winds up impaling himself on a pipe that Fitz was wielding.
 Tele-Frag / int_67e9f779
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1.0
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Tele-Frag / int_67e9f779
 Tele-Frag / int_72e0023f
type
Invoked Trope
 Tele-Frag / int_72e0023f
comment
Deliberately invoked in the Star Trek: Deep Space Nine episode "The Darkness and the Light". The villain of the episode plants a "remat detonator" on one of his victims just before Dax and Worf beam her up. The device scrambles her pattern mid-transport, leaving a smoking ruin of flesh and bone when what's left of her rematerializes on the pad. Dax even admits the transporter should have detected the device before energizing, but somehow didn't.
 Tele-Frag / int_72e0023f
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Tele-Frag / int_72e0023f
 Tele-Frag / int_762b9223
type
Played for Laughs
 Tele-Frag / int_762b9223
comment
Played for Laughs in For the Emperor when Amberley Vail dives for a gun and is shot at mid-dive, causing her displacer field to activate. This teleports her safely out of the way of the bolter shot but Cain hears a crash and "some unladylike cursing" from her. Amberley's accompanying footnote briefly explains that a displacer field conserves momentum (in other words, speedy thing goes in, speedy thing comes out) and concludes that "it was a stupid place to put a table, anyway".
 Tele-Frag / int_762b9223
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1.0
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Tele-Frag / int_762b9223
 Tele-Frag / int_7db2e3e0
type
Invincibility Power-Up
 Tele-Frag / int_7db2e3e0
comment
In another instance of "reverse telefrag", attempting a telefrag on a player with the Pentagram of Protection causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power". However, should both players have a Pentagram active at the same time, they'll both explode on the inbound player's arrival.
 Tele-Frag / int_7db2e3e0
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Tele-Frag / int_7db2e3e0
 Tele-Frag / int_7fd142ef
type
Shared Universe
 Tele-Frag / int_7fd142ef
comment
In the Russian Death Zone Shared Universe, each of the Five Zones has a perpetual twister at the center, representing the point of a dimensional link between the Zones and the mysterious Node. In a certain area close to the twister, people can use a special device to shift between the Zones. While that area is pretty empty, there's always a small chance for a person to end up inside an object during the shift. Then again, this is hardly the worst thing that can happen in the Zones.
 Tele-Frag / int_7fd142ef
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1.0
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Tele-Frag / int_7fd142ef
 Tele-Frag / int_8712e4c9
type
Story-Breaker Power
 Tele-Frag / int_8712e4c9
comment
Telefragging is one method fans have thought up to get around Accelerator's "I'm invincible" powers, but the author accounted for this as well: teleporting involves 11th dimensional movement, so there is still a vector of movement with teleportation, meaning Accelerator would just reverse the teleportation like he does everything else.
 Tele-Frag / int_8712e4c9
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Tele-Frag / int_8712e4c9
 Tele-Frag / int_8774fb47
type
Eldritch Abomination
 Tele-Frag / int_8774fb47
comment
Shub-Niggurath (named after one of HP Lovecraft's Eldritch Abominations), the final boss of the original game, is only killable by this method. There's a weird looking spiked sphere that flies around the boss room and deposits the player wherever it happens to be when you go into the teleporter, and at one point, the pod goes into Shub's body. If you go into the teleporter at that point, the result is a VERY messy demise for the Hell-Mother.
 Tele-Frag / int_8774fb47
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1.0
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Tele-Frag / int_8774fb47
 Tele-Frag / int_9e8aa11e
type
Friendly Fireproof
 Tele-Frag / int_9e8aa11e
comment
Used in cases where, if an enemy is standing on top of a Teleporter and a player uses it, they are awarded a kill (if both players are on the same team, nothing happens) - even if the enemy is Ãœbercharged. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity.
 Tele-Frag / int_9e8aa11e
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Tele-Frag / int_9e8aa11e
 Tele-Frag / int_9f63d4f1
type
Our Vampires Are Different
 Tele-Frag / int_9f63d4f1
comment
Another example in the final season, when an Atavus female uses a modified ID portal to go back to the distant past, when the Atavus ruled the Earth, and humans were still cavemen. Renee goes after her and then jumps back. The Atavus female enters the portal, but Renee has already turned it to face a wall. The Atavus ends up embedded in it.
 Tele-Frag / int_9f63d4f1
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Tele-Frag / int_9f63d4f1
 Tele-Frag / int_a4c37cbe
type
Mood Whiplash
 Tele-Frag / int_a4c37cbe
comment
Occurs suddenly and horrifically in an ad for the Australian Central Institute of Technology, when Aaron teleports into a clothing rack which goes through his chest, then makes it worse by teleporting into a staircase, with railing through his jaw, and the steps severing his arm and lower torso.
 Tele-Frag / int_a4c37cbe
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Tele-Frag / int_a4c37cbe
 Tele-Frag / int_b7c53a22
type
Blood Knight
 Tele-Frag / int_b7c53a22
comment
In The Traitor's Hand, the Valhallan 597th hits a Chaos installation only to have a group of World Eaters Chaos Space Marines teleport into the facility ahead of them. They had just teleported from ships orbiting on one side of the planet to literally the complete opposite side, and Cain wonders to himself how many World Eaters are now entombed thousands of kilometers underground.
 Tele-Frag / int_b7c53a22
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 Tele-Frag / int_bbfaa837
type
Knight Templar
 Tele-Frag / int_bbfaa837
comment
Big Ears has an axe which is enchanted so it will pass harmlessly through paladins rather than harming them. When the party fight Kore, Thaco has him throw the axe at Kore with a rope attached to it. The axe pulls the rope through Kore, but Thaco cuts the rope before it passes through completely, removing the enchantment and leaving part of the rope trapped painfully in Kore's body.
 Tele-Frag / int_bbfaa837
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Tele-Frag / int_bbfaa837
 Tele-Frag / int_c40ac4d9
type
Weaponized Teleportation
 Tele-Frag / int_c40ac4d9
comment
In Tribes 2, vehicle pads will instantly kill any player standing in the way of the vehicle it's about to start building. Usually it accidentally telefrags an ally, but some players bait enemies into flying at them over the vehicle pad, then immediately build a flying vehicle as the enemy passes over, instantly gibbing the enemy player.
 Tele-Frag / int_c40ac4d9
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 Tele-Frag / int_d24ed873
type
Developer's Foresight
 Tele-Frag / int_d24ed873
comment
The Helltower map gives the players access to an assortment of spells, one of which is Teleport. Targeting the ground under an enemy's feet with this spell will teleport you into them and kill them instantly. It even has its own kill icon.
 Tele-Frag / int_d24ed873
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1.0
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Tele-Frag / int_d24ed873
 Tele-Frag / int_daba19f1
type
Portal Cut
 Tele-Frag / int_daba19f1
comment
In The Tomorrow War, jumping ships absorb anything in the targeted space. So it's wise to chose a destination without an atmosphere or excessive dust. Or too strong a solar wind. And they have lots of redundant systems to survive this constant contamination. Exclusion: ships able to hang in transition state (submarine-like) exit into the normal space more slowly and somehow displace thin dust or gas. Also, volume carried by single jump drive is limited, so big ships have several, and when one of the drives or their synchronization fails, the ship is Portal Cut by the jump.
 Tele-Frag / int_daba19f1
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Tele-Frag / int_daba19f1
 Tele-Frag / int_e0c00a95
type
Absurdly Sharp Blade
 Tele-Frag / int_e0c00a95
comment
The Dimension Sword technique in Rosario + Vampire is a combination of Tele frag and Vibroweapon. By shifting dimensions, a user can pass through objects unchallenged — and by shifting back, they will promptly destroy whatever they are currently within — from a block of wood to a suit of armour to human flesh. The most efficient form is doing this 'shift away, shift back' action one hundred times per second.note Ling-Ling Huang uses a less practiced form of sixteen shifts per second, and promptly gets her ass kicked against a user of the 100 s/s version.
 Tele-Frag / int_e0c00a95
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Tele-Frag / int_e0c00a95
 Tele-Frag / int_eaf5a1ac
type
Groin Attack
 Tele-Frag / int_eaf5a1ac
comment
Wolfspider lost his legs in such an accident. He takes a personal interest when some jerk causes such a crash. Very personal.
 Tele-Frag / int_eaf5a1ac
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Tele-Frag / int_eaf5a1ac
 Tele-Frag / int_ec02c97e
type
Defied Trope
 Tele-Frag / int_ec02c97e
comment
Defied in The Maretian, where the Sparkle Drive is equipped with a collision avoidance system. A system with slightly too much freedom in deciding how to avoid the obstacle...
 Tele-Frag / int_ec02c97e
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ItemName
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Tele-Frag

The following is a list of statements referring to the current page from other pages.

 RyuugisTheMasterOfDeath
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Absurdly Sharp Claws / int_8a869181
 AxisOfTime
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Blood Magic / int_8a7805a1
 Tele-Frag
hasFeature
Body Horror / int_8a869181
 Tele-Frag
hasFeature
Chunky Salsa Rule / int_8a7805a1
 Tele-Frag
hasFeature
Cutting Off the Branches / int_8a7805a1
 Tele-Frag
hasFeature
Death-Activated Superpower / int_8a7805a1
 Tele-Frag
hasFeature
Emergency Weapon / int_8a7805a1
 FederationOfTheHub
seeAlso
Tele-Frag
 FilmCow
seeAlso
Tele-Frag
 Geoduck
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Grievous Harm with a Body / int_8a7805a1
 Tele-Frag
hasFeature
Humans Advance Swiftly / int_8a7805a1
 Tele-Frag
hasFeature
Hyperspace Is a Scary Place / int_8a7805a1
 Tele-Frag
hasFeature
Hyperspeed Ambush / int_8a7805a1
 IWannaBeTheFangame
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Indy Ploy / int_8a869181
 Tele-Frag
hasFeature
Intangibility / int_8a7805a1
 IntangibleMan
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Lethal Harmless Powers / int_8a7805a1
 Tele-Frag
hasFeature
Minovsky Physics / int_8a7805a1
 Tele-Frag
hasFeature
My Life Flashed Before My Eyes / int_8a869181
 Tele-Frag
hasFeature
No Warping Zone / int_8a7805a1
 PokeWars
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Portal Cut / int_8a7805a1
 Tele-Frag
hasFeature
Press Start to Game Over / int_8a869181
 RealSlimShadowen
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Stealth in Space / int_8a869181
 Telefrag
sameAs
Tele-Frag
 Tele-Frag
hasFeature
Teleport Interdiction / int_8a7805a1
 Tele-Frag
hasFeature
Teleportation / int_8a7805a1
 Tele-Frag
hasFeature
Teleportation Misfire / int_8a7805a1
 Tele-Frag
hasFeature
Teleportation with Drawbacks / int_8a7805a1
 Teleporters and Transporters
seeAlso
Tele-Frag
 Tele-Frag
hasFeature
Thrown Out the Airlock / int_8a7805a1
 Tele-Frag
hasFeature
Total Party Kill / int_8a7805a1
 Tele-Frag
hasFeature
Weak, but Skilled / int_8a7805a1
 Tele-Frag
hasFeature
Weaponized Teleportation / int_8a7805a1