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Teleportation

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Disappearing from one location and reappearing in another.
There are several ways this can be managed, from dematerialization/rematerialization, wormholes, bending space, and other more exotic means. There is also the question of whether the effect is technological or inherent to an individual; if it's some manner of device, expect it to break down at plot-critical moments.
Considerably cheaper than a shuttlecraft, from a special effects point of view. Star Trek only has them because the cost of landing craft effects proved to be too much for the budget of the original series. However, years later, Gene Roddenberry admitted they could have just handled things with a jump-cut between "Launch a shuttle!" and "Here we are on the surface.", as evidenced in Gene Roddenberry's Andromeda, where they don't generally have transporters, but do have very fast, rarely seen shuttles.
With very few exceptions (The Tomorrow People (1973), Stargate SG-1), such devices are capable only of comparatively short-range transport. You still need a Cool Starship to get between stars.
This technology has the potential to short-circuit the drama of a story, so all examples have limitations built in to cause the transporter/teleporter/disintegrator/whateverator to fail whenever it is needed most. (See: Plot-Sensitive Items, Phlebotinum Breakdown, and Teleporter Accident.)
The ability to accomplish the same thing without technological means also crops up from time to time, either by "magic", or as a kind of superpower. Non-technological teleportation accomplished by psychic power is often called "Jaunting", after Alfred Bester's science fiction classic, The Stars My Destination.
The Star Trek-style turn-you-into-energy-and-back-again transporter is perhaps the single most physically impossible piece of Phlebotinum in all of Science Fiction, for a large number of different reasons, including enormous temperature and data storage requirements, computational time (many times the age of the universe), massive energy output (more energy than is available in the entire universe), and unachievable transmission focusing resolution (all explained by physicist Lawrence Krauss in The Physics of Star Trek). This puts it among the crown jewels of Weird Science.note One of the numerous problems with it is Heisenberg's uncertainty principle, which puts limits on the accuracy with which the speed and position of a particle, let alone quadrillions of them, can be identified. Naturally, Trek transporters are supplied with "Heisenberg compensators." When asked how these work, Trek technical consultant Michael Okuda quipped, "They work very well, thank you."
It also raises some hairy metaphysical questions as well, regarding just what happens to you when you step into the thing, and who exactly emerges at the other end. This issue was explored rather bleakly in the James Patrick Kelly story "Think Like a Dinosaur" (later adapted into an episode of The Outer Limits (1995)). And that's if the process works. See also Twinmaker when used as a teleporter, a teleporter that analyzes the contents of one booth, sends a description to the other, creates a clone there and destroys the original, a.k.a the Sub-Trope, Destructive Teleportation.
Due to the above, teleportation in modern works often works by warping space somehow, or passing through Another Dimension.
Used offensively to kill or incapacitate, it's Weaponized Teleportation. Used to transport characters through different locations as they fight or chase each other, it's Fighting Across Time and Space.
On a related note, video games, especially those with a science fiction theme, have embraced teleportation as a means to cross large distances or to segregate parts of the game. In some cases, making its use necessary to complete the game. That allowed other players to block the game by standing on the teleportation target. Or sometimes a Non-Player Character was occupying the target, making the game unwinnable. To solve that problem, the "last one standing" rule was implemented. Whoever arrives last, lives. If A is standing on the target, and B teleports in to A's location, A is killed. It's called a Tele-Frag. This function is so common it's counted as a kill by the arriving party, and can be a strategic maneuver.
Compare and contrast Flash Step, which only looks like teleportation but is actually Super-Speed. See Teleportation Tropes for many sub-tropes.
All teleportation that is described can be split into Stealthy, for no effects, and Flashy Teleportation, for having effects such as flashes of light or vacuum booms.
This trope is for when there's no hint as to which kind it is, a.k.a usually just Discussed Trope-type examples of teleportation, and are not Teleportation with Drawbacks, because teleportation has a lot of possible drawbacks.
Please sort examples accordingly.
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Watchmen:
The universe has teleportation tech — with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of Ozymandias' Batman Gambit
Also Jon Osterman's nauseating (for Laurie at least) Manhattan Transfer.
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 Watchmen (Comic Book)
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In Worm: Multiple:
Oni Lee combines his teleportation with short-duration self-duplication.
Burnscar is a pyrokinetic that can teleport through flames.
Several tinkers such as Kid Win and Leet have developed teleportation technology.
One of Butcher XIV's powers combines teleportation with the power to make fiery explosions at her arrival point.
The Thanda are a group of Indian supervillains who specialize in Weaponized Teleportation.
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In The Adventures of Superman episode "The Phony Alibi", Bungling Inventor Professor Pepperwinkle creates a system for transporting people through telephone wires. As usual with Pepperwinkle, a gang of crooks befriends the naive professor, then uses his invention for evil; they commit crimes in Metropolis, then phone themselves to distant cities and make sure plenty of people see them to set themselves up with a (seemingly) perfect alibi.
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 The Adventures of Superman
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Teleportation
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In the Heralds of Valdemar books, this falls within the telekinetic skill called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. Companions and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's somewhat unpleasant, especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create Gates, which allows people to travel long distances instantly.
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Recettear: An Item Shop's Tale: A trapped chest, or Caillou's Teleport spell, teleports you to a different location in a dungeon map.
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 Recettear: An Item Shop's Tale (Video Game)
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It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions — the last book specifies that there's a distance limit for travel by Apparition.). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. leaving parts of themselves behind). For this reason, a license is required in order to legally apparate. One of the interesting non-plot tidbits we got in Half-Blood Prince was being able to see the Apparition classes held at Hogwarts.
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 Harry Potter and the Deathly Hallows
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In Starcraft II, Protoss players can create a unit called the Stalker which, when researched, can use the Blink ability for short range teleport.
Additionally, the Protoss transport unit, the Warp Prism is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
Gateways can also be upgraded to Warp Gates, which instead of acting like a Stargate allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon. An upgrade to the Spear of Adun in Legacy of the Void lets the protoss warp-in any unit to a Pylon field.
The Arbiter is now gone, but the Mothership retains its Recall ability in the form of Mass Recall. Players can warp entire armies to any location on the map, like the enemy's base.
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 StarCraft (Video Game)
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In UA:LA, Hero's quirk Pinpoint, allows him to teleport to his All Might keychain or anything it is attached to. He can take other people with him when he does this.
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Master of Orion II has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for boarding enemy ships and stations.
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The Mighty Thor: Hela is notable as perhaps the only Asgardian who can travel instantaneously between the Nine Realms without needing to use the Bifrost, flying craft or secret pathways. Teleportation is a mighty useful ability to have when your job is to collect the souls of dead Asgardians and usher them to The Underworld.
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The Unknown Supergirl shows that Superman keeps an "Exchange Ray" in his Fortress which allows two persons swap places. Its inner workings are not revealed, but it is apparently so easy to use that even a dog can do it (and does. Of course, Krypto the Superdog isn't your average dog).
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 The Unknown Supergirl (Comic Book)
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Cloak & Dagger (2018): Ty has this ability, although at first he can't control it and ends up randomly teleporting places.
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Many mutants from the X-Men comics have this ability:
The most famous Teleporter in Comics would be Nightcrawler, long time member of the X-Men. It's his primary power and accompanied by black smoke that smells of brimstone, because he travels through a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body is tougher than the average human's, making Teleport Spam a viable strategy for him. People who aren't either used to it or have Super-Toughness will often be disoriented or even knocked unconscious if Nightcrawler drags them along for a single teleport, let alone multiple ones.
Magik, of the New Mutants and later X-Men, can teleport herself and others through both space and time by transporting herself to the extradimensional realm Limbo and back again. Her control over the "time" aspect can be a bit spotty, though; the further through space she goes, the more chance there is she'll end up days or even weeks before or after when she departed.
Apocalypse and Deadpool use portable devices to affect this ability. Apocalypse's device is a Celestial matter-transporter and is fairly reliable, but Deadpool's jury-rigged device is... rather less so.
The female mutant Blink from Age of Apocalypse and Exiles can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting part of her targets.
Cable has his trademarked bodyslide. Like Apocalypse and Deadpool above, he effects it through technology rather than wielding it as a mutant power.
Exodus has teleportation as one of the grab bag of powers at his disposal. He can use it for anything from interplanetary teleportation to combat-focused Teleport Spam.
One of Legion's multiple personalities, Compass Rose, wields the ability to locate any person and teleport to their location. Unfortunately, this being Legion, the power is "kind of brutal" and somewhat less than reliable.
There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile).
Mutant villain Siena Blaze of the Upstarts was a teleporter with an interesting gimmick — not only could she teleport, she could also interfere with the electromagnetic energy spectrum in such a way as to hamper other teleporters. She forced Nightcrawler above to teleport into solid rock in this way, very nearly killing him.
Trevor Fitzroy's mutant power combines this with Life Drinker and Time Travel for a truly confusing case of Combo Platter Powers. Like Blink above, he's rather fond of using the Portal Cut trick to deal with enemies, though unlike Blink he requires stolen life energy to power his portals.
X-Force: U-Go Girl was a teleporter, but she wasn't a very good one — even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.
Voght of Magneto's Acolytes has the ability to transmute herself and other people/objects into a mist state that she can teleport anywhere on the planet (and even off-planet, as she typically transported her team to and from Avalon).
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Sluggy Freelance involves lots of teleporting through time and other dimensions, though so far only the wizards in the "Torg Potter" stories have used more traditional teleportation.
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The Care Bears had their Rainbow Rescue Beam, which is quite similar in concept to the transporters in the Star Trek franchise. This beam appeared the first movie, and a similar version appeared in Care Bears: Welcome to Care-a-Lot.
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Death Egg Zone and Sky Fortress Zone have machines that fire Sonic around in neon rings, twisting and turning all over the place.
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The Whiteboard:
Doc made a "Pizza Teleporter" so he could get food in seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and crust separating or cheese blocking up an engine.
Later, while drunk, Doc and Roger put a teleporter in the beer taps at Howie's bar, so it can send beer directly to the customer's glasses from across the room, unfortunately it's warm. But then they try to turn it into a Matter Replicator, and it explodes.
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In Star Trek: Enterprise the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, in the episode "Vanishing Point", Hoshi Sato uses the transporter and begins to fade out of existence. It turns out to be All Just a Dream experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.
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In Demon Spawn, villain Nightflame can cast magical dimensional portals.
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In the Zone of the Enders games, some of the Humongous Mecha has the Zero-Shift ability. By compressing the space between the Orbital Frame and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
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The New Universe:
Blow Out has the paranormal ability to teleport, but the place he's in blows up immediately after he teleports out. This creates problems when he goes homicidally insane.
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Gordon, an Inhuman from Agents of S.H.I.E.L.D., is capable of teleporting virtually anywhere on the planet, explained via quantum entanglement in-universe.
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Eureka:
A teleporter is made for plot reasons in the Season 2 finale.
The FTL drive developed by Fargo and Henry appears to work like a teleporter. In fact, when they send things to Titan, they don't even use a ship. The object is simply in one place, then it's in another. Which begs the question of why they even needed to build a spacecraft for the Astraeus mission.
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Jeff Hardy seemingly has the ability to do this as "Willow", though it's off camera so who knows. Matt Hardy meanwhile claims to be subject to being teleported to wherever the "seven deities" want him to be after becoming "broken".
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Mega Man, his successors X and Zero, and his counterparts Vent, Aile, Ashe and Grey constantly teleport from place to place, generally at the beginning of levels. Averted with the Battle Network and Legends series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
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The X-Universe series has two sets. First, we have the games' jumpgate network, which instantaneously transport objects entering them to the gate they're paired with. Works like Stargate gates, except the gates are two-way, and the link between two gates is permanent (though the Ancients and the Hub can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, in the case of carriers and fighters).
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Sid Meier's Alpha Centauri has two teleportation-related things: the Psi Gate (a base facility) and the Bulk Matter Transmitter (a Secret Project). The former allows you to teleport your units from base to base, subject to certain limitations. The latter increases minerals output (i.e. production) by two at every base, but its most notable feature is its movie, which provides this thought-provoking quote:
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The Grimnoir Chronicles: Travelers from the Grimnoir books.
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This is one of Hiro's powers on Heroes.
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Batgirl (2009): Clancy Johnson, "The Grey Ghost," apparently has some sort of teleporter that makes him vanish in a flash of light.
 Teleportation / int_2c15b0dc
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Totally Spies!: As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
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Justice League:
Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of Justice League Unlimited has a teleportation system, as well as a whole fleet of "Javelins". In a Shout-Out to the Silver Age, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
Livewire can turn into electricity and travel along power lines. She can teleport anywhere as long as there is an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine.
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Common in Lyrical Nanoha. Cool Ships like the Arthra come equipped with them for sending crew members passengers down planets and space stations; good enough mages can transport themselves across planets and dimensions though it will require quite a bit of preparation; and powerful summoners could teleport entire armies en masse and at multiple points as a secondary ability.
Secondary character Yuuno Scrya has the apparently unique ability to forcibly teleport an unwilling target, which was used in the first season to bring an enemy familiar with him away from the battlefield.
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Often used in Shin Megami Tensei, as the Schwartzwelt's monoliths, the Amala Drums, the Tokyo Terminals, or Hotsuin technology.
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Diablo II and Diablo III have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them. Also in III, wizards have a short-range spell called Teleport that can bring them instantly to wherever the cursor is.
 Teleportation / int_3038d75c
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Naruto:
The Fourth Hokage used Summon Magic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. The Second Hokage apparently developed the original version of this technique, while the Fourth Hokage mastered and perfected it.
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Supergirl:
In her second series, Supergirl faces several psychic villains like Psi who can teleport themselves.
In Supergirl (Rebirth) storyline The Girl of No Tomorrow, villainous sorceress Selena has this power. She teleports herself away when she realizes her allies are about to be defeated.
In Red Daughter of Krypton, Kara's Red Lantern Ring can create wormholes. She doesn't often make use of this feature because she's usually fast enough than teleportation becomes irrelevant, but it saves her life when Worldkiller-1 is taking over her Kryptonite-poisoned body and she needs to get to the Sun quick.
In The Supergirl from Krypton (2004), Superman, Batman and Wonder Woman use Big Barda's Mother Box to travel to and from Apokolips when Darkseid kidnaps Kara.
In Demon Spawn, villain Nightflame can cast magical dimensional portals.
The Unknown Supergirl shows that Superman keeps an "Exchange Ray" in his Fortress which allows two persons swap places. Its inner workings are not revealed, but it is apparently so easy to use that even a dog can do it (and does. Of course, Krypto the Superdog isn't your average dog).
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ANNO: Mutationem: The N533 Technology are devices spread throughout several areas that not only use healing elements, but also contain a derivative of teleporting between them once activated.
 Teleportation / int_31313512
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Etrian Odyssey: Many games feature floors within the Yggdrasil Labyrinth designed as mazes that revolve around this concept. In this kind of floor, there are spots where the party can stand on to be taken to a different part of the same floor, and the challenge consists of making way to the next floor. The game provides number-coded labels can be used to mark these spots in the map, though even with them these mazes can get very disorienting (especially if the teleportation is one-way only). The exact nature of these teleporting spots, and sometimes also the way they work, will depend on the stratum where they're located in.
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The Outer Limits (1963) features teleportation in several episodes.
In the series pilot, "The Galaxy Being", a tinkering radio station engineer makes First Contact with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth — and, eventually, vice versa.
In "Fun and Games", the Anderan alien "electroports" two humans to and from the site of the Gladiator Games his planet holds.
In "The Special One", Evil Teacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.
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The Outer Limits (1995):
In "Afterlife", the aliens have an ability to do this, beaming themselves and Stiles away at the end.
In "Déjà Vu", the US government is running a teleportation experiment which is designed to transport three animals (a dog, a raccoon and a goat) several miles from a testing area to a research lab. It requires the energy produced by a tactical nuclear warhead in order to work. The technology was developed by Dr. Mark Crest, based on the work of his colleague (and former lover) Dr. Cleo Lazar.
Important to the plot of "Think Like a Dinosaur".
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Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in Pokémon Diamond and Pearl has them, and the Team Rocket underground headquarters in Pokémon Gold and Silver and their remakes.
 Teleportation / int_31e1eca3
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 Pokémon Diamond and Pearl (Video Game)
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Teleportation via sorcery is commonplace in the Dragaera 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.
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Power Rangers Dino Fury brings back casual teleportation with a vengeance. It's the primary method of transportation for the rangers and the villains, the only way to enter the rangers' base, and one episode revolved around a villain plot to block the rangers' communication and teleportation network. It's also likely that the same type of technology as in Beast Morphers is used to get the rangers' swords to them, as when in the base, the swords can be seen stored in a niche with the same cyan light as the teleporters.
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The story of Half-Life begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. Half-Life 2 deals with the consequences, although the remaining Black Mesa scientists are still trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well. Combine teleportation technology may work, but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an SOS through... which blows up an entire city in the process. Teleportation technology is the only area of science in which humanity is actually ahead of the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode. At least, not all the time.
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In Archipelago, teleportation is considered a difficult magical art. Fairly powerful mages like Jan struggle with it, but the two people who use Icarus's (a legendary hero) power can simply think of where they want to be and they appear there: Clair, Icarus's heir, and captain Snow, who's tapping into her power using a magitek device.
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Psychicers in Psyren sometimes have this power. W.I.S.E. Commander Shiner's Hexagonal Transfer System fires a beam that teleports everything it engulfs to a specified location on top of standard teleportation. Lan's hypercube boxes engulf areas and then "download" the contents of one to another.
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The titular starship of Star Trek: Discovery can teleport herself across the galaxy via the mycelial network of interstellar Magic Mushrooms.
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Eternal Darkness has a couple breeds of teleportation, being a magickal effect or a natural ability of Trappers; it manifests as a series of concentric energy rings racing down the target's body.
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Toni and Mika from Miracle Girls can teleport when their pinkies are intertwined as part of their twin powers. They can go anywhere in the world with enough concentration and are able to send only one of them at a time if they want to.
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unOrdinary: Kayden can teleport himself and up to two others, though the effort of taking Sera and Arlo along knocks him out for a while.
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In Powers this is Johnny Royale's ability. He can teleport himself, and others as well. He also has the ability to selectively teleport parts of things he's taking with him. Such as someone's head.
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Dragon Ball:
Dragon Ball Z: Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
Dragon Ball Super: The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the Top God Zen'O's palace.
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Wizards in the Harry Potter novels have multiple means of teleportation.
There's the Floo Network, a government-regulated teleportation system that operates through the user's fireplace. If your fireplace is hooked up, you may enter into it and exit through any other fireplace in the network.
It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions — the last book specifies that there's a distance limit for travel by Apparition.). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. leaving parts of themselves behind). For this reason, a license is required in order to legally apparate. One of the interesting non-plot tidbits we got in Half-Blood Prince was being able to see the Apparition classes held at Hogwarts.
Finally, there are Portkeys: objects that have a spell on them that allows the person touching them to arrive at a location. Any object can be turned into a portkey, though wizards tend to use things that would be taken as trash, since it cuts down on the chances of any Muggle accidentally picking one up. Portkeys are one-shot devices used to transport a wizard one time to one particular location which has been determined in advance when the Portkey was enchanted.
Supplementary material reveals that there are several magical creatures that specialize in teleportation magic. A particularly interesting example would be a bird called the Diricawl, which teleports in an explosion of feathers. The twist is that Diricawls are actually what muggles think were dodo birds, and muggles believe them to be extinct. In reality, the Diricawls escaped extinction by using their teleportation to hide from muggles when they realized they were being hunted.
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Half-Life:
The story of Half-Life begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. Half-Life 2 deals with the consequences, although the remaining Black Mesa scientists are still trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well. Combine teleportation technology may work, but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an SOS through... which blows up an entire city in the process. Teleportation technology is the only area of science in which humanity is actually ahead of the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode. At least, not all the time.
With the Portal games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to open an interdimension portal resulting in a full scale alien invasion. Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
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Tenchi Muyo!:
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Mobile Suit Gundam 00 when Setsuna performs this in the 00 Raiser while using Trans-Am.
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1.0
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The Prison Planet in Shadow Raiders is an entire teleporting planetoid, intended to hold dangerous criminals by warping across the universe so that they can't get home. In the finale, the planet is used to teleport the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.
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The Seven Deadly Sins:
Oslo, who is basically a fairy Hell Hound, is capable of teleporting himself and others. To teleport others he has to swallow them whole with his mouth.
Vivian, a masked Holy Knight who looks like a bubble-head nurse from Silent Hill, is capable of teleporting herself and others via magic.
Merlin, Vivian's female master, is also capable of teleporting. Merlin's mastery over it however is much more advance. She is capable of teleporting a person to and from several locations in rapid succession almost instantaneously.
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The Law of Purple has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes a smoke effect — for no other reason than to look cool.
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SCP Foundation:
SCP-761 ("Slightly Less Dangerous Trampoline"). When someone jumps on the trampoline they are subjected to Teleportation Misfire and end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a Teleporter Accident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a telefrag.
SCP-1290 ("Flawed Teleporter") is a teleporter that, unlike most, does not violate physical principles such as conservation of position and conservation of linear momentum. Thus, when you step into one, you emerge from the other upside-down and travelling very quickly sideways.
SCP-2757 ("Dr. Wondertainment's Projector Fantasticoâ„¢"). When the SCP-2757 projector is used with the film SCP-2757-1g Professor Abnormal's 101 Experiments, one of the devices used on the experimental subjects is a teleportation device.
SCP-2812 ("Echoes of Yesterday"). The SCP-2812-2 humanoid entities that patrol the area around SCP-2812-1 can teleport from place to place inside the area at will.
SCP-2901 ("Mothman"). SCP-2901 can freely move through the space-time continuum, giving them the abilities of flight and teleportation.
SCP-2922 ("Notes from the Under"). The kilometer-high primates called Striders can make a noise that teleports other creatures to an unknown area.
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In her second series, Supergirl faces several psychic villains like Psi who can teleport themselves.
 Teleportation / int_4368039d
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 Supergirl 1982 (Comic Book)
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Teleportation / int_4368039d
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Teleportation
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Power Rangers: Teleportation existed in several of the show's incarnations in different ways. The original Rangers in Mighty Morphin' Power Rangers could teleport by turning into colored streaks of light, though it sometimes appeared that they were actually flying instead. In later seasons, teleportation was less common for the heroes whose powers weren't alien in origin, but villains usually maintained some form of instant transmission. For the seasons that had it, Power Rangers was considered one of the exceptions mentioned in the article lead: they could and did travel to other star systems via teleportation.
Power Rangers Beast Morphers establishes rules for weapon-summoning, in a way most series don't; the weapons' place in the armory has transporters around them, and when a weapon is summoned, it's beamed from the armory to the Ranger, using a device on the suit (when morphed) or the wrist communicator (when unmorphed) as a beacon. However, this means that if said device is damaged, you won't be calling for your stuff. More than once, a broken communicator has meant that it is not morphin' time, since the morphers are summoned the same way. You'd think this'd apply to the suits, too (and in fact, the Tokumei Sentai Go Busters version has the suits appearing with the same effect as the weapons, suggesting they are beamed by the same technology) but this is a series with more of a connection to the rest of the Power Rangers universe than most; Ranger power itself comes from the Morphin' Grid. However, the idea of transporting the Rangers themselves never comes up, even though large objects have been transported.
Power Rangers Dino Fury brings back casual teleportation with a vengeance. It's the primary method of transportation for the rangers and the villains, the only way to enter the rangers' base, and one episode revolved around a villain plot to block the rangers' communication and teleportation network. It's also likely that the same type of technology as in Beast Morphers is used to get the rangers' swords to them, as when in the base, the swords can be seen stored in a niche with the same cyan light as the teleporters.
Power Rangers Lightspeed Rescue has shown weapons vanishing from the base when the Rangers called for them (specifically, when the V-Lancers were introduced) and Power Rangers RPM has shown the suits doing the same (even though RPM, too, acknowledges the Morphin' Grid.)
Power Rangers S.P.D.: The eponymous character in the two-part episode "Sam", is a little boy with the power to teleport other objects and people.
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Teleportation
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In Supergirl (Rebirth) storyline The Girl of No Tomorrow, villainous sorceress Selena has this power. She teleports herself away when she realizes her allies are about to be defeated.
 Teleportation / int_4469eff1
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1.0
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 Supergirl (Rebirth) (Comic Book)
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In the Whateley Universe, it's a mutant superpower. Several high schoolers at the Super Hero School Whateley Academy have the ability in one way or another. One is even codenamed Jaunt: she can only teleport short distances and has the bad habit of not knocking before dropping in on people. The most powerful teleporters make huge salaries as transporters and couriers. Some high-level wizards can do teleportation too, and Carmilla can teleport by the convenient use of her dad's demon dimension. Several devisors also have access to teleporters; the usual caveats when dealing with technology that defies the laws of physics apply.
 Teleportation / int_4522fd1
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 Whateley Universe
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Teleportation / int_4522fd1
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Teleportation
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The Luggage in Discworld can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
The Nac Mac Feegle have a famous ability to get into anywhere, including Another Dimension, which is eventually explained as a form of teleportation called the "crawstep". They rarely use it to travel within a dimension; for that they have "feets".
 Teleportation / int_468bebb0
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 Discworld
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Teleportation / int_468bebb0
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Teleportation
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Jack-Jack in Incredibles 2 is shown to be able to disappear and reappear in another location several feet away. He is also shown to be a Dimensional Traveler and the movie leaves it unclear if his teleportation is a separate power or just an example of a short-distance dimensional shift.
 Teleportation / int_4965fb90
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1.0
 Teleportation / int_4965fb90
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 Incredibles 2
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Teleportation / int_4965fb90
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Teleportation
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In Final Fantasy XIV, teleportation spells are among the most commonly used types of magic in the world. Such spells work by converting one's body into aether and moving through The Lifestream towards an anchoring point in the physical world — in almost all cases, a mass of Aetheryte — and rematerializing at the desired destination. There is a special teleportation spell known as "Flow" that, in theory, would allow the user to rematerialize anywhere in the physical world without the need for an Aetheryte. In practice, however, the lack of an Aetheryte to anchor oneself at a desired destination means that the risk of becoming lost in the Lifestream with no way to return makes this spell too dangerous to use. And even if you manage to emerge from the Lifestream after using Flow, you run the risk of being permanently adversely affected, such as being unable to use magic or going blind. Endwalker also features an experimental prototype device that would allow them to bypass the need to attune to an Aetheryte beforehand in order to reach a far-off continent, even if the user is incapable of using magic. It works as intended, but has the side-effect of causing such intense nausea upon reaching the desired destination that, as the narration describes it for the Player Character, any attempt to talk afterwards would lead to them refamiliarizing themselves with the contents of their stomach.
 Teleportation / int_49a88442
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World of Warcraft engineers can build a Wormhole Generator. It can teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters above the target location. Best have a parachute on hand.
There are also the Ultrasafe Transporters, which have a number of funny side-effects.
WoW also has hearthstones, a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
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1.0
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 World of Warcraft (Video Game)
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Teleportation / int_49ad83ee
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Teleportation
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Primary means of moving about in Marathon. Human teleporters can only operate between particular points within a couple of kilometers, while Pfhor teleporters are much more advanced and can teleport objects and people seemingly from anywhere to anywhere within a very large range (teleporting supplies and people planetside from orbit is trivial; one Pfhor fleet even manages it from the outskirts of the solar system).
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Dreamscape: Vampire Lord can teleport in a black bolt of lightning. He uses his teleportation ability very frequently and strategically when he fights.
Melissa can teleport herself and others in a rectangular flash of light.
The Master of the Dammed can teleport via black fire.
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Teleportation / int_4e549f11
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In the first Dungeon of Doom segment on WCW Saturday Night in 1995, Kevin Sullivan was shown running through a forest, having Jumped at the Call when The Master appeared to him on the JumboTron at WCW Slamboree 95. Sullivan saw an image of The Master in a forest and was simply zapped into the Dungeon. How this was accomplished was never explained.
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 Dungeon of Doom (Wrestling)
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Teleportation / int_4ecf0d7b
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Earth: Final Conflict:
An episode has a human scientist develop a teleportation device, which he uses to teleport small bombs near Taelons. When his hideout is raided, he teleports himself to a warehouse he owns, not realizing that the feds previously raided the place and moved things around, so he ended up fused with a shelf. In order to prevent himself from being captured and end this horrible existence, he teleports to the same exact location, which somehow creates Antimatter and blows up the warehouse (really, that much anti-matter should've destroyed the entire city at the least). The technology is lost, of course, and is never mentioned again.
There are also ID portals that send people and objects through inter-dimensional tunnels, possibly involving dematerialization. There are installed all over the world for quick transportation. Once again, the possibility of Teleporter Accidents or Tele-Frag is not mentioned.
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The Keys Stand Alone: The Soft World has a system of teleport gates called jump gates, activated by jump gems; there are also rare Free Jump Gems that allow a holder to teleport anywhere they've ever been.
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Teleportation
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In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, the Big Bad (for a while, anyway) uses the canon power "Force Travel" several times. However, such great power comes with consequences.
 Teleportation / int_4ff41a9c
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The Sonic Transducer in The Rocky Horror Picture Show. It's implied to be able to send people to other planets and through time.
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1.0
 Teleportation / int_503d3d54
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1.0
 The Rocky Horror Picture Show
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Teleportation / int_503d3d54
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Teleportation
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First Guardians from Homestuck are full-on Reality Warpers, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
 Teleportation / int_50bcf7a6
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1.0
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 Homestuck (Webcomic)
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Teleportation / int_50bcf7a6
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Teleportation
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Legend of Zagor:Players who assumed the role of Sallazar the Wizard can gain access to the Teleport Spell, which can be used in conjunction with magic portals that occasionally shows up in Castle Argent. By doing so players can skip from one random location to another, avoiding most major confrontations while going directly for the boss. However this method is not recommended — players can miss essential items necessary for battling Zagor and his War Dragon in the final battle in the process.
 Teleportation / int_524f6eb2
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 Legend of Zagor
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Star Trek: Insurrection had some sort of energy beam which was being used to capture colonists and force-migrate so that the planet and its resources could be exploited. The exploiters weren't willing to commit murder, but kidnapping by teleportation was sufficient.
 Teleportation / int_52fca0e9
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1.0
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 Star Trek: Insurrection
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Teleportation / int_52fca0e9
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Teleportation
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The Twilight Zone (1985): In "Room 2426", Joseph tells Dr. Martin Decker that he has mastered the art of teletransportation and that he was sent into the prison by the resistance to teach Martin how to do it so he could escape. Martin is initially skeptical, but Joseph convinces him that he has nothing to lose. After trying it, Martin wakes up in a resistance safehouse, and Joseph explains to him that his belief that he could teletransport was enough for him to do so. However, it turns out that Joseph is a mole who was trying to determine the location of Martin's bacteria research. Although Joseph and Dr. Ostroff believe that teletransportation is not real, Martin is nevertheless able to transport himself to freedom.
 Teleportation / int_53a0bd8b
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 The Twilight Zone (1985)
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Teleportation / int_53a0bd8b
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With Strings Attached has several instances of teleportation:
All of the skahs wizards can do it.
Ringo teleports when he gets a sudden shock, back to the last safe location he'd seen or been. Once he teleported more than 400 miles away from his original location.
The continent of Armia on the Hunter's world has many different portgates to take travelers all over the place.
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1.0
 Teleportation / int_53bd0aaf
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 With Strings Attached / Fan Fic
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Drake in Gold Coin Comics has the power to conjure a teleportation portal.
 Teleportation / int_54de4a00
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1.0
 Teleportation / int_54de4a00
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 Gold Coin Comics (Webcomic)
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Teleportation
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The astrobeam on Challenge of the GoBots functioned like the zeta beam in Adam Strange comics — it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to stay. Hence, the Go Bots still make heavy use of spaceships.
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 Challenge of the GoBots
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Teleportation / int_5728e7b7
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The Order of the Stick:
Partially averted — in a fantasy story based on a specific tabletop game, the audience would assume that the ability to teleport is easily achieved at a certain level of skill with magic, and indeed, many foes can and do teleport at will, but the story explains why Vaarsvuius can't. For Vaarsuvius, it's because s/he is a specialist wizard who's banned the conjuration school, which includes most teleportation spells. (Vaarsuvius defends banning conjuration with the explanation that teleportation was only altered to be a conjuration spell after the decision was made.)
Both Sabine and Qarr are seen teleporting themselves at will, without resorting to spells, as is common for demons and devils in Dungeons & Dragons.
Tarquin's psion ally Laurin Shattersmith uses a psionic wormhole to transport a legion of troops to the middle of the desert instantly. She also liberally uses short-range "Dimension Doors" for herself. Her fondness for psychoportation powers hint that she choose the "nomad" discipline specialty of psion.
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 Teleportation / int_5755b96a
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 The Order of the Stick (Webcomic)
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Sonic Adventure 2 introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
 Teleportation / int_59a835fb
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1.0
 Teleportation / int_59a835fb
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 Sonic Adventure 2 (Video Game)
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Teleportation / int_59a835fb
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Parts of Eternal Sonata, such as the To Coda Ruins and the Mysterious Unison, have teleporter pads. Some let you choose where to go.
 Teleportation / int_5a1506e6
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1.0
 Teleportation / int_5a1506e6
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 Eternal Sonata (Video Game)
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Teleportation / int_5a1506e6
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Jetpack had teleport squares that linked to other teleport squares of the same color. Enemies would always take them, but the player had the option of whether or not to.
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Teleportation
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Among the titular Psychic Squad, Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create Portal Doors on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.
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1.0
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 Psychic Squad (Manga)
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Mario Party 6: The minigame T Minus Five puts two dueling characters in a station installed in the moon. The goal is to reach a rocket to lift off, and the only thing separating each of them is five yellow-colored teleport platforms. They begin to glow green one by one in succession, and each character has to Ground Pound theirs in the exact moment it's glowing so they can teleport to the next yellow platform in the row (if a character flubs the timing of their stomp, they'll be electrocuted and waste precious time). For each step a character manages to make upon teleoprting, the green glow in their glow will pass faster and faster, requiring a better timing to land the stomps in the exact moment. Whoever manages to teleport to the rocket's entrance door first wins.
 Teleportation / int_5b530441
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 Mario Party 6 (Video Game)
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Power Rangers Beast Morphers establishes rules for weapon-summoning, in a way most series don't; the weapons' place in the armory has transporters around them, and when a weapon is summoned, it's beamed from the armory to the Ranger, using a device on the suit (when morphed) or the wrist communicator (when unmorphed) as a beacon. However, this means that if said device is damaged, you won't be calling for your stuff. More than once, a broken communicator has meant that it is not morphin' time, since the morphers are summoned the same way. You'd think this'd apply to the suits, too (and in fact, the Tokumei Sentai Go Busters version has the suits appearing with the same effect as the weapons, suggesting they are beamed by the same technology) but this is a series with more of a connection to the rest of the Power Rangers universe than most; Ranger power itself comes from the Morphin' Grid. However, the idea of transporting the Rangers themselves never comes up, even though large objects have been transported.
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 Power Rangers: Beast Morphers
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The introduction of the New Gods in season also the show's first use of a Boom Tube, a portal that could take one to any place in the galaxy. It sees more frequent use in Season 3.
 Teleportation / int_5cfb879b
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Red Dwarf:
The Red Dwarf crew find the Matter Paddle in "Meltdown" that can home in on Earth-like planets and teleport up to four people within a 500,000-light-year radius. Being Red Dwarf, they don't think of using it to get back to Earth and it's rarely mentioned after its debut episode.
In "Demons & Angels", they rework it into the Triplicator that can make two duplicates of anything, one better than the original and the other terrible.
A simulant beams over to Starbug in "Gunmen of the Apocalypse". They scavenge a handheld teleporter from his wrecked ship in "Rimmerworld" and find that when it isn't properly calibrated it can send the traveller to the past or future.
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The Restaurant at the End of the Universe: "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though — the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.
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 The Restaurant at the End of the Universe
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The Hyperion series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the portal network crashes...
 Teleportation / int_5ec72b29
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 Hyperion
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Cable has his trademarked bodyslide. Like Apocalypse and Deadpool above, he effects it through technology rather than wielding it as a mutant power.
 Teleportation / int_5ed9afa1
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1.0
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 Cable / Comicbook
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Greyhound from PS238 is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across dimensional boundaries). He, as well as anyone teleporting with him, keeps momentum between jumps.
 Teleportation / int_5f89c8b8
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1.0
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 PS238 (Comic Book)
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Teleportation / int_5f89c8b8
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Vivian, a masked Holy Knight who looks like a bubble-head nurse from Silent Hill, is capable of teleporting herself and others via magic.
 Teleportation / int_6053d9f9
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1.0
 Teleportation / int_6053d9f9
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 Silent Hill (Franchise)
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Teleportation / int_6053d9f9
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Gateways can also be upgraded to Warp Gates, which instead of acting like a Stargate allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon. An upgrade to the Spear of Adun in Legacy of the Void lets the protoss warp-in any unit to a Pylon field.
 Teleportation / int_605dd875
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1.0
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 Stargate-verse (Franchise)
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Teleportation / int_605dd875
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The Legend of Spyro: The Eternal Night: Late in the game, elite Apes start turning up with the ability to make short-range teleports while battling Spyro.
 Teleportation / int_61f47475
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1.0
 Teleportation / int_61f47475
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1.0
 The Legend of Spyro: The Eternal Night (Video Game)
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Teleportation / int_61f47475
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The Marvel Universe has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between hackers and encryption teams.
 Teleportation / int_62570927
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1.0
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 Marvel Universe (Franchise)
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Teleportation / int_62570927
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Teleportation
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The Justice League of America has teleportation devices for their various bases. They've even weaponized it at least once, famously trapping Doomsday in a series of portals to prevent him from escaping.
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1.0
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Teleportation / int_62894fec
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In Blue Yonder, the fighter jet is teleported to the rings of Saturn -- or Edinburgh by The Cavalry.
 Teleportation / int_62bdcf8a
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1.0
 Teleportation / int_62bdcf8a
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 Blue Yonder (Webcomic)
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Teleportation / int_62bdcf8a
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Teleportation
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The Adventures of Slim Goodbody: Body Control has a transportizer that lets Slim quickly get to other areas of the city, or even teleport to his blimp. In later episodes, Slim has a wrist-mounted teleporter that his enemies don't seem to know about, and it gets him out of jams, e.g. being more or less kidnapped or locked into an announcer's booth in a stadium after cutting the wires to the microphones.
 Teleportation / int_63597a00
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1.0
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 The Adventures of Slim Goodbody
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Teleportation / int_63597a00
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Teleportation
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Oil Ocean Zone has the checkered cannons that work in a similar manner.
 Teleportation / int_63ac9abf
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1.0
 Teleportation / int_63ac9abf
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1.0
 Sonic the Hedgehog 2 (Video Game)
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Teleportation / int_63ac9abf
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Teleportation
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Buso Renkin: One of the abilities of Chitose Tateyama's radar buso renkin, the Hermes Drive, is to teleport the user, and other objects up to a total weight of 100 kilograms. As the range and number of times it can be used depends on Chitose's willpower and stamina, this ability is usually only used for emergency situations such as gathering a team quickly or to evacuate people from combat.
 Teleportation / int_65aabcf0
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1.0
 Teleportation / int_65aabcf0
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 Buso Renkin (Manga)
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Teleportation / int_65aabcf0
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Teleportation
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Indiana Jones and His Desktop Adventures has the magical "glyphs", stone slabs with a cross symbol. When stepped on, the player can teleport to any other glyph in the game world (if he has a map.) Note that the glyphs are placed randomly, like everything else in the Randomly Generated Levels, and thus their usefulness tends to vary — too often they end up too close to each other to truly be a shortcut.
 Teleportation / int_6725c8c4
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Teleportation / int_6725c8c4
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Teleportation
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The Owl House: Through years of research, Emperor Belos developed a complex glyph pattern that allows him to teleport himself and anything within the confines of the pattern.
 Teleportation / int_6744d821
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1.0
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 The Owl House
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Teleportation / int_6744d821
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Teleportation
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One of Legion's multiple personalities, Compass Rose, wields the ability to locate any person and teleport to their location. Unfortunately, this being Legion, the power is "kind of brutal" and somewhat less than reliable.
 Teleportation / int_690e674d
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1.0
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 LegionMarvelComics
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Teleportation / int_690e674d
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Teleportation
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Both Sabine and Qarr are seen teleporting themselves at will, without resorting to spells, as is common for demons and devils in Dungeons & Dragons.
 Teleportation / int_6ac55ec7
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1.0
 Teleportation / int_6ac55ec7
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Teleportation / int_6ac55ec7
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Teleportation
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In Bob and George, one way for robots to get around.
 Teleportation / int_6b3cfe38
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1.0
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1.0
 Bob and George (Webcomic)
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Teleportation / int_6b3cfe38
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Teleportation
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In Overwatch, one of Symmetra's abilities (formerly her Ultimate Ability) lets her set up a short-range teleporter for her team: she places one end at her feet, while the other appears at whatever spot within range she is looking toward.
 Teleportation / int_6bbde1c8
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1.0
 Teleportation / int_6bbde1c8
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 Overwatch (Video Game)
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Teleportation / int_6bbde1c8
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Teleportation
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Fallout 4 has this as a major plot point: the Institute uses molecular relay technology to transport their agents to and from the wastelands of the Commonwealth. This is a major reason why no one knows where the Institute is: one cannot conventionally enter or leave.
 Teleportation / int_6c1d09b4
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1.0
 Teleportation / int_6c1d09b4
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 Fallout 4 (Video Game)
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Teleportation / int_6c1d09b4
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Dragon Tales has the kids using a mystical dragon scale to travel between Earth and Dragon Land, in conjunction with a Magical Incantation (there two, depending on whether you were going to or from Dragon Land).
 Teleportation / int_6cbd00ce
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1.0
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 Dragon Tales
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Teleportation / int_6cbd00ce
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There was an episode in Jackie Chan Adventures that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
 Teleportation / int_6eb4ca5c
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1.0
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1.0
 Jackie Chan Adventures
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Teleportation / int_6eb4ca5c
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Stargate SG-1:
Subverted in one episode where O'Neill and Teal'c are trapped in an experimental spacecraft. Jacob Carter shows up with a Tok'ra spaceship but they face the problem of how to get the two from the disabled craft to his. When Daniel asks if he can't just "Beam them up", Carter responds "Who do I look like, Scotty?"
The Asgard have an advanced and flexible beaming system that can beam things of any size and doesn't require equipment at either the site of departure or arrival. Humanity has adopted that technology in limited numbers. The Asgard transporters are far more advanced than the old Ancient "ring" transporters (that the Goa'uld use all the time) in that the Asgard ones are not particularly limited by the size of the object (the Prometheus transports a whole skyscraper in "Ex Deus Machina" for example, and in "Thor's Chariot", an Asgard vessel practically hoovers up a trio of pyramids and everything else the Goa'uld have brought). They can also transport in situations the rings wouldn't be useful rings can't get through (in "The Intruder" they beam Sheppard through the cockpit of the F-302, and in "Critical Mass" they apparently use it to beam a Goa'uld symbiote out of a body). Asgard teleporters were also the cause of some moments when people (usually O'Neill) were suddenly teleported away mid-sentence.
"Rings" usually refers to the short-range teleporters used by the Goa'uld, though they were originally created by the Ancients. A series of rings hovers down, and what's in them is exchanged with whatever's in the rings of a similar device at the destination end. It teleports everything on the platform (in "Descent" Jonas Quinn used it underwater and it teleported the water too), and only what's on the platform (leading to a Portal Cut in the movie). It also needs a platform to link to, the Ori were shown to have platforms that could be launched into the ground allowing them to teleport their forces anywhere they wanted. The rings created a link/beam of energy between the two destinations, meaning a ship with rings could fly into the beam and "intercept" the transport, something not possible with the Asgard beaming technology. Finally, they had an advantage over the Asgard technology, the rings could be used somewhat "blindly". In "Avalon Part 1", the Prometheus' sensors can't penetrate a cavern, preventing them from using the Asgard teleporters, but there are rings down there so they simply use those which work automatically. Finally, in "Flesh and Blood", the Asgard teleporters are down (and couldn't get through the Ori's shields anyway) so team try to use rings to teleport a nuke on board an Ori mothership, ultimately Daniel uses them to escape before the Korolev explodes, as there is apparently no way to prevent someone from using the rings.
There are also the Aschen transporter platforms that do not require rings. You just get on the platform and choose your destination on the small console. A small flash later you're there. No word on what happens if the destination platform is not empty.
 Teleportation / int_70814599
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Teleportation / int_70814599
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In Jayce and the Wheeled Warriors, Big Bad Saw Boss uses "the power of the black light" to teleport his headquarters from place to place.
 Teleportation / int_72546399
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1.0
 Teleportation / int_72546399
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 Jayce and the Wheeled Warriors
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Teleportation / int_72546399
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Teleportation
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Doraemon had the "Anywhere Door", which was a door that could take you wherever you specified. You have to be pretty specific about your target location, as it doesn't care whether or not it'd be practical for you to, say, end up walking over the threshold straight into the ocean.
 Teleportation / int_7385bc4d
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1.0
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 Doraemon (Manga)
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Teleportation / int_7385bc4d
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Teleportation
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A throwaway line on Star Trek: Deep Space Nine is the only examination of the social effects of the transporter that Star Trek ever had: Sisko says that when he first started going to Starfleet Academy in San Francisco, he got so homesick that he went back home to New Orleans every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
 Teleportation / int_73d7930f
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1.0
 Teleportation / int_73d7930f
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 Star Trek: Deep Space Nine
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Teleportation / int_73d7930f
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Teleportation
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Rocket Age has a number of transporters, but only one man portable: an Ancient Martian artefact that requires a beacon at the target location to work.
 Teleportation / int_74c659e6
featureApplicability
1.0
 Teleportation / int_74c659e6
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 Rocket Age (Tabletop Game)
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Teleportation / int_74c659e6
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Teleportation
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The Legend of Zelda: Some entries feature magical versions. Often, they provide a quick way out of the dungeon from the Boss Room. A variant appears in The Legend of Zelda: Majora's Mask, where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's Ground Hog Day Loop (or, in the Updated Re-release, if you had already been in the boss room), thus functioning as a Dungeon Bypass for the rest of the game.
 Teleportation / int_74f7210c
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1.0
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 The Legend of Zelda (Franchise)
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Teleportation / int_74f7210c
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Teleportation
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Doom:
This is the central part of the plot in Doom³, where teleportation is done by moving matter through Hell itself. Satan didn't like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the Legions of Hell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
This is the plot of the original Doom and Doom II, and it's the reason why many levels feature miniature teleporters (marked as glowing red tiles with pentagrams drawn in them). The original Quake has slipgates which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the Doom series.
 Teleportation / int_755997ac
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1.0
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 Doom (Franchise)
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Teleportation / int_755997ac
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Halo:
The player characters get teleported around a number of times, thanks to teleportation technology developed millennia ago by the Forerunners. For example, each of the Halo rings has a "local teleportation grid" which can remotely move objects around, and there are also the fixed teleporters found at the various installations set on multiplayer maps. Given the Forerunners' mastery of slipspace (their version of cryosleep involved storing them inside slipspace, and they seem to experimented with the ability to Time Travel with it), their teleporters likely work by moving the traveller through slipspace, rather than the Star Trek method of killing you and building an identical copy at the destination.
The Promethean constructs (first introduced in Halo 4), who are basically a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. 4's version of the Knights, the strongest type of Promethean, have the ability to teleport in the middle of battle, making them hard to shoot down. In Halo 5: Guardians, mid-battle teleportation is given to the Promethean Soldiers instead.
 Teleportation / int_755b343f
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1.0
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Teleportation / int_755b343f
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Teleportation
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In Miner 2049er, two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
 Teleportation / int_75b9de7c
featureApplicability
1.0
 Teleportation / int_75b9de7c
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1.0
 Miner 2049er (Video Game)
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Teleportation / int_75b9de7c
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Teleportation
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Young Samson and Goliath:
"The Monsteroids". Samson and Goliath need to get to a Volcano Planet planetoid orbiting the Earth in order to stop the villain, so the U.S. Army sends them there using a newly-developed teleportation device.
"Salamandro". The title villain has a Negative Matter Transmitter that can send creatures and objects from his underwater base to the decks of nearby surface ships. At the end the villain and his Mooks use it to escape.
 Teleportation / int_77c95fb8
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1.0
 Teleportation / int_77c95fb8
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Teleportation / int_77c95fb8
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Teleportation
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The New Humans Arnold is an external teleporter, he lacks many of the conventional limits on range or familiarity, but cannot teleport himself, only other people/objects.
 Teleportation / int_7821bc2
featureApplicability
1.0
 Teleportation / int_7821bc2
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1.0
 The New Humans
hasFeature
Teleportation / int_7821bc2
 Teleportation / int_7832b74c
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Teleportation
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Steven Universe: Gem tech includes Warp Pads, which teleport Gems to a specific location.
 Teleportation / int_7832b74c
featureApplicability
1.0
 Teleportation / int_7832b74c
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1.0
 Steven Universe
hasFeature
Teleportation / int_7832b74c
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Teleportation
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In Star Wars: A New Hope Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given (and, in context, is more a forlorn hope that C-3P0 can do magic than an actual suggestion).
 Teleportation / int_78702df2
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1.0
 Teleportation / int_78702df2
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Teleportation / int_78702df2
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Teleportation
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The wizards in the Young Wizards series can use a transit spell (a.k.a private gating) to move around the world, to another planet, or even to another star system. Even though the spell is easy to learn and safe to use it does tire out the wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and then use the world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the world gates for inter-stellar travel.
 Teleportation / int_78ec49bd
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Teleportation
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In the PKNA/Double Duck crossover "Time Crime", renegade Time Police officer T32 has the time travel mechanism of his chronosail damaged... But can still use it for teleportation, as some crooks learned when they tried to rob him and had to fight a teleporting opponent with powerful fists.
 Teleportation / int_79f95346
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1.0
 Teleportation / int_79f95346
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 Double Duck (Comic Book)
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Teleportation / int_79f95346
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Teleportation
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Mars Needs Women starts with three women vanishing abruptly in bad jump cuts. The Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the fact that a transponder is an entirely different device from a transporter.
 Teleportation / int_7a2c0210
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In the background of Blood Bowl there is an alternate version of the game known as Dungeonbowl, sponsored by the Collages of Magic, that involves teams playing through a network of caves and tunnels linked together by magical teleporters. The Elven Union team, the Celestial Comets, are particularly adept at using these teleporters and when they switched to regular Blood Bowl they brought some with them that they would install on a pitch before a match. Some early editions of the game included alternate rules for playing Dungeonbowl and the 5th Edition of the game includes the Celestial Comets 2489-2490 Hall of Fame Squad with special rules allowing their players to make a special Teleport Action to move between a pair of teleporters during a game.
 Teleportation / int_7a55e957
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Teleportation / int_7a55e957
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Teleportation
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Shu of Castle Town Dandelion has this as his Royalty Superpower. Transporter allows him to teleport himself and anything (or anyone) he touches to a location he's previously thought about.
 Teleportation / int_7bb6e218
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1.0
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Teleportation
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FTL: Faster Than Light makes frequent use of teleportation including teleporting boarding parties and teleporting bombs.
 Teleportation / int_7c19a801
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1.0
 Teleportation / int_7c19a801
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Parley from Gunnerkrigg Court accidentally discovers — in the most embarrassing manner possible short of leaving clothes behind — that she has the ability to teleport herself and others. Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
 Teleportation / int_7c48915b
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Teleportation / int_7c48915b
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Heat Signature has multiple types of teleporters. "Glitching", as it's called in-universe, isn't free:
Sidewinders require an uninterrupted path between origin and destination. The path can be long and indirect, even going outside the effective range, but still has to be traversible.
Swappers swap your location with another living being. "Glitching has a price, but you don't have to be the one who pays it."
Visitors teleport you freely, but return you to your origin point after two seconds. This can be bypassed by using a second Visitor device to glitch again, discarding the first timer completely once the second starts, but this is prohibitively expensive.
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Teleportation
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Traveller has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other hard-physics factors.
 Teleportation / int_7de8951a
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1.0
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Teleportation / int_7de8951a
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Teleportation
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With all the expansion packs for The Sims 2, there are no less than three kinds of teleportation available.
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1.0
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Teleportation / int_7f640c58
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Galaxy Quest exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results (of the "turns-it-inside-out-and-then-it-explodes" variety).
It must also be noted that the idea of conveyer is less naive that the traditional transporter. It must be actually targeted on the object to transport or place to transport back.
Also spoofed with the interstellar pods. The subject stands on a small circular disc reminiscent of a Star Trek transporter, whereupon a transparent goo rises up and engulfs the subject, who is then shot at ridiculous speeds across outer space and through a wormhole to their destination. One character responds after pod travel with a horrified scream.
The pods are noteworthy due to the fact that, according to one character, the pods themselves could be shot down during transit. That's right; not only is the traveler still in one piece and conscious during transport (as Tim Allen's character finds out), they can also be targeted by starship-level weaponry!
 Teleportation / int_7fd403f8
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Teleportation / int_7fd403f8
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One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like Star Trek's transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
 Teleportation / int_81692f99
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The Guardians each have a unique Gift related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and Jake Hawkins.
 Teleportation / int_81c1745d
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1.0
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Teleportation
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Super Mario Bros.:
Series-wide: The Warp Pipes. Mario enters one pipe and comes out another somewhere else.
Luigi's Mansion: Whenever Luigi uses his Game-Boy Horror scanner on any mirror, it will immediately teleport him back to the mansion's entrance.
Mario Party 6: The minigame T Minus Five puts two dueling characters in a station installed in the moon. The goal is to reach a rocket to lift off, and the only thing separating each of them is five yellow-colored teleport platforms. They begin to glow green one by one in succession, and each character has to Ground Pound theirs in the exact moment it's glowing so they can teleport to the next yellow platform in the row (if a character flubs the timing of their stomp, they'll be electrocuted and waste precious time). For each step a character manages to make upon teleoprting, the green glow in their glow will pass faster and faster, requiring a better timing to land the stomps in the exact moment. Whoever manages to teleport to the rocket's entrance door first wins.
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The Galaxy Trio. The title characters often use a Star Trek-style transporter called a "Lazon Cube" to beam down to planets from their starship Condor One.
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RuneScape has a mind-boggling variety of teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
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At the end of The Pedestrian (2020), the sign designer is revealed to have a working teleporter in their home studio. They use it to find the perfect place in the world to spend their day off work.
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 The Pedestrian (2020) (Video Game)
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In The Spectrum Retreat, the third floor puzzles introduce teleporters, which pull you towards them at high speed even if the space between you and them is too small to squeeze through.
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The female mutant Blink from Age of Apocalypse and Exiles can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting part of her targets.
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 Age of Apocalypse (Comic Book)
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In Charlie and the Chocolate Factory, Willy Wonka has figured out how to send an actual bar of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always comes out smaller than it was before...
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The Undertaker has shown the ability to appear and disappear at will to scare whoever he is feuding with at the time. But only when the light's not on him.
 Teleportation / int_89f4bc45
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 The Undertaker (Wrestling)
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Donkey Kong 64: The Bananaports are floor pads that serve this purpose. As the Kongs explore a level, they can find number-coded pads that activate upon contact. When two pads marked with the same number are activated, any Kong can stand onto either of them and teleport to the other by pressing Z. There are five pairs of Bananaports in each standard world, including the Hub Level but excluding Hideout Helm (which has only one pair). The game also features floor pads marked with Tiny Kong's face, and both are technically active already. The catch is that only Tiny can use them, and only after Cranky teaches her how to use them in the sixth world.
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Jumper, loosely based on the book Jumper, largely preserves the main characters abilities, including the hole in space temporarily made when teleporting and restriction of jump-along objects to man portable objects (loosened as the film goes on for Rule of Cool and dramatic effect). Significantly adds a backstory of other jumpers and a cult that hunts them down as abominations.
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The evaporators in the original Duck Dodgers in the 24½th Century short.
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 Duck Dodgers in the 24½th Century
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There are also the Aschen transporter platforms that do not require rings. You just get on the platform and choose your destination on the small console. A small flash later you're there. No word on what happens if the destination platform is not empty.
 Teleportation / int_8a7805a1
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 Tele-Frag
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Teleportation / int_8a7805a1
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Phoning Home: ION can make teleporters that open rifts through which he can move to travel over long distances on the alien planet.
 Teleportation / int_8a92837
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1.0
 Teleportation / int_8a92837
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Teleportation
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Gundam: Noticeably absent until:
The ∀ Gundam and the Turn X. Notable for being done with nanomachines somehow.
Mobile Suit Gundam 00 when Setsuna performs this in the 00 Raiser while using Trans-Am.
 Teleportation / int_8ac4e993
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Space Quest V and 6 feature Star Trek teleporters that beam you to your select destination. Part of V played a homage to The Fly when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a Noodle Incident mentioned in Space Quest V involving the Eureka's teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
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The Command & Conquer: Red Alert Series has the Chronosphere, a mass teleportation device based on time travel technology. The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
 Teleportation / int_8b55fd36
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Disney Mouse and Duck Comics:
Zapotek and Marlin's Time Machine could technically be used as this, as it can move people through time and space and simply setting the time at 0 the effect is teleportation... But the homing technology of the time machine is not quite sophisticated enough yet. They once tried to get around the problem with teleportation chambers, but had to dismantle them due being unsafe.
In the reboot of Paperinik New Adventures, the Guardians of the Galaxy and the Evronians have teleporter platforms. Those of the Guardians are capable of interstellar travel.
In the 2014 relaunch of the original series, Paperinik realizes that the Raider's chronosail (a portable Time Machine, small enough the Raider actually wears his one and two spares) can be used like this by setting the time travel to zero, like Marlin and Zapotek's time machine. As the Raider is from the 23rd century, the homing technology is sophisticated enough to pull it off... Or, if necessary, teleport a gigantic Evronian engine in a space station smaller than it.
In the PKNA/Double Duck crossover "Time Crime", renegade Time Police officer T32 has the time travel mechanism of his chronosail damaged... But can still use it for teleportation, as some crooks learned when they tried to rob him and had to fight a teleporting opponent with powerful fists.
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Teleportation / int_8bf307b3
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Kaori Takanashi of Talentless Nana has this as her superpower or "Talent", as it's referred to in-universe. Though she's being trained to fight the mysterious "Enemies of Humanity", she has little interest in using it aside from getting to class on time without having to spend too much time and effort.
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Teleportation / int_8c12ec97
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In Soap Saul and Burt try to escape the UFO using a transporter and manage to go back in time to Ancient Rome and in front of a Mexican firing squad.
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 Soap
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Teleportation
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Trainers themselves teleport in the Saffron Gym in Pokémon Red and Blue.
 Teleportation / int_8da0ea80
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 Teleportation / int_8da0ea80
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 Pokémon Red and Blue (Video Game)
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The most diffused method is portals. It's mostly used by some villains that can open them at will, but in the manga, Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of the Mirror slightly beaten with the Mirror's glass broken.
 Teleportation / int_8dd8ec81
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 Sailor Moon (Manga)
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Teleportation / int_8dd8ec81
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Teleportation
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Brita in Darker than Black got the ability to teleport herself and touched living creatures. Clothes don't count, by the way (not that she cared much).
 Teleportation / int_8eda89ef
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1.0
 Teleportation / int_8eda89ef
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 Darker Than Black
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Teleportation / int_8eda89ef
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Teleportation
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The Known Space 'verse has humans installing "transfer booths" throughout the world, which creates all sorts of changes in society on Earth due to their virtually free running costs: Geographical identity vanishes in the face of global monoculture; people travel all over the world for minor errands like shopping; whenever anything happens on the news a massive "flash crowd" zips in from every corner of the earth after hearing about it; and whenever there is a crime, no one has an alibi. The Puppeteers' "stepping disks" also play a major role in the Ringworld sequels.
 Teleportation / int_8fda7950
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Teleporters are regularly used in Chrono Hustle on the space station Oracle in the 2340s.
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 Chrono Hustle
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Teleportation / int_8fee937
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The Halo teleporters show up in Red vs. Blue. Initially, the main issue is that it tends to cover the soldiers' armor in "black stuff" (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage...
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The Centurions use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
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Teleportation
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Kim Possible had an episode featuring a teleportation device which sent the user through the telephone network.
 Teleportation / int_90a3a7f4
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 Kim Possible
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Teleportation / int_90a3a7f4
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In Farce of the Three Kingdoms, Sun Qian has the (unexplained) ability to teleport at will.
 Teleportation / int_90b9ae74
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 Farce of the Three Kingdoms (Fanfic)
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In The Wheel of Time "Traveling" was an ability lost for centuries before the events of the books, in which it eventually gets rediscovered.
 Teleportation / int_90f42a9b
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 The Wheel of Time
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Teleportation / int_90f42a9b
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Alfred Bester's novel The Stars My Destination posits a future in which people have learned to teleport ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the Action Survivor protagonist somehow jaunts several hundred thousand miles to escape from his doomed spaceship. It doesn't improve his life.
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 The Stars My Destination
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Nethack has amulets of teleportation, rings of teleportation, scrolls of teleportation, spellbooks of teleport away, wands of teleportation, "teleportitis", teleport traps, quantum mechanics who can teleport the player as an attack, and magic whistles which teleport your pets to you.
Though most of these require a source of teleport control unless you want to teleport randomly. And if you have teleport control, you can also use TP traps and quantum mechanic attacks to your benefit.
 Teleportation / int_91395eab
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The White Art of Division in Kill Six Billion Demons allows this, essentially by projecting your mind somewhere else and forcing the Multiverse to believe that you've brought your body with you. For the uninitiated, there's the Portal Network of the King's Road, which winds through the Void Between the Worlds and into all 777,777 worlds via Magus Gates.
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In Wapsi Square various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. Later on Monica figures out how to do it too, though her landings aren't always elegant.
 Teleportation / int_945f2d42
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Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and in the anime's first movie it fails to cover the full distance to Fiore's asteroid), and is quite difficult to pull (in the anime it needs at least the whole Inner Senshi group, and in the manga it initially had the same limitation and needed to be used while transforming, at least the first time).
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 Sailor Moon R: The Movie
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Corvo and Daud (and in Dishonored 2 Emily) from Dishonored have the ability to teleport short distances.
 Teleportation / int_95bd5a8e
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 Teleportation / int_95bd5a8e
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 Dishonored (Video Game)
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Teleportation / int_95bd5a8e
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Heroes Unite: Both Heroes Unite and Heroes Alliance have teleportation technology. The supervillain 'Ransom' uses a personal version of the same technology and 'Crime Warp' achieves the same via mystic artefact.
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Dragon Ball Super: The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the Top God Zen'O's palace.
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JoJolion: The Gingko Trees' Les Feuilles works by creating a pathway with the Ginkgo leaves as a medium, and from there anyone can send things to or away at near-light speeds as long as the leaves' paths intersect.
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Wonder Woman: During the Golden Age after her Heel–Face Turn Paula von Gunther created an interplanetary teleporter, which allowed Di to fight opponents on other planets like Venus and was originally only calibrated to take people to and from Venus.
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W.I.T.C.H. had three methods of teleportation:
The first was the use of portals that could take travelers from one world to another. Initially, the heroes and villains had to rely on random portals as neither faction could create portals by themselves note Will initially could only close portals and the one time Phobos opened a portal in Season 1, he had to trick Elyon into doing it. After the Heart of Kandrakar absorbed the Seal of Phobos, Will was able to open portals as well as seal them.
The second was called folding which Will, Nerissa, Elyon and Blunk (via a magic tooth) could do. Aside from name and aesthetic differences, this was essentially the same thing as using portals.
The third form was called tele-transporting. While the first two methods of teleportation where for travelling between planets, tele-transporting was for instantaneous movement from one location to another in the same planet. Unlike folding, all the guardians could do it.
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 WITCH
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Teleportation / int_9989595b
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As an Eliatrope, Yugo from Wakfu can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.
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The agents of Odd Squad travel around squished in balls that move in pipes to get from their headquarters to the outside world. Their badges, when configured a certain way, also does this, though it's normally to teleport to the Mathroom.
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Ruahks in A.L. Phillips's The Quest of the Unaligned get the ability to "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a ruahk in one of the preview stories explains that trying to teleport five greased pigs (It Makes Sense in Context) would require that he either chase them down and touch-pop them one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
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Sliders had them traveling from alternate universe to alternate universe through a portal that they opened when it was available through a device similar to a Motorola Tele-Tac cellular phone.
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Teleportation
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I Don't Want This Kind of Hero: As part of Naga's telekinesis, he can teleport himself and others that he's touching.
 Teleportation / int_9c6d8396
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 I Don't Want This Kind of Hero (Webcomic)
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Homecoming, 2026: On "Who would build a security system into their cooking station?", one of the answers is defending a "pizza teleporter".
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 Homecoming, 2026 (Fanfic)
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Septimus and Marcia Overstrand in Septimus Heap use teleportation spells a few times. These have a rather long lag time between the start and the end of the process, which results in a few troubles.
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This is Vergil's main ability in Devil May Cry. At first it appears as simply superspeed, but his katana, The Yamato, has the power to cleave through space. Whether it's opening portals, short range teleportation, or projecting the slice of the blade faster than it could possibly go. If Devil May Cry 4 and Devil May Cry 5 are any indication, it's all in the sword. As Dante and Nero can use these abilities in the former, and in the latter, Vergil apparently had to walk everywhere before getting it back from Nero.
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God Eneru and Admiral Kizaru from One Piece can transform into lightning and light respectively, allowing them to move at light speed, which basically give them this power (according to Einstein's theory of relativity, from their own point of view the transmission would be instant).
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In the novel Good Omens, apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape.
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X-Force: U-Go Girl was a teleporter, but she wasn't a very good one — even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.
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In the Pokémon games, Teleport will end battles with wild Pokémon when used by either side; Abra doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an Escape Rope.
There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
Trainers themselves teleport in the Saffron Gym in Pokémon Red and Blue.
Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokémon center they visited.
Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in Pokémon Diamond and Pearl has them, and the Team Rocket underground headquarters in Pokémon Gold and Silver and their remakes.
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In the Schooled in Magic series, there are two means of teleportation. The first and most common means is a gate which has a set location and can be used by anyone with or without magical talent. The second is a complicated and draining teleportation spell which only the most powerful and skillful of wizards can use.
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Miranda in But I'm a Cat Person has figured out how to do it. Eventually Sparrow tries to copy her methods, with less-than-perfect results.
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The DCU:
Peek-a-Boo — a Justified Criminal who's fought The Flash — has the same power as Blow Out, but is not homicidally insane... yet. She also automatically teleports away if someone touches her, but she can only go to where she can see, so her power doesn't work if she is blinded or if it is completely dark.
Misfit has teleportation with the added bonus that it accelerates her already super-Healing Factor. She can go almost anywhere without fault without the need to visualize her destination (at least, not specifically in the way most others do). All she has to do is want to go somewhere or to someone and she will arrive, even if she has no idea where the destination is. However, she can't take anything organic with her except herself, or else they explode.
The only actual superpower of DC's Ambush Bug is teleportation, an ability granted to him by his bug costume. In early appearances, he had tiny mechanical bugs that lived in his antennae and could only teleport to places where one of those bugs was located, but later he was able to teleport anywhere he wished.
The Justice League of America has teleportation devices for their various bases. They've even weaponized it at least once, famously trapping Doomsday in a series of portals to prevent him from escaping.
Nightshade of Shadowpact and Task Force X can teleport through shadows by entering the Nightshade realm at one location and exiting it at another.
Batgirl (2009): Clancy Johnson, "The Grey Ghost," apparently has some sort of teleporter that makes him vanish in a flash of light.
Supergirl:
In her second series, Supergirl faces several psychic villains like Psi who can teleport themselves.
In Supergirl (Rebirth) storyline The Girl of No Tomorrow, villainous sorceress Selena has this power. She teleports herself away when she realizes her allies are about to be defeated.
In Red Daughter of Krypton, Kara's Red Lantern Ring can create wormholes. She doesn't often make use of this feature because she's usually fast enough than teleportation becomes irrelevant, but it saves her life when Worldkiller-1 is taking over her Kryptonite-poisoned body and she needs to get to the Sun quick.
In The Supergirl from Krypton (2004), Superman, Batman and Wonder Woman use Big Barda's Mother Box to travel to and from Apokolips when Darkseid kidnaps Kara.
In Demon Spawn, villain Nightflame can cast magical dimensional portals.
The Unknown Supergirl shows that Superman keeps an "Exchange Ray" in his Fortress which allows two persons swap places. Its inner workings are not revealed, but it is apparently so easy to use that even a dog can do it (and does. Of course, Krypto the Superdog isn't your average dog).
Wonder Woman: During the Golden Age after her Heel–Face Turn Paula von Gunther created an interplanetary teleporter, which allowed Di to fight opponents on other planets like Venus and was originally only calibrated to take people to and from Venus.
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PlateUp!: Once you progress far enough in the game, you'll earn the ability to set up teleporters. These can allow you to have food prep setups spread out through the restaurant and instantly pop the dishes out in a more convenient location to pick them up, or put a similar setup in place to send your dirty dishes to a sink for cleaning.
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The Excelsior Transporter from dnd is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from Star Trek. This doesn't mesh well with the medieval fantasy setting of the game, but it's more convenient for the developers than mapping out a ton of stairs, so transporters it is.
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Tower of Fantasy has teleportation, referred to as "Spacerift". Similar to Star Trek, it entails using Omnium to break down matter and transport it across large distances before reconstituting it at the desired location.
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This was the ability of the large monster in Cencoroll, who seemed to create small holes in the air and get sucked through them.
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Power Rangers Lightspeed Rescue has shown weapons vanishing from the base when the Rangers called for them (specifically, when the V-Lancers were introduced) and Power Rangers RPM has shown the suits doing the same (even though RPM, too, acknowledges the Morphin' Grid.)
 Teleportation / int_a61ca024
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Touhou Project:
Yakumo Yukari is a nigh-omnipotent Reality Warper, but (perhaps due to her extreme laziness), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
Komachi Onozuka has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for slacking off.
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Sums up the Phase Out keyword in Magic: The Gathering quite well. Creatures with this ability are exiled temporarily and then brought back to the field. Unsurprisingly, most of those creatures are either Blue (primary) or White (secondary)
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In Minion Masters, Shayrakk magic gives the ability to teleport. A number of Voidborne can teleport such as, of course, The Shyrakk-Twins or the Hellbats.
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There is a major teleportation (known as "warping") network service in Warriors of the World: Soldiers of Fortune, run by Kafra Corp, that connects major cities for a fee. People also use Butterfly and Fly Wings, magically imbued items, to teleport around.
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The Calvinverse has several teleporters, most notably the MTM. Retro Chill shows that Sherman has a teleportation belt, but it never comes up again.
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 The Calvinverse (Fanfic)
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In The Matrix: Path of Neo teleporting is an Elite Mooks, Psychic Powers for the Master Vampire and Witch Queen. Both of whom use it to try to confuse and kill the player.
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BoBoiBoy: The Movie: Klamkabot's special power is the ability to teleport himself and others, and the film starts with him teleporting a whole floating island to Earth to get away from the Tengkotak gang. He bequeathes this power to Ochobot to keep it safe from the hands of evil, initially telling him that he should stick to his strategy of being on the run forever, but seeing the lengths BoBoiBoy goes to protect his friends convinces Klamkabot that his power would be safe with them.
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The "Colony" playfield in 3-D Ultra Pinball uses these to warp pinballs around.
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In Backyard Baseball, the ball can teleport by using a powerup.
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 Backyard Sports (Video Game)
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In Know Thyself: the Prelude, when Trinity brings Harry into a jumping sim so that he can learn to jump on command, instead he accidentally apparates next to her. This is portrayed as a unique ability, one enough for Morpheus to bring up and demonstrate to the Council why he chose Harry to be his apprentice.
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JoJo's Bizarre Adventure:
Stardust Crusaders: J. Geil's Hanged Man, can travel between the reflections in objects, and can temporarily manifest onto a victim to attack.
JoJolion: The Gingko Trees' Les Feuilles works by creating a pathway with the Ginkgo leaves as a medium, and from there anyone can send things to or away at near-light speeds as long as the leaves' paths intersect.
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The gamebook series Star Challenge features teleportation (known there as warping) as one of the ways for interstellar — in one book, even interdimensional — travel. The other is your Cool Starship.
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While typically depicted as a sort of jump-gate technology, Space Bridges in the Transformers Film Series are teleportation devices utilized by the Seekers to (initially) find unpopulated solar systems to harvest. They can take passengers, but landing is apparently troublesome if you're not a giant robot.
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The digitization laser in TRON was originally intended to be used as a teleporter, but its use has so far been limited to sending people into cyberspace.
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World's Greatest Adventures’s aliens have a teleportation beam at their disposal, which they use to abscond a reluctant Rufus to Mars.
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Sonic the Hedgehog:
Scrap Brain Zone, Metropolis Zone, Launch Base Zone, Death Egg Zone, Gene Gadget Zone, Panic Puppet Zone, Mad Gear Zone, and EGG Station Zone all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
Chemical Plant Zone has the pipes you can jump into that warp you around the level.
Oil Ocean Zone has the checkered cannons that work in a similar manner.
Death Egg Zone and Sky Fortress Zone have machines that fire Sonic around in neon rings, twisting and turning all over the place.
Sonic Adventure 2 introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
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The Elder Scrolls III: Morrowind:
Teleportation is subject to some very clear rules: either you teleport to a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the Mark spell and later return there with the Recall spell. The Mages Guild also runs a teleportation travel business.
You could also move between fixed "Propylons", so long as you had the Propylon Index that activated the one you enter. They were of course out in the middle of nowhere, and the indices weren't exactly easy to find.
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In The Supergirl from Krypton (2004), Superman, Batman and Wonder Woman use Big Barda's Mother Box to travel to and from Apokolips when Darkseid kidnaps Kara.
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In Star Blazers / Space Battleship Yamato, the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances.
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In My Little Pony 'n Friends, some unicorns can do this, but they cannot teleport through solid objects or spaces smaller than their bodies, so the skill can't help them escape from traps.
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Teleporters are used to go to and from the Ranch in Slime Rancher, usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins.
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Doranbalt from Fairy Tail has teleportation magic, which has saved his life and the lives of others more than once.
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In Fate/stay night and related works, a Master can get a Servant to teleport with a Command Spell.
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At the climax of Looney Tunes: Rabbits Run, Big Bad Marvin the Martian teleports all the other main characters to Mars. Everyone tries to escape by using a "Teleporter Depot", but Merging Machine-fueled Hilarity Ensues as the characters' heads are randomly, repeatedly switched to each others' bodies.
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The Cyantian Chronicles: Techmages are often able to teleport, and the Siracs are able to do this as well using their Psychic Powers. In addition Campus Safari started with Chatin making a personal transporter and Cilke accidentally using it to send them to Earth.
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Young Justice:
The Justice League and the Team have access to teleportation technology called Zeta-Beams. It requires a Zeta-Beam machine on both ends and is reliant on weather conditions.
Season 2 introduces a group of four metahumans who were kidnapped by the Reach. One of them is a homage to El Dorado from Superfriends and has the power to teleport himself and others.
The introduction of the New Gods in season also the show's first use of a Boom Tube, a portal that could take one to any place in the galaxy. It sees more frequent use in Season 3.
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The only actual superpower of DC's Ambush Bug is teleportation, an ability granted to him by his bug costume. In early appearances, he had tiny mechanical bugs that lived in his antennae and could only teleport to places where one of those bugs was located, but later he was able to teleport anywhere he wished.
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Warhammer 40,000:
Teleportation in the Warhammer 40,000 universe works by briefly shifting the subject into the alternate dimension known as the Warp. This is an incredibly dangerous practice as the Warp is hostile to life and its inhabitants take great pleasure in consuming the souls of mortals. The in game rules for teleportation depends on the edition but is mostly represented by allowing the player to bring units onto the battlefield during a game and/or allowing units to move great distances across the battlefield rather than moving normally.
Human teleportation technology is a rare and arcane science only used by the Imperium’s most elite forces such as the Adeptus Astartes and the Adeptus Mechanicus. The masters of human teleportation are the Tech-Priests of the forge world Lucius who are even capable of teleporting Titans into battle.
The Aeldari Aspect Warriors known as Warp Spiders were personal teleporters that allow them to move quickly around the battlefield to ambush their enemies before disappearing once again.
The Orks have a great verity of “tellyportas� ranging from the weaponised Shokk Attack Gunz and Tellyport Blasta to the long ranged tellyportas created by the Ork genius Orkimedes for the Battle of Armageddon. Orkimedes is also working on a tellyporta capable of transporting Boyz across interstellar distances.
The Necrons are thought to have the most advanced teleportation technology in the setting being able to transport destroyed and damaged warriors back to their tomb world for repair no matter the distance. The race also has access to a number of pieces of tecnoarcana, such as the Veil of Darkness and the Ghostwalk Mantle that allow instantaneous transportation. In addition to this, the Nephrekh Dynasty in particular specialises in translocation, using metagold bodies to transform themselves into pure light so that they can teleport across the battlefield.
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In El Goonish Shive, multiple different teleportation methods have been seen:
The first is the one used by Nanase's fairy doll spell which when used in unique circumstances makes use of Summon Magic and works like a Warp Whistle otherwise and requires having met the person she's trying to contact and having been been near the place they are.
The second is multiversal travel via Thinking Up Portals; Nioi makes use of this version using what appears to be a crystal ball.
The third method, which the griffins make use of, involves quasi-multiversal travel apparently via a natural Portal Network that connects points on different "sides" of a world like holes connecting both sides of a coin or 2 faces of a die (those "sides" are alternatively thought of as multiple magically linked but seperate worlds). What this method looks like is unknown.
The fourth method (possibly the same as the second one) is the one used by Arthur and the agents of the paranormal division of the FBI to travel to a magical storage facility presumably from their offices. The limitations on this method are unknown.
Additionally, whether sentient summoned creatures like the Demonic Duck use yet other form of teleportation when summoned or if it is just the same type as Nanase's fairy doll spell is unknown.
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Edge of Eternity: The Fast Travel system is explicitly called teleportation. You can teleport between points that you find in the world, for a small fee.
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Arkady is the only of the Freakangels capable of teleportation, but it is suggested that this is only because the others have not explored the full extent of their powers as much as she.
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Illium:
Some of its cast live in the aftermath of The Singularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the data of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or exact copy...
There is also "quantum teleportation'', which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing time travel and travel between alternate universes.
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In Chrono Trigger, Lucca's invention, the Telepod, reacts with Marle's pendant to really kick off the events of the game. Teleporters are also all over the place in 12000 BC.
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Team Fortress 2: Engineers can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
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In the Teenage Mutant Ninja Turtles (Mirage) series, teleportation technology, due to its obvious wartime applications, is a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
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The Bizarre Adventures of Woodruff and the Schnibble: Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
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In Red Daughter of Krypton, Kara's Red Lantern Ring can create wormholes. She doesn't often make use of this feature because she's usually fast enough than teleportation becomes irrelevant, but it saves her life when Worldkiller-1 is taking over her Kryptonite-poisoned body and she needs to get to the Sun quick.
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Minecraft:
The game lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
There's a similar type of gate that takes you to "The End," a floating island in a spooky black alternate dimension. These gates can't be built, though; you have to find one in the overworld and activate it with a bunch of rare items.
There are also the ender pearls, items which when thrown will teleport the thrower to the landing spot.
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It is fantastically easy to teleport in Achron. The tutorials teach you cross-map teleportation before they tell you about control groups. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and chronoport units. According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
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The Adventures of Timmy the Tooth: This is ultimately how Timmy gets the Cavity Goon and Sweetie out of the base and himself and his allies inside in "Timmy in Space". It takes a few tries to get it right, though.
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John Stone of Planetary has his Blitzen Suit which enables short-range teleportation◊.
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Steven Gould's Jumper and its sequels are about a man, David Rice (and, in the ensuing decades, his wife and daughter, because apparently teleportation is catching) who can teleport to any location he can remember clearly. He remains unclear on why he can do so, despite unwilling participation in research of his ability, but the initial trigger appears to be an extreme fight or flight experience (in order by person, rape, falling, and avalanche). A freeze-frame of a high-speed video reveals a David-shaped hole in the air through which his destination is visible, implying a portal opens and passes around him. Other nuances also come into play, such as the preservation of momentum through 'jumps', the Required Secondary Powers that allow him to jump with him anything he can lift (therefore leaving things he 'can't' lift as potential restraints) and the utilization of the hole in space created and the displacement of whatever is being jumped into to pour water, air, sand, and vacuum from one place into another. It also explores the ethical implications to a limited degree, as David and family have a strict no killing policy, but he initially uses his powers to rob a bank and later uses them as a one man infil/exfil team for the government (with, again, tight restrictions).
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The mages of Delicious in Dungeon can use teleportation spells. Doing so they are able to leave the titular dungeon, but don't seem to be able to teleport back down into it. They have to travel the old fashioned way to get back to where they were.
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Magik, of the New Mutants and later X-Men, can teleport herself and others through both space and time by transporting herself to the extradimensional realm Limbo and back again. Her control over the "time" aspect can be a bit spotty, though; the further through space she goes, the more chance there is she'll end up days or even weeks before or after when she departed.
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Stardust Crusaders: J. Geil's Hanged Man, can travel between the reflections in objects, and can temporarily manifest onto a victim to attack.
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My Little Pony: Friendship Is Magic:
Physical Goddesses Princesses Celestia and Luna are capable of this, as well as the Reality Warper Discord.
Main character Twilight Sparkle can also use it to teleport herself, other characters, and objects, due to her proficiency in magic. The first few times she tries it it's visibly taxing, leaving her momentarily disoriented, but by the third season it's become pretty much second nature to her.
Twilight's Evil Counterpart Sunset Shimmer from My Little Pony: Equestria Girls briefly demonstrated this skill as a unicorn.
Twilight's other Evil Counterpart Starlight Glimmer also has this ability, and can use it to steal a magic scroll Spike is holding right out of his hands.
In "All Bottled Up", Starlight Glimmer teaches Trixie how to do this. Trixie is told she has to visualize the destination, but her unfocused mind leads to appearing in random places. She resolves to practice and get it right.
By "Growing Up Is Hard To Do", Sweetie Belle has learned the teleportation spell, presumably from Twilight. Being magically aged to an adult is what allowed her to pull it off, and it still burns her out after one use.
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Doctor Who:
The TARDIS itself, by dematerializing and rematerializing somewhere else in time and space as it does, could be said to behave similarly to a teleporter, though it is made clear that the TARDIS moves through the Time Vortex to get places. The old series established the rule that "short hops" in the TARDIS — moving only a small distance in time or space — were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series quietly dropped this rule (it's possible the Doctor got better at flying the ship).
The Doctor has used an occasional TransMat device, most notably in "The Seeds of Death", set in a future where only weird eccentrics had any interest in any other means of transportation.
Emergency teleports, seen in "The Doctor Dances" and "Boom Town", are escape devices only capable of carrying one person.
"Bad Wolf" has not only the main characters teleported to the Gamestation by an unusually powerful transmat beam, but people secretly being teleported to a Fate Worse than Death via a secret secondary transmat system disguised as a Disintegrator Ray.
In the second half of the Tenth Doctor's run, he seems pretty hostile towards people (or at least humans) trying to use, develop, or exploit teleportation and teleportation-related devices.
"Smith and Jones": The Judoon use something called a "hydro scoop" to teleport the Royal Hope Hospital to the Moon. It involves a localized storm cloud over the target, with the raindrops rising just before it kicks in.
"Voyage of the Damned": The Titanic has teleport bracelets used to send passengers on shore leave. After Astrid is killed while wearing one, the Doctor tries to restore her using the safety backup, but fails as it's too badly damaged.
"The Woman Who Fell to Earth":
The antagonist uses a short-range teleporter to escape at one point.
At the end, the Doctor rigs the remains of an alien transport pod into a teleporter intended to send her, and only her, to the current location of the TARDIS. It instead sends her, and Graham, Ryan and Yaz, into deep space.
"Demons of the Punjab": The Thijarians have transmat technology, which they use to transport themselves and Team TARDIS several times throughout the episode. They also use it for security, with markers defining a border that automatically teleports intruders away. The Doctor steals some of the markers to use against them to buy time, not that she actually needed to.
"Kerblam!": The titular MegaCorp's delivery robots can do this, with the one seen managing to teleport onto the TARDIS while it's in the Time Vortex, although only after the Doctor slows down when she realizes it's a teleport pulse instead of something hostile. This serves as a Chekhov's Gun when the Doctor has to get somewhere fast and realises she can hijack a delivery robot's teleporter.
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In Biker Mice from Mars, Lawrence Limburger used a transporter to bring various psychos for hire to Earth to hunt down the Biker Mice.
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Child of the Storm has various characters performing Apparition. Strange can also teleport around Hogwarts, which Hermione finds bamboozling and everyone else just accepts as Strange being...well, strange.
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Blake's 7. Teleportation was performed through teleporter bracelets, which therefore had to be nicked from the characters, virtually every episode. Even in their first use "Cygnus Alpha", Blake was relieved of his. The Liberator's teleport bracelets were also fragile and highly prone to breakage. Those used aboard the Scorpio were sturdier, but no less nickable. (BBC budgets being what they were, the "special effect" involved was drawing a thick white line around the person before they appeared out of thin air.)
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An advanced method of moving around in Void Domain. A sight based point to point movement as well as a long distance teleport have both been shown.
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In the Crusader series, the fact that the WEC has built a network of teleporters that can be "hacked" is one of the reasons for the successes of the Resistance.
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On Jimmy Two-Shoes, an app on Jimmy and Beezy's phone will automatically teleport Heloise to them.
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Command & Conquer: Red Alert 2 has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.
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Arduin RPG, The Compleat Arduin Book 2: Resources. The Ninthla is a pea-sized mutant spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.
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He also put teleporting booths in the otherwise hard-science A World Out of Time. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.
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Kleito from Tears to Tiara 2 has teleport spell with a pretty low success rate. In Story she can also teleport at will within bounds of Tartessos. The city can also teleport in dragons.
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The Pilots can do it mentally; this discovery overturns, well, everything.
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In Kiss Me Quick!, Sterliox is sent from the Buttless Galaxy to Earth via teleportation, and carries a teleportation gun that allows him to teleport himself and Dr. Breedlove all around Dr. Breedlove's castle. Breedlove is extremely impressed by this, despite the fact that earlier he himself had seemingly teleported his Sexbots from his lab to the pool. (Yes, this film somehow manages to have Negative Continuity within itself.)
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The Suikoden series has Viki, a ditzy teleportation mage who appears in every numbered game and most of the side stories. She can teleport over both space and time, the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in Anachronic Order. Suikoden IV also demonstrates that Mass Teleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that can be given to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
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Andromeda did not have reliable teleportation technology, though they occasionally encountered characters with access to "tesseract fields", which most often allowed instant transport, but could also allow time travel, intangibility, and pretty much anything else the plot called for. Also, many of the more advanced beings (such as Paradine and avatars) being only loosely rooted in time and space, could pop into existence wherever they liked.
There was also that time-travel device built by Harper and the Perseids based on the concept of quantum entanglement, that was used to successfully send Dylan 300 years into the past and back. They also try to use it later to teleport Dylan from the edge of a black hole, unsuccessfully this time. Heisenberg is name-dropped by Beka when talking about the device.
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In String Theory (2009), Schtein (and Langstrom's rival division) is trying to build a functioning matter teleportation device. So far he has gone through a lot of guinea pigs.
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She-Ra and the Princesses of Power: Glimmer's main power besides Light 'em Up is teleportation. She can usually only go to locations within her line of sight, and doing it too many times in a row or going far distances will tire her out. Shadow Weaver later boosts her powers to let her go greater distances and she gets another boost when she becomes Queen. However, going to locations she can't see can make her miss and end up somewhere else.
 Teleportation / int_d3e3e38a
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1.0
 Teleportation / int_d3e3e38a
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1.0
 She-Ra and the Princesses of Power
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Teleportation / int_d3e3e38a
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Teleportation
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In the Wild Cards universe, all teleportation works the same way, by making the teleporter cross the Short Cut, although most of the time the trip is so short that even the wild carder himself isn't aware of what is happening.
Jay Acroyd is an interesting case of teleporter: he cannot teleport himself, but by shaping his hand like a gun and pointing it at something he can teleport that. He can teleport things as large as trucks and has virtually unlimited range, even teleporting Ti Malice directly into the Short Cut or Bradley Finn from Earth to Takis, several galaxies away.
 Teleportation / int_d4263e4c
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1.0
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1.0
 Wild Cards
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Teleportation / int_d4263e4c
 Teleportation / int_d43cbccb
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Teleportation
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Luigi's Mansion: Whenever Luigi uses his Game-Boy Horror scanner on any mirror, it will immediately teleport him back to the mansion's entrance.
 Teleportation / int_d43cbccb
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1.0
 Teleportation / int_d43cbccb
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1.0
 Luigi's Mansion (Video Game)
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Teleportation / int_d43cbccb
 Teleportation / int_d4563edc
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Teleportation
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The high spirits of Adam R. Brown's Astral Dawn can teleport using only their thoughts.
 Teleportation / int_d4563edc
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1.0
 Teleportation / int_d4563edc
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1.0
 Astral Dawn
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Teleportation / int_d4563edc
 Teleportation / int_d461f757
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Teleportation
 Teleportation / int_d461f757
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Faster-than-light jumps in Battlestar Galactica (2003) resemble long-range instant teleportation more than anything else.
 Teleportation / int_d461f757
featureApplicability
1.0
 Teleportation / int_d461f757
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1.0
 Battlestar Galactica (2003)
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Teleportation / int_d461f757
 Teleportation / int_d4d30ace
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Teleportation
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Chest: Tole is able to instantly teleport for no cost, as long as he's teleporting to a location he's been to before. Most other Teleport users have to take a while to cast the spell.
 Teleportation / int_d4d30ace
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1.0
 Teleportation / int_d4d30ace
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 Chest (Video Game)
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Teleportation / int_d4d30ace
 Teleportation / int_d4e47577
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Teleportation
 Teleportation / int_d4e47577
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This is the central part of the plot in Doom³, where teleportation is done by moving matter through Hell itself. Satan didn't like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the Legions of Hell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
 Teleportation / int_d4e47577
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1.0
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1.0
 Doom³ (Video Game)
hasFeature
Teleportation / int_d4e47577
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Teleportation
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The Promethean constructs (first introduced in Halo 4), who are basically a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. 4's version of the Knights, the strongest type of Promethean, have the ability to teleport in the middle of battle, making them hard to shoot down. In Halo 5: Guardians, mid-battle teleportation is given to the Promethean Soldiers instead.
 Teleportation / int_d5166b45
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1.0
 Teleportation / int_d5166b45
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1.0
 Halo 4 (Video Game)
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Teleportation / int_d5166b45
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Teleportation
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Mother:
"Teleport" is one of the PSI powers in the first two MOTHER games, and it allows the player to revisit towns they have previously been to. While EarthBound Beginnings only has one Teleport level, the sequel EarthBound (1994) has two, α and β. The first game's Teleport and the second game's Teleport α require the users to run a certain distance in a straight line before teleporting; should they run into anything, the teleport fails, which results in the participants getting ash-faced. β instead has the users Spinning Out of Here without the need for a running start.
Ninten's unique PSI power in EarthBound Beginnings, "4th-D Slip" ("Dimensional Slip" in the Japanese version), likely involves teleportation through the use of an alternate dimension, as it allows the party to run away from any battle without fail.
Teleport was likely planned to be in Mother 3 as well, as shown by unused teleportation sprites of Duster and Kumatora. It was scrapped in the final release, likely because of the lack of towns to visit in the game, as well as the Saturn Table and Pork Bean making its function somewhat redundant.
 Teleportation / int_d5361876
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1.0
 Teleportation / int_d5361876
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1.0
 Mother (Video Game)
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Teleportation / int_d5361876
 Teleportation / int_d56cb367
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Teleportation
 Teleportation / int_d56cb367
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Power Rangers S.P.D.: The eponymous character in the two-part episode "Sam", is a little boy with the power to teleport other objects and people.
 Teleportation / int_d56cb367
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1.0
 Teleportation / int_d56cb367
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1.0
 Power Rangers S.P.D.
hasFeature
Teleportation / int_d56cb367
 Teleportation / int_d57d722e
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Teleportation
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Ōkami has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
 Teleportation / int_d57d722e
featureApplicability
1.0
 Teleportation / int_d57d722e
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1.0
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Teleportation / int_d57d722e
 Teleportation / int_d5c8a3b4
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Teleportation
 Teleportation / int_d5c8a3b4
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Tunic: Most areas in the game have teleportation pads. These operate single routes between the pad and a hub, to go to a different area you teleport into the hub, then walk to the pad for the other area. The pads are active from the beginning of the game, but are not explained until a few hours in. It's that sort of a game.
 Teleportation / int_d5c8a3b4
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1.0
 Teleportation / int_d5c8a3b4
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hasFeature
Teleportation / int_d5c8a3b4
 Teleportation / int_d5f03f8d
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Teleportation
 Teleportation / int_d5f03f8d
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The Worms have this as a weapon, and it reaches anywhere on the map, complete with Star Trek sound effects.
 Teleportation / int_d5f03f8d
featureApplicability
1.0
 Teleportation / int_d5f03f8d
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1.0
 Worms (Video Game)
hasFeature
Teleportation / int_d5f03f8d
 Teleportation / int_d7aab7c1
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Teleportation
 Teleportation / int_d7aab7c1
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Sailor Moon has two flavors:
The most diffused method is portals. It's mostly used by some villains that can open them at will, but in the manga, Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of the Mirror slightly beaten with the Mirror's glass broken.
Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and in the anime's first movie it fails to cover the full distance to Fiore's asteroid), and is quite difficult to pull (in the anime it needs at least the whole Inner Senshi group, and in the manga it initially had the same limitation and needed to be used while transforming, at least the first time).
 Teleportation / int_d7aab7c1
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1.0
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Teleportation / int_d7aab7c1
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Teleportation
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The 4400: In "The Great Leap Forward", Marco develops the ability to teleport after being exposed to promicin. He is in the Theory Room looking at a photograph of an area of Promise City and suddenly finds himself in that exact location. Being the massive nerd that he is, Marco thinks that it is cool whereas most people are freaked out by their new abilities.
 Teleportation / int_da275e44
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1.0
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 The 4400
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Teleportation / int_da275e44
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Teleportation
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One of your basic abilities in The Persistence is teleporting a short distance in front of you. You can only do so so many times before your "Dark Matter" meter runs out. Since the game was designed with VR in mind, this was likely added as a way to allow players to move around without having to walk into walls all the time.
 Teleportation / int_dc17fc41
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1.0
 Teleportation / int_dc17fc41
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Teleportation / int_dc17fc41
 Teleportation / int_dc25de3f
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Teleportation
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With the Portal games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to open an interdimension portal resulting in a full scale alien invasion. Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
 Teleportation / int_dc25de3f
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Teleportation / int_dc25de3f
 Teleportation / int_de6659ec
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Teleportation
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Several characters (usually villains) in Once Upon a Time possess this ability, being able to disappear in a cloud of smoke. The colour of the smoke varies from character to character, notably being green for Zelena, and white/grey for Ingrid the Snow Queen.
 Teleportation / int_de6659ec
featureApplicability
1.0
 Teleportation / int_de6659ec
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1.0
 Once Upon a Time
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Teleportation / int_de6659ec
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Teleportation
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In the science fiction serial, Alterien, the Alteriens and other 4-dimensional beings teleport by way of instant wormholes that envelop them.
 Teleportation / int_dec15009
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1.0
 Teleportation / int_dec15009
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Teleportation / int_dec15009
 Teleportation / int_e034b531
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Teleportation
 Teleportation / int_e034b531
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In Sonic the Hedgehog/Mega Man: Worlds Collide, Sonic got to experience teleportation first hand when Mega Man brings him to Light Labs. He promptly wants to toss his chili dogs.
 Teleportation / int_e034b531
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1.0
 Teleportation / int_e034b531
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 Sonic the Hedgehog/Mega Man: Worlds Collide (Comic Book)
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Teleportation / int_e034b531
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Teleportation
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Zapotek and Marlin's Time Machine could technically be used as this, as it can move people through time and space and simply setting the time at 0 the effect is teleportation... But the homing technology of the time machine is not quite sophisticated enough yet. They once tried to get around the problem with teleportation chambers, but had to dismantle them due being unsafe.
 Teleportation / int_e03940f
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1.0
 Teleportation / int_e03940f
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1.0
 Mickey Mouse Comic Universe (Comic Book)
hasFeature
Teleportation / int_e03940f
 Teleportation / int_e13b1e82
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Teleportation
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The Tomorrow People (1973): Teleportation was an innate ability of some of the characters.
 Teleportation / int_e13b1e82
featureApplicability
1.0
 Teleportation / int_e13b1e82
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1.0
 The Tomorrow People (1973)
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Teleportation / int_e13b1e82
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Teleportation
 Teleportation / int_e1cb80a8
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Nice Show For Weenies: Your Host was genetically modified by their creator, Eggiey, in order to have this ability. At the snap of their non-existent fingers, they can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their Pocket Dimension inaccessible by any other means.
 Teleportation / int_e1cb80a8
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1.0
 Teleportation / int_e1cb80a8
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 Nice Show For Weenies (Webcomic)
hasFeature
Teleportation / int_e1cb80a8
 Teleportation / int_e21bc91e
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Teleportation
 Teleportation / int_e21bc91e
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Members of The Adjustment Bureau can fast travel to anywhere that is connected to a door, provided the person who opens the door must have a special hat to fulfill this condition.
 Teleportation / int_e21bc91e
featureApplicability
1.0
 Teleportation / int_e21bc91e
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1.0
 The Adjustment Bureau
hasFeature
Teleportation / int_e21bc91e
 Teleportation / int_e293455a
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Teleportation
 Teleportation / int_e293455a
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Vengeance demons in Buffy the Vampire Slayer can teleport anywhere anytime, however, such a power is a privilege and not a right. As punishment for her lacklustre vengeance, Anya was forced to file a flight plan for each teleportation.
Witches can teleport too, but require magic spells to do it.
 Teleportation / int_e293455a
featureApplicability
1.0
 Teleportation / int_e293455a
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1.0
 Buffy the Vampire Slayer
hasFeature
Teleportation / int_e293455a
 Teleportation / int_e2cb4c1
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Teleportation
 Teleportation / int_e2cb4c1
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Doctor Strange has at least one teleportation spell, though it's implied to be a considerable magical effort and also very noticeable — he's happy to take ordinary transportation if he's not certain the destination is safe, or in cases where time is not of the essence.
 Teleportation / int_e2cb4c1
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1.0
 Teleportation / int_e2cb4c1
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 Doctor Strange (Comic Book)
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Teleportation / int_e2cb4c1
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Teleportation
 Teleportation / int_e37825ad
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Gauntlet had these as floor tiles (in the original 2d incarnation, at least). Very annoying when a whole cluster were around, some exits were blocked by walls, and so on ... still, fun to Tele-Frag Death that way.
 Teleportation / int_e37825ad
featureApplicability
1.0
 Teleportation / int_e37825ad
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 Gauntlet (Video Game)
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Teleportation / int_e37825ad
 Teleportation / int_e388fcf7
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Teleportation
 Teleportation / int_e388fcf7
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DSBT InsaniT: Killer can teleport himself and others in a flash of green light.
Blake can teleport in a bolt of lightning.
 Teleportation / int_e388fcf7
featureApplicability
1.0
 Teleportation / int_e388fcf7
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1.0
 DSBT InsaniT (Web Animation)
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Teleportation / int_e388fcf7
 Teleportation / int_e4732abc
type
Teleportation
 Teleportation / int_e4732abc
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Stargate Atlantis: Wraith transporters emit a visible beam that "scoops up" anyone in its path and stores them in compressed form until needed.
 Teleportation / int_e4732abc
featureApplicability
1.0
 Teleportation / int_e4732abc
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1.0
 Stargate Atlantis
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Teleportation / int_e4732abc
 Teleportation / int_e4b5f973
type
Teleportation
 Teleportation / int_e4b5f973
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Apocalypse and Deadpool use portable devices to affect this ability. Apocalypse's device is a Celestial matter-transporter and is fairly reliable, but Deadpool's jury-rigged device is... rather less so.
 Teleportation / int_e4b5f973
featureApplicability
1.0
 Teleportation / int_e4b5f973
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1.0
 Apocalypse
hasFeature
Teleportation / int_e4b5f973
 Teleportation / int_e5338116
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Teleportation
 Teleportation / int_e5338116
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Tutankham had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
 Teleportation / int_e5338116
featureApplicability
1.0
 Teleportation / int_e5338116
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 Tutankham (Video Game)
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Teleportation / int_e5338116
 Teleportation / int_e5c5bc22
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Teleportation
 Teleportation / int_e5c5bc22
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The "Warp" advantage in GURPS. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body. In GURPS Ultra-Tech, teleporters are assumed to be of the translocator variety — it is explicitly stated, for example, that attempting to teleport someone into a mountain would result in a 2 cubic meter cylinder being teleported into the teleporter chamber and the person being placed in a 2 cubic meter air-filled cylinder inside the mountain.
 Teleportation / int_e5c5bc22
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1.0
 Teleportation / int_e5c5bc22
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Teleportation / int_e5c5bc22
 Teleportation / int_e5d5d23c
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Teleportation
 Teleportation / int_e5d5d23c
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This is the plot of the original Doom and Doom II, and it's the reason why many levels feature miniature teleporters (marked as glowing red tiles with pentagrams drawn in them). The original Quake has slipgates which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the Doom series.
 Teleportation / int_e5d5d23c
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1.0
 Teleportation / int_e5d5d23c
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1.0
 Doom (Video Game)
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Teleportation / int_e5d5d23c
 Teleportation / int_e5da0fa0
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Teleportation
 Teleportation / int_e5da0fa0
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Linking Books from Myst are portable, unlimited-range Teleporters, with the disadvantages of being hard to make, fragile, and set to a single destination.
 Teleportation / int_e5da0fa0
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1.0
 Teleportation / int_e5da0fa0
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Teleportation / int_e5da0fa0
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Teleportation
 Teleportation / int_e67a7d6c
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The ability to teleport in Negima! Magister Negi Magi is treated as an extremely difficult and high level type of magic. Artfacts tend to be required, usually an entire rune port being involved; these are the mage versions of an airport and there are were only 11 in the Magical World. A small few can teleport without one (usually by creating an elemental gate of some sort).
 Teleportation / int_e67a7d6c
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1.0
 Teleportation / int_e67a7d6c
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Teleportation / int_e67a7d6c
 Teleportation / int_e6fcc408
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Teleportation
 Teleportation / int_e6fcc408
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Tokyo ESP has a couple of espers with this ability, the ptime ones being Minami and Kyoutaro.
 Teleportation / int_e6fcc408
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1.0
 Teleportation / int_e6fcc408
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Teleportation / int_e6fcc408
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Teleportation
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In the reboot of Paperinik New Adventures, the Guardians of the Galaxy and the Evronians have teleporter platforms. Those of the Guardians are capable of interstellar travel.
In the 2014 relaunch of the original series, Paperinik realizes that the Raider's chronosail (a portable Time Machine, small enough the Raider actually wears his one and two spares) can be used like this by setting the time travel to zero, like Marlin and Zapotek's time machine. As the Raider is from the 23rd century, the homing technology is sophisticated enough to pull it off... Or, if necessary, teleport a gigantic Evronian engine in a space station smaller than it.
 Teleportation / int_e7a9c06c
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Teleportation / int_e7a9c06c
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Teleportation
 Teleportation / int_e885c808
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Spaceballs deliberately parodies Star Trek's transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as the victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he was one room over.
 Teleportation / int_e885c808
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1.0
 Teleportation / int_e885c808
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1.0
 Spaceballs
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Teleportation / int_e885c808
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Teleportation
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In Captain French, or the Quest for Paradise, the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
 Teleportation / int_e8f15e5b
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1.0
 Teleportation / int_e8f15e5b
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 Captain French, or the Quest for Paradise
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Teleportation / int_e8f15e5b
 Teleportation / int_e93b2f07
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Teleportation
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One early, well-known example of teleportation in film is The Fly (1958), which was successful enough to lead to several sequels and a big budget 1986 remake (which had a sequel of its own). The entire franchise is based on the results of teleportation experiments Gone Horribly Wrong.
 Teleportation / int_e93b2f07
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1.0
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 The Fly (1958)
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Teleportation / int_e93b2f07
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Teleportation
 Teleportation / int_e9d7acf9
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Lone Wolf featured a teleporting staff as early as the third book. Later, readers got to see why it was so special, when they unlock a teleporting spell that hurts them and works only by line of sight.
 Teleportation / int_e9d7acf9
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1.0
 Teleportation / int_e9d7acf9
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 Lone Wolf
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Teleportation / int_e9d7acf9
 Teleportation / int_e9e2b5e9
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Teleportation
 Teleportation / int_e9e2b5e9
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Parodied in Starslip, where the characters step onto what looks like a set of transporter pads from Star Trek, only for it to turn out to be a chamber that physically drops out of the bottom of the ship and crashlands on a planet.
 Teleportation / int_e9e2b5e9
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 Teleportation / int_e9e2b5e9
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Teleportation / int_e9e2b5e9
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Teleportation
 Teleportation / int_ea4c5e89
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In Dark Shores there are the xenthier stems, which instantly transport anything that touches them over large distance. The problem is, they are one-directional only, so a genesis stem always leads to a terminus stem and not the other way round. The Celendrial Empire spends quite a lot of money on discovering and mapping new stems to improve communication around its considerable area.
 Teleportation / int_ea4c5e89
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1.0
 Teleportation / int_ea4c5e89
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 Dark Shores
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Teleportation / int_ea4c5e89
 Teleportation / int_ea6f0a22
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Teleportation
 Teleportation / int_ea6f0a22
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Shadowverse: Yuwan's main mode of movement is through teleportation. He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.
 Teleportation / int_ea6f0a22
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1.0
 Teleportation / int_ea6f0a22
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 Shadowverse (Video Game)
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Teleportation / int_ea6f0a22
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Teleportation
 Teleportation / int_eb095079
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In Sam & Max: The Devil's Playhouse, Max gains Psychic Powers in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
 Teleportation / int_eb095079
featureApplicability
1.0
 Teleportation / int_eb095079
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 Sam & Max: The Devil's Playhouse (Video Game)
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Teleportation / int_eb095079
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Teleportation
 Teleportation / int_ec28245c
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Dragon Ball Z: Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
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Zo from Otherworldly Ravenous Beast is capable of teleportation and has a unique animation each time the teleports.
 Teleportation / int_ec5aaa5
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1.0
 Teleportation / int_ec5aaa5
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In The Last Witch Hunter, Belial uses some sort of tree-roots-like teleporter, which works by emerging from a wall or floor, pulling the transported in and dropping them off by another wall or floor in similar manner.
 Teleportation / int_ec63f5fa
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1.0
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Teleportation / int_ec63f5fa
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Teleportation devices known as displacers are common in The Culture. Most of the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology.
 Teleportation / int_ec9965ca
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1.0
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1.0
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Teleportation / int_ec9965ca
 Teleportation / int_eccc65e
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Teleportation
 Teleportation / int_eccc65e
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Nightshade of Shadowpact and Task Force X can teleport through shadows by entering the Nightshade realm at one location and exiting it at another.
 Teleportation / int_eccc65e
featureApplicability
1.0
 Teleportation / int_eccc65e
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1.0
 Shadowpact (Comic Book)
hasFeature
Teleportation / int_eccc65e
 Teleportation / int_ee3a1919
type
Teleportation
 Teleportation / int_ee3a1919
comment
...as is the 1966 British film The Projected Man, best known for its appearance on Mystery Science Theater 3000.
 Teleportation / int_ee3a1919
featureApplicability
1.0
 Teleportation / int_ee3a1919
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1.0
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hasFeature
Teleportation / int_ee3a1919
 Teleportation / int_eeaaec28
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Teleportation
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In the end, the whole plot of Martian Successor Nadesico boils down to a fight over the Applied Phlebotinum that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport living creatures without killing them). As a bonus, said teleportation also allows for Time Travel, or rather, vice versa.
 Teleportation / int_eeaaec28
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Teleportation / int_eeaaec28
 Teleportation / int_eed288ec
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Teleportation
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In Zork: Grand Inquisitor, you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is first walk/ride to the teleporter you want to go, which then appears on your map.
 Teleportation / int_eed288ec
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1.0
 Teleportation / int_eed288ec
featureConfidence
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Teleportation / int_eed288ec
 Teleportation / int_eef6621b
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Teleportation
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The titular ship in Event Horizon used the Another Dimension version of this to achieve Faster-Than-Light Travel. Unfortunately...
 Teleportation / int_eef6621b
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1.0
 Teleportation / int_eef6621b
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Teleportation / int_eef6621b
 Teleportation / int_f04b4111
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Teleportation
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The Space Pirates of Metroid are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in Metroid Prime 3: Corruption are able to teleport naturally and magically, respectively. And Leviathans can open wormholes at will.
 Teleportation / int_f04b4111
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Teleportation / int_f04b4111
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Teleportation
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Heavily inspired by Nightcrawler, Lenore from Dawn of a New Age: Oldport Blues gains the power to teleport from one place to another. Too many teleports at once can exhaust her or the person she's carrying.
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Teleportation / int_f0c77818
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Teleportation
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The Kyranians of Avencast: Rise of the Mage use bizarre paired thrones to travel back and forth between set points.
 Teleportation / int_f123a7d3
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1.0
 Teleportation / int_f123a7d3
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hasFeature
Teleportation / int_f123a7d3
 Teleportation / int_f2db390d
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Teleportation
 Teleportation / int_f2db390d
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Prey (2006) has teleportation on a large scale, with people, buildings and one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
 Teleportation / int_f2db390d
featureApplicability
1.0
 Teleportation / int_f2db390d
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Teleportation / int_f2db390d
 Teleportation / int_f522e603
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Teleportation
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Catrina can do this on Lucha Underground to the point she can escape submission holds. It was fortunate for the rest of the roster she was more interested in taking over as jeffe of the Temple than in wrestling matches, though her exboyfriend Jeremiah Crane was able to find a way to keep her from doing it, which allowed Ivelisse Vélez to finally give her an undeniable loss in the ring.
 Teleportation / int_f522e603
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1.0
 Teleportation / int_f522e603
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1.0
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Teleportation / int_f522e603
 Teleportation / int_f724b70d
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Teleportation
 Teleportation / int_f724b70d
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Code Lyoko has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.
 Teleportation / int_f724b70d
featureApplicability
1.0
 Teleportation / int_f724b70d
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1.0
 Code Lyoko
hasFeature
Teleportation / int_f724b70d
 Teleportation / int_f7558a18
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Teleportation
 Teleportation / int_f7558a18
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One episode of Men in Black: The Series features a portable unit. Quoth J: "You mean like Captain Kirk?"
 Teleportation / int_f7558a18
featureApplicability
1.0
 Teleportation / int_f7558a18
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1.0
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Teleportation / int_f7558a18
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Teleportation
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Terraria has the Magic Mirror, which teleports players their spawn point. An actual teleporter was added in the 1.2 update which could be purchased from an NPC. As well as the "Rod of Discord" item, which allowed the player to blink to where ever the mouse cursor is.
 Teleportation / int_f891a20d
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1.0
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1.0
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Teleportation / int_f891a20d
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Teleportation
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The Unreal Tournament games have translocators which fire a small homing beacon and allows the user to teleport to its location. It can be used to Tele-Frag, but if another player shoots the beacon, it shorts out and an attempted teleport will result in death. If used while holding a flag in CTF, the flag is instantly dropped.
Unfortunately they had a serious side effect, prolonged use could result in Teleportation Related Dementia as well as increases in aggression and paranoia. (This never actually happens, although excessive translocating might make opponents more aggressive.) Later games mentioned they were classed as 'significantly safe' but considering it's an evil megacorporation making them...
 Teleportation / int_f8f51b13
featureApplicability
1.0
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1.0
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Teleportation / int_f8f51b13
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Teleportation
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The "Modemizer", from the Chip 'n Dale: Rescue Rangers episode "A Fly in the Ointment". Both plots are similar to The Adventures of Superman episode mentioned earlier.
 Teleportation / int_f90f1b9f
featureApplicability
1.0
 Teleportation / int_f90f1b9f
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1.0
 Chip 'n Dale: Rescue Rangers
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Teleportation / int_f90f1b9f
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Teleportation
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All Your Base are Belong to Her has Dawn accidentally landing in the Gateroom, only to discover that the Ancient's technology interfaces and amplifies her power as the Key, granting her teleportation abilities. The power comes with sharply-defined limitations, though that does not prevent Dawn from emptying bank vaults and pillaging high-end clothing stores (The SGC and NID are not amused).
 Teleportation / int_fa69aa3b
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1.0
 Teleportation / int_fa69aa3b
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1.0
 All Your Base Are Belong To Her / Fan Fic
hasFeature
Teleportation / int_fa69aa3b
 Teleportation / int_fb9c177d
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Teleportation
 Teleportation / int_fb9c177d
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A number of Transformers have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision. He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is hilarious.
One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like Star Trek's transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
And of course, the Space Bridge is a teleporter that works across intergalactic distances and can be built large enough to transport a whole planet. Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
Maybe not — in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how much time had passed, and how badly de-energized Cybertron was after 4 million years.
 Teleportation / int_fb9c177d
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Teleportation / int_fb9c177d
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Teleportation
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comment
Bloodline Champions has a decent amount of this, the differences varying so much it's better just to list who can teleport: the Inhibitor, the Igniter, the Herald of Insight, the Blood Priest, the Seeker, and the Stalker — the last can go to Teleport Spam with their ultimate on.
 Teleportation / int_fc411d2f
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1.0
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1.0
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Teleportation / int_fc411d2f
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Teleportation
 Teleportation / int_fcf0b6c3
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In the Adventures of the Galaxy Rangers episode "Tower of Combat", evil militaristic alien The General uses a stolen alien teleporter to kidnap several of the heroes.
 Teleportation / int_fcf0b6c3
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1.0
 Teleportation / int_fcf0b6c3
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Teleportation / int_fcf0b6c3
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Teleportation
 Teleportation / int_fde6c0bc
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Kazura from Night Raid 1931 can teleport as long as he can focus his vision on the target location. Kuse also has teleportation powers, although it is only limited in certain locations.
 Teleportation / int_fde6c0bc
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1.0
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Teleportation
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In Bloodstrike, Roam is able to teleport the titular mercenary team around, but needs time to charge up her powers.
 Teleportation / int_feb52a90
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1.0
 Teleportation / int_feb52a90
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Teleportation / int_feb52a90
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Teleportation
 Teleportation / int_ff0bf83f
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Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of Justice League Unlimited has a teleportation system, as well as a whole fleet of "Javelins". In a Shout-Out to the Silver Age, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
 Teleportation / int_ff0bf83f
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Teleportation / int_ff0bf83f
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Teleportation
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An episode in the third season of Star Trek: The Next Generation, "The High Ground", featured the dimensional-warp version of teleportation as a key plot element, which offered both unique strengths (it could bypass shields and was not traceable by normal scans) and weaknesses (it caused genetic damage to the user which was ultimately fatal).
 Teleportation / int_ff9ab17f
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Teleportation / int_ff9ab17f
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Teleportation
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Metroid Prime 3: Corruption: A portal can be found in the fiery side of planet Bryyo, which sends you to the other side of the planet, which is very cold. The object scan even confirms that it is a teleporter. Another teleporter can be found in Pirate Homeworld, which takes Samus into a Leviathan (orbiting Phazon meteor) so she can open a wormhole to the final planet.
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 Teleportation / int_ff9ca30
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The following is a list of statements referring to the current page from other pages.

 Teleportation
processingCategory2
Brain Chain
 Teleportation
processingCategory2
Futuristic Tech Index
 Teleportation
processingCategory2
Teleportation Tropes
 Teleportation
processingCategory2
Tropes in Space
 BoBoiBoy: The Movie (Animation) / int_961c30e5
type
Teleportation
 Happy Heroes (Animation) / int_961c30e5
type
Teleportation
 Code Geass: Akito the Exiled / int_961c30e5
type
Teleportation
 Digimon Adventure: Last Evolution Kizuna / int_961c30e5
type
Teleportation
 Fresh Pretty Cure! / int_961c30e5
type
Teleportation
 Robotech / int_961c30e5
type
Teleportation
 Tenchi Muyo! / int_961c30e5
type
Teleportation
 Twinkle Nora Rock Me! / int_961c30e5
type
Teleportation
 Batgirl (2009) (Comic Book) / int_961c30e5
type
Teleportation
 Bloodstrike (Comic Book) / int_961c30e5
type
Teleportation
 Galactus (Comic Book) / int_961c30e5
type
Teleportation
 Legion of Super-Heroes (Comic Book) / int_961c30e5
type
Teleportation
 Madame Xanadu (Comic Book) / int_961c30e5
type
Teleportation
 Nightshade (Comic Book) / int_961c30e5
type
Teleportation
 Ragman (Comic Book) / int_961c30e5
type
Teleportation
 Secret Warriors (Comic Book) / int_961c30e5
type
Teleportation
 Spider-Man/Black Cat: The Evil That Men Do (Comic Book) / int_961c30e5
type
Teleportation
 Star Trek: The Next Generation/Doctor Who: Assimilation² (Comic Book) / int_961c30e5
type
Teleportation
 Strontium Dog (Comic Book) / int_961c30e5
type
Teleportation
 Suicide Squad (2019) (Comic Book) / int_961c30e5
type
Teleportation
 Superboy (1994) (Comic Book) / int_961c30e5
type
Teleportation
 Superman: Up in the Sky (Comic Book) / int_961c30e5
type
Teleportation
 The Draft (Comic Book) / int_961c30e5
type
Teleportation
 The Mighty Thor (Comic Book) / int_961c30e5
type
Teleportation
 The Phantom Stranger (Comic Book) / int_961c30e5
type
Teleportation
 The Scrameustache (Comic Book) / int_961c30e5
type
Teleportation
 The Supergirl from Krypton (2004) (Comic Book) / int_961c30e5
type
Teleportation
 The Umbrella Academy (Comic Book) / int_961c30e5
type
Teleportation
 Tomboy (2015) (Comic Book) / int_961c30e5
type
Teleportation
 Uncanny Spider-Man (Comic Book) / int_961c30e5
type
Teleportation
 X-Factor (2006) (Comic Book) / int_961c30e5
type
Teleportation
 Dan Dare (Comic Strip) / int_961c30e5
type
Teleportation
 Demon Spawn (Comic Book) / int_961c30e5
type
Teleportation
 Supergirl 1982 (Comic Book) / int_961c30e5
type
Teleportation
 Supergirl (Rebirth) (Comic Book) / int_961c30e5
type
Teleportation
 Dungeon Keeper Ami (Fanfic) / int_961c30e5
type
Teleportation
 I Will Not Bow / Fan Fic / int_961c30e5
type
Teleportation
 Lillie's Z-Powered Adventure! / Fan Fic / int_961c30e5
type
Teleportation
 The Palaververse / Fan Fic / int_961c30e5
type
Teleportation
 With Strings Attached / Fan Fic / int_961c30e5
type
Teleportation
 Ad Astra Per Aspera (LadyDaybreaker) (Fanfic) / int_961c30e5
type
Teleportation
 All Worlds Alliance (Fanfic) / int_961c30e5
type
Teleportation
 Brockton's Celestial Forge (Fanfic) / int_961c30e5
type
Teleportation
 Celestial Worm (Fanfic) / int_961c30e5
type
Teleportation
 Death Battle Arena (Fanfic) / int_961c30e5
type
Teleportation
 Fairies of the Shattered Moon (Fanfic) / int_961c30e5
type
Teleportation
 Fate of the Clans (Fanfic) / int_961c30e5
type
Teleportation
 Get Out Alive (Fanfic) / int_961c30e5
type
Teleportation
 Heroes DxD: This is our story (Fanfic) / int_961c30e5
type
Teleportation
 Heroes of the Digital World (Fanfic) / int_961c30e5
type
Teleportation
 Hunters of Justice (Fanfic) / int_961c30e5
type
Teleportation
 In Triumph Doth Wave (Fanfic) / int_961c30e5
type
Teleportation
 Kaleidoscopic Grangers (Fanfic) / int_961c30e5
type
Teleportation
 Kill Them All (Fanfic) / int_961c30e5
type
Teleportation
 Kiss It Better (Fanfic) / int_961c30e5
type
Teleportation
 Know Thyself: the Prelude (Fanfic) / int_961c30e5
type
Teleportation
 Kyon: Big Damn Hero (Fanfic) / int_961c30e5
type
Teleportation
 Like a Hero out of myths (Fanfic) / int_961c30e5
type
Teleportation
 Loud Visions (Fanfic) / int_961c30e5
type
Teleportation
 Monster in the Mountain (Fanfic) / int_961c30e5
type
Teleportation
 Nemesis (BeaconHill) (Fanfic) / int_961c30e5
type
Teleportation
 Pound and Pumpkin Cake's Adventures (and Misadventures) in Potty Training (Fanfic) / int_961c30e5
type
Teleportation
 The Emerald Phoenix (Fanfic) / int_961c30e5
type
Teleportation
 The Eternal Crown (Fanfic) / int_961c30e5
type
Teleportation
 The Saga of the Last Two Saiyans (Fanfic) / int_961c30e5
type
Teleportation
 There's No Rule That Says A Wolf Can't Be A Jedi (Fanfic) / int_961c30e5
type
Teleportation
 Trump Card (Fanfic) / int_961c30e5
type
Teleportation
 Wayward (RWBY) (Fanfic) / int_961c30e5
type
Teleportation
 What If Freeza Turned Good? (Fanfic) / int_961c30e5
type
Teleportation
 What If Frieza Turned Good? (Fanfic) / int_961c30e5
type
Teleportation
 What If Gine Went With Goku to Earth? (Fanfic) / int_961c30e5
type
Teleportation
 White Eyes (Fanfic) / int_961c30e5
type
Teleportation
 With Strength of Steel Wings (Fanfic) / int_961c30e5
type
Teleportation
 Barbarella / int_961c30e5
type
Teleportation
 Buck Rogers / int_961c30e5
type
Teleportation
 Hawk the Slayer / int_961c30e5
type
Teleportation
 Justice League (2017) / int_961c30e5
type
Teleportation
 Mr. B Natural / int_961c30e5
type
Teleportation
 Per Aspera Ad Astra / int_961c30e5
type
Teleportation
 Secret Society of Second-Born Royals / int_961c30e5
type
Teleportation
 SHAZAM! (2019) / int_961c30e5
type
Teleportation
 The Rocky Horror Picture Show / int_961c30e5
type
Teleportation
 The Rocky Horror Picture Show: Let's Do the Time Warp Again / int_961c30e5
type
Teleportation
 Ultraman Mebius and the Ultra Brothers / int_961c30e5
type
Teleportation
 We Can Be Heroes (2020) / int_961c30e5
type
Teleportation
 G.I. Joe (Franchise) / int_961c30e5
type
Teleportation
 Teenage Mutant Ninja Turtles (Franchise) / int_961c30e5
type
Teleportation
 Death March to the Parallel World Rhapsody / int_961c30e5
type
Teleportation
 The Death Mage Who Doesn't Want a Fourth Time / int_961c30e5
type
Teleportation
 The Villainess Reverses The Hourglass / int_961c30e5
type
Teleportation
 A Certain Magical Index / int_961c30e5
type
Teleportation
 Ars Goetia / int_961c30e5
type
Teleportation
 Bone Chillers / int_961c30e5
type
Teleportation
 By the Grace of the Gods / int_961c30e5
type
Teleportation
 Darkover / int_961c30e5
type
Teleportation
 Death March to the Parallel World Rhapsody / int_961c30e5
type
Teleportation
 Dragon Calling / int_961c30e5
type
Teleportation
 Dragonriders of Pern / int_961c30e5
type
Teleportation
 Fantastic Beasts and Where to Find Them / int_961c30e5
type
Teleportation
 Galactic Milieu / int_961c30e5
type
Teleportation
 Holiday Heroes / int_961c30e5
type
Teleportation
 How Not to Summon a Demon Lord / int_961c30e5
type
Teleportation
 I Knocked Up Satan's Daughter / int_961c30e5
type
Teleportation
 It's a Good Life / int_961c30e5
type
Teleportation
 Kane Series / int_961c30e5
type
Teleportation
 Known Space / int_961c30e5
type
Teleportation
 La Fuerza Series / int_961c30e5
type
Teleportation
 Lone Wolf / int_961c30e5
type
Teleportation
 Manifold: Origin / int_961c30e5
type
Teleportation
 Manifold: Space / int_961c30e5
type
Teleportation
 Mary Poppins / int_961c30e5
type
Teleportation
 Myth-O-Mania / int_961c30e5
type
Teleportation
 October Daye / int_961c30e5
type
Teleportation
 Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship! / int_961c30e5
type
Teleportation
 Red Queen / int_961c30e5
type
Teleportation
 Right Hand of God / int_961c30e5
type
Teleportation
 Rodent Mutation / int_961c30e5
type
Teleportation
 Six Chances / int_961c30e5
type
Teleportation
 Starship Traveller / int_961c30e5
type
Teleportation
 Super Powereds / int_961c30e5
type
Teleportation
 Super Sales on Super Heroes / int_961c30e5
type
Teleportation
 Super Supportive / int_961c30e5
type
Teleportation
 The Book of Joan / int_961c30e5
type
Teleportation
 The Champions (2011) / int_961c30e5
type
Teleportation
 The Circle (2011) / int_961c30e5
type
Teleportation
 The Circumstances Leading to Waltraute's Marriage / int_961c30e5
type
Teleportation
 The Death Mage Who Doesn't Want a Fourth Time / int_961c30e5
type
Teleportation
 The Dying Night / int_961c30e5
type
Teleportation
 The Mage Will Master Magic Efficiently in His Second Life / int_961c30e5
type
Teleportation
 The Norby Chronicles / int_961c30e5
type
Teleportation
 The Statement Of Andrew Doran / int_961c30e5
type
Teleportation
 The Traveler's Gate / int_961c30e5
type
Teleportation
 The Unicorn Chronicles / int_961c30e5
type
Teleportation
 The Villainess Reverses The Hourglass / int_961c30e5
type
Teleportation
 The Villainess Turns The Hourglass / int_961c30e5
type
Teleportation
 This Used To Be About Dungeons / int_961c30e5
type
Teleportation
 Undefeated Bahamut Chronicle / int_961c30e5
type
Teleportation
 PhantomLady
seeAlso
Teleportation
 TheInhumans
seeAlso
Teleportation
 TheSentry
seeAlso
Teleportation
 A Certain Scientific Railgun (Manga) / int_961c30e5
type
Teleportation
 Gantz (Manga) / int_961c30e5
type
Teleportation
 Heroman (Manga) / int_961c30e5
type
Teleportation
 Kagurabachi (Manga) / int_961c30e5
type
Teleportation
 Samon the Summoner (Manga) / int_961c30e5
type
Teleportation
 World Trigger (Manga) / int_961c30e5
type
Teleportation
 aespa (Music) / int_961c30e5
type
Teleportation
 Nogizaka46 (Music) / int_961c30e5
type
Teleportation
 SuperM (Music) / int_961c30e5
type
Teleportation
 Academy of Merlin (Roleplay) / int_961c30e5
type
Teleportation
 Airlocked Round One (Roleplay) / int_961c30e5
type
Teleportation
 Empire (Roleplay) / int_961c30e5
type
Teleportation
 Lords Among the Ashes (Roleplay) / int_961c30e5
type
Teleportation
 Xander Quest: Reborn on the Hellmouth (Roleplay) / int_961c30e5
type
Teleportation
 Avataro Sentai Donbrothers / int_961c30e5
type
Teleportation
 Debris / int_961c30e5
type
Teleportation
 Flander's Company / int_961c30e5
type
Teleportation
 Galileo / int_961c30e5
type
Teleportation
 Henry Danger / int_961c30e5
type
Teleportation
 Mission: 2110 / int_961c30e5
type
Teleportation
 Mister Rogers' Neighborhood / int_961c30e5
type
Teleportation
 The Magicians (2016) / int_961c30e5
type
Teleportation
 The Outer Limits (1963) / int_961c30e5
type
Teleportation
 The Outpost / int_961c30e5
type
Teleportation
 Arkham Horror: The Card Game (Tabletop Game) / int_961c30e5
type
Teleportation
 Blood Bowl (Tabletop Game) / int_961c30e5
type
Teleportation
 Dropzone Commander (Tabletop Game) / int_961c30e5
type
Teleportation
 Final Girl (Tabletop Game) / int_961c30e5
type
Teleportation
 The Captain Is Dead (Tabletop Game) / int_961c30e5
type
Teleportation
 The Unofficial Hollow Knight RPG (Tabletop Game) / int_961c30e5
type
Teleportation
 Cinderella (Rodgers and Hammerstein) (Theatre) / int_961c30e5
type
Teleportation
 The Eighth Voyage of Sindbad (Theatre) / int_961c30e5
type
Teleportation
 ANNO: Mutationem (Video Game) / int_961c30e5
type
Teleportation
 Adventures of TRON (Video Game) / int_961c30e5
type
Teleportation
 BPM: Bullets Per Minute (Video Game) / int_961c30e5
type
Teleportation
 Body Harvest (Video Game) / int_961c30e5
type
Teleportation
 Broforce (Video Game) / int_961c30e5
type
Teleportation
 CMC+ (Video Game) / int_961c30e5
type
Teleportation
 Chest (Video Game) / int_961c30e5
type
Teleportation
 Chippy (Video Game) / int_961c30e5
type
Teleportation
 Cyborg (2007) (Video Game) / int_961c30e5
type
Teleportation
 Danmaku Amanojaku ~ Impossible Spell Card (Video Game) / int_961c30e5
type
Teleportation
 Deathloop (Video Game) / int_961c30e5
type
Teleportation
 Devil May Cry 3: Dante's Awakening (Video Game) / int_961c30e5
type
Teleportation
 Dishonored (Video Game) / int_961c30e5
type
Teleportation
 Disney's Extreme Skate Adventure (Video Game) / int_961c30e5
type
Teleportation
 Divinity: Original Sin II (Video Game) / int_961c30e5
type
Teleportation
 dnd (Video Game) / int_961c30e5
type
Teleportation
 Donkey Kong 64 (Video Game) / int_961c30e5
type
Teleportation
 Doom (Video Game) / int_961c30e5
type
Teleportation
 Doom³ (Video Game) / int_961c30e5
type
Teleportation
 Doom Eternal (Video Game) / int_961c30e5
type
Teleportation
 Duck Life (Video Game) / int_961c30e5
type
Teleportation
 Emperor: Battle for Dune (Video Game) / int_961c30e5
type
Teleportation
 Epic Mickey (Video Game) / int_961c30e5
type
Teleportation
 Etrian Odyssey (Video Game) / int_961c30e5
type
Teleportation
 Everybody Edits (Video Game) / int_961c30e5
type
Teleportation
 Fortnite (Video Game) / int_961c30e5
type
Teleportation
 Fractured (Video Game) / int_961c30e5
type
Teleportation
 Fusion Generation II (Video Game) / int_961c30e5
type
Teleportation
 Go! Go! Hypergrind (Video Game) / int_961c30e5
type
Teleportation
 Home Sheep Home (Video Game) / int_961c30e5
type
Teleportation
 Iron Lung (Video Game) / int_961c30e5
type
Teleportation
 Jetpack Joyride (Video Game) / int_961c30e5
type
Teleportation
 Just Shapes & Beats (Video Game) / int_961c30e5
type
Teleportation
 Kingdom (Video Game) / int_961c30e5
type
Teleportation
 Kirby and the Forgotten Land (Video Game) / int_961c30e5
type
Teleportation
 LEGO City Undercover (Video Game) / int_961c30e5
type
Teleportation
 LEGO Dimensions (Video Game) / int_961c30e5
type
Teleportation
 Luigi's Mansion (Video Game) / int_961c30e5
type
Teleportation
 Machine Hunter (Video Game) / int_961c30e5
type
Teleportation
 Magic and Mayhem (Video Game) / int_961c30e5
type
Teleportation
 Mario Party (Video Game) / int_961c30e5
type
Teleportation
 Mario Party 6 (Video Game) / int_961c30e5
type
Teleportation
 Metroid Prime 3: Corruption (Video Game) / int_961c30e5
type
Teleportation
 Minecraft Dungeons (Video Game) / int_961c30e5
type
Teleportation
 Moshi Monsters (Video Game) / int_961c30e5
type
Teleportation
 Onimusha: Dawn of Dreams (Video Game) / int_961c30e5
type
Teleportation
 Origin Realms (Video Game) / int_961c30e5
type
Teleportation
 Overtake: The Elite Challenge (Video Game) / int_961c30e5
type
Teleportation
 Pathfinder: Wrath of the Righteous (Video Game) / int_961c30e5
type
Teleportation
 Phoning Home (Video Game) / int_961c30e5
type
Teleportation
 PlateUp! (Video Game) / int_961c30e5
type
Teleportation
 Red Resurrection (Video Game) / int_961c30e5
type
Teleportation
 Relicta (Video Game) / int_961c30e5
type
Teleportation
 Repton (Video Game) / int_961c30e5
type
Teleportation
 SYNTHETIK (Video Game) / int_961c30e5
type
Teleportation
 Saw Games (Video Game) / int_961c30e5
type
Teleportation
 Scribblenauts (Video Game) / int_961c30e5
type
Teleportation
 Shrek SuperSlam (Video Game) / int_961c30e5
type
Teleportation
 Soundodger (Video Game) / int_961c30e5
type
Teleportation
 Star Fox Zero (Video Game) / int_961c30e5
type
Teleportation
 Star Ocean: Blue Sphere (Video Game) / int_961c30e5
type
Teleportation
 Submarine Titans (Video Game) / int_961c30e5
type
Teleportation
 Super Bomb Survival (Video Game) / int_961c30e5
type
Teleportation
 SuperMurphy
seeAlso
Teleportation
 The Persistence (Video Game) / int_961c30e5
type
Teleportation
 The Sacred Armour Of Antiriad (Video Game) / int_961c30e5
type
Teleportation
 The What-Iffers in: Final Fancy (Video Game) / int_961c30e5
type
Teleportation
 Transylvania (Video Game) / int_961c30e5
type
Teleportation
 Treasures of the Deep (Video Game) / int_961c30e5
type
Teleportation
 Tunic (Video Game) / int_961c30e5
type
Teleportation
 Unreal Tournament (Video Game) / int_961c30e5
type
Teleportation
 Way Walkers University (Video Game) / int_961c30e5
type
Teleportation
 Witchery (Video Game) / int_961c30e5
type
Teleportation
 candy (Berd) (Web Animation) / int_961c30e5
type
Teleportation
 Jaydreamer's OC Snippets (Web Animation) / int_961c30e5
type
Teleportation
 Nazo Unleashed (Web Animation) / int_961c30e5
type
Teleportation
 Starter Squad (Web Animation) / int_961c30e5
type
Teleportation
 New Life SMP (Web Video) / int_961c30e5
type
Teleportation
 Sanders Sides (Web Video) / int_961c30e5
type
Teleportation
 The Villains Lair (Web Video) / int_961c30e5
type
Teleportation
 UA:LA (Web Video) / int_961c30e5
type
Teleportation
 WitchCraft SMP (Web Video) / int_961c30e5
type
Teleportation
 But I'm a Cat Person (Webcomic) / int_961c30e5
type
Teleportation
 Cobweb and Stripes (Webcomic) / int_961c30e5
type
Teleportation
 Dreamkeepers (Webcomic) / int_961c30e5
type
Teleportation
 Kila Ilo (Webcomic) / int_961c30e5
type
Teleportation
 Omens (Webcomic) / int_961c30e5
type
Teleportation
 Starslip (Webcomic) / int_961c30e5
type
Teleportation
 Station Square (Webcomic) / int_961c30e5
type
Teleportation
 Tales of Elysium (Webcomic) / int_961c30e5
type
Teleportation
 The Great Wizard Transcendent (Webcomic) / int_961c30e5
type
Teleportation
 The Seer (Madame Macabre) (Webcomic) / int_961c30e5
type
Teleportation
 Val and Isaac (Webcomic) / int_961c30e5
type
Teleportation
 Adventures of the Galaxy Rangers / int_961c30e5
type
Teleportation
 Buzz Lightyear of Star Command / int_961c30e5
type
Teleportation
 Centurions / int_961c30e5
type
Teleportation
 Dead End: Paranormal Park / int_961c30e5
type
Teleportation
 Dragon Tales / int_961c30e5
type
Teleportation
 Guardians of the Cosmos / int_961c30e5
type
Teleportation
 Looney Tunes: Rabbits Run / int_961c30e5
type
Teleportation
 Martin Morning / int_961c30e5
type
Teleportation
 Princess Gwenevere and the Jewel Riders / int_961c30e5
type
Teleportation
 W.I.T.C.H. (2004) / int_961c30e5
type
Teleportation
 Young Justice - Original Series / int_961c30e5
type
Teleportation
 Dungeon of Doom (Wrestling) / int_961c30e5
type
Teleportation
 The Undertaker (Wrestling) / int_961c30e5
type
Teleportation
 Ambush Bug (Comic Book) / int_961c30e5
type
Teleportation
 Red Daughter of Krypton (Comic Book) / int_961c30e5
type
Teleportation
 The New Universe (Comic Book) / int_961c30e5
type
Teleportation
 The Spectre (Comic Book) / int_961c30e5
type
Teleportation
 Undefeated Bahamut Chronicle / int_961c30e5
type
Teleportation
 Universe at War (Video Game) / int_961c30e5
type
Teleportation
 Charby the Vampirate (Webcomic) / int_961c30e5
type
Teleportation