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That One Achievement

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Related to Last Lousy Point, this is that one achievement (or trophy) that keeps you from true 100% Completion. It's particularly jarring to players when most of them were easy, or at least fairly easy, to obtain. Some players loathe these with a passion. Others delight in actually getting these. Of course, there are those who are apathetic about it, but they are unlikely to be hunting for these in the first place.
It can easily involve The Computer Is a Cheating Bastard, Luck-Based Mission, Fake Longevity, or Fake Difficulty, though in many cases, the difficulty is indeed legit. It often needs to be unlocked in That One Level, during That One Sidequest (of which it is a Sub-Trope), or while fighting That One Boss. Often it's something absolutely no one would think to do. Maybe it's impossible or nearly so without buying something with real money first. It might require you to clear the Brutal Bonus Level or defeat the nastiest Superboss. You may have to beat the game on Harder Than Hard or under conditions that would otherwise be a Self-Imposed Challenge. Worst case scenario, it's rendered unattainable due to a glitch, or requires an online connection to a server that no longer exists, never did exist, or no longer ever has enough people on it at once to satisfy the achievement. And then, of course, there's the "Get All Other Achievements" achievement, which naturally falls into this if one or more other achievements are hard to get.
Sites like True Achievements, as well as the global achievement stats pages on Steam, can show you which achievements are likely candidates for this trope. If an achievement has a significantly lower percentage of players who have it than any other achievements for a particular game, you're likely looking at this trope.
Often discouraging to achievement hunters, especially if it's on a system that gives an achievement for getting all achievements. Contrast with the Effortless Achievement and Achievement Mockery. Like with other tropes in That One Index, this does not apply if every achievement is extremely difficult to get unless there is one that is so tough, it stands out by even that game's standards.
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 That One Achievement / int_102676ff
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Primordia (2012):
The "Know-it-all" achievement. Gameplay-wise, touching Memorious's information kiosk at all is completely optional, as it is possible to assemble the Council Code without Memorious's part; it also doesn't help that the word chain leading to it is considered the hardest puzzle in the entire game. The achievement requires looking at every single entry in the kiosk - both with and without Memorious's monocle. To make matters worse, the achievement was bugged in the initial release, where a couple of entries refused to trigger when their keywords were typed in, thus rendering the goal unreachable until a patch fixed the issue.
Slightly less difficult than "Know-it-all", but still frustrating, is "We're all in this together", which requires getting all possible robots to appear in the "good" ending. Whether or not each of them follows Horatio depends on the solutions to specific puzzles, meaning that the player has to meet the criteria for getting every character on a single playthrough. This involves a lot of work.
 That One Achievement / int_102676ff
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WipEout HD (and by extension, Fury) has an achievement called "Beat Zico". This requires you to beat a lap time of 30.92 in Anulpha Pass on Venom using the Piranha. Even though the Piranha has the best top speed in the game, this is much more difficult than it sounds, partially because Venom is the slowest speed class (not to mention the Piranha itself handling like a drunken rhino riding on a shopping cart).
Bling Brigade, mainly for the sheer Guide Dang It! factor. You have to unlock the chrome skin, which is done through clearing HD Campaign, and then using it in a race with 7 other people using that skin. Now, this might not seem so bad, but it's a hidden trophy, meaning you have no way of knowing how to get it until you do unlock it.
Zone Zeus also deserves a mention. It's a tremendous endurance race where you must reach zone 75 on any track. The problem is, you're far more likely to have a seizure from concentrating so much on the track with all its psychedelic lights than you are of actually reaching Zone 75, especially since after every Zone the ship's speed increases, eventually making it some sort of uncontrollable missile. You need unreal levels of focus and timing for this one.
 That One Achievement / int_1081aa34
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 Wipeout (Video Game)
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All the Arkham games have challenge medals like this, but Batman: Arkham Asylum featured the odd Predator Mode challenge involving explosive gel, which was pretty much broken the minute you picked up the proximity gel upgrade. This upgrade causes the gel to blow up when someone comes near it, good in a pinch but ruinous for a complicated challenge. Batman: Arkham Origins brought the damn stuff back and suffers from the same challenge-ruining problems. Also, the "Upgrade Available!" prompt is a flashing, obstructive prompt that will never go away until you take it, so if you've reached max level, you're going to have to put up with it pretty much forever just to complete some challenges.
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 Batman: Arkham Asylum (Video Game)
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Following the tradition of Sonic games giving achievements for not taking a hit during a boss battle, we have the 2011 re-release of Sonic the Hedgehog CD, in which you can get the "Heavy Metal" achievement for beating Metal Sonic without being hit once. Good luck.
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Outlast II has the 'Saint' Achievement, for beating the game on Insane difficulty, in which all major enemies kill you in one hit, and there are no checkpoints. No problem, Outlast and its DLC, Whistleblower, have similar achievements. Except those games were roughly an hour long each, whereas Outlast 2 will take you, at minimum, three hours. That's three straight hours in which you need to play the game perfectly and a single hit from any major enemy (or minor enemy, as the delay between attacks is punishingly tiny) will permanently end your run. Not to mention that while the game isn't riddled with bugs, it's not uncommon for enemies to simply get stuck standing in corridors that you need to go through, essentially dooming your run with bad luck. And if that's not enough, there's another achievement, 'Messiah' for doing this without ever reloading the battery in your camcorder, meaning you'll be doing most of this in the dark. Have fun!
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God of War: Chains of Olympus has "Heavy Hitter". Execute a 1000-hit combo. Most enemies die in 10-20 hits. Good luck. God of War: Ghost of Sparta has an identical achievement called "Greatest Hits". And God of War III has "Hit Man", which is the same achievement again.
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MapleStory has the Quest Specialist Medal, which gives a higher stat bonus than any other medals with the exception of ones that come from events, but it requires you to complete 800 quests. Each step in multi-step quests counts towards the goal, so it's not as bad as it could be, but many of them are long and would mean slowing down your Level Grinding.
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Star Ocean: The Second Story had another one and that was the voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. The great thing about this, was that some of the later bosses talked, and their voices are part of the collection as well, which means you will have to fight them multiple times, and let them call out every attack they have. This means you will have some long battles to go through and hope you could survive at the same time. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, and still not finding all the voices if you weren't lucky enough.
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 Star Ocean: The Second Story (Video Game)
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This crops up in Star Trek Online. Several of the "Kill" accolades involve defeating up to 1,000 members of each enemy faction; the problem is that while some are very easy due to the existence of Fleet actions, where the ground is covered in hundreds of enemies at a time, several of the factions only appear in 2 or 3 missions. The best mission to hunt Nausicaans only has 25 enemies, and it's the only mission you can choose, meaning it has to be replayed about 40 times! This isn't even getting into cases where the enemies appear to be a member of the faction, but won't actually count towards the Accolade (looking at you, Kuvah'magh mission). Combine this with the fact that most players have a... distaste for ground combat, and you hear a lot of complaints. On the "Space" side of the accolades, there's the "Breen Capital Punishment" one, which requires you to, naturally, defeat 3 Breen Capital ships. The problem here is that the ships spawn very, very rarely, and typically wander through the maps far outside the mission area in each Daily's location. Keep in mind these are SPACE missions, which means that it's hard to tell exactly where you are in the map (Space is mostly empty, after all.) and so you could easily waste a lot of time wandering around looking for something that's not there. Since, unlike the other missions, this one can only be done once a day, this is the worst combination of Luck-Based Mission and forced waiting in the game. The only upside is that missions are instanced, so there's no chance of anyone interfering in the kills.
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Shinrai: Broken Beyond Despair
Unlimited Guess Works, which requires getting a 0% Detective Rating at the end of the game; your score is tallied based on how many questions you got right on your first try. In theory, it's simple enough to get every question wrong at least once, although a few questions(regarding the culprit's identity) will give you a bad ending if you get them wrong. The tricky part comes up when you're asked who masterminded the murder plot; Momoko is the right answer, so you obviously need to pick someone else, but if you pick anyone besides Runa or Hiro (the only two possible suspects), you will immediately get a bad ending.
"Unmasked," which involves viewing Kamen's Diary Entry B. This achievement requires choosing the nicest possible options when talking with Kamen, who has been rude to Raiko for much of the evening. Two of those options are in an optional conversation with her in the first chapter, while the third is in the good ending. As such, not many people would guess that seemingly inconsequential dialogue choices would unlock additional content unless they checked a guide.
"Just In Time" is found late in Chapter 4. A fire breaks out in the breaker room, where Kotoba's trapped, and the group races to save him. In most cases, Kotoba will be already dead when the others find him, but if the player makes the right choices, Kotoba will survive, but be in critical condition. This achievement requires the player to make the right choices on three prompts with four options each, so it's difficult to achieve without a guide or Save Scumming.
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 Shinrai: Broken Beyond Despair (Visual Novel)
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Rayman Legends has "Sooo Rich!" and "Truly Awesome!" ("Millionaire" and "Aweso me!" [sic] in the PS Vita version.) They require obtaining 1 million Lums (to unlock the final character) and reaching level 11 Awesomeness, respectively. These both require ridiculous amounts of grinding to obtain. If you fully completed the game (beat every level, obtained every cup, rescued all the Teensies, and scratched all the Lucky Tickets), you'll be at about 500,000 Lums and level 10 Awesomeness. The final level of Awesomeness requires 2,000 points in the Play Every Day Challenge Mode to reach from level 10. The second-best prize in challenges, a gold cup, is worth only 10 points, and getting a diamond cup (50 points) on a challenge is nearly impossible without cheating. If you get gold cups on every single challenge, you'll earn 20 points a day, and 20 extra per week, which adds up to about 160 points a week. At this rate, it'll take you over three months to earn it, after beating the game 100%, assuming that you get gold cups every single day and week.
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Danganronpa V3: Killing Harmony:
The achievements for getting the highest rankings on each of the arcade games in the casino on Mean difficulty. Mean difficulty not only makes the games harder, but also increases the amount of points needed for each ranking, meaning that you have to play perfectly in order to get them.
Finding all the Hidden Monokumas is even harder this time, since some are hidden inside minigames in trials.
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 Danganronpa V3: Killing Harmony (Visual Novel)
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That One Achievement / int_17293dfa
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That One Achievement
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Lollipop Chainsaw has some very easy trophies/achievements for the most part, but there are two that are hard to get: "Love Nick" and "No Fear of Heights". "Love Nick" isn't hard, it just takes a very long time to get. As for "No Fear of Heights", you have to get through the gondola mini-game in Chapter 4 without shooting. This is very frustrating, because the mini-game constantly drops objects on you that will lead to a One-Hit Kill when they land on you.
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Devil May Cry 4: Special Edition:
While the game has a number of challenging/time consuming achievements (mostly involving beating various difficulties with S ranks on all missions) the most potentially horrible one is Untouchable. How does it work? You need to beat the final boss of the Bloody Palace, Dante, with a No-Damage Run. This wouldn't be so bad, but if you get hit once while fighting him, you have to start all over again. A good run in the Bloody Palace takes about an hour and a half. And Dante is already That One Boss. Unless you can scum him out or are profoundly skilled this will be a nightmare.
Down a Notch. Each major boss has an achievement which requires you to beat them with an SSS ranking on Son of Sparda difficulty or higher. For some bosses it's easy to do; for others it's a challenge, since it's not enough to just get the SSS rank during the fight; you need to still have the ranking as the boss dies. It essentially means you need to defeat each boss quickly, stylishly, and not get hit once your combo has started. What makes Down a Notch so much harder than the other similar achievements? It's the achievement for Dante, who as mentioned above, is That One Boss and is difficult to hit and avoid being hit by.
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After the backlash over the above achievement, the developers showed their sense of humor by including in the next game in the series, Total War: Rome II, an achievement for recruiting a unit of Elephants (supposedly only recruitable in Syria and North Africa) in the Alps. It's aptly named 'I Will Find A Way Or Make One'. However, the community never figured out how to do it. With the first patch it was changed to the much easier to obtain 'As Carthage, recruit a unit of elephants.'
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That One Achievement / int_18c0256c
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That One Achievement
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Sonic Unleashed: All of the hot dog vendor achievements count, but Hard Boiled takes the already Nintendo Hard Marathon Level Eggmanland and forces you to complete it three times with a decreasing time limit. The actual time isn't much of a problem compared to the fact that losing a life forces you to start all over, in a level that force-fed you extra lives just to make it manageable.
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That One Achievement
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Dragon Age has one in each game.
Dragon Age: Origins has the "Blight-Queller" achievement, earned by killing 1,000 darkspawn. This one has an unfortunate tendency to be bugged on consoles, which instead requires exclusively the Warden to kill them. If anyone else gets a kill, it won't be tracked by the achievement. (PC players don't get their 100% completion trophy with ease either, however, because the PC version of the game has several achievements which do not exist on the console versions.)
Dragon Age II has the "Supplier" achievement, which is an unusually egregious case of Guide Dang It! because the game gets it wrong. According to the description of the achievement, it's unlocked by finding every variety of crafting resource; however, it's really unlocked by finding every single instance of every single resource. It's made a little easier if the Black Emporium DLC has been installed, because the player can purchase resources they missed in the first two acts, but any which are missed in the third act are out of reach. Both the official strategy guide and the wiki are only partially helpful, which means that reaching the achievement basically requires careful attention to a walkthrough. It's quite often the last one standing between a player and that coveted 100% trophy.
Dragon Age: Inquisition has the "Belle of the Ball" trophy, which requires you to get the maximum approval of the Orlesian court during one of the main quests. It's easier said than done because it's a massive conglomeration of Guide Dang Its. Right from the start you're docked at least 10 points (out of 100, with a default starting value of 40) if your Inquisitor is not human or is a mage. Additional points are obtained by tossing certain collectible coins in the fountain or collecting blackmail material for Leliana. A lot of the blackmail material can be found behind magically sealed doors that can be opened by Halla statues which can be found around the palace. There are, naturally, more doors than there are Halla statues to open them. Oh, and if you venture into any area of the Winter Palace that isn't dedicated to the party (which is where most of the coins, Halla statues, and blackmail information are found), you'll slowly lose points. And if you don't get to 100 approval before a certain point in the quest, you don't get the trophy.
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That One Achievement
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The Stanley Parable: In keeping with its nature, it's invoked and parodied, also mocking the player through several of its achievements. For example:
"Go Outside" requires not playing the game for five years (though you can cheat to get this one fairly simply... it involves resetting your system's clock). The Ultra Deluxe version replaces this achievement with the "Super Go Outside" achievement, which requires not playing the game for ten years. The earliest you can legitimately get this achievement is in the year 2032.
To get "Commitment", you must play the game for the entire duration of a Tuesday, and only a Tuesday. "You Can't Jump" refers to a mechanic that was Dummied Out.
Unachievable, which periodically gets changed by the game developer once people figure out how to get it (and which also is randomized — you only get it by fulfilling the conditions of getting it about one time in 15, meaning that it is hard to tell what, exactly, you did to earn it), although, it can be cheated.
8888888 is easier, but the description is just 88888888 so good luck figuring that out. You get it by typing the number "8" on the keypad in the Boss's Office eight times.
And then there's an achievement called "Achievement" with the description of "This is an achievement". You get it simply by triggering an option in the Extras menu. Ultra Deluxe has a similar achievement called "Test Achievement please ignore". The narrator scolds the developers for leaving this achievement in the game, then creates a lever that actually gives you this achievement as part of his pitch for The Stanley Parable 2, which doesn't give you the achievement. But after completing the epilogue you can pull the same lever again, which does give you the achievement, surprising the narrator as he was not expecting this to happen.
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That One Achievement
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The Monster Hunter series has the "crown" awards. If you hunt a large monster that's significantly smaller or larger than normal, its size is registered in the Monster List as a gold crown or a silver crown if the monster was above-average. These awards require you to do this for every large monster save the ones with fixed size. They combine Last Lousy Point and Luck-Based Mission to the extreme. Keep in mind that some Elder Dragons are part of the list, as are all the Deviants. Some event quests give monsters with fixed crown-sizes or have a higher chance to spawn crown-sized monsters, but you're out of luck for the rest. Generations Ultimate has the hardest version, as there are total of 83 eligible large monsters. Monster Hunter 4 (Ultimate) and Monster Hunter Generations (Ultimate) at least accept silver crowns for the large-size award, but Monster Hunter 3 (Tri) (Ultimate) and Monster Hunter: World (Iceborne) do not.
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That One Achievement / int_1c1ceec7
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That One Achievement
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Deponia Doomsday has the 1001 Jackalopes achievement, the description being "Create every jackalope and clone it." It requires you to try every animal combination on the jackalope generator and clone them using one of the two available cloning machines. That's three creatures with five interchangeable features for a grand total of 243 different variations. Even if you streamline the process by creating three unique variations on each use of the jackalope generator, that's still 81 clone/switch cycles. Not a difficult achievement, just absolutely tedious.
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That One Achievement
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The fun continues for the Master of Rings achievement in Dark Souls III, which you'll need to reach the endgame of NG++note This notably entails having to defeat the base game Superboss Nameless King, in NG++ no less, as he guards one of the last +2 rings that are spawned in NG++. to complete. Every other achievement, including the spell achievements, can be obtained in one playthrough. (Although the spell achievements still require either covenant grinding or enemy farming, and ranking up enough in the Blades of the Darkmoon covenant can be considered That One Achievement all by itself.)
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That One Achievement
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3D Dot Game Heroes' trophy for obtaining all swords is nail-bitingly difficult even after Atlus patched the game to make one of the sidequests easier. The hardest swords to obtain are the Moon Sword, King Block's swords, and the minigame swords (and hammer).
The Moon Sword isn't too bad to obtain in the English version, as it only involves obtaining all the Key Items (which do nearly nothing and are incredibly easy to miss), but in the Japanese version it involves a brutal amount of requirements, including beating Those Three Sidequests with the best rewards and viewing all "events", which are easily permanently missable, and there's no way to keep track of them, unlike Key Items.
King Block's swords must be purchased with Small Blocks, which can only be found as rewards, in treasure chests, grinding them off the rarely-appearing Crystal Slime and Blue Dragon at a very low rate, or playing Block Defense Plus for hours note Tirnaco's Errand, the most popular BDP map to grind on, takes about 8 minutes to complete on a good run, and you only get 2 Small Blocks on a perfect clear. 88 Small Blocks are required to get them all, and only 36 can be found in the main game. Fortunately, the swords and Small Blocks carry over to the New Game Plus after the 1.01 patch. Crystal Slimes and Blue Dragons are also more common on From Mode, which helps the grinding issue.
The three minigame swords are brutal. Blockout is finicky and luck-based enough, but beating it without losing a ball is incredibly difficult. Trying to beat Blockout with a sword that can't spin is next to impossible. Dash Race, even after being made easier (see the page quote), is still challenging, requiring the player to beat winding courses at ridiculous speeds within 25 and 65 seconds for the two courses. On top of that, the EU version wasn't patched, and retains its original difficulty. And Block Defense takes a very, very long time to complete even the shortest level and requires a guide to beat perfectly.
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That One Achievement
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Rock Band:
The series points in this trope for requiring proprietary instrument controllers for a good deal of their achievements, especially in the third game with its specifically customized guitar and keyboard, but it started as far back as requiring the use of solo buttons in the earlier renditions.
And then, there is the trope-naming Bladder of Steel. In the second game, this was over 6 hours. No breaks. No saving. No pausing. It's not in the third game.
Lego Rock Band has The Final Countdown, which requires one to 100% the guitar solo on that song, on Expert. One can get all of the other achievements in Lego Rock Band, and all the achievements in the first and second games, and be nowhere close to being able to get this one. So when Rock Band 3 came back and reintroduced around four of the Lego achievements, of course this had to be one of them.
It's hard to choose in Rock Band 3, but there are three training-mode ones that require pretty high ability on pro guitar, pro keys, and drums. Each of these requires a full combo on each of many small segments. No doubt at least one of those will be a lot of trouble to any player, even after purchasing the instrument controllers necessary. Fortunately, the very hardest goals (get 5 stars on every song on Expert Pro Guitar!) are not achievements.
Rock Band Blitz has two: "Party At Your Place" (play 300 unique songs) and "Music Historian" (play a song from each decade since The '50s). The first one is annoying for someone who only buys DLC occasionally. The second one...
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That One Achievement
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Averted in Kingdom Hearts II Final Mix. The trophies involving the Gummi Missions implies that you'll have to clear all the missions at first glance, but it turns out to be an exact wording of its description, meaning you can just pick the easiest EX mission for each route and get it over and done it. Also, unlike in Kingdom Hearts Final Mix HD, all of the blueprints are obtainable by playing the regular Gummi missions. The last blueprint was still held by Hunter-X, however.
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As of the Sons of Abraham DLC, Crusader Kings 2 has "The One Who Brings Benefit" and "Kingdom of David". The former involves recreating the Persian Empire as a Zoroastrian ruler and the latter involves recreating the kingdom of Israel under a Jewish ruler. Both necessitate starting off as a weak duchy or county surrounded by hostile Muslim and Tengri rulers who outnumber you badly and can use either Holy War or invasion to take most of your provinces in one fell swoop. Oh, and if you take too long, you're directly in the path of every invading eastern horde from the Seljuks onward. Neither achievement is as insanely difficult as the Europa Universalis 4 example listed above, but getting either takes a lot of patience and luck.
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That One Achievement / int_210767ac
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That One Achievement
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Rumble Roses XX has a couple of really terrible ones for getting all of the costumes, and buying all of the items from the shop. It would appear that some can unlock everything in 30 hours. Due to the requirements for said Achievements being ridiculously specific, it can take up to 200 hours to unlock everything.
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That One Achievement / int_21574300
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Death Smiles:
There is an achievement for beating the True Final Boss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.
The sequel has the 6 billion point achievement, which isn't quite as hard but does require the player to have figured out the mechanics of the scoring system and memorized the timings of when to enter super mode. Suffice it to say that if you haven't figured out how to get over 300 million in stage one, you will be hurting for this one.
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That One Achievement / int_2207dc0c
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That One Achievement
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"Has Left the Building" requires Alvis to reach his Despair Event Horizon twice. Obtaining Alvis himself is very much luck-based, and one needs plenty of time to break him twice. Getting Alvis himself to break can also be luck-based, as deliberately lowering morale may result in other party members' despair events triggering instead.
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That One Achievement / int_24740992
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That One Achievement
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Enter the Gungeon has Lead God. Each boss drops an item called a Master Round that increases your health if you manage to defeat them without taking damage. Lead God requires you to do this with each boss that drops a Master Round, and if you decide to do it the normal way without unlocking all the shortcutsnote which unlocks Boss Rush mode, you have to beat every floor's boss in one run without taking a single hit. Slip up just once, and your nearly-perfect half-hour-long run could be all for nothing. Fortunately, the game counts multiple copies of a Master Round as different items, so you can use the Clone (which sends you back to the start of the game with all of your items if you die) to cheese it... if you can find the damn thing during one of your runs.
Lead God is difficult, but doable, especially with the addition of the Boss Rush mode in a recent patch. The achievement most worthy of 'That One' status as of this writing is Challenger, which requires completing the newly-added Challenge Mode. To explain, they took the already Nintendo Hard Bullet Hell roguelike and somehow made it much harder with the addition of room modifiers that range from being bombarded by missiles from offscreen, making certain enemies invincible until all the others are killed first, punishing missed shots by spawning in enemies, making the normally harmless debris and breakable pots shoot bullets at you when damaged, and a whole list of other hindrances. It's not so bad at first when you only have to deal with one per room, but - you guessed it - a room could be affected by up to three modifiers at once. This includes boss rooms, and some challenges are tailor-made for bosses past the fourth chamber. The Disk-One Final Boss also gets a string of new, faster attacks, all of which are guaranteed to deal a 5-second HP to 1 effect regardless of your health because of another modifier, which also has a chance of showing up in sealed rooms on any floor. You might think that the game will allow you to test your luck skills for free, but the harsh truth is that you also have to pay 6 Hegemony credits every time you want to try again. For reference, you get about 2-3 on average from beating bossesnote Luckily, after release of Advanced Dungeons and Dragons update it's possible to get up to 10 credits for killing bosses without taking damage., and 5 from beating the game.note After attempting 30 times, the game gives you a breather and reduces the price to one hegemony credit... but that's still 180 credits you have to fork over before the closest thing to a mercy mode kicks in, so it barely helps in the long run. What's worse, the game mockingly gives you Chaos Bullets after your 30th attempt, which you'd normaly get as a reward for completing challenge mode, somewhat rendering the whole mode useless, unless you are aiming for the achievement. All these things combined make it easy to see why this achievement is the 2nd least obtained by all players on Steam, sitting at a mere 1.7%.
In the latest major update Advanced Dungeons and Draguns, a new optional challenge became available. If you manage to defeat Resourceful Rat in Punch-Out fight with at least two keys, you can find a secret room inside loot room, which is locked behind two gates; using keys to open these gates, you'll find a small serpent inside. Feeding four items to this serpent will make it achieve its last form. When the fight with the Dragun engages, the serpent suddenly starts to fight with the Dragun against the player, and after the player almost defeats the Dragun in his second phase, the boss suddenly grabs the serpent and absorbs all its power, entering his third phase. Not only getting access to this advanced phase is hard enough, the phase itself is (quite obviously) very challenging – simply put, all Dragun's attacks become their advanced versions. The fight proved to be beatable only for 0.9% of the players.
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The majority of the achievements for Metal Gear Solid 2: Sons of Liberty are easy enough to get, but there are two which are absolutely brutal. The first is "Great Dane" for getting every dog tag. Getting the dog tags themselves is simple enough, just requiring you to stick up certain guards throughout the game, but this is no mere collectible achievement; the dog tags are actually spread over every difficulty, and you have to complete the game on each difficulty for the tags to be officially collected. Whilst you only have to get the dog tags on the Plant chapter despite what the description says, that still means a grand total of five playthroughs to do, and yes, you'll have to beat the bosses on every one of them. Have fun getting killed by those bosses over and over on Hard and Expert! However, "Great Dane" pales in comparison to the aptly named "Virtually Impossible" for completing every single VR mission. There are hundreds of these, split into several characters, and they start off ridiculously easy; simple sneaking missions, target practice and elimination missions. By the time you've got to the final category, MGS1 Snake, you'll need to have some serious skills, as every single mission is a bastard to beat, especially that bloody Zako Survival mission.
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Mega Man Legacy Collection has two related to challenges:
"All Appearing Blocks" has you facing every single appearing block section throughout the first six Mega Man games that the collection covers, one after the other. The hard part is that you don't have any items besides Rush Coil in the appropriate sections to help you bypass them easily. Item-2? No chance. Rush Jet? Forget it.
The "Unstoppable" achievement, which puts you in a massive Boss Rush against every Robot Master from all six games... with only your Mega Buster. Good luck trying to take down Elec Man, Ice Man, and Shadow Man among others. Fortunately, if you die, you just restart at the current Robot Master... except however, Death Is a Slap on the Wrist is completely averted; the whole thing is on a time limit, something the Mega Man franchise rarely uses. Run out of time, and you have to start all over and your effort is for naught.
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That One Achievement
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"There Can Be Only One" for Total War: Shogun 2 seems designed to frustrate achievement hunters. To get it you have to literally be the #1 ranked player in the world.
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Bloons TD 6 has a lot of incredibly grindy achievements that require you to farm victories or spam abilities in order to get. Some of the biggest of these grinds include moving a tower with the Support Chinook 1000 times, pop 500 Golden Bloons, and opening the daily chest 365 times. One particular achievement that's deceptively hard is Sapper, where you need to pop 5 million fortified bloons. Going into Freeplay at round 140, only about 20,000 fortified bloons total get spawned, and going super late game doesn't really increase those numbers by that much. Also, any effect that removes fortification doesn't count. And this achievement gives a Monkey Knowledge point, making it the hardest MK achievement to get. Even winning CHIMPS on 15 different maps is easier.
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That One Achievement / int_289484d9
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That One Achievement
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The "Old Skool" skill point in Ratchet & Clank: Going Commando has been getting this reputation, but probably for the wrong reasons. It's a pretty tricky skill point in and of itself: requiring you to kill every enemy on Dobbo using only Ratchet and Clank 1 weapons (the Bomb Glove, Decoy Glove, Walloper, Tesla Claw, Visibomb Gun, and Omniwrench), which are much weaker compared to the new Going Commando ones, and can't be upgraded. But to add insult to injury, the skill point is glitched in the HD re-release, meaning it mightn't show up even if you do everything right!
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F.E.A.R. has "Fearsome" (complete the campaign on Extreme), "No Fear" (complete all Instant Action maps on Extreme, which are insanely difficult on that level), "No Juice" (don't pick up any boosters), "Real Time" (don't use Bullet Time), and "Survivalist" (complete the campaign without dying).
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Dark Souls:
Dark Souls 1 has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons or are mutually exclusive with another required soul (and one, the Soul of Sif, can be made into three armaments, two of which have no immediately obvious distinguishing features), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, just to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. Several more weapons can only be acquired by (finicky-to-land) tailcuts on bosses or other non-respawning enemies, so if you miss any of those, it's on to the next NG cycle for you. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? You'll probably need to look them up. Oh, and some of the guides have incorrect information.
Dark Souls II: Scholar of the First Sin and its spell-related achievements. You can get every other achievement in the game in one playthrough of the base game if you use a guide, but these four achievements require you to grind ranks in the various covenants; play through all three DLC quests, which aren't required for any other achievement; play through New Game Plus to get the four alternate Lord souls to trade for spells; and then play through NG++ until you reach Chancellor Wellager, who sells the last two spells you'll need.note Technically you can get these two spells as early as your first playthrough, as they're each earned as rewards for maxing out the two primary PvP covenants, but the requirements to do so are so comically high (500 wins apiece!) that getting half-way through a NG++ run is unquestionably easier!
The fun continues for the Master of Rings achievement in Dark Souls III, which you'll need to reach the endgame of NG++note This notably entails having to defeat the base game Superboss Nameless King, in NG++ no less, as he guards one of the last +2 rings that are spawned in NG++. to complete. Every other achievement, including the spell achievements, can be obtained in one playthrough. (Although the spell achievements still require either covenant grinding or enemy farming, and ranking up enough in the Blades of the Darkmoon covenant can be considered That One Achievement all by itself.)
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Battlefield 3 has "You can be my wingman anytime," which requires a perfect flying run (meaning you can't get hit once and every missile you launch has to make a kill). While it's not too bad since the dogfights are mostly scripted in how the bogeys launch their missiles and flares, if you mess up even once, you can't just revert to the last checkpoint. No, you have to restart the mission from the very beginning and watch the five-minute intro cutscene every time. Better get comfortable.
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A meta-achievement in the original Guild Wars requires a character to max out 30 title tracks. There are about 40 potential tracks to max, but only 31 of these (two of which are mutually exclusive) are character-specific; the rest are account-wide and much more time-consuming to obtain. Most folks, therefore, will aim to complete all the character-based titles... which would be fine, were it not for Survivor. Survivor requires a character to gain 1,337,500xp without dying, which instantly resets the counter to 0. This was even worse when initially introduced as characters who died would be permanently unable to gain the title.
Honorable mention goes to the Legendary Defender of Ascalon achievement. The only reason Arenanet isn't on trial for crimes against humanity for that one is that they only put in the achievement after some players had already done so. It is the notorious achievement of reaching the level-cap in the tutorial area of the original game. Prior to the developers patching in daily quests that spawned level-appropriate enemies, the mobs in this area were too low level for players to gain experience after a certain point. To counter this players had to drag high level enemies to a respawn shrine and get killed there and respawn, only to get killed again and again. This would effectively Level Grind the mobs to a point where they could be killed for a few measly XP. And then you have to do it over and over again, with estimated gameplay time ranging towards 50 hours.
The original version of the Drunkard title was ridiculous as it required the player be drunk for 10,000 minutes, or nearly an entire week. And not just mildly tipsy, but at a a specific "tier" of inebriation which was high enough that actual play would be very difficult. Players after the title had to carefully space out their drinks to keep the buzz going at just the right level and eventually resorted to bizarre cheating methods, like going through a zone portal to reset the drunk level without taking a drink. Eventually Arenanet decided the system was too punishing and set the title to require 10,000 points, with each type of booze being worth 1 or more points immediately.
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X3: Terran Conflict:
"Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in Dead is Dead mode.
You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate — a task that requires massive amounts of Save Scumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically.
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Saints Row: The Third
The "You're My Hero" achievement. You have to 100% all the challenges in the game, some of which can become Unwinnable if not completed before the end. Even if it the player avoids this they'll still have a hard time with a few other challenges if they don't complete them by the end of the game.
The Johnnyguard in "The Trouble with Clones" DLC. You have to prevent Johnny Tag from taking any damage from the military. Oh, the first few phases might go okay, but just wait till you have to handle both the tanks and helicopters at the same time. And it doesn't help that between the Painfully Slow Projectile both you and your enemies are firing and how their attacks don't hurt Johnny... until they suddenly do... it can seem like you're going to make it only to suddenly notice the missing chunk of health. Time to return to checkpoint!
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DuckTales Remastered has "Look Ma! No Spats!", which requires going to the Amazon, then pogo-jumping from one end of the underground area to the other, ending by climbing the rope back to the surface. Except that the snakes and spiders make it nearly impossible, and you also have to master button-tapping to end Scrooge's pogo-jumping shortly to avoid touching the thorns on the ceiling, while keeping him pogo-jumping to avoid landing on the ground on his feet.
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Alien: Isolation:
"One Shot" is perhaps the game's hardest achievement, in that you have to beat an entire playthrough without dying. This is a game where Everything Is Trying to Kill You, and one slip up could mean easy death. Not helping is how lengthy the game is (a longplay can go up to eight hours) and how unpredictable the enemies are, due to the AI being set to ensure the player is always on their guard. Fortunately, there's some migitation to this: if the player dies at any point, they can reload from a mission save which will undo the 'you have died' Event Flag (although this also means you'll have to restart whatever mission you died on all over again).
"Mind Your Step" requires you to navigate the Reactor Maintenance (AKA the Alien Hive) without dying at any point. The Reactor Maintenance is considered That One Level due to the preseance of multiple Xenomorphs, as well as being the level that introduces Facehuggers, who will instantly give you a Game Over if they get anywhere near you. Again, reloading from a mission save can migitate the difficulty, but just know you will be dying a lot during this particular level.
"Mercy or Prudence" requires beating the game without killing any human enemies. Sounds easy enough, but it can be tricky since even non-trigger happy players will want to get rid of any potential enemy within their area. Some gamers actually recommend playing on harder difficulties to get this achievement, since that's when you absolutely do not want to engage in combat. note Working Joes and Facehuggers are thankfully exempt from this. You can also summon the Xenomorph to kill off the humans for you without it affecting your achievement, though this means having to deal with a tougher and unkillable enemy instead.
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In Stardew Valley, Fector's Challenge requires you to complete the Nintendo Hard Game Within a Game "Journey of the Prairie King" without dying even once. Every other achievement in the game is well within reach for any player as long as you're willing to put in a little time; Fector's Challenge is, by comparison, an enormous ask. Patch 1.5 significantly reduced the difficulty by allowing players to save their progress in "Journey" rather than needing to complete it in one sitting, allowing them to advance a few levels per day with resets if they died.
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In ANNO: Mutationem, there's "Supreme Bartender Ann"; by completing The Bartender mini-game on its highest difficulty, which requires doing perfect on each customer for a score over 700 and precise timing as the moving bar is mostly in red that lowers the score and landing on the green section which is reduced in size without any safe yellow sections makes it a challenge. It doesn't help that the mini-game itself is a test of speed, reflexes, and button-mashing skills in a game that has a relatively lenient action combat.
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Fighters Destiny has one of its five unlockable secret characters: the Joker. To unlock this character, you must beat 100 straight opponents in the game's survival mode. What makes this so nasty is that both you and your opponent are set to 1 star for victory, meaning the first player to make a single mistake loses - meaning there is zero margin of error, over 100 matches, some of which are against the game's resident SNK Boss. On top of that, the arena you fight in gets smaller as you go further into it, resulting in an arena that can barely even hold the two fighters towards the end - in a game where a ringout is worth 1 point star, which in this format is an instant loss and restart of the whole thing.
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Death Road to Canada:
The game has a myriad of achievements requiring you to beat the game with certain special characters in your party, who will only show up on the whims of the Random Number God. The mother-of-all-RNG-based achievements, however, is "Dog Squad", which requires you to finish the game with a full party of dogs— and only dogs. Several factors make this achievement extremely unlikely to accomplish. To begin with, you cannot begin the game by playing as a dog— you must start out as a human and find a dog along the way. You can make things easier by giving your starting character the 'Friend of Dog' perk, which increases the chance of them finding dogs on the road, but you still need to survive long enough to find multiple dog-recruiting events. You MAY get lucky and run into Woof, a Rare character that splits into three dogs when they 'die,' but you still have to find the fourth via a random event and hope the game allows you to recruit them and kick out the remaining human party member. Not helping things is that dogs have two-thirds the HP of standard human characters and cannot wield weapons unless they become the Sole Survivor of the party, which turns them into a Super Dog that can wield weapons and firearms, and even then they can only wield one at a time, unlike humans who can wield up to two, making it that much more difficult to survive even if you get lucky enough to round up a party of dogs. All these factors combined make it easy to see why this the least-obtained achievement in the game, sitting at a measly 0.4%.
"Has Left the Building" requires Alvis to reach his Despair Event Horizon twice. Obtaining Alvis himself is very much luck-based, and one needs plenty of time to break him twice. Getting Alvis himself to break can also be luck-based, as deliberately lowering morale may result in other party members' despair events triggering instead.
"The Loneliest Road" requires beating the game with just a single character, without recruiting anyone. It's difficult to fend off zombie hordes alone, and just as difficult to maintain a steady cache of supplies with bandits running amok.
"Mr. Popular" requires completing the game with Mason in the party. Mason constantly makes party members "disappear" through random events, mostly Despair Event Horizon events, which are more likely to occur when he shows up due to his inherent morale penalty, and he will leave on his own terms if he's alone. He is also the only character in the game that cannot stay dead and respawns if he gets killed in action. A party member will "disappear" every time this happens as well. You either have to hope you recruit him close enough to the border or you hold out long enough to find more party members to replace the ones that "vanish".
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Borderlands 2 and Borderlands: The Pre-Sequel!: While most of location-based challenges involving finding something including Cult of the Vault challenges can be a quite Guide Dang It! there are examples of difficult challenges.
"JEEEEENKINSSSSSS!!!" requires you to find and kill Jimmy Jenkins.note called Jimmy J3NKN5 in leetspeak He appears very rarely in Hyperion ammo crates found in Hyperion maps like Opportunity, Thousand Cuts and Wildlife Exploitation Preserve. However, he appears semi frequently in one of the four boxes located in the said latter area when the side mission "Doctor's Orders" is still active. You must kill 15 times to fully complete the challenge.
"Jackpot!" requires you to match three triple eridiums (or moonstones in The Pre-Sequel) or three Vault Symbols in the Lucky Shot slot machine in Sanctuary. This challenge requires extreme luck as most of times you get white and green weapons and a psycho faces that drop a bomb. If playing on higher difficulties, the cost of playing the slot machine is even higher making losing all of your money extremely easier.
"In The Pink" requires you to get 400 Seraph crystals to fully complete the challenge. Seraph crystals can be obtained by defeating a raid boss only in Ultimate Vault Hunter Mode which can get risky especially if you don't have any slag weapon. It can be obtained from the Tiny Tina's Lootsplosion Machine in Flamerock Refuge in the Tiny Tina DLC even in Normal and True Ultimate Vault Mode but requires too much luck. Also, there's even a challenge named "Shady Dealings" which requires to purchase items with Seraph Cyrstals. You must do 15 times.
The second Cult of the Vault located in "Terramorphous Peak" underneath the gate entrance to fight Terramorphous the Invincible. However, a second player can jump to the gate and let it open and when the gate starts closing, jump before the gate is completely closed.
"Slab UHF" requires you to activate the radio tower located in the high of Slab Town in Thousand Cuts. It requires extreme precision and jumping in the black platfformings.
"I'm Back! Shocked?" requires you to get second winds by killing enemies by shock damage over time. The problem is that unlike corrosive and fire elemental weapons, it does not count towards the challenge even if the enemy dies from shock damage over time and then getting a second wind. Many people claim that this problem is because shock Mailwan weapons won't work for the challenge at all.
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Half-Life 2:
"Zombie Chopper" requires the player to pass through Ravenholm using only the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the Dark Energy Gravity Gun without turning on cheats, letting you get the achievement that way. Or you can bring Dog's rollermine "ball" with you and let zombies "play" with it.
"Vorticough", awarded for finding a singing Vortigaunt Easter Egg in the level "Water Hazard". An Easter Egg that you probably wouldn't know existed but for the achievement list, and requires you to use your airboat as a ramp to get up to a culvert near the end of the level. If that description makes it sound easy, it isn't; Said culvert is a single long drainage path, followed by a turn, full of radioactive sewage that drains your health. Considering the fact that this comes directly after the Combine Helicopter boss fight...
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Ingress medals. By nature of being a GPS-based game, some medals can become easier in certain geographical locations, some harder or outright impossible. And you need medals in order to level up to Level 9 and beyond. Specific examples:
The "Guardian" medal requires you to maintain continuous control over a Portal for an extended period of time. The lowest tier is at 3 days, and the highest tier is at 150 days. If you don't live near, work near, or regularly visit a portal, or if enemy players greatly outnumber players you're allied with, getting the medals for 10 days or more, or even just 3 days, can become extremely difficult. If the Portal gets grayed out, your ownership streak ends, which can prove infuriating if you were going after the highest-level Guardan badges. A common strategy is to have multiple Guardian portals in completely separate locations, in case one of them gets wiped out.
"Sojourner" is similar to Guardian in that it relies on a streak; this one involves consecutively hacking portals within 24-hour intervals. The badge starts at 15 days and tops out at 360, i.e. nearly a whole year. Forget to hack for the day, or end up in a situation where you can't play (such as a long-term medical emergency, losing or damaging your phone, or traveling someplace with no local portals)? Hope you weren't almost at black! And unlike the Guardian badge, which at least allows you to save face by having another player recharge your portal if you're not available to do it or have multiple Guardian portals in case one goes down, there's no safeguards for Sojourner. In fact, even if you do play daily, it's possible to break your streak still by playing only in the morning one day, then waiting until evening of the next day to play again.
"Seer" requires successfully submitting new portals; 10 submissions gets you the first tier, and the highest tier is at 5000. Depending on where you live, most portal candidates will already have become portals, so unless you're a world traveler of sorts with a way to have Internet on your smartphone no matter where you go, or happen to live someplace where Ingress is unheard-of, getting the final medal tier is pretty much impossible. If it's not impossible, then the manual portal review system will certainly slow things down, as it can take as long as half a year for a submitted portal to be processed.
"Pioneer" and "Explorer" require capturing and hacking uniquenote e.g. doing the same action on two different portals counts as 2 unique portals, but doing that particular action on one portal twice only counts as one unique portal portals, respectively. Simple enough if you live someplace populated with portals, hard if you live in the middle of nowhere.
"Recruiter" requires using the email invite feature to invite new players to Ingress and get them to Level 3 at the least. Depending on your social connections and skills this medal can either be easy to level up or a nightmare. It doesn't help that many people treat invites to services and games as spam.
"Translator" requires completing Glyph sequences. What makes it particularly frustrating is that although the number of Glyphs to memorize varies with Portal level, you will only get points towards towards the Translator medal if you correctly replicate every Glyph in the sequence; there is no "partial credit" if you miss so much as a single Glyph in the sequence.
"Illuminator" requires you to make Control Fields, and unlike the Mind Controller medal, counts Mind Units (which is determined by how much area a Field covers) rather than how many fields you've created. If you're not one for fields that require non-trivial travel, which can be difficult to set up in crowded metros where long Portal Links can come down almost as soon as they're set up, even the first Illuminator medal can take a long time.
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Another Eden has plenty of achievements to obtain, and most of them award Chronos Stones which are used for summoning additional allies. There's plenty to go around for a player to get a well-developed roster without spending a single cent on the game, but some achievements are infamous for their difficulty. Some of these even give a disproportionately small reward for the amount of effort they require.
"Warlord" and "Veteran Walker" are incredibly hard to get — the former requires victory in 1 million battles, and the latter requires the party to walk 10 million steps. You could play for months before even coming close to earning these achievements.
"Overcoming the True Form" is earned by beating the Final Boss of part 1 without defeating any of the prior Prime Elements. This means fighting it while it is regenerating at least 6000 health a turn, without an Another Force bar, while it's passively damaging your party, and while it alternates between absorbing physical and magic attacks, among other things. If your roster has a variety of mages and maybe a few 5-star characters, it's a little more tedious than difficult, but for a player without those luxuries it's quite the daunting task.
"Stroke of Luck" requires the player to make it to the final area of the Phantom Crystal Dimension. You can only access it with a White Key that has a 10% drop rate from Another Dungeon runs. You are then presented with a set of doors to pick from, one of which lets you advance to the next room containing chests with increasingly valuable prizes, while the others will end your journey, forcing you to leave with whatever you've found. The doors are randomized, so it's a Luck-Based Mission to get to the end.note You effectively have a 0.9% chance of succeeding. If you do manage this achievement, though, you are also awarded the Dimension's ultimate prize, which is a lot of loot and money, including a guaranteed three Chant Scripts and a Treatise of your choice.
Every random encounter has a set of three achievements — one for your first kill, another for your twentieth, and a third for your hundredth. This also extends to the elusive Alarmed enemies, which are prone to running away at the first opportunity and mandate immediate use of Another Force to kill. Getting to 100 for these requires astounding amounts of luck, and is more or less a Bragging Rights Reward.
In the Fishing Minigame, every species of fish you can catch has a set of achievements for catching multiples of them, up to your 150th catch. This includes fishing enemies, strong Horrors, and even the Lake Lords. Some normal fish species like the Rinde Sunfish are also exceedingly rare, which makes it very tedious to progress its achievement set. Catching 150 of these rare or tough fish is more or less a Bragging Rights Reward.
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The Lego Adaptation Games have their share of these achievements:
LEGO The Lord of the Rings has "We cannot linger", which requires you to beat The Mines of Moria in under 15 minutes. The levels in this game are long enough, but when you're given a time limit for this achievement that long, you know this level is bad. And it's got two boss battles, a horde of Orcs, and plenty of contraption-assembling that will take a long time under normal circumstances.
LEGO Star Wars II has the achievements for beating the vehicle levels without dying. The standard levels can be fudged by being the invincible force ghost characters, but the vehicle ones are pure skill.
LEGO Pirates of the Caribbean has "The worst pirate I've ever seen", which requires you to beat Port Royal, the first level in the game, with zero studs collected. It's more intimidating than it looks, as getting studs is unavoidable. The good news is you just need to have zero studs at the end of the level, but that requires you to get killed by enemies repeatedly and not keep picking up the dropped studs upon death.
LEGO Marvel Super Heroes has "I'm always angry!", which requires you (as Bruce Banner) to transform into the Hulk 50 times. Not difficult, but extremely tedious, as the transformation animation takes several seconds, and holding down the button to transform won't work; you have to press and hold the button every time, for every transformation sequence, 50 times.
The LEGO Movie Video Game has the achievements "I Could Sing This Song For Hours" and "No Way, This Is My Jam". Basically, you play a DDR-esque mini-game in two separate levels where you press buttons in time with the music, and you have to get nothing but AWESOME! ratings throughout the entire song. Did we mention that the mini-game takes place about halfway through each level with no skipping and you only get one chance on it each time you play that level? And that if your button press is off by a millisecond it won't count? Made slightly easier by the fact that when playing in Free Play, you can restart it as many times as needed and can quit at any time, but the achievements themselves are still frustratingly difficult.
As noted under Rhythm, even Lego Rock Band is not immune, having "The Final Countdown", an achievement exponentially harder than even That One Achievement in the first two core games.
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Rabi-Ribi is as hard as you think a Bullet Hell Metroidvania might be.
The harder achievements are agonizingly difficult on the last, hardest Harder Than Hard difficulty: Bunny Extinction. Completing the entire game, Main story and post-game content, on the hardest difficulty easy enough for you? Now defeat every boss in a row with the same difficulty! The final achievement of this caliber requires you to beat the game in less than an hour, challenging even speedrunners playing Casual Mode.
Dodgemaster Rumi: Getting hit three times or less and beating a level 50+ Rumi. The level requirement means you can't cheese it by using low difficulties, and Rumi's fight is not only hard, but very long. Check the Marathon Boss page for details, but in short she has several different phases, some of them going into awkward air battles, sometimes prevents you from dealing more than scratch damage for a while, and has so many different attacks you'll be seeing new ones even after dozens of tries. Many people gave up on completing the game because of this achievement.
The Delusional Wonderland: Defeat Lv 500+ Special Irisu. (without New Game+). Irisu SP is the hardest of this game's superbosses, and the level requirement plus disallowing NG+ makes it impossible to cheese this achievement. You'll simply have to grind out an insanely difficult fight until you win.
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Dead Space:
The original game has a frustrating one in "Don't get cocky, kid", which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
Dead Space 2: "Hard to the Core" is an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
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Dragon Age: Inquisition has the "Belle of the Ball" trophy, which requires you to get the maximum approval of the Orlesian court during one of the main quests. It's easier said than done because it's a massive conglomeration of Guide Dang Its. Right from the start you're docked at least 10 points (out of 100, with a default starting value of 40) if your Inquisitor is not human or is a mage. Additional points are obtained by tossing certain collectible coins in the fountain or collecting blackmail material for Leliana. A lot of the blackmail material can be found behind magically sealed doors that can be opened by Halla statues which can be found around the palace. There are, naturally, more doors than there are Halla statues to open them. Oh, and if you venture into any area of the Winter Palace that isn't dedicated to the party (which is where most of the coins, Halla statues, and blackmail information are found), you'll slowly lose points. And if you don't get to 100 approval before a certain point in the quest, you don't get the trophy.
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Alice: Madness Returns:
The bothersome "Seasoned Campaigner" requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore).
"That's Using Your Head" is a painful one. You have to complete the Off With Her Head 2 portion of Chapter 5 in under 6 minutes. Not only is it an Unexpected Gameplay Change with lots of perfectly angled shots required, but the cannons are finicky, and the "ball" you control handles like a severed head (because that's basically what it is). Fortunately, the 6 minute time limit is rather generous, so you have some leeway for mistakes.
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That One Achievement
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Just Cause 2 has two of them: "Trying Everything Once"note Drive all the vehicles in the game and "Perfectionist."note Reach 75% of completion in story mode or mercenary mode What makes them so tedious is the fact that some vehicles spawn only in precise locations or during some missions, meaning the achievement is unobtainable if you didn't look up every nook and cranny during missions. And the second one is because the game is ginormous and that completion includes everything the game throws at you: finding the collectibles, completing missions, clearing up locations... You're in for at least 100 hours of gameplay to get it.
Note that DLC vehicles can count towards getting the former. Which means you may or not have to go looking for that damned Vanderbilt Leisure Liner...
The sequel chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by "Liberating" military bases, or by bringing an example of the vehicle to a chop shop.
There's one vehicle that makes this hard: the Squalo X7, which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
The dump truck is a vehicle that's not difficult so much as punishingly tedious. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
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The "Coal" achievement in Luck be a Landlord requires you to get two Coal symbols to turn into Diamonds before your fourth payment without using the Time Machine to speed up their transformation. Coal turns into Diamond after 20 spins, you make the fourth payment after 21 spins, and Coal doesn't give you any coins. The only "strategy" to win is to restart over and over until Coal randomly shows up as a choice for your first symbol, then hope that it shows up again as the second symbol, then hope you get a symbol worth at least two coins in the next two spins.
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That One Achievement
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Devil Daggers has only one achievement, which requires you to survive 500 seconds (8m20s) in a run. This sounds simple enough, until you realize that only 0.1% of players have it.
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Half-Life:
Half-Life 2:
"Zombie Chopper" requires the player to pass through Ravenholm using only the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the Dark Energy Gravity Gun without turning on cheats, letting you get the achievement that way. Or you can bring Dog's rollermine "ball" with you and let zombies "play" with it.
"Vorticough", awarded for finding a singing Vortigaunt Easter Egg in the level "Water Hazard". An Easter Egg that you probably wouldn't know existed but for the achievement list, and requires you to use your airboat as a ramp to get up to a culvert near the end of the level. If that description makes it sound easy, it isn't; Said culvert is a single long drainage path, followed by a turn, full of radioactive sewage that drains your health. Considering the fact that this comes directly after the Combine Helicopter boss fight...
Episode One has "The One Free Bullet", requiring the player to complete the entire game firing only a single bullet (needed to open a lock). You do get free use of explosives and the crowbar, but those are not plentiful. You'll be falling back on the Gravity Gun a lot.
Episode Two has two of these: "Little Rocket Man" and "Get Some Grub". The latter requires squishing all 333 Antlion grubs, some of which are deviously hidden. 333 is a lot, and they're stretched over several sections. "Little Rocket Man" requires you bring a gnome found in the communication shed (which is itself not immediately visible in the first place) all the way to the rocket in the last section. This isn't so bad at first. You can leave it by an elevator for most of the Antlion section, and it's possible to fling it all the way to the exit when you are trying to get to the car. After that, driving through vast stretches of mountain in a car with no trunk (you have to physically wedge the little gnome into part of the car then drive at half-speed to keep it there), and finding yourself in scripted events which will outright erase the gnome, it becomes downright infuriating.
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Modern Warfare has "Your Show Sucks", attained by shooting all of televisions showing Al-Asad's speech in the level Charlie Don't Surf. Seems simple? Guess what, the last leg of the mission has you raiding a broadcast station, and there are a total of 144 televisions in the entire level. Even worse, the destroyed televisions reset if you die before you hit checkpoints. Paranoia abounds.
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That One Achievement
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"Capell to the Rescue" in Infinite Undiscovery. This achievement requires you to rescue all four Burgess soldiers held prisoner in Castle Prevant within a certain time limit (each soldier gets killed after a certain amount of time has passed, and the timer starts as soon as you enter the castle, so it's already counting down even while you're saving, resting and buying items in the entrance room). Sounds easy, right? Wrong. You cannot waste a single second in order to get this achievement. The first two soldiers are easy, since they die after four minutes and eight minutes respectively, and you can obtain their cell keys shortly after entering the dungeon. The third soldier, however, is the reason this achievement is so nightmarish. He dies nine minutes after you enter the dungeon, and in order to get the cell key to rescue him and the fourth soldier, you have to travel all the way up to the third floor so you can unite with Edward who can craft the key using ingredients you get on the way up there. In order to get there and back in time, you need to be absolutely perfect in your run - skip as many enemies as possible (note that enemies in this game can and will chase you, and are very persistent), not trigger any traps (which is pretty much impossible, since both your allies and enemies can also trigger traps), not let any of your allies get left behind (easier said than done, since they can often get stuck fighting enemies when trying to run past them) and not make a single error.
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In a similar vein, there's "Jean's Foreign Language Course" from "Recipe For Turnabout", which is the rarest achievement in the entire trilogy. Jean Armstrong is a very flamboyant Frenchman that consistently sprinkles his sentences with Gratuitous French, and the achievement involves seeing every French phrase he has to offer. This includes his Psyche-Lock segment, where presenting the wrong evidence for all of his prompts is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as RFTA, the nature of this achievement makes it even more tedious to go for.
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 Phoenix Wright: Ace Attorney – Trials and Tribulations (Visual Novel)
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Hatsune Miku: Project DIVA X:
Oddly enough, Room With A View. It requires you to complete certain requests, which tend to be on the more difficult side. The last one in particular is a pain, since it requires you to perform the Ultimate Exquisite Rampage medley on Extreme. Not only does it live up to its name by consisting of (mostly) the hardest parts of the five hardest songs in the series, but you need to get a punishingly high score as well.
Event Organizer, which requires you to unlock all events in the game - which involves clearing all requests (Cloud and Event). Not only is this grindy and time-consuming, but it also involves the final Cloud Request for the Ultimate Medley - now with 3 versions of Interface Screw and requiring a much higher score than required from any other requests involving this song...
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Town of Salem and its sequel, in addition to having difficult challenges, has the additional obstacle of being a Social Deduction Game. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.
Faith in the Town: While playing as Mayor, be voted Innocent while on trial while unrevealed. The problem: Not revealing on the stand generally signals to the town that you are an evil role pretending to be Mayor, and will typically result in gamethrowing accusations sent in your direction when the town (understandably) votes Guilty.
Patience, Jackass, Patience: While playing as Executioner, get your target lynched on Day 10. Having both you and your target survive that long is extremely unlikely. The extremely unreasonable nature of this achievement and Faith in the Town resulted in both being removed for Town of Salem 2.
But You Have Heard of Me / Scalawag: Lose 10 (first game) / 6 (second game) duels as the Pirate, respectively. The game length issue is similar to Patience, Jackass, Patience, but now you're expected to play quite a few Rock Paper Scissors games without accidently winning, a 1.7% chance for But You Have Heard of Me and an 8.7% chance for Scalawag. Even with the eased requirements, Scalawag isn't much easier than its predecessor.
Don't Fear The Reaper: Hex Death. A seemingly simple task until you remember Death is an Instant-Win Condition, which forces the Hex Master to hex the Soul Collector on one of four possible nights with no easy way to find out exactly when they'll transform.
Wild Spray: A Luck-Based Mission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet, meaning your team did all that work to actively weaken their position in the Town.
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The Jackbox Party Pack 8: "Vs. The World" requires you to play The Poll Mine in Streamer Mode with an audience of 1,000 players. Given that there's no online matchmaking for Jackbox, you have to be a streamer with a sizable following in order to have a chance at earning it legitimately.
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The Saints Row games have mostly easy achievements, but each has at least one that is a nightmare to get:
Saints Row 2 has the "Blue Collar" achievement. Most of the other minigames are easy with a little practice, but the tow truck one will have gamers pulling their hair out as one tiny bit of bad luck near the end sends them all the way back to the start. The controls and time limit don't help matters much either.
Saints Row: The Third
The "You're My Hero" achievement. You have to 100% all the challenges in the game, some of which can become Unwinnable if not completed before the end. Even if it the player avoids this they'll still have a hard time with a few other challenges if they don't complete them by the end of the game.
The Johnnyguard in "The Trouble with Clones" DLC. You have to prevent Johnny Tag from taking any damage from the military. Oh, the first few phases might go okay, but just wait till you have to handle both the tanks and helicopters at the same time. And it doesn't help that between the Painfully Slow Projectile both you and your enemies are firing and how their attacks don't hurt Johnny... until they suddenly do... it can seem like you're going to make it only to suddenly notice the missing chunk of health. Time to return to checkpoint!
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Assassin's Creed: Those flags...
Assassin's Creed II: Those feathers... While the flags were given map icons to make them easier to find, the 100 feathers that were added did not. It wasn't until Brotherhood that they added a treasure map for it.
Assassins Creed IV: The "Blackbeard's Wrath" DLC adds the "Sacred Land" achievement, requiring you to get first place in the team-based Domination mode, with a specific character model. There are so many variables involved that all but the most skilled players will find it nigh impossible to get without sympathetic teammates...and opponents!
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That One Achievement
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Rage (2011) grants "JACKPOT!" for scoring four kills on the first round of the Tombstones Mini-Game. This involves rolling four d2s, giving you 16:1 odds of getting it on any given play of the Mini-Game. Similarly, "Hardest Deck" requires you to win the hardest difficulty level of the TCG Mini-Game, which means building a deck and hoping you picked the right cards in the right order to kill all the opponent's cards.
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Jojos Bizarre Adventure All Star Battle gives us "I stopped time...". It's a hidden achievement, unlocked via a simple-sounding method: use Jotaro's Time Stands Still attack when DIO (the Part 3 one) uses his "It's a steamroller!" Great Heat. What makes this so hard? DIO's AI hates using that attack. Almost every time the computer gets the necessary meter to use "It's a steamroller!", it will instead use DIO's own Time Stands Still move. Unless you deliberately set it up in a two-player match, expect a lot of fruitless, frustrating matches.
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Then there are the Bungie Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. Two of the harder ones were clearing the last levels on Halo 3 and Halo 3: ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat from the enemies, the ever increasing difficulty, incompetent players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interrupts you. Even better is the fact that the game semi-regularly sends out waves of Fire grenade invisi-Brutes. Plus shielded drones not only outdo them in the sheer danger factor (those alone excluded the whole enemy class from Reach), but the game has a hard time rendering fire and relaying it across the connection; you can imagine the lag when there's a dozen of the pricks amok. It was voted the hardest Vidmaster to get as a result.
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 Halo 3: ODST (Video Game)
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Smash TV on the Xbox 360 has an achievement that is literally impossible to get - Game Master. It should pop if you beat the game without using a single continue on default settings, but since there's a bug that most likely will not be fixed, does not. What a great reward for this incredibly difficult task!
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Halo: Reach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall directly behind him and then pressing the buttons at just the right time to trigger the assassination. This inspired wave after wave of thread on the Bungie.net forums with people unable to get the achievement despite trying again and again and again. When Reach was rereleased on the Master Chief Collection, this achievement was removed.
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Silence: The Whispered World 2:
The game has an achievement called Shut up clown!, which is annoying to get because the description is completely misleading. The description for it says "Listen to Kyra" (or in the original German, "Listen to everything Kyra has to say"), so you'd think you get it by hearing a certain amount of Kyra's dialogue lines, right? Nope. In fact, Kyra doesn't have to speak at all for this achievement. In order to get it, at the part where Kyra gets turned to stone, you need to repeatedly examine Kyra until Sadwick repeats his dialogue, and do this after every step in the puzzle to turn her back to normal. This achievement is so misleading and precise that many players of the game are convinced it's bugged.
Fine Listener, because this one is actually bugged. You get it by finishing the game without skipping any dialogue, but there's a bug in the game where sometimes it'll believe you skipped dialoge even when you didn't. Thankfully, there's a way to "cheat" to get this achievement by altering your save file.
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The bonus achievements in certain emulators' versions of Super Metroid are an excercise designed for those that have mastered the game, but even among these a few stand out. "I Saw It In GDQ" requires performing the Metroid Skip, one of the hardest tricks in the game. "Ridleyed" requires defeating Ridley first, requiring running through a mostly heated Lower Norfair. Most difficult of all is "This is the Real Deal", which requires beating the game in reverse boss order in one sitting.
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BioShock Infinite:
'Scavenger Hunt' requires you to complete the game in 1999 mode without using the Dollar Bill vending machines (which sell Health, Salts, and weapon ammo). With combat considerably tougher than other difficulties, that limitation hurts. But the achievement is glitched, so it'll be awarded upon completing the game on any difficulty without using the Dollar Bill vending machines.
The DLC Clash in the Clouds requires you to complete all 60 "Blue Ribbon Challenges", most of which can be considered "That One Achievements" on their own. Some of the hardest Blue Ribbon challenges include defeating The Siren (That One Boss) before she can resurrect a dead body which is already on the field (hint: get rid of the bodies), defeating a Handyman before any other opponent (frequently ruined when The Handyman throws a Mook at you), and the Defeating all enemies with only a Shotgun (when you spawn on the other side of the map from your enemies and half of them are Snipers).
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Similar to Brawl's challenges, Kid Icarus: Uprising has three "treasure hunts", each consisting of 120 achievement-esque challenges. Palutena's are pretty easy, Viridi's are trickier but Hades? ALL of his may as well qualify. (Of course, that's perfectly in character for him) It features several that look deceptively easy ("Beat Chapter 3 using a Club") until you read the fine print ("Intensity 9.0") For the previous sets of challenges, the difficulty cutoffs were mostly just there to ensure you didn't be cheap and set the difficulty to Effortless, but here they really matter. Oh, and you have absolutely no idea what reward you'll get from each one, so you could have gone to all that trouble for a pathetically weak weapon, an Idol you already have, or just Hearts.
One of them really takes the cake though: "Complete all chapters on Intensity 9." It's actually even harder than it sounds: since the game automatically reduces the difficulty when you die, the challenge is basically asking you to finish every stage on the highest difficulty with no deaths! Oh, and you can't use a feather on it either. Good luck.
The achievement for completing Chapter 17 without losing a single Centurion, on at least Intensity 6.0. The game fully expects you to lose at least two given the special dialogue you get for it, which should give you an idea of how hard beating the chapter without losing any is.
Another troublesome set of achievements involves beating a boss under certain conditions. This is difficult because enemies and bosses lack health displays, forcing you to guess which hit will be the last, and if you fail to make that hit under the required conditions, you must go through the whole level again to make another try for that achievement. Do you try to spam melee combos and/or melee dash attacks, hoping this one will be the one, or gamble on that perfect charged shot? Especially angering is defeating a boss in Crisis Mode, which amounts to not only playing the guessing game as described above, but doing so on your Last Chance Hit Point. Think that is hard? Try beating the Chariot Master this way. Factor in the specific intensities above and you're in for one hell of a ride.
One achievement needs you to defeat a boss before it uses a certain attack. It basically turns the entire battle into one big Luck-Based Mission. That boss being the Warmup Boss, though, means that with the right weapon you can beat it within the first few seconds, and even if you fail, it's one of the shortest levels in the game anyway.
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Infamous has the "RockHound" trophy which requires you to obtain all 350 blast shards. Doesn't sound too hard except A. The blast shards you receive for completing some side missions don't count and B. You will have most likely checked every nook and cranny before tearing your hair out due to sheer frustration before you find them all. Lastly you only get a BRONZE TROPHY upon finding all the blast shards! Talk about a kick in the groin! Thankfully, the sequel makes finding all the blast shards a breeze in comparison with the blast shard sense ability being available after completing 60 side missions!
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Sins of a Solar Empire:
"Archaeologist" requires you to get all 12 artefacts in a single game. It is pure Luck-Based Mission.
"Outstanding Resume" requires you to complete 30 missions in a single game - a very tedious thing to do unless you have a cooperative human ally.
"Pilot's Bane" requires you to destroy 2500 strikecraft in a single game. In an average game, you'd be lucky to destroy a few hundred.
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Nerf NOW!! #582 sums up this trope.
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World of Warcraft:
"What a Long Strange Trip it's Been", a meta achievement for completing all the achievements for the in game Holidays. Most of which involve at least one Luck-Based Mission and are only available for a few weeks before being gone till the next year. And with no guarantee that you'll be playing the same class for the whole year, this one slips through a lot of people's fingers over and over again.
Some of the luck based missions have since been removed as requirements for the events, such as the requirement to get a black dress in Love is in the Air, but "School of Hard Knocks" is not only quite difficult for people who don't PvP often (the other PvP-based holiday achievements only require honorable kills, which do not require the achievement seeker to get the killing blow), but also results in battlegrounds being full of people who want the achievement and who don't know how to PvP, thus angering many regular PVPers.
"Veteran Nanny" is another Holiday achievement. The reason it's here is not because it requires you to do something hard, or RNG-reliant - it's because this achievement requires a minimum of two real-life YEARS to get.
Prior to Cataclysm, the "Loremaster" achievements for Kalimdor and Eastern Kingdoms fell under this. These required completing an arbitrary number of quests on the respective continents but only listed progress. Without quest tracking on individual zones, there was no way to tell which areas had incomplete quests short of running code checks for quest completion or personally checking every possible quest-giver and/or dropper. Without flying mounts, this could literally take hours and you could still miss quests.
"The Green Hills of Stranglethorn" was generally reviled for the quest requiring you collect pages which were a random drop off any mob randomly. As they each had a specific page number and could drop multiple times, it could take weeks to farm the pages yourself and other players would charge exorbitant amounts for the least common pages.
Herald of the Titans requires that players defeat Algalon the Observer in Ulduar without any gear that is higher level than what is available in the 10 man version of Ulduar. Not only is this quite difficult on its own, but it's also impossible to outgear, and virtually impossible to find people who are willing to do it. In theory, level 85s could have gone back and done it with the basic crafted gear, but unlike a lot of other achievements, Blizzard preserved this one by making it unobtainable by level 81+ characters.
Cataclysm also gives us an achievement so insanely difficult to obtain, guilds have been pulling their hair out over it for months: "I Can't Hear You Over the Sound of How Awesome I Am". The criteria? Beat Sinestra. On your first try. With not a single death at any point in the battle. If someone has earned this, props are very much deserved. Like the Algalon achievement, it would be much easier to accomplish during the next expansion with level 86+ characters, but unlike "Herald of the Titans", Blizzard blocked this by removing the achievement, and making it a Feat of Strength for the people who completed it during Cataclysm.
"Headed South" is considered one of the most difficult Cataclysm dungeon achievements. You need three stacks of a debuff on you at the time of Siamat's death, but 1) The buff is collected from adds in the first phase and Siamat only takes full damage in the second; even with the trick, you need high DPS, 2) The debuff also increases damage taken, and thus the strain on the healer, and 3) Only the people with three stacks get it; if a group is having trouble with 2), they might have to decide who gets it.
"We Had It All Along" is at least the hardest of the PvP achievements, if not the hardest of them all. This achievement requires you to win an Arathi Basin match by exactly ten points. Even if the enemy team was somehow conspiring with you to help you get the achievement, it'd still require you to do some math to figure out exactly how many points to hold for how long. The only reliable strategy for getting this is to play Arathi Basin over and over and over until it eventually happens by sheer dumb luck.
"Gonna Need A Bigger Bag" requires the player to collect the rare drops off every mob and rare spawn on Timeless Isle. In total it amounts to 57 items, many with drop rates estimated around 1%. Most rare mobs spawn in a small timeframe about an hour after being killed, but a handful have highly irregular spawn times that can cover hours or even days. One rare in particular spawns only once or twice a week and one of its items has a 1% drop rate. The final insult of the achievement was that it came on the heels of an expansion rife with fun toy items, meaning many players lacked the space to store these additional items.
Wrath of the Lich King's "Frostbitten", earned by finding and killing every rare spawn on Northrend, is a rare instance of an achievement that manages to infuriate both the people doing it and some people who aren't.
For those looking to earn it, it's a pain in the neck because it requires you to hunt down and kill specific mobs that have respawn timers ranging from hours to days, and only one player can claim the kill for each spawn. In addition to this, however, no less than three of the achievement's required mobs are rare beasts with unique looks that are extremely sought after by hunters looking to tame them, with Loque'nahak in particular possessing both a unique model and being the only Spirit Beast in the game when it was introduced. Due to this, "Frostbitten" isn't particularly well-liked among hunters in general.
The achievement was later adjusted so that taming Loque'nahak counted. This did not change the fact that his long spawn time, many spawn locations, and popularity mean he is still near impossible for somebody to obtain without camping.
"Scourer of the Eternal Sands" is the reward for finding a special camel figurine and completing a small event. There are just a few problems, though. First, the figurine is on a long spawn timer and there's no way to know if it has spawned without checking. Second, the figurine is small and easily missed while checking quickly. Third, it has dozens of spawn points scattered across one of the larger zones in the game and only one will ever be active at once. And fourth, only one in ten figurines that spawn actually trigger the event; otherwise they drop some vendor trash and the spawn timer resets.
"Rumble Club" in the Legion iteration of the Brawler's Club is not too difficult except for one event: The Stranglethorn Streak. Players are stripped of their armor and artificially reduced to level 1 and must survive for two minutes while surrounded by mobs that will one-shot and all have different patterns. The mobs are constantly spawning and despawning and there's no guarantee they won't spawn on a player's location and insta-kill them. All of this is made worse by the fact that every player in the queue is forced into this Rumble and the majority, if not entirety of them, will die and lose any buffs they had. Griefers buy this card to harass others and even people who are legitimately trying for the achievement are accused of griefing.
"Insane in the Membrane" is a tribute to dedicated players from vanilla who ground up reputations to Exalted for fringe factions that didn't really matter.
The Shen'dralar was a small faction in the Dire Maul dungeon whose only quests for reputation required a ridiculous investment of time and resources. Each quest required a rare gem only dropped by level 60 elite mobs; two difficult to acquire crafting materials from level 60 zones; and a libram found in Dire Maul wings at an average of 1 per dungeon. That meant at least 84 dungeon runs if every libram drop went to you. The faction was later removed, as was the requirement.
The Darkmoon Faire in its original incarnation only awarded reputation for handing in trash items looted from different types of mobs across the game world. Between the low drop rate and lack of reward for actually completing these quests, most people chose simply to sell these items. The Faire's revamp in later expansions vastly reduced the grind.
Players can reach Revered with Ravenholdt by farming low-level mobs in the neighboring zone, but after the cut-off there's only one option: Heavy Junkboxes. These are pickpocketed by rogues from max level humanoid mobs, and five can be turned in to Ravenholdt for a tiny bit of reputation. In total it takes a minimum of 1,405 junkboxes to reach Exalted. And for a little extra annoyance, they don't stack in your inventory so they have to be handed in in batches while the player runs to the nearest mailbox to get more.
Honored with the Bloodsail Pirates and Exalted with the Steamwheedle Cartel were interconnected goals. The only way to increase reputation with the Bloodsail was by killing members of the Cartel, which would in turn reduce their reputation. The easiest way to accomplish this was to get one reputation to the required level before tanking them to get the other where it was needed. This was a tedious grind both directions, especially as the Cartel mobs were often able to easily kill players.
"Hero of Shattrath" is similar to the Bloodsail and Cartel mentioned above. A player must first get Exalted with one reputation and then the other - but by the time a player reaches Exalted with one, the other will be at the lowest level of Hated. The only way to restore the other faction to a level where it was possible to do regular quests was by farming a certain animal drop (basilisk eyes or spider venom sacs) in Terokkar Forest. Without reputation buffs, it takes 1,344 of the required item to reach Neutral. And if that wasn't enough, the drop rate is roughly 33%, meaning that without buying these from other players you would need to kill in the neighborhood of 4,000 of a low-level trash mob. And that's before doing the normal reputation grind from Neutral to Exalted!
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World of Warships also has a couple of achievements that can qualify. "Die Hard" requires a player to destroy an enemy ship by ramming and survive. Getting up close for a ram is a challenge since the enemy can easily kill you with their shells and torpedoes at point blank range. Not only that, but ramming will cause your ship to take a significant amount of damage as well. But the achievement that fits this trope the most is "Solo Warrior" which requires a player to stand alone against 4 enemy ships and win the battle. If you ever do find yourself in such a situation, your team is most likely losing by a lot, and often the only way to come back and win is to square off against the four enemy ships by yourself and sink them all. Yeah...good luck with that.
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Europa Universalis 4:
"The Three Mountains" requires the player to conquer the entire world as the Ryukyu Islands. Note that conquering the entire world is already very difficult, even if you start the game as one of the stronger nations. Doing it with the tiny Ryukyu Islands is unreasonable by any standards and the whole achievement would just be a joke... but at least one dedicated player achieved it, even posting a step-by-step guide as he did on the forums. The developers apparently were taking notes, as they patched all of the exploits that made achieving the achievement possible soon afterward. That said, there is an Easy Level Trick for this (well, "easy" in that it still works)Short versionThe game considers vassal states "conquered" and a Shogun has an easy time controlling vassals. As Ryukyu, ally with Ming China and have them help you execute a surgical strike on Kyoto. Reload until it works, declare your ruler Shogun, then have all your Japanese Daimyo vassals follow you to war, swarm a target and make it another vassal. Repeat and snowball..
Arguably this might not even be the hardest achievement. Other 'impossibles' include starting as the Aztecs and conquering Europe (very hard due to the huge disparity in technology); starting as Najd (a small Muslim nation), and conquering (almost) the entire world and converting it to Sunni Islam; and winning a battle as Nepal against far-off Prussia with 100,000 casualties on the Prussian side (when Prussia even forming is a matter of luck).
Made worse by the fact that, prior to the 1.12 patch, several achievements had inaccurate descriptions of how to earn them. The Najd achievement above(Najd Jihad) used to say "As Najd, conquer Europe, Africa, and Asia and convert them to Sunni Islam." The actual requirement is having 500 Sunni provinces on any continent. Far from easy, but certainly easier.
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In The Binding of Isaac Rebirth, pretty much any of The Lost's achievements qualify, but the crowner is Godhead. Oh, so the hours and hours of rerolling the Lost finally paid off, and you've completed the Chest, the Dark Room, and the Boss Rush? Did you do it on Hard Mode? No? Well, no Godhead for you. Get back to rerolling!
Rectified in Afterbirth, which starts The Lost with the Holy Mantle once they donate enough to the Greed Mode machine, allowing them to be hit once per room. It's somewhat balanced by the DLC adding even more requirements for unlocking Godhead, but it's still far easier to unlock overall.
Dark Boy and Dead Boy. Dark Boy requires you to beat the Depths/Necropolis without taking a hit, while Dead Boy requires you to do the same for the Chest or the Dark Room. The former has gaps all over the place that restrict your movement along with a large selection of Demonic Spiders, while the latter is The Very Definitely Final Dungeon with bosses in place of regular enemies.
Afterbirth+ introduced two new achievements related to beating The Lamb: "ZIP!", a tricky but doable achievement for beating it in under 20 minutes, and "It's The Key", which requires defeating The Lamb without collecting any coins, hearts, or bombs. It is incredibly easy to pick any of those up by accident and ruin the entire run. It holds the distinction of (besides 100000%, which requires getting It's The Key) being the achievement that the fewest players on Steam have gotten, with a 1.9% completion rate.
Afterbirth+ also brings us Ultra Hard, the toughest challenge scenario in the game. There's quite a lot of elements that contribute to its difficulty, here's a list:
Health can never appear on the ground, meaning no random red hearts or soul hearts. If you never find a healing item, all damage is permanent.
All enemies are Champion variants, meaning they deal twice the normal damage, have much more health, and can occasionally have additional effects including secreting damaging creep, regenerating after death, and exploding into 8 tears upon death.
All floors are guaranteed to have Curse of the Labyrinth note Floors are normally in pairs, e.g. Basement I, Basement II, Caves I, Caves II, but Labyrinth stacks the two floors together and has two boss fights in a row at the end, Curse of the Mazenote Occasionally teleports you to a nearby room upon exiting a room, and can sometimes switch two rooms' position on the floor, Curse of the Lost note No map, and when combined with Curse of the Maze, can make navigation nearly impossible depending on luck, and Curse of the Blindnote You can't see what an item is until you pick it up, removing your ability to judge if an item will ruin or save your run
Whenever possible, there will be boss fights with multiple bossesnote Known in-game as "Double Trouble".
The only way to win the run is to beat Mega Satan at the end, who is a tanky multi-phase boss that will summon a total of 13 minibosses during the fight.
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Prince of Persia Classic has the Survivor achievement for completing Survival Mode, where if you die even once it's back to square one.
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In Jak II: Renegade in the Jak and Daxter Collection, "The Collectationator!" is a really nasty one, as it requires you to collect all 286 of the game's Precursor Orbs. This means that you not only have to complete a host of sidequests, many of which could qualify as That One Sidequest with a helping of Luck-Based Mission for dessert, but you also have to find the 94 orbs just sitting out in the open in the various areas around the city. There's no way in-game to tell exactly which of these 94 orbs you haven't found yet, so you may need to revisit every area, some of which are a real Guide Dang It! to revisit. Worst of all, 7 of these orbs are in the last area of the game (and some are fairly well hidden), and once you beat the last boss you can never return to the area. So, if you've suffered through all the ring challenges, races, gun courses, and scavenger hunts, but you missed that one stinking orb hidden in the ruined tank near the Metal Head Nest? Better start the whole game over again if you want that last trophy.
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Spoiler Alert has the Mariachi Champ achievement, which requires you to get Gold Star rank (go through the level without doing any time paradoxes) on all 10 levels in the Mariachi World. The "final" level requires very precise jumps, where jumping even one second too late creates a time paradox. Be prepared to restart over and over again.
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Valkyria Chronicles has "The Splintered Horn". Not because it's difficult to get, but because getting it is absolutely heart-wrenching. You need to let a character who's unlocked their hidden potential (in other words, had their Character Development visible in their profile) die in battle. Yes, you need to permanently kill off one of your allies in order to get 100% of the game's achievements/trophies. Even if you have a character you don't like, it's still an incredibly cruel thing to force the player to do. Worse is that the one unavoidable Plotline Death in the storyline doesn't count towards this, even though it should according to the medal's description.
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Senran Kagura: Shinovi Versus has "And You Were Never Heard From Again", which is a pain in the ass to get without instructions, since it has nothing to do with the actual beat 'em up gameplay. You have to go to the Dressing Room where you can customize the female characters' outfits and interact with one of them in every way possible during one session.
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Kero Blaster: The Jacket Rush achievement requires that you beat Omake Mode while wearing the Jacket, an item that will disappear if you take a single point of damage. The campaign ends in a Boss Rush where most of the bosses have predictable attack patterns that can be consistently dodged with a bit of practice. But Dark, a boss that shoots out multiple fast moving tendrils in unpredictable directions, and Boss Plate, a boss that requires that you dodge several volleys of fat projectiles while keeping your footing on small moving platforms, are two formidable barriers to nabbing this no-hit achievement.
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Resident Evil:
The HD remasters of Resident Evil 0 has the achievement "This is Serious Business", which requires you to complete the story without using any healing items whatsoever, in effect a No-Damage Run. According to Xbox Live, only 6% of players have accomplished this. Similarly, there's the "Who's Got Herb" achievement, which requires you to play without using any herbs. Technically, this means you can use other healing items, but just know that herbs are you primary source of health.
Resident Evil 2 (Remake) has several:
The most difficult achievement is beating the game with an S+ rank on Hardcore mode. To do so, you must beat each campaign within their specific time limits (under two-and-a-half hours for the first and under two straight hours for the second), you can only save three times, and you cannot use any bonus weapons (save for the Infinite Knife and the pre-order DLC handguns). This is absolutely brutal because Hardcore mode disables checkpoints, only allows you to save via ink ribbons, cuts your inventory in half, and makes every enemy practically a Lightning Bruiser. Heck, just simply getting an ordinary S rank is no easy feat, cause doing everything in under the respective time limits requires players to have a really good memory of the map layouts.
"A Small Carbon Footprint" is up there as one of the most difficult achievements to get. Basically, you have to play a campaign while only taking 14,000 steps or less, meaning you absolutely better know where to go and minimize your backtracking as much as possible.
"Minimalist" requires never opening the item box in a single playthrough. This is a lot harder than it sounds because of how small your inventory is, forcing players to choose between picking up plot centric items or ammo and healing items.
"Frugalist" requires players to never heal at any point in a playthrough. With how frail Leon and Claire are, combined with how strong the enemies are, even playing on the lowest setting can make getting this achievement challenging.
Resident Evil 3 (Remake) has the "I Might Need These Later" achievement, where you can only use one single healing item throughout the entire playthrough. And you're required to heal yourself at an early point in the game; beyond that, you're on your own. Fortuntely, using the Defense and Recovery Coins won't invalidate the achievement.
Resident Evil 4 has an achievement for getting a 5-star ranking on each stage with each character in Mercenaries mode. That's 20 different perfect runs and the challenge varies by character.
The 2023 remake has its own share of difficult achievements too. Most notably getting an S rank on all shooting range games note challenging because of the use of bullet travel in addition to the weapons having pretty wide spread., defeating the Del Lago without missing a single shot note challenging because of how erratic its movements are, even on Assisted mode., and beating the game using only handguns and knives note challenging because this extends to magnum weapons, grenades, and the golden egg, meaning fighting entire crowds and even bosses with the absolute weakest weapons available..
Resident Evil 5 has the "War Hero" achievement, which meant beating the game on Professional mode, the game's hardest difficulty setting. On this mode, Chris and Sheva are essentially One-Hit-Point Wonders; a single attack from anything will immediately send you into "dying" status, and you only get 3 seconds before death (as opposed to the regular 15). It borders so much on Fake Difficulty that many gamers would rather play the game on Veteran instead, which offers a hard but fair challenge.
Resident Evil 6 has the "I Prefer Them Alive" achievement, where you must kill the Lepotica before it kills everyone in the church. The problem is that the Lepotica is a Damage-Sponge Boss who can take some serious punishment, especially since the player is likely to be drained of their ammo at this point in the game. Downplayed, however, in that it's a lot easier to take the Lepotica out on replays with either infinite ammo or doable weapon upgrades.
Resident Evil Village:
Some of the in-game challenges require beating bosses within a certain time frame. Angie and Moreau are the most difficult ones to accomplish; the former has to be defeated in a minute and 40 seconds and requires having a good memory of her hiding spots (which are randomized by the way), while the latter has to be defeated in less than a whole minute and is a difficult boss on his own.
"Knives Out" requires players to never use any firearms outside of moments where you absolutely have to. Not terribly bad on Casual mode, but is an absolute nightmare on all the other modes. You can get access to the karambit knife, which is stronger than your normal knife, but even then, its damage output is still minimal.
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The HD version of the original game has "Bolt Collector", which requires you to collect one million bolts. Bolts are much harder to come by in the original game; you're not paid for completing minigames, you can't get gigantic bonuses on subsequent playthroughs due to Challenge Mode only giving you a 2x multiplier rather than an incrementing multiplier, and the value of bolts in general is much lower. Even if you get enough bolts to buy all the weapons (you can do that; you don't need 1,000,000 bolts at once), you'll still be 400,000 or so below the target, so this effectively means another two playthroughs just to get the bolts you need for that one trophy.
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Ratchet & Clank (2016) has three trophies:
"Faster than a Speeding Amoeboid" and "Kalebo Thunder" require you to complete the Gold Cup hoverboard races under a certain time. The harsh Rubber-Band A.I. and having to finish first as well makes these trophies feel luck-based.
In addition, there's "Death by Disco", which is like the aforementioned "Everybody Dance Now", only it's limited to enemies. Hope you have the patience to replay the entire game repeatedly just for this if you happen to miss any of the missable enemies required for the trophy like the glow slugs and train tentacles. Bosses must be hit too. To top it off it's only a Bronze trophy despite requiring 48 specific enemies to be hit with the Groovitron in a single Challenge Mode playthrough.
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For quite a while, "Oblivion Walker" in The Elder Scrolls V: Skyrim (awarded for getting all fifteen daedric artifacts) required Save Scumming, "Fus Ro Dah", and luck, because of an otherwise quest-breaking pathfinding bug in Vaermina's quest. Early in the quest, your companion Erandur would go halfway up a staircase and get stuck. On the console versions the only way to get him unstuck was to use your Unrelenting Force shout to blow him the rest of the way up the stairs and hope he lands in the correct position to open a Plot Lock.note PC players had access to a console command that would reset him to the entrance of the level, whereupon he would continue as the devs intended. As of the 1.5 patch this bug finally seems to be fixed.
Let us not forget the fact that, for some godforsaken reason, the Rueful Axe is ''not'' a Daedric Artifact, whilst the Masque of Clavicus Vile is. The situation that you are in is that Clavicus wants you to kill a talking dog/companion, Barbas. If you kill him, you get the Rueful Axe. If you refuse, you get the Masque, the thing that counts towards the Oblivion Walker achievement. Not only is this only explained if you talk to the person you are supposed to kill, but it flies in the face of almost every other Daedric quest in the game, such as Vaermina's, Namira's, and Mehrunes Dagon's quest. Then again, Clavicus is known for making deals with mortals and then interpreting them in the worst way possible, and the person he told you to kill is ''his conscience'', so you really should've expected him to screw you over if you take him up on the offer.
One achievement introduced in the Dawnguard DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache. Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.
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Metal Gear:
The majority of the achievements for Metal Gear Solid 2: Sons of Liberty are easy enough to get, but there are two which are absolutely brutal. The first is "Great Dane" for getting every dog tag. Getting the dog tags themselves is simple enough, just requiring you to stick up certain guards throughout the game, but this is no mere collectible achievement; the dog tags are actually spread over every difficulty, and you have to complete the game on each difficulty for the tags to be officially collected. Whilst you only have to get the dog tags on the Plant chapter despite what the description says, that still means a grand total of five playthroughs to do, and yes, you'll have to beat the bosses on every one of them. Have fun getting killed by those bosses over and over on Hard and Expert! However, "Great Dane" pales in comparison to the aptly named "Virtually Impossible" for completing every single VR mission. There are hundreds of these, split into several characters, and they start off ridiculously easy; simple sneaking missions, target practice and elimination missions. By the time you've got to the final category, MGS1 Snake, you'll need to have some serious skills, as every single mission is a bastard to beat, especially that bloody Zako Survival mission.
Getting the Kerotan emblem in Metal Gear Solid 3: Snake Eater involves you trying to find and shoot all of the Kerotans (the frog toys scattered all over the jungle, except in the 3DS port, in which they are replaced with Yoshi toys). It is very easy to miss some of them, especially during the motorcycle chase sequence.
Metal Gear Solid 4: Guns of the Patriots: "Sounds of the Battlefield" requires you to get every song in the game for your iPod. The "Snake Eater" song requires you to get all 40 Emblems in the game, which range from the difficult ("Big Boss" requires that you beat the game on The Boss Extreme difficulty without dying, getting caught, killing anyone, and without using recovery and special items, all in under 5 hours, making it That One Achievement within That One Achievement), to the unintuitive ("Puma" asks you to get more than 75 alerts, 250 kills, and 25 continues), to the weird ("Gecko" requires you to press against walls for an hour total, "Tortoise" wants an hour inside the drum and/or cardboard box, and "Giant Panda" requires you to spend 30 or more hours in-game before you complete it).
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Persona 4 Golden has "Hardcore Risette Fan", which requires you to hear 250 unique navigation lines from Rise in one playthrough. There's no tracker for this, and a lot of her lines are permanently missable if you either defeat storyline bosses too quickly (her lines explaining their special attacks) or overlevel too much (she has different lines for "weak", "average" and "strong" enemies. If your level is too high, you'll never hear the "strong" ones, and you could even miss the "average" ones too).
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Persona 5
The original game has an achievement for hearing a certain number of Futaba's lines, which is challenging for the same reasons as the similar trophy for Rise in the previous game. Luckily, many of this game's bosses have unique lines for Futaba, so it's a bit easier to rack up the total number of lines.
"Ladies' Man," a Thieves' Den Award for Royal, requires you to get into a romantic relationship with all ten romanceable Confidants. If you don't want to go the "harem route" or play the game ten times, you'll have to save before getting together with a girl, then reload after completing the romance route to the girl's Confidant, which can be tedious.
"Legend of the Dragon Fist" is another tedious Thieves' Den Award. Its description is simply to master the training dummy at the gym, but getting to that point requires visiting the gym 16 times. While it can be visited during the day or night, that's still a lot of precious Confidant time to lose, so it's something not many players would think to do.
"Lethal Gunman" requires you to perform 30 Down Shots. Down Shot isn't unlocked until starting the Tower Confidant, which isn't available until over halfway into the game, and you can initially only use it once per visit to the dungeon. At Tower Rank 6 this increases to 3 per visit, which still doesn't speed this up much. Save Scumming is practically required.
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The 2012 rerelease of Sonic Adventure 2 has "Emblem Mania" and "You Are The Legend", unlocked by collecting all 180 emblems and getting A-ranks in all stages, respectively. Good luck with that. (It's also impossible to collect all the emblems without buying the game's Downloadable Content, so be prepared to cough up your money.)
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Sly Cooper: Thieves in Time:
"Navigate like Drake" requires you to view every map in every episode. Sounds easy enough, right? But here's the catch: this also includes each area exclusive to missions. Have fun replaying every single level and checking the map each time. And none of this is tracked, either.
Honorable mention goes to "Apollo Wins", which requires you to beat The Murray Games without messing up just once.
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In the Xbox 360 version of Fallout: New Vegas with its Dead Money add-on, it is impossible to complete the "History's Sake" challenge, since there are 10 points required, but only 8 historical terminal entries.
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Fable III has an achievement called "You can't bring me down", which requires you to go through the entire game without once being knocked out by any enemy. If you're playing the game before you travel to Aurora and are thinking, "Ha! I've managed it up to now!", wait until you encounter a Sentinel, big enemies with the power to use the darkness against you in the form of demon shadows and crows spurting from the ground.. And there's no way to avoid fighting one, because they appear at the point where Walter Beck goes blind. and on the bridge in Bowerstone Market during the fight against the crawler.
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Disgaea 3: Absence of Justice:
The pirate-hunting trophies in the PS3 release are completely dependent on the random number generator. Most pirate crews appear with regularity but then there's the Prinny Pirates... Gah. Tellingly, when the Vita version came out, the pirate trophies were all replaced.
Similar to the above, there is a trophy for finding Axel in the Item World. It is also completely random, but unlike the pirate trophies this one was kept in the re-release. Joyous.
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Dream Daddy has the "Yo Ho Ho Ho" achievement which requires you to get hole-in-ones in all 18 holes of a minigolf minigame. You can only save once after the 9th hole, so at least you can tackle half of it at a time, but it will still take awhile to get the timing right for each hole.
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Grand Theft Auto III: The PS4 emulated versions and The Definitive Edition versions has "Playing Doctor" in which you must beat paramedic mission which is one of the hardest side missions in the game. It gets even worse when the Mafia gets hostile.
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Dark Souls II: Scholar of the First Sin and its spell-related achievements. You can get every other achievement in the game in one playthrough of the base game if you use a guide, but these four achievements require you to grind ranks in the various covenants; play through all three DLC quests, which aren't required for any other achievement; play through New Game Plus to get the four alternate Lord souls to trade for spells; and then play through NG++ until you reach Chancellor Wellager, who sells the last two spells you'll need.note Technically you can get these two spells as early as your first playthrough, as they're each earned as rewards for maxing out the two primary PvP covenants, but the requirements to do so are so comically high (500 wins apiece!) that getting half-way through a NG++ run is unquestionably easier!
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Factorio:
The "There is no spoon" achievement requires the player to finish the game (build the rocket and launch it with a satellite) within 8 hours. This is an insane Luck-Based Mission, as it all but requires the map to have perfect placement of both resource patches and enemy bases. And don't think you can cheese it on "Peaceful" mode - the achievement is disabled on any map that has the enemies set to any level below "normal".
"Lazy Bastard" requires you to complete the game by building a rocket and launching a satellite without manually crafting more than 111 items. Because you need to do 100 to 110 manual crafts in order to get to the point where you can stop manually crafting everything else, it is very easy to accidentally shoot over this limit quickly if you do not plan things very carefully ahead of time.
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Resident Evil 2 (Remake) has several:
The most difficult achievement is beating the game with an S+ rank on Hardcore mode. To do so, you must beat each campaign within their specific time limits (under two-and-a-half hours for the first and under two straight hours for the second), you can only save three times, and you cannot use any bonus weapons (save for the Infinite Knife and the pre-order DLC handguns). This is absolutely brutal because Hardcore mode disables checkpoints, only allows you to save via ink ribbons, cuts your inventory in half, and makes every enemy practically a Lightning Bruiser. Heck, just simply getting an ordinary S rank is no easy feat, cause doing everything in under the respective time limits requires players to have a really good memory of the map layouts.
"A Small Carbon Footprint" is up there as one of the most difficult achievements to get. Basically, you have to play a campaign while only taking 14,000 steps or less, meaning you absolutely better know where to go and minimize your backtracking as much as possible.
"Minimalist" requires never opening the item box in a single playthrough. This is a lot harder than it sounds because of how small your inventory is, forcing players to choose between picking up plot centric items or ammo and healing items.
"Frugalist" requires players to never heal at any point in a playthrough. With how frail Leon and Claire are, combined with how strong the enemies are, even playing on the lowest setting can make getting this achievement challenging.
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Sonic Generations: Can't Touch This. Making it through the Final Boss (also That One Boss) without taking any damage. This is made significantly worse by the fact that you're Super Sonic, and therefore, invincible during the last boss. Taking a hit doesn't HURT you, it just slows you down, so there's no real indication that you're "taking damage". There's also "Greased Lightning", earned by beating Green Hill Act 1 in under a minute. Not only does a typical player usually end up with at least about 1:30.00, but since the physics of this game aren't the same as the original Sonic the Hedgehog, be prepared to start over and over and over from missing one jump due to either a glitch, or the game's movements not responding until half a second after the button input. "Red Ring Collector" can also be a real pain in the neck to earn, as some of the Red Star Rings are ridiculously hard to get (the first one in City Escape Act 2 comes to mind).
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Cave Story: The Steam version of the game comes with its own achievement system.
The achievement for getting the Alien Medal, which is given if Ironhead is defeated without taking any damage at all. Ironhead is one of the easiest bosses, but all the crap flying around makes getting this medal an exercise in frustration and repeated reloading.
"I Like It Hard" is awarded for finishing the game on Hard. Hard plays exactly the same as Normal, except for one crushing factor: all but one of the health-extending Life Capsules are completely removed from the game, effectively making you a One-Hit-Point Wonder.note You can still get the one that the dog gives you in the Plantation, but if you manage to get that far, chances are that you're probably stellar enough at the game that you don't even need it. With your max health being in the single digits at all times, it doesn't take long before everything that can hurt you is a One-Hit Kill, making a No-Damage Run entirely mandatory. And before you ask: You need to at least reach the Normal Ending. No, getting the Downer Ending does not count as finishing the game!
"Unstoppable" requires that you reach the Best Ending without picking up a single life capsule. Challenges exclusive to this path, such as fighting the Core without a Booster, a much harder version of the Last Cave, and the bloody gauntlet that is the Sacred Grounds become exponentially more difficult when everything will kill you in one hit.
There are achievements for speedrunning the additional Boss Attack, Wind Fortress, and Sanctuary Time Attack modes. However, the times demanded of the player for the S-Ranks are incredibly strict, meaning the only people getting those achievements at all are highly dedicated speedrunners. Making things even worse for people attempting the Sanctuary is that every single time you die, you are sent back to the starting room and must choose all your weapons then pick up the 2 heart containers again, all of which have painfully slow text prompts. Dying repeatedly to the instant death spike segment at the start? Resetting every time you take a hit from a falling chunk of temple? Better have nerves of steel and a lot of spare time!
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The HD remasters of Resident Evil 0 has the achievement "This is Serious Business", which requires you to complete the story without using any healing items whatsoever, in effect a No-Damage Run. According to Xbox Live, only 6% of players have accomplished this. Similarly, there's the "Who's Got Herb" achievement, which requires you to play without using any herbs. Technically, this means you can use other healing items, but just know that herbs are you primary source of health.
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Resident Evil 4 has an achievement for getting a 5-star ranking on each stage with each character in Mercenaries mode. That's 20 different perfect runs and the challenge varies by character.
The 2023 remake has its own share of difficult achievements too. Most notably getting an S rank on all shooting range games note challenging because of the use of bullet travel in addition to the weapons having pretty wide spread., defeating the Del Lago without missing a single shot note challenging because of how erratic its movements are, even on Assisted mode., and beating the game using only handguns and knives note challenging because this extends to magnum weapons, grenades, and the golden egg, meaning fighting entire crowds and even bosses with the absolute weakest weapons available..
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Resident Evil 5 has the "War Hero" achievement, which meant beating the game on Professional mode, the game's hardest difficulty setting. On this mode, Chris and Sheva are essentially One-Hit-Point Wonders; a single attack from anything will immediately send you into "dying" status, and you only get 3 seconds before death (as opposed to the regular 15). It borders so much on Fake Difficulty that many gamers would rather play the game on Veteran instead, which offers a hard but fair challenge.
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Resident Evil 6 has the "I Prefer Them Alive" achievement, where you must kill the Lepotica before it kills everyone in the church. The problem is that the Lepotica is a Damage-Sponge Boss who can take some serious punishment, especially since the player is likely to be drained of their ammo at this point in the game. Downplayed, however, in that it's a lot easier to take the Lepotica out on replays with either infinite ammo or doable weapon upgrades.
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Little Nightmares has "Hard to the Core", which on top of not having a proper description on the achievement page (it just reads "What makes you so different?") requires you to complete the whole game in under an hour without dying. The only caveats you have are you don't have to do it in one sitting, and that dying only counts when you actually die.
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BLUE REVOLVER, on top of achievements that require reaching and defeating specific bosses on your first credit and achievements that require very high scores, has "Nothing I Could Do", which requires defeating the True Final Boss without bombing or dying. The achievement stats on Steam indicate that at most 0.1% of all players have gotten this achievement. Good luck!
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One level in Serious Sam The Second Encounter has a section that catapults several Kleer at you. One of the secrets in the level requires you to snipe them all out of the air before they touch the ground. Fortunately, Save Scumming makes it a little easier.
There's also the Midnight Mega Secret in the Citadel. There's two ways to get it: the easy way, which is to fire many, many rockets at a fairly innocuous door until it explodes, or speedrun as hard as you can through 3/4 of the level to get to the door when it opens for about 30 seconds.
BFE has "Queen Hatshepsut". To gain this Achievement you need to finish the last level "The Guardian Of Time" on "Serious" difficulty. Without dying or re-loading.
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BlazBlue: Continuum Shift:
This page was inspired by the many fruitless attempts to beat the Score Attack mode, not so much to unlock the Unlimited characters as to get the two achievements for doing so. Score Attack in the original BlazBlue was no picnic either, but in CS the CPU's difficulty level is turned up past "Hell" and into "Sadist". Inescapable combos, impossibly fast reaction times, no continues, and four SNK bosses in a row as the final bosses combine for a hellish experience.
In CS2, there's a medal for clearing all of the Boss Rushes in a specific Legion 1.5 stage. On Stage 6, this is a very tall order, as one of those consists of, in order, Unlimited Hakumen, Nu-13, Unlimited Mu-12, Unlimited Hazama and Unlimited Ragna. Oh, by the way, Nu-13 is for all purposes Unlimited Lambda-11.
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Dragon Age: Origins has the "Blight-Queller" achievement, earned by killing 1,000 darkspawn. This one has an unfortunate tendency to be bugged on consoles, which instead requires exclusively the Warden to kill them. If anyone else gets a kill, it won't be tracked by the achievement. (PC players don't get their 100% completion trophy with ease either, however, because the PC version of the game has several achievements which do not exist on the console versions.)
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Yakuza 3 has the aptly named Minigame Master. To get this, you need to meet the clear conditions in all the minigames. The game has 16 minigames in the western version and 20 in the Japanese one. Clear conditions go from 'easy as pie' for some gambling minigames to 'The Computer Is a Cheating Bastard' for some of the skill minigames, like darts and pool where you have to beat in ALL sub-games all computer players. Including the one able to hit double-bull (or any other point of the dartboard) with over 90% accuracy, and the guy able to bunk with distance of an inch and completing the minigame without missing a shot (or even on the first one). It's a very long, very hard, very varied endurance test. In a game that's basically a sandbox brawler.
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Metal Gear Solid 4: Guns of the Patriots: "Sounds of the Battlefield" requires you to get every song in the game for your iPod. The "Snake Eater" song requires you to get all 40 Emblems in the game, which range from the difficult ("Big Boss" requires that you beat the game on The Boss Extreme difficulty without dying, getting caught, killing anyone, and without using recovery and special items, all in under 5 hours, making it That One Achievement within That One Achievement), to the unintuitive ("Puma" asks you to get more than 75 alerts, 250 kills, and 25 continues), to the weird ("Gecko" requires you to press against walls for an hour total, "Tortoise" wants an hour inside the drum and/or cardboard box, and "Giant Panda" requires you to spend 30 or more hours in-game before you complete it).
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In Steam, getting the achievements for Sonic 1, Sonic 2 and Sonic 3 & Knuckles is impossible if you didn't buy them before Sega delisted them. The achievement for completing all the challenges (Clean Sweep) is likewise impossible because one challenge (Faster!) requires having Sonic 1.
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Sonic the Hedgehog 4: Untouchable. Making it through the final Boss Rush stage plus defeating That One Boss at the end without taking ANY damage. God help you if you get hit by Eggman's suicide attack.
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"Tres Bien" requires you to beat Score Attack with one character. Now you might be thinking "Oh, it's just like the BlazBlue one, I'll just exploit the AI and be done with it in no time." Wrong. Every character you fight is not only on a difficulty higher than Hell, they're also SNK Boss versions with buffed stats, and past Stage 6 most characters have a x2.0 or x3.0 damage multiplier active in addition to their special buffs. And of course, you only get one shot.
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Pause Ahead:
"Untouchable", which you get for completing the game in one go with no deaths. Bear in mind, this game is a Nintendo Hard Death Course all the way through that uses Death Is a Slap on the Wrist just to make it manageable.
Just as unforgiving as "Untouchable" (if not even more so) is the innocuously-named "Trinket Collector". You get this one for collecting every trinket in one run. The issue here is that these trinkets only show up in speedrun mode, often in ridiculously out-of-the-way spots that you'd never think to search in, and in order for the achievement to count you also need to speedrun the whole game in five minutes on top of collecting these trinkets. Sure, the game might be short, but five minutes is a tall order even without the trinkets, never mind with them.
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The Blackwell Series:
Blackwell Unbound has two Easter Egg achievements, "Floating Head" and "Shiva Call", which are pure Guide Dang It! as they're near impossible to guess. There's also "Trying to Cut Down", requiring playing through the entire game with Lauren smoking only 20 cigarettes, which is a lot harder than it sounds given she smokes several in cutscenes and lights one up every time the player takes control of Joey instead.
Blackwell Epiphany has "Snow Plow", another Guide Dang It! achievement, and "Softly Softly", requiring that you only make 450 footsteps throughout the entire game. The latter was outright impossible on the Steam version for a while, as it listed the requirement as 350 instead, which couldn't be done, though a later update fixed that.
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The Pinball Arcade replicates existing machines into a digital form, and for each there are five Table Goals and five Wizard Goals. The Wizard Goals are all this to one extent or another, meant for people who have mastered the tables. A few of the Table Goals, however, will elude even wizards:
"Activate Harem Multi-Ball" on Tales of the Arabian Nights. This was not intended to be that elusive, but it is. To reach Harem Multi-Ball, you have to shoot the left orbit 5 times when no mode is going on. However, every single mode in the game changes the purpose of the left orbit to either something directly related to the goal (like "The Tale of the Rukh") or to Tiger Loops (like "Genie Hurry-Up"). Because of how easy it is to start modes even purely by accident, how modes of different categories stack, and how the left orbit is one of the more difficult shots in the game, you can very easily reach the final modes in the game without ever coming close to activating Harem Multi-Ball.
"Increase the Timer to 180 seconds" on Goin' Nuts.
At the beginning of a ball, the timer begins at 10 seconds suspended, and you're given a 3-ball multiball. Completing a set of 3 targets of the same color adds 3 seconds, and once you're down to two balls, they add 2 seconds. When you're down to one ball, however, this timer starts ticking down in real time, and the flippers freeze once the timer hits zero, ending the ball. Also, targets no longer add time. Even if you never lose a ball in the meantime, you still have to complete a set of 3 same-color targets 57 times in one go to get this Table Goal. Losing one ball will increase that number up to 85 times in one go.
This 180-second challenge is one of the Standard Goals. After unlocking the Wizard Goals for Goin' Nuts, the target jumps up to 360 seconds!
As for the Wizard Goals, there are also a few that stand out among even them for having a very low number of people who have pulled them off. They include:
"Reach Atlantis" on Ripley's Believe It or Not!. To do this, you must spell out "Ripleys," and each letter is a massive ordeal. Letters are sometimes given out as rare random awards, but you're supposed to get them, one by one, completing missions. Ripley's Believe It Or Not! has 7 missions, one for each continent, that requires you do a rather long series of specific shots, either on a strict timer or as a multiball where going down to one ball ends the mission as a failure. Good luck completing enough missions to finish spelling "Ripleys." There is some solace in how once every continent has been played, they can be played again and completing a continent's mission again gets you another letter, but this assumes you have lasted long enough to cycle through the continents multiple times.
"Get 3 Extra Balls" on Genie. Genie provides only one Extra Ball per ball. This Wizard Goal thus asks not only very good play, but consistently very good play, because the large amount of trouble needed to get an Extra Ball must be accomplished through three different balls.
"Obtain All 26 Magic Tokens" on Safe Cracker. To get a Magic Token, you have to reach the bank's vault. Getting there requires some effort, but it's not that hard. The problem here lies in how Magic Tokens are awarded randomly among the 26 available designs, making it a completely Luck-Based Mission. Unless you're very lucky, you'll likely get a lot of duplicate Magic Tokens along the way.
"Save 175 Lives" on Rescue 911. There are many ways to save Lives in this game, but it says something about this Wizard Goal's difficulty that "Super Life Force," the very last mode in the game, becomes available at only (relatively speaking) 120 Lives.
"Activate Lyman's Lament" on Monster Bash. Lyman's Lament is a secret feature in the table which was never supposed to be activated. There is a Cheat Code to begin the game with "Lyman's Lament" activated, but this Wizard Goal is awarded only through the "normal" way: shooting the Concert Hall Scoop 44 times in one game. You have to completely focus on that scoop and hope the scoop never shoves the ball straight down the drain on the way out.
"Activate Spider Mania" on Scared Stiff. To reach it, you have to get the spinner to land on every space at least once. There are 16 such spaces, and the timing is very tight if you want something specific. It is so difficult that experienced players will give this game two difficulty ratings: One for the main game and a much higher one for if you're also going for "Spider Mania."
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Fallout 3
In the Mothership Zeta add-on, there is the "Alien Archivist" achievement. You have to find all the alien recordings aboard the ship in one go, and there are at least two Points of No Return. Missing even one means it is permanently missed and you'll have to start over from scratch.
"True Mortal", earned by reaching Level 30 with neutral karma, is very tricky unless you cheat and take the Karmic Rebalance perk.
For the The Pitt' add-on, it's the "Mill Worker" achievement, which can be at a Guide Dang It! level of difficulty since some of the ingots are tucked away in obscure places, and there's a bug that can render the last reward and achievement unobtainable even if you find them all.
In the Xbox 360 version of Fallout: New Vegas with its Dead Money add-on, it is impossible to complete the "History's Sake" challenge, since there are 10 points required, but only 8 historical terminal entries.
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In Fallout 4, "Benevolent Leader" is generally regarded as the game's hardest achievement. First, you need to pour building resources into a settlement until the Size bar changes color. Then at the cost of thousands of caps, build plenty of higher-level trading, clothing, food & drink, and medical stores, for which you need Rank 2 of the Local Leader perk, itself requiring a Charisma score of 6, which will need to be even higher to attract more settlers. The final step is patience. Since Happiness tends to decrease while the player is away from the settlement, you need to remain there while building it up, periodically sleeping to pass the time. Getting Happiness into the 80s doesn't take too long, but the last stretch from 90 to 100 can be excruciatingly slow. Also, resident NPC's who can't be assigned anywhere tend to drag down Happiness, which is why Sanctuary Hills is usually considered a poor choice for this achievement. Adding further insult to injury, using any external mods that might fix issues with the settlement system serves to lock out achievements.
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Etrian Odyssey Untold has the Seven Kings Grimoire achievement, requiring you fuse a Grimoire Stone with the seven secret King skills. Getting even one is a Guide Dang It!, and even if you do know how, obtaining it is a Luck-Based Mission on its own.
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Mortal Kombat 9:
"Tower Master"*Complete all 300 Tower missions, "Ladder Master" *Complete Arcade Ladder on the highest difficulty without using a Continue, "You Found Me"*Fight Hidden Kombatant 1 in Arcade mode, which requires you to never lose a single round until the final boss, then beat him with two Flawless Victories in a row and finish him with a Fatality, "Luck Be A Lady"*Get 3 dragon coins on the slots in Test Your Luck, and "Outstanding". The first 3, all involve plenty of cheating AI's, with skill only MOSTLY helping. Then there's, Luck Be A Lady, which is every bit of a Luck-Based Mission as you'd expect. Finally Outstanding requires winning 10 online matches in a row. While there is/was an exploit, the frequent hotfixing makes that sort of thing unreliable.
"My Kung Fu Is Stronger". Simple description: "Gain Mastery of All Fighters." But what does gaining mastery of a character entail? You must 1) spill 10,000 pints of blood (roughly analogous with dealing damage), 2) land 150 X-Ray attacks, 3) land 100 fatalities, 4) win 100 matches, and the worst part, 5) accumulate 24 hours play time. Not counting DLC, there's 27 characters. Nearly a month's effort for a measly 60 gamerscore. Time's a-wastin'!
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Transistor: Risk() requires completing five battles with all 10 Limiters activated. Surviving one battle is a minor miracle, let alone five.
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Max Payne 3 has the achievement "The Shadows Rushed Me", which requires you to unlock and complete New York Minute Hardcore mode. Sound easy? Wrong. The whole game must be completed, while timed, in one sitting, and dying or otherwise failing sends you straight back to Chapter 1.
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Defense Grid: The Awakening has a number of really irritating achievements, such as "Clear Skies" which requires you to earn a Gold medal in the Campaign Reversed mode of the mission Passage without building any Meteor or Missile towers or using the Orbital Laser, or "Firebug" which requires you to beat and advanced mission using only Inferno towers. A lot of the ones with the lowest global completion on Steam are simply those that require you to get a certain number of Gold medals in the campaigns, because getting Gold medals is already hard in this game and in a lot of cases you need to earn them on challenge modes to get enough for the achievement.
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The sequel chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by "Liberating" military bases, or by bringing an example of the vehicle to a chop shop.
There's one vehicle that makes this hard: the Squalo X7, which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
The dump truck is a vehicle that's not difficult so much as punishingly tedious. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
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Batman: Arkham City has "Gold Revenge" and "Campaign Gold", for getting gold medals on all the challenge missions and the campaigns respectively. Simply completing a lot of these missions is hard enough, let alone the various requirements for a gold medal, and if you have any DLC you have to do all of them with each available character to get all the achievements.
To elaborate, each of the campaign challenges are combinations of three combat, predator or combined challenges, but with a set number of handicaps/powerups for each campaign that you have to sort between the challenges. There are more handicaps than powerups, which means one of the challenges will probably become easier, but the other two will be much harder. This is exacerbated by the fact that some handicaps will clash with the objectives of a challenge (for instance, you can choose a handicap that won't let you perform silent takedowns from behind while one of the challenge's objectives is precisely that you have to perform one of those) and the game will let you choose them anyway, and if you don't sort things properly, you might have to restart the whole campaign from the start.
Worse, Batman is easily the most versatile of all the playable challenge characters, which means every other challenge you play as any other character will be objectively harder. Combat challenges aren't so bad, but the predator challenges can range from hard to hair-rippingly irritating. Catwoman has no defense capabilities, no means of performing a distance takedown and is the slowest one at climbing. Nightwing's movement is ridiculously slow in every way and his most powerful ability is also the most limited and inaccurate. Neither of them can glide, limiting their movement. Robin is easier than them, but in contrast the objectives for his challenges are the most demanding ones. Prepare for several hours of frustration, particularly since you have to learn to use a new character every time you finish with another one.
All the Arkham games have challenge medals like this, but Batman: Arkham Asylum featured the odd Predator Mode challenge involving explosive gel, which was pretty much broken the minute you picked up the proximity gel upgrade. This upgrade causes the gel to blow up when someone comes near it, good in a pinch but ruinous for a complicated challenge. Batman: Arkham Origins brought the damn stuff back and suffers from the same challenge-ruining problems. Also, the "Upgrade Available!" prompt is a flashing, obstructive prompt that will never go away until you take it, so if you've reached max level, you're going to have to put up with it pretty much forever just to complete some challenges.
WB announced they'll be shutting down the servers for Batman: Arkham Origins at the end of 2016. That means that all the online achievements will be now unobtainable.
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Grand Theft Auto: San Andreas: The Definitive Edition has "Hoopin' it Up" which requires you to score 30 points in a basketball minigame. This requires lots of precision and patience. This is even to the point that it easily became a controller-breaking point.
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Amnesia: Memories
The "Air Hockey Champion" (defeat 3 opponents) and "Air Hockey Master" (defeat all 5 opponents) achievements, on the Steam version. The player competes in air hockey against each of the five boyfriends, using the mouse to move their striker around, and the first to get a total of 7 points wins the game. The problem came about because the Steam version of the mini-game tended to lag horrendously!! Searching the Steam forums leads to several threads of players asking what to do about the lag. And there was an image unlocked by defeating three opponents in both mini-games, meaning the lag caused the Achievement for obtaining all the images in the gallery another amount of frustration.
The "Secrets Revealed" achievement involves the player observing certain rose-adorned images in the galleries, and pressing on certain spots in the image to get a few lines said by the boyfriend about the scene. Nothing in the game indicates where the player needs to click, and the images tend to have one spot having at least three different lines. And the localized version removed one click-able spot in one of Kent's CGs, though this does not impede the achievement. Fortunately, visual guides can be found on the internet.
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 Amnesia: Memories (Visual Novel)
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[PROTOTYPE] has Pt (earn platinum times in all events), Streetwise (collect all 200 landmark collectibles), and Revenge Revisted (beat hard mode). For the first, the problem is obvious for those familiar with trying to get high scores and incredible time records. The Platinum medals range from easy to challenging to "I just broke the controller in frustration". Some are quite literally luck-based no matter how skilled you are. The second isn't hard per se, but even with a guide, it's easy to miss one and find yourself backtracking through the entire list to find it (reportedly a glitch can make one temporarily not appear, making it even worse). And finally Hard mode would not be so bad if not for the fact that the game has a series of Escort Missions, but it does, and they are all a pain in the ass on Hard Mode.
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 [PROTOTYPE] / Videogame
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Kingdom Hearts Final Mix has Unchanging Armor, which requires you to complete the game without changing your equipment (both weapons and accessories) and Undefeated, which requires you to beat the game without using a continue.
"Undefeated" is made easier in that while Sora can get a Game Over, you can press "Load Game" instead of "Continue", and getting a KO in the Gummi Ship and Olympus Coliseum don't block the trophy.
The trophy "Searcher" in the same game requires finding all of Ansem's Report pages. It was easier in the original game, but this time, there are several new pages, and those are only earned by defeating several of the hardest Superbosses. Specifically, Kurt Zisa, Unknown, and Sephiroth.
The Gummi Ship Collector trophy, which involves getting every Gummi Ship blueprint in the game. For the majority of obtaining the blueprints, this means fulfilling some truly insane mission requirements traveling between worlds with the Gummi Ship, like doing Atlantica's third mission (do not collect items, and get a high score of 260 points or more), in a minigame widely considered a Scrappy Mechanic prior to its revamp in Kingdom Hearts II. Mercifully, the I.5+II.5 release on PS4 and Xbox One lowers the requirement from every blueprint to a mere thirty, making it much more manageable.
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Halo games usually have at least one achievement that is an absolute nightmare to earn.
Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other. Other ones included trying to get a double kill with a spartan laser in the same game mode.
Halo: Reach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall directly behind him and then pressing the buttons at just the right time to trigger the assassination. This inspired wave after wave of thread on the Bungie.net forums with people unable to get the achievement despite trying again and again and again. When Reach was rereleased on the Master Chief Collection, this achievement was removed.
Reach's later DLC packages also added several achievements that have to be completed on specific multiplayer maps. Many are sizable feats by themselves like "Don't Touch That!", which requires a team to shut out an enemy team in Capture the flag. These achievements are full of Fake Difficulty, because there are few options to ensure the map you will be playing is one of the DLC maps in the correct game mode. "All Alone" and "Emergency Room" are particularly guilty, as the Infection gametype has no 'DLC-Only Playlist' meaning a player has to blindly stumble into a lobby with people who happen to all own the particular map pack required to earn the achievement legitimately.
"A Monument to All Your Sins." At least in 3, you could get the achievement for beating Legendary campaign in multiplayer, or even in splitscreen using a second controller solely as a respawn mule. This Reach achievement requires you to beat Legendary solo.
"One Final Firefight" in Reach requires you to earn 150,000 points on Lone Wolf. Even if you play on Easy with all skulls on to maximize point earning, 150k points demands hours of grinding with no saves, respawns, or checkpoints, with even Elite Generals giving only a measly 260-ish points each.
Then there are the Bungie Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. Two of the harder ones were clearing the last levels on Halo 3 and Halo 3: ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat from the enemies, the ever increasing difficulty, incompetent players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interrupts you. Even better is the fact that the game semi-regularly sends out waves of Fire grenade invisi-Brutes. Plus shielded drones not only outdo them in the sheer danger factor (those alone excluded the whole enemy class from Reach), but the game has a hard time rendering fire and relaying it across the connection; you can imagine the lag when there's a dozen of the pricks amok. It was voted the hardest Vidmaster to get as a result.
The par time achievements in Halo: Combat Evolved: Anniversary on The Master Chief Collection can be somewhat frustrating. "Truth and Reconciliation", a fairly long level, must be beaten in 20 minutes. "Assault on the Control Room", one of the series' longest levels? 15 minutes. Unless level exploits are used to skip entire sections, it's nigh impossible.
The Master Chief Collection for the Xbox One introduces perhaps the pinnacle of impossible Halo achievements: LASO Master for 50 gamerscore, earned by beating the LASO playlists for Halo CE, 2, 3, and 4. For those who do not know what LASO is, it stands for "Legendary All Skulls On". Legendary difficulty on its own is already a challenge (with Halo 2 and 4 universally regarded as among the most difficult on Legendary, with Halo CE up there too), but throw in skulls that restart the ENTIRE level if you die on solo, prevent shields from recharging unless enemies are melee'd, double grenades thrown by enemies, buff enemy health and rank considerably, halve ammo in picked up weapons and so forth, and what ensues is an exercise in frustration. To get an idea of how difficult this achievement is to get, The Master Chief Collection was out for over a month as of December 2014. On True Achievements.com, out of 55,000 tracked gamers, only 12 had gotten the achievement, while other achievements in the collection already had scores of 12,000-50,000 gamers.
Finding all the Skulls in any game can be a Guide Dang It!, with them frequently being hidden in out-of-reach locations that may require a tricky Rocket or Grenade Jump (e.g. the Bandana skull in Halo Anniversary), or having impossibly complicated methods of unlocking (e.g. the IWHBYD skull in Halo 3).
"He's Unstoppable!" No-Damage Run of a level on Heroic or Legendary, which means no reloading from checkpoints either.
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Mass Effect:
The "_____ Ally" achievements require you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor Guide Dang It!)... but getting all six of them requires playing through the entire game, sidequests and all, a minimum of three times. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being tedious.
"Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the entire game including every sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the Big Bad. Thankfully adding the Downloadable Content gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.
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Mass Effect 2 has a pretty nasty one (at least in the PS3 version) in "Insanity" which requires that one beat the game on the Insanity difficulty. This was tough enough on its own, but the true difficulty was due to a nasty glitch. If at any time during your insanity playthrough you loaded a savegame from a lower difficulty (even one belonging to a different character), the game counted it as changing your difficulty and locked you out of the achievement, forcing you to start over. Quite a nasty surprise, getting all the way to the final mission on Insanity only to lose 20+ hours of trophy progress because your roommate played for 15 minutes on Normal.
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Mass Effect 3 has "Gunsmith", for single player gamers, another one that requires a second playthrough to acquire. The achievement is given for upgrading a gun to level 10. Unfortunately this is only possible in a New Game Plus. If you play multiplayer, however, it's trivial. Just buy a bunch of Recruit Packs.
The real nastiness comes from the Lone Wolf and N7 multiplayer challenges, and by extension, Best of The Best. The former because you need to be capable of soloing at least Gold. Luckily, you can skip Platinum, if you're willing to grind more. And since they're online only, there are no formal achievement points or trophies for them, so the bragging rights are restricted to those you meet in the game's own lobbies. At least you unlock some fancy banners for each challenge you beat.
The Expanded Galaxy Mod has "Ultimate Completionist", which is awarded if you've beaten every mission across both prior games. Aside from the fact that the DLC are required for this (which you may or may not have all of), there is no way to check if you've done everything in both prior games without having consulted a guide beforehand.
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Poker Night at the Inventory has an achievement for getting a straight flush. Naturally only 2.1% of all people who own the game have this achievement. The odds of getting a straight flush in any given hand are slightly above 1 in 100,000.
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Psychonauts 2 has "Nest Egg", which requires you to completely fill your astral wallet by getting the purse expansion. That is, 5000 Psitanium. You won't come anywhere close to that by playing the game normally, especially when you first get the chance to unlock the purse expansion over other useful items. Even if you 100% the game, and get the "Psimultanium" pin (which doubles the drop rate of Psitanium) you can very reasonably still have about 2000 Psitanium to grind for, making the achievement very taxing to do.
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In BioShock, you have 'Brass Balls', which requires that you beat the game on the hardest difficulty without ever using any Vita-Chambers. Beating BioShock on Hard is difficult enough, but if you accidentally use a Vita-Chamber somehow, you'll have to restart from the beginning.( The last bit was made a non-issue when a "Turn off Vita-chambers" option was patched in, so you'll never accidentally use one if you're gunning for the achievement.) Furthermore, the PS3 port has "I Chose the Impossible", which requires you to do the same on the exclusive Survivor difficulty.
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In BioShock 2, there's "Big Brass Balls", which is the same as the original "Brass Balls". There's also "Master Protector", which is earned by completing a Gather with a Little Sister without taking any damage and without anyone getting to the Little Sister. If someone grabs the Little Sister, or you get shot even once, be prepared to start all over again. Usage of the Game-Breaker Decoy 2 (or 3) plasmid is strongly recommended.
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Persona 4: Arena has 3 of these.
"Combo Crazy" requires you to complete every character's missions in Challenge Mode. The catch? Not only does each mission get progressively harder, but the 30th mission for each character is a specific combo that has no command prompts, requiring you to freestyle it in order to complete it. And most of the time, they're all MUCH harder than the 29 missions you just did. Aigis' and Elizabeth's deserve special mention, because for Aigis you need to make a combo that uses ALL of her special moves AND supers, and for Elizabeth you need to make a combo that utilizes BOTH of her Mahamaon and Mamudoon, which are instant kill traps that don't activate until 10 seconds have passed on the clock.
"Tres Bien" requires you to beat Score Attack with one character. Now you might be thinking "Oh, it's just like the BlazBlue one, I'll just exploit the AI and be done with it in no time." Wrong. Every character you fight is not only on a difficulty higher than Hell, they're also SNK Boss versions with buffed stats, and past Stage 6 most characters have a x2.0 or x3.0 damage multiplier active in addition to their special buffs. And of course, you only get one shot.
And if you thought that was hard, "C'est Magnifique" requires you to beat Score Attack with all characters. Yeah, have fun with that.
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Mass Effect:
Mass Effect:
The "_____ Ally" achievements require you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor Guide Dang It!)... but getting all six of them requires playing through the entire game, sidequests and all, a minimum of three times. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being tedious.
"Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the entire game including every sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the Big Bad. Thankfully adding the Downloadable Content gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.
Mass Effect 2 has a pretty nasty one (at least in the PS3 version) in "Insanity" which requires that one beat the game on the Insanity difficulty. This was tough enough on its own, but the true difficulty was due to a nasty glitch. If at any time during your insanity playthrough you loaded a savegame from a lower difficulty (even one belonging to a different character), the game counted it as changing your difficulty and locked you out of the achievement, forcing you to start over. Quite a nasty surprise, getting all the way to the final mission on Insanity only to lose 20+ hours of trophy progress because your roommate played for 15 minutes on Normal.
The Arrival DLC also gave us the skull-cracking 'Last Stand'. You have to survive five waves of enemies in a small room with bad cover. Among the enemies are Engineers, which can throw incinerates at you to knock you out of cover, and Pyros, which are fully capable of stunlocking you with their flamethrowers. The soldiers themselves will constantly advance on you, working to knock you out of cover and destroy your shields. Oh, and you have to fight off an YMIR mech at the very end. Good luck getting through this without mastering the intricacies of your chosen class. (Fortunately, the achievement doesn't care if you are using a New Game Plus character on Casual - and staying near the cafeteria tables forced enemies into a kill zone.)
Mass Effect 3 has "Gunsmith", for single player gamers, another one that requires a second playthrough to acquire. The achievement is given for upgrading a gun to level 10. Unfortunately this is only possible in a New Game Plus. If you play multiplayer, however, it's trivial. Just buy a bunch of Recruit Packs.
The real nastiness comes from the Lone Wolf and N7 multiplayer challenges, and by extension, Best of The Best. The former because you need to be capable of soloing at least Gold. Luckily, you can skip Platinum, if you're willing to grind more. And since they're online only, there are no formal achievement points or trophies for them, so the bragging rights are restricted to those you meet in the game's own lobbies. At least you unlock some fancy banners for each challenge you beat.
The Expanded Galaxy Mod has "Ultimate Completionist", which is awarded if you've beaten every mission across both prior games. Aside from the fact that the DLC are required for this (which you may or may not have all of), there is no way to check if you've done everything in both prior games without having consulted a guide beforehand.
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Inscryption:
"Devil's Play" requires the player to do more than 666 damage in a single turn of combat. Given the enemy only has 5 health, this is not normal. There are a few methods to perform this, but they all involve a lot of setup and repetition to empower the attack.
"Skull Storm" requires you to complete a Kaycee's Mod run with every challenge modifier enabled, meaning you have to deal with boosted difficulty encounters with totem bonuses for an entire run with only one life. Worst of all the boss bears modifier means that every boss's second phase is replaced with two rows of bears with Mighty Leap (preventing you from cheesing the fight with Flying). This is tough to deal on its own but especially so when the other challenges prevent you stealing a bear with the Angler's Hook or using squirrels to block their attacks.
"Bad Moon" requires you to beat the final boss in Kaycee's Mod without destroying the Moon. There are two ways to do this, both of which involve some measure of random luck.
First, you can acquire the Magickal Bleach to remove the Moon's anti-flying protection and then use Flying cards to attack Leshy directly. Seeing as Bleach must be unlocked via the portrait puzzles and the majority of cabin puzzles are disabled in Kaycee's Mod, the player may not even realise these puzzles exist.
Second, get Undying on two different cards with Trinket Bearer on at least one of them. Set up a combo at the Moon where you can repeatedly sacrifice-cycle these cards to generate a constant flow of items. While this can generate Bleach, you can also use pliers to pull five teeth and tip the scales.
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I Was a Teenage Exocolonist: Among the achievements for collecting the romanceable characters on the title screen, the one for Vace has the lowest percentage of players who have it. Why? Because he arrives during Early Pollen of Year 6, giving you less the half the time to max out his friendship meter, and his only favorite gifts are cake and Strange Devices, the latter which can only be found in the Western Wresting Ridge. Also, Defense Training, Guard Duty, and Hunting in the Swamps are the only regular ways to bond with him, and even then, the last one is only unlocked by passing a Combat or Animals skill check at Expeditions. Not helping matters is that bonding with Vace by doing any of these jobs only increases his friendship by 1 point, and choices that increase it by 2 are often the cruel options, which might turn people off if they're trying for a "heroic" run. And finally, Sol must call Vace out for his abusive attitude and convince him to get therapy in order to get his final card upgrade, the very thing that unlocks the achievement.
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Saints Row 2 has the "Blue Collar" achievement. Most of the other minigames are easy with a little practice, but the tow truck one will have gamers pulling their hair out as one tiny bit of bad luck near the end sends them all the way back to the start. The controls and time limit don't help matters much either.
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The Master Chief Collection for the Xbox One introduces perhaps the pinnacle of impossible Halo achievements: LASO Master for 50 gamerscore, earned by beating the LASO playlists for Halo CE, 2, 3, and 4. For those who do not know what LASO is, it stands for "Legendary All Skulls On". Legendary difficulty on its own is already a challenge (with Halo 2 and 4 universally regarded as among the most difficult on Legendary, with Halo CE up there too), but throw in skulls that restart the ENTIRE level if you die on solo, prevent shields from recharging unless enemies are melee'd, double grenades thrown by enemies, buff enemy health and rank considerably, halve ammo in picked up weapons and so forth, and what ensues is an exercise in frustration. To get an idea of how difficult this achievement is to get, The Master Chief Collection was out for over a month as of December 2014. On True Achievements.com, out of 55,000 tracked gamers, only 12 had gotten the achievement, while other achievements in the collection already had scores of 12,000-50,000 gamers.
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FTL: Faster Than Light has a few that could definitely qualify.
"Ancestry" requires you to go through That One Sidequest in the Rock Cruiser. While the Rock Cruiser does get a blue option during the first stage of the quest, this is still a ridiculously Luck-Based Mission.
Alternatively, you can unlock the alt form of the ship, which comes with the crew member you usually have to jump through the first three hoops to get. You still have to reach the Rock homeworld and hope to come across the correct waypoint by chance, but at least you're not attempting to find two completely separate random encounters AND the Rock homeworld in the correct order, with none of the three being assured in any way.
Alternatively alternatively, you can get the alt ship, change the special crew member's name to the random encounter special crewman's name, save, quit, and then load your game. Congrats, the game now thinks your special crewman is THE special crewman, and will kindly mark the required waypoint. Never mind how you'd know what that name is without searching a guide, but at least now you just have to find the Rock homeworld, though even THAT can take a few tries.
Speaking of the Rock Cruiser and ridiculous achievements, "Is it warm in here?" requires you to kill a burning enemy with a boarder on their ship. Even setting aside the inherent difficulty of getting the equipment required, the problems here are evident. AI crewmen will retreat from burning rooms or boarders when they get low on health, and Rockmen often can't deal enough damage to kill them before they get out. It also doesn't count if the fire whittles them down or if they asphyxiate; your boarder must deal the killing blow. It basically boils down to maxing out the combat skills on your boarders and then faking out the AI, or taking advantage of the Rebel Flagship's compartmentalized weapon subsystems.
For a non-ship specific example, "BOARDING OBJECTIVE SUCCESSFUL" makes you kill 4 enemy crewmen with a single Boarding Drone. Boarding Drones are AI-controlled, and while they've got the health of a Rockman and the damage output of a Mantis, four enemy crewmen is asking a lot. Worse, that achievement is glitched, and actually requires you to kill a fifth crewman to properly score it.
"Astronimcally Low Odds" is basically all luck, making you get hit by five successive shots with a fully powered engine. Against enemies heavy in beam weapons, though, it's fairly easy to get, as beams automatically hit.
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Rogue Legacy:
All of the achievements for beating the optional bosses are difficult, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.
The "Thanatophobia" trophy requires you to beat the game within 15 deaths or less. A typical run can result in many times that many deaths. This also means that since starting over as a new character is the only way to equip gear, you'll be having to make do with weaker weapons and enchantments longer than you usually do. You also can't use the Architect to lock down the castle to make the process easier. It's a 100G achievement/gold trophy for a reason. And while Syngenesophobia has subsequently risen to 2% global completion on Steam, Thanatophobia remains a frightening 0.6%!
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Persona 5 Strikers has "Eternal Bonds", which requires you to reach Bond Level 99. You're likely to be between 50 and 60 by the time you beat the game, and that's if you go out of your way to get every possibly bonding point. Getting this requires either grinding Request bosses for literal hours, or playing through Merciless Mode, which is brutal even with maxed-out stats on a New Game Plus.
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Fallout:
Fallout 3
In the Mothership Zeta add-on, there is the "Alien Archivist" achievement. You have to find all the alien recordings aboard the ship in one go, and there are at least two Points of No Return. Missing even one means it is permanently missed and you'll have to start over from scratch.
"True Mortal", earned by reaching Level 30 with neutral karma, is very tricky unless you cheat and take the Karmic Rebalance perk.
For the The Pitt' add-on, it's the "Mill Worker" achievement, which can be at a Guide Dang It! level of difficulty since some of the ingots are tucked away in obscure places, and there's a bug that can render the last reward and achievement unobtainable even if you find them all.
In the Xbox 360 version of Fallout: New Vegas with its Dead Money add-on, it is impossible to complete the "History's Sake" challenge, since there are 10 points required, but only 8 historical terminal entries.
In Fallout 4, "Benevolent Leader" is generally regarded as the game's hardest achievement. First, you need to pour building resources into a settlement until the Size bar changes color. Then at the cost of thousands of caps, build plenty of higher-level trading, clothing, food & drink, and medical stores, for which you need Rank 2 of the Local Leader perk, itself requiring a Charisma score of 6, which will need to be even higher to attract more settlers. The final step is patience. Since Happiness tends to decrease while the player is away from the settlement, you need to remain there while building it up, periodically sleeping to pass the time. Getting Happiness into the 80s doesn't take too long, but the last stretch from 90 to 100 can be excruciatingly slow. Also, resident NPC's who can't be assigned anywhere tend to drag down Happiness, which is why Sanctuary Hills is usually considered a poor choice for this achievement. Adding further insult to injury, using any external mods that might fix issues with the settlement system serves to lock out achievements.
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Far Cry Classic has "Ninja Jack", which requires you to retrieve the keycard on the Research level without being detected. Said keycard is in a hut surrounded by about a dozen enemy patrols, and even on Easy difficulty, the slightest noise or hint of movement will alert them. It is best to have picked up the silenced MP5 back in the Fort level and saved its ammo for this occasion. And you can forget about trying this achievement on Realistic difficulty, where stealth is all but useless. A close second is "In the Zoo", for which you have to clear Treehouse, the level where you first fight Trigens, without dying.
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That One Achievement
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In Earthworm Jim HD there's an achievement for going through the whole game on the hardest difficulty setting without dying, as well as beating it on the same setting in under 50 minutes.
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That One Achievement
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Demon's Souls: Getting the Master Slasher's Trophy requires you to ascend a weapon with Bladestone to Sharp+5. All of the stones are random drops, but the true Luck-Based Mission is getting the 1 Pure Bladestone needed to finish the weapon. Only 2 Black Skeletons in 4-2 have a chance at dropping it at all, one in a hidden passage and another that only shows up in Pure Black World Tendency, the hardest difficulty in any world. The real crux of it all, however, is that Pure Bladestone's drop rate is bugged. The fact is that World Tendency is a much greater spectrum than the game insinuates, with it actually going from -200 (True Pure Black) and +200 (True Pure White). Where this comes into play is that when World Tendency is between -100 and -150, Pure Bladestone's drop rate tanks to a point where it can be as bad as 2/50000. Meanwhile if it's been bottomed out to -200, the rate is closer to a still low, but very much manageable 1.3% instead. Not knowing this can make the difference between getting it after a few attempts, or never getting it at all.
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That One Achievement
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Enslaved: Odyssey to the West:
Matador requires you to defeat a Bullfight Boss without once getting hit by its charge attack. Two things qualify it; one, it's a Puzzle Boss which you cannot defeat until a set amount of time has passed, and two, unlike most Bullfight Bosses, this one actually can course correct.
Tech Curator. Tech orbs are these glowing red orbs that you use to upgrade your equipment. They are literally everywhere. So it isn't difficult to get 70%-90% of these without really trying. For Tech Curator, you need to get 100% Completion on these. Many of them are scattered across large areas, behind objects, hidden in the scenery, etcetera. Combines Last Lousy Point and Guide Dang It! in every possible way. Oh, and there are some in chase sections. Good Hunting!
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That One Achievement / int_809ea5d6
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That One Achievement
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100% Orange Juice! has "Jackpot", which requires you to draw a particular card out of a 48-card deck that turns your d6 into a d8 (and you can only bring one copy of this card, meaning that even if all four players bring one, you still have less than a 10% chance of drawing it), and then roll a 7 three times in a row. Even discounting the odds of drawing the particular card you need, this has slightly less than a 1 in 500 chance of occuring (0.1953%, to be precise), and there is absolutely no way to force the dice to roll a 7. Earning this achievement is effectively like winning a real-life lottery.
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That One Achievement / int_813e0ae8
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That One Achievement
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Katamari Damacy: Katamari Forever has "Completist", which requires you to collect every item in the game. While 100% collections can be frustrating in a lot of games, special mentions go to the items "Cowbear" and to a somewhat lesser extent, "Devil Kataoka":
Cowbear only exists in the "Cowbear" level, where you instantly clear (and thus leave) the level if you pick up any cow or bear-related item. First off, it's really big, so you'll need to grow to a huge size, picking up most of the other things in the level... while constantly avoiding the tiniest cow/bear items. Unlike other levels, smaller items do not disappear when you grow in size, so you might accidentally pick up something you can barely see. Secondly, it runs around the stage at a high speed, with two smaller bears running in front of and behind it... so it's recommended getting rid of them first by knocking them away when you reach the size where you're just BARELY too small to roll them up but still big enough to knock them over. Third, when you're finally at the right size to pick it up, it runs away like other living creatures. So after getting that far, you'll just have to chase forwards and pray you don't accidentally roll into that cow parasol very close to you... if you haven't already ran out of time by that point.
As for Devil Kataoka, he only exists in "Hot Stuff", a level that's infamously annoying to even CLEAR. In this level, your katamari is a ball of fire that has to reach 10000C*, raising temperature if you pick up hot/neutral things and sinking significantly if you pick up cold things... and when you're not picking up anything, your temperature gradually drops. Dropping down to 0C* instantly makes you fail the level. Kataoka is standing in the middle of several snowmen which are almost impossible to avoid (not to mention, close to the river which will make you fail the level if you fall into it), and he's also so big you have to make sure to grow slowly so you don't reach 10000C* before you're big enough... And even if you get this far, you'll still have to beat the level to keep what you rolled up, which can be pretty hard since there will most likely be very few non-cold items left at this point. The trick here, which can still be a pain, is to grow even bigger, then pick up the Sacred Torch (another level-exclusive item) which instantly gives you the 10000C* you need to beat the level.
There's also "Enormous Katamari", which requires you to make a Katamari over 2,000,000km, which is only possible in the last stage where you roll up the planets in space. The issue here is that you need enough stuff floating around in space in the first place to be able to grow big enough! You'll need to make the other planets on ALL modes for all the levels, collect enough Stardust and shooting stars... and even then you have to make sure to grow slow enough and go for the smaller things first so they don't disappear before you collect them.
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That One Achievement / int_823e6b28
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That One Achievement
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Bionic Commando Rearmed: "Elite Commando", for beating the game on Super Hard difficulty, which is Exactly What It Says on the Tin, and "A Real Challenge", for completing all of the Challenge Rooms, the later ones of which require incredible precision and reflexes.
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That One Achievement / int_826ef177
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RuneScape
Probably the worst achievement in the entire game is "How Many Games?", which requires the player to play the Castle Wars minigame for an insanely long time to collect every piece of profound decorative armour. Even with boosters it takes several days of playing the minigame game constantly to complete. The minimum amount of time it could possibly take is about 300 hours and it will likely take much longer. This achievement is so frustrating to get that it was removed from the requirements to get the trimmed completionist cape during a rework because it alone severely restricted the number of players that could get it.
The "Up to the Gods" achievement. Requires sacrificing Frost Dragon bones on an altar, in a solo dungeon. The Frost Dragon is a very rare beast that only appears on the 11 easiest floors (giving the lowest experience per floor) and is incredibly rare (maybe once in 500 rooms). There have been reports of people playing over 70 dungeons without finding a single one. What makes this worse is that it is classified as a "medium" difficulty achievement, and is required to unlock rewards.
The Elite Task "Xena-phile" is even worse. To complete it, you have to obtain an attuned weapon seed, an extremely rare drop (1/10,000), and turn it into a weapon that can disappear after being used once. The devs did make the attuned weapon seed a guaranteed drop after the update, but it was only guaranteed for one elf kill, was hard to see, was not announced and some players experienced disconnections after killing the seed dropping elf. What makes it worse is that this guaranteed drop was not announced and several tasks in the lower sets require you to kill an elf. Some people managed to complete the task when it was glitched, and Jagex later made it so Lady Ithell would provide a free attuned weapon seed if the player had yet to do the task.
The Hard Daemonheim task "Kinprovements". Wear a Ring of Kinship with a fully upgraded role. Upgrading rings costs dungeoneering tokens, and while it starts out costing a pittance, the costs rapidly jump to obscene levels, with the final role upgrade costing a ludicrous 233,000 tokens. For reference, if you start at level 1 Dungeoneering and never spend tokens on anything but upgrading your chosen role, by the time you complete this achievement, your Dungeoneering skill will be in the low eighties. Essentially, this achievement is nothing but a huge grind.
Another Daemonheim task, "And I Want It Now!", requires you to complete a complexity 6 solo floor in 6 minutes or less. This boils down to nothing more than praying the Random Number God smiles on you and lets you find the boss door early - and doesn't give you one of the bosses that turns invincible or throws you around the boss room.
If you're going for the Trimmed Completionist Cape, you'll hate anything related to the Champion's Challenge. Certain types of monsters have a very, very small chance to drop a challenge scroll, which lets you fight a King Mook in the Champion's Guild. The drop rate is 1/5000, and you have to collect thirteen of them to complete the achievement. There's a way to increase the drop rate...to a whopping 1.2/5000, and you can only get the item that increases the drop rate from the Motherlode Maw, which has its own set of issues. There are people that have played the game for over a decade without seeing a single scroll.
Old School Runescape has a few particularly irritating ones. One of the achievements for the elite Western Provinces Diary requires you to claim a chompy hat after killing 1,000 chompy birds. This requires several hours of very, very repetitive chompy bird grinding.
The Elite Falador Diary requires you to achieve Master White Knight rank to purchase a white 2h sword. This requires you to kill, at minimum, 1,200 Black Knights, low-level mooks with unremarkable drop tables.
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Ratchet & Clank Future: Tools of Destruction has the "Everybody Dance Now" Skill Point. To earn this one, you need to make every type of enemy, NPC, and boss dance using the Groovitron. Every single one of them. No progress on the Skill Point is tracked, there are a lot of similar enemies that count individually, and remember that this includes bosses and NPCs that only appear once or twice. And don't forget that the six types of penguins created by the Transmorpher count for the Skill Point. On top of that, the Groovitron only holds three charges at once and they can only be bought from special vendors or by destroying Raritanium crates. Sure you can buy the Golden Groovitron, which has infinite ammo, in Challenge Mode... for 2 million Raritanium.
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That One Achievement / int_854aece7
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That One Achievement
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The remake of Panzer Dragoon has the Lifeless achievement for playing the game for more than 100+ hours. To put this in perspective, the main campaign is 30-45 minutes and you can get all of the other achievements in five hours TOPS.
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The PlayStation 3, Xbox 360 and Steam releases of Sonic Adventure DX (in the latter's case, achievements were added some time after the game was originally released) has "Metal Sonic" and "The Perfect Adventurer", both obtained by collecting all 130 emblems, and "Mission All Acomplished", obtained by completing all 60 missions. Even though there are less emblems, it's harder to collect all of them, as some of them are obtained in Adventure Fields (and there is an achievement for getting just those emblems). Plus, some missions can become insanely hard, requiring you to perform actions within Action Stages and not just in the Adventure Fields (and some missions can only be completed with a specific character).
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Hate Plus:
Parodied in how one of the achievements, Level Four Revive Materia, is for finishing the game alongside a character who is guaranteed to die, implicitly through reviving her. It is impossible to get.
There's also an achievement for taking a selfie of yourself eating cake "with" *Hyun-ae and sending it to the developer. It's not particularly difficult to get (the game goes out of its way to make fixing a cake in real life an easier option than lying, although you certainly can lie) but requires a certain higher level of effort and expense than would normally go towards achievements.
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That One Achievement / int_871313c8
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That One Achievement
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Several achievements in the Football Manager series:
The "National Hero" achievement that involves taking a team in the nation's lowest division and reaching the top division. This a test of both skill and time, because in nations with several lower divisions (such as England) it can easily take around 10 seasons to reach the first division. By the way, to the game, "reaching the top division" means winning each lower division league - promotion is not enough.
Not conceding goals in multiple matches in a row. "Immovable Object" requires your team to not concede goals in 30 matches in a row - most real-life records of not conceding goals reach up to 10 matches in a row at most, so good luck doing that without a customized database with overpowered players. "Outstanding Defense" is another achievement that only requires 20 matches in a row without conceding, but less than 1% of players have obtained it. "Parked the Tank" is a much more reasonable achievement that requires 10 matches in a row without conceding, but still less than 10% of players have obtained it.
Achievements that imply playing the game for a very long time. Take the likes of "Club Legend" (stay on a single team for 20 seasons), "Immortality" (gain 20 Manager of the Year awards - which means 20 seasons of gameplay a least) or "Value for Money" (reach 30 seasons of gameplay)
"On top of the World" requires winning the World Cup. Since the cup is only played every 4 seasons, you are generally required to manage a strong team in the nation you are going to compete with, because you otherwise have no control on whether your team is even going to have a chance to win the World Cup. And even then, you may require some Save Scumming.
"Double hat-trick"note (removed in Football Manager 2018) requires a player scoring 6 goals in a single match. Good luck doing so in a game where you don't control your own players - it's infuriatingly common that a player scores 5 goals in a match and then fails to score a sixth no matter how much time he has left.
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Civilization V has some achievements that are simply difficult, like winning a standard game or special scenario on the hardest difficulty, or grindfests to build 1000 Temples or construct 1000 roads over mutliple games. But some of the rarest achievements involve you going out of your way to make a Shout-Out, like "Here's Looking At You, Kid" (airlift a unit from Casablanca to Portugal's original capital), or "The Last Crusade" (use a Landship unit to capture a city with the Petra wonder). Probably the most obtuse is "Raiders of the Lost Ark", which requires you, as America, to have an Archeologist unit extract an Artifact from within Egyptian borders while a German Archeologist is within two tiles of it — it's so staggeringly unlikely to happen over the course of a game that you almost have to set up a multiplayer match or use hotseat mode specifically to get it.
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Red Dead Redemption:
"Pa-Pa-Pa Poker" requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.
In Red Dead Redemption 2, have fun trying to nail the two hunting-related achievements, one to study every animal in the game and one to skin them all. The number of different animals is astronomical, some (especially smaller types of bird) are difficult to spot owing to being very small and very fast, and as if that wasn’t enough, there’s a handful of species that only spawn in a scant handful of locations (if they even spawn at all, which is inconsistent). While you’ll have ample opportunity to go looking through the game, if you’re going out of your way to look for a moose, for instance, you could spend hours of real-time waiting for the damn thing to show up. This isn’t even getting into the predators that ambush you; even if you manage to survive the first attack, you probably won’t have enough time to study the animal before you have to kill it, so you’ll need to wait for another specimen to appear and hope you can study it before it takes your throat out. The one meager saving grace to this mess is, nothing on Guarma counts towards these achievements so you don’t have to worry about the wildlife there.
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That One Achievement / int_8b5820ed
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That One Achievement
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Double Dragon Neon has Mr. Perfect, which requires you to perform a No-Damage Run of any level, which even in the first level on Normal difficulty, is easier said than done, due to enemies randomly getting unavoidable hits on you. Even harder is Misters Perfect, which requires you to do the same in Bro-Op mode... with Friendly Fire enabled.
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That One Achievement
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Dustforce feels like it's parodying this: it only has one achievement, but you unlock it by getting a perfect SS+ rank on every level. Only 0.3% of Steam players have it.
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That One Achievement
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Shovel Knight has a few that are tediously hard and are best approached with Save Scumming.
Each campaign's "Hurry Up!" achievement requires you to complete it in under 90 minutes. In addition to speed-running each level, you still have to collect enough money to buy your character's "subweapons"note relics for Shovel, arcana for Plague, curios for Specter, and heirlooms for King, along with health/mana upgrades and other various odds and ends. The extra cherry on top is every character aside from Specter needing to dodge the random map encounters while moving between stages, which becomes a big hassle by the time you move to the Definitely Final Dungeon.
"Impossible!" and "Perfect Platformer" mesh well, the first requiring no deaths in a playthrough and the second requiring no deaths to bottomless pits in Shovel of Hope. All it takes is one misstep to restart the entire level over again. And then there are the random map encounters where dying will automatically be recorded to your save, unlike normal stages where they only count if you finish first.
"Untouched" requires you to complete a level against a member of the Order (or in King Knight's case, a Joustus Judge stage) without taking any damage. Even against who is typically the easiest member, King Knight, all it takes is a single mistake to force a complete restart of the level.
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Xenoblade Chronicles X:
There is a series of "Annihilator" achievements for killing 100 of a certain enemy species. The nastiest ones are Yggralith Annihilator and Telethia Annihilator. The only consistently-spawning Telethia and Yggralith are the game's strongest Superbosses. Good luck with that.
"The Geek" requires you to obtain all 453 holofigures. That means completing every mission, filling out the entire Collectopedia, and worst of all, defeating every Tyrant (with a few exceptions). By the way, holofigures only drop from silver drops, so if you have any Treasure Sensor augments or Reclaimer division support, there's a chance you may not get the holofigure. The hardest holofigures to get are the Yggralith and Phanatos holofigures. Yggralith Zero only appears for a day or two every other week, and you have to survive an eight-minute fight with it to get a chance at obtaining the holofigure. Phanatos, the Netherlord is exclusive to a Squad Mission, which itself is only unlocked by completing an optional objective in another mission. If someone beats that mission without completing the optional objective, your only choice is to find another squad and pray that the set of tasks that unlock it is running. And even if you beat that mission, it's no guarantee that you'll get the holofigure. For the icing on the cake, those two enemies are online-only, so you're screwed if you can't get online, and you know what'll happen eventually...
"A True Hero" requires you to deliver the final blow to a Global Nemesis. Of the Global Nemeses, one spawns about once a week, while the other one spawns about every other week, and both only stick around for a few hours at most due to groups ravenously whittling down their health. The Nemeses being all-server-wide raid bosses means that it will take a while for their RP to reach zero, at which point depleting their health will kill them and reward the achievement. The problem? You have an extremely narrow window of opportunity to do this. A few minutes too late, and the Nemesis is gone. A few too early, and it still has a few thousand RP left. You can try to cheese it by pausing with the home button and waiting a while so the zero-RP Nemesis stays active a little longer for you, but you risk being disconnected.
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Arcana Heart 3's Score Attack is no joke either. But the real hell is its Final SNK Boss. Parace L'Sia, a boss so famously hard that not only does it put each of the bosses of BlazBlue: Continuum Shift's Score Attack mode to shame, but it might even go on to put SNK's Entire Boss Library to shame. Unlike Blazblue, you do have unlimited continues for the score attack mode. Thing is, you will NEED THEM in order to get past the last boss.
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Resident Evil 3 (Remake) has the "I Might Need These Later" achievement, where you can only use one single healing item throughout the entire playthrough. And you're required to heal yourself at an early point in the game; beyond that, you're on your own. Fortuntely, using the Defense and Recovery Coins won't invalidate the achievement.
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Billy vs. SNAKEMAN has a couple contenders among its Trophies. "Scrapbook Hero" requires you to beat Candyween six times. To get "Let It Ride", you bet a valuable item on 1:36 odds and win. For "Tiny Three", you need three different variants of a very infrequently found item. "Enough Already" takes a month of Season grinding beyond what has any other purpose.
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Tokyo Twilight Ghost Hunters:
"Does Anybody Want To Play Parcheesi?" requires you to get 50 wins on the Hypernatural minigame present in the game. Like the main game itself, Hypernatural is turn-based and requires you to hunt a specific ghost. Unlike the main game, the ghosts are permanently invisible, with the only hint you're near one not telling you how close it is or what type of panel it's on. You also aren't told which one is the one you're supposed to defeat, meaning you could spend the entire time chasing one ghost that you know the vague location of before finding out that no, it's not the one you need to win. To make matters worse, it's not enough that the human team (which you're always on) wins. It needs to be you that defeats the target ghost or it won't count. Additionally, good luck playing it without looking up how to, since the rules don't do anywhere near a good enough job explaining how to play.
"He Slimed Me" requires the ghost to win the Hypernatural minigame. It sounds easy enough, but it's an exercise in frustration in practice. Your allies are strangely competent, while the ghost player will often avoid attacking humans if they manage to get a hit in on the ghost, even if the hit does zero damage. The only thing that makes this remotely tolerable is that you'll likely get it during the hundreds of games you play trying to win 50 of them. Also, due to the rules of Hypernatural, the game has a 25/33/50% chance of ending once the target ghost is defeated, which can turn what looks like a loss into a victory.
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Mario & Luigi: Paper Jam
Paper Sombrero Guy Dodge - dodge five Paper Sombrero Guy attacks in a row. This one is annoying for four reasons. One: Paper Sombrero Guy is a Metal Slime that randomly appears alongside other enemies when you enter battle - they don't appear in the field, meaning you have to keep getting into battles until you get lucky enough to find one. Two: Being a Metal Slime, they have a high chance of running away when it comes to their turn. Three: They only have one actual offensive attack, which they use least often - usually they'll either buff the other enemies, or just run. Four: Said offensive attack is incredibly difficult to dodge. Save Scumming is highly recommended for this achievement.
Paper Boomerang Bro Dodge - dodging five Paper Boomerang attacks in a row. They only have two attacks and one of them is That One Attack so you will be seeing it a lot.
Expert Toad Trail, Expert Bomb Derby, Expert Trio Meteor and Expert Mega Thwonk - get Excellent on the respective attacks five times in a row. They may be the hardest Bros. Attacks in the game to get an Excellent on, due to the very difficult controls. Again, Save Scumming is recommended.
Getting an S Rank on the latter Boss Battle Ring Battles. These battles can be difficult enough trying to do normally but getting an S Rank often means doing the battles almost perfectly.
Getting an S Rank in Trio Racket Attackathon. Paradoxically for the first attack in the sidequest, it might be the hardest because there is no room for error and the targets can mess up the ball speed or make it invisible.
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The Trials Achievements are almost insane in Dishonored. PS3 users got off luckier, since they're DLC, and as such aren't required for a Platinum trophy. Special mention has to go to Bonfires, a luck-based mission from hell which has a special challenge achievement, an infuriating time run trial and an even more infuriating time run trial, all of which are needed to complete the game.
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Alan Wake has the "Night Life in Bright Falls," "No Punctuation" and "Run On Sentence" achievements, each of which require you to clear an episode of the game without dying. Each of them has something that qualifies them: Night Life in Bright Falls is the longest, Run On Sentence has the toughest combat sections, and No Punctuation has platforming sections (though mercifully, they are all near the start).
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Trinity Universe's trophies aren't exactly that hard to complete. Except for that 1,000,000 Evaluation Points Trophy where you have to walk through dungeons, over and over again just so you can clear out the debris. It would not be so bad, if it weren't for the fact that each dungeon clear you do (includes destroying the gravity core, defeating the boss, and defeating the Lurker) only nets you 3000 evaluation points.
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World of Tanks:
There are certain Epic Medals which the player can receive on certain conditions. The medal that fits this trope most: the illusive "Raisenai Heroes" medal - for killing virtually the entire enemy team of 15 (just having 14 kills is enough for the said medal) in a single battle.
While Epic medals such as Raisenai Heroes, Radley-Walters or Poole's Medal are challenging due to the number of enemies having to be killed in a single match, having a good tank with a trained crew facing a group of complete idiots on the other team can make it easier. Fadin's Medal, although only needing a single kill to make, can be more challenging because it requires a player to destroy the last tank on the enemy team with the very last shell the player has loaded: it is very much luck-based because it's entirely possible for the last shell to not quite do enough damage to make the kill, another on the team could easily get the last enemy first, or the enemy tank could have enough health and the combination of armour on the enemy and power of the player's gun that makes it impossible to make the kill with a single shot.
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Transformers: War for Cybertron: "Wait! I Still Function!" can only be obtained in Co-Op Campaign or Escalation mode. To get it you must lose all of your health and destroy three enemies in the ten-second "System Failure" mode before you blow up. The problem with this is that you lose your targeting reticule, rendering it almost impossible to aim correctly, you can't move to get more ammo should you run out, any damage you receive while downed cuts down on said ten-second time limit, and it's near-impossible for your online teammates to tell when you're going for this achievement/trophy so they won't run over and revive you.
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The "Lunchbox Specialist" achievement from "Rise From The Ashes" can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline Running Gag for Phoenix himself. The trial, however, has several lunches that require massive violations of common sense, from not objecting at a point where you're supposed to, to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an already long and arduous case.
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Middle-earth: Shadow of War has "Trolling," which requires you to kill a captain while riding an Olog. First, you have to find a captain that's close enough to a pack of Ologs (and they always run in packs). Then, you have to beat the captain within an inch of his life, without actually killing him, while avoiding unblockable Olog attacks and not killing them. Then, stun an olog and jump on, and hope his flailing can get the killing blow on the captain. It can be hair-rippingly frustrating, because it's easy to misjudge how much health is left and either kill the captain by accident, or not do enough damage with the Olog. Fortunately the captain just has to die while you're riding the Olog so if, say, he's weak to poison, you can poison him and then jump on the Olog while the poison does its work. But even this can be tricky to set up, because you have to find a captain who's weak to poison and close enough to Ologs to make it work, and you have to time it so the poison kills him in the relatively brief window while you're riding the Olog.
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Hyperdimension Neptunia Re;Birth1 has the "Millionaire" trophy which requires you to get 100 million credits... which requires a LOT of grinding. The quickest and easiest way to do this without the DLC is to keep killing Clione, an enemy with high HP and defense, restoring health on every turn, over and over, because it drops a lot of credits. Which, with the right equipment and attacks used, isn't as hard as much as it's just tiring to do over and over. Also, just getting the dungeon containing this enemy in the first place requires several rounds of dungeon crafting from random boss-fight drops... With the DLC packs (which lets you go beyond level 99) it's slightly faster and more varied, but still grindy - after you reach certain levels you can safely start fighting stronger versions of the same enemy dropping more coins, and eventually move on to even higher-leveled "tournament" fights with higher payoff... still doing this over and over.
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Viscera Cleanup Detail: Santa's Rampage:
The "Tower of Babel" achievement requires you to stack 10 stools on top of each other. The thing is, the physics engine will always make sure the tower of stools topple over when you put the 9th on.
"Christmas Crisis Corrected" requires a 100% cleaning of the map without damaging any of the Christmas-themed items. As most of the Christmas items are safe barring a TNT explosion or incineration this would be easy if not for the glass ornaments. The slightest disturbance can knock them free and they will shatter if they hit the ground on their own. This makes cleaning blood stains and soot near them a nightmare, especially as there's no indication if one breaks, rendering hours of work pointless. This is made worse by the bucket machine sometimes dispensing lit TNT. Hope you saved your game!
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Caves of Qud has two that stand out:
"Ten-Sludge Monte": Kill a decasludge. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: monosludges are already quite dangerous depending on the liquid that formed them, and to make a decasludge you have to provide nine other unique liquids to the sludge in question to make it become a decasludge. Each "level up" provides a new pseudopod with an effect based on the chemical given. For example, applying slime will add a pseudopod with a 100% disarm chance. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a Superboss in mook clothing) has a completion rate of 1.5%. It's also worth noting that the previous "tier" of the achievement, Five-Sludge Monte, also has only an 0.4& completion rate.
"Leap, frog": Have a frog teach you how to jump. The theoretical execution of this is simple: find a legendary (or otherwise sentient) member of the Frogs faction, perform the water ritual with it, and then have it teach you the Jump skill. However, there's the matter of finding the lair for such a frog (no other types of faction like to share it, meaning you have to get lucky on the world map or with Trash Divining), being able to improve your relations with the faction to a sufficient degree (it starts at -475, meaning you won't be able to use any frogs you find immediately to improve your relations, forcing you to rely on other legendary creatures or Schrodinger pages), and lastly, the fact that there are only two types of creatures total in the Frogs faction, meaning that they aren't very widespread. This is even rarer than Ten-Sludge Monte, having only a 0.1% completion rate.
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The deceptively-annoying and time-consuming Chaudown achievement in Scott Pilgrim vs. The World: The Game. The achievement is only unlocked after you use all four assist characters, three of whom have to be unlocked beforehand: You start with Knives by default, you unlock Mr. Chau after defeating him as a difficult and rare Superboss, which also unlocks Mrs. Chau, who randomly appears in place of Mr. Chau (though this can be cheated somewhat by the fact that she is Knives' default assist if you have her DLC), and you unlock NegaKnives with NegaScott (as she is his assist by default) after you complete the game with all four base characters. On top of all that, the achievement is glitched, so even if you do fulfill all the requirements you might not get it, leaving you no option other than to delete the save and start all over again.
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Ratchet & Clank:
The HD version of the original game has "Bolt Collector", which requires you to collect one million bolts. Bolts are much harder to come by in the original game; you're not paid for completing minigames, you can't get gigantic bonuses on subsequent playthroughs due to Challenge Mode only giving you a 2x multiplier rather than an incrementing multiplier, and the value of bolts in general is much lower. Even if you get enough bolts to buy all the weapons (you can do that; you don't need 1,000,000 bolts at once), you'll still be 400,000 or so below the target, so this effectively means another two playthroughs just to get the bolts you need for that one trophy.
The "Old Skool" skill point in Ratchet & Clank: Going Commando has been getting this reputation, but probably for the wrong reasons. It's a pretty tricky skill point in and of itself: requiring you to kill every enemy on Dobbo using only Ratchet and Clank 1 weapons (the Bomb Glove, Decoy Glove, Walloper, Tesla Claw, Visibomb Gun, and Omniwrench), which are much weaker compared to the new Going Commando ones, and can't be upgraded. But to add insult to injury, the skill point is glitched in the HD re-release, meaning it mightn't show up even if you do everything right!
Ratchet & Clank Future: Tools of Destruction has the "Everybody Dance Now" Skill Point. To earn this one, you need to make every type of enemy, NPC, and boss dance using the Groovitron. Every single one of them. No progress on the Skill Point is tracked, there are a lot of similar enemies that count individually, and remember that this includes bosses and NPCs that only appear once or twice. And don't forget that the six types of penguins created by the Transmorpher count for the Skill Point. On top of that, the Groovitron only holds three charges at once and they can only be bought from special vendors or by destroying Raritanium crates. Sure you can buy the Golden Groovitron, which has infinite ammo, in Challenge Mode... for 2 million Raritanium.
Ratchet & Clank Future: A Crack in Time has the "My Blaster Runs Really, Really Hot" trophy, which requires the player to get 10,000 points in the arcade game. Far harder than it sounds, but easily exploitable when you find out that playing it with two people combines your score, so you only need to get a total of 10,000 points between the two of you. Which is, of course, a case of Guide Dang It!, since that's not mentioned anywhere in the game.
Ratchet & Clank (2016) has three trophies:
"Faster than a Speeding Amoeboid" and "Kalebo Thunder" require you to complete the Gold Cup hoverboard races under a certain time. The harsh Rubber-Band A.I. and having to finish first as well makes these trophies feel luck-based.
In addition, there's "Death by Disco", which is like the aforementioned "Everybody Dance Now", only it's limited to enemies. Hope you have the patience to replay the entire game repeatedly just for this if you happen to miss any of the missable enemies required for the trophy like the glow slugs and train tentacles. Bosses must be hit too. To top it off it's only a Bronze trophy despite requiring 48 specific enemies to be hit with the Groovitron in a single Challenge Mode playthrough.
Secret Agent Clank has some of the hardest Skill Points to obtain in the series.
"Triple Platinum Record" and "Perfect Tango" require beating the first two rhythm minigames without messing up, which is extraordinarily difficult because the timing is very precise and the segments are very long.
"Lucky Sevens" requires you to finish the third rhythm minigame with exactly 77,700 points, which requires you to very carefully manage your score count (not too low, not too high).
"Deadly Hands" requires you to kill all of the Kingpin's guards during the Rionosis stealth sequence before he reaches the fourth cart, which requires some very fast stealth-killing and distractions.
"Magnum Opus" and "Sold Out" require completing Qwark's opera segment without taking damage and earning a very high score, respectively. The segment is also quite long, and while you can get hit once and still earn "Sold Out," it requires a lot of special kills.
"Revenant" requires you to kill every enemy in the salvage yard segment of the Spaceship Graveyard without being detected, which requires a lot of planning and luck.
"Perfect Mirror" requires that, during Qwark's dam defense segment, the dam never springs a leak. This segment, like every other, is extremely long and the enemies will very easily destroy the dam.
While most of these achievements might be easier to obtain in Challenge Mode, when you have better weapons and more knowledge of the game, "Mix Maxing" is not. In fact, it is far harder on Challenge Mode. While normally the Skill Point requires earning 1,075 points during the Giant Clank segment, which is doable, in Challenge Mode the requirement is bumped up to a whopping 1,550 points. There's not much room for error in Challenge Mode on this one.
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The Wii version of Punch-Out!! has a few extra challenges you can do for each boxer when facing them in an exhibition match. Some of the more brutal ones include
Defeating Soda Popinski in 109 seconds or less. Popinski's a pretty challenging opponent as is, so adding a very short time limit only ups the factor. Doesn't help that some walkthroughs on how to do this challenge list an incorrect method.
Defeating Title Defense Soda Popinski without stopping his health refilling moves. Taking what's basically That One Boss and letting him constantly heal the damage you give him whenever he feels like it? Recipe for disaster.
Knocking Title Defense Mr. Sandman down in under 33 seconds. The challenge requires using three-star punches, so perfectly counter-punching his already-quick moves is necessary here. Oh, and if you get hit, mistime your star punches or don’t get a star off one of your counter punches, you might as well reset the fight then and there.
The entirety of Mac's Last Stand mode. Take on the entirety of the Title Defense roster. You only get three losses. Oh, and you can't reset or quit the matches. Oh, and your opponent is randomly determined each match. Oh, and you only get one shot at it per save file. Oh, and you have to go through it to unlock the Superboss. Oh and there's a chance that you can fail the challenge before said boss shows up, meaning you won't be able to unlock them if you fail. Sound fun?
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DRL Badges generally come in series and are sorted by difficulty into Bronze, Silver, Gold, Platinum, Diamond and Angelic tiers. The Armorer series feature Armorer Gold, for which the player has to pick up every exotic, unique and artifact item once (over multiple games). What makes it That One Achievement is the fact that the player has to pick up the Dragonslayer sword, which is not only extremely rare to find, but cannot be picked up without fulfilling specified secret conditions. Made even worse by the fact that there's a consensus by the devs and the few players who managed to pick it up to keep the requirements secret - no spoilers for you, anywhere. Made even worse by the devs being fond of changing the requirements between versions. Compare this with Armorer Platinum, which requires the player to pick up a total of 1000 exotics/uniques/artifacts (which is perfectly achievable through patience only), and you get a case of major frustration.
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"Nice Shootin’, Tex!" in Ghostbusters: The Video Game. You have to complete the game with less than $100,000 in property damage. To give a better perspective of how difficult this achievement is, the second level of the game is in Times Square. Hit a police car with your beam, that's $35,000. Hit a bus? $80,000. Thanks to Atari shutting down the servers for the PC and PS3 versions, the 10 online achievements/trophies are unobtainable in those versions.
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Yakuza: Like a Dragon: "Victory of the Millennium" requires you to best the True Final Millennium Tower and it's easily the rarest trophy by a country mile. Pretty much every other trophy can be gotten over the course of the story without too much trouble, and even beating the Final Millennium Tower is a cakewalk compared to this. Between several floors of enemies who can one-shot you even if you've maxed out your level and the jobs unless you've perfected your Perfect Guard (and remember, if Ichiban is knocked out, it's game over for you and you have to redo the entire tower), with rematches against some of the game's toughest bosses and a difficult final boss, you really have to work through the grind to get this. The one saving grace is that the final fight can be replayed if you're willing to fork over the cash, but even then be ready to die a lot even at your supposed best.
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Twisted Metal 2012 gives a lot of achievements like this, like playing the game for 30 days straight to beating the game on Insane difficulty getting a gold achievement in each mission and never once being killed. Did I mention there is a Sniper Rifle that causes instant death and the AI are very quick to use them?
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In Kirby Mass Attack, there are many achievements that qualify for this, but none are more difficult the Gold Star Champion achievement which you get by getting a gold star from every level and boss, which means beating every level and boss without taking any damage. This is downright cruel on some areas and bosses, and then you reach level 4-9 and realize how sadistic the creators of this game really are.
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La-Mulana and La-Mulana 2 have achievements named "All I Need is One Arm" and "All I Need is One Finger". The condition? Defeat the big bosses of the game (known as Ankh Guardians, as well as the final boss) without using subweapons. What are subweapons? They're the game's ranged weapons, basically, one of which is a handgun that does a lot of damage. The bosses are not terribly hard with them (except for certain bosses), but without them learning spacing, ability timing, knowing when it's safe to swing (as you can't cancel an attack animation once it starts), etc. become crucial since you have to land all your hits in melee range. Also the one called One Finger? That's specifically for hard mode. Good luck. Notably, the shield subweapon that can block certain boss projectiles will not disqualify you from the achievement, but in the second game, the Clay Doll Outfit, while not a subweapon, will disqualify you as it can fire laser beams. The first game has quite possibly the two hardest ones: "Playful But Lonely" and "Running Out In The Open!", both of which require the cast to be present at the end, with the exception of swimsuit Mulbruk in the former case. Each of the members have a condition to be fulfilled to be accounted for, which will require the following: obtaining all Sacred Orbs, items, maps, all .exe roms, using every fairy point, opening every hidden coin chest, receiving all e-mails from the Elder, defeating all guardians in Hard Mode, beating Hell Temple, and clearing the game in under 10 hours.
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Secret Agent Clank has some of the hardest Skill Points to obtain in the series.
"Triple Platinum Record" and "Perfect Tango" require beating the first two rhythm minigames without messing up, which is extraordinarily difficult because the timing is very precise and the segments are very long.
"Lucky Sevens" requires you to finish the third rhythm minigame with exactly 77,700 points, which requires you to very carefully manage your score count (not too low, not too high).
"Deadly Hands" requires you to kill all of the Kingpin's guards during the Rionosis stealth sequence before he reaches the fourth cart, which requires some very fast stealth-killing and distractions.
"Magnum Opus" and "Sold Out" require completing Qwark's opera segment without taking damage and earning a very high score, respectively. The segment is also quite long, and while you can get hit once and still earn "Sold Out," it requires a lot of special kills.
"Revenant" requires you to kill every enemy in the salvage yard segment of the Spaceship Graveyard without being detected, which requires a lot of planning and luck.
"Perfect Mirror" requires that, during Qwark's dam defense segment, the dam never springs a leak. This segment, like every other, is extremely long and the enemies will very easily destroy the dam.
While most of these achievements might be easier to obtain in Challenge Mode, when you have better weapons and more knowledge of the game, "Mix Maxing" is not. In fact, it is far harder on Challenge Mode. While normally the Skill Point requires earning 1,075 points during the Giant Clank segment, which is doable, in Challenge Mode the requirement is bumped up to a whopping 1,550 points. There's not much room for error in Challenge Mode on this one.
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The "Demonic Streak" achievement in Elibian Nights requires you to win a Hopeless Duel Boss fight in Karel's tale. The character you have is outclassed in every way by this boss, and said boss also carries the Iron Rune, making it impossible to land a Critical Hit on him. (You can potentially get a Rune of your own, but that really doesn't change anything; he can still kick your ass.) Also, if you've used up your one Elixir by now (as this boss fight occurs in one of the last legs of a Marathon Level), then you have no chance of winning as the boss is able to out-damage Karel. If you do win, you get a Non-Standard Game Over anyway, along with the achievement.
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Car Mechanic Simulator 2018 has a few achievements with ridiculous requirements, most notably the three levels of Wrench master. The highest of which is for unscrewing 500,000 bolts!
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"The Foxiest of the Hounds" involves setting off zero alarms for the entire campaign; whilst this may seem simple enough through Save Scumming, note that alarms aren't always noticeable (as they sometimes only happen in a specific area as opposed to the entire base), which can mean an entire campaign restart if a body is found several areas back and you don't realize.
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 Metal Gear Solid (Video Game)
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NieR: Automata subverts this by allowing the player to simply buy the achievements with in-game currency, allowing one to replace skill with determination, if a lot of it. However, earning the privilege of buying achievements requires making it to the end of the game's third campaign.
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Portal:
The despair-inducing "Transmission Received". This not only requires that 26 tiny radios be discovered and grabbed, and not only that each of them are taken to a single spot in the entire level, specific for each radio, so their red light changes to green, but none of this is in the achievement description, reading only "...?..." (It's worth noting that this puzzle/achievement was only added to the game as part of an ARG in the run-up to Portal 2's release.)
"Aperture Science" requires you to get a gold medal in every challenge. The 'least portals' challenges are fairly easy, as they just require you to think about the right places to put your portals (although you do have to get perfect portal placement in some cases). The 'least steps' challenges are much harder. You have to jump out of the elevator as far as possible in every chamber, put your portals in exactly the right places and pull off very difficult feats in order to get those portals in the right places (and you'll often be pulling off these shots in mid-air). Not to mention that in some levels, you have to hop around and get as much height as possible from every single hop. But the worst are the 'least time' challenges. For the gold medals, you don't just have to do things a bit faster than normal; you have to do absolutely everything in one fluid movement, never check to make sure that you've done something right and NEVER SCREW UP. Good luck!
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Portal 2 has "Professor Portal", which requires you to play co-op with someone you've befriended who's never played before. This may have been easy when the game first launched, but good luck finding someone who hasn't played co-op at least once after a month or two. It doesn't count for random players, either. You have to invite a friend. Then there's the moderately less difficult but still frustrating "Still Alive". It requires you to beat Course 4 without either player dying once. Easy in theory, but in practice it you'll be somewhat hard-pressed to find a partner with the necessary coordination and skill to accomplish this, especially in the final chambers. And of course, there's always human error when it comes to portal placement. Finally, there's "Portal Conservation Society", which requires you to beat chamber 3 of course 3 using only five portals between you and your partner. This requires some annoying exploitation of angles and object straddling to see walls which you normally can't, and you can't die or misplace a single portal (dying resets your portals). It's like they made it to test speed runners.
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Psychonauts, the Steam version.
The "I LOVE PUNCHING!" achievement requires completing all stages of the target mini-game in Basic Braining, which is frustratingly difficult.
"Figgy Piggy" requires collecting all the figments. They are absolutely frustrating to find. There are hundreds of them scattered across several worlds, and even worse, they're partially invisible and 2-D. In a 3-D platformer with very vibrant environments.
And finally, both of those are required for the "Math Is Hard" achievement. Getting to rank 101 requires both of the achievements above, plus sorting all the emotional baggage, removing all the mental cobwebs, completing the scavenger hunt, and finding all the PSI challenge markers and cards. These tasks are somewhat tough, but not that difficult compared to the two above.
Psychonauts 2 has "Nest Egg", which requires you to completely fill your astral wallet by getting the purse expansion. That is, 5000 Psitanium. You won't come anywhere close to that by playing the game normally, especially when you first get the chance to unlock the purse expansion over other useful items. Even if you 100% the game, and get the "Psimultanium" pin (which doubles the drop rate of Psitanium) you can very reasonably still have about 2000 Psitanium to grind for, making the achievement very taxing to do.
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The gold medal achievements in Chrome Hounds. To get these achievements, your squad has to be number 1 on the leaderboards. Normally, that wouldn't be hard to do, except for the fact that there are squads whose only goal is to boost their way to the top. So, it's close to impossible to get the achievements legitimately. And, now Sega/From software have shut down the multiplayer servers, so those achievements are now impossible.
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Raiden Fighters Aces has the 100 million point achievement (point as in in-game score, not gamer score), attained by getting 100,000,000 points. The only game in the compilation on which this is possible is Raiden Fighters Jet, and even then it's an achievement that only the most dedicated players will be able to get. The 1-credit clear achievements can be BSed by simply putting the difficulty on Practice, but you simply cannot BS getting a 9-digit score.
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Heavy Rain has two: "Perfect Crime" and "All Endings". "Perfect Crime" requires such a specific, Guide Dang It! sequence of events over the course of the whole game that many guides recommend getting it on your first playthrough, because you have to pretty much play the entire game in a very specific way. "All Endings" requires... well, seeing all the endings. This is a lot harder than it sounds - the ending of this game is essentially split into four parts for all four characters, so in total there are seventeen different ending clips that can play depending on what happened to each character. At the absolute minimum, seven playthroughs are required.
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Nearly all of Dead or Alive Xtreme 2's achievements are based on collecting every swimsuit for all nine girls. While they're obtainable with copious amounts of tedious grinding (with some possible Save Scumming with the help of a Good Bad Bug), the crown jewel achievement has to be the "Complete Item Collection" achievement; not only does every girl need every single swimsuit in every girl's collection, but every accessory, knicknack, volleyball, jet ski, and other miscellaneous items, some of which require sheer luck to get.
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Bastion has the lovely "About the Author", achieved by beating the Stranger's Dream with all ten idols activated. Beating the Stranger's Dream is hard enough, but the idols mean that the enemies are faster, hit harder, take more damage, drop an explosive when killed, never drop health potions, have a Healing Factor, and can at random times reflect attacks or become invincible. Good luck.
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Wangan Midnight Maximum Tune has special titles that work in the same way as achievements. Some of them are extremely difficult to get:
"Undefeated Winner of the Highway" / "Undefeated Highway Dominator" requires a complete run of Story Mode without losing a single stage at all. It's particularly difficult in Maximum Tune 2, and easier in Maximum Tune 3 due to the more lenient AI, but is still very much one of those "one mistake and you blow up to $100 worth of credits" moments. It's possible to feign this by having another player challenge you or to unplug or reset the machine if you are about to lose, causing the stage to not count, but the former requires an additional credit and wastes time on a versus race, and the latter can not only be unsafe, but most if not all arcades prohibit the practice and will very likely boot you if you get caught. Maximum Tune 4 and later alleviate this by allowing you to retire a race and not have it count against your win streak, but this is not hinted to in-game, you have to opt into enabling retiring, and because of the way retiring is done — turn around and drive for three seconds — if your opponent is less than 700 meters from the goal, a retire will not save you.
The continue-based titles, which require playing anywhere from 10 to 40 consecutive credits. This requires a lot of time, a lot of money, in most cases no one else waiting to play (continuing to play in the presence of waiting players is considered a very rude practice in many arcades) and finally, at least as many plays left on your card as there are credits needed for the title you want, because if your card expires and you have to renew it, that breaks your continue chain. Maximum Tune 4 no longer has card renewal, but in exchange the last continue title now takes 60 consecutive continues.
There's a unique title for each time you beat Story Mode on the same car...but there are a few hundred story completion titles, the last title and this game's undisputed king of grind titles being "WM(insert version here) COMPLETED!" at 255 completions of Story Mode. Oh, and each loop is 60 stages, and you have to continue after each stage. 255 loops * 60 stages = FIFTEEN-THOUSAND THREE HUNDRED STAGES. And yes, one person has photographic evidence of this title. No points for guessing how many others are willing to go for this title.
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A lot of Monster Sanctuary players have expressed frustration with the Wanderlust achievement (which you get for exploring 100% of the map), because even if it looks like you've found every tile of the map, the game still says you've only explored 99.6%.
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Star Ocean: The Last Hope has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at this list of the Battle Trophies (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
Estimated time to get 100% of the Battle Trophies based on a walkthrough's calculation: Over 500 hours! All for an achievement only worth 10G!
Star Ocean: The Second Story had another one and that was the voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. The great thing about this, was that some of the later bosses talked, and their voices are part of the collection as well, which means you will have to fight them multiple times, and let them call out every attack they have. This means you will have some long battles to go through and hope you could survive at the same time. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, and still not finding all the voices if you weren't lucky enough.
Star Ocean: Till the End of Time limited the Battle Trophy trophy to 80% of all the Battle Trophies, which is small comfort considering there's also one for getting the Bunny Trophy, which requires you to win a lot of Bunny Races. You can get a maximum of 9 points per race if everything pans out (top class {which is randomized}, correctly pick which two bunnies get first and second). The Bunny Trophy is 1000 points, and each race takes a while. Back on the PS2, people who wanted this one just used a turbo controller and wasted a few days.
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Plants vs. Zombies:
"Alive and Planting" on all versions except Steam requires you to "Survive 40 waves of pure zombie ferocity.". Pure zombies ferocity = Survival Endless. Better start learning the best map builds to survive that long. (The Steam version instead has the easier "Immortal", which only requires 20 waves.)
The mobile and PlayStation Vita versions have "Enlightened", a Luck-Based Mission to obtain one of every plant in the Zen Garden, which are given as random drops by killed zombies. While the randomness is mitigated by the fact that specific plants will only drop on the stage where they were unlocked for normal gameplay during the first Adventure Mode run, try not to get bored grinding Survival Mode (where the drop density is highest) while hoping for that last lousy plant to drop.
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FAITH: The Unholy Trinity has "Good Christian Boy", which requires you to beat Marathon Mode (all three games in a row, no saving or quitting out allowed) without dying once and getting the Golden Ending in each one. Getting to the end of the simplistic-by-comparison first game with no deaths is a struggle in itself, let alone doing it for all three. Currently the percentage of players who've succeeded is 0.3%.
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Star Ocean: Till the End of Time limited the Battle Trophy trophy to 80% of all the Battle Trophies, which is small comfort considering there's also one for getting the Bunny Trophy, which requires you to win a lot of Bunny Races. You can get a maximum of 9 points per race if everything pans out (top class {which is randomized}, correctly pick which two bunnies get first and second). The Bunny Trophy is 1000 points, and each race takes a while. Back on the PS2, people who wanted this one just used a turbo controller and wasted a few days.
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Left 4 Dead 2 ups the ante of achievements that are near impossible to get:
Strength in Numbers requires for you and your friends to team up in a Team VS/Team Scavenge game and beat another team of friends. The problem here is that if the other team quits the game, you won't earn the achievement and rage quitting is commonplace in the game. There's also the issue of nobody playing the game mode.
Wedding Crasher (earned in The Passing campaign) is also quite difficult to pull off since the achievement requires that A) a Charger to be in play and B) having said Charger grab a survivor and plow through 8 chairs at the wedding scene in the park. Not only the infected team is down one player if the person who is the Charger is trying to earn the achievement (since the Charger has to wait until the survivors arrive at the park), but if the charge angle is just slightly off or if the survivor target isn't lined up properly, you will miss your chance at the achievement since the chairs only appear in one spot and most survivor players actively try to avoid hanging around the chairs, making the achievement near impossible to get legitimately.
The Real Deal requires you completing a campaign on Expert difficulty in Realism mode. To sum it up, you are playing on the highest difficulty where damage from zombies are capable of downing you in just 4 hits, Tanks instantly down you with their attacks, and the Witch will instantly kill you if she strikes. Realism mode disables glows around survivors so you can't see where anyone is at all times, respawning in a closet is no longer possible, and all common infected have increased defense and no longer die in a single shot from sniper rifles. Prepare to die and restart. A lot.
Good Guy Nick, requiring you to play with somebody playing the game for free on a free weekend. This wasn't a big deal until Christmas 2013, when Valve offered the full game, free, as a special Christmas present. Just try to find somebody who doesn't own this game, and wait...wait...wait for a free weekend to occur. Which is a crapshoot in and of itself.
Level a Charge requires you to kill a Charger with a melee weapon while they charge at you. Chargers have enough health to withstand two melee strikes and Charger AI is very finicky on whether or not it will charge at you.
Meat Tenderizer involves playing as a Charger in VS mode and grabbing and slamming a survivor for a solid 15 seconds without interruption. Most survivor players are alert enough to gun you down if you have one of their own pinned, requiring the zombie team to coordinate their attacks to keep the survivors busy.
Heartwarmer requires a player in VS mode to leave the safe room and bring back a dead player with a defibrillator. Not only do you need to find a defib to begin with (which also means sacrificing health kits), but you also need to hope that any survivors that die are only a mere few feet away from the safe room. Infected players will gladly jump any survivor bold enough to attempt the achievement.
The likely crowner of impossible PvP achievements is Spitfire, which requires you to destroy 20 gas cans as the Spitter. Not only is Scavenge a rarely-played mode in the first place, but like other achievements involving a specific Special Infected, you're at the mercy of the RNG to even try and make progress, especially since the Spitter dies to a handful of stray bullets. Furthermore, most players learn after the first time or two that Spitters can destroy gas cans in this mode, and after spotting a target it takes several seconds for the Spitter to fire off her spit and for it to start taking effect, more than long enough for alert survivors to get an endangered gas can out of the way. And no, you cannot simply camp the gas cans' spawn points - only cans that have been picked up and dropped by a survivor can be destroyed.
Lickety-Split requires a survivor player to cut a Smoker's tongue with a melee weapon before he snares you with it. You only have a fraction of a second to react and swing your weapon at the Smoker's tongue before he grabs you. While the chainsaw makes the achievement less difficult, chainsaws are a rare find, so you're probably only going to get this achievement by either having ninja-like reflexes or sheer dumb luck.
The Main Attraction requires you to spend the entirety of Dark Carnival's finale on the stage until the rescue helicopter arrives. This applies to the whole team, meaning that it can be voided by: someone accidentally stepping off to avoid fire or Spitter goo, someone getting punched off by a Tank, someone getting ridden off by a Jockey, someone getting dragged off by a Smoker, someone not knowing you're trying to get the achievement... Oh, and the ammo pile in the finale has a chance of being placed off the stage, and most of the supplies in the level are off-stage by default.
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Robotron: 2084 on the Xbox 360 has an achievement for reaching Wave 100 - in a game where merely getting to Wave 10 is a pretty fair accomplishment. (Not to mention that the second hardest achievement is for reaching Wave 30.)
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Sonic the Hedgehog:
Sonic the Hedgehog 4: Untouchable. Making it through the final Boss Rush stage plus defeating That One Boss at the end without taking ANY damage. God help you if you get hit by Eggman's suicide attack.
Sonic Unleashed: All of the hot dog vendor achievements count, but Hard Boiled takes the already Nintendo Hard Marathon Level Eggmanland and forces you to complete it three times with a decreasing time limit. The actual time isn't much of a problem compared to the fact that losing a life forces you to start all over, in a level that force-fed you extra lives just to make it manageable.
Sonic Generations: Can't Touch This. Making it through the Final Boss (also That One Boss) without taking any damage. This is made significantly worse by the fact that you're Super Sonic, and therefore, invincible during the last boss. Taking a hit doesn't HURT you, it just slows you down, so there's no real indication that you're "taking damage". There's also "Greased Lightning", earned by beating Green Hill Act 1 in under a minute. Not only does a typical player usually end up with at least about 1:30.00, but since the physics of this game aren't the same as the original Sonic the Hedgehog, be prepared to start over and over and over from missing one jump due to either a glitch, or the game's movements not responding until half a second after the button input. "Red Ring Collector" can also be a real pain in the neck to earn, as some of the Red Star Rings are ridiculously hard to get (the first one in City Escape Act 2 comes to mind).
Following the tradition of Sonic games giving achievements for not taking a hit during a boss battle, we have the 2011 re-release of Sonic the Hedgehog CD, in which you can get the "Heavy Metal" achievement for beating Metal Sonic without being hit once. Good luck.
The 2012 rerelease of Sonic Adventure 2 has "Emblem Mania" and "You Are The Legend", unlocked by collecting all 180 emblems and getting A-ranks in all stages, respectively. Good luck with that. (It's also impossible to collect all the emblems without buying the game's Downloadable Content, so be prepared to cough up your money.)
The PlayStation 3, Xbox 360 and Steam releases of Sonic Adventure DX (in the latter's case, achievements were added some time after the game was originally released) has "Metal Sonic" and "The Perfect Adventurer", both obtained by collecting all 130 emblems, and "Mission All Acomplished", obtained by completing all 60 missions. Even though there are less emblems, it's harder to collect all of them, as some of them are obtained in Adventure Fields (and there is an achievement for getting just those emblems). Plus, some missions can become insanely hard, requiring you to perform actions within Action Stages and not just in the Adventure Fields (and some missions can only be completed with a specific character).
"Metal Sonic Master", unlocked by getting Level A on all Action Stages using Metal Sonic. This is essentially playing through all of Sonic's stages three more times. Had trouble getting Level A on all of Sonic's stages? Well, get ready to do it all over again!
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Endless Ocean: Blue World has the title "Seven-Seas Multimillionaire", which requires you to earn two million pelagos, in a game where completing tasks only rewards you a couple thousand at best. Prepare for a very long grind.
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Deep Rock Galactic has a number of very difficult achievements:
"Pest Control" requires you to kill two Dreadnoughts on at least Hazard level 3 and within 5 minutes. Not only are the Dreadnoughts complete damage sponges, it's rare to have their spawn points be close enough to each other. "Just Another Bug Hunt" is the same thing, but requires you to do it in thirty seconds.
Three achievements note  "Bring Your A-Game", "Like A Well-Oiled Machine", and "Karl Would Be Proud" require you to finish a mission without anyone going down and without ordering a resupply on Hazard level 3, 4, and 5. While it's possible to finish a mission without a casualty with a good team, going for the achievements on high difficulty levels without getting ammo is quite the task since enemies start soaking up damage at higher difficulty levels.
"Roller Coaster" requires that you grind a pipe for two minutes straight without stopping. You basically taking the liquid morkite mission off the rails by building a pipeline all over the place to make it as lengthy as possible. Unless the cave is large and very spacious, you'll likely have to do a lot of digging in the terrain to make the achievement feasible.
"Car Pool" and "Drill-by Shooting" both require a full team of four dwarves to stand on a moving object and kill a certain amount of bugs without leaving. In Car Pool, players have to stand on a Silicate Harvester, a passive creature that rarely spawns, and whose pathing is uncontrollable and unpredictable; it can easily tilt vertically while sliding up a cliff face and make the team fall off its back. Drill-by Shooting requires the team to stay on the drilldozer, which is larger and (mostly) more stable in its pathing, but also requires three times as many kills per player (fifteen, as opposed to Car Pool's five).
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 Deep Rock Galactic (Video Game)
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Deus Ex: Human Revolution:
"The Foxiest of the Hounds" involves setting off zero alarms for the entire campaign; whilst this may seem simple enough through Save Scumming, note that alarms aren't always noticeable (as they sometimes only happen in a specific area as opposed to the entire base), which can mean an entire campaign restart if a body is found several areas back and you don't realize.
The Missing Link DLC (which is also part of the Director's Cut) includes a high-value achievement for completing it without using any weapons (including mines or grenades) or upgrading any of your augs after the opening cutscene disables all of them. Not only is the DLC level already one of the hardest areas in the game, but the achievement is bugged so that sometimes you don't actually get it even though you fulfilled the requirements. Nobody is sure why this happens; the best advice anyone can offer is to avoid even picking up anything whose use might break the required conduct, and some accounts suggest even that isn't always enough to avoid the bug.
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 Deus Ex: Human Revolution (Video Game)
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Crystal Quest, in the Steam remake, has an achievement for destroying 30 enemies with a single smart bomb. All enemies disappear when you die, so to get this, you have to survive without killing enemies long enough for at least 30 to spawn.
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 Crystal Quest (Video Game)
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Guitar Hero 3 had one for scoring 750,000 points in one song. Two choices: buy a DLC song that is really long, or do nearly perfect on Through the Fire and the Flames Expert. It took months for a single person to do it the second way.
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 Guitar Hero (Video Game)
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Getting the Kerotan emblem in Metal Gear Solid 3: Snake Eater involves you trying to find and shoot all of the Kerotans (the frog toys scattered all over the jungle, except in the 3DS port, in which they are replaced with Yoshi toys). It is very easy to miss some of them, especially during the motorcycle chase sequence.
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 Metal Gear Solid 3: Snake Eater (Video Game)
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Let It Die has "Flirting Virtuoso", an incredibly tedious achievement requiring you to capture 100 fighters from other players. This is not something that happens quickly; some players don't have any capturable fighters, and you can only take one fighter per raid and the opportunity to capture comes up rarely. When you do get the chance to capture, you have to either wait until you're done with the raid or just drop everything to pull it off.
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Mario & Luigi: Dream Team has Expert Challenges, some of which fall squarely into this category. Some notable ones include...
Win a battle with a Shy Guy Airtub, Shy Guy, Pi'illodactyl, Shy Guy Airtub R, Shy Guy R or Pi'illodactyl R without getting hit by it. There's a challenge for each of these, unfortunately they only appear at complete random in the background during other enemy battles and have some difficult to avoid attacks. Thankfully, you don't have to kill the Shy Guy Airtubs or Pi'illodactyls, since they attack from the background; dodging that attack and then beating the normal mooks clears the challenge. Unfortunately, the normal Shy Guys do have to be physically defeated to win their challenge.
Dodge Ten challenges in Wakeport, Dreamy Wakeport, Somnom Woods and Neo Bowser Castle. They have a ton of hard to dodge enemies, and you have to dodge ten attacks from any of said enemies without taking a single hit in the process. Especially bad in Wakeport, since only Hermite Crabs really appear as enemies, and they're already annoying to dodge as is. So 'dodge ten enemies in Wakeport' is basically 'dodge ten attacks by Hermite Crabs'.
Win a battle with a Hermite Crab, Beehoss or another tough enemy without getting hit by it. Nothing more annoying than having to do a No-Damage Run against the games Goddamned Bats and Demonic Spiders with the extra corollary that they have to get the chance to attack you in the process.
Get an Excellent on Luiginary Wall. Luiginary Wall is the most difficult and easy-to-mess up Luiginary Attack in the game. Either you'll fail to connect enough hits to count as an Excellent before everything is killed, you'll fail to rebound the spinning Luigi, or the spinning Luigi will go through a gap in the Wall. Everything can and will go wrong here.
Getting an Excellent on Luiginary Tornado. The number of hits that need to be delivered to enemies generally requires superhuman levels of Button Mashing on a very large group of enemies.
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They Bleed Pixels has quite a few of these. 'Elder God' requires that you S Rank every level, which requires memorization and a full understanding of the game's combat system. There's also 'The Girl Who Would Not Die', which asks that you beat every level without dying (not in a row, thankfully): in this game, that's asking a lot. On a more mundane note, there's 'The Lance', which requires you to kill four Blade Imps with one drop attack. Considering how quick they move and jump around, it's more luck than anything.
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The Naval Ops series gives out rewards for sinking 999 of each category of ship (submarines, battleships, etc.). In each game, battlecarriers only appear in small numbers in one or two missions. Superweapons also only appear one or two at a time, but turn up in larger numbers over the course of a campaign.
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Sniper Elite 4: '"Better Than The Best". You have to beat the entire main campaign on Authentic Plus difficulty with no manual saves.
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Black Ops 3 has "No One Will Believe You," which requires you to beat the campaign on Realistic difficulty. So named because on this difficulty, a single shot from any weapon will kill you..
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 Call of Duty: Black Ops III (Video Game)
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Total War:
"There Can Be Only One" for Total War: Shogun 2 seems designed to frustrate achievement hunters. To get it you have to literally be the #1 ranked player in the world.
After the backlash over the above achievement, the developers showed their sense of humor by including in the next game in the series, Total War: Rome II, an achievement for recruiting a unit of Elephants (supposedly only recruitable in Syria and North Africa) in the Alps. It's aptly named 'I Will Find A Way Or Make One'. However, the community never figured out how to do it. With the first patch it was changed to the much easier to obtain 'As Carthage, recruit a unit of elephants.'
Similar to the above, Rome II has an achievement for the unlikely event of winning the Grand Campaign without losing any battles or ever autoresolving. It also has the 'Close But no Amphora' achievement, which is the same except you must lose exactly one battle. So, essentially you have to go undefeated twice over.
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Minecraft: What is almost certainly the most difficult Java "advancement" to achieve in the game is "How Did We Get Here?", which requires every single status effect be applied at the same time. To do this legitimately is incredibly difficult, since several effects can only be obtained by interacting with certain mobs (one of which only occurs as Post-End Game Content in another dimension, and two of which only live in the ocean), some effects only last a few seconds, one required effect only occurs after defeating a raid boss, and one can only be gained by interacting with or entering the domain of an enemy designed to be avoided rather than killed. To top it off, the advancement only becomes visible after obtaining it, so the only way to know it even exists is to look it up online.
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 Minecraft (Video Game)
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Danganronpa 2: Goodbye Despair: The achievement for getting all of the equipment items in Monomi's mini-game, all of which are random drops and some of which can only be found on specific stages or difficulty settings. There is an easy way to do this (equip the Old Man's Grass Skirt, which increases the drop rate), but it's a Luck-Based Mission at its core.
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 Danganronpa 2: Goodbye Despair (Visual Novel)
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Beat Veteran on ANY Call of Duty game. You're just slightly more hardy than a One-Hit-Point Wonder, and thus need to seek cover regularly. The enemy knows this and will herd you away from cover with liberal use of grenades, which can kill you if you're within their blast radius. And your invincible allies? Your squad leader may be "Alpha Male of the Human Race", but he has no clue how to work the sights on his gun.
World At War is the worst. One level pits you against an omnipotent Nazi sniper with a quick trigger finger, god-like accuracy, and bullets that are apparently made of super-radiation that can kill you if they so much as touch any part of you. Oh, and he takes 3 bullets to kill (no, lodging a single round in his brain stem will not kill him. It's 3 shots, PERIOD).
Another hair-tearing achievement in World at War, from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a sniper rifle, since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially have to do this on your first try, and it's not entirely obvious where the sole guaranteed pistol in the level is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there is a glitch that allows you to get up close to the general, thus making the achievement absurdly easy to get if you can exploit this. If you want to see how it works watch this video.
Another achievement required you to kill three enemies with one shot. There's a single part of the game where this is quite easy to do, but unless you're actually trying to get the achievement it probably wouldn't occur to you to try.
Arguably one of the worst is 'The Sum of All Zeros', which requires you to shoot down 50 Zero fighters on the mission 'Black Cats'. You are expected to do this in the middle of a chaotic sea-to-air battle while simultaneously rescuing sailors. Worse still, many of the Zeros are kamikaze attackers, meaning that you have a very limited timeframe to shoot them down before they plow into friendly ships. Have fun!
Modern Warfare has "Your Show Sucks", attained by shooting all of televisions showing Al-Asad's speech in the level Charlie Don't Surf. Seems simple? Guess what, the last leg of the mission has you raiding a broadcast station, and there are a total of 144 televisions in the entire level. Even worse, the destroyed televisions reset if you die before you hit checkpoints. Paranoia abounds.
Mile High Club, also in Modern Warfare, makes the rest of the Veteran campaign look like a cakewalk. You have to navigate an airplane with no space to move or take cover, kill hordes of terrorists without grenades, and you only have one minute to clear the entire level. If you somehow make it to the end, you must get a headshot on the terrorist with the hostage, because "Only veterans get headshots." If you perfectly completed the rest of the level, you'll only have five seconds to make the shot anyway. Entire guides have been written on this one achievement.
Advanced Warfare has Wheelman, which involves clearing the Hover Bike sequence at the end of Aftermath... without hitting any obstacles or taking damage. The track is about a minute long and has three checkpoints, but it's very easy to screw up and it isn't even very clear if you HAVE screwed up. And if you fail, you'll have to redo the whole mission over again.
Black Ops 3 has "No One Will Believe You," which requires you to beat the campaign on Realistic difficulty. So named because on this difficulty, a single shot from any weapon will kill you..
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Alien Swarm:
When players started complaining that "Insane" difficulty was too easy, the developers added "Brutal," a difficulty level so hard even they couldn't beat it. They also added two achievements—one for beating a level in Brutal with friendly fire damage set to max, and one for beating the entire campaign in Brutal. As of this writing, they've respectively been earned by 0.9% and 0.6% of players on Steam. (The least-earned achievement, at 0.3%, is for killing 100,000 aliens, but that's not a matter of difficulty so much as grinding.)
High Voltage Expert. You have to get 250 kills with a Tesla Cannon - a weapon designed purely for support. It's not hard or anything, but grinding this one out is going to take a lot of time.
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This page was inspired by the many fruitless attempts to beat the Score Attack mode, not so much to unlock the Unlimited characters as to get the two achievements for doing so. Score Attack in the original BlazBlue was no picnic either, but in CS the CPU's difficulty level is turned up past "Hell" and into "Sadist". Inescapable combos, impossibly fast reaction times, no continues, and four SNK bosses in a row as the final bosses combine for a hellish experience.
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 BlazBlue: Calamity Trigger (Video Game)
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The Angry Video Game Nerd Adventures has "Complete Badass" and "Bow before the God of Video Games!"; The two achievements are for beating Fucking Impossible mode and Yolo mode, respectively, but those two modes are much easier said than done. In f'ing impossible mode, you only get five lives, one hit kills you, and there are no checkpoints at all. Yolo mode, however... You get only one life, and only one hit point. Get hit even once at any time, and it's back to the tutorial level.
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 The Angry Video Game Nerd Adventures (Video Game)
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The 2023 remake has its own share of difficult achievements too. Most notably getting an S rank on all shooting range games note challenging because of the use of bullet travel in addition to the weapons having pretty wide spread., defeating the Del Lago without missing a single shot note challenging because of how erratic its movements are, even on Assisted mode., and beating the game using only handguns and knives note challenging because this extends to magnum weapons, grenades, and the golden egg, meaning fighting entire crowds and even bosses with the absolute weakest weapons available..
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 Resident Evil 4 (Remake) (Video Game)
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Clean Sweep is impossible if any of the required games are unavailable in your region. For example, Flicky and Shadow Dancer can't be bought in Germany.
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Ace Attorney: The Compilation Rereleases of these games add various achievements, with most cases having one to two optional ones in addition to the required "case clear" achievements. While many of them are easy enough to uncover, a few of them involve searching an entire case for all of a specific thing. Both The Great Ace Attorney Chronicles and the Apollo Justice Trilogy alleviate this with the Accolades menu, which not only tracks the progress of said achievements, but can tell you where to find the prompts for them with the press of a button or key. The Phoenix Wright Trilogy, on the other hand, has no such luck, meaning players will have to keep a mental or written note, or resort to an insane level of Save Scumming to get these particular achievements (which only apply to the PC versions).
The "Lunchbox Specialist" achievement from "Rise From The Ashes" can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline Running Gag for Phoenix himself. The trial, however, has several lunches that require massive violations of common sense, from not objecting at a point where you're supposed to, to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an already long and arduous case.
In a similar vein, there's "Jean's Foreign Language Course" from "Recipe For Turnabout", which is the rarest achievement in the entire trilogy. Jean Armstrong is a very flamboyant Frenchman that consistently sprinkles his sentences with Gratuitous French, and the achievement involves seeing every French phrase he has to offer. This includes his Psyche-Lock segment, where presenting the wrong evidence for all of his prompts is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as RFTA, the nature of this achievement makes it even more tedious to go for.
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Hay Day has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, hoping the orders don't ask for something you don't have (and they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 to 30 minutes depending on your level for a new order to replace it (but even at Level 48, the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.
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Ratchet & Clank Future: A Crack in Time has the "My Blaster Runs Really, Really Hot" trophy, which requires the player to get 10,000 points in the arcade game. Far harder than it sounds, but easily exploitable when you find out that playing it with two people combines your score, so you only need to get a total of 10,000 points between the two of you. Which is, of course, a case of Guide Dang It!, since that's not mentioned anywhere in the game.
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Ghost Recon: Advanced Warfighter has possibly the hardest achievements ever: Reach #1 on the Multiplayer leaderboards (Solo, Team, and Universal). Even if the X-Box leaderboards weren't infested with cheaters, the only way to get this is to literally be the best GR:AW player in the world.
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Need for Speed (2015):
The SpeedLists Update may as well be a kick in the nuts for anyone who thought this game was an easy completion. "Gold Plated" requires you to win gold on all events in Prestige Mode (essentially a Harder Than Hard difficulty). To do that requires you to do things such as beat some ludicrously fast time or score an unrealistic amount of drift points. Simply put, you need near-godlike skills if you want to have a shot at those golds. Hell, even winning bronze is a struggle. To give you an idea of how hard the time and point requirements are, according to TrueAchievements, only 6 out of 40,000 tracked gamers have this achievement as of August 2016 (over three months since the update was first released). It's gotten so bad that there's an ever-growing petition on EA's website about making the requirements easier.
Another achievement from the update, "Speed Master", isn't much easier. It requires you to win all events in a Speedlist, which essentially means win 5 multiplayer races in a row. With the random traffic spawns (traffic cars spawning too close in front of you to avoid right when the race begins is not unheard of) and players out to ram you off the road at every opportunity, this is easier said than done.
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Night in the Woods has "Seriously?" for acquiring every single notebook sketch. However, finding them requires talking to absolutely everyone on every single day, partaking of every single sidequest as soon as it is available, and combing every inch of Possum Springs for background elements to examine, several of which are as far from "obvious" as you can hope to get. The trophy description itself says the developers have never gotten that achievement.
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In Eldritch, there's an achievement called "Not A Scratch". You get it by not taking any damage whatsoever across the whole game, start to end, but the game itself is so bent on murdering your face off that it makes this achievement painfully difficult. This game has long falls, enemies that sneak up nearly soundlessly on you, enemies that cannot be killed at all, statues that move to hurt you when you don't look at them, enemies that fly, enemies that throw projectiles, spike traps and pits, tripwires, and goddamned wall and floor mounted, exploding eyeballs. So yeah, good luck not taking any damage~!
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La Tale has DotNuri, a mini-game Shout-Out to Super Mario Bros., except with any feature that might make your life any easier being removed. No Goomba Stomp, Super Mushrooms or Checkpoints for you, and just touching any enemy sends you to the start of the level! When you combine the Nintendo Hard with the fact that all the enemies move completely randomly it makes even the easiest level nigh impossible for most people. And then if you do somehow manage to finish it, guess what? You need to do each stage twenty times to get its bonus! The prizes themselves range from a useless title to a permanent critical rate boost, but good luck running across anybody who's actually won those prizes.
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DJMAX Respect has its share of tough trophies/achivements, especially DLC ones, but "DJMAX Will Return" easily stands above the rest. It has the innocuous enough description of "Equipped "METRO PROJECT" plate", but ''getting"' said plate is a long journey that will test the full limits of even the most skilled players. First of all, you'll have to unlock the "Link Disc" mission set by clearing every mission in the Clazziquai and Black Square DLC packs, some of which require near-perfect accuracy on high-level songs. Then once you unlock Link Disc, you'll have to clear all 12 missions in this set, one by one, some of which have even stricter clear requirements than any mission before it. After the final mission, you'll still have to clear a secret chart exclusive to this mission, considered one of the hardest charts overall, but mercifully you just need to CLEAR it without any other requirements and can retry as many times as you need.
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Hamtaro: Ham-Ham Heartbreak has the dance competition in Sandy Bay which is needed to learn every Ham-Chat except the one you're given for clearing Class A. Classes C and B are fairly straightforward; you need to edit one action on the original track to win the former and insert "HulaHula" somewhere to win the latter. Class A apparently has one rule where couples who take part must sing. However, the judges will only accept one combination of phrases. Otherwise, they will declare no winner. You can win the competition by copying the other team's sequence consisting of all the non-essential Ham-Chats you learned throughout the game, and putting "Lalala" at the end.
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For Forza Motorsport 4's "Unicorn Hunter" achievement, you have to either: a) win an exorbitantly high bid on a unicorn car at the Auction House, b) get a fast time in a certain Community Monthly Rivals event, or c) import one from Forza 3 as an Old Save Bonus. Since Turn 10 ceased updating the Rivals events in 2013 as well as no longer offering unicorns for auction, if you were late to the party and don't have a Forza 3 save with a unicorn, you're out of luck.
Forza Motorsport 6 has an achievement called "Thru the Pack", which requires you to start last in a multiplayer race with 24 cars (yes, as in 24 actual human players) and finish first. Oh, and this can only be done in a public lobby. Firstly, as mentioned before, you will need 24 players. Even during launch, you would be hard-pressed to find a full 24 player lobby. Secondly, you need to start in last place. Where you start is completely random, with you having only a 4.2% chance of starting last. It is possible to go through dozens of races without ever starting last. Finally, there's your opponents themselves, who are often either people who like to play Bumper Cars with everyone else or Forza gods who corner and accelerate flawlessly. Combine all three of these and what you get is one brutal luck and skill based achievement.
"Thru the Pack" returns yet again in Forza Motorsport 7, in the form of the "Underdog" achievement. Thankfully, it can be done in a private lobby where you can manipulate the grid order and simply let whoever starts in 24th win.
Forza Horizon 4 has "Certified Adventurer". This achievement requires you to qualify for a league in Ranked Team Adventure. To qualify, you need to complete ten placement adventures to receive a league. It doesn't sound too bad...on paper. In reality? "Finding a ranked session." "Not enough players accepted the found match. Looking for another session." You'll spend more time searching for a session than actually playing a session. Oh, and once you finally get to play a session, you'd better pray that you don't get disconnected or the game will think you Rage Quit and slap you with a ban. Just completing one adventure is a pain in the ass, let alone ten.
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Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other. Other ones included trying to get a double kill with a spartan laser in the same game mode.
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Limbo has the "No Point In Dying" achievement. You have to survive the whole game in one sitting... with 5 or less deaths.
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OMORI:
"Universally Loved", the achievement for getting all of the hospital flowers on the good ending. It's a major Guide Dang It! because much of the sidequests are easy to miss, and unlike in Headspace, you need to keep track of the Faraway Town sidequests.
"Squizzard Exterminator", the achievement you get for killing 100 Squizzards. Squizzards only spawn in one area and it's a tedious grind to kill them.
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That One Achievement
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R-Type Dimensions has "Dare Devil" for completing the first two stages of the first game with just the R9's standard "pea shooter" cannon. Good luck with the second boss, as its weak point is nearly impossible to hit without power-ups.
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Smite has quite a few of these, in various categories. Some examplesnote While the game is multiplatform, the following completion percentages are taken from the Steam version:
The game has a nasty habit of relying on the Rule of Three for some very notorious achievements, from The Power Of The Heartnote Kill three enemies with Cupid's Heart Bomb. Heart Bomb is a highly telegraphed ability with a small blast radius that most enemies will easily scatter and escape from with very few ways of keeping enemies in position to hit more than one. Despite Cupid being added to the game in the closed beta, The Power Of The Heart has one of the smallest completion percentages at only 1.2%. and Detonate note  Kill three targets with a single use of Zeus' Detonate while his passive is fully charged on them, a feat which requires careful and precise usage of his other abilities and keeping a Squishy Wizard in relatively close proximity to the enemy team for an extended period of time. (Completion percentage: 1.4%) to Fury Of The Desert note Finish off 3 enemies with a single use of Anhur's ultimate, an ability which tends to require focusing down a heavily damaged target just to get one kill. (Completion percentage: 1.2%) and Got Nuts note Stun 3 enemies with one use of Ratatoskr's Acorn Blast, which requires perfect positioning of a Short-Range Shotgun like ability with an extremely narrow cone. (Completion percentage: 1.7%)
Other achievements require repetition of tasks that, while relatively simple to complete a few times in a match, are nearly impossible to accomplish repeatedly within the requested time period, like Bird Bomb and Bringing Down The Law note Kill 15 enemies with Odin's shield + leap combo and Tyr's ultimate in a single match, respectively (1.2% and 1.1% completion percentage respectively), The Crowd Cheers! note Heal 12 times with Achilles's Radiant Glory. Radiant Glory heals Achilles for each enemy God or minion he hits with an ability, and his abilities have decent AOEs to take advantage of this, with one of his abilities being capable of being cast twice before going on cooldown. The problem is that Radiant Glory can only heal a maximum of 4 times per ability, and the aforementioned second cast can only be used if the ability hits a god, which heavily limits the amount of opportunities a player has to go for the achievement. Particularly notable is that while The Crowd Cheers is not the achievement with the lowest completion percentage, all of the achievements with lower completion percentages are from gods who were released considerably later than Achilles, with the earliest one added to the game nearly a year and a half later. (Completion percentage: 1.2%), or Shattered Mindnote Fully stack Sanity Break. How Sanity Break works is if Cthulhu can hit an enemy god 4 times (with a 5 second time limit between each hit) with either abilities or his third auto attack in his chain, then land a blow with Sanity Break within 20 seconds, Sanity Break gains a stack. The problem is that fights that last long enough to let Cthulhu build up enough hits to stack his passive without dying or the enemy escaping just don't occur often enough to get the twenty stacks needed to get the achievement. (Completion percentage: 0.4%. Note that Danzaburou, who was the god released after Cthulhu, has 1.8% and 2.2% completion percentage for his achievements.). Not helping is that at the time of writing this, Smite's meta encourages shorter matches, giving players even less time to get these achievements.
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Assassin's Creed II: Those feathers... While the flags were given map icons to make them easier to find, the 100 feathers that were added did not. It wasn't until Brotherhood that they added a treasure map for it.
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There are various achievements in Surgeon Simulator 2013 that qualify, but here are the ones that take the cake:
"Nothing But Skull". As the description says, you have to throw the replacement brain into the patient's head to finish the brain transplant. What it DOESN'T tell you is that you have to throw it from a specific place (your hand all the way to the back) and in a specific manner (turning the hand up and letting go of the brain so that it flies upwards). This is difficult to accomplish even if you know how to do it. It's the third least acquired achievement for a very good reason.
All the time trials for kidney transplants. Not only is it extremely difficult to remove the old kidneys, placing the replacements in a way that triggers the win condition requires a great deal of patience.
"Best Surgeon In The World". Get perfect scores on all operations, which requires your patients losing as little blood as possible and completing the operations in reasonably short time. Good luck accomplishing that in the ambulance and space ones...
"Best Surgeon In The Universe". You must successfully complete all of the 6 secret operations on an alien. The operations are chosen randomly, you aren't informed which organ is which, and as if that wasn't enough, one of the missions is bugged (requires replacing different organ than you are told) and another not only cannot be completed without electrocuting yourself, but you also have to make sure that after you smash the container with the replacement organ, you can actually catch it before it floats away.
"Call Trisha". Shortly saying, you have to type in a number on a phone. Sound simple, right? Not with this game's controls...
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To unlock two minigames in Mega Man Zero 3, you're required to not only beat every level with a S rank, but to do it with a perfect 100 score. This means you must complete every subobjective, beat levels quickly, kill a minimum amount of enemies and take no more than a small amount of damage. Luckily you're allowed to save and use the Ultimate difficulty, but it's still a taxing challenge.
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Garfield's Fun Fest: Getting some of the trophies involve completing some nasty achievements, namely the one for getting all food in the levels where they're present, completing all exploration levels without Garfield sleeping even once, and getting all cues in the dance levels and hitting them with perfect timing for the score of 10.0 from all judges.
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Mega Man 9 has the infamous Mr. Perfect achievement. It's malevolent in both concept and execution: Beat the entire game without taking a single hit. While the eight Robot Master stages can eventually be conquered with enough practice and memorization (you can also save after each successful run), the true terror lies in the Wily stages, where you must beat the four toughest levels in the game back-to-back with no saves. All without getting scratched. Wily 4 in particular is spectacularly cruel, housing both the series' traditional Boss Rush against the eight Robot Masters and the three-phase final battle against Wily, all of which have random attack patterns for the most part. Make one mistake (or just get unlucky), and you have no choice but to restart from the beginning of Wily 1. Luckily, getting 200 gamerscore doesn't require getting this achievement. While Mega Man 10 brought this achievement back and made it required for a Platinum Trophy or 200 gamerscore, its inclusion of an Easy Mode, which has the ability to save between Wily stages, alleviates a significant portion of the challenge.
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Pac-Man Championship Edition 2:
"Adventure 4", which on Steam, as of October 2020, has the lowest percentage of players who have the achievement at 2.9% (at one point it was at 1.1%). What is the achievement's conditions, exactly? Clear Area 6-15 in Adventure Mode. Getting to 6-15 in the first place requires you to earn all other stars in Adventure mode. Each non-boss stage has 3 stars to collect, and only by clearing the stage on Pro difficulty can all of them be collected, and while any stage on Pro is hard enough, you have to complete all of them on that difficulty! Meanwhile, each boss stage has 6 stars to collect, all 6 requiring collecting every 1-Up and doing a no-death run in one shot.
The achievement with the next-lowest Steam clear rate after "Adventure 4", "Score Attack > Extreme 4", only requires beating any one stage on Extreme with an S rank. The clear rate for it is still quite low at 3.1% as of October 2020.
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Shantae and the Pirate's Curse has two of these achievements for its Steam release.
The first requires the player to beat That One Level "Run, Run, Rottytops!" without dying, where not only is Everything Trying to Kill You, but you're a One-Hit-Point Wonder, and you only have one chance to clear the level. If you got hit and died, you'll have to reload a save and start all over.
The "Squid Savior" achievement, which requires you to find all 32 Heart Squids, which increase the number of Shantae's life hearts... and beat the game with all 32 sitting in your inventory, not using a single one to increase your maximum health.
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The Portal series, also by Valve:
Portal:
The despair-inducing "Transmission Received". This not only requires that 26 tiny radios be discovered and grabbed, and not only that each of them are taken to a single spot in the entire level, specific for each radio, so their red light changes to green, but none of this is in the achievement description, reading only "...?..." (It's worth noting that this puzzle/achievement was only added to the game as part of an ARG in the run-up to Portal 2's release.)
"Aperture Science" requires you to get a gold medal in every challenge. The 'least portals' challenges are fairly easy, as they just require you to think about the right places to put your portals (although you do have to get perfect portal placement in some cases). The 'least steps' challenges are much harder. You have to jump out of the elevator as far as possible in every chamber, put your portals in exactly the right places and pull off very difficult feats in order to get those portals in the right places (and you'll often be pulling off these shots in mid-air). Not to mention that in some levels, you have to hop around and get as much height as possible from every single hop. But the worst are the 'least time' challenges. For the gold medals, you don't just have to do things a bit faster than normal; you have to do absolutely everything in one fluid movement, never check to make sure that you've done something right and NEVER SCREW UP. Good luck!
Portal 2 has "Professor Portal", which requires you to play co-op with someone you've befriended who's never played before. This may have been easy when the game first launched, but good luck finding someone who hasn't played co-op at least once after a month or two. It doesn't count for random players, either. You have to invite a friend. Then there's the moderately less difficult but still frustrating "Still Alive". It requires you to beat Course 4 without either player dying once. Easy in theory, but in practice it you'll be somewhat hard-pressed to find a partner with the necessary coordination and skill to accomplish this, especially in the final chambers. And of course, there's always human error when it comes to portal placement. Finally, there's "Portal Conservation Society", which requires you to beat chamber 3 of course 3 using only five portals between you and your partner. This requires some annoying exploitation of angles and object straddling to see walls which you normally can't, and you can't die or misplace a single portal (dying resets your portals). It's like they made it to test speed runners.
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Ori and the Blind Forest: Definitive Edition has "Unhinged" for completing the game in Final Death Mode. Save copying is disabled in this mode, so unlike "Immortal", you cannot save scum your way to it.
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That One Achievement
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Kingdom Hearts III has "Master Chef", which requires you to get an "Excellent" rating on all dishes in the cooking minigame. Many of these minigames are very finicky,note the egg cracking minigame especially, where the line between "Excellent" and failure is extremely thin and every attempt will consume ingredients regardless of the result. The game also autosaves when cooking, so no Save Scumming unless you make a manual save before every attempt and reload it every time you fail, which is a process that takes at least a minute or two for every attempt. The worst part is the "special menu", where every dish requires at least one ingredient that can only be obtained from Flantastic Seven minigames, many of which are equally annoying. Run out of ingredients on those dishes? Have fun going back and re-doing the flan minigames for more! However, the inclusion of EZ Codes in Re Mind allows players to automatically get an "Excellent" rating no matter what, with the only drawback being that players still have to get every ingredient to begin with, provided they haven't created a save file with the Premium Menu.
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Raiden IV:
"Full Proficiency", for clearing one loop of the Xbox 360 Mode with Double Play (one player controls both planes) and the difficulty set higher than Normal. Ambidexterity is a must for this.
"INCREDIBLE!", for 1-credit-clearing Xbox 360 Mode on Ultimate difficulty, where enemy bullets are blindingly fast.
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The LEGO Movie Video Game has the achievements "I Could Sing This Song For Hours" and "No Way, This Is My Jam". Basically, you play a DDR-esque mini-game in two separate levels where you press buttons in time with the music, and you have to get nothing but AWESOME! ratings throughout the entire song. Did we mention that the mini-game takes place about halfway through each level with no skipping and you only get one chance on it each time you play that level? And that if your button press is off by a millisecond it won't count? Made slightly easier by the fact that when playing in Free Play, you can restart it as many times as needed and can quit at any time, but the achievements themselves are still frustratingly difficult.
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Mercenaries 2 gives us every co-op achievement. Since the servers are down, it is impossible to get them.
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Mirror's Edge has some particularly nasty achievements, such as the ten achievements for beating the target speedrun time on each level (most levels take at least five to ten minutes, and you get a slim margin of error), but That One Achievement status goes to the Superstar achievement for attaining a Time Trial star rating of 90. There are 96 stars (99 on the PlayStation 3 version), so this does mean you can leave two levels and 3-star everything else, or 2 star a bunch of levels, but no matter how you cut it, you will be getting three stars on the vast majority of the levels. Hope you like replaying time trials over and over until you finally shave off enough milliseconds for that 3-star run!
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In Red Dead Redemption 2, have fun trying to nail the two hunting-related achievements, one to study every animal in the game and one to skin them all. The number of different animals is astronomical, some (especially smaller types of bird) are difficult to spot owing to being very small and very fast, and as if that wasn’t enough, there’s a handful of species that only spawn in a scant handful of locations (if they even spawn at all, which is inconsistent). While you’ll have ample opportunity to go looking through the game, if you’re going out of your way to look for a moose, for instance, you could spend hours of real-time waiting for the damn thing to show up. This isn’t even getting into the predators that ambush you; even if you manage to survive the first attack, you probably won’t have enough time to study the animal before you have to kill it, so you’ll need to wait for another specimen to appear and hope you can study it before it takes your throat out. The one meager saving grace to this mess is, nothing on Guarma counts towards these achievements so you don’t have to worry about the wildlife there.
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PlanetSide 2's Recursion stat-tracker Game Mod, which adds achievements for killstreaks and the like, has several achievements that require massive amounts of luck, such as "One Man to Farm Them All", which requires 500 kills without dying; only four people have gotten the achievement.
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Dragon Age II has the "Supplier" achievement, which is an unusually egregious case of Guide Dang It! because the game gets it wrong. According to the description of the achievement, it's unlocked by finding every variety of crafting resource; however, it's really unlocked by finding every single instance of every single resource. It's made a little easier if the Black Emporium DLC has been installed, because the player can purchase resources they missed in the first two acts, but any which are missed in the third act are out of reach. Both the official strategy guide and the wiki are only partially helpful, which means that reaching the achievement basically requires careful attention to a walkthrough. It's quite often the last one standing between a player and that coveted 100% trophy.
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Strife: Veteran Edition has two:
The "Unstoppable" achievement requires you to finish the game on Bloodbath difficulty. Not only do enemies spawn in their hard mode placements, but they're at their most aggressive, and mechanical enemies even respawn. Oh, and it also asks you to finish the game with the best ending, which is twice as long as the route for the mediocre ending. Have "fun".
The "Hardcore Warm-up" is even worse. Basically, you have to do the same as previous, but for the "Trust No One" demo. Except replace the best ending route requirement with a 6 minute time limit.
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Grand Theft Auto IV: has some of them
"Key to the City" requires you to complete the game at100%. The game has 200 flying rats which can be tedious and time consuming which comes to the achievement/trophy "Endangered Species".
"Wanted" requires you to reach the highest rank (10) by obtaining 5 millions. This requires lots and lots of grinding.
"Auf Wiedersehen Petrovic" is by far the worst achievement/trophy to obtain. To do so you must win (not simply participating win, is the key for the achievement/trophy) in everything. This means you must win in races in both normal and GTA, win the Cops and Crooks modes "All for One" and "One for All" being both a cop and a crook and beat the time target in every co-op mission. Attempting to obtain this achievement/trophy with public lobbies is impossible as many of them are god-like skills that defeats you multiple times. It is extremely recommened to have any person who help to you with this achievement/trophy.
"Gooble Gooble" requires you to perform three strikes in a row in bowling. It requires lot of patience because many occasions you can't perform strikes. You must perform strikes in a row to count. Spares in a row won't count.
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Stellaris:
"Outside Context" requires you to invade Earth during the middle of a world war. The problem is, there's no guarantee the Sol system will spawn in a given galaxy, and if it does, it's just as likely for your empire to find it as a medieval society, early space-faring culture, or post-apocalyptic wasteland than it is for it to be discovered while it's undergoing a global conflict. Even if you find the right kind of Earth, you have to send in a constructor ship to claim the system before one of your rivals can, then get an invasion force on the ground before the natives decide to end the war in a nuclear exchange that reduces Earth to a Tomb World.
"Queening" (capture a Prethoryn Queen) requires you to be strong enough to defeat the Prethoryn Scourge crisis, but then refrain from finishing it off for over 800 months game-time until a wounded Queen spawns that gives you a project to capture it. Strategy guides to unlock the achievement suggest parking your fleets in the last remaining Scourge system, cranking the game speed up to Very Fast, and getting a sandwich.
"Last, Best Hope" requires you to lead the Non-Aligned Powers to victory during the War in Heaven event, which only happens when two Fallen Empires (the second-most powerful forces in the game, after the endgame Crisis factions) fully Awaken and go to war with each other. So not only is there a virtual dice roll to see if both Fallen Empires decide to Awaken one after the other and declare their rivalry, you also have to be sufficiently well-respected by the normal empires in the galaxy for them to ask you to lead their coalition instead of merely joining it, and you have to be strong enough to take down two Awakened Empires before they do enough damage to your allies to convince them to surrender.
"Stay on Target" requires you to destroy another empire's Colossus superweapon before it finishes firing on one of your planets. Not starts, finishes - a Colossus is unarmed and will flee a hostile fleet, so to get this achievement you have to let an enemy fleet invade your territory, wait for the Colossus to finish the month-long charging process and commit to firing its superweapon, and then send in your fleet to defeat the enemy escorts and blow up their Colossus before it completes the destruction of your world. Even then there's nothing guaranteeing the ship might abort the firing sequence when attacked or emergency jump to safety. And this has only gotten harder after a patch drastically reduced the Colossus' firing time.
"Inscrutable Power" is one of the rarest achievements, since it requires the player to get the Galatron, which has a 0.5% chance of being inside a Reliquary sold by the Caravaneer Fleets wandering the galaxy. This alone is bad, but each empire is also limited to only six Reliquaries per game. Rarer still is "Raiders of the Lost Galatron," which requires another empire to get the thing, then for you to use the "Take Galatron" casus belli to steal it. The best method players have found is to win the Galatron themselves, provoke and lose a war against an AI so it steals the Galatron, and then steal it back.
"Tinker, Tailor, Soldier, Blorg" at 0.2% is rare primarily due to the sheer tedium and time required. To get this, a player must perform 10 distinct type of espionage missions in a single game. To perform missions, a valuable emissary must be set to building a spy ring and collecting enough intel on the target empire. Each mission can take multiple years, especially if the enemy has high Encryption, after which the spent intel must be built up again. This means a likely multi-decade approach, only worsened by the fact that there are only nine basic missions. To get the tenth, players must either perform a time-sensitive mission during a Crisis or perform a mission to either uphold or undermine the Galactic Imperium if it's founded.
"Sic Semper Tyrannis" stands as the rarest achievement prior to the release of Overlord, with only 0.1% of players having it. To achieve this, players must overthrow the Galactic Emperor in a rebellion. The biggest problem with this is actually getting an AI to become Emperor. This is a three vote, multi-year process which will face stiff opposition in the Galactic Community except during a Crisis. As only an empire can nominate itself for all three votes, this is also subject to the whims of the AI. The easiest option some players have found is to make themselves Emperor, trigger the Machine Uprising, and take control of the rebellion so you can use it to undermine the Emperor.
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Grand Theft Auto Online:
To get the "Criminal Mastermind" award, you must complete every original heistnote The Flecca Job, Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job with the same players, with the hardest difficulty and without anyone dying once. If someone or you dies even in Pacific Standard finale it's go back to Flecca Job!.
The Doomsday Heist update for Enhanced versions of the game did manage the same thing but at this time has three awards that requires you to do so within the amount of players. This means you must complete the doomsday heists with the same two, three and four players respectively.
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Dead Island has the "Oh No You Don't" achievement. To get it you have to kill a Ram with a tackle. Despite sounding simple, it is probably the hardest achievement in the game unless you use a guide. In order to obtain it you have to first play as Sam B. since he is the only character who even gets the tackle skill. Then, you have to whittle a Ram's health down without killing it some other way or you'll have to find another. Lastly, this is a secret achievement, which means the game gives you ABSOLUTELY NO CLUE that you need to do this! You either get extremely lucky and discover it by accident or find out about it from an online guide.
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The Touhou games don't strictly have achievements, but the requirements for unlocking Last Words in Imperishable Night are pretty similar and have some really nasty things in there. Like beating the game on Hard with a crappy character. Or capturing 30 Last Spells (you have just enough to avoid having to beat the True Final Boss on Lunatic, but it's still difficult just to open the others up for practice, never mind capture). And to unlock the final Last Word (the one belonging to Yukari) you have to see every other Last Word in the game. Not capture them, fortunately, but you still have to jump around the hoops to unlock ALL of them.
Impossible Spell Card has hidden nicknames for clearing every scene with a specific item, and a hidden nickname for clearing every scene with no item. Good luck with that one.
As of Wily Beast and Weakest Creature, actual achievements have indeed been added to the mainline games. Two of the hardest achievements in this case are "The Animal Realm's God of Destruction" and "Trampler of Beasts", which ask you to simply clear Lunatic Mode and the Extra Stage, respectively, without dying AT ALL. Yes, really.
There are secret achievements for acquiring the Rare Beast Spirits by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from very erratically-homing spirits that leave trails of bullets behind them, and that doing full circles around the game area is the optimal way of doing it. It doesn't help that the hint towards this achievement is a complete lie.
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VVVVVV's trinkets were tough to get in general, but three in particular are of note.
"Doing Things The Hard Way", also known as "Veni Vidi Vici", is the most notorious. You must fly upwards through a very spiky and twisty tunnel, land on a disappearing platform, flip over, go back down the same tunnel in reverse, and land on the other side of a wall that is one block high.
"Prize for the Reckless". You have to navigate a series of rooms to break a disappearing platform which lets a moving platform move, then kill yourself to respawn, flip onto the moving platform, and grab the trinket, without touching any of a number of inconveniently placed checkpoints or dying in between. However, the worst part about this particular achievement isn't necessarily pulling it off, but figuring it out.
"Edge Games". This one at least takes place in one single room, but it requires fast work with both the keys and the action button to dodge the moving enemies. Also, you have to be painfully precise with your moves (which is very difficult with the old-school-style controls of this game), or you die before you reach the trinket.
There's also the trophy "Master of the Universe". How do you get it? By completing the game. In No Death Mode. In a Nintendo Hard platformer starring a One-Hit-Point Wonder. Without saving. Have "fun".
Earning V ranks on each time trial. Earning a V rank means clearing the segment under a brutally strict time limit, obtaining all the trinkets, and not dying whatsoever all at once. Sound fun? Probably not. But the most sinister is Space Station 2's time trial. Not only is Space Station 2 quite long, you have to complete "Veni, Vidi, Vici" perfectly on your first try and somehow manage to get all the rest of the trinkets and not die all under that unrelenting time limit. Fortunately, "Prize for the Reckless" is altered so you don't have to die, but that's very little consolation.
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Spiral Knights has "Dauntless Delver" (go from depths 0-29 without dying). This is made easier if simply run through the optional areas of the levels, but still requires a considerable chunk of time and skill to beat. So basically, you're running through 26 levels filled to the brim with things trying to kill you, unable to revive or even use the Emergency Revive provided when falling for the first time on that level. There was an achievement awarded for depositing a total of 10,000 minerals, but this is now unobtainable since the removal of mineral depositing.
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Fuel has two matching achievements, "Salt over Snow" and "Sand to Stone" that require literally driving from one corner of the map to the most-distant corner. Due to the sheer size of the map, the trip can easily last two hours in real time. And that's just for one of the achievements.
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LISA have many of such achievements. It don't have counter of player's progress, but some of achievements are incredibly hard to get. That One in "PAINFUL" is "..." After battle with Rando you have to walk not to right, but left. Brad walks extremely slowly and as reward you get nothing but sitting Dr. Yado looking at you; Only 3,6% achieved it. However, the rarest and toughest is achievement from DLC "JOYFUL" – "No Friends" You have to find dynamite and Green Ranger's mask in W 2 D Praise hill, blow up rock in Crossroads 2 and fight with Joy mutant with 99000 hp. Talk with Tooley and do it again after killing all bosses. Poor lonely guy just committed suicide. Only 1,7% achieved it.
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WB announced they'll be shutting down the servers for Batman: Arkham Origins at the end of 2016. That means that all the online achievements will be now unobtainable.
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Black Mesa:
Inspired by "Little Rocket Man," the game has "Rare Specimen", gotten by sending the hidden hat to Xen. You need to find a hidden prop you might not even know exists, carry it through enemies and hazards that can easily have it lost, and drop it somewhere specific (in this case, the teleporter to Xen). Fortunately you don't need to carry it through the entire game, as it's found in the same chapter it needs to be dropped, but you do need to carry it through the teleporter puzzle, which is finicky enough without having your movement slowed and sight blocked by a huge purple hat. And to complicate it even further? There's a fake hat. The Steam release makes it even more difficult by putting the hat near the beginning of the game — specifically, right after the Resonance Cascade. If you thought moving it through the last level was hard, try carrying it through all of the ones beforehand.
For those who thought Rare Specimen was too easy, the full release of Black Mesa topped it with the addition of "The Rarest Specimen", which requires you to bring the hat not only through the Xen portal with you, but all the way through Xen and into the chamber of the Nihilanth! Black Mesa's version of Xen is considerably expanded over Half-Life's original version, and this includes carrying it through the much longer and more hectic fight against the Gonarch.
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Gears of War:
In the past, the games had the "Seriously" achievements (which necessitated grinding to get a lot of kills - 10,000 in the first game, 100,000 in the second). "Seriously 3.0" necessitates getting to Level 100 and obtaining every Onyx (special) medal - that means playing somewhere in the neighbourhood of 18,000 matches to get all of them (which includes, but isn't limited to, getting 6000 executions, 4000 headshots, playing 2500 "perfect games", getting 5000 assists, 6000 kills with each weapon, etc). This can be mitigated (somewhat) by setting up private matches with bots, but it's still going to take weeks to get this legally.
The Foreshadowing achievement in the RAAM's shadow DLC: "As RAAM, execute Minh 10 times in Versus MP (Standard or Casual)." Requires random online players picking one particular character, only available if they have the DLC, out of a few dozen choices and then actually being able to down them and use a finisher on them. 10 times. Luck-Based Mission at its best.
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Bayonetta 2 has the Ice Queen achievement, which isn't so much hard as it is annoying and tedious. You need to use the Ice setting of the Undine flamethrower to freeze 40 different non-ice enemy-types ...not enemies in general, but enemy types. There's two ways to go about this, either play through the entire story and get the achievement somewhere around Chapter XV, or play through the Witch Trails which have a serious Serial Escalation of difficulty.
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Metro Exodus: "Forest Child". In order to gain this achievement, you must get through the entirety of the "TAIGA" level without attacking anyone or being noticed. Combine this with the game's less than generous autosaves (or on higher difficulties, complete absence of autosaves) and the somewhat unpredictable patrol routes that make this a Luck-Based Mission, and you have an extremely annoying achievement. To emphasize just how testicle-wrenchingly difficult this is, more people have got the achievement for finding the game's Golden Ending on Ranger Hardcore difficulty than this one.
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The HD re-release of Fighting Vipers gives you a trophy/achievement for manually removing your armor in-game by pressing a near-impossible button combination.
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Taiko no Tatsujin: V Version
There is one for beating 25 different songs on the infamously difficult Oni difficulty. Even if switching between normal and Shin-Uchi mode lets you get 2 crowns for each song, just clearing one of them is hard enough.
Taiko no Tatsujin: Drum Session is even worse regarding difficult trophies, but special mention goes to the "Extreme EX Relay Full Combo 10,000!" trophy, which requires you to get 10000 consecutive hits on Extreme/Oni difficulty songs... rated 8* or higher. Seeing how just CLEARING a song like that can be hard enough...
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Advanced Warfare has Wheelman, which involves clearing the Hover Bike sequence at the end of Aftermath... without hitting any obstacles or taking damage. The track is about a minute long and has three checkpoints, but it's very easy to screw up and it isn't even very clear if you HAVE screwed up. And if you fail, you'll have to redo the whole mission over again.
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The Evil Within has an achievement for killing Laura in Chapter 10 as opposed to fleeing to the elevator once the fire goes out. It's going to take an army's worth of firepower to accomplish this, since Laura is such a Damage-Sponge Boss that she might as well be unkillable. Even worse is that Laura's only attack is a One-Hit Kill move and can Flash Step towards you to throw off your aim. Fire is the only thing that'll keep her at bay, but that requires either luring her into traps that cannot be reset or fully upgrading your Harpoon Bolts which can set enemies on fire. note If you were lucky enough to pre-order the game, the Fighting Chance Pack DLC that came with it gives you access to Incendiary Agony Bolts that can also aid you in defeating Laura.
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PAYDAY: The Heist has several achievements that has people wondering if Overkill wanted to push the limits of even the most hardened players. The "One Shot, One Kill - Repeat" achievement requires you to kill 30 enemies using only exactly 30 bullets with a particular weapon. While lightly armored enemies like the guards and cops can die in a single shot on Easy or possibly Normal, most of the stronger enemies are heavily armored, so you will have to do headshots for a surefire kill. 30 headshots in a row? Good luck.
"Noob Herder" requires everyone playing a mission on Overkill difficulty while the other players are using the Noob Lube perk. In other words, a player who is near the level cap and plays on Overkill difficulty regularly has to play with 3 other players who are brand new to the game and have them play on the highest difficulty in order to get the achievement. Players can reset their stats to get a shot at the achievement, but they lose the Noob Lube perk at level 5 and since Overkill difficulty can give people a ton of money if they are good enough, it's quite easy to level up very fast.
"Lay On Hands" requires you to level up in the Support class while you are reviving a teammate. There's very few challenges that you can do that doesn't require your attention and you can't do anything else while you are reviving another player.
"Are You Ready Yet?" requires players to let their companion, Bain, circle around the building during the Diamond Heist mission 7 times while playing on Overkill difficulty. Most sensible players would immediately bolt for Bain's helicopter after they steal all the diamonds instead of letting him circle around multiple times while endless swarms of cops try to kill them. After looping 7 times, Bain tells you that you got your trophy now and to get in the chopper already.
"Pacifist" requires you to complete the Counterfeit level on hard or above without killing a single cop or civilian.
"GL40 Special Treat" requires that you kill 3 special SWAT units with a single grenade launcher shot. It's not common for special units to appear beyond 2 kinds and it's even more rare for a cluster of special units to appear close together. Not to mention that special SWAT are heavily armored.
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Mega Man:
Mega Man 9 has the infamous Mr. Perfect achievement. It's malevolent in both concept and execution: Beat the entire game without taking a single hit. While the eight Robot Master stages can eventually be conquered with enough practice and memorization (you can also save after each successful run), the true terror lies in the Wily stages, where you must beat the four toughest levels in the game back-to-back with no saves. All without getting scratched. Wily 4 in particular is spectacularly cruel, housing both the series' traditional Boss Rush against the eight Robot Masters and the three-phase final battle against Wily, all of which have random attack patterns for the most part. Make one mistake (or just get unlucky), and you have no choice but to restart from the beginning of Wily 1. Luckily, getting 200 gamerscore doesn't require getting this achievement. While Mega Man 10 brought this achievement back and made it required for a Platinum Trophy or 200 gamerscore, its inclusion of an Easy Mode, which has the ability to save between Wily stages, alleviates a significant portion of the challenge.
To unlock two minigames in Mega Man Zero 3, you're required to not only beat every level with a S rank, but to do it with a perfect 100 score. This means you must complete every subobjective, beat levels quickly, kill a minimum amount of enemies and take no more than a small amount of damage. Luckily you're allowed to save and use the Ultimate difficulty, but it's still a taxing challenge.
Mega Man Legacy Collection has two related to challenges:
"All Appearing Blocks" has you facing every single appearing block section throughout the first six Mega Man games that the collection covers, one after the other. The hard part is that you don't have any items besides Rush Coil in the appropriate sections to help you bypass them easily. Item-2? No chance. Rush Jet? Forget it.
The "Unstoppable" achievement, which puts you in a massive Boss Rush against every Robot Master from all six games... with only your Mega Buster. Good luck trying to take down Elec Man, Ice Man, and Shadow Man among others. Fortunately, if you die, you just restart at the current Robot Master... except however, Death Is a Slap on the Wrist is completely averted; the whole thing is on a time limit, something the Mega Man franchise rarely uses. Run out of time, and you have to start all over and your effort is for naught.
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Bejeweled 2 has an achievement for completing 280 levels in Endless Mode. Endless Mode is simply Classic Mode with no timer and a guaranteed match. What makes this a trope example is not just the Level Grinding involved - most people seem to get this achievement in 160 to 320 hours of game play! - but that there is a combination of a bug and poor design in the game that affects saved games. You can only have one saved game per mode: when you resume play, the saved game is deleted, and when you stop, a new save is created. However, Endless Mode is only available to people with the paid version of the game, and that's determined by checking with Microsoft's servers prior to saving your progress. If you lose your Xbox Live connection during the game, then the game can't verify that you own it, and it will assume that you own the trial version and thus can't save your progress ... and because your previous save was deleted, you either have to pause the game until Xbox Live is running again or lose all your progress!
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In Kingdom of Loathing, aside from the Trophies that are now impossible to obtain (be there for the rollout of ascension, beat up 10 reindeer) there is also 'Septuple Platinum," record all 7 possible Accordion Thief buffs at a special location. The problem comes from the songs themselves. 5 are obtained from Hobopolis, which requires your clan to go there and let you get the songs; one comes from underwater, a place that is intended for players that are too strong for the rest of the Kingdom; and one that you need to get from the Travelling Trader, who no longer sells them. While it is possible to get this trophy now, it will take a lot of resources.
"Bouquet of Hippies" and "Awwww, Yeah". The first one requires eating 420 herb brownies, while the second on requires killing 240 Black Puddings, which have a 1/3 chance of being alive when you try to eat them. Given the game's Anti Poop-Socking method of limiting how much you can eat per day, those are likely to take 60 days and 90 days respectively. Hope you like eating lots and lots of crappy foods!
"Moving Target", unlocked by obtaining a d12 (if you attended a real-life KoL con or do business with someone who did, you can slowly summon them; otherwise, they'll need to be bought from other players) and using multiples of them, and by rolling a number exactly one higher than that of the last person who got the trophy. As of now, you need to roll over 600 dice per attempt to get it. Fortunately, they don't get used up until you get it and you can automate the rolls, but the longer the time, the more of a Luck-Based Mission it beocmes.
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That One Achievement
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Gran Turismo 5:
The "Gold Standard" trophy. Finishing all of the races? OK, but boring since it also includes the endurances. Getting gold on all license tests? Hard-as-hell. Getting gold on all Special Events? All ok until Grand Tour, which starts to get difficult. Then we have the Sebastien Loeb Challenge. The Toscana Time Trial is not difficult, But Eiger Nordwand is tough and Chamonix is hell. And there's the Sebastian Vettel X Challenge. Good luck trying to get gold on it, because the only way of doing it is reaching level 40 and buy the car to train on the tracks.(You can also get the car by reaching one of your B-Spec Drivers to level 30)
There's a difficult trophy named "GT-R Official Record" in where you must have a lap time of 7:29:03 in Nürburgring Nordschleife in a stock Nissan GT-R '07 from Arcade Mode with Sports Hard tires or less. Because of its heavyweight and the fact that you must use Sports Hard tires which has poor grip it makes it difficult to control and because you're driving on Nürburgring it can be nightmarish to obtain.
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That One Achievement
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"Saint" in Dead Rising requires you to save fifty survivors. There are about fifty-three in the game. Even if you get an ending where Frank and Isabella are counted as survivors, your window of acceptable loss is really thin. This is made slightly easier by giving the otherwise heavily incompetent AI shotguns to defend themselves with, as they manage to actually fight back against the zombies with them.
Nearly as difficult as "Saint" is "7 Day Survivor", where the game requires you survive for seven game days in Infinity mode.
This is incredibly difficult because: one game day is 2 real-time hours. Your health drains every 1 minute and forty seconds. There are limited health items, no saving (not even with Save-Game Limits), no continues, 14 real hours all in one shot. To make matters worse, since you can't save this meant running your Xbox 360 that entire time. In the early days of the 360, this ran a very real chance of giving you the Red Ring of Death (i.e. the Xbox 360 fries itself and no longer works). This game was released just near the end of the original one-year warranty for launch day consoles. Have fun.
The Xbox One/Playstation 4 versions make it a little easier, since the machine’s software allows you to pick up from the exact same spot you left your game at if you don’t start another game or app. However, this means that until you get the achievement, you literally can’t do anything else with your device. Though on the bright side, it turns it from an endurance test into a waiting game that occasionally requires inputs.
Finishing the unholy trilogy, there’s Transmissionary, which requires that you hear all of Otis’ transmissions. On paper, this sounds like something that you’d naturally get when you undergo Saint, right? Well, you can, but it has a few caveats. One is that it requires that you progress past the normal stopping point for Saint, which is doable, so it’s not the end of the world. But the reason it’s here is because it requires ignoring cases until the last possible hour, something most people wouldn’t ever get without a guide; this is because Otis calls the player to remind them of a mission's deadline, and each of those count towards the total.
There's also "Outdoorsman", which requires you to spend 24 consecutive in-game hours outside. It's not difficult at all, but it forces you to stay in Leisure Park (the only outdoor location in the game) for two real-time hours. There's no healing, and going anywhere else resets the timer, forcing you to do it again from the start. The only thing that makes it boring as opposed to difficult is that there's a roof that you can easily jump on and wait out the time.
Off The Record has the "Alpha Vs Omega" achievement. To get it you have to have Denyce, the very first survivor you encounter, attack and damage Sgt Boykin, one of the last Psychopaths in the game. It basically turns the entire playthrough into one long god-awful Escort Mission that forces you to reload every time she dies. This can lead to HOURS of lost storyline progress because you weren't able to get to a bathroom or wasted your last healing item on her. Of course, this being Dead Rising, even if you do manage this incredibly frustrating feat all you get is a measly 20 point achievement. Hope the agony of putting up with her for all that time was worth it, though you can at least watch Boykin rip her apart once the achievement pops up.
However, in spite of that, it sounds like a fairy easy (if lengthy) achievement if you just hole up somewhere safe and wait, right? Well, you need to complete the entire plot to fight this Psychopath. This means you need to enter the safehouse (but also keep Denyce far enough away to avoid bringing her in with you automatically) regularly, and you need to escort her through the cases that the game gives you. And, since you're advancing the story, more dangerous enemies will begin appearing, and appear more often.
One particular plot necessary fight, the fight against TK’s Helicopter, takes place on a rooftop with a loading screen. After the fight, Frank (and anyone with him) is teleported directly to the Safe House. Not only can Denyse not come up to the fight, meaning the fight is now on a strict time limit before she automatically dies off-screen, but as soon as the cutscene in the Safe House is over, Frank has to race back to the Hotel before she dies. And since the game autosaves after every case is completed, if Denyse doesn’t have enough health after the fight and you can’t make it in time, you’ll have to start all over.
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Dead Space 2: "Hard to the Core" is an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
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Metal Gear Rising: Revengeance:
"Stormbringer", a trophy/achievement for S-ranking all levels on Revengeance difficulty. This wouldn't be so bad, if not for the fact that a very, very large amount of the ranked fights in the game are hidden, some very nefariously. It's not so much a matter of getting S-ranks in the fights as it is actually finding the damn things. Oh, and if you miss one or get even an A-rank on one and you reach a checkpoint? You have to restart the entire mission and do all the previous fights all over again! Have fun.
"Tearing Away the Disguise". Destroy all of the humanoid Dwarf Gekkos during story mode. What makes this hard? You have to do it all in one playthrough. No going back to the title screen. The first one appears in Chapter 2, and the last one appears in Chapter 7. This means you have to play from Chapter 2 to Chapter 7 in one sitting, and kill all the humanoid Dwarf Gekkos. Miss one and hit a checkpoint? Go all the way back to Chapter 2 and try again!
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Garry's Mod on Steam has a lot of these, the hardest being "Yes, I am the real garry!" which requires you to play on the same server as the programmer, Garry Newman. This is made difficult because, unless you're friends with him, you won't know where he is and he also doesn't play it much.
The achievements "Half Marathon" and "Marathon" require you to spend an absurd amount of time on the same server and map- four and eight hours (respectively) straight. Assuming your computer can handle the stress of running the game that long, you have to hope that the game and/or server doesn't spontaneously crash on you (which it is very prone to doing) and that the game doesn't just arbitrarily refuse to count your playtime and deny you the achievement (which it is also prone to doing).
"Addict" requires one year of combined game time. That's 8,760 hours.
"Secret Phrase" requires you to type in a very specific phrase on the chat. Even if you do figure it out, Garry is prone to change the phrase when he updates the game. Luckily, there are plenty of guides that tell you what the phrase is.
Those are nothing compared to the Workshop achievements. Hope you made something really good! The worst is "Mega Upload," which requires getting 1,000 thumbs (likes) on a single item.
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Resident Evil Village:
Some of the in-game challenges require beating bosses within a certain time frame. Angie and Moreau are the most difficult ones to accomplish; the former has to be defeated in a minute and 40 seconds and requires having a good memory of her hiding spots (which are randomized by the way), while the latter has to be defeated in less than a whole minute and is a difficult boss on his own.
"Knives Out" requires players to never use any firearms outside of moments where you absolutely have to. Not terribly bad on Casual mode, but is an absolute nightmare on all the other modes. You can get access to the karambit knife, which is stronger than your normal knife, but even then, its damage output is still minimal.
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From the Kingdom Hearts HD ReMIX collections:
Kingdom Hearts Final Mix has Unchanging Armor, which requires you to complete the game without changing your equipment (both weapons and accessories) and Undefeated, which requires you to beat the game without using a continue.
"Undefeated" is made easier in that while Sora can get a Game Over, you can press "Load Game" instead of "Continue", and getting a KO in the Gummi Ship and Olympus Coliseum don't block the trophy.
The trophy "Searcher" in the same game requires finding all of Ansem's Report pages. It was easier in the original game, but this time, there are several new pages, and those are only earned by defeating several of the hardest Superbosses. Specifically, Kurt Zisa, Unknown, and Sephiroth.
The Gummi Ship Collector trophy, which involves getting every Gummi Ship blueprint in the game. For the majority of obtaining the blueprints, this means fulfilling some truly insane mission requirements traveling between worlds with the Gummi Ship, like doing Atlantica's third mission (do not collect items, and get a high score of 260 points or more), in a minigame widely considered a Scrappy Mechanic prior to its revamp in Kingdom Hearts II. Mercifully, the I.5+II.5 release on PS4 and Xbox One lowers the requirement from every blueprint to a mere thirty, making it much more manageable.
Kingdom Hearts: Re:Chain of Memories features Card Master Sora, which requires Sora to obtain every card in the game. This isn’t challenging as much as it is tedious. To start with, it’s literally impossible to get every card on your first playthrough; to even gain access to all the cards to begin with, you'll need to start a new Sora campaign after beating Sora's story and Reverse/Rebirth, watching the Kingdom Hearts: 358/2 Days cutscene Compilation Movie, and then reading all the extras for 358/2 Days afterwards. You'll also have to go and get all the enemy cards as well, which barely drop unless you use the rooms with the tougher heartless, or cheese the RNG. On top of this, some of the hidden cards you need to obtain are in the Key to Rewards rooms, so you’ll have to fight multiple groups of enemies until one of them drops the Key to Rewards card. Each floor has up to two unique rewards in each of those rooms, but you can only carry one card at a time, meaning you’ll have to repeat the process multiple times, not to mention you must start from the beginning and create new rooms every time you warp to a floor. Some attack cards, like Diamond Dust and Ultima Weapon, are also only available from random breakable drops or Moogle shops (typically in the more expensive card packs), which can add even more grinding to the pile.
There’s also the Level Master achievements for getting Sora and Riku to Level 99 in each of their respective campaigns. Getting these achievements is also tedious, as most players will get to the end of the game at around Level 30-40, meaning that getting to Level 99 requires tons of grinding rooms repeatedly to get there, especially since you only fight bosses once and there’s not a single Optional Boss in sight. And while Sora can gain powerful sleights like Mega Flare and Trinity Limit to tear through enemies faster, Riku has the same moveset throughout his entire campaign, and you can only go so fast with the Impulse sleights.
Averted in Kingdom Hearts II Final Mix. The trophies involving the Gummi Missions implies that you'll have to clear all the missions at first glance, but it turns out to be an exact wording of its description, meaning you can just pick the easiest EX mission for each route and get it over and done it. Also, unlike in Kingdom Hearts Final Mix HD, all of the blueprints are obtainable by playing the regular Gummi missions. The last blueprint was still held by Hunter-X, however.
Played straight with the achievements "Lingering Will", which requires beating the incredibly difficult Superboss of the same name; "To Rule Them All", which requires defeating all of the slightly less difficult Organization XIII Replica Data bosses, which requires getting through a Brutal Bonus Level to even access them; and "Mushroom Master", which requires completing the 13 'Mushroom XIII' minigames, some of which can be hair-pullingly difficult.
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Terraria:
The "Knight in Shining Armors" achievement on the console version. To get it, you have to obtain the ultra-rare Mining Armor, craft every helmet for the Hardmode armors, get every other piece of armor, beat Ocram up to 30 times, then make 3 full sets of Hallowed Armor, plus 3 more of each Hardmode armor, and get a few hundred bars of Adamantite (the rarest ore in the game.)
"Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the Pumpkin Moon and Frost Moon. Getting to the 15th wave is hard enough, with its fair share of increasingly dangerous enemies and bosses that are capable of incapacitating and Zerg Rushing players easily without some preparation, Luck-Based Mission being in full effect for each wave, and lastly requiring you to do all of this before dawn arrives. To make matters even more worse, the whole night is nine real minutes long. Have fun. As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.
"Supreme Helper Minion" on the PC version. Better hope you have the patience of a saint, as this requires you to complete 200 angler fishing quests. And since only one quest can be done per in-game day, this will involve lots and lots of waiting. To put in perspective, you could theoretically do about 60 quests in a real-time day if you stayed up and were playing constantly. That means three real days of non-stop gameplay to complete 200 quests. Thankfully this achievement counts up alongside the other achievements related to quest fishing and the process can be slightly sped up with the Enchanted Sundial to skip to 4:30 AM (when a new day starts). Only problem is the Sundial has a cooldown of its own that lasts a whole in-game week or 168 real minutes. Another way to cheese it is to play in Journey Mode, duplicate the quest fish he needs and manually change the time of day, although it still takes quite a bit of a time investment since you'll have to go out of your way to research quest fish in multiple different biomes first. As of this writing, only 0.7% of players have gotten this achievement, making it the rarest achievement.
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Kingdom Hearts: Re:Chain of Memories features Card Master Sora, which requires Sora to obtain every card in the game. This isn’t challenging as much as it is tedious. To start with, it’s literally impossible to get every card on your first playthrough; to even gain access to all the cards to begin with, you'll need to start a new Sora campaign after beating Sora's story and Reverse/Rebirth, watching the Kingdom Hearts: 358/2 Days cutscene Compilation Movie, and then reading all the extras for 358/2 Days afterwards. You'll also have to go and get all the enemy cards as well, which barely drop unless you use the rooms with the tougher heartless, or cheese the RNG. On top of this, some of the hidden cards you need to obtain are in the Key to Rewards rooms, so you’ll have to fight multiple groups of enemies until one of them drops the Key to Rewards card. Each floor has up to two unique rewards in each of those rooms, but you can only carry one card at a time, meaning you’ll have to repeat the process multiple times, not to mention you must start from the beginning and create new rooms every time you warp to a floor. Some attack cards, like Diamond Dust and Ultima Weapon, are also only available from random breakable drops or Moogle shops (typically in the more expensive card packs), which can add even more grinding to the pile.
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That One Achievement
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The 2013 adaptation of Space Hulk has "There is only war!", which requires the player to kill 40,000 enemies (an obvious riff on the source material). A complete playthrough of the main campaign can easily run well under 1,000 kills. Rather irritatingly, the exact same achievement was included again in the 2014 Video Game Remake, Space Hulk: Ascension, although mercifully it was left out of 2018's Space Hulk: Tactics.
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Hollow Knight:
"Steel Soul" is awarded for beating the eponymous Final Death Mode, but "Steel Heart" ups the ante further by requiring 100% Completion in this mode. That means getting all the collectibles, completing all the sidequests, clearing the White Palace, and defeating all the main-game bosses without dying even once. (Fortunately, you don't have to beat The Radiance for this, since that doesn't add to the in-game percentage.)
The "Steel Heart" achievement became somewhat easier with the release of DLC, which added an extra 12% to the game, but the achievement is still awarded at 100%, not 112%. This allows you to ignore some of the hardest sections, such as the Trial of the Fool.
Unfortunately (or fortunately depending on who you ask), the Godmaster DLC added in the Pantheons, which you have to do the first four of to get the achievement for 112% Completion. There's also the achievement "Embrace the Void" for finishing the final pantheon, the Pantheon of Hallownest. The other four have ten bosses each, but the Pantheon of Hallownest includes every boss in the game, many of them with arena changes to make them harder, and at the end of it you need to face the three most difficult bosses in the game - Nightmare King Grimm, Pure Vessel, and Absolute Radiance. You have to do all of this without dying, or you go back to the very beginning... and if you want to see both versions of the ending cutscene for this achievement, you also have to do a very annoying sidequest to do so.
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City of Heroes:
Avoids the Green Stuff: To get this badge, a group of 12-24 people had to defeat a boss while never once being caught in his orbital strike, which he used every 30 seconds. If even one character got caught only once, the entire group didn't get the badge. And the boss had an area hold that, with a little bit of poor timing or bad luck, could result in characters being unable to move when the orbital strike hit.
Dreamwalker: This badge required defeating all sixteen possible enemies in the first phase of the Minds of Mayhem trial. Three randomly chosen enemies spawned per run of the trial. Some were considerably rarer than others.
Isolator: When originally introduced, this badge, for defeating the Contaminated enemies in the tutorial, could only be obtained in that tutorial, which couldn't be returned to once left. Players who missed it asked for another way to get the badge, and the developers put one Contaminated on a 45 minute spawn timer in the highest-level PVP zone. Eventually, the developers took pity on players and made a mission with enough Contaminated to get the badge in a single run.
Midnight Dodger What Dodges at Midnight: Like Green Stuff, this badge required defeating a boss without being hit by any of his mines. The mines were invisible. The default strategy for getting the badge became summoning a bunch of pets, buffing them to godmode levels, and getting out of the way while the pets handle the boss.
Empath, Exalted, Immortal, Jailed, and Leadernote The top Primal badges for damage healed, experience debt paid off, damage taken, time spent mezzed, and inf earned, respectively. Praetorians had equivalent badges with different names for each: Death's Jailer, Infinite Lives, Challenger of Gods, Lagged, and The Chosen One.: These were all a massive grind to earn, to the point that the devs ended up drastically reducing the requirements for them, in most cases by an order of magnitude. Empath, for damage healed, was the worst offender and was actually reduced by two orders of magnitude (from 1 billion to 10 million).
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In Tetris 99, there are achievements that unlock different icons for you to use. These range from easy (reach a certain level, your level goes up for every game you play), to difficult but doable (reach the top 10 in a game without scoring a KO, doable if you play mainly defensively), then you get one where you have to reach the top ten without using the hold feature or making a tetris. For those that don't know, Tetris 99 is a battle royale style game that randomly puts you against 98 other players; every time you score a double or better you send a line of garbage onto your opponent's side, the most efficient way of removing garbage from your own side is making a tetris. By removing your ability to do that it becomes very easy for you to be overwhelmed by garbage lines while trying to clear them, so it becomes next to impossible to clear the achievement.
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Blue Reflection: "The Extreme MASTER of the Master of the Dark" requires you to clear the Dark Cave smartphone game in a very counter-intuitive manner. You need to build up the three main stats to the max of five at least once, then reduce them to one or less by the final growth period, all within the ten turn limit. And if your monster doesn't evolve three times by then, which only happens at certain points depending on your progress, you can get locked out and have to try again with the next monster. The fact that it's a gold trophy only adds to the frustration.
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Left 4 Dead has the Nothing Special achievement, where you must not be damaged by any special infected for the entire campaign from start to finish. Just to clarify what you will be facing against, Hunters can leap off buildings to pounce on you, Smokers can grab and drag you away, Boomers can puke on you to summon hordes of zombies on you, and Tanks can punch you clear across or hurl rocks at you. Tight teamwork and having people constantly watch your back, on top of extreme luck, is the only way you will succeed in getting this achievement.
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Flight Rising has the "Does Not Compute" achievement, awarded for obtaining a particular familiar that was only ever given to people who beta-tested the game. One could still get the achievement by buying or borrowing one from someone who has one, but their rarity makes them one of the most obscenely expensive items in the game and the few remaining active players who own one are loath to lend them out due to the risk of theft.
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 Flight Rising (Video Game)
hasFeature
That One Achievement / int_ff07c169
 That One Achievement / int_ff4e7d66
type
That One Achievement
 That One Achievement / int_ff4e7d66
comment
The Expanded Galaxy Mod has "Ultimate Completionist", which is awarded if you've beaten every mission across both prior games. Aside from the fact that the DLC are required for this (which you may or may not have all of), there is no way to check if you've done everything in both prior games without having consulted a guide beforehand.
 That One Achievement / int_ff4e7d66
featureApplicability
1.0
 That One Achievement / int_ff4e7d66
featureConfidence
1.0
 Expanded Galaxy Mod (Video Game)
hasFeature
That One Achievement / int_ff4e7d66

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 That One Achievement
processingCategory2
Annoyance Tropes
 That One Achievement
processingCategory2
That One Index
 That One Achievement
processingCategory2
Video Game Difficulty Tropes
 Triptych Continuum / Fan Fic / int_ad755915
type
That One Achievement
 Player Two Start / int_ad755915
type
That One Achievement
 Destiny 2 (Video Game) / int_ad755915
type
That One Achievement
 Eversion (Video Game) / int_ad755915
type
That One Achievement
 The Day The Noobs Took Over Roblox 2 (Video Game) / int_ad755915
type
That One Achievement
 The Stanley Parable (Video Game) / int_ad755915
type
That One Achievement