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The Battlestar

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The flagship of the future that encompasses both artillery and piloting tropes: a hybrid carrier/battleship.
Let's backtrack a bit.
During World War II, the honored tradition of building more and more powerful gun-toting battleships came to an abrupt halt when naval artillery became largely supplanted by the aircraft carrier. It had none of the battleship's armament and durability, but it could project force hundreds of kilometers away, without ever endangering the ship itself — which made most WWII aerial/naval battles decidedly one-sided.
Modern warfare may eventually subvert this trend. Currently, major warships that aren't carriers or amphibious assault ships are missile ships, each capable of launching a relative Macross Missile Massacre, so the other side better hope it isn't Point Defenseless. As missile technology and remote piloting advance, the aircraft launched by the carrier may become unmanned smart munitions, blurring the line between missiles and attack craft.
However, warfare largely dominated by purely automated systems can reduce the importance of human characters in a war story. Thus, authors are likely to explain that missile combat didn't take for various reasons, such as abundance of electronic countermeasures to disrupt missile guidance, accurate point defenses, or electronic warfare potentially compromising the effectiveness of remotely piloted (or automated) craft.
This progression takes us back to the battlestar: It has the heavy armor and big guns of a battleship, along with the fighters and point defense weapons of a carrier. This makes perfect sense, assuming carrying fighters in space makes sense, because:
A) Lack of gravity means you don't have to waste the entire top on runways and the entire bottom on being underwater.
B) The extremely thin atmosphere and the huge amount of free space means that the range of weapons is enormous (or it should, anyway).
C) It's awesome.
This trope is named for the Battlestarnote a portmanteau of battle starship class of warships from Battlestar Galactica (1978), one of the first such depictions to reach widespread audiences. Often part of a Standard Sci-Fi Fleet. May also have a "little brother", the Airborne Aircraft Carrier. Naturally comes hand-in-hand with the Space Fighter; given that strikecraft are an important part of a Battlestar, see also their Analysis page for some arguments on their use or lack thereof, which may have knock-on effects on the feasibility of Battlestars.
As a general rule, the Battlestar is portrayed in one of three ways:
Battleship carrying fighters. This is essentially a capital ship with the primary offensive options being its own big guns, with the fighters to serve as interceptors against incoming enemy strikes or to provide utility and ability for surgical strikes when main cannons are too blunt of an instrument. The Battlestar Galactica is the epitome of this, along with the Space Battleship Yamato and Imperial Star Destroyers.
Carrier with extra guns and armor. This ship essentially behaves like a real life aircraft carrier, in that the primary offensive option is its embarked fighter wing, and the guns and armor lean more towards self defense options. The TCS Tiger's Claw is an excellent example of this subtype.
The ship is not a war vessel per se; rather, it is an exploration or colony craft, armed out of necessity to have the widest array of available options. Its guns and air wing may very well have applications outside of combat, such as exploration, landing and dealing with the occasional Negative Space Wedgie. The Sidonia matches this type, as does the Enterprise-D.
The largest ones may be examples of Mile-Long Ship or even Planet Spaceship.
Not to be confused with the 1981 game show Battlestars, the elite Autobot fighters from Transformers: Return of Convoy, or John Walker's former sidekick.
Compare/Contrast with its primary competing/companion trope, The Dreaded Dreadnought. Both fixtures of a Standard Sci-Fi Fleet, but both can and do appear in other settings. Both usually occupying the slot of "scariest thing around," but while the Battlestar is about the vessel's combined aircraft carrier/battleship nature, The Dreaded Dreadnought is about the tendency to call the scariest vehicle in a setting a "Dreadnought."
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Late in the Sten series, there's a newly built "battle cruiser" named Victory — which also carries a flotilla of twelve tacships (roughly equivalent to PT boats). Sten is dubious about this: he likes tacships, but carrying them makes the Victory vulnerable — lots of stuff that'll blow up; not enough space dedicated to armor to keep that stuff from blowing up; and having hangars at the rear of the ship interferes with placing sensors and weapons back there.
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Star Trek Online has two carriers for the Klingon side — the Vo'Quv and the Kar'fi; both are battle-stars as the Vo'Quv carries 6 guns, and the Kar'fi 7. The main 'battleship' types in the game carry 8, so they aren't far behind at all, and the Vo'Quv is exceptionally tough. As the updates have passed, more carriers have been added — all of which can carry some guns.
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Ultraman Tiga has the Artdessei, a carrier battleship capable of carrying three GUTS Wing fighters and packing a Wave-Motion Gun. It's a relatively small example of the trope, but since it's 20 Minutes into the Future...
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Sunrider:
The titular Sunrider is a heavily-armed prototype assault carrier, specifically designed to combine the firepower of a battleship with the carrying capacity of a carrier. Its armaments include banks of laser cannons, smaller pulse lasers, numerous anti-Ryder flak guns, missile and torpedo launchers, heavy kinetic guns and a Wave-Motion Gun called the Vanguard Cannon. It can also carry up to twelve Ryders, though only six (or seven, depending on your choices) are available to the player.
Late in the game, PACT starts mass-producing its own Assault Carriers based on the Sunrider’s design. While they lack the Sunrider’s Vanguard Cannon and torpedoes, PACT Assault Carriers are otherwise just as heavily-armed and each one can deploy up to ten Ryders in a single battle, making them some of the most dangerous enemy units in the game.
The Sunrider's successor, the Maray, is a pocket carrier based on Ryuvian Lost Technology and Prototype super science. It's less than half the Sunrider's size but almost as heavily armed, lacking only the Vanguard Cannon, and it can service up to eight Ryders (which, again, is more than the player will ever command).
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In Star Ruler you can tack ship bays together with guns on any spacecraft you design, as well as construction bays to add Mobile Factory ability if you wish. However, since capacity scales with ship size, you will only get useful strikecraft complements with big capships. It helps to use Quantum Compressors to make Clown Cars. Then you get into ever-larger supercapital craft that use capitals for parasite complements...Behold. The famous Galactic Armory mod adds two hulls meant for this; the Carrier Hull, like the name suggests, leans more to normal carriers in being relatively thin-skinned and trades some space away for having strikecraft bays integrated right into the hull, while the Mothership Hull is closer to a Battlestar, trading out some space and not having the option of extra ship bays in order to accommodate more weapons and stuff.
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If you've researched or otherwise acquired fighters in Master of Orion, you can put them on just about any ship. Since fighters can take quite some time to get to their targets and can be shot down on the way, Battlestars may be more viable than true carriers.
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Averted for the players in Battlestar Galactica Online. Escorts and Lines are pure combatants while Carriers have no business being at the front.
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For a non-space example, the USS Maaka-Kakja in the latter Destroyermen books. The first purpose-build aircraft carrier (well, technically, seaplane tender) commissioned by The Alliance (all previous ones are converted Lemurian Homes). Sturdy in construction (despite being mostly wooden), she also bristles with the lower-caliber guns taken off the sunken IJN Amagi. In Straights of Hell, Admiral Lelaa-Tal-Cleraan takes the carrier into a point-blank confrontation with the Holy Dominion fleet in order to turn the tide. The massive ship survives but is damaged. For a time, the USS Salissa also counts, since she is fitted with some of Amagi's higher-caliber guns, although those end up being destroyed in battle, turning her back into a regular carrier/tender.
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Honor Harrington has several classes of CLACs (Carrier, Light Attack Craft), which carry up to 120 individual LACs. Although not intended to get directly involved in combat, the CLACs do carry some of the more traditional naval weapons in an acknowledgment of Finagle's Law. For their first few deployments the LACs act as offensive weapons, but as the enemies grow more savvy about countering them, the LACs are shifted to a defensive role.
The Grayson Space Navy's version of the Minotaur, the Covington class, is an aversion, however. The GSN felt that a CLAC's odds of survival standing directly in the wall of battle were low enough that they chose to arm the Covingtons only with countermeasures and point-defence clusters, making them entirely dependent on their embarked LAC complement for offensive striking power, much like most Real Life aircraft carriers.
Prior to the creation of the CLACs, there are the Q-ships sent to the Silesian Confederacy under Honor's command. In fact, these new Q-ships not only carry dreadnought-level weapons but can also launch up to 12 LACs. For bonus points, the Q-ships can also launch missile pods (previously, they were always dragged into battle with Tractor Beams). So not only can the Q-ships be considered prototype CLACs but also prototype podnaughts.
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The Starlancer-verse doesn't even have battleships, carriers are the biggest badasses in the fleet with the most weapons and shields. The next ship in line, the cruisers, are just mini-carriers that have less weapons and still carry fighters.
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The Equinox from Starlink: Battle for Atlas houses and transports the player's various space fighters.
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In The Orville, Union heavy cruisers and Krill destroyers are both capable of launching fighters. The same applies to Kaylon spheres. Exploratory ships like the Orville can only launch shuttles (which are armed), although a single combat-capable craft is added in season 3.
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All M1 carrier class ships in the X-Universe games are armed to the teeth, and carry dozens of fighters. They'll still be eaten alive by M2 destroyers (sometimes even by M7 frigates!) if the fighters aren't launched or get gunned down by flak arrays. This is largely because they lack the shielding and laser generator capacity of M2s. But the Split M7 Panther introduced in X3: Terran Conflict is a classic (if miniaturized) battlestar: it carries 32 fighters (much higher than ships of its class) while still being fast and fairly heavily armed.
X: Rebirth eschews the traditional ship classification of previous games, but most combat capital ships are battlestars to varying degrees, albeit using Drone Deployers rather than Space Fighters. The ultimate battlestar is the Arawn, a multi-kilometer long carrier, can carry several hundred drones and has mounting points for seventy turrets, several of which are within its cavernous interior. Cheaper, specialized ships like the Taranis eschew some drone carrying capacity in favor of bigger guns.
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The Dai-Gurren of Tengen Toppa Gurren Lagann had twelve-inch guns as well as a hangar for Team Gurren's Gunmen.
The Chouginga Dai-Gurren used to be the fucking Moon, and did its job for a while before towing the original Moon back into orbit. It could also become an humanoid mecha that could shoot at all points of space and time. Simultaneously.
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The season 2 finale of Star Trek: Discovery features scores of shuttles and other auxiliary craft being refitted with weapons for a battle with Control. In turn, Control has modified its ships to launch hundreds of Attack Drones.
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The Dawn of War mod "Ultimate Apocalypse" has a land-based equivalent in ork Stompas, ginormous mobile artillery walkers/scrap piles/engineering nightmares with the ability to spawn basic ork infantry squads for free at the chosen rally point. Said orks will likely die, but that' all part of the fun.
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In Dread Empire's Fall, there's essentially one kind of ship, and the only differences are the crew (max G's they can pull) and the number of missiles they have and the number of launchers they have for them. Apparently even the largest ships only need a single missile to gut them. That said, missiles are used to counter missiles in this setting, so more launchers can be more safety. All of these ships carry a crapton of missiles (but there are notable levels of "crapton"), defense lasers of various kinds, and small crafts called "pinnaces". A pinnace is meant to travel a safe distance behind the missiles and update their trajectories — the mothership cannot make tactical decisions from a light-minute away, after all! Those pinnace pilots have a notably low survival rate in combat, though a few have absurdly high kill-counts, mostly from single engagements. There is no dogfighting of any sort, because inertia in space. In a given battle, by the time the two sides have closed with each other, usually one or both sides are left with only destroyed, irradiated husks. In one battle in a gravity well, where the two factions made very close passes at each other, it was horribly messy and casualties were staggering.
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The largest ships in the Space Empires games are baseships, quite literally moving starbases. Being so spacious, they can accommodate lots of fighters as well as standard ship weaponry.
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The Starfire novels by David Weber and James White have several different classes of these, like the game on which they're based. "Carrier" type ships are primarily fighter base ships with only defensive weapons, while "monitors" are a true hybrid with both fighter bays and heavy offensive weaponry.
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The Iron Gear from Xabungle, in addition to packing an eight-inch gun, can just turn into a hundred-meter-tall robot and step on you.
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The Elsior in the Galaxy Angel gameverse was originally a ceremonial ship, but the coup d'etat orchestrated by Eonia forced it into military service. It primarily serves as the carrier ship for the Emblem Frames, but thanks to being of the same Lost Technology as them, it's still packs a punch against normal battleships. Its armaments include long range missiles and railguns, mid-range laser cannons, and, should the need arise, it can be equipped with the Chrono Break Cannon to obliterate the biggest targets.
Its successor ship in the Galaxy Angel II trilogy, the Luxiole, was specifically designed to be its technical superior. It serves the same role as the Elsior, with the added benefit that it can also be split between its upper and lower sections to be controlled independently from each other, and each one can be equipped with one half of the Dual Chrono Break Cannon.
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The original SDF-1 even had a entire city in it, in addition to MORE guns on it than some of the later New Macross-class ships such as Battle 7. That said, the animation budget wasn't up to showing them traverse and fire like they do in the newer shows so they end up being largely static decorations. Those four massive railguns on the docking assembly (the 'shoulder' in battle mode) are never once shown firing, for instance.
While the SDF-1 itself was did carry a substantial air wing of its own, half of its actual effective air wing (and more than two thirds of it in the Do You Remember Love?/Post-Refit incarnation) comes from the two ships permanently docked as its "arms" — specifically the Prometheus aircraft carrier in the TV series and manga, and the two ARMD-class space carriers in the DYRL?/Refit version.
The redesign of the New Macross-class as shown by Battle 25 (AKA Battle Frontier) has restored the myriad smaller cannons and point-defense guns that marked the previous Macross-class Super-Dimensional Fortresses.
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Call of Duty: Infinite Warfare features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The Olympus Mons is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.
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In Sins of a Solar Empire, as capital ships level up, they gain the ability to house squadrons of fighters or bombers. Even the capital ships labeled as "carriers" still have enough firepower to, at least, fight off frigates and cruisers, although another capital ship will outgun it. The Advent Halcyon-class carriers are armed with powerful beam weapons, allowing them to Beam Spam on par with the other Advent ships.
Averted with the cruiser-type escort carriers, which have no weapons beyond their ability to construct and launch 1-3 wings of fighters or bombers.
It should be pointed out, though, that the Advent use Attack Drones instead of actual Space Fighters.
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Strange Adventures In Infinite Space and its sequel have several alien races with carriers, although not all could classify as Battlestars. The Garthan have Light Carriers that periodically launch fighters but are only armed with a pair of fairly weak missile launchers — definitely not suited for close combat. The Urluquai have much heavier carriers that not only launch fighters but can also hold their own with their powerful beam cannons (they're also cloaked until they're right on top of you). The Ravians also have such ships.
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The Battlestar
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Sid Meier's Starships allows you to upgrade systems on the ships of your fleet, which means there's nothing (except cash flow) preventing you from upgrading a ship's fighter bays, as well as the ship's weapons and defenses in order to fit the trope. So, eventually you can have a powerful front-line battleship that can also launch a fighter wing every turn up to a max of 9.
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The Death Star also qualifies: it has FTL propulsion, carries countless smaller fighter craft, has surface-mounted turbolasers for enemy fighters that get too close (although the first DS's turbolasers are ineffective at this), and the superlaser itself can take out large craft, as shown in Return of the Jedi. And, you know, planets.
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In The Stars Are Cold Toys, Alari cruisers are both capable of carrying fighter craft and have enough firepower to turn a planet into rubble (well, okay, it takes two cruisers to do that, but having half of your planet turned to rubble is probably pretty bad too).
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The Battlestar
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The Great Fox from the Star Fox games. Albeit smaller than most examples, but it has the same philosophy; houses a squadron of four fighters, and has some pretty big anti-starship guns.
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The Arcadia from Captain Harlock carries a fair-sized fighter complement. In fact, it sometimes looks like at least half of her forty-one-man crew is out there.
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Its successor ship in the Galaxy Angel II trilogy, the Luxiole, was specifically designed to be its technical superior. It serves the same role as the Elsior, with the added benefit that it can also be split between its upper and lower sections to be controlled independently from each other, and each one can be equipped with one half of the Dual Chrono Break Cannon.
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CSS Invincible in the Flight Engineer trilogy is a prototype pocket carrier intended to be a Lightning Bruiser in comparison to the larger fleet carriers. Her primary armament is her fighter complement, but she's hardly lacking in other weapons and is very fast.
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Crimson Skies has Zeppelins that carry from 6 to 12 planes and 4 to 6 12-inch naval guns (basically battleship guns from 1900-1912), making them both the Battlestar and an Airborne Aircraft Carrier.
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Guardians of the Galaxy (2014): The Dark Aster, Ronan The Accuser's thee-mile wide ship that houses hundreds of necrocraft.
Yondu's ship, The Elector would count as well.
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The Excalibur in the spin-off Crusade implements a new design that reduces the ship's vulnerability. This is especially evident with the Omega-class destroyers, whose hangar is at the front of the ship, giving the enemy a clear shot at the vulnerable innards. The Excalibur launches fighters by extending a crane of sorts that has StarFuries attached to it. The ship also has the hangar at the front, but it is normally closed during battle, only opening to receive the fighters after the end of the fight.
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Schlock Mercenary:
Battlestars show up on practically all major sides. With the advent of advanced gravity control and AI present in the series, capital ship battles appear to be decided by who is able to project the most force in as many different ways as possible, with one-trick ponies giving way to ships that can do many things at the same time. The second ship of the protagonists is a decommissioned Tausennigan Thunderhead Superfortress named the Post-Dated Check Loan, which fits the trope.
Later we get introduced to the human battleplates, which are equally well-fitting. They are in fact rather large mobile cities, with not just fleets of fighters and frigates but also room for thousands of crew members and self-grown food stores that will last indefinitely. They were originally designed to prevent Colony Drops, but could still be used for military defense in their home systems (they were too big for wormgates). With the advent of the teraport, battleplates could escape their home system, putting them at the front line of most major conflicts. All human battleplates are named for major asteroid impacts, since those were the events they were designed to prevent. The Tunguska was the first one shown in the series.
Petey, of course, has his own battleplates. Except since he's a Hive Mind AI, he doesn't need to bother with crew space; he has rooms on his ships for visiting guests, but the vast majority of the ship is dedicated to weapons. The pleasantly-named Plaited Daisies has an annie-plant larger than the entire battleplate Popigai. Annie-plants get better the bigger they are. The Popigai meekly agrees to hand over some prisoners.
The (probable) crowning example would be the so-far only seen Tausennigan "plate-class" ships, which includes the species (apparent) flagship Cloak of Untrammelled Dignity. At little over one thousand kilometres in length and a total size of five hundred thousand cubic kilometres, it is roughly about five thousand times larger than the human battleplate Morokweng, one of the larger human battleplates.
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This is a staple of the Stargate-verse:
The Goa'uld Ha'tak motherships carrying Death Gliders in Stargate SG-1.
The Wraith Hiveships carrying Wraith Darts in Stargate Atlantis.
For the Tau'ri, the X-303 Prometheus, first of the line, and the the BC-304 class, like the Daedalus and Odyssey, carry a contingent of F-302 fighters.
The Ancients' City Ships (i.e. Atlantis) also qualify with their Gateships/Puddle Jumpers. Interestingly, their Aurora-class battleships don't fit this trope, as they don't carry Puddle Jumpers. However, given that their primary weapons are swarms of guided drones, this makes sense.
Replicator ships go whole hog on this as they are made entirely of Replicators, as are all weapons they use — so their missiles are basically fighters.
The Ori Warships also carry small fighters.
Of the frequently seen ships, the only ones that do not seem to follow the trope are the Asgard ships. (That's probably got something to do with the fact that the Asgard don't have the manpower for combat pilots.)
The Destiny from Stargate Universe. It had (at least) one armed and operational shuttle, and looks to be overloaded with guns including a giant triple-barreled main gun... good luck getting any of them to fire though.
The Naka'i, also from SG-U, have ships that fall into this trope. Their big blocky destroyers appear to be capable of launching fighter craft that swarm and overwhelm enemy ships with their sheer numbers rather than out-and-out firepower.
The Berserk Drone command ships also carry (and control) a bunch of drones.
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All battleships in Freelancer are implied to be Battlestars (at the very least, you can land on them, and I think other fighters do as well). However, fighters are so independent in the game (capable of their own hyperjumps, and often seen prowling on their own all over the Sirius sector) that it's more likely that a battleship is supposed to be escorted into battle by fighters, rather than launch fighters upon entering battle, therefore staying on the very edge of this trope.
The fighters also tend to be incredibly overpowered compared to capital ships. During the campaign, there are plenty of missions where you have to take out cruisers and battleships almost all by yourself. Better hope you packed your torpedo launcher this morning.
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Played with a little in EVE Online; many ships of all sizes and shapes are capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only true carriers (which cannot carry any ballistic, beam, or missile weaponry) can launch manned fighters, which are significantly more powerful than the unmanned drones and can maneuver freely whilst carriers sit far away from trouble.
Then there's the Mothership/Supercarrier. In addition to carrying fighters and bombers, friendly players killed in combat can be recloned in supercarriers and return to the fight with a ship from the supercarrier's bay.
While Titans in general are dedicated weapons platforms, the Guristas Komodo has fighter bays in addition to the more conventional missile banks.
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In Twilight Imperium War Suns both pack a lot of firepower and can carry fighters. Though they look like Death Stars. The cruiser unit looks suspiciously like the Trope Namer but can't carry fighters.
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Every Super Robot Wars game, virtually every mission, has you launching from some battleship or other. They both join in the fray as lumbering, slow (but rather durable) ships of the line, and provide a place for weakened mechs to dock and repair/refuel, but being shot down will cause an instant Game Over. The overwhelming majority of these ships come from the anime entries in the game, such as the examples from Gundam and Macross. On occasion, however, the games will include an original ship of their own:
The Hagane, Shirogane, and Kurogane are a series of ships loosely based on Space Battleship Yamato, with swappable bow modules for mounting different superweapons on the front. The Kurogane is the most exotic in this regard, featuring a giant drill on the front to ram things.
The Hiryu Kai is similar, but it's a loose copy of the main ship from Martian Successor Nadesico.
Super Robot Wars W makes its battleship, the Valstork, the main character unit. It can connect its escort craft the Valhawk to its Wave-Motion Gun to amplify its power, and later actually combining with the Valhawk to form the giant ship-robot Valguard, which can then combine with another battleship into the even bigger Valzacard.
Super Robot Wars Z3 features the Solarian, a battleship shaped like a giant fox and piloted by most of the returning cast from Z2.
Super Robot Wars 30 centers around the Dreisstrager, which is not only five times the size of a normal battleship, but packed with a plethora of upgrades the player can make to it between stages to make it even more of a Cool Ship.
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The eponymous-class ships of Macross. Especially later versions like Battle Frontier, which had all sorts of cannons and CIWS mounts as well as its Wave-Motion Gun.
The original SDF-1 even had a entire city in it, in addition to MORE guns on it than some of the later New Macross-class ships such as Battle 7. That said, the animation budget wasn't up to showing them traverse and fire like they do in the newer shows so they end up being largely static decorations. Those four massive railguns on the docking assembly (the 'shoulder' in battle mode) are never once shown firing, for instance.
While the SDF-1 itself was did carry a substantial air wing of its own, half of its actual effective air wing (and more than two thirds of it in the Do You Remember Love?/Post-Refit incarnation) comes from the two ships permanently docked as its "arms" — specifically the Prometheus aircraft carrier in the TV series and manga, and the two ARMD-class space carriers in the DYRL?/Refit version.
The redesign of the New Macross-class as shown by Battle 25 (AKA Battle Frontier) has restored the myriad smaller cannons and point-defense guns that marked the previous Macross-class Super-Dimensional Fortresses.
The expanded universe and Macross 7 show that the New UN Spacy essentially runs four (later five) types of carrier:
Northampton-class stealth frigates, small picket and escort ships with a heavy punch for their size and a small air wing of 24 Valkyries (up to 37 in special missions) for defense.
The stealth cruiser debuting in Frontier, slightly upscaled Northamptons with the same air wing and a much stronger punch.
Guantanamo-class stealth carriers, which are not that much different from WW2 escort carriers, being smallish ships built around a modest air wing with little else.
Uraga and Saratoga-class fleet carriers, which have a modest antiship weapons fit, and are built around their air wings as the primary striking option.
New Macross-class warships: they're primarily operated like fleet carriers, but carry a robust antiship weapons loadout, and have the Macross cannon, which is essentially a Wave-Motion Gun built into a frigate-sized ship, docked with them. Macross Quarter and its sister ships operate on essentially the same principle, but scaled down to escort carrier size.
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All ships with fighter complements in the Escape Velocity series have more firepower than other ships their faction has access to. This is probably because fighter bays can be installed on any ship with enough room, and anything big enough to carry much heavy firepower tends to be enormous anyways.
The be-all and end-all of the EV Nova battlestars is the Polaris Raven, a 1.2 km, vaguely butterfly-shaped ship literally built around its Wave-Motion Gun and a fighter bay with greater capacity than anything else in the game. For the most part, it's weirdly subverted in Nova since space fighters are fairly useless: at best, you use them as a distraction for the AI and make the kill yourself. The exception is with the Polaris, whose Manta fighter mounts a main gun worthy of a destroyer, making it a credible threat to enemy capital ships in numbersnote the Vell-os are also an exception to that, but the nature of Vell-os ships as psychically generated on the spot makes for an odd relation to this trope — larger Vell-os ships do not carry pilots for separate Vell-os fighters, instead the pilot of the larger ship can divide their mind into creating and separate controlling a few fighter-analogue Vell-os ships. As this is tied to the pilot, not the ship, it is something they can do even if in a fighter-analogue themselves, it's just that it tends to look like this trope in practice because the ones strong and skilled enough to divide their mind are also the ones strong and skilled enough to form larger Vell-os ships and use the more intricate Vell-os attack powers.
Override breaks somewhat from the designs of the game before and after, but still has more than a few Battlestars: most fighter bays can not be bought (only two, and one of them carries what in and out of universe is considered a candidate for worst fighter around), and not every faction have a large enough ship of their own to install even one. Additionally, one of the candidatesnote it is the longest by the fluff Length stat, but the in-game sprite is close in size to some others for largest, most powerful warship you can buy, the Igazra, doesn't come with any fighters in its stock configuration. On the other hand, other large warships, and some medium warships, do come with fighter bays, and the way fighter bays not being possible to buy is implemented means they also can't be sold.
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In Farscape the Peacekeeper Command Carriers belong in this category, being armed with batteries of anti-ship Frag Cannons and possessing a large complement of Prowler fighters and Marauder troop transports.
The mini-series Peacekeeper Wars starts with a Space Battle showing two Standard Sci Fi Fleets clash, sparking off the Peacekeeper-Scarran conflict, which has been brewing for years.
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The titular Merrimack from the Tour of the Merrimack. It is armed with missile launchers, beam cannons, and projectile barrels, and carries several flights of Marine Swifts.
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The Goa'uld Ha'tak motherships carrying Death Gliders in Stargate SG-1.
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Heroic Age's Argonaut is a massive ship carrying numerous fighter and Humongous Mecha units, bristling with guns, and outfitted with entire orchards and other facilities to allow for it to support a rather large crew effectively indefinitely. Oh, and it can also turn into an enormous Wave-Motion Gun aptly named the "Star Blaster".
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The Exelion and Eltreum from Gunbuster are like this. Apart from the titular mecha, the former was equipped with a whole array of long-range lasers as well as a legion of Machine Weapons for self-defense. The latter went even beyond that in all kinds of ways.
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KanColle:
Ise and Hyuuga, can be remodeled into Aviation Battleships, just like their Real Life counterparts. Additionally, their predecessors Fusou and Yamashiro can also be remodeled in this fashion. Historical note There were plans to remodel the Fusou-class ships after the Ise-class conversions were complete, but urgent needs for surface combatants and a lack of planes prevented this. They lose some firepower (until Fusou and Yamashiro get their second remodel) in exchange for being able to carry seaplane fighter-bombers and anti-submarine auto-gyros. This makes them useful for providing air superiority in situations where a carrier can't be brought, and for fighting submarines where other battleships would be floating targets.
Graf Zeppelin and Saratoga (before her remodel) carry heavy cruiser-sized guns, allowing them to attack at night when other carriers cannot.
The Abyssals' Re-class battleship one-ups everything with battleship cannons and armor, a torpedo cruiser's complement of torpedoes and at least 140 fighter-bombers. The elite version has a torpedo launcher that works in the opening torpedo phase, allowing her to attack in every phase of the battle. The Armored Carrier Demon/Princess' major focus is fighters and dive bombers, with only a single slot for battleship guns. The Southern Demon/War Demon/War Princess only carries fighters, except in her Southern War Demon form where she swaps out one of her guns for a bomber complement.
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Halo: The Covenant assault carrier (a 5.3-kilometer behemoth), as well as the 29km supercarrier revealed in Reach. Most human ships can do both jobs as well — but they are usually called "cruisers" or "frigates", and are tiny in comparison (1,191 and 490 meters respectively, though actual human carriers are larger at three kilometers).
In Halo 4, the 5.7-kilometer UNSC Infinity◊ is a fully-fledged Battlestar. Armed to the teeth with four mass drivers, twenty-six thousand missiles and hundreds of fighter escorts, the ship is so big that it can carry ten frigates internally. The Infinity is essentially a small fleet of its own, capable of smashing a Covenant fleet with laughable ease — in one case, quite literally.
And then there is Mantle's Approach, the Didact's personal flagship. At its longest, the Approach is a staggering three hundred seventy-one kilometers, matched only by the Covenant holy city High Charity in scope and grandeur. The Word of God also insists that Mantle's Approach is nowhere close to being the largest warship in the Forerunners' arsenal. The only thing it's missing are the space fighters, but this is compensated for by the fact that the Approach is carrying a Forerunner superweapon and has a minimum crew requirement of one Forerunner to fly the damn thing.
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Sword of the Stars plays with this extensively:
There are no true fighters or bombers, only assault shuttles, planetary bombers, and unmanned Attack Drones. Most of these are riders mounted outside the ship rather than launched from an internal hangar or bay.
Destroyer or cruiser carriers lack the firepower to be true line combatants. The closest are dreadnought carriers. The Morrigi (who else) flagship exemplifies this trope.
One twist comes from the Morrigi, who mount drones on more ship types than other races that need special drone carrier sections.
Another comes from the Tarka, whose admittedly late-game Hunter Battle Riders are cruiser-sized — normal riders are dwarfed by destroyers — with the attendant firepower that implies.
Sequel Escalation is in effect for the sequel, where all the races have destroyer-sized riders inspired by Traveller, while the Liir-Zuul alliance has gone up to dreadnought riders on Leviathans. Also, with Kingfisher modules, all dreadnoughts can carry some riders, though the dedicated carriers naturally do better.
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The Emperor Machines from Getter Robo, three ships that can combine into a giant robot and are made from Mars and the dinosaurs. Really.
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Mass Effect generally sticks to more specialised roles, but among the various races a few ship classes fall into this category:
Cruisers, mid-sized ships. They're basically just dreadnoughts, except volumetrically scaled down to 1/2 to 1/8 the average size (i.e. they have the same dimensions and average 500-700 meters instead of 900-1,000+). They have smaller versions of the same weapons, including the spinal gun, and also carry a small number of fighters, but not as much as a carrier. They lack a dedicated hangar and therefore fit them into the spaces between layers of armor. This is the closest that Citadel Space has to the Battlestar, although the in-game codex calls them "the poor bloody infantry" of space warfare...
The Reapers themselves are classified as "dreadnoughts", and are absolute monsters in space combat... or ground combat, for that matter. They average over two kilometers long and lack both the broadside batteries and torpedo tubes of "regular" dreadnoughts, but their point-defense turrets are even more potent and their spinal gun is so much more powerful that it hardly matters. More than just taking shields down, any ship, no matter how armored or shielded or powerful, that is hit by the main spinal gun of a Reaper capital ship will be destroyed almost instantly. Each of them also carries a swarm of Oculus drones for anti-fighter defenses as well, technically making them a battlestar. Given their sheer size they can likely carry more than a one-kilometer carrier too. It helps that the Reapers' "spinal guns" do not run 90% of the ship's length thanks to their Thanix technology, which has their main guns working more like coilguns (main limit is power generation) than railguns (main limit is length).
In Mass Effect: Andromeda, every Kett Empire ship seen is a Battlestar: like other non-humans, kett seem to have no carrier equivalent, so squadrons simply dock in the decks of other ship types. You can see fighters deploying from those ships in the final space battle. Averaging around a kilometer long, kett ships appear to be cruiser equivalents, but are nowhere near as well-protected (no shielding) or heavily armed (no spinal gun, little to no point-defense, far fewer broadsides) as their smaller equivalents back in Citadel Space. Still, a kilometer-long, heavily-armored, FTL-capable vessel with torpedo tubes (each capable of launching dozens of tactical nuke-scale torpedoes in mere seconds) and sixteen tactical nuke scale broadside cannons (eight per side in batteries of four) is still far more than what the Initiative or angara can handle, and seems to have served them well in Andromeda considering they're the local Galactic Superpower.
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In Crying Suns, all battleships pull double-duty as carriers. How many guns a battleship can mount, and how many squadrons it can deploy at once, varies by class: the Kaos class deploys the most squadrons but has the least guns, the Jericho class has the most guns but deploys the fewest squadrons, and the rest fall somewhere in the middle.
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Pretty much anything Destroyer-class or bigger in the FreeSpace series comes with a bunch of fighters (it's never specified exactly how many, but pretty much "lots"; probably hundreds) plus beam cannons to take on other enemy warships.
There is a few hints here and there that some of the larger of the smaller-than-Destroyer ship-classes can carry fighters. Considering the Terrans and Vasudans have no ships larger than a Destroyer in the first game, and that Destroyers explicitly can carry several wings of fighters...
The GTVA Colossus is explicitly 12 times the volume of a Shivan Lucifer-class destroyer, (the in-game model is about 3 times the size of the GTD Orion) and carries 240 fighters and bombers in total.
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Traveller had several "carrier" starships with spinal mount weapons and fighters or gunboat/corvette-style "Battle Riders". This was also true of the Tigress-class dreadnought, and indeed most Imperial cruisers and battleships.
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Both Archangel from Gundam SEED and Minerva from Gundam SEED Destiny pack a serious punch, complete with integrated Wave Motion Guns. However the Earth Alliance ships tend to have the same issue the Feds from UC faced but much worse. While the issue was kinda solved by adding MS catapaults the poor Drake-class still gets easily massacred while the Nelson only does slightly better. ZAFT and ORB ships tend to play the trope much better.
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Pointedly avoided in the Wings of Dawn mod, where almost all capital ships are either a carrier that carries a lot of fighters, but not many guns, or a battleship with lots of guns and no fighter bay. The only true battlestars are the Nordera Battleaxe cruiser and the Hertak Armageddon dreadnought.
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From the Depths: The various Airborne Aircraft Carriers are also potent warships in their own right not completely reliant on the fighters they release for projecting firepower.
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Largely avoided in Star Trek. While many ships carry a small contingent of shuttlecraft which are the same size as small fighters, there are few ships that even resemble dedicated battlecarriers. Those few include the Scimitar in Star Trek: Nemesis, the Akira-Class, and the non-existent "Warship Voyager". Some ships that are called fighters are more akin to corvettes. (The shuttlecraft themselves often became Forgotten Phlebotinum.)
That being said, as mentioned above, the Enterprise-D would fit the exploratory type of battlestar. The Galaxy-class is designed to be Starfleet's most formidable Starship class, with a full 360 degree arc of fire for its phaser banks and is capable of firing salvos of photon torpedoes. In addition, it carries a large complement of shuttles for transporting VIPs and conducting away missions.
The lack of "space fighters" in Star Trek is mainly due to production costs and the laws of physics. In TOS, it was hard enough to afford the SFX for phasers, photon torpedoes, and a single shuttlecraft. In the movies, the reason was science advisor (and NASA engineer) Jesco von Puttkamer, who pointed out that physics doesn't allow fighters to maneuver in vacuum the way they do in atmosphere, never mind That Other Sci-Fi Movie Franchise over at 20th Century-Fox. To put it simply, anything a "space fighter" can do in an actual space battle, a guided missile can probably do better, not to mention cheaper. (It doesn't need a pilot, it can be stored in a magazine, and you don't have to worry about recovering it after you've used it.) Starships in ST, TV or movies, are basically the space-going equivalent of modern guided-missile cruisers, like the U.S. Ticonderoga class or the Russian Kirov class. Their job is to use long-range, precision-guided missiles (the photon torpedoes) to achieve "stand-off kills". Their phaser banks are technically secondary weapons, roughly equivalent to the cruisers' 5" (or in the Kirov's case, 100mm) turret guns, or their rapid-fire Close-In Weapon Systems for defense against the other side's anti-ship missiles. (It's interesting that only the Star Fleet Battles game ever picked up on this point.) The fact that they tend to end up in point-blank phaser duels more often than not is mainly due to Rule of Cool plus, frankly, writers who Did Not Read The Manual. (Yes, the Writer's Guide for The Original Series explains all this.)
The Federation actually does have dedicated starfighters, but they've only been seen in passing during huge fleet battle scenes in Deep Space Nine. Part of this may be due to the fact that Starfleet, philosophically, is not a pure military but a hybrid military/science/exploration/diplomacy organization. Starfighters would be used primarily in full warfare situations. Even making the USS Defiant as a dedicated warship was a controversial choice — though it shows what Starfleet can make when they set their mind to it. The Defiant is officially classed as an "Escort" (in the Destroyer sense), but is capable of engaging ships well above its size class: it can fight enemy Cruisers and Battleships on a near-even footing (successfully fighting off an Excelsior-class that was trying to capture it), and its high maneuverability can even give it a fair chance against enemy Dreadnaughts. And it's only got four decks and a crew of about fifty people. Of course, it was designed as a next-generation Borg-buster, filled with cutting edge technology — imagine what Starfleet could do if they tried to build a battleship at these specs.
The new Star Trek movies do pick up on this, however. The scene at the beginning with the Kelvin and the Narada shows the use of phaser turrets to act as a point-defense weapon. Torpedoes are the main artillery for both the Kelvin and the Enterprise.
The season 2 finale of Star Trek: Discovery features scores of shuttles and other auxiliary craft being refitted with weapons for a battle with Control. In turn, Control has modified its ships to launch hundreds of Attack Drones.
Screenwriter and sci-fi author David Gerrold also stated in his standalone works that the distances involved in real space warfare would be too great for the idea to work, and consequently submarine warfare was a more accurate analogy.
According to supplementary material, the Akira-class comes closest to the idea of a carrier/cruiser. Not only is it heavily-armed with torpedoes, it also has a fly-through hangar spanning the length of the saucer, allowing for easy simultaneous ingress and egress of shuttles.
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The Nirvana in Vandread relies mainly on the Dread fighters and the titular Combining Mecha for its offense. At least until Bart figured out how to work the guns...
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The Sabrosa in Among the Chosen is this as well as a training vessel.
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There are, many, many examples in Gundam. Basically, any Cool Ship in the saga has to be a carrier to launch titular Humongous Mecha (and normal fighters) but, depending on the series, can have more or less firepower to make it a battleship.
The Universal Century Mobile Suit Gundam and its White Base although Zeon had been mass producing warships with MS hangers well before The Federation made the White Base. From the Musai-class light cruiser to the massive Gwazine-class. Initially the Federation followed the "you can only have one or the other" mentality, with older ships even being forced to carry Humongous Mecha strapped to their hulls when the latter were introduced. This was the primary reason they came so close to being trounced by Zeon early in the series. However during later series like the Mobile Suit Zeta Gundam the Alexandria-class cruisers and the Dogosse Giar-class battleships with Mobile Suit hangers have begun replacing older ships.
Both Archangel from Gundam SEED and Minerva from Gundam SEED Destiny pack a serious punch, complete with integrated Wave Motion Guns. However the Earth Alliance ships tend to have the same issue the Feds from UC faced but much worse. While the issue was kinda solved by adding MS catapaults the poor Drake-class still gets easily massacred while the Nelson only does slightly better. ZAFT and ORB ships tend to play the trope much better.
The Cool Ship Ptolemaios from Gundam 00 is clearly more of a carrier since it can barely defend itself without Gundams. But its replacement Ptolemaios Kai is massively up-armed and gets even further upgraded in the movie, pretty much making it an independant battleship. The spaceships used by the Earth nations in S1, the Virginia and Laohu-classes, were pretty much MS comtainers with thrusters but with the intrduction of GN Tau Drives, the Volga-class is created which can back up its own MS with beams and missiles.
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Animorphs had the Blade Ship of Visser Three, which carried a flotilla of Bug Fighters, and probably plenty of Dracon cannons, and the Andalite dome ships, which possibly doubled as The Mother Ship. They could split in two so that the front half could become the fighter ship, while the back contained crew living quarters in a dome.
The pool ship is a barracks and Airborne Aircraft Carrier with big fucking guns.
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BattleTech has its WarShips. Where plain old JumpShips are essentially immobile and unarmed targets only capable of ferrying DropShips from one star to the next due to about 95% of their mass being dedicated to their K-F drive alone, WarShips employ special "compact" cores that only weigh up about half as much and thus leave plenty of tonnage free to fill with maneuvering drives, guns, cargo, an organic fighter wing or two, more guns...and they can still carry DropShips with their own weapons and potential fighter assets just the same. (Just don't try to maneuver with the droppers still docked. You don't have magic "inertia dampeners" in this universe, so trying to accelerate at even 1G would basically turn your WarShip into a skyscraper with thousands-of-tons weights hanging from its sides by their docking collars...if your fleet is to go anywhere in-system, the DropShips will have to fly side-by-side with their big brother under their own power.) They're pretty rare in most eras of the game: they're flat out extinct through the Succession Wars in the Inner Sphere and post-Word of Blake Jihad era they've been relegated to Too Awesome to Use status because only a couple of the major factions have more than one or two and nobody still has the technical ability to easily build replacement parts, much less new warships. This was because the game's lead developer considered them to be GameBreakers.
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The Durandal of the Xenosaga trilogy, a 4,000m-long penis extension sword-shaped battleship belonging to the Kukai Foundation. It possesses advanced weaponry that outstrips even the Federation's special forces and is regularly seen kicking the crap out of fleets of enemy ships. It made its debut in Episode I by ramming an enemy vessel, for crying out loud. It serves as home base for the protagonists for much of the series until its absorbed by the Eldritch Abomination Abel's Ark and is turned into a twisted and grisly Nightmare Fuel-providing wreck.
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X: Rebirth eschews the traditional ship classification of previous games, but most combat capital ships are battlestars to varying degrees, albeit using Drone Deployers rather than Space Fighters. The ultimate battlestar is the Arawn, a multi-kilometer long carrier, can carry several hundred drones and has mounting points for seventy turrets, several of which are within its cavernous interior. Cheaper, specialized ships like the Taranis eschew some drone carrying capacity in favor of bigger guns.
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In Andrey Livadny's The History of the Galaxy series, most large human ships are Battlestars, able to launch at least some number of fighters. Smaller ships, including dedicated missile frigates are unable to do that, fulfilling more specialized roles. While there are no dedicated carrier ships (probably because the writer is Russian and is, therefore, influenced by Russian naval mentality). The largest (and most powerful) human ships are the flagship cruisers, able to launch dozens of fighters, as well as being armed to the teeth (missiles, plasma throwers, lasers, mass drivers). The defenses include point-defense systems, EM shielding against energy weapons, thick armor, and anti-boarding shield generators.
And yes, the author is a bit off on the issues of size, crew, and the number of fighters. The ships are often ridiculously large (topping off at around 7 kilometers in length for flagship cruisers), with ridiculously small crews (justified with the ubiquitous use of Instant A.I.: Just Add Water!; in fact, ships can be fully automated) and much smaller number of fighters than you would expect for a ship this size. Slightly justified with flagship cruisers, which feature an anti-matter emitter which takes up a fifth of the ship. This is particularly egregious on the author's website, where he lists ship stats. The standard crew size for a cruiser is around 100, although one novel mentions a heavy cruiser with 2000 people on board (still low, but better).
Later novels mention a change in the Confederacy of Suns military docrine with the introduction of a new class of FTL-capable modular fighters for defending Periphery systems. A new class of carrying cruisers (Russian writers, as a rule, hate the word "carrier"), which will act as mobile bases for rapid reaction squadrons without the cruisers themselves engaging in battle.
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In the Legends of Dune prequel trilogy, the Ballista-class battleships are the main warships used by the League Armada. Besides formidable weaponry, they carry 20 troop transports, 15 shuttles, 50 patrol craft, and 200 Kindjal Space Fighters. Each one also has a crew of 1500. They are later equipped with Deflector Shields and Holtzmann drives in addition to their pre-fold FTL drives. Even then, many are still destroyed during the Robot War. After the defeat of Omnius, it can be assumed the Ballistae were retired.
About 80 years after the end of the Butlerian Jihad, 200 of these are given by a weak-willed Emperor to appease Manford Torondo, the leader of the anti-technological Butlerians. About half of these are destroyed during a space battle with Venport Holdings forces, not that Torondo cares about casualties. It's noted that, being 80-year-old mothballed relics, they are inferior to latest warships used by Venhold (just 20 Venhold ships are able to inflict massive damage to the Butlerian fleet) and, likely, the Emperor.
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The City Destroyers of Independence Day. They are primarily used to destroy enemy settlements and carry hundreds of fighters to take care of any potential counterattack.
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Battlefleet Gothic, space part of Warhammer 40,000 universe, is all about it.
Imperial and Chaos ships that can mount launch bays actually put them in place of main gun decks. Since heavy cruiser/battlecruiser hulls have two gun decks per side, and battleships have three, there are plenty of classes that replace some of them with launch bays, while still possessing formidable firepower. This practice helps to deal with enemies that hide behind the ship, in the blind spot of its guns.
Space marines are very fond of their Thunderhawks - a fighter-assault boat hybrid, so any battle barge or strike cruiser is capable of launching several squadrons of them. The other thing that space marines are also very fond of? Bombardment cannons - a BFG even among other ship-mounted BFGs.
Eldar ships are unique in that they mount their launch bays in place of their torpedoes, so their more conventional weaponry is not affected by this choise at all. There are also their Craftworlds - planetoid-sized Battlestars, capable of launching fleets of "ordinary" Battlestars.
Orks, meanwhile, make little use of small crafts, but when they do, their fighters double as bombers. Naturally, these "carriers" also carry as much dakka as possible.
Tyranid hive ships can grow launch bays, although they are best used for boarding actions, not space combat.
Tau ships carry the usual fighters and bombers, but can also bring several non-FTL-capable escort ships with their gravity hooks.
Tau's allies, the Demiurg, can launch repurposed mining crafts.
Necrons are the only race to avert this. They prefer to teleport directly at the enemy ship instead.
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The Behemoth-class battlecruisers in the StarCraft Expanded Universe act as carriers for Wraith-class fighters, dropships, and other small craft. This is not, however, shown in the game, probably because the game unit scaling is way off, showing the fighters to be a third of the size of the battlecruisers.
In the campaign of StarCraft II, Raynor's Raiders use a battlecruiser as their base of operations, it's shown to have at least one hangar that fits nearly every other unit in the game and is apparently where the mobile starting structures for each mission deploy from.
In one mission of "Heart of the Swarm" the Hyperion is capable of launching "tac fighters" to help deal with swarms of enemies too numerous for just the main guns.
Protoss carriers are mostly not examples; they carry fighter-bomber drones called Interceptors (that are also built within the carrier's decks) and a Wave-Motion Gun for Orbital Bombardment, but according to various EU materials like the Field Manual, they can't use that weapon against other ships and have no armaments for "standard combat." However, Tassadar's flagship Ganthritor plays it straight, being a "super-carrier" with extra weapon emplacements that allows it to engage enemy ships without relying solely on Interceptors. It destroyed an entire squadron of terran battlecruisers single-handedly during the Great War.
StarCraft II: Legacy of the Void adds the arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of cleansing life from planets, and a miniature sun to power it all. By the time Legacy rolls around, only one arkship is left, the Spear of Adun, and the process used to create them is Lost Technology that baffles even the current protoss. This ship serves as the mobile base of operations during the game. By they way, these ships are 74 kilometers long, and it dwarfs even a Zerg Leviathan.
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Wing Commander IV features super-carriers, the Vesuvius class, absolutely humongous ships (e.g. your base ship, the Intrepid, is absolutely dwarfed by them) designed to carry ten fighter wings, with a large number of point-defense weapons and anti-capship guns (in the novelization), and such tough armor that to destroy one requires flying into the fight deck and trashing its innards. Oh and to add, these behemoths can turn on a dime. There are no super-weapons incorporated in the design... fortunately, since it's used against you.
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Troy Rising's titular battlestation and its fellows, when fully armed and operational, not only have enormous quantities of missiles and lasers available to them, but also can hold within them an entire fleet of escort vessels, assault shuttles, and extensive support facilities like entire fabbers to repair battle damage and create more equipment, including missiles and escorting warships.note The stations are also serving as Earth's shipyards, as being much easier to defend than shipyards in orbit around a world.
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A staple in the Perry Rhodan universe from the beginning, with large capital ships inevitably carrying their complement of fighters and larger small craft (often up to nominal "light cruiser" size themselves) in addition to heavy weapons of their own. Said secondary crafts' actual combat effectiveness in any area where the big ships are busy engaging each other seems to be mainly subject to the needs of the plot — sometimes they're a genuine threat in and of themselves, sometimes the larger unit's commander refuses to even let them launch because of the risk.
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The eponymous starship in Knights of Sidonia is, at its core, a colonist ship designed to locate a new planet for humanity to call home after the Gauna destroyed Earth. It packs enough weaponry to hold its own against the Gauna, including dozens of Gardes, a Heavy Mass Cannon, Interplanetary Missles, and a Higgs Particle Cannon.
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In the Naval Ops series, there is a class of ship called the Battlecarrier. It can mount a moderate number of battleship-class guns and has a flight deck to allow a likewise moderate amount of planes (or ducks) to be deployed in battle.
These ships are based off the converted Ise-class battleships; desperately short of carriers, the IJN converted Ise and Hyuga into battlecarriers. Battlecarriers ingame are a lot more successful than their real life counterparts ever were (see Real Life for further details), but are outmatched by properly outfitted battleships, in part because aircraft in the Naval Ops series aren't as powerful as their real life counterparts.
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The Ark Royal is a supercarrier from an era when the predominant battle doctrine was that carriers should be able to hold their own on the front line. Thus, it's heavily armored and armed with powerful mass drivers and nuclear missiles in addition to launching fighters. At the start of the story, modern carriers are more specialised toward the carrier function; by the time of the Warspite sequel trilogy, new carriers are being built in a return to Ark Royal's specifications.
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The Saratoga of Space: Above and Beyond. As the series centers around the pilots of an embarked fighter squadron, the Saratoga and its sister ships tend towards the "up-gunned carrier" end of this trope, though with their ability to also embark and deploy ground troops, perhaps the closest analogy is to a modern day amphibious assault ship.
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The Destiny from Stargate Universe. It had (at least) one armed and operational shuttle, and looks to be overloaded with guns including a giant triple-barreled main gun... good luck getting any of them to fire though.
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The Supermarionation show Star Fleet gives a two-step variant: the huge alien mothership launches smaller carriers (looking like skeletal beasts) which then carry imperial fighters under their "ribcage" for deployment in battle.
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Star Trek: Starfleet Command, being based on Star Fleet Battles has these too.
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Although it doesn't start out with them, the Beijing in Lacuna receives a small fighter wing by the middle of the book.
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The expanded universe and Macross 7 show that the New UN Spacy essentially runs four (later five) types of carrier:
Northampton-class stealth frigates, small picket and escort ships with a heavy punch for their size and a small air wing of 24 Valkyries (up to 37 in special missions) for defense.
The stealth cruiser debuting in Frontier, slightly upscaled Northamptons with the same air wing and a much stronger punch.
Guantanamo-class stealth carriers, which are not that much different from WW2 escort carriers, being smallish ships built around a modest air wing with little else.
Uraga and Saratoga-class fleet carriers, which have a modest antiship weapons fit, and are built around their air wings as the primary striking option.
New Macross-class warships: they're primarily operated like fleet carriers, but carry a robust antiship weapons loadout, and have the Macross cannon, which is essentially a Wave-Motion Gun built into a frigate-sized ship, docked with them. Macross Quarter and its sister ships operate on essentially the same principle, but scaled down to escort carrier size.
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Subverted in Legend of the Galactic Heroes. While carrier-type ships do have cannons for ship-to-ship combat, they are not primary fighting units and use cannons mostly in self-defense and to protect fighters docking for resupplying. Ship-to-ship combat is mostly handled by dedicated battleships, of which the command ships are the most powerful (including Yang Wen-li's Hyperion and Reinhard von Lohengramm's Brunhild).
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From Exo Squad we have the Resolute and Resolute II which are cool starships. They double as Exo-Frame Carriers and both carried huge guns into battle, making them Battlestars.
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The title ship from Andromeda. While the slipfighters (you can guess by the name that they're FTL-capable) are designed to be piloted by living beings, there's nothing stopping them from being piloted remotely using VR goggles, as Tyr often does in the first season. Of course, when you send a single slipfighter to hold off dozens of enemy fighters, you're probably better off being inside Andromeda's thick armor than in a flimsy fighter cockpit. This has more to do with the fact that the Andromeda, for most of the series, is operating with a crew that doesn't even qualify as a "skeleton crew". Though since there's no Subspace Ansible in the series fighters need to stick close to the Andromeda while under remote control, and combat usually takes place at distances of several light-minutes.
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The Project Insight Helicarriers in Captain America: The Winter Soldier, while atmospheric, are this as opposed to merely airborne aircraft carriers, as they also mount an impressive amount of guns intended to be the primary offensive measure.
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The eponymous ships (as well as the one ship whose name is in the title) of the original series Battlestar Galactica (1978). No doubt the series, and its eponymous ships are the Trope Maker and Trope Codifier. Virtually every similar ship to come after in other fiction was inspired by some degree by the original Galactica and her fellow Battlestars.
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Battlestar Galactica (2003):
The Colonial battlestars, of course. In the first Cylon War they were on the back foot the entire time, defending their homeworlds (in contrast to the Cylons, who had no fixed home to defend). The Battlestar is as much, if not more, geared towards defense as offense — hence the massive volume of armor and point defense systems, reflecting the fact that it might have to hold its ground and absorb everything thrown at it, in order to shield its protectees. The role Galactica played at Ragnar — throwing up a near-impenetrable barrier between the Cylons and the fleet — can probably be regarded as the exact job it was designed for. By the time of the Fall, the Colonials possessed various types of battlestars:
The Jupiter-class (Galactica's ship class) was big, armored and could lay down flak suppression barrages to defend itself from enemy missiles. A full-strength Jupiter-class battlestar had a crew of 5,000 plus onboard Marines and could carry around 80 Vipers. Due to Cylon infiltration of computer systems, Jupiter-class ships did not have networked computers and relied on manual operation for many ship functions, such as Viper landings and weapons control. Despite its age, Jupiter-class ships proved to be incredibly resilient and durable. Despite the fact that she was about to be decommissioned, the Galactica was able to hold the Colonial fleet together throughout the second war.
The Mercury-class (Pegasus's ship class) was the top of the line at the time of the Fall of the Twelve Colonies. Substantially larger than the Jupiter-class (coming in at 5780 feet long, while the Jupiter was 4700 feet long) but having half the crew at 2,500, the Mercury relied more heavily on automation and computer control than the earlier Jupiter classes, allowing for a smaller crew complement. It relied so much so that Mercury-class battlestars utilized ECM jamming to protect from missile attacks (as evidenced by the Pegasus lacking dorsal and ventral batteries like the Galactica) but made up for that with a far larger Viper complement of 200. The Pegasus survived the Fall mostly by pure luck, but was very powerful once they were ready for the Cylons' tactics again.
The Valkyrie-class battlestar was one of the smallest ship classes in Colonial service, yet made up the majority of the pre-Fall Colonial Fleet. One-third the size of a Jupiter-class, the Valkyrie-class nonetheless had significant firepower and could deploy Vipers at a far more rapid pace than other battlestars because their launch tubes faced forwards rather than to the sides as with the Mercury and Jupiter-classes.
The Orion-class battlestar was even smaller than the Valkyrie class. They were primarily meant for stealth operations and were ill-suited for combat. Only one such battlestar is known to have existed, the Osiris.
The Cylon Basestars, on the other hand, are a subversion. Although they're not dedicated missile/fighter carriers, they tend much more towards carriers than battleships, being thin-skinned and reliant on standoff missiles and Raiders to do damage. In terms of sheer firepower and survivability in a ship-to-ship engagement, battlestars are consistently depicted as superior, with even the obsolete Galactica being able to outfight them. This is most likely due to differing design philosophies: The Cylons had the initiative in both wars, plus had the advantage of having no fixed home to defend. As a result, the basestar is a purely offensive platform, designed to support the raiders that are its primary weapons — much like an aircraft carrier. Cylon raiders are FTL-capable, so basestars can lurk well behind the front lines, and just jump to a new rendezvous point if they are threatened. Battlestars have to go right to the front, and stay there, in order to support their STL Vipers. This leaves them vulnerable, since FTL allows an enemy to launch a point-blank range attack without warning. Consequently, battlestars have to have armor and lots of point defenses, and have the ability to fight back in the event that its Vipers are otherwise engaged.
The novel The Cylons' Secret gives the following explanation: Because of Cylons overtaking computers, fighters had to be piloted by humans, but there were not enough pilots to match the numbers of Cylons. Thus the battlestar was born, which could assist fighters with its firepower. Standard tactics were for Vipers to provide cover against Raiders until the battlestar got in close range with the basestar, which could then be obliterated in a short-range slugging match.
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In Halo 4, the 5.7-kilometer UNSC Infinity◊ is a fully-fledged Battlestar. Armed to the teeth with four mass drivers, twenty-six thousand missiles and hundreds of fighter escorts, the ship is so big that it can carry ten frigates internally. The Infinity is essentially a small fleet of its own, capable of smashing a Covenant fleet with laughable ease — in one case, quite literally.
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Ironically, because of how the various role-playing games and the XWing combat simulators made starfighters so important to both players and the overall mythos as a result, almost every significant capital ship in the franchise has became this to some degree. Even ships like the Corellian Corvette, which are physically incapable of carrying fighters at all.
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The Spelljammer: Beyond the Moons fan expansion for Dungeons & Dragons' space setting has the Eagle Carrier, a huge bird-shaped vessel of the human Space Fleet, whose flat wings serve as a landing area for smaller craft, and which bristles with ballistae and catapults.
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Lancer Battlegroup:
IPS-Northstar loves carriers, to the point where only one of their hulls doesn't have any fighter wing or escort ship slots.
In the Frigate category the Bakunawa-class has one primary weapon and one wing, while the Minokawa variant can equip a wing or an escort but is specialized in boarding actions and can only equip those subline ships capable of boarding.
For Battleships the Greenland-class battlecarrier has one superheavy and one primary weapon, slightly less direct firepower than most other Battleships, but also three wings equivalent to mid-size Carrier hulls. The Eiland-class command carrier has even less firepower, just a superheavy weapon, but has three escort slots.
Harrison Armory's Farragut-class Carrier attempts to compensate for the rest of their fleet's Crippling Overspecialization with the only Carrier hull that has a primary weapon slot but only two wings by default. However it has a modular slot that can be used to equip a third wing, an auxillary weapon, or an escort.
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The Bengal-class carrier in Star Citizen. To give you an idea of the Beam Spam involved, Roberts Space Industries had to reduce the number of guns firing by over half, or else the battle in the promo video would have been over in seconds.
Ships like the Idris-class corvette and destroyers have hangar space for a small number of fighters, but primarily rely on their guns for their offensive punch.
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The TCS Tiger Claw in the film version of Wing Commander can launch wings of fighters and several boarding shuttles. When entering battle, though, after the fighters launch, the ship closes and engages Deflector Shields. However, the only weapons the Tiger Claw has appears to have are anti-ship torpedoes (completely Point Defenseless). The Kilrathi have some sort of energy bolts as well as torpedoes.
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The TC/USNA America in the Star Carrier series is primarily used as a carrier with several ways of launching her grav-fighters (a single fighter is potentially capable of taking down several capital ships). When not launching fighters out of her spinal magnetic accelerators, those can be used to launch kinetic kill slugs instead. While they don't pack as much a punch as dedicated railgun battleships, the America can still pack quite a punch. Given the distances involved in space combat and the lack of FTL communication or sensors means that firing unguided munitions at a ship several light minutes away is useless, as your sensor data is that many minutes old. Standard tactics involve for the carrier dropping out of meta-space to launch fighters immediately for a near-c strike prior to the arrival of the (much slower) main fleet to the enemy. With any luck, the enemy will detect the arrival of the fleet only seconds before the near-c strike.
The nature of the grav-fighter propulsion (singularity projection) means that, for the most part, they really can maneuver like a jet fighter in air. Even better, in fact, as gravity forces acting on the fighter and the pilot are largely uniform, meaning a fighter can perform a tight turn at several hundred G-forces and not even feel it (beyond the normal sense of perpetual falling) by projecting a singularity to the side and slingshotting around it.
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While the SDF-1 itself was did carry a substantial air wing of its own, half of its actual effective air wing (and more than two thirds of it in the Do You Remember Love?/Post-Refit incarnation) comes from the two ships permanently docked as its "arms" — specifically the Prometheus aircraft carrier in the TV series and manga, and the two ARMD-class space carriers in the DYRL?/Refit version.
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In Stellaris, Strikecraft hangars are special weapons slots only available to cruisers and battleships. They can be pretty well-armed, and armor and shields take up different slots, but still not to the same degree as purely weapons-carrying ships.
The Federations DLC introduces the Juggernaut class, which has six hangars and two X-sized weapon slots as well as two shipyards capable of building independent ships.
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The Estanatreich from Starship Girl Yamamoto Yohko not only functions as this, it has an entire colony on its back. Justified as it is the one and only de facto territory of TERRA faction. Other ships exist as well, particularly the NESS carrierships.
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The Ancients' City Ships (i.e. Atlantis) also qualify with their Gateships/Puddle Jumpers. Interestingly, their Aurora-class battleships don't fit this trope, as they don't carry Puddle Jumpers. However, given that their primary weapons are swarms of guided drones, this makes sense.
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One of the sample ships in GURPS: Spaceships is a massive dreadnought that carry 100,000 tons of other ships inside, the idea being that it can carry its own escort fleet from place to place.
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Unusually averted in the granddaddy of all technoporn space operas, Lensman. With the exception of some heavy cruisers and very fast scouts, virtually everything is a capital ship. There are no 'fighters' or light bombing craft at all. Probably because the series started in the 1930s, when few people realized the potential of carriers.
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In the Star Control series, the Ur-Quan Dreadnought can launch swarms of fighters to pick apart any ships its main gun can't obliterate. It's obviously meant to look almost exactly like the original Battlestar Galactica... well, if it were green, and crewed by Scary Dogmatic Aliens who are the antagonists rather than the heroes.
To a lesser extent, the Orz Nemesis (with its Space Marines) and Chenjesu Broodhome (with remote-controlled drones) also qualify.
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Ciaphas Cain: One series of footnotes has Vail try to make sense of Cain's self-centered writings where he doesn't bother to name the ship he's on: first he calls it a battleship (so Vail deduces he's on the flagship Throne Eternal), then mentions attached fighter squadrons that aren't on a battleship (so Vail guesses he's on a cruiser), then says there are no flight decks (so it might be the Throne Eternal after all).
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Starsector has a few examples:
The Legion-Class Battlecarrier is a low-tech ship that combines a decent amount of firepower with four flight decks. While it's effective compared to a lot of cruisers, it's generally unable to bring enough power to bear to compete with other capital ships due to its lack of specialisation. The XIV variant, however, replaces the two large ballistic mounts with missile mounts, which with the right setup can provide the necessary firepower to destroy other capitals.
The Odyssey-Class Battlecarrier is a high-tech ship with an exceptional broadside ability, two flight decks, and a plasma burn drive that allows it to rapidly enter and leave combat. It is, however, comparatively fragile once its shield is down.
The Prometheus MKII-Class Modified Tanker, a Prometheus-Class Tanker that's been modified by the Luddic Path. It has armour levels on par with the Legion, but its hull and shields leave something to be desired. It has two flight decks, a large number of weapon slots, and is generally captained by suicidally reckless officers who can and will activate the burn drive and ram anything nearby.
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Infinite Space has several classes of battleship that have catapults and so can be equipped with fighters. Some cruisers have them as well, but equipping them with fighters is usually less efficient as they have less space to spare.
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The Battlestar
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The Alliance "city-cruisers" in Firefly appear to be these, carrying a large number of "gunship" fighters and also some heavy energy weapons. In Serenity, we also encounter another, fairly Standard Sci-Fi Fleet.
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The Battlestar
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The Universal Century Mobile Suit Gundam and its White Base although Zeon had been mass producing warships with MS hangers well before The Federation made the White Base. From the Musai-class light cruiser to the massive Gwazine-class. Initially the Federation followed the "you can only have one or the other" mentality, with older ships even being forced to carry Humongous Mecha strapped to their hulls when the latter were introduced. This was the primary reason they came so close to being trounced by Zeon early in the series. However during later series like the Mobile Suit Zeta Gundam the Alexandria-class cruisers and the Dogosse Giar-class battleships with Mobile Suit hangers have begun replacing older ships.
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The Eldraeverse has carrier-battlecruisers that have both integral armaments and Autonomous Kill Vehicles (Attack Droness that can act as AI-guided kinetic missiles), but they're intended for independent operations such as anti-piracy patrols. For engagements that warrant multiple ships the Empire of the Star prefers fleets comprised of several types of specialist ship, heavily armored ships of the plane guarding carriers with tens of thousands of AKVs.
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The Battlestar
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Star Trek Federation Star Defense. The leadship, the Intrepid, is basically built to be a heavy battleship, and it eventually becomes an starfighter carrier, too.
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In the campaign of StarCraft II, Raynor's Raiders use a battlecruiser as their base of operations, it's shown to have at least one hangar that fits nearly every other unit in the game and is apparently where the mobile starting structures for each mission deploy from.
In one mission of "Heart of the Swarm" the Hyperion is capable of launching "tac fighters" to help deal with swarms of enemies too numerous for just the main guns.
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The Battlestar
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In Mass Effect: Andromeda, every Kett Empire ship seen is a Battlestar: like other non-humans, kett seem to have no carrier equivalent, so squadrons simply dock in the decks of other ship types. You can see fighters deploying from those ships in the final space battle. Averaging around a kilometer long, kett ships appear to be cruiser equivalents, but are nowhere near as well-protected (no shielding) or heavily armed (no spinal gun, little to no point-defense, far fewer broadsides) as their smaller equivalents back in Citadel Space. Still, a kilometer-long, heavily-armored, FTL-capable vessel with torpedo tubes (each capable of launching dozens of tactical nuke-scale torpedoes in mere seconds) and sixteen tactical nuke scale broadside cannons (eight per side in batteries of four) is still far more than what the Initiative or angara can handle, and seems to have served them well in Andromeda considering they're the local Galactic Superpower.
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The eponymous battleship of Martian Successor Nadesico.
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The Battlestar
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StarCraft II: Legacy of the Void adds the arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of cleansing life from planets, and a miniature sun to power it all. By the time Legacy rolls around, only one arkship is left, the Spear of Adun, and the process used to create them is Lost Technology that baffles even the current protoss. This ship serves as the mobile base of operations during the game. By they way, these ships are 74 kilometers long, and it dwarfs even a Zerg Leviathan.
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The Battlestar
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A Desolation Called Peace: The stars of the Teixcalaanli Galactic Superpower's navy are Eternal-class flagships. Each one carries huge numbers of "Shard" starfighters and also has more than enough heavy weaponry onboard to sterilize a planet.
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Babylon 5:
Most ships have at least some fighter complement, and have a large array of beam weapons. In general, the fighters primarily attack other fighters, and get in damage on the capital warships where they can to make it easier for the bigger ships to win the fight, as fighter weaponry really isn't powerful enough to outright kill capital warships on their own.
The Excalibur in the spin-off Crusade implements a new design that reduces the ship's vulnerability. This is especially evident with the Omega-class destroyers, whose hangar is at the front of the ship, giving the enemy a clear shot at the vulnerable innards. The Excalibur launches fighters by extending a crane of sorts that has StarFuries attached to it. The ship also has the hangar at the front, but it is normally closed during battle, only opening to receive the fighters after the end of the fight.
The Expanded Universe adds both dedicated carriers, as some fighter-using races tend to have their carriers (in addition to the fighters of the larger ships) too small to carry offensive weaponry, and a few battlestars:
Earth's Avenger's Alpha version had both a 48 Starfuries wing and an impressive suite of plasma and laser weapons to jump in the fray and wreck enemy ships alongside its 'furies. As exercises and a bit of battle experience suggested otherwise, it was quickly replaced by the Beta version that replaced the lasers with more Interceptors defense guns, and as soon as they were developed the Gamma version replaced the light plasma cannons with pulse cannons (packing less of a punch but able to serve as point defense weapons) and only keeping the medium ones as a cost-cutting measure, with the two that survived the Earth-Minbari War and the brief period of overuse that followed it being upgraded to the Delta version that, among other things, completed the transition to pulse cannons.
The Poseidon-class supercarrier carries a gigantic 96 fighters and having weapons mostly suited for defense.
The Omega Delta, a variant of the Omega-class destroyer trading guns for doubling the fighter wing, is built specifically to replace the Avenger, as the Poseidon was just too large to be practical in most situations.
The Cascor have the habit of putting fighters in any combat-capable ships as the main combat arm, so every single one of their ships. They had the largest carriers in the setting until Earth built the Poseidon.
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In Hc Svnt Dracones Destroyers, Cruisers, and Dreadnaughts have a mix of drones and weapons arrays. While Carriers have no weapons and Battleships have no drones by default, but they have a couple Omni-Slots that can be upgraded with either.
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The Battlestar
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Jovian Chronicles: The Jovian Godsfire-class super carrier and the CEGA Poseidon-class battleship. Somewhat justified that both were originally designed as battleships, but had exo and fighter bays added later on. The later Valiant and Majestic carriers qualify due to their spinal lasers.
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The following is a list of statements referring to the current page from other pages.

 The Battlestar
processingCategory2
Home Base
 The Battlestar
processingCategory2
Military and Warfare Tropes
 The Battlestar
processingCategory2
Spacecraft
 The Battlestar
processingCategory2
Speculative Fiction Tropes
 The Battlestar
processingCategory2
Vehicle Index
 AKB0048 / int_e8a6e896
type
The Battlestar
 Dairugger XV / int_e8a6e896
type
The Battlestar
 Macross: Do You Remember Love? / int_e8a6e896
type
The Battlestar
 Robot Romance Trilogy / int_e8a6e896
type
The Battlestar
 Robotech / int_e8a6e896
type
The Battlestar
 Space Battleship Yamato / int_e8a6e896
type
The Battlestar
 Space Battleship Yamato 2199 / int_e8a6e896
type
The Battlestar
 Starship Girl Yamamoto Yohko / int_e8a6e896
type
The Battlestar
 Super Dimension Fortress Macross / int_e8a6e896
type
The Battlestar
 Tengen Toppa Gurren Lagann / int_e8a6e896
type
The Battlestar
 Voltron / int_e8a6e896
type
The Battlestar
 Zambot 3 / int_e8a6e896
type
The Battlestar
 Fractured / Fan Fic
seeAlso
The Battlestar
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type
The Battlestar
 /SovereignGFC/Origins / Fan Fic
seeAlso
The Battlestar
 StarTrekFlightLine
seeAlso
The Battlestar
 Vigil (Fanfic) / int_e8a6e896
type
The Battlestar
 Davion & Davion (Deceased) (Fanfic) / int_e8a6e896
type
The Battlestar
 Faith in Superior Firepower (Fanfic) / int_e8a6e896
type
The Battlestar
 Frontlines The Attican Front (Fanfic) / int_e8a6e896
type
The Battlestar
 In the Grim Darkness of the 41st Millennium, Nobody Beats G.I. Joe! (Fanfic) / int_e8a6e896
type
The Battlestar
 Mass Effect: Human Revolution (Fanfic) / int_e8a6e896
type
The Battlestar
 Mobile Suit Gundam Alpha (Fanfic) / int_e8a6e896
type
The Battlestar
 No stars in sight (Fanfic) / int_e8a6e896
type
The Battlestar
 Origins (Fanfic) / int_e8a6e896
type
The Battlestar
 Tarkin's Fist (Fanfic) / int_e8a6e896
type
The Battlestar
 The Swarm of War (Fanfic) / int_e8a6e896
type
The Battlestar
 Vigil (Peptuck) (Fanfic) / int_e8a6e896
type
The Battlestar
 Wing Commander / int_e8985cb6
type
The Battlestar
 Gundam (Franchise) / int_e8a6e896
type
The Battlestar
 Halo (Franchise) / int_e8a6e896
type
The Battlestar
 Stargate-verse (Franchise) / int_e8a6e896
type
The Battlestar
 Last Stand Gamers (Lets Play) / int_e8a6e896
type
The Battlestar
 VALKYRIE: Into The Heavens / int_e8a6e896
type
The Battlestar
 Alliance/Union / int_e8a6e896
type
The Battlestar
 Arrivals from the Dark / int_e8a6e896
type
The Battlestar
 Blood of Stars / int_e8a6e896
type
The Battlestar
 Fallen Empire / int_e8a6e896
type
The Battlestar
 First Colony / int_e8a6e896
type
The Battlestar
 Legends of Dune / int_e8a6e896
type
The Battlestar
 Pay Me, Bug! / int_e8a6e896
type
The Battlestar
 Perry Rhodan / int_e8a6e896
type
The Battlestar
 Space Captain Smith / int_e8a6e896
type
The Battlestar
 Star Carrier / int_e8a6e896
type
The Battlestar
 The Ember War Saga / int_e8a6e896
type
The Battlestar
 The Expanse / int_e8a6e896
type
The Battlestar
 The Forerunner Saga / int_e8a6e896
type
The Battlestar
 The Legacy Fleet Series / int_e8a6e896
type
The Battlestar
 The Nameless War / int_e8a6e896
type
The Battlestar
 The Second Renaissance / int_e8a6e896
type
The Battlestar
 Troy Rising / int_e8a6e896
type
The Battlestar
 Undefeated Bahamut Chronicle / int_e8a6e896
type
The Battlestar
 VALKYRIE: Into The Heavens / int_e8a6e896
type
The Battlestar
 ActionChatroom
seeAlso
The Battlestar
 AstroEmpires
seeAlso
The Battlestar
 Intersections
seeAlso
The Battlestar
 TheBattleStar
sameAs
The Battlestar
 TheMotherShip
seeAlso
The Battlestar
 Knights of Sidonia (Manga) / int_e8a6e896
type
The Battlestar
 Majestic Prince (Manga) / int_e8a6e896
type
The Battlestar
 Ultraman (Manga) / int_e8a6e896
type
The Battlestar
 The Endless Night (Podcast) / int_e8a6e896
type
The Battlestar
 Journey Through the Multiverse (Roleplay) / int_e8a6e896
type
The Battlestar
 Mythril Aces (Roleplay) / int_e8a6e896
type
The Battlestar
 Andromeda / int_e8a6e896
type
The Battlestar
 Battlestar Galactica (1978) / int_e8a6e896
type
The Battlestar
 Battlestar Galactica (2003) / int_e8a6e896
type
The Battlestar
 Space: Above and Beyond / int_e8a6e896
type
The Battlestar
 Star Fleet / int_e8a6e896
type
The Battlestar
 Stargate Atlantis / int_e8a6e896
type
The Battlestar
 Battlefleet Gothic (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Firestorm Armada (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Fleets: The Pleiad Conflict (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Lancer (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Spelljammer (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Star Fleet Battles (Tabletop Game) / int_e8985cb6
type
The Battlestar
 Starfire (Tabletop Game) / int_e8a6e896
type
The Battlestar
 The Stars Are Fire (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Traveller (Tabletop Game) / int_e8a6e896
type
The Battlestar
 Twilight Imperium (Tabletop Game) / int_e8a6e896
type
The Battlestar
 ADACA (Video Game) / int_e8a6e896
type
The Battlestar
 Ace Combat 7: Skies Unknown (Video Game) / int_e8a6e896
type
The Battlestar
 Aquanox (Video Game) / int_e8a6e896
type
The Battlestar
 Battle Engine Aquila (Video Game) / int_e8a6e896
type
The Battlestar
 Battlestar Galactica Deadlock (Video Game) / int_e8a6e896
type
The Battlestar
 Battlestar Galactica Online (Video Game) / int_e8a6e896
type
The Battlestar
 Black Market (Video Game) / int_e8a6e896
type
The Battlestar
 Call of Duty: Infinite Warfare (Video Game) / int_e8a6e896
type
The Battlestar
 Carrier Airwing (Video Game) / int_e8a6e896
type
The Battlestar
 Celestus (Video Game) / int_e8a6e896
type
The Battlestar
 Colony Wars (Video Game) / int_e8a6e896
type
The Battlestar
 Command & Conquer: Red Alert 2 (Video Game) / int_e8a6e896
type
The Battlestar
 Distant Worlds (Video Game) / int_e8a6e896
type
The Battlestar
 Divinity: Dragon Commander (Video Game) / int_e8a6e896
type
The Battlestar
 EVE Online (Video Game) / int_e8a6e896
type
The Battlestar
 Empire at War (Video Game) / int_e8a6e896
type
The Battlestar
 Escape Velocity (Video Game) / int_e8a6e896
type
The Battlestar
 Firefall (Video Game) / int_e8a6e896
type
The Battlestar
 Freelancer (Video Game) / int_e8a6e896
type
The Battlestar
 From the Depths (Video Game) / int_e8985cb6
type
The Battlestar
 Galaxy Angel (Video Game) / int_e8a6e896
type
The Battlestar
 Galaxy on Fire (Video Game) / int_e8a6e896
type
The Battlestar
 Gratuitous Space Battles (Video Game) / int_e8a6e896
type
The Battlestar
 Halo 4 (Video Game) / int_e8a6e896
type
The Battlestar
 Helldivers (Video Game) / int_e8a6e896
type
The Battlestar
 Homeworld (Video Game) / int_e8a6e896
type
The Battlestar
 Nexus: The Jupiter Incident (Video Game) / int_e8a6e896
type
The Battlestar
 Oolite (Video Game) / int_e8a6e896
type
The Battlestar
 Real Space (Video Game) / int_e8a6e896
type
The Battlestar
 Republic at War (Video Game) / int_e8a6e896
type
The Battlestar
 Sid Meier's Starships (Video Game) / int_e8a6e896
type
The Battlestar
 Sins of a Solar Empire (Video Game) / int_e8a6e896
type
The Battlestar
 Space Pirates and Zombies (Video Game) / int_e8a6e896
type
The Battlestar
 Star Citizen (Video Game) / int_e8a6e896
type
The Battlestar
 Star Control (Video Game) / int_e8a6e896
type
The Battlestar
 Star Traders: Frontiers (Video Game) / int_e8a6e896
type
The Battlestar
 StarCraft II: Legacy of the Void (Video Game) / int_e8a6e896
type
The Battlestar
 Starlancer (Video Game) / int_e8a6e896
type
The Battlestar
 Starlink: Battle for Atlas (Video Game) / int_e8a6e896
type
The Battlestar
 Starsector (Video Game) / int_e8a6e896
type
The Battlestar
 Tachyon: The Fringe (Video Game) / int_e8a6e896
type
The Battlestar
 Wing Commander (Video Game) / int_e8a6e896
type
The Battlestar
 Wings of Dawn (Video Game) / int_e8a6e896
type
The Battlestar
 X: Rebirth (Video Game) / int_e8a6e896
type
The Battlestar
 Xenoblade Chronicles X (Video Game) / int_e8a6e896
type
The Battlestar
 Galaxy Angel II (Visual Novel) / int_e8a6e896
type
The Battlestar
 Sunrider (Visual Novel) / int_e8a6e896
type
The Battlestar
 Star Trek Federation Star Defense (Webcomic) / int_e8a6e896
type
The Battlestar
 Orion's Arm (Website) / int_e8a6e896
type
The Battlestar
 Shadow Raiders / int_e8a6e896
type
The Battlestar
 Storm Hawks / int_e8a6e896
type
The Battlestar
 The LEGO Movie 2: The Second Part / int_e8a6e896
type
The Battlestar
 Toon Makers’ Sailor Moon / int_e8a6e896
type
The Battlestar
 Voltron: Legendary Defender / int_e8a6e896
type
The Battlestar
 Wing Commander Academy / int_e8a6e896
type
The Battlestar
 Infinite Ryvius / int_e8a6e896
type
The Battlestar
 Empire from the Ashes / int_e8a6e896
type
The Battlestar
 Space Empires (Video Game) / int_e8a6e896
type
The Battlestar
 Star Ruler (Video Game) / int_e8a6e896
type
The Battlestar
 Sword of the Stars (Video Game) / int_e8a6e896
type
The Battlestar