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The Guards Must Be Crazy

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Being a guard for an Evil Overlord is a low-status, low-pay, high-risk job in an unsafe workplace, with very little long term job security (but they normally have a brilliant pension plan). So it's hardly surprising that most applicants aren't exactly the sharpest knives in the drawer, and could be fooled by tricks that wouldn't faze an average six-year old.
Common issues are:
Attacking heroes one at a time.
Stopping them for the wrong reason.
Dismissing odd sounds as nothing.
Abandoning their post to investigate odd sounds, usually alone or if there’s a team of guards, spreading out just beyond sight of each other.
Sounding the alarm at the crack of a twig, even if it's just a cat.
Not raising an alarm or calling HQ upon seeing something suspicious, especially the corpse of another guard; instead, they try to find the perpetrator themselves.
When searching for people, not looking in ridiculously obvious hiding places.
Letting visitors give prisoners seemingly harmless gifts of food, such as a big cake.
Granting a prisoner a Last Request.
Letting someone give a prisoner one last kiss.
Asking prisoners, "Any Last Words?"
Assuming anyone in a guard outfit must be a guard, even if they don't recognize them note Although this may be justified for the New Meat, or in very large facilities. or the outfits are quite visibly a disguise.
Not noticing that the other guards seem to be disappearing.
Not confirming the authenticity of unexpected prisoner transfers, surprise inspections, new janitors or pizza deliveries.
Assuming that the heroes would never attempt to sneak by Right Under Their Noses.
Getting easily distracted, especially by prisoners getting it on.
Never curious enough to eavesdrop on conversations between the prisoner and unscheduled higher-ups, especially when they say they want to be "alone with a prisoner", if you know what I mean.
Leaving important keys dangling from an easily accessible chain.
Walking very close to prisoners or cell gates.
Examining allegedly sick prisoners whilst unarmed and alone, and with the cell door left open.
Leaving prisoners locked in a room with a bed, bedsheets and an open window.
Ignoring inanimate objects that could conceal an intruder and move around when they aren't looking.
Blurting out passwords loudly as they enter gates.
Falling asleep.
Drinking on Duty.
Ogling the centerfold in the latest issue of Hot Guard Babes instead of paying attention to what's going on around them.
Carrying or storing weapons in a prison, in such a way that they are easily stolen by the escaping prisoners.
Talking too freely with prisoners.
Allowing the prisoner/captive to go to the bathroom or relieve themselves unguarded, especially when the bathroom contains possible alternate exits.
Never learning that it's NOT a good idea to fight the hero/villain. Especially after they just left a mountain of their corpses in their wake.
Not properly searching prisoners before throwing them into the cell. Especially, allowing them to keep their "harmless trinkets" with them in their cells.
Confiscating the equipment of a prisoner, then leaving the equipment in an unsecured location where the prisoner can easily retrieve it during an escape attempt.
Dropping their guard because no threat has been detected for a full two minutes.
When a security camera stops working, ignoring it instead of sounding the alarm, or at the very least getting a maintenance team onto it ASAP with accompanying guards.
Having alarms that can be switched off by cutting the power or the wire.note In real life, alarms have battery backup, fault-detection to detect when a wire has been cut (because wires popping loose is also a likely problem to occur), and even an alarm being shut off legitimately will alert the people monitoring it. This isn't rare, uncommon, expensive, or even new tech either; even the most mundane fire alarm system available comes equipped with this.
Allowing the prisoner to taunt them into entering the cell to give them a sound beating, especially if they appear to still be shackled or tied.
Having a very particular ratio of respect for authority and independence. Just enough of the former to be intimidated and release the hero when he claims higher-ups might get annoyed, but enough of the latter that they don't just pass the buck by checking with their supervisor.
Forgetting to lock the door to the cell.
A Sub-Trope of Artistic License – Prison and an Acceptable Break from Reality, as competent guards would cause characters to end up stuck in prison forever so movie and TV plots wouldn't advance, and Stealth-Based Games would be unwinnable.
The facility the guards are employed at may have Swiss-Cheese Security, in which case they never had a chance at keeping intruders out anyway, despite their best efforts.
The trope name is a pun on the film The Gods Must Be Crazy. See also Conspicuously Selective Perception for the stealth game variant.
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Night Watch: Snouty, prison guard of the old Treacle Mine Road watch house at the time of the Glorious Revolution of the 25th of May. Vimes notes he's stupid enough to walk up to the bars of the cell, when he's on his own and has the keys on a belt, which means Vimes could easily lay him out and escape if he wanted. After a few seconds, Snouty actually steps into the cells, and Vimes' monologue notes if he did it with the other prisoner he's got, Snouty would be dead a few days early.
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In Spider-Ninja, Avengers Tower is surrounded by security cameras and a team of security guards, even late at night. These same security guards all abandon their posts when the leading guard gets an anonymous call that there are free doughnuts in the break room, and no one thinks to check why suddenly all of the security cameras have been deactivated (aka stabbed through the screen). This allows the Turtles to get to and from Avengers Tower totally unseen.
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In Doom: Hell on Earth, a pair of bored Clydes are frisking zombies boarding a plane. They fail to notice the heroes Pretending We're Dead or catch that one is being carried upright between them.
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In Noob, this is actually exploited by a Non-Player Character. The Player Characters are stuck in jail in which magic can't be used and the Non-Player Character is an alchemist so good that he can literally make invisibility powder out of thin air. When one of the players points out that being invisible will be useless if they can't get out, the alchemist's reply comes down to "Nah, the guards are going to panic when we all vanish, open the gates to let reinforcements in, and we'll take advantage of this to escape.". The plan actually works.
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In Thud!, the text mentions how when Sergeant Colon is on guard duty, he "kept the cell keys in a tin box in the bottom drawer of his desk, a long way out of reach of any stick, hand, dog, cunningly thrown belt, or trained Klatchian monkey spider (making Fred Colon possibly unique in the annals of jail history)."
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This happens twice in The Super Mario Bros. Movie when Mario is trying to sneak into Princess Peach's castle:
The guards at the front door of Peach’s castle are easily distracted by Toad whipping up a cookout for them, allowing Mario to sneak in.
After Mario sneaks in, he gets chased by some Toad guards (the two who gave initial chase had to do a Double Take after he salutes them back), but they only catch him after Peach judo-flips him to the ground.
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Played with in The Silver Eye. Enel is not a professional guard, but when he is tasked with guarding someone, they easily convince him to let them go with the promise of revealing the secrets of Levant to him, despite the fact that he was told this person was a notorious criminal.
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RainbowDoubleDash's Lunaverse:
An early fic has two guards actually invoking this when a panicked Trixie comes up to Canterlot Castle's front gate, demanding entrance, but not having any ID to prove she is who she says she is. The two guards know Trixie, but unfortunately they also hate Trixie, and state that if somepony like Trixie showed up, acting very un-Trixie like and demanding entrance, well, they'd have to be stupid to let her in, right? They're also not very concerned by Trixie's concern that their delaying might get her killed by BonBon, who is having a very stressful day. Then the angry naked human appears out of nowhere.
Another story, set several years before, shows a young Shining Armor having a near-miss with this, when Princess Luna shows up to say her apprentice Trixie can go into the city without any guards. Shining and his captain notice Princess Luna slip up on the pronunciation of one word - it's Trixie in disguise as Luna.
The Zaldian Secret Police are easily outwitted by Trixie and Lyra pretending to teleport away. Actually, Trixie's just turned invisible - the Zaldians despite being mind-bogglingly paranoid and arrogant don't think invisibility is real magic worth investing energy in countermeasures against. The fact they've been heavily infiltrated by Changelings muddies these waters, since the Changelings are trying to make the Secret Police look bad, so whether that's part of the plot or not is fuzzy.
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The Mystery of the Hooded Horsemen: The deputy at the jail gets distracted by Stubby's pointless story and fails to notice White Flash yanking the bars out of the cell window.
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The LifesBlood Labs goons in LG15: the resistance are pretty incompetent. The "Mace in Yo Face!" and "Done Dirt Cheap" incidents are particularly shameful. Although the "Mace in Yo Face" incident is justified because those weren't real LBL henchmen.
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An incredibly rare example in Dusk's Dawn when the guard in question, Donut, is a main character! He doesn't notice anything about the Big Bad who's "obviously cured" and as he's walking down a corridor monologing about how bored he is, a highly suspicious dark shadow flies by. Rather than do his job and check it out, he just brushes off a potential intruder as "a cat or something" (despite seeing it fly) and continues walking forward.
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Stand Still, Stay Silent: Averted by the security detail aboard the Dalahästen. They get to save the heroes, and are shown to be disciplined, dedicated and highly competent.
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In episode 8 of Code MENT, Lelouch/One spends about a minute and half firing roughly 70 bullets from a pistol without reloading. The two guards outside the room casually converse over and throughout the clearly audible gunfire. They then kick the door in and rush in guns blazing when they are alarmed by Lelouch's cough.
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In an early Johan and Peewit story, a bunch of guards abandon all common sense for a barrel of mead, leaving the guard room empty (and allowing Johan to sabotage the drawbridge).
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In The Night Unfurls, this trope is lampshaded by Kyril in Chapter 3, remastered version. As he is walking down the hall to attend a meeting with the Seven Shields, he internally notes that he often takes walks like this during nighttime. He is able to do so without being noticed because, in his words, "sneaking past the guards was a joke".
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The Watergate burglars had a sentry named Alfred Baldwin stationed in the Howard Johnson's Motor Lodge across the street from the building, and he had been instructed to alert them if any complications arose. Unfortunately for them, Baldwin got distracted watching Attack of the Puppet People on the TV in his lookout and failed to notice the police arriving. By the time he did attempt to alert the burglars, it was all too late.
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The two inmates who escaped from New York's Clinton Correctional Facility in 2015 made dummies and, per The Shawshank Redemption, eventually cut a passage to the sewers to the outside. They were able to count on the corrections officers on the night shift not really doing their actual counts, just saying that they had.
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In The Last Hero, Evil Harry Dread (the archetypical Evil Overlord) hires his henchmen on the above criteria. "Butcher" is the archetype of the trope.Why?If he makes it easier for Heroes to move about his lair, then they'll usually return the favor by letting him live, and escape to build another lair.
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In Yellow Submarine, the Meanie guard leading the team of four Apple Bonkers doesn't realize that the fifth Apple Bonker is the Beatles, each sitting on one another's shoulders. When he finally catches on, he aims his gun at them but it jams, giving the boys time to escape and drop the giant apple they were holding on him.
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The guards at the "best guarded keep of the stoutest castle" in The Wind in the Willows apparently can't tell the difference between a washerwoman they see every day and is the sister or sister-in-law of the chief warden, and their main prisoner, who is an anthropomorphic toad.
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The 100 Girlfriends Who Really, Really, Really, Really, Really Love You: In Chapter 17 of the manga (Episode 10 of the anime), Shizuka, Nano, and Kusuri have had to run out of the Hanazono mansion because an alert was triggered, only to nearly get found by a guard. Nano and Kurusi make passable imitations of a cat meowing... and Shizuka uses her phone app to say "The cat says 'meow'". The guard falls for it.
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Discussed in Shanghai Noon, when Wang and Roy are trying to figure out how to get out of prison. Wang suggests faking an illness, and Roy responds by asking if "the sick prisoner routine" still works in China and explaining that it's "sorta been done to death" in America.
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Those two guards on the top floor of the hotel in the Island arc of Assassination Classroom are trained agents, yet both of them immediately left their spot to chase after a kid just because he insulted them. Not to mention they got outrun by a kid (a kid trained in assassination and the fastest runner, but still...).
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Seemingly averted in The Last Continent, where the guards at Bugrup Prison are wise to every escape trope, but haven't worked out how Tinhead Ned (and later Rincewind) did escape (the jail door can be lifted off its hinges). Possibly because they reckon it makes a better ballad if the prisoner escapes and then gets killed in a last stand at the Post Office.
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In Jurassic World, the I. rex's escape is, in spite of it being smart enough to fake an escape by making it look as though it climbed over the wall and hiding, and having enough control over its bodily functions to fool a thermal scanner, still reliant on people being dumb enough to enter its enclosure before checking if its implanted tracker is still in there, even though this information is a phone call away.
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Consistent in all the Austin Powers movies.
One even manages to fall into the lava flow when he's outwitted by Felicity Shagwell's boobs.
Special note to Michael McDonald in the first one, who emits a drawn out Big "NO!" at the oncoming steamroller... that lasts for a good 15 seconds and he needs to inhale to continue screaming before getting run over.
Crosses over with Why Don't You Just Shoot Him? on multiple occasions. In each case, Dr. Evil is about to leave the heroes in an easily escapable death trap, and rather than supervise their deaths himself, he relies on "one inept guard."
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In Get Medieval, Torquel Hane pulls free of his chains (by dislocating his thumbs); when a guard comes to investigate his cry of pain, Torquel distracts him by pointing his obviously unchained hand and saying another prisoner has escaped. The guard turns to look, and CLUNK!
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The guards at the Metropolitan Museum of Art in the Sesame Street special "Don't Eat the Pictures" never notice a group of nine people and four muppets who were locked in the museum overnight TRYING to find a way out until one of the people who was trapped inside mentions it to them as the museum reopens the next morning.
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The Discworld books have a lot of fun with this.
In The Last Hero, Evil Harry Dread (the archetypical Evil Overlord) hires his henchmen on the above criteria. "Butcher" is the archetype of the trope.Why?If he makes it easier for Heroes to move about his lair, then they'll usually return the favor by letting him live, and escape to build another lair.
Guards! Guards! opens with a dedication to those people "whose job it is, round about chapter three, to rush at the hero one at a time and be slaughtered."
In Thud!, the text mentions how when Sergeant Colon is on guard duty, he "kept the cell keys in a tin box in the bottom drawer of his desk, a long way out of reach of any stick, hand, dog, cunningly thrown belt, or trained Klatchian monkey spider (making Fred Colon possibly unique in the annals of jail history)."
Seemingly averted in The Last Continent, where the guards at Bugrup Prison are wise to every escape trope, but haven't worked out how Tinhead Ned (and later Rincewind) did escape (the jail door can be lifted off its hinges). Possibly because they reckon it makes a better ballad if the prisoner escapes and then gets killed in a last stand at the Post Office.
In Pyramids, it's noted the guards of Djelyibabi are intentionally hired for being stupid and unimaginative, in case they start getting ideas, especially ones along the lines of "why aren't we in charge?"
Night Watch: Snouty, prison guard of the old Treacle Mine Road watch house at the time of the Glorious Revolution of the 25th of May. Vimes notes he's stupid enough to walk up to the bars of the cell, when he's on his own and has the keys on a belt, which means Vimes could easily lay him out and escape if he wanted. After a few seconds, Snouty actually steps into the cells, and Vimes' monologue notes if he did it with the other prisoner he's got, Snouty would be dead a few days early.
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In The Fifth Act, Genesis gets reports of a lone unaffliated man outside the camp, believed to be a Wutai spy. Genesis thinks the scouts who reported Cloud's presence are morons since Cloud is not hiding in the least, is too blond to be from Wutai and is openly camping.
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The hapless security guards in Lifeforce are this trope. The first one falls head and heels for the naked Space Girl and gets his Life Energy sucked for this, allowing her to escape from the autopsy room. The other three guards that are supposed to stop her Full-Frontal Assault on the research facility don't fare any better, with one of them trying to lure her with a half-eaten biscuit only to get zapped for his trouble and another one suffering a similar fate. The last, older guard is scared out of his wits and does nothing as the Space Girl calmly makes an exit.
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Kingdom Adventure: Played with: Magistrate Pitts' guards aren't actually bad at fighting or weak, and when they're on alert, they present a genuine threat to the protagonists. That said, one of them is very dimwitted, and the other regularly falls asleep at his post.
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Spoofed in The Adventures of Dr. McNinja, where in one strip the good doctor attempts to disguise himself as a guard, but leaves his mask on. The guards catch on immediately.
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Monty Python and the Holy Grail:
The guards of Swamp Castle have a hard time comprehending simple orders. Even if they did, they wouldn't have stood a chance against Lancelot's Unstoppable Rage. The guards were expecting guests for the wedding, but even still, calmly watching a screaming knight charging towards you over a field with a sword brandished makes you wonder... None of them make even a token effort to fight Lancelot while he massacres the wedding party, or even try to avoid him.
Prior to this, the Swamp King has a very hard time trying to keep the two guards he'd assigned to his son from following him out of the room through a Sustained Misunderstanding. And even when they do finally get the picture, they smilingly watch on as the Prince writes out a letter, ties it to an arrow and hurriedly fires it out the window in order to summon help, because the king didn't specifically tell them to prevent him from doing that.
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In Minion Comics, the guards assume intruders are involved in a homosexual orgy after strange comments by Wendell.
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The Order of the Stick pulls this several times:
In the prequel book On the Origin of PCs, Haley breaks in to a building to steal a large diamond. She accidentally wakes the guard up, but he buys her story that she is just a rather Freudian dream.
Averted, then played straight in Elan's prison escape. His attempts at tricking the guards to let him out don't work. But after he gets Thog to smash their cells open, he tells the guards (while magically disguised as one) that the mess is due to "renovations" and that one of the prisoners (himself) died of "vaporizing flu," which supposedly disintegrated the body and is highly contagious to anyone who stands around asking questions. The guards immediately leave to avoid catching this transparently made-up disease, and Elan and Thog apparently just walk right out of the prison.
Hilariously spoofed in the Empire of Blood arc. Haley and Elan attempt to bluff their way past guards working for a Genre Savvy villain. The plan they're trying is specifically listed in their training manual, since Tarquin knows the sort of people usually hired as guards in his Evil Empire. That's why he gave them detailed instructions. Followed by a Double Subversion when Haley returns to the same guards after having consumed a Potion of Glibness and proceeds to Bluff their pants off.
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James Bond:
Goldfinger. Played straight with the foolish guard who enters the cell alone while James Bond is performing a Ceiling Cling and subverted by later multiple guards who are more watchful, staying in the same cell with one having a pistol trained on Bond at all times.
Towards the end of Octopussy, the Big Bad doesn't mind that his guards are Distracted by the Sexy because it gives him and The Dragon a chance to sneak away without being noticed. Unfortunately the dancing girls are part of Octopussy's Amazon Brigade, currently sneaking into his palace. Another guard is drinking on duty, and has a No More for Me moment as he looks over the wall and sees a female circus acrobat standing on the head of an elephant.
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In the Turning Red fic The Great Red Panda Rescue, a smuggler takes Tyler and Priya at their word that their parents sent them, a couple young teens, to casually buy from an exotic animal trafficker. He freely tells them that they missed the auction before Tyler reveals that he has rich parents.
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One episode of Digimon Adventure has Piyomon and Gomamon knock out and steel some food from a particularly dumb Bakemon guard by goading him into taunting them with it.
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Wholly averted in the Heroes of the Storm fanfic Heroes of the Desk. When an alarm goes off in the medical wing, a sympathetic doctor disables it, then blames a system malfunction. A short while later, several guards arrive, and one of them specifically points out that the aforementioned behavior made security more suspicious that something was amiss, since This Is Reality and not one of the video games the Heroes characters originated in.
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DICE: The Cube That Changes Everything: Subverted. Mio's clan member is guarding Dongtae's cell, who've already showed intent to escape. Dongtae attempts Wounded Gazelle Gambit, hiding behind boxes. When the guard comes in, Dongtae asks for a few Dice to heal himself. The guard goes yeah sure and promptly returns to lock the door.
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Spoofed in The Last Days of FOXHOUND. Not surprising, considering what the comic is based on.
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legolas by laura features a scene described thus by a sporker, caused by sheer incoherence:
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Door Monster:
"The Guards Themselves": One guard has earphones in and is listening to music while he's supposed to guarding the prisoners. Needless to say, he does not last long.
Their sketch "Diplomancy" has a guard who starts off sane, but after a series of Bluff rolls is convinced that his name is now Greg and that he killed the King using a chicken.
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Dungeons & Dragons:
3rd Edition
Most PC classes that would traditionally be used as guards don't have Spot, Listen or Sense Motive as class skills. This essentially makes them partially blind, hearing-impaired, and incredibly gullible. Exactly how this plays out depends on the DM. Most play the trope straight because guards tend not to be treated as more than minor enemies. Those skills are mainly intended to counteract Hide, Move Silently, and Bluff. In addition, those skills are not infallible unless the DM hands NPCs the Idiot Ball. For example, no matter what your Hide skill is, if you walk in front of a guard without some form of cover, he sees you, no matter what.
Scouts used as guards can avert this trope. They possess Spot, Listen and Sense Motive as class skills. They get 8 base skill points per level. In addition, they have Hide and Move Silently as class skills, so they can stand guard without being readily visible. Their Skirmish feat also gives them a significant advantage in straight combat against most stealthy classes if there is some room to move around.
Ironically, the NPC class of Warrior does have Spot and Listen on its skill list, making them potentially better guards than trained Fighters. Even Commoners have those as class skills.
Module B9 Castle Caldwell and Beyond. The gnoll guarding the PC prisoners is not very bright and will fall for any reasonable trick, such as one of them pretending to be ill. However, if the first attempt fails it will be very alert thereafter.
Speaking of early adventure modules, the above example is all the more unusual because the gnoll in question isn't already distracted from its duty by gambling with fellow guards. Betting on dice, brawls, and/or Beastly Bloodsports is ubiquitous among humanoids in old-school D&D modules; it's amazing any of them actually have any treasure left.
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The Predator has one of the title aliens entering the back of a truck filled with guards and slaughtering everyone. The driver asks if something is wrong, the Predator uses a cut arm to give him a thumbs up, and the guard just accepts that, ultimately driving the Predator away from the facility where he was being kept captive.
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Wonder Woman: Steve and Sameer infiltrate that gala by pretending to be a German officer and his chauffeur. When they cannot produce an invitation, they pretend to have lost it, and the guard lets them in because they are holding up the line, but doesn't even bother to ask their names.
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In Mom and Dad Save the World, a guard, despite being from a planet of idiots, doesn't assume Dad is a guard just because he's wearing a uniform... however, she unquestioningly accepts the laughable answers he provides in response to her questioning and lets him go on his way.
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Time Lord RPG (based on Doctor Who):
"Curse of the Cyclops" adventure. If the entire Player Character party is captured and there is no-one to rescue them, the guards will demonstrate their usual stupidity and allow the prisoners to fool them and escape.
In the Journies supplement, a captured Player Character could use "The Daft Guard Effect" to distract any guards present so the prisoner(s) can escape.
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Max Manus in Real Life escaped from hospital (after his famous window jump) because of this. His hospital room was actually guarded by two men (Norwegian collaborators). He would never have made it out if the two guards hadn't fallen asleep on duty. Only then did he proceed to slap the nurse and bolt.
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Zootopia has one scene where Judy and Nick manage to sneak past a group of wolves by imitating a howl, causing the entire wolf squad to howl in response and completely miss out on the two sneaking in.
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In the Captain Harlock manga, Earth's prime minister has Daiba arrested with plans to have the guards follow him to Harlock or otherwise use him as bait... Then Yuki, from Harlock's crew, walks in the prison, presents herself as one of Harlock's pirates and asks for confirmation if that's where they keep Daiba for the trap, at which point they just let her pass. Harlock's vice-commander Yattaran, who had got himself thrown in the same cell as Daiba to help him in a "proper" escape attempt, can barely believe it, the guards belately realize they look like fools... And the plan to follow Harlock's ship falls through because the radar operator was playing golf with the prime minister.
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The guards at the Batman-verse Arkham Asylum. Whether it's letting the Joker substitute all their real guns for popguns, allowing him access to janitorial chemicals that let him mix together some Joker Venom, or constructing a hot air balloon that allows him to fly over the walls, the increasingly ridiculous, contrived and unbelievable ways that the Joker and the other Bat-villains escape from Arkham would be construed as painfully bad in any other franchise. For the Batman comics, on the other hand, it's par for the course. Fridge Brilliance kicks in when you realize that it's probably safer for the guards to not try and stop people like the Joker, Killer Croc, Two Face, and Poison Ivy. The guards survive longer if they stay out of the way of escaping inmates, and it's safer for the guards if Joker is on the streets instead of at their daily work place.
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The Guardbots in Gunnerkrigg Court were apparently designed to keep obedient robots in line. Hence, they're at a complete loss when Antimony runs away. Similarly, Doorbot is supposed to insure that only robots enter one entrance. Annie convinces him to let her pass by wearing antennae and repeatedly pointing out that she's obviously a robot. She's a robot: she says that she is, and robots never lie.
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Godzilla: King of the Monsters (2019): All of the eco-terrorists guarding the ORCA device on which the plot hinges choose to all take a break at the same time and leave it unguarded, which enables Madison Russell to steal the device and use it to help the heroes stop the monsters' global rampage.
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Ace Savvy: A New Hope: The guards in charge of guarding Tetherby's stuff are insanely bad at their jobs to the point where Lincoln comments on it. This is later explained by Tetherby being a terrible boss to them.
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Speaking of The Lord of the Rings, averted by Háma, doorward of Meduseld in Edoras. He's smart enough to know that "the staff of a wizard may be more than a prop for age", but lets Gandalf through with said staff because he deems he's a friend here to help (a judgment that is soon vindicated). It's a bit more vague in the movie, but it's certainly a plausible interpretation of his actions there.
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Star Trek:
In Star Trek VI, the Enterprise manages to fly deep into Klingon territory to rescue Kirk and McCoy despite a listening post picking them up and demanding to know their identity and destination. They manage to fool the completely incompetent guards despite having to resort to using an English-Klingon dictionary to look up their answers and making several grammatical errors during the conversation. Actually explained in the novelization, which states that the operators of the listening post assumed the Enterprise crew were just harmless smugglers, not a Federation cruiser, and so let them through (the Klingon officer's parting shot "Don't catch any bugs" is an old smuggler's in-joke).
Star Trek VI also has what must be one of the most idiotic examples in the history of cinema. Kirk and McCoy are in an inescapable prison, but conspirators want them dead to be sure they're really out of the way. They have another prisoner tell Kirk and McCoy, "I can get outside the beaming shield, but I have nobody to beam me up when I get there. If you have a way to get off the surface, we can escape together." When Kirk verifies that they can beam up once outside the shield, the prisoner, with the help of the conspirators, leads them to a position outside the shield where the conspirators will shoot them with the excuse that they were trying to escape. The conspirators are then surprised to see Kirk and McCoy beam up right in front of their eyes, despite having gone out of their way to verify that they were prepared to do so.
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Justified in THX 1138, in that, though the guards are glaringly incompetent, the general population (with the sole exceptions of the hero and his girlfriend) are too stupid/strung out to notice. For example, the guards routinely leave the doors to a high security prison unlocked, but none of the prisoners had ever bothered to check.
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One of the main sources of frustration for Iznogoud is that everyone but him in the palace he lives in, especially the guards, is completely nuts.
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BloodRayne: Vladimir gets a thrall guard to enter his cell alone by pretending Sebastian has mysteriously disappeared. Naturally he then springs from hiding to overpower the thrall along with Vladimir and escape.
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Girl Genius:
Guards at the castle show a deplorable under-reaction when someone claiming he's that son and heir of their boss who stopped a small army singlehandedly a few hours ago "asks nice" to enter. That he leads a crowd, brandishes an unknown device and maniacally grins don't spur their brains to work faster either. Obviously, the guards aren't really listening; if you follow that elegant and finely-crafted link above, you'll notice that about one panel later he says, "Wait, you're who?"
Later, Gilgamesh discovers that all but one of his father's guards consider the fact that he's wearing an extremely impressive hat with his name written on it (misspelled) to constitute definitive proof of his identity. He needs to get by that guy as well, to reach somebody who will recognize him and vouch for him, so he knocks the guard out, but promises him a promotion afterwards for not being an idiot.
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Street Fighter makes you wonder: If you were the radio guy and you heard "Security, this is CLANG!!!" followed by dead silence, would you send a team to investigate or would you just shrug and continue eating your Snickers like M. Bison's radio guy obviously did after Bison's lab guard tried to call for help before being clonked on the head with a fire extinguisher?
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Double subversion in Monsters vs. Aliens. The heroes (who consist of an amorphous blob, a fish-man, and a human/cockroach hybrid) adopt Paper Thin Disguises to bluff their way past an alien clone. He recognizes one of them as a clone that's "defective beyond repair"... and immediately orders the other two to dispose of him. And gives them a key card. And a gun.
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Journey to Chaos:
Generally averted, as it is not easy to sneak past the guards in Roalt castle. During A Mage's Power this is played for laughs when Kasile sheepishly notes that her King Incognito disguise fooled her bodyguards. Mia replies that they must be "stupidheads".
Looming Shadow example; The guards in Mr.15's lair are smart enough to check for invisible people when they're looking for a mage, but they remain easy to fool because of that fact. They don't look for anything else.
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This Trope can be applied to all of El Guapo's thugs who act as guards in ¡Three Amigos!. In one scene, Lucky is chained up in the dungeon, but the guard tosses the keys to his chains on the floor to taunt him, figuring he can't reach them (it takes a few tries, but he does), while Dusty is able to rescue Carmen because the guard in charge of watching her is asleep on duty. (It's the middle of the day.) In fact, El Guapo's men seem only slightly more competent than the would-be heroes are, at most.
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A not-so-old issue of Ultimate Fantastic Four uses the same idea, only it was evil zombie versions of the entire team in one cell together, and the Reed Richards counterparts prepared the trick by claiming he had built a teleporter from a ballpoint pen and a string of hair. Zombie Susan even lampshades how amazed she is that the guards were tricked by the Invisible Woman... turning invisible. This one is especially pathetic, given that even if the teleporter claim had been true, there would still have been no earthly reason to open the doors.
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Goldfinger. Played straight with the foolish guard who enters the cell alone while James Bond is performing a Ceiling Cling and subverted by later multiple guards who are more watchful, staying in the same cell with one having a pistol trained on Bond at all times.
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Red vs. Blue: In Season 4 of The Blood Gulch Chronicles, Tex attempts to knock out one of the Zealots guarding a temple... but is unsuccessful and repeatedly hits him in hopes that it does knock him out. The only thing more absurd than the Zealot not becoming incapacitated from the multiple strikes is that his fellow Zealots appear unaware that he's being attacked, despite the cries for help he's making.
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This is a running gag in Exiern, starting from here and getting worse, with the various guardsmen falling for almost every single trick listed above at some point throughout the strip.
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In The Garden, guards fail to notice even the most obvious noises. In this page, Bathrobe Guy confronts his guards about why they let his prisoners escape. In response, they respond in all seriousness with "They said you let them go."
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Towards the end of Octopussy, the Big Bad doesn't mind that his guards are Distracted by the Sexy because it gives him and The Dragon a chance to sneak away without being noticed. Unfortunately the dancing girls are part of Octopussy's Amazon Brigade, currently sneaking into his palace. Another guard is drinking on duty, and has a No More for Me moment as he looks over the wall and sees a female circus acrobat standing on the head of an elephant.
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In Windaria the key to Lunara's floodgates are guarded by an old man that sleeps most of the day in a guardhouse without a door. At the start of the film, a spy walks in there, takes the keys, and no one realizes anything until he opens the flood gates. Considering this could have flooded the entire city it merges with Too Dumb to Live.
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Fraggle Rock: In "The Cavern of Lost Dreams", Gobo and Cotterpin discover an ancient city guarded by Crusty and Yeaster, two elderly Doozers. Crusty puts Gobo in prison for trying to eat one of the ancient Doozer constructions, and then he and Yeaster imprison Cotterpin for rearranging of one of the towers. When Gobo pretends to be sick, Crusty and Yeaster leave the prison door open while examining him. On top of that, Crusty calls Gobo a riding beast yet again (he and Yeaster had seen Cotterpin riding on Gobo's backpack). This flips Gobo out, and he knocks down the two old Doozers, causing them to drop their spears, which Cotterpin grabs.
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Race for the Yankee Zephyr (1981). A mook standing on the edge of a cliff catches the hero sneaking up, intent on braining him with a lump of wood. Instead of grabbing his rifle the mook begins waving his arms about and howling in a highly exaggerated martial arts style. The hero gapes in astonishment then, as the mook turns to deliver a spinning kick, boots him down the mountainside.
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A bit of a running gag in Mirai Nikki The Abridged Series is to explain any instance of a character making it past the security by simply saying "Their security sucks". Said characters included an injured and dehydrated terrorist, a blind man, and Yukiteru.
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In Star Trek: The Original Series fanfic The Tresine Troubles, a captured Kirk is able to lure the guard into his prison cell merely by singing (i.e, caterwauling) loudly enough that the guy can't help but go in and shut him up. Of course, the idiot is swiftly disarmed and the other guard stunned with the 'borrowed' weapon. Justified in that the guards in question belong to a rather disorganized terrorist group and have no real training or discipine.
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The secret police force known as DERSO in The Leonard Regime is supposed to be an elite organization of specially trained agents. In reality, they are often stupid, incompetent, or simply indifferent.
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Despicable Me: Justin, the little fat boy in the beginning, manages to sneak into the restricted zone of the pyramid with two guards standing not even three feet away from him.
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In Syren, the fifth book of the Septimus Heap series, Septimus gets past a guard in the Trading Post by claiming that he is someone important. Now, Septimus did not in fact lie to him. He was the Senior Apprentice(with the nifty Magykal cuffs to prove it), and he was on official business ( getting Jenna, the Princess). Trope still applies in that the guard did nothing to verify this.
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Tales of the Tinkerdee: A single guard at the gate is tricked by Taminella's Paper-Thin Disguise into letting her into the castle when she pretends to be Santa Claus, and Charlie (her bipedal ogre henchman) pretends to be Rudolph. Somewhat downplayed in that he does ask some questions about why Santa would be there in the middle of summer, and none of the other characters ever sees through her disguises, either.
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In One Piece, Impel Down is the World Government's high-security super-max mostly due to its architecture and resources, such as demon guardians and Seastone restraints. Unfortunately, it seems very little attention was given to selecting and training human guards, who are woefully unprepared for handling prisoners with Devil Fruit powers should said prisoners be able to use them. (It doesn't apply to named characters like Magellan and Sadi-Chan, however.)
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In Tintin: The Seven Crystal Balls, Thompson and Thomson are assigned to guard Dr. Midge. They are suspicious of a package addressed to him which turns out to be a harmless present, but neglect the windows, which were the point of entry for previous attacks and the one that claims Dr. Midge.
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The Warlock of Firetop Mountain: The Warlock's orc guards are probably the most incompetent guards so far. The first two orcs you can encounter are sleeping on their jobs, and later you find two drunk orcs guarding a room... containing a powerful spell book that can repel dragons. You can also find an orc chieftain too busy flogging servant to pay attention to you, an intruder, or enter a mess hall full of orcs too busy eating to notice you.
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In Pyramids, it's noted the guards of Djelyibabi are intentionally hired for being stupid and unimaginative, in case they start getting ideas, especially ones along the lines of "why aren't we in charge?"
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Averted in Spinnerette when the title heroine tries to break into her workplace to steal the security tape showing proof of her superpowers. When a sexy busty girl tries to seduce the security guard out of the blue, he automatically assumes that she's only there to distract him so someone else can sneak in.
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Subverted in The Hitchhiker's Guide to the Galaxy Trilogy: Ford attempts to save himself and Arthur from being chucked out an airlock by talking a Vogon guard into questioning the purpose of his life, but the guard is too dumb for Ford to get through to him. In fact, the guard really enjoys his job. Including the whole throw people out of the airlock part. And the shouting.
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Code Geass:
The Britannian guards frequently wait until Lelouch has geassed them before actually doing their job. Twice they have waited for Lelouch to give a long pretentious speech before he geassed them into killing themselves. Reaches its peak when Lelouch just walks up and waits more than a minute while the guards attack him with spears before geassing the entire room. Although he was still a Prince, and thus it's doubtful assault against royalty goes over great in Britannia.
The Chinese Federation are even worse. While they do have guns, they just stare dumbfounded as Xingke fights them off with a sword since the only Chinese soldiers to fight are the ones with spears, and then they watch as Lelouch gives a speech before he finally has the sense to take his gun and hold Tianzi hostage with it. Granted, they were in the middle of a wedding chapel surrounded with VIPs from two superpowers, so it's possible that they may have simply wanted to avoid accidentally shooting someone else, but the guards outside have no excuse.
In one episode, an unarmed Lelouch and Kallen find some Britannians on a remote island and effortlessly steal their ridiculously powerful prototype mech. The mech itself was unguarded, and the "guards" left the keys in the ignition. Kallen has to beat up a few guys, but they don't make use of their firepower advantage. Euphemia was fairly close, though, so it may have been to avoid regicide.
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When Feliciano rescues Ludwig from the American base in the Hetalia: Axis Powers fanfiction, "Auf Wiedersen, Sweetheart." The plan involved getting all but two American guards to leave by telling them that their counterparts had gotten into a Bar Brawl in town and then convincing the remaining guards to drink the drugged flask of bourbon.
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Darths & Droids gives us some stormtroopers who are not only horrible shots, but also not very bright.
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In Germany, an inmate managed to get out of prison by climbing into a cardboard box and getting shipped out. Apparently no-one checked to see all the prisoners working that detail came back or why the package was unusually heavy. Hideo Kojima would be so proud.
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The Rose of Versailles: Being based on the period before The French Revolution, it's featured with some regularity in one of the show's many examples of Truth in Television.
One character actually states you only need a hat and a sword to reach the queen. She and her husband then proceed to do just that, and only fail because they stumble on Oscar, who could have recognized they were out of place.
Also subverted on one occasion, where Fersen is leaving Versailles after a secret meeting with Marie Antoinette and is stopped by some soldiers of the French Guards. Bonus points for the French Guards being particularly infamous for laziness during guard duty and Oscar, who had recently become their commander, showing up in time to save Fersen because she planned to catch them shirking guard duty. Double Subversion when Oscar tells Fersen which gate was guarded by the laziest guards (who weren't in Oscar's regiment, so it wasn't her problem).
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Terra offers a useful tip to any aspiring Mooks out there: When you capture a dangerous badass like Agrippa Varus, before putting him in a holding cell make sure to search him thoroughly so you know he isn't concealing something like, oh, a hand grenade.
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In one of the Get Smart novels, one guard is particularly immune to this. Instead of entering the cell when Max sets fire to the bed as a diversion, the guard merely opens up on him with the firehose. However, just a few pages, later the rest of the guards in the prison are fooled by Max writing "out of order" with a piece of chalk on a death ray!
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In Adventurers!, there may be many guards in the castle, but they don't seem that good at keeping their secret passwords actually secret. A later strip subverts this somewhat.
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The Dilgar War:
Played straight when a Dilgar infiltrator on Earth successfully kidnaps the deputy director of the PsiCorps in spite of her and her guards being telepaths, and then defeats said guards by using their telepathy against them. To the guards' defence, they were usually employed to hunt down rogue unarmed telepaths and their opponent was a professional extremely good at fighting and hiding his thoughts and equipped with a suit making him invisible...
Later subverted: when the infiltrator penetrates EarthDome (the city near Geneva built specifically to house the Earth Alliance government), he successfully enters thanks to the codes he extracted from the deputy director, his invisible suit, and the fact he's believed to have drowned right after the scuffle with the telepaths, but fails to leave when a dog sniffs him, fails to see him, and attacks, wrecking his suit and causing half the guards to come to kill him (he's killed by the ones who found him about one minute before a hundred guards tracks him down). After that incident, guard dogs are dispatched to the entrance of all military bases, with one Dilgar with an identical suit failing to secretly follow one of his leaders to a diplomatic meeting specifically because of a guard dog alerting the guards.
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In The Mysterious Cities of Gold, the Mayan sentries are supposed to guard the house where the gang is staying. Instead, they sleep on the job, giving Pedro and Sancho a chance to sneak out.
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The guards in The Incredibles fall prey to a few of these. They're decent enough at their jobs when they're in action, but it's the boring surveillance part of the day that always slips them up. At one point in the movie, they all leave their posts to check on a colleague who's just collapsed. Later, they don't notice Helen when she's right behind them. She even talks. Later still, nobody is paying attention to the security cameras and are all partying in the background. Only Mirage notices the escapees that don't even bother to avoid the security cameras. Most notably, though, is later in the same scene where it gets absurd enough that Bob lampshades it. They enter a large room with no-one in it and he absently wonders, "Where are all the guards?"
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Subverted in the novel Where Eagles Dare. The German soldiers searching for the commandos don't check the ladies toilet where they're hiding. When one commando mentions how stupid that is, his superior points out the soldiers were eager to think up excuses to avoid searching places where desperate men might empty a submachine gun into them.
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Brother Complex: Jack and Megan easily manage to enter the experimental facility they saw Rose being taken to, with one door even being unlocked. Double-subverted in that they're still caught by security, but Dr. Lilly finds the infiltration attempt embarrassing since they managed to make it this far.
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El Goonish Shive:
Even by the ridiculously low standards of this page, Guineas FAIL. He doesn't like his boss and is not very motivated, though, to the point of constantly playing dumb to lower expectations and shirk the work.
PTTAPUTASF guards have open windows — with lights on, various dangerous magic toys and things like a huge diamond lying in the open like in a museum, but without as much as a working alarm, and react only when a fight breaks in the storage. Might or might not have been mentally manipulated, though. It's later revealed that the entire purpose of the PTTAPUTASF is to attract the attention of people or beings who want to steal magical items, so they don't go looking for the real facility.
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The Phantom of Paris: A prison guard sees that Cheri-Bibi has hanged himself in his cell. The guard frantically rushes into the cell. Turns out that Cheri-Bibi, a professional magician, has staged a fake hanging. He overpowers the guard and escapes.
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In the 12 chapter of the My Little Pony: Friendship Is Magic fic Loved and Lost, one of the guards under King Jewelius is patrolling to make sure the Changelings are locked up in their cells. Queen Chrysalis tries to fool him by turning herself into Jewelius, and then into a crying filly. To make her stop, the irritated guard walks close to her cell, and Chrysalis seizes her chance to slam his head against the bars and steal the keys he's carrying as he falls unconscious. After his takeover, Jewelius murdered all the Royal Guards who were injured during the Changeling invasion yet remained loyal to the usurper princesses, filling the greatly decreased ranks with convicts he bribed to be loyal to himself. If this guard is one of those replacements, his carelessness would be explained by his lack of proper drilling in a guard's duties.
In the tenth chapter, when Applejack and Rarity disguise themselves as maids while sneaking in the castle (with Cadance hiding in the housekeeping cart they're pushing), they nervously claim to the first guard who stops them that they're doing some late night cleaning. He eyes them suspiciously for a moment before letting them carry on.
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Parodied in Yu-Gi-Oh! The Abridged Series when Tristan is sneaking up on a guard in a suit of armor. "CLUNK CLUNK CLUNK." "Must be the wind." "CLUNK CLUNK CLUNK." "Yeah, that's definitely the sound that wind makes."
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In Asterix the Gladiator, Asterix and Obelix find a guard who works at the prison where they are holding Cacofonix prisoner. Asterix tells Obelix that they have to ask him some "clever questions" to find out his exact location. Obelix, to Asterix's astonishment, simply asks "Hey you! Where is Cacofonix imprisoned?" The (overly tired) guard replies in detail adding "but it's a secret" while Asterix sits there befuddled.
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In The Steam Engines of Oz, the guards on the gates of the Emerald City are completely unconcerned when their kalidah—a beast specifically trained to sniff out munchkins—starts sniffing with interest at a box on Candace's wagon, and allow her to beat it off with her umbrella and drive out of the city.
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Strange Magic: The Bog King's mooks outside his palace, while not competent enough to capture one fairy princess, are at least awake. His personal guards fall asleep on the job in front of him, causing him to send them to bed.
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Rich and Larry from Troopers.
The princess escapes in almost every episodes she appears when Rich and Larry are tasked of guarding her.
Rich removes the handcuffs of an alien lizardman (who's been imprisoned for rape) thinking he's friendly. It goes as well as you imagine.
A prisoner escaped under Larry's watch and placed a dummy in his place. It takes three months before Lord Sinister gets wind of this.
Rich opens the door for Insurgency troops to storm-in, thinking it was the pizza delivery guy knocking.
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Fittingly enough, The Gods Must Be Crazy has a few examples. When the heroes mount their rescue, the guards fail to notice that they're being drugged, or the guy getting highly irritating sap dripped all over him, or the guy they've never seen before going around shooting them with a tiny bow and arrow...
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TRON: Legacy acts like it is about to set this trope up, with a fat guard propping his feet on his desk while watching TV. Then the server room door alarm goes off, and he immediately goes to investigate, even though he's clearly afraid that the intruder is armed. When Sam escapes to the crane on the roof, the same fat guard is the only one willing to follow him up there, confront the "thief", and try to talk Sam down. Very brave for Some Guy.
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Night at the Museum:
In both movies, it's more like "the museum administrators must be crazy." Larry's initiation involves being given a rule book, a uniform, a brief tour by his predecessor, and a small note of rather unusual instructions and then being left to his own devices, with no backup. If it weren't for the army of animate inanimate objects, he would have been completely helpless when the inevitable robbery occurs.
His British counterpart in the second movie has it even worse. While she is quite competent, and did go entirely by the rule book, the closest thing she has to a weapon, is a hammer she brings from home while Larry at least has a night-stick, a flashlight, and pepper spray. Like Larry, she also has no backup, except a long, complicated phone number to call, and then only when she's absolutely certain things have escalated to a point that she can't possibly handle it by herself. As graphically shown, this puts her completely at the mercy of any determined or marginally competent group of thieves, criminals, or malcontents intending to do her or the museum harm. She lampshades that she's starved for conversation because she doesn't have co-workers at the job.
In Battle of the Smithsonian, Larry's escapades in the various branches of the Smithsonian along the National Mall go completely unnoticed, as if the entire area is devoid of any human presence save Larry himself. Ironically, Larry is a guard. Would YOU stick around once the dinosaur skeletons and such started moving?
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John Carter of Mars. Dear GOD, if a strange man climbs up to the roof you're guarding, tells you what a difficult and dangerous climb he had, and invites you to take a look at how precariously his rope is dangling off the edge, DON'T DO IT!
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The Emperor and His Brother: The Manchurian guards in the dungeon are so incompetent at their jobs, they are tricked into leaving their posts by the heroine's meowing.
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Ant-Man:
Hilariously averted when Scott Lang attempts to break into an old Stark warehouse (now the Avengers headquarters). He doesn't see anyone around and thinks he's scot-free, only for the intrusion to be investigated and spotted immediately.
Subverted (sort of) later: a heist involves Luis impersonating a security guard. When another guard asks him what he's doing, he claims that the "boss man" told him to check the room. The guard he's trying to con? The boss man. No word whether it would have worked on any other guard, though.
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In Warrior Cats:
Cats guarding the camp often don't notice when their Clanmates sneak out.
In The Darkest Hour, Jaggedtooth is guarding Tigerstar's prisoners. Ravenpaw pretends to be a RiverClan cat and tells him that he'll take over as guard for a bit since Tigerstar wants Jaggedtooth to report to him. Despite Jaggedtooth not recognizing Ravenpaw, and he himself pointing out that Tigerstar declared that only ShadowClan cats are allowed to guard them, he still leaves the prisoners alone with the stranger, enabling them to escape.
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The Phantom (1943): At one point the Phantom is on the loose in a fortified compound, but has no way of getting past the impregnable front gate — until the guard leading the search for the Phantom orders the gate opened so he can go and see if the Phantom has already got out.
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Generally averted, as it is not easy to sneak past the guards in Roalt castle. During A Mage's Power this is played for laughs when Kasile sheepishly notes that her King Incognito disguise fooled her bodyguards. Mia replies that they must be "stupidheads".
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Pokémon Reset Bloodlines:
In Chapter 23 of the main story, during their infiltration of the Gringy City power plant, Ash and company manage to sneak past some mind-controlled Koffing on the back of Misty's Gyarados. Justified, because Koffing have terrible hearing and being mind-controlled is implied to impair a Pokémon's mental abilities.
In the Steven Interlude sidestory, a Team Zenith grunt managed to sneak past security into a restricted area of the Devon HQ to steal a device inside a vault. Had he not been casually spotted by Sawyer, who relayed it to Steven, he might have gotten away unnoticed.
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Full marks to King John's gaolers in Rogues of Sherwood Forest who, on hearing a strange noise from the cell of Robin hood and Little John go to investigate with both of them entering the cell and leaving the cell door open behind them.
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Diabolik:
In the very first story, it's mentioned that Diabolik had broken out of the supposedly unescapable prison of Asen. More recently a flasback shows how he did it: he killed two guards who gave him a small opening, stole the uniform of one of them and ruined his face to slow identification, then took off his perfect mask and walked out dressed as a guard. Granted, that was before the police knew of his masks or his true face, but the guards still failed to notice a man in uniform who was not one of them...
The second time Diabolik was arrested. They caught him with his true face and by now knew his masks, so they managed to keep him in jail long enough to sentence him to death, but Eva Kant, at the time not a wanted criminal yet, broke him out the very day before the execution. How? Easy: she bribed two guards to bring him to her so she could give him a proper goodbye (she had also confessed being in love with him), and when they brought him to her she brought him in a shack where the two drugged Eva's Stalker with a Crush AKA George Caron, secretary of the Minister of Justice, put on him a mask with Diabolik's face, and when the guards told them it was time to bring Diabolik back him gave them Caron. The guards, not suspecting anything in spite of the masks being now known to the public, brought Caron back in the death row, and then, at the appointed time, on the guillotine, where he was executed, and had Ginko not noticed 'Diabolik' was moving like he was drugged nobody would have ever realized what had happened.
Averted in the rest of the series: knowing who they're dealing with, whenever Diabolik or Eva are arrested the guards keep them under heavy guard, ready to shoot to kill on sight and adopting such things as putting them in a jail surrounded by swamps (Eva's first arrest). Sure, Diabolik and Eva always break out in the end, but that's because they're just that good, and have to resort to increasingly complex plans. One example is how Diabolik broke Eva out of that jail in the swamps: first he got seen kidnapping a top model to convince the world he had dumped Eva to get them to lower their guard or at least get enough pity for her so she wouldn't be executed, then, when Ginko kept the surveillance tigh to be safe and Eva was sentenced to jail time, he caused a typhoid fever outbreak in the jail (Eva was vaccinated, so she wasn't in danger) to get it evacuated, caused a distraction so Ginko wouldn't be around, and then derailed the train that was the only way in or out, and even this was was a close thing (Ginko realized what was happening and went to the phone to warn the jail mere moments before the train got derailed). Following breakouts need different formulas because the guards are prepared to foil previously used methods and whatever they can think of (and it's a lot of things) and do their best to keep the prisoner isolated until Diabolik is executed.
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In Chess, it's a rare game where the King's pawns are not somehow involved in blocking his retreat and forming a checkmate.
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The Legends novel Death Star turns this on its head. One of the normal human Stormtrooper commanders was sensitive to the Force and really hated his bosses. He misled his own troops and thus allowed Han and the others an easier path to freedom.
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In Clear Skies 2, the team are able to spring an informant from a prison outpost (admittedly, a very backwater one) by posing as guards for a prisoner transfer. It works, despite their credentials being stolen and very, very out of date, because the local guard was expecting a prisoner transfer at around that time. He gets chewed out later.
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Averted in Goblins: the title goblins try to sneak into the city and random low-level town guards have enough sense to both check where the rock came from and summon help, resulting in a city riot about an army of goblins hiding in the sewers.
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Looming Shadow example; The guards in Mr.15's lair are smart enough to check for invisible people when they're looking for a mage, but they remain easy to fool because of that fact. They don't look for anything else.
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The Guards in Tangled. They cannot find an old lady who has kidnapped the baby princess for almost two decades, when she happened to be in a tower within riding distance. Then said princess's crown gets stolen right under their noses. Then one of the thieves comes back to Corona later with a girl with 70 feet long of hair and they don't notice it, even though he is dancing around. The only competent member is Maximus, and he's the only one to make crime virtually disappear. The same thief was able to walk up to the palace and meet the King and Queen face-to-face. Their incompetence is proven even more later on when a 14-year old kid is able to distract all the guards around Corona by putting up a smoke-screen and knocking them out with a giant monster while the kid himself somehow managed to infiltrate all the way to the castle and kidnap the Queen without any resistance whatsoever, demonstrating that the guards didn't even try to guard parts of the castle nor do they even bother to bodyguard a very important figure in the country.
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Lone Wolf: Although even smart guards would have a hard time against a psychic hero specialized in infiltration and camouflage, some over the series display the typical incompetence associated with this trope.
For example, in Shadow on the Sand, two Vassagonian gaolers believe their prisoner has escaped when they can't see him through the peephole, just because Lone Wolf is sitting against the door. And he isn't even doing it on purpose, but still gets the opportunity to ambush them when they open the cell.
In Dawn of the Dragons, the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack, and weapons... but not the weapon-like special items. Including the Sommerswerd!note This one was so glaring that the French version actually changed the scene by adding an Eldenorian traitor who brings Lone Wolf's special items back to him. The collector re-edition explains this by having the soldiers being quite superstitious of touching magical artifacts or weapons.
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In Star Trek VI, the Enterprise manages to fly deep into Klingon territory to rescue Kirk and McCoy despite a listening post picking them up and demanding to know their identity and destination. They manage to fool the completely incompetent guards despite having to resort to using an English-Klingon dictionary to look up their answers and making several grammatical errors during the conversation. Actually explained in the novelization, which states that the operators of the listening post assumed the Enterprise crew were just harmless smugglers, not a Federation cruiser, and so let them through (the Klingon officer's parting shot "Don't catch any bugs" is an old smuggler's in-joke).
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In That Epic Plan, L sends Aizawa along to supervise the prisoner transfer of Beyond Birthday to taskforce HQ, but with the ease Light has with communicating with Beyond, Aizawa might as well not be there at all.
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Fantastic Four:
An old story saw the government imprisoning them in specially designed cells. Reed Richards and Johnny managed to find tiny flaws in the prison design. The Thing found that the door was strong enough to take one punch from him, but not multiple blows, which makes the prison designer crazy. Sue Storm turned herself invisible. And yes, guards set to guard The Invisible Woman opened the door because they couldn't see her.
A not-so-old issue of Ultimate Fantastic Four uses the same idea, only it was evil zombie versions of the entire team in one cell together, and the Reed Richards counterparts prepared the trick by claiming he had built a teleporter from a ballpoint pen and a string of hair. Zombie Susan even lampshades how amazed she is that the guards were tricked by the Invisible Woman... turning invisible. This one is especially pathetic, given that even if the teleporter claim had been true, there would still have been no earthly reason to open the doors.
A case of "The Security Designers Must Be Crazy" happened after Reed and Doom were apparently killed. The rest of the team and Llyja was captured by the Skulls who thought they had designed a cell and shackles that could nullify their powers. Well, the stuff worked... For about an hour. After that, escaping was pretty easy. (Not to mention that the four of them were very angry at the Skrulls for humiliating them with their version of a "perp walk" beforehand, so to speak.)
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The Good Hunter:
In Chapter 1, Cyril lampshades how Lescatie's guards are worse than useless, failing to sense the intruder within their walls who successfully intrudes upon his home. Sure, said intruder turns out to be a Kunoichi good at infiltration work, but still.
Also lampshaded by Fina as she makes her way to Lescatie in Chapter 5, sneaking past the guards all the while. This is later justified as she does so by blending in with the stream of travellers and refugees who sought entry and safety in the city. The guards are simply overtaxed with keeping the area secure against monsters.
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Wet Desert: Tracking Down a Terrorist on the Colorado River: The chief of security at Glen Canyon Dam has an outburst when he is told that a security guard let the bomber in without confirming that the supposed elevator maintenance guy was in fact an elevator maintenance guy.
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Both fiercely subverted and then played straight in An Oblique Approach, the first book of the Belisarius Series by David Drake and Eric Flint. The Kushans guarding Princess Shakuntala were so highly disciplined, effective, and intelligently led that Raghunath Rao, greatest assassin in India, knew he could never rescue her from them. So Belisarius tricked Venandakatra into replacing the Kushans with "guards" so inept that Rao had no problem wiping them out — except for two killed by the princess herself.
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The Pieces Lie Where They Fell: In the sequel Picking Up the Pieces, the new security guard at Night's gym is ostensibly there to keep further pranksters out after somepony dumped purple dye in their swimming pool, but he's too busy reading his newspaper to look up at any visitors, like Night, when he says the pool’s closed and explains why it’s closed.
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A truly memorable subversion in Titan A.E.: Preed, Stith, and Korso are trying to free Akima from a slave prison. They see a large, brutish guard around a corner, and Stith offers to take him out. Preed refuses, saying, "This requires cunning and deception." They then walk up to the guard, and Preed spins a tale that he and Stith are traders, and that Korso is the slave they're looking to sell. After delivering his story, we have this exchange.
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After leaving the lost light in The Transformers: More than Meets the Eye, Drift strikes out on his own in his own series, Drift: Empire of Stone. He, Ratchet and a Decepticon named Grit all end up prisoners of Gigatron. When a guard, Knockout, passes by, Ratchet orders Drift to play dead and begins struggling with Grit, claiming the Con's a murderer. Knockout just looks confused at the whole ordeal. He lets them out anyway, being friends with Grit, and gives them back their weapons.
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In The Hobbit, the Mirkwood elves demonstrate the Drinking on Duty variation of this, allowing the dwarves to escape.
Speaking of The Lord of the Rings, averted by Háma, doorward of Meduseld in Edoras. He's smart enough to know that "the staff of a wizard may be more than a prop for age", but lets Gandalf through with said staff because he deems he's a friend here to help (a judgment that is soon vindicated). It's a bit more vague in the movie, but it's certainly a plausible interpretation of his actions there.
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Guards! Guards! opens with a dedication to those people "whose job it is, round about chapter three, to rush at the hero one at a time and be slaughtered."
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Subverted by the Alex Rider book Scorpia Rising: When Jack is escaping from her cell (by means of a convenient loose bar in the window), she marvels at how none of the guards overhear the huge amount of noise she makes, there's only one guard left watching the cars, and they've left the keys in the ignition. She even wonders if this might not all be too good to be true... and she's right, as her entire "escape" has been stage-managed in order to lead her into a deathtrap.
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The following is a list of statements referring to the current page from other pages.

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Acceptable Breaks from Reality
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Index Failure
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Insecurity System
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Older Than Print
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Prison Tropes
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type
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type
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seeAlso
The Guards Must Be Crazy
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type
The Guards Must Be Crazy
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type
The Guards Must Be Crazy
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type
The Guards Must Be Crazy
 Who is Cletis Tout? / int_4508b16b
type
The Guards Must Be Crazy
 Wonder Woman (2017) / int_4508b16b
type
The Guards Must Be Crazy
 Zulu / int_4508b16b
type
The Guards Must Be Crazy
 Alien vs. Predator (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 Sly Cooper (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 Super Mario Bros. (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 The Legend of Zelda (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 Gaming Garbage (Lets Play) / int_4508b16b
type
The Guards Must Be Crazy
 LAN Party (Lets Play) / int_4508b16b
type
The Guards Must Be Crazy
 Alex Rider / int_4508b16b
type
The Guards Must Be Crazy
 Daikaiju Yuki / int_4508b16b
type
The Guards Must Be Crazy
 Death's Daughter and the Ebony Blade / int_4508b16b
type
The Guards Must Be Crazy
 Doom / int_4508b16b
type
The Guards Must Be Crazy
 Fake Saint of the Year / int_4508b16b
type
The Guards Must Be Crazy
 Harry Potter and the Deathly Hallows / int_4508b16b
type
The Guards Must Be Crazy
 Hidden Legacy / int_4508b16b
type
The Guards Must Be Crazy
 Isekai Monster Breeder / int_4508b16b
type
The Guards Must Be Crazy
 Jack Reacher / int_4508b16b
type
The Guards Must Be Crazy
 Journey to Chaos / int_4508b16b
type
The Guards Must Be Crazy
 Lone Wolf / int_4508b16b
type
The Guards Must Be Crazy
 Mass / int_4508b16b
type
The Guards Must Be Crazy
 Night Watch (Discworld) / int_4508b16b
type
The Guards Must Be Crazy
 Noob / int_4508b16b
type
The Guards Must Be Crazy
 Pięć Przygód Detektywa Konopki / int_4508b16b
type
The Guards Must Be Crazy
 Protector of the Small / int_4508b16b
type
The Guards Must Be Crazy
 Pyramids / int_4508b16b
type
The Guards Must Be Crazy
 Spellsinger / int_4508b16b
type
The Guards Must Be Crazy
 Sweet Dreams / int_4508b16b
type
The Guards Must Be Crazy
 The Brothers Lionheart / int_4508b16b
type
The Guards Must Be Crazy
 The Charterhouse of Parma / int_4508b16b
type
The Guards Must Be Crazy
 The Curse of the Blue Figurine / int_4508b16b
type
The Guards Must Be Crazy
 The Day the Fifth Grade Disappeared / int_4508b16b
type
The Guards Must Be Crazy
 The Fall of the House of Cabal / int_4508b16b
type
The Guards Must Be Crazy
 The Hobbit / int_4508b16b
type
The Guards Must Be Crazy
 The Institute / int_4508b16b
type
The Guards Must Be Crazy
 The Leonard Regime / int_4508b16b
type
The Guards Must Be Crazy
 The Lunar Chronicles / int_4508b16b
type
The Guards Must Be Crazy
 The Phantom Tollbooth / int_4508b16b
type
The Guards Must Be Crazy
 The Port of Peril / int_4508b16b
type
The Guards Must Be Crazy
 The Quest for Karla / int_4508b16b
type
The Guards Must Be Crazy
 The Three Investigators / int_4508b16b
type
The Guards Must Be Crazy
 The Tripods / int_4508b16b
type
The Guards Must Be Crazy
 The Warlock of Firetop Mountain / int_4508b16b
type
The Guards Must Be Crazy
 Trojan Odyssey / int_4508b16b
type
The Guards Must Be Crazy
 Unwind / int_4508b16b
type
The Guards Must Be Crazy
 Villager A Wants to Save the Villainess No Matter What! / int_4508b16b
type
The Guards Must Be Crazy
 Wet Desert: Tracking Down a Terrorist on the Colorado River / int_4508b16b
type
The Guards Must Be Crazy
 Wizarding School Mysteries / int_4508b16b
type
The Guards Must Be Crazy
 Team Fortress 2 (Machinima) / int_4508b16b
type
The Guards Must Be Crazy
 AdditionalEvilOverlordListCellblockD
seeAlso
The Guards Must Be Crazy
 Console RPG Clichés 1 to 24 / int_4508b16b
type
The Guards Must Be Crazy
 FireWalk
seeAlso
The Guards Must Be Crazy
 Mario4812LikedTropes3
seeAlso
The Guards Must Be Crazy
 ModernWarGearSolid
seeAlso
The Guards Must Be Crazy
 MonkeyPhysics
seeAlso
The Guards Must Be Crazy
 RangerX
seeAlso
The Guards Must Be Crazy
 TheGuardsMustbeCrazy
sameAs
The Guards Must Be Crazy
 Tinweasel
seeAlso
The Guards Must Be Crazy
 Assassination Classroom (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Blue Drop (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Captain Harlock (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Cool Shock B.T. (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Death Note (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Guyver (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Senyuu. (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Space Adventure Cobra (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 Super-Conductive Brains Parataxis (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 The Rose of Versailles (Manga) / int_4508b16b
type
The Guards Must Be Crazy
 The Chalkeaters (Music) / int_4508b16b
type
The Guards Must Be Crazy
 The Dollop (Podcast) / int_4508b16b
type
The Guards Must Be Crazy
 A Dragon of the North (Roleplay) / int_4508b16b
type
The Guards Must Be Crazy
 The Sky Tides (Roleplay) / int_4508b16b
type
The Guards Must Be Crazy
 Air Crash Investigation / int_4508b16b
type
The Guards Must Be Crazy
 Andor / int_4508b16b
type
The Guards Must Be Crazy
 Black Saddle / int_4508b16b
type
The Guards Must Be Crazy
 Blake's 7 / int_4508b16b
type
The Guards Must Be Crazy
 Blood Over Water / int_4508b16b
type
The Guards Must Be Crazy
 Brødrene Dal / int_4508b16b
type
The Guards Must Be Crazy
 Chaos (2011) / int_4508b16b
type
The Guards Must Be Crazy
 Dad's Army / int_4508b16b
type
The Guards Must Be Crazy
 Doctor Syn ("The Scarecrow") / int_4508b16b
type
The Guards Must Be Crazy
 Falling Skies / int_4508b16b
type
The Guards Must Be Crazy
 Freakish / int_4508b16b
type
The Guards Must Be Crazy
 Gotham / int_4508b16b
type
The Guards Must Be Crazy
 Henry Danger / int_4508b16b
type
The Guards Must Be Crazy
 Hogan's Heroes / int_4508b16b
type
The Guards Must Be Crazy
 Horatio Hornblower / int_4508b16b
type
The Guards Must Be Crazy
 Kaamelott / int_4508b16b
type
The Guards Must Be Crazy
 Kamen Rider Gaim / int_4508b16b
type
The Guards Must Be Crazy
 Kamen Rider V3 / int_4508b16b
type
The Guards Must Be Crazy
 Kingdom Adventure / int_4508b16b
type
The Guards Must Be Crazy
 Legends of Tomorrow / int_4508b16b
type
The Guards Must Be Crazy
 Line of Duty / int_4508b16b
type
The Guards Must Be Crazy
 Mayday / int_4508b16b
type
The Guards Must Be Crazy
 Mayor of Kingstown / int_4508b16b
type
The Guards Must Be Crazy
 Orange Is the New Black / int_4508b16b
type
The Guards Must Be Crazy
 Robin Hood / int_4508b16b
type
The Guards Must Be Crazy
 Robyn Hood (2023) / int_4508b16b
type
The Guards Must Be Crazy
 Rocky Jones, Space Ranger / int_4508b16b
type
The Guards Must Be Crazy
 SAS: Rogue Heroes / int_4508b16b
type
The Guards Must Be Crazy
 SeaQuest DSV / int_4508b16b
type
The Guards Must Be Crazy
 Star Trek: Picard / int_4508b16b
type
The Guards Must Be Crazy
 Star Trek: The Original Series / int_4508b16b
type
The Guards Must Be Crazy
 Star Trek: Voyager / int_4508b16b
type
The Guards Must Be Crazy
 Takeshi's Castle / int_4508b16b
type
The Guards Must Be Crazy
 Tales of the Tinkerdee / int_4508b16b
type
The Guards Must Be Crazy
 The Chaser's War On Everything / int_4508b16b
type
The Guards Must Be Crazy
 The Handmaid's Tale / int_4508b16b
type
The Guards Must Be Crazy
 The Last Ship / int_4508b16b
type
The Guards Must Be Crazy
 The Professionals / int_4508b16b
type
The Guards Must Be Crazy
 The Rick Mercer Report / int_4508b16b
type
The Guards Must Be Crazy
 Under the Dome / int_4508b16b
type
The Guards Must Be Crazy
 Arkham Horror: The Card Game (Tabletop Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassinorum: Execution Force (Tabletop Game)
seeAlso
The Guards Must Be Crazy
 Burgle Bros. (Tabletop Game) / int_4508b16b
type
The Guards Must Be Crazy
 Xiangqi (Tabletop Game) / int_4508b16b
type
The Guards Must Be Crazy
 Much Ado About Nothing (Theatre) / int_4508b16b
type
The Guards Must Be Crazy
 A Dance with Rogues (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 A Final Unity (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 A Plague Tale: Innocence (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ace Combat 7: Skies Unknown (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 AdventureQuest (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Aliens vs. Predator (2010) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Anna's Quest (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Annventure (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ao Oni (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Arc Angle (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ashes 2063 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed II (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed: Odyssey (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed: Valhalla (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Baldur's Gate: Siege of Dragonspear (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Batman: Arkham Asylum (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Batman: Arkham Origins (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 BattleBlock Theater (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Battlefield: Bad Company (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Beneath a Steel Sky (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Beyond Good & Evil (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Black Mesa: Blue Shift (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Black Sigil (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Bloodborne (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Castle Wolfenstein (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Chernobylite (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Chrono Trigger (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Chronus Arc (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Code Vein (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Commandos (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Covert Action (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Crime Boss: Rockay City (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 DIDNapper (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dark Souls (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Daymare Town (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dead Space (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dead Space (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Deadpool (2013) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Death Stranding (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Death to Spies (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Deathloop (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Desperados III (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Desperados: Wanted Dead or Alive (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Detroit: Become Human (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Deus Ex: Human Revolution (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Devil's Hunt (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dishonored (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dragon Quest XI (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dreamfall: The Longest Journey (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dubloon (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Dynamite Jack (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 EcoQuest (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Edna & Harvey: The Breakout (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Empire at War (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Escape Dungeon (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Evil Genius (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Fable III (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Fallout 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Fantasy Life (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Far Cry 4 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Far Cry 5 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Final Fantasy Dimensions (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Final Fantasy VII (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Final Fantasy VIII (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Final Fantasy VII Rebirth (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Five Nights at Freddy's 4 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Flashback (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Fragile (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Freedom Wars (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ghost Trick (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Gobliiins (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 God of Thunder (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 GoldenEye (1997) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Grand Theft Auto: Liberty City Stories (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Guns, Gore & Cannoli (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Heroine's Quest (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Hitman 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Hitman (2016) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Hotline Miami (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 I. M. Meen (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Idle Champions of the Forgotten Realms (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Infinity Blade (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Inherit the Earth (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Invisible, Inc. (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Jinx (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Judgment Rites (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Just Cause (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Kings Quest (2015) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 King's Quest IV: The Perils of Rosella (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Knights of the Old Republic (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Kya: Dark Lineage (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Lakeview Cabin 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Left 4 Dead (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Left 4 Dead 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Left Alive (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 MDK2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Maniac Mansion (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Mark of the Ninja (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Medabots (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Medal of Honor (1999) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Medieval Cop (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metal Gear (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metal Gear Solid 3: Snake Eater (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metal Gear Solid: Peace Walker (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metro: Last Light (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Middle-earth: Shadow of Mordor (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Milanoir (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Monaco: What's Yours Is Mine (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Monkey Island 2: LeChuck's Revenge (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Moshi Monsters (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Murder in the Alps (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Murdered: Soul Suspect (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Mutant Year Zero: Road to Eden (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Nelson Tethers: Puzzle Agent (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 NetHack (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Neverend (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 NightFire (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Odama (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Oddworld: Stranger's Wrath (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Office Point Rescue (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ōkami (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ōkamiden (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 OverBlood 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 PAYDAY 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Penumbra (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Pepper's Adventures in Time (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Perfect Dark (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Phantom Doctrine (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Pillars of Eternity (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Pokémon Brown and Prism (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Pokemon Fire Red Rocket Edition (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Pokémon Ruby and Sapphire (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Postal 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Prince of Persia 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Prison Tycoon (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ragnarok Online (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ranger X (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Resident Evil 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Riddle School (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Rogue Warrior (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Scooby-Doo! Classic Creep Capers (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Secret of Mana (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Secret of the Stars (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Sekiro: Shadows Die Twice (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Serial Cleaner (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Shadow of Rome (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Shadow Tactics: Blades of the Shogun (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Shanghai.EXE: Genso Network (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Shantae and the Pirate's Curse (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Shinobido (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Siren Games (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Sniper Elite V2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Snufkin: Melody of Moominvalley (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Spider-Man (PS4) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Spider-Man vs. the Kingpin (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Splinter Cell (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Star Control (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 StarCraft II: Nova Covert Ops (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Star Stealing Prince (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Starshine Legacy (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Stolen (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Strife (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Stubbs the Zombie (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Super Mario 64: Ocarina of Time (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Supernova 1987 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Tales of Vesperia (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Target Terror (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Adventures of Willy Beamish (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Art of Theft (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The BOSS: A Jacksepticeye Fan Game (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Elder Scrolls: Arena (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Elder Scrolls Online (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Emperor's New Groove (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Escapists (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Final Fantasy Legend (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Last Night (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Legend of Zelda: Majora's Mask (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Legend of Zelda: Spirit Tracks (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Longest Journey (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Manhole (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Moment of Silence (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Mystery of the Druids (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Outer Worlds (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Persistence (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 The Saboteur (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Thief (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 This War of Mine (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Time: All Things Come to an End (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Tomb Raider III (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Toonstruck (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Trials of Mana (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Umurangi Generation (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Uncharted (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Untitled Goose Game (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Urban Runner (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Vampire: The Masquerade - Bloodlines (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Vermintide II (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Wasteland 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Whispers of a Machine (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 World of Assassination Trilogy (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 World of Final Fantasy (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Worlds of Ultima: The Savage Empire (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 XCOM 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 XIII (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Xenoblade Chronicles X (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Ys IX: Monstrum Nox (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Beware (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Child of Light / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 [PROTOTYPE] / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 Shadow Gambit: The Cursed Crew (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Sniper Elite 4 / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 Sniper Elite III / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 Syndicate / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 Sunrider (Visual Novel) / int_4508b16b
type
The Guards Must Be Crazy
 Alternate History Of Europe (Brazilian Mapping) (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 Bunnykill (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 How It Should Have Ended (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 If the Emperor Had a Text-to-Speech Device (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 Puffin Forest (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 Team Fortress 2 (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 Unclassified Encounter (Web Animation) / int_4508b16b
type
The Guards Must Be Crazy
 Ashens and the Quest for the Game Child (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Auralnauts Star Wars (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Bad JRPG: The Legends of Krys (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 BuzzFeed Unsolved (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 CinemaSins (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Door Monster (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Epic NPC Man (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Final Fantasy In A Nutshell (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Joueur du Grenier (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 LG15: the resistance (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Outside Xbox (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Tomotasauce (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Troopers (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 What the Fuck Is Wrong with You? (Web Video) / int_4508b16b
type
The Guards Must Be Crazy
 Adventurers! (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Anecdote of Error (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Angels 2200 (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 anti-HEROES (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Awkward Zombie (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Concerned (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 DICE: The Cube That Changes Everything (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Darths & Droids (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Drowtales (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Get Medieval (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Goblins (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Juathuur (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 MinionComics
seeAlso
The Guards Must Be Crazy
 Secret of Mana Theater (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Spinnerette (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Stand Still, Stay Silent (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Star Power (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Terminal Lance (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Terra (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 The Silver Eye (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 True Magic (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Zap! (Webcomic) / int_4508b16b
type
The Guards Must Be Crazy
 Overused Sci-Fi Settings (Website) / int_4508b16b
type
The Guards Must Be Crazy
 The Onion (Website) / int_4508b16b
type
The Guards Must Be Crazy
 Animal Farm (1954) / int_4508b16b
type
The Guards Must Be Crazy
 Atomic Puppet / int_4508b16b
type
The Guards Must Be Crazy
 Batman: The Brave and the Bold / int_4508b16b
type
The Guards Must Be Crazy
 Beavis and Butt-Head / int_4508b16b
type
The Guards Must Be Crazy
 Ben's City / int_4508b16b
type
The Guards Must Be Crazy
 Big Top Scooby-Doo! / int_4508b16b
type
The Guards Must Be Crazy
 Cinderella III: A Twist in Time / int_4508b16b
type
The Guards Must Be Crazy
 Conan the Adventurer / int_4508b16b
type
The Guards Must Be Crazy
 Dragons: Riders of Berk / int_4508b16b
type
The Guards Must Be Crazy
 Duck Dodgers / int_4508b16b
type
The Guards Must Be Crazy
 Dumbo / int_4508b16b
type
The Guards Must Be Crazy
 Earthworm Jim / int_4508b16b
type
The Guards Must Be Crazy
 J.R.R. Tolkien's The Hobbit / int_4508b16b
type
The Guards Must Be Crazy
 Madagascar 3: Europe's Most Wanted / int_4508b16b
type
The Guards Must Be Crazy
 Mr. Trance / int_4508b16b
type
The Guards Must Be Crazy
 My Little Pony TV Specials / int_4508b16b
type
The Guards Must Be Crazy
 Ralph Breaks the Internet / int_4508b16b
type
The Guards Must Be Crazy
 Robin Hood (1973) / int_4508b16b
type
The Guards Must Be Crazy
 Star Wars Rebels / int_4508b16b
type
The Guards Must Be Crazy
 Star Wars: The Bad Batch / int_4508b16b
type
The Guards Must Be Crazy
 Strange Magic / int_4508b16b
type
The Guards Must Be Crazy
 Stroker and Hoop / int_4508b16b
type
The Guards Must Be Crazy
 SWAT Kats / int_4508b16b
type
The Guards Must Be Crazy
 Tangled / int_4508b16b
type
The Guards Must Be Crazy
 Teen Titans Go! / int_4508b16b
type
The Guards Must Be Crazy
 Teenage Mutant Ninja Turtles (2012) / int_4508b16b
type
The Guards Must Be Crazy
 Tennessee Tuxedo and His Tales / int_4508b16b
type
The Guards Must Be Crazy
 The Angry Birds Movie 2 / int_4508b16b
type
The Guards Must Be Crazy
 The Backyardigans / int_4508b16b
type
The Guards Must Be Crazy
 The Black Cauldron / int_4508b16b
type
The Guards Must Be Crazy
 The Incredibles / int_4508b16b
type
The Guards Must Be Crazy
 The Incredibles / int_4508b16b
type
The Guards Must Be Crazy
 The Jetsons & WWE: Robo-WrestleMania! / int_4508b16b
type
The Guards Must Be Crazy
 The LEGO Movie / int_4508b16b
type
The Guards Must Be Crazy
 The Princess and the Goblin / int_4508b16b
type
The Guards Must Be Crazy
 The Super Mario Bros. Movie / int_4508b16b
type
The Guards Must Be Crazy
 Titan A.E. / int_4508b16b
type
The Guards Must Be Crazy
 Toy Story 3 / int_4508b16b
type
The Guards Must Be Crazy
 Trolls World Tour / int_4508b16b
type
The Guards Must Be Crazy
 Visionaries / int_4508b16b
type
The Guards Must Be Crazy
 Voltron: Legendary Defender / int_4508b16b
type
The Guards Must Be Crazy
 Yippee, Yappee and Yahooey / int_4508b16b
type
The Guards Must Be Crazy
 Zootopia / int_4508b16b
type
The Guards Must Be Crazy
 Digimon Adventure 02 / int_4508b16b
type
The Guards Must Be Crazy
 Thunderbolts (Comic Book) / int_4508b16b
type
The Guards Must Be Crazy
 Super 8 / int_4508b16b
type
The Guards Must Be Crazy
 The Scarlet Pimpernel / int_4508b16b
type
The Guards Must Be Crazy
 Max Headroom / int_4508b16b
type
The Guards Must Be Crazy
 The Wild Wild West / int_4508b16b
type
The Guards Must Be Crazy
 [PROTOTYPE 2] (Video Game) / int_4508b16b
type
The Guards Must Be Crazy