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The Joys of Torturing Mooks

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Or, what happens when What Measure Is a Mook? makes out with Video Game Cruelty Potential. Most video games don't flag character actions on the Karma Meter as being evil, as long as they're committed against evil characters. Most cool-looking moves look incredibly painful, and may even have Mooks crying out in agony. Mmm, the sadism.
Now, strictly speaking, you might not be allowed to kill the little buggers, but this is only a minor restriction when player actions include things like audibly breaking your enemy's bones. In other words, even if they're not dead, those pitiful mooks will be in horrible agony for the rest of their lives as a result of your vicious beatdown. Enjoy, sadistic player!
See also Set a Mook to Kill a Mook, if your brand of sadism tends towards "divide and conquer". When the perspective is more aligned to the mook in this situation and how terrifying it would be for them to face the hero, it's a Mook Horror Show.
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Okay, so you don't kill people, but Batman: Arkham Asylum has the Caped Crusader getting vicious on henchmen once he's leveled up enough. Throwing henchmen into their buddies, assorted takedowns, and all the ways you can use the gadgets to attack or screw with the henchmen. It gets really obvious in the challenge mode where you can use the upgrades from story mode, and you also have railings over bottomless pits in the beat-em-up rooms.
Some of the available tactics: Spray explosive paint on the ground and lure inmates into it. Descend from a gargoyle to suspend a hapless inmate by his ankle. Knock out a guy at the top of a ladder, boompaint his pants, then wait for someone to climb up to check on his vital signs. Blow up fragile walls to hit three or four goons with the shrapnel. Sneak up behind someone and knock them unconscious silently. Knock someone over, then grab him by the collar and SLAM his head against the wall. Hold off killing KO'ing the last goon in an area until he finishes crapping his pants. Good Is Not Nice.
Even more fun is waiting til that one last goon is scared, then just hopping down to the floor and following him around for a bit. When he inevitably turns around, instead of attacking you right away, he'll take a moment to freak the hell out first.
In Arkham City, using the Disruptor to jam the last henchman's gun, then dropping in front of him and slowly walking over to get him is cruelly satisfying.
Some (or almost all) of the instant take-down moves are cringe-inducing. Most of which involves twisting a limb in a direction that it is not supposed to turn in, accompanied by a loud crack.
And for those whose tastes run to psychological cruelty as opposed to just physical violence, hours of fun can be had by very slowly picking off a gang of heavily armed psychotic thugs one by one, and listening to them very gradually be reduced to sniveling little cowards practically wetting themselves in terror over every little noise (bonus points go to the ones who fire off panicked bursts of machine gun fire at targets well away from you) and whimpering about how Batman's out there somewhere and that it's really not fair that he's planning to beat the living crap out of them. It is so much fun being Batman.
Oh, one of the nastiest things is the bone-breaker instant takedown move. Batman seems to have a thing for legs, especially.
At one part, you can cut the rope a mook was using to avoid the Joker's gas and let him fall. Though Batman does mention needing to save him.
A standard move for taking down a thug involves Batman kneeling over the thug and punching his face very hard. Occasionally, Batman gets flipped around during this animation and ends up punching the thug very hard in a different, rather more wince-inducing area.
The same "problem" happens with the other playable characters in Arkham City, leading to either being whacked with a metal pole, clawed by Catwoman, or electrocuted there. *wince*
Don't kill people? Well, unless you knock them unconscious and drop them face down in water. Or did you surreptitiously slip them a Bat-Snorkel?
Batman: Arkham Knight introduces the Detective Mode Tracker, a device used by the militia to pinpoint Batman's location while he uses Detective Mode. Leave the mook carrying it 'til last, stand behind him, and let yourself get detected.
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inFAMOUS actually has a list of things to do, ranging from Goomba Stomping packs of enemies to shocking them while in the air to sticking grenades to them (which causes them to scream and brush desperately at the grenade) to knocking them into pits of water and electrocuting them...they love this so much that torturing mooks gets you trophies.
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Genshin Impact:
The Overloaded Elemental Reaction creates an explosion that launches small and medium-sized enemies off the ground. You can easily juggle them in the air by combining specific Pyro and Electro characters and using their abilities to chain Overloads together.
With some luck, you can get Jean, a 5-star Anemo character obtainable from the default gacha banner or rarely from one of the limited-time banners. Despite being a strait-laced, no-nonsense character in the story, she can be used to torture enemies with her basic Charged Attack, which suspends them in the air and slows their descent, and her Elemental Skill, which lets her pick up enemies and send them flying. This can be used to launch them into the distance, into another enemy, or into a body of water, which will kill them as terrestrial enemies in this game generally can't swim (the one exceptions being Cryo slimes and Cryo Abyss Mages, who will generate a patch of ice underneath themselves whenever they're above water).
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In Gunstar Super Heroes, after the fight with Black, you can choose to either exit the level by walking into the beam... or you can choose to stay as long as you please and beat the everloving HELL out of Black, who is on his knees begging for mercy as you waste your fire on him.
In the original Gunstar Heroes, Black would try to kill you with an exploding gem after being defeated. You have to shoot him again to make him give up the real one, but he doesn't do so until you stop shooting him; until then, he'll just bounce back forever.
And just in case you saw it coming, in the sequel he drops THREE bombs before giving up the gem (on hard mode anyway). This means hitting him four times with your sword is required to progress.
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In Bloodrayne 2, most of the puzzles involve tossing mooks into the gears of various machines to destroy them. Most of these areas have infinitely spawning mooks so you don't kill them all and make the game unwinnable.
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You'd be surprised how cruel, violent, or just plain mean some of the takedown kills in Transformers: Fall of Cybertron can be. Cliffjumper will jump on a Decepticon's back and pull his head off his shoulders or trip them and crush their chest with an elbow strike. Starscream is more of a jerk and will do things like stick explosive bombs on enemies and then give them a boot in the ass. Even if you don't stealth kill, you can do things like shooting enemies in their legs to watch them hobble, or bashing them with melee attacks. Most impressive, perhaps, is Grimlock, who can do things like impale Decepticons on his BFS, bite them in half as a giant robot tyrannosaur, scorch them with his flame breath, or simply hit one Decepticon with another Decepticon. Grimlock's levels are basically playing as the Mook Horror Show.
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Batman: Arkham Knight introduces the Detective Mode Tracker, a device used by the militia to pinpoint Batman's location while he uses Detective Mode. Leave the mook carrying it 'til last, stand behind him, and let yourself get detected.
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The above is a very common level grinding method also seen in Fire Emblem, but it's done with bosses. The fourth game had a particularly cruel way of doing this, through use of Broken Weapons. (Notable:... in the fourth game, if you were to trap two Healers and attempt to abuse them? They won't heal each other.)
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Predator: Concrete Jungle is all about hunting, tormenting, and killing people. Remember all those ridiculously brutal alien weapons you see in Predator movies? That's your inventory in this game. Have fun.
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Psi-Ops: The Mindgate Conspiracy encourages the player to make his enemies' heads slowly explode. They scream incoherently while being mercilessly tortured and killed. One type of enemy must be set on fire before he can be killed in this manner. And that's just the start of the ways to torture the meat puppets:
Using Telekinesis to hold them against electrified objects burned them to death.
Using TK to drop/hold them between slowly docking platforms and walls would squish out the organs in a fountain.
You could literally burn mooks alive by holding other burned/ing mooks against them long enough.
Mind control also lets you force them to commit suicide, and not just by jumping off tall structures, but by "eating" their gun. Or get them to shoot their squishy scientist friends, who will shout things like "Why are you doing this? I even made you lunch!"
You could also use TK to throw mooks into the medical waste incinerator and hear their anguished screaming.
The kicker? The head-asploding power is Psi Drain, your main source of Psi.
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In Wario Land you don't just get away with being a dick, you even get rewarded: if you throw a smaller mook underneath a Pouncer or a lightning bolt, you are rewarded with 10 coins rather than the usual 1. Feed a live mook to a Chicken Duck and you're rewarded with 30 coins. You also get rewarded with 1 coin for killing the entirely harmless Wandering Gooms (Though to be fair they are working for the bad guys), and 10 coins for managing to catch and kill the crab and fly enemies that just try to get away from you when you draw near. There's also special animation for certain instant-death takedowns (nothing super special, but enough to make it worth doing, by 8-bit standards.) It helps that Wario is a Villain Protagonist, so he's stronger and more brutish than Mario and his tactics reflect it.
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LEGO Batman has a milder, cartoonier form of the Arkham Series examples — there are several spots where you can pick off Mooks with your super-precise Batarangs without them being able to do a damn thing to stop you.
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Scarface: The World Is Yours. Killing a drug dealer? Much badness. Blowing out his knee and having your driver finish him off? You get his cash and drugs and no punishment. Also, in many cut scenes, Tony agrees to scare a mook but not kill him. However, severe beatings will be handed out. Finally, shooting an enemy is all well and good but wounding and taunting before killing? Provides much needed bonuses. Bonus finally; sometimes the enemies will be so focused on getting Tony that they will not notice the oncoming truck... or trigger-happy police officer.
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Half-Life 2: setting zombies on fire. Some people find it frightening, others find it hilarious. Other fun things involve letting zombies (or Combine, if they're stupid enough) walk into barnacles, or having a barnacle attempt to eat an explosive barrel after you've set it on fire. There's also a part where you can use a crane to drop shipping containers on hapless Combine troops...
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MadWorld basically takes this trope and makes a game around it; if you just kill mooks, you won't get enough points to fight the boss within the time limit, so you'll need to impale them with signposts, throw garbage cans over their heads, impale them on spiked fences, etc.
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Dawn of War: Soulstorm: The Dark Eldar can demoralize enemy units in several ways: The Haemonculus can broadcast the screams of a tortured slave, while their food buildings can put a Dead Guy on Display (or rather, almost-dead guy) and periodically trigger a psychic scream that demoralizes and pushes enemies back.
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Thanks to the grappling hook, Just Cause 2 has plenty of chances for this. Want to end a car chase early by hooking the front of the chasing car to the road, making it flip over? Or hook the driver to the ground, yanking him out of the car at 100 kph? Hang a mook from the ceiling and beat him to death like a pinata? Attach a mook to the back of a car and drag him along with you at high speeds? Attach him to a jumbo jet, planesurf the jet into a military base, and parachute away just before the plane crashes into all the other mooks and explosive fuel tanks? All these are possible, and some of them even give you achievements.
If you feel like adding (further) insult to injury, you can kill mooks using only the grapple, either by hooking the mook towards the edge of a skyscraper so he falls to his death, hooking him into the ground in front of him so he gets catapulted into the ground, or by hooking one mook to another mook and smashing them into each other. When that gets boring, you can go back to hooking mooks to gas tanks and detonating them.
If you're on a skyscraper, you can hook a mook onto an elevator, and watch as they go soaring into the big blue. From here, you have several options. You can undo the hook and watch them fall all the way back to the ground, you can let them bounce off the walls of the building as they go skyward, or you can hook them onto an elevator going down, and watch as the elevator pulls them helplessly down to their doom.
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Saints Row: One standard and effective melee attack in the third game is a thoroughly animated Groin Attack, every weapon has its own animation, and that's just for the uninventive. They dedicated a button just for punching someone in the groin, and it's easy to kill with it. Then comes the fourth game where you can freeze enemies and shatter them and throw them with telekinesis, to name a few.
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Hell, taking advantage of gravity sucking was the easiest way to beat the first Spider-Man movie game's first level. Jump on head, wait until thug runs over to edge, use flip button, laugh maniacally as goon plummets to his death.
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The Splinter Cell games give you all sorts of means to do nasty things to the mooks you run across. For instance, you could whistle at a guard so much he starts freaking out, to the point where he may run off screaming. Or, once you are done freaking him out, shoot him with a sticky shocker, watching him convulse before he falls unconscious, then carry him over to a nearby railing and throw him over it, watching him fall thirty stories to his death.
Interrogation sequences in Conviction give the player a lot of creativity.
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As quoted above, Penny Arcade notices the particular cruelty potential inherent in The Force Unleashed's gameplay...
The game seems to reward this behavior, especially when you Force Grab some hapless schmuck and toss him into the air, whereupon the camera will shift to follow their terrible trajectory.
It gets better. There's a part near the end where you can actually grab some stormtroopers and hold them up INSIDE THE DEATH STAR'S LASER CHANNEL DURING THE COUNTDOWN.
Lifting a stormtrooper, or other suitable enemy off the ground, and placing them in the path of an oncoming Fighter. Bonus points if you can have them holding someone. More points if they were just fighting that someone.
Why bother fighting the enemy when on occasion you can just pick them up with the Force and fling them into laser gates that instantly disintegrate them?
Force Gripping a stormtrooper, charging them with Force Lightning, then throwing them, which turns them into a human grenade. Can't get much better than that.
On one mission, you have an old and blinded man with you. You are supposed to protect him, but nothing keeps you from lifting him up and throwing him into the endless pits of the city in the clouds... Additionally, you can attack him and use him like stormtroopers, but with his unusually huge health, he is in for some more fun.
It should also be noted that Jawas are apparently light enough that you can send them into orbit.
In a reference to the above quote, there is actually an achievement in The Force Unleashed II where you Force Grip a stormtrooper, impale him with the lightsaber, use Force Lightning on him, and then throw him into an object.
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The Elder Scrolls V: Skyrim has so, so many ways to do this. Using Shouts alone, you can toss enemies like ragdolls, set them on fire, freeze them solid, call every bear and saber cat in the area to attack them, summon dragons to eat them, drain their life, force them to fight for you, and on and on. And that's not even getting into mage spells, or the Werewolf or Vampire Lord forms.
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Metal Gear as a series had several of these, but the worst was Metal Gear Solid 2: Sons of Liberty. It allowed you to do plenty of awful stuff, from shooting harmless animals, to knocking over and then lying on top of them, to feeling up the The Woobie's sister you're supposed to be rescuing. Although doing those things does piss off your Voice with an Internet Connection along with several other NPCs.
And then, of course, there's the classic move of delivering anal "surprise sex" to unconscious guards...
Jungle Boogie! Let's get it on!
You can even be a sadistic monster to your own player character, at multiple points — in the most egregious example, you're given the opportunity to stand Raiden under a constant stream of urine, if you don't feel like distracting the guard mid-flow, and there's no penalty for doing so. Or you can goad Snake into killing you by running into him enough times.
Of course, you can also plant C4 on the backs of unaware guards, and detonate them when appropriate. For bonus points, plant the charges on them while they're busy taking a leak.
There's also the potential to make a tranq dart "hedgehog" out of guards, raising the question of at what dose the tranquilizer becomes lethal...
Alternatively, it's possible to shoot out the guards' walkie-talkies and their limbs. Take out the walkie-talkie, then shoot out both hands and one leg, then just casually walk by and watch as they're too wounded to try and stop you, and unable to call for help, or walk fast enough to get help besides a slow-moving limp.
Metal Gear Solid 3: Snake Eater had a higher cruelty potential than 2. You could hold a soldier hostage and slit his throat while he begs for mercy, for example. Other ways to mess with them include but are not limited to: throwing snakes and scorpions on them, feeding them rotting/poisonous food, playing Predator, and shooting their arms and legs and watching them try to hobble away. Also, knocking Eva unconscious actually makes the last area easier to get across. The games get more cruel every time a new one comes out.
In addition, any indirect method of killing guards (such as throwing poisonous animals on them, electrocution, drowning, food poisoning, setting off the soldiers' own traps, or dropping unconscious enemies off cliffs) does not count towards your final "kill" total though enemies killed with these methods still show up while walking through The Sorrow's river.
And in the extension of 3, Metal Gear Solid 3: Subsistence, you can also throw up on guards to make them freak out.
You can kill a man, let a vulture eat him to fatten the vulture up, then kill the vulture and eat it. Doing this results in the men you ate with vultures on their shoulders appearing in the Sorrow's river of people you killed. And they will groan "You ate me!" as they pass you.
The Nikita! Remote-controlled Rocket, with a camera you can switch into. So you can not only get to aim one of those babies right into some Mook's (or Boss, if you're REALLY good at working the controls) face, you can immediately switch into First-Rocket-View to see the Oh, Crap! Reaction. BOOM baby! Muwhahhaha!
Metal Gear Solid 3 also reverses the trope by inflicting emotional cruelty on the player in its last moments. In the endgame, the player is tasked with killing The Boss, the player's lifelong mentor and mother figure, only to learn in the end that it was all an act on her behalf to be framed as a traitor to her country. The game even makes you pull the trigger on her, for chrissakes!
Try dragging Emma through the bugs in front of the Shell 2 elevator instead of clearing them away for her. Or planting C4 on the ground, putting a magazine over it, and detonating the explosive when a guard stops to look at the magazine (even better if they lean down to look at it rather than sit on the ground).
The tranq provided some serious cruelty potential. It was generally the best way to take out guards because if you missed a headshot with a handgun, the enemies would be alerted to your presence, but if you missed a headshot with the tranq, they'd just take a moment longer to fall asleep. And if you shoot and kill a guy, and another guard finds him before you can hide the body, alert mode again. If you tranqed him? Just wakes him up. So it's just much safer to use the tranq than any other gun. However, there is still one problem: the guy isn't actually DEAD, so he will wake up eventually and start causing problems for you, and who wants that, right? So you're gonna want to murder him in his sleep. Often the most efficient way of dealing with this in Metal Gear Solid 3 was, after tranqing a guard and dragging him off to some secluded spot, maybe in some tall grass, to take out the hunting knife. Crouch over the guard and go into first person view and carve that poor bastard up until the Z's indicating sleep stop coming off his head — the tranquilizers are thankfully strong enough that he won't wake up screaming as you're stabbing him because it does take multiple swipes to kill. Particularly disturbing in the heavily fortified areas with few hiding places that appear later in the game, so you end up piling five or more corpses in the same spot.
The fourth game gives you the option of frisking enemies. This plays out as a quick-time minigame, with icons popping up. Hit the button at the right time, and an item pops out. The last button press is always as Snake's searching the crotch, and pressing the button here makes Snake grab and twist. It's an instant knockout on any male enemies. Of course, it causes Snake to get slapped if he does it to a female enemy.
You're forced to go through an extended dialogue if you piss off Rose enough and then contact her to save your game, which includes telling her that "you won't make her save."
In one of the very first areas in Metal Gear Solid 4: Guns of the Patriots, you get your first chance to try out the thermal vision and end up in a room full to bursting with unconscious wounded friendly units. They had just introduced you to the tactic of knifing unconscious enemies and no one makes a point of telling you not to kill all the helpless people in the room.
In Metal Gear Solid 3: Snake Eater, upon obtaining the Raikov disguise, you are actually encouraged by the other characters in the game to run around punching people in the face or stalking scientists, or whatever. Because of the kind of person Raikov is, Snake can get away with it. It's one of the most memorable, satisfying portions of the game.
Also in Metal Gear Solid 3, there's so many fun things you can do with TNT. Consider this: Plant a TNT charge on the door of the locker you put Raikov in, then set a Claymore mine in front of it. Get somewhere you can see it, and then trigger the TNT. The locker door (with Raikov on top of it) falls outwards, triggering the Claymore, which blows both of them back into the locker. Also, if you have the Invisibility Cloak item "Stealth Camo", try planting TNT on every person in an enclosed area (the Shagohod construction area is ideal) then bringing friends over and taking bets on who explodes next.
Metal Gear Solid has one of the worst: in one area, it's infested with wolves. You can shoot them to make it easier to get through. But if you call Otacon first, he'll tell you that those are Sniper Wolf's pets and that he and she would feed them. Then he begs you not to kill them. Snake's response: "Gimme a break."
The End in Metal Gear Solid 3: Snake Eater. You can snipe him while he's in his wheelchair so that you never end up having to face him. If you do choose to face him, you can either shoot or capture and eat his parrot, or save and wait an entire week before playing again to find that he dies of old age.
If you do decide to take a crack at The End while he's wheelchair-bound, he'll explode. Be prepared to duck the flying wheelchair wheel!
Metal Gear Rising: Revengeance naturally takes mook torture up a notch: since you can cut up enemies however you like, you can cut off their toes to make them hop around in pain, slash off their arm right when they're about to take a swing at you, cut their limbs off one by one and combo the hell out of their bleeding torso while they're lying on the ground helpless, just to give some examples.
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Warframe usually asks you to slaughter your way through ranks of fascist clones, religious hypercapitalists, or corrupted space zombies, but players of a more sadistic bent can choose to play as Vauban, the game's resident Trap Master. His devices of choice include electro-shock roller drones, acceleration pads, tether snares, nail grenades, anti-gravity fields, and miniature supergravity devices. Playing as Vauban requires a few moments of trap-setting followed by what can only be described as a Rube Goldberg Device for the wantonly malicious. For example, a Grineer clone might try to rush a Vauban... only to stumble onto an accelerator pad and get flung bodily into a hallway. On the way, they trip over a shock drone which latches onto their face and sends ten thousand volts coursing through their body. Flying through the air, they land in an antigravity field, lifting them off the ground... causing them to trigger a motion-activated tether snare hidden on the ceiling. The snare grabs the Grineer and bounces them like a pinata, slapping them face-first against the ceiling a few times. At this point, the anti-gravity field becomes a super-gravity field, sending the hapless Grineer slewing around, still tethered, like a dead rat tied to a ceiling fan. Despite having set off five traps in rapid succession, it is possible for this Grineer to still have most of their health and be forced to suffer this crippling humiliation for 20 seconds or more. Better yet, Vauban's traps aren't single-target, which means he can force entire hordes of enemies to partake in his shenanigans as long as he has the energy to spare.
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Factorio allows you to torment the native Biters and Spitters in all sorts of ways related to your industries and weapons. Shooting them with bullets, rockets, or lasers is pretty tame, but then you have flamethrowers to fry them with, plus walls to create tantalizingly cruel mazes to lure them through while your flamethrowers slowly roast them alive. It gets even more terrible for them when you unlock nuclear fission-based technologies and get to switch up to depleted Uranium bullets (admittedly they will still die long before heavy metal poisoning becomes an issue) and straight-up atomic-powered fission rockets, which, of course, have explosions so massive that they cannot outrun the blast easily. You can also resort to slowly crushing them to death with the melee impact damage of a car or your tank, lure them into the path of a train running at full speed, rain artillery shells on them without warning from many kilometers away, and choke them and earn their everlasting ire with the pollution byproducts of your factory (all that coal/wood/petrochemical-based fuel being burnt makes for a massive smog cloud, and the industrial byproducts from running forges, assemblers, and chemical plants must be really nasty if the smog is rendered visible on your radar, in addition to the noise pollution of all those assemblers raising a merry racket cutting and shaping steel and other materials to size).
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In one of the very first areas in Metal Gear Solid 4: Guns of the Patriots, you get your first chance to try out the thermal vision and end up in a room full to bursting with unconscious wounded friendly units. They had just introduced you to the tactic of knifing unconscious enemies and no one makes a point of telling you not to kill all the helpless people in the room.
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In Target Terror, you can shoot Mooks in different parts of their bodies and they'll react differently. You can even shoot them in the head enough times to blow their heads off. Shooting them enough with the Shocker special weapon makes them explode. For the record, it only takes one shot to kill a Mook.
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LEGO Star Wars: The Force Awakens lets you stick thermal detonators on your enemies and watch as they helplessly run around in panic.
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The players of Dwarf Fortress have come up with many sick and sadistic - or, in DF parlance, "creative and dwarfy" - ways to deal with either fresh or captured goblin invaders, such as being dropped 25 Z-levels onto metal spikes, forced to run elaborate trap-filled labyrinths, sealed in a drowning chamber, thrown naked into a militia barracks or cave crocodile pit, given a bath in magma, frozen solid or dropped into hell. While not all of these necessarily have advantages - it can be quite hard to recover the goblin's stuff from hell, for example - it's quite gratifying in a sociopathic kind of way to watch the besiegers who came to wipe out your entire fort dissolve into red smears and a spray of body parts and clothes.
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Mark of the Ninja embraces this trope — whereas most stealth games provide highest rewards for Pacifist Runs, maximizing your score in Mark of the Ninja often requires terrorizing enemies by hanging their fallen comrades from trees, using spike traps to brutally murder one within sight of the other, and sometimes even panicking them into shooting one another. The Path of Nightmares outfit is explicitly meant to help terrify them into chaos.
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Call of Duty: Black Ops II introduces some unique, level-specific melee weapons in the single-player campaign that allow the player to mete out some cruel and unusual forms of punishment upon enemies. The machete and pulwar sword (!) obviously allow for close-range mutilation and decapitation (with enemy's severed heads visibly flying off in a shower of blood), but the electrified Combatant Suppression Knuckles are arguably even more entertaining; a hit from them will either send the mook into convulsions or actually cause them to vomit all over themselves before falling over dead.
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In Arkham City, using the Disruptor to jam the last henchman's gun, then dropping in front of him and slowly walking over to get him is cruelly satisfying.
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Borderlands. While using corrosive effects on mooks is fun enough, and shocking them to death has its perks, for sheer torture potential, nothing beats good ol' fire. Most gun types have models that set enemies on fire — one character gains the ability to set enemies on fire simply by touching them — and the poor bandits and enemy soldiers react somewhat predictably — dropping what they're doing and screaming "AAAH I'M ON FIRE PUT ME OUT HEEEEELP!". Midgets and other non-verbal enemies will simply scream constantly. Inevitably, if they don't recover from the fire, they'll be completely consumed by the flames, burning up into nothing.
One of the first grenade mods you'll find is Sticky Grenade. Due to the enemy AI being coded to run away from thrown grenades (which is the obvious thing to do, really), a grenade stuck to an enemy itself will cause that enemy to hilariously panic, screaming and flailing his arms.
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[PROTOTYPE]. Good Lord, Prototype. One of your standard moves, unlocked from the very start of the game, is a one-hit kill that involves pulverising any one soldier you've got your hands on into tiny bits of flesh, which you then absorb in order to regain health. If that doesn't take your fancy, you can just run up to the top of any skyscraper in the city, gripping the poor unfortunate soul you've just grabbed by the face, dangle him over the edge for a while, then hurl him full pelt into the skyscraper opposite, all for the pleasure of watching his corpse ragdoll down to the streets below. Or if that sounds too convoluted, you can slice him in half with the Claw ability, mulch them with a burning helicopter, drive a tank over him and everyone else behind them on the street, or use them as a skateboard. Well, there's a lot to do, and it isn't necessarily limited to enemies.
It also has a robust combo system, so you can really get creative in how you abuse your enemies (and random civilians). The thing is, most of the combos only work on human-like opponents, and they all die in one hit. This makes the upgraded Muscle Mass power strangely merciful, as it instantly liquefies any human opponent you hit.
You can do even better in the sequel. You can grab a mook, run him up the Empire State Building, listen to him beg, then jump off the building with him, hit absorb mid-air, and fall all the way to ground dozens of stories down where he will be pulped and absorbed. Hell, one of the game challenges involves throwing a mook 150 yards or so. To do this, you have to climb to the top of a building, throw him, and follow the flailing mook so he doesn't disappear off the game's radar. You can also take a mook in the Red Zone and leave him in a place he can't escape from (a destroyed building) or in the middle of a horde of infected. One mutation allows you to be immune to bullets. The bullets can bounce off you and hurt the mook. Corner the mook, force him to shoot you, and he'll continue to try to save himself until the bullets kill him instead. This is a VERY slow process.
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Halo. The Grunts are portrayed as comical, cowardly goofballs, making the act of gunning them down seem, at times, quite sadistic. With the melee attack, you can splatter an unlimited amount of purple alien blood onto the floor. A number of opportunities are presented for the character to kill entire roomfuls of aliens in their sleep. Grunts occasionally cry out, "You killed my friend!" during combat. If you stick a plasma grenade to a Grunt, it goes running back to the other Grunts just in time for the pretty blue fireworks. Extra points for their anguished, terrified wails.
For those unfamiliar, their perceived humor is mostly derived from the fact that they are quite short and stubby (about 5'2" on average), and that, being methane breathers, have exceptionally high-pitched, squeaky voices (compared to all the other Evil Sounds Deep characters in the seriesnote Note that the series's original lead writer, Joseph Staten, voiced the Grunts in the original trilogy with little to no digital processing). They're really just an alien species made to be messed with, rather than fought seriously (except on harder modes). The games even have a special Skull which, when activated, makes the Grunts' heads explode into colorful confetti whenever you headshot them, accompanied by a short audio clip of children cheering "Yay!"
Also, due to being methane breathers, they carry around tanks of methane on their backs which explode when damaged, sometimes even propelling the Grunt into the air like a rocket.
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BioShock: 2k Games once held a contest for most inventive kill, advertising kills such as shooting someone with a rocket spear and having the spear light someone else on fire then explode. It seems pretty logical that the people working on Bulletstorm were inspired by it.
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Destroy All Humans! allows you to telekinetically toss people around like ragdolls, smack them into walls, floors, and each other, and continue to do this to their corpse after they die. You can also forcibly brainwash and then take over their bodies, the process of which slowly kills them.
And there is the joy of having some actual mook ('cause they live longer than common townsfolk) stuck in the floor through some glitch that happens in DAH2. You can push them, pull them, and they will remain stuck, in what looks like excruciating pain, for as long as you have them in TK grasp. You just have to drag them all over the floor for a bit until you find the right spot. You can even hit them with cars while stuck, if you're fast enough to do it before they unstuck themselves by getting up.
Also, there is nothing more cathartic than slamming ninjas against the floor, then electrocuting them while they're down; that'll teach them to stay put, the nimble bastards.
You can hold someone under the water with telekinesis and they will eventually die.
The anal probe that shoots a burst of sizzling green fluid up the unsuspecting arse of a human being, who then goes dashing off, unable to stop crapping himself until his brain explodes.
The training level commands you to kill cows with telekinesis. It is possible to beat one cow to death with another cow.
Fly over the crowd, abduct them, and close the hatch as they shoot towards the saucer. A successful "Tonk" is ever so satisfying.
The Dislocator, which fires fluorescent disks of energy that bounce people around like rubber balls; fun times ensue when the disk tries to force its way through a mesh fence, with the human still attached.
The brain extraction. Just jump on some house's roof, wait for it to be surrounded by policemen, MIBs, and Soldiers, then begin the head popping.
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Mass Effect has an achievement in the second game called "Merciless", which is awarded for making twenty enemies scream as they fall or are set on fire. Although acquiring it does not actually require the player to go out of their way to torment the mooks - just normal combat will unlock it fairly quickly.
That said, the possibilities for mook torment are quite wide-ranging, given the powers at your disposal. Pull mook into the air, then set said mook on fire, then hit said mook with Neural Shock, and then, if they're still alive, shoot them a few times just for good measure... There are also some Renegade interrupts that result in mooks being set on fire, or electrocuted, or thrown through a high-altitude window.
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Every mook in Bayonetta has at least one Torture Attack (specific brutal attack that you can inflict to increase your combo). The game further encourages you by having you mash a button or turn the control stick in conjunction with the action on screen. The attacks can range from pushing a foe into an iron maiden to the over-the-top premise of punching the final boss into the sun from Pluto. Seeing a platinum medal at the end of a bloodbath really gives incentive to do better, with style.
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Palworld:
The game allows you to build and place hanging traps to capture enemies and Pals that wander by. You are then free to use them as target practice or punching bags. For the particularly sadistic, you can build a campfire underneath them and then watch as they slowly burn to death.
Players have exploited a quirk in how PIDF soldiers spawn to farm them for ammunition, money, and Pal Spheres. This entailed committing a crime, climbing up to an elevated spot where you occupy the only spot of land, and then smacking the PIDF soldiers as they teleported in and then watching as they fell to their deaths.
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Fallout and Fallout 2 will gleefully describe the mayhem and injuries you inflict with critical hits, especially those below the belt and in the eyes. At high levels, you can quite easily cripple every limb on an enemy, leaving them basically helpless as you decide how you're going to finish them off.
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By enabling certain cheats (god mode, all weapons, and infinite ammo) in GoldenEye (1997), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in.
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And now in Doom (2016) Brutal Doom has basically ascended to canon. You can stagger enemies and then kill them with a melee attack ("Glory Kill"), which causes them to drop a lot more health than usual. Then there is the chainsaw...
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There's two ways to enter a ctOS compound in Watch_Dogs in order to jack into the system: either go in loud and shoot up the joint or hack your way in. The hacking method is like a puzzle where you need to try and move your digital essence to a certain point by taking advantage of the layout of all the digital elements within the compound. This can also involve remote-hacking things and causing occurrences within the compound such as explosions that take out the ctOS personnel and move other personnel within range of something else you need to move to. It can be quite entertaining to cause mass panic inside the compound from an unseen enemy while you stand innocuously on the other side of the street as a guy with a phone.
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The various Far Cry games have lots of interesting ways to torment mooks... especially later games where the complexity increases. Most notably, the introduction of 'bleed out' for enemies means that you can critically wound one mook and bait another mook over to him. Creative (or vindictive) players can use one injured enemy as bait, set up a remote detonation trap that blows up the mook who tries to rescue him, which alerts a third mook who in turn just happens to run into the proximity bomb set up earlier... the options are complex, colorful, and cathartic.
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Jedi Knight: Dark Forces II offers plenty of opportunities to pummel Mooks with Force-pulled objects. Or Force Lightning. Or snipe at some poor stormtrooper (or a civilian, if you were gunning for Dark Side points) with the time-delay mode of the railgun and watch them run haplessly around with the a-flashin', a-bleepin' charge stuck on them... Glee! Bonus points if they run right into a group of their buddies before going "BOOM!".
Followed by Jedi Outcast and Jedi Academy, in which Force powers are great for sending baddies straight off of roofs/cliffs or into lava, poison, electrified machinery, or machinery that will disintegrate whoever touches it. The "Jedi Mind Trick" is especially useful when it's at full power, as you can use it to turn a Mook into a temporary ally, shooting at (and being shot at by) other mooks. There's also a room where you can open a hangar door on a spaceship and deactivate the force field that keeps the bay pressurized. The result is screaming stormtroopers being sucked to their doom! Also, when your Force Jump and Force Pull are at their maximum, jumping over an enemy and pulling them into the air becomes an option. They fly into the air and fall screaming and flailing until they meet their deaths with satisfying thuds. Hey, this is war!
Even the first Dark Forces was not without this. There wasn't flailing animation for falls like some of the sequels have, but the repeater rifle pushes the enemy back a great distance - perfect for sending them over cliffs and such where death comes from the sudden stop at the bottom. If you've got enough health and are up against a weak enough enemy to make it safe to do, you can even crouch down, look up, and use its secondary mode - three blasts at once. The result is stormtroopers flying as if fired out of a cannon. Thermal detonators are also good for this: they're at their most effective in this game so you'll be using them a lot. And you'll probably be trying to hit the ground right next to an enemy to practice Mook aviation. Especially when cliffs or other hazards can make a bigger enemy require fewer of them, or simply make them more fun to dispose of. Not to mention the possibilities of Exploding Barrels: those small white power-generating units will send enemies straight to the stratosphere! Or at least the far side of a very, veeeery large room.
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If you ever get bored in Red Dead Redemption, all you have to do is ride around a bit. You're bound to run into somebody to torture. If you see those two random guys out in the middle of nowhere with what looks like a pile of TNT, just shoot in their general direction and watch the ragdolls fly. There's of course the general "shoot them in the limbs until they die" way of torturing, but then again, you could always lasso them and THEN shoot at their feet until they don't HAVE feet anymore! Or equip the Evans Repeater, go into Deadeye, and paint all 22 marks on their bodies, and watch them jerk around as you pump lead into them so fast they do backflips. Lasso twenty men and put them on the train tracks! Lasso a guy (or gal) and drag them around behind you until they snap their necks! Or drag them into wolf or cougar-infested territory, and feed them to the animals! Lasso them, then set them on fire! Blow them up! Trample them with your horse! The possibilities are endless!
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The Dishonored gives so many delightful avenues for torturing guards and targets, as long as you don't mind sinking your Karma Meter like a stone (and let's face it, you probably won't). Set them on fire, blow them off ledges with gusts of wind, walk them into danger through possession, make them shoot each other by accident (complete with horrified screams of remorse), feed them to hordes of rats, and much more. Some more creative kills will even earn you achievements! Even the non-lethal methods can get pretty brutal, like arranging for two guys to be sold off into slavery, or giving an inventor permanent brain damage.
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Middle-earth: Shadow of War has this with protagonist Talion having the ability to mentally break Orcs, taking them out of a fight while keeping them alive, handy to lower their power level if you can't currently subvert them. The problem is though, many players would like to hunt down that particular Orc and break them over and over eventually driving them completely nuts, which can often be used as a punishment should a captain you'd previously subverted betray you.
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The instruction manual for Spider-Man (2000) actually encourages you to do this, "Especially in the furnace room."
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And then there's Spider-Man 2 on the PlayStation 2. You have to go out of your way to do it, but it's possible to take a street-level mook, sling him over your shoulder, swing up to the highest building in Manhattan, and just toss him off.
There's also hanging a thug from a lamppost for extended punching, drowning thugs in nearby bodies of water, seeing them run over by cars, using physics-defying combos to elevate a thug so high the zoom map has to flip upside down before letting him fall, and pile drivers off the Empire State Building.
Hell, taking advantage of gravity sucking was the easiest way to beat the first Spider-Man movie game's first level. Jump on head, wait until thug runs over to edge, use flip button, laugh maniacally as goon plummets to his death.
The instruction manual for Spider-Man (2000) actually encourages you to do this, "Especially in the furnace room."
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The Deception series gives you several varieties of Death Traps to subject your hapless victims to, among them lumber saws, wall spikes, electrified waterways, poison gas, and falling rocks. Games from Kagero on allow you to combo them together. You'd be surprised what the invaders can live through.
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The sequel lets you roast them with "thermal discouragement beams".
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In The Secret World, most mooks are undead, inhuman, or demonic enough not to make most 'games' any real fun. Their brainless nature doesn't help. And then you have Lilith, who goes out of her way to avoid the splashing Filth across the floor. With careful placement, a player can gradually restrict her range of motion until she's huddled in a corner - a suitable and hilarious revenge for what she puts you through.
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LEGO Adaptation Game
LEGO Batman has a milder, cartoonier form of the Arkham Series examples — there are several spots where you can pick off Mooks with your super-precise Batarangs without them being able to do a damn thing to stop you.
LEGO Star Wars: The Force Awakens lets you stick thermal detonators on your enemies and watch as they helplessly run around in panic.
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Deus Ex: Human Revolution has all that and can get even crueler when your enemies include honest cops just trying to do their job.
Human Revolution ramps this up with the inclusion of a mechanic in which if an enemy spots an incapacitated fellow soldier, they will attempt to revive said soldier. If the downed man was previously knocked unconscious by Jensen breaking their arm in two places and smashing them against the side of the head, this gives the player the opportunity to do it all over again and ensure their arm is broken 4 (or perhaps more) times.
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The End in Metal Gear Solid 3: Snake Eater. You can snipe him while he's in his wheelchair so that you never end up having to face him. If you do choose to face him, you can either shoot or capture and eat his parrot, or save and wait an entire week before playing again to find that he dies of old age.
If you do decide to take a crack at The End while he's wheelchair-bound, he'll explode. Be prepared to duck the flying wheelchair wheel!
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There's hours of fun to be had mentally and physically torturing Mongol soldiers in Ghost of Tsushima. Why fight your foes in standard combat when you can stealthily pick them off one-by-one in increasingly brutal and theatrical ways until the survivors are so terrified that they flee at the very sight of you.
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The Punisher video game is this trope, allowing you to inflict the Jack Bauer Interrogation Technique on any mook in the game to regain health. Such torture methods range from holding a gun to their face or slamming their head repeatedly against the floor to dangling them over a hungry shark or threatening to impale them with an about-to-charge rhino. It's especially satisfying when you grab a random mook and interrogate him; at first, he will try to sound tough and start trash-talking the vigilante, but after some more torture, he'll start whimpering and begging for his life. Once you finally break him, it's time to find a kill spot (perhaps that hungry giant snake over there...)
Or show a case of The Batman-style sparing where no mook is killed, but all of them are left in rather cruel torture traps, left at the mercy of whatever Death Trap you placed them in. A Fate Worse Than Death if there is one.
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Like the Minecraft example, a common method of getting resources or rare drops in Terraria involves repeatedly spawning enemies into lava or traps.
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Jaws Unleashed has this in spades, primarily because you play as the shark. Chomp on a scuba diver and rocket through the water at blinding speed while he's helplessly stuck and screaming in terror...then tear him to bloody bits. They're using shark cages against you? Smash them open, then brutalize the divers inside. Now they're in boats? Leap out of the water, arcing high above the boat, and bodyslam it into splinters, sending the screaming occupants flying in all directions. Grab hapless swimmers, get up to a good swimming speed, then launch them through the air to splatter dozens of yards inland.
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Deus Ex uses this trope liberally, to the point that it almost seems like the game is urging you to do this to enemy (and non-enemy) combatants. Aside from killing them, you can injure them enough to have them run around like headless chickens any time they come within eyesight of you, poison them (which accomplishes the same thing — except it makes them faint afterward), snipe one in the head and watch as his teammate loudly freaks out, hack security bots so that they pump thousands of rounds into everyone in the vicinity, cut them down with sentry guns, blow them to giblets with rocket launchers, blind them with pepper spray, drop heavy objects on them, convince other unkillable NPCs to do your work for you by luring the goons into their sights, chuck a couple of grenades into a closed room with an enemy inside (and prevent the door from opening when he tries to run away), etc.
One useful thing is to stick proximity mines on the wall near alarm panels, then back off and fire a gun or let the mooks see you. The mooks come after you, take a few shots, and then run to the alarm. The explosion takes out the alarm and the mooks. Kiting in this fashion is extremely useful when facing multiple foes in tight quarters, as any surviving enemies will likely be low on health.
Deus Ex: Human Revolution has all that and can get even crueler when your enemies include honest cops just trying to do their job.
Human Revolution ramps this up with the inclusion of a mechanic in which if an enemy spots an incapacitated fellow soldier, they will attempt to revive said soldier. If the downed man was previously knocked unconscious by Jensen breaking their arm in two places and smashing them against the side of the head, this gives the player the opportunity to do it all over again and ensure their arm is broken 4 (or perhaps more) times.
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Typically in most Spyro the Dragon games enemies are much bigger than you but killing them is almost always hilarious, due to all the rump roasting involved.
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Jet Force Gemini allows you to collect the severed heads of your foes (and the people you're supposed to be trying to rescue), and gives you rewards for every hundred heads collected. Bug soldiers typically flinch and squeal in pain when shot, so you can slowly shoot them until they die while they are helpless to defend themselves. Also, the Flamethrower and Shocker weapons seem tailor-made for this: both are found very late in the game, have extremely short range, and do rather low damage, but setting things on fire or slowly electrocuting them is just so much fun!
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This is a level-up spamming method in Final Fantasy Tactics. You can corner an enemy and spam attacks on it to near death, let it heal itself or you heal it, and then repeat the process. Poor yellow chocobo usually falls victim to this due to its Choco Cure, which cures itself and anyone surrounding it.
If you are feeling really evil, corner an enemy with nothing but White Mages and have them whack the enemy to death with staves.
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Dark Messiah of Might and Magic is full of these. The game emphasizes environmental kills, so there are almost always traps of some kind to take out enemies in the most spectacular way possible. The game was even advertised with the "Kill Kevin" series, featuring the many deaths of the titular hapless Goblin.
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While this is not explicitly a part of 7th Sea, battles with Brutes often go this way. Brute squads are One-Hit-Point Wonder groups of up to six basic mooks. Game mechanics allow players to defeat up to six of them per action. 7th Sea also encourages the GM to reward players with "Drama Dice" (extra dice that can be used to improve a role or hoarded for bonus XP) for good roleplaying and spectacular descriptions. You can see where this is going.
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This is the entire premise of obscure PS1 action game Wild 9. You're armed with a tractor beam, and you use it to constantly fling enemies into hazards, or each other, or just smash them around on the terrain. Hazards you can use to kill things include: Lasers, bottomless pits, spike pits, fires, giant fans, land mines, electronic highway signs, circular saws, gigantic pistons, and machines that make more mooks.
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Oddly enough, the standard side-scrolling platformer Ultimate Spider-Man for the Game Boy Advance. You can:
And then there's Spider-Man 2 on the PlayStation 2. You have to go out of your way to do it, but it's possible to take a street-level mook, sling him over your shoulder, swing up to the highest building in Manhattan, and just toss him off.
There's also hanging a thug from a lamppost for extended punching, drowning thugs in nearby bodies of water, seeing them run over by cars, using physics-defying combos to elevate a thug so high the zoom map has to flip upside down before letting him fall, and pile drivers off the Empire State Building.
Hell, taking advantage of gravity sucking was the easiest way to beat the first Spider-Man movie game's first level. Jump on head, wait until thug runs over to edge, use flip button, laugh maniacally as goon plummets to his death.
The instruction manual for Spider-Man (2000) actually encourages you to do this, "Especially in the furnace room."
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Portal... Those poor little robots. It's possible to configure portals so they fall in one and out the other in an infinite loop, shooting wildly in a panic the entire time. You can also sneak up behind them and pick them up, while they scream "Please put me down! Who are you?" in their excessively cute voice.
With careful portal placement, you can have a turret shooting itself to death, while it begs itself to stop.
The sequel lets you roast them with "thermal discouragement beams".
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Postal is all about this trope.
You can grievously wound someone and they'll crawl away in an attempt to escape. You can keep kicking them in the face, piss over them, or jump on their back. The victims keep crying and asking Postal Dude to stop while you are doing this. You can also set the victim on fire using fuel and a lighter, making the whole scene even sicker. With the Apocalypse Weekend expansion, you can amputate one's legs, and in some rare cases rip their whole torso, and the poor victim will still try to crawl away, leaving their guts behind.
After chasing someone and beating/shooting them for a long time, if they get cornered, they'll get on their knees and beg for mercy. Which you are, of course, perfectly free not to give.
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In Leaden Sky, you are allowed to agonize enemies with varied methods, like cutting their arms with a knife, dismembering their legs with explosives, gutting their abdomen with a chainsaw, burning them alive with a flamethrower... Destroying a bandit's arms causes them to flee, so you can shoot the now defenseless enemy from the back. Damaging their legs makes them unable to move, so you can easily shoot their head. Also, you can actually replenish your health by torturing grabbed enemies.
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A minor example on Phantasy Star Online 2. You can destroy and break off all of Big Vardha's limbs and weapons leaving it with no way to defend itself while you can now take your sweet time killing it as quickly...or as slowly as you want.
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Gears of War has achievements and an entire multiplayer gametype based around this. Mortally wounded opponents drop to all fours, where they'll either bleed out or be rescued by a teammate. If an enemy gets in melee range of a downed character, he has the option to "execute" that character in hilarious violent ways. Gears of War 3 actually gives each weapon (except the basic pistol) an unlockable, unique execution, in addition to the basic curb stomp. The pre-unlock execution for each weapon (and permanent execution for said pistol) is probably the best example; the human characters punch the skull of their opponent as long as the player keeps tapping Y, gaining bonus XP for doing so, until the character eventually just smashes the downed foe's head like a melon. The Locust version is even worse, having the character rip off his foe's arm and bludgeon him with it. Like the human version, this can continue for up to 30 seconds and the player is rewarded with bonus XP.
The "Execution" gametype makes all downed characters invulnerable to bullets, meaning that players must use an execution in order to score a kill.
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Manhunt requires the player to kill his enemies in brutal, bloody, torturous ways. He can hold his attack for a short time, making it even more sadistic.
Use a sword on someone. You cut off their head, and can then throw it to distract/scare the shit out of their allies. If you try hard, you can bean them in the head with it.
One of the levels requires the player to perform different execution levels with different weapons in order to proceed.
As more sadistic the executions are during the game, more points the player earns at the end of a level.
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In a similar vein, RimWorld is sometimes known as a "warcrimes simulator" due to what you can do to enemy raiders (or your own colonists). Defend your base with a fiendish killbox, forcing invaders to trudge through a muddy maze filled with the rotting corpses of past aggressors before they emerge in front of a firing line of automated turrets — or lure them into an area you can seal up after igniting some useless wooden furniture, roasting the invaders alive. If you take any prisoners, you can have your medics practice surgery on them by harvesting organs, leaving your captive a blind, mute wretch tottering around on a single peg leg, or just killing them by taking out their heart. Sell captives to slave traders, or enslave them to work for your own colony, keeping them in line by "decorating" their quarters with skulls on spikes or rotting corpses in gibbets. Butcher the dead for human leather you can convert into hats or armchairs, and use their meat for kibble you feed your prisoners. Surgically implant a prisoner with a "mindscrew" to leave them in constant agony, then install a psychic broadcaster before putting them in a cell near your killbox, so incoming raiders are hit with an additional mood debuff that could lead them to turn on each other even before reaching your gunline. And this is all without game mods that add even more disturbing or perverse options.
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Or show a case of The Batman-style sparing where no mook is killed, but all of them are left in rather cruel torture traps, left at the mercy of whatever Death Trap you placed them in. A Fate Worse Than Death if there is one.
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Metal Gear Rising: Revengeance naturally takes mook torture up a notch: since you can cut up enemies however you like, you can cut off their toes to make them hop around in pain, slash off their arm right when they're about to take a swing at you, cut their limbs off one by one and combo the hell out of their bleeding torso while they're lying on the ground helpless, just to give some examples.
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The Ultrahand ability in The Legend of Zelda: Tears of the Kingdom lets Link assemble a variety of contraptions with bits of the environment and various Zonai devices. If they're not making transportation devices or phallic imagery, they're making weapons of destruction against their enemies or various torture devices... and of the latter, it's either Korok torture or this. Case in point: the Bokoblin Torture Chamber 6900.
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Bulletstorm is entirely about this, forcing you to be creative with your kills each time you see an enemy. Points are required for buying fresh ammo and recharging weapons, and simply shooting enemies to death the standard way will not get you back the cost. Flinging them into the sky, shooting them with a flare to trigger a "Fireworks" skillshot, however, earns you significantly more… and that's just one way to get bonus points. This is also encouraged in multiplayer, where you only progress if your entire team works together to finish off enemies as creatively as possible.
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The Assassin's Creed series features increasingly brutal and lovingly modeled execution animations with each successive game in the series. The animations vary based on what weapon you're using, whether you're attacking or countering, whether you're on a kill streak, and (out of Open Combat) whether you're in Subtle or High Profile mode. Some of the executions also invoke There Is No Kill Like Overkill, such as hook-stabbing a guy in the back of the head and then shooting him in the face. That's not even counting the other ways to kill mooks, such as poison darts, long-distance crossbow sniping, pushing them into water, throwing them into collapsing scaffolding, or (in Revelations) blowing them up with bombs. This makes for a game series where you are encouraged to seek out random mooks and murder them just for the sheer entertainment factor.
It's particularly funny to stab them with the poisoned blade. They'll start flailing around hilariously until they die, without any idea of what got them.
It's even better if you use poison darts. Same hilarious flailing (and possibly taking out other enemies for you), less risk to yourself.
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In The Misadventures of Tron Bonne, you can do this with YOUR mooks. Your Servbots are invincible, so you can smash, squash, and incinerate them to your heart's content. You can even order all of your Servbots to attack one of their own! Not only do you have to exploit their invincibility during some missions where the path is too dangerous for yourself, but there's also a special torture room for beating the sloth out of Servbots that get too lazy.
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darkSector. Glaive-Cam view of limb-detachment, decapitation, incineration, and electrocution — and of course, the always-impressive 'Finishers'. One of the most frequently seen of those involves grabbing a guy by the hand that holds his weapon, then cutting off his arm at the elbow, and finally beating his skull in with his own weapon.
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A particularly fun option in City of Heroes was to head to King's Row, where enemies would congregate atop high buildings. With conical or area of effect Knockback abilities set to a functional maximum, one could play 'Bowling for Thorns', knocking an entire group off a five-story building - or bouncing them between rooftops.
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In Left 4 Dead, it's really fun to kill common infected in numerous methods. Like watching them run heedlessly to a pipe bomb then get blown up with their intestines flying like streamers, burning them with fire and watching them run around in agony, or watching them beat each other up when you slime them with boomer bile.
There's also an achievement for bopping a zombie clown's nose to make it honk.
Popping heads and shooting their crotches is one of the funnest way to kill zombies.
If you want to see the infected run off a building like undead lemmings, play the first map in the Dead Center campaign, go to a ledge outside the hotel, and then throw Boomer Bile to the ground below. Now watch the horde run off the 30-story hotel to their deaths.
If you are playing as a Tank, you can get some joy in smashing other zombies by just punching them. Common infected will go flying across the map and special infected will die in a single hit.
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