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The Need for Mead

 The Need for Mead
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The Need for Mead
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At times our adventurers feel the need. The need... for mead.
So they head to a stock fantasy tavern, which will be of wooden or stone construction and generally poorly lit. The drinks, generally either ale or mead, will be of questionable quality. Nobody there may even realize that mead and beer aren't the same thing.note Mead is made by fermenting honey. No hops or barley are involved. There is a kind of mead/beer hybrid called a braggot, but nobody outside of homebrewers knows about it these days. Other features may include:
A variety of species
A serving wench in a low-cut, shoulder- (or more) revealing top
Mercenaries for hire
Places to sleep at an inn, if you're lucky, or the barn if you're not lucky
Rumors and other hints at possibilities for adventure
A dark corner where mysterious cloaked strangers sit
A chance for a Bar Brawl
Also a place for first meetings. Or to set up such meetings.
See also Medieval European Fantasy. Compare Rest-and-Resupply Stop, which is where there's more than just the tavern.
Not to be confused with Need for Speed.
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2023-09-01T02:15:25Z
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DBTropes
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The Need for Mead
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Several Zelda games include them, though the only one to play a significant role is Telma's bar in The Legend of Zelda: Twilight Princess, where La Résistance meets.
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Wonder Woman (2006): One of the first places Diana visits when she's stuck in an illusionary world/mental world by Stalker is a tavern with mead and barmaids where the patrons are all fur wearing viking pastiches. She meets her first ally there, a Hot-Blooded barbarian hero.
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The Need for Mead
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In The Mighty Thor comics this is done straight and played with. In the standard version of this trope, the unknown female Thor meets the Warriors Three in a tavern. There, they give her a series of quests to do before they will accept her as a rightful Thor (they also had her do a drinking contest as well to see if she could hold her liquor). In the 'played with' version, a little alien girl prays to Thor to save their harvest from a decades long drought. Thor does so and is about to leave when the grateful, impoverished aliens ask him to stay a while and they have a large stock of mead made from slugs to offer. Since 'mead' was involved of course Thor had to stay and in the course of the evening learns about the events of the Godbutcher. What makes this atypical was that there is no tavern, the aliens are too impoverished to have anything so fancy. It was just a somewhat solemn occasion held by a campfire.
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Count Duckula: The village close by the Count's castle has an inn called "Ye Tooth and Jugular" frequented by locals for ale and beer. Occasionally other characters will stop there such as the Crow Brothers or Scott and Laura in "Igor's Busy Day". Duckula has never actually been shown though visiting the inn.
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In the Might and Magic games, there's one in every town, possibly two in a large city, and a few outside of towns. These are Rest And Resupply Shops for the franchise, although each varies in cost and the quantity you can buy. Many have various other functions, like obtaining information and hiring henchmen.
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In The 13th Warrior Ahmad ibn Fadlan explains that, as a Muslim, he is forbidden to drink alcohol made from either grain or grape. His Viking host laughs and says mead is made from honey. Drunkenness ensues.
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You organize your party in one in Dragon Quest III.
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The Need for Mead
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Hello, from the Magic Tavern is set in one of these. The podcast is hosted each week from a tavern called The Vermillion Minotaur, a tavern that mostly serves mead. It's run by a half-elf by the name of Otok Barleyfoot, who vends rumors along with mead, and adventurers and all sorts of magical types are constantly coming through and can be interviewed by the podcast. They also have rooms, and host Arnie lives in the tavern in exchange for allowing Otok to run ads on the podcast.
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The Night Unfurls: The original version features a couple of these, namely Hound's Head Bar and Talon Bar, the former of which is where Grace used to work in, while the remastered version has the Half-Moon Inn. Whenever several main characters bump into one of these, you can guarantee that a Bar Brawl is going to happen sooner or later.
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Amon Amarth has their own recipe!
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The Need for Mead
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Interspecies Reviewers has Ye Pubbe, the tavern where Crim and Meidri work and the guys hang out (and post their reviews).
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The Need for Mead
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Yu-Gi-Oh!: Yugi and his friends play two tabletop-roleplaying games in the manga series (where they are trapped in the game world as their characters), and in both, their first stop for information is almost always the tavern. During the second RPG, which was based on actual historical in-universe events, Yugi doesn't even realize it's an RPG they're in at first: being a gaming nerd, he actually goes there compulsively *because* adventurers tend to go to taverns in role-playing games.
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The Mended Drum in Discworld is a parodic exaggeration; it's been rebuilt several times, and is widely regarded as the best tavern of ill-repute in the world. The regulars are rough, in a rather specific way; someone coming in and calling himself "Urblad the Undefeatable" would soon have the entire bar proving him wrong with a wide variety of sharp and blunt instruments, but a ten-year-old popping in for a glass of lemonade would never get worse than a clip on the ear (and that more likely than not from his mother, when she hears her child's expanded vocabulary). By Going Postal, the brawlers rehearse their moves to look the best for tourists and the bar brawls have become Ankh-Morpork's most popular organized sport.
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The Need for Mead
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World of Warcraft has many of these, usually one per faction per zone (except for zones designated as starting zones), though some zones have a single one run by a neutral faction for use by players of both faction and each capital city features at least one. The exact nature of the building varies depending on the which race is running it with human inns fitting the trope description the most, except for being fairly well lit and Forsaken inns resembling a run down, rotting version of the Human inns (until they got their own unique style of architecture in the second expansion). They're used as safe points to log off and you get XP bonuses for your character staying in them while logged off.
In Warcraft III, players could swing by the local Tavern to hire neutral heroes in certain multiplayer maps.
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The Need for Mead
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Claymore: Occasionally a member of the titular groups shows up in the Fantasy Tavern. When they do, it's a total atmosphere-killer.
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The Order of the Stick:
In the beginning of the Tarquin arc, Elan enters a tavern trying (unsuccessfully) to get some rumors about Girard.
Later in the same arc, Roy and Belkar sleep in an inn where they meet the headhunters who had previously kidnapped Haley, Elan, and V. A bar brawl ensues which get all of them arrested.
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The Need for Mead
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Hurog: In Dragon Bones, Ward finds his younger brother, Tosten, in such a tavern, where Tosten works as bard. This comes as a bit of a surprise as Ward had actually left him with a cooper, as apprentice. However, Tosten is a good bard, and apparently manages not to be molested by the sailors. (Ward was worried about this, as in the setting, the sailors don't wait until they've spent ninety days at sea. Nor does anyone else.)
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The Need for Mead
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Skyrim, set in the home of the Viking expy Nords, kicks this trope up a notch and also plays it literally, with mead being a favored beverage. You can also engage in Bar Brawls, ogle the barmaids, overhear snippets of Infallible Babble in conversations between the other patrons, and hire mercenary companions. Amusingly, a few bandits will complain about the native Nords' love of mead, since they prefer a good beer.
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The Need for Mead
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Nodwick, being a spoof of Dungeons & Dragons, naturally has a bar called The Fang & Flagon, where Yeagar likes to spend a lot of his time drinking when he's not out adventuring. It's a popular and rowdy place, due to being the only bar one can get Skullwhomper Ale in.
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T meets Leonardo in one of these in Quest of the Delta Knights, complete with buxom serving wenches, sleeping quarters and drunken, superstitious peasants.
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In Rusty and Co., Ye Olde Proverbial Hook
In the first level, the traditional usage, to find a hook. (Though they did not all meet at the inn. Mimic found the others on Krogslist.)
In the fifth level, to find an informant.
Presti and Roxy are hanging out, and overriding Stabs's objections on the grounds that only barbarians and plot hooks arrive at that hour. Then Rusty staggers in lugging an even more seriously wounded Madeline, and says, "...help..."
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The entire concept of Red Dragon Inn are about adventurers drinking at the tavern after a hard day's dungeon raiding. The objective of the game is to be the last person to not get too drunk/beat up while not going broke, using whatever talents or trickery your character has up their sleeves.
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Miracle of Sound did a song called Nord Mead about how awesome the Nords of Skyrim think their mead is.
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The Need for Mead
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The Alestorm song Wenches and Mead is about exactly this.
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Slayers: Lina and co sometimes take a break in these. Considering her reputation and her temper though, sometimes this is to the detriment of the other customers, the tavern, the city the tavern is located at...
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The Need for Mead
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Extremely common in Dungeons & Dragons. Stereotypical behavior for bad players is to ignore plot hooks in favor of visiting the nearest tavern to get drunk and either start fights or pick up chicks. The frequency for campaigns to start in an inn is a trope all to itself.
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Many players of Dwarf Fortress will build a nice place for their alcohol-dependent Too Dumb to Live smiley faces to get properly soused, but it would technically be a "dining room" or "meeting area" until .42 (released late 2015) allowed players to officially designate taverns.
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The drink-based card game Drunk Quest has classes themed on various alcohols; The Paladin is mead themed.
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The Prancing Pony at Bree in The Lord of the Rings, one of many in that verse, but this one is probably the Trope Codifier.
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The Skullkickers spend a lot of time in taverns. In "Eighty Eyes on an Evil Island", they visit The Gizzard, which is every Fantasy Tavern ever. Literally.
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Swashbuckler: The day after stealing the Barnet treasure from Major Folly, the crew of the Blarney Cock take their celebration into a combination tavern/brothel. They are interrupted first by the arrival of Jane Barnet, and then by a squad of soldiers. Needless to say, a Bar Brawl erupts.
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Exiern has had two of these so far.
The first is the spoof of the You All Meet in an Inn trope, where Denver joins the party and Tiffany discovers she can no longer hold her liquor.
The second one found the unfortunate owner having to cash in his literal Impossible Hero Insurance when Tiff and Faden finally had their big confrontation.
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Shrek 2 features one, appropriately named The Poisoned Apple, where Puss In Boots is hired.
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In Dragon Quest IX, in the inn in Stonewell, you can organise members of your party, do alchemy, and connect to the internet to do multiplayer or look for guests for your inn (Characters from previous Dragon Quest games.)
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In Robin Hood the Crownkeeper has made a fake crown for Prince John. Robin and Kate, the latter doing a Dirty Harriet, distract him in one of these inns so they can steal the Keeper's keys.
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In Heroes of Might and Magic III, it's a prerequisite to the "Town Hall" upgrade (whence "City Hall" and "Capitol"). That's right, before you can get the most basic civic infrastructure up and running, the inhabitants need somewhere to go for a drink!
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The Elder Scrolls
Throughout the series, virtually every town, from massive cities to the tiniest of villages, has at least one such place. Plenty of others can be found randomly along the sides of roads. Many of them fit the Adjective Animal Alehouse naming convention. For many of these places, said bar/tavern/inn is also the Sole Entertainment Option. In many cases, they're good places to pick up sidequests and learn general information about the game world.
Skyrim, set in the home of the Viking expy Nords, kicks this trope up a notch and also plays it literally, with mead being a favored beverage. You can also engage in Bar Brawls, ogle the barmaids, overhear snippets of Infallible Babble in conversations between the other patrons, and hire mercenary companions. Amusingly, a few bandits will complain about the native Nords' love of mead, since they prefer a good beer.
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The Inn at the Crossroads in A Song of Ice and Fire is the setting for a few important scenes in the first book.
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Planescape: Torment has multiple taverns in Sigil and one in Curst, but the most prominent one is probably the Smoldering Corpse bar in the Hive. So named because of the floating, burning mostly dead guy in the middle of the floor that serves as both decoration and a source of heat and light. It's home to a number of different people including planar travelers, a party member, several Devils, and a barfly who's tab is so high that you can get free drinks forever if you convince her to pay part of it.
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A rather large fraction of the main characters of the Sword of Truth run into these at some point, and their responses run the gamut from avoiding attention to intimidation and in some cases just outright killing people.
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Very common in the Final Fantasy series, but Final Fantasy Tactics Advance deserves special mention for making these the only place to pick up quests. (Going by the English translation, it also calls them "pubs" and avoids specifying what anyone's drinking, but that's another trope entirely.)
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The Lord of the Rings: The Rings of Power: Waldreg owns an poorly lit inn Tirharad, where people go to drown their sorrows daily. His inn is also the place where the people of Southlands and the Elves show their contempt for each other.
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The Flight of Dragons sees the heroes stop at the Hell's Way Inn, the last bastion of civilization before passing Gormly Keep and entering Ommadon's hellish realm. It's here that Elder dragon Ssmrgol introduces human-turned-dragon Peter Dickenson to mead... by the barrel full. The innkeeper is most distressed by this but soon has other problems to deal with.
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Demon Knights begins with Jason Blood and Madame Xanadu stopping at an inn for a quiet drink. It just so happens that while there, they run into Vandal Savage, Exoristos, Sir Ystin, and Al Jabr. It also just so happens that the town they're in is invaded soon after, forcing them to team up with the others to try and fight off the invaders.
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In Pv P, Skull's dwarf character in the company's D&D game spends his treasure on "ale and whores". A couple strips after Valerie, possibly a real dwarf, is introduced she is seen demanding mead at a bar.
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In Medieval: Total War, an Inn allows you to hire mercenary armies, a Tavern allows you to hire assassins.
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Enforced in the Conan the Barbarian d20 RPG — the game rules state that most of the treasure the PCs acquire is blown on ale and whores (even if the PC is female) between adventures.
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Brütal Legend lacks a tavern, but it's got a Sacred Beer Tree that serves a similar purpose. Iron Heade loves parties, and beer's a very essential part. Eddie asks about flagons of mead, this being a vaguely fantasyesque setting and all, only to be informed that, no, beer is the drink of choice, and it comes by the keg.
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American Gods really kicks off the quest with Shadow, Mr. Wednesday, and Mad Sweeney meeting for mead. Shadow doesn't quite like the taste, comparing it to "pickled honey." The sharing of mead is important to the plot, though, as the host is playing by old Norse rules of hospitality, and drinking the mead seals their deal.
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The Hanged Man tavern in Dragon Age II is where you go when you need to have a conversation with Isabela or Varric.
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Also common in Dragon Quest games
You organize your party in one in Dragon Quest III.
In Dragon Quest IX, in the inn in Stonewell, you can organise members of your party, do alchemy, and connect to the internet to do multiplayer or look for guests for your inn (Characters from previous Dragon Quest games.)
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Tangled features the Snuggly Duckling. Flynn takes Rapunzel here in an effort to scare her into cutting her day trip out of the tower short, but then she saves him from the thuggish clientele and kicks off a Crowd Song.
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The main setting in The Wandering Inn (named after the inn in question) offers everything but alcohol to its guests, much to their dismay.
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Baldur's Gate has a fair number of taverns. These run the gamut from the Blushing Mermaid, which is a dive avoided by all but the roughest members of the titular city's underworld, via the Red Sheaf, which is a respectable, modestly priced inn for the frugal merchant, to the Helm And Cloak, which is more like an upscale boarding house for adventurers with plenty of gold who want a nice, quiet place to relax between adventures, and which very adamantly does not serve beer because "We aren't running a tavern here, m'lord!".
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In The Good Hunter, The Prancing Pony is one of the many fantasy inns. Notably, The Protagonist Klaus is hired as a guard and a cleaner in the Sheffield Arc, having been offered a permanent place here.
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You can build a Tavern in The Sims Medieval. It lets you make a Bard Sim, and provides full casks for Sims to drink from. Some quests even have you start a drinking contest or a Bar Brawl there.
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Kingdom of Loathing has the Typical Tavern, where there is never not a brawl going on. Your second real quest involves clearing the rats out of the cellar.
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Dragon Queen features such a tavern. The protagonist works there.
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The Inn of the Last Home in Dragonlance. It serves as a central point of meeting and reunion for the heroes of many of the books and short stories and has the best home-brewed ale.
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The Witcher games have these all around the place. They are places to buy drinks (which are useful for making potions or just to get drunk), gambling, getting sidequests, and at times are also where you meet people for your main quest.
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The following is a list of statements referring to the current page from other pages.

 The Need for Mead
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Building Tropes
 The Need for Mead
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Hard-Drinking Tropes
 The Need for Mead
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Sublime Rhyme
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The Need for Mead
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