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The Outside World

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The outside world is the world beyond the constraints of a secluded or isolated place. It makes up the essence of nearly every adventure or dystopian story. When a character crosses the threshold of their home, they are stepping into the Outside World.
This is one of the most important steps on The Hero's Journey. If it's only reached at the end of a work, Ending by Ascending may be involved. Compare Scene of Wonder.
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Room (and its feature film adaptation) revolves around a young boy Jack who is kept with his mother in an eleven by eleven foot room where he grows up until the age of five. He has never been outside, seen any more of the sky than the slit of blue that comes through Skylight, or met any human being besides his Ma and Old Nick, who comes in at night to bring food and talk to Ma. The story has a Two-Act Structure: the first part describes the world of Room from the kid's perspective. Half way through the plot, the boy and his mother manage to escape their prison and now the boy has to deal with the many new impressions in the Outside World.
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Russians are mostly the outside world to the Jews in Fiddler on the Roof. Even if when Lazar Wolf buys for everyone to celebrate his wedding Russians are perfectly happy to get joyfully smashed alongside Jews.
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 Fiddler on the Roof (Theatre)
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In Arena, the PC is a minor noble who has been imprisoned by the Big Bad Evil Chancellor, Jagar Tharn. You must escape and then travel across Tamriel to find the pieces of the MacGuffin needed to defeat him.
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 The Elder Scrolls: Arena (Video Game)
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Lab Rats: The titular Lab Rats are three bionic superhuman siblings, Adam, Bree, and Chase, who have lived in an underground lab their entire lives training to one day go on missions. The pilot episode follows their first venture into the Outside World.
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The Legend of Zelda: Breath of the Wild: When Link firsts awakens, he is stuck on top of the Great Plateau with no friendly company except for a strange Old Man. He is contacted telepathically by Zelda, who implores him to save Hyrule by defeating Calamity Ganon, but he has no way to safely get down from the Plateau. The Old Man offers to give a Paraglider for that task provided Link goes through several Shrines. Only once Link does this, receives a last bit of exposition from the Old Man, and gets the Paraglider can he soar down and begin the quest proper.
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In The Matrix there are a number of different "Outsides" to escape to.
The first level of the Outside is escaping the Matrix itself and getting to the real world. However, the real world is a prison, more specifically a human body farm in which the people are living batteries.
The next "Outside" is getting from the prison to the colony called Zion.
Outside of Zion is the rest of the world, which is totally dark and inhabited by robots. So the True Outside World is a depressing Crapsack World.
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Tengen Toppa Gurren Lagann starts off with Humanity living in isolated villages below the earth. The idea of a surface world is a legend, as well as a major taboo to go searching for it. When the plot kicks in though, Simon and Kamina find themselves on the surface at the end of the first episode. While the initial reaction to them surveying their surroundings is nothing too special, both are constantly surprised by the wonders that exist there.
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In The Shawshank Redemption, Brooks, an elderly convict and the original prison librarian, is finally released on probation despite his protests, and is faced with an outside world that might as well be a different planet. Having been in prison since his early 20's (he mentions having seen a car once as a child, and he's released in the 1960's), his new "freedom" brings nothing except fear and uncertainty, and he eventually hangs himself in the halfway house. Red, despite being slightly younger and more well-adjusted, considers doing the same when he's released.
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The peasant village in Seven Samurai is isolated by geography - peasants have to stay near their crops - except for when wars pass back and forth. It is the center of the whole movie and everyone else is exotic and somewhat scary to them.
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Fallout your character is exiled from their home in Vault 13 because the inhabitants fear you've been "contaminated" by the outside world.
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In Fallout 3, the Drunk with Power Overseer of Vault 101 has forbidden anyone from entering or leaving the vault in order to maintain his power over the inhabitants. The Protagonist ends up on the Outside anyway, and the reveal of the world is something special for first-time players; a bright blinding light introduces the player to The Wasteland.
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The Institute in Fallout 4 live in a technologically advanced underground facility which can only be accessed via teleportation, and most of their interactions with the world above are carried out by synths, Ridiculously Human Robots which they send to either bully the Commonwealth's inhabitants into giving the Institute advanced technology or using Kill and Replace to infiltrate their communities for the Institute's benefit.
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In Attack on Titan humanity has been reduced to a small population inside three different walls (Maria, Rose and Sina), because of the Titans which are giant human-eating monsters who drove humans to their near extinction, anything regarding the world outside the walls is considered heretic, the protagonist Eren, and his friend Armin are two kids who wish to see everything outside, given that humanity has remained inside for a little over 100 years, mundane concepts like the sea or deserts strikes them as fantastic.
Eren and the others learn more about the outside world when they discover his father's journals. The Titan-controlled land beyond the walls is just an island. The mainland is dominated by a hostile nation which generates the Titans as a punishment for dissidents and to torment the people within the walls.
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On The 100, the Ground (a.k.a. the Earth's surface) acts as this for the people of Mount Weather and the Ark, since (they believe) they can't survive outside their secluded, artificial environments. Going to the Ground and surviving is their version of the Promised Land, though the reality is more brutal than they were expecting.
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In Oblivion, the PC is a prisoner who happened to be in a specific cell that is also an emergency escape route for the Emperor and his bodyguards into the dark, dank sewers. After going through the tutorial there and getting your first main quest mission, you leave the sewers into the absolutely lush and beautiful land of central Cyrodiil.
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The Colony features a group of people living in a warehouse (Season 1) and a house (Season 2). Outside the gates or perimeter are raiders, wildlife, and other unknowns. Some members of the group even became lost forever on the Outside.
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World of Warcraft. The continent of Pandaria has been hidden from the outside world by enchanted mists for millennia, though some restless Pandaren left to explore beyond the mist on a turtle that would eventually become the Wandering Isle. In Mists of Pandaria, the mists lift and the outside world begins coming to Pandaria.
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The first act of The Island (2005) takes place in an underground bunker, inhabited by people who believe the world has been devastated some vague disaster, with their bunker and a paradise-like place called 'The Island' from which no-one ever returns to be the only remaining bastions of human civilisation. The protagonists, Lincoln and Jordan, escape the bunker when they learn that it's a People Farm where the inhabitants are cloned and harvested for their organs, and discover that the outside world is fine.
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While still in the egg, the iguanodon Aladar from Disney's Dinosaur gets abducted to the remote island of the lemurs, where he hatches and is adopted. However, a horrific meteor shower obliterates the island, compelling Aladar and his lemur family to explore the mainland, just in time for the seasonal dinosaur migration.
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The Boomers clan from Fallout: New Vegas consider anyone not part of their clan to be a savage and shell anyone who approaches their territory with artillery. Most of the youngest members have never been outside the airfield. One mission involves a young Boomer falling in love with a girl from the Outside who belongs to the Crimson Caravan.
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Dinotopia: The titular island is sealed off from the rest of the world by deadly reefs and storm systems that prevent anyone from leaving. Outsiders who arrive there are assimilated into Dinotopian society, though there are a few who try to leave the island. Most are content to create a new life there. There is concern about what the nations of the outside world would do if they found a way there.
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Star Trek: Insurrection. The Ba'ku live in a hazardous region of space called the Briar Patch on a planet with rings that grant them virtual immortality. Though they are warp-capable, they gave up technology to live a quiet life there. Some of their young people dreamed of returning to the stars, and at one point a few of them did to pursue a faster life their people had given up. They come back as the So'na, intent on retaking the planet and using its unique properties to regain their lost youth and long life, either driving off or exterminating the Ba'ku in the process.
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In Skyrim, the PC was caught trying to cross the border by the Imperial Legion, who had set a trap for Ulfric Stormcloak and his men. You ride a wagon into the town of Helgen to await your execution along with the Stormcloaks, but are quickly rescued by a dragon who promptly destroys the town. After escaping the carnage through underground tunnels, you and a companion flee to the nearest town through some gorgeous snowy countryside.
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My Name Is Earl. Near Camden County there's a Camdenite settlement, Camdenites being their version of Amish. Every teen is expected to leave the settlement and explore the outside world, and decide for themselves whether to stay away or return. In the past Earl & Randy made a point of greeting the visiting Camdenite girls and ruin them for the settlement.
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The faeries of Ferngully The Last Rainforest are convinced that Ferngully is the entire world, and that humans are long extinct. Mage-in-training Crysta is so surprised to actually see a human that she fumbles a magic spell meant to warn him of danger. The spell instead shrinks the human to about three inches tall, which is faerie size.
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The Fatal Frame games feature maidens being locked away from the Outside World to keep their purity so they can be sacrificed. Kirie from Fatal Frame 1 is probably the most prominent example, having been locked away for 3,650 days. However, she and a boy from the outside fell in love. It all went downhill from there.
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The Outside World is a major plot point and source of conflict in Brink!, where the Ark, a City on the Water in a world devastated by global warming, is suffering severe social unrest due to overpopulation and poverty. The Resistance desperately seek to make contact with the outside world in the hope that they can assist in solving the problems experienced by Ark's poorest citizens, despite the Founders' insistence that Ark is the last place where human civilisation survives and any attempt to contact outsiders is a waste of Ark's scarce resources. The Founders have been in contact with the outside world in the past, but it's in even worse shape than Ark, and the last time they tried it almost lead to Ark being destroyed by barbarians, so they're not eager to try again.
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The Owl House takes place on the Boiling Isles, an archipelago made up of the giant corpse of a dead Titan in the middle of an ocean of boiling water. The Boiling Isles appear to be the only land in the Demon Realm, but there are eventually revealed to be uncharted islands far from the Titan and a whole other landmass on the other side of the world which appears to be made of another Titan's hand, complete with a native population of Witches.
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In Kingdom Hearts, Riku is intensely curious about why their island is totally cut off from any other civilization. The first mission involves Sora, Riku, and Kairi collecting provisions for an exploratory voyage to see what lies beyond the sea. It turns out that their world is cut off from the other worlds, and they are supposed to be separate. The Outside World proves to be other Disney worlds in a myriad of different styles.
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The Legend of Zelda:
The Legend of Zelda: Ocarina of Time: The Kokiri believe that they are cursed to die if they venture outside their forest home. Link is eventually permitted to leave when the Great Deku Tree sets him a quest to save Hyrule, though he's not a true Kokiri; he's a Hylian who was taken in by the Kokiri and raised as one of them.
The Legend of Zelda: Breath of the Wild: When Link firsts awakens, he is stuck on top of the Great Plateau with no friendly company except for a strange Old Man. He is contacted telepathically by Zelda, who implores him to save Hyrule by defeating Calamity Ganon, but he has no way to safely get down from the Plateau. The Old Man offers to give a Paraglider for that task provided Link goes through several Shrines. Only once Link does this, receives a last bit of exposition from the Old Man, and gets the Paraglider can he soar down and begin the quest proper.
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In Frozen Elsa and Anna both are trapped for years in the castle where they live. They both emerge into the Outside World in different ways. Anna goes on a journey searching for Elsa, who decided to Let it Go and stop holding in her powers by moving out of the Kingdom and into the snowy mountains. In this case, the outside world itself is not a great source of interest, both characters having previously experienced it when younger and much of it being embroiled in an unnatural winter, which both challenges and entrances Anna. Anna's main interest in the outside world lies in the people in it, while Elsa makes herself another castle and revels in the opportunity to exercise her powers away from others.
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Some of the Vaults in the Fallout universe have adopted this mentality:
Fallout your character is exiled from their home in Vault 13 because the inhabitants fear you've been "contaminated" by the outside world.
In Fallout 3, the Drunk with Power Overseer of Vault 101 has forbidden anyone from entering or leaving the vault in order to maintain his power over the inhabitants. The Protagonist ends up on the Outside anyway, and the reveal of the world is something special for first-time players; a bright blinding light introduces the player to The Wasteland.
The Boomers clan from Fallout: New Vegas consider anyone not part of their clan to be a savage and shell anyone who approaches their territory with artillery. Most of the youngest members have never been outside the airfield. One mission involves a young Boomer falling in love with a girl from the Outside who belongs to the Crimson Caravan.
The Institute in Fallout 4 live in a technologically advanced underground facility which can only be accessed via teleportation, and most of their interactions with the world above are carried out by synths, Ridiculously Human Robots which they send to either bully the Commonwealth's inhabitants into giving the Institute advanced technology or using Kill and Replace to infiltrate their communities for the Institute's benefit.
The world outside the former U.S is this for the series as a whole; despite over 200 years passing by Fallout 4, there have been no known contact with the rest of the world since the Great War. The closest you get is a Mexican ghoul follower in New Vegas who can shed some light on what happened in Mexico when the bombs fell (turns out Mexico was also targeted in the attack and didn't fare much better than the US did). More strange is a follower in 4 who has a very misplaced and improbable Irish accent even though she seems to be a Boston native.
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In Catching Fire, Katniss finally gets to really see the other districts on her tour. They are increasingly more privileged the lower the number gets.
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Alien in a Small Town is set primarily in Pennsylvania Dutch country in The Future, where the outside world has continued to progress drastically, while the Mennonite and Amish towns have remained largely unchanged.
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Lost Horizon. Shangri La is hidden from the rest of the world in the Himalayan mountains. Visitors can come & go (though due to its location very few visit) but natives face a terrible price for leaving.
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Wings of Fire: The first arc stars five dragonets who were raised secluded in a cave and never allowed to go outside so that when they grow up, they could fulfill a prophecy and stop a war, without being killed by one of the sides of said war. After escaping a bit ahead of schedule, they spend the rest of the series encountering both the wonders of the outside world and dealing with the many dragons who want them dead there.
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Fraggle Rock has two examples. Outer Space is what Fraggles call the human world, and was considered a myth until Travelling Matt discovered a portal in Doc's wall and left to explore it. On the other side of the rock is the Gorg's world, into which some Fraggles venture to gather radishes and consult Madame Trash Heap. Unlike Outer Space, it is considerably more dangerous, as the Gorgs consider the Fraggles pests and are actively trying to capture them.
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This works both ways in Pixar's WALL•E. The lonely robot is awed at the gleaming marvels of the Axiom, while the people aboard the Axiom gape at the expanse of planet Earth.
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The Elder Scrolls series positively thrives on this trope. Each Player Character in the main series is always an Audience Surrogate and mostly Featureless Protagonist either being set free or escaping into a foreign world where they will quickly have to adapt in order to survive and, eventually, save it. To note by game:
In Arena, the PC is a minor noble who has been imprisoned by the Big Bad Evil Chancellor, Jagar Tharn. You must escape and then travel across Tamriel to find the pieces of the MacGuffin needed to defeat him.
In Daggerfall, the PC is a personal friend of the Emperor sent to the titular city in order to investigate the appearance of the ghost of its former king. Naturally, you are shipwrecked along the way and must escape a Noob Cave dungeon before traveling into the game world.
In Morrowind, you are a prisoner from the Imperial City released on the authority of the Emperor himself to the titular province. The game makes it very clear that the PC is an "Outlander", and you get to learn about the land and culture of its people at the same rate as the PC. Once you step outside it becomes abundantly clear that we aren't in Cyrodiil anymore.
In Oblivion, the PC is a prisoner who happened to be in a specific cell that is also an emergency escape route for the Emperor and his bodyguards into the dark, dank sewers. After going through the tutorial there and getting your first main quest mission, you leave the sewers into the absolutely lush and beautiful land of central Cyrodiil.
In Skyrim, the PC was caught trying to cross the border by the Imperial Legion, who had set a trap for Ulfric Stormcloak and his men. You ride a wagon into the town of Helgen to await your execution along with the Stormcloaks, but are quickly rescued by a dragon who promptly destroys the town. After escaping the carnage through underground tunnels, you and a companion flee to the nearest town through some gorgeous snowy countryside.
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The Outside World
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The Lord of the Rings: The Rings of Power: Nori Brandyfoot is very curious about the wonders of the world and resents the Harfoots' fearful and secretive culture. Her mother has to remind her that adventuring is generally frowned upon because that's how the Harfoots always ensured their own survival. Adventuring outside might invite some unwanted attention from dangerous creatures that the Harfoots could never defend themselves from.
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Neogicia includes a Bio-Augmentation process that cuts people off from their natural connection to the world's magic system and makes them neomancers. Neomancers that end up becoming a couple can have neomancer children. However, neomancers are subject to Fantastic Racism (the kind that can be deadly in the worst case scenario) outside of the capital of the faction that produces and employs them. Because of this, born neomancers are forbidden to leave the heavily protected capital before their twenty-fifth birthday, unless it it necessary for one's higher education. Loreley is in such a case, twenty years old at the beginning of the story, and just starting military training.
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In Mockingjay, Katniss learns that there is a District 13! She actually gets to go there for the first time, but finds that it is another Underground City.
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Looming Gaia: Elska grew up in a small centaur village surrounded by fog and was always told that if someone left it, they'd fall in an endless void. Only after her villagers had been captured by slavers or killed was she forced to leave it and see that there's a whole world outside.
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The Outside World
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The Legend of Zelda: Ocarina of Time: The Kokiri believe that they are cursed to die if they venture outside their forest home. Link is eventually permitted to leave when the Great Deku Tree sets him a quest to save Hyrule, though he's not a true Kokiri; he's a Hylian who was taken in by the Kokiri and raised as one of them.
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Joel Suzuki: Spectraland is an island that no one has left for thousands of years - people who try to leave by boat are struck by hundred-foot waves that usually kill them, and the lack of Aura in the atmosphere outside the island makes it impossible to fly very far. It isn't until Legend of the Loudstone that the titular Aura-storing stones are developed, allowing people to keep flying once Aura mostly disappears from the atmosphere. Joel, Felicity, and a team of fellow Wavemakers fly out over the ocean in pursuit of Marshall and his cronies and find themselves in Mono Realm, a magicless but technologically advanced society formerly known as Six States before the despotic Uniter took over the whole region and executed everyone who resisted his rule.
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Breath of Fire: Dragon Quarter: The story involves the protagonists trying to make their way to the surface, since humanity has lived underground for so long that the surface became a myth. When Ryu finally opens the seal to the outside world for the first time in 1000 years, he is greeted by calm, clear blue skies and lush green fields all around him.
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The real world in TRON and TRON: Legacy. Programs are barely aware of its existence, except as a place where the nearly-mythical Users live, but some of them are anxious to break out of their computerized life and enter reality. The MCP in Tron is trying to use Dillinger to access more powerful systems, namely the Pentagon, and Clu 2.0 in Legacy actually wants to invade the real world to make it "perfect". Inverted in the Alternate Continuity of TRON 2.0 where knowledge of the digital world and the laser used to access it falls into the hands of power-hungry humans who seek to conquer it.
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The Outside World
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In Ergo Proxy, Re-l actually makes it to the Outside World, only to find that it is effectively a dark, very dark, Crapsack World.
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1.0
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The Outside World
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In Morrowind, you are a prisoner from the Imperial City released on the authority of the Emperor himself to the titular province. The game makes it very clear that the PC is an "Outlander", and you get to learn about the land and culture of its people at the same rate as the PC. Once you step outside it becomes abundantly clear that we aren't in Cyrodiil anymore.
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The Outside World
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SpongeBob SquarePants takes place exclusively underwater, but for a couple episodes in which the characters tentatively go above to dry land. They exhibit apprehension and horror at the thought. It is seen as a place of terror where creatures end up as pets or tourist souvenirs.
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In El Goonish Shive, during the "Parable" storyline, Rhoda goes from spending nearly all her life in a temple to experiencing the world starting with a pub.
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This trope is what partially gives The Outside its title, as Ryuuko refers to the world that isn't her house or indoors the "Outside", when she narrates and talks, as Satsuki's forbidden her to go outside, so anything related to the Outside would be alien or fascinating. When she does experience some of the outside world, it's through Loophole Abuse by looking out of an open window. What she experiences has her wanting more, especially when she meets Mako.
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The Hunger Games series has its fair share of Outside Worlds since Panem is made up of districts.
Katniss ventures out into one part of The Outside World to do some illegal hunting as District 12 is fenced off. However, the true Outside is far beyond any distance she's traveled. Once, while she and Gale were hunting, they witnessed a red-head and a boy running away, but both were taken by the capital before they escaped the district 12 area.
In Catching Fire, Katniss finally gets to really see the other districts on her tour. They are increasingly more privileged the lower the number gets.
In Mockingjay, Katniss learns that there is a District 13! She actually gets to go there for the first time, but finds that it is another Underground City.
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The Hitchhiker's Guide to the Galaxy
The Krikkiters began life in a solar system which was surrounded by a massive cloud of black dust, leading to them believing that nothing else existed beyond the confines of their solar system. When an alien spacecraft crash-landed on their planet, they reverse-engineered it and managed to glimpse the universe beyond the dustcloud for the first time; unfortunately the experience turned them into Absolute Xenophobes and began the most terrible conflict in galactic history.
Played For Laughs by the Oglaroonians. Despite the fact that the entire planet of Oglaroon is inhabitable, the entire species has confined itself to one small nut tree, where they live out their entire lives creating art and poetry and (somehow) fighting wars. They consider any evidence of other inhabitable trees to be hallucinations brought on by eating too many oglanuts, and any individual who thinks differently is thrown out of the tree, presumably to their death.
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The Books of Ember: This is the ultimate destination for Doon Harrow and Lina Mayfleet, recognizing that the limited lifespan of Ember is winding down. It's an uphill struggle against Ember's corrupt mayor to navigate the exit sequence engineered by the city's original builders.
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Warrior Cats: There's a few layers of this: the Clans live in their own territories in the forest.
When a cat is young, they're usually not allowed to leave their Clan's camp until they're six moons old (the equivalent of a young teenager), and the first part of their training is to see the world outside the camp and be introduced to the rest of their Clan's territory.
There's not often a reason for a cat to leave his Clan's territory aside from Gatherings. In the first series one of the requirements of becoming a warrior is to go to the Moonstone because it might be the only time in their life they experience a truly unfamiliar area.
On a slightly larger scale, it's rare that a cat ventures outside of all the Clans' land altogether. When they do, it's usually treated as dangerous, scary and exciting, and there's usually some culture shock between them and the non-Clan cats they meet.
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Once Upon a Time. The rest of the world is this to Storybrooke. No one goes there, unless they know where it is and are specifically looking for it, and the locals cannot leave without something bad happening to them, except Henry, since he's not part of the original curse. The series plot is kicked off when Henry leaves Storybrooke to look for his biological mother, Emma.
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Averted but worth mentioning due to its dystopian nature is the Mirror's Edge. The entire game takes place inside a completely sterile and vast cityscape. There seems to be no mention of the outside world. The map is completely cut off, and shows only the cityscape with no flat ground to speak of. The city is heavily surveilanced, and no mention is made of an Outside World at all.
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The Village (2004) has the blind protagonist journeying outside world beyond the titular village on a mission to retrieve medicine despite the monsters. The outside world is actually modern 90s society, and the Elders had only set up the village to appear to be in the 1800s and surrounded by unknown dangers in order to start over and protect their kin from the murders and violence they witnessed in the "real world".
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Rapunzel in Tangled has lived her whole life in her tower and desperately wants to get out and see what's outside, an opportunity that comes when a thief gets into her tower looking for a place to hide some loot and she knocks him out with a frying pan and forces him to take her along.
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Happens three times throughout the Divergent series, from the perspective of Tris:
In Divergent, she learns that the world does not function in the same selfless and slow way like that of her Abnegation home when she decides on Choosing Day to transfer to Dauntless, which is anything but slow.
In Insurgent, she learns about how the other factions other than Abnegation and Dauntless function when she is forced to go on the run and has to take refuge in Amity and Candor, and then finally takes a step in the insurgency against Erudite.
Finally, in Allegiant, she learns that Chicago is not the entire world; there's much, much more beyond that. She also learns why the mindset of the Chicago population is engineered to think that they are isolated from the outside world: they're being used in an experimental project sanctioned by the US government.
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In Daggerfall, the PC is a personal friend of the Emperor sent to the titular city in order to investigate the appearance of the ghost of its former king. Naturally, you are shipwrecked along the way and must escape a Noob Cave dungeon before traveling into the game world.
 The Outside World / int_ea91a4bf
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Final Fantasy XIII. The inhabitants of Cocoon believe the outside world, Gran Pulse, to be a Death World, and it's inhabitants have formed an army that is ready to invade Cocoon at a moment's notice. Leaving Cocoon is forbidden by law and those suspected of being Pulse l'Cie (in the service of the gods that rule Gran Pulse) are sentenced to exile or execution without trial.
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The Lorax (2012) has Ted wanting to go to the Outside World to find a real live tree for a girl he likes. However, he finds that the outside is a really bleak and dark Crapsack World.
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In the movie The Croods Eep hates being confined to the cave. Exploring and navigating the Outside is what she wants most, and a disaster forces the family to venture out into it.
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Custom Robo Battle Revolution reveals late in the game that the world the game is set in is only a secluded biome for humanity to survive in. The rest of the world beyond that biome was devastated ages ago by Rahu. This secret is guarded by only elite police officers like Mira and Sergei, and eventually the Main Character, Harry and Marcia.
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At age 16, Desmond Miles from Assassin's Creed runs away from his family's hidden Assassin commune. He assumes that his parents are Crazy Survivalist types and that all their warnings about Abstergo Industries' plot to take over the world is nonsense...until he's kidnapped by Abstergo nine years later. This is apparent during the first hour of the game.
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Ariel, The Little Mermaid, is fascinated by the world above the ocean surface, particularly in humans to the point that she falls in love with one, and makes a Deal with the Devil to get the chance to live up there.
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In The Hobbit and The Lord of the Rings, adventuring is generally frowned upon by the Hobbits of the Shire, but the occasional hobbit has set out to see the world, notably Bilbo and Frodo Baggins, Samwise, Merry and Pippin, who all get swept up in the events of the outside world.
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The following is a list of statements referring to the current page from other pages.

 The Outside World
processingCategory2
Anime Settings
 The Outside World
processingCategory2
Escape Tropes
 The Outside World
processingCategory2
Settings
 Ergo Proxy / int_462e2f79
type
The Outside World
 Tengen Toppa Gurren Lagann / int_462e2f79
type
The Outside World
 The Little Mermaid / Disney
seeAlso
The Outside World
 Project Chimera - The Attic Hypothesis (Fanfic) / int_462e2f79
type
The Outside World
 The Outside (Fanfic) / int_462e2f79
type
The Outside World
 We Are The Nine (Fanfic) / int_462e2f79
type
The Outside World
 The Matrix / int_462e2f79
type
The Outside World
 Harmony / int_462e2f79
type
The Outside World
 Lost Horizon / int_462e2f79
type
The Outside World
 Seven Samurai / int_462e2f79
type
The Outside World
 Star Trek: Insurrection / int_462e2f79
type
The Outside World
 THX 1138 / int_462e2f79
type
The Outside World
 The Island / int_462e2f79
type
The Outside World
 The Island (2005) / int_462e2f79
type
The Outside World
 The Shawshank Redemption / int_462e2f79
type
The Outside World
 The Truman Show / int_462e2f79
type
The Outside World
 The Village / int_462e2f79
type
The Outside World
 The Village (2004) / int_462e2f79
type
The Outside World
 TRON / int_462e2f79
type
The Outside World
 TRON: Legacy / int_462e2f79
type
The Outside World
 Fallout (Franchise) / int_462e2f79
type
The Outside World
 The Hitchhiker's Guide to the Galaxy (Franchise) / int_462e2f79
type
The Outside World
 TRON (Franchise) / int_462e2f79
type
The Outside World
 Alien in a Small Town / int_462e2f79
type
The Outside World
 Berlin Alexanderplatz / int_462e2f79
type
The Outside World
 Dinotopia / int_462e2f79
type
The Outside World
 Divergent / int_462e2f79
type
The Outside World
 Joel Suzuki / int_462e2f79
type
The Outside World
 Logan's Run / int_462e2f79
type
The Outside World
 Nomes Trilogy / int_462e2f79
type
The Outside World
 Red Queen / int_462e2f79
type
The Outside World
 Room / int_462e2f79
type
The Outside World
 The Books of Ember / int_462e2f79
type
The Outside World
 The Hobbit / int_462e2f79
type
The Outside World
 The Hunger Games / int_462e2f79
type
The Outside World
 Wings of Fire / int_462e2f79
type
The Outside World
 Children of the Whales (Manga) / int_462e2f79
type
The Outside World
 Knights of Sidonia (Manga) / int_462e2f79
type
The Outside World
 Fraggle Rock / int_462e2f79
type
The Outside World
 My Name Is Earl / int_462e2f79
type
The Outside World
 Oobi / int_462e2f79
type
The Outside World
 The Colony / int_462e2f79
type
The Outside World
 The Lord of the Rings: The Rings of Power / int_462e2f79
type
The Outside World
 Chuubo's Marvelous Wish-Granting Engine (Tabletop Game) / int_462e2f79
type
The Outside World
 Paranoia (Tabletop Game) / int_462e2f79
type
The Outside World
 Fiddler on the Roof (Theatre) / int_462e2f79
type
The Outside World
 Assassin's Creed (Video Game) / int_462e2f79
type
The Outside World
 Atelier Firis: The Alchemist and the Mysterious Journey (Video Game) / int_462e2f79
type
The Outside World
 Code Vein (Video Game) / int_462e2f79
type
The Outside World
 Gensou Skydrift (Video Game) / int_462e2f79
type
The Outside World
 Little Nightmares (Video Game) / int_462e2f79
type
The Outside World
 Sands of Destruction (Video Game) / int_462e2f79
type
The Outside World
 Autodale (Web Animation) / int_462e2f79
type
The Outside World
 Arlo the Alligator Boy / int_462e2f79
type
The Outside World
 Dinosaur / int_462e2f79
type
The Outside World
 FernGully: The Last Rainforest / int_462e2f79
type
The Outside World
 Tangled / int_462e2f79
type
The Outside World
 The Croods / int_462e2f79
type
The Outside World
 The Little Mermaid / int_462e2f79
type
The Outside World
 The Lorax / int_462e2f79
type
The Outside World
 The Lorax (2012) / int_462e2f79
type
The Outside World
 WALL•E / int_462e2f79
type
The Outside World
 theoutsideworld
sameAs
The Outside World